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Comparing deliantra/server/common/object.C (file contents):
Revision 1.37 by root, Tue Sep 12 20:55:40 2006 UTC vs.
Revision 1.52 by root, Wed Sep 27 00:36:08 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
368void 445void
369dump_all_objects (void) 446dump_all_objects (void)
370{ 447{
371 object *op; 448 object *op;
372 449
373 for (op = objects; op != NULL; op = op->next) 450 for (op = object::first; op != NULL; op = op->next)
374 { 451 {
375 dump_object (op); 452 dump_object (op);
376 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); 453 fprintf (logfile, "Object %s\n", errmsg);
377 } 454 }
378} 455}
379 456
380/* 457/*
381 * get_nearest_part(multi-object, object 2) returns the part of the 458 * get_nearest_part(multi-object, object 2) returns the part of the
404object * 481object *
405find_object (tag_t i) 482find_object (tag_t i)
406{ 483{
407 object *op; 484 object *op;
408 485
409 for (op = objects; op != NULL; op = op->next) 486 for (op = object::first; op != NULL; op = op->next)
410 if (op->count == i) 487 if (op->count == i)
411 break; 488 break;
489
412 return op; 490 return op;
413} 491}
414 492
415/* 493/*
416 * Returns the first object which has a name equal to the argument. 494 * Returns the first object which has a name equal to the argument.
422find_object_name (const char *str) 500find_object_name (const char *str)
423{ 501{
424 shstr_cmp str_ (str); 502 shstr_cmp str_ (str);
425 object *op; 503 object *op;
426 504
427 for (op = objects; op != NULL; op = op->next) 505 for (op = object::first; op != NULL; op = op->next)
428 if (op->name == str_) 506 if (op->name == str_)
429 break; 507 break;
430 508
431 return op; 509 return op;
432} 510}
433 511
434void 512void
435free_all_object_data () 513free_all_object_data ()
436{ 514{
437 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 515 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
438}
439
440/*
441 * Returns the object which this object marks as being the owner.
442 * A id-scheme is used to avoid pointing to objects which have been
443 * freed and are now reused. If this is detected, the owner is
444 * set to NULL, and NULL is returned.
445 * Changed 2004-02-12 - if the player is setting at the play again
446 * prompt, he is removed, and we don't want to treat him as an owner of
447 * anything, so check removed flag. I don't expect that this should break
448 * anything - once an object is removed, it is basically dead anyways.
449 */
450object *
451object::get_owner ()
452{
453 if (!owner
454 || QUERY_FLAG (owner, FLAG_FREED)
455 || QUERY_FLAG (owner, FLAG_REMOVED))
456 owner = 0;
457
458 return owner;
459} 516}
460 517
461/* 518/*
462 * Sets the owner and sets the skill and exp pointers to owner's current 519 * Sets the owner and sets the skill and exp pointers to owner's current
463 * skill and experience objects. 520 * skill and experience objects.
533 590
534 /* What is not cleared is next, prev, and count */ 591 /* What is not cleared is next, prev, and count */
535 592
536 expmul = 1.0; 593 expmul = 1.0;
537 face = blank_face; 594 face = blank_face;
538 attacked_by_count = -1;
539 595
540 if (settings.casting_time) 596 if (settings.casting_time)
541 casting_time = -1; 597 casting_time = -1;
542} 598}
543 599
838 894
839 if (op->more != NULL) 895 if (op->more != NULL)
840 update_object (op->more, action); 896 update_object (op->more, action);
841} 897}
842 898
843static unordered_vector<object *> mortals; 899object::vector object::mortals;
844static std::vector<object *, slice_allocator <object *> > freed; 900object::vector object::objects; // not yet used
901object *object::first;
845 902
846void object::free_mortals () 903void object::free_mortals ()
847{ 904{
848 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 905 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
849 if ((*i)->refcnt) 906 if ((*i)->refcnt)
850 ++i; // further delay freeing 907 ++i; // further delay freeing
851 else 908 else
852 { 909 {
853 freed.push_back (*i);//D
854 //delete *i; 910 delete *i;
855 mortals.erase (i); 911 mortals.erase (i);
856 } 912 }
857 913
858 if (mortals.size() && 0)//D 914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals && lastmortals > 100)//D
917 {
918 lastmortals = mortals.size ();//D
859 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D 919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
860} 921}
861 922
862object::object () 923object::object ()
863{ 924{
864 SET_FLAG (this, FLAG_REMOVED); 925 SET_FLAG (this, FLAG_REMOVED);
865 926
866 expmul = 1.0; 927 expmul = 1.0;
867 face = blank_face; 928 face = blank_face;
868 attacked_by_count = -1;
869} 929}
870 930
871object::~object () 931object::~object ()
872{ 932{
873 free_key_values (this); 933 free_key_values (this);
874} 934}
875 935
876void object::link () 936void object::link ()
877{ 937{
878 count = ++ob_count; 938 count = ++ob_count;
939 uuid = gen_uuid ();
879 940
880 prev = 0; 941 prev = 0;
881 next = objects; 942 next = object::first;
882 943
883 if (objects) 944 if (object::first)
884 objects->prev = this; 945 object::first->prev = this;
885 946
886 objects = this; 947 object::first = this;
887} 948}
888 949
889void object::unlink () 950void object::unlink ()
890{ 951{
891 count = 0; 952 if (this == object::first)
953 object::first = next;
892 954
893 /* Remove this object from the list of used objects */ 955 /* Remove this object from the list of used objects */
894 if (prev)
895 {
896 prev->next = next; 956 if (prev) prev->next = next;
957 if (next) next->prev = prev;
958
897 prev = 0; 959 prev = 0;
898 }
899
900 if (next)
901 {
902 next->prev = prev;
903 next = 0; 960 next = 0;
904 }
905
906 if (this == objects)
907 objects = next;
908} 961}
909 962
910object *object::create () 963object *object::create ()
911{ 964{
912 object *op;
913
914 if (freed.empty ())
915 op = new object; 965 object *op = new object;
916 else
917 {
918 // highly annoying, but the only way to get it stable right now
919 op = freed.back ();
920 freed.pop_back ();
921 op->~object ();
922 new ((void *) op) object;
923 }
924
925 op->link (); 966 op->link ();
926 return op; 967 return op;
927} 968}
928 969
929/* 970/*
931 * it from the list of used objects, and puts it on the list of 972 * it from the list of used objects, and puts it on the list of
932 * free objects. The IS_FREED() flag is set in the object. 973 * free objects. The IS_FREED() flag is set in the object.
933 * The object must have been removed by remove_ob() first for 974 * The object must have been removed by remove_ob() first for
934 * this function to succeed. 975 * this function to succeed.
935 * 976 *
936 * If free_inventory is set, free inventory as well. Else drop items in 977 * If destroy_inventory is set, free inventory as well. Else drop items in
937 * inventory to the ground. 978 * inventory to the ground.
938 */ 979 */
939void object::free (bool free_inventory) 980void object::destroy (bool destroy_inventory)
940{ 981{
941 if (QUERY_FLAG (this, FLAG_FREED)) 982 if (QUERY_FLAG (this, FLAG_FREED))
942 return; 983 return;
943 984
944 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 985 if (QUERY_FLAG (this, FLAG_FRIENDLY))
949 990
950 SET_FLAG (this, FLAG_FREED); 991 SET_FLAG (this, FLAG_FREED);
951 992
952 if (more) 993 if (more)
953 { 994 {
954 more->free (free_inventory); 995 more->destroy (destroy_inventory);
955 more = 0; 996 more = 0;
956 } 997 }
957 998
958 if (inv) 999 if (inv)
959 { 1000 {
960 /* Only if the space blocks everything do we not process - 1001 /* Only if the space blocks everything do we not process -
961 * if some form of movement is allowed, let objects 1002 * if some form of movement is allowed, let objects
962 * drop on that space. 1003 * drop on that space.
963 */ 1004 */
964 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 1005 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
965 { 1006 {
966 object *op = inv; 1007 object *op = inv;
967 1008
968 while (op) 1009 while (op)
969 { 1010 {
970 object *tmp = op->below; 1011 object *tmp = op->below;
971 op->free (free_inventory); 1012 op->destroy (destroy_inventory);
972 op = tmp; 1013 op = tmp;
973 } 1014 }
974 } 1015 }
975 else 1016 else
976 { /* Put objects in inventory onto this space */ 1017 { /* Put objects in inventory onto this space */
995 op = tmp; 1036 op = tmp;
996 } 1037 }
997 } 1038 }
998 } 1039 }
999 1040
1041 // clear those pointers that likely might have circular references to us
1000 owner = 0; 1042 owner = 0;
1043 enemy = 0;
1044 attacked_by = 0;
1045
1046 // only relevant for players(?), but make sure of it anyways
1047 contr = 0;
1001 1048
1002 /* Remove object from the active list */ 1049 /* Remove object from the active list */
1003 speed = 0; 1050 speed = 0;
1004 update_ob_speed (this); 1051 update_ob_speed (this);
1005 1052
1017sub_weight (object *op, signed long weight) 1064sub_weight (object *op, signed long weight)
1018{ 1065{
1019 while (op != NULL) 1066 while (op != NULL)
1020 { 1067 {
1021 if (op->type == CONTAINER) 1068 if (op->type == CONTAINER)
1022 {
1023 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1069 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1024 } 1070
1025 op->carrying -= weight; 1071 op->carrying -= weight;
1026 op = op->env; 1072 op = op->env;
1027 } 1073 }
1028} 1074}
1029 1075
1037 */ 1083 */
1038 1084
1039void 1085void
1040remove_ob (object *op) 1086remove_ob (object *op)
1041{ 1087{
1088 object *tmp, *last = 0;
1042 object * 1089 object *otmp;
1043 tmp, *
1044 last = NULL;
1045 object *
1046 otmp;
1047 1090
1048 tag_t
1049 tag;
1050 int
1051 check_walk_off; 1091 int check_walk_off;
1052 mapstruct * 1092 maptile *m;
1053 m;
1054 1093
1055 sint16 1094 sint16 x, y;
1056 x,
1057 y;
1058 1095
1059 if (QUERY_FLAG (op, FLAG_REMOVED)) 1096 if (QUERY_FLAG (op, FLAG_REMOVED))
1060 return; 1097 return;
1061 1098
1062 SET_FLAG (op, FLAG_REMOVED); 1099 SET_FLAG (op, FLAG_REMOVED);
1155 op->below = 0; 1192 op->below = 0;
1156 1193
1157 if (op->map->in_memory == MAP_SAVING) 1194 if (op->map->in_memory == MAP_SAVING)
1158 return; 1195 return;
1159 1196
1160 tag = op->count;
1161 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1197 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1162 1198
1163 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1199 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1164 { 1200 {
1165 /* No point updating the players look faces if he is the object 1201 /* No point updating the players look faces if he is the object
1180 1216
1181 tmp->contr->socket.update_look = 1; 1217 tmp->contr->socket.update_look = 1;
1182 } 1218 }
1183 1219
1184 /* See if player moving off should effect something */ 1220 /* See if player moving off should effect something */
1185 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1221 if (check_walk_off
1222 && ((op->move_type & tmp->move_off)
1223 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1186 { 1224 {
1187 move_apply (tmp, op, NULL); 1225 move_apply (tmp, op, NULL);
1188 1226
1189 if (was_destroyed (op, tag)) 1227 if (op->destroyed ())
1190 {
1191 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1228 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1192 }
1193 } 1229 }
1194 1230
1195 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1231 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1196 1232
1197 if (tmp->above == tmp) 1233 if (tmp->above == tmp)
1250 free_object (op); 1286 free_object (op);
1251 return top; 1287 return top;
1252 } 1288 }
1253 } 1289 }
1254 1290
1255 return NULL; 1291 return 0;
1256} 1292}
1257 1293
1258/* 1294/*
1259 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1295 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1260 * job preparing multi-part monsters 1296 * job preparing multi-part monsters
1261 */ 1297 */
1262object * 1298object *
1263insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1299insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1264{ 1300{
1265 object *tmp; 1301 object *tmp;
1266 1302
1267 if (op->head) 1303 if (op->head)
1268 op = op->head; 1304 op = op->head;
1296 * NULL if 'op' was destroyed 1332 * NULL if 'op' was destroyed
1297 * just 'op' otherwise 1333 * just 'op' otherwise
1298 */ 1334 */
1299 1335
1300object * 1336object *
1301insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1337insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1302{ 1338{
1303 object *tmp, *top, *floor = NULL; 1339 object *tmp, *top, *floor = NULL;
1304 sint16 x, y; 1340 sint16 x, y;
1305 1341
1306 if (QUERY_FLAG (op, FLAG_FREED)) 1342 if (QUERY_FLAG (op, FLAG_FREED))
1587 remove_ob (tmp); 1623 remove_ob (tmp);
1588 free_object (tmp); 1624 free_object (tmp);
1589 } 1625 }
1590 } 1626 }
1591 1627
1592 tmp1 = arch_to_object (find_archetype (arch_string)); 1628 tmp1 = arch_to_object (archetype::find (arch_string));
1593 1629
1594 tmp1->x = op->x; 1630 tmp1->x = op->x;
1595 tmp1->y = op->y; 1631 tmp1->y = op->y;
1596 insert_ob_in_map (tmp1, op->map, op, 0); 1632 insert_ob_in_map (tmp1, op->map, op, 0);
1597} 1633}
1896 */ 1932 */
1897 1933
1898int 1934int
1899check_move_on (object *op, object *originator) 1935check_move_on (object *op, object *originator)
1900{ 1936{
1901 object * 1937 object *tmp;
1902 tmp; 1938 maptile *m = op->map;
1903 tag_t
1904 tag;
1905 mapstruct *
1906 m = op->map;
1907 int
1908 x = op->x, y = op->y; 1939 int x = op->x, y = op->y;
1909 1940
1910 MoveType 1941 MoveType move_on, move_slow, move_block;
1911 move_on,
1912 move_slow,
1913 move_block;
1914 1942
1915 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1943 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1916 return 0; 1944 return 0;
1917
1918 tag = op->count;
1919 1945
1920 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1946 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1921 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1947 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1922 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1948 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1923 1949
1984 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2010 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1985 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 2011 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1986 { 2012 {
1987 move_apply (tmp, op, originator); 2013 move_apply (tmp, op, originator);
1988 2014
1989 if (was_destroyed (op, tag)) 2015 if (op->destroyed ())
1990 return 1; 2016 return 1;
1991 2017
1992 /* what the person/creature stepped onto has moved the object 2018 /* what the person/creature stepped onto has moved the object
1993 * someplace new. Don't process any further - if we did, 2019 * someplace new. Don't process any further - if we did,
1994 * have a feeling strange problems would result. 2020 * have a feeling strange problems would result.
2006 * a matching archetype at the given map and coordinates. 2032 * a matching archetype at the given map and coordinates.
2007 * The first matching object is returned, or NULL if none. 2033 * The first matching object is returned, or NULL if none.
2008 */ 2034 */
2009 2035
2010object * 2036object *
2011present_arch (const archetype *at, mapstruct *m, int x, int y) 2037present_arch (const archetype *at, maptile *m, int x, int y)
2012{ 2038{
2013 object * 2039 object *
2014 tmp; 2040 tmp;
2015 2041
2016 if (m == NULL || out_of_map (m, x, y)) 2042 if (m == NULL || out_of_map (m, x, y))
2029 * a matching type variable at the given map and coordinates. 2055 * a matching type variable at the given map and coordinates.
2030 * The first matching object is returned, or NULL if none. 2056 * The first matching object is returned, or NULL if none.
2031 */ 2057 */
2032 2058
2033object * 2059object *
2034present (unsigned char type, mapstruct *m, int x, int y) 2060present (unsigned char type, maptile *m, int x, int y)
2035{ 2061{
2036 object * 2062 object *
2037 tmp; 2063 tmp;
2038 2064
2039 if (out_of_map (m, x, y)) 2065 if (out_of_map (m, x, y))
2179 * the archetype because that isn't correct if the monster has been 2205 * the archetype because that isn't correct if the monster has been
2180 * customized, changed states, etc. 2206 * customized, changed states, etc.
2181 */ 2207 */
2182 2208
2183int 2209int
2184find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2210find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2185{ 2211{
2186 int 2212 int
2187 i, 2213 i,
2188 index = 0, flag; 2214 index = 0, flag;
2189 static int 2215 static int
2210 return -1; 2236 return -1;
2211 return altern[RANDOM () % index]; 2237 return altern[RANDOM () % index];
2212} 2238}
2213 2239
2214/* 2240/*
2215 * find_first_free_spot(archetype, mapstruct, x, y) works like 2241 * find_first_free_spot(archetype, maptile, x, y) works like
2216 * find_free_spot(), but it will search max number of squares. 2242 * find_free_spot(), but it will search max number of squares.
2217 * But it will return the first available spot, not a random choice. 2243 * But it will return the first available spot, not a random choice.
2218 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2244 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2219 */ 2245 */
2220 2246
2221int 2247int
2222find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2248find_first_free_spot (const object *ob, maptile *m, int x, int y)
2223{ 2249{
2224 int 2250 int
2225 i; 2251 i;
2226 2252
2227 for (i = 0; i < SIZEOFFREE; i++) 2253 for (i = 0; i < SIZEOFFREE; i++)
2291 * because we have to know what movement the thing looking to move 2317 * because we have to know what movement the thing looking to move
2292 * there is capable of. 2318 * there is capable of.
2293 */ 2319 */
2294 2320
2295int 2321int
2296find_dir (mapstruct *m, int x, int y, object *exclude) 2322find_dir (maptile *m, int x, int y, object *exclude)
2297{ 2323{
2298 int 2324 int
2299 i, 2325 i,
2300 max = SIZEOFFREE, mflags; 2326 max = SIZEOFFREE, mflags;
2301 2327
2302 sint16 nx, ny; 2328 sint16 nx, ny;
2303 object * 2329 object *
2304 tmp; 2330 tmp;
2305 mapstruct * 2331 maptile *
2306 mp; 2332 mp;
2307 2333
2308 MoveType blocked, move_type; 2334 MoveType blocked, move_type;
2309 2335
2310 if (exclude && exclude->head) 2336 if (exclude && exclude->head)
2518 * Modified to be map tile aware -.MSW 2544 * Modified to be map tile aware -.MSW
2519 */ 2545 */
2520 2546
2521 2547
2522int 2548int
2523can_see_monsterP (mapstruct *m, int x, int y, int dir) 2549can_see_monsterP (maptile *m, int x, int y, int dir)
2524{ 2550{
2525 sint16 dx, dy; 2551 sint16 dx, dy;
2526 int 2552 int
2527 mflags; 2553 mflags;
2528 2554
2608 if (prev) 2634 if (prev)
2609 prev->more = tmp; 2635 prev->more = tmp;
2610 prev = tmp; 2636 prev = tmp;
2611 } 2637 }
2612 2638
2613 /*** copy inventory ***/
2614 for (item = src->inv; item; item = item->below) 2639 for (item = src->inv; item; item = item->below)
2615 {
2616 (void) insert_ob_in_ob (object_create_clone (item), dst); 2640 insert_ob_in_ob (object_create_clone (item), dst);
2617 }
2618 2641
2619 return dst; 2642 return dst;
2620} 2643}
2621 2644
2622/* return true if the object was destroyed, 0 otherwise */
2623int
2624was_destroyed (const object *op, tag_t old_tag)
2625{
2626 /* checking for FLAG_FREED isn't necessary, but makes this function more
2627 * robust */
2628 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2629}
2630
2631/* GROS - Creates an object using a string representing its content. */ 2645/* GROS - Creates an object using a string representing its content. */
2632
2633/* Basically, we save the content of the string to a temp file, then call */ 2646/* Basically, we save the content of the string to a temp file, then call */
2634
2635/* load_object on it. I admit it is a highly inefficient way to make things, */ 2647/* load_object on it. I admit it is a highly inefficient way to make things, */
2636
2637/* but it was simple to make and allows reusing the load_object function. */ 2648/* but it was simple to make and allows reusing the load_object function. */
2638
2639/* Remember not to use load_object_str in a time-critical situation. */ 2649/* Remember not to use load_object_str in a time-critical situation. */
2640
2641/* Also remember that multiparts objects are not supported for now. */ 2650/* Also remember that multiparts objects are not supported for now. */
2642 2651
2643object * 2652object *
2644load_object_str (const char *obstr) 2653load_object_str (const char *obstr)
2645{ 2654{
2646 object * 2655 object *op;
2647 op;
2648 char
2649 filename[MAX_BUF]; 2656 char filename[MAX_BUF];
2650 2657
2651 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2658 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2652 2659
2653 FILE *
2654 tempfile = fopen (filename, "w"); 2660 FILE *tempfile = fopen (filename, "w");
2655 2661
2656 if (tempfile == NULL) 2662 if (tempfile == NULL)
2657 { 2663 {
2658 LOG (llevError, "Error - Unable to access load object temp file\n"); 2664 LOG (llevError, "Error - Unable to access load object temp file\n");
2659 return NULL; 2665 return NULL;
2660 }; 2666 }
2667
2661 fprintf (tempfile, obstr); 2668 fprintf (tempfile, obstr);
2662 fclose (tempfile); 2669 fclose (tempfile);
2663 2670
2664 op = get_object (); 2671 op = get_object ();
2665 2672
2679 * returns NULL if no match. 2686 * returns NULL if no match.
2680 */ 2687 */
2681object * 2688object *
2682find_obj_by_type_subtype (const object *who, int type, int subtype) 2689find_obj_by_type_subtype (const object *who, int type, int subtype)
2683{ 2690{
2684 object * 2691 object *tmp;
2685 tmp;
2686 2692
2687 for (tmp = who->inv; tmp; tmp = tmp->below) 2693 for (tmp = who->inv; tmp; tmp = tmp->below)
2688 if (tmp->type == type && tmp->subtype == subtype) 2694 if (tmp->type == type && tmp->subtype == subtype)
2689 return tmp; 2695 return tmp;
2690 2696
2698 * do the desired thing. 2704 * do the desired thing.
2699 */ 2705 */
2700key_value * 2706key_value *
2701get_ob_key_link (const object *ob, const char *key) 2707get_ob_key_link (const object *ob, const char *key)
2702{ 2708{
2703 key_value * 2709 key_value *link;
2704 link;
2705 2710
2706 for (link = ob->key_values; link != NULL; link = link->next) 2711 for (link = ob->key_values; link != NULL; link = link->next)
2707 {
2708 if (link->key == key) 2712 if (link->key == key)
2709 {
2710 return link; 2713 return link;
2711 }
2712 }
2713 2714
2714 return NULL; 2715 return NULL;
2715} 2716}
2716 2717
2717/* 2718/*

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