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Comparing deliantra/server/common/object.C (file contents):
Revision 1.43 by root, Thu Sep 14 17:10:24 2006 UTC vs.
Revision 1.79 by root, Sat Dec 23 06:30:49 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
42 42
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 45};
106 _exit (1); 106 _exit (1);
107 } 107 }
108 108
109 uuid.seq = uid; 109 uuid.seq = uid;
110 write_uuid (); 110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp); 112 fclose (fp);
113} 113}
114 114
115UUID 115UUID
116gen_uuid () 116gen_uuid ()
185 * 185 *
186 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
187 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
188 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
189 * 189 *
190 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
191 * 191 *
192 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
193 * check weight 193 * check weight
194 */ 194 */
195 195
196bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
197{ 197{
198 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
199 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
200 return 0; 204 return 0;
201 205
202 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
203 return 0;
204
205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
206 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
207 * used to store nrof). 209 * used to store nrof).
208 */ 210 */
209 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
219 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
220 222
221 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
222 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
223 225
224 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
225 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
226 * being locked in inventory should prevent merging.
227 * 0x4 in flags3 is CLIENT_SENT
228 */
229 if ((ob1->arch != ob2->arch) ||
230 (ob1->flags[0] != ob2->flags[0]) ||
231 (ob1->flags[1] != ob2->flags[1]) ||
232 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
233 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
234 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
235 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
236 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
237 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
238 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
240 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
241 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
242 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
243 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
244 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
245 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
246 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
247 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
248 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
249 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
250 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
251 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
252 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
253 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
254 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
255 return 0; 251 return 0;
256 252
257 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
258 * check all objects in the inventory. 254 * check all objects in the inventory.
259 */ 255 */
262 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
264 return 0; 260 return 0;
265 261
266 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
267 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
268 return 0; 264 return 0;
269 265
270 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
271 * if it is valid. 267 * if it is valid.
272 */ 268 */
356 op = op->env; 352 op = op->env;
357 return op; 353 return op;
358} 354}
359 355
360/* 356/*
361 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
362 * a better check. We basically keeping traversing up until we can't
363 * or find a player.
364 */
365
366object *
367is_player_inv (object *op)
368{
369 for (; op != NULL && op->type != PLAYER; op = op->env)
370 if (op->env == op)
371 op->env = NULL;
372 return op;
373}
374
375/*
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 358 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
379 */ 360 */
380 361
381void 362char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 363dump_object (object *op)
437{ 364{
438 if (op == NULL) 365 if (!op)
439 { 366 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 367
447void 368 object_freezer freezer;
448dump_all_objects (void) 369 save_object (freezer, op, 3);
449{ 370 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 371}
458 372
459/* 373/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
481 */ 395 */
482 396
483object * 397object *
484find_object (tag_t i) 398find_object (tag_t i)
485{ 399{
486 object *op; 400 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 401 if (op->count == i)
490 break; 402 return op;
403
491 return op; 404 return 0;
492} 405}
493 406
494/* 407/*
495 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 414find_object_name (const char *str)
502{ 415{
503 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
504 object *op; 417 object *op;
505 418
506 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 420 if (op->name == str_)
508 break; 421 break;
509 422
510 return op; 423 return op;
511} 424}
554 } 467 }
555 468
556 op->key_values = 0; 469 op->key_values = 0;
557} 470}
558 471
559void object::clear ()
560{
561 attachable_base::clear ();
562
563 free_key_values (this);
564
565 owner = 0;
566 name = 0;
567 name_pl = 0;
568 title = 0;
569 race = 0;
570 slaying = 0;
571 skill = 0;
572 msg = 0;
573 lore = 0;
574 custom_name = 0;
575 materialname = 0;
576 contr = 0;
577 below = 0;
578 above = 0;
579 inv = 0;
580 container = 0;
581 env = 0;
582 more = 0;
583 head = 0;
584 map = 0;
585 active_next = 0;
586 active_prev = 0;
587
588 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
589
590 SET_FLAG (this, FLAG_REMOVED);
591
592 /* What is not cleared is next, prev, and count */
593
594 expmul = 1.0;
595 face = blank_face;
596
597 if (settings.casting_time)
598 casting_time = -1;
599}
600
601void object::clone (object *destination)
602{
603 *(object_copy *)destination = *this;
604 *(object_pod *)destination = *this;
605
606 if (self || cb)
607 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
608}
609
610/* 472/*
611 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
612 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
613 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
614 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
615 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
616 * will point at garbage. 478 * will point at garbage.
617 */ 479 */
618void 480void
619copy_object (object *op2, object *op) 481object::copy_to (object *dst)
620{ 482{
621 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
622 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
623 485
624 op2->clone (op); 486 *(object_copy *)dst = *this;
487
488 if (self || cb)
489 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
625 490
626 if (is_freed) 491 if (is_freed)
627 SET_FLAG (op, FLAG_FREED); 492 SET_FLAG (dst, FLAG_FREED);
493
628 if (is_removed) 494 if (is_removed)
629 SET_FLAG (op, FLAG_REMOVED); 495 SET_FLAG (dst, FLAG_REMOVED);
630 496
631 if (op2->speed < 0) 497 if (speed < 0)
632 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 498 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
633 499
634 /* Copy over key_values, if any. */ 500 /* Copy over key_values, if any. */
635 if (op2->key_values) 501 if (key_values)
636 { 502 {
637 key_value *tail = 0; 503 key_value *tail = 0;
638 key_value *i; 504 key_value *i;
639 505
640 op->key_values = 0; 506 dst->key_values = 0;
641 507
642 for (i = op2->key_values; i; i = i->next) 508 for (i = key_values; i; i = i->next)
643 { 509 {
644 key_value *new_link = new key_value; 510 key_value *new_link = new key_value;
645 511
646 new_link->next = 0; 512 new_link->next = 0;
647 new_link->key = i->key; 513 new_link->key = i->key;
648 new_link->value = i->value; 514 new_link->value = i->value;
649 515
650 /* Try and be clever here, too. */ 516 /* Try and be clever here, too. */
651 if (!op->key_values) 517 if (!dst->key_values)
652 { 518 {
653 op->key_values = new_link; 519 dst->key_values = new_link;
654 tail = new_link; 520 tail = new_link;
655 } 521 }
656 else 522 else
657 { 523 {
658 tail->next = new_link; 524 tail->next = new_link;
659 tail = new_link; 525 tail = new_link;
660 } 526 }
661 } 527 }
662 } 528 }
663 529
664 update_ob_speed (op); 530 update_ob_speed (dst);
531}
532
533object *
534object::clone ()
535{
536 object *neu = create ();
537 copy_to (neu);
538 return neu;
665} 539}
666 540
667/* 541/*
668 * If an object with the IS_TURNABLE() flag needs to be turned due 542 * If an object with the IS_TURNABLE() flag needs to be turned due
669 * to the closest player being on the other side, this function can 543 * to the closest player being on the other side, this function can
777 op->active_next = NULL; 651 op->active_next = NULL;
778 op->active_prev = NULL; 652 op->active_prev = NULL;
779} 653}
780 654
781/* 655/*
782 * update_object() updates the array which represents the map. 656 * update_object() updates the the map.
783 * It takes into account invisible objects (and represent squares covered 657 * It takes into account invisible objects (and represent squares covered
784 * by invisible objects by whatever is below them (unless it's another 658 * by invisible objects by whatever is below them (unless it's another
785 * invisible object, etc...) 659 * invisible object, etc...)
786 * If the object being updated is beneath a player, the look-window 660 * If the object being updated is beneath a player, the look-window
787 * of that player is updated (this might be a suboptimal way of 661 * of that player is updated (this might be a suboptimal way of
788 * updating that window, though, since update_object() is called _often_) 662 * updating that window, though, since update_object() is called _often_)
789 * 663 *
790 * action is a hint of what the caller believes need to be done. 664 * action is a hint of what the caller believes need to be done.
791 * For example, if the only thing that has changed is the face (due to
792 * an animation), we don't need to call update_position until that actually
793 * comes into view of a player. OTOH, many other things, like addition/removal
794 * of walls or living creatures may need us to update the flags now.
795 * current action are: 665 * current action are:
796 * UP_OBJ_INSERT: op was inserted 666 * UP_OBJ_INSERT: op was inserted
797 * UP_OBJ_REMOVE: op was removed 667 * UP_OBJ_REMOVE: op was removed
798 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 668 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
799 * as that is easier than trying to look at what may have changed. 669 * as that is easier than trying to look at what may have changed.
800 * UP_OBJ_FACE: only the objects face has changed. 670 * UP_OBJ_FACE: only the objects face has changed.
801 */ 671 */
802
803void 672void
804update_object (object *op, int action) 673update_object (object *op, int action)
805{ 674{
806 int update_now = 0, flags;
807 MoveType move_on, move_off, move_block, move_slow; 675 MoveType move_on, move_off, move_block, move_slow;
808 676
809 if (op == NULL) 677 if (op == NULL)
810 { 678 {
811 /* this should never happen */ 679 /* this should never happen */
812 LOG (llevDebug, "update_object() called for NULL object.\n"); 680 LOG (llevDebug, "update_object() called for NULL object.\n");
813 return; 681 return;
814 } 682 }
815 683
816 if (op->env != NULL) 684 if (op->env)
817 { 685 {
818 /* Animation is currently handled by client, so nothing 686 /* Animation is currently handled by client, so nothing
819 * to do in this case. 687 * to do in this case.
820 */ 688 */
821 return; 689 return;
835 abort (); 703 abort ();
836#endif 704#endif
837 return; 705 return;
838 } 706 }
839 707
840 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 708 mapspace &m = op->ms ();
841 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
842 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
843 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
844 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
845 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
846 709
710 if (m.flags_ & P_NEED_UPDATE)
711 /* nop */;
847 if (action == UP_OBJ_INSERT) 712 else if (action == UP_OBJ_INSERT)
848 { 713 {
714 // this is likely overkill, TODO: revisit (schmorp)
849 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 715 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
850 update_now = 1;
851
852 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 716 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
853 update_now = 1; 717 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
854 718 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
719 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
855 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 720 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
856 update_now = 1;
857
858 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
859 update_now = 1;
860
861 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
862 update_now = 1;
863
864 if ((move_on | op->move_on) != move_on) 721 || (m.move_on | op->move_on ) != m.move_on
865 update_now = 1;
866
867 if ((move_off | op->move_off) != move_off) 722 || (m.move_off | op->move_off ) != m.move_off
868 update_now = 1; 723 || (m.move_slow | op->move_slow) != m.move_slow
869
870 /* This isn't perfect, but I don't expect a lot of objects to 724 /* This isn't perfect, but I don't expect a lot of objects to
871 * to have move_allow right now. 725 * to have move_allow right now.
872 */ 726 */
873 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 727 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
874 update_now = 1; 728 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
875 729 m.flags_ = P_NEED_UPDATE;
876 if ((move_slow | op->move_slow) != move_slow)
877 update_now = 1;
878 } 730 }
879 /* if the object is being removed, we can't make intelligent 731 /* if the object is being removed, we can't make intelligent
880 * decisions, because remove_ob can't really pass the object 732 * decisions, because remove_ob can't really pass the object
881 * that is being removed. 733 * that is being removed.
882 */ 734 */
883 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 735 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
884 update_now = 1; 736 m.flags_ = P_NEED_UPDATE;
885 else if (action == UP_OBJ_FACE) 737 else if (action == UP_OBJ_FACE)
886 /* Nothing to do for that case */ ; 738 /* Nothing to do for that case */ ;
887 else 739 else
888 LOG (llevError, "update_object called with invalid action: %d\n", action); 740 LOG (llevError, "update_object called with invalid action: %d\n", action);
889 741
890 if (update_now)
891 {
892 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
893 update_position (op->map, op->x, op->y);
894 }
895
896 if (op->more != NULL) 742 if (op->more)
897 update_object (op->more, action); 743 update_object (op->more, action);
898} 744}
899 745
900static unordered_vector<object *> mortals; 746object::vector object::mortals;
747object::vector object::objects; // not yet used
748object *object::first;
901 749
902void object::free_mortals () 750void object::free_mortals ()
903{ 751{
904 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 752 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
905 if ((*i)->refcnt) 753 if ((*i)->refcnt)
906 ++i; // further delay freeing 754 ++i; // further delay freeing
907 else 755 else
908 { 756 {
909 delete *i; 757 delete *i;
910 mortals.erase (i); 758 mortals.erase (i);
911 } 759 }
912
913 static int lastmortals = 0;//D
914
915 if (mortals.size() != lastmortals)//D
916 {
917 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 }
920} 760}
921 761
922object::object () 762object::object ()
923{ 763{
924 SET_FLAG (this, FLAG_REMOVED); 764 SET_FLAG (this, FLAG_REMOVED);
936{ 776{
937 count = ++ob_count; 777 count = ++ob_count;
938 uuid = gen_uuid (); 778 uuid = gen_uuid ();
939 779
940 prev = 0; 780 prev = 0;
941 next = objects; 781 next = object::first;
942 782
943 if (objects) 783 if (object::first)
944 objects->prev = this; 784 object::first->prev = this;
945 785
946 objects = this; 786 object::first = this;
947} 787}
948 788
949void object::unlink () 789void object::unlink ()
950{ 790{
951 //count = 0;//D
952 if (!prev && !next) return;//D
953
954 if (this == objects) 791 if (this == object::first)
955 objects = next; 792 object::first = next;
956 793
957 /* Remove this object from the list of used objects */ 794 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next; 795 if (prev) prev->next = next;
959 if (next) next->prev = prev; 796 if (next) next->prev = prev;
960 797
974 * it from the list of used objects, and puts it on the list of 811 * it from the list of used objects, and puts it on the list of
975 * free objects. The IS_FREED() flag is set in the object. 812 * free objects. The IS_FREED() flag is set in the object.
976 * The object must have been removed by remove_ob() first for 813 * The object must have been removed by remove_ob() first for
977 * this function to succeed. 814 * this function to succeed.
978 * 815 *
979 * If free_inventory is set, free inventory as well. Else drop items in 816 * If destroy_inventory is set, free inventory as well. Else drop items in
980 * inventory to the ground. 817 * inventory to the ground.
981 */ 818 */
982void object::free (bool free_inventory) 819void object::destroy (bool destroy_inventory)
983{ 820{
984 if (QUERY_FLAG (this, FLAG_FREED)) 821 if (QUERY_FLAG (this, FLAG_FREED))
985 return; 822 return;
986 823
987 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 824 if (QUERY_FLAG (this, FLAG_FRIENDLY))
988 remove_friendly_object (this); 825 remove_friendly_object (this);
989 826
990 if (!QUERY_FLAG (this, FLAG_REMOVED)) 827 if (!QUERY_FLAG (this, FLAG_REMOVED))
991 remove_ob (this); 828 remove ();
992 829
993 SET_FLAG (this, FLAG_FREED); 830 SET_FLAG (this, FLAG_FREED);
994 831
995 if (more) 832 if (more)
996 { 833 {
997 more->free (free_inventory); 834 more->destroy (destroy_inventory);
998 more = 0; 835 more = 0;
999 } 836 }
1000 837
1001 if (inv) 838 if (inv)
1002 { 839 {
1003 /* Only if the space blocks everything do we not process - 840 /* Only if the space blocks everything do we not process -
1004 * if some form of movement is allowed, let objects 841 * if some form of movement is allowed, let objects
1005 * drop on that space. 842 * drop on that space.
1006 */ 843 */
1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 844 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1008 { 845 {
1009 object *op = inv; 846 object *op = inv;
1010 847
1011 while (op) 848 while (op)
1012 { 849 {
1013 object *tmp = op->below; 850 object *tmp = op->below;
1014 op->free (free_inventory); 851 op->destroy (destroy_inventory);
1015 op = tmp; 852 op = tmp;
1016 } 853 }
1017 } 854 }
1018 else 855 else
1019 { /* Put objects in inventory onto this space */ 856 { /* Put objects in inventory onto this space */
1021 858
1022 while (op) 859 while (op)
1023 { 860 {
1024 object *tmp = op->below; 861 object *tmp = op->below;
1025 862
1026 remove_ob (op); 863 op->remove ();
1027 864
1028 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 865 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1029 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 866 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1030 free_object (op); 867 op->destroy ();
1031 else 868 else
1032 { 869 {
1033 op->x = x; 870 op->x = x;
1034 op->y = y; 871 op->y = y;
1035 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 872 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1038 op = tmp; 875 op = tmp;
1039 } 876 }
1040 } 877 }
1041 } 878 }
1042 879
880 // hack to ensure that freed objects still have a valid map
881 {
882 static maptile *freed_map; // freed objects are moved here to avoid crashes
883
884 if (!freed_map)
885 {
886 freed_map = new maptile;
887
888 freed_map->name = "/internal/freed_objects_map";
889 freed_map->width = 3;
890 freed_map->height = 3;
891
892 freed_map->allocate ();
893 }
894
895 map = freed_map;
896 x = 1;
897 y = 1;
898 }
899
900 // clear those pointers that likely might have circular references to us
1043 owner = 0; 901 owner = 0;
902 enemy = 0;
903 attacked_by = 0;
904
905 // only relevant for players(?), but make sure of it anyways
906 contr = 0;
1044 907
1045 /* Remove object from the active list */ 908 /* Remove object from the active list */
1046 speed = 0; 909 speed = 0;
1047 update_ob_speed (this); 910 update_ob_speed (this);
1048 911
1053 916
1054/* 917/*
1055 * sub_weight() recursively (outwards) subtracts a number from the 918 * sub_weight() recursively (outwards) subtracts a number from the
1056 * weight of an object (and what is carried by it's environment(s)). 919 * weight of an object (and what is carried by it's environment(s)).
1057 */ 920 */
1058
1059void 921void
1060sub_weight (object *op, signed long weight) 922sub_weight (object *op, signed long weight)
1061{ 923{
1062 while (op != NULL) 924 while (op != NULL)
1063 { 925 {
1064 if (op->type == CONTAINER) 926 if (op->type == CONTAINER)
1065 {
1066 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 927 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1067 } 928
1068 op->carrying -= weight; 929 op->carrying -= weight;
1069 op = op->env; 930 op = op->env;
1070 } 931 }
1071} 932}
1072 933
1073/* remove_ob(op): 934/* op->remove ():
1074 * This function removes the object op from the linked list of objects 935 * This function removes the object op from the linked list of objects
1075 * which it is currently tied to. When this function is done, the 936 * which it is currently tied to. When this function is done, the
1076 * object will have no environment. If the object previously had an 937 * object will have no environment. If the object previously had an
1077 * environment, the x and y coordinates will be updated to 938 * environment, the x and y coordinates will be updated to
1078 * the previous environment. 939 * the previous environment.
1079 * Beware: This function is called from the editor as well! 940 * Beware: This function is called from the editor as well!
1080 */ 941 */
1081
1082void 942void
1083remove_ob (object *op) 943object::remove ()
1084{ 944{
945 object *tmp, *last = 0;
1085 object * 946 object *otmp;
1086 tmp, *
1087 last = NULL;
1088 object *
1089 otmp;
1090 947
1091 tag_t
1092 tag;
1093 int
1094 check_walk_off; 948 int check_walk_off;
1095 mapstruct *
1096 m;
1097 949
1098 sint16
1099 x,
1100 y;
1101
1102 if (QUERY_FLAG (op, FLAG_REMOVED)) 950 if (QUERY_FLAG (this, FLAG_REMOVED))
1103 return; 951 return;
1104 952
1105 SET_FLAG (op, FLAG_REMOVED); 953 SET_FLAG (this, FLAG_REMOVED);
1106 954
1107 if (op->more != NULL) 955 if (more)
1108 remove_ob (op->more); 956 more->remove ();
1109 957
1110 /* 958 /*
1111 * In this case, the object to be removed is in someones 959 * In this case, the object to be removed is in someones
1112 * inventory. 960 * inventory.
1113 */ 961 */
1114 if (op->env != NULL) 962 if (env)
1115 { 963 {
1116 if (op->nrof) 964 if (nrof)
1117 sub_weight (op->env, op->weight * op->nrof); 965 sub_weight (env, weight * nrof);
1118 else 966 else
1119 sub_weight (op->env, op->weight + op->carrying); 967 sub_weight (env, weight + carrying);
1120 968
1121 /* NO_FIX_PLAYER is set when a great many changes are being 969 /* NO_FIX_PLAYER is set when a great many changes are being
1122 * made to players inventory. If set, avoiding the call 970 * made to players inventory. If set, avoiding the call
1123 * to save cpu time. 971 * to save cpu time.
1124 */ 972 */
1125 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 973 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1126 fix_player (otmp); 974 otmp->update_stats ();
1127 975
1128 if (op->above != NULL) 976 if (above != NULL)
1129 op->above->below = op->below; 977 above->below = below;
1130 else 978 else
1131 op->env->inv = op->below; 979 env->inv = below;
1132 980
1133 if (op->below != NULL) 981 if (below != NULL)
1134 op->below->above = op->above; 982 below->above = above;
1135 983
1136 /* we set up values so that it could be inserted into 984 /* we set up values so that it could be inserted into
1137 * the map, but we don't actually do that - it is up 985 * the map, but we don't actually do that - it is up
1138 * to the caller to decide what we want to do. 986 * to the caller to decide what we want to do.
1139 */ 987 */
1140 op->x = op->env->x, op->y = op->env->y; 988 x = env->x, y = env->y;
1141 op->map = op->env->map; 989 map = env->map;
1142 op->above = NULL, op->below = NULL; 990 above = 0, below = 0;
1143 op->env = NULL; 991 env = 0;
1144 } 992 }
1145 else if (op->map) 993 else if (map)
1146 { 994 {
1147 x = op->x;
1148 y = op->y;
1149 m = get_map_from_coord (op->map, &x, &y);
1150
1151 if (!m)
1152 {
1153 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1154 op->map->path, op->x, op->y);
1155 /* in old days, we used to set x and y to 0 and continue.
1156 * it seems if we get into this case, something is probablye
1157 * screwed up and should be fixed.
1158 */
1159 abort ();
1160 }
1161
1162 if (op->map != m)
1163 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1164 op->map->path, m->path, op->x, op->y, x, y);
1165
1166 /* Re did the following section of code - it looks like it had 995 /* Re did the following section of code - it looks like it had
1167 * lots of logic for things we no longer care about 996 * lots of logic for things we no longer care about
1168 */ 997 */
1169 998
1170 /* link the object above us */ 999 /* link the object above us */
1171 if (op->above) 1000 if (above)
1172 op->above->below = op->below; 1001 above->below = below;
1173 else 1002 else
1174 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1003 map->at (x, y).top = below; /* we were top, set new top */
1175 1004
1176 /* Relink the object below us, if there is one */ 1005 /* Relink the object below us, if there is one */
1177 if (op->below) 1006 if (below)
1178 op->below->above = op->above; 1007 below->above = above;
1179 else 1008 else
1180 { 1009 {
1181 /* Nothing below, which means we need to relink map object for this space 1010 /* Nothing below, which means we need to relink map object for this space
1182 * use translated coordinates in case some oddness with map tiling is 1011 * use translated coordinates in case some oddness with map tiling is
1183 * evident 1012 * evident
1184 */ 1013 */
1185 if (GET_MAP_OB (m, x, y) != op) 1014 if (GET_MAP_OB (map, x, y) != this)
1186 { 1015 {
1187 dump_object (op); 1016 char *dump = dump_object (this);
1188 LOG (llevError, 1017 LOG (llevError,
1189 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1018 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1019 free (dump);
1190 dump_object (GET_MAP_OB (m, x, y)); 1020 dump = dump_object (GET_MAP_OB (map, x, y));
1191 LOG (llevError, "%s\n", errmsg); 1021 LOG (llevError, "%s\n", dump);
1022 free (dump);
1192 } 1023 }
1193 1024
1194 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1025 map->at (x, y).bottom = above; /* goes on above it. */
1195 } 1026 }
1196 1027
1197 op->above = 0; 1028 above = 0;
1198 op->below = 0; 1029 below = 0;
1199 1030
1200 if (op->map->in_memory == MAP_SAVING) 1031 if (map->in_memory == MAP_SAVING)
1201 return; 1032 return;
1202 1033
1203 tag = op->count;
1204 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1034 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1205 1035
1206 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1036 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1207 { 1037 {
1208 /* No point updating the players look faces if he is the object 1038 /* No point updating the players look faces if he is the object
1209 * being removed. 1039 * being removed.
1210 */ 1040 */
1211 1041
1212 if (tmp->type == PLAYER && tmp != op) 1042 if (tmp->type == PLAYER && tmp != this)
1213 { 1043 {
1214 /* If a container that the player is currently using somehow gets 1044 /* If a container that the player is currently using somehow gets
1215 * removed (most likely destroyed), update the player view 1045 * removed (most likely destroyed), update the player view
1216 * appropriately. 1046 * appropriately.
1217 */ 1047 */
1218 if (tmp->container == op) 1048 if (tmp->container == this)
1219 { 1049 {
1220 CLEAR_FLAG (op, FLAG_APPLIED); 1050 CLEAR_FLAG (this, FLAG_APPLIED);
1221 tmp->container = NULL; 1051 tmp->container = 0;
1222 } 1052 }
1223 1053
1224 tmp->contr->socket.update_look = 1; 1054 tmp->contr->ns->floorbox_update ();
1225 } 1055 }
1226 1056
1227 /* See if player moving off should effect something */ 1057 /* See if player moving off should effect something */
1228 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1058 if (check_walk_off
1059 && ((move_type & tmp->move_off)
1060 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1229 { 1061 {
1230 move_apply (tmp, op, NULL); 1062 move_apply (tmp, this, 0);
1231 1063
1232 if (was_destroyed (op, tag)) 1064 if (destroyed ())
1233 {
1234 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1065 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1235 }
1236 } 1066 }
1237 1067
1238 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1068 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1239 1069
1240 if (tmp->above == tmp) 1070 if (tmp->above == tmp)
1241 tmp->above = NULL; 1071 tmp->above = 0;
1242 1072
1243 last = tmp; 1073 last = tmp;
1244 } 1074 }
1245 1075
1246 /* last == NULL of there are no objects on this space */ 1076 /* last == NULL of there are no objects on this space */
1247 if (last == NULL) 1077 if (!last)
1248 { 1078 map->at (x, y).flags_ = P_NEED_UPDATE;
1249 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1250 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1251 * those out anyways, and if there are any flags set right now, they won't
1252 * be correct anyways.
1253 */
1254 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1255 update_position (op->map, op->x, op->y);
1256 }
1257 else 1079 else
1258 update_object (last, UP_OBJ_REMOVE); 1080 update_object (last, UP_OBJ_REMOVE);
1259 1081
1260 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1082 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1261 update_all_los (op->map, op->x, op->y); 1083 update_all_los (map, x, y);
1262 } 1084 }
1263} 1085}
1264 1086
1265/* 1087/*
1266 * merge_ob(op,top): 1088 * merge_ob(op,top):
1281 1103
1282 for (; top != NULL; top = top->below) 1104 for (; top != NULL; top = top->below)
1283 { 1105 {
1284 if (top == op) 1106 if (top == op)
1285 continue; 1107 continue;
1286 if (CAN_MERGE (op, top)) 1108
1109 if (object::can_merge (op, top))
1287 { 1110 {
1288 top->nrof += op->nrof; 1111 top->nrof += op->nrof;
1289 1112
1290/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1113/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1291 op->weight = 0; /* Don't want any adjustements now */ 1114 op->weight = 0; /* Don't want any adjustements now */
1292 remove_ob (op); 1115 op->destroy ();
1293 free_object (op);
1294 return top; 1116 return top;
1295 } 1117 }
1296 } 1118 }
1297 1119
1298 return NULL; 1120 return 0;
1299} 1121}
1300 1122
1301/* 1123/*
1302 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1124 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1303 * job preparing multi-part monsters 1125 * job preparing multi-part monsters
1304 */ 1126 */
1305object * 1127object *
1306insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1128insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1307{ 1129{
1308 object *tmp; 1130 object *tmp;
1309 1131
1310 if (op->head) 1132 if (op->head)
1311 op = op->head; 1133 op = op->head;
1339 * NULL if 'op' was destroyed 1161 * NULL if 'op' was destroyed
1340 * just 'op' otherwise 1162 * just 'op' otherwise
1341 */ 1163 */
1342 1164
1343object * 1165object *
1344insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1166insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1345{ 1167{
1346 object *tmp, *top, *floor = NULL; 1168 object *tmp, *top, *floor = NULL;
1347 sint16 x, y; 1169 sint16 x, y;
1348 1170
1349 if (QUERY_FLAG (op, FLAG_FREED)) 1171 if (QUERY_FLAG (op, FLAG_FREED))
1352 return NULL; 1174 return NULL;
1353 } 1175 }
1354 1176
1355 if (m == NULL) 1177 if (m == NULL)
1356 { 1178 {
1357 dump_object (op); 1179 char *dump = dump_object (op);
1358 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1180 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1181 free (dump);
1359 return op; 1182 return op;
1360 } 1183 }
1361 1184
1362 if (out_of_map (m, op->x, op->y)) 1185 if (out_of_map (m, op->x, op->y))
1363 { 1186 {
1364 dump_object (op); 1187 char *dump = dump_object (op);
1365 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1188 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1366#ifdef MANY_CORES 1189#ifdef MANY_CORES
1367 /* Better to catch this here, as otherwise the next use of this object 1190 /* Better to catch this here, as otherwise the next use of this object
1368 * is likely to cause a crash. Better to find out where it is getting 1191 * is likely to cause a crash. Better to find out where it is getting
1369 * improperly inserted. 1192 * improperly inserted.
1370 */ 1193 */
1371 abort (); 1194 abort ();
1372#endif 1195#endif
1196 free (dump);
1373 return op; 1197 return op;
1374 } 1198 }
1375 1199
1376 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1200 if (!QUERY_FLAG (op, FLAG_REMOVED))
1377 { 1201 {
1378 dump_object (op); 1202 char *dump = dump_object (op);
1379 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1203 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1204 free (dump);
1380 return op; 1205 return op;
1381 } 1206 }
1382 1207
1383 if (op->more != NULL) 1208 if (op->more != NULL)
1384 { 1209 {
1422 1247
1423 /* this has to be done after we translate the coordinates. 1248 /* this has to be done after we translate the coordinates.
1424 */ 1249 */
1425 if (op->nrof && !(flag & INS_NO_MERGE)) 1250 if (op->nrof && !(flag & INS_NO_MERGE))
1426 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1251 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1427 if (CAN_MERGE (op, tmp)) 1252 if (object::can_merge (op, tmp))
1428 { 1253 {
1429 op->nrof += tmp->nrof; 1254 op->nrof += tmp->nrof;
1430 remove_ob (tmp); 1255 tmp->destroy ();
1431 free_object (tmp);
1432 } 1256 }
1433 1257
1434 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1258 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1435 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1259 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1436 1260
1449 op->below = originator->below; 1273 op->below = originator->below;
1450 1274
1451 if (op->below) 1275 if (op->below)
1452 op->below->above = op; 1276 op->below->above = op;
1453 else 1277 else
1454 SET_MAP_OB (op->map, op->x, op->y, op); 1278 op->ms ().bottom = op;
1455 1279
1456 /* since *below* originator, no need to update top */ 1280 /* since *below* originator, no need to update top */
1457 originator->below = op; 1281 originator->below = op;
1458 } 1282 }
1459 else 1283 else
1505 * If INS_ON_TOP is used, don't do this processing 1329 * If INS_ON_TOP is used, don't do this processing
1506 * Need to find the object that in fact blocks view, otherwise 1330 * Need to find the object that in fact blocks view, otherwise
1507 * stacking is a bit odd. 1331 * stacking is a bit odd.
1508 */ 1332 */
1509 if (!(flag & INS_ON_TOP) && 1333 if (!(flag & INS_ON_TOP) &&
1510 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1334 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1511 { 1335 {
1512 for (last = top; last != floor; last = last->below) 1336 for (last = top; last != floor; last = last->below)
1513 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1337 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1514 break; 1338 break;
1515 /* Check to see if we found the object that blocks view, 1339 /* Check to see if we found the object that blocks view,
1538 1362
1539 if (op->above) 1363 if (op->above)
1540 op->above->below = op; 1364 op->above->below = op;
1541 1365
1542 op->below = NULL; 1366 op->below = NULL;
1543 SET_MAP_OB (op->map, op->x, op->y, op); 1367 op->ms ().bottom = op;
1544 } 1368 }
1545 else 1369 else
1546 { /* get inserted into the stack above top */ 1370 { /* get inserted into the stack above top */
1547 op->above = top->above; 1371 op->above = top->above;
1548 1372
1552 op->below = top; 1376 op->below = top;
1553 top->above = op; 1377 top->above = op;
1554 } 1378 }
1555 1379
1556 if (op->above == NULL) 1380 if (op->above == NULL)
1557 SET_MAP_TOP (op->map, op->x, op->y, op); 1381 op->ms ().top = op;
1558 } /* else not INS_BELOW_ORIGINATOR */ 1382 } /* else not INS_BELOW_ORIGINATOR */
1559 1383
1560 if (op->type == PLAYER) 1384 if (op->type == PLAYER)
1561 op->contr->do_los = 1; 1385 op->contr->do_los = 1;
1562 1386
1563 /* If we have a floor, we know the player, if any, will be above 1387 /* If we have a floor, we know the player, if any, will be above
1564 * it, so save a few ticks and start from there. 1388 * it, so save a few ticks and start from there.
1565 */ 1389 */
1566 if (!(flag & INS_MAP_LOAD)) 1390 if (!(flag & INS_MAP_LOAD))
1567 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1391 if (object *pl = op->ms ().player ())
1568 if (tmp->type == PLAYER) 1392 pl->contr->ns->floorbox_update ();
1569 tmp->contr->socket.update_look = 1;
1570 1393
1571 /* If this object glows, it may affect lighting conditions that are 1394 /* If this object glows, it may affect lighting conditions that are
1572 * visible to others on this map. But update_all_los is really 1395 * visible to others on this map. But update_all_los is really
1573 * an inefficient way to do this, as it means los for all players 1396 * an inefficient way to do this, as it means los for all players
1574 * on the map will get recalculated. The players could very well 1397 * on the map will get recalculated. The players could very well
1582 1405
1583 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1406 /* updates flags (blocked, alive, no magic, etc) for this map space */
1584 update_object (op, UP_OBJ_INSERT); 1407 update_object (op, UP_OBJ_INSERT);
1585 1408
1586 /* Don't know if moving this to the end will break anything. However, 1409 /* Don't know if moving this to the end will break anything. However,
1587 * we want to have update_look set above before calling this. 1410 * we want to have floorbox_update called before calling this.
1588 * 1411 *
1589 * check_move_on() must be after this because code called from 1412 * check_move_on() must be after this because code called from
1590 * check_move_on() depends on correct map flags (so functions like 1413 * check_move_on() depends on correct map flags (so functions like
1591 * blocked() and wall() work properly), and these flags are updated by 1414 * blocked() and wall() work properly), and these flags are updated by
1592 * update_object(). 1415 * update_object().
1608 1431
1609 return op; 1432 return op;
1610} 1433}
1611 1434
1612/* this function inserts an object in the map, but if it 1435/* this function inserts an object in the map, but if it
1613 * finds an object of its own type, it'll remove that one first. 1436 * finds an object of its own type, it'll remove that one first.
1614 * op is the object to insert it under: supplies x and the map. 1437 * op is the object to insert it under: supplies x and the map.
1615 */ 1438 */
1616void 1439void
1617replace_insert_ob_in_map (const char *arch_string, object *op) 1440replace_insert_ob_in_map (const char *arch_string, object *op)
1618{ 1441{
1619 object * 1442 object *tmp, *tmp1;
1620 tmp;
1621 object *
1622 tmp1;
1623 1443
1624 /* first search for itself and remove any old instances */ 1444 /* first search for itself and remove any old instances */
1625 1445
1626 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1446 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1627 {
1628 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1447 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1629 { 1448 tmp->destroy ();
1630 remove_ob (tmp);
1631 free_object (tmp);
1632 }
1633 }
1634 1449
1635 tmp1 = arch_to_object (find_archetype (arch_string)); 1450 tmp1 = arch_to_object (archetype::find (arch_string));
1636 1451
1637 tmp1->x = op->x; 1452 tmp1->x = op->x;
1638 tmp1->y = op->y; 1453 tmp1->y = op->y;
1639 insert_ob_in_map (tmp1, op->map, op, 0); 1454 insert_ob_in_map (tmp1, op->map, op, 0);
1640} 1455}
1648 */ 1463 */
1649 1464
1650object * 1465object *
1651get_split_ob (object *orig_ob, uint32 nr) 1466get_split_ob (object *orig_ob, uint32 nr)
1652{ 1467{
1653 object * 1468 object *newob;
1654 newob;
1655 int
1656 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1469 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1657 1470
1658 if (orig_ob->nrof < nr) 1471 if (orig_ob->nrof < nr)
1659 { 1472 {
1660 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1473 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1661 return NULL; 1474 return NULL;
1662 } 1475 }
1663 1476
1664 newob = object_create_clone (orig_ob); 1477 newob = object_create_clone (orig_ob);
1665 1478
1666 if ((orig_ob->nrof -= nr) < 1) 1479 if ((orig_ob->nrof -= nr) < 1)
1667 { 1480 orig_ob->destroy (1);
1668 if (!is_removed)
1669 remove_ob (orig_ob);
1670 free_object2 (orig_ob, 1);
1671 }
1672 else if (!is_removed) 1481 else if (!is_removed)
1673 { 1482 {
1674 if (orig_ob->env != NULL) 1483 if (orig_ob->env != NULL)
1675 sub_weight (orig_ob->env, orig_ob->weight * nr); 1484 sub_weight (orig_ob->env, orig_ob->weight * nr);
1676 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1485 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1706 if (i > op->nrof) 1515 if (i > op->nrof)
1707 i = op->nrof; 1516 i = op->nrof;
1708 1517
1709 if (QUERY_FLAG (op, FLAG_REMOVED)) 1518 if (QUERY_FLAG (op, FLAG_REMOVED))
1710 op->nrof -= i; 1519 op->nrof -= i;
1711 else if (op->env != NULL) 1520 else if (op->env)
1712 { 1521 {
1713 /* is this object in the players inventory, or sub container 1522 /* is this object in the players inventory, or sub container
1714 * therein? 1523 * therein?
1715 */ 1524 */
1716 tmp = is_player_inv (op->env); 1525 tmp = op->in_player ();
1717 /* nope. Is this a container the player has opened? 1526 /* nope. Is this a container the player has opened?
1718 * If so, set tmp to that player. 1527 * If so, set tmp to that player.
1719 * IMO, searching through all the players will mostly 1528 * IMO, searching through all the players will mostly
1720 * likely be quicker than following op->env to the map, 1529 * likely be quicker than following op->env to the map,
1721 * and then searching the map for a player. 1530 * and then searching the map for a player.
1722 */ 1531 */
1723 if (!tmp) 1532 if (!tmp)
1724 { 1533 {
1725 for (pl = first_player; pl; pl = pl->next) 1534 for (pl = first_player; pl; pl = pl->next)
1726 if (pl->ob->container == op->env) 1535 if (pl->ob->container == op->env)
1536 {
1537 tmp = pl->ob;
1727 break; 1538 break;
1728 if (pl) 1539 }
1729 tmp = pl->ob;
1730 else
1731 tmp = NULL;
1732 } 1540 }
1733 1541
1734 if (i < op->nrof) 1542 if (i < op->nrof)
1735 { 1543 {
1736 sub_weight (op->env, op->weight * i); 1544 sub_weight (op->env, op->weight * i);
1737 op->nrof -= i; 1545 op->nrof -= i;
1738 if (tmp) 1546 if (tmp)
1739 {
1740 esrv_send_item (tmp, op); 1547 esrv_send_item (tmp, op);
1741 }
1742 } 1548 }
1743 else 1549 else
1744 { 1550 {
1745 remove_ob (op); 1551 op->remove ();
1746 op->nrof = 0; 1552 op->nrof = 0;
1747 if (tmp) 1553 if (tmp)
1748 {
1749 esrv_del_item (tmp->contr, op->count); 1554 esrv_del_item (tmp->contr, op->count);
1750 }
1751 } 1555 }
1752 } 1556 }
1753 else 1557 else
1754 { 1558 {
1755 object *above = op->above; 1559 object *above = op->above;
1756 1560
1757 if (i < op->nrof) 1561 if (i < op->nrof)
1758 op->nrof -= i; 1562 op->nrof -= i;
1759 else 1563 else
1760 { 1564 {
1761 remove_ob (op); 1565 op->remove ();
1762 op->nrof = 0; 1566 op->nrof = 0;
1763 } 1567 }
1764 1568
1765 /* Since we just removed op, op->above is null */ 1569 /* Since we just removed op, op->above is null */
1766 for (tmp = above; tmp != NULL; tmp = tmp->above) 1570 for (tmp = above; tmp; tmp = tmp->above)
1767 if (tmp->type == PLAYER) 1571 if (tmp->type == PLAYER)
1768 { 1572 {
1769 if (op->nrof) 1573 if (op->nrof)
1770 esrv_send_item (tmp, op); 1574 esrv_send_item (tmp, op);
1771 else 1575 else
1775 1579
1776 if (op->nrof) 1580 if (op->nrof)
1777 return op; 1581 return op;
1778 else 1582 else
1779 { 1583 {
1780 free_object (op); 1584 op->destroy ();
1781 return NULL; 1585 return 0;
1782 } 1586 }
1783} 1587}
1784 1588
1785/* 1589/*
1786 * add_weight(object, weight) adds the specified weight to an object, 1590 * add_weight(object, weight) adds the specified weight to an object,
1798 op->carrying += weight; 1602 op->carrying += weight;
1799 op = op->env; 1603 op = op->env;
1800 } 1604 }
1801} 1605}
1802 1606
1607object *
1608insert_ob_in_ob (object *op, object *where)
1609{
1610 if (!where)
1611 {
1612 char *dump = dump_object (op);
1613 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1614 free (dump);
1615 return op;
1616 }
1617
1618 if (where->head)
1619 {
1620 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1621 where = where->head;
1622 }
1623
1624 return where->insert (op);
1625}
1626
1803/* 1627/*
1804 * insert_ob_in_ob(op,environment): 1628 * env->insert (op)
1805 * This function inserts the object op in the linked list 1629 * This function inserts the object op in the linked list
1806 * inside the object environment. 1630 * inside the object environment.
1807 * 1631 *
1808 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1809 * the inventory at the last position or next to other objects of the same
1810 * type.
1811 * Frank: Now sorted by type, archetype and magic!
1812 *
1813 * The function returns now pointer to inserted item, and return value can 1632 * The function returns now pointer to inserted item, and return value can
1814 * be != op, if items are merged. -Tero 1633 * be != op, if items are merged. -Tero
1815 */ 1634 */
1816 1635
1817object * 1636object *
1818insert_ob_in_ob (object *op, object *where) 1637object::insert (object *op)
1819{ 1638{
1820 object * 1639 object *tmp, *otmp;
1821 tmp, *
1822 otmp;
1823 1640
1824 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1641 if (!QUERY_FLAG (op, FLAG_REMOVED))
1825 { 1642 op->remove ();
1826 dump_object (op);
1827 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1828 return op;
1829 }
1830
1831 if (where == NULL)
1832 {
1833 dump_object (op);
1834 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1835 return op;
1836 }
1837
1838 if (where->head)
1839 {
1840 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1841 where = where->head;
1842 }
1843 1643
1844 if (op->more) 1644 if (op->more)
1845 { 1645 {
1846 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1646 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1847 return op; 1647 return op;
1849 1649
1850 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1650 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1851 CLEAR_FLAG (op, FLAG_REMOVED); 1651 CLEAR_FLAG (op, FLAG_REMOVED);
1852 if (op->nrof) 1652 if (op->nrof)
1853 { 1653 {
1854 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1654 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1855 if (CAN_MERGE (tmp, op)) 1655 if (object::can_merge (tmp, op))
1856 { 1656 {
1857 /* return the original object and remove inserted object 1657 /* return the original object and remove inserted object
1858 (client needs the original object) */ 1658 (client needs the original object) */
1859 tmp->nrof += op->nrof; 1659 tmp->nrof += op->nrof;
1860 /* Weight handling gets pretty funky. Since we are adding to 1660 /* Weight handling gets pretty funky. Since we are adding to
1861 * tmp->nrof, we need to increase the weight. 1661 * tmp->nrof, we need to increase the weight.
1862 */ 1662 */
1863 add_weight (where, op->weight * op->nrof); 1663 add_weight (this, op->weight * op->nrof);
1864 SET_FLAG (op, FLAG_REMOVED); 1664 SET_FLAG (op, FLAG_REMOVED);
1865 free_object (op); /* free the inserted object */ 1665 op->destroy (); /* free the inserted object */
1866 op = tmp; 1666 op = tmp;
1867 remove_ob (op); /* and fix old object's links */ 1667 op->remove (); /* and fix old object's links */
1868 CLEAR_FLAG (op, FLAG_REMOVED); 1668 CLEAR_FLAG (op, FLAG_REMOVED);
1869 break; 1669 break;
1870 } 1670 }
1871 1671
1872 /* I assume combined objects have no inventory 1672 /* I assume combined objects have no inventory
1873 * We add the weight - this object could have just been removed 1673 * We add the weight - this object could have just been removed
1874 * (if it was possible to merge). calling remove_ob will subtract 1674 * (if it was possible to merge). calling remove_ob will subtract
1875 * the weight, so we need to add it in again, since we actually do 1675 * the weight, so we need to add it in again, since we actually do
1876 * the linking below 1676 * the linking below
1877 */ 1677 */
1878 add_weight (where, op->weight * op->nrof); 1678 add_weight (this, op->weight * op->nrof);
1879 } 1679 }
1880 else 1680 else
1881 add_weight (where, (op->weight + op->carrying)); 1681 add_weight (this, (op->weight + op->carrying));
1882 1682
1883 otmp = is_player_inv (where); 1683 otmp = this->in_player ();
1884 if (otmp && otmp->contr != NULL) 1684 if (otmp && otmp->contr)
1885 {
1886 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1685 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1887 fix_player (otmp); 1686 otmp->update_stats ();
1888 }
1889 1687
1890 op->map = NULL; 1688 op->map = 0;
1891 op->env = where; 1689 op->env = this;
1892 op->above = NULL; 1690 op->above = 0;
1893 op->below = NULL; 1691 op->below = 0;
1894 op->x = 0, op->y = 0; 1692 op->x = 0, op->y = 0;
1895 1693
1896 /* reset the light list and los of the players on the map */ 1694 /* reset the light list and los of the players on the map */
1897 if ((op->glow_radius != 0) && where->map) 1695 if ((op->glow_radius != 0) && map)
1898 { 1696 {
1899#ifdef DEBUG_LIGHTS 1697#ifdef DEBUG_LIGHTS
1900 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1698 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1901#endif /* DEBUG_LIGHTS */ 1699#endif /* DEBUG_LIGHTS */
1902 if (MAP_DARKNESS (where->map)) 1700 if (MAP_DARKNESS (map))
1903 update_all_los (where->map, where->x, where->y); 1701 update_all_los (map, x, y);
1904 } 1702 }
1905 1703
1906 /* Client has no idea of ordering so lets not bother ordering it here. 1704 /* Client has no idea of ordering so lets not bother ordering it here.
1907 * It sure simplifies this function... 1705 * It sure simplifies this function...
1908 */ 1706 */
1909 if (where->inv == NULL) 1707 if (!inv)
1910 where->inv = op; 1708 inv = op;
1911 else 1709 else
1912 { 1710 {
1913 op->below = where->inv; 1711 op->below = inv;
1914 op->below->above = op; 1712 op->below->above = op;
1915 where->inv = op; 1713 inv = op;
1916 } 1714 }
1715
1917 return op; 1716 return op;
1918} 1717}
1919 1718
1920/* 1719/*
1921 * Checks if any objects has a move_type that matches objects 1720 * Checks if any objects has a move_type that matches objects
1939 */ 1738 */
1940 1739
1941int 1740int
1942check_move_on (object *op, object *originator) 1741check_move_on (object *op, object *originator)
1943{ 1742{
1944 object * 1743 object *tmp;
1945 tmp; 1744 maptile *m = op->map;
1946 tag_t
1947 tag;
1948 mapstruct *
1949 m = op->map;
1950 int
1951 x = op->x, y = op->y; 1745 int x = op->x, y = op->y;
1952 1746
1953 MoveType 1747 MoveType move_on, move_slow, move_block;
1954 move_on,
1955 move_slow,
1956 move_block;
1957 1748
1958 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1749 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1959 return 0; 1750 return 0;
1960
1961 tag = op->count;
1962 1751
1963 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1752 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1964 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1753 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1965 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1754 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1966 1755
2027 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1816 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2028 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1817 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2029 { 1818 {
2030 move_apply (tmp, op, originator); 1819 move_apply (tmp, op, originator);
2031 1820
2032 if (was_destroyed (op, tag)) 1821 if (op->destroyed ())
2033 return 1; 1822 return 1;
2034 1823
2035 /* what the person/creature stepped onto has moved the object 1824 /* what the person/creature stepped onto has moved the object
2036 * someplace new. Don't process any further - if we did, 1825 * someplace new. Don't process any further - if we did,
2037 * have a feeling strange problems would result. 1826 * have a feeling strange problems would result.
2049 * a matching archetype at the given map and coordinates. 1838 * a matching archetype at the given map and coordinates.
2050 * The first matching object is returned, or NULL if none. 1839 * The first matching object is returned, or NULL if none.
2051 */ 1840 */
2052 1841
2053object * 1842object *
2054present_arch (const archetype *at, mapstruct *m, int x, int y) 1843present_arch (const archetype *at, maptile *m, int x, int y)
2055{ 1844{
2056 object * 1845 object *
2057 tmp; 1846 tmp;
2058 1847
2059 if (m == NULL || out_of_map (m, x, y)) 1848 if (m == NULL || out_of_map (m, x, y))
2072 * a matching type variable at the given map and coordinates. 1861 * a matching type variable at the given map and coordinates.
2073 * The first matching object is returned, or NULL if none. 1862 * The first matching object is returned, or NULL if none.
2074 */ 1863 */
2075 1864
2076object * 1865object *
2077present (unsigned char type, mapstruct *m, int x, int y) 1866present (unsigned char type, maptile *m, int x, int y)
2078{ 1867{
2079 object * 1868 object *
2080 tmp; 1869 tmp;
2081 1870
2082 if (out_of_map (m, x, y)) 1871 if (out_of_map (m, x, y))
2222 * the archetype because that isn't correct if the monster has been 2011 * the archetype because that isn't correct if the monster has been
2223 * customized, changed states, etc. 2012 * customized, changed states, etc.
2224 */ 2013 */
2225 2014
2226int 2015int
2227find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2016find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2228{ 2017{
2229 int 2018 int
2230 i, 2019 i,
2231 index = 0, flag; 2020 index = 0, flag;
2232 static int 2021 static int
2244 * if the space being examined only has a wall to the north and empty 2033 * if the space being examined only has a wall to the north and empty
2245 * spaces in all the other directions, this will reduce the search space 2034 * spaces in all the other directions, this will reduce the search space
2246 * to only the spaces immediately surrounding the target area, and 2035 * to only the spaces immediately surrounding the target area, and
2247 * won't look 2 spaces south of the target space. 2036 * won't look 2 spaces south of the target space.
2248 */ 2037 */
2249 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2038 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2250 stop = maxfree[i]; 2039 stop = maxfree[i];
2251 } 2040 }
2041
2252 if (!index) 2042 if (!index)
2253 return -1; 2043 return -1;
2044
2254 return altern[RANDOM () % index]; 2045 return altern[RANDOM () % index];
2255} 2046}
2256 2047
2257/* 2048/*
2258 * find_first_free_spot(archetype, mapstruct, x, y) works like 2049 * find_first_free_spot(archetype, maptile, x, y) works like
2259 * find_free_spot(), but it will search max number of squares. 2050 * find_free_spot(), but it will search max number of squares.
2260 * But it will return the first available spot, not a random choice. 2051 * But it will return the first available spot, not a random choice.
2261 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2052 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2262 */ 2053 */
2263 2054
2264int 2055int
2265find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2056find_first_free_spot (const object *ob, maptile *m, int x, int y)
2266{ 2057{
2267 int 2058 int
2268 i; 2059 i;
2269 2060
2270 for (i = 0; i < SIZEOFFREE; i++) 2061 for (i = 0; i < SIZEOFFREE; i++)
2334 * because we have to know what movement the thing looking to move 2125 * because we have to know what movement the thing looking to move
2335 * there is capable of. 2126 * there is capable of.
2336 */ 2127 */
2337 2128
2338int 2129int
2339find_dir (mapstruct *m, int x, int y, object *exclude) 2130find_dir (maptile *m, int x, int y, object *exclude)
2340{ 2131{
2341 int 2132 int
2342 i, 2133 i,
2343 max = SIZEOFFREE, mflags; 2134 max = SIZEOFFREE, mflags;
2344 2135
2345 sint16 nx, ny; 2136 sint16 nx, ny;
2346 object * 2137 object *
2347 tmp; 2138 tmp;
2348 mapstruct * 2139 maptile *
2349 mp; 2140 mp;
2350 2141
2351 MoveType blocked, move_type; 2142 MoveType blocked, move_type;
2352 2143
2353 if (exclude && exclude->head) 2144 if (exclude && exclude->head)
2366 mp = m; 2157 mp = m;
2367 nx = x + freearr_x[i]; 2158 nx = x + freearr_x[i];
2368 ny = y + freearr_y[i]; 2159 ny = y + freearr_y[i];
2369 2160
2370 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2161 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2162
2371 if (mflags & P_OUT_OF_MAP) 2163 if (mflags & P_OUT_OF_MAP)
2372 {
2373 max = maxfree[i]; 2164 max = maxfree[i];
2374 }
2375 else 2165 else
2376 { 2166 {
2377 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2167 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2378 2168
2379 if ((move_type & blocked) == move_type) 2169 if ((move_type & blocked) == move_type)
2380 {
2381 max = maxfree[i]; 2170 max = maxfree[i];
2382 }
2383 else if (mflags & P_IS_ALIVE) 2171 else if (mflags & P_IS_ALIVE)
2384 { 2172 {
2385 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2173 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2386 {
2387 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2174 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2388 {
2389 break; 2175 break;
2390 } 2176
2391 }
2392 if (tmp) 2177 if (tmp)
2393 {
2394 return freedir[i]; 2178 return freedir[i];
2395 }
2396 } 2179 }
2397 } 2180 }
2398 } 2181 }
2182
2399 return 0; 2183 return 0;
2400} 2184}
2401 2185
2402/* 2186/*
2403 * distance(object 1, object 2) will return the square of the 2187 * distance(object 1, object 2) will return the square of the
2405 */ 2189 */
2406 2190
2407int 2191int
2408distance (const object *ob1, const object *ob2) 2192distance (const object *ob1, const object *ob2)
2409{ 2193{
2410 int 2194 int i;
2411 i;
2412 2195
2413 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2196 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2414 return i; 2197 return i;
2415} 2198}
2416 2199
2421 */ 2204 */
2422 2205
2423int 2206int
2424find_dir_2 (int x, int y) 2207find_dir_2 (int x, int y)
2425{ 2208{
2426 int 2209 int q;
2427 q;
2428 2210
2429 if (y) 2211 if (y)
2430 q = x * 100 / y; 2212 q = x * 100 / y;
2431 else if (x) 2213 else if (x)
2432 q = -300 * x; 2214 q = -300 * x;
2558 * find a path to that monster that we found. If not, 2340 * find a path to that monster that we found. If not,
2559 * we don't bother going toward it. Returns 1 if we 2341 * we don't bother going toward it. Returns 1 if we
2560 * can see a direct way to get it 2342 * can see a direct way to get it
2561 * Modified to be map tile aware -.MSW 2343 * Modified to be map tile aware -.MSW
2562 */ 2344 */
2563
2564
2565int 2345int
2566can_see_monsterP (mapstruct *m, int x, int y, int dir) 2346can_see_monsterP (maptile *m, int x, int y, int dir)
2567{ 2347{
2568 sint16 dx, dy; 2348 sint16 dx, dy;
2569 int
2570 mflags; 2349 int mflags;
2571 2350
2572 if (dir < 0) 2351 if (dir < 0)
2573 return 0; /* exit condition: invalid direction */ 2352 return 0; /* exit condition: invalid direction */
2574 2353
2575 dx = x + freearr_x[dir]; 2354 dx = x + freearr_x[dir];
2588 return 0; 2367 return 0;
2589 2368
2590 /* yes, can see. */ 2369 /* yes, can see. */
2591 if (dir < 9) 2370 if (dir < 9)
2592 return 1; 2371 return 1;
2372
2593 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2373 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2594 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2374 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2375 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2595} 2376}
2596
2597
2598 2377
2599/* 2378/*
2600 * can_pick(picker, item): finds out if an object is possible to be 2379 * can_pick(picker, item): finds out if an object is possible to be
2601 * picked up by the picker. Returnes 1 if it can be 2380 * picked up by the picker. Returnes 1 if it can be
2602 * picked up, otherwise 0. 2381 * picked up, otherwise 0.
2613 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2392 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2614 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2393 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2615 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2394 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2616} 2395}
2617 2396
2618
2619/* 2397/*
2620 * create clone from object to another 2398 * create clone from object to another
2621 */ 2399 */
2622object * 2400object *
2623object_create_clone (object *asrc) 2401object_create_clone (object *asrc)
2624{ 2402{
2625 object *
2626 dst = NULL, *tmp, *src, *part, *prev, *item; 2403 object *dst = 0, *tmp, *src, *part, *prev, *item;
2627 2404
2628 if (!asrc) 2405 if (!asrc)
2629 return NULL; 2406 return 0;
2407
2630 src = asrc; 2408 src = asrc;
2631 if (src->head) 2409 if (src->head)
2632 src = src->head; 2410 src = src->head;
2633 2411
2634 prev = NULL; 2412 prev = 0;
2635 for (part = src; part; part = part->more) 2413 for (part = src; part; part = part->more)
2636 { 2414 {
2637 tmp = get_object (); 2415 tmp = part->clone ();
2638 copy_object (part, tmp);
2639 tmp->x -= src->x; 2416 tmp->x -= src->x;
2640 tmp->y -= src->y; 2417 tmp->y -= src->y;
2418
2641 if (!part->head) 2419 if (!part->head)
2642 { 2420 {
2643 dst = tmp; 2421 dst = tmp;
2644 tmp->head = NULL; 2422 tmp->head = 0;
2645 } 2423 }
2646 else 2424 else
2647 {
2648 tmp->head = dst; 2425 tmp->head = dst;
2649 } 2426
2650 tmp->more = NULL; 2427 tmp->more = 0;
2428
2651 if (prev) 2429 if (prev)
2652 prev->more = tmp; 2430 prev->more = tmp;
2431
2653 prev = tmp; 2432 prev = tmp;
2654 } 2433 }
2655 2434
2656 /*** copy inventory ***/
2657 for (item = src->inv; item; item = item->below) 2435 for (item = src->inv; item; item = item->below)
2658 {
2659 (void) insert_ob_in_ob (object_create_clone (item), dst); 2436 insert_ob_in_ob (object_create_clone (item), dst);
2660 }
2661 2437
2662 return dst; 2438 return dst;
2663} 2439}
2664 2440
2665/* return true if the object was destroyed, 0 otherwise */
2666int
2667was_destroyed (const object *op, tag_t old_tag)
2668{
2669 /* checking for FLAG_FREED isn't necessary, but makes this function more
2670 * robust */
2671 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2672}
2673
2674/* GROS - Creates an object using a string representing its content. */ 2441/* GROS - Creates an object using a string representing its content. */
2675
2676/* Basically, we save the content of the string to a temp file, then call */ 2442/* Basically, we save the content of the string to a temp file, then call */
2677
2678/* load_object on it. I admit it is a highly inefficient way to make things, */ 2443/* load_object on it. I admit it is a highly inefficient way to make things, */
2679
2680/* but it was simple to make and allows reusing the load_object function. */ 2444/* but it was simple to make and allows reusing the load_object function. */
2681
2682/* Remember not to use load_object_str in a time-critical situation. */ 2445/* Remember not to use load_object_str in a time-critical situation. */
2683
2684/* Also remember that multiparts objects are not supported for now. */ 2446/* Also remember that multiparts objects are not supported for now. */
2685 2447
2686object * 2448object *
2687load_object_str (const char *obstr) 2449load_object_str (const char *obstr)
2688{ 2450{
2689 object * 2451 object *op;
2690 op;
2691 char
2692 filename[MAX_BUF]; 2452 char filename[MAX_BUF];
2693 2453
2694 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2454 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2695 2455
2696 FILE *
2697 tempfile = fopen (filename, "w"); 2456 FILE *tempfile = fopen (filename, "w");
2698 2457
2699 if (tempfile == NULL) 2458 if (tempfile == NULL)
2700 { 2459 {
2701 LOG (llevError, "Error - Unable to access load object temp file\n"); 2460 LOG (llevError, "Error - Unable to access load object temp file\n");
2702 return NULL; 2461 return NULL;
2703 } 2462 }
2704 2463
2705 fprintf (tempfile, obstr); 2464 fprintf (tempfile, obstr);
2706 fclose (tempfile); 2465 fclose (tempfile);
2707 2466
2708 op = get_object (); 2467 op = object::create ();
2709 2468
2710 object_thawer thawer (filename); 2469 object_thawer thawer (filename);
2711 2470
2712 if (thawer) 2471 if (thawer)
2713 load_object (thawer, op, 0); 2472 load_object (thawer, op, 0);
2723 * returns NULL if no match. 2482 * returns NULL if no match.
2724 */ 2483 */
2725object * 2484object *
2726find_obj_by_type_subtype (const object *who, int type, int subtype) 2485find_obj_by_type_subtype (const object *who, int type, int subtype)
2727{ 2486{
2728 object * 2487 object *tmp;
2729 tmp;
2730 2488
2731 for (tmp = who->inv; tmp; tmp = tmp->below) 2489 for (tmp = who->inv; tmp; tmp = tmp->below)
2732 if (tmp->type == type && tmp->subtype == subtype) 2490 if (tmp->type == type && tmp->subtype == subtype)
2733 return tmp; 2491 return tmp;
2734 2492
2742 * do the desired thing. 2500 * do the desired thing.
2743 */ 2501 */
2744key_value * 2502key_value *
2745get_ob_key_link (const object *ob, const char *key) 2503get_ob_key_link (const object *ob, const char *key)
2746{ 2504{
2747 key_value * 2505 key_value *link;
2748 link;
2749 2506
2750 for (link = ob->key_values; link != NULL; link = link->next) 2507 for (link = ob->key_values; link != NULL; link = link->next)
2751 {
2752 if (link->key == key) 2508 if (link->key == key)
2753 {
2754 return link; 2509 return link;
2755 }
2756 }
2757 2510
2758 return NULL; 2511 return NULL;
2759} 2512}
2760 2513
2761/* 2514/*

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