1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
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… | |
313 | |
313 | |
314 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
315 | return 1; |
315 | return 1; |
316 | } |
316 | } |
317 | |
317 | |
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318 | void |
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319 | player::set_range (rangetype r) |
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320 | { |
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321 | shoottype = r; |
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322 | } |
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323 | |
318 | /* |
324 | /* |
319 | * sum_weight() is a recursive function which calculates the weight |
325 | * sum_weight() is a recursive function which calculates the weight |
320 | * an object is carrying. It goes through in figures out how much |
326 | * an object is carrying. It goes through in figures out how much |
321 | * containers are carrying, and sums it up. |
327 | * containers are carrying, and sums it up. |
322 | */ |
328 | */ |
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835 | |
841 | |
836 | if (flag [FLAG_IS_LINKED]) |
842 | if (flag [FLAG_IS_LINKED]) |
837 | remove_button_link (this); |
843 | remove_button_link (this); |
838 | |
844 | |
839 | if (flag [FLAG_FRIENDLY]) |
845 | if (flag [FLAG_FRIENDLY]) |
840 | { |
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841 | remove_friendly_object (this); |
846 | remove_friendly_object (this); |
842 | |
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843 | if (type == GOLEM |
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844 | && owner |
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845 | && owner->type == PLAYER |
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846 | && owner->contr->ranges[range_golem] == this) |
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847 | owner->contr->ranges[range_golem] = 0; |
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848 | } |
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849 | |
847 | |
850 | if (!flag [FLAG_REMOVED]) |
848 | if (!flag [FLAG_REMOVED]) |
851 | remove (); |
849 | remove (); |
852 | |
850 | |
853 | destroy_inv (true); |
851 | destroy_inv (true); |