1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
313 | |
313 | |
314 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
315 | return 1; |
315 | return 1; |
316 | } |
316 | } |
317 | |
317 | |
|
|
318 | void |
|
|
319 | player::set_range (rangetype r) |
|
|
320 | { |
|
|
321 | shoottype = r; |
|
|
322 | } |
|
|
323 | |
318 | /* |
324 | /* |
319 | * sum_weight() is a recursive function which calculates the weight |
325 | * sum_weight() is a recursive function which calculates the weight |
320 | * an object is carrying. It goes through in figures out how much |
326 | * an object is carrying. It goes through in figures out how much |
321 | * containers are carrying, and sums it up. |
327 | * containers are carrying, and sums it up. |
322 | */ |
328 | */ |
… | |
… | |
357 | /* |
363 | /* |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
364 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Some error messages. |
365 | * Some error messages. |
360 | * The result of the dump is stored in the static global errmsg array. |
366 | * The result of the dump is stored in the static global errmsg array. |
361 | */ |
367 | */ |
362 | |
|
|
363 | char * |
368 | char * |
364 | dump_object (object *op) |
369 | dump_object (object *op) |
365 | { |
370 | { |
366 | if (!op) |
371 | if (!op) |
367 | return strdup ("[NULLOBJ]"); |
372 | return strdup ("[NULLOBJ]"); |
368 | |
373 | |
369 | object_freezer freezer; |
374 | object_freezer freezer; |
370 | save_object (freezer, op, 1); |
375 | op->write (freezer); |
371 | return freezer.as_string (); |
376 | return freezer.as_string (); |
372 | } |
377 | } |
373 | |
378 | |
374 | /* |
379 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
380 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
455 | * refcounts and freeing the links. |
460 | * refcounts and freeing the links. |
456 | */ |
461 | */ |
457 | static void |
462 | static void |
458 | free_key_values (object *op) |
463 | free_key_values (object *op) |
459 | { |
464 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
465 | for (key_value *i = op->key_values; i; ) |
461 | { |
466 | { |
462 | key_value *next = i->next; |
467 | key_value *next = i->next; |
463 | delete i; |
468 | delete i; |
464 | |
469 | |
465 | i = next; |
470 | i = next; |
466 | } |
471 | } |
467 | |
472 | |
468 | op->key_values = 0; |
473 | op->key_values = 0; |
469 | } |
474 | } |
470 | |
475 | |
471 | /* |
476 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
477 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
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|
474 | * object, allocating what needs to be allocated. Basically, any |
|
|
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
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|
476 | * if the first object is freed, the pointers in the new object |
|
|
477 | * will point at garbage. |
|
|
478 | */ |
|
|
479 | void |
|
|
480 | object::copy_to (object *dst) |
|
|
481 | { |
478 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
479 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
480 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
481 | |
485 | *(object_copy *)dst = *this; |
482 | *(object_copy *)this = src; |
486 | |
483 | |
487 | if (is_freed) |
484 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
485 | flag [FLAG_REMOVED] = is_removed; |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
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|
492 | |
|
|
493 | if (speed < 0) |
|
|
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
495 | |
486 | |
496 | /* Copy over key_values, if any. */ |
487 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
488 | if (src.key_values) |
498 | { |
489 | { |
499 | key_value *tail = 0; |
490 | key_value *tail = 0; |
500 | key_value *i; |
|
|
501 | |
|
|
502 | dst->key_values = 0; |
491 | key_values = 0; |
503 | |
492 | |
504 | for (i = key_values; i; i = i->next) |
493 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
494 | { |
506 | key_value *new_link = new key_value; |
495 | key_value *new_link = new key_value; |
507 | |
496 | |
508 | new_link->next = 0; |
497 | new_link->next = 0; |
509 | new_link->key = i->key; |
498 | new_link->key = i->key; |
510 | new_link->value = i->value; |
499 | new_link->value = i->value; |
511 | |
500 | |
512 | /* Try and be clever here, too. */ |
501 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
502 | if (!key_values) |
514 | { |
503 | { |
515 | dst->key_values = new_link; |
504 | key_values = new_link; |
516 | tail = new_link; |
505 | tail = new_link; |
517 | } |
506 | } |
518 | else |
507 | else |
519 | { |
508 | { |
520 | tail->next = new_link; |
509 | tail->next = new_link; |
521 | tail = new_link; |
510 | tail = new_link; |
522 | } |
511 | } |
523 | } |
512 | } |
524 | } |
513 | } |
|
|
514 | } |
|
|
515 | |
|
|
516 | /* |
|
|
517 | * copy_to first frees everything allocated by the dst object, |
|
|
518 | * and then copies the contents of itself into the second |
|
|
519 | * object, allocating what needs to be allocated. Basically, any |
|
|
520 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
521 | * if the first object is freed, the pointers in the new object |
|
|
522 | * will point at garbage. |
|
|
523 | */ |
|
|
524 | void |
|
|
525 | object::copy_to (object *dst) |
|
|
526 | { |
|
|
527 | *dst = *this; |
|
|
528 | |
|
|
529 | if (speed < 0) |
|
|
530 | dst->speed_left = speed_left - rndm (); |
525 | |
531 | |
526 | dst->set_speed (dst->speed); |
532 | dst->set_speed (dst->speed); |
|
|
533 | } |
|
|
534 | |
|
|
535 | void |
|
|
536 | object::instantiate () |
|
|
537 | { |
|
|
538 | if (!uuid.seq) // HACK |
|
|
539 | uuid = gen_uuid (); |
|
|
540 | |
|
|
541 | speed_left = -0.1f; |
|
|
542 | /* copy the body_info to the body_used - this is only really |
|
|
543 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
544 | * by doing so, when a monster is created, it has good starting |
|
|
545 | * values for the body_used info, so when items are created |
|
|
546 | * for it, they can be properly equipped. |
|
|
547 | */ |
|
|
548 | memcpy (body_used, body_info, sizeof (body_used)); |
|
|
549 | |
|
|
550 | attachable::instantiate (); |
527 | } |
551 | } |
528 | |
552 | |
529 | object * |
553 | object * |
530 | object::clone () |
554 | object::clone () |
531 | { |
555 | { |
… | |
… | |
589 | * UP_OBJ_FACE: only the objects face has changed. |
613 | * UP_OBJ_FACE: only the objects face has changed. |
590 | */ |
614 | */ |
591 | void |
615 | void |
592 | update_object (object *op, int action) |
616 | update_object (object *op, int action) |
593 | { |
617 | { |
594 | MoveType move_on, move_off, move_block, move_slow; |
|
|
595 | |
|
|
596 | if (op == NULL) |
618 | if (op == NULL) |
597 | { |
619 | { |
598 | /* this should never happen */ |
620 | /* this should never happen */ |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
621 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | return; |
622 | return; |
… | |
… | |
660 | |
682 | |
661 | if (op->more) |
683 | if (op->more) |
662 | update_object (op->more, action); |
684 | update_object (op->more, action); |
663 | } |
685 | } |
664 | |
686 | |
665 | object *object::first; |
|
|
666 | |
|
|
667 | object::object () |
687 | object::object () |
668 | { |
688 | { |
669 | SET_FLAG (this, FLAG_REMOVED); |
689 | SET_FLAG (this, FLAG_REMOVED); |
670 | |
690 | |
671 | expmul = 1.0; |
691 | expmul = 1.0; |
672 | face = blank_face; |
692 | face = blank_face; |
673 | } |
693 | } |
674 | |
694 | |
675 | object::~object () |
695 | object::~object () |
676 | { |
696 | { |
|
|
697 | unlink (); |
|
|
698 | |
677 | free_key_values (this); |
699 | free_key_values (this); |
678 | } |
700 | } |
679 | |
701 | |
680 | static int object_count; |
702 | static int object_count; |
681 | |
703 | |
… | |
… | |
689 | objects.insert (this); |
711 | objects.insert (this); |
690 | } |
712 | } |
691 | |
713 | |
692 | void object::unlink () |
714 | void object::unlink () |
693 | { |
715 | { |
694 | assert (index);//D |
716 | if (!index) |
|
|
717 | return; |
|
|
718 | |
695 | objects.erase (this); |
719 | objects.erase (this); |
696 | refcnt_dec (); |
720 | refcnt_dec (); |
697 | } |
721 | } |
698 | |
722 | |
699 | void |
723 | void |
… | |
… | |
773 | * drop on that space. |
797 | * drop on that space. |
774 | */ |
798 | */ |
775 | if (!drop_to_ground |
799 | if (!drop_to_ground |
776 | || !map |
800 | || !map |
777 | || map->in_memory != MAP_IN_MEMORY |
801 | || map->in_memory != MAP_IN_MEMORY |
|
|
802 | || map->nodrop |
778 | || ms ().move_block == MOVE_ALL) |
803 | || ms ().move_block == MOVE_ALL) |
779 | { |
804 | { |
780 | while (inv) |
805 | while (inv) |
781 | { |
806 | { |
782 | inv->destroy_inv (drop_to_ground); |
807 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
898 | * This function removes the object op from the linked list of objects |
923 | * This function removes the object op from the linked list of objects |
899 | * which it is currently tied to. When this function is done, the |
924 | * which it is currently tied to. When this function is done, the |
900 | * object will have no environment. If the object previously had an |
925 | * object will have no environment. If the object previously had an |
901 | * environment, the x and y coordinates will be updated to |
926 | * environment, the x and y coordinates will be updated to |
902 | * the previous environment. |
927 | * the previous environment. |
903 | * Beware: This function is called from the editor as well! |
|
|
904 | */ |
928 | */ |
905 | void |
929 | void |
906 | object::remove () |
930 | object::do_remove () |
907 | { |
931 | { |
908 | object *tmp, *last = 0; |
932 | object *tmp, *last = 0; |
909 | object *otmp; |
933 | object *otmp; |
910 | |
934 | |
911 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
935 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
954 | } |
978 | } |
955 | else if (map) |
979 | else if (map) |
956 | { |
980 | { |
957 | if (type == PLAYER) |
981 | if (type == PLAYER) |
958 | { |
982 | { |
|
|
983 | // leaving a spot always closes any open container on the ground |
|
|
984 | if (container && !container->env) |
|
|
985 | // this causes spurious floorbox updates, but it ensures |
|
|
986 | // that the CLOSE event is being sent. |
|
|
987 | close_container (); |
|
|
988 | |
959 | --map->players; |
989 | --map->players; |
960 | map->touch (); |
990 | map->touch (); |
961 | } |
991 | } |
962 | |
992 | |
963 | map->dirty = true; |
993 | map->dirty = true; |
|
|
994 | mapspace &ms = this->ms (); |
964 | |
995 | |
965 | /* link the object above us */ |
996 | /* link the object above us */ |
966 | if (above) |
997 | if (above) |
967 | above->below = below; |
998 | above->below = below; |
968 | else |
999 | else |
969 | map->at (x, y).top = below; /* we were top, set new top */ |
1000 | ms.top = below; /* we were top, set new top */ |
970 | |
1001 | |
971 | /* Relink the object below us, if there is one */ |
1002 | /* Relink the object below us, if there is one */ |
972 | if (below) |
1003 | if (below) |
973 | below->above = above; |
1004 | below->above = above; |
974 | else |
1005 | else |
… | |
… | |
976 | /* Nothing below, which means we need to relink map object for this space |
1007 | /* Nothing below, which means we need to relink map object for this space |
977 | * use translated coordinates in case some oddness with map tiling is |
1008 | * use translated coordinates in case some oddness with map tiling is |
978 | * evident |
1009 | * evident |
979 | */ |
1010 | */ |
980 | if (GET_MAP_OB (map, x, y) != this) |
1011 | if (GET_MAP_OB (map, x, y) != this) |
981 | { |
|
|
982 | char *dump = dump_object (this); |
|
|
983 | LOG (llevError, |
|
|
984 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1012 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
985 | free (dump); |
|
|
986 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
987 | LOG (llevError, "%s\n", dump); |
|
|
988 | free (dump); |
|
|
989 | } |
|
|
990 | |
1013 | |
991 | map->at (x, y).bot = above; /* goes on above it. */ |
1014 | ms.bot = above; /* goes on above it. */ |
992 | } |
1015 | } |
993 | |
1016 | |
994 | above = 0; |
1017 | above = 0; |
995 | below = 0; |
1018 | below = 0; |
996 | |
1019 | |
997 | if (map->in_memory == MAP_SAVING) |
1020 | if (map->in_memory == MAP_SAVING) |
998 | return; |
1021 | return; |
999 | |
1022 | |
1000 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1023 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1001 | |
1024 | |
1002 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1025 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1003 | { |
1026 | { |
1004 | /* No point updating the players look faces if he is the object |
1027 | /* No point updating the players look faces if he is the object |
1005 | * being removed. |
1028 | * being removed. |
1006 | */ |
1029 | */ |
1007 | |
1030 | |
… | |
… | |
1087 | } |
1110 | } |
1088 | |
1111 | |
1089 | return 0; |
1112 | return 0; |
1090 | } |
1113 | } |
1091 | |
1114 | |
|
|
1115 | void |
|
|
1116 | object::expand_tail () |
|
|
1117 | { |
|
|
1118 | if (more) |
|
|
1119 | return; |
|
|
1120 | |
|
|
1121 | object *prev = this; |
|
|
1122 | |
|
|
1123 | for (archetype *at = arch->more; at; at = at->more) |
|
|
1124 | { |
|
|
1125 | object *op = arch_to_object (at); |
|
|
1126 | |
|
|
1127 | op->name = name; |
|
|
1128 | op->name_pl = name_pl; |
|
|
1129 | op->title = title; |
|
|
1130 | |
|
|
1131 | op->head = this; |
|
|
1132 | prev->more = op; |
|
|
1133 | |
|
|
1134 | prev = op; |
|
|
1135 | } |
|
|
1136 | } |
|
|
1137 | |
1092 | /* |
1138 | /* |
1093 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1139 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1094 | * job preparing multi-part monsters |
1140 | * job preparing multi-part monsters. |
1095 | */ |
1141 | */ |
1096 | object * |
1142 | object * |
1097 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1143 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1098 | { |
1144 | { |
1099 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1145 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1126 | * just 'op' otherwise |
1172 | * just 'op' otherwise |
1127 | */ |
1173 | */ |
1128 | object * |
1174 | object * |
1129 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1175 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1130 | { |
1176 | { |
|
|
1177 | assert (!op->flag [FLAG_FREED]); |
|
|
1178 | |
1131 | object *tmp, *top, *floor = NULL; |
1179 | object *tmp, *top, *floor = NULL; |
1132 | sint16 x, y; |
|
|
1133 | |
1180 | |
1134 | if (QUERY_FLAG (op, FLAG_FREED)) |
1181 | op->remove (); |
1135 | { |
|
|
1136 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1137 | return NULL; |
|
|
1138 | } |
|
|
1139 | |
1182 | |
1140 | if (!m) |
1183 | #if 0 |
1141 | { |
1184 | if (!m->active != !op->active) |
1142 | char *dump = dump_object (op); |
1185 | if (m->active) |
1143 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1186 | op->activate_recursive (); |
1144 | free (dump); |
1187 | else |
1145 | return op; |
1188 | op->deactivate_recursive (); |
1146 | } |
1189 | #endif |
1147 | |
1190 | |
1148 | if (out_of_map (m, op->x, op->y)) |
1191 | if (out_of_map (m, op->x, op->y)) |
1149 | { |
1192 | { |
1150 | char *dump = dump_object (op); |
|
|
1151 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1193 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1152 | #ifdef MANY_CORES |
1194 | #ifdef MANY_CORES |
1153 | /* Better to catch this here, as otherwise the next use of this object |
1195 | /* Better to catch this here, as otherwise the next use of this object |
1154 | * is likely to cause a crash. Better to find out where it is getting |
1196 | * is likely to cause a crash. Better to find out where it is getting |
1155 | * improperly inserted. |
1197 | * improperly inserted. |
1156 | */ |
1198 | */ |
1157 | abort (); |
1199 | abort (); |
1158 | #endif |
1200 | #endif |
1159 | free (dump); |
|
|
1160 | return op; |
1201 | return op; |
1161 | } |
1202 | } |
1162 | |
1203 | |
1163 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1164 | { |
|
|
1165 | char *dump = dump_object (op); |
|
|
1166 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1167 | free (dump); |
|
|
1168 | return op; |
|
|
1169 | } |
|
|
1170 | |
|
|
1171 | if (op->more) |
|
|
1172 | { |
|
|
1173 | /* The part may be on a different map. */ |
|
|
1174 | |
|
|
1175 | object *more = op->more; |
1204 | if (object *more = op->more) |
1176 | |
1205 | { |
1177 | /* We really need the caller to normalise coordinates - if |
|
|
1178 | * we set the map, that doesn't work if the location is within |
|
|
1179 | * a map and this is straddling an edge. So only if coordinate |
|
|
1180 | * is clear wrong do we normalise it. |
|
|
1181 | */ |
|
|
1182 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1183 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1184 | else if (!more->map) |
|
|
1185 | { |
|
|
1186 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1187 | * more->map should always point to the parent. |
|
|
1188 | */ |
|
|
1189 | more->map = m; |
|
|
1190 | } |
|
|
1191 | |
|
|
1192 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1206 | if (!insert_ob_in_map (more, m, originator, flag)) |
1193 | { |
1207 | { |
1194 | if (!op->head) |
1208 | if (!op->head) |
1195 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1209 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1196 | |
1210 | |
1197 | return 0; |
1211 | return 0; |
… | |
… | |
1202 | |
1216 | |
1203 | /* Ideally, the caller figures this out. However, it complicates a lot |
1217 | /* Ideally, the caller figures this out. However, it complicates a lot |
1204 | * of areas of callers (eg, anything that uses find_free_spot would now |
1218 | * of areas of callers (eg, anything that uses find_free_spot would now |
1205 | * need extra work |
1219 | * need extra work |
1206 | */ |
1220 | */ |
1207 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1221 | if (!xy_normalise (m, op->x, op->y)) |
1208 | x = op->x; |
1222 | return 0; |
1209 | y = op->y; |
1223 | |
|
|
1224 | op->map = m; |
|
|
1225 | mapspace &ms = op->ms (); |
1210 | |
1226 | |
1211 | /* this has to be done after we translate the coordinates. |
1227 | /* this has to be done after we translate the coordinates. |
1212 | */ |
1228 | */ |
1213 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1229 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1214 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1230 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1215 | if (object::can_merge (op, tmp)) |
1231 | if (object::can_merge (op, tmp)) |
1216 | { |
1232 | { |
1217 | op->nrof += tmp->nrof; |
1233 | op->nrof += tmp->nrof; |
1218 | tmp->destroy (); |
1234 | tmp->destroy (); |
1219 | } |
1235 | } |
… | |
… | |
1236 | op->below = originator->below; |
1252 | op->below = originator->below; |
1237 | |
1253 | |
1238 | if (op->below) |
1254 | if (op->below) |
1239 | op->below->above = op; |
1255 | op->below->above = op; |
1240 | else |
1256 | else |
1241 | op->ms ().bot = op; |
1257 | ms.bot = op; |
1242 | |
1258 | |
1243 | /* since *below* originator, no need to update top */ |
1259 | /* since *below* originator, no need to update top */ |
1244 | originator->below = op; |
1260 | originator->below = op; |
1245 | } |
1261 | } |
1246 | else |
1262 | else |
1247 | { |
1263 | { |
|
|
1264 | top = ms.bot; |
|
|
1265 | |
1248 | /* If there are other objects, then */ |
1266 | /* If there are other objects, then */ |
1249 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1267 | if ((!(flag & INS_MAP_LOAD)) && top) |
1250 | { |
1268 | { |
1251 | object *last = 0; |
1269 | object *last = 0; |
1252 | |
1270 | |
1253 | /* |
1271 | /* |
1254 | * If there are multiple objects on this space, we do some trickier handling. |
1272 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1260 | * once we get to them. This reduces the need to traverse over all of |
1278 | * once we get to them. This reduces the need to traverse over all of |
1261 | * them when adding another one - this saves quite a bit of cpu time |
1279 | * them when adding another one - this saves quite a bit of cpu time |
1262 | * when lots of spells are cast in one area. Currently, it is presumed |
1280 | * when lots of spells are cast in one area. Currently, it is presumed |
1263 | * that flying non pickable objects are spell objects. |
1281 | * that flying non pickable objects are spell objects. |
1264 | */ |
1282 | */ |
1265 | while (top) |
1283 | for (top = ms.bot; top; top = top->above) |
1266 | { |
1284 | { |
1267 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1285 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1268 | floor = top; |
1286 | floor = top; |
1269 | |
1287 | |
1270 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1288 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1273 | top = top->below; |
1291 | top = top->below; |
1274 | break; |
1292 | break; |
1275 | } |
1293 | } |
1276 | |
1294 | |
1277 | last = top; |
1295 | last = top; |
1278 | top = top->above; |
|
|
1279 | } |
1296 | } |
1280 | |
1297 | |
1281 | /* Don't want top to be NULL, so set it to the last valid object */ |
1298 | /* Don't want top to be NULL, so set it to the last valid object */ |
1282 | top = last; |
1299 | top = last; |
1283 | |
1300 | |
… | |
… | |
1285 | * looks like instead of lots of conditions here. |
1302 | * looks like instead of lots of conditions here. |
1286 | * makes things faster, and effectively the same result. |
1303 | * makes things faster, and effectively the same result. |
1287 | */ |
1304 | */ |
1288 | |
1305 | |
1289 | /* Have object 'fall below' other objects that block view. |
1306 | /* Have object 'fall below' other objects that block view. |
1290 | * Unless those objects are exits, type 66 |
1307 | * Unless those objects are exits. |
1291 | * If INS_ON_TOP is used, don't do this processing |
1308 | * If INS_ON_TOP is used, don't do this processing |
1292 | * Need to find the object that in fact blocks view, otherwise |
1309 | * Need to find the object that in fact blocks view, otherwise |
1293 | * stacking is a bit odd. |
1310 | * stacking is a bit odd. |
1294 | */ |
1311 | */ |
1295 | if (!(flag & INS_ON_TOP) && |
1312 | if (!(flag & INS_ON_TOP) |
1296 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1313 | && ms.flags () & P_BLOCKSVIEW |
|
|
1314 | && (op->face && !faces [op->face].visibility)) |
1297 | { |
1315 | { |
1298 | for (last = top; last != floor; last = last->below) |
1316 | for (last = top; last != floor; last = last->below) |
1299 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1317 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1300 | break; |
1318 | break; |
|
|
1319 | |
1301 | /* Check to see if we found the object that blocks view, |
1320 | /* Check to see if we found the object that blocks view, |
1302 | * and make sure we have a below pointer for it so that |
1321 | * and make sure we have a below pointer for it so that |
1303 | * we can get inserted below this one, which requires we |
1322 | * we can get inserted below this one, which requires we |
1304 | * set top to the object below us. |
1323 | * set top to the object below us. |
1305 | */ |
1324 | */ |
… | |
… | |
1307 | top = last->below; |
1326 | top = last->below; |
1308 | } |
1327 | } |
1309 | } /* If objects on this space */ |
1328 | } /* If objects on this space */ |
1310 | |
1329 | |
1311 | if (flag & INS_MAP_LOAD) |
1330 | if (flag & INS_MAP_LOAD) |
1312 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1331 | top = ms.top; |
1313 | |
1332 | |
1314 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1333 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1315 | top = floor; |
1334 | top = floor; |
1316 | |
1335 | |
1317 | /* Top is the object that our object (op) is going to get inserted above. |
1336 | /* Top is the object that our object (op) is going to get inserted above. |
1318 | */ |
1337 | */ |
1319 | |
1338 | |
1320 | /* First object on this space */ |
1339 | /* First object on this space */ |
1321 | if (!top) |
1340 | if (!top) |
1322 | { |
1341 | { |
1323 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1342 | op->above = ms.bot; |
1324 | |
1343 | |
1325 | if (op->above) |
1344 | if (op->above) |
1326 | op->above->below = op; |
1345 | op->above->below = op; |
1327 | |
1346 | |
1328 | op->below = 0; |
1347 | op->below = 0; |
1329 | op->ms ().bot = op; |
1348 | ms.bot = op; |
1330 | } |
1349 | } |
1331 | else |
1350 | else |
1332 | { /* get inserted into the stack above top */ |
1351 | { /* get inserted into the stack above top */ |
1333 | op->above = top->above; |
1352 | op->above = top->above; |
1334 | |
1353 | |
… | |
… | |
1338 | op->below = top; |
1357 | op->below = top; |
1339 | top->above = op; |
1358 | top->above = op; |
1340 | } |
1359 | } |
1341 | |
1360 | |
1342 | if (!op->above) |
1361 | if (!op->above) |
1343 | op->ms ().top = op; |
1362 | ms.top = op; |
1344 | } /* else not INS_BELOW_ORIGINATOR */ |
1363 | } /* else not INS_BELOW_ORIGINATOR */ |
1345 | |
1364 | |
1346 | if (op->type == PLAYER) |
1365 | if (op->type == PLAYER) |
1347 | { |
1366 | { |
1348 | op->contr->do_los = 1; |
1367 | op->contr->do_los = 1; |
… | |
… | |
1354 | |
1373 | |
1355 | /* If we have a floor, we know the player, if any, will be above |
1374 | /* If we have a floor, we know the player, if any, will be above |
1356 | * it, so save a few ticks and start from there. |
1375 | * it, so save a few ticks and start from there. |
1357 | */ |
1376 | */ |
1358 | if (!(flag & INS_MAP_LOAD)) |
1377 | if (!(flag & INS_MAP_LOAD)) |
1359 | if (object *pl = op->ms ().player ()) |
1378 | if (object *pl = ms.player ()) |
1360 | if (pl->contr->ns) |
1379 | if (pl->contr->ns) |
1361 | pl->contr->ns->floorbox_update (); |
1380 | pl->contr->ns->floorbox_update (); |
1362 | |
1381 | |
1363 | /* If this object glows, it may affect lighting conditions that are |
1382 | /* If this object glows, it may affect lighting conditions that are |
1364 | * visible to others on this map. But update_all_los is really |
1383 | * visible to others on this map. But update_all_los is really |
… | |
… | |
1426 | } |
1445 | } |
1427 | |
1446 | |
1428 | object * |
1447 | object * |
1429 | object::insert_at (object *where, object *originator, int flags) |
1448 | object::insert_at (object *where, object *originator, int flags) |
1430 | { |
1449 | { |
1431 | where->map->insert (this, where->x, where->y, originator, flags); |
1450 | return where->map->insert (this, where->x, where->y, originator, flags); |
1432 | } |
1451 | } |
1433 | |
1452 | |
1434 | /* |
1453 | /* |
1435 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1454 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1436 | * is returned contains nr objects, and the remaining parts contains |
1455 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1476 | * the amount of an object. If the amount reaches 0, the object |
1495 | * the amount of an object. If the amount reaches 0, the object |
1477 | * is subsequently removed and freed. |
1496 | * is subsequently removed and freed. |
1478 | * |
1497 | * |
1479 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1498 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1480 | */ |
1499 | */ |
1481 | |
|
|
1482 | object * |
1500 | object * |
1483 | decrease_ob_nr (object *op, uint32 i) |
1501 | decrease_ob_nr (object *op, uint32 i) |
1484 | { |
1502 | { |
1485 | object *tmp; |
1503 | object *tmp; |
1486 | |
1504 | |
… | |
… | |
1561 | |
1579 | |
1562 | /* |
1580 | /* |
1563 | * add_weight(object, weight) adds the specified weight to an object, |
1581 | * add_weight(object, weight) adds the specified weight to an object, |
1564 | * and also updates how much the environment(s) is/are carrying. |
1582 | * and also updates how much the environment(s) is/are carrying. |
1565 | */ |
1583 | */ |
1566 | |
|
|
1567 | void |
1584 | void |
1568 | add_weight (object *op, signed long weight) |
1585 | add_weight (object *op, signed long weight) |
1569 | { |
1586 | { |
1570 | while (op != NULL) |
1587 | while (op != NULL) |
1571 | { |
1588 | { |
… | |
… | |
1603 | * inside the object environment. |
1620 | * inside the object environment. |
1604 | * |
1621 | * |
1605 | * The function returns now pointer to inserted item, and return value can |
1622 | * The function returns now pointer to inserted item, and return value can |
1606 | * be != op, if items are merged. -Tero |
1623 | * be != op, if items are merged. -Tero |
1607 | */ |
1624 | */ |
1608 | |
|
|
1609 | object * |
1625 | object * |
1610 | object::insert (object *op) |
1626 | object::insert (object *op) |
1611 | { |
1627 | { |
1612 | object *tmp, *otmp; |
1628 | object *tmp, *otmp; |
1613 | |
1629 | |
… | |
… | |
1773 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1789 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1774 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1790 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1775 | { |
1791 | { |
1776 | |
1792 | |
1777 | float |
1793 | float |
1778 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1794 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1779 | |
1795 | |
1780 | if (op->type == PLAYER) |
1796 | if (op->type == PLAYER) |
1781 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1797 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1782 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1798 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1783 | diff /= 4.0; |
1799 | diff /= 4.0; |
… | |
… | |
1990 | } |
2006 | } |
1991 | |
2007 | |
1992 | if (!index) |
2008 | if (!index) |
1993 | return -1; |
2009 | return -1; |
1994 | |
2010 | |
1995 | return altern[RANDOM () % index]; |
2011 | return altern [rndm (index)]; |
1996 | } |
2012 | } |
1997 | |
2013 | |
1998 | /* |
2014 | /* |
1999 | * find_first_free_spot(archetype, maptile, x, y) works like |
2015 | * find_first_free_spot(archetype, maptile, x, y) works like |
2000 | * find_free_spot(), but it will search max number of squares. |
2016 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2021 | { |
2037 | { |
2022 | arr += begin; |
2038 | arr += begin; |
2023 | end -= begin; |
2039 | end -= begin; |
2024 | |
2040 | |
2025 | while (--end) |
2041 | while (--end) |
2026 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2042 | swap (arr [end], arr [rndm (end + 1)]); |
2027 | } |
2043 | } |
2028 | |
2044 | |
2029 | /* new function to make monster searching more efficient, and effective! |
2045 | /* new function to make monster searching more efficient, and effective! |
2030 | * This basically returns a randomized array (in the passed pointer) of |
2046 | * This basically returns a randomized array (in the passed pointer) of |
2031 | * the spaces to find monsters. In this way, it won't always look for |
2047 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2165 | |
2181 | |
2166 | return 3; |
2182 | return 3; |
2167 | } |
2183 | } |
2168 | |
2184 | |
2169 | /* |
2185 | /* |
2170 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2171 | * the "absolute" direction of a number (it actually takes care of |
|
|
2172 | * "overflow" in previous calculations of a direction). |
|
|
2173 | */ |
|
|
2174 | |
|
|
2175 | int |
|
|
2176 | absdir (int d) |
|
|
2177 | { |
|
|
2178 | while (d < 1) |
|
|
2179 | d += 8; |
|
|
2180 | |
|
|
2181 | while (d > 8) |
|
|
2182 | d -= 8; |
|
|
2183 | |
|
|
2184 | return d; |
|
|
2185 | } |
|
|
2186 | |
|
|
2187 | /* |
|
|
2188 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2186 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2189 | * between two directions (which are expected to be absolute (see absdir()) |
2187 | * between two directions (which are expected to be absolute (see absdir()) |
2190 | */ |
2188 | */ |
2191 | |
|
|
2192 | int |
2189 | int |
2193 | dirdiff (int dir1, int dir2) |
2190 | dirdiff (int dir1, int dir2) |
2194 | { |
2191 | { |
2195 | int d; |
2192 | int d; |
2196 | |
2193 | |
… | |
… | |
2362 | insert_ob_in_ob (object_create_clone (item), dst); |
2359 | insert_ob_in_ob (object_create_clone (item), dst); |
2363 | |
2360 | |
2364 | return dst; |
2361 | return dst; |
2365 | } |
2362 | } |
2366 | |
2363 | |
2367 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2368 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2369 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2370 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2371 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2372 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2373 | object * |
|
|
2374 | load_object_str (const char *obstr) |
|
|
2375 | { |
|
|
2376 | object *op; |
|
|
2377 | char filename[MAX_BUF]; |
|
|
2378 | |
|
|
2379 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2380 | |
|
|
2381 | FILE *tempfile = fopen (filename, "w"); |
|
|
2382 | |
|
|
2383 | if (tempfile == NULL) |
|
|
2384 | { |
|
|
2385 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2386 | return NULL; |
|
|
2387 | } |
|
|
2388 | |
|
|
2389 | fprintf (tempfile, obstr); |
|
|
2390 | fclose (tempfile); |
|
|
2391 | |
|
|
2392 | op = object::create (); |
|
|
2393 | |
|
|
2394 | object_thawer thawer (filename); |
|
|
2395 | |
|
|
2396 | if (thawer) |
|
|
2397 | load_object (thawer, op, 0); |
|
|
2398 | |
|
|
2399 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2400 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2401 | |
|
|
2402 | return op; |
|
|
2403 | } |
|
|
2404 | |
|
|
2405 | /* This returns the first object in who's inventory that |
2364 | /* This returns the first object in who's inventory that |
2406 | * has the same type and subtype match. |
2365 | * has the same type and subtype match. |
2407 | * returns NULL if no match. |
2366 | * returns NULL if no match. |
2408 | */ |
2367 | */ |
2409 | object * |
2368 | object * |
… | |
… | |
2462 | if (link->key == canonical_key) |
2421 | if (link->key == canonical_key) |
2463 | return link->value; |
2422 | return link->value; |
2464 | |
2423 | |
2465 | return 0; |
2424 | return 0; |
2466 | } |
2425 | } |
2467 | |
|
|
2468 | |
2426 | |
2469 | /* |
2427 | /* |
2470 | * Updates the canonical_key in op to value. |
2428 | * Updates the canonical_key in op to value. |
2471 | * |
2429 | * |
2472 | * canonical_key is a shared string (value doesn't have to be). |
2430 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2612 | { |
2570 | { |
2613 | char flagdesc[512]; |
2571 | char flagdesc[512]; |
2614 | char info2[256 * 4]; |
2572 | char info2[256 * 4]; |
2615 | char *p = info; |
2573 | char *p = info; |
2616 | |
2574 | |
2617 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2575 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2618 | count, uuid.seq, |
2576 | count, uuid.seq, |
2619 | &name, |
2577 | &name, |
2620 | title ? "\",title:" : "", |
2578 | title ? "\",title:\"" : "", |
2621 | title ? (const char *)title : "", |
2579 | title ? (const char *)title : "", |
2622 | flag_desc (flagdesc, 512), type); |
2580 | flag_desc (flagdesc, 512), type); |
2623 | |
2581 | |
2624 | if (env) |
2582 | if (env) |
2625 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2583 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
… | |
… | |
2635 | { |
2593 | { |
2636 | static char info[256 * 4]; |
2594 | static char info[256 * 4]; |
2637 | return debug_desc (info); |
2595 | return debug_desc (info); |
2638 | } |
2596 | } |
2639 | |
2597 | |
|
|
2598 | const char * |
|
|
2599 | object::debug_desc2 () const |
|
|
2600 | { |
|
|
2601 | static char info[256 * 4]; |
|
|
2602 | return debug_desc (info); |
|
|
2603 | } |
|
|
2604 | |
|
|
2605 | struct region * |
|
|
2606 | object::region () const |
|
|
2607 | { |
|
|
2608 | return map ? map->region (x, y) |
|
|
2609 | : region::default_region (); |
|
|
2610 | } |
|
|
2611 | |
|
|
2612 | const materialtype_t * |
|
|
2613 | object::dominant_material () const |
|
|
2614 | { |
|
|
2615 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2616 | return mat; |
|
|
2617 | |
|
|
2618 | // omfg this is slow, this has to be temporary :) |
|
|
2619 | shstr unknown ("unknown"); |
|
|
2620 | |
|
|
2621 | return name_to_material (unknown); |
|
|
2622 | } |
|
|
2623 | |
|
|
2624 | void |
|
|
2625 | object::open_container (object *new_container) |
|
|
2626 | { |
|
|
2627 | if (container == new_container) |
|
|
2628 | return; |
|
|
2629 | |
|
|
2630 | if (object *old_container = container) |
|
|
2631 | { |
|
|
2632 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2633 | return; |
|
|
2634 | |
|
|
2635 | #if 0 |
|
|
2636 | // remove the "Close old_container" object. |
|
|
2637 | if (object *closer = old_container->inv) |
|
|
2638 | if (closer->type == CLOSE_CON) |
|
|
2639 | closer->destroy (); |
|
|
2640 | #endif |
|
|
2641 | |
|
|
2642 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2643 | container = 0; |
|
|
2644 | |
|
|
2645 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2646 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2647 | } |
|
|
2648 | |
|
|
2649 | if (new_container) |
|
|
2650 | { |
|
|
2651 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2652 | return; |
|
|
2653 | |
|
|
2654 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2655 | #if 0 |
|
|
2656 | // insert the "Close Container" object. |
|
|
2657 | if (archetype *closer = new_container->other_arch) |
|
|
2658 | { |
|
|
2659 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2660 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2661 | new_container->insert (closer); |
|
|
2662 | } |
|
|
2663 | #endif |
|
|
2664 | |
|
|
2665 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2666 | |
|
|
2667 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2668 | container = new_container; |
|
|
2669 | |
|
|
2670 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2671 | esrv_send_inventory (this, new_container); |
|
|
2672 | } |
|
|
2673 | } |
|
|
2674 | |
|
|
2675 | |