1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
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21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
27 | #include <global.h> |
27 | #include <global.h> |
28 | #include <stdio.h> |
28 | #include <stdio.h> |
29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
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33 | #include <sproto.h> |
33 | #include <loader.h> |
34 | #include <loader.h> |
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35 | |
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36 | #include <bitset> |
34 | |
37 | |
35 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
36 | static UUID uuid; |
39 | static UUID uuid; |
37 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
38 | |
41 | |
39 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
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43 | activevec actives; |
40 | |
44 | |
41 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
42 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
43 | }; |
47 | }; |
44 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
139 | * objects with lists are rare, and lists stay short. If not, use a |
143 | * objects with lists are rare, and lists stay short. If not, use a |
140 | * different structure or at least keep the lists sorted... |
144 | * different structure or at least keep the lists sorted... |
141 | */ |
145 | */ |
142 | |
146 | |
143 | /* For each field in wants, */ |
147 | /* For each field in wants, */ |
144 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
145 | { |
149 | { |
146 | key_value *has_field; |
150 | key_value *has_field; |
147 | |
151 | |
148 | /* Look for a field in has with the same key. */ |
152 | /* Look for a field in has with the same key. */ |
149 | has_field = get_ob_key_link (has, wants_field->key); |
153 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
183 | * |
187 | * |
184 | * Note that this function appears a lot longer than the macro it |
188 | * Note that this function appears a lot longer than the macro it |
185 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
189 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
186 | * reduce this to the same efficiency. |
190 | * reduce this to the same efficiency. |
187 | * |
191 | * |
188 | * Check nrof variable *before* calling CAN_MERGE() |
192 | * Check nrof variable *before* calling can_merge() |
189 | * |
193 | * |
190 | * Improvements made with merge: Better checking on potion, and also |
194 | * Improvements made with merge: Better checking on potion, and also |
191 | * check weight |
195 | * check weight |
192 | */ |
196 | */ |
193 | |
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194 | bool object::can_merge (object *ob1, object *ob2) |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
195 | { |
198 | { |
196 | /* A couple quicksanity checks */ |
199 | /* A couple quicksanity checks */ |
197 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
200 | if (ob1 == ob2 |
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201 | || ob1->type != ob2->type |
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202 | || ob1->speed != ob2->speed |
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203 | || ob1->value != ob2->value |
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204 | || ob1->name != ob2->name) |
198 | return 0; |
205 | return 0; |
199 | |
206 | |
200 | if (ob1->speed != ob2->speed) |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
201 | return 0; |
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202 | |
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203 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
204 | * value could not be stored in a sint32 (which unfortunately sometimes is |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
205 | * used to store nrof). |
210 | * used to store nrof). |
206 | */ |
211 | */ |
207 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
217 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
218 | |
223 | |
219 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
220 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
221 | |
226 | |
222 | |
227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
223 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
228 | || ob1->arch != ob2->arch |
224 | * being locked in inventory should prevent merging. |
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225 | * 0x4 in flags3 is CLIENT_SENT |
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226 | */ |
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227 | if ((ob1->arch != ob2->arch) || |
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228 | (ob1->flags[0] != ob2->flags[0]) || |
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229 | (ob1->flags[1] != ob2->flags[1]) || |
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230 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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231 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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232 | (ob1->name != ob2->name) || |
229 | || ob1->name != ob2->name |
233 | (ob1->title != ob2->title) || |
230 | || ob1->title != ob2->title |
234 | (ob1->msg != ob2->msg) || |
231 | || ob1->msg != ob2->msg |
235 | (ob1->weight != ob2->weight) || |
232 | || ob1->weight != ob2->weight |
236 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
237 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
238 | (ob1->attacktype != ob2->attacktype) || |
235 | || ob1->attacktype != ob2->attacktype |
239 | (ob1->magic != ob2->magic) || |
236 | || ob1->magic != ob2->magic |
240 | (ob1->slaying != ob2->slaying) || |
237 | || ob1->slaying != ob2->slaying |
241 | (ob1->skill != ob2->skill) || |
238 | || ob1->skill != ob2->skill |
242 | (ob1->value != ob2->value) || |
239 | || ob1->value != ob2->value |
243 | (ob1->animation_id != ob2->animation_id) || |
240 | || ob1->animation_id != ob2->animation_id |
244 | (ob1->client_type != ob2->client_type) || |
241 | || ob1->client_type != ob2->client_type |
245 | (ob1->materialname != ob2->materialname) || |
242 | || ob1->materialname != ob2->materialname |
246 | (ob1->lore != ob2->lore) || |
243 | || ob1->lore != ob2->lore |
247 | (ob1->subtype != ob2->subtype) || |
244 | || ob1->subtype != ob2->subtype |
248 | (ob1->move_type != ob2->move_type) || |
245 | || ob1->move_type != ob2->move_type |
249 | (ob1->move_block != ob2->move_block) || |
246 | || ob1->move_block != ob2->move_block |
250 | (ob1->move_allow != ob2->move_allow) || |
247 | || ob1->move_allow != ob2->move_allow |
251 | (ob1->move_on != ob2->move_on) || |
248 | || ob1->move_on != ob2->move_on |
252 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
249 | || ob1->move_off != ob2->move_off |
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250 | || ob1->move_slow != ob2->move_slow |
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251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
253 | return 0; |
252 | return 0; |
254 | |
253 | |
255 | /* This is really a spellbook check - really, we should |
254 | /* This is really a spellbook check - really, we should |
256 | * check all objects in the inventory. |
255 | * check all objects in the inventory. |
257 | */ |
256 | */ |
… | |
… | |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
262 | return 0; |
261 | return 0; |
263 | |
262 | |
264 | /* Now check to see if the two inventory objects could merge */ |
263 | /* Now check to see if the two inventory objects could merge */ |
265 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; |
265 | return 0; |
267 | |
266 | |
268 | /* inventory ok - still need to check rest of this object to see |
267 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
268 | * if it is valid. |
270 | */ |
269 | */ |
… | |
… | |
279 | |
278 | |
280 | /* Note sure why the following is the case - either the object has to |
279 | /* Note sure why the following is the case - either the object has to |
281 | * be animated or have a very low speed. Is this an attempted monster |
280 | * be animated or have a very low speed. Is this an attempted monster |
282 | * check? |
281 | * check? |
283 | */ |
282 | */ |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
285 | return 0; |
284 | return 0; |
286 | |
285 | |
287 | switch (ob1->type) |
286 | switch (ob1->type) |
288 | { |
287 | { |
289 | case SCROLL: |
288 | case SCROLL: |
… | |
… | |
300 | return 0; |
299 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
302 | return 0; |
301 | return 0; |
303 | } |
302 | } |
304 | |
303 | |
305 | //TODO: generate an event or call into perl for additional checks |
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306 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
307 | { |
305 | { |
308 | ob1->optimise (); |
306 | ob1->optimise (); |
309 | ob2->optimise (); |
307 | ob2->optimise (); |
310 | |
308 | |
311 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
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310 | if (!cfperl_can_merge (ob1, ob2)) |
312 | return 0; |
311 | return 0; |
313 | } |
312 | } |
314 | |
313 | |
315 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
316 | return 1; |
315 | return 1; |
317 | } |
316 | } |
… | |
… | |
325 | sum_weight (object *op) |
324 | sum_weight (object *op) |
326 | { |
325 | { |
327 | long sum; |
326 | long sum; |
328 | object *inv; |
327 | object *inv; |
329 | |
328 | |
330 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
331 | { |
330 | { |
332 | if (inv->inv) |
331 | if (inv->inv) |
333 | sum_weight (inv); |
332 | sum_weight (inv); |
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333 | |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
335 | } |
335 | } |
336 | |
336 | |
337 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
354 | op = op->env; |
354 | op = op->env; |
355 | return op; |
355 | return op; |
356 | } |
356 | } |
357 | |
357 | |
358 | /* |
358 | /* |
359 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
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360 | * a better check. We basically keeping traversing up until we can't |
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361 | * or find a player. |
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362 | */ |
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363 | |
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364 | object * |
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365 | is_player_inv (object *op) |
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366 | { |
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367 | for (; op != NULL && op->type != PLAYER; op = op->env) |
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368 | if (op->env == op) |
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369 | op->env = NULL; |
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370 | return op; |
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371 | } |
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372 | |
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373 | /* |
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374 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
375 | * Some error messages. |
360 | * Some error messages. |
376 | * The result of the dump is stored in the static global errmsg array. |
361 | * The result of the dump is stored in the static global errmsg array. |
377 | */ |
362 | */ |
378 | |
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379 | char * |
363 | char * |
380 | dump_object (object *op) |
364 | dump_object (object *op) |
381 | { |
365 | { |
382 | if (!op) |
366 | if (!op) |
383 | return strdup ("[NULLOBJ]"); |
367 | return strdup ("[NULLOBJ]"); |
384 | |
368 | |
385 | object_freezer freezer; |
369 | object_freezer freezer; |
386 | save_object (freezer, op, 3); |
370 | op->write (freezer); |
387 | return freezer.as_string (); |
371 | return freezer.as_string (); |
388 | } |
372 | } |
389 | |
373 | |
390 | /* |
374 | /* |
391 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
408 | } |
392 | } |
409 | |
393 | |
410 | /* |
394 | /* |
411 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
412 | */ |
396 | */ |
413 | |
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414 | object * |
397 | object * |
415 | find_object (tag_t i) |
398 | find_object (tag_t i) |
416 | { |
399 | { |
417 | for (object *op = object::first; op; op = op->next) |
400 | for_all_objects (op) |
418 | if (op->count == i) |
401 | if (op->count == i) |
419 | return op; |
402 | return op; |
420 | |
403 | |
421 | return 0; |
404 | return 0; |
422 | } |
405 | } |
423 | |
406 | |
424 | /* |
407 | /* |
425 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
426 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
427 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
428 | */ |
411 | */ |
429 | |
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430 | object * |
412 | object * |
431 | find_object_name (const char *str) |
413 | find_object_name (const char *str) |
432 | { |
414 | { |
433 | shstr_cmp str_ (str); |
415 | shstr_cmp str_ (str); |
434 | object *op; |
416 | object *op; |
435 | |
417 | |
436 | for (op = object::first; op != NULL; op = op->next) |
418 | for_all_objects (op) |
437 | if (op->name == str_) |
419 | if (op->name == str_) |
438 | break; |
420 | break; |
439 | |
421 | |
440 | return op; |
422 | return op; |
441 | } |
423 | } |
… | |
… | |
467 | owner = owner->owner; |
449 | owner = owner->owner; |
468 | |
450 | |
469 | this->owner = owner; |
451 | this->owner = owner; |
470 | } |
452 | } |
471 | |
453 | |
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454 | int |
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455 | object::slottype () const |
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456 | { |
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457 | if (type == SKILL) |
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458 | { |
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459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
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460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
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461 | } |
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462 | else |
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463 | { |
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464 | if (slot [body_combat].info) return slot_combat; |
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465 | if (slot [body_range ].info) return slot_ranged; |
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466 | } |
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467 | |
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468 | return slot_none; |
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469 | } |
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470 | |
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471 | bool |
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472 | object::change_weapon (object *ob) |
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473 | { |
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474 | if (current_weapon == ob) |
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475 | return true; |
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476 | |
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477 | if (chosen_skill) |
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478 | chosen_skill->flag [FLAG_APPLIED] = false; |
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479 | |
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480 | current_weapon = ob; |
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481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
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482 | |
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483 | if (chosen_skill) |
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484 | chosen_skill->flag [FLAG_APPLIED] = true; |
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485 | |
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486 | update_stats (); |
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487 | |
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488 | if (ob) |
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489 | { |
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490 | // now check wether any body locations became invalid, in which case |
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491 | // we cannot apply the weapon at the moment. |
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492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
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493 | if (slot[i].used < 0) |
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494 | { |
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495 | current_weapon = chosen_skill = 0; |
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496 | update_stats (); |
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497 | |
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498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
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499 | "You try to balance all your items at once, " |
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500 | "but the %s is just too much for your body. " |
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501 | "[You need to unapply some items first.]", &ob->name); |
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502 | return false; |
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503 | } |
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504 | |
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505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
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506 | } |
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507 | else |
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508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
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509 | |
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510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
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511 | { |
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512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
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513 | &name, ob->debug_desc ()); |
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514 | return false; |
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515 | } |
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516 | |
|
|
517 | return true; |
|
|
518 | } |
|
|
519 | |
472 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
473 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
474 | */ |
522 | */ |
475 | static void |
523 | static void |
476 | free_key_values (object *op) |
524 | free_key_values (object *op) |
477 | { |
525 | { |
478 | for (key_value *i = op->key_values; i != 0;) |
526 | for (key_value *i = op->key_values; i; ) |
479 | { |
527 | { |
480 | key_value *next = i->next; |
528 | key_value *next = i->next; |
481 | delete i; |
529 | delete i; |
482 | |
530 | |
483 | i = next; |
531 | i = next; |
484 | } |
532 | } |
485 | |
533 | |
486 | op->key_values = 0; |
534 | op->key_values = 0; |
487 | } |
535 | } |
488 | |
536 | |
489 | void object::clear () |
537 | object & |
|
|
538 | object::operator =(const object &src) |
490 | { |
539 | { |
491 | attachable_base::clear (); |
540 | bool is_freed = flag [FLAG_FREED]; |
|
|
541 | bool is_removed = flag [FLAG_REMOVED]; |
492 | |
542 | |
493 | free_key_values (this); |
|
|
494 | |
|
|
495 | owner = 0; |
|
|
496 | name = 0; |
|
|
497 | name_pl = 0; |
|
|
498 | title = 0; |
|
|
499 | race = 0; |
|
|
500 | slaying = 0; |
|
|
501 | skill = 0; |
|
|
502 | msg = 0; |
|
|
503 | lore = 0; |
|
|
504 | custom_name = 0; |
|
|
505 | materialname = 0; |
|
|
506 | contr = 0; |
|
|
507 | below = 0; |
|
|
508 | above = 0; |
|
|
509 | inv = 0; |
|
|
510 | container = 0; |
|
|
511 | env = 0; |
|
|
512 | more = 0; |
|
|
513 | head = 0; |
|
|
514 | map = 0; |
|
|
515 | active_next = 0; |
|
|
516 | active_prev = 0; |
|
|
517 | |
|
|
518 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
|
|
519 | |
|
|
520 | SET_FLAG (this, FLAG_REMOVED); |
|
|
521 | |
|
|
522 | /* What is not cleared is next, prev, and count */ |
|
|
523 | |
|
|
524 | expmul = 1.0; |
|
|
525 | face = blank_face; |
|
|
526 | |
|
|
527 | if (settings.casting_time) |
|
|
528 | casting_time = -1; |
|
|
529 | } |
|
|
530 | |
|
|
531 | /* |
|
|
532 | * copy_to first frees everything allocated by the dst object, |
|
|
533 | * and then copies the contents of itself into the second |
|
|
534 | * object, allocating what needs to be allocated. Basically, any |
|
|
535 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
536 | * if the first object is freed, the pointers in the new object |
|
|
537 | * will point at garbage. |
|
|
538 | */ |
|
|
539 | void |
|
|
540 | object::copy_to (object *dst) |
|
|
541 | { |
|
|
542 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
|
|
543 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
|
|
544 | |
|
|
545 | *(object_copy *)dst = *this; |
543 | *(object_copy *)this = src; |
546 | *(object_pod *)dst = *this; |
|
|
547 | |
544 | |
548 | if (self || cb) |
545 | flag [FLAG_FREED] = is_freed; |
549 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
546 | flag [FLAG_REMOVED] = is_removed; |
550 | |
|
|
551 | if (is_freed) |
|
|
552 | SET_FLAG (dst, FLAG_FREED); |
|
|
553 | |
|
|
554 | if (is_removed) |
|
|
555 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
556 | |
|
|
557 | if (speed < 0) |
|
|
558 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
559 | |
547 | |
560 | /* Copy over key_values, if any. */ |
548 | /* Copy over key_values, if any. */ |
561 | if (key_values) |
549 | if (src.key_values) |
562 | { |
550 | { |
563 | key_value *tail = 0; |
551 | key_value *tail = 0; |
564 | key_value *i; |
|
|
565 | |
|
|
566 | dst->key_values = 0; |
552 | key_values = 0; |
567 | |
553 | |
568 | for (i = key_values; i; i = i->next) |
554 | for (key_value *i = src.key_values; i; i = i->next) |
569 | { |
555 | { |
570 | key_value *new_link = new key_value; |
556 | key_value *new_link = new key_value; |
571 | |
557 | |
572 | new_link->next = 0; |
558 | new_link->next = 0; |
573 | new_link->key = i->key; |
559 | new_link->key = i->key; |
574 | new_link->value = i->value; |
560 | new_link->value = i->value; |
575 | |
561 | |
576 | /* Try and be clever here, too. */ |
562 | /* Try and be clever here, too. */ |
577 | if (!dst->key_values) |
563 | if (!key_values) |
578 | { |
564 | { |
579 | dst->key_values = new_link; |
565 | key_values = new_link; |
580 | tail = new_link; |
566 | tail = new_link; |
581 | } |
567 | } |
582 | else |
568 | else |
583 | { |
569 | { |
584 | tail->next = new_link; |
570 | tail->next = new_link; |
585 | tail = new_link; |
571 | tail = new_link; |
586 | } |
572 | } |
587 | } |
573 | } |
588 | } |
574 | } |
|
|
575 | } |
589 | |
576 | |
590 | update_ob_speed (dst); |
577 | /* |
|
|
578 | * copy_to first frees everything allocated by the dst object, |
|
|
579 | * and then copies the contents of itself into the second |
|
|
580 | * object, allocating what needs to be allocated. Basically, any |
|
|
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
582 | * if the first object is freed, the pointers in the new object |
|
|
583 | * will point at garbage. |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
|
587 | { |
|
|
588 | *dst = *this; |
|
|
589 | |
|
|
590 | if (speed < 0) |
|
|
591 | dst->speed_left = speed_left - rndm (); |
|
|
592 | |
|
|
593 | dst->set_speed (dst->speed); |
|
|
594 | } |
|
|
595 | |
|
|
596 | void |
|
|
597 | object::instantiate () |
|
|
598 | { |
|
|
599 | if (!uuid.seq) // HACK |
|
|
600 | uuid = gen_uuid (); |
|
|
601 | |
|
|
602 | speed_left = -0.1f; |
|
|
603 | /* copy the body_info to the body_used - this is only really |
|
|
604 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
605 | * by doing so, when a monster is created, it has good starting |
|
|
606 | * values for the body_used info, so when items are created |
|
|
607 | * for it, they can be properly equipped. |
|
|
608 | */ |
|
|
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
|
|
611 | |
|
|
612 | attachable::instantiate (); |
|
|
613 | } |
|
|
614 | |
|
|
615 | object * |
|
|
616 | object::clone () |
|
|
617 | { |
|
|
618 | object *neu = create (); |
|
|
619 | copy_to (neu); |
|
|
620 | return neu; |
591 | } |
621 | } |
592 | |
622 | |
593 | /* |
623 | /* |
594 | * If an object with the IS_TURNABLE() flag needs to be turned due |
624 | * If an object with the IS_TURNABLE() flag needs to be turned due |
595 | * to the closest player being on the other side, this function can |
625 | * to the closest player being on the other side, this function can |
596 | * be called to update the face variable, _and_ how it looks on the map. |
626 | * be called to update the face variable, _and_ how it looks on the map. |
597 | */ |
627 | */ |
598 | |
|
|
599 | void |
628 | void |
600 | update_turn_face (object *op) |
629 | update_turn_face (object *op) |
601 | { |
630 | { |
602 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
631 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
603 | return; |
632 | return; |
|
|
633 | |
604 | SET_ANIMATION (op, op->direction); |
634 | SET_ANIMATION (op, op->direction); |
605 | update_object (op, UP_OBJ_FACE); |
635 | update_object (op, UP_OBJ_FACE); |
606 | } |
636 | } |
607 | |
637 | |
608 | /* |
638 | /* |
609 | * Updates the speed of an object. If the speed changes from 0 to another |
639 | * Updates the speed of an object. If the speed changes from 0 to another |
610 | * value, or vice versa, then add/remove the object from the active list. |
640 | * value, or vice versa, then add/remove the object from the active list. |
611 | * This function needs to be called whenever the speed of an object changes. |
641 | * This function needs to be called whenever the speed of an object changes. |
612 | */ |
642 | */ |
613 | void |
643 | void |
614 | update_ob_speed (object *op) |
644 | object::set_speed (float speed) |
615 | { |
645 | { |
616 | extern int arch_init; |
646 | if (flag [FLAG_FREED] && speed) |
617 | |
|
|
618 | /* No reason putting the archetypes objects on the speed list, |
|
|
619 | * since they never really need to be updated. |
|
|
620 | */ |
|
|
621 | |
|
|
622 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
623 | { |
647 | { |
624 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
648 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
625 | #ifdef MANY_CORES |
|
|
626 | abort (); |
|
|
627 | #else |
|
|
628 | op->speed = 0; |
649 | speed = 0; |
629 | #endif |
|
|
630 | } |
|
|
631 | |
|
|
632 | if (arch_init) |
|
|
633 | return; |
|
|
634 | |
|
|
635 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
636 | { |
650 | } |
637 | /* If already on active list, don't do anything */ |
|
|
638 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
639 | return; |
|
|
640 | |
651 | |
641 | /* process_events() expects us to insert the object at the beginning |
652 | this->speed = speed; |
642 | * of the list. */ |
|
|
643 | op->active_next = active_objects; |
|
|
644 | |
653 | |
645 | if (op->active_next != NULL) |
654 | if (has_active_speed ()) |
646 | op->active_next->active_prev = op; |
655 | activate (); |
647 | |
|
|
648 | active_objects = op; |
|
|
649 | } |
|
|
650 | else |
656 | else |
651 | { |
657 | deactivate (); |
652 | /* If not on the active list, nothing needs to be done */ |
|
|
653 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
654 | return; |
|
|
655 | |
|
|
656 | if (op->active_prev == NULL) |
|
|
657 | { |
|
|
658 | active_objects = op->active_next; |
|
|
659 | |
|
|
660 | if (op->active_next != NULL) |
|
|
661 | op->active_next->active_prev = NULL; |
|
|
662 | } |
|
|
663 | else |
|
|
664 | { |
|
|
665 | op->active_prev->active_next = op->active_next; |
|
|
666 | |
|
|
667 | if (op->active_next) |
|
|
668 | op->active_next->active_prev = op->active_prev; |
|
|
669 | } |
|
|
670 | |
|
|
671 | op->active_next = NULL; |
|
|
672 | op->active_prev = NULL; |
|
|
673 | } |
|
|
674 | } |
658 | } |
675 | |
659 | |
676 | /* This function removes object 'op' from the list of active |
|
|
677 | * objects. |
|
|
678 | * This should only be used for style maps or other such |
|
|
679 | * reference maps where you don't want an object that isn't |
|
|
680 | * in play chewing up cpu time getting processed. |
|
|
681 | * The reverse of this is to call update_ob_speed, which |
|
|
682 | * will do the right thing based on the speed of the object. |
|
|
683 | */ |
|
|
684 | void |
|
|
685 | remove_from_active_list (object *op) |
|
|
686 | { |
|
|
687 | /* If not on the active list, nothing needs to be done */ |
|
|
688 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
689 | return; |
|
|
690 | |
|
|
691 | if (op->active_prev == NULL) |
|
|
692 | { |
|
|
693 | active_objects = op->active_next; |
|
|
694 | if (op->active_next != NULL) |
|
|
695 | op->active_next->active_prev = NULL; |
|
|
696 | } |
|
|
697 | else |
|
|
698 | { |
|
|
699 | op->active_prev->active_next = op->active_next; |
|
|
700 | if (op->active_next) |
|
|
701 | op->active_next->active_prev = op->active_prev; |
|
|
702 | } |
|
|
703 | op->active_next = NULL; |
|
|
704 | op->active_prev = NULL; |
|
|
705 | } |
|
|
706 | |
|
|
707 | /* |
660 | /* |
708 | * update_object() updates the array which represents the map. |
661 | * update_object() updates the the map. |
709 | * It takes into account invisible objects (and represent squares covered |
662 | * It takes into account invisible objects (and represent squares covered |
710 | * by invisible objects by whatever is below them (unless it's another |
663 | * by invisible objects by whatever is below them (unless it's another |
711 | * invisible object, etc...) |
664 | * invisible object, etc...) |
712 | * If the object being updated is beneath a player, the look-window |
665 | * If the object being updated is beneath a player, the look-window |
713 | * of that player is updated (this might be a suboptimal way of |
666 | * of that player is updated (this might be a suboptimal way of |
714 | * updating that window, though, since update_object() is called _often_) |
667 | * updating that window, though, since update_object() is called _often_) |
715 | * |
668 | * |
716 | * action is a hint of what the caller believes need to be done. |
669 | * action is a hint of what the caller believes need to be done. |
717 | * For example, if the only thing that has changed is the face (due to |
|
|
718 | * an animation), we don't need to call update_position until that actually |
|
|
719 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
720 | * of walls or living creatures may need us to update the flags now. |
|
|
721 | * current action are: |
670 | * current action are: |
722 | * UP_OBJ_INSERT: op was inserted |
671 | * UP_OBJ_INSERT: op was inserted |
723 | * UP_OBJ_REMOVE: op was removed |
672 | * UP_OBJ_REMOVE: op was removed |
724 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
673 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
725 | * as that is easier than trying to look at what may have changed. |
674 | * as that is easier than trying to look at what may have changed. |
726 | * UP_OBJ_FACE: only the objects face has changed. |
675 | * UP_OBJ_FACE: only the objects face has changed. |
727 | */ |
676 | */ |
728 | |
|
|
729 | void |
677 | void |
730 | update_object (object *op, int action) |
678 | update_object (object *op, int action) |
731 | { |
679 | { |
732 | int update_now = 0, flags; |
|
|
733 | MoveType move_on, move_off, move_block, move_slow; |
|
|
734 | |
|
|
735 | if (op == NULL) |
680 | if (op == NULL) |
736 | { |
681 | { |
737 | /* this should never happen */ |
682 | /* this should never happen */ |
738 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
739 | return; |
684 | return; |
740 | } |
685 | } |
741 | |
686 | |
742 | if (op->env != NULL) |
687 | if (op->env) |
743 | { |
688 | { |
744 | /* Animation is currently handled by client, so nothing |
689 | /* Animation is currently handled by client, so nothing |
745 | * to do in this case. |
690 | * to do in this case. |
746 | */ |
691 | */ |
747 | return; |
692 | return; |
… | |
… | |
752 | */ |
697 | */ |
753 | if (!op->map || op->map->in_memory == MAP_SAVING) |
698 | if (!op->map || op->map->in_memory == MAP_SAVING) |
754 | return; |
699 | return; |
755 | |
700 | |
756 | /* make sure the object is within map boundaries */ |
701 | /* make sure the object is within map boundaries */ |
757 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
702 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
758 | { |
703 | { |
759 | LOG (llevError, "update_object() called for object out of map!\n"); |
704 | LOG (llevError, "update_object() called for object out of map!\n"); |
760 | #ifdef MANY_CORES |
705 | #ifdef MANY_CORES |
761 | abort (); |
706 | abort (); |
762 | #endif |
707 | #endif |
763 | return; |
708 | return; |
764 | } |
709 | } |
765 | |
710 | |
766 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
711 | mapspace &m = op->ms (); |
767 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
768 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
769 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
770 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
771 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
772 | |
712 | |
|
|
713 | if (!(m.flags_ & P_UPTODATE)) |
|
|
714 | /* nop */; |
773 | if (action == UP_OBJ_INSERT) |
715 | else if (action == UP_OBJ_INSERT) |
774 | { |
716 | { |
|
|
717 | // this is likely overkill, TODO: revisit (schmorp) |
775 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
718 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
776 | update_now = 1; |
|
|
777 | |
|
|
778 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
719 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
779 | update_now = 1; |
720 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
780 | |
721 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
722 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
781 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
723 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
782 | update_now = 1; |
|
|
783 | |
|
|
784 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
785 | update_now = 1; |
|
|
786 | |
|
|
787 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
788 | update_now = 1; |
|
|
789 | |
|
|
790 | if ((move_on | op->move_on) != move_on) |
724 | || (m.move_on | op->move_on ) != m.move_on |
791 | update_now = 1; |
|
|
792 | |
|
|
793 | if ((move_off | op->move_off) != move_off) |
725 | || (m.move_off | op->move_off ) != m.move_off |
794 | update_now = 1; |
726 | || (m.move_slow | op->move_slow) != m.move_slow |
795 | |
|
|
796 | /* This isn't perfect, but I don't expect a lot of objects to |
727 | /* This isn't perfect, but I don't expect a lot of objects to |
797 | * to have move_allow right now. |
728 | * to have move_allow right now. |
798 | */ |
729 | */ |
799 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
730 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
800 | update_now = 1; |
731 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
801 | |
732 | m.flags_ = 0; |
802 | if ((move_slow | op->move_slow) != move_slow) |
|
|
803 | update_now = 1; |
|
|
804 | } |
733 | } |
805 | |
|
|
806 | /* if the object is being removed, we can't make intelligent |
734 | /* if the object is being removed, we can't make intelligent |
807 | * decisions, because remove_ob can't really pass the object |
735 | * decisions, because remove_ob can't really pass the object |
808 | * that is being removed. |
736 | * that is being removed. |
809 | */ |
737 | */ |
810 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
738 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
811 | update_now = 1; |
739 | m.flags_ = 0; |
812 | else if (action == UP_OBJ_FACE) |
740 | else if (action == UP_OBJ_FACE) |
813 | /* Nothing to do for that case */ ; |
741 | /* Nothing to do for that case */ ; |
814 | else |
742 | else |
815 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
743 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
816 | |
744 | |
817 | if (update_now) |
|
|
818 | { |
|
|
819 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
820 | update_position (op->map, op->x, op->y); |
|
|
821 | } |
|
|
822 | |
|
|
823 | if (op->more != NULL) |
745 | if (op->more) |
824 | update_object (op->more, action); |
746 | update_object (op->more, action); |
825 | } |
|
|
826 | |
|
|
827 | object::vector object::mortals; |
|
|
828 | object::vector object::objects; // not yet used |
|
|
829 | object *object::first; |
|
|
830 | |
|
|
831 | void object::free_mortals () |
|
|
832 | { |
|
|
833 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
834 | if ((*i)->refcnt) |
|
|
835 | ++i; // further delay freeing |
|
|
836 | else |
|
|
837 | { |
|
|
838 | delete *i; |
|
|
839 | mortals.erase (i); |
|
|
840 | } |
|
|
841 | } |
747 | } |
842 | |
748 | |
843 | object::object () |
749 | object::object () |
844 | { |
750 | { |
845 | SET_FLAG (this, FLAG_REMOVED); |
751 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
848 | face = blank_face; |
754 | face = blank_face; |
849 | } |
755 | } |
850 | |
756 | |
851 | object::~object () |
757 | object::~object () |
852 | { |
758 | { |
|
|
759 | unlink (); |
|
|
760 | |
853 | free_key_values (this); |
761 | free_key_values (this); |
854 | } |
762 | } |
855 | |
763 | |
|
|
764 | static int object_count; |
|
|
765 | |
856 | void object::link () |
766 | void object::link () |
857 | { |
767 | { |
858 | count = ++ob_count; |
768 | assert (!index);//D |
859 | uuid = gen_uuid (); |
769 | uuid = gen_uuid (); |
|
|
770 | count = ++object_count; |
860 | |
771 | |
861 | prev = 0; |
772 | refcnt_inc (); |
862 | next = object::first; |
773 | objects.insert (this); |
863 | |
|
|
864 | if (object::first) |
|
|
865 | object::first->prev = this; |
|
|
866 | |
|
|
867 | object::first = this; |
|
|
868 | } |
774 | } |
869 | |
775 | |
870 | void object::unlink () |
776 | void object::unlink () |
871 | { |
777 | { |
872 | if (this == object::first) |
778 | if (!index) |
873 | object::first = next; |
779 | return; |
874 | |
780 | |
875 | /* Remove this object from the list of used objects */ |
781 | objects.erase (this); |
876 | if (prev) prev->next = next; |
782 | refcnt_dec (); |
877 | if (next) next->prev = prev; |
783 | } |
878 | |
784 | |
879 | prev = 0; |
785 | void |
880 | next = 0; |
786 | object::activate () |
|
|
787 | { |
|
|
788 | /* If already on active list, don't do anything */ |
|
|
789 | if (active) |
|
|
790 | return; |
|
|
791 | |
|
|
792 | if (has_active_speed ()) |
|
|
793 | actives.insert (this); |
|
|
794 | } |
|
|
795 | |
|
|
796 | void |
|
|
797 | object::activate_recursive () |
|
|
798 | { |
|
|
799 | activate (); |
|
|
800 | |
|
|
801 | for (object *op = inv; op; op = op->below) |
|
|
802 | op->activate_recursive (); |
|
|
803 | } |
|
|
804 | |
|
|
805 | /* This function removes object 'op' from the list of active |
|
|
806 | * objects. |
|
|
807 | * This should only be used for style maps or other such |
|
|
808 | * reference maps where you don't want an object that isn't |
|
|
809 | * in play chewing up cpu time getting processed. |
|
|
810 | * The reverse of this is to call update_ob_speed, which |
|
|
811 | * will do the right thing based on the speed of the object. |
|
|
812 | */ |
|
|
813 | void |
|
|
814 | object::deactivate () |
|
|
815 | { |
|
|
816 | /* If not on the active list, nothing needs to be done */ |
|
|
817 | if (!active) |
|
|
818 | return; |
|
|
819 | |
|
|
820 | actives.erase (this); |
|
|
821 | } |
|
|
822 | |
|
|
823 | void |
|
|
824 | object::deactivate_recursive () |
|
|
825 | { |
|
|
826 | for (object *op = inv; op; op = op->below) |
|
|
827 | op->deactivate_recursive (); |
|
|
828 | |
|
|
829 | deactivate (); |
|
|
830 | } |
|
|
831 | |
|
|
832 | void |
|
|
833 | object::set_flag_inv (int flag, int value) |
|
|
834 | { |
|
|
835 | for (object *op = inv; op; op = op->below) |
|
|
836 | { |
|
|
837 | op->flag [flag] = value; |
|
|
838 | op->set_flag_inv (flag, value); |
|
|
839 | } |
|
|
840 | } |
|
|
841 | |
|
|
842 | /* |
|
|
843 | * Remove and free all objects in the inventory of the given object. |
|
|
844 | * object.c ? |
|
|
845 | */ |
|
|
846 | void |
|
|
847 | object::destroy_inv (bool drop_to_ground) |
|
|
848 | { |
|
|
849 | // need to check first, because the checks below might segfault |
|
|
850 | // as we might be on an invalid mapspace and crossfire code |
|
|
851 | // is too buggy to ensure that the inventory is empty. |
|
|
852 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
853 | // cf will crash below with off-map x and y |
|
|
854 | if (!inv) |
|
|
855 | return; |
|
|
856 | |
|
|
857 | /* Only if the space blocks everything do we not process - |
|
|
858 | * if some form of movement is allowed, let objects |
|
|
859 | * drop on that space. |
|
|
860 | */ |
|
|
861 | if (!drop_to_ground |
|
|
862 | || !map |
|
|
863 | || map->in_memory != MAP_IN_MEMORY |
|
|
864 | || map->nodrop |
|
|
865 | || ms ().move_block == MOVE_ALL) |
|
|
866 | { |
|
|
867 | while (inv) |
|
|
868 | { |
|
|
869 | inv->destroy_inv (drop_to_ground); |
|
|
870 | inv->destroy (); |
|
|
871 | } |
|
|
872 | } |
|
|
873 | else |
|
|
874 | { /* Put objects in inventory onto this space */ |
|
|
875 | while (inv) |
|
|
876 | { |
|
|
877 | object *op = inv; |
|
|
878 | |
|
|
879 | if (op->flag [FLAG_STARTEQUIP] |
|
|
880 | || op->flag [FLAG_NO_DROP] |
|
|
881 | || op->type == RUNE |
|
|
882 | || op->type == TRAP |
|
|
883 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
884 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
885 | op->destroy (); |
|
|
886 | else |
|
|
887 | map->insert (op, x, y); |
|
|
888 | } |
|
|
889 | } |
881 | } |
890 | } |
882 | |
891 | |
883 | object *object::create () |
892 | object *object::create () |
884 | { |
893 | { |
885 | object *op = new object; |
894 | object *op = new object; |
886 | op->link (); |
895 | op->link (); |
887 | return op; |
896 | return op; |
888 | } |
897 | } |
889 | |
898 | |
890 | /* |
899 | void |
891 | * free_object() frees everything allocated by an object, removes |
900 | object::do_destroy () |
892 | * it from the list of used objects, and puts it on the list of |
|
|
893 | * free objects. The IS_FREED() flag is set in the object. |
|
|
894 | * The object must have been removed by remove_ob() first for |
|
|
895 | * this function to succeed. |
|
|
896 | * |
|
|
897 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
898 | * inventory to the ground. |
|
|
899 | */ |
|
|
900 | void object::destroy (bool destroy_inventory) |
|
|
901 | { |
901 | { |
902 | if (QUERY_FLAG (this, FLAG_FREED)) |
902 | attachable::do_destroy (); |
903 | return; |
|
|
904 | |
903 | |
905 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
904 | if (flag [FLAG_IS_LINKED]) |
|
|
905 | remove_button_link (this); |
|
|
906 | |
|
|
907 | if (flag [FLAG_FRIENDLY]) |
906 | remove_friendly_object (this); |
908 | remove_friendly_object (this); |
907 | |
909 | |
908 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
910 | if (!flag [FLAG_REMOVED]) |
909 | remove (); |
911 | remove (); |
910 | |
912 | |
911 | SET_FLAG (this, FLAG_FREED); |
913 | destroy_inv (true); |
912 | |
914 | |
913 | if (more) |
915 | deactivate (); |
914 | { |
916 | unlink (); |
915 | more->destroy (destroy_inventory); |
|
|
916 | more = 0; |
|
|
917 | } |
|
|
918 | |
917 | |
919 | if (inv) |
918 | flag [FLAG_FREED] = 1; |
920 | { |
|
|
921 | /* Only if the space blocks everything do we not process - |
|
|
922 | * if some form of movement is allowed, let objects |
|
|
923 | * drop on that space. |
|
|
924 | */ |
|
|
925 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
926 | { |
|
|
927 | object *op = inv; |
|
|
928 | |
|
|
929 | while (op) |
|
|
930 | { |
|
|
931 | object *tmp = op->below; |
|
|
932 | op->destroy (destroy_inventory); |
|
|
933 | op = tmp; |
|
|
934 | } |
|
|
935 | } |
|
|
936 | else |
|
|
937 | { /* Put objects in inventory onto this space */ |
|
|
938 | object *op = inv; |
|
|
939 | |
|
|
940 | while (op) |
|
|
941 | { |
|
|
942 | object *tmp = op->below; |
|
|
943 | |
|
|
944 | op->remove (); |
|
|
945 | |
|
|
946 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
947 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
948 | op->destroy (); |
|
|
949 | else |
|
|
950 | { |
|
|
951 | op->x = x; |
|
|
952 | op->y = y; |
|
|
953 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
954 | } |
|
|
955 | |
|
|
956 | op = tmp; |
|
|
957 | } |
|
|
958 | } |
|
|
959 | } |
|
|
960 | |
919 | |
961 | // hack to ensure that freed objects still have a valid map |
920 | // hack to ensure that freed objects still have a valid map |
962 | { |
921 | { |
963 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
922 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
964 | |
923 | |
… | |
… | |
968 | |
927 | |
969 | freed_map->name = "/internal/freed_objects_map"; |
928 | freed_map->name = "/internal/freed_objects_map"; |
970 | freed_map->width = 3; |
929 | freed_map->width = 3; |
971 | freed_map->height = 3; |
930 | freed_map->height = 3; |
972 | |
931 | |
973 | freed_map->allocate (); |
932 | freed_map->alloc (); |
|
|
933 | freed_map->in_memory = MAP_IN_MEMORY; |
974 | } |
934 | } |
975 | |
935 | |
976 | map = freed_map; |
936 | map = freed_map; |
977 | x = 1; |
937 | x = 1; |
978 | y = 1; |
938 | y = 1; |
979 | } |
939 | } |
980 | |
940 | |
|
|
941 | if (more) |
|
|
942 | { |
|
|
943 | more->destroy (); |
|
|
944 | more = 0; |
|
|
945 | } |
|
|
946 | |
|
|
947 | head = 0; |
|
|
948 | |
981 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might cause circular references |
982 | owner = 0; |
950 | owner = 0; |
983 | enemy = 0; |
951 | enemy = 0; |
984 | attacked_by = 0; |
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
|
|
954 | } |
985 | |
955 | |
986 | // only relevant for players(?), but make sure of it anyways |
956 | void |
987 | contr = 0; |
957 | object::destroy (bool destroy_inventory) |
|
|
958 | { |
|
|
959 | if (destroyed ()) |
|
|
960 | return; |
988 | |
961 | |
989 | /* Remove object from the active list */ |
962 | if (destroy_inventory) |
990 | speed = 0; |
963 | destroy_inv (false); |
991 | update_ob_speed (this); |
|
|
992 | |
964 | |
993 | unlink (); |
965 | if (is_head ()) |
|
|
966 | if (sound_destroy) |
|
|
967 | play_sound (sound_destroy); |
|
|
968 | else if (flag [FLAG_MONSTER]) |
|
|
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
994 | |
970 | |
995 | mortals.push_back (this); |
971 | attachable::destroy (); |
996 | } |
972 | } |
997 | |
973 | |
998 | /* |
974 | /* |
999 | * sub_weight() recursively (outwards) subtracts a number from the |
975 | * sub_weight() recursively (outwards) subtracts a number from the |
1000 | * weight of an object (and what is carried by it's environment(s)). |
976 | * weight of an object (and what is carried by it's environment(s)). |
… | |
… | |
1016 | * This function removes the object op from the linked list of objects |
992 | * This function removes the object op from the linked list of objects |
1017 | * which it is currently tied to. When this function is done, the |
993 | * which it is currently tied to. When this function is done, the |
1018 | * object will have no environment. If the object previously had an |
994 | * object will have no environment. If the object previously had an |
1019 | * environment, the x and y coordinates will be updated to |
995 | * environment, the x and y coordinates will be updated to |
1020 | * the previous environment. |
996 | * the previous environment. |
1021 | * Beware: This function is called from the editor as well! |
|
|
1022 | */ |
997 | */ |
1023 | void |
998 | void |
1024 | object::remove () |
999 | object::do_remove () |
1025 | { |
1000 | { |
1026 | object *tmp, *last = 0; |
1001 | object *tmp, *last = 0; |
1027 | object *otmp; |
1002 | object *otmp; |
1028 | |
1003 | |
1029 | int check_walk_off; |
|
|
1030 | |
|
|
1031 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1004 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1032 | return; |
1005 | return; |
1033 | |
1006 | |
1034 | SET_FLAG (this, FLAG_REMOVED); |
1007 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1008 | INVOKE_OBJECT (REMOVE, this); |
1035 | |
1009 | |
1036 | if (more) |
1010 | if (more) |
1037 | more->remove (); |
1011 | more->remove (); |
1038 | |
1012 | |
1039 | /* |
1013 | /* |
… | |
… | |
1049 | |
1023 | |
1050 | /* NO_FIX_PLAYER is set when a great many changes are being |
1024 | /* NO_FIX_PLAYER is set when a great many changes are being |
1051 | * made to players inventory. If set, avoiding the call |
1025 | * made to players inventory. If set, avoiding the call |
1052 | * to save cpu time. |
1026 | * to save cpu time. |
1053 | */ |
1027 | */ |
1054 | if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1028 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1055 | fix_player (otmp); |
1029 | otmp->update_stats (); |
1056 | |
1030 | |
1057 | if (above != NULL) |
1031 | if (above) |
1058 | above->below = below; |
1032 | above->below = below; |
1059 | else |
1033 | else |
1060 | env->inv = below; |
1034 | env->inv = below; |
1061 | |
1035 | |
1062 | if (below != NULL) |
1036 | if (below) |
1063 | below->above = above; |
1037 | below->above = above; |
1064 | |
1038 | |
1065 | /* we set up values so that it could be inserted into |
1039 | /* we set up values so that it could be inserted into |
1066 | * the map, but we don't actually do that - it is up |
1040 | * the map, but we don't actually do that - it is up |
1067 | * to the caller to decide what we want to do. |
1041 | * to the caller to decide what we want to do. |
… | |
… | |
1071 | above = 0, below = 0; |
1045 | above = 0, below = 0; |
1072 | env = 0; |
1046 | env = 0; |
1073 | } |
1047 | } |
1074 | else if (map) |
1048 | else if (map) |
1075 | { |
1049 | { |
1076 | /* Re did the following section of code - it looks like it had |
1050 | if (type == PLAYER) |
1077 | * lots of logic for things we no longer care about |
|
|
1078 | */ |
1051 | { |
|
|
1052 | // leaving a spot always closes any open container on the ground |
|
|
1053 | if (container && !container->env) |
|
|
1054 | // this causes spurious floorbox updates, but it ensures |
|
|
1055 | // that the CLOSE event is being sent. |
|
|
1056 | close_container (); |
|
|
1057 | |
|
|
1058 | --map->players; |
|
|
1059 | map->touch (); |
|
|
1060 | } |
|
|
1061 | |
|
|
1062 | map->dirty = true; |
|
|
1063 | mapspace &ms = this->ms (); |
1079 | |
1064 | |
1080 | /* link the object above us */ |
1065 | /* link the object above us */ |
1081 | if (above) |
1066 | if (above) |
1082 | above->below = below; |
1067 | above->below = below; |
1083 | else |
1068 | else |
1084 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
1069 | ms.top = below; /* we were top, set new top */ |
1085 | |
1070 | |
1086 | /* Relink the object below us, if there is one */ |
1071 | /* Relink the object below us, if there is one */ |
1087 | if (below) |
1072 | if (below) |
1088 | below->above = above; |
1073 | below->above = above; |
1089 | else |
1074 | else |
… | |
… | |
1091 | /* Nothing below, which means we need to relink map object for this space |
1076 | /* Nothing below, which means we need to relink map object for this space |
1092 | * use translated coordinates in case some oddness with map tiling is |
1077 | * use translated coordinates in case some oddness with map tiling is |
1093 | * evident |
1078 | * evident |
1094 | */ |
1079 | */ |
1095 | if (GET_MAP_OB (map, x, y) != this) |
1080 | if (GET_MAP_OB (map, x, y) != this) |
1096 | { |
|
|
1097 | char *dump = dump_object (this); |
|
|
1098 | LOG (llevError, |
|
|
1099 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1081 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1100 | free (dump); |
|
|
1101 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1102 | LOG (llevError, "%s\n", dump); |
|
|
1103 | free (dump); |
|
|
1104 | } |
|
|
1105 | |
1082 | |
1106 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
1083 | ms.bot = above; /* goes on above it. */ |
1107 | } |
1084 | } |
1108 | |
1085 | |
1109 | above = 0; |
1086 | above = 0; |
1110 | below = 0; |
1087 | below = 0; |
1111 | |
1088 | |
1112 | if (map->in_memory == MAP_SAVING) |
1089 | if (map->in_memory == MAP_SAVING) |
1113 | return; |
1090 | return; |
1114 | |
1091 | |
1115 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1116 | |
1093 | |
|
|
1094 | if (object *pl = ms.player ()) |
|
|
1095 | { |
|
|
1096 | if (pl->container == this) |
|
|
1097 | /* If a container that the player is currently using somehow gets |
|
|
1098 | * removed (most likely destroyed), update the player view |
|
|
1099 | * appropriately. |
|
|
1100 | */ |
|
|
1101 | pl->close_container (); |
|
|
1102 | |
|
|
1103 | pl->contr->ns->floorbox_update (); |
|
|
1104 | } |
|
|
1105 | |
1117 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1118 | { |
1107 | { |
1119 | /* No point updating the players look faces if he is the object |
1108 | /* No point updating the players look faces if he is the object |
1120 | * being removed. |
1109 | * being removed. |
1121 | */ |
1110 | */ |
1122 | |
1111 | |
1123 | if (tmp->type == PLAYER && tmp != this) |
|
|
1124 | { |
|
|
1125 | /* If a container that the player is currently using somehow gets |
|
|
1126 | * removed (most likely destroyed), update the player view |
|
|
1127 | * appropriately. |
|
|
1128 | */ |
|
|
1129 | if (tmp->container == this) |
|
|
1130 | { |
|
|
1131 | CLEAR_FLAG (this, FLAG_APPLIED); |
|
|
1132 | tmp->container = 0; |
|
|
1133 | } |
|
|
1134 | |
|
|
1135 | tmp->contr->socket.update_look = 1; |
|
|
1136 | } |
|
|
1137 | |
|
|
1138 | /* See if player moving off should effect something */ |
1112 | /* See if object moving off should effect something */ |
1139 | if (check_walk_off |
1113 | if (check_walk_off |
1140 | && ((move_type & tmp->move_off) |
1114 | && ((move_type & tmp->move_off) |
1141 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1142 | { |
1116 | { |
1143 | move_apply (tmp, this, 0); |
1117 | move_apply (tmp, this, 0); |
1144 | |
1118 | |
1145 | if (destroyed ()) |
1119 | if (destroyed ()) |
1146 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1120 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1147 | } |
1121 | } |
1148 | |
1122 | |
1149 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1150 | |
|
|
1151 | if (tmp->above == tmp) |
|
|
1152 | tmp->above = 0; |
|
|
1153 | |
|
|
1154 | last = tmp; |
1123 | last = tmp; |
1155 | } |
1124 | } |
1156 | |
1125 | |
1157 | /* last == NULL of there are no objects on this space */ |
1126 | /* last == NULL if there are no objects on this space */ |
|
|
1127 | //TODO: this makes little sense, why only update the topmost object? |
1158 | if (!last) |
1128 | if (!last) |
1159 | { |
1129 | map->at (x, y).flags_ = 0; |
1160 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1161 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1162 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1163 | * be correct anyways. |
|
|
1164 | */ |
|
|
1165 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
|
|
1166 | update_position (map, x, y); |
|
|
1167 | } |
|
|
1168 | else |
1130 | else |
1169 | update_object (last, UP_OBJ_REMOVE); |
1131 | update_object (last, UP_OBJ_REMOVE); |
1170 | |
1132 | |
1171 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1133 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1172 | update_all_los (map, x, y); |
1134 | update_all_los (map, x, y); |
1173 | } |
1135 | } |
1174 | } |
1136 | } |
1175 | |
1137 | |
1176 | /* |
1138 | /* |
… | |
… | |
1185 | merge_ob (object *op, object *top) |
1147 | merge_ob (object *op, object *top) |
1186 | { |
1148 | { |
1187 | if (!op->nrof) |
1149 | if (!op->nrof) |
1188 | return 0; |
1150 | return 0; |
1189 | |
1151 | |
1190 | if (top == NULL) |
1152 | if (top) |
1191 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1153 | for (top = op; top && top->above; top = top->above) |
|
|
1154 | ; |
1192 | |
1155 | |
1193 | for (; top != NULL; top = top->below) |
1156 | for (; top; top = top->below) |
1194 | { |
1157 | { |
1195 | if (top == op) |
1158 | if (top == op) |
1196 | continue; |
1159 | continue; |
1197 | if (CAN_MERGE (op, top)) |
1160 | |
|
|
1161 | if (object::can_merge (op, top)) |
1198 | { |
1162 | { |
1199 | top->nrof += op->nrof; |
1163 | top->nrof += op->nrof; |
1200 | |
1164 | |
1201 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1165 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1202 | op->weight = 0; /* Don't want any adjustements now */ |
1166 | op->weight = 0; /* Don't want any adjustements now */ |
… | |
… | |
1206 | } |
1170 | } |
1207 | |
1171 | |
1208 | return 0; |
1172 | return 0; |
1209 | } |
1173 | } |
1210 | |
1174 | |
|
|
1175 | void |
|
|
1176 | object::expand_tail () |
|
|
1177 | { |
|
|
1178 | if (more) |
|
|
1179 | return; |
|
|
1180 | |
|
|
1181 | object *prev = this; |
|
|
1182 | |
|
|
1183 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1184 | { |
|
|
1185 | object *op = arch_to_object (at); |
|
|
1186 | |
|
|
1187 | op->name = name; |
|
|
1188 | op->name_pl = name_pl; |
|
|
1189 | op->title = title; |
|
|
1190 | |
|
|
1191 | op->head = this; |
|
|
1192 | prev->more = op; |
|
|
1193 | |
|
|
1194 | prev = op; |
|
|
1195 | } |
|
|
1196 | } |
|
|
1197 | |
1211 | /* |
1198 | /* |
1212 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1199 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1213 | * job preparing multi-part monsters |
1200 | * job preparing multi-part monsters. |
1214 | */ |
1201 | */ |
1215 | object * |
1202 | object * |
1216 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1203 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1217 | { |
1204 | { |
1218 | object *tmp; |
|
|
1219 | |
|
|
1220 | if (op->head) |
|
|
1221 | op = op->head; |
|
|
1222 | |
|
|
1223 | for (tmp = op; tmp; tmp = tmp->more) |
1205 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1224 | { |
1206 | { |
1225 | tmp->x = x + tmp->arch->clone.x; |
1207 | tmp->x = x + tmp->arch->x; |
1226 | tmp->y = y + tmp->arch->clone.y; |
1208 | tmp->y = y + tmp->arch->y; |
1227 | } |
1209 | } |
1228 | |
1210 | |
1229 | return insert_ob_in_map (op, m, originator, flag); |
1211 | return insert_ob_in_map (op, m, originator, flag); |
1230 | } |
1212 | } |
1231 | |
1213 | |
… | |
… | |
1247 | * Return value: |
1229 | * Return value: |
1248 | * new object if 'op' was merged with other object |
1230 | * new object if 'op' was merged with other object |
1249 | * NULL if 'op' was destroyed |
1231 | * NULL if 'op' was destroyed |
1250 | * just 'op' otherwise |
1232 | * just 'op' otherwise |
1251 | */ |
1233 | */ |
1252 | |
|
|
1253 | object * |
1234 | object * |
1254 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1255 | { |
1236 | { |
|
|
1237 | assert (!op->flag [FLAG_FREED]); |
|
|
1238 | |
1256 | object *tmp, *top, *floor = NULL; |
1239 | object *top, *floor = NULL; |
1257 | sint16 x, y; |
|
|
1258 | |
1240 | |
1259 | if (QUERY_FLAG (op, FLAG_FREED)) |
1241 | op->remove (); |
1260 | { |
|
|
1261 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1262 | return NULL; |
|
|
1263 | } |
|
|
1264 | |
1242 | |
1265 | if (m == NULL) |
1243 | #if 0 |
1266 | { |
1244 | if (!m->active != !op->active) |
1267 | char *dump = dump_object (op); |
1245 | if (m->active) |
1268 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1246 | op->activate_recursive (); |
1269 | free (dump); |
1247 | else |
1270 | return op; |
1248 | op->deactivate_recursive (); |
1271 | } |
1249 | #endif |
1272 | |
1250 | |
1273 | if (out_of_map (m, op->x, op->y)) |
1251 | if (out_of_map (m, op->x, op->y)) |
1274 | { |
1252 | { |
1275 | char *dump = dump_object (op); |
|
|
1276 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1253 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1277 | #ifdef MANY_CORES |
1254 | #ifdef MANY_CORES |
1278 | /* Better to catch this here, as otherwise the next use of this object |
1255 | /* Better to catch this here, as otherwise the next use of this object |
1279 | * is likely to cause a crash. Better to find out where it is getting |
1256 | * is likely to cause a crash. Better to find out where it is getting |
1280 | * improperly inserted. |
1257 | * improperly inserted. |
1281 | */ |
1258 | */ |
1282 | abort (); |
1259 | abort (); |
1283 | #endif |
1260 | #endif |
1284 | free (dump); |
|
|
1285 | return op; |
1261 | return op; |
1286 | } |
1262 | } |
1287 | |
1263 | |
1288 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1264 | if (object *more = op->more) |
1289 | { |
1265 | if (!insert_ob_in_map (more, m, originator, flag)) |
1290 | char *dump = dump_object (op); |
|
|
1291 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1292 | free (dump); |
|
|
1293 | return op; |
1266 | return 0; |
1294 | } |
|
|
1295 | |
|
|
1296 | if (op->more != NULL) |
|
|
1297 | { |
|
|
1298 | /* The part may be on a different map. */ |
|
|
1299 | |
|
|
1300 | object *more = op->more; |
|
|
1301 | |
|
|
1302 | /* We really need the caller to normalize coordinates - if |
|
|
1303 | * we set the map, that doesn't work if the location is within |
|
|
1304 | * a map and this is straddling an edge. So only if coordinate |
|
|
1305 | * is clear wrong do we normalize it. |
|
|
1306 | */ |
|
|
1307 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1308 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1309 | else if (!more->map) |
|
|
1310 | { |
|
|
1311 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1312 | * more->map should always point to the parent. |
|
|
1313 | */ |
|
|
1314 | more->map = m; |
|
|
1315 | } |
|
|
1316 | |
|
|
1317 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1318 | { |
|
|
1319 | if (!op->head) |
|
|
1320 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1321 | |
|
|
1322 | return NULL; |
|
|
1323 | } |
|
|
1324 | } |
|
|
1325 | |
1267 | |
1326 | CLEAR_FLAG (op, FLAG_REMOVED); |
1268 | CLEAR_FLAG (op, FLAG_REMOVED); |
1327 | |
1269 | |
1328 | /* Ideally, the caller figures this out. However, it complicates a lot |
1270 | /* Ideally, the caller figures this out. However, it complicates a lot |
1329 | * of areas of callers (eg, anything that uses find_free_spot would now |
1271 | * of areas of callers (eg, anything that uses find_free_spot would now |
1330 | * need extra work |
1272 | * need extra work |
1331 | */ |
1273 | */ |
1332 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1274 | if (!xy_normalise (m, op->x, op->y)) |
1333 | x = op->x; |
1275 | return 0; |
1334 | y = op->y; |
1276 | |
|
|
1277 | op->map = m; |
|
|
1278 | mapspace &ms = op->ms (); |
1335 | |
1279 | |
1336 | /* this has to be done after we translate the coordinates. |
1280 | /* this has to be done after we translate the coordinates. |
1337 | */ |
1281 | */ |
1338 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1282 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1339 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1283 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1340 | if (CAN_MERGE (op, tmp)) |
1284 | if (object::can_merge (op, tmp)) |
1341 | { |
1285 | { |
1342 | op->nrof += tmp->nrof; |
1286 | op->nrof += tmp->nrof; |
1343 | tmp->destroy (); |
1287 | tmp->destroy (); |
1344 | } |
1288 | } |
1345 | |
1289 | |
… | |
… | |
1361 | op->below = originator->below; |
1305 | op->below = originator->below; |
1362 | |
1306 | |
1363 | if (op->below) |
1307 | if (op->below) |
1364 | op->below->above = op; |
1308 | op->below->above = op; |
1365 | else |
1309 | else |
1366 | SET_MAP_OB (op->map, op->x, op->y, op); |
1310 | ms.bot = op; |
1367 | |
1311 | |
1368 | /* since *below* originator, no need to update top */ |
1312 | /* since *below* originator, no need to update top */ |
1369 | originator->below = op; |
1313 | originator->below = op; |
1370 | } |
1314 | } |
1371 | else |
1315 | else |
1372 | { |
1316 | { |
|
|
1317 | top = ms.bot; |
|
|
1318 | |
1373 | /* If there are other objects, then */ |
1319 | /* If there are other objects, then */ |
1374 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1320 | if ((!(flag & INS_MAP_LOAD)) && top) |
1375 | { |
1321 | { |
1376 | object *last = NULL; |
1322 | object *last = 0; |
1377 | |
1323 | |
1378 | /* |
1324 | /* |
1379 | * If there are multiple objects on this space, we do some trickier handling. |
1325 | * If there are multiple objects on this space, we do some trickier handling. |
1380 | * We've already dealt with merging if appropriate. |
1326 | * We've already dealt with merging if appropriate. |
1381 | * Generally, we want to put the new object on top. But if |
1327 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1385 | * once we get to them. This reduces the need to traverse over all of |
1331 | * once we get to them. This reduces the need to traverse over all of |
1386 | * them when adding another one - this saves quite a bit of cpu time |
1332 | * them when adding another one - this saves quite a bit of cpu time |
1387 | * when lots of spells are cast in one area. Currently, it is presumed |
1333 | * when lots of spells are cast in one area. Currently, it is presumed |
1388 | * that flying non pickable objects are spell objects. |
1334 | * that flying non pickable objects are spell objects. |
1389 | */ |
1335 | */ |
1390 | |
1336 | for (top = ms.bot; top; top = top->above) |
1391 | while (top != NULL) |
|
|
1392 | { |
1337 | { |
1393 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1338 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1394 | floor = top; |
1339 | floor = top; |
1395 | |
1340 | |
1396 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1341 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1399 | top = top->below; |
1344 | top = top->below; |
1400 | break; |
1345 | break; |
1401 | } |
1346 | } |
1402 | |
1347 | |
1403 | last = top; |
1348 | last = top; |
1404 | top = top->above; |
|
|
1405 | } |
1349 | } |
1406 | |
1350 | |
1407 | /* Don't want top to be NULL, so set it to the last valid object */ |
1351 | /* Don't want top to be NULL, so set it to the last valid object */ |
1408 | top = last; |
1352 | top = last; |
1409 | |
1353 | |
… | |
… | |
1411 | * looks like instead of lots of conditions here. |
1355 | * looks like instead of lots of conditions here. |
1412 | * makes things faster, and effectively the same result. |
1356 | * makes things faster, and effectively the same result. |
1413 | */ |
1357 | */ |
1414 | |
1358 | |
1415 | /* Have object 'fall below' other objects that block view. |
1359 | /* Have object 'fall below' other objects that block view. |
1416 | * Unless those objects are exits, type 66 |
1360 | * Unless those objects are exits. |
1417 | * If INS_ON_TOP is used, don't do this processing |
1361 | * If INS_ON_TOP is used, don't do this processing |
1418 | * Need to find the object that in fact blocks view, otherwise |
1362 | * Need to find the object that in fact blocks view, otherwise |
1419 | * stacking is a bit odd. |
1363 | * stacking is a bit odd. |
1420 | */ |
1364 | */ |
1421 | if (!(flag & INS_ON_TOP) && |
1365 | if (!(flag & INS_ON_TOP) |
1422 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1366 | && ms.flags () & P_BLOCKSVIEW |
|
|
1367 | && (op->face && !faces [op->face].visibility)) |
1423 | { |
1368 | { |
1424 | for (last = top; last != floor; last = last->below) |
1369 | for (last = top; last != floor; last = last->below) |
1425 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1370 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1426 | break; |
1371 | break; |
|
|
1372 | |
1427 | /* Check to see if we found the object that blocks view, |
1373 | /* Check to see if we found the object that blocks view, |
1428 | * and make sure we have a below pointer for it so that |
1374 | * and make sure we have a below pointer for it so that |
1429 | * we can get inserted below this one, which requires we |
1375 | * we can get inserted below this one, which requires we |
1430 | * set top to the object below us. |
1376 | * set top to the object below us. |
1431 | */ |
1377 | */ |
1432 | if (last && last->below && last != floor) |
1378 | if (last && last->below && last != floor) |
1433 | top = last->below; |
1379 | top = last->below; |
1434 | } |
1380 | } |
1435 | } /* If objects on this space */ |
1381 | } /* If objects on this space */ |
1436 | |
|
|
1437 | if (flag & INS_MAP_LOAD) |
1382 | if (flag & INS_MAP_LOAD) |
1438 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1383 | top = ms.top; |
1439 | |
1384 | |
1440 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1385 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1441 | top = floor; |
1386 | top = floor; |
1442 | |
1387 | |
1443 | /* Top is the object that our object (op) is going to get inserted above. |
1388 | /* Top is the object that our object (op) is going to get inserted above. |
1444 | */ |
1389 | */ |
1445 | |
1390 | |
1446 | /* First object on this space */ |
1391 | /* First object on this space */ |
1447 | if (!top) |
1392 | if (!top) |
1448 | { |
1393 | { |
1449 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1394 | op->above = ms.bot; |
1450 | |
1395 | |
1451 | if (op->above) |
1396 | if (op->above) |
1452 | op->above->below = op; |
1397 | op->above->below = op; |
1453 | |
1398 | |
1454 | op->below = NULL; |
1399 | op->below = 0; |
1455 | SET_MAP_OB (op->map, op->x, op->y, op); |
1400 | ms.bot = op; |
1456 | } |
1401 | } |
1457 | else |
1402 | else |
1458 | { /* get inserted into the stack above top */ |
1403 | { /* get inserted into the stack above top */ |
1459 | op->above = top->above; |
1404 | op->above = top->above; |
1460 | |
1405 | |
… | |
… | |
1463 | |
1408 | |
1464 | op->below = top; |
1409 | op->below = top; |
1465 | top->above = op; |
1410 | top->above = op; |
1466 | } |
1411 | } |
1467 | |
1412 | |
1468 | if (op->above == NULL) |
1413 | if (!op->above) |
1469 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1414 | ms.top = op; |
1470 | } /* else not INS_BELOW_ORIGINATOR */ |
1415 | } /* else not INS_BELOW_ORIGINATOR */ |
1471 | |
1416 | |
1472 | if (op->type == PLAYER) |
1417 | if (op->type == PLAYER) |
|
|
1418 | { |
1473 | op->contr->do_los = 1; |
1419 | op->contr->do_los = 1; |
|
|
1420 | ++op->map->players; |
|
|
1421 | op->map->touch (); |
|
|
1422 | } |
|
|
1423 | |
|
|
1424 | op->map->dirty = true; |
1474 | |
1425 | |
1475 | /* If we have a floor, we know the player, if any, will be above |
1426 | /* If we have a floor, we know the player, if any, will be above |
1476 | * it, so save a few ticks and start from there. |
1427 | * it, so save a few ticks and start from there. |
1477 | */ |
1428 | */ |
1478 | if (!(flag & INS_MAP_LOAD)) |
1429 | if (!(flag & INS_MAP_LOAD)) |
1479 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1430 | if (object *pl = ms.player ()) |
1480 | if (tmp->type == PLAYER) |
1431 | pl->contr->ns->floorbox_update (); |
1481 | tmp->contr->socket.update_look = 1; |
|
|
1482 | |
1432 | |
1483 | /* If this object glows, it may affect lighting conditions that are |
1433 | /* If this object glows, it may affect lighting conditions that are |
1484 | * visible to others on this map. But update_all_los is really |
1434 | * visible to others on this map. But update_all_los is really |
1485 | * an inefficient way to do this, as it means los for all players |
1435 | * an inefficient way to do this, as it means los for all players |
1486 | * on the map will get recalculated. The players could very well |
1436 | * on the map will get recalculated. The players could very well |
1487 | * be far away from this change and not affected in any way - |
1437 | * be far away from this change and not affected in any way - |
1488 | * this should get redone to only look for players within range, |
1438 | * this should get redone to only look for players within range, |
1489 | * or just updating the P_NEED_UPDATE for spaces within this area |
1439 | * or just updating the P_UPTODATE for spaces within this area |
1490 | * of effect may be sufficient. |
1440 | * of effect may be sufficient. |
1491 | */ |
1441 | */ |
1492 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1442 | if (op->map->darkness && (op->glow_radius != 0)) |
1493 | update_all_los (op->map, op->x, op->y); |
1443 | update_all_los (op->map, op->x, op->y); |
1494 | |
1444 | |
1495 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1445 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1496 | update_object (op, UP_OBJ_INSERT); |
1446 | update_object (op, UP_OBJ_INSERT); |
1497 | |
1447 | |
|
|
1448 | INVOKE_OBJECT (INSERT, op); |
|
|
1449 | |
1498 | /* Don't know if moving this to the end will break anything. However, |
1450 | /* Don't know if moving this to the end will break anything. However, |
1499 | * we want to have update_look set above before calling this. |
1451 | * we want to have floorbox_update called before calling this. |
1500 | * |
1452 | * |
1501 | * check_move_on() must be after this because code called from |
1453 | * check_move_on() must be after this because code called from |
1502 | * check_move_on() depends on correct map flags (so functions like |
1454 | * check_move_on() depends on correct map flags (so functions like |
1503 | * blocked() and wall() work properly), and these flags are updated by |
1455 | * blocked() and wall() work properly), and these flags are updated by |
1504 | * update_object(). |
1456 | * update_object(). |
1505 | */ |
1457 | */ |
1506 | |
1458 | |
1507 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1459 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1508 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1460 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1509 | { |
1461 | { |
1510 | if (check_move_on (op, originator)) |
1462 | if (check_move_on (op, originator)) |
1511 | return NULL; |
1463 | return 0; |
1512 | |
1464 | |
1513 | /* If we are a multi part object, lets work our way through the check |
1465 | /* If we are a multi part object, lets work our way through the check |
1514 | * walk on's. |
1466 | * walk on's. |
1515 | */ |
1467 | */ |
1516 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1468 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1517 | if (check_move_on (tmp, originator)) |
1469 | if (check_move_on (tmp, originator)) |
1518 | return NULL; |
1470 | return 0; |
1519 | } |
1471 | } |
1520 | |
1472 | |
1521 | return op; |
1473 | return op; |
1522 | } |
1474 | } |
1523 | |
1475 | |
1524 | /* this function inserts an object in the map, but if it |
1476 | /* this function inserts an object in the map, but if it |
1525 | * finds an object of its own type, it'll remove that one first. |
1477 | * finds an object of its own type, it'll remove that one first. |
1526 | * op is the object to insert it under: supplies x and the map. |
1478 | * op is the object to insert it under: supplies x and the map. |
1527 | */ |
1479 | */ |
1528 | void |
1480 | void |
1529 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1481 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1530 | { |
1482 | { |
1531 | object * |
1483 | object *tmp, *tmp1; |
1532 | tmp; |
|
|
1533 | object * |
|
|
1534 | tmp1; |
|
|
1535 | |
1484 | |
1536 | /* first search for itself and remove any old instances */ |
1485 | /* first search for itself and remove any old instances */ |
1537 | |
1486 | |
1538 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1487 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1539 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1488 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1540 | tmp->destroy (); |
1489 | tmp->destroy (); |
1541 | |
1490 | |
1542 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1491 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1543 | |
1492 | |
1544 | tmp1->x = op->x; |
1493 | tmp1->x = op->x; |
1545 | tmp1->y = op->y; |
1494 | tmp1->y = op->y; |
1546 | insert_ob_in_map (tmp1, op->map, op, 0); |
1495 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1496 | } |
|
|
1497 | |
|
|
1498 | object * |
|
|
1499 | object::insert_at (object *where, object *originator, int flags) |
|
|
1500 | { |
|
|
1501 | return where->map->insert (this, where->x, where->y, originator, flags); |
1547 | } |
1502 | } |
1548 | |
1503 | |
1549 | /* |
1504 | /* |
1550 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1505 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1551 | * is returned contains nr objects, and the remaining parts contains |
1506 | * is returned contains nr objects, and the remaining parts contains |
1552 | * the rest (or is removed and freed if that number is 0). |
1507 | * the rest (or is removed and freed if that number is 0). |
1553 | * On failure, NULL is returned, and the reason put into the |
1508 | * On failure, NULL is returned, and the reason put into the |
1554 | * global static errmsg array. |
1509 | * global static errmsg array. |
1555 | */ |
1510 | */ |
1556 | |
|
|
1557 | object * |
1511 | object * |
1558 | get_split_ob (object *orig_ob, uint32 nr) |
1512 | get_split_ob (object *orig_ob, uint32 nr) |
1559 | { |
1513 | { |
1560 | object *newob; |
1514 | object *newob; |
1561 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1515 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
… | |
… | |
1592 | * the amount of an object. If the amount reaches 0, the object |
1546 | * the amount of an object. If the amount reaches 0, the object |
1593 | * is subsequently removed and freed. |
1547 | * is subsequently removed and freed. |
1594 | * |
1548 | * |
1595 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1549 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1596 | */ |
1550 | */ |
1597 | |
|
|
1598 | object * |
1551 | object * |
1599 | decrease_ob_nr (object *op, uint32 i) |
1552 | decrease_ob_nr (object *op, uint32 i) |
1600 | { |
1553 | { |
1601 | object *tmp; |
1554 | object *tmp; |
1602 | player *pl; |
|
|
1603 | |
1555 | |
1604 | if (i == 0) /* objects with op->nrof require this check */ |
1556 | if (i == 0) /* objects with op->nrof require this check */ |
1605 | return op; |
1557 | return op; |
1606 | |
1558 | |
1607 | if (i > op->nrof) |
1559 | if (i > op->nrof) |
1608 | i = op->nrof; |
1560 | i = op->nrof; |
1609 | |
1561 | |
1610 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1562 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1611 | op->nrof -= i; |
1563 | op->nrof -= i; |
1612 | else if (op->env != NULL) |
1564 | else if (op->env) |
1613 | { |
1565 | { |
1614 | /* is this object in the players inventory, or sub container |
1566 | /* is this object in the players inventory, or sub container |
1615 | * therein? |
1567 | * therein? |
1616 | */ |
1568 | */ |
1617 | tmp = is_player_inv (op->env); |
1569 | tmp = op->in_player (); |
1618 | /* nope. Is this a container the player has opened? |
1570 | /* nope. Is this a container the player has opened? |
1619 | * If so, set tmp to that player. |
1571 | * If so, set tmp to that player. |
1620 | * IMO, searching through all the players will mostly |
1572 | * IMO, searching through all the players will mostly |
1621 | * likely be quicker than following op->env to the map, |
1573 | * likely be quicker than following op->env to the map, |
1622 | * and then searching the map for a player. |
1574 | * and then searching the map for a player. |
1623 | */ |
1575 | */ |
1624 | if (!tmp) |
1576 | if (!tmp) |
1625 | { |
1577 | for_all_players (pl) |
1626 | for (pl = first_player; pl; pl = pl->next) |
|
|
1627 | if (pl->ob->container == op->env) |
1578 | if (pl->ob->container == op->env) |
|
|
1579 | { |
|
|
1580 | tmp = pl->ob; |
1628 | break; |
1581 | break; |
1629 | if (pl) |
|
|
1630 | tmp = pl->ob; |
|
|
1631 | else |
|
|
1632 | tmp = NULL; |
|
|
1633 | } |
1582 | } |
1634 | |
1583 | |
1635 | if (i < op->nrof) |
1584 | if (i < op->nrof) |
1636 | { |
1585 | { |
1637 | sub_weight (op->env, op->weight * i); |
1586 | sub_weight (op->env, op->weight * i); |
1638 | op->nrof -= i; |
1587 | op->nrof -= i; |
1639 | if (tmp) |
1588 | if (tmp) |
1640 | { |
|
|
1641 | esrv_send_item (tmp, op); |
1589 | esrv_send_item (tmp, op); |
1642 | } |
|
|
1643 | } |
1590 | } |
1644 | else |
1591 | else |
1645 | { |
1592 | { |
1646 | op->remove (); |
1593 | op->remove (); |
1647 | op->nrof = 0; |
1594 | op->nrof = 0; |
1648 | if (tmp) |
1595 | if (tmp) |
1649 | { |
|
|
1650 | esrv_del_item (tmp->contr, op->count); |
1596 | esrv_del_item (tmp->contr, op->count); |
1651 | } |
|
|
1652 | } |
1597 | } |
1653 | } |
1598 | } |
1654 | else |
1599 | else |
1655 | { |
1600 | { |
1656 | object *above = op->above; |
1601 | object *above = op->above; |
… | |
… | |
1662 | op->remove (); |
1607 | op->remove (); |
1663 | op->nrof = 0; |
1608 | op->nrof = 0; |
1664 | } |
1609 | } |
1665 | |
1610 | |
1666 | /* Since we just removed op, op->above is null */ |
1611 | /* Since we just removed op, op->above is null */ |
1667 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1612 | for (tmp = above; tmp; tmp = tmp->above) |
1668 | if (tmp->type == PLAYER) |
1613 | if (tmp->type == PLAYER) |
1669 | { |
1614 | { |
1670 | if (op->nrof) |
1615 | if (op->nrof) |
1671 | esrv_send_item (tmp, op); |
1616 | esrv_send_item (tmp, op); |
1672 | else |
1617 | else |
… | |
… | |
1677 | if (op->nrof) |
1622 | if (op->nrof) |
1678 | return op; |
1623 | return op; |
1679 | else |
1624 | else |
1680 | { |
1625 | { |
1681 | op->destroy (); |
1626 | op->destroy (); |
1682 | return NULL; |
1627 | return 0; |
1683 | } |
1628 | } |
1684 | } |
1629 | } |
1685 | |
1630 | |
1686 | /* |
1631 | /* |
1687 | * add_weight(object, weight) adds the specified weight to an object, |
1632 | * add_weight(object, weight) adds the specified weight to an object, |
1688 | * and also updates how much the environment(s) is/are carrying. |
1633 | * and also updates how much the environment(s) is/are carrying. |
1689 | */ |
1634 | */ |
1690 | |
|
|
1691 | void |
1635 | void |
1692 | add_weight (object *op, signed long weight) |
1636 | add_weight (object *op, signed long weight) |
1693 | { |
1637 | { |
1694 | while (op != NULL) |
1638 | while (op != NULL) |
1695 | { |
1639 | { |
… | |
… | |
1710 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1654 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1711 | free (dump); |
1655 | free (dump); |
1712 | return op; |
1656 | return op; |
1713 | } |
1657 | } |
1714 | |
1658 | |
1715 | if (where->head) |
1659 | if (where->head_ () != where) |
1716 | { |
1660 | { |
1717 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1661 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1718 | where = where->head; |
1662 | where = where->head; |
1719 | } |
1663 | } |
1720 | |
1664 | |
1721 | return where->insert (op); |
1665 | return where->insert (op); |
1722 | } |
1666 | } |
… | |
… | |
1727 | * inside the object environment. |
1671 | * inside the object environment. |
1728 | * |
1672 | * |
1729 | * The function returns now pointer to inserted item, and return value can |
1673 | * The function returns now pointer to inserted item, and return value can |
1730 | * be != op, if items are merged. -Tero |
1674 | * be != op, if items are merged. -Tero |
1731 | */ |
1675 | */ |
1732 | |
|
|
1733 | object * |
1676 | object * |
1734 | object::insert (object *op) |
1677 | object::insert (object *op) |
1735 | { |
1678 | { |
1736 | object *tmp, *otmp; |
1679 | object *tmp, *otmp; |
1737 | |
1680 | |
… | |
… | |
1747 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1690 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1748 | CLEAR_FLAG (op, FLAG_REMOVED); |
1691 | CLEAR_FLAG (op, FLAG_REMOVED); |
1749 | if (op->nrof) |
1692 | if (op->nrof) |
1750 | { |
1693 | { |
1751 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1694 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1752 | if (CAN_MERGE (tmp, op)) |
1695 | if (object::can_merge (tmp, op)) |
1753 | { |
1696 | { |
1754 | /* return the original object and remove inserted object |
1697 | /* return the original object and remove inserted object |
1755 | (client needs the original object) */ |
1698 | (client needs the original object) */ |
1756 | tmp->nrof += op->nrof; |
1699 | tmp->nrof += op->nrof; |
1757 | /* Weight handling gets pretty funky. Since we are adding to |
1700 | /* Weight handling gets pretty funky. Since we are adding to |
… | |
… | |
1775 | add_weight (this, op->weight * op->nrof); |
1718 | add_weight (this, op->weight * op->nrof); |
1776 | } |
1719 | } |
1777 | else |
1720 | else |
1778 | add_weight (this, (op->weight + op->carrying)); |
1721 | add_weight (this, (op->weight + op->carrying)); |
1779 | |
1722 | |
1780 | otmp = is_player_inv (this); |
1723 | otmp = this->in_player (); |
1781 | if (otmp && otmp->contr) |
1724 | if (otmp && otmp->contr) |
1782 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1725 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1783 | fix_player (otmp); |
1726 | otmp->update_stats (); |
1784 | |
1727 | |
1785 | op->map = NULL; |
1728 | op->map = 0; |
1786 | op->env = this; |
1729 | op->env = this; |
1787 | op->above = NULL; |
1730 | op->above = 0; |
1788 | op->below = NULL; |
1731 | op->below = 0; |
1789 | op->x = 0, op->y = 0; |
1732 | op->x = 0, op->y = 0; |
1790 | |
1733 | |
1791 | /* reset the light list and los of the players on the map */ |
1734 | /* reset the light list and los of the players on the map */ |
1792 | if ((op->glow_radius != 0) && map) |
1735 | if ((op->glow_radius != 0) && map) |
1793 | { |
1736 | { |
1794 | #ifdef DEBUG_LIGHTS |
1737 | #ifdef DEBUG_LIGHTS |
1795 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1738 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1796 | #endif /* DEBUG_LIGHTS */ |
1739 | #endif /* DEBUG_LIGHTS */ |
1797 | if (MAP_DARKNESS (map)) |
1740 | if (map->darkness) |
1798 | update_all_los (map, x, y); |
1741 | update_all_los (map, x, y); |
1799 | } |
1742 | } |
1800 | |
1743 | |
1801 | /* Client has no idea of ordering so lets not bother ordering it here. |
1744 | /* Client has no idea of ordering so lets not bother ordering it here. |
1802 | * It sure simplifies this function... |
1745 | * It sure simplifies this function... |
… | |
… | |
1807 | { |
1750 | { |
1808 | op->below = inv; |
1751 | op->below = inv; |
1809 | op->below->above = op; |
1752 | op->below->above = op; |
1810 | inv = op; |
1753 | inv = op; |
1811 | } |
1754 | } |
|
|
1755 | |
|
|
1756 | INVOKE_OBJECT (INSERT, this); |
1812 | |
1757 | |
1813 | return op; |
1758 | return op; |
1814 | } |
1759 | } |
1815 | |
1760 | |
1816 | /* |
1761 | /* |
… | |
… | |
1831 | * |
1776 | * |
1832 | * MSW 2001-07-08: Check all objects on space, not just those below |
1777 | * MSW 2001-07-08: Check all objects on space, not just those below |
1833 | * object being inserted. insert_ob_in_map may not put new objects |
1778 | * object being inserted. insert_ob_in_map may not put new objects |
1834 | * on top. |
1779 | * on top. |
1835 | */ |
1780 | */ |
1836 | |
|
|
1837 | int |
1781 | int |
1838 | check_move_on (object *op, object *originator) |
1782 | check_move_on (object *op, object *originator) |
1839 | { |
1783 | { |
1840 | object *tmp; |
1784 | object *tmp; |
1841 | maptile *m = op->map; |
1785 | maptile *m = op->map; |
… | |
… | |
1868 | |
1812 | |
1869 | /* The objects have to be checked from top to bottom. |
1813 | /* The objects have to be checked from top to bottom. |
1870 | * Hence, we first go to the top: |
1814 | * Hence, we first go to the top: |
1871 | */ |
1815 | */ |
1872 | |
1816 | |
1873 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1817 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1874 | { |
1818 | { |
1875 | /* Trim the search when we find the first other spell effect |
1819 | /* Trim the search when we find the first other spell effect |
1876 | * this helps performance so that if a space has 50 spell objects, |
1820 | * this helps performance so that if a space has 50 spell objects, |
1877 | * we don't need to check all of them. |
1821 | * we don't need to check all of them. |
1878 | */ |
1822 | */ |
… | |
… | |
1896 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1840 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1897 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1841 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1898 | { |
1842 | { |
1899 | |
1843 | |
1900 | float |
1844 | float |
1901 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1845 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1902 | |
1846 | |
1903 | if (op->type == PLAYER) |
1847 | if (op->type == PLAYER) |
1904 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1848 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1905 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1849 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1906 | diff /= 4.0; |
1850 | diff /= 4.0; |
… | |
… | |
1933 | /* |
1877 | /* |
1934 | * present_arch(arch, map, x, y) searches for any objects with |
1878 | * present_arch(arch, map, x, y) searches for any objects with |
1935 | * a matching archetype at the given map and coordinates. |
1879 | * a matching archetype at the given map and coordinates. |
1936 | * The first matching object is returned, or NULL if none. |
1880 | * The first matching object is returned, or NULL if none. |
1937 | */ |
1881 | */ |
1938 | |
|
|
1939 | object * |
1882 | object * |
1940 | present_arch (const archetype *at, maptile *m, int x, int y) |
1883 | present_arch (const archetype *at, maptile *m, int x, int y) |
1941 | { |
1884 | { |
1942 | object * |
|
|
1943 | tmp; |
|
|
1944 | |
|
|
1945 | if (m == NULL || out_of_map (m, x, y)) |
1885 | if (!m || out_of_map (m, x, y)) |
1946 | { |
1886 | { |
1947 | LOG (llevError, "Present_arch called outside map.\n"); |
1887 | LOG (llevError, "Present_arch called outside map.\n"); |
1948 | return NULL; |
1888 | return NULL; |
1949 | } |
1889 | } |
1950 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1890 | |
|
|
1891 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1951 | if (tmp->arch == at) |
1892 | if (tmp->arch == at) |
1952 | return tmp; |
1893 | return tmp; |
|
|
1894 | |
1953 | return NULL; |
1895 | return NULL; |
1954 | } |
1896 | } |
1955 | |
1897 | |
1956 | /* |
1898 | /* |
1957 | * present(type, map, x, y) searches for any objects with |
1899 | * present(type, map, x, y) searches for any objects with |
1958 | * a matching type variable at the given map and coordinates. |
1900 | * a matching type variable at the given map and coordinates. |
1959 | * The first matching object is returned, or NULL if none. |
1901 | * The first matching object is returned, or NULL if none. |
1960 | */ |
1902 | */ |
1961 | |
|
|
1962 | object * |
1903 | object * |
1963 | present (unsigned char type, maptile *m, int x, int y) |
1904 | present (unsigned char type, maptile *m, int x, int y) |
1964 | { |
1905 | { |
1965 | object * |
|
|
1966 | tmp; |
|
|
1967 | |
|
|
1968 | if (out_of_map (m, x, y)) |
1906 | if (out_of_map (m, x, y)) |
1969 | { |
1907 | { |
1970 | LOG (llevError, "Present called outside map.\n"); |
1908 | LOG (llevError, "Present called outside map.\n"); |
1971 | return NULL; |
1909 | return NULL; |
1972 | } |
1910 | } |
1973 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1911 | |
|
|
1912 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1974 | if (tmp->type == type) |
1913 | if (tmp->type == type) |
1975 | return tmp; |
1914 | return tmp; |
|
|
1915 | |
1976 | return NULL; |
1916 | return NULL; |
1977 | } |
1917 | } |
1978 | |
1918 | |
1979 | /* |
1919 | /* |
1980 | * present_in_ob(type, object) searches for any objects with |
1920 | * present_in_ob(type, object) searches for any objects with |
1981 | * a matching type variable in the inventory of the given object. |
1921 | * a matching type variable in the inventory of the given object. |
1982 | * The first matching object is returned, or NULL if none. |
1922 | * The first matching object is returned, or NULL if none. |
1983 | */ |
1923 | */ |
1984 | |
|
|
1985 | object * |
1924 | object * |
1986 | present_in_ob (unsigned char type, const object *op) |
1925 | present_in_ob (unsigned char type, const object *op) |
1987 | { |
1926 | { |
1988 | object * |
|
|
1989 | tmp; |
|
|
1990 | |
|
|
1991 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1927 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1992 | if (tmp->type == type) |
1928 | if (tmp->type == type) |
1993 | return tmp; |
1929 | return tmp; |
|
|
1930 | |
1994 | return NULL; |
1931 | return NULL; |
1995 | } |
1932 | } |
1996 | |
1933 | |
1997 | /* |
1934 | /* |
1998 | * present_in_ob (type, str, object) searches for any objects with |
1935 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2006 | * str is the string to match against. Note that we match against |
1943 | * str is the string to match against. Note that we match against |
2007 | * the object name, not the archetype name. this is so that the |
1944 | * the object name, not the archetype name. this is so that the |
2008 | * spell code can use one object type (force), but change it's name |
1945 | * spell code can use one object type (force), but change it's name |
2009 | * to be unique. |
1946 | * to be unique. |
2010 | */ |
1947 | */ |
2011 | |
|
|
2012 | object * |
1948 | object * |
2013 | present_in_ob_by_name (int type, const char *str, const object *op) |
1949 | present_in_ob_by_name (int type, const char *str, const object *op) |
2014 | { |
1950 | { |
2015 | object * |
|
|
2016 | tmp; |
|
|
2017 | |
|
|
2018 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1951 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2019 | { |
|
|
2020 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1952 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2021 | return tmp; |
1953 | return tmp; |
2022 | } |
1954 | |
2023 | return NULL; |
1955 | return 0; |
2024 | } |
1956 | } |
2025 | |
1957 | |
2026 | /* |
1958 | /* |
2027 | * present_arch_in_ob(archetype, object) searches for any objects with |
1959 | * present_arch_in_ob(archetype, object) searches for any objects with |
2028 | * a matching archetype in the inventory of the given object. |
1960 | * a matching archetype in the inventory of the given object. |
2029 | * The first matching object is returned, or NULL if none. |
1961 | * The first matching object is returned, or NULL if none. |
2030 | */ |
1962 | */ |
2031 | |
|
|
2032 | object * |
1963 | object * |
2033 | present_arch_in_ob (const archetype *at, const object *op) |
1964 | present_arch_in_ob (const archetype *at, const object *op) |
2034 | { |
1965 | { |
2035 | object * |
|
|
2036 | tmp; |
|
|
2037 | |
|
|
2038 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1966 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2039 | if (tmp->arch == at) |
1967 | if (tmp->arch == at) |
2040 | return tmp; |
1968 | return tmp; |
|
|
1969 | |
2041 | return NULL; |
1970 | return NULL; |
2042 | } |
1971 | } |
2043 | |
1972 | |
2044 | /* |
1973 | /* |
2045 | * activate recursively a flag on an object inventory |
1974 | * activate recursively a flag on an object inventory |
2046 | */ |
1975 | */ |
2047 | void |
1976 | void |
2048 | flag_inv (object *op, int flag) |
1977 | flag_inv (object *op, int flag) |
2049 | { |
1978 | { |
2050 | object * |
|
|
2051 | tmp; |
|
|
2052 | |
|
|
2053 | if (op->inv) |
1979 | if (op->inv) |
2054 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1980 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2055 | { |
1981 | { |
2056 | SET_FLAG (tmp, flag); |
1982 | SET_FLAG (tmp, flag); |
2057 | flag_inv (tmp, flag); |
1983 | flag_inv (tmp, flag); |
2058 | } |
1984 | } |
2059 | } /* |
1985 | } |
|
|
1986 | |
|
|
1987 | /* |
2060 | * desactivate recursively a flag on an object inventory |
1988 | * deactivate recursively a flag on an object inventory |
2061 | */ |
1989 | */ |
2062 | void |
1990 | void |
2063 | unflag_inv (object *op, int flag) |
1991 | unflag_inv (object *op, int flag) |
2064 | { |
1992 | { |
2065 | object * |
|
|
2066 | tmp; |
|
|
2067 | |
|
|
2068 | if (op->inv) |
1993 | if (op->inv) |
2069 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1994 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2070 | { |
1995 | { |
2071 | CLEAR_FLAG (tmp, flag); |
1996 | CLEAR_FLAG (tmp, flag); |
2072 | unflag_inv (tmp, flag); |
1997 | unflag_inv (tmp, flag); |
2073 | } |
1998 | } |
2074 | } |
|
|
2075 | |
|
|
2076 | /* |
|
|
2077 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2078 | * all it's inventory (recursively). |
|
|
2079 | * If checksums are used, a player will get set_cheat called for |
|
|
2080 | * him/her-self and all object carried by a call to this function. |
|
|
2081 | */ |
|
|
2082 | |
|
|
2083 | void |
|
|
2084 | set_cheat (object *op) |
|
|
2085 | { |
|
|
2086 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
2087 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
2088 | } |
1999 | } |
2089 | |
2000 | |
2090 | /* |
2001 | /* |
2091 | * find_free_spot(object, map, x, y, start, stop) will search for |
2002 | * find_free_spot(object, map, x, y, start, stop) will search for |
2092 | * a spot at the given map and coordinates which will be able to contain |
2003 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2106 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2017 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2107 | * to know if the space in question will block the object. We can't use |
2018 | * to know if the space in question will block the object. We can't use |
2108 | * the archetype because that isn't correct if the monster has been |
2019 | * the archetype because that isn't correct if the monster has been |
2109 | * customized, changed states, etc. |
2020 | * customized, changed states, etc. |
2110 | */ |
2021 | */ |
2111 | |
|
|
2112 | int |
2022 | int |
2113 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2023 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2114 | { |
2024 | { |
2115 | int |
|
|
2116 | i, |
|
|
2117 | index = 0, flag; |
2025 | int index = 0, flag; |
2118 | static int |
|
|
2119 | altern[SIZEOFFREE]; |
2026 | int altern[SIZEOFFREE]; |
2120 | |
2027 | |
2121 | for (i = start; i < stop; i++) |
2028 | for (int i = start; i < stop; i++) |
2122 | { |
2029 | { |
2123 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2030 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2124 | if (!flag) |
2031 | if (!flag) |
2125 | altern[index++] = i; |
2032 | altern [index++] = i; |
2126 | |
2033 | |
2127 | /* Basically, if we find a wall on a space, we cut down the search size. |
2034 | /* Basically, if we find a wall on a space, we cut down the search size. |
2128 | * In this way, we won't return spaces that are on another side of a wall. |
2035 | * In this way, we won't return spaces that are on another side of a wall. |
2129 | * This mostly work, but it cuts down the search size in all directions - |
2036 | * This mostly work, but it cuts down the search size in all directions - |
2130 | * if the space being examined only has a wall to the north and empty |
2037 | * if the space being examined only has a wall to the north and empty |
2131 | * spaces in all the other directions, this will reduce the search space |
2038 | * spaces in all the other directions, this will reduce the search space |
2132 | * to only the spaces immediately surrounding the target area, and |
2039 | * to only the spaces immediately surrounding the target area, and |
2133 | * won't look 2 spaces south of the target space. |
2040 | * won't look 2 spaces south of the target space. |
2134 | */ |
2041 | */ |
2135 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2042 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2136 | stop = maxfree[i]; |
2043 | stop = maxfree[i]; |
2137 | } |
2044 | } |
|
|
2045 | |
2138 | if (!index) |
2046 | if (!index) |
2139 | return -1; |
2047 | return -1; |
|
|
2048 | |
2140 | return altern[RANDOM () % index]; |
2049 | return altern [rndm (index)]; |
2141 | } |
2050 | } |
2142 | |
2051 | |
2143 | /* |
2052 | /* |
2144 | * find_first_free_spot(archetype, maptile, x, y) works like |
2053 | * find_first_free_spot(archetype, maptile, x, y) works like |
2145 | * find_free_spot(), but it will search max number of squares. |
2054 | * find_free_spot(), but it will search max number of squares. |
2146 | * But it will return the first available spot, not a random choice. |
2055 | * But it will return the first available spot, not a random choice. |
2147 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2056 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2148 | */ |
2057 | */ |
2149 | |
|
|
2150 | int |
2058 | int |
2151 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2059 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2152 | { |
2060 | { |
2153 | int |
|
|
2154 | i; |
|
|
2155 | |
|
|
2156 | for (i = 0; i < SIZEOFFREE; i++) |
2061 | for (int i = 0; i < SIZEOFFREE; i++) |
2157 | { |
|
|
2158 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2062 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2159 | return i; |
2063 | return i; |
2160 | } |
2064 | |
2161 | return -1; |
2065 | return -1; |
2162 | } |
2066 | } |
2163 | |
2067 | |
2164 | /* |
2068 | /* |
2165 | * The function permute(arr, begin, end) randomly reorders the array |
2069 | * The function permute(arr, begin, end) randomly reorders the array |
2166 | * arr[begin..end-1]. |
2070 | * arr[begin..end-1]. |
|
|
2071 | * now uses a fisher-yates shuffle, old permute was broken |
2167 | */ |
2072 | */ |
2168 | static void |
2073 | static void |
2169 | permute (int *arr, int begin, int end) |
2074 | permute (int *arr, int begin, int end) |
2170 | { |
2075 | { |
2171 | int |
2076 | arr += begin; |
2172 | i, |
|
|
2173 | j, |
|
|
2174 | tmp, |
|
|
2175 | len; |
|
|
2176 | |
|
|
2177 | len = end - begin; |
2077 | end -= begin; |
2178 | for (i = begin; i < end; i++) |
|
|
2179 | { |
|
|
2180 | j = begin + RANDOM () % len; |
|
|
2181 | |
2078 | |
2182 | tmp = arr[i]; |
2079 | while (--end) |
2183 | arr[i] = arr[j]; |
2080 | swap (arr [end], arr [rndm (end + 1)]); |
2184 | arr[j] = tmp; |
|
|
2185 | } |
|
|
2186 | } |
2081 | } |
2187 | |
2082 | |
2188 | /* new function to make monster searching more efficient, and effective! |
2083 | /* new function to make monster searching more efficient, and effective! |
2189 | * This basically returns a randomized array (in the passed pointer) of |
2084 | * This basically returns a randomized array (in the passed pointer) of |
2190 | * the spaces to find monsters. In this way, it won't always look for |
2085 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2193 | * the 3x3 area will be searched, just not in a predictable order. |
2088 | * the 3x3 area will be searched, just not in a predictable order. |
2194 | */ |
2089 | */ |
2195 | void |
2090 | void |
2196 | get_search_arr (int *search_arr) |
2091 | get_search_arr (int *search_arr) |
2197 | { |
2092 | { |
2198 | int |
2093 | int i; |
2199 | i; |
|
|
2200 | |
2094 | |
2201 | for (i = 0; i < SIZEOFFREE; i++) |
2095 | for (i = 0; i < SIZEOFFREE; i++) |
2202 | { |
|
|
2203 | search_arr[i] = i; |
2096 | search_arr[i] = i; |
2204 | } |
|
|
2205 | |
2097 | |
2206 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2098 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2207 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2099 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2208 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2100 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2209 | } |
2101 | } |
… | |
… | |
2218 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2110 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2219 | * is actually want is going to try and move there. We need this info |
2111 | * is actually want is going to try and move there. We need this info |
2220 | * because we have to know what movement the thing looking to move |
2112 | * because we have to know what movement the thing looking to move |
2221 | * there is capable of. |
2113 | * there is capable of. |
2222 | */ |
2114 | */ |
2223 | |
|
|
2224 | int |
2115 | int |
2225 | find_dir (maptile *m, int x, int y, object *exclude) |
2116 | find_dir (maptile *m, int x, int y, object *exclude) |
2226 | { |
2117 | { |
2227 | int |
|
|
2228 | i, |
|
|
2229 | max = SIZEOFFREE, mflags; |
2118 | int i, max = SIZEOFFREE, mflags; |
2230 | |
2119 | |
2231 | sint16 nx, ny; |
2120 | sint16 nx, ny; |
2232 | object * |
2121 | object *tmp; |
2233 | tmp; |
|
|
2234 | maptile * |
2122 | maptile *mp; |
2235 | mp; |
|
|
2236 | |
2123 | |
2237 | MoveType blocked, move_type; |
2124 | MoveType blocked, move_type; |
2238 | |
2125 | |
2239 | if (exclude && exclude->head) |
2126 | if (exclude && exclude->head_ () != exclude) |
2240 | { |
2127 | { |
2241 | exclude = exclude->head; |
2128 | exclude = exclude->head; |
2242 | move_type = exclude->move_type; |
2129 | move_type = exclude->move_type; |
2243 | } |
2130 | } |
2244 | else |
2131 | else |
… | |
… | |
2252 | mp = m; |
2139 | mp = m; |
2253 | nx = x + freearr_x[i]; |
2140 | nx = x + freearr_x[i]; |
2254 | ny = y + freearr_y[i]; |
2141 | ny = y + freearr_y[i]; |
2255 | |
2142 | |
2256 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2143 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2144 | |
2257 | if (mflags & P_OUT_OF_MAP) |
2145 | if (mflags & P_OUT_OF_MAP) |
2258 | { |
|
|
2259 | max = maxfree[i]; |
2146 | max = maxfree[i]; |
2260 | } |
|
|
2261 | else |
2147 | else |
2262 | { |
2148 | { |
2263 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2149 | mapspace &ms = mp->at (nx, ny); |
|
|
2150 | |
|
|
2151 | blocked = ms.move_block; |
2264 | |
2152 | |
2265 | if ((move_type & blocked) == move_type) |
2153 | if ((move_type & blocked) == move_type) |
2266 | { |
|
|
2267 | max = maxfree[i]; |
2154 | max = maxfree[i]; |
2268 | } |
|
|
2269 | else if (mflags & P_IS_ALIVE) |
2155 | else if (mflags & P_IS_ALIVE) |
2270 | { |
2156 | { |
2271 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2157 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2272 | { |
2158 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2273 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2159 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2274 | { |
|
|
2275 | break; |
2160 | break; |
2276 | } |
2161 | |
2277 | } |
|
|
2278 | if (tmp) |
2162 | if (tmp) |
2279 | { |
|
|
2280 | return freedir[i]; |
2163 | return freedir[i]; |
2281 | } |
|
|
2282 | } |
2164 | } |
2283 | } |
2165 | } |
2284 | } |
2166 | } |
|
|
2167 | |
2285 | return 0; |
2168 | return 0; |
2286 | } |
2169 | } |
2287 | |
2170 | |
2288 | /* |
2171 | /* |
2289 | * distance(object 1, object 2) will return the square of the |
2172 | * distance(object 1, object 2) will return the square of the |
2290 | * distance between the two given objects. |
2173 | * distance between the two given objects. |
2291 | */ |
2174 | */ |
2292 | |
|
|
2293 | int |
2175 | int |
2294 | distance (const object *ob1, const object *ob2) |
2176 | distance (const object *ob1, const object *ob2) |
2295 | { |
2177 | { |
2296 | int |
|
|
2297 | i; |
|
|
2298 | |
|
|
2299 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2178 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2300 | return i; |
|
|
2301 | } |
2179 | } |
2302 | |
2180 | |
2303 | /* |
2181 | /* |
2304 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2182 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2305 | * an object which has subtracted the x and y coordinates of another |
2183 | * an object which has subtracted the x and y coordinates of another |
2306 | * object, needs to travel toward it. |
2184 | * object, needs to travel toward it. |
2307 | */ |
2185 | */ |
2308 | |
|
|
2309 | int |
2186 | int |
2310 | find_dir_2 (int x, int y) |
2187 | find_dir_2 (int x, int y) |
2311 | { |
2188 | { |
2312 | int |
2189 | int q; |
2313 | q; |
|
|
2314 | |
2190 | |
2315 | if (y) |
2191 | if (y) |
2316 | q = x * 100 / y; |
2192 | q = x * 100 / y; |
2317 | else if (x) |
2193 | else if (x) |
2318 | q = -300 * x; |
2194 | q = -300 * x; |
… | |
… | |
2343 | |
2219 | |
2344 | return 3; |
2220 | return 3; |
2345 | } |
2221 | } |
2346 | |
2222 | |
2347 | /* |
2223 | /* |
2348 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2349 | * the "absolute" direction of a number (it actually takes care of |
|
|
2350 | * "overflow" in previous calculations of a direction). |
|
|
2351 | */ |
|
|
2352 | |
|
|
2353 | int |
|
|
2354 | absdir (int d) |
|
|
2355 | { |
|
|
2356 | while (d < 1) |
|
|
2357 | d += 8; |
|
|
2358 | while (d > 8) |
|
|
2359 | d -= 8; |
|
|
2360 | return d; |
|
|
2361 | } |
|
|
2362 | |
|
|
2363 | /* |
|
|
2364 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2224 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2365 | * between two directions (which are expected to be absolute (see absdir()) |
2225 | * between two directions (which are expected to be absolute (see absdir()) |
2366 | */ |
2226 | */ |
2367 | |
|
|
2368 | int |
2227 | int |
2369 | dirdiff (int dir1, int dir2) |
2228 | dirdiff (int dir1, int dir2) |
2370 | { |
2229 | { |
2371 | int |
2230 | int d; |
2372 | d; |
|
|
2373 | |
2231 | |
2374 | d = abs (dir1 - dir2); |
2232 | d = abs (dir1 - dir2); |
2375 | if (d > 4) |
2233 | if (d > 4) |
2376 | d = 8 - d; |
2234 | d = 8 - d; |
|
|
2235 | |
2377 | return d; |
2236 | return d; |
2378 | } |
2237 | } |
2379 | |
2238 | |
2380 | /* peterm: |
2239 | /* peterm: |
2381 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2240 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2384 | * This basically means that if direction is 15, then it could either go |
2243 | * This basically means that if direction is 15, then it could either go |
2385 | * direction 4, 14, or 16 to get back to where we are. |
2244 | * direction 4, 14, or 16 to get back to where we are. |
2386 | * Moved from spell_util.c to object.c with the other related direction |
2245 | * Moved from spell_util.c to object.c with the other related direction |
2387 | * functions. |
2246 | * functions. |
2388 | */ |
2247 | */ |
2389 | |
|
|
2390 | int |
|
|
2391 | reduction_dir[SIZEOFFREE][3] = { |
2248 | int reduction_dir[SIZEOFFREE][3] = { |
2392 | {0, 0, 0}, /* 0 */ |
2249 | {0, 0, 0}, /* 0 */ |
2393 | {0, 0, 0}, /* 1 */ |
2250 | {0, 0, 0}, /* 1 */ |
2394 | {0, 0, 0}, /* 2 */ |
2251 | {0, 0, 0}, /* 2 */ |
2395 | {0, 0, 0}, /* 3 */ |
2252 | {0, 0, 0}, /* 3 */ |
2396 | {0, 0, 0}, /* 4 */ |
2253 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2444 | * find a path to that monster that we found. If not, |
2301 | * find a path to that monster that we found. If not, |
2445 | * we don't bother going toward it. Returns 1 if we |
2302 | * we don't bother going toward it. Returns 1 if we |
2446 | * can see a direct way to get it |
2303 | * can see a direct way to get it |
2447 | * Modified to be map tile aware -.MSW |
2304 | * Modified to be map tile aware -.MSW |
2448 | */ |
2305 | */ |
2449 | |
|
|
2450 | |
|
|
2451 | int |
2306 | int |
2452 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2307 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2453 | { |
2308 | { |
2454 | sint16 dx, dy; |
2309 | sint16 dx, dy; |
2455 | int |
|
|
2456 | mflags; |
2310 | int mflags; |
2457 | |
2311 | |
2458 | if (dir < 0) |
2312 | if (dir < 0) |
2459 | return 0; /* exit condition: invalid direction */ |
2313 | return 0; /* exit condition: invalid direction */ |
2460 | |
2314 | |
2461 | dx = x + freearr_x[dir]; |
2315 | dx = x + freearr_x[dir]; |
… | |
… | |
2474 | return 0; |
2328 | return 0; |
2475 | |
2329 | |
2476 | /* yes, can see. */ |
2330 | /* yes, can see. */ |
2477 | if (dir < 9) |
2331 | if (dir < 9) |
2478 | return 1; |
2332 | return 1; |
|
|
2333 | |
2479 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2334 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2480 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2335 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2336 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2481 | } |
2337 | } |
2482 | |
|
|
2483 | |
|
|
2484 | |
2338 | |
2485 | /* |
2339 | /* |
2486 | * can_pick(picker, item): finds out if an object is possible to be |
2340 | * can_pick(picker, item): finds out if an object is possible to be |
2487 | * picked up by the picker. Returnes 1 if it can be |
2341 | * picked up by the picker. Returnes 1 if it can be |
2488 | * picked up, otherwise 0. |
2342 | * picked up, otherwise 0. |
… | |
… | |
2490 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2344 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2491 | * core dumps if they do. |
2345 | * core dumps if they do. |
2492 | * |
2346 | * |
2493 | * Add a check so we can't pick up invisible objects (0.93.8) |
2347 | * Add a check so we can't pick up invisible objects (0.93.8) |
2494 | */ |
2348 | */ |
2495 | |
|
|
2496 | int |
2349 | int |
2497 | can_pick (const object *who, const object *item) |
2350 | can_pick (const object *who, const object *item) |
2498 | { |
2351 | { |
2499 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2352 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2500 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2353 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2501 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2354 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2502 | } |
2355 | } |
2503 | |
2356 | |
2504 | |
|
|
2505 | /* |
2357 | /* |
2506 | * create clone from object to another |
2358 | * create clone from object to another |
2507 | */ |
2359 | */ |
2508 | object * |
2360 | object * |
2509 | object_create_clone (object *asrc) |
2361 | object_create_clone (object *asrc) |
2510 | { |
2362 | { |
2511 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2363 | object *dst = 0, *tmp, *src, *prev, *item; |
2512 | |
2364 | |
2513 | if (!asrc) |
2365 | if (!asrc) |
2514 | return 0; |
2366 | return 0; |
2515 | |
2367 | |
2516 | src = asrc; |
|
|
2517 | if (src->head) |
|
|
2518 | src = src->head; |
2368 | src = asrc->head_ (); |
2519 | |
2369 | |
2520 | prev = 0; |
2370 | prev = 0; |
2521 | for (part = src; part; part = part->more) |
2371 | for (object *part = src; part; part = part->more) |
2522 | { |
2372 | { |
2523 | tmp = object::create (); |
2373 | tmp = part->clone (); |
2524 | part->copy_to (tmp); |
|
|
2525 | tmp->x -= src->x; |
2374 | tmp->x -= src->x; |
2526 | tmp->y -= src->y; |
2375 | tmp->y -= src->y; |
2527 | |
2376 | |
2528 | if (!part->head) |
2377 | if (!part->head) |
2529 | { |
2378 | { |
2530 | dst = tmp; |
2379 | dst = tmp; |
2531 | tmp->head = 0; |
2380 | tmp->head = 0; |
2532 | } |
2381 | } |
2533 | else |
2382 | else |
2534 | { |
|
|
2535 | tmp->head = dst; |
2383 | tmp->head = dst; |
2536 | } |
|
|
2537 | |
2384 | |
2538 | tmp->more = 0; |
2385 | tmp->more = 0; |
2539 | |
2386 | |
2540 | if (prev) |
2387 | if (prev) |
2541 | prev->more = tmp; |
2388 | prev->more = tmp; |
… | |
… | |
2545 | |
2392 | |
2546 | for (item = src->inv; item; item = item->below) |
2393 | for (item = src->inv; item; item = item->below) |
2547 | insert_ob_in_ob (object_create_clone (item), dst); |
2394 | insert_ob_in_ob (object_create_clone (item), dst); |
2548 | |
2395 | |
2549 | return dst; |
2396 | return dst; |
2550 | } |
|
|
2551 | |
|
|
2552 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2553 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2554 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2555 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2556 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2557 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2558 | |
|
|
2559 | object * |
|
|
2560 | load_object_str (const char *obstr) |
|
|
2561 | { |
|
|
2562 | object *op; |
|
|
2563 | char filename[MAX_BUF]; |
|
|
2564 | |
|
|
2565 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2566 | |
|
|
2567 | FILE *tempfile = fopen (filename, "w"); |
|
|
2568 | |
|
|
2569 | if (tempfile == NULL) |
|
|
2570 | { |
|
|
2571 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2572 | return NULL; |
|
|
2573 | } |
|
|
2574 | |
|
|
2575 | fprintf (tempfile, obstr); |
|
|
2576 | fclose (tempfile); |
|
|
2577 | |
|
|
2578 | op = object::create (); |
|
|
2579 | |
|
|
2580 | object_thawer thawer (filename); |
|
|
2581 | |
|
|
2582 | if (thawer) |
|
|
2583 | load_object (thawer, op, 0); |
|
|
2584 | |
|
|
2585 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2586 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2587 | |
|
|
2588 | return op; |
|
|
2589 | } |
2397 | } |
2590 | |
2398 | |
2591 | /* This returns the first object in who's inventory that |
2399 | /* This returns the first object in who's inventory that |
2592 | * has the same type and subtype match. |
2400 | * has the same type and subtype match. |
2593 | * returns NULL if no match. |
2401 | * returns NULL if no match. |
2594 | */ |
2402 | */ |
2595 | object * |
2403 | object * |
2596 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2404 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2597 | { |
2405 | { |
2598 | object *tmp; |
|
|
2599 | |
|
|
2600 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2406 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2601 | if (tmp->type == type && tmp->subtype == subtype) |
2407 | if (tmp->type == type && tmp->subtype == subtype) |
2602 | return tmp; |
2408 | return tmp; |
2603 | |
2409 | |
2604 | return NULL; |
2410 | return 0; |
2605 | } |
2411 | } |
2606 | |
2412 | |
2607 | /* If ob has a field named key, return the link from the list, |
2413 | /* If ob has a field named key, return the link from the list, |
2608 | * otherwise return NULL. |
2414 | * otherwise return NULL. |
2609 | * |
2415 | * |
… | |
… | |
2611 | * do the desired thing. |
2417 | * do the desired thing. |
2612 | */ |
2418 | */ |
2613 | key_value * |
2419 | key_value * |
2614 | get_ob_key_link (const object *ob, const char *key) |
2420 | get_ob_key_link (const object *ob, const char *key) |
2615 | { |
2421 | { |
2616 | key_value *link; |
|
|
2617 | |
|
|
2618 | for (link = ob->key_values; link != NULL; link = link->next) |
2422 | for (key_value *link = ob->key_values; link; link = link->next) |
2619 | if (link->key == key) |
2423 | if (link->key == key) |
2620 | return link; |
2424 | return link; |
2621 | |
2425 | |
2622 | return NULL; |
2426 | return 0; |
2623 | } |
2427 | } |
2624 | |
2428 | |
2625 | /* |
2429 | /* |
2626 | * Returns the value of op has an extra_field for key, or NULL. |
2430 | * Returns the value of op has an extra_field for key, or NULL. |
2627 | * |
2431 | * |
… | |
… | |
2652 | if (link->key == canonical_key) |
2456 | if (link->key == canonical_key) |
2653 | return link->value; |
2457 | return link->value; |
2654 | |
2458 | |
2655 | return 0; |
2459 | return 0; |
2656 | } |
2460 | } |
2657 | |
|
|
2658 | |
2461 | |
2659 | /* |
2462 | /* |
2660 | * Updates the canonical_key in op to value. |
2463 | * Updates the canonical_key in op to value. |
2661 | * |
2464 | * |
2662 | * canonical_key is a shared string (value doesn't have to be). |
2465 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2667 | * Returns TRUE on success. |
2470 | * Returns TRUE on success. |
2668 | */ |
2471 | */ |
2669 | int |
2472 | int |
2670 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2473 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2671 | { |
2474 | { |
2672 | key_value * |
|
|
2673 | field = NULL, *last = NULL; |
2475 | key_value *field = NULL, *last = NULL; |
2674 | |
2476 | |
2675 | for (field = op->key_values; field != NULL; field = field->next) |
2477 | for (field = op->key_values; field != NULL; field = field->next) |
2676 | { |
2478 | { |
2677 | if (field->key != canonical_key) |
2479 | if (field->key != canonical_key) |
2678 | { |
2480 | { |
… | |
… | |
2687 | /* Basically, if the archetype has this key set, |
2489 | /* Basically, if the archetype has this key set, |
2688 | * we need to store the null value so when we save |
2490 | * we need to store the null value so when we save |
2689 | * it, we save the empty value so that when we load, |
2491 | * it, we save the empty value so that when we load, |
2690 | * we get this value back again. |
2492 | * we get this value back again. |
2691 | */ |
2493 | */ |
2692 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2494 | if (get_ob_key_link (op->arch, canonical_key)) |
2693 | field->value = 0; |
2495 | field->value = 0; |
2694 | else |
2496 | else |
2695 | { |
2497 | { |
2696 | if (last) |
2498 | if (last) |
2697 | last->next = field->next; |
2499 | last->next = field->next; |
… | |
… | |
2706 | /* IF we get here, key doesn't exist */ |
2508 | /* IF we get here, key doesn't exist */ |
2707 | |
2509 | |
2708 | /* No field, we'll have to add it. */ |
2510 | /* No field, we'll have to add it. */ |
2709 | |
2511 | |
2710 | if (!add_key) |
2512 | if (!add_key) |
2711 | { |
|
|
2712 | return FALSE; |
2513 | return FALSE; |
2713 | } |
2514 | |
2714 | /* There isn't any good reason to store a null |
2515 | /* There isn't any good reason to store a null |
2715 | * value in the key/value list. If the archetype has |
2516 | * value in the key/value list. If the archetype has |
2716 | * this key, then we should also have it, so shouldn't |
2517 | * this key, then we should also have it, so shouldn't |
2717 | * be here. If user wants to store empty strings, |
2518 | * be here. If user wants to store empty strings, |
2718 | * should pass in "" |
2519 | * should pass in "" |
… | |
… | |
2767 | } |
2568 | } |
2768 | else |
2569 | else |
2769 | item = item->env; |
2570 | item = item->env; |
2770 | } |
2571 | } |
2771 | |
2572 | |
|
|
2573 | const char * |
|
|
2574 | object::flag_desc (char *desc, int len) const |
|
|
2575 | { |
|
|
2576 | char *p = desc; |
|
|
2577 | bool first = true; |
|
|
2578 | |
|
|
2579 | *p = 0; |
|
|
2580 | |
|
|
2581 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2582 | { |
|
|
2583 | if (len <= 10) // magic constant! |
|
|
2584 | { |
|
|
2585 | snprintf (p, len, ",..."); |
|
|
2586 | break; |
|
|
2587 | } |
|
|
2588 | |
|
|
2589 | if (flag [i]) |
|
|
2590 | { |
|
|
2591 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2592 | len -= cnt; |
|
|
2593 | p += cnt; |
|
|
2594 | first = false; |
|
|
2595 | } |
|
|
2596 | } |
|
|
2597 | |
|
|
2598 | return desc; |
|
|
2599 | } |
|
|
2600 | |
2772 | // return a suitable string describing an objetc in enough detail to find it |
2601 | // return a suitable string describing an object in enough detail to find it |
2773 | const char * |
2602 | const char * |
2774 | object::debug_desc (char *info) const |
2603 | object::debug_desc (char *info) const |
2775 | { |
2604 | { |
|
|
2605 | char flagdesc[512]; |
2776 | char info2[256 * 3]; |
2606 | char info2[256 * 4]; |
2777 | char *p = info; |
2607 | char *p = info; |
2778 | |
2608 | |
2779 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2609 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2780 | count, |
2610 | count, uuid.seq, |
2781 | &name, |
2611 | &name, |
2782 | title ? " " : "", |
2612 | title ? "\",title:\"" : "", |
2783 | title ? (const char *)title : ""); |
2613 | title ? (const char *)title : "", |
|
|
2614 | flag_desc (flagdesc, 512), type); |
2784 | |
2615 | |
2785 | if (env) |
2616 | if (env) |
2786 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2617 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2787 | |
2618 | |
2788 | if (map) |
2619 | if (map) |
2789 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2620 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2790 | |
2621 | |
2791 | return info; |
2622 | return info; |
2792 | } |
2623 | } |
2793 | |
2624 | |
2794 | const char * |
2625 | const char * |
2795 | object::debug_desc () const |
2626 | object::debug_desc () const |
2796 | { |
2627 | { |
2797 | static char info[256 * 3]; |
2628 | static char info[3][256 * 4]; |
|
|
2629 | static int info_idx; |
|
|
2630 | |
2798 | return debug_desc (info); |
2631 | return debug_desc (info [++info_idx % 3]); |
2799 | } |
2632 | } |
2800 | |
2633 | |
|
|
2634 | struct region * |
|
|
2635 | object::region () const |
|
|
2636 | { |
|
|
2637 | return map ? map->region (x, y) |
|
|
2638 | : region::default_region (); |
|
|
2639 | } |
|
|
2640 | |
|
|
2641 | const materialtype_t * |
|
|
2642 | object::dominant_material () const |
|
|
2643 | { |
|
|
2644 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2645 | return mt; |
|
|
2646 | |
|
|
2647 | return name_to_material (shstr_unknown); |
|
|
2648 | } |
|
|
2649 | |
|
|
2650 | void |
|
|
2651 | object::open_container (object *new_container) |
|
|
2652 | { |
|
|
2653 | if (container == new_container) |
|
|
2654 | return; |
|
|
2655 | |
|
|
2656 | if (object *old_container = container) |
|
|
2657 | { |
|
|
2658 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2659 | return; |
|
|
2660 | |
|
|
2661 | #if 0 |
|
|
2662 | // remove the "Close old_container" object. |
|
|
2663 | if (object *closer = old_container->inv) |
|
|
2664 | if (closer->type == CLOSE_CON) |
|
|
2665 | closer->destroy (); |
|
|
2666 | #endif |
|
|
2667 | |
|
|
2668 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2669 | container = 0; |
|
|
2670 | |
|
|
2671 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2672 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2673 | play_sound (sound_find ("chest_close")); |
|
|
2674 | } |
|
|
2675 | |
|
|
2676 | if (new_container) |
|
|
2677 | { |
|
|
2678 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2679 | return; |
|
|
2680 | |
|
|
2681 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2682 | #if 0 |
|
|
2683 | // insert the "Close Container" object. |
|
|
2684 | if (archetype *closer = new_container->other_arch) |
|
|
2685 | { |
|
|
2686 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2687 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2688 | new_container->insert (closer); |
|
|
2689 | } |
|
|
2690 | #endif |
|
|
2691 | |
|
|
2692 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2693 | |
|
|
2694 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2695 | container = new_container; |
|
|
2696 | |
|
|
2697 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2698 | esrv_send_inventory (this, new_container); |
|
|
2699 | play_sound (sound_find ("chest_open")); |
|
|
2700 | } |
|
|
2701 | } |
|
|
2702 | |
|
|
2703 | object * |
|
|
2704 | object::force_find (const shstr name) |
|
|
2705 | { |
|
|
2706 | /* cycle through his inventory to look for the MARK we want to |
|
|
2707 | * place |
|
|
2708 | */ |
|
|
2709 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2710 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2711 | return splay (tmp); |
|
|
2712 | |
|
|
2713 | return 0; |
|
|
2714 | } |
|
|
2715 | |
|
|
2716 | void |
|
|
2717 | object::force_add (const shstr name, int duration) |
|
|
2718 | { |
|
|
2719 | if (object *force = force_find (name)) |
|
|
2720 | force->destroy (); |
|
|
2721 | |
|
|
2722 | object *force = get_archetype (FORCE_NAME); |
|
|
2723 | |
|
|
2724 | force->slaying = name; |
|
|
2725 | force->stats.food = 1; |
|
|
2726 | force->speed_left = -1.f; |
|
|
2727 | |
|
|
2728 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2729 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2730 | force->flag [FLAG_APPLIED] = true; |
|
|
2731 | |
|
|
2732 | insert (force); |
|
|
2733 | } |
|
|
2734 | |
|
|
2735 | void |
|
|
2736 | object::play_sound (faceidx sound) const |
|
|
2737 | { |
|
|
2738 | if (!sound) |
|
|
2739 | return; |
|
|
2740 | |
|
|
2741 | if (flag [FLAG_REMOVED]) |
|
|
2742 | return; |
|
|
2743 | |
|
|
2744 | if (env) |
|
|
2745 | { |
|
|
2746 | if (object *pl = in_player ()) |
|
|
2747 | pl->contr->play_sound (sound); |
|
|
2748 | } |
|
|
2749 | else |
|
|
2750 | map->play_sound (sound, x, y); |
|
|
2751 | } |
|
|
2752 | |