1 | /* |
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2 | * static char *rcsid_object_c = |
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3 | * "$Id: object.C,v 1.20 2006/09/08 18:26:22 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
30 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
31 | variable. */ |
26 | variable. */ |
32 | #include <global.h> |
27 | #include <global.h> |
33 | #ifndef WIN32 /* ---win32 exclude headers */ |
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34 | #include <stdio.h> |
28 | #include <stdio.h> |
35 | #include <sys/types.h> |
29 | #include <sys/types.h> |
36 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
37 | #endif /* win32 */ |
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38 | #include <object.h> |
31 | #include <object.h> |
39 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
40 | #include <skills.h> |
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41 | #include <loader.h> |
33 | #include <loader.h> |
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34 | |
42 | int nrofallocobjects = 0; |
35 | int nrofallocobjects = 0; |
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36 | static UUID uuid; |
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37 | const uint64 UUID_SKIP = 1<<19; |
43 | |
38 | |
44 | object *objects; /* Pointer to the list of used objects */ |
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45 | object *active_objects; /* List of active objects that need to be processed */ |
39 | object *active_objects; /* List of active objects that need to be processed */ |
46 | |
40 | |
47 | short freearr_x[SIZEOFFREE]= |
41 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
48 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
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49 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
42 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
50 | short freearr_y[SIZEOFFREE]= |
43 | }; |
51 | {0,-1,-1,0,1,1,1,0,-1,-2,-2,-2,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2, |
44 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
52 | -3,-3,-3,-3,-2,-1,0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3}; |
45 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
53 | int maxfree[SIZEOFFREE]= |
46 | }; |
54 | {0,9,10,13,14,17,18,21,22,25,26,27,30,31,32,33,36,37,39,39,42,43,44,45, |
47 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
55 | 48,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49}; |
48 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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49 | }; |
56 | int freedir[SIZEOFFREE]= { |
50 | int freedir[SIZEOFFREE] = { |
57 | 0,1,2,3,4,5,6,7,8,1,2,2,2,3,4,4,4,5,6,6,6,7,8,8,8, |
51 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
58 | 1,2,2,2,2,2,3,4,4,4,4,4,5,6,6,6,6,6,7,8,8,8,8,8}; |
52 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
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53 | }; |
59 | |
54 | |
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55 | static void |
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56 | write_uuid (void) |
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57 | { |
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58 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
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59 | |
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60 | sprintf (filename1, "%s/uuid", settings.localdir); |
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61 | sprintf (filename2, "%s/uuid~", settings.localdir); |
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62 | |
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63 | FILE *fp; |
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64 | |
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65 | if (!(fp = fopen (filename2, "w"))) |
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66 | { |
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67 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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68 | return; |
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69 | } |
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70 | |
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71 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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72 | fclose (fp); |
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73 | rename (filename2, filename1); |
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74 | } |
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75 | |
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76 | static void |
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77 | read_uuid (void) |
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78 | { |
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79 | char filename[MAX_BUF]; |
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80 | |
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81 | sprintf (filename, "%s/uuid", settings.localdir); |
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82 | |
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83 | FILE *fp; |
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84 | |
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85 | if (!(fp = fopen (filename, "r"))) |
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86 | { |
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87 | if (errno == ENOENT) |
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88 | { |
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89 | LOG (llevInfo, "RESET uid to 1\n"); |
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90 | uuid.seq = 0; |
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91 | write_uuid (); |
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92 | return; |
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93 | } |
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94 | |
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95 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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96 | _exit (1); |
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97 | } |
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98 | |
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99 | int version; |
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100 | unsigned long long uid; |
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101 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
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102 | { |
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103 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
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104 | _exit (1); |
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105 | } |
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106 | |
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107 | uuid.seq = uid; |
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108 | write_uuid (); |
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109 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
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110 | fclose (fp); |
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111 | } |
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112 | |
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113 | UUID |
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114 | gen_uuid () |
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115 | { |
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116 | UUID uid; |
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117 | |
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118 | uid.seq = ++uuid.seq; |
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119 | |
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120 | if (!(uuid.seq & (UUID_SKIP - 1))) |
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121 | write_uuid (); |
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122 | |
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123 | return uid; |
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124 | } |
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125 | |
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126 | void |
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127 | init_uuid () |
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128 | { |
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129 | read_uuid (); |
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130 | } |
60 | |
131 | |
61 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
132 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
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133 | static int |
62 | static int compare_ob_value_lists_one(const object * wants, const object * has) { |
134 | compare_ob_value_lists_one (const object *wants, const object *has) |
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135 | { |
63 | key_value * wants_field; |
136 | key_value *wants_field; |
64 | |
137 | |
65 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
138 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
66 | * objects with lists are rare, and lists stay short. If not, use a |
139 | * objects with lists are rare, and lists stay short. If not, use a |
67 | * different structure or at least keep the lists sorted... |
140 | * different structure or at least keep the lists sorted... |
68 | */ |
141 | */ |
69 | |
142 | |
70 | /* For each field in wants, */ |
143 | /* For each field in wants, */ |
71 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) { |
144 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
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145 | { |
72 | key_value * has_field; |
146 | key_value *has_field; |
73 | |
147 | |
74 | /* Look for a field in has with the same key. */ |
148 | /* Look for a field in has with the same key. */ |
75 | has_field = get_ob_key_link(has, wants_field->key); |
149 | has_field = get_ob_key_link (has, wants_field->key); |
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150 | |
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151 | if (has_field == NULL) |
76 | |
152 | { |
77 | if (has_field == NULL) { |
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78 | /* No field with that name. */ |
153 | /* No field with that name. */ |
79 | return FALSE; |
154 | return FALSE; |
80 | } |
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81 | |
155 | } |
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156 | |
82 | /* Found the matching field. */ |
157 | /* Found the matching field. */ |
83 | if (has_field->value != wants_field->value) { |
158 | if (has_field->value != wants_field->value) |
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159 | { |
84 | /* Values don't match, so this half of the comparison is false. */ |
160 | /* Values don't match, so this half of the comparison is false. */ |
85 | return FALSE; |
161 | return FALSE; |
86 | } |
162 | } |
87 | |
163 | |
88 | /* If we get here, we found a match. Now for the next field in wants. */ |
164 | /* If we get here, we found a match. Now for the next field in wants. */ |
89 | } |
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90 | |
165 | } |
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166 | |
91 | /* If we get here, every field in wants has a matching field in has. */ |
167 | /* If we get here, every field in wants has a matching field in has. */ |
92 | return TRUE; |
168 | return TRUE; |
93 | } |
169 | } |
94 | |
170 | |
95 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
171 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
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172 | static int |
96 | static int compare_ob_value_lists(const object * ob1, const object * ob2) { |
173 | compare_ob_value_lists (const object *ob1, const object *ob2) |
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174 | { |
97 | /* However, there may be fields in has which aren't partnered in wants, |
175 | /* However, there may be fields in has which aren't partnered in wants, |
98 | * so we need to run the comparison *twice*. :( |
176 | * so we need to run the comparison *twice*. :( |
99 | */ |
177 | */ |
100 | return compare_ob_value_lists_one(ob1, ob2) && compare_ob_value_lists_one(ob2, ob1); |
178 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
101 | } |
179 | } |
102 | |
180 | |
103 | /* Function examines the 2 objects given to it, and returns true if |
181 | /* Function examines the 2 objects given to it, and returns true if |
104 | * they can be merged together. |
182 | * they can be merged together. |
105 | * |
183 | * |
… | |
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111 | * |
189 | * |
112 | * Improvements made with merge: Better checking on potion, and also |
190 | * Improvements made with merge: Better checking on potion, and also |
113 | * check weight |
191 | * check weight |
114 | */ |
192 | */ |
115 | |
193 | |
116 | bool |
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117 | object::can_merge (object *ob1, object *ob2) |
194 | bool object::can_merge (object *ob1, object *ob2) |
118 | { |
195 | { |
119 | /* A couple quicksanity checks */ |
196 | /* A couple quicksanity checks */ |
120 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
197 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
121 | return 0; |
198 | return 0; |
122 | |
199 | |
… | |
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170 | (ob1->subtype != ob2->subtype) || |
247 | (ob1->subtype != ob2->subtype) || |
171 | (ob1->move_type != ob2->move_type) || |
248 | (ob1->move_type != ob2->move_type) || |
172 | (ob1->move_block != ob2->move_block) || |
249 | (ob1->move_block != ob2->move_block) || |
173 | (ob1->move_allow != ob2->move_allow) || |
250 | (ob1->move_allow != ob2->move_allow) || |
174 | (ob1->move_on != ob2->move_on) || |
251 | (ob1->move_on != ob2->move_on) || |
175 | (ob1->move_off != ob2->move_off) || |
252 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
176 | (ob1->move_slow != ob2->move_slow) || |
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177 | (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
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178 | return 0; |
253 | return 0; |
179 | |
254 | |
180 | /* This is really a spellbook check - really, we should |
255 | /* This is really a spellbook check - really, we should |
181 | * check all objects in the inventory. |
256 | * check all objects in the inventory. |
182 | */ |
257 | */ |
183 | if (ob1->inv || ob2->inv) |
258 | if (ob1->inv || ob2->inv) |
184 | { |
259 | { |
185 | /* if one object has inventory but the other doesn't, not equiv */ |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
186 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
187 | return 0; |
262 | return 0; |
188 | |
263 | |
189 | /* Now check to see if the two inventory objects could merge */ |
264 | /* Now check to see if the two inventory objects could merge */ |
190 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
265 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
191 | return 0; |
266 | return 0; |
192 | |
267 | |
193 | /* inventory ok - still need to check rest of this object to see |
268 | /* inventory ok - still need to check rest of this object to see |
194 | * if it is valid. |
269 | * if it is valid. |
195 | */ |
270 | */ |
196 | } |
271 | } |
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204 | |
279 | |
205 | /* Note sure why the following is the case - either the object has to |
280 | /* Note sure why the following is the case - either the object has to |
206 | * be animated or have a very low speed. Is this an attempted monster |
281 | * be animated or have a very low speed. Is this an attempted monster |
207 | * check? |
282 | * check? |
208 | */ |
283 | */ |
209 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
210 | && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
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211 | return 0; |
285 | return 0; |
212 | |
286 | |
213 | switch (ob1->type) |
287 | switch (ob1->type) |
214 | { |
288 | { |
215 | case SCROLL: |
289 | case SCROLL: |
216 | if (ob1->level != ob2->level) |
290 | if (ob1->level != ob2->level) |
217 | return 0; |
291 | return 0; |
218 | break; |
292 | break; |
219 | } |
293 | } |
220 | |
294 | |
221 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
295 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
222 | { |
296 | { |
223 | /* At least one of these has key_values. */ |
297 | /* At least one of these has key_values. */ |
224 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
298 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
225 | /* One has fields, but the other one doesn't. */ |
299 | /* One has fields, but the other one doesn't. */ |
226 | return 0; |
300 | return 0; |
227 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
228 | return 0; |
302 | return 0; |
229 | } |
303 | } |
230 | |
304 | |
231 | //TODO: generate an event or call into perl for additional checks |
305 | //TODO: generate an event or call into perl for additional checks |
232 | if (ob1->self || ob2->self) |
306 | if (ob1->self || ob2->self) |
233 | { |
307 | { |
234 | ob1->optimise (); |
308 | ob1->optimise (); |
235 | ob2->optimise (); |
309 | ob2->optimise (); |
236 | |
310 | |
237 | if (ob1->self || ob2->self) |
311 | if (ob1->self || ob2->self) |
238 | return 0; |
312 | return 0; |
239 | } |
313 | } |
240 | |
314 | |
241 | /* Everything passes, must be OK. */ |
315 | /* Everything passes, must be OK. */ |
242 | return 1; |
316 | return 1; |
243 | } |
317 | } |
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318 | |
244 | /* |
319 | /* |
245 | * sum_weight() is a recursive function which calculates the weight |
320 | * sum_weight() is a recursive function which calculates the weight |
246 | * an object is carrying. It goes through in figures out how much |
321 | * an object is carrying. It goes through in figures out how much |
247 | * containers are carrying, and sums it up. |
322 | * containers are carrying, and sums it up. |
248 | */ |
323 | */ |
249 | signed long sum_weight(object *op) { |
324 | long |
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325 | sum_weight (object *op) |
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326 | { |
250 | signed long sum; |
327 | long sum; |
251 | object *inv; |
328 | object *inv; |
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329 | |
252 | for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { |
330 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
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331 | { |
253 | if (inv->inv) |
332 | if (inv->inv) |
254 | sum_weight(inv); |
333 | sum_weight (inv); |
255 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
256 | } |
335 | } |
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336 | |
257 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
258 | sum = (sum * (100 - op->stats.Str))/100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
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339 | |
259 | if(op->carrying != sum) |
340 | if (op->carrying != sum) |
260 | op->carrying = sum; |
341 | op->carrying = sum; |
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342 | |
261 | return sum; |
343 | return sum; |
262 | } |
344 | } |
263 | |
345 | |
264 | /** |
346 | /** |
265 | * Return the outermost environment object for a given object. |
347 | * Return the outermost environment object for a given object. |
266 | */ |
348 | */ |
267 | |
349 | |
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350 | object * |
268 | object *object_get_env_recursive (object *op) { |
351 | object_get_env_recursive (object *op) |
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352 | { |
269 | while (op->env != NULL) |
353 | while (op->env != NULL) |
270 | op = op->env; |
354 | op = op->env; |
271 | return op; |
355 | return op; |
272 | } |
356 | } |
273 | |
357 | |
274 | /* |
358 | /* |
275 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
359 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
276 | * a better check. We basically keeping traversing up until we can't |
360 | * a better check. We basically keeping traversing up until we can't |
277 | * or find a player. |
361 | * or find a player. |
278 | */ |
362 | */ |
279 | |
363 | |
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364 | object * |
280 | object *is_player_inv (object *op) { |
365 | is_player_inv (object *op) |
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366 | { |
281 | for (;op!=NULL&&op->type!=PLAYER; op=op->env) |
367 | for (; op != NULL && op->type != PLAYER; op = op->env) |
282 | if (op->env==op) |
368 | if (op->env == op) |
283 | op->env = NULL; |
369 | op->env = NULL; |
284 | return op; |
370 | return op; |
285 | } |
371 | } |
286 | |
372 | |
287 | /* |
373 | /* |
288 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
374 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
289 | * Some error messages. |
375 | * Some error messages. |
290 | * The result of the dump is stored in the static global errmsg array. |
376 | * The result of the dump is stored in the static global errmsg array. |
291 | */ |
377 | */ |
292 | |
378 | |
293 | void dump_object2(object *op) { |
379 | char * |
294 | errmsg[0] = 0; |
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295 | return; |
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296 | //TODO//D#d# |
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297 | #if 0 |
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298 | char *cp; |
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299 | /* object *tmp;*/ |
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300 | |
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301 | if(op->arch!=NULL) { |
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302 | strcat(errmsg,"arch "); |
|
|
303 | strcat(errmsg,op->arch->name?op->arch->name:"(null)"); |
|
|
304 | strcat(errmsg,"\n"); |
|
|
305 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
306 | strcat(errmsg,cp); |
|
|
307 | #if 0 |
|
|
308 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
|
|
309 | * will overflow the buffer. |
|
|
310 | * Changed so that we don't dump inventory either. This may |
|
|
311 | * also overflow the buffer. |
|
|
312 | */ |
|
|
313 | if(op->type!=PLAYER && (cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
314 | strcat(errmsg,cp); |
|
|
315 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
316 | dump_object2(tmp); |
|
|
317 | #endif |
|
|
318 | strcat(errmsg,"end\n"); |
|
|
319 | } else { |
|
|
320 | strcat(errmsg,"Object "); |
|
|
321 | if (op->name==NULL) strcat(errmsg, "(null)"); |
|
|
322 | else strcat(errmsg,op->name); |
|
|
323 | strcat(errmsg,"\n"); |
|
|
324 | #if 0 |
|
|
325 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
326 | strcat(errmsg,cp); |
|
|
327 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
328 | dump_object2(tmp); |
|
|
329 | #endif |
|
|
330 | strcat(errmsg,"end\n"); |
|
|
331 | } |
|
|
332 | #endif |
|
|
333 | } |
|
|
334 | |
|
|
335 | /* |
|
|
336 | * Dumps an object. Returns output in the static global errmsg array. |
|
|
337 | */ |
|
|
338 | |
|
|
339 | void dump_object(object *op) { |
380 | dump_object (object *op) |
340 | if(op==NULL) { |
381 | { |
341 | strcpy(errmsg,"[NULL pointer]"); |
382 | if (!op) |
342 | return; |
383 | return strdup ("[NULLOBJ]"); |
343 | } |
|
|
344 | errmsg[0]='\0'; |
|
|
345 | dump_object2(op); |
|
|
346 | } |
|
|
347 | |
384 | |
348 | void dump_all_objects(void) { |
385 | object_freezer freezer; |
349 | object *op; |
386 | save_object (freezer, op, 3); |
350 | for(op=objects;op!=NULL;op=op->next) { |
387 | return freezer.as_string (); |
351 | dump_object(op); |
|
|
352 | fprintf(logfile, "Object %d\n:%s\n", op->count, errmsg); |
|
|
353 | } |
|
|
354 | } |
388 | } |
355 | |
389 | |
356 | /* |
390 | /* |
357 | * get_nearest_part(multi-object, object 2) returns the part of the |
391 | * get_nearest_part(multi-object, object 2) returns the part of the |
358 | * multi-object 1 which is closest to the second object. |
392 | * multi-object 1 which is closest to the second object. |
359 | * If it's not a multi-object, it is returned. |
393 | * If it's not a multi-object, it is returned. |
360 | */ |
394 | */ |
361 | |
395 | |
|
|
396 | object * |
362 | object *get_nearest_part(object *op, const object *pl) { |
397 | get_nearest_part (object *op, const object *pl) |
|
|
398 | { |
363 | object *tmp,*closest; |
399 | object *tmp, *closest; |
364 | int last_dist,i; |
400 | int last_dist, i; |
|
|
401 | |
365 | if(op->more==NULL) |
402 | if (op->more == NULL) |
366 | return op; |
403 | return op; |
367 | for(last_dist=distance(op,pl),closest=op,tmp=op->more;tmp!=NULL;tmp=tmp->more) |
404 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
368 | if((i=distance(tmp,pl))<last_dist) |
405 | if ((i = distance (tmp, pl)) < last_dist) |
369 | closest=tmp,last_dist=i; |
406 | closest = tmp, last_dist = i; |
370 | return closest; |
407 | return closest; |
371 | } |
408 | } |
372 | |
409 | |
373 | /* |
410 | /* |
374 | * Returns the object which has the count-variable equal to the argument. |
411 | * Returns the object which has the count-variable equal to the argument. |
375 | */ |
412 | */ |
376 | |
413 | |
|
|
414 | object * |
377 | object *find_object(tag_t i) { |
415 | find_object (tag_t i) |
378 | object *op; |
416 | { |
379 | for(op=objects;op!=NULL;op=op->next) |
417 | for (object *op = object::first; op; op = op->next) |
380 | if(op->count==i) |
418 | if (op->count == i) |
381 | break; |
419 | return op; |
|
|
420 | |
382 | return op; |
421 | return 0; |
383 | } |
422 | } |
384 | |
423 | |
385 | /* |
424 | /* |
386 | * Returns the first object which has a name equal to the argument. |
425 | * Returns the first object which has a name equal to the argument. |
387 | * Used only by the patch command, but not all that useful. |
426 | * Used only by the patch command, but not all that useful. |
388 | * Enables features like "patch <name-of-other-player> food 999" |
427 | * Enables features like "patch <name-of-other-player> food 999" |
389 | */ |
428 | */ |
390 | |
429 | |
|
|
430 | object * |
391 | object *find_object_name(const char *str) { |
431 | find_object_name (const char *str) |
392 | const char *name = shstr::find (str); |
432 | { |
|
|
433 | shstr_cmp str_ (str); |
393 | object *op; |
434 | object *op; |
|
|
435 | |
394 | for(op=objects;op!=NULL;op=op->next) |
436 | for (op = object::first; op != NULL; op = op->next) |
395 | if(&op->name == name) |
437 | if (op->name == str_) |
396 | break; |
438 | break; |
397 | |
439 | |
398 | return op; |
440 | return op; |
399 | } |
441 | } |
400 | |
442 | |
|
|
443 | void |
401 | void free_all_object_data () |
444 | free_all_object_data () |
402 | { |
445 | { |
403 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
446 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
404 | } |
|
|
405 | |
|
|
406 | /* |
|
|
407 | * Returns the object which this object marks as being the owner. |
|
|
408 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
409 | * freed and are now reused. If this is detected, the owner is |
|
|
410 | * set to NULL, and NULL is returned. |
|
|
411 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
412 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
413 | * anything, so check removed flag. I don't expect that this should break |
|
|
414 | * anything - once an object is removed, it is basically dead anyways. |
|
|
415 | */ |
|
|
416 | |
|
|
417 | object *get_owner(object *op) { |
|
|
418 | if(op->owner==NULL) |
|
|
419 | return NULL; |
|
|
420 | |
|
|
421 | if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) && |
|
|
422 | op->owner->count==op->ownercount) |
|
|
423 | return op->owner; |
|
|
424 | |
|
|
425 | op->owner=NULL; |
|
|
426 | op->ownercount=0; |
|
|
427 | return NULL; |
|
|
428 | } |
|
|
429 | |
|
|
430 | void clear_owner(object *op) |
|
|
431 | { |
|
|
432 | if (!op) return; |
|
|
433 | |
|
|
434 | if (op->owner && op->ownercount == op->owner->count) |
|
|
435 | op->owner->refcount--; |
|
|
436 | |
|
|
437 | op->owner = NULL; |
|
|
438 | op->ownercount = 0; |
|
|
439 | } |
447 | } |
440 | |
448 | |
441 | /* |
449 | /* |
442 | * Sets the owner and sets the skill and exp pointers to owner's current |
450 | * Sets the owner and sets the skill and exp pointers to owner's current |
443 | * skill and experience objects. |
451 | * skill and experience objects. |
444 | */ |
452 | */ |
445 | void set_owner (object *op, object *owner) |
453 | void |
|
|
454 | object::set_owner (object *owner) |
446 | { |
455 | { |
447 | if(owner==NULL||op==NULL) |
456 | if (!owner) |
448 | return; |
457 | return; |
449 | |
458 | |
450 | /* next line added to allow objects which own objects */ |
459 | /* next line added to allow objects which own objects */ |
451 | /* Add a check for ownercounts in here, as I got into an endless loop |
460 | /* Add a check for ownercounts in here, as I got into an endless loop |
452 | * with the fireball owning a poison cloud which then owned the |
461 | * with the fireball owning a poison cloud which then owned the |
453 | * fireball. I believe that was caused by one of the objects getting |
462 | * fireball. I believe that was caused by one of the objects getting |
454 | * freed and then another object replacing it. Since the ownercounts |
463 | * freed and then another object replacing it. Since the ownercounts |
455 | * didn't match, this check is valid and I believe that cause is valid. |
464 | * didn't match, this check is valid and I believe that cause is valid. |
456 | */ |
465 | */ |
457 | while (owner->owner && owner!=owner->owner && |
466 | while (owner->owner) |
458 | owner->ownercount==owner->owner->count) owner=owner->owner; |
467 | owner = owner->owner; |
459 | |
468 | |
460 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
461 | * so lets not add to that. |
|
|
462 | */ |
|
|
463 | if (owner->owner) return; |
|
|
464 | |
|
|
465 | op->owner=owner; |
469 | this->owner = owner; |
466 | |
|
|
467 | op->ownercount=owner->count; |
|
|
468 | owner->refcount++; |
|
|
469 | |
|
|
470 | } |
|
|
471 | |
|
|
472 | /* Set the owner to clone's current owner and set the skill and experience |
|
|
473 | * objects to clone's objects (typically those objects that where the owner's |
|
|
474 | * current skill and experience objects at the time when clone's owner was |
|
|
475 | * set - not the owner's current skill and experience objects). |
|
|
476 | * |
|
|
477 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
478 | * spell), and this object creates further objects whose kills should be |
|
|
479 | * accounted for the player's original skill, even if player has changed |
|
|
480 | * skills meanwhile. |
|
|
481 | */ |
|
|
482 | void copy_owner (object *op, object *clone) |
|
|
483 | { |
|
|
484 | object *owner = get_owner (clone); |
|
|
485 | if (owner == NULL) { |
|
|
486 | /* players don't have owners - they own themselves. Update |
|
|
487 | * as appropriate. |
|
|
488 | */ |
|
|
489 | if (clone->type == PLAYER) owner=clone; |
|
|
490 | else return; |
|
|
491 | } |
|
|
492 | set_owner(op, owner); |
|
|
493 | |
|
|
494 | } |
470 | } |
495 | |
471 | |
496 | /* Zero the key_values on op, decrementing the shared-string |
472 | /* Zero the key_values on op, decrementing the shared-string |
497 | * refcounts and freeing the links. |
473 | * refcounts and freeing the links. |
498 | */ |
474 | */ |
|
|
475 | static void |
499 | static void free_key_values(object * op) |
476 | free_key_values (object *op) |
500 | { |
477 | { |
501 | for (key_value *i = op->key_values; i != 0; ) |
478 | for (key_value *i = op->key_values; i != 0;) |
502 | { |
479 | { |
503 | key_value *next = i->next; |
480 | key_value *next = i->next; |
504 | delete i; |
481 | delete i; |
|
|
482 | |
505 | i = next; |
483 | i = next; |
506 | } |
484 | } |
507 | |
485 | |
508 | op->key_values = 0; |
486 | op->key_values = 0; |
509 | } |
487 | } |
510 | |
488 | |
511 | void object::clear () |
489 | void object::clear () |
512 | { |
490 | { |
513 | attachable_base::clear (); |
491 | attachable_base::clear (); |
514 | |
492 | |
515 | free_key_values (this); |
493 | free_key_values (this); |
516 | |
494 | |
517 | name = 0; |
495 | owner = 0; |
|
|
496 | name = 0; |
518 | name_pl = 0; |
497 | name_pl = 0; |
519 | title = 0; |
498 | title = 0; |
520 | race = 0; |
499 | race = 0; |
521 | slaying = 0; |
500 | slaying = 0; |
522 | skill = 0; |
501 | skill = 0; |
523 | msg = 0; |
502 | msg = 0; |
524 | lore = 0; |
503 | lore = 0; |
525 | custom_name = 0; |
504 | custom_name = 0; |
526 | materialname = 0; |
505 | materialname = 0; |
|
|
506 | contr = 0; |
|
|
507 | below = 0; |
|
|
508 | above = 0; |
|
|
509 | inv = 0; |
|
|
510 | container = 0; |
|
|
511 | env = 0; |
|
|
512 | more = 0; |
|
|
513 | head = 0; |
|
|
514 | map = 0; |
|
|
515 | active_next = 0; |
|
|
516 | active_prev = 0; |
527 | |
517 | |
528 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
518 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
529 | |
519 | |
530 | SET_FLAG (this, FLAG_REMOVED); |
520 | SET_FLAG (this, FLAG_REMOVED); |
531 | } |
|
|
532 | |
521 | |
533 | void object::clone (object *destination) |
|
|
534 | { |
|
|
535 | *(object_copy *)destination = *(object_copy *)this; |
|
|
536 | *(object_pod *)destination = *(object_pod *)this; |
|
|
537 | |
|
|
538 | if (self || cb) |
|
|
539 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
|
|
540 | } |
|
|
541 | |
|
|
542 | /* |
|
|
543 | * clear_object() frees everything allocated by an object, and also |
|
|
544 | * clears all variables and flags to default settings. |
|
|
545 | */ |
|
|
546 | |
|
|
547 | void clear_object (object *op) |
|
|
548 | { |
|
|
549 | op->clear (); |
|
|
550 | |
|
|
551 | op->contr = NULL; |
|
|
552 | op->below = NULL; |
|
|
553 | op->above = NULL; |
|
|
554 | op->inv = NULL; |
|
|
555 | op->container=NULL; |
|
|
556 | op->env=NULL; |
|
|
557 | op->more=NULL; |
|
|
558 | op->head=NULL; |
|
|
559 | op->map=NULL; |
|
|
560 | op->refcount=0; |
|
|
561 | op->active_next = NULL; |
|
|
562 | op->active_prev = NULL; |
|
|
563 | /* What is not cleared is next, prev, and count */ |
522 | /* What is not cleared is next, prev, and count */ |
564 | |
523 | |
565 | op->expmul = 1.0; |
524 | expmul = 1.0; |
566 | op->face = blank_face; |
525 | face = blank_face; |
567 | op->attacked_by_count = -1; |
|
|
568 | |
526 | |
569 | if (settings.casting_time) |
527 | if (settings.casting_time) |
570 | op->casting_time = -1; |
528 | casting_time = -1; |
571 | } |
529 | } |
572 | |
530 | |
573 | /* |
531 | /* |
574 | * copy object first frees everything allocated by the second object, |
532 | * copy_to first frees everything allocated by the dst object, |
575 | * and then copies the contends of the first object into the second |
533 | * and then copies the contents of itself into the second |
576 | * object, allocating what needs to be allocated. Basically, any |
534 | * object, allocating what needs to be allocated. Basically, any |
577 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
535 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
578 | * if the first object is freed, the pointers in the new object |
536 | * if the first object is freed, the pointers in the new object |
579 | * will point at garbage. |
537 | * will point at garbage. |
580 | */ |
538 | */ |
581 | |
539 | void |
582 | void copy_object (object *op2, object *op) |
540 | object::copy_to (object *dst) |
583 | { |
541 | { |
584 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
542 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
585 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
543 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
586 | |
544 | |
587 | op2->clone (op); |
545 | *(object_copy *)dst = *this; |
|
|
546 | *(object_pod *)dst = *this; |
588 | |
547 | |
589 | if (is_freed) SET_FLAG (op, FLAG_FREED); |
548 | if (self || cb) |
590 | if (is_removed) SET_FLAG (op, FLAG_REMOVED); |
549 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
591 | |
550 | |
|
|
551 | if (is_freed) |
|
|
552 | SET_FLAG (dst, FLAG_FREED); |
|
|
553 | |
|
|
554 | if (is_removed) |
|
|
555 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
556 | |
592 | if (op2->speed < 0) |
557 | if (speed < 0) |
593 | op->speed_left = op2->speed_left - RANDOM() % 200 / 100.0; |
558 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
594 | |
559 | |
595 | /* Copy over key_values, if any. */ |
560 | /* Copy over key_values, if any. */ |
596 | if (op2->key_values != NULL) |
561 | if (key_values) |
597 | { |
562 | { |
598 | key_value *tail = NULL; |
563 | key_value *tail = 0; |
599 | key_value *i; |
564 | key_value *i; |
600 | |
565 | |
601 | op->key_values = NULL; |
566 | dst->key_values = 0; |
602 | |
567 | |
603 | for (i = op2->key_values; i != NULL; i = i->next) |
568 | for (i = key_values; i; i = i->next) |
604 | { |
569 | { |
605 | key_value *new_link = new key_value; |
570 | key_value *new_link = new key_value; |
606 | |
571 | |
607 | new_link->next = NULL; |
572 | new_link->next = 0; |
608 | new_link->key = i->key; |
573 | new_link->key = i->key; |
609 | new_link->value = i->value; |
574 | new_link->value = i->value; |
610 | |
575 | |
611 | /* Try and be clever here, too. */ |
576 | /* Try and be clever here, too. */ |
612 | if (op->key_values == NULL) |
577 | if (!dst->key_values) |
613 | { |
578 | { |
614 | op->key_values = new_link; |
579 | dst->key_values = new_link; |
615 | tail = new_link; |
580 | tail = new_link; |
616 | } |
581 | } |
617 | else |
582 | else |
618 | { |
583 | { |
619 | tail->next = new_link; |
584 | tail->next = new_link; |
620 | tail = new_link; |
585 | tail = new_link; |
621 | } |
586 | } |
622 | } |
587 | } |
623 | } |
588 | } |
624 | |
589 | |
625 | update_ob_speed (op); |
590 | update_ob_speed (dst); |
626 | } |
|
|
627 | |
|
|
628 | object::object () |
|
|
629 | { |
|
|
630 | count = ++ob_count; |
|
|
631 | |
|
|
632 | next = objects; |
|
|
633 | |
|
|
634 | if (objects) |
|
|
635 | objects->prev = this; |
|
|
636 | |
|
|
637 | objects = this; |
|
|
638 | |
|
|
639 | SET_FLAG (this, FLAG_REMOVED); |
|
|
640 | |
|
|
641 | expmul = 1.0; |
|
|
642 | face = blank_face; |
|
|
643 | attacked_by_count = -1; |
|
|
644 | } |
|
|
645 | |
|
|
646 | object::~object () |
|
|
647 | { |
|
|
648 | } |
591 | } |
649 | |
592 | |
650 | /* |
593 | /* |
651 | * If an object with the IS_TURNABLE() flag needs to be turned due |
594 | * If an object with the IS_TURNABLE() flag needs to be turned due |
652 | * to the closest player being on the other side, this function can |
595 | * to the closest player being on the other side, this function can |
653 | * be called to update the face variable, _and_ how it looks on the map. |
596 | * be called to update the face variable, _and_ how it looks on the map. |
654 | */ |
597 | */ |
655 | |
598 | |
|
|
599 | void |
656 | void update_turn_face(object *op) { |
600 | update_turn_face (object *op) |
|
|
601 | { |
657 | if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) |
602 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
658 | return; |
603 | return; |
659 | SET_ANIMATION(op, op->direction); |
604 | SET_ANIMATION (op, op->direction); |
660 | update_object(op,UP_OBJ_FACE); |
605 | update_object (op, UP_OBJ_FACE); |
661 | } |
606 | } |
662 | |
607 | |
663 | /* |
608 | /* |
664 | * Updates the speed of an object. If the speed changes from 0 to another |
609 | * Updates the speed of an object. If the speed changes from 0 to another |
665 | * value, or vice versa, then add/remove the object from the active list. |
610 | * value, or vice versa, then add/remove the object from the active list. |
666 | * This function needs to be called whenever the speed of an object changes. |
611 | * This function needs to be called whenever the speed of an object changes. |
667 | */ |
612 | */ |
668 | |
613 | void |
669 | void update_ob_speed(object *op) { |
614 | update_ob_speed (object *op) |
|
|
615 | { |
670 | extern int arch_init; |
616 | extern int arch_init; |
671 | |
617 | |
672 | /* No reason putting the archetypes objects on the speed list, |
618 | /* No reason putting the archetypes objects on the speed list, |
673 | * since they never really need to be updated. |
619 | * since they never really need to be updated. |
674 | */ |
620 | */ |
675 | |
621 | |
676 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
622 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
623 | { |
677 | LOG(llevError,"Object %s is freed but has speed.\n", &op->name); |
624 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
678 | #ifdef MANY_CORES |
625 | #ifdef MANY_CORES |
679 | abort(); |
626 | abort (); |
680 | #else |
627 | #else |
681 | op->speed = 0; |
628 | op->speed = 0; |
682 | #endif |
629 | #endif |
683 | } |
630 | } |
|
|
631 | |
684 | if (arch_init) { |
632 | if (arch_init) |
|
|
633 | return; |
|
|
634 | |
|
|
635 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
636 | { |
|
|
637 | /* If already on active list, don't do anything */ |
|
|
638 | if (op->active_next || op->active_prev || op == active_objects) |
685 | return; |
639 | return; |
686 | } |
|
|
687 | if (FABS(op->speed)>MIN_ACTIVE_SPEED) { |
|
|
688 | /* If already on active list, don't do anything */ |
|
|
689 | if (op->active_next || op->active_prev || op==active_objects) |
|
|
690 | return; |
|
|
691 | |
640 | |
692 | /* process_events() expects us to insert the object at the beginning |
641 | /* process_events() expects us to insert the object at the beginning |
693 | * of the list. */ |
642 | * of the list. */ |
694 | op->active_next = active_objects; |
643 | op->active_next = active_objects; |
|
|
644 | |
695 | if (op->active_next!=NULL) |
645 | if (op->active_next != NULL) |
696 | op->active_next->active_prev = op; |
646 | op->active_next->active_prev = op; |
|
|
647 | |
697 | active_objects = op; |
648 | active_objects = op; |
|
|
649 | } |
|
|
650 | else |
698 | } |
651 | { |
699 | else { |
|
|
700 | /* If not on the active list, nothing needs to be done */ |
652 | /* If not on the active list, nothing needs to be done */ |
701 | if (!op->active_next && !op->active_prev && op!=active_objects) |
653 | if (!op->active_next && !op->active_prev && op != active_objects) |
702 | return; |
654 | return; |
703 | |
655 | |
704 | if (op->active_prev==NULL) { |
656 | if (op->active_prev == NULL) |
|
|
657 | { |
705 | active_objects = op->active_next; |
658 | active_objects = op->active_next; |
|
|
659 | |
706 | if (op->active_next!=NULL) |
660 | if (op->active_next != NULL) |
707 | op->active_next->active_prev = NULL; |
661 | op->active_next->active_prev = NULL; |
|
|
662 | } |
|
|
663 | else |
708 | } |
664 | { |
709 | else { |
|
|
710 | op->active_prev->active_next = op->active_next; |
665 | op->active_prev->active_next = op->active_next; |
|
|
666 | |
711 | if (op->active_next) |
667 | if (op->active_next) |
712 | op->active_next->active_prev = op->active_prev; |
668 | op->active_next->active_prev = op->active_prev; |
713 | } |
669 | } |
|
|
670 | |
714 | op->active_next = NULL; |
671 | op->active_next = NULL; |
715 | op->active_prev = NULL; |
672 | op->active_prev = NULL; |
716 | } |
673 | } |
717 | } |
674 | } |
718 | |
675 | |
719 | /* This function removes object 'op' from the list of active |
676 | /* This function removes object 'op' from the list of active |
720 | * objects. |
677 | * objects. |
… | |
… | |
722 | * reference maps where you don't want an object that isn't |
679 | * reference maps where you don't want an object that isn't |
723 | * in play chewing up cpu time getting processed. |
680 | * in play chewing up cpu time getting processed. |
724 | * The reverse of this is to call update_ob_speed, which |
681 | * The reverse of this is to call update_ob_speed, which |
725 | * will do the right thing based on the speed of the object. |
682 | * will do the right thing based on the speed of the object. |
726 | */ |
683 | */ |
|
|
684 | void |
727 | void remove_from_active_list(object *op) |
685 | remove_from_active_list (object *op) |
728 | { |
686 | { |
729 | /* If not on the active list, nothing needs to be done */ |
687 | /* If not on the active list, nothing needs to be done */ |
730 | if (!op->active_next && !op->active_prev && op!=active_objects) |
688 | if (!op->active_next && !op->active_prev && op != active_objects) |
731 | return; |
689 | return; |
732 | |
690 | |
733 | if (op->active_prev==NULL) { |
691 | if (op->active_prev == NULL) |
|
|
692 | { |
734 | active_objects = op->active_next; |
693 | active_objects = op->active_next; |
735 | if (op->active_next!=NULL) |
694 | if (op->active_next != NULL) |
736 | op->active_next->active_prev = NULL; |
695 | op->active_next->active_prev = NULL; |
|
|
696 | } |
|
|
697 | else |
737 | } |
698 | { |
738 | else { |
|
|
739 | op->active_prev->active_next = op->active_next; |
699 | op->active_prev->active_next = op->active_next; |
740 | if (op->active_next) |
700 | if (op->active_next) |
741 | op->active_next->active_prev = op->active_prev; |
701 | op->active_next->active_prev = op->active_prev; |
742 | } |
702 | } |
743 | op->active_next = NULL; |
703 | op->active_next = NULL; |
744 | op->active_prev = NULL; |
704 | op->active_prev = NULL; |
745 | } |
705 | } |
746 | |
706 | |
747 | /* |
707 | /* |
748 | * update_object() updates the array which represents the map. |
708 | * update_object() updates the array which represents the map. |
749 | * It takes into account invisible objects (and represent squares covered |
709 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
764 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
724 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
765 | * as that is easier than trying to look at what may have changed. |
725 | * as that is easier than trying to look at what may have changed. |
766 | * UP_OBJ_FACE: only the objects face has changed. |
726 | * UP_OBJ_FACE: only the objects face has changed. |
767 | */ |
727 | */ |
768 | |
728 | |
|
|
729 | void |
769 | void update_object(object *op, int action) { |
730 | update_object (object *op, int action) |
|
|
731 | { |
770 | int update_now=0, flags; |
732 | int update_now = 0, flags; |
771 | MoveType move_on, move_off, move_block, move_slow; |
733 | MoveType move_on, move_off, move_block, move_slow; |
772 | |
734 | |
773 | if (op == NULL) { |
735 | if (op == NULL) |
|
|
736 | { |
774 | /* this should never happen */ |
737 | /* this should never happen */ |
775 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
738 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
776 | return; |
739 | return; |
777 | } |
|
|
778 | |
740 | } |
|
|
741 | |
779 | if(op->env!=NULL) { |
742 | if (op->env != NULL) |
|
|
743 | { |
780 | /* Animation is currently handled by client, so nothing |
744 | /* Animation is currently handled by client, so nothing |
781 | * to do in this case. |
745 | * to do in this case. |
782 | */ |
746 | */ |
783 | return; |
747 | return; |
784 | } |
748 | } |
785 | |
749 | |
786 | /* If the map is saving, don't do anything as everything is |
750 | /* If the map is saving, don't do anything as everything is |
787 | * going to get freed anyways. |
751 | * going to get freed anyways. |
788 | */ |
752 | */ |
789 | if (!op->map || op->map->in_memory == MAP_SAVING) return; |
753 | if (!op->map || op->map->in_memory == MAP_SAVING) |
790 | |
754 | return; |
|
|
755 | |
791 | /* make sure the object is within map boundaries */ |
756 | /* make sure the object is within map boundaries */ |
792 | if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || |
757 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
793 | op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { |
758 | { |
794 | LOG(llevError,"update_object() called for object out of map!\n"); |
759 | LOG (llevError, "update_object() called for object out of map!\n"); |
795 | #ifdef MANY_CORES |
760 | #ifdef MANY_CORES |
796 | abort(); |
761 | abort (); |
797 | #endif |
762 | #endif |
798 | return; |
763 | return; |
799 | } |
|
|
800 | |
764 | } |
|
|
765 | |
801 | flags = GET_MAP_FLAGS(op->map, op->x, op->y); |
766 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
802 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); |
767 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
803 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
768 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
804 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
769 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
805 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
770 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
806 | move_off = GET_MAP_MOVE_OFF(op->map, op->x, op->y); |
771 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
807 | |
772 | |
808 | if (action == UP_OBJ_INSERT) { |
773 | if (action == UP_OBJ_INSERT) |
|
|
774 | { |
809 | if (QUERY_FLAG(op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
775 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
810 | update_now=1; |
776 | update_now = 1; |
811 | |
777 | |
812 | if (QUERY_FLAG(op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
778 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
813 | update_now=1; |
779 | update_now = 1; |
814 | |
780 | |
815 | if (QUERY_FLAG(op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
781 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
816 | update_now=1; |
782 | update_now = 1; |
817 | |
783 | |
818 | if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
784 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
819 | update_now=1; |
785 | update_now = 1; |
820 | |
786 | |
821 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
787 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
822 | update_now=1; |
788 | update_now = 1; |
823 | |
789 | |
824 | if ((move_on | op->move_on) != move_on) update_now=1; |
790 | if ((move_on | op->move_on) != move_on) |
|
|
791 | update_now = 1; |
825 | |
792 | |
826 | if ((move_off | op->move_off) != move_off) update_now=1; |
793 | if ((move_off | op->move_off) != move_off) |
|
|
794 | update_now = 1; |
827 | |
795 | |
828 | /* This isn't perfect, but I don't expect a lot of objects to |
796 | /* This isn't perfect, but I don't expect a lot of objects to |
829 | * to have move_allow right now. |
797 | * to have move_allow right now. |
830 | */ |
798 | */ |
831 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
799 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
832 | update_now=1; |
800 | update_now = 1; |
833 | |
801 | |
834 | if ((move_slow | op->move_slow) != move_slow) |
802 | if ((move_slow | op->move_slow) != move_slow) |
835 | update_now=1; |
803 | update_now = 1; |
836 | } |
804 | } |
|
|
805 | |
837 | /* if the object is being removed, we can't make intelligent |
806 | /* if the object is being removed, we can't make intelligent |
838 | * decisions, because remove_ob can't really pass the object |
807 | * decisions, because remove_ob can't really pass the object |
839 | * that is being removed. |
808 | * that is being removed. |
840 | */ |
809 | */ |
841 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { |
810 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
842 | update_now=1; |
811 | update_now = 1; |
843 | } else if (action == UP_OBJ_FACE) { |
812 | else if (action == UP_OBJ_FACE) |
844 | /* Nothing to do for that case */ |
813 | /* Nothing to do for that case */ ; |
845 | } |
|
|
846 | else { |
814 | else |
847 | LOG(llevError,"update_object called with invalid action: %d\n", action); |
815 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
848 | } |
|
|
849 | |
816 | |
850 | if (update_now) { |
817 | if (update_now) |
|
|
818 | { |
851 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
819 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
852 | update_position(op->map, op->x, op->y); |
820 | update_position (op->map, op->x, op->y); |
853 | } |
821 | } |
854 | |
822 | |
855 | if(op->more!=NULL) |
823 | if (op->more != NULL) |
856 | update_object(op->more, action); |
824 | update_object (op->more, action); |
857 | } |
825 | } |
858 | |
826 | |
|
|
827 | object::vector object::mortals; |
|
|
828 | object::vector object::objects; // not yet used |
|
|
829 | object *object::first; |
|
|
830 | |
|
|
831 | void object::free_mortals () |
|
|
832 | { |
|
|
833 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
834 | if ((*i)->refcnt) |
|
|
835 | ++i; // further delay freeing |
|
|
836 | else |
|
|
837 | { |
|
|
838 | delete *i; |
|
|
839 | mortals.erase (i); |
|
|
840 | } |
|
|
841 | } |
|
|
842 | |
|
|
843 | object::object () |
|
|
844 | { |
|
|
845 | SET_FLAG (this, FLAG_REMOVED); |
|
|
846 | |
|
|
847 | expmul = 1.0; |
|
|
848 | face = blank_face; |
|
|
849 | } |
|
|
850 | |
|
|
851 | object::~object () |
|
|
852 | { |
|
|
853 | free_key_values (this); |
|
|
854 | } |
|
|
855 | |
|
|
856 | void object::link () |
|
|
857 | { |
|
|
858 | count = ++ob_count; |
|
|
859 | uuid = gen_uuid (); |
|
|
860 | |
|
|
861 | prev = 0; |
|
|
862 | next = object::first; |
|
|
863 | |
|
|
864 | if (object::first) |
|
|
865 | object::first->prev = this; |
|
|
866 | |
|
|
867 | object::first = this; |
|
|
868 | } |
|
|
869 | |
|
|
870 | void object::unlink () |
|
|
871 | { |
|
|
872 | if (this == object::first) |
|
|
873 | object::first = next; |
|
|
874 | |
|
|
875 | /* Remove this object from the list of used objects */ |
|
|
876 | if (prev) prev->next = next; |
|
|
877 | if (next) next->prev = prev; |
|
|
878 | |
|
|
879 | prev = 0; |
|
|
880 | next = 0; |
|
|
881 | } |
|
|
882 | |
|
|
883 | object *object::create () |
|
|
884 | { |
|
|
885 | object *op = new object; |
|
|
886 | op->link (); |
|
|
887 | return op; |
|
|
888 | } |
859 | |
889 | |
860 | /* |
890 | /* |
861 | * free_object() frees everything allocated by an object, removes |
891 | * free_object() frees everything allocated by an object, removes |
862 | * it from the list of used objects, and puts it on the list of |
892 | * it from the list of used objects, and puts it on the list of |
863 | * free objects. The IS_FREED() flag is set in the object. |
893 | * free objects. The IS_FREED() flag is set in the object. |
864 | * The object must have been removed by remove_ob() first for |
894 | * The object must have been removed by remove_ob() first for |
865 | * this function to succeed. |
895 | * this function to succeed. |
866 | * |
896 | * |
867 | * If free_inventory is set, free inventory as well. Else drop items in |
897 | * If destroy_inventory is set, free inventory as well. Else drop items in |
868 | * inventory to the ground. |
898 | * inventory to the ground. |
869 | */ |
899 | */ |
870 | |
900 | void object::destroy (bool destroy_inventory) |
871 | void |
|
|
872 | free_object (object * ob) |
|
|
873 | { |
901 | { |
874 | free_object2 (ob, 0); |
|
|
875 | } |
|
|
876 | |
|
|
877 | void |
|
|
878 | free_object2 (object * ob, int free_inventory) |
|
|
879 | { |
|
|
880 | object *tmp, *op; |
|
|
881 | |
|
|
882 | if (!QUERY_FLAG (ob, FLAG_REMOVED)) |
902 | if (QUERY_FLAG (this, FLAG_FREED)) |
883 | { |
903 | return; |
884 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
885 | dump_object (ob); |
|
|
886 | #ifdef MANY_CORES |
|
|
887 | abort (); |
|
|
888 | #endif |
|
|
889 | } |
|
|
890 | |
904 | |
891 | if (QUERY_FLAG (ob, FLAG_FRIENDLY)) |
905 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
892 | { |
|
|
893 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
894 | remove_friendly_object (ob); |
906 | remove_friendly_object (this); |
895 | } |
|
|
896 | |
907 | |
897 | if (QUERY_FLAG (ob, FLAG_FREED)) |
908 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
898 | { |
909 | remove (); |
899 | dump_object (ob); |
910 | |
900 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
911 | SET_FLAG (this, FLAG_FREED); |
901 | return; |
912 | |
|
|
913 | if (more) |
902 | } |
914 | { |
903 | |
915 | more->destroy (destroy_inventory); |
904 | if (ob->more != NULL) |
916 | more = 0; |
905 | { |
917 | } |
906 | free_object2 (ob->more, free_inventory); |
|
|
907 | ob->more = NULL; |
|
|
908 | } |
|
|
909 | |
918 | |
910 | if (ob->inv) |
919 | if (inv) |
911 | { |
920 | { |
912 | /* Only if the space blocks everything do we not process - |
921 | /* Only if the space blocks everything do we not process - |
913 | * if some form of movement is allowed, let objects |
922 | * if some form of movement is allowed, let objects |
914 | * drop on that space. |
923 | * drop on that space. |
915 | */ |
924 | */ |
916 | if (free_inventory || ob->map == NULL |
925 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
917 | || ob->map->in_memory != MAP_IN_MEMORY |
926 | { |
918 | || (GET_MAP_MOVE_BLOCK (ob->map, ob->x, ob->y) == MOVE_ALL)) |
927 | object *op = inv; |
919 | { |
|
|
920 | op = ob->inv; |
|
|
921 | |
928 | |
922 | while (op != NULL) |
929 | while (op) |
923 | { |
930 | { |
924 | tmp = op->below; |
931 | object *tmp = op->below; |
925 | remove_ob (op); |
932 | op->destroy (destroy_inventory); |
926 | free_object2 (op, free_inventory); |
|
|
927 | op = tmp; |
933 | op = tmp; |
928 | } |
934 | } |
929 | } |
935 | } |
930 | else |
936 | else |
931 | { /* Put objects in inventory onto this space */ |
937 | { /* Put objects in inventory onto this space */ |
932 | op = ob->inv; |
938 | object *op = inv; |
933 | |
939 | |
934 | while (op != NULL) |
940 | while (op) |
935 | { |
941 | { |
936 | tmp = op->below; |
942 | object *tmp = op->below; |
937 | remove_ob (op); |
|
|
938 | |
943 | |
|
|
944 | op->remove (); |
|
|
945 | |
939 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
946 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
940 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE |
947 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
941 | || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
948 | op->destroy (); |
942 | free_object (op); |
949 | else |
943 | else |
950 | { |
944 | { |
951 | op->x = x; |
945 | op->x = ob->x; |
952 | op->y = y; |
946 | op->y = ob->y; |
|
|
947 | insert_ob_in_map (op, ob->map, NULL, 0); /* Insert in same map as the envir */ |
953 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
948 | } |
954 | } |
949 | |
955 | |
950 | op = tmp; |
956 | op = tmp; |
|
|
957 | } |
|
|
958 | } |
951 | } |
959 | } |
952 | } |
960 | |
|
|
961 | // hack to ensure that freed objects still have a valid map |
|
|
962 | { |
|
|
963 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
964 | |
|
|
965 | if (!freed_map) |
|
|
966 | { |
|
|
967 | freed_map = new maptile; |
|
|
968 | |
|
|
969 | freed_map->name = "/internal/freed_objects_map"; |
|
|
970 | freed_map->width = 3; |
|
|
971 | freed_map->height = 3; |
|
|
972 | |
|
|
973 | freed_map->allocate (); |
953 | } |
974 | } |
|
|
975 | |
|
|
976 | map = freed_map; |
|
|
977 | x = 1; |
|
|
978 | y = 1; |
|
|
979 | } |
|
|
980 | |
|
|
981 | // clear those pointers that likely might have circular references to us |
|
|
982 | owner = 0; |
|
|
983 | enemy = 0; |
|
|
984 | attacked_by = 0; |
|
|
985 | |
|
|
986 | // only relevant for players(?), but make sure of it anyways |
|
|
987 | contr = 0; |
954 | |
988 | |
955 | /* Remove object from the active list */ |
989 | /* Remove object from the active list */ |
956 | ob->speed = 0; |
990 | speed = 0; |
957 | update_ob_speed (ob); |
991 | update_ob_speed (this); |
958 | |
992 | |
959 | SET_FLAG (ob, FLAG_FREED); |
993 | unlink (); |
960 | ob->count = 0; |
|
|
961 | |
994 | |
962 | /* Remove this object from the list of used objects */ |
995 | mortals.push_back (this); |
963 | if (ob->prev == NULL) |
|
|
964 | { |
|
|
965 | objects = ob->next; |
|
|
966 | |
|
|
967 | if (objects != NULL) |
|
|
968 | objects->prev = NULL; |
|
|
969 | } |
|
|
970 | else |
|
|
971 | { |
|
|
972 | ob->prev->next = ob->next; |
|
|
973 | |
|
|
974 | if (ob->next != NULL) |
|
|
975 | ob->next->prev = ob->prev; |
|
|
976 | } |
|
|
977 | |
|
|
978 | free_key_values (ob); |
|
|
979 | |
|
|
980 | /* Now link it with the free_objects list: */ |
|
|
981 | ob->prev = 0; |
|
|
982 | ob->next = 0; |
|
|
983 | |
|
|
984 | delete ob; |
|
|
985 | } |
996 | } |
986 | |
997 | |
987 | /* |
998 | /* |
988 | * sub_weight() recursively (outwards) subtracts a number from the |
999 | * sub_weight() recursively (outwards) subtracts a number from the |
989 | * weight of an object (and what is carried by it's environment(s)). |
1000 | * weight of an object (and what is carried by it's environment(s)). |
990 | */ |
1001 | */ |
991 | |
1002 | void |
992 | void sub_weight (object *op, signed long weight) { |
1003 | sub_weight (object *op, signed long weight) |
|
|
1004 | { |
993 | while (op != NULL) { |
1005 | while (op != NULL) |
|
|
1006 | { |
994 | if (op->type == CONTAINER) { |
1007 | if (op->type == CONTAINER) |
995 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
1008 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
996 | } |
1009 | |
997 | op->carrying-=weight; |
1010 | op->carrying -= weight; |
998 | op = op->env; |
1011 | op = op->env; |
999 | } |
1012 | } |
1000 | } |
1013 | } |
1001 | |
1014 | |
1002 | /* remove_ob(op): |
1015 | /* op->remove (): |
1003 | * This function removes the object op from the linked list of objects |
1016 | * This function removes the object op from the linked list of objects |
1004 | * which it is currently tied to. When this function is done, the |
1017 | * which it is currently tied to. When this function is done, the |
1005 | * object will have no environment. If the object previously had an |
1018 | * object will have no environment. If the object previously had an |
1006 | * environment, the x and y coordinates will be updated to |
1019 | * environment, the x and y coordinates will be updated to |
1007 | * the previous environment. |
1020 | * the previous environment. |
1008 | * Beware: This function is called from the editor as well! |
1021 | * Beware: This function is called from the editor as well! |
1009 | */ |
1022 | */ |
1010 | |
1023 | void |
1011 | void remove_ob(object *op) { |
1024 | object::remove () |
|
|
1025 | { |
1012 | object *tmp,*last=NULL; |
1026 | object *tmp, *last = 0; |
1013 | object *otmp; |
1027 | object *otmp; |
1014 | tag_t tag; |
1028 | |
1015 | int check_walk_off; |
1029 | int check_walk_off; |
1016 | mapstruct *m; |
|
|
1017 | sint16 x,y; |
|
|
1018 | |
|
|
1019 | |
1030 | |
1020 | if(QUERY_FLAG(op,FLAG_REMOVED)) { |
1031 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1021 | dump_object(op); |
1032 | return; |
1022 | LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg); |
|
|
1023 | |
1033 | |
1024 | /* Changed it to always dump core in this case. As has been learned |
|
|
1025 | * in the past, trying to recover from errors almost always |
|
|
1026 | * make things worse, and this is a real error here - something |
|
|
1027 | * that should not happen. |
|
|
1028 | * Yes, if this was a mission critical app, trying to do something |
|
|
1029 | * to recover may make sense, but that is because failure of the app |
|
|
1030 | * may have other disastrous problems. Cf runs out of a script |
|
|
1031 | * so is easily enough restarted without any real problems. |
|
|
1032 | * MSW 2001-07-01 |
|
|
1033 | */ |
|
|
1034 | abort(); |
|
|
1035 | } |
|
|
1036 | if(op->more!=NULL) |
|
|
1037 | remove_ob(op->more); |
|
|
1038 | |
|
|
1039 | SET_FLAG(op, FLAG_REMOVED); |
1034 | SET_FLAG (this, FLAG_REMOVED); |
1040 | |
1035 | |
|
|
1036 | if (more) |
|
|
1037 | more->remove (); |
|
|
1038 | |
1041 | /* |
1039 | /* |
1042 | * In this case, the object to be removed is in someones |
1040 | * In this case, the object to be removed is in someones |
1043 | * inventory. |
1041 | * inventory. |
1044 | */ |
1042 | */ |
1045 | if(op->env!=NULL) { |
1043 | if (env) |
|
|
1044 | { |
1046 | if(op->nrof) |
1045 | if (nrof) |
1047 | sub_weight(op->env, op->weight*op->nrof); |
1046 | sub_weight (env, weight * nrof); |
1048 | else |
1047 | else |
1049 | sub_weight(op->env, op->weight+op->carrying); |
1048 | sub_weight (env, weight + carrying); |
1050 | |
1049 | |
1051 | /* NO_FIX_PLAYER is set when a great many changes are being |
1050 | /* NO_FIX_PLAYER is set when a great many changes are being |
1052 | * made to players inventory. If set, avoiding the call |
1051 | * made to players inventory. If set, avoiding the call |
1053 | * to save cpu time. |
1052 | * to save cpu time. |
1054 | */ |
1053 | */ |
1055 | if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && |
1054 | if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1056 | !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
|
|
1057 | fix_player(otmp); |
1055 | fix_player (otmp); |
1058 | |
1056 | |
1059 | if(op->above!=NULL) |
1057 | if (above != NULL) |
1060 | op->above->below=op->below; |
1058 | above->below = below; |
1061 | else |
1059 | else |
1062 | op->env->inv=op->below; |
1060 | env->inv = below; |
1063 | |
1061 | |
1064 | if(op->below!=NULL) |
1062 | if (below != NULL) |
1065 | op->below->above=op->above; |
1063 | below->above = above; |
1066 | |
1064 | |
1067 | /* we set up values so that it could be inserted into |
1065 | /* we set up values so that it could be inserted into |
1068 | * the map, but we don't actually do that - it is up |
1066 | * the map, but we don't actually do that - it is up |
1069 | * to the caller to decide what we want to do. |
1067 | * to the caller to decide what we want to do. |
|
|
1068 | */ |
|
|
1069 | x = env->x, y = env->y; |
|
|
1070 | map = env->map; |
|
|
1071 | above = 0, below = 0; |
|
|
1072 | env = 0; |
|
|
1073 | } |
|
|
1074 | else if (map) |
|
|
1075 | { |
|
|
1076 | /* Re did the following section of code - it looks like it had |
|
|
1077 | * lots of logic for things we no longer care about |
|
|
1078 | */ |
|
|
1079 | |
|
|
1080 | /* link the object above us */ |
|
|
1081 | if (above) |
|
|
1082 | above->below = below; |
|
|
1083 | else |
|
|
1084 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
|
|
1085 | |
|
|
1086 | /* Relink the object below us, if there is one */ |
|
|
1087 | if (below) |
|
|
1088 | below->above = above; |
|
|
1089 | else |
|
|
1090 | { |
|
|
1091 | /* Nothing below, which means we need to relink map object for this space |
|
|
1092 | * use translated coordinates in case some oddness with map tiling is |
|
|
1093 | * evident |
1070 | */ |
1094 | */ |
1071 | op->x=op->env->x,op->y=op->env->y; |
1095 | if (GET_MAP_OB (map, x, y) != this) |
1072 | op->map=op->env->map; |
1096 | { |
1073 | op->above=NULL,op->below=NULL; |
1097 | char *dump = dump_object (this); |
1074 | op->env=NULL; |
1098 | LOG (llevError, |
|
|
1099 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
|
|
1100 | free (dump); |
|
|
1101 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1102 | LOG (llevError, "%s\n", dump); |
|
|
1103 | free (dump); |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
|
|
1107 | } |
|
|
1108 | |
|
|
1109 | above = 0; |
|
|
1110 | below = 0; |
|
|
1111 | |
|
|
1112 | if (map->in_memory == MAP_SAVING) |
1075 | return; |
1113 | return; |
1076 | } |
|
|
1077 | |
1114 | |
1078 | /* If we get here, we are removing it from a map */ |
|
|
1079 | if (op->map == NULL) return; |
|
|
1080 | |
|
|
1081 | x = op->x; |
|
|
1082 | y = op->y; |
|
|
1083 | m = get_map_from_coord(op->map, &x, &y); |
|
|
1084 | |
|
|
1085 | if (!m) { |
|
|
1086 | LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1087 | op->map->path, op->x, op->y); |
|
|
1088 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1089 | * it seems if we get into this case, something is probablye |
|
|
1090 | * screwed up and should be fixed. |
|
|
1091 | */ |
|
|
1092 | abort(); |
|
|
1093 | } |
|
|
1094 | if (op->map != m) { |
|
|
1095 | LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1096 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1097 | } |
|
|
1098 | |
|
|
1099 | /* Re did the following section of code - it looks like it had |
|
|
1100 | * lots of logic for things we no longer care about |
|
|
1101 | */ |
|
|
1102 | |
|
|
1103 | /* link the object above us */ |
|
|
1104 | if (op->above) |
|
|
1105 | op->above->below=op->below; |
|
|
1106 | else |
|
|
1107 | SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */ |
|
|
1108 | |
|
|
1109 | /* Relink the object below us, if there is one */ |
|
|
1110 | if(op->below) { |
|
|
1111 | op->below->above=op->above; |
|
|
1112 | } else { |
|
|
1113 | /* Nothing below, which means we need to relink map object for this space |
|
|
1114 | * use translated coordinates in case some oddness with map tiling is |
|
|
1115 | * evident |
|
|
1116 | */ |
|
|
1117 | if(GET_MAP_OB(m,x,y)!=op) { |
|
|
1118 | dump_object(op); |
|
|
1119 | LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
|
|
1120 | dump_object(GET_MAP_OB(m,x,y)); |
|
|
1121 | LOG(llevError,"%s\n",errmsg); |
|
|
1122 | } |
|
|
1123 | SET_MAP_OB(m,x,y,op->above); /* goes on above it. */ |
|
|
1124 | } |
|
|
1125 | op->above=NULL; |
|
|
1126 | op->below=NULL; |
|
|
1127 | |
|
|
1128 | if (op->map->in_memory == MAP_SAVING) |
|
|
1129 | return; |
|
|
1130 | |
|
|
1131 | tag = op->count; |
|
|
1132 | check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); |
1115 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
|
|
1116 | |
1133 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { |
1117 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
|
|
1118 | { |
1134 | /* No point updating the players look faces if he is the object |
1119 | /* No point updating the players look faces if he is the object |
1135 | * being removed. |
1120 | * being removed. |
1136 | */ |
1121 | */ |
1137 | |
1122 | |
1138 | if(tmp->type==PLAYER && tmp!=op) { |
1123 | if (tmp->type == PLAYER && tmp != this) |
|
|
1124 | { |
1139 | /* If a container that the player is currently using somehow gets |
1125 | /* If a container that the player is currently using somehow gets |
1140 | * removed (most likely destroyed), update the player view |
1126 | * removed (most likely destroyed), update the player view |
1141 | * appropriately. |
1127 | * appropriately. |
1142 | */ |
1128 | */ |
1143 | if (tmp->container==op) { |
1129 | if (tmp->container == this) |
|
|
1130 | { |
1144 | CLEAR_FLAG(op, FLAG_APPLIED); |
1131 | CLEAR_FLAG (this, FLAG_APPLIED); |
1145 | tmp->container=NULL; |
1132 | tmp->container = 0; |
|
|
1133 | } |
|
|
1134 | |
|
|
1135 | tmp->contr->socket.update_look = 1; |
1146 | } |
1136 | } |
1147 | tmp->contr->socket.update_look=1; |
1137 | |
1148 | } |
|
|
1149 | /* See if player moving off should effect something */ |
1138 | /* See if player moving off should effect something */ |
1150 | if (check_walk_off && ((op->move_type & tmp->move_off) && |
1139 | if (check_walk_off |
|
|
1140 | && ((move_type & tmp->move_off) |
1151 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
1141 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1152 | |
1142 | { |
1153 | move_apply(tmp, op, NULL); |
1143 | move_apply (tmp, this, 0); |
|
|
1144 | |
1154 | if (was_destroyed (op, tag)) { |
1145 | if (destroyed ()) |
1155 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
1146 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1156 | "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1157 | } |
1147 | } |
1158 | } |
|
|
1159 | |
1148 | |
1160 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1149 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1161 | |
1150 | |
1162 | if(tmp->above == tmp) |
1151 | if (tmp->above == tmp) |
1163 | tmp->above = NULL; |
1152 | tmp->above = 0; |
|
|
1153 | |
1164 | last=tmp; |
1154 | last = tmp; |
1165 | } |
1155 | } |
|
|
1156 | |
1166 | /* last == NULL of there are no objects on this space */ |
1157 | /* last == NULL of there are no objects on this space */ |
1167 | if (last==NULL) { |
1158 | if (!last) |
|
|
1159 | { |
1168 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1160 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1169 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1161 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1170 | * those out anyways, and if there are any flags set right now, they won't |
1162 | * those out anyways, and if there are any flags set right now, they won't |
1171 | * be correct anyways. |
1163 | * be correct anyways. |
1172 | */ |
1164 | */ |
1173 | SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); |
1165 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
1174 | update_position(op->map, op->x, op->y); |
1166 | update_position (map, x, y); |
1175 | } |
1167 | } |
1176 | else |
1168 | else |
1177 | update_object(last, UP_OBJ_REMOVE); |
1169 | update_object (last, UP_OBJ_REMOVE); |
1178 | |
1170 | |
1179 | if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) |
1171 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1180 | update_all_los(op->map, op->x, op->y); |
1172 | update_all_los (map, x, y); |
1181 | |
1173 | } |
1182 | } |
1174 | } |
1183 | |
1175 | |
1184 | /* |
1176 | /* |
1185 | * merge_ob(op,top): |
1177 | * merge_ob(op,top): |
1186 | * |
1178 | * |
1187 | * This function goes through all objects below and including top, and |
1179 | * This function goes through all objects below and including top, and |
1188 | * merges op to the first matching object. |
1180 | * merges op to the first matching object. |
1189 | * If top is NULL, it is calculated. |
1181 | * If top is NULL, it is calculated. |
1190 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1182 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1191 | */ |
1183 | */ |
1192 | |
1184 | object * |
1193 | object *merge_ob(object *op, object *top) { |
1185 | merge_ob (object *op, object *top) |
|
|
1186 | { |
1194 | if(!op->nrof) |
1187 | if (!op->nrof) |
1195 | return 0; |
1188 | return 0; |
|
|
1189 | |
1196 | if(top==NULL) |
1190 | if (top == NULL) |
1197 | for(top=op;top!=NULL&&top->above!=NULL;top=top->above); |
1191 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
|
|
1192 | |
1198 | for(;top!=NULL;top=top->below) { |
1193 | for (; top != NULL; top = top->below) |
|
|
1194 | { |
1199 | if(top==op) |
1195 | if (top == op) |
1200 | continue; |
1196 | continue; |
1201 | if (CAN_MERGE(op,top)) |
1197 | if (CAN_MERGE (op, top)) |
1202 | { |
1198 | { |
1203 | top->nrof+=op->nrof; |
1199 | top->nrof += op->nrof; |
|
|
1200 | |
1204 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1201 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1205 | op->weight = 0; /* Don't want any adjustements now */ |
1202 | op->weight = 0; /* Don't want any adjustements now */ |
1206 | remove_ob(op); |
1203 | op->destroy (); |
1207 | free_object(op); |
|
|
1208 | return top; |
1204 | return top; |
1209 | } |
1205 | } |
1210 | } |
1206 | } |
|
|
1207 | |
1211 | return NULL; |
1208 | return 0; |
1212 | } |
1209 | } |
1213 | |
1210 | |
1214 | /* |
1211 | /* |
1215 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1212 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1216 | * job preparing multi-part monsters |
1213 | * job preparing multi-part monsters |
1217 | */ |
1214 | */ |
|
|
1215 | object * |
1218 | object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y){ |
1216 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
|
|
1217 | { |
1219 | object* tmp; |
1218 | object *tmp; |
|
|
1219 | |
1220 | if (op->head) |
1220 | if (op->head) |
1221 | op=op->head; |
1221 | op = op->head; |
|
|
1222 | |
1222 | for (tmp=op;tmp;tmp=tmp->more){ |
1223 | for (tmp = op; tmp; tmp = tmp->more) |
|
|
1224 | { |
1223 | tmp->x=x+tmp->arch->clone.x; |
1225 | tmp->x = x + tmp->arch->clone.x; |
1224 | tmp->y=y+tmp->arch->clone.y; |
1226 | tmp->y = y + tmp->arch->clone.y; |
1225 | } |
1227 | } |
|
|
1228 | |
1226 | return insert_ob_in_map (op, m, originator, flag); |
1229 | return insert_ob_in_map (op, m, originator, flag); |
1227 | } |
1230 | } |
1228 | |
1231 | |
1229 | /* |
1232 | /* |
1230 | * insert_ob_in_map (op, map, originator, flag): |
1233 | * insert_ob_in_map (op, map, originator, flag): |
1231 | * This function inserts the object in the two-way linked list |
1234 | * This function inserts the object in the two-way linked list |
… | |
… | |
1245 | * new object if 'op' was merged with other object |
1248 | * new object if 'op' was merged with other object |
1246 | * NULL if 'op' was destroyed |
1249 | * NULL if 'op' was destroyed |
1247 | * just 'op' otherwise |
1250 | * just 'op' otherwise |
1248 | */ |
1251 | */ |
1249 | |
1252 | |
|
|
1253 | object * |
1250 | object *insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1254 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1251 | { |
1255 | { |
1252 | object *tmp, *top, *floor=NULL; |
1256 | object *tmp, *top, *floor = NULL; |
1253 | sint16 x,y; |
1257 | sint16 x, y; |
1254 | |
1258 | |
1255 | if (QUERY_FLAG (op, FLAG_FREED)) { |
1259 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
1260 | { |
1256 | LOG (llevError, "Trying to insert freed object!\n"); |
1261 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1262 | return NULL; |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | if (m == NULL) |
|
|
1266 | { |
|
|
1267 | char *dump = dump_object (op); |
|
|
1268 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1269 | free (dump); |
|
|
1270 | return op; |
|
|
1271 | } |
|
|
1272 | |
|
|
1273 | if (out_of_map (m, op->x, op->y)) |
|
|
1274 | { |
|
|
1275 | char *dump = dump_object (op); |
|
|
1276 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
|
|
1277 | #ifdef MANY_CORES |
|
|
1278 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1279 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1280 | * improperly inserted. |
|
|
1281 | */ |
|
|
1282 | abort (); |
|
|
1283 | #endif |
|
|
1284 | free (dump); |
|
|
1285 | return op; |
|
|
1286 | } |
|
|
1287 | |
|
|
1288 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1289 | { |
|
|
1290 | char *dump = dump_object (op); |
|
|
1291 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1292 | free (dump); |
|
|
1293 | return op; |
|
|
1294 | } |
|
|
1295 | |
|
|
1296 | if (op->more != NULL) |
|
|
1297 | { |
|
|
1298 | /* The part may be on a different map. */ |
|
|
1299 | |
|
|
1300 | object *more = op->more; |
|
|
1301 | |
|
|
1302 | /* We really need the caller to normalize coordinates - if |
|
|
1303 | * we set the map, that doesn't work if the location is within |
|
|
1304 | * a map and this is straddling an edge. So only if coordinate |
|
|
1305 | * is clear wrong do we normalize it. |
|
|
1306 | */ |
|
|
1307 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1308 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1309 | else if (!more->map) |
|
|
1310 | { |
|
|
1311 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1312 | * more->map should always point to the parent. |
|
|
1313 | */ |
|
|
1314 | more->map = m; |
|
|
1315 | } |
|
|
1316 | |
|
|
1317 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1318 | { |
|
|
1319 | if (!op->head) |
|
|
1320 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1321 | |
|
|
1322 | return NULL; |
|
|
1323 | } |
|
|
1324 | } |
|
|
1325 | |
|
|
1326 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1327 | |
|
|
1328 | /* Ideally, the caller figures this out. However, it complicates a lot |
|
|
1329 | * of areas of callers (eg, anything that uses find_free_spot would now |
|
|
1330 | * need extra work |
|
|
1331 | */ |
|
|
1332 | op->map = get_map_from_coord (m, &op->x, &op->y); |
|
|
1333 | x = op->x; |
|
|
1334 | y = op->y; |
|
|
1335 | |
|
|
1336 | /* this has to be done after we translate the coordinates. |
|
|
1337 | */ |
|
|
1338 | if (op->nrof && !(flag & INS_NO_MERGE)) |
|
|
1339 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1340 | if (CAN_MERGE (op, tmp)) |
|
|
1341 | { |
|
|
1342 | op->nrof += tmp->nrof; |
|
|
1343 | tmp->destroy (); |
|
|
1344 | } |
|
|
1345 | |
|
|
1346 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
|
|
1347 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
|
|
1348 | |
|
|
1349 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
1350 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
|
|
1351 | |
|
|
1352 | if (flag & INS_BELOW_ORIGINATOR) |
|
|
1353 | { |
|
|
1354 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
|
|
1355 | { |
|
|
1356 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
|
|
1357 | abort (); |
|
|
1358 | } |
|
|
1359 | |
|
|
1360 | op->above = originator; |
|
|
1361 | op->below = originator->below; |
|
|
1362 | |
|
|
1363 | if (op->below) |
|
|
1364 | op->below->above = op; |
|
|
1365 | else |
|
|
1366 | SET_MAP_OB (op->map, op->x, op->y, op); |
|
|
1367 | |
|
|
1368 | /* since *below* originator, no need to update top */ |
|
|
1369 | originator->below = op; |
|
|
1370 | } |
|
|
1371 | else |
|
|
1372 | { |
|
|
1373 | /* If there are other objects, then */ |
|
|
1374 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
|
|
1375 | { |
|
|
1376 | object *last = NULL; |
|
|
1377 | |
|
|
1378 | /* |
|
|
1379 | * If there are multiple objects on this space, we do some trickier handling. |
|
|
1380 | * We've already dealt with merging if appropriate. |
|
|
1381 | * Generally, we want to put the new object on top. But if |
|
|
1382 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
|
|
1383 | * floor, we want to insert above that and no further. |
|
|
1384 | * Also, if there are spell objects on this space, we stop processing |
|
|
1385 | * once we get to them. This reduces the need to traverse over all of |
|
|
1386 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1387 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1388 | * that flying non pickable objects are spell objects. |
|
|
1389 | */ |
|
|
1390 | |
|
|
1391 | while (top != NULL) |
|
|
1392 | { |
|
|
1393 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
|
|
1394 | floor = top; |
|
|
1395 | |
|
|
1396 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
|
|
1397 | { |
|
|
1398 | /* We insert above top, so we want this object below this */ |
|
|
1399 | top = top->below; |
|
|
1400 | break; |
|
|
1401 | } |
|
|
1402 | |
|
|
1403 | last = top; |
|
|
1404 | top = top->above; |
|
|
1405 | } |
|
|
1406 | |
|
|
1407 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1408 | top = last; |
|
|
1409 | |
|
|
1410 | /* We let update_position deal with figuring out what the space |
|
|
1411 | * looks like instead of lots of conditions here. |
|
|
1412 | * makes things faster, and effectively the same result. |
|
|
1413 | */ |
|
|
1414 | |
|
|
1415 | /* Have object 'fall below' other objects that block view. |
|
|
1416 | * Unless those objects are exits, type 66 |
|
|
1417 | * If INS_ON_TOP is used, don't do this processing |
|
|
1418 | * Need to find the object that in fact blocks view, otherwise |
|
|
1419 | * stacking is a bit odd. |
|
|
1420 | */ |
|
|
1421 | if (!(flag & INS_ON_TOP) && |
|
|
1422 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
|
|
1423 | { |
|
|
1424 | for (last = top; last != floor; last = last->below) |
|
|
1425 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
|
|
1426 | break; |
|
|
1427 | /* Check to see if we found the object that blocks view, |
|
|
1428 | * and make sure we have a below pointer for it so that |
|
|
1429 | * we can get inserted below this one, which requires we |
|
|
1430 | * set top to the object below us. |
|
|
1431 | */ |
|
|
1432 | if (last && last->below && last != floor) |
|
|
1433 | top = last->below; |
|
|
1434 | } |
|
|
1435 | } /* If objects on this space */ |
|
|
1436 | |
|
|
1437 | if (flag & INS_MAP_LOAD) |
|
|
1438 | top = GET_MAP_TOP (op->map, op->x, op->y); |
|
|
1439 | |
|
|
1440 | if (flag & INS_ABOVE_FLOOR_ONLY) |
|
|
1441 | top = floor; |
|
|
1442 | |
|
|
1443 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1444 | */ |
|
|
1445 | |
|
|
1446 | /* First object on this space */ |
|
|
1447 | if (!top) |
|
|
1448 | { |
|
|
1449 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
|
|
1450 | |
|
|
1451 | if (op->above) |
|
|
1452 | op->above->below = op; |
|
|
1453 | |
|
|
1454 | op->below = NULL; |
|
|
1455 | SET_MAP_OB (op->map, op->x, op->y, op); |
|
|
1456 | } |
|
|
1457 | else |
|
|
1458 | { /* get inserted into the stack above top */ |
|
|
1459 | op->above = top->above; |
|
|
1460 | |
|
|
1461 | if (op->above) |
|
|
1462 | op->above->below = op; |
|
|
1463 | |
|
|
1464 | op->below = top; |
|
|
1465 | top->above = op; |
|
|
1466 | } |
|
|
1467 | |
|
|
1468 | if (op->above == NULL) |
|
|
1469 | SET_MAP_TOP (op->map, op->x, op->y, op); |
|
|
1470 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1471 | |
|
|
1472 | if (op->type == PLAYER) |
|
|
1473 | op->contr->do_los = 1; |
|
|
1474 | |
|
|
1475 | /* If we have a floor, we know the player, if any, will be above |
|
|
1476 | * it, so save a few ticks and start from there. |
|
|
1477 | */ |
|
|
1478 | if (!(flag & INS_MAP_LOAD)) |
|
|
1479 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1480 | if (tmp->type == PLAYER) |
|
|
1481 | tmp->contr->socket.update_look = 1; |
|
|
1482 | |
|
|
1483 | /* If this object glows, it may affect lighting conditions that are |
|
|
1484 | * visible to others on this map. But update_all_los is really |
|
|
1485 | * an inefficient way to do this, as it means los for all players |
|
|
1486 | * on the map will get recalculated. The players could very well |
|
|
1487 | * be far away from this change and not affected in any way - |
|
|
1488 | * this should get redone to only look for players within range, |
|
|
1489 | * or just updating the P_NEED_UPDATE for spaces within this area |
|
|
1490 | * of effect may be sufficient. |
|
|
1491 | */ |
|
|
1492 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
|
|
1493 | update_all_los (op->map, op->x, op->y); |
|
|
1494 | |
|
|
1495 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
|
|
1496 | update_object (op, UP_OBJ_INSERT); |
|
|
1497 | |
|
|
1498 | /* Don't know if moving this to the end will break anything. However, |
|
|
1499 | * we want to have update_look set above before calling this. |
|
|
1500 | * |
|
|
1501 | * check_move_on() must be after this because code called from |
|
|
1502 | * check_move_on() depends on correct map flags (so functions like |
|
|
1503 | * blocked() and wall() work properly), and these flags are updated by |
|
|
1504 | * update_object(). |
|
|
1505 | */ |
|
|
1506 | |
|
|
1507 | /* if this is not the head or flag has been passed, don't check walk on status */ |
|
|
1508 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
|
|
1509 | { |
|
|
1510 | if (check_move_on (op, originator)) |
1257 | return NULL; |
1511 | return NULL; |
1258 | } |
|
|
1259 | if(m==NULL) { |
|
|
1260 | dump_object(op); |
|
|
1261 | LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg); |
|
|
1262 | return op; |
|
|
1263 | } |
|
|
1264 | if(out_of_map(m,op->x,op->y)) { |
|
|
1265 | dump_object(op); |
|
|
1266 | LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg); |
|
|
1267 | #ifdef MANY_CORES |
|
|
1268 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1269 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1270 | * improperly inserted. |
|
|
1271 | */ |
|
|
1272 | abort(); |
|
|
1273 | #endif |
|
|
1274 | return op; |
|
|
1275 | } |
|
|
1276 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
|
|
1277 | dump_object(op); |
|
|
1278 | LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg); |
|
|
1279 | return op; |
|
|
1280 | } |
|
|
1281 | if(op->more!=NULL) { |
|
|
1282 | /* The part may be on a different map. */ |
|
|
1283 | |
1512 | |
1284 | object *more = op->more; |
|
|
1285 | |
|
|
1286 | /* We really need the caller to normalize coordinates - if |
|
|
1287 | * we set the map, that doesn't work if the location is within |
|
|
1288 | * a map and this is straddling an edge. So only if coordinate |
|
|
1289 | * is clear wrong do we normalize it. |
|
|
1290 | */ |
|
|
1291 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
|
|
1292 | more->map = get_map_from_coord(m, &more->x, &more->y); |
|
|
1293 | } else if (!more->map) { |
|
|
1294 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1295 | * more->map should always point to the parent. |
|
|
1296 | */ |
|
|
1297 | more->map = m; |
|
|
1298 | } |
|
|
1299 | |
|
|
1300 | if (insert_ob_in_map(more, more->map, originator, flag) == NULL) { |
|
|
1301 | if ( ! op->head) |
|
|
1302 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1303 | return NULL; |
|
|
1304 | } |
|
|
1305 | } |
|
|
1306 | CLEAR_FLAG(op,FLAG_REMOVED); |
|
|
1307 | |
|
|
1308 | /* Ideally, the caller figures this out. However, it complicates a lot |
|
|
1309 | * of areas of callers (eg, anything that uses find_free_spot would now |
|
|
1310 | * need extra work |
|
|
1311 | */ |
|
|
1312 | op->map=get_map_from_coord(m, &op->x, &op->y); |
|
|
1313 | x = op->x; |
|
|
1314 | y = op->y; |
|
|
1315 | |
|
|
1316 | /* this has to be done after we translate the coordinates. |
|
|
1317 | */ |
|
|
1318 | if(op->nrof && !(flag & INS_NO_MERGE)) { |
|
|
1319 | for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above) |
|
|
1320 | if (CAN_MERGE(op,tmp)) { |
|
|
1321 | op->nrof+=tmp->nrof; |
|
|
1322 | remove_ob(tmp); |
|
|
1323 | free_object(tmp); |
|
|
1324 | } |
|
|
1325 | } |
|
|
1326 | |
|
|
1327 | CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
|
|
1328 | CLEAR_FLAG(op, FLAG_INV_LOCKED); |
|
|
1329 | if (!QUERY_FLAG(op, FLAG_ALIVE)) |
|
|
1330 | CLEAR_FLAG(op, FLAG_NO_STEAL); |
|
|
1331 | |
|
|
1332 | if (flag & INS_BELOW_ORIGINATOR) { |
|
|
1333 | if (originator->map != op->map || originator->x != op->x || |
|
|
1334 | originator->y != op->y) { |
|
|
1335 | LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
|
|
1336 | abort(); |
|
|
1337 | } |
|
|
1338 | op->above = originator; |
|
|
1339 | op->below = originator->below; |
|
|
1340 | if (op->below) op->below->above = op; |
|
|
1341 | else SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1342 | /* since *below* originator, no need to update top */ |
|
|
1343 | originator->below = op; |
|
|
1344 | } else { |
|
|
1345 | /* If there are other objects, then */ |
|
|
1346 | if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { |
|
|
1347 | object *last=NULL; |
|
|
1348 | /* |
|
|
1349 | * If there are multiple objects on this space, we do some trickier handling. |
|
|
1350 | * We've already dealt with merging if appropriate. |
|
|
1351 | * Generally, we want to put the new object on top. But if |
|
|
1352 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
|
|
1353 | * floor, we want to insert above that and no further. |
|
|
1354 | * Also, if there are spell objects on this space, we stop processing |
|
|
1355 | * once we get to them. This reduces the need to traverse over all of |
|
|
1356 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1357 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1358 | * that flying non pickable objects are spell objects. |
|
|
1359 | */ |
|
|
1360 | |
|
|
1361 | while (top != NULL) { |
|
|
1362 | if (QUERY_FLAG(top, FLAG_IS_FLOOR) || |
|
|
1363 | QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top; |
|
|
1364 | if (QUERY_FLAG(top, FLAG_NO_PICK) |
|
|
1365 | && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH)) |
|
|
1366 | && !QUERY_FLAG(top, FLAG_IS_FLOOR)) |
|
|
1367 | { |
|
|
1368 | /* We insert above top, so we want this object below this */ |
|
|
1369 | top=top->below; |
|
|
1370 | break; |
|
|
1371 | } |
|
|
1372 | last = top; |
|
|
1373 | top = top->above; |
|
|
1374 | } |
|
|
1375 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1376 | top = last; |
|
|
1377 | |
|
|
1378 | /* We let update_position deal with figuring out what the space |
|
|
1379 | * looks like instead of lots of conditions here. |
|
|
1380 | * makes things faster, and effectively the same result. |
|
|
1381 | */ |
|
|
1382 | |
|
|
1383 | /* Have object 'fall below' other objects that block view. |
|
|
1384 | * Unless those objects are exits, type 66 |
|
|
1385 | * If INS_ON_TOP is used, don't do this processing |
|
|
1386 | * Need to find the object that in fact blocks view, otherwise |
|
|
1387 | * stacking is a bit odd. |
|
|
1388 | */ |
|
|
1389 | if (!(flag & INS_ON_TOP) && |
|
|
1390 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
|
|
1391 | (op->face && !op->face->visibility)) { |
|
|
1392 | for (last=top; last != floor; last=last->below) |
|
|
1393 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
|
|
1394 | /* Check to see if we found the object that blocks view, |
|
|
1395 | * and make sure we have a below pointer for it so that |
|
|
1396 | * we can get inserted below this one, which requires we |
|
|
1397 | * set top to the object below us. |
|
|
1398 | */ |
|
|
1399 | if (last && last->below && last != floor) top=last->below; |
|
|
1400 | } |
|
|
1401 | } /* If objects on this space */ |
|
|
1402 | if (flag & INS_MAP_LOAD) |
|
|
1403 | top = GET_MAP_TOP(op->map,op->x,op->y); |
|
|
1404 | if (flag & INS_ABOVE_FLOOR_ONLY) top = floor; |
|
|
1405 | |
|
|
1406 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1407 | */ |
|
|
1408 | |
|
|
1409 | /* First object on this space */ |
|
|
1410 | if (!top) { |
|
|
1411 | op->above = GET_MAP_OB(op->map, op->x, op->y); |
|
|
1412 | if (op->above) op->above->below = op; |
|
|
1413 | op->below = NULL; |
|
|
1414 | SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1415 | } else { /* get inserted into the stack above top */ |
|
|
1416 | op->above = top->above; |
|
|
1417 | if (op->above) op->above->below = op; |
|
|
1418 | op->below = top; |
|
|
1419 | top->above = op; |
|
|
1420 | } |
|
|
1421 | if (op->above==NULL) |
|
|
1422 | SET_MAP_TOP(op->map,op->x, op->y, op); |
|
|
1423 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1424 | |
|
|
1425 | if(op->type==PLAYER) |
|
|
1426 | op->contr->do_los=1; |
|
|
1427 | |
|
|
1428 | /* If we have a floor, we know the player, if any, will be above |
|
|
1429 | * it, so save a few ticks and start from there. |
|
|
1430 | */ |
|
|
1431 | if (!(flag & INS_MAP_LOAD)) |
|
|
1432 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
|
|
1433 | if (tmp->type == PLAYER) |
|
|
1434 | tmp->contr->socket.update_look=1; |
|
|
1435 | } |
|
|
1436 | |
|
|
1437 | /* If this object glows, it may affect lighting conditions that are |
|
|
1438 | * visible to others on this map. But update_all_los is really |
|
|
1439 | * an inefficient way to do this, as it means los for all players |
|
|
1440 | * on the map will get recalculated. The players could very well |
|
|
1441 | * be far away from this change and not affected in any way - |
|
|
1442 | * this should get redone to only look for players within range, |
|
|
1443 | * or just updating the P_NEED_UPDATE for spaces within this area |
|
|
1444 | * of effect may be sufficient. |
|
|
1445 | */ |
|
|
1446 | if(MAP_DARKNESS(op->map) && (op->glow_radius != 0)) |
|
|
1447 | update_all_los(op->map, op->x, op->y); |
|
|
1448 | |
|
|
1449 | |
|
|
1450 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
|
|
1451 | update_object(op,UP_OBJ_INSERT); |
|
|
1452 | |
|
|
1453 | |
|
|
1454 | /* Don't know if moving this to the end will break anything. However, |
|
|
1455 | * we want to have update_look set above before calling this. |
|
|
1456 | * |
|
|
1457 | * check_move_on() must be after this because code called from |
|
|
1458 | * check_move_on() depends on correct map flags (so functions like |
|
|
1459 | * blocked() and wall() work properly), and these flags are updated by |
|
|
1460 | * update_object(). |
|
|
1461 | */ |
|
|
1462 | |
|
|
1463 | /* if this is not the head or flag has been passed, don't check walk on status */ |
|
|
1464 | |
|
|
1465 | if (!(flag & INS_NO_WALK_ON) && !op->head) { |
|
|
1466 | if (check_move_on(op, originator)) |
|
|
1467 | return NULL; |
|
|
1468 | |
|
|
1469 | /* If we are a multi part object, lets work our way through the check |
1513 | /* If we are a multi part object, lets work our way through the check |
1470 | * walk on's. |
1514 | * walk on's. |
1471 | */ |
1515 | */ |
1472 | for (tmp=op->more; tmp!=NULL; tmp=tmp->more) |
1516 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1473 | if (check_move_on (tmp, originator)) |
1517 | if (check_move_on (tmp, originator)) |
1474 | return NULL; |
1518 | return NULL; |
1475 | } |
1519 | } |
|
|
1520 | |
1476 | return op; |
1521 | return op; |
1477 | } |
1522 | } |
1478 | |
1523 | |
1479 | /* this function inserts an object in the map, but if it |
1524 | /* this function inserts an object in the map, but if it |
1480 | * finds an object of its own type, it'll remove that one first. |
1525 | * finds an object of its own type, it'll remove that one first. |
1481 | * op is the object to insert it under: supplies x and the map. |
1526 | * op is the object to insert it under: supplies x and the map. |
1482 | */ |
1527 | */ |
|
|
1528 | void |
1483 | void replace_insert_ob_in_map(const char *arch_string, object *op) { |
1529 | replace_insert_ob_in_map (const char *arch_string, object *op) |
|
|
1530 | { |
1484 | object *tmp; |
1531 | object * |
1485 | object *tmp1; |
1532 | tmp; |
|
|
1533 | object * |
|
|
1534 | tmp1; |
1486 | |
1535 | |
1487 | /* first search for itself and remove any old instances */ |
1536 | /* first search for itself and remove any old instances */ |
1488 | |
1537 | |
1489 | for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { |
1538 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1490 | if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { |
1539 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1491 | remove_ob(tmp); |
1540 | tmp->destroy (); |
1492 | free_object(tmp); |
|
|
1493 | } |
|
|
1494 | } |
|
|
1495 | |
1541 | |
1496 | tmp1=arch_to_object(find_archetype(arch_string)); |
1542 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1497 | |
1543 | |
1498 | |
1544 | tmp1->x = op->x; |
1499 | tmp1->x = op->x; tmp1->y = op->y; |
1545 | tmp1->y = op->y; |
1500 | insert_ob_in_map(tmp1,op->map,op,0); |
1546 | insert_ob_in_map (tmp1, op->map, op, 0); |
1501 | } |
1547 | } |
1502 | |
1548 | |
1503 | /* |
1549 | /* |
1504 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1550 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1505 | * is returned contains nr objects, and the remaining parts contains |
1551 | * is returned contains nr objects, and the remaining parts contains |
1506 | * the rest (or is removed and freed if that number is 0). |
1552 | * the rest (or is removed and freed if that number is 0). |
1507 | * On failure, NULL is returned, and the reason put into the |
1553 | * On failure, NULL is returned, and the reason put into the |
1508 | * global static errmsg array. |
1554 | * global static errmsg array. |
1509 | */ |
1555 | */ |
1510 | |
1556 | |
|
|
1557 | object * |
1511 | object *get_split_ob(object *orig_ob, uint32 nr) { |
1558 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1559 | { |
1512 | object *newob; |
1560 | object *newob; |
1513 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1561 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1514 | |
1562 | |
1515 | if(orig_ob->nrof<nr) { |
1563 | if (orig_ob->nrof < nr) |
1516 | sprintf(errmsg,"There are only %d %ss.", |
1564 | { |
1517 | orig_ob->nrof?orig_ob->nrof:1, &orig_ob->name); |
1565 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1518 | return NULL; |
1566 | return NULL; |
1519 | } |
1567 | } |
|
|
1568 | |
1520 | newob = object_create_clone(orig_ob); |
1569 | newob = object_create_clone (orig_ob); |
|
|
1570 | |
1521 | if((orig_ob->nrof-=nr)<1) { |
1571 | if ((orig_ob->nrof -= nr) < 1) |
1522 | if ( ! is_removed) |
1572 | orig_ob->destroy (1); |
1523 | remove_ob(orig_ob); |
|
|
1524 | free_object2(orig_ob, 1); |
|
|
1525 | } |
|
|
1526 | else if ( ! is_removed) { |
1573 | else if (!is_removed) |
|
|
1574 | { |
1527 | if(orig_ob->env!=NULL) |
1575 | if (orig_ob->env != NULL) |
1528 | sub_weight (orig_ob->env,orig_ob->weight*nr); |
1576 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1529 | if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { |
1577 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1578 | { |
1530 | strcpy(errmsg, "Tried to split object whose map is not in memory."); |
1579 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1531 | LOG(llevDebug, |
|
|
1532 | "Error, Tried to split object whose map is not in memory.\n"); |
1580 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1533 | return NULL; |
1581 | return NULL; |
1534 | } |
1582 | } |
1535 | } |
1583 | } |
|
|
1584 | |
1536 | newob->nrof=nr; |
1585 | newob->nrof = nr; |
1537 | |
1586 | |
1538 | return newob; |
1587 | return newob; |
1539 | } |
1588 | } |
1540 | |
1589 | |
1541 | /* |
1590 | /* |
1542 | * decrease_ob_nr(object, number) decreases a specified number from |
1591 | * decrease_ob_nr(object, number) decreases a specified number from |
1543 | * the amount of an object. If the amount reaches 0, the object |
1592 | * the amount of an object. If the amount reaches 0, the object |
1544 | * is subsequently removed and freed. |
1593 | * is subsequently removed and freed. |
1545 | * |
1594 | * |
1546 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1595 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1547 | */ |
1596 | */ |
1548 | |
1597 | |
|
|
1598 | object * |
1549 | object *decrease_ob_nr (object *op, uint32 i) |
1599 | decrease_ob_nr (object *op, uint32 i) |
1550 | { |
1600 | { |
1551 | object *tmp; |
1601 | object *tmp; |
1552 | player *pl; |
1602 | player *pl; |
1553 | |
1603 | |
1554 | if (i == 0) /* objects with op->nrof require this check */ |
1604 | if (i == 0) /* objects with op->nrof require this check */ |
1555 | return op; |
1605 | return op; |
1556 | |
1606 | |
1557 | if (i > op->nrof) |
1607 | if (i > op->nrof) |
1558 | i = op->nrof; |
1608 | i = op->nrof; |
1559 | |
1609 | |
1560 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1610 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1611 | op->nrof -= i; |
|
|
1612 | else if (op->env != NULL) |
|
|
1613 | { |
|
|
1614 | /* is this object in the players inventory, or sub container |
|
|
1615 | * therein? |
|
|
1616 | */ |
|
|
1617 | tmp = is_player_inv (op->env); |
|
|
1618 | /* nope. Is this a container the player has opened? |
|
|
1619 | * If so, set tmp to that player. |
|
|
1620 | * IMO, searching through all the players will mostly |
|
|
1621 | * likely be quicker than following op->env to the map, |
|
|
1622 | * and then searching the map for a player. |
|
|
1623 | */ |
|
|
1624 | if (!tmp) |
|
|
1625 | { |
|
|
1626 | for (pl = first_player; pl; pl = pl->next) |
|
|
1627 | if (pl->ob->container == op->env) |
|
|
1628 | break; |
|
|
1629 | if (pl) |
|
|
1630 | tmp = pl->ob; |
|
|
1631 | else |
|
|
1632 | tmp = NULL; |
|
|
1633 | } |
|
|
1634 | |
|
|
1635 | if (i < op->nrof) |
|
|
1636 | { |
|
|
1637 | sub_weight (op->env, op->weight * i); |
|
|
1638 | op->nrof -= i; |
|
|
1639 | if (tmp) |
|
|
1640 | { |
|
|
1641 | esrv_send_item (tmp, op); |
|
|
1642 | } |
|
|
1643 | } |
|
|
1644 | else |
|
|
1645 | { |
|
|
1646 | op->remove (); |
|
|
1647 | op->nrof = 0; |
|
|
1648 | if (tmp) |
|
|
1649 | { |
|
|
1650 | esrv_del_item (tmp->contr, op->count); |
|
|
1651 | } |
|
|
1652 | } |
1561 | { |
1653 | } |
|
|
1654 | else |
|
|
1655 | { |
|
|
1656 | object *above = op->above; |
|
|
1657 | |
|
|
1658 | if (i < op->nrof) |
1562 | op->nrof -= i; |
1659 | op->nrof -= i; |
1563 | } |
1660 | else |
1564 | else if (op->env != NULL) |
|
|
1565 | { |
|
|
1566 | /* is this object in the players inventory, or sub container |
|
|
1567 | * therein? |
|
|
1568 | */ |
|
|
1569 | tmp = is_player_inv (op->env); |
|
|
1570 | /* nope. Is this a container the player has opened? |
|
|
1571 | * If so, set tmp to that player. |
|
|
1572 | * IMO, searching through all the players will mostly |
|
|
1573 | * likely be quicker than following op->env to the map, |
|
|
1574 | * and then searching the map for a player. |
|
|
1575 | */ |
|
|
1576 | if (!tmp) { |
|
|
1577 | for (pl=first_player; pl; pl=pl->next) |
|
|
1578 | if (pl->ob->container == op->env) break; |
|
|
1579 | if (pl) tmp=pl->ob; |
|
|
1580 | else tmp=NULL; |
|
|
1581 | } |
1661 | { |
1582 | |
|
|
1583 | if (i < op->nrof) { |
|
|
1584 | sub_weight (op->env, op->weight * i); |
|
|
1585 | op->nrof -= i; |
|
|
1586 | if (tmp) { |
|
|
1587 | esrv_send_item(tmp, op); |
|
|
1588 | } |
|
|
1589 | } else { |
|
|
1590 | remove_ob (op); |
1662 | op->remove (); |
1591 | op->nrof = 0; |
1663 | op->nrof = 0; |
1592 | if (tmp) { |
|
|
1593 | esrv_del_item(tmp->contr, op->count); |
|
|
1594 | } |
1664 | } |
1595 | } |
|
|
1596 | } |
|
|
1597 | else |
|
|
1598 | { |
|
|
1599 | object *above = op->above; |
|
|
1600 | |
1665 | |
1601 | if (i < op->nrof) { |
|
|
1602 | op->nrof -= i; |
|
|
1603 | } else { |
|
|
1604 | remove_ob (op); |
|
|
1605 | op->nrof = 0; |
|
|
1606 | } |
|
|
1607 | /* Since we just removed op, op->above is null */ |
1666 | /* Since we just removed op, op->above is null */ |
1608 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1667 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1609 | if (tmp->type == PLAYER) { |
1668 | if (tmp->type == PLAYER) |
|
|
1669 | { |
1610 | if (op->nrof) |
1670 | if (op->nrof) |
1611 | esrv_send_item(tmp, op); |
1671 | esrv_send_item (tmp, op); |
1612 | else |
1672 | else |
1613 | esrv_del_item(tmp->contr, op->count); |
1673 | esrv_del_item (tmp->contr, op->count); |
1614 | } |
1674 | } |
1615 | } |
1675 | } |
1616 | |
1676 | |
1617 | if (op->nrof) { |
1677 | if (op->nrof) |
1618 | return op; |
1678 | return op; |
1619 | } else { |
1679 | else |
1620 | free_object (op); |
1680 | { |
|
|
1681 | op->destroy (); |
1621 | return NULL; |
1682 | return NULL; |
1622 | } |
1683 | } |
1623 | } |
1684 | } |
1624 | |
1685 | |
1625 | /* |
1686 | /* |
1626 | * add_weight(object, weight) adds the specified weight to an object, |
1687 | * add_weight(object, weight) adds the specified weight to an object, |
1627 | * and also updates how much the environment(s) is/are carrying. |
1688 | * and also updates how much the environment(s) is/are carrying. |
1628 | */ |
1689 | */ |
1629 | |
1690 | |
|
|
1691 | void |
1630 | void add_weight (object *op, signed long weight) { |
1692 | add_weight (object *op, signed long weight) |
|
|
1693 | { |
1631 | while (op!=NULL) { |
1694 | while (op != NULL) |
|
|
1695 | { |
1632 | if (op->type == CONTAINER) { |
1696 | if (op->type == CONTAINER) |
1633 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
1697 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1634 | } |
1698 | |
1635 | op->carrying+=weight; |
1699 | op->carrying += weight; |
1636 | op=op->env; |
1700 | op = op->env; |
1637 | } |
1701 | } |
1638 | } |
1702 | } |
1639 | |
1703 | |
|
|
1704 | object * |
|
|
1705 | insert_ob_in_ob (object *op, object *where) |
|
|
1706 | { |
|
|
1707 | if (!where) |
|
|
1708 | { |
|
|
1709 | char *dump = dump_object (op); |
|
|
1710 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1711 | free (dump); |
|
|
1712 | return op; |
|
|
1713 | } |
|
|
1714 | |
|
|
1715 | if (where->head) |
|
|
1716 | { |
|
|
1717 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1718 | where = where->head; |
|
|
1719 | } |
|
|
1720 | |
|
|
1721 | return where->insert (op); |
|
|
1722 | } |
|
|
1723 | |
1640 | /* |
1724 | /* |
1641 | * insert_ob_in_ob(op,environment): |
1725 | * env->insert (op) |
1642 | * This function inserts the object op in the linked list |
1726 | * This function inserts the object op in the linked list |
1643 | * inside the object environment. |
1727 | * inside the object environment. |
1644 | * |
1728 | * |
1645 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1646 | * the inventory at the last position or next to other objects of the same |
|
|
1647 | * type. |
|
|
1648 | * Frank: Now sorted by type, archetype and magic! |
|
|
1649 | * |
|
|
1650 | * The function returns now pointer to inserted item, and return value can |
1729 | * The function returns now pointer to inserted item, and return value can |
1651 | * be != op, if items are merged. -Tero |
1730 | * be != op, if items are merged. -Tero |
1652 | */ |
1731 | */ |
1653 | |
1732 | |
1654 | object *insert_ob_in_ob(object *op,object *where) { |
1733 | object * |
|
|
1734 | object::insert (object *op) |
|
|
1735 | { |
1655 | object *tmp, *otmp; |
1736 | object *tmp, *otmp; |
1656 | |
1737 | |
1657 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
1738 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1658 | dump_object(op); |
1739 | op->remove (); |
1659 | LOG(llevError,"Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1740 | |
1660 | return op; |
|
|
1661 | } |
|
|
1662 | if(where==NULL) { |
|
|
1663 | dump_object(op); |
|
|
1664 | LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1665 | return op; |
|
|
1666 | } |
|
|
1667 | if (where->head) { |
|
|
1668 | LOG(llevDebug, |
|
|
1669 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1670 | where = where->head; |
|
|
1671 | } |
|
|
1672 | if (op->more) { |
1741 | if (op->more) |
|
|
1742 | { |
1673 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1743 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1674 | &op->name, op->count); |
|
|
1675 | return op; |
1744 | return op; |
1676 | } |
1745 | } |
|
|
1746 | |
1677 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1747 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1678 | CLEAR_FLAG(op, FLAG_REMOVED); |
1748 | CLEAR_FLAG (op, FLAG_REMOVED); |
1679 | if(op->nrof) { |
1749 | if (op->nrof) |
|
|
1750 | { |
1680 | for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) |
1751 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1681 | if ( CAN_MERGE(tmp,op) ) { |
1752 | if (CAN_MERGE (tmp, op)) |
|
|
1753 | { |
1682 | /* return the original object and remove inserted object |
1754 | /* return the original object and remove inserted object |
1683 | (client needs the original object) */ |
1755 | (client needs the original object) */ |
1684 | tmp->nrof += op->nrof; |
1756 | tmp->nrof += op->nrof; |
1685 | /* Weight handling gets pretty funky. Since we are adding to |
1757 | /* Weight handling gets pretty funky. Since we are adding to |
1686 | * tmp->nrof, we need to increase the weight. |
1758 | * tmp->nrof, we need to increase the weight. |
1687 | */ |
1759 | */ |
1688 | add_weight (where, op->weight*op->nrof); |
1760 | add_weight (this, op->weight * op->nrof); |
1689 | SET_FLAG(op, FLAG_REMOVED); |
1761 | SET_FLAG (op, FLAG_REMOVED); |
1690 | free_object(op); /* free the inserted object */ |
1762 | op->destroy (); /* free the inserted object */ |
1691 | op = tmp; |
1763 | op = tmp; |
1692 | remove_ob (op); /* and fix old object's links */ |
1764 | op->remove (); /* and fix old object's links */ |
1693 | CLEAR_FLAG(op, FLAG_REMOVED); |
1765 | CLEAR_FLAG (op, FLAG_REMOVED); |
1694 | break; |
1766 | break; |
1695 | } |
1767 | } |
1696 | |
1768 | |
1697 | /* I assume combined objects have no inventory |
1769 | /* I assume combined objects have no inventory |
1698 | * We add the weight - this object could have just been removed |
1770 | * We add the weight - this object could have just been removed |
1699 | * (if it was possible to merge). calling remove_ob will subtract |
1771 | * (if it was possible to merge). calling remove_ob will subtract |
1700 | * the weight, so we need to add it in again, since we actually do |
1772 | * the weight, so we need to add it in again, since we actually do |
1701 | * the linking below |
1773 | * the linking below |
1702 | */ |
1774 | */ |
1703 | add_weight (where, op->weight*op->nrof); |
1775 | add_weight (this, op->weight * op->nrof); |
|
|
1776 | } |
1704 | } else |
1777 | else |
1705 | add_weight (where, (op->weight+op->carrying)); |
1778 | add_weight (this, (op->weight + op->carrying)); |
1706 | |
1779 | |
1707 | otmp=is_player_inv(where); |
1780 | otmp = is_player_inv (this); |
1708 | if (otmp&&otmp->contr!=NULL) { |
1781 | if (otmp && otmp->contr) |
1709 | if (!QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
1782 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1710 | fix_player(otmp); |
1783 | fix_player (otmp); |
1711 | } |
|
|
1712 | |
1784 | |
1713 | op->map=NULL; |
1785 | op->map = NULL; |
1714 | op->env=where; |
1786 | op->env = this; |
1715 | op->above=NULL; |
1787 | op->above = NULL; |
1716 | op->below=NULL; |
1788 | op->below = NULL; |
1717 | op->x=0,op->y=0; |
1789 | op->x = 0, op->y = 0; |
1718 | |
1790 | |
1719 | /* reset the light list and los of the players on the map */ |
1791 | /* reset the light list and los of the players on the map */ |
1720 | if((op->glow_radius!=0)&&where->map) |
1792 | if ((op->glow_radius != 0) && map) |
1721 | { |
1793 | { |
1722 | #ifdef DEBUG_LIGHTS |
1794 | #ifdef DEBUG_LIGHTS |
1723 | LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", |
1795 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1724 | op->name); |
|
|
1725 | #endif /* DEBUG_LIGHTS */ |
1796 | #endif /* DEBUG_LIGHTS */ |
1726 | if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); |
1797 | if (MAP_DARKNESS (map)) |
|
|
1798 | update_all_los (map, x, y); |
1727 | } |
1799 | } |
1728 | |
1800 | |
1729 | /* Client has no idea of ordering so lets not bother ordering it here. |
1801 | /* Client has no idea of ordering so lets not bother ordering it here. |
1730 | * It sure simplifies this function... |
1802 | * It sure simplifies this function... |
1731 | */ |
1803 | */ |
1732 | if (where->inv==NULL) |
1804 | if (!inv) |
1733 | where->inv=op; |
1805 | inv = op; |
1734 | else { |
1806 | else |
|
|
1807 | { |
1735 | op->below = where->inv; |
1808 | op->below = inv; |
1736 | op->below->above = op; |
1809 | op->below->above = op; |
1737 | where->inv = op; |
1810 | inv = op; |
1738 | } |
1811 | } |
|
|
1812 | |
1739 | return op; |
1813 | return op; |
1740 | } |
1814 | } |
1741 | |
1815 | |
1742 | /* |
1816 | /* |
1743 | * Checks if any objects has a move_type that matches objects |
1817 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1758 | * MSW 2001-07-08: Check all objects on space, not just those below |
1832 | * MSW 2001-07-08: Check all objects on space, not just those below |
1759 | * object being inserted. insert_ob_in_map may not put new objects |
1833 | * object being inserted. insert_ob_in_map may not put new objects |
1760 | * on top. |
1834 | * on top. |
1761 | */ |
1835 | */ |
1762 | |
1836 | |
|
|
1837 | int |
1763 | int check_move_on (object *op, object *originator) |
1838 | check_move_on (object *op, object *originator) |
1764 | { |
1839 | { |
1765 | object *tmp; |
1840 | object *tmp; |
1766 | tag_t tag; |
|
|
1767 | mapstruct *m=op->map; |
1841 | maptile *m = op->map; |
1768 | int x=op->x, y=op->y; |
1842 | int x = op->x, y = op->y; |
|
|
1843 | |
1769 | MoveType move_on, move_slow, move_block; |
1844 | MoveType move_on, move_slow, move_block; |
1770 | |
1845 | |
1771 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
1846 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1772 | return 0; |
1847 | return 0; |
1773 | |
1848 | |
1774 | tag = op->count; |
|
|
1775 | |
|
|
1776 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
1849 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1777 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
1850 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1778 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
1851 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1779 | |
1852 | |
1780 | /* if nothing on this space will slow op down or be applied, |
1853 | /* if nothing on this space will slow op down or be applied, |
1781 | * no need to do checking below. have to make sure move_type |
1854 | * no need to do checking below. have to make sure move_type |
1782 | * is set, as lots of objects don't have it set - we treat that |
1855 | * is set, as lots of objects don't have it set - we treat that |
1783 | * as walking. |
1856 | * as walking. |
1784 | */ |
1857 | */ |
1785 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1858 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1786 | return 0; |
1859 | return 0; |
1787 | |
1860 | |
1788 | /* This is basically inverse logic of that below - basically, |
1861 | /* This is basically inverse logic of that below - basically, |
1789 | * if the object can avoid the move on or slow move, they do so, |
1862 | * if the object can avoid the move on or slow move, they do so, |
1790 | * but can't do it if the alternate movement they are using is |
1863 | * but can't do it if the alternate movement they are using is |
1791 | * blocked. Logic on this seems confusing, but does seem correct. |
1864 | * blocked. Logic on this seems confusing, but does seem correct. |
1792 | */ |
1865 | */ |
1793 | if ((op->move_type & ~move_on & ~move_block) != 0 && |
1866 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
1794 | (op->move_type & ~move_slow & ~move_block) != 0) return 0; |
1867 | return 0; |
1795 | |
1868 | |
1796 | /* The objects have to be checked from top to bottom. |
1869 | /* The objects have to be checked from top to bottom. |
1797 | * Hence, we first go to the top: |
1870 | * Hence, we first go to the top: |
1798 | */ |
1871 | */ |
1799 | |
1872 | |
1800 | for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && |
1873 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1801 | tmp->above!=NULL; tmp=tmp->above) { |
1874 | { |
1802 | /* Trim the search when we find the first other spell effect |
1875 | /* Trim the search when we find the first other spell effect |
1803 | * this helps performance so that if a space has 50 spell objects, |
1876 | * this helps performance so that if a space has 50 spell objects, |
1804 | * we don't need to check all of them. |
1877 | * we don't need to check all of them. |
1805 | */ |
1878 | */ |
1806 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; |
1879 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1880 | break; |
|
|
1881 | } |
|
|
1882 | |
|
|
1883 | for (; tmp; tmp = tmp->below) |
1807 | } |
1884 | { |
1808 | for(;tmp!=NULL; tmp=tmp->below) { |
1885 | if (tmp == op) |
1809 | if (tmp == op) continue; /* Can't apply yourself */ |
1886 | continue; /* Can't apply yourself */ |
1810 | |
1887 | |
1811 | /* Check to see if one of the movement types should be slowed down. |
1888 | /* Check to see if one of the movement types should be slowed down. |
1812 | * Second check makes sure that the movement types not being slowed |
1889 | * Second check makes sure that the movement types not being slowed |
1813 | * (~slow_move) is not blocked on this space - just because the |
1890 | * (~slow_move) is not blocked on this space - just because the |
1814 | * space doesn't slow down swimming (for example), if you can't actually |
1891 | * space doesn't slow down swimming (for example), if you can't actually |
1815 | * swim on that space, can't use it to avoid the penalty. |
1892 | * swim on that space, can't use it to avoid the penalty. |
1816 | */ |
1893 | */ |
1817 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) { |
1894 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
|
|
1895 | { |
1818 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1896 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1819 | ((op->move_type & tmp->move_slow) && |
|
|
1820 | (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { |
1897 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
|
|
1898 | { |
1821 | |
1899 | |
1822 | float diff; |
1900 | float |
1823 | |
|
|
1824 | diff = tmp->move_slow_penalty*FABS(op->speed); |
1901 | diff = tmp->move_slow_penalty * FABS (op->speed); |
|
|
1902 | |
1825 | if (op->type == PLAYER) { |
1903 | if (op->type == PLAYER) |
1826 | if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || |
1904 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1827 | (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { |
1905 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1828 | diff /= 4.0; |
1906 | diff /= 4.0; |
1829 | } |
1907 | |
1830 | } |
|
|
1831 | op->speed_left -= diff; |
1908 | op->speed_left -= diff; |
1832 | } |
1909 | } |
1833 | } |
1910 | } |
1834 | |
1911 | |
1835 | /* Basically same logic as above, except now for actual apply. */ |
1912 | /* Basically same logic as above, except now for actual apply. */ |
1836 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1913 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1837 | ((op->move_type & tmp->move_on) && |
|
|
1838 | (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { |
1914 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1839 | |
1915 | { |
1840 | move_apply(tmp, op, originator); |
1916 | move_apply (tmp, op, originator); |
|
|
1917 | |
1841 | if (was_destroyed (op, tag)) |
1918 | if (op->destroyed ()) |
1842 | return 1; |
1919 | return 1; |
1843 | |
1920 | |
1844 | /* what the person/creature stepped onto has moved the object |
1921 | /* what the person/creature stepped onto has moved the object |
1845 | * someplace new. Don't process any further - if we did, |
1922 | * someplace new. Don't process any further - if we did, |
1846 | * have a feeling strange problems would result. |
1923 | * have a feeling strange problems would result. |
1847 | */ |
1924 | */ |
1848 | if (op->map != m || op->x != x || op->y != y) return 0; |
1925 | if (op->map != m || op->x != x || op->y != y) |
|
|
1926 | return 0; |
1849 | } |
1927 | } |
1850 | } |
1928 | } |
|
|
1929 | |
1851 | return 0; |
1930 | return 0; |
1852 | } |
1931 | } |
1853 | |
1932 | |
1854 | /* |
1933 | /* |
1855 | * present_arch(arch, map, x, y) searches for any objects with |
1934 | * present_arch(arch, map, x, y) searches for any objects with |
1856 | * a matching archetype at the given map and coordinates. |
1935 | * a matching archetype at the given map and coordinates. |
1857 | * The first matching object is returned, or NULL if none. |
1936 | * The first matching object is returned, or NULL if none. |
1858 | */ |
1937 | */ |
1859 | |
1938 | |
|
|
1939 | object * |
1860 | object *present_arch(const archetype *at, mapstruct *m, int x, int y) { |
1940 | present_arch (const archetype *at, maptile *m, int x, int y) |
|
|
1941 | { |
1861 | object *tmp; |
1942 | object * |
|
|
1943 | tmp; |
|
|
1944 | |
1862 | if(m==NULL || out_of_map(m,x,y)) { |
1945 | if (m == NULL || out_of_map (m, x, y)) |
|
|
1946 | { |
1863 | LOG(llevError,"Present_arch called outside map.\n"); |
1947 | LOG (llevError, "Present_arch called outside map.\n"); |
1864 | return NULL; |
1948 | return NULL; |
1865 | } |
1949 | } |
1866 | for(tmp=GET_MAP_OB(m,x,y); tmp != NULL; tmp = tmp->above) |
1950 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1867 | if(tmp->arch == at) |
1951 | if (tmp->arch == at) |
1868 | return tmp; |
1952 | return tmp; |
1869 | return NULL; |
1953 | return NULL; |
1870 | } |
1954 | } |
1871 | |
1955 | |
1872 | /* |
1956 | /* |
1873 | * present(type, map, x, y) searches for any objects with |
1957 | * present(type, map, x, y) searches for any objects with |
1874 | * a matching type variable at the given map and coordinates. |
1958 | * a matching type variable at the given map and coordinates. |
1875 | * The first matching object is returned, or NULL if none. |
1959 | * The first matching object is returned, or NULL if none. |
1876 | */ |
1960 | */ |
1877 | |
1961 | |
|
|
1962 | object * |
1878 | object *present(unsigned char type,mapstruct *m, int x,int y) { |
1963 | present (unsigned char type, maptile *m, int x, int y) |
|
|
1964 | { |
1879 | object *tmp; |
1965 | object * |
|
|
1966 | tmp; |
|
|
1967 | |
1880 | if(out_of_map(m,x,y)) { |
1968 | if (out_of_map (m, x, y)) |
|
|
1969 | { |
1881 | LOG(llevError,"Present called outside map.\n"); |
1970 | LOG (llevError, "Present called outside map.\n"); |
1882 | return NULL; |
1971 | return NULL; |
1883 | } |
1972 | } |
1884 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) |
1973 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1885 | if(tmp->type==type) |
1974 | if (tmp->type == type) |
1886 | return tmp; |
1975 | return tmp; |
1887 | return NULL; |
1976 | return NULL; |
1888 | } |
1977 | } |
1889 | |
1978 | |
1890 | /* |
1979 | /* |
1891 | * present_in_ob(type, object) searches for any objects with |
1980 | * present_in_ob(type, object) searches for any objects with |
1892 | * a matching type variable in the inventory of the given object. |
1981 | * a matching type variable in the inventory of the given object. |
1893 | * The first matching object is returned, or NULL if none. |
1982 | * The first matching object is returned, or NULL if none. |
1894 | */ |
1983 | */ |
1895 | |
1984 | |
|
|
1985 | object * |
1896 | object *present_in_ob(unsigned char type, const object *op) { |
1986 | present_in_ob (unsigned char type, const object *op) |
|
|
1987 | { |
1897 | object *tmp; |
1988 | object * |
|
|
1989 | tmp; |
|
|
1990 | |
1898 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1991 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1899 | if(tmp->type==type) |
1992 | if (tmp->type == type) |
1900 | return tmp; |
1993 | return tmp; |
1901 | return NULL; |
1994 | return NULL; |
1902 | } |
1995 | } |
1903 | |
1996 | |
1904 | /* |
1997 | /* |
… | |
… | |
1914 | * the object name, not the archetype name. this is so that the |
2007 | * the object name, not the archetype name. this is so that the |
1915 | * spell code can use one object type (force), but change it's name |
2008 | * spell code can use one object type (force), but change it's name |
1916 | * to be unique. |
2009 | * to be unique. |
1917 | */ |
2010 | */ |
1918 | |
2011 | |
|
|
2012 | object * |
1919 | object *present_in_ob_by_name(int type, const char *str, const object *op) { |
2013 | present_in_ob_by_name (int type, const char *str, const object *op) |
|
|
2014 | { |
1920 | object *tmp; |
2015 | object * |
|
|
2016 | tmp; |
1921 | |
2017 | |
1922 | for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
2018 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
2019 | { |
1923 | if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) |
2020 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1924 | return tmp; |
2021 | return tmp; |
1925 | } |
2022 | } |
1926 | return NULL; |
2023 | return NULL; |
1927 | } |
2024 | } |
1928 | |
2025 | |
1929 | /* |
2026 | /* |
1930 | * present_arch_in_ob(archetype, object) searches for any objects with |
2027 | * present_arch_in_ob(archetype, object) searches for any objects with |
1931 | * a matching archetype in the inventory of the given object. |
2028 | * a matching archetype in the inventory of the given object. |
1932 | * The first matching object is returned, or NULL if none. |
2029 | * The first matching object is returned, or NULL if none. |
1933 | */ |
2030 | */ |
1934 | |
2031 | |
|
|
2032 | object * |
1935 | object *present_arch_in_ob(const archetype *at, const object *op) { |
2033 | present_arch_in_ob (const archetype *at, const object *op) |
|
|
2034 | { |
1936 | object *tmp; |
2035 | object * |
|
|
2036 | tmp; |
|
|
2037 | |
1937 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
2038 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1938 | if( tmp->arch == at) |
2039 | if (tmp->arch == at) |
1939 | return tmp; |
2040 | return tmp; |
1940 | return NULL; |
2041 | return NULL; |
1941 | } |
2042 | } |
1942 | |
2043 | |
1943 | /* |
2044 | /* |
1944 | * activate recursively a flag on an object inventory |
2045 | * activate recursively a flag on an object inventory |
1945 | */ |
2046 | */ |
|
|
2047 | void |
1946 | void flag_inv(object*op, int flag){ |
2048 | flag_inv (object *op, int flag) |
|
|
2049 | { |
1947 | object *tmp; |
2050 | object * |
|
|
2051 | tmp; |
|
|
2052 | |
1948 | if(op->inv) |
2053 | if (op->inv) |
1949 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
2054 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
2055 | { |
1950 | SET_FLAG(tmp, flag); |
2056 | SET_FLAG (tmp, flag); |
1951 | flag_inv(tmp,flag); |
2057 | flag_inv (tmp, flag); |
1952 | } |
2058 | } |
1953 | }/* |
2059 | } /* |
1954 | * desactivate recursively a flag on an object inventory |
2060 | * desactivate recursively a flag on an object inventory |
1955 | */ |
2061 | */ |
|
|
2062 | void |
1956 | void unflag_inv(object*op, int flag){ |
2063 | unflag_inv (object *op, int flag) |
|
|
2064 | { |
1957 | object *tmp; |
2065 | object * |
|
|
2066 | tmp; |
|
|
2067 | |
1958 | if(op->inv) |
2068 | if (op->inv) |
1959 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
2069 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
2070 | { |
1960 | CLEAR_FLAG(tmp, flag); |
2071 | CLEAR_FLAG (tmp, flag); |
1961 | unflag_inv(tmp,flag); |
2072 | unflag_inv (tmp, flag); |
1962 | } |
2073 | } |
1963 | } |
2074 | } |
1964 | |
2075 | |
1965 | /* |
2076 | /* |
1966 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
2077 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1967 | * all it's inventory (recursively). |
2078 | * all it's inventory (recursively). |
1968 | * If checksums are used, a player will get set_cheat called for |
2079 | * If checksums are used, a player will get set_cheat called for |
1969 | * him/her-self and all object carried by a call to this function. |
2080 | * him/her-self and all object carried by a call to this function. |
1970 | */ |
2081 | */ |
1971 | |
2082 | |
|
|
2083 | void |
1972 | void set_cheat(object *op) { |
2084 | set_cheat (object *op) |
|
|
2085 | { |
1973 | SET_FLAG(op, FLAG_WAS_WIZ); |
2086 | SET_FLAG (op, FLAG_WAS_WIZ); |
1974 | flag_inv(op, FLAG_WAS_WIZ); |
2087 | flag_inv (op, FLAG_WAS_WIZ); |
1975 | } |
2088 | } |
1976 | |
2089 | |
1977 | /* |
2090 | /* |
1978 | * find_free_spot(object, map, x, y, start, stop) will search for |
2091 | * find_free_spot(object, map, x, y, start, stop) will search for |
1979 | * a spot at the given map and coordinates which will be able to contain |
2092 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1994 | * to know if the space in question will block the object. We can't use |
2107 | * to know if the space in question will block the object. We can't use |
1995 | * the archetype because that isn't correct if the monster has been |
2108 | * the archetype because that isn't correct if the monster has been |
1996 | * customized, changed states, etc. |
2109 | * customized, changed states, etc. |
1997 | */ |
2110 | */ |
1998 | |
2111 | |
|
|
2112 | int |
1999 | int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { |
2113 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
|
|
2114 | { |
|
|
2115 | int |
|
|
2116 | i, |
2000 | int i,index=0, flag; |
2117 | index = 0, flag; |
|
|
2118 | static int |
2001 | static int altern[SIZEOFFREE]; |
2119 | altern[SIZEOFFREE]; |
2002 | |
2120 | |
2003 | for(i=start;i<stop;i++) { |
2121 | for (i = start; i < stop; i++) |
|
|
2122 | { |
2004 | flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); |
2123 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2005 | if(!flag) |
2124 | if (!flag) |
2006 | altern[index++]=i; |
2125 | altern[index++] = i; |
2007 | |
2126 | |
2008 | /* Basically, if we find a wall on a space, we cut down the search size. |
2127 | /* Basically, if we find a wall on a space, we cut down the search size. |
2009 | * In this way, we won't return spaces that are on another side of a wall. |
2128 | * In this way, we won't return spaces that are on another side of a wall. |
2010 | * This mostly work, but it cuts down the search size in all directions - |
2129 | * This mostly work, but it cuts down the search size in all directions - |
2011 | * if the space being examined only has a wall to the north and empty |
2130 | * if the space being examined only has a wall to the north and empty |
2012 | * spaces in all the other directions, this will reduce the search space |
2131 | * spaces in all the other directions, this will reduce the search space |
2013 | * to only the spaces immediately surrounding the target area, and |
2132 | * to only the spaces immediately surrounding the target area, and |
2014 | * won't look 2 spaces south of the target space. |
2133 | * won't look 2 spaces south of the target space. |
2015 | */ |
2134 | */ |
2016 | else if ((flag & AB_NO_PASS) && maxfree[i]<stop) |
2135 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2017 | stop=maxfree[i]; |
2136 | stop = maxfree[i]; |
2018 | } |
2137 | } |
2019 | if(!index) return -1; |
2138 | if (!index) |
|
|
2139 | return -1; |
2020 | return altern[RANDOM()%index]; |
2140 | return altern[RANDOM () % index]; |
2021 | } |
2141 | } |
2022 | |
2142 | |
2023 | /* |
2143 | /* |
2024 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2144 | * find_first_free_spot(archetype, maptile, x, y) works like |
2025 | * find_free_spot(), but it will search max number of squares. |
2145 | * find_free_spot(), but it will search max number of squares. |
2026 | * But it will return the first available spot, not a random choice. |
2146 | * But it will return the first available spot, not a random choice. |
2027 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2147 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2028 | */ |
2148 | */ |
2029 | |
2149 | |
|
|
2150 | int |
2030 | int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { |
2151 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
|
|
2152 | { |
|
|
2153 | int |
2031 | int i; |
2154 | i; |
|
|
2155 | |
2032 | for(i=0;i<SIZEOFFREE;i++) { |
2156 | for (i = 0; i < SIZEOFFREE; i++) |
|
|
2157 | { |
2033 | if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) |
2158 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2034 | return i; |
2159 | return i; |
2035 | } |
2160 | } |
2036 | return -1; |
2161 | return -1; |
2037 | } |
2162 | } |
2038 | |
2163 | |
2039 | /* |
2164 | /* |
2040 | * The function permute(arr, begin, end) randomly reorders the array |
2165 | * The function permute(arr, begin, end) randomly reorders the array |
2041 | * arr[begin..end-1]. |
2166 | * arr[begin..end-1]. |
2042 | */ |
2167 | */ |
|
|
2168 | static void |
2043 | static void permute(int *arr, int begin, int end) |
2169 | permute (int *arr, int begin, int end) |
2044 | { |
2170 | { |
2045 | int i, j, tmp, len; |
2171 | int |
|
|
2172 | i, |
|
|
2173 | j, |
|
|
2174 | tmp, |
|
|
2175 | len; |
2046 | |
2176 | |
2047 | len = end-begin; |
2177 | len = end - begin; |
2048 | for(i = begin; i < end; i++) |
2178 | for (i = begin; i < end; i++) |
2049 | { |
2179 | { |
2050 | j = begin+RANDOM()%len; |
2180 | j = begin + RANDOM () % len; |
2051 | |
2181 | |
2052 | tmp = arr[i]; |
2182 | tmp = arr[i]; |
2053 | arr[i] = arr[j]; |
2183 | arr[i] = arr[j]; |
2054 | arr[j] = tmp; |
2184 | arr[j] = tmp; |
2055 | } |
2185 | } |
2056 | } |
2186 | } |
2057 | |
2187 | |
2058 | /* new function to make monster searching more efficient, and effective! |
2188 | /* new function to make monster searching more efficient, and effective! |
2059 | * This basically returns a randomized array (in the passed pointer) of |
2189 | * This basically returns a randomized array (in the passed pointer) of |
2060 | * the spaces to find monsters. In this way, it won't always look for |
2190 | * the spaces to find monsters. In this way, it won't always look for |
2061 | * monsters to the north first. However, the size of the array passed |
2191 | * monsters to the north first. However, the size of the array passed |
2062 | * covers all the spaces, so within that size, all the spaces within |
2192 | * covers all the spaces, so within that size, all the spaces within |
2063 | * the 3x3 area will be searched, just not in a predictable order. |
2193 | * the 3x3 area will be searched, just not in a predictable order. |
2064 | */ |
2194 | */ |
|
|
2195 | void |
2065 | void get_search_arr(int *search_arr) |
2196 | get_search_arr (int *search_arr) |
2066 | { |
2197 | { |
|
|
2198 | int |
2067 | int i; |
2199 | i; |
2068 | |
2200 | |
2069 | for(i = 0; i < SIZEOFFREE; i++) |
2201 | for (i = 0; i < SIZEOFFREE; i++) |
2070 | { |
2202 | { |
2071 | search_arr[i] = i; |
2203 | search_arr[i] = i; |
2072 | } |
2204 | } |
2073 | |
2205 | |
2074 | permute(search_arr, 1, SIZEOFFREE1+1); |
2206 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2075 | permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); |
2207 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2076 | permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); |
2208 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2077 | } |
2209 | } |
2078 | |
2210 | |
2079 | /* |
2211 | /* |
2080 | * find_dir(map, x, y, exclude) will search some close squares in the |
2212 | * find_dir(map, x, y, exclude) will search some close squares in the |
2081 | * given map at the given coordinates for live objects. |
2213 | * given map at the given coordinates for live objects. |
… | |
… | |
2087 | * is actually want is going to try and move there. We need this info |
2219 | * is actually want is going to try and move there. We need this info |
2088 | * because we have to know what movement the thing looking to move |
2220 | * because we have to know what movement the thing looking to move |
2089 | * there is capable of. |
2221 | * there is capable of. |
2090 | */ |
2222 | */ |
2091 | |
2223 | |
|
|
2224 | int |
2092 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2225 | find_dir (maptile *m, int x, int y, object *exclude) |
|
|
2226 | { |
|
|
2227 | int |
|
|
2228 | i, |
2093 | int i,max=SIZEOFFREE, mflags; |
2229 | max = SIZEOFFREE, mflags; |
|
|
2230 | |
2094 | sint16 nx, ny; |
2231 | sint16 nx, ny; |
2095 | object *tmp; |
2232 | object * |
2096 | mapstruct *mp; |
2233 | tmp; |
|
|
2234 | maptile * |
|
|
2235 | mp; |
|
|
2236 | |
2097 | MoveType blocked, move_type; |
2237 | MoveType blocked, move_type; |
2098 | |
2238 | |
2099 | if (exclude && exclude->head) { |
2239 | if (exclude && exclude->head) |
|
|
2240 | { |
2100 | exclude = exclude->head; |
2241 | exclude = exclude->head; |
2101 | move_type = exclude->move_type; |
2242 | move_type = exclude->move_type; |
2102 | } else { |
2243 | } |
|
|
2244 | else |
|
|
2245 | { |
2103 | /* If we don't have anything, presume it can use all movement types. */ |
2246 | /* If we don't have anything, presume it can use all movement types. */ |
2104 | move_type=MOVE_ALL; |
2247 | move_type = MOVE_ALL; |
|
|
2248 | } |
|
|
2249 | |
|
|
2250 | for (i = 1; i < max; i++) |
2105 | } |
2251 | { |
2106 | |
|
|
2107 | for(i=1;i<max;i++) { |
|
|
2108 | mp = m; |
2252 | mp = m; |
2109 | nx = x + freearr_x[i]; |
2253 | nx = x + freearr_x[i]; |
2110 | ny = y + freearr_y[i]; |
2254 | ny = y + freearr_y[i]; |
2111 | |
2255 | |
2112 | mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); |
2256 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2113 | if (mflags & P_OUT_OF_MAP) { |
2257 | if (mflags & P_OUT_OF_MAP) |
|
|
2258 | { |
2114 | max = maxfree[i]; |
2259 | max = maxfree[i]; |
|
|
2260 | } |
2115 | } else { |
2261 | else |
|
|
2262 | { |
2116 | blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); |
2263 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2117 | |
2264 | |
2118 | if ((move_type & blocked) == move_type) { |
2265 | if ((move_type & blocked) == move_type) |
|
|
2266 | { |
2119 | max=maxfree[i]; |
2267 | max = maxfree[i]; |
|
|
2268 | } |
2120 | } else if (mflags & P_IS_ALIVE) { |
2269 | else if (mflags & P_IS_ALIVE) |
|
|
2270 | { |
2121 | for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { |
2271 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2122 | if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && |
2272 | { |
2123 | (tmp != exclude ||(tmp->head && tmp->head != exclude))) { |
2273 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
|
|
2274 | { |
2124 | break; |
2275 | break; |
2125 | } |
2276 | } |
2126 | } |
2277 | } |
2127 | if(tmp) { |
2278 | if (tmp) |
|
|
2279 | { |
2128 | return freedir[i]; |
2280 | return freedir[i]; |
2129 | } |
2281 | } |
2130 | } |
2282 | } |
2131 | } |
2283 | } |
2132 | } |
2284 | } |
2133 | return 0; |
2285 | return 0; |
2134 | } |
2286 | } |
2135 | |
2287 | |
2136 | /* |
2288 | /* |
2137 | * distance(object 1, object 2) will return the square of the |
2289 | * distance(object 1, object 2) will return the square of the |
2138 | * distance between the two given objects. |
2290 | * distance between the two given objects. |
2139 | */ |
2291 | */ |
2140 | |
2292 | |
|
|
2293 | int |
2141 | int distance(const object *ob1, const object *ob2) { |
2294 | distance (const object *ob1, const object *ob2) |
|
|
2295 | { |
2142 | int i; |
2296 | int |
2143 | i= (ob1->x - ob2->x)*(ob1->x - ob2->x)+ |
2297 | i; |
2144 | (ob1->y - ob2->y)*(ob1->y - ob2->y); |
2298 | |
|
|
2299 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2145 | return i; |
2300 | return i; |
2146 | } |
2301 | } |
2147 | |
2302 | |
2148 | /* |
2303 | /* |
2149 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2304 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2150 | * an object which has subtracted the x and y coordinates of another |
2305 | * an object which has subtracted the x and y coordinates of another |
2151 | * object, needs to travel toward it. |
2306 | * object, needs to travel toward it. |
2152 | */ |
2307 | */ |
2153 | |
2308 | |
|
|
2309 | int |
2154 | int find_dir_2(int x, int y) { |
2310 | find_dir_2 (int x, int y) |
|
|
2311 | { |
2155 | int q; |
2312 | int |
|
|
2313 | q; |
2156 | |
2314 | |
2157 | if(y) |
2315 | if (y) |
2158 | q=x*100/y; |
2316 | q = x * 100 / y; |
2159 | else if (x) |
2317 | else if (x) |
2160 | q= -300*x; |
2318 | q = -300 * x; |
2161 | else |
2319 | else |
2162 | return 0; |
2320 | return 0; |
2163 | |
2321 | |
2164 | if(y>0) { |
2322 | if (y > 0) |
|
|
2323 | { |
2165 | if(q < -242) |
2324 | if (q < -242) |
2166 | return 3 ; |
2325 | return 3; |
2167 | if (q < -41) |
2326 | if (q < -41) |
2168 | return 2 ; |
2327 | return 2; |
2169 | if (q < 41) |
2328 | if (q < 41) |
2170 | return 1 ; |
2329 | return 1; |
2171 | if (q < 242) |
2330 | if (q < 242) |
2172 | return 8 ; |
2331 | return 8; |
2173 | return 7 ; |
2332 | return 7; |
2174 | } |
2333 | } |
2175 | |
2334 | |
2176 | if (q < -242) |
2335 | if (q < -242) |
2177 | return 7 ; |
2336 | return 7; |
2178 | if (q < -41) |
2337 | if (q < -41) |
2179 | return 6 ; |
2338 | return 6; |
2180 | if (q < 41) |
2339 | if (q < 41) |
2181 | return 5 ; |
2340 | return 5; |
2182 | if (q < 242) |
2341 | if (q < 242) |
2183 | return 4 ; |
2342 | return 4; |
2184 | |
2343 | |
2185 | return 3 ; |
2344 | return 3; |
2186 | } |
2345 | } |
2187 | |
2346 | |
2188 | /* |
2347 | /* |
2189 | * absdir(int): Returns a number between 1 and 8, which represent |
2348 | * absdir(int): Returns a number between 1 and 8, which represent |
2190 | * the "absolute" direction of a number (it actually takes care of |
2349 | * the "absolute" direction of a number (it actually takes care of |
2191 | * "overflow" in previous calculations of a direction). |
2350 | * "overflow" in previous calculations of a direction). |
2192 | */ |
2351 | */ |
2193 | |
2352 | |
|
|
2353 | int |
2194 | int absdir(int d) { |
2354 | absdir (int d) |
2195 | while(d<1) d+=8; |
2355 | { |
2196 | while(d>8) d-=8; |
2356 | while (d < 1) |
|
|
2357 | d += 8; |
|
|
2358 | while (d > 8) |
|
|
2359 | d -= 8; |
2197 | return d; |
2360 | return d; |
2198 | } |
2361 | } |
2199 | |
2362 | |
2200 | /* |
2363 | /* |
2201 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2364 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2202 | * between two directions (which are expected to be absolute (see absdir()) |
2365 | * between two directions (which are expected to be absolute (see absdir()) |
2203 | */ |
2366 | */ |
2204 | |
2367 | |
|
|
2368 | int |
2205 | int dirdiff(int dir1, int dir2) { |
2369 | dirdiff (int dir1, int dir2) |
|
|
2370 | { |
2206 | int d; |
2371 | int |
|
|
2372 | d; |
|
|
2373 | |
2207 | d = abs(dir1 - dir2); |
2374 | d = abs (dir1 - dir2); |
2208 | if(d>4) |
2375 | if (d > 4) |
2209 | d = 8 - d; |
2376 | d = 8 - d; |
2210 | return d; |
2377 | return d; |
2211 | } |
2378 | } |
2212 | |
2379 | |
2213 | /* peterm: |
2380 | /* peterm: |
… | |
… | |
2218 | * direction 4, 14, or 16 to get back to where we are. |
2385 | * direction 4, 14, or 16 to get back to where we are. |
2219 | * Moved from spell_util.c to object.c with the other related direction |
2386 | * Moved from spell_util.c to object.c with the other related direction |
2220 | * functions. |
2387 | * functions. |
2221 | */ |
2388 | */ |
2222 | |
2389 | |
|
|
2390 | int |
2223 | int reduction_dir[SIZEOFFREE][3] = { |
2391 | reduction_dir[SIZEOFFREE][3] = { |
2224 | {0,0,0}, /* 0 */ |
2392 | {0, 0, 0}, /* 0 */ |
2225 | {0,0,0}, /* 1 */ |
2393 | {0, 0, 0}, /* 1 */ |
2226 | {0,0,0}, /* 2 */ |
2394 | {0, 0, 0}, /* 2 */ |
2227 | {0,0,0}, /* 3 */ |
2395 | {0, 0, 0}, /* 3 */ |
2228 | {0,0,0}, /* 4 */ |
2396 | {0, 0, 0}, /* 4 */ |
2229 | {0,0,0}, /* 5 */ |
2397 | {0, 0, 0}, /* 5 */ |
2230 | {0,0,0}, /* 6 */ |
2398 | {0, 0, 0}, /* 6 */ |
2231 | {0,0,0}, /* 7 */ |
2399 | {0, 0, 0}, /* 7 */ |
2232 | {0,0,0}, /* 8 */ |
2400 | {0, 0, 0}, /* 8 */ |
2233 | {8,1,2}, /* 9 */ |
2401 | {8, 1, 2}, /* 9 */ |
2234 | {1,2,-1}, /* 10 */ |
2402 | {1, 2, -1}, /* 10 */ |
2235 | {2,10,12}, /* 11 */ |
2403 | {2, 10, 12}, /* 11 */ |
2236 | {2,3,-1}, /* 12 */ |
2404 | {2, 3, -1}, /* 12 */ |
2237 | {2,3,4}, /* 13 */ |
2405 | {2, 3, 4}, /* 13 */ |
2238 | {3,4,-1}, /* 14 */ |
2406 | {3, 4, -1}, /* 14 */ |
2239 | {4,14,16}, /* 15 */ |
2407 | {4, 14, 16}, /* 15 */ |
2240 | {5,4,-1}, /* 16 */ |
2408 | {5, 4, -1}, /* 16 */ |
2241 | {4,5,6}, /* 17 */ |
2409 | {4, 5, 6}, /* 17 */ |
2242 | {6,5,-1}, /* 18 */ |
2410 | {6, 5, -1}, /* 18 */ |
2243 | {6,20,18}, /* 19 */ |
2411 | {6, 20, 18}, /* 19 */ |
2244 | {7,6,-1}, /* 20 */ |
2412 | {7, 6, -1}, /* 20 */ |
2245 | {6,7,8}, /* 21 */ |
2413 | {6, 7, 8}, /* 21 */ |
2246 | {7,8,-1}, /* 22 */ |
2414 | {7, 8, -1}, /* 22 */ |
2247 | {8,22,24}, /* 23 */ |
2415 | {8, 22, 24}, /* 23 */ |
2248 | {8,1,-1}, /* 24 */ |
2416 | {8, 1, -1}, /* 24 */ |
2249 | {24,9,10}, /* 25 */ |
2417 | {24, 9, 10}, /* 25 */ |
2250 | {9,10,-1}, /* 26 */ |
2418 | {9, 10, -1}, /* 26 */ |
2251 | {10,11,-1}, /* 27 */ |
2419 | {10, 11, -1}, /* 27 */ |
2252 | {27,11,29}, /* 28 */ |
2420 | {27, 11, 29}, /* 28 */ |
2253 | {11,12,-1}, /* 29 */ |
2421 | {11, 12, -1}, /* 29 */ |
2254 | {12,13,-1}, /* 30 */ |
2422 | {12, 13, -1}, /* 30 */ |
2255 | {12,13,14}, /* 31 */ |
2423 | {12, 13, 14}, /* 31 */ |
2256 | {13,14,-1}, /* 32 */ |
2424 | {13, 14, -1}, /* 32 */ |
2257 | {14,15,-1}, /* 33 */ |
2425 | {14, 15, -1}, /* 33 */ |
2258 | {33,15,35}, /* 34 */ |
2426 | {33, 15, 35}, /* 34 */ |
2259 | {16,15,-1}, /* 35 */ |
2427 | {16, 15, -1}, /* 35 */ |
2260 | {17,16,-1}, /* 36 */ |
2428 | {17, 16, -1}, /* 36 */ |
2261 | {18,17,16}, /* 37 */ |
2429 | {18, 17, 16}, /* 37 */ |
2262 | {18,17,-1}, /* 38 */ |
2430 | {18, 17, -1}, /* 38 */ |
2263 | {18,19,-1}, /* 39 */ |
2431 | {18, 19, -1}, /* 39 */ |
2264 | {41,19,39}, /* 40 */ |
2432 | {41, 19, 39}, /* 40 */ |
2265 | {19,20,-1}, /* 41 */ |
2433 | {19, 20, -1}, /* 41 */ |
2266 | {20,21,-1}, /* 42 */ |
2434 | {20, 21, -1}, /* 42 */ |
2267 | {20,21,22}, /* 43 */ |
2435 | {20, 21, 22}, /* 43 */ |
2268 | {21,22,-1}, /* 44 */ |
2436 | {21, 22, -1}, /* 44 */ |
2269 | {23,22,-1}, /* 45 */ |
2437 | {23, 22, -1}, /* 45 */ |
2270 | {45,47,23}, /* 46 */ |
2438 | {45, 47, 23}, /* 46 */ |
2271 | {23,24,-1}, /* 47 */ |
2439 | {23, 24, -1}, /* 47 */ |
2272 | {24,9,-1}}; /* 48 */ |
2440 | {24, 9, -1} |
|
|
2441 | }; /* 48 */ |
2273 | |
2442 | |
2274 | /* Recursive routine to step back and see if we can |
2443 | /* Recursive routine to step back and see if we can |
2275 | * find a path to that monster that we found. If not, |
2444 | * find a path to that monster that we found. If not, |
2276 | * we don't bother going toward it. Returns 1 if we |
2445 | * we don't bother going toward it. Returns 1 if we |
2277 | * can see a direct way to get it |
2446 | * can see a direct way to get it |
2278 | * Modified to be map tile aware -.MSW |
2447 | * Modified to be map tile aware -.MSW |
2279 | */ |
2448 | */ |
2280 | |
|
|
2281 | |
2449 | |
|
|
2450 | |
|
|
2451 | int |
2282 | int can_see_monsterP(mapstruct *m, int x, int y,int dir) { |
2452 | can_see_monsterP (maptile *m, int x, int y, int dir) |
|
|
2453 | { |
2283 | sint16 dx, dy; |
2454 | sint16 dx, dy; |
|
|
2455 | int |
2284 | int mflags; |
2456 | mflags; |
2285 | |
2457 | |
|
|
2458 | if (dir < 0) |
2286 | if(dir<0) return 0; /* exit condition: invalid direction */ |
2459 | return 0; /* exit condition: invalid direction */ |
2287 | |
2460 | |
2288 | dx = x + freearr_x[dir]; |
2461 | dx = x + freearr_x[dir]; |
2289 | dy = y + freearr_y[dir]; |
2462 | dy = y + freearr_y[dir]; |
2290 | |
2463 | |
2291 | mflags = get_map_flags(m, &m, dx, dy, &dx, &dy); |
2464 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2292 | |
2465 | |
2293 | /* This functional arguably was incorrect before - it was |
2466 | /* This functional arguably was incorrect before - it was |
2294 | * checking for P_WALL - that was basically seeing if |
2467 | * checking for P_WALL - that was basically seeing if |
2295 | * we could move to the monster - this is being more |
2468 | * we could move to the monster - this is being more |
2296 | * literal on if we can see it. To know if we can actually |
2469 | * literal on if we can see it. To know if we can actually |
2297 | * move to the monster, we'd need the monster passed in or |
2470 | * move to the monster, we'd need the monster passed in or |
2298 | * at least its move type. |
2471 | * at least its move type. |
2299 | */ |
2472 | */ |
2300 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; |
2473 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
|
|
2474 | return 0; |
2301 | |
2475 | |
2302 | /* yes, can see. */ |
2476 | /* yes, can see. */ |
2303 | if(dir < 9) return 1; |
2477 | if (dir < 9) |
|
|
2478 | return 1; |
2304 | return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | |
2479 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2305 | can_see_monsterP(m,x,y, reduction_dir[dir][1]) | |
2480 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2306 | can_see_monsterP(m,x,y, reduction_dir[dir][2]); |
|
|
2307 | } |
2481 | } |
2308 | |
2482 | |
2309 | |
2483 | |
2310 | |
2484 | |
2311 | /* |
2485 | /* |
2312 | * can_pick(picker, item): finds out if an object is possible to be |
2486 | * can_pick(picker, item): finds out if an object is possible to be |
2313 | * picked up by the picker. Returnes 1 if it can be |
2487 | * picked up by the picker. Returnes 1 if it can be |
2314 | * picked up, otherwise 0. |
2488 | * picked up, otherwise 0. |
2315 | * |
2489 | * |
… | |
… | |
2317 | * core dumps if they do. |
2491 | * core dumps if they do. |
2318 | * |
2492 | * |
2319 | * Add a check so we can't pick up invisible objects (0.93.8) |
2493 | * Add a check so we can't pick up invisible objects (0.93.8) |
2320 | */ |
2494 | */ |
2321 | |
2495 | |
|
|
2496 | int |
2322 | int can_pick(const object *who, const object *item) { |
2497 | can_pick (const object *who, const object *item) |
|
|
2498 | { |
2323 | return /*QUERY_FLAG(who,FLAG_WIZ)||*/ |
2499 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2324 | (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& |
2500 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2325 | !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && |
2501 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2326 | (who->type==PLAYER||item->weight<who->weight/3)); |
|
|
2327 | } |
2502 | } |
2328 | |
2503 | |
2329 | |
2504 | |
2330 | /* |
2505 | /* |
2331 | * create clone from object to another |
2506 | * create clone from object to another |
2332 | */ |
2507 | */ |
|
|
2508 | object * |
2333 | object *object_create_clone (object *asrc) { |
2509 | object_create_clone (object *asrc) |
|
|
2510 | { |
2334 | object *dst = NULL,*tmp,*src,*part,*prev, *item; |
2511 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2335 | |
2512 | |
2336 | if(!asrc) return NULL; |
2513 | if (!asrc) |
|
|
2514 | return 0; |
|
|
2515 | |
2337 | src = asrc; |
2516 | src = asrc; |
2338 | if(src->head) |
2517 | if (src->head) |
2339 | src = src->head; |
2518 | src = src->head; |
2340 | |
2519 | |
2341 | prev = NULL; |
2520 | prev = 0; |
2342 | for(part = src; part; part = part->more) { |
2521 | for (part = src; part; part = part->more) |
2343 | tmp = get_object(); |
2522 | { |
2344 | copy_object(part,tmp); |
2523 | tmp = object::create (); |
|
|
2524 | part->copy_to (tmp); |
2345 | tmp->x -= src->x; |
2525 | tmp->x -= src->x; |
2346 | tmp->y -= src->y; |
2526 | tmp->y -= src->y; |
|
|
2527 | |
2347 | if(!part->head) { |
2528 | if (!part->head) |
|
|
2529 | { |
2348 | dst = tmp; |
2530 | dst = tmp; |
2349 | tmp->head = NULL; |
2531 | tmp->head = 0; |
|
|
2532 | } |
2350 | } else { |
2533 | else |
|
|
2534 | { |
2351 | tmp->head = dst; |
2535 | tmp->head = dst; |
2352 | } |
2536 | } |
|
|
2537 | |
2353 | tmp->more = NULL; |
2538 | tmp->more = 0; |
|
|
2539 | |
2354 | if(prev) |
2540 | if (prev) |
2355 | prev->more = tmp; |
2541 | prev->more = tmp; |
|
|
2542 | |
2356 | prev = tmp; |
2543 | prev = tmp; |
2357 | } |
2544 | } |
2358 | /*** copy inventory ***/ |
2545 | |
2359 | for(item = src->inv; item; item = item->below) { |
2546 | for (item = src->inv; item; item = item->below) |
2360 | (void) insert_ob_in_ob(object_create_clone(item),dst); |
2547 | insert_ob_in_ob (object_create_clone (item), dst); |
2361 | } |
|
|
2362 | |
2548 | |
2363 | return dst; |
2549 | return dst; |
2364 | } |
|
|
2365 | |
|
|
2366 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2367 | int was_destroyed (const object *op, tag_t old_tag) |
|
|
2368 | { |
|
|
2369 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2370 | * robust */ |
|
|
2371 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2372 | } |
2550 | } |
2373 | |
2551 | |
2374 | /* GROS - Creates an object using a string representing its content. */ |
2552 | /* GROS - Creates an object using a string representing its content. */ |
2375 | /* Basically, we save the content of the string to a temp file, then call */ |
2553 | /* Basically, we save the content of the string to a temp file, then call */ |
2376 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2554 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2377 | /* but it was simple to make and allows reusing the load_object function. */ |
2555 | /* but it was simple to make and allows reusing the load_object function. */ |
2378 | /* Remember not to use load_object_str in a time-critical situation. */ |
2556 | /* Remember not to use load_object_str in a time-critical situation. */ |
2379 | /* Also remember that multiparts objects are not supported for now. */ |
2557 | /* Also remember that multiparts objects are not supported for now. */ |
2380 | |
2558 | |
|
|
2559 | object * |
2381 | object* load_object_str(const char *obstr) |
2560 | load_object_str (const char *obstr) |
2382 | { |
2561 | { |
2383 | object *op; |
2562 | object *op; |
2384 | char filename[MAX_BUF]; |
2563 | char filename[MAX_BUF]; |
|
|
2564 | |
2385 | sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); |
2565 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2386 | |
2566 | |
2387 | FILE *tempfile=fopen(filename,"w"); |
2567 | FILE *tempfile = fopen (filename, "w"); |
|
|
2568 | |
2388 | if (tempfile == NULL) |
2569 | if (tempfile == NULL) |
2389 | { |
2570 | { |
2390 | LOG(llevError,"Error - Unable to access load object temp file\n"); |
2571 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2391 | return NULL; |
2572 | return NULL; |
2392 | }; |
2573 | } |
|
|
2574 | |
2393 | fprintf(tempfile,obstr); |
2575 | fprintf (tempfile, obstr); |
2394 | fclose(tempfile); |
2576 | fclose (tempfile); |
2395 | |
2577 | |
2396 | op=get_object(); |
2578 | op = object::create (); |
2397 | |
2579 | |
2398 | object_thawer thawer (filename); |
2580 | object_thawer thawer (filename); |
2399 | |
2581 | |
2400 | if (thawer) |
2582 | if (thawer) |
2401 | load_object(thawer,op,0); |
2583 | load_object (thawer, op, 0); |
2402 | |
2584 | |
2403 | LOG(llevDebug," load str completed, object=%s\n", &op->name); |
2585 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2404 | CLEAR_FLAG(op,FLAG_REMOVED); |
2586 | CLEAR_FLAG (op, FLAG_REMOVED); |
2405 | |
2587 | |
2406 | return op; |
2588 | return op; |
2407 | } |
2589 | } |
2408 | |
2590 | |
2409 | /* This returns the first object in who's inventory that |
2591 | /* This returns the first object in who's inventory that |
2410 | * has the same type and subtype match. |
2592 | * has the same type and subtype match. |
2411 | * returns NULL if no match. |
2593 | * returns NULL if no match. |
2412 | */ |
2594 | */ |
|
|
2595 | object * |
2413 | object *find_obj_by_type_subtype(const object *who, int type, int subtype) |
2596 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2414 | { |
2597 | { |
2415 | object *tmp; |
2598 | object *tmp; |
2416 | |
2599 | |
2417 | for (tmp=who->inv; tmp; tmp=tmp->below) |
2600 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2418 | if (tmp->type == type && tmp->subtype == subtype) return tmp; |
2601 | if (tmp->type == type && tmp->subtype == subtype) |
|
|
2602 | return tmp; |
2419 | |
2603 | |
2420 | return NULL; |
2604 | return NULL; |
2421 | } |
2605 | } |
2422 | |
2606 | |
2423 | /* If ob has a field named key, return the link from the list, |
2607 | /* If ob has a field named key, return the link from the list, |
2424 | * otherwise return NULL. |
2608 | * otherwise return NULL. |
2425 | * |
2609 | * |
2426 | * key must be a passed in shared string - otherwise, this won't |
2610 | * key must be a passed in shared string - otherwise, this won't |
2427 | * do the desired thing. |
2611 | * do the desired thing. |
2428 | */ |
2612 | */ |
|
|
2613 | key_value * |
2429 | key_value * get_ob_key_link(const object * ob, const char * key) { |
2614 | get_ob_key_link (const object *ob, const char *key) |
|
|
2615 | { |
2430 | key_value * link; |
2616 | key_value *link; |
2431 | |
2617 | |
2432 | for (link = ob->key_values; link != NULL; link = link->next) { |
2618 | for (link = ob->key_values; link != NULL; link = link->next) |
2433 | if (link->key == key) { |
2619 | if (link->key == key) |
2434 | return link; |
2620 | return link; |
2435 | } |
2621 | |
2436 | } |
|
|
2437 | |
|
|
2438 | return NULL; |
2622 | return NULL; |
2439 | } |
2623 | } |
2440 | |
2624 | |
2441 | /* |
2625 | /* |
2442 | * Returns the value of op has an extra_field for key, or NULL. |
2626 | * Returns the value of op has an extra_field for key, or NULL. |
2443 | * |
2627 | * |
2444 | * The argument doesn't need to be a shared string. |
2628 | * The argument doesn't need to be a shared string. |
2445 | * |
2629 | * |
2446 | * The returned string is shared. |
2630 | * The returned string is shared. |
2447 | */ |
2631 | */ |
|
|
2632 | const char * |
2448 | const char * get_ob_key_value(const object * op, const char * const key) { |
2633 | get_ob_key_value (const object *op, const char *const key) |
|
|
2634 | { |
2449 | key_value * link; |
2635 | key_value *link; |
2450 | const char * canonical_key; |
2636 | shstr_cmp canonical_key (key); |
|
|
2637 | |
|
|
2638 | if (!canonical_key) |
2451 | |
2639 | { |
2452 | canonical_key = shstr::find (key); |
|
|
2453 | |
|
|
2454 | if (canonical_key == NULL) { |
|
|
2455 | /* 1. There being a field named key on any object |
2640 | /* 1. There being a field named key on any object |
2456 | * implies there'd be a shared string to find. |
2641 | * implies there'd be a shared string to find. |
2457 | * 2. Since there isn't, no object has this field. |
2642 | * 2. Since there isn't, no object has this field. |
2458 | * 3. Therefore, *this* object doesn't have this field. |
2643 | * 3. Therefore, *this* object doesn't have this field. |
2459 | */ |
2644 | */ |
2460 | return NULL; |
2645 | return 0; |
2461 | } |
2646 | } |
2462 | |
2647 | |
2463 | /* This is copied from get_ob_key_link() above - |
2648 | /* This is copied from get_ob_key_link() above - |
2464 | * only 4 lines, and saves the function call overhead. |
2649 | * only 4 lines, and saves the function call overhead. |
2465 | */ |
2650 | */ |
2466 | for (link = op->key_values; link != NULL; link = link->next) { |
2651 | for (link = op->key_values; link; link = link->next) |
2467 | if (link->key == canonical_key) { |
2652 | if (link->key == canonical_key) |
2468 | return link->value; |
2653 | return link->value; |
2469 | } |
2654 | |
2470 | } |
2655 | return 0; |
2471 | return NULL; |
|
|
2472 | } |
2656 | } |
2473 | |
2657 | |
2474 | |
2658 | |
2475 | /* |
2659 | /* |
2476 | * Updates the canonical_key in op to value. |
2660 | * Updates the canonical_key in op to value. |
… | |
… | |
2480 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2664 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2481 | * keys. |
2665 | * keys. |
2482 | * |
2666 | * |
2483 | * Returns TRUE on success. |
2667 | * Returns TRUE on success. |
2484 | */ |
2668 | */ |
|
|
2669 | int |
2485 | int set_ob_key_value_s(object * op, const shstr &canonical_key, const char * value, int add_key) { |
2670 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2671 | { |
|
|
2672 | key_value * |
2486 | key_value * field = NULL, *last=NULL; |
2673 | field = NULL, *last = NULL; |
2487 | |
2674 | |
2488 | for (field=op->key_values; field != NULL; field=field->next) { |
2675 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2676 | { |
2489 | if (field->key != canonical_key) { |
2677 | if (field->key != canonical_key) |
|
|
2678 | { |
2490 | last = field; |
2679 | last = field; |
2491 | continue; |
2680 | continue; |
2492 | } |
2681 | } |
2493 | |
2682 | |
2494 | if (value) |
2683 | if (value) |
2495 | field->value = value; |
2684 | field->value = value; |
2496 | else { |
2685 | else |
|
|
2686 | { |
2497 | /* Basically, if the archetype has this key set, |
2687 | /* Basically, if the archetype has this key set, |
2498 | * we need to store the null value so when we save |
2688 | * we need to store the null value so when we save |
2499 | * it, we save the empty value so that when we load, |
2689 | * it, we save the empty value so that when we load, |
2500 | * we get this value back again. |
2690 | * we get this value back again. |
2501 | */ |
2691 | */ |
2502 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2692 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2503 | field->value = 0; |
2693 | field->value = 0; |
|
|
2694 | else |
|
|
2695 | { |
|
|
2696 | if (last) |
|
|
2697 | last->next = field->next; |
2504 | else |
2698 | else |
2505 | { |
|
|
2506 | if (last) last->next = field->next; |
|
|
2507 | else op->key_values = field->next; |
2699 | op->key_values = field->next; |
2508 | |
2700 | |
2509 | delete field; |
2701 | delete field; |
2510 | } |
2702 | } |
2511 | } |
2703 | } |
2512 | return TRUE; |
2704 | return TRUE; |
2513 | } |
2705 | } |
2514 | /* IF we get here, key doesn't exist */ |
2706 | /* IF we get here, key doesn't exist */ |
2515 | |
2707 | |
2516 | /* No field, we'll have to add it. */ |
2708 | /* No field, we'll have to add it. */ |
|
|
2709 | |
|
|
2710 | if (!add_key) |
2517 | |
2711 | { |
2518 | if (!add_key) { |
|
|
2519 | return FALSE; |
2712 | return FALSE; |
2520 | } |
2713 | } |
2521 | /* There isn't any good reason to store a null |
2714 | /* There isn't any good reason to store a null |
2522 | * value in the key/value list. If the archetype has |
2715 | * value in the key/value list. If the archetype has |
2523 | * this key, then we should also have it, so shouldn't |
2716 | * this key, then we should also have it, so shouldn't |
2524 | * be here. If user wants to store empty strings, |
2717 | * be here. If user wants to store empty strings, |
2525 | * should pass in "" |
2718 | * should pass in "" |
2526 | */ |
2719 | */ |
2527 | if (value == NULL) return TRUE; |
2720 | if (value == NULL) |
2528 | |
|
|
2529 | field = new key_value; |
|
|
2530 | |
|
|
2531 | field->key = canonical_key; |
|
|
2532 | field->value = value; |
|
|
2533 | /* Usual prepend-addition. */ |
|
|
2534 | field->next = op->key_values; |
|
|
2535 | op->key_values = field; |
|
|
2536 | |
|
|
2537 | return TRUE; |
2721 | return TRUE; |
|
|
2722 | |
|
|
2723 | field = new key_value; |
|
|
2724 | |
|
|
2725 | field->key = canonical_key; |
|
|
2726 | field->value = value; |
|
|
2727 | /* Usual prepend-addition. */ |
|
|
2728 | field->next = op->key_values; |
|
|
2729 | op->key_values = field; |
|
|
2730 | |
|
|
2731 | return TRUE; |
2538 | } |
2732 | } |
2539 | |
2733 | |
2540 | /* |
2734 | /* |
2541 | * Updates the key in op to value. |
2735 | * Updates the key in op to value. |
2542 | * |
2736 | * |
… | |
… | |
2544 | * and not add new ones. |
2738 | * and not add new ones. |
2545 | * In general, should be little reason FALSE is ever passed in for add_key |
2739 | * In general, should be little reason FALSE is ever passed in for add_key |
2546 | * |
2740 | * |
2547 | * Returns TRUE on success. |
2741 | * Returns TRUE on success. |
2548 | */ |
2742 | */ |
|
|
2743 | int |
2549 | int set_ob_key_value(object * op, const char *key, const char * value, int add_key) |
2744 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2550 | { |
2745 | { |
2551 | shstr key_ (key); |
2746 | shstr key_ (key); |
|
|
2747 | |
2552 | return set_ob_key_value_s (op, key_, value, add_key); |
2748 | return set_ob_key_value_s (op, key_, value, add_key); |
2553 | } |
2749 | } |
|
|
2750 | |
|
|
2751 | object::depth_iterator::depth_iterator (object *container) |
|
|
2752 | : iterator_base (container) |
|
|
2753 | { |
|
|
2754 | while (item->inv) |
|
|
2755 | item = item->inv; |
|
|
2756 | } |
|
|
2757 | |
|
|
2758 | void |
|
|
2759 | object::depth_iterator::next () |
|
|
2760 | { |
|
|
2761 | if (item->below) |
|
|
2762 | { |
|
|
2763 | item = item->below; |
|
|
2764 | |
|
|
2765 | while (item->inv) |
|
|
2766 | item = item->inv; |
|
|
2767 | } |
|
|
2768 | else |
|
|
2769 | item = item->env; |
|
|
2770 | } |
|
|
2771 | |
|
|
2772 | // return a suitable string describing an objetc in enough detail to find it |
|
|
2773 | const char * |
|
|
2774 | object::debug_desc (char *info) const |
|
|
2775 | { |
|
|
2776 | char info2[256 * 3]; |
|
|
2777 | char *p = info; |
|
|
2778 | |
|
|
2779 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
2780 | count, |
|
|
2781 | &name, |
|
|
2782 | title ? " " : "", |
|
|
2783 | title ? (const char *)title : ""); |
|
|
2784 | |
|
|
2785 | if (env) |
|
|
2786 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2787 | |
|
|
2788 | if (map) |
|
|
2789 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
|
|
2790 | |
|
|
2791 | return info; |
|
|
2792 | } |
|
|
2793 | |
|
|
2794 | const char * |
|
|
2795 | object::debug_desc () const |
|
|
2796 | { |
|
|
2797 | static char info[256 * 3]; |
|
|
2798 | return debug_desc (info); |
|
|
2799 | } |
|
|
2800 | |