1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
27 | #include <global.h> |
27 | #include <global.h> |
28 | #include <stdio.h> |
28 | #include <stdio.h> |
29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
33 | #include <loader.h> |
34 | #include <loader.h> |
34 | |
35 | |
35 | #include <bitset> |
36 | #include <bitset> |
36 | |
37 | |
37 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
39 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | |
41 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
|
|
43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
143 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
144 | * different structure or at least keep the lists sorted... |
143 | */ |
145 | */ |
144 | |
146 | |
145 | /* For each field in wants, */ |
147 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
149 | { |
148 | key_value *has_field; |
150 | key_value *has_field; |
149 | |
151 | |
150 | /* Look for a field in has with the same key. */ |
152 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
153 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
190 | * Check nrof variable *before* calling can_merge() |
192 | * Check nrof variable *before* calling can_merge() |
191 | * |
193 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
194 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
195 | * check weight |
194 | */ |
196 | */ |
195 | |
|
|
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
198 | { |
198 | /* A couple quicksanity checks */ |
199 | /* A couple quicksanity checks */ |
199 | if (ob1 == ob2 |
200 | if (ob1 == ob2 |
200 | || ob1->type != ob2->type |
201 | || ob1->type != ob2->type |
… | |
… | |
277 | |
278 | |
278 | /* Note sure why the following is the case - either the object has to |
279 | /* Note sure why the following is the case - either the object has to |
279 | * be animated or have a very low speed. Is this an attempted monster |
280 | * be animated or have a very low speed. Is this an attempted monster |
280 | * check? |
281 | * check? |
281 | */ |
282 | */ |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
283 | return 0; |
284 | return 0; |
284 | |
285 | |
285 | switch (ob1->type) |
286 | switch (ob1->type) |
286 | { |
287 | { |
287 | case SCROLL: |
288 | case SCROLL: |
… | |
… | |
298 | return 0; |
299 | return 0; |
299 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | return 0; |
301 | return 0; |
301 | } |
302 | } |
302 | |
303 | |
303 | //TODO: generate an event or call into perl for additional checks |
|
|
304 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
305 | { |
305 | { |
306 | ob1->optimise (); |
306 | ob1->optimise (); |
307 | ob2->optimise (); |
307 | ob2->optimise (); |
308 | |
308 | |
309 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
310 | return 0; |
311 | return 0; |
311 | } |
312 | } |
312 | |
313 | |
313 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
314 | return 1; |
315 | return 1; |
315 | } |
316 | } |
… | |
… | |
323 | sum_weight (object *op) |
324 | sum_weight (object *op) |
324 | { |
325 | { |
325 | long sum; |
326 | long sum; |
326 | object *inv; |
327 | object *inv; |
327 | |
328 | |
328 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
329 | { |
330 | { |
330 | if (inv->inv) |
331 | if (inv->inv) |
331 | sum_weight (inv); |
332 | sum_weight (inv); |
|
|
333 | |
332 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
333 | } |
335 | } |
334 | |
336 | |
335 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
336 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
356 | /* |
358 | /* |
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
358 | * Some error messages. |
360 | * Some error messages. |
359 | * The result of the dump is stored in the static global errmsg array. |
361 | * The result of the dump is stored in the static global errmsg array. |
360 | */ |
362 | */ |
361 | |
|
|
362 | char * |
363 | char * |
363 | dump_object (object *op) |
364 | dump_object (object *op) |
364 | { |
365 | { |
365 | if (!op) |
366 | if (!op) |
366 | return strdup ("[NULLOBJ]"); |
367 | return strdup ("[NULLOBJ]"); |
367 | |
368 | |
368 | object_freezer freezer; |
369 | object_freezer freezer; |
369 | save_object (freezer, op, 1); |
370 | op->write (freezer); |
370 | return freezer.as_string (); |
371 | return freezer.as_string (); |
371 | } |
372 | } |
372 | |
373 | |
373 | /* |
374 | /* |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
391 | } |
392 | } |
392 | |
393 | |
393 | /* |
394 | /* |
394 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
395 | */ |
396 | */ |
396 | |
|
|
397 | object * |
397 | object * |
398 | find_object (tag_t i) |
398 | find_object (tag_t i) |
399 | { |
399 | { |
400 | for (object *op = object::first; op; op = op->next) |
400 | for_all_objects (op) |
401 | if (op->count == i) |
401 | if (op->count == i) |
402 | return op; |
402 | return op; |
403 | |
403 | |
404 | return 0; |
404 | return 0; |
405 | } |
405 | } |
406 | |
406 | |
407 | /* |
407 | /* |
408 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
409 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
410 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
411 | */ |
411 | */ |
412 | |
|
|
413 | object * |
412 | object * |
414 | find_object_name (const char *str) |
413 | find_object_name (const char *str) |
415 | { |
414 | { |
416 | shstr_cmp str_ (str); |
415 | shstr_cmp str_ (str); |
417 | object *op; |
416 | object *op; |
418 | |
417 | |
419 | for (op = object::first; op != NULL; op = op->next) |
418 | for_all_objects (op) |
420 | if (op->name == str_) |
419 | if (op->name == str_) |
421 | break; |
420 | break; |
422 | |
421 | |
423 | return op; |
422 | return op; |
424 | } |
423 | } |
… | |
… | |
450 | owner = owner->owner; |
449 | owner = owner->owner; |
451 | |
450 | |
452 | this->owner = owner; |
451 | this->owner = owner; |
453 | } |
452 | } |
454 | |
453 | |
|
|
454 | int |
|
|
455 | object::slottype () const |
|
|
456 | { |
|
|
457 | if (type == SKILL) |
|
|
458 | { |
|
|
459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
461 | } |
|
|
462 | else |
|
|
463 | { |
|
|
464 | if (slot [body_combat].info) return slot_combat; |
|
|
465 | if (slot [body_range ].info) return slot_ranged; |
|
|
466 | } |
|
|
467 | |
|
|
468 | return slot_none; |
|
|
469 | } |
|
|
470 | |
|
|
471 | bool |
|
|
472 | object::change_weapon (object *ob) |
|
|
473 | { |
|
|
474 | if (current_weapon == ob) |
|
|
475 | return true; |
|
|
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
479 | |
|
|
480 | current_weapon = ob; |
|
|
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
485 | |
|
|
486 | update_stats (); |
|
|
487 | |
|
|
488 | if (ob) |
|
|
489 | { |
|
|
490 | // now check wether any body locations became invalid, in which case |
|
|
491 | // we cannot apply the weapon at the moment. |
|
|
492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
493 | if (slot[i].used < 0) |
|
|
494 | { |
|
|
495 | current_weapon = chosen_skill = 0; |
|
|
496 | update_stats (); |
|
|
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
|
|
501 | "[You need to unapply some items first.]", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
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509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
|
|
518 | } |
|
|
519 | |
455 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
456 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
457 | */ |
522 | */ |
458 | static void |
523 | static void |
459 | free_key_values (object *op) |
524 | free_key_values (object *op) |
460 | { |
525 | { |
461 | for (key_value *i = op->key_values; i != 0;) |
526 | for (key_value *i = op->key_values; i; ) |
462 | { |
527 | { |
463 | key_value *next = i->next; |
528 | key_value *next = i->next; |
464 | delete i; |
529 | delete i; |
465 | |
530 | |
466 | i = next; |
531 | i = next; |
467 | } |
532 | } |
468 | |
533 | |
469 | op->key_values = 0; |
534 | op->key_values = 0; |
470 | } |
535 | } |
471 | |
536 | |
472 | /* |
537 | object & |
473 | * copy_to first frees everything allocated by the dst object, |
538 | object::operator =(const object &src) |
474 | * and then copies the contents of itself into the second |
|
|
475 | * object, allocating what needs to be allocated. Basically, any |
|
|
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
477 | * if the first object is freed, the pointers in the new object |
|
|
478 | * will point at garbage. |
|
|
479 | */ |
|
|
480 | void |
|
|
481 | object::copy_to (object *dst) |
|
|
482 | { |
539 | { |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
540 | bool is_freed = flag [FLAG_FREED]; |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
541 | bool is_removed = flag [FLAG_REMOVED]; |
485 | |
542 | |
486 | *(object_copy *)dst = *this; |
543 | *(object_copy *)this = src; |
487 | |
544 | |
488 | if (is_freed) |
545 | flag [FLAG_FREED] = is_freed; |
489 | SET_FLAG (dst, FLAG_FREED); |
546 | flag [FLAG_REMOVED] = is_removed; |
490 | |
|
|
491 | if (is_removed) |
|
|
492 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
493 | |
|
|
494 | if (speed < 0) |
|
|
495 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
496 | |
547 | |
497 | /* Copy over key_values, if any. */ |
548 | /* Copy over key_values, if any. */ |
498 | if (key_values) |
549 | if (src.key_values) |
499 | { |
550 | { |
500 | key_value *tail = 0; |
551 | key_value *tail = 0; |
501 | key_value *i; |
|
|
502 | |
|
|
503 | dst->key_values = 0; |
552 | key_values = 0; |
504 | |
553 | |
505 | for (i = key_values; i; i = i->next) |
554 | for (key_value *i = src.key_values; i; i = i->next) |
506 | { |
555 | { |
507 | key_value *new_link = new key_value; |
556 | key_value *new_link = new key_value; |
508 | |
557 | |
509 | new_link->next = 0; |
558 | new_link->next = 0; |
510 | new_link->key = i->key; |
559 | new_link->key = i->key; |
511 | new_link->value = i->value; |
560 | new_link->value = i->value; |
512 | |
561 | |
513 | /* Try and be clever here, too. */ |
562 | /* Try and be clever here, too. */ |
514 | if (!dst->key_values) |
563 | if (!key_values) |
515 | { |
564 | { |
516 | dst->key_values = new_link; |
565 | key_values = new_link; |
517 | tail = new_link; |
566 | tail = new_link; |
518 | } |
567 | } |
519 | else |
568 | else |
520 | { |
569 | { |
521 | tail->next = new_link; |
570 | tail->next = new_link; |
522 | tail = new_link; |
571 | tail = new_link; |
523 | } |
572 | } |
524 | } |
573 | } |
525 | } |
574 | } |
|
|
575 | } |
526 | |
576 | |
527 | update_ob_speed (dst); |
577 | /* |
|
|
578 | * copy_to first frees everything allocated by the dst object, |
|
|
579 | * and then copies the contents of itself into the second |
|
|
580 | * object, allocating what needs to be allocated. Basically, any |
|
|
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
582 | * if the first object is freed, the pointers in the new object |
|
|
583 | * will point at garbage. |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
|
587 | { |
|
|
588 | *dst = *this; |
|
|
589 | |
|
|
590 | if (speed < 0) |
|
|
591 | dst->speed_left = speed_left - rndm (); |
|
|
592 | |
|
|
593 | dst->set_speed (dst->speed); |
|
|
594 | } |
|
|
595 | |
|
|
596 | void |
|
|
597 | object::instantiate () |
|
|
598 | { |
|
|
599 | if (!uuid.seq) // HACK |
|
|
600 | uuid = gen_uuid (); |
|
|
601 | |
|
|
602 | speed_left = -0.1f; |
|
|
603 | /* copy the body_info to the body_used - this is only really |
|
|
604 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
605 | * by doing so, when a monster is created, it has good starting |
|
|
606 | * values for the body_used info, so when items are created |
|
|
607 | * for it, they can be properly equipped. |
|
|
608 | */ |
|
|
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
|
|
611 | |
|
|
612 | attachable::instantiate (); |
528 | } |
613 | } |
529 | |
614 | |
530 | object * |
615 | object * |
531 | object::clone () |
616 | object::clone () |
532 | { |
617 | { |
… | |
… | |
538 | /* |
623 | /* |
539 | * If an object with the IS_TURNABLE() flag needs to be turned due |
624 | * If an object with the IS_TURNABLE() flag needs to be turned due |
540 | * to the closest player being on the other side, this function can |
625 | * to the closest player being on the other side, this function can |
541 | * be called to update the face variable, _and_ how it looks on the map. |
626 | * be called to update the face variable, _and_ how it looks on the map. |
542 | */ |
627 | */ |
543 | |
|
|
544 | void |
628 | void |
545 | update_turn_face (object *op) |
629 | update_turn_face (object *op) |
546 | { |
630 | { |
547 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
631 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
548 | return; |
632 | return; |
|
|
633 | |
549 | SET_ANIMATION (op, op->direction); |
634 | SET_ANIMATION (op, op->direction); |
550 | update_object (op, UP_OBJ_FACE); |
635 | update_object (op, UP_OBJ_FACE); |
551 | } |
636 | } |
552 | |
637 | |
553 | /* |
638 | /* |
554 | * Updates the speed of an object. If the speed changes from 0 to another |
639 | * Updates the speed of an object. If the speed changes from 0 to another |
555 | * value, or vice versa, then add/remove the object from the active list. |
640 | * value, or vice versa, then add/remove the object from the active list. |
556 | * This function needs to be called whenever the speed of an object changes. |
641 | * This function needs to be called whenever the speed of an object changes. |
557 | */ |
642 | */ |
558 | void |
643 | void |
559 | update_ob_speed (object *op) |
644 | object::set_speed (float speed) |
560 | { |
645 | { |
561 | extern int arch_init; |
646 | if (flag [FLAG_FREED] && speed) |
562 | |
|
|
563 | /* No reason putting the archetypes objects on the speed list, |
|
|
564 | * since they never really need to be updated. |
|
|
565 | */ |
|
|
566 | |
|
|
567 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
568 | { |
647 | { |
569 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
648 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
570 | #ifdef MANY_CORES |
|
|
571 | abort (); |
|
|
572 | #else |
|
|
573 | op->speed = 0; |
649 | speed = 0; |
574 | #endif |
|
|
575 | } |
|
|
576 | |
|
|
577 | if (arch_init) |
|
|
578 | return; |
|
|
579 | |
|
|
580 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
581 | { |
650 | } |
582 | /* If already on active list, don't do anything */ |
|
|
583 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
584 | return; |
|
|
585 | |
651 | |
586 | /* process_events() expects us to insert the object at the beginning |
652 | this->speed = speed; |
587 | * of the list. */ |
|
|
588 | op->active_next = active_objects; |
|
|
589 | |
653 | |
590 | if (op->active_next != NULL) |
654 | if (has_active_speed ()) |
591 | op->active_next->active_prev = op; |
655 | activate (); |
592 | |
|
|
593 | active_objects = op; |
|
|
594 | } |
|
|
595 | else |
656 | else |
596 | { |
657 | deactivate (); |
597 | /* If not on the active list, nothing needs to be done */ |
|
|
598 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
599 | return; |
|
|
600 | |
|
|
601 | if (op->active_prev == NULL) |
|
|
602 | { |
|
|
603 | active_objects = op->active_next; |
|
|
604 | |
|
|
605 | if (op->active_next != NULL) |
|
|
606 | op->active_next->active_prev = NULL; |
|
|
607 | } |
|
|
608 | else |
|
|
609 | { |
|
|
610 | op->active_prev->active_next = op->active_next; |
|
|
611 | |
|
|
612 | if (op->active_next) |
|
|
613 | op->active_next->active_prev = op->active_prev; |
|
|
614 | } |
|
|
615 | |
|
|
616 | op->active_next = NULL; |
|
|
617 | op->active_prev = NULL; |
|
|
618 | } |
|
|
619 | } |
|
|
620 | |
|
|
621 | /* This function removes object 'op' from the list of active |
|
|
622 | * objects. |
|
|
623 | * This should only be used for style maps or other such |
|
|
624 | * reference maps where you don't want an object that isn't |
|
|
625 | * in play chewing up cpu time getting processed. |
|
|
626 | * The reverse of this is to call update_ob_speed, which |
|
|
627 | * will do the right thing based on the speed of the object. |
|
|
628 | */ |
|
|
629 | void |
|
|
630 | remove_from_active_list (object *op) |
|
|
631 | { |
|
|
632 | /* If not on the active list, nothing needs to be done */ |
|
|
633 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
634 | return; |
|
|
635 | |
|
|
636 | if (op->active_prev == NULL) |
|
|
637 | { |
|
|
638 | active_objects = op->active_next; |
|
|
639 | if (op->active_next != NULL) |
|
|
640 | op->active_next->active_prev = NULL; |
|
|
641 | } |
|
|
642 | else |
|
|
643 | { |
|
|
644 | op->active_prev->active_next = op->active_next; |
|
|
645 | if (op->active_next) |
|
|
646 | op->active_next->active_prev = op->active_prev; |
|
|
647 | } |
|
|
648 | op->active_next = NULL; |
|
|
649 | op->active_prev = NULL; |
|
|
650 | } |
658 | } |
651 | |
659 | |
652 | /* |
660 | /* |
653 | * update_object() updates the the map. |
661 | * update_object() updates the the map. |
654 | * It takes into account invisible objects (and represent squares covered |
662 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
667 | * UP_OBJ_FACE: only the objects face has changed. |
675 | * UP_OBJ_FACE: only the objects face has changed. |
668 | */ |
676 | */ |
669 | void |
677 | void |
670 | update_object (object *op, int action) |
678 | update_object (object *op, int action) |
671 | { |
679 | { |
672 | MoveType move_on, move_off, move_block, move_slow; |
|
|
673 | |
|
|
674 | if (op == NULL) |
680 | if (op == NULL) |
675 | { |
681 | { |
676 | /* this should never happen */ |
682 | /* this should never happen */ |
677 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
678 | return; |
684 | return; |
… | |
… | |
702 | return; |
708 | return; |
703 | } |
709 | } |
704 | |
710 | |
705 | mapspace &m = op->ms (); |
711 | mapspace &m = op->ms (); |
706 | |
712 | |
707 | if (m.flags_ & P_NEED_UPDATE) |
713 | if (!(m.flags_ & P_UPTODATE)) |
708 | /* nop */; |
714 | /* nop */; |
709 | else if (action == UP_OBJ_INSERT) |
715 | else if (action == UP_OBJ_INSERT) |
710 | { |
716 | { |
711 | // this is likely overkill, TODO: revisit (schmorp) |
717 | // this is likely overkill, TODO: revisit (schmorp) |
712 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
718 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
721 | /* This isn't perfect, but I don't expect a lot of objects to |
727 | /* This isn't perfect, but I don't expect a lot of objects to |
722 | * to have move_allow right now. |
728 | * to have move_allow right now. |
723 | */ |
729 | */ |
724 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
730 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
725 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
731 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
726 | m.flags_ = P_NEED_UPDATE; |
732 | m.flags_ = 0; |
727 | } |
733 | } |
728 | /* if the object is being removed, we can't make intelligent |
734 | /* if the object is being removed, we can't make intelligent |
729 | * decisions, because remove_ob can't really pass the object |
735 | * decisions, because remove_ob can't really pass the object |
730 | * that is being removed. |
736 | * that is being removed. |
731 | */ |
737 | */ |
732 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
738 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
733 | m.flags_ = P_NEED_UPDATE; |
739 | m.flags_ = 0; |
734 | else if (action == UP_OBJ_FACE) |
740 | else if (action == UP_OBJ_FACE) |
735 | /* Nothing to do for that case */ ; |
741 | /* Nothing to do for that case */ ; |
736 | else |
742 | else |
737 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
743 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
738 | |
744 | |
739 | if (op->more) |
745 | if (op->more) |
740 | update_object (op->more, action); |
746 | update_object (op->more, action); |
741 | } |
747 | } |
742 | |
748 | |
743 | object::vector object::objects; // not yet used |
|
|
744 | object *object::first; |
|
|
745 | |
|
|
746 | object::object () |
749 | object::object () |
747 | { |
750 | { |
748 | SET_FLAG (this, FLAG_REMOVED); |
751 | SET_FLAG (this, FLAG_REMOVED); |
749 | |
752 | |
750 | expmul = 1.0; |
753 | expmul = 1.0; |
751 | face = blank_face; |
754 | face = blank_face; |
752 | } |
755 | } |
753 | |
756 | |
754 | object::~object () |
757 | object::~object () |
755 | { |
758 | { |
|
|
759 | unlink (); |
|
|
760 | |
756 | free_key_values (this); |
761 | free_key_values (this); |
757 | } |
762 | } |
758 | |
763 | |
|
|
764 | static int object_count; |
|
|
765 | |
759 | void object::link () |
766 | void object::link () |
760 | { |
767 | { |
761 | count = ++ob_count; |
768 | assert (!index);//D |
762 | uuid = gen_uuid (); |
769 | uuid = gen_uuid (); |
|
|
770 | count = ++object_count; |
763 | |
771 | |
764 | prev = 0; |
772 | refcnt_inc (); |
765 | next = object::first; |
773 | objects.insert (this); |
766 | |
|
|
767 | if (object::first) |
|
|
768 | object::first->prev = this; |
|
|
769 | |
|
|
770 | object::first = this; |
|
|
771 | } |
774 | } |
772 | |
775 | |
773 | void object::unlink () |
776 | void object::unlink () |
774 | { |
777 | { |
775 | if (this == object::first) |
778 | if (!index) |
776 | object::first = next; |
|
|
777 | |
|
|
778 | /* Remove this object from the list of used objects */ |
|
|
779 | if (prev) prev->next = next; |
|
|
780 | if (next) next->prev = prev; |
|
|
781 | |
|
|
782 | prev = 0; |
|
|
783 | next = 0; |
|
|
784 | } |
|
|
785 | |
|
|
786 | object *object::create () |
|
|
787 | { |
|
|
788 | object *op = new object; |
|
|
789 | op->link (); |
|
|
790 | return op; |
779 | return; |
791 | } |
|
|
792 | |
780 | |
793 | /* |
781 | objects.erase (this); |
794 | * free_object() frees everything allocated by an object, removes |
782 | refcnt_dec (); |
795 | * it from the list of used objects, and puts it on the list of |
783 | } |
796 | * free objects. The IS_FREED() flag is set in the object. |
784 | |
797 | * The object must have been removed by remove_ob() first for |
|
|
798 | * this function to succeed. |
|
|
799 | * |
|
|
800 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
801 | * inventory to the ground. |
|
|
802 | */ |
|
|
803 | void |
785 | void |
804 | object::do_destroy () |
786 | object::activate () |
805 | { |
787 | { |
806 | attachable::do_destroy (); |
788 | /* If already on active list, don't do anything */ |
807 | |
789 | if (active) |
808 | if (flag [FLAG_IS_LINKED]) |
|
|
809 | remove_button_link (this); |
|
|
810 | |
|
|
811 | if (flag [FLAG_FRIENDLY]) |
|
|
812 | remove_friendly_object (this); |
|
|
813 | |
|
|
814 | if (!flag [FLAG_REMOVED]) |
|
|
815 | remove (); |
|
|
816 | |
|
|
817 | if (flag [FLAG_FREED]) |
|
|
818 | return; |
790 | return; |
819 | |
791 | |
820 | flag [FLAG_FREED] = 1; |
792 | if (has_active_speed ()) |
|
|
793 | actives.insert (this); |
|
|
794 | } |
821 | |
795 | |
822 | // hack to ensure that freed objects still have a valid map |
796 | void |
823 | { |
797 | object::activate_recursive () |
824 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
798 | { |
|
|
799 | activate (); |
825 | |
800 | |
826 | if (!freed_map) |
801 | for (object *op = inv; op; op = op->below) |
|
|
802 | op->activate_recursive (); |
|
|
803 | } |
|
|
804 | |
|
|
805 | /* This function removes object 'op' from the list of active |
|
|
806 | * objects. |
|
|
807 | * This should only be used for style maps or other such |
|
|
808 | * reference maps where you don't want an object that isn't |
|
|
809 | * in play chewing up cpu time getting processed. |
|
|
810 | * The reverse of this is to call update_ob_speed, which |
|
|
811 | * will do the right thing based on the speed of the object. |
|
|
812 | */ |
|
|
813 | void |
|
|
814 | object::deactivate () |
|
|
815 | { |
|
|
816 | /* If not on the active list, nothing needs to be done */ |
|
|
817 | if (!active) |
|
|
818 | return; |
|
|
819 | |
|
|
820 | actives.erase (this); |
|
|
821 | } |
|
|
822 | |
|
|
823 | void |
|
|
824 | object::deactivate_recursive () |
|
|
825 | { |
|
|
826 | for (object *op = inv; op; op = op->below) |
|
|
827 | op->deactivate_recursive (); |
|
|
828 | |
|
|
829 | deactivate (); |
|
|
830 | } |
|
|
831 | |
|
|
832 | void |
|
|
833 | object::set_flag_inv (int flag, int value) |
|
|
834 | { |
|
|
835 | for (object *op = inv; op; op = op->below) |
827 | { |
836 | { |
828 | freed_map = new maptile; |
837 | op->flag [flag] = value; |
829 | |
838 | op->set_flag_inv (flag, value); |
830 | freed_map->name = "/internal/freed_objects_map"; |
|
|
831 | freed_map->width = 3; |
|
|
832 | freed_map->height = 3; |
|
|
833 | |
|
|
834 | freed_map->allocate (); |
|
|
835 | } |
839 | } |
836 | |
|
|
837 | map = freed_map; |
|
|
838 | x = 1; |
|
|
839 | y = 1; |
|
|
840 | } |
|
|
841 | |
|
|
842 | more = 0; |
|
|
843 | head = 0; |
|
|
844 | inv = 0; |
|
|
845 | |
|
|
846 | // clear those pointers that likely might have circular references to us |
|
|
847 | owner = 0; |
|
|
848 | enemy = 0; |
|
|
849 | attacked_by = 0; |
|
|
850 | |
|
|
851 | // only relevant for players(?), but make sure of it anyways |
|
|
852 | contr = 0; |
|
|
853 | |
|
|
854 | /* Remove object from the active list */ |
|
|
855 | speed = 0; |
|
|
856 | update_ob_speed (this); |
|
|
857 | |
|
|
858 | unlink (); |
|
|
859 | } |
840 | } |
860 | |
841 | |
861 | /* |
842 | /* |
862 | * Remove and free all objects in the inventory of the given object. |
843 | * Remove and free all objects in the inventory of the given object. |
863 | * object.c ? |
844 | * object.c ? |
864 | */ |
845 | */ |
865 | void |
846 | void |
866 | object::destroy_inv (bool drop_to_ground) |
847 | object::destroy_inv (bool drop_to_ground) |
867 | { |
848 | { |
|
|
849 | // need to check first, because the checks below might segfault |
|
|
850 | // as we might be on an invalid mapspace and crossfire code |
|
|
851 | // is too buggy to ensure that the inventory is empty. |
|
|
852 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
853 | // cf will crash below with off-map x and y |
868 | if (!inv) |
854 | if (!inv) |
869 | return; |
855 | return; |
870 | |
856 | |
871 | /* Only if the space blocks everything do we not process - |
857 | /* Only if the space blocks everything do we not process - |
872 | * if some form of movement is allowed, let objects |
858 | * if some form of movement is allowed, let objects |
873 | * drop on that space. |
859 | * drop on that space. |
874 | */ |
860 | */ |
875 | if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
861 | if (!drop_to_ground |
|
|
862 | || !map |
|
|
863 | || map->in_memory != MAP_IN_MEMORY |
|
|
864 | || map->nodrop |
|
|
865 | || ms ().move_block == MOVE_ALL) |
876 | { |
866 | { |
877 | while (inv) |
867 | while (inv) |
878 | { |
868 | { |
879 | inv->destroy_inv (drop_to_ground); |
869 | inv->destroy_inv (drop_to_ground); |
880 | inv->destroy (); |
870 | inv->destroy (); |
… | |
… | |
888 | |
878 | |
889 | if (op->flag [FLAG_STARTEQUIP] |
879 | if (op->flag [FLAG_STARTEQUIP] |
890 | || op->flag [FLAG_NO_DROP] |
880 | || op->flag [FLAG_NO_DROP] |
891 | || op->type == RUNE |
881 | || op->type == RUNE |
892 | || op->type == TRAP |
882 | || op->type == TRAP |
893 | || op->flag [FLAG_IS_A_TEMPLATE]) |
883 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
884 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
894 | op->destroy (); |
885 | op->destroy (); |
895 | else |
886 | else |
896 | { |
887 | map->insert (op, x, y); |
897 | op->remove (); |
|
|
898 | op->x = x; |
|
|
899 | op->y = y; |
|
|
900 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
901 | } |
|
|
902 | } |
888 | } |
903 | } |
889 | } |
|
|
890 | } |
|
|
891 | |
|
|
892 | object *object::create () |
|
|
893 | { |
|
|
894 | object *op = new object; |
|
|
895 | op->link (); |
|
|
896 | return op; |
|
|
897 | } |
|
|
898 | |
|
|
899 | void |
|
|
900 | object::do_destroy () |
|
|
901 | { |
|
|
902 | attachable::do_destroy (); |
|
|
903 | |
|
|
904 | if (flag [FLAG_IS_LINKED]) |
|
|
905 | remove_button_link (this); |
|
|
906 | |
|
|
907 | if (flag [FLAG_FRIENDLY]) |
|
|
908 | remove_friendly_object (this); |
|
|
909 | |
|
|
910 | if (!flag [FLAG_REMOVED]) |
|
|
911 | remove (); |
|
|
912 | |
|
|
913 | destroy_inv (true); |
|
|
914 | |
|
|
915 | deactivate (); |
|
|
916 | unlink (); |
|
|
917 | |
|
|
918 | flag [FLAG_FREED] = 1; |
|
|
919 | |
|
|
920 | // hack to ensure that freed objects still have a valid map |
|
|
921 | { |
|
|
922 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
923 | |
|
|
924 | if (!freed_map) |
|
|
925 | { |
|
|
926 | freed_map = new maptile; |
|
|
927 | |
|
|
928 | freed_map->name = "/internal/freed_objects_map"; |
|
|
929 | freed_map->width = 3; |
|
|
930 | freed_map->height = 3; |
|
|
931 | |
|
|
932 | freed_map->alloc (); |
|
|
933 | freed_map->in_memory = MAP_IN_MEMORY; |
|
|
934 | } |
|
|
935 | |
|
|
936 | map = freed_map; |
|
|
937 | x = 1; |
|
|
938 | y = 1; |
|
|
939 | } |
|
|
940 | |
|
|
941 | if (more) |
|
|
942 | { |
|
|
943 | more->destroy (); |
|
|
944 | more = 0; |
|
|
945 | } |
|
|
946 | |
|
|
947 | head = 0; |
|
|
948 | |
|
|
949 | // clear those pointers that likely might cause circular references |
|
|
950 | owner = 0; |
|
|
951 | enemy = 0; |
|
|
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
904 | } |
954 | } |
905 | |
955 | |
906 | void |
956 | void |
907 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
908 | { |
958 | { |
909 | if (destroyed ()) |
959 | if (destroyed ()) |
910 | return; |
960 | return; |
911 | |
961 | |
912 | if (more) |
|
|
913 | { |
|
|
914 | //TODO: non-head objects must not have inventory |
|
|
915 | more->destroy (destroy_inventory); |
|
|
916 | more = 0; |
|
|
917 | } |
|
|
918 | |
|
|
919 | if (destroy_inventory) |
962 | if (destroy_inventory) |
920 | destroy_inv (true); |
963 | destroy_inv (false); |
|
|
964 | |
|
|
965 | if (is_head ()) |
|
|
966 | if (sound_destroy) |
|
|
967 | play_sound (sound_destroy); |
|
|
968 | else if (flag [FLAG_MONSTER]) |
|
|
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
921 | |
970 | |
922 | attachable::destroy (); |
971 | attachable::destroy (); |
923 | } |
972 | } |
924 | |
973 | |
925 | /* |
974 | /* |
… | |
… | |
943 | * This function removes the object op from the linked list of objects |
992 | * This function removes the object op from the linked list of objects |
944 | * which it is currently tied to. When this function is done, the |
993 | * which it is currently tied to. When this function is done, the |
945 | * object will have no environment. If the object previously had an |
994 | * object will have no environment. If the object previously had an |
946 | * environment, the x and y coordinates will be updated to |
995 | * environment, the x and y coordinates will be updated to |
947 | * the previous environment. |
996 | * the previous environment. |
948 | * Beware: This function is called from the editor as well! |
|
|
949 | */ |
997 | */ |
950 | void |
998 | void |
951 | object::remove () |
999 | object::do_remove () |
952 | { |
1000 | { |
953 | object *tmp, *last = 0; |
1001 | object *tmp, *last = 0; |
954 | object *otmp; |
1002 | object *otmp; |
955 | |
1003 | |
956 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1004 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
978 | * to save cpu time. |
1026 | * to save cpu time. |
979 | */ |
1027 | */ |
980 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1028 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
981 | otmp->update_stats (); |
1029 | otmp->update_stats (); |
982 | |
1030 | |
983 | if (above != NULL) |
1031 | if (above) |
984 | above->below = below; |
1032 | above->below = below; |
985 | else |
1033 | else |
986 | env->inv = below; |
1034 | env->inv = below; |
987 | |
1035 | |
988 | if (below != NULL) |
1036 | if (below) |
989 | below->above = above; |
1037 | below->above = above; |
990 | |
1038 | |
991 | /* we set up values so that it could be inserted into |
1039 | /* we set up values so that it could be inserted into |
992 | * the map, but we don't actually do that - it is up |
1040 | * the map, but we don't actually do that - it is up |
993 | * to the caller to decide what we want to do. |
1041 | * to the caller to decide what we want to do. |
… | |
… | |
997 | above = 0, below = 0; |
1045 | above = 0, below = 0; |
998 | env = 0; |
1046 | env = 0; |
999 | } |
1047 | } |
1000 | else if (map) |
1048 | else if (map) |
1001 | { |
1049 | { |
1002 | /* Re did the following section of code - it looks like it had |
1050 | if (type == PLAYER) |
1003 | * lots of logic for things we no longer care about |
|
|
1004 | */ |
1051 | { |
|
|
1052 | // leaving a spot always closes any open container on the ground |
|
|
1053 | if (container && !container->env) |
|
|
1054 | // this causes spurious floorbox updates, but it ensures |
|
|
1055 | // that the CLOSE event is being sent. |
|
|
1056 | close_container (); |
|
|
1057 | |
|
|
1058 | --map->players; |
|
|
1059 | map->touch (); |
|
|
1060 | } |
|
|
1061 | |
|
|
1062 | map->dirty = true; |
|
|
1063 | mapspace &ms = this->ms (); |
1005 | |
1064 | |
1006 | /* link the object above us */ |
1065 | /* link the object above us */ |
1007 | if (above) |
1066 | if (above) |
1008 | above->below = below; |
1067 | above->below = below; |
1009 | else |
1068 | else |
1010 | map->at (x, y).top = below; /* we were top, set new top */ |
1069 | ms.top = below; /* we were top, set new top */ |
1011 | |
1070 | |
1012 | /* Relink the object below us, if there is one */ |
1071 | /* Relink the object below us, if there is one */ |
1013 | if (below) |
1072 | if (below) |
1014 | below->above = above; |
1073 | below->above = above; |
1015 | else |
1074 | else |
… | |
… | |
1017 | /* Nothing below, which means we need to relink map object for this space |
1076 | /* Nothing below, which means we need to relink map object for this space |
1018 | * use translated coordinates in case some oddness with map tiling is |
1077 | * use translated coordinates in case some oddness with map tiling is |
1019 | * evident |
1078 | * evident |
1020 | */ |
1079 | */ |
1021 | if (GET_MAP_OB (map, x, y) != this) |
1080 | if (GET_MAP_OB (map, x, y) != this) |
1022 | { |
|
|
1023 | char *dump = dump_object (this); |
|
|
1024 | LOG (llevError, |
|
|
1025 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1081 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1026 | free (dump); |
|
|
1027 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1028 | LOG (llevError, "%s\n", dump); |
|
|
1029 | free (dump); |
|
|
1030 | } |
|
|
1031 | |
1082 | |
1032 | map->at (x, y).bot = above; /* goes on above it. */ |
1083 | ms.bot = above; /* goes on above it. */ |
1033 | } |
1084 | } |
1034 | |
1085 | |
1035 | above = 0; |
1086 | above = 0; |
1036 | below = 0; |
1087 | below = 0; |
1037 | |
1088 | |
1038 | if (map->in_memory == MAP_SAVING) |
1089 | if (map->in_memory == MAP_SAVING) |
1039 | return; |
1090 | return; |
1040 | |
1091 | |
1041 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1042 | |
1093 | |
|
|
1094 | if (object *pl = ms.player ()) |
|
|
1095 | { |
|
|
1096 | if (pl->container == this) |
|
|
1097 | /* If a container that the player is currently using somehow gets |
|
|
1098 | * removed (most likely destroyed), update the player view |
|
|
1099 | * appropriately. |
|
|
1100 | */ |
|
|
1101 | pl->close_container (); |
|
|
1102 | |
|
|
1103 | pl->contr->ns->floorbox_update (); |
|
|
1104 | } |
|
|
1105 | |
1043 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1044 | { |
1107 | { |
1045 | /* No point updating the players look faces if he is the object |
1108 | /* No point updating the players look faces if he is the object |
1046 | * being removed. |
1109 | * being removed. |
1047 | */ |
1110 | */ |
1048 | |
1111 | |
1049 | if (tmp->type == PLAYER && tmp != this) |
|
|
1050 | { |
|
|
1051 | /* If a container that the player is currently using somehow gets |
|
|
1052 | * removed (most likely destroyed), update the player view |
|
|
1053 | * appropriately. |
|
|
1054 | */ |
|
|
1055 | if (tmp->container == this) |
|
|
1056 | { |
|
|
1057 | flag [FLAG_APPLIED] = 0; |
|
|
1058 | tmp->container = 0; |
|
|
1059 | } |
|
|
1060 | |
|
|
1061 | if (tmp->contr->ns) |
|
|
1062 | tmp->contr->ns->floorbox_update (); |
|
|
1063 | } |
|
|
1064 | |
|
|
1065 | /* See if player moving off should effect something */ |
1112 | /* See if object moving off should effect something */ |
1066 | if (check_walk_off |
1113 | if (check_walk_off |
1067 | && ((move_type & tmp->move_off) |
1114 | && ((move_type & tmp->move_off) |
1068 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1069 | { |
1116 | { |
1070 | move_apply (tmp, this, 0); |
1117 | move_apply (tmp, this, 0); |
1071 | |
1118 | |
1072 | if (destroyed ()) |
1119 | if (destroyed ()) |
1073 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1120 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1074 | } |
1121 | } |
1075 | |
1122 | |
1076 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1077 | |
|
|
1078 | if (tmp->above == tmp) |
|
|
1079 | tmp->above = 0; |
|
|
1080 | |
|
|
1081 | last = tmp; |
1123 | last = tmp; |
1082 | } |
1124 | } |
1083 | |
1125 | |
1084 | /* last == NULL of there are no objects on this space */ |
1126 | /* last == NULL if there are no objects on this space */ |
|
|
1127 | //TODO: this makes little sense, why only update the topmost object? |
1085 | if (!last) |
1128 | if (!last) |
1086 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1129 | map->at (x, y).flags_ = 0; |
1087 | else |
1130 | else |
1088 | update_object (last, UP_OBJ_REMOVE); |
1131 | update_object (last, UP_OBJ_REMOVE); |
1089 | |
1132 | |
1090 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1133 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1091 | update_all_los (map, x, y); |
1134 | update_all_los (map, x, y); |
… | |
… | |
1127 | } |
1170 | } |
1128 | |
1171 | |
1129 | return 0; |
1172 | return 0; |
1130 | } |
1173 | } |
1131 | |
1174 | |
|
|
1175 | void |
|
|
1176 | object::expand_tail () |
|
|
1177 | { |
|
|
1178 | if (more) |
|
|
1179 | return; |
|
|
1180 | |
|
|
1181 | object *prev = this; |
|
|
1182 | |
|
|
1183 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1184 | { |
|
|
1185 | object *op = arch_to_object (at); |
|
|
1186 | |
|
|
1187 | op->name = name; |
|
|
1188 | op->name_pl = name_pl; |
|
|
1189 | op->title = title; |
|
|
1190 | |
|
|
1191 | op->head = this; |
|
|
1192 | prev->more = op; |
|
|
1193 | |
|
|
1194 | prev = op; |
|
|
1195 | } |
|
|
1196 | } |
|
|
1197 | |
1132 | /* |
1198 | /* |
1133 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1199 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1134 | * job preparing multi-part monsters |
1200 | * job preparing multi-part monsters. |
1135 | */ |
1201 | */ |
1136 | object * |
1202 | object * |
1137 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1203 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1138 | { |
1204 | { |
1139 | object *tmp; |
|
|
1140 | |
|
|
1141 | if (op->head) |
|
|
1142 | op = op->head; |
|
|
1143 | |
|
|
1144 | for (tmp = op; tmp; tmp = tmp->more) |
1205 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1145 | { |
1206 | { |
1146 | tmp->x = x + tmp->arch->clone.x; |
1207 | tmp->x = x + tmp->arch->x; |
1147 | tmp->y = y + tmp->arch->clone.y; |
1208 | tmp->y = y + tmp->arch->y; |
1148 | } |
1209 | } |
1149 | |
1210 | |
1150 | return insert_ob_in_map (op, m, originator, flag); |
1211 | return insert_ob_in_map (op, m, originator, flag); |
1151 | } |
1212 | } |
1152 | |
1213 | |
… | |
… | |
1171 | * just 'op' otherwise |
1232 | * just 'op' otherwise |
1172 | */ |
1233 | */ |
1173 | object * |
1234 | object * |
1174 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1175 | { |
1236 | { |
|
|
1237 | assert (!op->flag [FLAG_FREED]); |
|
|
1238 | |
1176 | object *tmp, *top, *floor = NULL; |
1239 | object *top, *floor = NULL; |
1177 | sint16 x, y; |
|
|
1178 | |
1240 | |
1179 | if (QUERY_FLAG (op, FLAG_FREED)) |
1241 | op->remove (); |
1180 | { |
|
|
1181 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1182 | return NULL; |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | if (m == NULL) |
|
|
1186 | { |
|
|
1187 | char *dump = dump_object (op); |
|
|
1188 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1189 | free (dump); |
|
|
1190 | return op; |
|
|
1191 | } |
|
|
1192 | |
1242 | |
1193 | if (out_of_map (m, op->x, op->y)) |
1243 | if (out_of_map (m, op->x, op->y)) |
1194 | { |
1244 | { |
1195 | char *dump = dump_object (op); |
|
|
1196 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1245 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1197 | #ifdef MANY_CORES |
1246 | #ifdef MANY_CORES |
1198 | /* Better to catch this here, as otherwise the next use of this object |
1247 | /* Better to catch this here, as otherwise the next use of this object |
1199 | * is likely to cause a crash. Better to find out where it is getting |
1248 | * is likely to cause a crash. Better to find out where it is getting |
1200 | * improperly inserted. |
1249 | * improperly inserted. |
1201 | */ |
1250 | */ |
1202 | abort (); |
1251 | abort (); |
1203 | #endif |
1252 | #endif |
1204 | free (dump); |
|
|
1205 | return op; |
1253 | return op; |
1206 | } |
1254 | } |
1207 | |
1255 | |
1208 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1256 | if (object *more = op->more) |
1209 | { |
1257 | if (!insert_ob_in_map (more, m, originator, flag)) |
1210 | char *dump = dump_object (op); |
|
|
1211 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1212 | free (dump); |
|
|
1213 | return op; |
1258 | return 0; |
1214 | } |
|
|
1215 | |
|
|
1216 | if (op->more) |
|
|
1217 | { |
|
|
1218 | /* The part may be on a different map. */ |
|
|
1219 | |
|
|
1220 | object *more = op->more; |
|
|
1221 | |
|
|
1222 | /* We really need the caller to normalize coordinates - if |
|
|
1223 | * we set the map, that doesn't work if the location is within |
|
|
1224 | * a map and this is straddling an edge. So only if coordinate |
|
|
1225 | * is clear wrong do we normalize it. |
|
|
1226 | */ |
|
|
1227 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1228 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1229 | else if (!more->map) |
|
|
1230 | { |
|
|
1231 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1232 | * more->map should always point to the parent. |
|
|
1233 | */ |
|
|
1234 | more->map = m; |
|
|
1235 | } |
|
|
1236 | |
|
|
1237 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1238 | { |
|
|
1239 | if (!op->head) |
|
|
1240 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1241 | |
|
|
1242 | return 0; |
|
|
1243 | } |
|
|
1244 | } |
|
|
1245 | |
1259 | |
1246 | CLEAR_FLAG (op, FLAG_REMOVED); |
1260 | CLEAR_FLAG (op, FLAG_REMOVED); |
1247 | |
1261 | |
1248 | /* Ideally, the caller figures this out. However, it complicates a lot |
1262 | /* Ideally, the caller figures this out. However, it complicates a lot |
1249 | * of areas of callers (eg, anything that uses find_free_spot would now |
1263 | * of areas of callers (eg, anything that uses find_free_spot would now |
1250 | * need extra work |
1264 | * need extra work |
1251 | */ |
1265 | */ |
1252 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1266 | if (!xy_normalise (m, op->x, op->y)) |
1253 | x = op->x; |
1267 | return 0; |
1254 | y = op->y; |
1268 | |
|
|
1269 | op->map = m; |
|
|
1270 | mapspace &ms = op->ms (); |
1255 | |
1271 | |
1256 | /* this has to be done after we translate the coordinates. |
1272 | /* this has to be done after we translate the coordinates. |
1257 | */ |
1273 | */ |
1258 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1274 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1259 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1275 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1260 | if (object::can_merge (op, tmp)) |
1276 | if (object::can_merge (op, tmp)) |
1261 | { |
1277 | { |
1262 | op->nrof += tmp->nrof; |
1278 | op->nrof += tmp->nrof; |
1263 | tmp->destroy (); |
1279 | tmp->destroy (); |
1264 | } |
1280 | } |
… | |
… | |
1281 | op->below = originator->below; |
1297 | op->below = originator->below; |
1282 | |
1298 | |
1283 | if (op->below) |
1299 | if (op->below) |
1284 | op->below->above = op; |
1300 | op->below->above = op; |
1285 | else |
1301 | else |
1286 | op->ms ().bot = op; |
1302 | ms.bot = op; |
1287 | |
1303 | |
1288 | /* since *below* originator, no need to update top */ |
1304 | /* since *below* originator, no need to update top */ |
1289 | originator->below = op; |
1305 | originator->below = op; |
1290 | } |
1306 | } |
1291 | else |
1307 | else |
1292 | { |
1308 | { |
|
|
1309 | top = ms.bot; |
|
|
1310 | |
1293 | /* If there are other objects, then */ |
1311 | /* If there are other objects, then */ |
1294 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1312 | if ((!(flag & INS_MAP_LOAD)) && top) |
1295 | { |
1313 | { |
1296 | object *last = NULL; |
1314 | object *last = 0; |
1297 | |
1315 | |
1298 | /* |
1316 | /* |
1299 | * If there are multiple objects on this space, we do some trickier handling. |
1317 | * If there are multiple objects on this space, we do some trickier handling. |
1300 | * We've already dealt with merging if appropriate. |
1318 | * We've already dealt with merging if appropriate. |
1301 | * Generally, we want to put the new object on top. But if |
1319 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1305 | * once we get to them. This reduces the need to traverse over all of |
1323 | * once we get to them. This reduces the need to traverse over all of |
1306 | * them when adding another one - this saves quite a bit of cpu time |
1324 | * them when adding another one - this saves quite a bit of cpu time |
1307 | * when lots of spells are cast in one area. Currently, it is presumed |
1325 | * when lots of spells are cast in one area. Currently, it is presumed |
1308 | * that flying non pickable objects are spell objects. |
1326 | * that flying non pickable objects are spell objects. |
1309 | */ |
1327 | */ |
1310 | |
1328 | for (top = ms.bot; top; top = top->above) |
1311 | while (top != NULL) |
|
|
1312 | { |
1329 | { |
1313 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1330 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1314 | floor = top; |
1331 | floor = top; |
1315 | |
1332 | |
1316 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1333 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1319 | top = top->below; |
1336 | top = top->below; |
1320 | break; |
1337 | break; |
1321 | } |
1338 | } |
1322 | |
1339 | |
1323 | last = top; |
1340 | last = top; |
1324 | top = top->above; |
|
|
1325 | } |
1341 | } |
1326 | |
1342 | |
1327 | /* Don't want top to be NULL, so set it to the last valid object */ |
1343 | /* Don't want top to be NULL, so set it to the last valid object */ |
1328 | top = last; |
1344 | top = last; |
1329 | |
1345 | |
… | |
… | |
1331 | * looks like instead of lots of conditions here. |
1347 | * looks like instead of lots of conditions here. |
1332 | * makes things faster, and effectively the same result. |
1348 | * makes things faster, and effectively the same result. |
1333 | */ |
1349 | */ |
1334 | |
1350 | |
1335 | /* Have object 'fall below' other objects that block view. |
1351 | /* Have object 'fall below' other objects that block view. |
1336 | * Unless those objects are exits, type 66 |
1352 | * Unless those objects are exits. |
1337 | * If INS_ON_TOP is used, don't do this processing |
1353 | * If INS_ON_TOP is used, don't do this processing |
1338 | * Need to find the object that in fact blocks view, otherwise |
1354 | * Need to find the object that in fact blocks view, otherwise |
1339 | * stacking is a bit odd. |
1355 | * stacking is a bit odd. |
1340 | */ |
1356 | */ |
1341 | if (!(flag & INS_ON_TOP) && |
1357 | if (!(flag & INS_ON_TOP) |
1342 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1358 | && ms.flags () & P_BLOCKSVIEW |
|
|
1359 | && (op->face && !faces [op->face].visibility)) |
1343 | { |
1360 | { |
1344 | for (last = top; last != floor; last = last->below) |
1361 | for (last = top; last != floor; last = last->below) |
1345 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1362 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1346 | break; |
1363 | break; |
|
|
1364 | |
1347 | /* Check to see if we found the object that blocks view, |
1365 | /* Check to see if we found the object that blocks view, |
1348 | * and make sure we have a below pointer for it so that |
1366 | * and make sure we have a below pointer for it so that |
1349 | * we can get inserted below this one, which requires we |
1367 | * we can get inserted below this one, which requires we |
1350 | * set top to the object below us. |
1368 | * set top to the object below us. |
1351 | */ |
1369 | */ |
1352 | if (last && last->below && last != floor) |
1370 | if (last && last->below && last != floor) |
1353 | top = last->below; |
1371 | top = last->below; |
1354 | } |
1372 | } |
1355 | } /* If objects on this space */ |
1373 | } /* If objects on this space */ |
1356 | |
|
|
1357 | if (flag & INS_MAP_LOAD) |
1374 | if (flag & INS_MAP_LOAD) |
1358 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1375 | top = ms.top; |
1359 | |
1376 | |
1360 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1377 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1361 | top = floor; |
1378 | top = floor; |
1362 | |
1379 | |
1363 | /* Top is the object that our object (op) is going to get inserted above. |
1380 | /* Top is the object that our object (op) is going to get inserted above. |
1364 | */ |
1381 | */ |
1365 | |
1382 | |
1366 | /* First object on this space */ |
1383 | /* First object on this space */ |
1367 | if (!top) |
1384 | if (!top) |
1368 | { |
1385 | { |
1369 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1386 | op->above = ms.bot; |
1370 | |
1387 | |
1371 | if (op->above) |
1388 | if (op->above) |
1372 | op->above->below = op; |
1389 | op->above->below = op; |
1373 | |
1390 | |
1374 | op->below = NULL; |
1391 | op->below = 0; |
1375 | op->ms ().bot = op; |
1392 | ms.bot = op; |
1376 | } |
1393 | } |
1377 | else |
1394 | else |
1378 | { /* get inserted into the stack above top */ |
1395 | { /* get inserted into the stack above top */ |
1379 | op->above = top->above; |
1396 | op->above = top->above; |
1380 | |
1397 | |
… | |
… | |
1383 | |
1400 | |
1384 | op->below = top; |
1401 | op->below = top; |
1385 | top->above = op; |
1402 | top->above = op; |
1386 | } |
1403 | } |
1387 | |
1404 | |
1388 | if (op->above == NULL) |
1405 | if (!op->above) |
1389 | op->ms ().top = op; |
1406 | ms.top = op; |
1390 | } /* else not INS_BELOW_ORIGINATOR */ |
1407 | } /* else not INS_BELOW_ORIGINATOR */ |
1391 | |
1408 | |
1392 | if (op->type == PLAYER) |
1409 | if (op->type == PLAYER) |
|
|
1410 | { |
1393 | op->contr->do_los = 1; |
1411 | op->contr->do_los = 1; |
|
|
1412 | ++op->map->players; |
|
|
1413 | op->map->touch (); |
|
|
1414 | } |
1394 | |
1415 | |
1395 | /* If we have a floor, we know the player, if any, will be above |
1416 | op->map->dirty = true; |
1396 | * it, so save a few ticks and start from there. |
1417 | |
1397 | */ |
|
|
1398 | if (!(flag & INS_MAP_LOAD)) |
1418 | if (!(flag & INS_MAP_LOAD)) |
1399 | if (object *pl = op->ms ().player ()) |
1419 | if (object *pl = ms.player ()) |
1400 | if (pl->contr->ns) |
|
|
1401 | pl->contr->ns->floorbox_update (); |
1420 | pl->contr->ns->floorbox_update (); |
1402 | |
1421 | |
1403 | /* If this object glows, it may affect lighting conditions that are |
1422 | /* If this object glows, it may affect lighting conditions that are |
1404 | * visible to others on this map. But update_all_los is really |
1423 | * visible to others on this map. But update_all_los is really |
1405 | * an inefficient way to do this, as it means los for all players |
1424 | * an inefficient way to do this, as it means los for all players |
1406 | * on the map will get recalculated. The players could very well |
1425 | * on the map will get recalculated. The players could very well |
1407 | * be far away from this change and not affected in any way - |
1426 | * be far away from this change and not affected in any way - |
1408 | * this should get redone to only look for players within range, |
1427 | * this should get redone to only look for players within range, |
1409 | * or just updating the P_NEED_UPDATE for spaces within this area |
1428 | * or just updating the P_UPTODATE for spaces within this area |
1410 | * of effect may be sufficient. |
1429 | * of effect may be sufficient. |
1411 | */ |
1430 | */ |
1412 | if (op->map->darkness && (op->glow_radius != 0)) |
1431 | if (op->map->darkness && (op->glow_radius != 0)) |
1413 | update_all_los (op->map, op->x, op->y); |
1432 | update_all_los (op->map, op->x, op->y); |
1414 | |
1433 | |
… | |
… | |
1425 | * blocked() and wall() work properly), and these flags are updated by |
1444 | * blocked() and wall() work properly), and these flags are updated by |
1426 | * update_object(). |
1445 | * update_object(). |
1427 | */ |
1446 | */ |
1428 | |
1447 | |
1429 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1448 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1430 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1449 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1431 | { |
1450 | { |
1432 | if (check_move_on (op, originator)) |
1451 | if (check_move_on (op, originator)) |
1433 | return 0; |
1452 | return 0; |
1434 | |
1453 | |
1435 | /* If we are a multi part object, lets work our way through the check |
1454 | /* If we are a multi part object, lets work our way through the check |
1436 | * walk on's. |
1455 | * walk on's. |
1437 | */ |
1456 | */ |
1438 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1457 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1439 | if (check_move_on (tmp, originator)) |
1458 | if (check_move_on (tmp, originator)) |
1440 | return 0; |
1459 | return 0; |
1441 | } |
1460 | } |
1442 | |
1461 | |
1443 | return op; |
1462 | return op; |
… | |
… | |
1452 | { |
1471 | { |
1453 | object *tmp, *tmp1; |
1472 | object *tmp, *tmp1; |
1454 | |
1473 | |
1455 | /* first search for itself and remove any old instances */ |
1474 | /* first search for itself and remove any old instances */ |
1456 | |
1475 | |
1457 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1476 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1458 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1477 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1459 | tmp->destroy (); |
1478 | tmp->destroy (); |
1460 | |
1479 | |
1461 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1480 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1462 | |
1481 | |
1463 | tmp1->x = op->x; |
1482 | tmp1->x = op->x; |
1464 | tmp1->y = op->y; |
1483 | tmp1->y = op->y; |
1465 | insert_ob_in_map (tmp1, op->map, op, 0); |
1484 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1485 | } |
|
|
1486 | |
|
|
1487 | object * |
|
|
1488 | object::insert_at (object *where, object *originator, int flags) |
|
|
1489 | { |
|
|
1490 | return where->map->insert (this, where->x, where->y, originator, flags); |
1466 | } |
1491 | } |
1467 | |
1492 | |
1468 | /* |
1493 | /* |
1469 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1494 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1470 | * is returned contains nr objects, and the remaining parts contains |
1495 | * is returned contains nr objects, and the remaining parts contains |
1471 | * the rest (or is removed and freed if that number is 0). |
1496 | * the rest (or is removed and freed if that number is 0). |
1472 | * On failure, NULL is returned, and the reason put into the |
1497 | * On failure, NULL is returned, and the reason put into the |
1473 | * global static errmsg array. |
1498 | * global static errmsg array. |
1474 | */ |
1499 | */ |
1475 | |
|
|
1476 | object * |
1500 | object * |
1477 | get_split_ob (object *orig_ob, uint32 nr) |
1501 | get_split_ob (object *orig_ob, uint32 nr) |
1478 | { |
1502 | { |
1479 | object *newob; |
1503 | object *newob; |
1480 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1504 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
… | |
… | |
1511 | * the amount of an object. If the amount reaches 0, the object |
1535 | * the amount of an object. If the amount reaches 0, the object |
1512 | * is subsequently removed and freed. |
1536 | * is subsequently removed and freed. |
1513 | * |
1537 | * |
1514 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1538 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1515 | */ |
1539 | */ |
1516 | |
|
|
1517 | object * |
1540 | object * |
1518 | decrease_ob_nr (object *op, uint32 i) |
1541 | decrease_ob_nr (object *op, uint32 i) |
1519 | { |
1542 | { |
1520 | object *tmp; |
1543 | object *tmp; |
1521 | |
1544 | |
… | |
… | |
1596 | |
1619 | |
1597 | /* |
1620 | /* |
1598 | * add_weight(object, weight) adds the specified weight to an object, |
1621 | * add_weight(object, weight) adds the specified weight to an object, |
1599 | * and also updates how much the environment(s) is/are carrying. |
1622 | * and also updates how much the environment(s) is/are carrying. |
1600 | */ |
1623 | */ |
1601 | |
|
|
1602 | void |
1624 | void |
1603 | add_weight (object *op, signed long weight) |
1625 | add_weight (object *op, signed long weight) |
1604 | { |
1626 | { |
1605 | while (op != NULL) |
1627 | while (op != NULL) |
1606 | { |
1628 | { |
… | |
… | |
1621 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1643 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1622 | free (dump); |
1644 | free (dump); |
1623 | return op; |
1645 | return op; |
1624 | } |
1646 | } |
1625 | |
1647 | |
1626 | if (where->head) |
1648 | if (where->head_ () != where) |
1627 | { |
1649 | { |
1628 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1650 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1629 | where = where->head; |
1651 | where = where->head; |
1630 | } |
1652 | } |
1631 | |
1653 | |
1632 | return where->insert (op); |
1654 | return where->insert (op); |
1633 | } |
1655 | } |
… | |
… | |
1638 | * inside the object environment. |
1660 | * inside the object environment. |
1639 | * |
1661 | * |
1640 | * The function returns now pointer to inserted item, and return value can |
1662 | * The function returns now pointer to inserted item, and return value can |
1641 | * be != op, if items are merged. -Tero |
1663 | * be != op, if items are merged. -Tero |
1642 | */ |
1664 | */ |
1643 | |
|
|
1644 | object * |
1665 | object * |
1645 | object::insert (object *op) |
1666 | object::insert (object *op) |
1646 | { |
1667 | { |
1647 | object *tmp, *otmp; |
1668 | object *tmp, *otmp; |
1648 | |
1669 | |
… | |
… | |
1744 | * |
1765 | * |
1745 | * MSW 2001-07-08: Check all objects on space, not just those below |
1766 | * MSW 2001-07-08: Check all objects on space, not just those below |
1746 | * object being inserted. insert_ob_in_map may not put new objects |
1767 | * object being inserted. insert_ob_in_map may not put new objects |
1747 | * on top. |
1768 | * on top. |
1748 | */ |
1769 | */ |
1749 | |
|
|
1750 | int |
1770 | int |
1751 | check_move_on (object *op, object *originator) |
1771 | check_move_on (object *op, object *originator) |
1752 | { |
1772 | { |
1753 | object *tmp; |
1773 | object *tmp; |
1754 | maptile *m = op->map; |
1774 | maptile *m = op->map; |
… | |
… | |
1781 | |
1801 | |
1782 | /* The objects have to be checked from top to bottom. |
1802 | /* The objects have to be checked from top to bottom. |
1783 | * Hence, we first go to the top: |
1803 | * Hence, we first go to the top: |
1784 | */ |
1804 | */ |
1785 | |
1805 | |
1786 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1806 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1787 | { |
1807 | { |
1788 | /* Trim the search when we find the first other spell effect |
1808 | /* Trim the search when we find the first other spell effect |
1789 | * this helps performance so that if a space has 50 spell objects, |
1809 | * this helps performance so that if a space has 50 spell objects, |
1790 | * we don't need to check all of them. |
1810 | * we don't need to check all of them. |
1791 | */ |
1811 | */ |
… | |
… | |
1809 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1829 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1810 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1830 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1811 | { |
1831 | { |
1812 | |
1832 | |
1813 | float |
1833 | float |
1814 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1834 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1815 | |
1835 | |
1816 | if (op->type == PLAYER) |
1836 | if (op->type == PLAYER) |
1817 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1837 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1818 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1838 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1819 | diff /= 4.0; |
1839 | diff /= 4.0; |
… | |
… | |
1849 | * The first matching object is returned, or NULL if none. |
1869 | * The first matching object is returned, or NULL if none. |
1850 | */ |
1870 | */ |
1851 | object * |
1871 | object * |
1852 | present_arch (const archetype *at, maptile *m, int x, int y) |
1872 | present_arch (const archetype *at, maptile *m, int x, int y) |
1853 | { |
1873 | { |
1854 | if (m == NULL || out_of_map (m, x, y)) |
1874 | if (!m || out_of_map (m, x, y)) |
1855 | { |
1875 | { |
1856 | LOG (llevError, "Present_arch called outside map.\n"); |
1876 | LOG (llevError, "Present_arch called outside map.\n"); |
1857 | return NULL; |
1877 | return NULL; |
1858 | } |
1878 | } |
1859 | |
1879 | |
1860 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1880 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1861 | if (tmp->arch == at) |
1881 | if (tmp->arch == at) |
1862 | return tmp; |
1882 | return tmp; |
1863 | |
1883 | |
1864 | return NULL; |
1884 | return NULL; |
1865 | } |
1885 | } |
… | |
… | |
1876 | { |
1896 | { |
1877 | LOG (llevError, "Present called outside map.\n"); |
1897 | LOG (llevError, "Present called outside map.\n"); |
1878 | return NULL; |
1898 | return NULL; |
1879 | } |
1899 | } |
1880 | |
1900 | |
1881 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1901 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1882 | if (tmp->type == type) |
1902 | if (tmp->type == type) |
1883 | return tmp; |
1903 | return tmp; |
1884 | |
1904 | |
1885 | return NULL; |
1905 | return NULL; |
1886 | } |
1906 | } |
… | |
… | |
1963 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1983 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1964 | { |
1984 | { |
1965 | CLEAR_FLAG (tmp, flag); |
1985 | CLEAR_FLAG (tmp, flag); |
1966 | unflag_inv (tmp, flag); |
1986 | unflag_inv (tmp, flag); |
1967 | } |
1987 | } |
1968 | } |
|
|
1969 | |
|
|
1970 | /* |
|
|
1971 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1972 | * all it's inventory (recursively). |
|
|
1973 | * If checksums are used, a player will get set_cheat called for |
|
|
1974 | * him/her-self and all object carried by a call to this function. |
|
|
1975 | */ |
|
|
1976 | void |
|
|
1977 | set_cheat (object *op) |
|
|
1978 | { |
|
|
1979 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1980 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1981 | } |
1988 | } |
1982 | |
1989 | |
1983 | /* |
1990 | /* |
1984 | * find_free_spot(object, map, x, y, start, stop) will search for |
1991 | * find_free_spot(object, map, x, y, start, stop) will search for |
1985 | * a spot at the given map and coordinates which will be able to contain |
1992 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2026 | } |
2033 | } |
2027 | |
2034 | |
2028 | if (!index) |
2035 | if (!index) |
2029 | return -1; |
2036 | return -1; |
2030 | |
2037 | |
2031 | return altern[RANDOM () % index]; |
2038 | return altern [rndm (index)]; |
2032 | } |
2039 | } |
2033 | |
2040 | |
2034 | /* |
2041 | /* |
2035 | * find_first_free_spot(archetype, maptile, x, y) works like |
2042 | * find_first_free_spot(archetype, maptile, x, y) works like |
2036 | * find_free_spot(), but it will search max number of squares. |
2043 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2057 | { |
2064 | { |
2058 | arr += begin; |
2065 | arr += begin; |
2059 | end -= begin; |
2066 | end -= begin; |
2060 | |
2067 | |
2061 | while (--end) |
2068 | while (--end) |
2062 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2069 | swap (arr [end], arr [rndm (end + 1)]); |
2063 | } |
2070 | } |
2064 | |
2071 | |
2065 | /* new function to make monster searching more efficient, and effective! |
2072 | /* new function to make monster searching more efficient, and effective! |
2066 | * This basically returns a randomized array (in the passed pointer) of |
2073 | * This basically returns a randomized array (in the passed pointer) of |
2067 | * the spaces to find monsters. In this way, it won't always look for |
2074 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2103 | object *tmp; |
2110 | object *tmp; |
2104 | maptile *mp; |
2111 | maptile *mp; |
2105 | |
2112 | |
2106 | MoveType blocked, move_type; |
2113 | MoveType blocked, move_type; |
2107 | |
2114 | |
2108 | if (exclude && exclude->head) |
2115 | if (exclude && exclude->head_ () != exclude) |
2109 | { |
2116 | { |
2110 | exclude = exclude->head; |
2117 | exclude = exclude->head; |
2111 | move_type = exclude->move_type; |
2118 | move_type = exclude->move_type; |
2112 | } |
2119 | } |
2113 | else |
2120 | else |
… | |
… | |
2136 | max = maxfree[i]; |
2143 | max = maxfree[i]; |
2137 | else if (mflags & P_IS_ALIVE) |
2144 | else if (mflags & P_IS_ALIVE) |
2138 | { |
2145 | { |
2139 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2146 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2140 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2147 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2141 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2148 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2142 | break; |
2149 | break; |
2143 | |
2150 | |
2144 | if (tmp) |
2151 | if (tmp) |
2145 | return freedir[i]; |
2152 | return freedir[i]; |
2146 | } |
2153 | } |
… | |
… | |
2201 | |
2208 | |
2202 | return 3; |
2209 | return 3; |
2203 | } |
2210 | } |
2204 | |
2211 | |
2205 | /* |
2212 | /* |
2206 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2207 | * the "absolute" direction of a number (it actually takes care of |
|
|
2208 | * "overflow" in previous calculations of a direction). |
|
|
2209 | */ |
|
|
2210 | |
|
|
2211 | int |
|
|
2212 | absdir (int d) |
|
|
2213 | { |
|
|
2214 | while (d < 1) |
|
|
2215 | d += 8; |
|
|
2216 | |
|
|
2217 | while (d > 8) |
|
|
2218 | d -= 8; |
|
|
2219 | |
|
|
2220 | return d; |
|
|
2221 | } |
|
|
2222 | |
|
|
2223 | /* |
|
|
2224 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2213 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2225 | * between two directions (which are expected to be absolute (see absdir()) |
2214 | * between two directions (which are expected to be absolute (see absdir()) |
2226 | */ |
2215 | */ |
2227 | |
|
|
2228 | int |
2216 | int |
2229 | dirdiff (int dir1, int dir2) |
2217 | dirdiff (int dir1, int dir2) |
2230 | { |
2218 | { |
2231 | int d; |
2219 | int d; |
2232 | |
2220 | |
… | |
… | |
2345 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2333 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2346 | * core dumps if they do. |
2334 | * core dumps if they do. |
2347 | * |
2335 | * |
2348 | * Add a check so we can't pick up invisible objects (0.93.8) |
2336 | * Add a check so we can't pick up invisible objects (0.93.8) |
2349 | */ |
2337 | */ |
2350 | |
|
|
2351 | int |
2338 | int |
2352 | can_pick (const object *who, const object *item) |
2339 | can_pick (const object *who, const object *item) |
2353 | { |
2340 | { |
2354 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2341 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2355 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2342 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2360 | * create clone from object to another |
2347 | * create clone from object to another |
2361 | */ |
2348 | */ |
2362 | object * |
2349 | object * |
2363 | object_create_clone (object *asrc) |
2350 | object_create_clone (object *asrc) |
2364 | { |
2351 | { |
2365 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2352 | object *dst = 0, *tmp, *src, *prev, *item; |
2366 | |
2353 | |
2367 | if (!asrc) |
2354 | if (!asrc) |
2368 | return 0; |
2355 | return 0; |
2369 | |
2356 | |
2370 | src = asrc; |
|
|
2371 | if (src->head) |
|
|
2372 | src = src->head; |
2357 | src = asrc->head_ (); |
2373 | |
2358 | |
2374 | prev = 0; |
2359 | prev = 0; |
2375 | for (part = src; part; part = part->more) |
2360 | for (object *part = src; part; part = part->more) |
2376 | { |
2361 | { |
2377 | tmp = part->clone (); |
2362 | tmp = part->clone (); |
2378 | tmp->x -= src->x; |
2363 | tmp->x -= src->x; |
2379 | tmp->y -= src->y; |
2364 | tmp->y -= src->y; |
2380 | |
2365 | |
… | |
… | |
2398 | insert_ob_in_ob (object_create_clone (item), dst); |
2383 | insert_ob_in_ob (object_create_clone (item), dst); |
2399 | |
2384 | |
2400 | return dst; |
2385 | return dst; |
2401 | } |
2386 | } |
2402 | |
2387 | |
2403 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2404 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2405 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2406 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2407 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2408 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2409 | object * |
|
|
2410 | load_object_str (const char *obstr) |
|
|
2411 | { |
|
|
2412 | object *op; |
|
|
2413 | char filename[MAX_BUF]; |
|
|
2414 | |
|
|
2415 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2416 | |
|
|
2417 | FILE *tempfile = fopen (filename, "w"); |
|
|
2418 | |
|
|
2419 | if (tempfile == NULL) |
|
|
2420 | { |
|
|
2421 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2422 | return NULL; |
|
|
2423 | } |
|
|
2424 | |
|
|
2425 | fprintf (tempfile, obstr); |
|
|
2426 | fclose (tempfile); |
|
|
2427 | |
|
|
2428 | op = object::create (); |
|
|
2429 | |
|
|
2430 | object_thawer thawer (filename); |
|
|
2431 | |
|
|
2432 | if (thawer) |
|
|
2433 | load_object (thawer, op, 0); |
|
|
2434 | |
|
|
2435 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2436 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2437 | |
|
|
2438 | return op; |
|
|
2439 | } |
|
|
2440 | |
|
|
2441 | /* This returns the first object in who's inventory that |
2388 | /* This returns the first object in who's inventory that |
2442 | * has the same type and subtype match. |
2389 | * has the same type and subtype match. |
2443 | * returns NULL if no match. |
2390 | * returns NULL if no match. |
2444 | */ |
2391 | */ |
2445 | object * |
2392 | object * |
… | |
… | |
2498 | if (link->key == canonical_key) |
2445 | if (link->key == canonical_key) |
2499 | return link->value; |
2446 | return link->value; |
2500 | |
2447 | |
2501 | return 0; |
2448 | return 0; |
2502 | } |
2449 | } |
2503 | |
|
|
2504 | |
2450 | |
2505 | /* |
2451 | /* |
2506 | * Updates the canonical_key in op to value. |
2452 | * Updates the canonical_key in op to value. |
2507 | * |
2453 | * |
2508 | * canonical_key is a shared string (value doesn't have to be). |
2454 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2532 | /* Basically, if the archetype has this key set, |
2478 | /* Basically, if the archetype has this key set, |
2533 | * we need to store the null value so when we save |
2479 | * we need to store the null value so when we save |
2534 | * it, we save the empty value so that when we load, |
2480 | * it, we save the empty value so that when we load, |
2535 | * we get this value back again. |
2481 | * we get this value back again. |
2536 | */ |
2482 | */ |
2537 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2483 | if (get_ob_key_link (op->arch, canonical_key)) |
2538 | field->value = 0; |
2484 | field->value = 0; |
2539 | else |
2485 | else |
2540 | { |
2486 | { |
2541 | if (last) |
2487 | if (last) |
2542 | last->next = field->next; |
2488 | last->next = field->next; |
… | |
… | |
2611 | } |
2557 | } |
2612 | else |
2558 | else |
2613 | item = item->env; |
2559 | item = item->env; |
2614 | } |
2560 | } |
2615 | |
2561 | |
|
|
2562 | const char * |
|
|
2563 | object::flag_desc (char *desc, int len) const |
|
|
2564 | { |
|
|
2565 | char *p = desc; |
|
|
2566 | bool first = true; |
|
|
2567 | |
|
|
2568 | *p = 0; |
|
|
2569 | |
|
|
2570 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2571 | { |
|
|
2572 | if (len <= 10) // magic constant! |
|
|
2573 | { |
|
|
2574 | snprintf (p, len, ",..."); |
|
|
2575 | break; |
|
|
2576 | } |
|
|
2577 | |
|
|
2578 | if (flag [i]) |
|
|
2579 | { |
|
|
2580 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2581 | len -= cnt; |
|
|
2582 | p += cnt; |
|
|
2583 | first = false; |
|
|
2584 | } |
|
|
2585 | } |
|
|
2586 | |
|
|
2587 | return desc; |
|
|
2588 | } |
|
|
2589 | |
2616 | // return a suitable string describing an objetc in enough detail to find it |
2590 | // return a suitable string describing an object in enough detail to find it |
2617 | const char * |
2591 | const char * |
2618 | object::debug_desc (char *info) const |
2592 | object::debug_desc (char *info) const |
2619 | { |
2593 | { |
|
|
2594 | char flagdesc[512]; |
2620 | char info2[256 * 3]; |
2595 | char info2[256 * 4]; |
2621 | char *p = info; |
2596 | char *p = info; |
2622 | |
2597 | |
2623 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2598 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2624 | count, |
2599 | count, uuid.seq, |
2625 | &name, |
2600 | &name, |
2626 | title ? " " : "", |
2601 | title ? "\",title:\"" : "", |
2627 | title ? (const char *)title : ""); |
2602 | title ? (const char *)title : "", |
|
|
2603 | flag_desc (flagdesc, 512), type); |
2628 | |
2604 | |
2629 | if (env) |
2605 | if (!this->flag[FLAG_REMOVED] && env) |
2630 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2606 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2631 | |
2607 | |
2632 | if (map) |
2608 | if (map) |
2633 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2609 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2634 | |
2610 | |
2635 | return info; |
2611 | return info; |
2636 | } |
2612 | } |
2637 | |
2613 | |
2638 | const char * |
2614 | const char * |
2639 | object::debug_desc () const |
2615 | object::debug_desc () const |
2640 | { |
2616 | { |
2641 | static char info[256 * 3]; |
2617 | static char info[3][256 * 4]; |
|
|
2618 | static int info_idx; |
|
|
2619 | |
2642 | return debug_desc (info); |
2620 | return debug_desc (info [++info_idx % 3]); |
2643 | } |
2621 | } |
2644 | |
2622 | |
|
|
2623 | struct region * |
|
|
2624 | object::region () const |
|
|
2625 | { |
|
|
2626 | return map ? map->region (x, y) |
|
|
2627 | : region::default_region (); |
|
|
2628 | } |
|
|
2629 | |
|
|
2630 | const materialtype_t * |
|
|
2631 | object::dominant_material () const |
|
|
2632 | { |
|
|
2633 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2634 | return mt; |
|
|
2635 | |
|
|
2636 | return name_to_material (shstr_unknown); |
|
|
2637 | } |
|
|
2638 | |
|
|
2639 | void |
|
|
2640 | object::open_container (object *new_container) |
|
|
2641 | { |
|
|
2642 | if (container == new_container) |
|
|
2643 | return; |
|
|
2644 | |
|
|
2645 | if (object *old_container = container) |
|
|
2646 | { |
|
|
2647 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2648 | return; |
|
|
2649 | |
|
|
2650 | #if 0 |
|
|
2651 | // remove the "Close old_container" object. |
|
|
2652 | if (object *closer = old_container->inv) |
|
|
2653 | if (closer->type == CLOSE_CON) |
|
|
2654 | closer->destroy (); |
|
|
2655 | #endif |
|
|
2656 | |
|
|
2657 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2658 | container = 0; |
|
|
2659 | |
|
|
2660 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2661 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2662 | play_sound (sound_find ("chest_close")); |
|
|
2663 | } |
|
|
2664 | |
|
|
2665 | if (new_container) |
|
|
2666 | { |
|
|
2667 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2668 | return; |
|
|
2669 | |
|
|
2670 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2671 | #if 0 |
|
|
2672 | // insert the "Close Container" object. |
|
|
2673 | if (archetype *closer = new_container->other_arch) |
|
|
2674 | { |
|
|
2675 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2676 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2677 | new_container->insert (closer); |
|
|
2678 | } |
|
|
2679 | #endif |
|
|
2680 | |
|
|
2681 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2682 | |
|
|
2683 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2684 | container = new_container; |
|
|
2685 | |
|
|
2686 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2687 | esrv_send_inventory (this, new_container); |
|
|
2688 | play_sound (sound_find ("chest_open")); |
|
|
2689 | } |
|
|
2690 | } |
|
|
2691 | |
|
|
2692 | object * |
|
|
2693 | object::force_find (const shstr name) |
|
|
2694 | { |
|
|
2695 | /* cycle through his inventory to look for the MARK we want to |
|
|
2696 | * place |
|
|
2697 | */ |
|
|
2698 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2699 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2700 | return splay (tmp); |
|
|
2701 | |
|
|
2702 | return 0; |
|
|
2703 | } |
|
|
2704 | |
|
|
2705 | void |
|
|
2706 | object::force_add (const shstr name, int duration) |
|
|
2707 | { |
|
|
2708 | if (object *force = force_find (name)) |
|
|
2709 | force->destroy (); |
|
|
2710 | |
|
|
2711 | object *force = get_archetype (FORCE_NAME); |
|
|
2712 | |
|
|
2713 | force->slaying = name; |
|
|
2714 | force->stats.food = 1; |
|
|
2715 | force->speed_left = -1.f; |
|
|
2716 | |
|
|
2717 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2718 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2719 | force->flag [FLAG_APPLIED] = true; |
|
|
2720 | |
|
|
2721 | insert (force); |
|
|
2722 | } |
|
|
2723 | |
|
|
2724 | void |
|
|
2725 | object::play_sound (faceidx sound) const |
|
|
2726 | { |
|
|
2727 | if (!sound) |
|
|
2728 | return; |
|
|
2729 | |
|
|
2730 | if (flag [FLAG_REMOVED]) |
|
|
2731 | return; |
|
|
2732 | |
|
|
2733 | if (env) |
|
|
2734 | { |
|
|
2735 | if (object *pl = in_player ()) |
|
|
2736 | pl->contr->play_sound (sound); |
|
|
2737 | } |
|
|
2738 | else |
|
|
2739 | map->play_sound (sound, x, y); |
|
|
2740 | } |
|
|
2741 | |