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Comparing deliantra/server/common/object.C (file contents):
Revision 1.24 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.92 by root, Tue Dec 26 17:39:29 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
36
43int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
44 40
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
47 42
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 45};
57int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 55};
61 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 135static int
64compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
65{ 137{
66 key_value *wants_field; 138 key_value *wants_field;
69 * objects with lists are rare, and lists stay short. If not, use a 141 * objects with lists are rare, and lists stay short. If not, use a
70 * different structure or at least keep the lists sorted... 142 * different structure or at least keep the lists sorted...
71 */ 143 */
72 144
73 /* For each field in wants, */ 145 /* For each field in wants, */
74 for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) 146 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next)
75 { 147 {
76 key_value *has_field; 148 key_value *has_field;
77 149
78 /* Look for a field in has with the same key. */ 150 /* Look for a field in has with the same key. */
79 has_field = get_ob_key_link (has, wants_field->key); 151 has_field = get_ob_key_link (has, wants_field->key);
113 * 185 *
114 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
115 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
116 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
117 * 189 *
118 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
119 * 191 *
120 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
121 * check weight 193 * check weight
122 */ 194 */
123 195
124bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
125{ 197{
126 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
127 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
128 return 0; 204 return 0;
129 205
130 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
131 return 0;
132
133 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
134 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
135 * used to store nrof). 209 * used to store nrof).
136 */ 210 */
137 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
147 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
148 222
149 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
150 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
151 225
152 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
153 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
154 * being locked in inventory should prevent merging.
155 * 0x4 in flags3 is CLIENT_SENT
156 */
157 if ((ob1->arch != ob2->arch) ||
158 (ob1->flags[0] != ob2->flags[0]) ||
159 (ob1->flags[1] != ob2->flags[1]) ||
160 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
161 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
162 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
163 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
164 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
165 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
166 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
167 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
168 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
169 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
170 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
171 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
172 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
173 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
174 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
175 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
176 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
177 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
178 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
179 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
180 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
181 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
182 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
183 return 0; 251 return 0;
184 252
185 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
186 * check all objects in the inventory. 254 * check all objects in the inventory.
187 */ 255 */
190 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
191 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
192 return 0; 260 return 0;
193 261
194 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
195 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
196 return 0; 264 return 0;
197 265
198 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
199 * if it is valid. 267 * if it is valid.
200 */ 268 */
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 282 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 283 return 0;
216 284
217 switch (ob1->type) 285 switch (ob1->type)
218 { 286 {
219 case SCROLL: 287 case SCROLL:
220 if (ob1->level != ob2->level) 288 if (ob1->level != ob2->level)
221 return 0; 289 return 0;
222 break; 290 break;
223 } 291 }
224 292
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 293 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 294 {
227 /* At least one of these has key_values. */ 295 /* At least one of these has key_values. */
249/* 317/*
250 * sum_weight() is a recursive function which calculates the weight 318 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 319 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 320 * containers are carrying, and sums it up.
253 */ 321 */
254signed long 322long
255sum_weight (object *op) 323sum_weight (object *op)
256{ 324{
257 signed long sum; 325 long sum;
258 object *inv; 326 object *inv;
259 327
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 328 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 329 {
262 if (inv->inv) 330 if (inv->inv)
263 sum_weight (inv); 331 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 333 }
334
266 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
268 if (op->carrying != sum) 338 if (op->carrying != sum)
269 op->carrying = sum; 339 op->carrying = sum;
340
270 return sum; 341 return sum;
271} 342}
272 343
273/** 344/**
274 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
281 op = op->env; 352 op = op->env;
282 return op; 353 return op;
283} 354}
284 355
285/* 356/*
286 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
287 * a better check. We basically keeping traversing up until we can't
288 * or find a player.
289 */
290
291object *
292is_player_inv (object *op)
293{
294 for (; op != NULL && op->type != PLAYER; op = op->env)
295 if (op->env == op)
296 op->env = NULL;
297 return op;
298}
299
300/*
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 358 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
304 */ 360 */
305 361
306void 362char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 363dump_object (object *op)
362{ 364{
363 if (op == NULL) 365 if (!op)
364 { 366 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 367
372void 368 object_freezer freezer;
373dump_all_objects (void) 369 save_object (freezer, op, 1);
374{ 370 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 371}
383 372
384/* 373/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
406 */ 395 */
407 396
408object * 397object *
409find_object (tag_t i) 398find_object (tag_t i)
410{ 399{
411 object *op; 400 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 401 if (op->count == i)
415 break; 402 return op;
403
416 return op; 404 return 0;
417} 405}
418 406
419/* 407/*
420 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
423 */ 411 */
424 412
425object * 413object *
426find_object_name (const char *str) 414find_object_name (const char *str)
427{ 415{
428 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
429 object *op; 417 object *op;
430 418
431 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 420 if (op->name == str_)
433 break; 421 break;
434 422
435 return op; 423 return op;
436} 424}
437 425
440{ 428{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 430}
443 431
444/* 432/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 434 * skill and experience objects.
485 */ 435 */
486void 436void
487set_owner (object *op, object *owner) 437object::set_owner (object *owner)
488{ 438{
489 if (owner == NULL || op == NULL) 439 if (!owner)
490 return; 440 return;
491 441
492 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
498 */ 448 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
500 owner = owner->owner; 450 owner = owner->owner;
501 451
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 452 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512
513}
514
515/* Set the owner to clone's current owner and set the skill and experience
516 * objects to clone's objects (typically those objects that where the owner's
517 * current skill and experience objects at the time when clone's owner was
518 * set - not the owner's current skill and experience objects).
519 *
520 * Use this function if player created an object (e.g. fire bullet, swarm
521 * spell), and this object creates further objects whose kills should be
522 * accounted for the player's original skill, even if player has changed
523 * skills meanwhile.
524 */
525void
526copy_owner (object *op, object *clone)
527{
528 object *owner = get_owner (clone);
529
530 if (owner == NULL)
531 {
532 /* players don't have owners - they own themselves. Update
533 * as appropriate.
534 */
535 if (clone->type == PLAYER)
536 owner = clone;
537 else
538 return;
539 }
540 set_owner (op, owner);
541
542} 453}
543 454
544/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
545 * refcounts and freeing the links. 456 * refcounts and freeing the links.
546 */ 457 */
556 } 467 }
557 468
558 op->key_values = 0; 469 op->key_values = 0;
559} 470}
560 471
561void object::clear ()
562{
563 attachable_base::clear ();
564
565 free_key_values (this);
566
567 name = 0;
568 name_pl = 0;
569 title = 0;
570 race = 0;
571 slaying = 0;
572 skill = 0;
573 msg = 0;
574 lore = 0;
575 custom_name = 0;
576 materialname = 0;
577
578 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod));
579
580 SET_FLAG (this, FLAG_REMOVED);
581}
582
583void object::clone (object *destination)
584{
585 *(object_copy *) destination = *this;
586 *(object_pod *) destination = *this;
587
588 if (self || cb)
589 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
590}
591
592/* 472/*
593 * clear_object() frees everything allocated by an object, and also
594 * clears all variables and flags to default settings.
595 */
596
597void
598clear_object (object *op)
599{
600 op->clear ();
601
602 op->contr = NULL;
603 op->below = NULL;
604 op->above = NULL;
605 op->inv = NULL;
606 op->container = NULL;
607 op->env = NULL;
608 op->more = NULL;
609 op->head = NULL;
610 op->map = NULL;
611 op->refcount = 0;
612 op->active_next = NULL;
613 op->active_prev = NULL;
614 /* What is not cleared is next, prev, and count */
615
616 op->expmul = 1.0;
617 op->face = blank_face;
618 op->attacked_by_count = -1;
619
620 if (settings.casting_time)
621 op->casting_time = -1;
622}
623
624/*
625 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
626 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
627 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
628 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
629 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
630 * will point at garbage. 478 * will point at garbage.
631 */ 479 */
632
633void 480void
634copy_object (object *op2, object *op) 481object::copy_to (object *dst)
635{ 482{
636 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
637 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
638 485
639 op2->clone (op); 486 *(object_copy *)dst = *this;
640 487
641 if (is_freed) 488 if (is_freed)
642 SET_FLAG (op, FLAG_FREED); 489 SET_FLAG (dst, FLAG_FREED);
490
643 if (is_removed) 491 if (is_removed)
644 SET_FLAG (op, FLAG_REMOVED); 492 SET_FLAG (dst, FLAG_REMOVED);
645 493
646 if (op2->speed < 0) 494 if (speed < 0)
647 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
648 496
649 /* Copy over key_values, if any. */ 497 /* Copy over key_values, if any. */
650 if (op2->key_values) 498 if (key_values)
651 { 499 {
652 key_value *tail = 0; 500 key_value *tail = 0;
653 key_value *i; 501 key_value *i;
654 502
655 op->key_values = 0; 503 dst->key_values = 0;
656 504
657 for (i = op2->key_values; i; i = i->next) 505 for (i = key_values; i; i = i->next)
658 { 506 {
659 key_value *new_link = new key_value; 507 key_value *new_link = new key_value;
660 508
661 new_link->next = 0; 509 new_link->next = 0;
662 new_link->key = i->key; 510 new_link->key = i->key;
663 new_link->value = i->value; 511 new_link->value = i->value;
664 512
665 /* Try and be clever here, too. */ 513 /* Try and be clever here, too. */
666 if (!op->key_values) 514 if (!dst->key_values)
667 { 515 {
668 op->key_values = new_link; 516 dst->key_values = new_link;
669 tail = new_link; 517 tail = new_link;
670 } 518 }
671 else 519 else
672 { 520 {
673 tail->next = new_link; 521 tail->next = new_link;
674 tail = new_link; 522 tail = new_link;
675 } 523 }
676 } 524 }
677 } 525 }
678 526
679 update_ob_speed (op); 527 dst->set_speed (dst->speed);
528}
529
530object *
531object::clone ()
532{
533 object *neu = create ();
534 copy_to (neu);
535 return neu;
680} 536}
681 537
682/* 538/*
683 * If an object with the IS_TURNABLE() flag needs to be turned due 539 * If an object with the IS_TURNABLE() flag needs to be turned due
684 * to the closest player being on the other side, this function can 540 * to the closest player being on the other side, this function can
697/* 553/*
698 * Updates the speed of an object. If the speed changes from 0 to another 554 * Updates the speed of an object. If the speed changes from 0 to another
699 * value, or vice versa, then add/remove the object from the active list. 555 * value, or vice versa, then add/remove the object from the active list.
700 * This function needs to be called whenever the speed of an object changes. 556 * This function needs to be called whenever the speed of an object changes.
701 */ 557 */
702
703void 558void
704update_ob_speed (object *op) 559object::set_speed (float speed)
705{ 560{
706 extern int arch_init; 561 extern int arch_init;
707 562
708 /* No reason putting the archetypes objects on the speed list, 563 /* No reason putting the archetypes objects on the speed list,
709 * since they never really need to be updated. 564 * since they never really need to be updated.
710 */ 565 */
711 566 if (flag [FLAG_FREED] && speed)
712 if (QUERY_FLAG (op, FLAG_FREED) && op->speed)
713 { 567 {
714 LOG (llevError, "Object %s is freed but has speed.\n", &op->name); 568 LOG (llevError, "Object %s is freed but has speed.\n", &name);
715#ifdef MANY_CORES
716 abort ();
717#else
718 op->speed = 0; 569 speed = 0;
719#endif
720 } 570 }
571
572 this->speed = speed;
573
721 if (arch_init) 574 if (arch_init)
722 {
723 return; 575 return;
724 } 576
725 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 577 if (FABS (speed) > MIN_ACTIVE_SPEED)
726 { 578 {
727 /* If already on active list, don't do anything */ 579 /* If already on active list, don't do anything */
728 if (op->active_next || op->active_prev || op == active_objects) 580 if (active_next || active_prev || this == active_objects)
729 return; 581 return;
730 582
731 /* process_events() expects us to insert the object at the beginning 583 /* process_events() expects us to insert the object at the beginning
732 * of the list. */ 584 * of the list. */
733 op->active_next = active_objects; 585 active_next = active_objects;
586
734 if (op->active_next != NULL) 587 if (active_next)
735 op->active_next->active_prev = op; 588 active_next->active_prev = this;
589
736 active_objects = op; 590 active_objects = this;
737 } 591 }
738 else 592 else
739 { 593 {
740 /* If not on the active list, nothing needs to be done */ 594 /* If not on the active list, nothing needs to be done */
741 if (!op->active_next && !op->active_prev && op != active_objects) 595 if (!active_next && !active_prev && this != active_objects)
742 return; 596 return;
743 597
744 if (op->active_prev == NULL) 598 if (!active_prev)
745 { 599 {
746 active_objects = op->active_next; 600 active_objects = active_next;
601
747 if (op->active_next != NULL) 602 if (active_next)
748 op->active_next->active_prev = NULL; 603 active_next->active_prev = 0;
749 } 604 }
750 else 605 else
751 { 606 {
752 op->active_prev->active_next = op->active_next; 607 active_prev->active_next = active_next;
608
753 if (op->active_next) 609 if (active_next)
754 op->active_next->active_prev = op->active_prev; 610 active_next->active_prev = active_prev;
755 } 611 }
612
756 op->active_next = NULL; 613 active_next = 0;
757 op->active_prev = NULL; 614 active_prev = 0;
758 } 615 }
759} 616}
760 617
761/* This function removes object 'op' from the list of active 618/* This function removes object 'op' from the list of active
762 * objects. 619 * objects.
788 op->active_next = NULL; 645 op->active_next = NULL;
789 op->active_prev = NULL; 646 op->active_prev = NULL;
790} 647}
791 648
792/* 649/*
793 * update_object() updates the array which represents the map. 650 * update_object() updates the the map.
794 * It takes into account invisible objects (and represent squares covered 651 * It takes into account invisible objects (and represent squares covered
795 * by invisible objects by whatever is below them (unless it's another 652 * by invisible objects by whatever is below them (unless it's another
796 * invisible object, etc...) 653 * invisible object, etc...)
797 * If the object being updated is beneath a player, the look-window 654 * If the object being updated is beneath a player, the look-window
798 * of that player is updated (this might be a suboptimal way of 655 * of that player is updated (this might be a suboptimal way of
799 * updating that window, though, since update_object() is called _often_) 656 * updating that window, though, since update_object() is called _often_)
800 * 657 *
801 * action is a hint of what the caller believes need to be done. 658 * action is a hint of what the caller believes need to be done.
802 * For example, if the only thing that has changed is the face (due to
803 * an animation), we don't need to call update_position until that actually
804 * comes into view of a player. OTOH, many other things, like addition/removal
805 * of walls or living creatures may need us to update the flags now.
806 * current action are: 659 * current action are:
807 * UP_OBJ_INSERT: op was inserted 660 * UP_OBJ_INSERT: op was inserted
808 * UP_OBJ_REMOVE: op was removed 661 * UP_OBJ_REMOVE: op was removed
809 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 662 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
810 * as that is easier than trying to look at what may have changed. 663 * as that is easier than trying to look at what may have changed.
811 * UP_OBJ_FACE: only the objects face has changed. 664 * UP_OBJ_FACE: only the objects face has changed.
812 */ 665 */
813
814void 666void
815update_object (object *op, int action) 667update_object (object *op, int action)
816{ 668{
817 int update_now = 0, flags;
818 MoveType move_on, move_off, move_block, move_slow; 669 MoveType move_on, move_off, move_block, move_slow;
819 670
820 if (op == NULL) 671 if (op == NULL)
821 { 672 {
822 /* this should never happen */ 673 /* this should never happen */
823 LOG (llevDebug, "update_object() called for NULL object.\n"); 674 LOG (llevDebug, "update_object() called for NULL object.\n");
824 return; 675 return;
825 } 676 }
826 677
827 if (op->env != NULL) 678 if (op->env)
828 { 679 {
829 /* Animation is currently handled by client, so nothing 680 /* Animation is currently handled by client, so nothing
830 * to do in this case. 681 * to do in this case.
831 */ 682 */
832 return; 683 return;
837 */ 688 */
838 if (!op->map || op->map->in_memory == MAP_SAVING) 689 if (!op->map || op->map->in_memory == MAP_SAVING)
839 return; 690 return;
840 691
841 /* make sure the object is within map boundaries */ 692 /* make sure the object is within map boundaries */
842 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) 693 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
843 { 694 {
844 LOG (llevError, "update_object() called for object out of map!\n"); 695 LOG (llevError, "update_object() called for object out of map!\n");
845#ifdef MANY_CORES 696#ifdef MANY_CORES
846 abort (); 697 abort ();
847#endif 698#endif
848 return; 699 return;
849 } 700 }
850 701
851 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 702 mapspace &m = op->ms ();
852 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
853 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
854 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
855 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
856 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
857 703
704 if (m.flags_ & P_NEED_UPDATE)
705 /* nop */;
858 if (action == UP_OBJ_INSERT) 706 else if (action == UP_OBJ_INSERT)
859 { 707 {
708 // this is likely overkill, TODO: revisit (schmorp)
860 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 709 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
861 update_now = 1;
862
863 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 710 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
864 update_now = 1; 711 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
865 712 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
713 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
866 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 714 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
867 update_now = 1;
868
869 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
870 update_now = 1;
871
872 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
873 update_now = 1;
874
875 if ((move_on | op->move_on) != move_on) 715 || (m.move_on | op->move_on ) != m.move_on
876 update_now = 1;
877
878 if ((move_off | op->move_off) != move_off) 716 || (m.move_off | op->move_off ) != m.move_off
879 update_now = 1; 717 || (m.move_slow | op->move_slow) != m.move_slow
880
881 /* This isn't perfect, but I don't expect a lot of objects to 718 /* This isn't perfect, but I don't expect a lot of objects to
882 * to have move_allow right now. 719 * to have move_allow right now.
883 */ 720 */
884 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 721 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
885 update_now = 1; 722 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
886 723 m.flags_ = P_NEED_UPDATE;
887 if ((move_slow | op->move_slow) != move_slow)
888 update_now = 1;
889 } 724 }
890 /* if the object is being removed, we can't make intelligent 725 /* if the object is being removed, we can't make intelligent
891 * decisions, because remove_ob can't really pass the object 726 * decisions, because remove_ob can't really pass the object
892 * that is being removed. 727 * that is being removed.
893 */ 728 */
894 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 729 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
895 { 730 m.flags_ = P_NEED_UPDATE;
896 update_now = 1;
897 }
898 else if (action == UP_OBJ_FACE) 731 else if (action == UP_OBJ_FACE)
899 {
900 /* Nothing to do for that case */ 732 /* Nothing to do for that case */ ;
901 }
902 else 733 else
903 {
904 LOG (llevError, "update_object called with invalid action: %d\n", action); 734 LOG (llevError, "update_object called with invalid action: %d\n", action);
905 }
906 735
907 if (update_now)
908 {
909 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
910 update_position (op->map, op->x, op->y);
911 }
912
913 if (op->more != NULL) 736 if (op->more)
914 update_object (op->more, action); 737 update_object (op->more, action);
915} 738}
916 739
917static 740object::vector object::objects; // not yet used
918std::vector < object *> 741object *object::first;
919 mortals;
920
921void object::free_mortals ()
922{
923 for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i)
924 delete *
925 i;
926
927 mortals.clear ();
928}
929 742
930object::object () 743object::object ()
931{ 744{
932 SET_FLAG (this, FLAG_REMOVED); 745 SET_FLAG (this, FLAG_REMOVED);
933 746
934 expmul = 1.0; 747 expmul = 1.0;
935 face = blank_face; 748 face = blank_face;
936 attacked_by_count = -1;
937} 749}
938 750
939object::~object () 751object::~object ()
940{ 752{
941 free_key_values (this); 753 free_key_values (this);
942} 754}
943 755
944void object::link () 756void object::link ()
945{ 757{
946 count = ++ob_count; 758 count = ++ob_count;
759 uuid = gen_uuid ();
947 760
948 prev = 0; 761 prev = 0;
949 next = objects; 762 next = object::first;
950 763
951 if (objects) 764 if (object::first)
952 objects->prev = this; 765 object::first->prev = this;
953 766
954 objects = this; 767 object::first = this;
955} 768}
956 769
957void object::unlink () 770void object::unlink ()
958{ 771{
959 count = 0; 772 if (this == object::first)
773 object::first = next;
960 774
961 /* Remove this object from the list of used objects */ 775 /* Remove this object from the list of used objects */
962 if (prev)
963 prev->next = next; 776 if (prev) prev->next = next;
964 if (next)
965 next->prev = prev; 777 if (next) next->prev = prev;
966 if (this == objects) 778
967 objects = next; 779 prev = 0;
780 next = 0;
781}
782
783/*
784 * Remove and free all objects in the inventory of the given object.
785 * object.c ?
786 */
787void
788object::destroy_inv (bool drop_to_ground)
789{
790 /* Only if the space blocks everything do we not process -
791 * if some form of movement is allowed, let objects
792 * drop on that space.
793 */
794 if (!drop_to_ground
795 || !map
796 || map->in_memory != MAP_IN_MEMORY
797 || map->at (x, y).move_block == MOVE_ALL)
798 {
799 while (inv)
800 {
801 inv->destroy_inv (drop_to_ground);
802 inv->destroy ();
803 }
804 }
805 else
806 { /* Put objects in inventory onto this space */
807 while (inv)
808 {
809 object *op = inv;
810
811 if (op->flag [FLAG_STARTEQUIP]
812 || op->flag [FLAG_NO_DROP]
813 || op->type == RUNE
814 || op->type == TRAP
815 || op->flag [FLAG_IS_A_TEMPLATE])
816 op->destroy ();
817 else
818 {
819 op->remove ();
820 op->x = x;
821 op->y = y;
822 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
823 }
824 }
825 }
968} 826}
969 827
970object *object::create () 828object *object::create ()
971{ 829{
972 object *
973 op = new object; 830 object *op = new object;
974
975 op->link (); 831 op->link ();
976 return op; 832 return op;
977} 833}
978 834
979/* 835void
980 * free_object() frees everything allocated by an object, removes 836object::do_destroy ()
981 * it from the list of used objects, and puts it on the list of
982 * free objects. The IS_FREED() flag is set in the object.
983 * The object must have been removed by remove_ob() first for
984 * this function to succeed.
985 *
986 * If free_inventory is set, free inventory as well. Else drop items in
987 * inventory to the ground.
988 */
989void object::free (bool free_inventory)
990{ 837{
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 838 if (flag [FLAG_IS_LINKED])
992 { 839 remove_button_link (this);
993 LOG (llevDebug, "Free object called with non removed object\n");
994 dump_object (this);
995#ifdef MANY_CORES
996 abort ();
997#endif
998 }
999 840
1000 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 841 if (flag [FLAG_FRIENDLY])
1001 {
1002 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1003 remove_friendly_object (this); 842 remove_friendly_object (this);
1004 }
1005 843
1006 if (QUERY_FLAG (this, FLAG_FREED)) 844 if (!flag [FLAG_REMOVED])
1007 { 845 remove ();
1008 dump_object (this); 846
1009 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); 847 if (flag [FLAG_FREED])
1010 return; 848 return;
849
850 set_speed (0);
851
852 flag [FLAG_FREED] = 1;
853
854 attachable::do_destroy ();
855
856 destroy_inv (true);
857 unlink ();
858
859 // hack to ensure that freed objects still have a valid map
860 {
861 static maptile *freed_map; // freed objects are moved here to avoid crashes
862
863 if (!freed_map)
864 {
865 freed_map = new maptile;
866
867 freed_map->name = "/internal/freed_objects_map";
868 freed_map->width = 3;
869 freed_map->height = 3;
870
871 freed_map->allocate ();
1011 } 872 }
873
874 map = freed_map;
875 x = 1;
876 y = 1;
877 }
878
879 head = 0;
1012 880
1013 if (more) 881 if (more)
1014 { 882 {
1015 more->free (free_inventory); 883 more->destroy ();
1016 more = 0; 884 more = 0;
1017 } 885 }
1018 886
1019 if (inv) 887 // clear those pointers that likely might have circular references to us
1020 { 888 owner = 0;
1021 /* Only if the space blocks everything do we not process - 889 enemy = 0;
1022 * if some form of movement is allowed, let objects 890 attacked_by = 0;
1023 * drop on that space.
1024 */
1025 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL))
1026 {
1027 object *
1028 op = inv;
1029 891
1030 while (op) 892 // only relevant for players(?), but make sure of it anyways
1031 { 893 contr = 0;
1032 object * 894}
1033 tmp = op->below;
1034 895
1035 remove_ob (op); 896void
1036 op->free (free_inventory); 897object::destroy (bool destroy_inventory)
1037 op = tmp; 898{
1038 } 899 if (destroyed ())
1039 } 900 return;
1040 else
1041 { /* Put objects in inventory onto this space */
1042 object *
1043 op = inv;
1044 901
1045 while (op) 902 if (destroy_inventory)
1046 { 903 destroy_inv (false);
1047 object *
1048 tmp = op->below;
1049 904
1050 remove_ob (op); 905 attachable::destroy ();
1051
1052 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1053 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1054 free_object (op);
1055 else
1056 {
1057 op->x = x;
1058 op->y = y;
1059 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1060 }
1061
1062 op = tmp;
1063 }
1064 }
1065 }
1066
1067 /* Remove object from the active list */
1068 speed = 0;
1069 update_ob_speed (this);
1070
1071 unlink ();
1072
1073 SET_FLAG (this, FLAG_FREED);
1074
1075 mortals.push_back (this);
1076} 906}
1077 907
1078/* 908/*
1079 * sub_weight() recursively (outwards) subtracts a number from the 909 * sub_weight() recursively (outwards) subtracts a number from the
1080 * weight of an object (and what is carried by it's environment(s)). 910 * weight of an object (and what is carried by it's environment(s)).
1081 */ 911 */
1082
1083void 912void
1084sub_weight (object *op, signed long weight) 913sub_weight (object *op, signed long weight)
1085{ 914{
1086 while (op != NULL) 915 while (op != NULL)
1087 { 916 {
1088 if (op->type == CONTAINER) 917 if (op->type == CONTAINER)
1089 {
1090 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 918 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1091 } 919
1092 op->carrying -= weight; 920 op->carrying -= weight;
1093 op = op->env; 921 op = op->env;
1094 } 922 }
1095} 923}
1096 924
1097/* remove_ob(op): 925/* op->remove ():
1098 * This function removes the object op from the linked list of objects 926 * This function removes the object op from the linked list of objects
1099 * which it is currently tied to. When this function is done, the 927 * which it is currently tied to. When this function is done, the
1100 * object will have no environment. If the object previously had an 928 * object will have no environment. If the object previously had an
1101 * environment, the x and y coordinates will be updated to 929 * environment, the x and y coordinates will be updated to
1102 * the previous environment. 930 * the previous environment.
1103 * Beware: This function is called from the editor as well! 931 * Beware: This function is called from the editor as well!
1104 */ 932 */
1105
1106void 933void
1107remove_ob (object *op) 934object::remove ()
1108{ 935{
936 object *tmp, *last = 0;
1109 object * 937 object *otmp;
1110 tmp, *
1111 last = NULL;
1112 object *
1113 otmp;
1114 tag_t
1115 tag;
1116 int
1117 check_walk_off;
1118 mapstruct *
1119 m;
1120 sint16
1121 x,
1122 y;
1123 938
1124
1125 if (QUERY_FLAG (op, FLAG_REMOVED)) 939 if (QUERY_FLAG (this, FLAG_REMOVED))
1126 { 940 return;
1127 dump_object (op);
1128 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1129 941
1130 /* Changed it to always dump core in this case. As has been learned
1131 * in the past, trying to recover from errors almost always
1132 * make things worse, and this is a real error here - something
1133 * that should not happen.
1134 * Yes, if this was a mission critical app, trying to do something
1135 * to recover may make sense, but that is because failure of the app
1136 * may have other disastrous problems. Cf runs out of a script
1137 * so is easily enough restarted without any real problems.
1138 * MSW 2001-07-01
1139 */
1140 abort ();
1141 }
1142 if (op->more != NULL)
1143 remove_ob (op->more);
1144
1145 SET_FLAG (op, FLAG_REMOVED); 942 SET_FLAG (this, FLAG_REMOVED);
943 INVOKE_OBJECT (REMOVE, this);
944
945 if (more)
946 more->remove ();
1146 947
1147 /* 948 /*
1148 * In this case, the object to be removed is in someones 949 * In this case, the object to be removed is in someones
1149 * inventory. 950 * inventory.
1150 */ 951 */
1151 if (op->env != NULL) 952 if (env)
1152 { 953 {
1153 if (op->nrof) 954 if (nrof)
1154 sub_weight (op->env, op->weight * op->nrof); 955 sub_weight (env, weight * nrof);
1155 else 956 else
1156 sub_weight (op->env, op->weight + op->carrying); 957 sub_weight (env, weight + carrying);
1157 958
1158 /* NO_FIX_PLAYER is set when a great many changes are being 959 /* NO_FIX_PLAYER is set when a great many changes are being
1159 * made to players inventory. If set, avoiding the call 960 * made to players inventory. If set, avoiding the call
1160 * to save cpu time. 961 * to save cpu time.
1161 */ 962 */
1162 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 963 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1163 fix_player (otmp); 964 otmp->update_stats ();
1164 965
1165 if (op->above != NULL) 966 if (above != NULL)
1166 op->above->below = op->below; 967 above->below = below;
1167 else 968 else
1168 op->env->inv = op->below; 969 env->inv = below;
1169 970
1170 if (op->below != NULL) 971 if (below != NULL)
1171 op->below->above = op->above; 972 below->above = above;
1172 973
1173 /* we set up values so that it could be inserted into 974 /* we set up values so that it could be inserted into
1174 * the map, but we don't actually do that - it is up 975 * the map, but we don't actually do that - it is up
1175 * to the caller to decide what we want to do. 976 * to the caller to decide what we want to do.
1176 */ 977 */
1177 op->x = op->env->x, op->y = op->env->y; 978 x = env->x, y = env->y;
1178 op->map = op->env->map; 979 map = env->map;
1179 op->above = NULL, op->below = NULL; 980 above = 0, below = 0;
1180 op->env = NULL; 981 env = 0;
1181 return;
1182 }
1183
1184 /* If we get here, we are removing it from a map */
1185 if (op->map == NULL)
1186 return;
1187
1188 x = op->x;
1189 y = op->y;
1190 m = get_map_from_coord (op->map, &x, &y);
1191
1192 if (!m)
1193 { 982 }
1194 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 983 else if (map)
1195 op->map->path, op->x, op->y); 984 {
1196 /* in old days, we used to set x and y to 0 and continue. 985 /* Re did the following section of code - it looks like it had
1197 * it seems if we get into this case, something is probablye 986 * lots of logic for things we no longer care about
1198 * screwed up and should be fixed.
1199 */ 987 */
1200 abort ();
1201 }
1202 if (op->map != m)
1203 {
1204 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1205 op->map->path, m->path, op->x, op->y, x, y);
1206 }
1207 988
1208 /* Re did the following section of code - it looks like it had
1209 * lots of logic for things we no longer care about
1210 */
1211
1212 /* link the object above us */ 989 /* link the object above us */
1213 if (op->above) 990 if (above)
1214 op->above->below = op->below; 991 above->below = below;
1215 else 992 else
1216 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 993 map->at (x, y).top = below; /* we were top, set new top */
1217 994
1218 /* Relink the object below us, if there is one */ 995 /* Relink the object below us, if there is one */
1219 if (op->below) 996 if (below)
1220 {
1221 op->below->above = op->above; 997 below->above = above;
1222 }
1223 else 998 else
1224 {
1225 /* Nothing below, which means we need to relink map object for this space
1226 * use translated coordinates in case some oddness with map tiling is
1227 * evident
1228 */
1229 if (GET_MAP_OB (m, x, y) != op)
1230 { 999 {
1231 dump_object (op); 1000 /* Nothing below, which means we need to relink map object for this space
1001 * use translated coordinates in case some oddness with map tiling is
1002 * evident
1003 */
1004 if (GET_MAP_OB (map, x, y) != this)
1005 {
1006 char *dump = dump_object (this);
1007 LOG (llevError,
1232 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", 1008 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1233 errmsg); 1009 free (dump);
1234 dump_object (GET_MAP_OB (m, x, y)); 1010 dump = dump_object (GET_MAP_OB (map, x, y));
1235 LOG (llevError, "%s\n", errmsg); 1011 LOG (llevError, "%s\n", dump);
1012 free (dump);
1013 }
1014
1015 map->at (x, y).bot = above; /* goes on above it. */
1236 } 1016 }
1237 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1238 }
1239 op->above = NULL;
1240 op->below = NULL;
1241 1017
1018 above = 0;
1019 below = 0;
1020
1242 if (op->map->in_memory == MAP_SAVING) 1021 if (map->in_memory == MAP_SAVING)
1243 return; 1022 return;
1244 1023
1245 tag = op->count; 1024 int check_walk_off = !flag [FLAG_NO_APPLY];
1246 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1247 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1248 {
1249 /* No point updating the players look faces if he is the object
1250 * being removed.
1251 */
1252 1025
1253 if (tmp->type == PLAYER && tmp != op) 1026 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above)
1254 { 1027 {
1255 /* If a container that the player is currently using somehow gets 1028 /* No point updating the players look faces if he is the object
1256 * removed (most likely destroyed), update the player view 1029 * being removed.
1257 * appropriately.
1258 */ 1030 */
1259 if (tmp->container == op) 1031
1032 if (tmp->type == PLAYER && tmp != this)
1260 { 1033 {
1261 CLEAR_FLAG (op, FLAG_APPLIED); 1034 /* If a container that the player is currently using somehow gets
1035 * removed (most likely destroyed), update the player view
1036 * appropriately.
1037 */
1038 if (tmp->container == this)
1039 {
1040 flag [FLAG_APPLIED] = 0;
1262 tmp->container = NULL; 1041 tmp->container = 0;
1042 }
1043
1044 if (tmp->contr->ns)
1045 tmp->contr->ns->floorbox_update ();
1263 } 1046 }
1264 tmp->contr->socket.update_look = 1; 1047
1048 /* See if player moving off should effect something */
1049 if (check_walk_off
1050 && ((move_type & tmp->move_off)
1051 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1052 {
1053 move_apply (tmp, this, 0);
1054
1055 if (destroyed ())
1056 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1057 }
1058
1059 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1060
1061 if (tmp->above == tmp)
1062 tmp->above = 0;
1063
1064 last = tmp;
1265 } 1065 }
1266 /* See if player moving off should effect something */
1267 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1268 {
1269 1066
1270 move_apply (tmp, op, NULL);
1271 if (was_destroyed (op, tag))
1272 {
1273 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1274 }
1275 }
1276
1277 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1278
1279 if (tmp->above == tmp)
1280 tmp->above = NULL;
1281 last = tmp;
1282 }
1283 /* last == NULL of there are no objects on this space */ 1067 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1068 if (!last)
1285 { 1069 map->at (x, y).flags_ = P_NEED_UPDATE;
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways.
1290 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y);
1293 }
1294 else 1070 else
1295 update_object (last, UP_OBJ_REMOVE); 1071 update_object (last, UP_OBJ_REMOVE);
1296 1072
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1073 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1298 update_all_los (op->map, op->x, op->y); 1074 update_all_los (map, x, y);
1299 1075 }
1300} 1076}
1301 1077
1302/* 1078/*
1303 * merge_ob(op,top): 1079 * merge_ob(op,top):
1304 * 1080 *
1305 * This function goes through all objects below and including top, and 1081 * This function goes through all objects below and including top, and
1306 * merges op to the first matching object. 1082 * merges op to the first matching object.
1307 * If top is NULL, it is calculated. 1083 * If top is NULL, it is calculated.
1308 * Returns pointer to object if it succeded in the merge, otherwise NULL 1084 * Returns pointer to object if it succeded in the merge, otherwise NULL
1309 */ 1085 */
1310
1311object * 1086object *
1312merge_ob (object *op, object *top) 1087merge_ob (object *op, object *top)
1313{ 1088{
1314 if (!op->nrof) 1089 if (!op->nrof)
1315 return 0; 1090 return 0;
1316 if (top == NULL) 1091
1092 if (top)
1317 for (top = op; top != NULL && top->above != NULL; top = top->above); 1093 for (top = op; top && top->above; top = top->above)
1094 ;
1095
1318 for (; top != NULL; top = top->below) 1096 for (; top; top = top->below)
1319 { 1097 {
1320 if (top == op) 1098 if (top == op)
1321 continue; 1099 continue;
1322 if (CAN_MERGE (op, top)) 1100
1101 if (object::can_merge (op, top))
1323 { 1102 {
1324 top->nrof += op->nrof; 1103 top->nrof += op->nrof;
1325 1104
1326/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1105/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1327 op->weight = 0; /* Don't want any adjustements now */ 1106 op->weight = 0; /* Don't want any adjustements now */
1328 remove_ob (op); 1107 op->destroy ();
1329 free_object (op);
1330 return top; 1108 return top;
1331 } 1109 }
1332 } 1110 }
1111
1333 return NULL; 1112 return 0;
1334} 1113}
1335 1114
1336/* 1115/*
1337 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1116 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1338 * job preparing multi-part monsters 1117 * job preparing multi-part monsters
1339 */ 1118 */
1340object * 1119object *
1341insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1120insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1342{ 1121{
1343 object * 1122 object *tmp;
1344 tmp;
1345 1123
1346 if (op->head) 1124 if (op->head)
1347 op = op->head; 1125 op = op->head;
1126
1348 for (tmp = op; tmp; tmp = tmp->more) 1127 for (tmp = op; tmp; tmp = tmp->more)
1349 { 1128 {
1350 tmp->x = x + tmp->arch->clone.x; 1129 tmp->x = x + tmp->arch->clone.x;
1351 tmp->y = y + tmp->arch->clone.y; 1130 tmp->y = y + tmp->arch->clone.y;
1352 } 1131 }
1132
1353 return insert_ob_in_map (op, m, originator, flag); 1133 return insert_ob_in_map (op, m, originator, flag);
1354} 1134}
1355 1135
1356/* 1136/*
1357 * insert_ob_in_map (op, map, originator, flag): 1137 * insert_ob_in_map (op, map, originator, flag):
1371 * Return value: 1151 * Return value:
1372 * new object if 'op' was merged with other object 1152 * new object if 'op' was merged with other object
1373 * NULL if 'op' was destroyed 1153 * NULL if 'op' was destroyed
1374 * just 'op' otherwise 1154 * just 'op' otherwise
1375 */ 1155 */
1376
1377object * 1156object *
1378insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1157insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1379{ 1158{
1380 object * 1159 object *tmp, *top, *floor = NULL;
1381 tmp, * 1160 sint16 x, y;
1382 top, *
1383 floor = NULL;
1384 sint16
1385 x,
1386 y;
1387 1161
1388 if (QUERY_FLAG (op, FLAG_FREED)) 1162 if (QUERY_FLAG (op, FLAG_FREED))
1389 { 1163 {
1390 LOG (llevError, "Trying to insert freed object!\n"); 1164 LOG (llevError, "Trying to insert freed object!\n");
1391 return NULL; 1165 return NULL;
1392 } 1166 }
1167
1393 if (m == NULL) 1168 if (m == NULL)
1394 { 1169 {
1395 dump_object (op); 1170 char *dump = dump_object (op);
1396 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1171 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1172 free (dump);
1397 return op; 1173 return op;
1398 } 1174 }
1175
1399 if (out_of_map (m, op->x, op->y)) 1176 if (out_of_map (m, op->x, op->y))
1400 { 1177 {
1401 dump_object (op); 1178 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1179 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1403#ifdef MANY_CORES 1180#ifdef MANY_CORES
1404 /* Better to catch this here, as otherwise the next use of this object 1181 /* Better to catch this here, as otherwise the next use of this object
1405 * is likely to cause a crash. Better to find out where it is getting 1182 * is likely to cause a crash. Better to find out where it is getting
1406 * improperly inserted. 1183 * improperly inserted.
1407 */ 1184 */
1408 abort (); 1185 abort ();
1409#endif 1186#endif
1187 free (dump);
1410 return op; 1188 return op;
1411 } 1189 }
1190
1412 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1191 if (!QUERY_FLAG (op, FLAG_REMOVED))
1413 { 1192 {
1414 dump_object (op); 1193 char *dump = dump_object (op);
1415 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1194 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1195 free (dump);
1416 return op; 1196 return op;
1417 } 1197 }
1198
1418 if (op->more != NULL) 1199 if (op->more)
1419 { 1200 {
1420 /* The part may be on a different map. */ 1201 /* The part may be on a different map. */
1421 1202
1422 object *
1423 more = op->more; 1203 object *more = op->more;
1424 1204
1425 /* We really need the caller to normalize coordinates - if 1205 /* We really need the caller to normalize coordinates - if
1426 * we set the map, that doesn't work if the location is within 1206 * we set the map, that doesn't work if the location is within
1427 * a map and this is straddling an edge. So only if coordinate 1207 * a map and this is straddling an edge. So only if coordinate
1428 * is clear wrong do we normalize it. 1208 * is clear wrong do we normalize it.
1429 */ 1209 */
1430 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1210 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1431 {
1432 more->map = get_map_from_coord (m, &more->x, &more->y); 1211 more->map = get_map_from_coord (m, &more->x, &more->y);
1433 }
1434 else if (!more->map) 1212 else if (!more->map)
1435 { 1213 {
1436 /* For backwards compatibility - when not dealing with tiled maps, 1214 /* For backwards compatibility - when not dealing with tiled maps,
1437 * more->map should always point to the parent. 1215 * more->map should always point to the parent.
1438 */ 1216 */
1441 1219
1442 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1220 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1443 { 1221 {
1444 if (!op->head) 1222 if (!op->head)
1445 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1223 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1224
1446 return NULL; 1225 return 0;
1447 } 1226 }
1448 } 1227 }
1228
1449 CLEAR_FLAG (op, FLAG_REMOVED); 1229 CLEAR_FLAG (op, FLAG_REMOVED);
1450 1230
1451 /* Ideally, the caller figures this out. However, it complicates a lot 1231 /* Ideally, the caller figures this out. However, it complicates a lot
1452 * of areas of callers (eg, anything that uses find_free_spot would now 1232 * of areas of callers (eg, anything that uses find_free_spot would now
1453 * need extra work 1233 * need extra work
1457 y = op->y; 1237 y = op->y;
1458 1238
1459 /* this has to be done after we translate the coordinates. 1239 /* this has to be done after we translate the coordinates.
1460 */ 1240 */
1461 if (op->nrof && !(flag & INS_NO_MERGE)) 1241 if (op->nrof && !(flag & INS_NO_MERGE))
1462 {
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1242 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1243 if (object::can_merge (op, tmp))
1465 { 1244 {
1466 op->nrof += tmp->nrof; 1245 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1246 tmp->destroy ();
1468 free_object (tmp);
1469 } 1247 }
1470 }
1471 1248
1472 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1249 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1473 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1250 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1251
1474 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1252 if (!QUERY_FLAG (op, FLAG_ALIVE))
1475 CLEAR_FLAG (op, FLAG_NO_STEAL); 1253 CLEAR_FLAG (op, FLAG_NO_STEAL);
1476 1254
1477 if (flag & INS_BELOW_ORIGINATOR) 1255 if (flag & INS_BELOW_ORIGINATOR)
1478 { 1256 {
1479 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1257 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1480 { 1258 {
1481 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1259 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1482 abort (); 1260 abort ();
1483 } 1261 }
1262
1484 op->above = originator; 1263 op->above = originator;
1485 op->below = originator->below; 1264 op->below = originator->below;
1265
1486 if (op->below) 1266 if (op->below)
1487 op->below->above = op; 1267 op->below->above = op;
1488 else 1268 else
1489 SET_MAP_OB (op->map, op->x, op->y, op); 1269 op->ms ().bot = op;
1270
1490 /* since *below* originator, no need to update top */ 1271 /* since *below* originator, no need to update top */
1491 originator->below = op; 1272 originator->below = op;
1492 } 1273 }
1493 else 1274 else
1494 { 1275 {
1495 /* If there are other objects, then */ 1276 /* If there are other objects, then */
1496 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1277 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL))
1497 { 1278 {
1498 object *
1499 last = NULL; 1279 object *last = NULL;
1500 1280
1501 /* 1281 /*
1502 * If there are multiple objects on this space, we do some trickier handling. 1282 * If there are multiple objects on this space, we do some trickier handling.
1503 * We've already dealt with merging if appropriate. 1283 * We've already dealt with merging if appropriate.
1504 * Generally, we want to put the new object on top. But if 1284 * Generally, we want to put the new object on top. But if
1513 1293
1514 while (top != NULL) 1294 while (top != NULL)
1515 { 1295 {
1516 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1296 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1517 floor = top; 1297 floor = top;
1298
1518 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1299 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1519 { 1300 {
1520 /* We insert above top, so we want this object below this */ 1301 /* We insert above top, so we want this object below this */
1521 top = top->below; 1302 top = top->below;
1522 break; 1303 break;
1523 } 1304 }
1305
1524 last = top; 1306 last = top;
1525 top = top->above; 1307 top = top->above;
1526 } 1308 }
1309
1527 /* Don't want top to be NULL, so set it to the last valid object */ 1310 /* Don't want top to be NULL, so set it to the last valid object */
1528 top = last; 1311 top = last;
1529 1312
1530 /* We let update_position deal with figuring out what the space 1313 /* We let update_position deal with figuring out what the space
1531 * looks like instead of lots of conditions here. 1314 * looks like instead of lots of conditions here.
1537 * If INS_ON_TOP is used, don't do this processing 1320 * If INS_ON_TOP is used, don't do this processing
1538 * Need to find the object that in fact blocks view, otherwise 1321 * Need to find the object that in fact blocks view, otherwise
1539 * stacking is a bit odd. 1322 * stacking is a bit odd.
1540 */ 1323 */
1541 if (!(flag & INS_ON_TOP) && 1324 if (!(flag & INS_ON_TOP) &&
1542 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1325 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1543 { 1326 {
1544 for (last = top; last != floor; last = last->below) 1327 for (last = top; last != floor; last = last->below)
1545 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1328 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1546 break; 1329 break;
1547 /* Check to see if we found the object that blocks view, 1330 /* Check to see if we found the object that blocks view,
1551 */ 1334 */
1552 if (last && last->below && last != floor) 1335 if (last && last->below && last != floor)
1553 top = last->below; 1336 top = last->below;
1554 } 1337 }
1555 } /* If objects on this space */ 1338 } /* If objects on this space */
1339
1556 if (flag & INS_MAP_LOAD) 1340 if (flag & INS_MAP_LOAD)
1557 top = GET_MAP_TOP (op->map, op->x, op->y); 1341 top = GET_MAP_TOP (op->map, op->x, op->y);
1342
1558 if (flag & INS_ABOVE_FLOOR_ONLY) 1343 if (flag & INS_ABOVE_FLOOR_ONLY)
1559 top = floor; 1344 top = floor;
1560 1345
1561 /* Top is the object that our object (op) is going to get inserted above. 1346 /* Top is the object that our object (op) is going to get inserted above.
1562 */ 1347 */
1563 1348
1564 /* First object on this space */ 1349 /* First object on this space */
1565 if (!top) 1350 if (!top)
1566 { 1351 {
1567 op->above = GET_MAP_OB (op->map, op->x, op->y); 1352 op->above = GET_MAP_OB (op->map, op->x, op->y);
1353
1568 if (op->above) 1354 if (op->above)
1569 op->above->below = op; 1355 op->above->below = op;
1356
1570 op->below = NULL; 1357 op->below = NULL;
1571 SET_MAP_OB (op->map, op->x, op->y, op); 1358 op->ms ().bot = op;
1572 } 1359 }
1573 else 1360 else
1574 { /* get inserted into the stack above top */ 1361 { /* get inserted into the stack above top */
1575 op->above = top->above; 1362 op->above = top->above;
1363
1576 if (op->above) 1364 if (op->above)
1577 op->above->below = op; 1365 op->above->below = op;
1366
1578 op->below = top; 1367 op->below = top;
1579 top->above = op; 1368 top->above = op;
1580 } 1369 }
1370
1581 if (op->above == NULL) 1371 if (op->above == NULL)
1582 SET_MAP_TOP (op->map, op->x, op->y, op); 1372 op->ms ().top = op;
1583 } /* else not INS_BELOW_ORIGINATOR */ 1373 } /* else not INS_BELOW_ORIGINATOR */
1584 1374
1585 if (op->type == PLAYER) 1375 if (op->type == PLAYER)
1586 op->contr->do_los = 1; 1376 op->contr->do_los = 1;
1587 1377
1588 /* If we have a floor, we know the player, if any, will be above 1378 /* If we have a floor, we know the player, if any, will be above
1589 * it, so save a few ticks and start from there. 1379 * it, so save a few ticks and start from there.
1590 */ 1380 */
1591 if (!(flag & INS_MAP_LOAD)) 1381 if (!(flag & INS_MAP_LOAD))
1592 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1382 if (object *pl = op->ms ().player ())
1593 { 1383 if (pl->contr->ns)
1594 if (tmp->type == PLAYER) 1384 pl->contr->ns->floorbox_update ();
1595 tmp->contr->socket.update_look = 1;
1596 }
1597 1385
1598 /* If this object glows, it may affect lighting conditions that are 1386 /* If this object glows, it may affect lighting conditions that are
1599 * visible to others on this map. But update_all_los is really 1387 * visible to others on this map. But update_all_los is really
1600 * an inefficient way to do this, as it means los for all players 1388 * an inefficient way to do this, as it means los for all players
1601 * on the map will get recalculated. The players could very well 1389 * on the map will get recalculated. The players could very well
1602 * be far away from this change and not affected in any way - 1390 * be far away from this change and not affected in any way -
1603 * this should get redone to only look for players within range, 1391 * this should get redone to only look for players within range,
1604 * or just updating the P_NEED_UPDATE for spaces within this area 1392 * or just updating the P_NEED_UPDATE for spaces within this area
1605 * of effect may be sufficient. 1393 * of effect may be sufficient.
1606 */ 1394 */
1607 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1395 if (op->map->darkness && (op->glow_radius != 0))
1608 update_all_los (op->map, op->x, op->y); 1396 update_all_los (op->map, op->x, op->y);
1609
1610 1397
1611 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1398 /* updates flags (blocked, alive, no magic, etc) for this map space */
1612 update_object (op, UP_OBJ_INSERT); 1399 update_object (op, UP_OBJ_INSERT);
1613 1400
1401 INVOKE_OBJECT (INSERT, op);
1614 1402
1615 /* Don't know if moving this to the end will break anything. However, 1403 /* Don't know if moving this to the end will break anything. However,
1616 * we want to have update_look set above before calling this. 1404 * we want to have floorbox_update called before calling this.
1617 * 1405 *
1618 * check_move_on() must be after this because code called from 1406 * check_move_on() must be after this because code called from
1619 * check_move_on() depends on correct map flags (so functions like 1407 * check_move_on() depends on correct map flags (so functions like
1620 * blocked() and wall() work properly), and these flags are updated by 1408 * blocked() and wall() work properly), and these flags are updated by
1621 * update_object(). 1409 * update_object().
1622 */ 1410 */
1623 1411
1624 /* if this is not the head or flag has been passed, don't check walk on status */ 1412 /* if this is not the head or flag has been passed, don't check walk on status */
1625
1626 if (!(flag & INS_NO_WALK_ON) && !op->head) 1413 if (!(flag & INS_NO_WALK_ON) && !op->head)
1627 { 1414 {
1628 if (check_move_on (op, originator)) 1415 if (check_move_on (op, originator))
1629 return NULL; 1416 return 0;
1630 1417
1631 /* If we are a multi part object, lets work our way through the check 1418 /* If we are a multi part object, lets work our way through the check
1632 * walk on's. 1419 * walk on's.
1633 */ 1420 */
1634 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1421 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1635 if (check_move_on (tmp, originator)) 1422 if (check_move_on (tmp, originator))
1636 return NULL; 1423 return 0;
1637 } 1424 }
1425
1638 return op; 1426 return op;
1639} 1427}
1640 1428
1641/* this function inserts an object in the map, but if it 1429/* this function inserts an object in the map, but if it
1642 * finds an object of its own type, it'll remove that one first. 1430 * finds an object of its own type, it'll remove that one first.
1643 * op is the object to insert it under: supplies x and the map. 1431 * op is the object to insert it under: supplies x and the map.
1644 */ 1432 */
1645void 1433void
1646replace_insert_ob_in_map (const char *arch_string, object *op) 1434replace_insert_ob_in_map (const char *arch_string, object *op)
1647{ 1435{
1648 object * 1436 object *tmp, *tmp1;
1649 tmp;
1650 object *
1651 tmp1;
1652 1437
1653 /* first search for itself and remove any old instances */ 1438 /* first search for itself and remove any old instances */
1654 1439
1655 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1440 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1656 {
1657 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1441 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1658 { 1442 tmp->destroy ();
1659 remove_ob (tmp);
1660 free_object (tmp);
1661 }
1662 }
1663 1443
1664 tmp1 = arch_to_object (find_archetype (arch_string)); 1444 tmp1 = arch_to_object (archetype::find (arch_string));
1665
1666 1445
1667 tmp1->x = op->x; 1446 tmp1->x = op->x;
1668 tmp1->y = op->y; 1447 tmp1->y = op->y;
1669 insert_ob_in_map (tmp1, op->map, op, 0); 1448 insert_ob_in_map (tmp1, op->map, op, 0);
1670} 1449}
1678 */ 1457 */
1679 1458
1680object * 1459object *
1681get_split_ob (object *orig_ob, uint32 nr) 1460get_split_ob (object *orig_ob, uint32 nr)
1682{ 1461{
1683 object * 1462 object *newob;
1684 newob;
1685 int
1686 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1463 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1687 1464
1688 if (orig_ob->nrof < nr) 1465 if (orig_ob->nrof < nr)
1689 { 1466 {
1690 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1467 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1691 return NULL; 1468 return NULL;
1692 } 1469 }
1470
1693 newob = object_create_clone (orig_ob); 1471 newob = object_create_clone (orig_ob);
1472
1694 if ((orig_ob->nrof -= nr) < 1) 1473 if ((orig_ob->nrof -= nr) < 1)
1695 { 1474 orig_ob->destroy (1);
1696 if (!is_removed)
1697 remove_ob (orig_ob);
1698 free_object2 (orig_ob, 1);
1699 }
1700 else if (!is_removed) 1475 else if (!is_removed)
1701 { 1476 {
1702 if (orig_ob->env != NULL) 1477 if (orig_ob->env != NULL)
1703 sub_weight (orig_ob->env, orig_ob->weight * nr); 1478 sub_weight (orig_ob->env, orig_ob->weight * nr);
1704 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1479 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1706 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1481 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1707 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1482 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1708 return NULL; 1483 return NULL;
1709 } 1484 }
1710 } 1485 }
1486
1711 newob->nrof = nr; 1487 newob->nrof = nr;
1712 1488
1713 return newob; 1489 return newob;
1714} 1490}
1715 1491
1722 */ 1498 */
1723 1499
1724object * 1500object *
1725decrease_ob_nr (object *op, uint32 i) 1501decrease_ob_nr (object *op, uint32 i)
1726{ 1502{
1727 object * 1503 object *tmp;
1728 tmp;
1729 player *
1730 pl;
1731 1504
1732 if (i == 0) /* objects with op->nrof require this check */ 1505 if (i == 0) /* objects with op->nrof require this check */
1733 return op; 1506 return op;
1734 1507
1735 if (i > op->nrof) 1508 if (i > op->nrof)
1736 i = op->nrof; 1509 i = op->nrof;
1737 1510
1738 if (QUERY_FLAG (op, FLAG_REMOVED)) 1511 if (QUERY_FLAG (op, FLAG_REMOVED))
1739 {
1740 op->nrof -= i; 1512 op->nrof -= i;
1741 }
1742 else if (op->env != NULL) 1513 else if (op->env)
1743 { 1514 {
1744 /* is this object in the players inventory, or sub container 1515 /* is this object in the players inventory, or sub container
1745 * therein? 1516 * therein?
1746 */ 1517 */
1747 tmp = is_player_inv (op->env); 1518 tmp = op->in_player ();
1748 /* nope. Is this a container the player has opened? 1519 /* nope. Is this a container the player has opened?
1749 * If so, set tmp to that player. 1520 * If so, set tmp to that player.
1750 * IMO, searching through all the players will mostly 1521 * IMO, searching through all the players will mostly
1751 * likely be quicker than following op->env to the map, 1522 * likely be quicker than following op->env to the map,
1752 * and then searching the map for a player. 1523 * and then searching the map for a player.
1753 */ 1524 */
1754 if (!tmp) 1525 if (!tmp)
1755 { 1526 for_all_players (pl)
1756 for (pl = first_player; pl; pl = pl->next)
1757 if (pl->ob->container == op->env) 1527 if (pl->ob->container == op->env)
1528 {
1529 tmp = pl->ob;
1758 break; 1530 break;
1759 if (pl)
1760 tmp = pl->ob;
1761 else
1762 tmp = NULL;
1763 } 1531 }
1764 1532
1765 if (i < op->nrof) 1533 if (i < op->nrof)
1766 { 1534 {
1767 sub_weight (op->env, op->weight * i); 1535 sub_weight (op->env, op->weight * i);
1768 op->nrof -= i; 1536 op->nrof -= i;
1769 if (tmp) 1537 if (tmp)
1770 {
1771 esrv_send_item (tmp, op); 1538 esrv_send_item (tmp, op);
1772 }
1773 } 1539 }
1774 else 1540 else
1775 { 1541 {
1776 remove_ob (op); 1542 op->remove ();
1777 op->nrof = 0; 1543 op->nrof = 0;
1778 if (tmp) 1544 if (tmp)
1779 {
1780 esrv_del_item (tmp->contr, op->count); 1545 esrv_del_item (tmp->contr, op->count);
1781 }
1782 } 1546 }
1783 } 1547 }
1784 else 1548 else
1785 { 1549 {
1786 object *
1787 above = op->above; 1550 object *above = op->above;
1788 1551
1789 if (i < op->nrof) 1552 if (i < op->nrof)
1790 {
1791 op->nrof -= i; 1553 op->nrof -= i;
1792 }
1793 else 1554 else
1794 { 1555 {
1795 remove_ob (op); 1556 op->remove ();
1796 op->nrof = 0; 1557 op->nrof = 0;
1797 } 1558 }
1559
1798 /* Since we just removed op, op->above is null */ 1560 /* Since we just removed op, op->above is null */
1799 for (tmp = above; tmp != NULL; tmp = tmp->above) 1561 for (tmp = above; tmp; tmp = tmp->above)
1800 if (tmp->type == PLAYER) 1562 if (tmp->type == PLAYER)
1801 { 1563 {
1802 if (op->nrof) 1564 if (op->nrof)
1803 esrv_send_item (tmp, op); 1565 esrv_send_item (tmp, op);
1804 else 1566 else
1805 esrv_del_item (tmp->contr, op->count); 1567 esrv_del_item (tmp->contr, op->count);
1806 } 1568 }
1807 } 1569 }
1808 1570
1809 if (op->nrof) 1571 if (op->nrof)
1810 {
1811 return op; 1572 return op;
1812 }
1813 else 1573 else
1814 { 1574 {
1815 free_object (op); 1575 op->destroy ();
1816 return NULL; 1576 return 0;
1817 } 1577 }
1818} 1578}
1819 1579
1820/* 1580/*
1821 * add_weight(object, weight) adds the specified weight to an object, 1581 * add_weight(object, weight) adds the specified weight to an object,
1826add_weight (object *op, signed long weight) 1586add_weight (object *op, signed long weight)
1827{ 1587{
1828 while (op != NULL) 1588 while (op != NULL)
1829 { 1589 {
1830 if (op->type == CONTAINER) 1590 if (op->type == CONTAINER)
1831 {
1832 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1591 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1833 } 1592
1834 op->carrying += weight; 1593 op->carrying += weight;
1835 op = op->env; 1594 op = op->env;
1836 } 1595 }
1837} 1596}
1838 1597
1598object *
1599insert_ob_in_ob (object *op, object *where)
1600{
1601 if (!where)
1602 {
1603 char *dump = dump_object (op);
1604 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1605 free (dump);
1606 return op;
1607 }
1608
1609 if (where->head)
1610 {
1611 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1612 where = where->head;
1613 }
1614
1615 return where->insert (op);
1616}
1617
1839/* 1618/*
1840 * insert_ob_in_ob(op,environment): 1619 * env->insert (op)
1841 * This function inserts the object op in the linked list 1620 * This function inserts the object op in the linked list
1842 * inside the object environment. 1621 * inside the object environment.
1843 * 1622 *
1844 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1845 * the inventory at the last position or next to other objects of the same
1846 * type.
1847 * Frank: Now sorted by type, archetype and magic!
1848 *
1849 * The function returns now pointer to inserted item, and return value can 1623 * The function returns now pointer to inserted item, and return value can
1850 * be != op, if items are merged. -Tero 1624 * be != op, if items are merged. -Tero
1851 */ 1625 */
1852 1626
1853object * 1627object *
1854insert_ob_in_ob (object *op, object *where) 1628object::insert (object *op)
1855{ 1629{
1856 object * 1630 object *tmp, *otmp;
1857 tmp, *
1858 otmp;
1859 1631
1860 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1632 if (!QUERY_FLAG (op, FLAG_REMOVED))
1861 { 1633 op->remove ();
1862 dump_object (op); 1634
1863 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1864 return op;
1865 }
1866 if (where == NULL)
1867 {
1868 dump_object (op);
1869 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1870 return op;
1871 }
1872 if (where->head)
1873 {
1874 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1875 where = where->head;
1876 }
1877 if (op->more) 1635 if (op->more)
1878 { 1636 {
1879 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1637 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1880 return op; 1638 return op;
1881 } 1639 }
1640
1882 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1641 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1883 CLEAR_FLAG (op, FLAG_REMOVED); 1642 CLEAR_FLAG (op, FLAG_REMOVED);
1884 if (op->nrof) 1643 if (op->nrof)
1885 { 1644 {
1886 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1645 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1887 if (CAN_MERGE (tmp, op)) 1646 if (object::can_merge (tmp, op))
1888 { 1647 {
1889 /* return the original object and remove inserted object 1648 /* return the original object and remove inserted object
1890 (client needs the original object) */ 1649 (client needs the original object) */
1891 tmp->nrof += op->nrof; 1650 tmp->nrof += op->nrof;
1892 /* Weight handling gets pretty funky. Since we are adding to 1651 /* Weight handling gets pretty funky. Since we are adding to
1893 * tmp->nrof, we need to increase the weight. 1652 * tmp->nrof, we need to increase the weight.
1894 */ 1653 */
1895 add_weight (where, op->weight * op->nrof); 1654 add_weight (this, op->weight * op->nrof);
1896 SET_FLAG (op, FLAG_REMOVED); 1655 SET_FLAG (op, FLAG_REMOVED);
1897 free_object (op); /* free the inserted object */ 1656 op->destroy (); /* free the inserted object */
1898 op = tmp; 1657 op = tmp;
1899 remove_ob (op); /* and fix old object's links */ 1658 op->remove (); /* and fix old object's links */
1900 CLEAR_FLAG (op, FLAG_REMOVED); 1659 CLEAR_FLAG (op, FLAG_REMOVED);
1901 break; 1660 break;
1902 } 1661 }
1903 1662
1904 /* I assume combined objects have no inventory 1663 /* I assume combined objects have no inventory
1905 * We add the weight - this object could have just been removed 1664 * We add the weight - this object could have just been removed
1906 * (if it was possible to merge). calling remove_ob will subtract 1665 * (if it was possible to merge). calling remove_ob will subtract
1907 * the weight, so we need to add it in again, since we actually do 1666 * the weight, so we need to add it in again, since we actually do
1908 * the linking below 1667 * the linking below
1909 */ 1668 */
1910 add_weight (where, op->weight * op->nrof); 1669 add_weight (this, op->weight * op->nrof);
1911 } 1670 }
1912 else 1671 else
1913 add_weight (where, (op->weight + op->carrying)); 1672 add_weight (this, (op->weight + op->carrying));
1914 1673
1915 otmp = is_player_inv (where); 1674 otmp = this->in_player ();
1916 if (otmp && otmp->contr != NULL) 1675 if (otmp && otmp->contr)
1917 {
1918 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1676 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1919 fix_player (otmp); 1677 otmp->update_stats ();
1920 }
1921 1678
1922 op->map = NULL; 1679 op->map = 0;
1923 op->env = where; 1680 op->env = this;
1924 op->above = NULL; 1681 op->above = 0;
1925 op->below = NULL; 1682 op->below = 0;
1926 op->x = 0, op->y = 0; 1683 op->x = 0, op->y = 0;
1927 1684
1928 /* reset the light list and los of the players on the map */ 1685 /* reset the light list and los of the players on the map */
1929 if ((op->glow_radius != 0) && where->map) 1686 if ((op->glow_radius != 0) && map)
1930 { 1687 {
1931#ifdef DEBUG_LIGHTS 1688#ifdef DEBUG_LIGHTS
1932 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1689 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1933#endif /* DEBUG_LIGHTS */ 1690#endif /* DEBUG_LIGHTS */
1934 if (MAP_DARKNESS (where->map)) 1691 if (map->darkness)
1935 update_all_los (where->map, where->x, where->y); 1692 update_all_los (map, x, y);
1936 } 1693 }
1937 1694
1938 /* Client has no idea of ordering so lets not bother ordering it here. 1695 /* Client has no idea of ordering so lets not bother ordering it here.
1939 * It sure simplifies this function... 1696 * It sure simplifies this function...
1940 */ 1697 */
1941 if (where->inv == NULL) 1698 if (!inv)
1942 where->inv = op; 1699 inv = op;
1943 else 1700 else
1944 { 1701 {
1945 op->below = where->inv; 1702 op->below = inv;
1946 op->below->above = op; 1703 op->below->above = op;
1947 where->inv = op; 1704 inv = op;
1948 } 1705 }
1706
1707 INVOKE_OBJECT (INSERT, this);
1708
1949 return op; 1709 return op;
1950} 1710}
1951 1711
1952/* 1712/*
1953 * Checks if any objects has a move_type that matches objects 1713 * Checks if any objects has a move_type that matches objects
1971 */ 1731 */
1972 1732
1973int 1733int
1974check_move_on (object *op, object *originator) 1734check_move_on (object *op, object *originator)
1975{ 1735{
1976 object * 1736 object *tmp;
1977 tmp; 1737 maptile *m = op->map;
1978 tag_t
1979 tag;
1980 mapstruct *
1981 m = op->map;
1982 int
1983 x = op->x, y = op->y; 1738 int x = op->x, y = op->y;
1984 MoveType 1739
1985 move_on, 1740 MoveType move_on, move_slow, move_block;
1986 move_slow,
1987 move_block;
1988 1741
1989 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1742 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1990 return 0; 1743 return 0;
1991
1992 tag = op->count;
1993 1744
1994 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1745 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1995 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1746 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1996 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1747 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1997 1748
2013 1764
2014 /* The objects have to be checked from top to bottom. 1765 /* The objects have to be checked from top to bottom.
2015 * Hence, we first go to the top: 1766 * Hence, we first go to the top:
2016 */ 1767 */
2017 1768
2018 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) 1769 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above)
2019 { 1770 {
2020 /* Trim the search when we find the first other spell effect 1771 /* Trim the search when we find the first other spell effect
2021 * this helps performance so that if a space has 50 spell objects, 1772 * this helps performance so that if a space has 50 spell objects,
2022 * we don't need to check all of them. 1773 * we don't need to check all of them.
2023 */ 1774 */
2024 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1775 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2025 break; 1776 break;
2026 } 1777 }
1778
2027 for (; tmp != NULL; tmp = tmp->below) 1779 for (; tmp; tmp = tmp->below)
2028 { 1780 {
2029 if (tmp == op) 1781 if (tmp == op)
2030 continue; /* Can't apply yourself */ 1782 continue; /* Can't apply yourself */
2031 1783
2032 /* Check to see if one of the movement types should be slowed down. 1784 /* Check to see if one of the movement types should be slowed down.
2040 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1792 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2041 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1793 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2042 { 1794 {
2043 1795
2044 float 1796 float
2045 diff;
2046
2047 diff = tmp->move_slow_penalty * FABS (op->speed); 1797 diff = tmp->move_slow_penalty * FABS (op->speed);
1798
2048 if (op->type == PLAYER) 1799 if (op->type == PLAYER)
2049 {
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1800 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1801 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 {
2053 diff /= 4.0; 1802 diff /= 4.0;
2054 } 1803
2055 }
2056 op->speed_left -= diff; 1804 op->speed_left -= diff;
2057 } 1805 }
2058 } 1806 }
2059 1807
2060 /* Basically same logic as above, except now for actual apply. */ 1808 /* Basically same logic as above, except now for actual apply. */
2061 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1809 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2062 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1810 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2063 { 1811 {
2064
2065 move_apply (tmp, op, originator); 1812 move_apply (tmp, op, originator);
1813
2066 if (was_destroyed (op, tag)) 1814 if (op->destroyed ())
2067 return 1; 1815 return 1;
2068 1816
2069 /* what the person/creature stepped onto has moved the object 1817 /* what the person/creature stepped onto has moved the object
2070 * someplace new. Don't process any further - if we did, 1818 * someplace new. Don't process any further - if we did,
2071 * have a feeling strange problems would result. 1819 * have a feeling strange problems would result.
2072 */ 1820 */
2073 if (op->map != m || op->x != x || op->y != y) 1821 if (op->map != m || op->x != x || op->y != y)
2074 return 0; 1822 return 0;
2075 } 1823 }
2076 } 1824 }
1825
2077 return 0; 1826 return 0;
2078} 1827}
2079 1828
2080/* 1829/*
2081 * present_arch(arch, map, x, y) searches for any objects with 1830 * present_arch(arch, map, x, y) searches for any objects with
2082 * a matching archetype at the given map and coordinates. 1831 * a matching archetype at the given map and coordinates.
2083 * The first matching object is returned, or NULL if none. 1832 * The first matching object is returned, or NULL if none.
2084 */ 1833 */
2085
2086object * 1834object *
2087present_arch (const archetype *at, mapstruct *m, int x, int y) 1835present_arch (const archetype *at, maptile *m, int x, int y)
2088{ 1836{
2089 object *
2090 tmp;
2091
2092 if (m == NULL || out_of_map (m, x, y)) 1837 if (m == NULL || out_of_map (m, x, y))
2093 { 1838 {
2094 LOG (llevError, "Present_arch called outside map.\n"); 1839 LOG (llevError, "Present_arch called outside map.\n");
2095 return NULL; 1840 return NULL;
2096 } 1841 }
1842
2097 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1843 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2098 if (tmp->arch == at) 1844 if (tmp->arch == at)
2099 return tmp; 1845 return tmp;
1846
2100 return NULL; 1847 return NULL;
2101} 1848}
2102 1849
2103/* 1850/*
2104 * present(type, map, x, y) searches for any objects with 1851 * present(type, map, x, y) searches for any objects with
2105 * a matching type variable at the given map and coordinates. 1852 * a matching type variable at the given map and coordinates.
2106 * The first matching object is returned, or NULL if none. 1853 * The first matching object is returned, or NULL if none.
2107 */ 1854 */
2108
2109object * 1855object *
2110present (unsigned char type, mapstruct *m, int x, int y) 1856present (unsigned char type, maptile *m, int x, int y)
2111{ 1857{
2112 object *
2113 tmp;
2114
2115 if (out_of_map (m, x, y)) 1858 if (out_of_map (m, x, y))
2116 { 1859 {
2117 LOG (llevError, "Present called outside map.\n"); 1860 LOG (llevError, "Present called outside map.\n");
2118 return NULL; 1861 return NULL;
2119 } 1862 }
1863
2120 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1864 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2121 if (tmp->type == type) 1865 if (tmp->type == type)
2122 return tmp; 1866 return tmp;
1867
2123 return NULL; 1868 return NULL;
2124} 1869}
2125 1870
2126/* 1871/*
2127 * present_in_ob(type, object) searches for any objects with 1872 * present_in_ob(type, object) searches for any objects with
2128 * a matching type variable in the inventory of the given object. 1873 * a matching type variable in the inventory of the given object.
2129 * The first matching object is returned, or NULL if none. 1874 * The first matching object is returned, or NULL if none.
2130 */ 1875 */
2131
2132object * 1876object *
2133present_in_ob (unsigned char type, const object *op) 1877present_in_ob (unsigned char type, const object *op)
2134{ 1878{
2135 object *
2136 tmp;
2137
2138 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1879 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2139 if (tmp->type == type) 1880 if (tmp->type == type)
2140 return tmp; 1881 return tmp;
1882
2141 return NULL; 1883 return NULL;
2142} 1884}
2143 1885
2144/* 1886/*
2145 * present_in_ob (type, str, object) searches for any objects with 1887 * present_in_ob (type, str, object) searches for any objects with
2153 * str is the string to match against. Note that we match against 1895 * str is the string to match against. Note that we match against
2154 * the object name, not the archetype name. this is so that the 1896 * the object name, not the archetype name. this is so that the
2155 * spell code can use one object type (force), but change it's name 1897 * spell code can use one object type (force), but change it's name
2156 * to be unique. 1898 * to be unique.
2157 */ 1899 */
2158
2159object * 1900object *
2160present_in_ob_by_name (int type, const char *str, const object *op) 1901present_in_ob_by_name (int type, const char *str, const object *op)
2161{ 1902{
2162 object *
2163 tmp;
2164
2165 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1903 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2166 {
2167 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1904 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2168 return tmp; 1905 return tmp;
2169 } 1906
2170 return NULL; 1907 return 0;
2171} 1908}
2172 1909
2173/* 1910/*
2174 * present_arch_in_ob(archetype, object) searches for any objects with 1911 * present_arch_in_ob(archetype, object) searches for any objects with
2175 * a matching archetype in the inventory of the given object. 1912 * a matching archetype in the inventory of the given object.
2176 * The first matching object is returned, or NULL if none. 1913 * The first matching object is returned, or NULL if none.
2177 */ 1914 */
2178
2179object * 1915object *
2180present_arch_in_ob (const archetype *at, const object *op) 1916present_arch_in_ob (const archetype *at, const object *op)
2181{ 1917{
2182 object *
2183 tmp;
2184
2185 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1918 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2186 if (tmp->arch == at) 1919 if (tmp->arch == at)
2187 return tmp; 1920 return tmp;
1921
2188 return NULL; 1922 return NULL;
2189} 1923}
2190 1924
2191/* 1925/*
2192 * activate recursively a flag on an object inventory 1926 * activate recursively a flag on an object inventory
2193 */ 1927 */
2194void 1928void
2195flag_inv (object *op, int flag) 1929flag_inv (object *op, int flag)
2196{ 1930{
2197 object *
2198 tmp;
2199
2200 if (op->inv) 1931 if (op->inv)
2201 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1932 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2202 { 1933 {
2203 SET_FLAG (tmp, flag); 1934 SET_FLAG (tmp, flag);
2204 flag_inv (tmp, flag); 1935 flag_inv (tmp, flag);
2205 } 1936 }
2206} /* 1937}
1938
1939/*
2207 * desactivate recursively a flag on an object inventory 1940 * deactivate recursively a flag on an object inventory
2208 */ 1941 */
2209void 1942void
2210unflag_inv (object *op, int flag) 1943unflag_inv (object *op, int flag)
2211{ 1944{
2212 object *
2213 tmp;
2214
2215 if (op->inv) 1945 if (op->inv)
2216 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1946 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2217 { 1947 {
2218 CLEAR_FLAG (tmp, flag); 1948 CLEAR_FLAG (tmp, flag);
2219 unflag_inv (tmp, flag); 1949 unflag_inv (tmp, flag);
2220 } 1950 }
2221} 1951}
2224 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1954 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2225 * all it's inventory (recursively). 1955 * all it's inventory (recursively).
2226 * If checksums are used, a player will get set_cheat called for 1956 * If checksums are used, a player will get set_cheat called for
2227 * him/her-self and all object carried by a call to this function. 1957 * him/her-self and all object carried by a call to this function.
2228 */ 1958 */
2229
2230void 1959void
2231set_cheat (object *op) 1960set_cheat (object *op)
2232{ 1961{
2233 SET_FLAG (op, FLAG_WAS_WIZ); 1962 SET_FLAG (op, FLAG_WAS_WIZ);
2234 flag_inv (op, FLAG_WAS_WIZ); 1963 flag_inv (op, FLAG_WAS_WIZ);
2253 * because arch_blocked (now ob_blocked) needs to know the movement type 1982 * because arch_blocked (now ob_blocked) needs to know the movement type
2254 * to know if the space in question will block the object. We can't use 1983 * to know if the space in question will block the object. We can't use
2255 * the archetype because that isn't correct if the monster has been 1984 * the archetype because that isn't correct if the monster has been
2256 * customized, changed states, etc. 1985 * customized, changed states, etc.
2257 */ 1986 */
2258
2259int 1987int
2260find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 1988find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2261{ 1989{
2262 int
2263 i,
2264 index = 0, flag; 1990 int index = 0, flag;
2265 static int
2266 altern[SIZEOFFREE]; 1991 int altern[SIZEOFFREE];
2267 1992
2268 for (i = start; i < stop; i++) 1993 for (int i = start; i < stop; i++)
2269 { 1994 {
2270 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1995 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2271 if (!flag) 1996 if (!flag)
2272 altern[index++] = i; 1997 altern [index++] = i;
2273 1998
2274 /* Basically, if we find a wall on a space, we cut down the search size. 1999 /* Basically, if we find a wall on a space, we cut down the search size.
2275 * In this way, we won't return spaces that are on another side of a wall. 2000 * In this way, we won't return spaces that are on another side of a wall.
2276 * This mostly work, but it cuts down the search size in all directions - 2001 * This mostly work, but it cuts down the search size in all directions -
2277 * if the space being examined only has a wall to the north and empty 2002 * if the space being examined only has a wall to the north and empty
2278 * spaces in all the other directions, this will reduce the search space 2003 * spaces in all the other directions, this will reduce the search space
2279 * to only the spaces immediately surrounding the target area, and 2004 * to only the spaces immediately surrounding the target area, and
2280 * won't look 2 spaces south of the target space. 2005 * won't look 2 spaces south of the target space.
2281 */ 2006 */
2282 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2007 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2283 stop = maxfree[i]; 2008 stop = maxfree[i];
2284 } 2009 }
2010
2285 if (!index) 2011 if (!index)
2286 return -1; 2012 return -1;
2013
2287 return altern[RANDOM () % index]; 2014 return altern[RANDOM () % index];
2288} 2015}
2289 2016
2290/* 2017/*
2291 * find_first_free_spot(archetype, mapstruct, x, y) works like 2018 * find_first_free_spot(archetype, maptile, x, y) works like
2292 * find_free_spot(), but it will search max number of squares. 2019 * find_free_spot(), but it will search max number of squares.
2293 * But it will return the first available spot, not a random choice. 2020 * But it will return the first available spot, not a random choice.
2294 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2021 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2295 */ 2022 */
2296
2297int 2023int
2298find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2024find_first_free_spot (const object *ob, maptile *m, int x, int y)
2299{ 2025{
2300 int
2301 i;
2302
2303 for (i = 0; i < SIZEOFFREE; i++) 2026 for (int i = 0; i < SIZEOFFREE; i++)
2304 {
2305 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2027 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2306 return i; 2028 return i;
2307 } 2029
2308 return -1; 2030 return -1;
2309} 2031}
2310 2032
2311/* 2033/*
2312 * The function permute(arr, begin, end) randomly reorders the array 2034 * The function permute(arr, begin, end) randomly reorders the array
2313 * arr[begin..end-1]. 2035 * arr[begin..end-1].
2036 * now uses a fisher-yates shuffle, old permute was broken
2314 */ 2037 */
2315static void 2038static void
2316permute (int *arr, int begin, int end) 2039permute (int *arr, int begin, int end)
2317{ 2040{
2318 int 2041 arr += begin;
2319 i,
2320 j,
2321 tmp,
2322 len;
2323
2324 len = end - begin; 2042 end -= begin;
2325 for (i = begin; i < end; i++)
2326 {
2327 j = begin + RANDOM () % len;
2328 2043
2329 tmp = arr[i]; 2044 while (--end)
2330 arr[i] = arr[j]; 2045 swap (arr [end], arr [RANDOM () % (end + 1)]);
2331 arr[j] = tmp;
2332 }
2333} 2046}
2334 2047
2335/* new function to make monster searching more efficient, and effective! 2048/* new function to make monster searching more efficient, and effective!
2336 * This basically returns a randomized array (in the passed pointer) of 2049 * This basically returns a randomized array (in the passed pointer) of
2337 * the spaces to find monsters. In this way, it won't always look for 2050 * the spaces to find monsters. In this way, it won't always look for
2340 * the 3x3 area will be searched, just not in a predictable order. 2053 * the 3x3 area will be searched, just not in a predictable order.
2341 */ 2054 */
2342void 2055void
2343get_search_arr (int *search_arr) 2056get_search_arr (int *search_arr)
2344{ 2057{
2345 int 2058 int i;
2346 i;
2347 2059
2348 for (i = 0; i < SIZEOFFREE; i++) 2060 for (i = 0; i < SIZEOFFREE; i++)
2349 {
2350 search_arr[i] = i; 2061 search_arr[i] = i;
2351 }
2352 2062
2353 permute (search_arr, 1, SIZEOFFREE1 + 1); 2063 permute (search_arr, 1, SIZEOFFREE1 + 1);
2354 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2064 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2355 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2065 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2356} 2066}
2365 * Perhaps incorrectly, but I'm making the assumption that exclude 2075 * Perhaps incorrectly, but I'm making the assumption that exclude
2366 * is actually want is going to try and move there. We need this info 2076 * is actually want is going to try and move there. We need this info
2367 * because we have to know what movement the thing looking to move 2077 * because we have to know what movement the thing looking to move
2368 * there is capable of. 2078 * there is capable of.
2369 */ 2079 */
2370
2371int 2080int
2372find_dir (mapstruct *m, int x, int y, object *exclude) 2081find_dir (maptile *m, int x, int y, object *exclude)
2373{ 2082{
2374 int
2375 i,
2376 max = SIZEOFFREE, mflags; 2083 int i, max = SIZEOFFREE, mflags;
2377 sint16 2084
2378 nx, 2085 sint16 nx, ny;
2379 ny;
2380 object * 2086 object *tmp;
2381 tmp; 2087 maptile *mp;
2382 mapstruct * 2088
2383 mp; 2089 MoveType blocked, move_type;
2384 MoveType
2385 blocked,
2386 move_type;
2387 2090
2388 if (exclude && exclude->head) 2091 if (exclude && exclude->head)
2389 { 2092 {
2390 exclude = exclude->head; 2093 exclude = exclude->head;
2391 move_type = exclude->move_type; 2094 move_type = exclude->move_type;
2401 mp = m; 2104 mp = m;
2402 nx = x + freearr_x[i]; 2105 nx = x + freearr_x[i];
2403 ny = y + freearr_y[i]; 2106 ny = y + freearr_y[i];
2404 2107
2405 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2108 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2109
2406 if (mflags & P_OUT_OF_MAP) 2110 if (mflags & P_OUT_OF_MAP)
2407 {
2408 max = maxfree[i]; 2111 max = maxfree[i];
2409 }
2410 else 2112 else
2411 { 2113 {
2412 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2114 mapspace &ms = mp->at (nx, ny);
2115
2116 blocked = ms.move_block;
2413 2117
2414 if ((move_type & blocked) == move_type) 2118 if ((move_type & blocked) == move_type)
2415 {
2416 max = maxfree[i]; 2119 max = maxfree[i];
2417 }
2418 else if (mflags & P_IS_ALIVE) 2120 else if (mflags & P_IS_ALIVE)
2419 { 2121 {
2420 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2122 for (tmp = ms.bot; tmp; tmp = tmp->above)
2421 { 2123 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2422 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2124 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2423 {
2424 break; 2125 break;
2425 } 2126
2426 }
2427 if (tmp) 2127 if (tmp)
2428 {
2429 return freedir[i]; 2128 return freedir[i];
2430 }
2431 } 2129 }
2432 } 2130 }
2433 } 2131 }
2132
2434 return 0; 2133 return 0;
2435} 2134}
2436 2135
2437/* 2136/*
2438 * distance(object 1, object 2) will return the square of the 2137 * distance(object 1, object 2) will return the square of the
2439 * distance between the two given objects. 2138 * distance between the two given objects.
2440 */ 2139 */
2441
2442int 2140int
2443distance (const object *ob1, const object *ob2) 2141distance (const object *ob1, const object *ob2)
2444{ 2142{
2445 int
2446 i;
2447
2448 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2143 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2449 return i;
2450} 2144}
2451 2145
2452/* 2146/*
2453 * find_dir_2(delta-x,delta-y) will return a direction in which 2147 * find_dir_2(delta-x,delta-y) will return a direction in which
2454 * an object which has subtracted the x and y coordinates of another 2148 * an object which has subtracted the x and y coordinates of another
2455 * object, needs to travel toward it. 2149 * object, needs to travel toward it.
2456 */ 2150 */
2457
2458int 2151int
2459find_dir_2 (int x, int y) 2152find_dir_2 (int x, int y)
2460{ 2153{
2461 int 2154 int q;
2462 q;
2463 2155
2464 if (y) 2156 if (y)
2465 q = x * 100 / y; 2157 q = x * 100 / y;
2466 else if (x) 2158 else if (x)
2467 q = -300 * x; 2159 q = -300 * x;
2502int 2194int
2503absdir (int d) 2195absdir (int d)
2504{ 2196{
2505 while (d < 1) 2197 while (d < 1)
2506 d += 8; 2198 d += 8;
2199
2507 while (d > 8) 2200 while (d > 8)
2508 d -= 8; 2201 d -= 8;
2202
2509 return d; 2203 return d;
2510} 2204}
2511 2205
2512/* 2206/*
2513 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2207 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2515 */ 2209 */
2516 2210
2517int 2211int
2518dirdiff (int dir1, int dir2) 2212dirdiff (int dir1, int dir2)
2519{ 2213{
2520 int 2214 int d;
2521 d;
2522 2215
2523 d = abs (dir1 - dir2); 2216 d = abs (dir1 - dir2);
2524 if (d > 4) 2217 if (d > 4)
2525 d = 8 - d; 2218 d = 8 - d;
2219
2526 return d; 2220 return d;
2527} 2221}
2528 2222
2529/* peterm: 2223/* peterm:
2530 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2224 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2533 * This basically means that if direction is 15, then it could either go 2227 * This basically means that if direction is 15, then it could either go
2534 * direction 4, 14, or 16 to get back to where we are. 2228 * direction 4, 14, or 16 to get back to where we are.
2535 * Moved from spell_util.c to object.c with the other related direction 2229 * Moved from spell_util.c to object.c with the other related direction
2536 * functions. 2230 * functions.
2537 */ 2231 */
2538
2539int
2540 reduction_dir[SIZEOFFREE][3] = { 2232int reduction_dir[SIZEOFFREE][3] = {
2541 {0, 0, 0}, /* 0 */ 2233 {0, 0, 0}, /* 0 */
2542 {0, 0, 0}, /* 1 */ 2234 {0, 0, 0}, /* 1 */
2543 {0, 0, 0}, /* 2 */ 2235 {0, 0, 0}, /* 2 */
2544 {0, 0, 0}, /* 3 */ 2236 {0, 0, 0}, /* 3 */
2545 {0, 0, 0}, /* 4 */ 2237 {0, 0, 0}, /* 4 */
2593 * find a path to that monster that we found. If not, 2285 * find a path to that monster that we found. If not,
2594 * we don't bother going toward it. Returns 1 if we 2286 * we don't bother going toward it. Returns 1 if we
2595 * can see a direct way to get it 2287 * can see a direct way to get it
2596 * Modified to be map tile aware -.MSW 2288 * Modified to be map tile aware -.MSW
2597 */ 2289 */
2598
2599
2600int 2290int
2601can_see_monsterP (mapstruct *m, int x, int y, int dir) 2291can_see_monsterP (maptile *m, int x, int y, int dir)
2602{ 2292{
2603 sint16 2293 sint16 dx, dy;
2604 dx,
2605 dy;
2606 int
2607 mflags; 2294 int mflags;
2608 2295
2609 if (dir < 0) 2296 if (dir < 0)
2610 return 0; /* exit condition: invalid direction */ 2297 return 0; /* exit condition: invalid direction */
2611 2298
2612 dx = x + freearr_x[dir]; 2299 dx = x + freearr_x[dir];
2625 return 0; 2312 return 0;
2626 2313
2627 /* yes, can see. */ 2314 /* yes, can see. */
2628 if (dir < 9) 2315 if (dir < 9)
2629 return 1; 2316 return 1;
2317
2630 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2318 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2631 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2319 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2320 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2632} 2321}
2633
2634
2635 2322
2636/* 2323/*
2637 * can_pick(picker, item): finds out if an object is possible to be 2324 * can_pick(picker, item): finds out if an object is possible to be
2638 * picked up by the picker. Returnes 1 if it can be 2325 * picked up by the picker. Returnes 1 if it can be
2639 * picked up, otherwise 0. 2326 * picked up, otherwise 0.
2650 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2337 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2651 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2338 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2652 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2339 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2653} 2340}
2654 2341
2655
2656/* 2342/*
2657 * create clone from object to another 2343 * create clone from object to another
2658 */ 2344 */
2659object * 2345object *
2660object_create_clone (object *asrc) 2346object_create_clone (object *asrc)
2661{ 2347{
2662 object *
2663 dst = NULL, *tmp, *src, *part, *prev, *item; 2348 object *dst = 0, *tmp, *src, *part, *prev, *item;
2664 2349
2665 if (!asrc) 2350 if (!asrc)
2666 return NULL; 2351 return 0;
2352
2667 src = asrc; 2353 src = asrc;
2668 if (src->head) 2354 if (src->head)
2669 src = src->head; 2355 src = src->head;
2670 2356
2671 prev = NULL; 2357 prev = 0;
2672 for (part = src; part; part = part->more) 2358 for (part = src; part; part = part->more)
2673 { 2359 {
2674 tmp = get_object (); 2360 tmp = part->clone ();
2675 copy_object (part, tmp);
2676 tmp->x -= src->x; 2361 tmp->x -= src->x;
2677 tmp->y -= src->y; 2362 tmp->y -= src->y;
2363
2678 if (!part->head) 2364 if (!part->head)
2679 { 2365 {
2680 dst = tmp; 2366 dst = tmp;
2681 tmp->head = NULL; 2367 tmp->head = 0;
2682 } 2368 }
2683 else 2369 else
2684 {
2685 tmp->head = dst; 2370 tmp->head = dst;
2686 } 2371
2687 tmp->more = NULL; 2372 tmp->more = 0;
2373
2688 if (prev) 2374 if (prev)
2689 prev->more = tmp; 2375 prev->more = tmp;
2376
2690 prev = tmp; 2377 prev = tmp;
2691 } 2378 }
2692 2379
2693 /*** copy inventory ***/
2694 for (item = src->inv; item; item = item->below) 2380 for (item = src->inv; item; item = item->below)
2695 {
2696 (void) insert_ob_in_ob (object_create_clone (item), dst); 2381 insert_ob_in_ob (object_create_clone (item), dst);
2697 }
2698 2382
2699 return dst; 2383 return dst;
2700} 2384}
2701 2385
2702/* return true if the object was destroyed, 0 otherwise */
2703int
2704was_destroyed (const object *op, tag_t old_tag)
2705{
2706 /* checking for FLAG_FREED isn't necessary, but makes this function more
2707 * robust */
2708 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2709}
2710
2711/* GROS - Creates an object using a string representing its content. */ 2386/* GROS - Creates an object using a string representing its content. */
2712
2713/* Basically, we save the content of the string to a temp file, then call */ 2387/* Basically, we save the content of the string to a temp file, then call */
2714
2715/* load_object on it. I admit it is a highly inefficient way to make things, */ 2388/* load_object on it. I admit it is a highly inefficient way to make things, */
2716
2717/* but it was simple to make and allows reusing the load_object function. */ 2389/* but it was simple to make and allows reusing the load_object function. */
2718
2719/* Remember not to use load_object_str in a time-critical situation. */ 2390/* Remember not to use load_object_str in a time-critical situation. */
2720
2721/* Also remember that multiparts objects are not supported for now. */ 2391/* Also remember that multiparts objects are not supported for now. */
2722
2723object * 2392object *
2724load_object_str (const char *obstr) 2393load_object_str (const char *obstr)
2725{ 2394{
2726 object * 2395 object *op;
2727 op;
2728 char
2729 filename[MAX_BUF]; 2396 char filename[MAX_BUF];
2730 2397
2731 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2398 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2732 2399
2733 FILE *
2734 tempfile = fopen (filename, "w"); 2400 FILE *tempfile = fopen (filename, "w");
2735 2401
2736 if (tempfile == NULL) 2402 if (tempfile == NULL)
2737 { 2403 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2404 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2405 return NULL;
2740 }; 2406 }
2407
2741 fprintf (tempfile, obstr); 2408 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2409 fclose (tempfile);
2743 2410
2744 op = get_object (); 2411 op = object::create ();
2745 2412
2746 object_thawer 2413 object_thawer thawer (filename);
2747 thawer (filename);
2748 2414
2749 if (thawer) 2415 if (thawer)
2750 load_object (thawer, op, 0); 2416 load_object (thawer, op, 0);
2751 2417
2752 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2418 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2760 * returns NULL if no match. 2426 * returns NULL if no match.
2761 */ 2427 */
2762object * 2428object *
2763find_obj_by_type_subtype (const object *who, int type, int subtype) 2429find_obj_by_type_subtype (const object *who, int type, int subtype)
2764{ 2430{
2765 object *
2766 tmp;
2767
2768 for (tmp = who->inv; tmp; tmp = tmp->below) 2431 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2769 if (tmp->type == type && tmp->subtype == subtype) 2432 if (tmp->type == type && tmp->subtype == subtype)
2770 return tmp; 2433 return tmp;
2771 2434
2772 return NULL; 2435 return 0;
2773} 2436}
2774 2437
2775/* If ob has a field named key, return the link from the list, 2438/* If ob has a field named key, return the link from the list,
2776 * otherwise return NULL. 2439 * otherwise return NULL.
2777 * 2440 *
2779 * do the desired thing. 2442 * do the desired thing.
2780 */ 2443 */
2781key_value * 2444key_value *
2782get_ob_key_link (const object *ob, const char *key) 2445get_ob_key_link (const object *ob, const char *key)
2783{ 2446{
2784 key_value *
2785 link;
2786
2787 for (link = ob->key_values; link != NULL; link = link->next) 2447 for (key_value *link = ob->key_values; link; link = link->next)
2788 {
2789 if (link->key == key) 2448 if (link->key == key)
2790 {
2791 return link; 2449 return link;
2792 }
2793 }
2794 2450
2795 return NULL; 2451 return 0;
2796} 2452}
2797 2453
2798/* 2454/*
2799 * Returns the value of op has an extra_field for key, or NULL. 2455 * Returns the value of op has an extra_field for key, or NULL.
2800 * 2456 *
2803 * The returned string is shared. 2459 * The returned string is shared.
2804 */ 2460 */
2805const char * 2461const char *
2806get_ob_key_value (const object *op, const char *const key) 2462get_ob_key_value (const object *op, const char *const key)
2807{ 2463{
2808 key_value * 2464 key_value *link;
2809 link; 2465 shstr_cmp canonical_key (key);
2810 const char *
2811 canonical_key;
2812 2466
2813 canonical_key = shstr::find (key);
2814
2815 if (canonical_key == NULL) 2467 if (!canonical_key)
2816 { 2468 {
2817 /* 1. There being a field named key on any object 2469 /* 1. There being a field named key on any object
2818 * implies there'd be a shared string to find. 2470 * implies there'd be a shared string to find.
2819 * 2. Since there isn't, no object has this field. 2471 * 2. Since there isn't, no object has this field.
2820 * 3. Therefore, *this* object doesn't have this field. 2472 * 3. Therefore, *this* object doesn't have this field.
2821 */ 2473 */
2822 return NULL; 2474 return 0;
2823 } 2475 }
2824 2476
2825 /* This is copied from get_ob_key_link() above - 2477 /* This is copied from get_ob_key_link() above -
2826 * only 4 lines, and saves the function call overhead. 2478 * only 4 lines, and saves the function call overhead.
2827 */ 2479 */
2828 for (link = op->key_values; link != NULL; link = link->next) 2480 for (link = op->key_values; link; link = link->next)
2829 {
2830 if (link->key == canonical_key) 2481 if (link->key == canonical_key)
2831 {
2832 return link->value; 2482 return link->value;
2833 } 2483
2834 }
2835 return NULL; 2484 return 0;
2836} 2485}
2837 2486
2838 2487
2839/* 2488/*
2840 * Updates the canonical_key in op to value. 2489 * Updates the canonical_key in op to value.
2847 * Returns TRUE on success. 2496 * Returns TRUE on success.
2848 */ 2497 */
2849int 2498int
2850set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2499set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2851{ 2500{
2852 key_value *
2853 field = NULL, *last = NULL; 2501 key_value *field = NULL, *last = NULL;
2854 2502
2855 for (field = op->key_values; field != NULL; field = field->next) 2503 for (field = op->key_values; field != NULL; field = field->next)
2856 { 2504 {
2857 if (field->key != canonical_key) 2505 if (field->key != canonical_key)
2858 { 2506 {
2876 if (last) 2524 if (last)
2877 last->next = field->next; 2525 last->next = field->next;
2878 else 2526 else
2879 op->key_values = field->next; 2527 op->key_values = field->next;
2880 2528
2881 delete
2882 field; 2529 delete field;
2883 } 2530 }
2884 } 2531 }
2885 return TRUE; 2532 return TRUE;
2886 } 2533 }
2887 /* IF we get here, key doesn't exist */ 2534 /* IF we get here, key doesn't exist */
2888 2535
2889 /* No field, we'll have to add it. */ 2536 /* No field, we'll have to add it. */
2890 2537
2891 if (!add_key) 2538 if (!add_key)
2892 {
2893 return FALSE; 2539 return FALSE;
2894 } 2540
2895 /* There isn't any good reason to store a null 2541 /* There isn't any good reason to store a null
2896 * value in the key/value list. If the archetype has 2542 * value in the key/value list. If the archetype has
2897 * this key, then we should also have it, so shouldn't 2543 * this key, then we should also have it, so shouldn't
2898 * be here. If user wants to store empty strings, 2544 * be here. If user wants to store empty strings,
2899 * should pass in "" 2545 * should pass in ""
2922 * Returns TRUE on success. 2568 * Returns TRUE on success.
2923 */ 2569 */
2924int 2570int
2925set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2571set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2926{ 2572{
2927 shstr
2928 key_ (key); 2573 shstr key_ (key);
2929 2574
2930 return set_ob_key_value_s (op, key_, value, add_key); 2575 return set_ob_key_value_s (op, key_, value, add_key);
2931} 2576}
2577
2578object::depth_iterator::depth_iterator (object *container)
2579: iterator_base (container)
2580{
2581 while (item->inv)
2582 item = item->inv;
2583}
2584
2585void
2586object::depth_iterator::next ()
2587{
2588 if (item->below)
2589 {
2590 item = item->below;
2591
2592 while (item->inv)
2593 item = item->inv;
2594 }
2595 else
2596 item = item->env;
2597}
2598
2599// return a suitable string describing an objetc in enough detail to find it
2600const char *
2601object::debug_desc (char *info) const
2602{
2603 char info2[256 * 3];
2604 char *p = info;
2605
2606 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2607 count,
2608 &name,
2609 title ? " " : "",
2610 title ? (const char *)title : "");
2611
2612 if (env)
2613 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2614
2615 if (map)
2616 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2617
2618 return info;
2619}
2620
2621const char *
2622object::debug_desc () const
2623{
2624 static char info[256 * 3];
2625 return debug_desc (info);
2626}
2627

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