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Comparing deliantra/server/common/object.C (file contents):
Revision 1.25 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.96 by root, Sat Dec 30 10:16:10 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.25 2006/09/11 01:16:20 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
36
43int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
44 40
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
47 42
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 45};
57int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 55};
61 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 135static int
64compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
65{ 137{
66 key_value *wants_field; 138 key_value *wants_field;
69 * objects with lists are rare, and lists stay short. If not, use a 141 * objects with lists are rare, and lists stay short. If not, use a
70 * different structure or at least keep the lists sorted... 142 * different structure or at least keep the lists sorted...
71 */ 143 */
72 144
73 /* For each field in wants, */ 145 /* For each field in wants, */
74 for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) 146 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next)
75 { 147 {
76 key_value *has_field; 148 key_value *has_field;
77 149
78 /* Look for a field in has with the same key. */ 150 /* Look for a field in has with the same key. */
79 has_field = get_ob_key_link (has, wants_field->key); 151 has_field = get_ob_key_link (has, wants_field->key);
113 * 185 *
114 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
115 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
116 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
117 * 189 *
118 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
119 * 191 *
120 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
121 * check weight 193 * check weight
122 */ 194 */
123
124bool object::can_merge (object *ob1, object *ob2) 195bool object::can_merge_slow (object *ob1, object *ob2)
125{ 196{
126 /* A couple quicksanity checks */ 197 /* A couple quicksanity checks */
127 if ((ob1 == ob2) || (ob1->type != ob2->type)) 198 if (ob1 == ob2
199 || ob1->type != ob2->type
200 || ob1->speed != ob2->speed
201 || ob1->value != ob2->value
202 || ob1->name != ob2->name)
128 return 0; 203 return 0;
129 204
130 if (ob1->speed != ob2->speed) 205 //TODO: this ain't working well, use nicer and correct overflow check
131 return 0;
132
133 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 206 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
134 * value could not be stored in a sint32 (which unfortunately sometimes is 207 * value could not be stored in a sint32 (which unfortunately sometimes is
135 * used to store nrof). 208 * used to store nrof).
136 */ 209 */
137 if (ob1->nrof + ob2->nrof >= 1UL << 31) 210 if (ob1->nrof + ob2->nrof >= 1UL << 31)
147 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
148 221
149 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
150 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
151 224
152 225 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
153 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 226 || ob1->arch != ob2->arch
154 * being locked in inventory should prevent merging.
155 * 0x4 in flags3 is CLIENT_SENT
156 */
157 if ((ob1->arch != ob2->arch) ||
158 (ob1->flags[0] != ob2->flags[0]) ||
159 (ob1->flags[1] != ob2->flags[1]) ||
160 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
161 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
162 (ob1->name != ob2->name) || 227 || ob1->name != ob2->name
163 (ob1->title != ob2->title) || 228 || ob1->title != ob2->title
164 (ob1->msg != ob2->msg) || 229 || ob1->msg != ob2->msg
165 (ob1->weight != ob2->weight) || 230 || ob1->weight != ob2->weight
166 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 231 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
167 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
168 (ob1->attacktype != ob2->attacktype) || 233 || ob1->attacktype != ob2->attacktype
169 (ob1->magic != ob2->magic) || 234 || ob1->magic != ob2->magic
170 (ob1->slaying != ob2->slaying) || 235 || ob1->slaying != ob2->slaying
171 (ob1->skill != ob2->skill) || 236 || ob1->skill != ob2->skill
172 (ob1->value != ob2->value) || 237 || ob1->value != ob2->value
173 (ob1->animation_id != ob2->animation_id) || 238 || ob1->animation_id != ob2->animation_id
174 (ob1->client_type != ob2->client_type) || 239 || ob1->client_type != ob2->client_type
175 (ob1->materialname != ob2->materialname) || 240 || ob1->materialname != ob2->materialname
176 (ob1->lore != ob2->lore) || 241 || ob1->lore != ob2->lore
177 (ob1->subtype != ob2->subtype) || 242 || ob1->subtype != ob2->subtype
178 (ob1->move_type != ob2->move_type) || 243 || ob1->move_type != ob2->move_type
179 (ob1->move_block != ob2->move_block) || 244 || ob1->move_block != ob2->move_block
180 (ob1->move_allow != ob2->move_allow) || 245 || ob1->move_allow != ob2->move_allow
181 (ob1->move_on != ob2->move_on) || 246 || ob1->move_on != ob2->move_on
182 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 247 || ob1->move_off != ob2->move_off
248 || ob1->move_slow != ob2->move_slow
249 || ob1->move_slow_penalty != ob2->move_slow_penalty)
183 return 0; 250 return 0;
184 251
185 /* This is really a spellbook check - really, we should 252 /* This is really a spellbook check - really, we should
186 * check all objects in the inventory. 253 * check all objects in the inventory.
187 */ 254 */
190 /* if one object has inventory but the other doesn't, not equiv */ 257 /* if one object has inventory but the other doesn't, not equiv */
191 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 258 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
192 return 0; 259 return 0;
193 260
194 /* Now check to see if the two inventory objects could merge */ 261 /* Now check to see if the two inventory objects could merge */
195 if (!CAN_MERGE (ob1->inv, ob2->inv)) 262 if (!object::can_merge (ob1->inv, ob2->inv))
196 return 0; 263 return 0;
197 264
198 /* inventory ok - still need to check rest of this object to see 265 /* inventory ok - still need to check rest of this object to see
199 * if it is valid. 266 * if it is valid.
200 */ 267 */
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 281 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 282 return 0;
216 283
217 switch (ob1->type) 284 switch (ob1->type)
218 { 285 {
219 case SCROLL: 286 case SCROLL:
220 if (ob1->level != ob2->level) 287 if (ob1->level != ob2->level)
221 return 0; 288 return 0;
222 break; 289 break;
223 } 290 }
224 291
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 292 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 293 {
227 /* At least one of these has key_values. */ 294 /* At least one of these has key_values. */
249/* 316/*
250 * sum_weight() is a recursive function which calculates the weight 317 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 318 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 319 * containers are carrying, and sums it up.
253 */ 320 */
254signed long 321long
255sum_weight (object *op) 322sum_weight (object *op)
256{ 323{
257 signed long sum; 324 long sum;
258 object *inv; 325 object *inv;
259 326
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 327 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 328 {
262 if (inv->inv) 329 if (inv->inv)
263 sum_weight (inv); 330 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 331 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 332 }
333
266 if (op->type == CONTAINER && op->stats.Str) 334 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 335 sum = (sum * (100 - op->stats.Str)) / 100;
336
268 if (op->carrying != sum) 337 if (op->carrying != sum)
269 op->carrying = sum; 338 op->carrying = sum;
339
270 return sum; 340 return sum;
271} 341}
272 342
273/** 343/**
274 * Return the outermost environment object for a given object. 344 * Return the outermost environment object for a given object.
281 op = op->env; 351 op = op->env;
282 return op; 352 return op;
283} 353}
284 354
285/* 355/*
286 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
287 * a better check. We basically keeping traversing up until we can't
288 * or find a player.
289 */
290
291object *
292is_player_inv (object *op)
293{
294 for (; op != NULL && op->type != PLAYER; op = op->env)
295 if (op->env == op)
296 op->env = NULL;
297 return op;
298}
299
300/*
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 356 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 357 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 358 * The result of the dump is stored in the static global errmsg array.
304 */ 359 */
305 360
306void 361char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 362dump_object (object *op)
362{ 363{
363 if (op == NULL) 364 if (!op)
364 { 365 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 366
372void 367 object_freezer freezer;
373dump_all_objects (void) 368 save_object (freezer, op, 1);
374{ 369 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 370}
383 371
384/* 372/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 373 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 374 * multi-object 1 which is closest to the second object.
406 */ 394 */
407 395
408object * 396object *
409find_object (tag_t i) 397find_object (tag_t i)
410{ 398{
411 object *op; 399 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 400 if (op->count == i)
415 break; 401 return op;
402
416 return op; 403 return 0;
417} 404}
418 405
419/* 406/*
420 * Returns the first object which has a name equal to the argument. 407 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 408 * Used only by the patch command, but not all that useful.
423 */ 410 */
424 411
425object * 412object *
426find_object_name (const char *str) 413find_object_name (const char *str)
427{ 414{
428 const char *name = shstr::find (str); 415 shstr_cmp str_ (str);
429 object *op; 416 object *op;
430 417
431 for (op = objects; op != NULL; op = op->next) 418 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 419 if (op->name == str_)
433 break; 420 break;
434 421
435 return op; 422 return op;
436} 423}
437 424
440{ 427{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 428 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 429}
443 430
444/* 431/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 432 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 433 * skill and experience objects.
485 */ 434 */
486void 435void
487set_owner (object *op, object *owner) 436object::set_owner (object *owner)
488{ 437{
489 if (owner == NULL || op == NULL) 438 if (!owner)
490 return; 439 return;
491 440
492 /* next line added to allow objects which own objects */ 441 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 442 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 443 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 444 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 445 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 446 * didn't match, this check is valid and I believe that cause is valid.
498 */ 447 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 448 while (owner->owner)
500 owner = owner->owner; 449 owner = owner->owner;
501 450
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 451 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 452}
542 453
543/* Zero the key_values on op, decrementing the shared-string 454/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 455 * refcounts and freeing the links.
545 */ 456 */
555 } 466 }
556 467
557 op->key_values = 0; 468 op->key_values = 0;
558} 469}
559 470
560void object::clear ()
561{
562 attachable_base::clear ();
563
564 free_key_values (this);
565
566 clear_owner (this);
567
568 name = 0;
569 name_pl = 0;
570 title = 0;
571 race = 0;
572 slaying = 0;
573 skill = 0;
574 msg = 0;
575 lore = 0;
576 custom_name = 0;
577 materialname = 0;
578
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod));
580
581 SET_FLAG (this, FLAG_REMOVED);
582}
583
584void object::clone (object *destination)
585{
586 *(object_copy *) destination = *this;
587 *(object_pod *) destination = *this;
588
589 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/* 471/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623}
624
625/*
626 * copy object first frees everything allocated by the second object, 472 * copy_to first frees everything allocated by the dst object,
627 * and then copies the contends of the first object into the second 473 * and then copies the contents of itself into the second
628 * object, allocating what needs to be allocated. Basically, any 474 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 475 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 476 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 477 * will point at garbage.
632 */ 478 */
633
634void 479void
635copy_object (object *op2, object *op) 480object::copy_to (object *dst)
636{ 481{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 482 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 483 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
639 484
640 op2->clone (op); 485 *(object_copy *)dst = *this;
641 486
642 if (is_freed) 487 if (is_freed)
643 SET_FLAG (op, FLAG_FREED); 488 SET_FLAG (dst, FLAG_FREED);
489
644 if (is_removed) 490 if (is_removed)
645 SET_FLAG (op, FLAG_REMOVED); 491 SET_FLAG (dst, FLAG_REMOVED);
646 492
647 if (op2->speed < 0) 493 if (speed < 0)
648 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 494 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
649 495
650 /* Copy over key_values, if any. */ 496 /* Copy over key_values, if any. */
651 if (op2->key_values) 497 if (key_values)
652 { 498 {
653 key_value *tail = 0; 499 key_value *tail = 0;
654 key_value *i; 500 key_value *i;
655 501
656 op->key_values = 0; 502 dst->key_values = 0;
657 503
658 for (i = op2->key_values; i; i = i->next) 504 for (i = key_values; i; i = i->next)
659 { 505 {
660 key_value *new_link = new key_value; 506 key_value *new_link = new key_value;
661 507
662 new_link->next = 0; 508 new_link->next = 0;
663 new_link->key = i->key; 509 new_link->key = i->key;
664 new_link->value = i->value; 510 new_link->value = i->value;
665 511
666 /* Try and be clever here, too. */ 512 /* Try and be clever here, too. */
667 if (!op->key_values) 513 if (!dst->key_values)
668 { 514 {
669 op->key_values = new_link; 515 dst->key_values = new_link;
670 tail = new_link; 516 tail = new_link;
671 } 517 }
672 else 518 else
673 { 519 {
674 tail->next = new_link; 520 tail->next = new_link;
675 tail = new_link; 521 tail = new_link;
676 } 522 }
677 } 523 }
678 } 524 }
679 525
680 update_ob_speed (op); 526 dst->set_speed (dst->speed);
527}
528
529object *
530object::clone ()
531{
532 object *neu = create ();
533 copy_to (neu);
534 return neu;
681} 535}
682 536
683/* 537/*
684 * If an object with the IS_TURNABLE() flag needs to be turned due 538 * If an object with the IS_TURNABLE() flag needs to be turned due
685 * to the closest player being on the other side, this function can 539 * to the closest player being on the other side, this function can
686 * be called to update the face variable, _and_ how it looks on the map. 540 * be called to update the face variable, _and_ how it looks on the map.
687 */ 541 */
688
689void 542void
690update_turn_face (object *op) 543update_turn_face (object *op)
691{ 544{
692 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) 545 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch)
693 return; 546 return;
547
694 SET_ANIMATION (op, op->direction); 548 SET_ANIMATION (op, op->direction);
695 update_object (op, UP_OBJ_FACE); 549 update_object (op, UP_OBJ_FACE);
696} 550}
697 551
698/* 552/*
699 * Updates the speed of an object. If the speed changes from 0 to another 553 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 554 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 555 * This function needs to be called whenever the speed of an object changes.
702 */ 556 */
703
704void 557void
705update_ob_speed (object *op) 558object::set_speed (float speed)
706{ 559{
707 extern int arch_init; 560 if (flag [FLAG_FREED] && speed)
708
709 /* No reason putting the archetypes objects on the speed list,
710 * since they never really need to be updated.
711 */
712
713 if (QUERY_FLAG (op, FLAG_FREED) && op->speed)
714 { 561 {
715 LOG (llevError, "Object %s is freed but has speed.\n", &op->name); 562 LOG (llevError, "Object %s is freed but has speed.\n", &name);
716#ifdef MANY_CORES
717 abort ();
718#else
719 op->speed = 0; 563 speed = 0;
720#endif
721 }
722 if (arch_init)
723 { 564 }
724 return; 565
725 } 566 this->speed = speed;
567
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 568 if (FABS (speed) > MIN_ACTIVE_SPEED)
727 { 569 {
728 /* If already on active list, don't do anything */ 570 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 571 if (active_next || active_prev || this == active_objects)
730 return; 572 return;
731 573
732 /* process_events() expects us to insert the object at the beginning 574 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 575 * of the list. */
734 op->active_next = active_objects; 576 active_next = active_objects;
577
735 if (op->active_next != NULL) 578 if (active_next)
736 op->active_next->active_prev = op; 579 active_next->active_prev = this;
580
737 active_objects = op; 581 active_objects = this;
738 } 582 }
739 else 583 else
740 { 584 {
741 /* If not on the active list, nothing needs to be done */ 585 /* If not on the active list, nothing needs to be done */
742 if (!op->active_next && !op->active_prev && op != active_objects) 586 if (!active_next && !active_prev && this != active_objects)
743 return; 587 return;
744 588
745 if (op->active_prev == NULL) 589 if (!active_prev)
746 { 590 {
747 active_objects = op->active_next; 591 active_objects = active_next;
592
748 if (op->active_next != NULL) 593 if (active_next)
749 op->active_next->active_prev = NULL; 594 active_next->active_prev = 0;
750 } 595 }
751 else 596 else
752 { 597 {
753 op->active_prev->active_next = op->active_next; 598 active_prev->active_next = active_next;
599
754 if (op->active_next) 600 if (active_next)
755 op->active_next->active_prev = op->active_prev; 601 active_next->active_prev = active_prev;
756 } 602 }
603
757 op->active_next = NULL; 604 active_next = 0;
758 op->active_prev = NULL; 605 active_prev = 0;
759 }
760}
761
762/* This function removes object 'op' from the list of active
763 * objects.
764 * This should only be used for style maps or other such
765 * reference maps where you don't want an object that isn't
766 * in play chewing up cpu time getting processed.
767 * The reverse of this is to call update_ob_speed, which
768 * will do the right thing based on the speed of the object.
769 */
770void
771remove_from_active_list (object *op)
772{
773 /* If not on the active list, nothing needs to be done */
774 if (!op->active_next && !op->active_prev && op != active_objects)
775 return;
776
777 if (op->active_prev == NULL)
778 { 606 }
779 active_objects = op->active_next;
780 if (op->active_next != NULL)
781 op->active_next->active_prev = NULL;
782 }
783 else
784 {
785 op->active_prev->active_next = op->active_next;
786 if (op->active_next)
787 op->active_next->active_prev = op->active_prev;
788 }
789 op->active_next = NULL;
790 op->active_prev = NULL;
791} 607}
792 608
793/* 609/*
794 * update_object() updates the array which represents the map. 610 * update_object() updates the the map.
795 * It takes into account invisible objects (and represent squares covered 611 * It takes into account invisible objects (and represent squares covered
796 * by invisible objects by whatever is below them (unless it's another 612 * by invisible objects by whatever is below them (unless it's another
797 * invisible object, etc...) 613 * invisible object, etc...)
798 * If the object being updated is beneath a player, the look-window 614 * If the object being updated is beneath a player, the look-window
799 * of that player is updated (this might be a suboptimal way of 615 * of that player is updated (this might be a suboptimal way of
800 * updating that window, though, since update_object() is called _often_) 616 * updating that window, though, since update_object() is called _often_)
801 * 617 *
802 * action is a hint of what the caller believes need to be done. 618 * action is a hint of what the caller believes need to be done.
803 * For example, if the only thing that has changed is the face (due to
804 * an animation), we don't need to call update_position until that actually
805 * comes into view of a player. OTOH, many other things, like addition/removal
806 * of walls or living creatures may need us to update the flags now.
807 * current action are: 619 * current action are:
808 * UP_OBJ_INSERT: op was inserted 620 * UP_OBJ_INSERT: op was inserted
809 * UP_OBJ_REMOVE: op was removed 621 * UP_OBJ_REMOVE: op was removed
810 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 622 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
811 * as that is easier than trying to look at what may have changed. 623 * as that is easier than trying to look at what may have changed.
812 * UP_OBJ_FACE: only the objects face has changed. 624 * UP_OBJ_FACE: only the objects face has changed.
813 */ 625 */
814
815void 626void
816update_object (object *op, int action) 627update_object (object *op, int action)
817{ 628{
818 int update_now = 0, flags;
819 MoveType move_on, move_off, move_block, move_slow; 629 MoveType move_on, move_off, move_block, move_slow;
820 630
821 if (op == NULL) 631 if (op == NULL)
822 { 632 {
823 /* this should never happen */ 633 /* this should never happen */
824 LOG (llevDebug, "update_object() called for NULL object.\n"); 634 LOG (llevDebug, "update_object() called for NULL object.\n");
825 return; 635 return;
826 } 636 }
827 637
828 if (op->env != NULL) 638 if (op->env)
829 { 639 {
830 /* Animation is currently handled by client, so nothing 640 /* Animation is currently handled by client, so nothing
831 * to do in this case. 641 * to do in this case.
832 */ 642 */
833 return; 643 return;
838 */ 648 */
839 if (!op->map || op->map->in_memory == MAP_SAVING) 649 if (!op->map || op->map->in_memory == MAP_SAVING)
840 return; 650 return;
841 651
842 /* make sure the object is within map boundaries */ 652 /* make sure the object is within map boundaries */
843 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) 653 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
844 { 654 {
845 LOG (llevError, "update_object() called for object out of map!\n"); 655 LOG (llevError, "update_object() called for object out of map!\n");
846#ifdef MANY_CORES 656#ifdef MANY_CORES
847 abort (); 657 abort ();
848#endif 658#endif
849 return; 659 return;
850 } 660 }
851 661
852 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 662 mapspace &m = op->ms ();
853 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
854 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
855 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
856 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
857 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
858 663
664 if (m.flags_ & P_NEED_UPDATE)
665 /* nop */;
859 if (action == UP_OBJ_INSERT) 666 else if (action == UP_OBJ_INSERT)
860 { 667 {
668 // this is likely overkill, TODO: revisit (schmorp)
861 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 669 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
862 update_now = 1;
863
864 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 670 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
865 update_now = 1; 671 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
866 672 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
673 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
867 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 674 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
868 update_now = 1;
869
870 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
871 update_now = 1;
872
873 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
874 update_now = 1;
875
876 if ((move_on | op->move_on) != move_on) 675 || (m.move_on | op->move_on ) != m.move_on
877 update_now = 1;
878
879 if ((move_off | op->move_off) != move_off) 676 || (m.move_off | op->move_off ) != m.move_off
880 update_now = 1; 677 || (m.move_slow | op->move_slow) != m.move_slow
881
882 /* This isn't perfect, but I don't expect a lot of objects to 678 /* This isn't perfect, but I don't expect a lot of objects to
883 * to have move_allow right now. 679 * to have move_allow right now.
884 */ 680 */
885 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 681 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
886 update_now = 1; 682 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
887 683 m.flags_ = P_NEED_UPDATE;
888 if ((move_slow | op->move_slow) != move_slow)
889 update_now = 1;
890 } 684 }
891 /* if the object is being removed, we can't make intelligent 685 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 686 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 687 * that is being removed.
894 */ 688 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 689 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 { 690 m.flags_ = P_NEED_UPDATE;
897 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 691 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 692 /* Nothing to do for that case */ ;
902 }
903 else 693 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 694 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 695
908 if (update_now)
909 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y);
912 }
913
914 if (op->more != NULL) 696 if (op->more)
915 update_object (op->more, action); 697 update_object (op->more, action);
916} 698}
917 699
918static unordered_vector<object *> mortals; 700object::vector object::objects; // not yet used
919static std::vector<object *> freed; 701object *object::first;
920
921void object::free_mortals ()
922{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); )
924 if (!(*i)->refcount)
925 {
926 freed.push_back (*i);
927 mortals.erase (i);
928 }
929 else
930 ++i;
931}
932 702
933object::object () 703object::object ()
934{ 704{
935 SET_FLAG (this, FLAG_REMOVED); 705 SET_FLAG (this, FLAG_REMOVED);
936 706
937 expmul = 1.0; 707 expmul = 1.0;
938 face = blank_face; 708 face = blank_face;
939 attacked_by_count = -1;
940} 709}
941 710
942object::~object () 711object::~object ()
943{ 712{
944 free_key_values (this); 713 free_key_values (this);
945} 714}
946 715
947void object::link () 716void object::link ()
948{ 717{
949 count = ++ob_count; 718 count = ++ob_count;
719 uuid = gen_uuid ();
950 720
951 prev = 0; 721 prev = 0;
952 next = objects; 722 next = object::first;
953 723
954 if (objects) 724 if (object::first)
955 objects->prev = this; 725 object::first->prev = this;
956 726
957 objects = this; 727 object::first = this;
958} 728}
959 729
960void object::unlink () 730void object::unlink ()
961{ 731{
962 count = 0; 732 if (this == object::first)
733 object::first = next;
963 734
964 /* Remove this object from the list of used objects */ 735 /* Remove this object from the list of used objects */
965 if (prev)
966 {
967 prev->next = next; 736 if (prev) prev->next = next;
737 if (next) next->prev = prev;
738
968 prev = 0; 739 prev = 0;
969 }
970
971 if (next)
972 {
973 next->prev = prev;
974 next = 0; 740 next = 0;
741}
742
743void
744object::activate (bool recursive)
745{
746 // uh, hack
747 set_speed (speed);
748
749 if (recursive)
750 for (object *op = inv; op; op = op->above)
751 op->activate (1);
752}
753
754/* This function removes object 'op' from the list of active
755 * objects.
756 * This should only be used for style maps or other such
757 * reference maps where you don't want an object that isn't
758 * in play chewing up cpu time getting processed.
759 * The reverse of this is to call update_ob_speed, which
760 * will do the right thing based on the speed of the object.
761 */
762void
763object::deactivate (bool recursive)
764{
765 /* If not on the active list, nothing needs to be done */
766 if (!active_next && !active_prev && this != active_objects)
767 return;
768
769 if (active_prev == 0)
975 } 770 {
771 active_objects = active_next;
772 if (active_next)
773 active_next->active_prev = 0;
774 }
775 else
776 {
777 active_prev->active_next = active_next;
778 if (active_next)
779 active_next->active_prev = active_prev;
780 }
976 781
977 if (this == objects) 782 active_next = 0;
978 objects = next; 783 active_prev = 0;
784
785 if (recursive)
786 for (object *op = inv; op; op = op->above)
787 op->deactivate (1);
788}
789
790/*
791 * Remove and free all objects in the inventory of the given object.
792 * object.c ?
793 */
794void
795object::destroy_inv (bool drop_to_ground)
796{
797 // need to check first, because the checks below might segfault
798 // as we might be on an invalid mapspace and crossfire code
799 // is too buggy to ensure that the inventory is empty.
800 // corollary: if you create arrows etc. with stuff in tis inventory,
801 // cf will crash below with off-map x and y
802 if (!inv)
803 return;
804
805 /* Only if the space blocks everything do we not process -
806 * if some form of movement is allowed, let objects
807 * drop on that space.
808 */
809 if (!drop_to_ground
810 || !map
811 || map->in_memory != MAP_IN_MEMORY
812 || ms ().move_block == MOVE_ALL)
813 {
814 while (inv)
815 {
816 inv->destroy_inv (drop_to_ground);
817 inv->destroy ();
818 }
819 }
820 else
821 { /* Put objects in inventory onto this space */
822 while (inv)
823 {
824 object *op = inv;
825
826 if (op->flag [FLAG_STARTEQUIP]
827 || op->flag [FLAG_NO_DROP]
828 || op->type == RUNE
829 || op->type == TRAP
830 || op->flag [FLAG_IS_A_TEMPLATE])
831 op->destroy ();
832 else
833 map->insert (op, x, y);
834 }
835 }
979} 836}
980 837
981object *object::create () 838object *object::create ()
982{ 839{
983 object *op;
984
985 if (freed.empty ())
986 op = new object; 840 object *op = new object;
987 else
988 {
989 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back ();
991 op->~object ();
992 new ((void *)op) object;
993 }
994
995 op->link (); 841 op->link ();
996 return op; 842 return op;
997} 843}
998 844
999/* 845void
1000 * free_object() frees everything allocated by an object, removes 846object::do_destroy ()
1001 * it from the list of used objects, and puts it on the list of
1002 * free objects. The IS_FREED() flag is set in the object.
1003 * The object must have been removed by remove_ob() first for
1004 * this function to succeed.
1005 *
1006 * If free_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground.
1008 */
1009void object::free (bool free_inventory)
1010{ 847{
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 848 if (flag [FLAG_IS_LINKED])
1012 { 849 remove_button_link (this);
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 850
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 851 if (flag [FLAG_FRIENDLY])
1021 {
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1023 remove_friendly_object (this); 852 remove_friendly_object (this);
1024 }
1025 853
1026 if (QUERY_FLAG (this, FLAG_FREED)) 854 if (!flag [FLAG_REMOVED])
1027 { 855 remove ();
1028 dump_object (this); 856
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); 857 if (flag [FLAG_FREED])
1030 return; 858 return;
859
860 set_speed (0);
861
862 flag [FLAG_FREED] = 1;
863
864 attachable::do_destroy ();
865
866 destroy_inv (true);
867 unlink ();
868
869 // hack to ensure that freed objects still have a valid map
870 {
871 static maptile *freed_map; // freed objects are moved here to avoid crashes
872
873 if (!freed_map)
874 {
875 freed_map = new maptile;
876
877 freed_map->name = "/internal/freed_objects_map";
878 freed_map->width = 3;
879 freed_map->height = 3;
880
881 freed_map->alloc ();
1031 } 882 }
883
884 map = freed_map;
885 x = 1;
886 y = 1;
887 }
888
889 head = 0;
1032 890
1033 if (more) 891 if (more)
1034 { 892 {
1035 more->free (free_inventory); 893 more->destroy ();
1036 more = 0; 894 more = 0;
1037 } 895 }
1038 896
1039 if (inv) 897 // clear those pointers that likely might have circular references to us
1040 { 898 owner = 0;
1041 /* Only if the space blocks everything do we not process - 899 enemy = 0;
1042 * if some form of movement is allowed, let objects 900 attacked_by = 0;
1043 * drop on that space.
1044 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL))
1046 {
1047 object *
1048 op = inv;
1049 901
1050 while (op) 902 // only relevant for players(?), but make sure of it anyways
1051 { 903 contr = 0;
1052 object * 904}
1053 tmp = op->below;
1054 905
1055 remove_ob (op); 906void
1056 op->free (free_inventory); 907object::destroy (bool destroy_inventory)
1057 op = tmp; 908{
1058 } 909 if (destroyed ())
1059 } 910 return;
1060 else
1061 { /* Put objects in inventory onto this space */
1062 object *
1063 op = inv;
1064 911
1065 while (op) 912 if (destroy_inventory)
1066 { 913 destroy_inv (false);
1067 object *
1068 tmp = op->below;
1069 914
1070 remove_ob (op); 915 attachable::destroy ();
1071
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1074 free_object (op);
1075 else
1076 {
1077 op->x = x;
1078 op->y = y;
1079 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1080 }
1081
1082 op = tmp;
1083 }
1084 }
1085 }
1086
1087 clear_owner (this);
1088
1089 /* Remove object from the active list */
1090 speed = 0;
1091 update_ob_speed (this);
1092
1093 unlink ();
1094
1095 SET_FLAG (this, FLAG_FREED);
1096
1097 mortals.push_back (this);
1098} 916}
1099 917
1100/* 918/*
1101 * sub_weight() recursively (outwards) subtracts a number from the 919 * sub_weight() recursively (outwards) subtracts a number from the
1102 * weight of an object (and what is carried by it's environment(s)). 920 * weight of an object (and what is carried by it's environment(s)).
1103 */ 921 */
1104
1105void 922void
1106sub_weight (object *op, signed long weight) 923sub_weight (object *op, signed long weight)
1107{ 924{
1108 while (op != NULL) 925 while (op != NULL)
1109 { 926 {
1110 if (op->type == CONTAINER) 927 if (op->type == CONTAINER)
1111 {
1112 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 928 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1113 } 929
1114 op->carrying -= weight; 930 op->carrying -= weight;
1115 op = op->env; 931 op = op->env;
1116 } 932 }
1117} 933}
1118 934
1119/* remove_ob(op): 935/* op->remove ():
1120 * This function removes the object op from the linked list of objects 936 * This function removes the object op from the linked list of objects
1121 * which it is currently tied to. When this function is done, the 937 * which it is currently tied to. When this function is done, the
1122 * object will have no environment. If the object previously had an 938 * object will have no environment. If the object previously had an
1123 * environment, the x and y coordinates will be updated to 939 * environment, the x and y coordinates will be updated to
1124 * the previous environment. 940 * the previous environment.
1125 * Beware: This function is called from the editor as well! 941 * Beware: This function is called from the editor as well!
1126 */ 942 */
1127
1128void 943void
1129remove_ob (object *op) 944object::remove ()
1130{ 945{
946 object *tmp, *last = 0;
1131 object * 947 object *otmp;
1132 tmp, *
1133 last = NULL;
1134 object *
1135 otmp;
1136 tag_t
1137 tag;
1138 int
1139 check_walk_off;
1140 mapstruct *
1141 m;
1142 sint16
1143 x,
1144 y;
1145 948
1146
1147 if (QUERY_FLAG (op, FLAG_REMOVED)) 949 if (QUERY_FLAG (this, FLAG_REMOVED))
1148 { 950 return;
1149 dump_object (op);
1150 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1151 951
1152 /* Changed it to always dump core in this case. As has been learned
1153 * in the past, trying to recover from errors almost always
1154 * make things worse, and this is a real error here - something
1155 * that should not happen.
1156 * Yes, if this was a mission critical app, trying to do something
1157 * to recover may make sense, but that is because failure of the app
1158 * may have other disastrous problems. Cf runs out of a script
1159 * so is easily enough restarted without any real problems.
1160 * MSW 2001-07-01
1161 */
1162 abort ();
1163 }
1164 if (op->more != NULL)
1165 remove_ob (op->more);
1166
1167 SET_FLAG (op, FLAG_REMOVED); 952 SET_FLAG (this, FLAG_REMOVED);
953 INVOKE_OBJECT (REMOVE, this);
954
955 if (more)
956 more->remove ();
1168 957
1169 /* 958 /*
1170 * In this case, the object to be removed is in someones 959 * In this case, the object to be removed is in someones
1171 * inventory. 960 * inventory.
1172 */ 961 */
1173 if (op->env != NULL) 962 if (env)
1174 { 963 {
1175 if (op->nrof) 964 if (nrof)
1176 sub_weight (op->env, op->weight * op->nrof); 965 sub_weight (env, weight * nrof);
1177 else 966 else
1178 sub_weight (op->env, op->weight + op->carrying); 967 sub_weight (env, weight + carrying);
1179 968
1180 /* NO_FIX_PLAYER is set when a great many changes are being 969 /* NO_FIX_PLAYER is set when a great many changes are being
1181 * made to players inventory. If set, avoiding the call 970 * made to players inventory. If set, avoiding the call
1182 * to save cpu time. 971 * to save cpu time.
1183 */ 972 */
1184 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 973 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1185 fix_player (otmp); 974 otmp->update_stats ();
1186 975
1187 if (op->above != NULL) 976 if (above)
1188 op->above->below = op->below; 977 above->below = below;
1189 else 978 else
1190 op->env->inv = op->below; 979 env->inv = below;
1191 980
1192 if (op->below != NULL) 981 if (below)
1193 op->below->above = op->above; 982 below->above = above;
1194 983
1195 /* we set up values so that it could be inserted into 984 /* we set up values so that it could be inserted into
1196 * the map, but we don't actually do that - it is up 985 * the map, but we don't actually do that - it is up
1197 * to the caller to decide what we want to do. 986 * to the caller to decide what we want to do.
1198 */ 987 */
1199 op->x = op->env->x, op->y = op->env->y; 988 x = env->x, y = env->y;
1200 op->map = op->env->map; 989 map = env->map;
1201 op->above = NULL, op->below = NULL; 990 above = 0, below = 0;
1202 op->env = NULL; 991 env = 0;
1203 return;
1204 }
1205
1206 /* If we get here, we are removing it from a map */
1207 if (op->map == NULL)
1208 return;
1209
1210 x = op->x;
1211 y = op->y;
1212 m = get_map_from_coord (op->map, &x, &y);
1213
1214 if (!m)
1215 { 992 }
1216 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 993 else if (map)
1217 op->map->path, op->x, op->y);
1218 /* in old days, we used to set x and y to 0 and continue.
1219 * it seems if we get into this case, something is probablye
1220 * screwed up and should be fixed.
1221 */
1222 abort ();
1223 } 994 {
1224 if (op->map != m) 995 if (type == PLAYER)
1225 { 996 {
1226 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", 997 --map->players;
1227 op->map->path, m->path, op->x, op->y, x, y); 998 map->last_access = runtime;
1228 } 999 }
1229 1000
1230 /* Re did the following section of code - it looks like it had
1231 * lots of logic for things we no longer care about
1232 */
1233 1001
1234 /* link the object above us */ 1002 /* link the object above us */
1235 if (op->above) 1003 if (above)
1236 op->above->below = op->below; 1004 above->below = below;
1237 else 1005 else
1238 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1006 map->at (x, y).top = below; /* we were top, set new top */
1239 1007
1240 /* Relink the object below us, if there is one */ 1008 /* Relink the object below us, if there is one */
1241 if (op->below) 1009 if (below)
1242 {
1243 op->below->above = op->above; 1010 below->above = above;
1244 }
1245 else 1011 else
1246 { 1012 {
1247 /* Nothing below, which means we need to relink map object for this space 1013 /* Nothing below, which means we need to relink map object for this space
1248 * use translated coordinates in case some oddness with map tiling is 1014 * use translated coordinates in case some oddness with map tiling is
1249 * evident 1015 * evident
1250 */
1251 if (GET_MAP_OB (m, x, y) != op)
1252 {
1253 dump_object (op);
1254 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1255 errmsg);
1256 dump_object (GET_MAP_OB (m, x, y));
1257 LOG (llevError, "%s\n", errmsg);
1258 }
1259 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1260 }
1261 op->above = NULL;
1262 op->below = NULL;
1263
1264 if (op->map->in_memory == MAP_SAVING)
1265 return;
1266
1267 tag = op->count;
1268 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1269 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1270 {
1271 /* No point updating the players look faces if he is the object
1272 * being removed.
1273 */
1274
1275 if (tmp->type == PLAYER && tmp != op)
1276 {
1277 /* If a container that the player is currently using somehow gets
1278 * removed (most likely destroyed), update the player view
1279 * appropriately.
1280 */ 1016 */
1281 if (tmp->container == op) 1017 if (GET_MAP_OB (map, x, y) != this)
1282 { 1018 {
1283 CLEAR_FLAG (op, FLAG_APPLIED); 1019 char *dump = dump_object (this);
1284 tmp->container = NULL; 1020 LOG (llevError,
1021 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1022 free (dump);
1023 dump = dump_object (GET_MAP_OB (map, x, y));
1024 LOG (llevError, "%s\n", dump);
1025 free (dump);
1285 } 1026 }
1286 tmp->contr->socket.update_look = 1; 1027
1287 } 1028 map->at (x, y).bot = above; /* goes on above it. */
1288 /* See if player moving off should effect something */
1289 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1290 { 1029 }
1291 1030
1292 move_apply (tmp, op, NULL); 1031 above = 0;
1293 if (was_destroyed (op, tag)) 1032 below = 0;
1033
1034 if (map->in_memory == MAP_SAVING)
1035 return;
1036
1037 int check_walk_off = !flag [FLAG_NO_APPLY];
1038
1039 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above)
1040 {
1041 /* No point updating the players look faces if he is the object
1042 * being removed.
1043 */
1044
1045 if (tmp->type == PLAYER && tmp != this)
1294 { 1046 {
1295 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1047 /* If a container that the player is currently using somehow gets
1048 * removed (most likely destroyed), update the player view
1049 * appropriately.
1050 */
1051 if (tmp->container == this)
1052 {
1053 flag [FLAG_APPLIED] = 0;
1054 tmp->container = 0;
1055 }
1056
1057 if (tmp->contr->ns)
1058 tmp->contr->ns->floorbox_update ();
1296 } 1059 }
1060
1061 /* See if object moving off should effect something */
1062 if (check_walk_off
1063 && ((move_type & tmp->move_off)
1064 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1065 {
1066 move_apply (tmp, this, 0);
1067
1068 if (destroyed ())
1069 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1297 } 1070 }
1298 1071
1299 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1072 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1300 1073 //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp)
1301 if (tmp->above == tmp) 1074 if (tmp->above == tmp)
1302 tmp->above = NULL; 1075 tmp->above = 0;
1076
1303 last = tmp; 1077 last = tmp;
1304 } 1078 }
1079
1305 /* last == NULL of there are no objects on this space */ 1080 /* last == NULL if there are no objects on this space */
1306 if (last == NULL) 1081 //TODO: this makes little sense, why only update the topmost object?
1307 { 1082 if (!last)
1308 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1083 map->at (x, y).flags_ = P_NEED_UPDATE;
1309 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1310 * those out anyways, and if there are any flags set right now, they won't
1311 * be correct anyways.
1312 */
1313 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1314 update_position (op->map, op->x, op->y);
1315 }
1316 else 1084 else
1317 update_object (last, UP_OBJ_REMOVE); 1085 update_object (last, UP_OBJ_REMOVE);
1318 1086
1319 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1087 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1320 update_all_los (op->map, op->x, op->y); 1088 update_all_los (map, x, y);
1321 1089 }
1322} 1090}
1323 1091
1324/* 1092/*
1325 * merge_ob(op,top): 1093 * merge_ob(op,top):
1326 * 1094 *
1327 * This function goes through all objects below and including top, and 1095 * This function goes through all objects below and including top, and
1328 * merges op to the first matching object. 1096 * merges op to the first matching object.
1329 * If top is NULL, it is calculated. 1097 * If top is NULL, it is calculated.
1330 * Returns pointer to object if it succeded in the merge, otherwise NULL 1098 * Returns pointer to object if it succeded in the merge, otherwise NULL
1331 */ 1099 */
1332
1333object * 1100object *
1334merge_ob (object *op, object *top) 1101merge_ob (object *op, object *top)
1335{ 1102{
1336 if (!op->nrof) 1103 if (!op->nrof)
1337 return 0; 1104 return 0;
1338 if (top == NULL) 1105
1106 if (top)
1339 for (top = op; top != NULL && top->above != NULL; top = top->above); 1107 for (top = op; top && top->above; top = top->above)
1108 ;
1109
1340 for (; top != NULL; top = top->below) 1110 for (; top; top = top->below)
1341 { 1111 {
1342 if (top == op) 1112 if (top == op)
1343 continue; 1113 continue;
1344 if (CAN_MERGE (op, top)) 1114
1115 if (object::can_merge (op, top))
1345 { 1116 {
1346 top->nrof += op->nrof; 1117 top->nrof += op->nrof;
1347 1118
1348/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1119/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1349 op->weight = 0; /* Don't want any adjustements now */ 1120 op->weight = 0; /* Don't want any adjustements now */
1350 remove_ob (op); 1121 op->destroy ();
1351 free_object (op);
1352 return top; 1122 return top;
1353 } 1123 }
1354 } 1124 }
1125
1355 return NULL; 1126 return 0;
1356} 1127}
1357 1128
1358/* 1129/*
1359 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1130 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1360 * job preparing multi-part monsters 1131 * job preparing multi-part monsters
1361 */ 1132 */
1362object * 1133object *
1363insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1134insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1364{ 1135{
1365 object *
1366 tmp;
1367
1368 if (op->head)
1369 op = op->head;
1370 for (tmp = op; tmp; tmp = tmp->more) 1136 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1371 { 1137 {
1372 tmp->x = x + tmp->arch->clone.x; 1138 tmp->x = x + tmp->arch->clone.x;
1373 tmp->y = y + tmp->arch->clone.y; 1139 tmp->y = y + tmp->arch->clone.y;
1374 } 1140 }
1141
1375 return insert_ob_in_map (op, m, originator, flag); 1142 return insert_ob_in_map (op, m, originator, flag);
1376} 1143}
1377 1144
1378/* 1145/*
1379 * insert_ob_in_map (op, map, originator, flag): 1146 * insert_ob_in_map (op, map, originator, flag):
1393 * Return value: 1160 * Return value:
1394 * new object if 'op' was merged with other object 1161 * new object if 'op' was merged with other object
1395 * NULL if 'op' was destroyed 1162 * NULL if 'op' was destroyed
1396 * just 'op' otherwise 1163 * just 'op' otherwise
1397 */ 1164 */
1398
1399object * 1165object *
1400insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1166insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1401{ 1167{
1402 object *tmp, *top, *floor = NULL; 1168 object *tmp, *top, *floor = NULL;
1403 sint16 x, y; 1169 sint16 x, y;
1404 1170
1405 if (QUERY_FLAG (op, FLAG_FREED)) 1171 if (QUERY_FLAG (op, FLAG_FREED))
1406 { 1172 {
1407 LOG (llevError, "Trying to insert freed object!\n"); 1173 LOG (llevError, "Trying to insert freed object!\n");
1408 return NULL; 1174 return NULL;
1409 } 1175 }
1410 1176
1411 if (m == NULL) 1177 if (!m)
1412 { 1178 {
1413 dump_object (op); 1179 char *dump = dump_object (op);
1414 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1180 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1181 free (dump);
1415 return op; 1182 return op;
1416 } 1183 }
1417 1184
1418 if (out_of_map (m, op->x, op->y)) 1185 if (out_of_map (m, op->x, op->y))
1419 { 1186 {
1420 dump_object (op); 1187 char *dump = dump_object (op);
1421 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1188 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1422#ifdef MANY_CORES 1189#ifdef MANY_CORES
1423 /* Better to catch this here, as otherwise the next use of this object 1190 /* Better to catch this here, as otherwise the next use of this object
1424 * is likely to cause a crash. Better to find out where it is getting 1191 * is likely to cause a crash. Better to find out where it is getting
1425 * improperly inserted. 1192 * improperly inserted.
1426 */ 1193 */
1427 abort (); 1194 abort ();
1428#endif 1195#endif
1196 free (dump);
1429 return op; 1197 return op;
1430 } 1198 }
1431 1199
1432 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1200 if (!QUERY_FLAG (op, FLAG_REMOVED))
1433 { 1201 {
1434 dump_object (op); 1202 char *dump = dump_object (op);
1435 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1203 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1204 free (dump);
1436 return op; 1205 return op;
1437 } 1206 }
1438 1207
1439 if (op->more != NULL) 1208 if (op->more)
1440 { 1209 {
1441 /* The part may be on a different map. */ 1210 /* The part may be on a different map. */
1442 1211
1443 object *
1444 more = op->more; 1212 object *more = op->more;
1445 1213
1446 /* We really need the caller to normalize coordinates - if 1214 /* We really need the caller to normalize coordinates - if
1447 * we set the map, that doesn't work if the location is within 1215 * we set the map, that doesn't work if the location is within
1448 * a map and this is straddling an edge. So only if coordinate 1216 * a map and this is straddling an edge. So only if coordinate
1449 * is clear wrong do we normalize it. 1217 * is clear wrong do we normalize it.
1450 */ 1218 */
1451 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1219 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1452 {
1453 more->map = get_map_from_coord (m, &more->x, &more->y); 1220 more->map = get_map_from_coord (m, &more->x, &more->y);
1454 }
1455 else if (!more->map) 1221 else if (!more->map)
1456 { 1222 {
1457 /* For backwards compatibility - when not dealing with tiled maps, 1223 /* For backwards compatibility - when not dealing with tiled maps,
1458 * more->map should always point to the parent. 1224 * more->map should always point to the parent.
1459 */ 1225 */
1462 1228
1463 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1229 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1464 { 1230 {
1465 if (!op->head) 1231 if (!op->head)
1466 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1232 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1233
1467 return NULL; 1234 return 0;
1468 } 1235 }
1469 } 1236 }
1470 1237
1471 CLEAR_FLAG (op, FLAG_REMOVED); 1238 CLEAR_FLAG (op, FLAG_REMOVED);
1472 1239
1479 y = op->y; 1246 y = op->y;
1480 1247
1481 /* this has to be done after we translate the coordinates. 1248 /* this has to be done after we translate the coordinates.
1482 */ 1249 */
1483 if (op->nrof && !(flag & INS_NO_MERGE)) 1250 if (op->nrof && !(flag & INS_NO_MERGE))
1484 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1251 for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above)
1485 if (CAN_MERGE (op, tmp)) 1252 if (object::can_merge (op, tmp))
1486 { 1253 {
1487 op->nrof += tmp->nrof; 1254 op->nrof += tmp->nrof;
1488 remove_ob (tmp); 1255 tmp->destroy ();
1489 free_object (tmp);
1490 } 1256 }
1491 1257
1492 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1258 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1493 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1259 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1494 1260
1507 op->below = originator->below; 1273 op->below = originator->below;
1508 1274
1509 if (op->below) 1275 if (op->below)
1510 op->below->above = op; 1276 op->below->above = op;
1511 else 1277 else
1512 SET_MAP_OB (op->map, op->x, op->y, op); 1278 op->ms ().bot = op;
1513 1279
1514 /* since *below* originator, no need to update top */ 1280 /* since *below* originator, no need to update top */
1515 originator->below = op; 1281 originator->below = op;
1516 } 1282 }
1517 else 1283 else
1518 { 1284 {
1519 /* If there are other objects, then */ 1285 /* If there are other objects, then */
1520 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1286 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL))
1521 { 1287 {
1522 object *last = NULL; 1288 object *last = 0;
1523 1289
1524 /* 1290 /*
1525 * If there are multiple objects on this space, we do some trickier handling. 1291 * If there are multiple objects on this space, we do some trickier handling.
1526 * We've already dealt with merging if appropriate. 1292 * We've already dealt with merging if appropriate.
1527 * Generally, we want to put the new object on top. But if 1293 * Generally, we want to put the new object on top. But if
1531 * once we get to them. This reduces the need to traverse over all of 1297 * once we get to them. This reduces the need to traverse over all of
1532 * them when adding another one - this saves quite a bit of cpu time 1298 * them when adding another one - this saves quite a bit of cpu time
1533 * when lots of spells are cast in one area. Currently, it is presumed 1299 * when lots of spells are cast in one area. Currently, it is presumed
1534 * that flying non pickable objects are spell objects. 1300 * that flying non pickable objects are spell objects.
1535 */ 1301 */
1536
1537 while (top != NULL) 1302 while (top)
1538 { 1303 {
1539 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1304 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1540 floor = top; 1305 floor = top;
1306
1541 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1307 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1542 { 1308 {
1543 /* We insert above top, so we want this object below this */ 1309 /* We insert above top, so we want this object below this */
1544 top = top->below; 1310 top = top->below;
1545 break; 1311 break;
1546 } 1312 }
1313
1547 last = top; 1314 last = top;
1548 top = top->above; 1315 top = top->above;
1549 } 1316 }
1317
1550 /* Don't want top to be NULL, so set it to the last valid object */ 1318 /* Don't want top to be NULL, so set it to the last valid object */
1551 top = last; 1319 top = last;
1552 1320
1553 /* We let update_position deal with figuring out what the space 1321 /* We let update_position deal with figuring out what the space
1554 * looks like instead of lots of conditions here. 1322 * looks like instead of lots of conditions here.
1560 * If INS_ON_TOP is used, don't do this processing 1328 * If INS_ON_TOP is used, don't do this processing
1561 * Need to find the object that in fact blocks view, otherwise 1329 * Need to find the object that in fact blocks view, otherwise
1562 * stacking is a bit odd. 1330 * stacking is a bit odd.
1563 */ 1331 */
1564 if (!(flag & INS_ON_TOP) && 1332 if (!(flag & INS_ON_TOP) &&
1565 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1333 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1566 { 1334 {
1567 for (last = top; last != floor; last = last->below) 1335 for (last = top; last != floor; last = last->below)
1568 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1336 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1569 break; 1337 break;
1570 /* Check to see if we found the object that blocks view, 1338 /* Check to see if we found the object that blocks view,
1592 op->above = GET_MAP_OB (op->map, op->x, op->y); 1360 op->above = GET_MAP_OB (op->map, op->x, op->y);
1593 1361
1594 if (op->above) 1362 if (op->above)
1595 op->above->below = op; 1363 op->above->below = op;
1596 1364
1597 op->below = NULL; 1365 op->below = 0;
1598 SET_MAP_OB (op->map, op->x, op->y, op); 1366 op->ms ().bot = op;
1599 } 1367 }
1600 else 1368 else
1601 { /* get inserted into the stack above top */ 1369 { /* get inserted into the stack above top */
1602 op->above = top->above; 1370 op->above = top->above;
1603 1371
1606 1374
1607 op->below = top; 1375 op->below = top;
1608 top->above = op; 1376 top->above = op;
1609 } 1377 }
1610 1378
1611 if (op->above == NULL) 1379 if (!op->above)
1612 SET_MAP_TOP (op->map, op->x, op->y, op); 1380 op->ms ().top = op;
1613 } /* else not INS_BELOW_ORIGINATOR */ 1381 } /* else not INS_BELOW_ORIGINATOR */
1614 1382
1615 if (op->type == PLAYER) 1383 if (op->type == PLAYER)
1384 {
1616 op->contr->do_los = 1; 1385 op->contr->do_los = 1;
1386 ++op->map->players;
1387 op->map->last_access = runtime;
1388 }
1617 1389
1618 /* If we have a floor, we know the player, if any, will be above 1390 /* If we have a floor, we know the player, if any, will be above
1619 * it, so save a few ticks and start from there. 1391 * it, so save a few ticks and start from there.
1620 */ 1392 */
1621 if (!(flag & INS_MAP_LOAD)) 1393 if (!(flag & INS_MAP_LOAD))
1622 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1394 if (object *pl = op->ms ().player ())
1623 if (tmp->type == PLAYER) 1395 if (pl->contr->ns)
1624 tmp->contr->socket.update_look = 1; 1396 pl->contr->ns->floorbox_update ();
1625 1397
1626 /* If this object glows, it may affect lighting conditions that are 1398 /* If this object glows, it may affect lighting conditions that are
1627 * visible to others on this map. But update_all_los is really 1399 * visible to others on this map. But update_all_los is really
1628 * an inefficient way to do this, as it means los for all players 1400 * an inefficient way to do this, as it means los for all players
1629 * on the map will get recalculated. The players could very well 1401 * on the map will get recalculated. The players could very well
1630 * be far away from this change and not affected in any way - 1402 * be far away from this change and not affected in any way -
1631 * this should get redone to only look for players within range, 1403 * this should get redone to only look for players within range,
1632 * or just updating the P_NEED_UPDATE for spaces within this area 1404 * or just updating the P_NEED_UPDATE for spaces within this area
1633 * of effect may be sufficient. 1405 * of effect may be sufficient.
1634 */ 1406 */
1635 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1407 if (op->map->darkness && (op->glow_radius != 0))
1636 update_all_los (op->map, op->x, op->y); 1408 update_all_los (op->map, op->x, op->y);
1637
1638 1409
1639 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1410 /* updates flags (blocked, alive, no magic, etc) for this map space */
1640 update_object (op, UP_OBJ_INSERT); 1411 update_object (op, UP_OBJ_INSERT);
1641 1412
1413 INVOKE_OBJECT (INSERT, op);
1642 1414
1643 /* Don't know if moving this to the end will break anything. However, 1415 /* Don't know if moving this to the end will break anything. However,
1644 * we want to have update_look set above before calling this. 1416 * we want to have floorbox_update called before calling this.
1645 * 1417 *
1646 * check_move_on() must be after this because code called from 1418 * check_move_on() must be after this because code called from
1647 * check_move_on() depends on correct map flags (so functions like 1419 * check_move_on() depends on correct map flags (so functions like
1648 * blocked() and wall() work properly), and these flags are updated by 1420 * blocked() and wall() work properly), and these flags are updated by
1649 * update_object(). 1421 * update_object().
1651 1423
1652 /* if this is not the head or flag has been passed, don't check walk on status */ 1424 /* if this is not the head or flag has been passed, don't check walk on status */
1653 if (!(flag & INS_NO_WALK_ON) && !op->head) 1425 if (!(flag & INS_NO_WALK_ON) && !op->head)
1654 { 1426 {
1655 if (check_move_on (op, originator)) 1427 if (check_move_on (op, originator))
1656 return NULL; 1428 return 0;
1657 1429
1658 /* If we are a multi part object, lets work our way through the check 1430 /* If we are a multi part object, lets work our way through the check
1659 * walk on's. 1431 * walk on's.
1660 */ 1432 */
1661 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1433 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1662 if (check_move_on (tmp, originator)) 1434 if (check_move_on (tmp, originator))
1663 return NULL; 1435 return 0;
1664 } 1436 }
1665 1437
1666 return op; 1438 return op;
1667} 1439}
1668 1440
1669/* this function inserts an object in the map, but if it 1441/* this function inserts an object in the map, but if it
1670 * finds an object of its own type, it'll remove that one first. 1442 * finds an object of its own type, it'll remove that one first.
1671 * op is the object to insert it under: supplies x and the map. 1443 * op is the object to insert it under: supplies x and the map.
1672 */ 1444 */
1673void 1445void
1674replace_insert_ob_in_map (const char *arch_string, object *op) 1446replace_insert_ob_in_map (const char *arch_string, object *op)
1675{ 1447{
1676 object *tmp;
1677 object *tmp1; 1448 object *tmp, *tmp1;
1678 1449
1679 /* first search for itself and remove any old instances */ 1450 /* first search for itself and remove any old instances */
1680 1451
1681 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1452 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1682 {
1683 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1453 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1684 { 1454 tmp->destroy ();
1685 remove_ob (tmp);
1686 free_object (tmp);
1687 }
1688 }
1689 1455
1690 tmp1 = arch_to_object (find_archetype (arch_string)); 1456 tmp1 = arch_to_object (archetype::find (arch_string));
1691 1457
1692 tmp1->x = op->x; 1458 tmp1->x = op->x;
1693 tmp1->y = op->y; 1459 tmp1->y = op->y;
1694 insert_ob_in_map (tmp1, op->map, op, 0); 1460 insert_ob_in_map (tmp1, op->map, op, 0);
1461}
1462
1463object *
1464object::insert_at (object *where, object *originator, int flags)
1465{
1466 where->map->insert (this, where->x, where->y, originator, flags);
1695} 1467}
1696 1468
1697/* 1469/*
1698 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1470 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1699 * is returned contains nr objects, and the remaining parts contains 1471 * is returned contains nr objects, and the remaining parts contains
1700 * the rest (or is removed and freed if that number is 0). 1472 * the rest (or is removed and freed if that number is 0).
1701 * On failure, NULL is returned, and the reason put into the 1473 * On failure, NULL is returned, and the reason put into the
1702 * global static errmsg array. 1474 * global static errmsg array.
1703 */ 1475 */
1704
1705object * 1476object *
1706get_split_ob (object *orig_ob, uint32 nr) 1477get_split_ob (object *orig_ob, uint32 nr)
1707{ 1478{
1708 object * 1479 object *newob;
1709 newob;
1710 int
1711 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1480 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1712 1481
1713 if (orig_ob->nrof < nr) 1482 if (orig_ob->nrof < nr)
1714 { 1483 {
1715 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1484 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1716 return NULL; 1485 return NULL;
1717 } 1486 }
1487
1718 newob = object_create_clone (orig_ob); 1488 newob = object_create_clone (orig_ob);
1489
1719 if ((orig_ob->nrof -= nr) < 1) 1490 if ((orig_ob->nrof -= nr) < 1)
1720 { 1491 orig_ob->destroy (1);
1721 if (!is_removed)
1722 remove_ob (orig_ob);
1723 free_object2 (orig_ob, 1);
1724 }
1725 else if (!is_removed) 1492 else if (!is_removed)
1726 { 1493 {
1727 if (orig_ob->env != NULL) 1494 if (orig_ob->env != NULL)
1728 sub_weight (orig_ob->env, orig_ob->weight * nr); 1495 sub_weight (orig_ob->env, orig_ob->weight * nr);
1729 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1496 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1731 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1498 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1732 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1499 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1733 return NULL; 1500 return NULL;
1734 } 1501 }
1735 } 1502 }
1503
1736 newob->nrof = nr; 1504 newob->nrof = nr;
1737 1505
1738 return newob; 1506 return newob;
1739} 1507}
1740 1508
1747 */ 1515 */
1748 1516
1749object * 1517object *
1750decrease_ob_nr (object *op, uint32 i) 1518decrease_ob_nr (object *op, uint32 i)
1751{ 1519{
1752 object * 1520 object *tmp;
1753 tmp;
1754 player *
1755 pl;
1756 1521
1757 if (i == 0) /* objects with op->nrof require this check */ 1522 if (i == 0) /* objects with op->nrof require this check */
1758 return op; 1523 return op;
1759 1524
1760 if (i > op->nrof) 1525 if (i > op->nrof)
1761 i = op->nrof; 1526 i = op->nrof;
1762 1527
1763 if (QUERY_FLAG (op, FLAG_REMOVED)) 1528 if (QUERY_FLAG (op, FLAG_REMOVED))
1764 {
1765 op->nrof -= i; 1529 op->nrof -= i;
1766 }
1767 else if (op->env != NULL) 1530 else if (op->env)
1768 { 1531 {
1769 /* is this object in the players inventory, or sub container 1532 /* is this object in the players inventory, or sub container
1770 * therein? 1533 * therein?
1771 */ 1534 */
1772 tmp = is_player_inv (op->env); 1535 tmp = op->in_player ();
1773 /* nope. Is this a container the player has opened? 1536 /* nope. Is this a container the player has opened?
1774 * If so, set tmp to that player. 1537 * If so, set tmp to that player.
1775 * IMO, searching through all the players will mostly 1538 * IMO, searching through all the players will mostly
1776 * likely be quicker than following op->env to the map, 1539 * likely be quicker than following op->env to the map,
1777 * and then searching the map for a player. 1540 * and then searching the map for a player.
1778 */ 1541 */
1779 if (!tmp) 1542 if (!tmp)
1780 { 1543 for_all_players (pl)
1781 for (pl = first_player; pl; pl = pl->next)
1782 if (pl->ob->container == op->env) 1544 if (pl->ob->container == op->env)
1545 {
1546 tmp = pl->ob;
1783 break; 1547 break;
1784 if (pl)
1785 tmp = pl->ob;
1786 else
1787 tmp = NULL;
1788 } 1548 }
1789 1549
1790 if (i < op->nrof) 1550 if (i < op->nrof)
1791 { 1551 {
1792 sub_weight (op->env, op->weight * i); 1552 sub_weight (op->env, op->weight * i);
1793 op->nrof -= i; 1553 op->nrof -= i;
1794 if (tmp) 1554 if (tmp)
1795 {
1796 esrv_send_item (tmp, op); 1555 esrv_send_item (tmp, op);
1797 }
1798 } 1556 }
1799 else 1557 else
1800 { 1558 {
1801 remove_ob (op); 1559 op->remove ();
1802 op->nrof = 0; 1560 op->nrof = 0;
1803 if (tmp) 1561 if (tmp)
1804 {
1805 esrv_del_item (tmp->contr, op->count); 1562 esrv_del_item (tmp->contr, op->count);
1806 }
1807 } 1563 }
1808 } 1564 }
1809 else 1565 else
1810 { 1566 {
1811 object *
1812 above = op->above; 1567 object *above = op->above;
1813 1568
1814 if (i < op->nrof) 1569 if (i < op->nrof)
1815 {
1816 op->nrof -= i; 1570 op->nrof -= i;
1817 }
1818 else 1571 else
1819 { 1572 {
1820 remove_ob (op); 1573 op->remove ();
1821 op->nrof = 0; 1574 op->nrof = 0;
1822 } 1575 }
1576
1823 /* Since we just removed op, op->above is null */ 1577 /* Since we just removed op, op->above is null */
1824 for (tmp = above; tmp != NULL; tmp = tmp->above) 1578 for (tmp = above; tmp; tmp = tmp->above)
1825 if (tmp->type == PLAYER) 1579 if (tmp->type == PLAYER)
1826 { 1580 {
1827 if (op->nrof) 1581 if (op->nrof)
1828 esrv_send_item (tmp, op); 1582 esrv_send_item (tmp, op);
1829 else 1583 else
1830 esrv_del_item (tmp->contr, op->count); 1584 esrv_del_item (tmp->contr, op->count);
1831 } 1585 }
1832 } 1586 }
1833 1587
1834 if (op->nrof) 1588 if (op->nrof)
1835 {
1836 return op; 1589 return op;
1837 }
1838 else 1590 else
1839 { 1591 {
1840 free_object (op); 1592 op->destroy ();
1841 return NULL; 1593 return 0;
1842 } 1594 }
1843} 1595}
1844 1596
1845/* 1597/*
1846 * add_weight(object, weight) adds the specified weight to an object, 1598 * add_weight(object, weight) adds the specified weight to an object,
1851add_weight (object *op, signed long weight) 1603add_weight (object *op, signed long weight)
1852{ 1604{
1853 while (op != NULL) 1605 while (op != NULL)
1854 { 1606 {
1855 if (op->type == CONTAINER) 1607 if (op->type == CONTAINER)
1856 {
1857 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1608 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1858 } 1609
1859 op->carrying += weight; 1610 op->carrying += weight;
1860 op = op->env; 1611 op = op->env;
1861 } 1612 }
1862} 1613}
1863 1614
1615object *
1616insert_ob_in_ob (object *op, object *where)
1617{
1618 if (!where)
1619 {
1620 char *dump = dump_object (op);
1621 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1622 free (dump);
1623 return op;
1624 }
1625
1626 if (where->head)
1627 {
1628 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1629 where = where->head;
1630 }
1631
1632 return where->insert (op);
1633}
1634
1864/* 1635/*
1865 * insert_ob_in_ob(op,environment): 1636 * env->insert (op)
1866 * This function inserts the object op in the linked list 1637 * This function inserts the object op in the linked list
1867 * inside the object environment. 1638 * inside the object environment.
1868 * 1639 *
1869 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1870 * the inventory at the last position or next to other objects of the same
1871 * type.
1872 * Frank: Now sorted by type, archetype and magic!
1873 *
1874 * The function returns now pointer to inserted item, and return value can 1640 * The function returns now pointer to inserted item, and return value can
1875 * be != op, if items are merged. -Tero 1641 * be != op, if items are merged. -Tero
1876 */ 1642 */
1877 1643
1878object * 1644object *
1879insert_ob_in_ob (object *op, object *where) 1645object::insert (object *op)
1880{ 1646{
1881 object * 1647 object *tmp, *otmp;
1882 tmp, *
1883 otmp;
1884 1648
1885 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1649 if (!QUERY_FLAG (op, FLAG_REMOVED))
1886 { 1650 op->remove ();
1887 dump_object (op); 1651
1888 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1889 return op;
1890 }
1891 if (where == NULL)
1892 {
1893 dump_object (op);
1894 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1895 return op;
1896 }
1897 if (where->head)
1898 {
1899 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1900 where = where->head;
1901 }
1902 if (op->more) 1652 if (op->more)
1903 { 1653 {
1904 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1654 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1905 return op; 1655 return op;
1906 } 1656 }
1657
1907 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1658 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1659 CLEAR_FLAG (op, FLAG_REMOVED);
1909 if (op->nrof) 1660 if (op->nrof)
1910 { 1661 {
1911 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1662 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1912 if (CAN_MERGE (tmp, op)) 1663 if (object::can_merge (tmp, op))
1913 { 1664 {
1914 /* return the original object and remove inserted object 1665 /* return the original object and remove inserted object
1915 (client needs the original object) */ 1666 (client needs the original object) */
1916 tmp->nrof += op->nrof; 1667 tmp->nrof += op->nrof;
1917 /* Weight handling gets pretty funky. Since we are adding to 1668 /* Weight handling gets pretty funky. Since we are adding to
1918 * tmp->nrof, we need to increase the weight. 1669 * tmp->nrof, we need to increase the weight.
1919 */ 1670 */
1920 add_weight (where, op->weight * op->nrof); 1671 add_weight (this, op->weight * op->nrof);
1921 SET_FLAG (op, FLAG_REMOVED); 1672 SET_FLAG (op, FLAG_REMOVED);
1922 free_object (op); /* free the inserted object */ 1673 op->destroy (); /* free the inserted object */
1923 op = tmp; 1674 op = tmp;
1924 remove_ob (op); /* and fix old object's links */ 1675 op->remove (); /* and fix old object's links */
1925 CLEAR_FLAG (op, FLAG_REMOVED); 1676 CLEAR_FLAG (op, FLAG_REMOVED);
1926 break; 1677 break;
1927 } 1678 }
1928 1679
1929 /* I assume combined objects have no inventory 1680 /* I assume combined objects have no inventory
1930 * We add the weight - this object could have just been removed 1681 * We add the weight - this object could have just been removed
1931 * (if it was possible to merge). calling remove_ob will subtract 1682 * (if it was possible to merge). calling remove_ob will subtract
1932 * the weight, so we need to add it in again, since we actually do 1683 * the weight, so we need to add it in again, since we actually do
1933 * the linking below 1684 * the linking below
1934 */ 1685 */
1935 add_weight (where, op->weight * op->nrof); 1686 add_weight (this, op->weight * op->nrof);
1936 } 1687 }
1937 else 1688 else
1938 add_weight (where, (op->weight + op->carrying)); 1689 add_weight (this, (op->weight + op->carrying));
1939 1690
1940 otmp = is_player_inv (where); 1691 otmp = this->in_player ();
1941 if (otmp && otmp->contr != NULL) 1692 if (otmp && otmp->contr)
1942 {
1943 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1693 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1944 fix_player (otmp); 1694 otmp->update_stats ();
1945 }
1946 1695
1947 op->map = NULL; 1696 op->map = 0;
1948 op->env = where; 1697 op->env = this;
1949 op->above = NULL; 1698 op->above = 0;
1950 op->below = NULL; 1699 op->below = 0;
1951 op->x = 0, op->y = 0; 1700 op->x = 0, op->y = 0;
1952 1701
1953 /* reset the light list and los of the players on the map */ 1702 /* reset the light list and los of the players on the map */
1954 if ((op->glow_radius != 0) && where->map) 1703 if ((op->glow_radius != 0) && map)
1955 { 1704 {
1956#ifdef DEBUG_LIGHTS 1705#ifdef DEBUG_LIGHTS
1957 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1706 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1958#endif /* DEBUG_LIGHTS */ 1707#endif /* DEBUG_LIGHTS */
1959 if (MAP_DARKNESS (where->map)) 1708 if (map->darkness)
1960 update_all_los (where->map, where->x, where->y); 1709 update_all_los (map, x, y);
1961 } 1710 }
1962 1711
1963 /* Client has no idea of ordering so lets not bother ordering it here. 1712 /* Client has no idea of ordering so lets not bother ordering it here.
1964 * It sure simplifies this function... 1713 * It sure simplifies this function...
1965 */ 1714 */
1966 if (where->inv == NULL) 1715 if (!inv)
1967 where->inv = op; 1716 inv = op;
1968 else 1717 else
1969 { 1718 {
1970 op->below = where->inv; 1719 op->below = inv;
1971 op->below->above = op; 1720 op->below->above = op;
1972 where->inv = op; 1721 inv = op;
1973 } 1722 }
1723
1724 INVOKE_OBJECT (INSERT, this);
1725
1974 return op; 1726 return op;
1975} 1727}
1976 1728
1977/* 1729/*
1978 * Checks if any objects has a move_type that matches objects 1730 * Checks if any objects has a move_type that matches objects
1992 * 1744 *
1993 * MSW 2001-07-08: Check all objects on space, not just those below 1745 * MSW 2001-07-08: Check all objects on space, not just those below
1994 * object being inserted. insert_ob_in_map may not put new objects 1746 * object being inserted. insert_ob_in_map may not put new objects
1995 * on top. 1747 * on top.
1996 */ 1748 */
1997
1998int 1749int
1999check_move_on (object *op, object *originator) 1750check_move_on (object *op, object *originator)
2000{ 1751{
2001 object * 1752 object *tmp;
2002 tmp; 1753 maptile *m = op->map;
2003 tag_t
2004 tag;
2005 mapstruct *
2006 m = op->map;
2007 int
2008 x = op->x, y = op->y; 1754 int x = op->x, y = op->y;
2009 MoveType 1755
2010 move_on, 1756 MoveType move_on, move_slow, move_block;
2011 move_slow,
2012 move_block;
2013 1757
2014 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1758 if (QUERY_FLAG (op, FLAG_NO_APPLY))
2015 return 0; 1759 return 0;
2016
2017 tag = op->count;
2018 1760
2019 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1761 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2020 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1762 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2021 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1763 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2022 1764
2038 1780
2039 /* The objects have to be checked from top to bottom. 1781 /* The objects have to be checked from top to bottom.
2040 * Hence, we first go to the top: 1782 * Hence, we first go to the top:
2041 */ 1783 */
2042 1784
2043 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) 1785 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above)
2044 { 1786 {
2045 /* Trim the search when we find the first other spell effect 1787 /* Trim the search when we find the first other spell effect
2046 * this helps performance so that if a space has 50 spell objects, 1788 * this helps performance so that if a space has 50 spell objects,
2047 * we don't need to check all of them. 1789 * we don't need to check all of them.
2048 */ 1790 */
2049 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1791 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2050 break; 1792 break;
2051 } 1793 }
1794
2052 for (; tmp != NULL; tmp = tmp->below) 1795 for (; tmp; tmp = tmp->below)
2053 { 1796 {
2054 if (tmp == op) 1797 if (tmp == op)
2055 continue; /* Can't apply yourself */ 1798 continue; /* Can't apply yourself */
2056 1799
2057 /* Check to see if one of the movement types should be slowed down. 1800 /* Check to see if one of the movement types should be slowed down.
2065 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1808 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2066 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1809 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2067 { 1810 {
2068 1811
2069 float 1812 float
2070 diff;
2071
2072 diff = tmp->move_slow_penalty * FABS (op->speed); 1813 diff = tmp->move_slow_penalty * FABS (op->speed);
1814
2073 if (op->type == PLAYER) 1815 if (op->type == PLAYER)
2074 {
2075 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1816 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2076 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1817 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2077 {
2078 diff /= 4.0; 1818 diff /= 4.0;
2079 } 1819
2080 }
2081 op->speed_left -= diff; 1820 op->speed_left -= diff;
2082 } 1821 }
2083 } 1822 }
2084 1823
2085 /* Basically same logic as above, except now for actual apply. */ 1824 /* Basically same logic as above, except now for actual apply. */
2086 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1825 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2087 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1826 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2088 { 1827 {
2089
2090 move_apply (tmp, op, originator); 1828 move_apply (tmp, op, originator);
1829
2091 if (was_destroyed (op, tag)) 1830 if (op->destroyed ())
2092 return 1; 1831 return 1;
2093 1832
2094 /* what the person/creature stepped onto has moved the object 1833 /* what the person/creature stepped onto has moved the object
2095 * someplace new. Don't process any further - if we did, 1834 * someplace new. Don't process any further - if we did,
2096 * have a feeling strange problems would result. 1835 * have a feeling strange problems would result.
2097 */ 1836 */
2098 if (op->map != m || op->x != x || op->y != y) 1837 if (op->map != m || op->x != x || op->y != y)
2099 return 0; 1838 return 0;
2100 } 1839 }
2101 } 1840 }
1841
2102 return 0; 1842 return 0;
2103} 1843}
2104 1844
2105/* 1845/*
2106 * present_arch(arch, map, x, y) searches for any objects with 1846 * present_arch(arch, map, x, y) searches for any objects with
2107 * a matching archetype at the given map and coordinates. 1847 * a matching archetype at the given map and coordinates.
2108 * The first matching object is returned, or NULL if none. 1848 * The first matching object is returned, or NULL if none.
2109 */ 1849 */
2110
2111object * 1850object *
2112present_arch (const archetype *at, mapstruct *m, int x, int y) 1851present_arch (const archetype *at, maptile *m, int x, int y)
2113{ 1852{
2114 object *
2115 tmp;
2116
2117 if (m == NULL || out_of_map (m, x, y)) 1853 if (m == NULL || out_of_map (m, x, y))
2118 { 1854 {
2119 LOG (llevError, "Present_arch called outside map.\n"); 1855 LOG (llevError, "Present_arch called outside map.\n");
2120 return NULL; 1856 return NULL;
2121 } 1857 }
1858
2122 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1859 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2123 if (tmp->arch == at) 1860 if (tmp->arch == at)
2124 return tmp; 1861 return tmp;
1862
2125 return NULL; 1863 return NULL;
2126} 1864}
2127 1865
2128/* 1866/*
2129 * present(type, map, x, y) searches for any objects with 1867 * present(type, map, x, y) searches for any objects with
2130 * a matching type variable at the given map and coordinates. 1868 * a matching type variable at the given map and coordinates.
2131 * The first matching object is returned, or NULL if none. 1869 * The first matching object is returned, or NULL if none.
2132 */ 1870 */
2133
2134object * 1871object *
2135present (unsigned char type, mapstruct *m, int x, int y) 1872present (unsigned char type, maptile *m, int x, int y)
2136{ 1873{
2137 object *
2138 tmp;
2139
2140 if (out_of_map (m, x, y)) 1874 if (out_of_map (m, x, y))
2141 { 1875 {
2142 LOG (llevError, "Present called outside map.\n"); 1876 LOG (llevError, "Present called outside map.\n");
2143 return NULL; 1877 return NULL;
2144 } 1878 }
1879
2145 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1880 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2146 if (tmp->type == type) 1881 if (tmp->type == type)
2147 return tmp; 1882 return tmp;
1883
2148 return NULL; 1884 return NULL;
2149} 1885}
2150 1886
2151/* 1887/*
2152 * present_in_ob(type, object) searches for any objects with 1888 * present_in_ob(type, object) searches for any objects with
2153 * a matching type variable in the inventory of the given object. 1889 * a matching type variable in the inventory of the given object.
2154 * The first matching object is returned, or NULL if none. 1890 * The first matching object is returned, or NULL if none.
2155 */ 1891 */
2156
2157object * 1892object *
2158present_in_ob (unsigned char type, const object *op) 1893present_in_ob (unsigned char type, const object *op)
2159{ 1894{
2160 object *
2161 tmp;
2162
2163 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1895 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2164 if (tmp->type == type) 1896 if (tmp->type == type)
2165 return tmp; 1897 return tmp;
1898
2166 return NULL; 1899 return NULL;
2167} 1900}
2168 1901
2169/* 1902/*
2170 * present_in_ob (type, str, object) searches for any objects with 1903 * present_in_ob (type, str, object) searches for any objects with
2178 * str is the string to match against. Note that we match against 1911 * str is the string to match against. Note that we match against
2179 * the object name, not the archetype name. this is so that the 1912 * the object name, not the archetype name. this is so that the
2180 * spell code can use one object type (force), but change it's name 1913 * spell code can use one object type (force), but change it's name
2181 * to be unique. 1914 * to be unique.
2182 */ 1915 */
2183
2184object * 1916object *
2185present_in_ob_by_name (int type, const char *str, const object *op) 1917present_in_ob_by_name (int type, const char *str, const object *op)
2186{ 1918{
2187 object *
2188 tmp;
2189
2190 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1919 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2191 {
2192 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1920 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2193 return tmp; 1921 return tmp;
2194 } 1922
2195 return NULL; 1923 return 0;
2196} 1924}
2197 1925
2198/* 1926/*
2199 * present_arch_in_ob(archetype, object) searches for any objects with 1927 * present_arch_in_ob(archetype, object) searches for any objects with
2200 * a matching archetype in the inventory of the given object. 1928 * a matching archetype in the inventory of the given object.
2201 * The first matching object is returned, or NULL if none. 1929 * The first matching object is returned, or NULL if none.
2202 */ 1930 */
2203
2204object * 1931object *
2205present_arch_in_ob (const archetype *at, const object *op) 1932present_arch_in_ob (const archetype *at, const object *op)
2206{ 1933{
2207 object *
2208 tmp;
2209
2210 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1934 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2211 if (tmp->arch == at) 1935 if (tmp->arch == at)
2212 return tmp; 1936 return tmp;
1937
2213 return NULL; 1938 return NULL;
2214} 1939}
2215 1940
2216/* 1941/*
2217 * activate recursively a flag on an object inventory 1942 * activate recursively a flag on an object inventory
2218 */ 1943 */
2219void 1944void
2220flag_inv (object *op, int flag) 1945flag_inv (object *op, int flag)
2221{ 1946{
2222 object *
2223 tmp;
2224
2225 if (op->inv) 1947 if (op->inv)
2226 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1948 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2227 { 1949 {
2228 SET_FLAG (tmp, flag); 1950 SET_FLAG (tmp, flag);
2229 flag_inv (tmp, flag); 1951 flag_inv (tmp, flag);
2230 } 1952 }
2231} /* 1953}
1954
1955/*
2232 * desactivate recursively a flag on an object inventory 1956 * deactivate recursively a flag on an object inventory
2233 */ 1957 */
2234void 1958void
2235unflag_inv (object *op, int flag) 1959unflag_inv (object *op, int flag)
2236{ 1960{
2237 object *
2238 tmp;
2239
2240 if (op->inv) 1961 if (op->inv)
2241 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1962 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2242 { 1963 {
2243 CLEAR_FLAG (tmp, flag); 1964 CLEAR_FLAG (tmp, flag);
2244 unflag_inv (tmp, flag); 1965 unflag_inv (tmp, flag);
2245 } 1966 }
2246} 1967}
2249 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1970 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2250 * all it's inventory (recursively). 1971 * all it's inventory (recursively).
2251 * If checksums are used, a player will get set_cheat called for 1972 * If checksums are used, a player will get set_cheat called for
2252 * him/her-self and all object carried by a call to this function. 1973 * him/her-self and all object carried by a call to this function.
2253 */ 1974 */
2254
2255void 1975void
2256set_cheat (object *op) 1976set_cheat (object *op)
2257{ 1977{
2258 SET_FLAG (op, FLAG_WAS_WIZ); 1978 SET_FLAG (op, FLAG_WAS_WIZ);
2259 flag_inv (op, FLAG_WAS_WIZ); 1979 flag_inv (op, FLAG_WAS_WIZ);
2278 * because arch_blocked (now ob_blocked) needs to know the movement type 1998 * because arch_blocked (now ob_blocked) needs to know the movement type
2279 * to know if the space in question will block the object. We can't use 1999 * to know if the space in question will block the object. We can't use
2280 * the archetype because that isn't correct if the monster has been 2000 * the archetype because that isn't correct if the monster has been
2281 * customized, changed states, etc. 2001 * customized, changed states, etc.
2282 */ 2002 */
2283
2284int 2003int
2285find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2004find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2286{ 2005{
2287 int
2288 i,
2289 index = 0, flag; 2006 int index = 0, flag;
2290 static int
2291 altern[SIZEOFFREE]; 2007 int altern[SIZEOFFREE];
2292 2008
2293 for (i = start; i < stop; i++) 2009 for (int i = start; i < stop; i++)
2294 { 2010 {
2295 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 2011 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2296 if (!flag) 2012 if (!flag)
2297 altern[index++] = i; 2013 altern [index++] = i;
2298 2014
2299 /* Basically, if we find a wall on a space, we cut down the search size. 2015 /* Basically, if we find a wall on a space, we cut down the search size.
2300 * In this way, we won't return spaces that are on another side of a wall. 2016 * In this way, we won't return spaces that are on another side of a wall.
2301 * This mostly work, but it cuts down the search size in all directions - 2017 * This mostly work, but it cuts down the search size in all directions -
2302 * if the space being examined only has a wall to the north and empty 2018 * if the space being examined only has a wall to the north and empty
2303 * spaces in all the other directions, this will reduce the search space 2019 * spaces in all the other directions, this will reduce the search space
2304 * to only the spaces immediately surrounding the target area, and 2020 * to only the spaces immediately surrounding the target area, and
2305 * won't look 2 spaces south of the target space. 2021 * won't look 2 spaces south of the target space.
2306 */ 2022 */
2307 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2023 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2308 stop = maxfree[i]; 2024 stop = maxfree[i];
2309 } 2025 }
2026
2310 if (!index) 2027 if (!index)
2311 return -1; 2028 return -1;
2029
2312 return altern[RANDOM () % index]; 2030 return altern[RANDOM () % index];
2313} 2031}
2314 2032
2315/* 2033/*
2316 * find_first_free_spot(archetype, mapstruct, x, y) works like 2034 * find_first_free_spot(archetype, maptile, x, y) works like
2317 * find_free_spot(), but it will search max number of squares. 2035 * find_free_spot(), but it will search max number of squares.
2318 * But it will return the first available spot, not a random choice. 2036 * But it will return the first available spot, not a random choice.
2319 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2037 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2320 */ 2038 */
2321
2322int 2039int
2323find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2040find_first_free_spot (const object *ob, maptile *m, int x, int y)
2324{ 2041{
2325 int
2326 i;
2327
2328 for (i = 0; i < SIZEOFFREE; i++) 2042 for (int i = 0; i < SIZEOFFREE; i++)
2329 {
2330 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2043 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2331 return i; 2044 return i;
2332 } 2045
2333 return -1; 2046 return -1;
2334} 2047}
2335 2048
2336/* 2049/*
2337 * The function permute(arr, begin, end) randomly reorders the array 2050 * The function permute(arr, begin, end) randomly reorders the array
2338 * arr[begin..end-1]. 2051 * arr[begin..end-1].
2052 * now uses a fisher-yates shuffle, old permute was broken
2339 */ 2053 */
2340static void 2054static void
2341permute (int *arr, int begin, int end) 2055permute (int *arr, int begin, int end)
2342{ 2056{
2343 int 2057 arr += begin;
2344 i,
2345 j,
2346 tmp,
2347 len;
2348
2349 len = end - begin; 2058 end -= begin;
2350 for (i = begin; i < end; i++)
2351 {
2352 j = begin + RANDOM () % len;
2353 2059
2354 tmp = arr[i]; 2060 while (--end)
2355 arr[i] = arr[j]; 2061 swap (arr [end], arr [RANDOM () % (end + 1)]);
2356 arr[j] = tmp;
2357 }
2358} 2062}
2359 2063
2360/* new function to make monster searching more efficient, and effective! 2064/* new function to make monster searching more efficient, and effective!
2361 * This basically returns a randomized array (in the passed pointer) of 2065 * This basically returns a randomized array (in the passed pointer) of
2362 * the spaces to find monsters. In this way, it won't always look for 2066 * the spaces to find monsters. In this way, it won't always look for
2365 * the 3x3 area will be searched, just not in a predictable order. 2069 * the 3x3 area will be searched, just not in a predictable order.
2366 */ 2070 */
2367void 2071void
2368get_search_arr (int *search_arr) 2072get_search_arr (int *search_arr)
2369{ 2073{
2370 int 2074 int i;
2371 i;
2372 2075
2373 for (i = 0; i < SIZEOFFREE; i++) 2076 for (i = 0; i < SIZEOFFREE; i++)
2374 {
2375 search_arr[i] = i; 2077 search_arr[i] = i;
2376 }
2377 2078
2378 permute (search_arr, 1, SIZEOFFREE1 + 1); 2079 permute (search_arr, 1, SIZEOFFREE1 + 1);
2379 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2080 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2380 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2081 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2381} 2082}
2390 * Perhaps incorrectly, but I'm making the assumption that exclude 2091 * Perhaps incorrectly, but I'm making the assumption that exclude
2391 * is actually want is going to try and move there. We need this info 2092 * is actually want is going to try and move there. We need this info
2392 * because we have to know what movement the thing looking to move 2093 * because we have to know what movement the thing looking to move
2393 * there is capable of. 2094 * there is capable of.
2394 */ 2095 */
2395
2396int 2096int
2397find_dir (mapstruct *m, int x, int y, object *exclude) 2097find_dir (maptile *m, int x, int y, object *exclude)
2398{ 2098{
2399 int
2400 i,
2401 max = SIZEOFFREE, mflags; 2099 int i, max = SIZEOFFREE, mflags;
2402 sint16 2100
2403 nx, 2101 sint16 nx, ny;
2404 ny;
2405 object * 2102 object *tmp;
2406 tmp; 2103 maptile *mp;
2407 mapstruct * 2104
2408 mp; 2105 MoveType blocked, move_type;
2409 MoveType
2410 blocked,
2411 move_type;
2412 2106
2413 if (exclude && exclude->head) 2107 if (exclude && exclude->head)
2414 { 2108 {
2415 exclude = exclude->head; 2109 exclude = exclude->head;
2416 move_type = exclude->move_type; 2110 move_type = exclude->move_type;
2426 mp = m; 2120 mp = m;
2427 nx = x + freearr_x[i]; 2121 nx = x + freearr_x[i];
2428 ny = y + freearr_y[i]; 2122 ny = y + freearr_y[i];
2429 2123
2430 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2124 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2125
2431 if (mflags & P_OUT_OF_MAP) 2126 if (mflags & P_OUT_OF_MAP)
2432 {
2433 max = maxfree[i]; 2127 max = maxfree[i];
2434 }
2435 else 2128 else
2436 { 2129 {
2437 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2130 mapspace &ms = mp->at (nx, ny);
2131
2132 blocked = ms.move_block;
2438 2133
2439 if ((move_type & blocked) == move_type) 2134 if ((move_type & blocked) == move_type)
2440 {
2441 max = maxfree[i]; 2135 max = maxfree[i];
2442 }
2443 else if (mflags & P_IS_ALIVE) 2136 else if (mflags & P_IS_ALIVE)
2444 { 2137 {
2445 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2138 for (tmp = ms.bot; tmp; tmp = tmp->above)
2446 { 2139 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2447 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2140 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2448 {
2449 break; 2141 break;
2450 } 2142
2451 }
2452 if (tmp) 2143 if (tmp)
2453 {
2454 return freedir[i]; 2144 return freedir[i];
2455 }
2456 } 2145 }
2457 } 2146 }
2458 } 2147 }
2148
2459 return 0; 2149 return 0;
2460} 2150}
2461 2151
2462/* 2152/*
2463 * distance(object 1, object 2) will return the square of the 2153 * distance(object 1, object 2) will return the square of the
2464 * distance between the two given objects. 2154 * distance between the two given objects.
2465 */ 2155 */
2466
2467int 2156int
2468distance (const object *ob1, const object *ob2) 2157distance (const object *ob1, const object *ob2)
2469{ 2158{
2470 int
2471 i;
2472
2473 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2159 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2474 return i;
2475} 2160}
2476 2161
2477/* 2162/*
2478 * find_dir_2(delta-x,delta-y) will return a direction in which 2163 * find_dir_2(delta-x,delta-y) will return a direction in which
2479 * an object which has subtracted the x and y coordinates of another 2164 * an object which has subtracted the x and y coordinates of another
2480 * object, needs to travel toward it. 2165 * object, needs to travel toward it.
2481 */ 2166 */
2482
2483int 2167int
2484find_dir_2 (int x, int y) 2168find_dir_2 (int x, int y)
2485{ 2169{
2486 int 2170 int q;
2487 q;
2488 2171
2489 if (y) 2172 if (y)
2490 q = x * 100 / y; 2173 q = x * 100 / y;
2491 else if (x) 2174 else if (x)
2492 q = -300 * x; 2175 q = -300 * x;
2527int 2210int
2528absdir (int d) 2211absdir (int d)
2529{ 2212{
2530 while (d < 1) 2213 while (d < 1)
2531 d += 8; 2214 d += 8;
2215
2532 while (d > 8) 2216 while (d > 8)
2533 d -= 8; 2217 d -= 8;
2218
2534 return d; 2219 return d;
2535} 2220}
2536 2221
2537/* 2222/*
2538 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2223 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2540 */ 2225 */
2541 2226
2542int 2227int
2543dirdiff (int dir1, int dir2) 2228dirdiff (int dir1, int dir2)
2544{ 2229{
2545 int 2230 int d;
2546 d;
2547 2231
2548 d = abs (dir1 - dir2); 2232 d = abs (dir1 - dir2);
2549 if (d > 4) 2233 if (d > 4)
2550 d = 8 - d; 2234 d = 8 - d;
2235
2551 return d; 2236 return d;
2552} 2237}
2553 2238
2554/* peterm: 2239/* peterm:
2555 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2240 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2558 * This basically means that if direction is 15, then it could either go 2243 * This basically means that if direction is 15, then it could either go
2559 * direction 4, 14, or 16 to get back to where we are. 2244 * direction 4, 14, or 16 to get back to where we are.
2560 * Moved from spell_util.c to object.c with the other related direction 2245 * Moved from spell_util.c to object.c with the other related direction
2561 * functions. 2246 * functions.
2562 */ 2247 */
2563
2564int
2565 reduction_dir[SIZEOFFREE][3] = { 2248int reduction_dir[SIZEOFFREE][3] = {
2566 {0, 0, 0}, /* 0 */ 2249 {0, 0, 0}, /* 0 */
2567 {0, 0, 0}, /* 1 */ 2250 {0, 0, 0}, /* 1 */
2568 {0, 0, 0}, /* 2 */ 2251 {0, 0, 0}, /* 2 */
2569 {0, 0, 0}, /* 3 */ 2252 {0, 0, 0}, /* 3 */
2570 {0, 0, 0}, /* 4 */ 2253 {0, 0, 0}, /* 4 */
2618 * find a path to that monster that we found. If not, 2301 * find a path to that monster that we found. If not,
2619 * we don't bother going toward it. Returns 1 if we 2302 * we don't bother going toward it. Returns 1 if we
2620 * can see a direct way to get it 2303 * can see a direct way to get it
2621 * Modified to be map tile aware -.MSW 2304 * Modified to be map tile aware -.MSW
2622 */ 2305 */
2623
2624
2625int 2306int
2626can_see_monsterP (mapstruct *m, int x, int y, int dir) 2307can_see_monsterP (maptile *m, int x, int y, int dir)
2627{ 2308{
2628 sint16 2309 sint16 dx, dy;
2629 dx,
2630 dy;
2631 int
2632 mflags; 2310 int mflags;
2633 2311
2634 if (dir < 0) 2312 if (dir < 0)
2635 return 0; /* exit condition: invalid direction */ 2313 return 0; /* exit condition: invalid direction */
2636 2314
2637 dx = x + freearr_x[dir]; 2315 dx = x + freearr_x[dir];
2650 return 0; 2328 return 0;
2651 2329
2652 /* yes, can see. */ 2330 /* yes, can see. */
2653 if (dir < 9) 2331 if (dir < 9)
2654 return 1; 2332 return 1;
2333
2655 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2334 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2656 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2335 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2336 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2657} 2337}
2658
2659
2660 2338
2661/* 2339/*
2662 * can_pick(picker, item): finds out if an object is possible to be 2340 * can_pick(picker, item): finds out if an object is possible to be
2663 * picked up by the picker. Returnes 1 if it can be 2341 * picked up by the picker. Returnes 1 if it can be
2664 * picked up, otherwise 0. 2342 * picked up, otherwise 0.
2675 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2353 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2676 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2354 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2677 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2355 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2678} 2356}
2679 2357
2680
2681/* 2358/*
2682 * create clone from object to another 2359 * create clone from object to another
2683 */ 2360 */
2684object * 2361object *
2685object_create_clone (object *asrc) 2362object_create_clone (object *asrc)
2686{ 2363{
2687 object *
2688 dst = NULL, *tmp, *src, *part, *prev, *item; 2364 object *dst = 0, *tmp, *src, *part, *prev, *item;
2689 2365
2690 if (!asrc) 2366 if (!asrc)
2691 return NULL; 2367 return 0;
2368
2692 src = asrc; 2369 src = asrc;
2693 if (src->head) 2370 if (src->head)
2694 src = src->head; 2371 src = src->head;
2695 2372
2696 prev = NULL; 2373 prev = 0;
2697 for (part = src; part; part = part->more) 2374 for (part = src; part; part = part->more)
2698 { 2375 {
2699 tmp = get_object (); 2376 tmp = part->clone ();
2700 copy_object (part, tmp);
2701 tmp->x -= src->x; 2377 tmp->x -= src->x;
2702 tmp->y -= src->y; 2378 tmp->y -= src->y;
2379
2703 if (!part->head) 2380 if (!part->head)
2704 { 2381 {
2705 dst = tmp; 2382 dst = tmp;
2706 tmp->head = NULL; 2383 tmp->head = 0;
2707 } 2384 }
2708 else 2385 else
2709 {
2710 tmp->head = dst; 2386 tmp->head = dst;
2711 } 2387
2712 tmp->more = NULL; 2388 tmp->more = 0;
2389
2713 if (prev) 2390 if (prev)
2714 prev->more = tmp; 2391 prev->more = tmp;
2392
2715 prev = tmp; 2393 prev = tmp;
2716 } 2394 }
2717 2395
2718 /*** copy inventory ***/
2719 for (item = src->inv; item; item = item->below) 2396 for (item = src->inv; item; item = item->below)
2720 {
2721 (void) insert_ob_in_ob (object_create_clone (item), dst); 2397 insert_ob_in_ob (object_create_clone (item), dst);
2722 }
2723 2398
2724 return dst; 2399 return dst;
2725} 2400}
2726 2401
2727/* return true if the object was destroyed, 0 otherwise */
2728int
2729was_destroyed (const object *op, tag_t old_tag)
2730{
2731 /* checking for FLAG_FREED isn't necessary, but makes this function more
2732 * robust */
2733 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2734}
2735
2736/* GROS - Creates an object using a string representing its content. */ 2402/* GROS - Creates an object using a string representing its content. */
2737
2738/* Basically, we save the content of the string to a temp file, then call */ 2403/* Basically, we save the content of the string to a temp file, then call */
2739
2740/* load_object on it. I admit it is a highly inefficient way to make things, */ 2404/* load_object on it. I admit it is a highly inefficient way to make things, */
2741
2742/* but it was simple to make and allows reusing the load_object function. */ 2405/* but it was simple to make and allows reusing the load_object function. */
2743
2744/* Remember not to use load_object_str in a time-critical situation. */ 2406/* Remember not to use load_object_str in a time-critical situation. */
2745
2746/* Also remember that multiparts objects are not supported for now. */ 2407/* Also remember that multiparts objects are not supported for now. */
2747
2748object * 2408object *
2749load_object_str (const char *obstr) 2409load_object_str (const char *obstr)
2750{ 2410{
2751 object * 2411 object *op;
2752 op;
2753 char
2754 filename[MAX_BUF]; 2412 char filename[MAX_BUF];
2755 2413
2756 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2414 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2757 2415
2758 FILE *
2759 tempfile = fopen (filename, "w"); 2416 FILE *tempfile = fopen (filename, "w");
2760 2417
2761 if (tempfile == NULL) 2418 if (tempfile == NULL)
2762 { 2419 {
2763 LOG (llevError, "Error - Unable to access load object temp file\n"); 2420 LOG (llevError, "Error - Unable to access load object temp file\n");
2764 return NULL; 2421 return NULL;
2765 }; 2422 }
2423
2766 fprintf (tempfile, obstr); 2424 fprintf (tempfile, obstr);
2767 fclose (tempfile); 2425 fclose (tempfile);
2768 2426
2769 op = get_object (); 2427 op = object::create ();
2770 2428
2771 object_thawer 2429 object_thawer thawer (filename);
2772 thawer (filename);
2773 2430
2774 if (thawer) 2431 if (thawer)
2775 load_object (thawer, op, 0); 2432 load_object (thawer, op, 0);
2776 2433
2777 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2434 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2785 * returns NULL if no match. 2442 * returns NULL if no match.
2786 */ 2443 */
2787object * 2444object *
2788find_obj_by_type_subtype (const object *who, int type, int subtype) 2445find_obj_by_type_subtype (const object *who, int type, int subtype)
2789{ 2446{
2790 object *
2791 tmp;
2792
2793 for (tmp = who->inv; tmp; tmp = tmp->below) 2447 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2794 if (tmp->type == type && tmp->subtype == subtype) 2448 if (tmp->type == type && tmp->subtype == subtype)
2795 return tmp; 2449 return tmp;
2796 2450
2797 return NULL; 2451 return 0;
2798} 2452}
2799 2453
2800/* If ob has a field named key, return the link from the list, 2454/* If ob has a field named key, return the link from the list,
2801 * otherwise return NULL. 2455 * otherwise return NULL.
2802 * 2456 *
2804 * do the desired thing. 2458 * do the desired thing.
2805 */ 2459 */
2806key_value * 2460key_value *
2807get_ob_key_link (const object *ob, const char *key) 2461get_ob_key_link (const object *ob, const char *key)
2808{ 2462{
2809 key_value *
2810 link;
2811
2812 for (link = ob->key_values; link != NULL; link = link->next) 2463 for (key_value *link = ob->key_values; link; link = link->next)
2813 {
2814 if (link->key == key) 2464 if (link->key == key)
2815 {
2816 return link; 2465 return link;
2817 }
2818 }
2819 2466
2820 return NULL; 2467 return 0;
2821} 2468}
2822 2469
2823/* 2470/*
2824 * Returns the value of op has an extra_field for key, or NULL. 2471 * Returns the value of op has an extra_field for key, or NULL.
2825 * 2472 *
2828 * The returned string is shared. 2475 * The returned string is shared.
2829 */ 2476 */
2830const char * 2477const char *
2831get_ob_key_value (const object *op, const char *const key) 2478get_ob_key_value (const object *op, const char *const key)
2832{ 2479{
2833 key_value * 2480 key_value *link;
2834 link; 2481 shstr_cmp canonical_key (key);
2835 const char *
2836 canonical_key;
2837 2482
2838 canonical_key = shstr::find (key);
2839
2840 if (canonical_key == NULL) 2483 if (!canonical_key)
2841 { 2484 {
2842 /* 1. There being a field named key on any object 2485 /* 1. There being a field named key on any object
2843 * implies there'd be a shared string to find. 2486 * implies there'd be a shared string to find.
2844 * 2. Since there isn't, no object has this field. 2487 * 2. Since there isn't, no object has this field.
2845 * 3. Therefore, *this* object doesn't have this field. 2488 * 3. Therefore, *this* object doesn't have this field.
2846 */ 2489 */
2847 return NULL; 2490 return 0;
2848 } 2491 }
2849 2492
2850 /* This is copied from get_ob_key_link() above - 2493 /* This is copied from get_ob_key_link() above -
2851 * only 4 lines, and saves the function call overhead. 2494 * only 4 lines, and saves the function call overhead.
2852 */ 2495 */
2853 for (link = op->key_values; link != NULL; link = link->next) 2496 for (link = op->key_values; link; link = link->next)
2854 {
2855 if (link->key == canonical_key) 2497 if (link->key == canonical_key)
2856 {
2857 return link->value; 2498 return link->value;
2858 } 2499
2859 }
2860 return NULL; 2500 return 0;
2861} 2501}
2862 2502
2863 2503
2864/* 2504/*
2865 * Updates the canonical_key in op to value. 2505 * Updates the canonical_key in op to value.
2872 * Returns TRUE on success. 2512 * Returns TRUE on success.
2873 */ 2513 */
2874int 2514int
2875set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2515set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2876{ 2516{
2877 key_value *
2878 field = NULL, *last = NULL; 2517 key_value *field = NULL, *last = NULL;
2879 2518
2880 for (field = op->key_values; field != NULL; field = field->next) 2519 for (field = op->key_values; field != NULL; field = field->next)
2881 { 2520 {
2882 if (field->key != canonical_key) 2521 if (field->key != canonical_key)
2883 { 2522 {
2901 if (last) 2540 if (last)
2902 last->next = field->next; 2541 last->next = field->next;
2903 else 2542 else
2904 op->key_values = field->next; 2543 op->key_values = field->next;
2905 2544
2906 delete
2907 field; 2545 delete field;
2908 } 2546 }
2909 } 2547 }
2910 return TRUE; 2548 return TRUE;
2911 } 2549 }
2912 /* IF we get here, key doesn't exist */ 2550 /* IF we get here, key doesn't exist */
2913 2551
2914 /* No field, we'll have to add it. */ 2552 /* No field, we'll have to add it. */
2915 2553
2916 if (!add_key) 2554 if (!add_key)
2917 {
2918 return FALSE; 2555 return FALSE;
2919 } 2556
2920 /* There isn't any good reason to store a null 2557 /* There isn't any good reason to store a null
2921 * value in the key/value list. If the archetype has 2558 * value in the key/value list. If the archetype has
2922 * this key, then we should also have it, so shouldn't 2559 * this key, then we should also have it, so shouldn't
2923 * be here. If user wants to store empty strings, 2560 * be here. If user wants to store empty strings,
2924 * should pass in "" 2561 * should pass in ""
2947 * Returns TRUE on success. 2584 * Returns TRUE on success.
2948 */ 2585 */
2949int 2586int
2950set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2587set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2951{ 2588{
2952 shstr
2953 key_ (key); 2589 shstr key_ (key);
2954 2590
2955 return set_ob_key_value_s (op, key_, value, add_key); 2591 return set_ob_key_value_s (op, key_, value, add_key);
2956} 2592}
2593
2594object::depth_iterator::depth_iterator (object *container)
2595: iterator_base (container)
2596{
2597 while (item->inv)
2598 item = item->inv;
2599}
2600
2601void
2602object::depth_iterator::next ()
2603{
2604 if (item->below)
2605 {
2606 item = item->below;
2607
2608 while (item->inv)
2609 item = item->inv;
2610 }
2611 else
2612 item = item->env;
2613}
2614
2615// return a suitable string describing an objetc in enough detail to find it
2616const char *
2617object::debug_desc (char *info) const
2618{
2619 char info2[256 * 3];
2620 char *p = info;
2621
2622 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2623 count,
2624 &name,
2625 title ? " " : "",
2626 title ? (const char *)title : "");
2627
2628 if (env)
2629 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2630
2631 if (map)
2632 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2633
2634 return info;
2635}
2636
2637const char *
2638object::debug_desc () const
2639{
2640 static char info[256 * 3];
2641 return debug_desc (info);
2642}
2643

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