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Comparing deliantra/server/common/object.C (file contents):
Revision 1.27 by root, Mon Sep 11 12:08:45 2006 UTC vs.
Revision 1.74 by root, Wed Dec 20 09:14:21 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.27 2006/09/11 12:08:45 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
36
43int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
44 40
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
47 42
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 45};
57int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 55};
61 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 135static int
64compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
65{ 137{
66 key_value *wants_field; 138 key_value *wants_field;
113 * 185 *
114 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
115 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
116 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
117 * 189 *
118 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
119 * 191 *
120 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
121 * check weight 193 * check weight
122 */ 194 */
123 195
124bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
125{ 197{
126 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
127 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
128 return 0; 204 return 0;
129 205
130 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
131 return 0;
132
133 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
134 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
135 * used to store nrof). 209 * used to store nrof).
136 */ 210 */
137 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
147 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
148 222
149 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
150 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
151 225
152 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
153 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
154 * being locked in inventory should prevent merging.
155 * 0x4 in flags3 is CLIENT_SENT
156 */
157 if ((ob1->arch != ob2->arch) ||
158 (ob1->flags[0] != ob2->flags[0]) ||
159 (ob1->flags[1] != ob2->flags[1]) ||
160 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
161 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
162 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
163 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
164 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
165 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
166 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
167 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
168 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
169 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
170 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
171 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
172 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
173 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
174 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
175 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
176 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
177 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
178 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
179 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
180 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
181 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
182 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
183 return 0; 251 return 0;
184 252
185 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
186 * check all objects in the inventory. 254 * check all objects in the inventory.
187 */ 255 */
190 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
191 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
192 return 0; 260 return 0;
193 261
194 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
195 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
196 return 0; 264 return 0;
197 265
198 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
199 * if it is valid. 267 * if it is valid.
200 */ 268 */
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 282 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 283 return 0;
216 284
217 switch (ob1->type) 285 switch (ob1->type)
218 { 286 {
219 case SCROLL: 287 case SCROLL:
220 if (ob1->level != ob2->level) 288 if (ob1->level != ob2->level)
221 return 0; 289 return 0;
222 break; 290 break;
223 } 291 }
224 292
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 293 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 294 {
227 /* At least one of these has key_values. */ 295 /* At least one of these has key_values. */
249/* 317/*
250 * sum_weight() is a recursive function which calculates the weight 318 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 319 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 320 * containers are carrying, and sums it up.
253 */ 321 */
254signed long 322long
255sum_weight (object *op) 323sum_weight (object *op)
256{ 324{
257 signed long sum; 325 long sum;
258 object *inv; 326 object *inv;
259 327
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 328 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 329 {
262 if (inv->inv) 330 if (inv->inv)
263 sum_weight (inv); 331 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 333 }
334
266 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
268 if (op->carrying != sum) 338 if (op->carrying != sum)
269 op->carrying = sum; 339 op->carrying = sum;
340
270 return sum; 341 return sum;
271} 342}
272 343
273/** 344/**
274 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
281 op = op->env; 352 op = op->env;
282 return op; 353 return op;
283} 354}
284 355
285/* 356/*
286 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
287 * a better check. We basically keeping traversing up until we can't
288 * or find a player.
289 */
290
291object *
292is_player_inv (object *op)
293{
294 for (; op != NULL && op->type != PLAYER; op = op->env)
295 if (op->env == op)
296 op->env = NULL;
297 return op;
298}
299
300/*
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 358 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
304 */ 360 */
305 361
306void 362char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 363dump_object (object *op)
362{ 364{
363 if (op == NULL) 365 if (!op)
364 { 366 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 367
372void 368 object_freezer freezer;
373dump_all_objects (void) 369 save_object (freezer, op, 3);
374{ 370 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 371}
383 372
384/* 373/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
406 */ 395 */
407 396
408object * 397object *
409find_object (tag_t i) 398find_object (tag_t i)
410{ 399{
411 object *op; 400 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 401 if (op->count == i)
415 break; 402 return op;
403
416 return op; 404 return 0;
417} 405}
418 406
419/* 407/*
420 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
423 */ 411 */
424 412
425object * 413object *
426find_object_name (const char *str) 414find_object_name (const char *str)
427{ 415{
428 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
429 object *op; 417 object *op;
430 418
431 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 420 if (op->name == str_)
433 break; 421 break;
434 422
435 return op; 423 return op;
436} 424}
437 425
440{ 428{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 430}
443 431
444/* 432/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 434 * skill and experience objects.
485 */ 435 */
486void 436void
487set_owner (object *op, object *owner) 437object::set_owner (object *owner)
488{ 438{
489 if (owner == NULL || op == NULL) 439 if (!owner)
490 return; 440 return;
491 441
492 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
498 */ 448 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
500 owner = owner->owner; 450 owner = owner->owner;
501 451
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 452 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 453}
542 454
543/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 456 * refcounts and freeing the links.
545 */ 457 */
561{ 473{
562 attachable_base::clear (); 474 attachable_base::clear ();
563 475
564 free_key_values (this); 476 free_key_values (this);
565 477
566 clear_owner (this); 478 owner = 0;
567
568 name = 0; 479 name = 0;
569 name_pl = 0; 480 name_pl = 0;
570 title = 0; 481 title = 0;
571 race = 0; 482 race = 0;
572 slaying = 0; 483 slaying = 0;
573 skill = 0; 484 skill = 0;
574 msg = 0; 485 msg = 0;
575 lore = 0; 486 lore = 0;
576 custom_name = 0; 487 custom_name = 0;
577 materialname = 0; 488 materialname = 0;
489 contr = 0;
490 below = 0;
491 above = 0;
492 inv = 0;
493 container = 0;
494 env = 0;
495 more = 0;
496 head = 0;
497 map = 0;
498 active_next = 0;
499 active_prev = 0;
578 500
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 501 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 502
581 SET_FLAG (this, FLAG_REMOVED); 503 SET_FLAG (this, FLAG_REMOVED);
582}
583 504
584void object::clone (object *destination)
585{
586 *(object_copy *) destination = *this;
587 *(object_pod *) destination = *this;
588
589 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
616 506
617 op->expmul = 1.0; 507 expmul = 1.0;
618 op->face = blank_face; 508 face = blank_face;
619 op->attacked_by_count = -1;
620 509
621 if (settings.casting_time) 510 if (settings.casting_time)
622 op->casting_time = -1; 511 casting_time = -1;
623} 512}
624 513
625/* 514/*
626 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
627 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
628 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 520 * will point at garbage.
632 */ 521 */
633
634void 522void
635copy_object (object *op2, object *op) 523object::copy_to (object *dst)
636{ 524{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
639 527
640 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
641 533
642 if (is_freed) 534 if (is_freed)
643 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
644 if (is_removed) 537 if (is_removed)
645 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
646 539
647 if (op2->speed < 0) 540 if (speed < 0)
648 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
649 542
650 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
651 if (op2->key_values) 544 if (key_values)
652 { 545 {
653 key_value *tail = 0; 546 key_value *tail = 0;
654 key_value *i; 547 key_value *i;
655 548
656 op->key_values = 0; 549 dst->key_values = 0;
657 550
658 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
659 { 552 {
660 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
661 554
662 new_link->next = 0; 555 new_link->next = 0;
663 new_link->key = i->key; 556 new_link->key = i->key;
664 new_link->value = i->value; 557 new_link->value = i->value;
665 558
666 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
667 if (!op->key_values) 560 if (!dst->key_values)
668 { 561 {
669 op->key_values = new_link; 562 dst->key_values = new_link;
670 tail = new_link; 563 tail = new_link;
671 } 564 }
672 else 565 else
673 { 566 {
674 tail->next = new_link; 567 tail->next = new_link;
675 tail = new_link; 568 tail = new_link;
676 } 569 }
677 } 570 }
678 } 571 }
679 572
680 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
681} 582}
682 583
683/* 584/*
684 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
685 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
698/* 599/*
699 * Updates the speed of an object. If the speed changes from 0 to another 600 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 601 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 602 * This function needs to be called whenever the speed of an object changes.
702 */ 603 */
703
704void 604void
705update_ob_speed (object *op) 605update_ob_speed (object *op)
706{ 606{
707 extern int arch_init; 607 extern int arch_init;
708 608
717 abort (); 617 abort ();
718#else 618#else
719 op->speed = 0; 619 op->speed = 0;
720#endif 620#endif
721 } 621 }
622
722 if (arch_init) 623 if (arch_init)
723 {
724 return; 624 return;
725 } 625
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 626 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 627 {
728 /* If already on active list, don't do anything */ 628 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 629 if (op->active_next || op->active_prev || op == active_objects)
730 return; 630 return;
731 631
732 /* process_events() expects us to insert the object at the beginning 632 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 633 * of the list. */
734 op->active_next = active_objects; 634 op->active_next = active_objects;
635
735 if (op->active_next != NULL) 636 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 637 op->active_next->active_prev = op;
638
737 active_objects = op; 639 active_objects = op;
738 } 640 }
739 else 641 else
740 { 642 {
741 /* If not on the active list, nothing needs to be done */ 643 /* If not on the active list, nothing needs to be done */
743 return; 645 return;
744 646
745 if (op->active_prev == NULL) 647 if (op->active_prev == NULL)
746 { 648 {
747 active_objects = op->active_next; 649 active_objects = op->active_next;
650
748 if (op->active_next != NULL) 651 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 652 op->active_next->active_prev = NULL;
750 } 653 }
751 else 654 else
752 { 655 {
753 op->active_prev->active_next = op->active_next; 656 op->active_prev->active_next = op->active_next;
657
754 if (op->active_next) 658 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 659 op->active_next->active_prev = op->active_prev;
756 } 660 }
661
757 op->active_next = NULL; 662 op->active_next = NULL;
758 op->active_prev = NULL; 663 op->active_prev = NULL;
759 } 664 }
760} 665}
761 666
886 update_now = 1; 791 update_now = 1;
887 792
888 if ((move_slow | op->move_slow) != move_slow) 793 if ((move_slow | op->move_slow) != move_slow)
889 update_now = 1; 794 update_now = 1;
890 } 795 }
796
891 /* if the object is being removed, we can't make intelligent 797 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 798 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 799 * that is being removed.
894 */ 800 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 801 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 update_now = 1; 802 update_now = 1;
897 else if (action == UP_OBJ_FACE) 803 else if (action == UP_OBJ_FACE)
898 /* Nothing to do for that case */; 804 /* Nothing to do for that case */ ;
899 else 805 else
900 LOG (llevError, "update_object called with invalid action: %d\n", action); 806 LOG (llevError, "update_object called with invalid action: %d\n", action);
901 807
902 if (update_now) 808 if (update_now)
903 { 809 {
907 813
908 if (op->more != NULL) 814 if (op->more != NULL)
909 update_object (op->more, action); 815 update_object (op->more, action);
910} 816}
911 817
912static unordered_vector<object *> mortals; 818object::vector object::mortals;
913static std::vector<object *> freed; 819object::vector object::objects; // not yet used
820object *object::first;
914 821
915void object::free_mortals () 822void object::free_mortals ()
916{ 823{
917 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 824 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
918 if (!(*i)->refcount) 825 if ((*i)->refcnt)
826 ++i; // further delay freeing
827 else
919 { 828 {
920 freed.push_back (*i); 829 delete *i;
921 mortals.erase (i); 830 mortals.erase (i);
922 } 831 }
923 else
924 ++i;
925} 832}
926 833
927object::object () 834object::object ()
928{ 835{
929 SET_FLAG (this, FLAG_REMOVED); 836 SET_FLAG (this, FLAG_REMOVED);
930 837
931 expmul = 1.0; 838 expmul = 1.0;
932 face = blank_face; 839 face = blank_face;
933 attacked_by_count = -1;
934} 840}
935 841
936object::~object () 842object::~object ()
937{ 843{
938 free_key_values (this); 844 free_key_values (this);
939} 845}
940 846
941void object::link () 847void object::link ()
942{ 848{
943 count = ++ob_count; 849 count = ++ob_count;
850 uuid = gen_uuid ();
944 851
945 prev = 0; 852 prev = 0;
946 next = objects; 853 next = object::first;
947 854
948 if (objects) 855 if (object::first)
949 objects->prev = this; 856 object::first->prev = this;
950 857
951 objects = this; 858 object::first = this;
952} 859}
953 860
954void object::unlink () 861void object::unlink ()
955{ 862{
956 count = 0; 863 if (this == object::first)
864 object::first = next;
957 865
958 /* Remove this object from the list of used objects */ 866 /* Remove this object from the list of used objects */
959 if (prev)
960 {
961 prev->next = next; 867 if (prev) prev->next = next;
868 if (next) next->prev = prev;
869
962 prev = 0; 870 prev = 0;
963 }
964
965 if (next)
966 {
967 next->prev = prev;
968 next = 0; 871 next = 0;
969 }
970
971 if (this == objects)
972 objects = next;
973} 872}
974 873
975object *object::create () 874object *object::create ()
976{ 875{
977 object *op;
978
979 if (freed.empty ())
980 op = new object; 876 object *op = new object;
981 else
982 {
983 // highly annoying, but the only way to get it stable right now
984 op = freed.back (); freed.pop_back ();
985 op->~object ();
986 new ((void *)op) object;
987 }
988
989 op->link (); 877 op->link ();
990 return op; 878 return op;
991} 879}
992 880
993/* 881/*
995 * it from the list of used objects, and puts it on the list of 883 * it from the list of used objects, and puts it on the list of
996 * free objects. The IS_FREED() flag is set in the object. 884 * free objects. The IS_FREED() flag is set in the object.
997 * The object must have been removed by remove_ob() first for 885 * The object must have been removed by remove_ob() first for
998 * this function to succeed. 886 * this function to succeed.
999 * 887 *
1000 * If free_inventory is set, free inventory as well. Else drop items in 888 * If destroy_inventory is set, free inventory as well. Else drop items in
1001 * inventory to the ground. 889 * inventory to the ground.
1002 */ 890 */
1003void object::free (bool free_inventory) 891void object::destroy (bool destroy_inventory)
1004{ 892{
893 if (QUERY_FLAG (this, FLAG_FREED))
894 return;
895
896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
897 remove_friendly_object (this);
898
1005 if (!QUERY_FLAG (this, FLAG_REMOVED)) 899 if (!QUERY_FLAG (this, FLAG_REMOVED))
1006 { 900 remove ();
1007 LOG (llevDebug, "Free object called with non removed object\n");
1008 dump_object (this);
1009#ifdef MANY_CORES
1010 abort ();
1011#endif
1012 }
1013 901
1014 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1015 {
1016 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1017 remove_friendly_object (this);
1018 }
1019
1020 if (QUERY_FLAG (this, FLAG_FREED)) 902 SET_FLAG (this, FLAG_FREED);
1021 {
1022 dump_object (this);
1023 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1024 return;
1025 }
1026 903
1027 if (more) 904 if (more)
1028 { 905 {
1029 more->free (free_inventory); 906 more->destroy (destroy_inventory);
1030 more = 0; 907 more = 0;
1031 } 908 }
1032 909
1033 if (inv) 910 if (inv)
1034 { 911 {
1035 /* Only if the space blocks everything do we not process - 912 /* Only if the space blocks everything do we not process -
1036 * if some form of movement is allowed, let objects 913 * if some form of movement is allowed, let objects
1037 * drop on that space. 914 * drop on that space.
1038 */ 915 */
1039 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 916 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1040 { 917 {
1041 object * 918 object *op = inv;
1042 op = inv;
1043 919
1044 while (op) 920 while (op)
1045 { 921 {
1046 object *
1047 tmp = op->below; 922 object *tmp = op->below;
1048
1049 remove_ob (op);
1050 op->free (free_inventory); 923 op->destroy (destroy_inventory);
1051 op = tmp; 924 op = tmp;
1052 } 925 }
1053 } 926 }
1054 else 927 else
1055 { /* Put objects in inventory onto this space */ 928 { /* Put objects in inventory onto this space */
1056 object * 929 object *op = inv;
1057 op = inv;
1058 930
1059 while (op) 931 while (op)
1060 { 932 {
1061 object *
1062 tmp = op->below; 933 object *tmp = op->below;
1063 934
1064 remove_ob (op); 935 op->remove ();
1065 936
1066 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 937 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1067 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 938 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1068 free_object (op); 939 op->destroy ();
1069 else 940 else
1070 { 941 {
1071 op->x = x; 942 op->x = x;
1072 op->y = y; 943 op->y = y;
1073 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 944 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1076 op = tmp; 947 op = tmp;
1077 } 948 }
1078 } 949 }
1079 } 950 }
1080 951
1081 clear_owner (this); 952 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->name = "/internal/freed_objects_map";
961 freed_map->width = 3;
962 freed_map->height = 3;
963
964 freed_map->allocate ();
965 }
966
967 map = freed_map;
968 x = 1;
969 y = 1;
970 }
971
972 // clear those pointers that likely might have circular references to us
973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
1082 979
1083 /* Remove object from the active list */ 980 /* Remove object from the active list */
1084 speed = 0; 981 speed = 0;
1085 update_ob_speed (this); 982 update_ob_speed (this);
1086 983
1087 unlink (); 984 unlink ();
1088 985
1089 SET_FLAG (this, FLAG_FREED);
1090
1091 mortals.push_back (this); 986 mortals.push_back (this);
1092} 987}
1093 988
1094/* 989/*
1095 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1096 * weight of an object (and what is carried by it's environment(s)). 991 * weight of an object (and what is carried by it's environment(s)).
1097 */ 992 */
1098
1099void 993void
1100sub_weight (object *op, signed long weight) 994sub_weight (object *op, signed long weight)
1101{ 995{
1102 while (op != NULL) 996 while (op != NULL)
1103 { 997 {
1104 if (op->type == CONTAINER) 998 if (op->type == CONTAINER)
1105 {
1106 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 999 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1107 } 1000
1108 op->carrying -= weight; 1001 op->carrying -= weight;
1109 op = op->env; 1002 op = op->env;
1110 } 1003 }
1111} 1004}
1112 1005
1113/* remove_ob(op): 1006/* op->remove ():
1114 * This function removes the object op from the linked list of objects 1007 * This function removes the object op from the linked list of objects
1115 * which it is currently tied to. When this function is done, the 1008 * which it is currently tied to. When this function is done, the
1116 * object will have no environment. If the object previously had an 1009 * object will have no environment. If the object previously had an
1117 * environment, the x and y coordinates will be updated to 1010 * environment, the x and y coordinates will be updated to
1118 * the previous environment. 1011 * the previous environment.
1119 * Beware: This function is called from the editor as well! 1012 * Beware: This function is called from the editor as well!
1120 */ 1013 */
1121
1122void 1014void
1123remove_ob (object *op) 1015object::remove ()
1124{ 1016{
1125 object *tmp, *last = NULL; 1017 object *tmp, *last = 0;
1126 object *otmp; 1018 object *otmp;
1127 1019
1128 tag_t tag;
1129 int check_walk_off; 1020 int check_walk_off;
1130 mapstruct *m;
1131 1021
1132 sint16 x, y;
1133
1134 if (QUERY_FLAG (op, FLAG_REMOVED)) 1022 if (QUERY_FLAG (this, FLAG_REMOVED))
1135 { 1023 return;
1136 dump_object (op);
1137 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1138 1024
1139 /* Changed it to always dump core in this case. As has been learned
1140 * in the past, trying to recover from errors almost always
1141 * make things worse, and this is a real error here - something
1142 * that should not happen.
1143 * Yes, if this was a mission critical app, trying to do something
1144 * to recover may make sense, but that is because failure of the app
1145 * may have other disastrous problems. Cf runs out of a script
1146 * so is easily enough restarted without any real problems.
1147 * MSW 2001-07-01
1148 */
1149 abort ();
1150 }
1151
1152 if (op->more != NULL)
1153 remove_ob (op->more);
1154
1155 SET_FLAG (op, FLAG_REMOVED); 1025 SET_FLAG (this, FLAG_REMOVED);
1026
1027 if (more)
1028 more->remove ();
1156 1029
1157 /* 1030 /*
1158 * In this case, the object to be removed is in someones 1031 * In this case, the object to be removed is in someones
1159 * inventory. 1032 * inventory.
1160 */ 1033 */
1161 if (op->env != NULL) 1034 if (env)
1162 { 1035 {
1163 if (op->nrof) 1036 if (nrof)
1164 sub_weight (op->env, op->weight * op->nrof); 1037 sub_weight (env, weight * nrof);
1165 else 1038 else
1166 sub_weight (op->env, op->weight + op->carrying); 1039 sub_weight (env, weight + carrying);
1167 1040
1168 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1169 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1170 * to save cpu time. 1043 * to save cpu time.
1171 */ 1044 */
1172 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1173 fix_player (otmp); 1046 fix_player (otmp);
1174 1047
1175 if (op->above != NULL) 1048 if (above != NULL)
1176 op->above->below = op->below; 1049 above->below = below;
1177 else 1050 else
1178 op->env->inv = op->below; 1051 env->inv = below;
1179 1052
1180 if (op->below != NULL) 1053 if (below != NULL)
1181 op->below->above = op->above; 1054 below->above = above;
1182 1055
1183 /* we set up values so that it could be inserted into 1056 /* we set up values so that it could be inserted into
1184 * the map, but we don't actually do that - it is up 1057 * the map, but we don't actually do that - it is up
1185 * to the caller to decide what we want to do. 1058 * to the caller to decide what we want to do.
1186 */ 1059 */
1187 op->x = op->env->x, op->y = op->env->y; 1060 x = env->x, y = env->y;
1188 op->map = op->env->map; 1061 map = env->map;
1189 op->above = NULL, op->below = NULL; 1062 above = 0, below = 0;
1190 op->env = NULL; 1063 env = 0;
1191 return;
1192 }
1193
1194 /* If we get here, we are removing it from a map */
1195 if (op->map == NULL)
1196 return;
1197
1198 x = op->x;
1199 y = op->y;
1200 m = get_map_from_coord (op->map, &x, &y);
1201
1202 if (!m)
1203 { 1064 }
1204 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1065 else if (map)
1205 op->map->path, op->x, op->y); 1066 {
1206 /* in old days, we used to set x and y to 0 and continue. 1067 /* Re did the following section of code - it looks like it had
1207 * it seems if we get into this case, something is probablye 1068 * lots of logic for things we no longer care about
1208 * screwed up and should be fixed.
1209 */ 1069 */
1210 abort ();
1211 }
1212 if (op->map != m)
1213 {
1214 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1215 op->map->path, m->path, op->x, op->y, x, y);
1216 }
1217 1070
1218 /* Re did the following section of code - it looks like it had
1219 * lots of logic for things we no longer care about
1220 */
1221
1222 /* link the object above us */ 1071 /* link the object above us */
1223 if (op->above) 1072 if (above)
1224 op->above->below = op->below; 1073 above->below = below;
1225 else 1074 else
1226 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1075 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1227 1076
1228 /* Relink the object below us, if there is one */ 1077 /* Relink the object below us, if there is one */
1229 if (op->below) 1078 if (below)
1230 op->below->above = op->above; 1079 below->above = above;
1231 else 1080 else
1232 { 1081 {
1233 /* Nothing below, which means we need to relink map object for this space 1082 /* Nothing below, which means we need to relink map object for this space
1234 * use translated coordinates in case some oddness with map tiling is 1083 * use translated coordinates in case some oddness with map tiling is
1235 * evident 1084 * evident
1236 */
1237 if (GET_MAP_OB (m, x, y) != op)
1238 {
1239 dump_object (op);
1240 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1241 errmsg);
1242 dump_object (GET_MAP_OB (m, x, y));
1243 LOG (llevError, "%s\n", errmsg);
1244 }
1245
1246 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1247 }
1248
1249 op->above = NULL;
1250 op->below = NULL;
1251
1252 if (op->map->in_memory == MAP_SAVING)
1253 return;
1254
1255 tag = op->count;
1256 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1257
1258 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1259 {
1260 /* No point updating the players look faces if he is the object
1261 * being removed.
1262 */
1263
1264 if (tmp->type == PLAYER && tmp != op)
1265 {
1266 /* If a container that the player is currently using somehow gets
1267 * removed (most likely destroyed), update the player view
1268 * appropriately.
1269 */ 1085 */
1270 if (tmp->container == op) 1086 if (GET_MAP_OB (map, x, y) != this)
1271 { 1087 {
1272 CLEAR_FLAG (op, FLAG_APPLIED); 1088 char *dump = dump_object (this);
1273 tmp->container = NULL; 1089 LOG (llevError,
1090 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1091 free (dump);
1092 dump = dump_object (GET_MAP_OB (map, x, y));
1093 LOG (llevError, "%s\n", dump);
1094 free (dump);
1274 } 1095 }
1275 1096
1276 tmp->contr->socket.update_look = 1; 1097 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1277 }
1278 /* See if player moving off should effect something */
1279 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1280 { 1098 }
1281 move_apply (tmp, op, NULL);
1282 1099
1283 if (was_destroyed (op, tag)) 1100 above = 0;
1101 below = 0;
1102
1103 if (map->in_memory == MAP_SAVING)
1104 return;
1105
1106 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1107
1108 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1109 {
1110 /* No point updating the players look faces if he is the object
1111 * being removed.
1112 */
1113
1114 if (tmp->type == PLAYER && tmp != this)
1284 { 1115 {
1285 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1116 /* If a container that the player is currently using somehow gets
1117 * removed (most likely destroyed), update the player view
1118 * appropriately.
1119 */
1120 if (tmp->container == this)
1121 {
1122 CLEAR_FLAG (this, FLAG_APPLIED);
1123 tmp->container = 0;
1124 }
1125
1126 tmp->contr->socket->floorbox_update ();
1286 } 1127 }
1128
1129 /* See if player moving off should effect something */
1130 if (check_walk_off
1131 && ((move_type & tmp->move_off)
1132 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1133 {
1134 move_apply (tmp, this, 0);
1135
1136 if (destroyed ())
1137 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1287 } 1138 }
1288 1139
1289 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1140 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1290 1141
1291 if (tmp->above == tmp) 1142 if (tmp->above == tmp)
1292 tmp->above = NULL; 1143 tmp->above = 0;
1293 1144
1294 last = tmp; 1145 last = tmp;
1295 } 1146 }
1296 1147
1297 /* last == NULL of there are no objects on this space */ 1148 /* last == NULL of there are no objects on this space */
1298 if (last == NULL) 1149 if (!last)
1299 { 1150 {
1300 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1151 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1301 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1152 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1302 * those out anyways, and if there are any flags set right now, they won't 1153 * those out anyways, and if there are any flags set right now, they won't
1303 * be correct anyways. 1154 * be correct anyways.
1304 */ 1155 */
1305 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1156 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1306 update_position (op->map, op->x, op->y); 1157 update_position (map, x, y);
1307 } 1158 }
1308 else 1159 else
1309 update_object (last, UP_OBJ_REMOVE); 1160 update_object (last, UP_OBJ_REMOVE);
1310 1161
1311 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1162 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1312 update_all_los (op->map, op->x, op->y); 1163 update_all_los (map, x, y);
1164 }
1313} 1165}
1314 1166
1315/* 1167/*
1316 * merge_ob(op,top): 1168 * merge_ob(op,top):
1317 * 1169 *
1318 * This function goes through all objects below and including top, and 1170 * This function goes through all objects below and including top, and
1319 * merges op to the first matching object. 1171 * merges op to the first matching object.
1320 * If top is NULL, it is calculated. 1172 * If top is NULL, it is calculated.
1321 * Returns pointer to object if it succeded in the merge, otherwise NULL 1173 * Returns pointer to object if it succeded in the merge, otherwise NULL
1322 */ 1174 */
1323
1324object * 1175object *
1325merge_ob (object *op, object *top) 1176merge_ob (object *op, object *top)
1326{ 1177{
1327 if (!op->nrof) 1178 if (!op->nrof)
1328 return 0; 1179 return 0;
1180
1329 if (top == NULL) 1181 if (top == NULL)
1330 for (top = op; top != NULL && top->above != NULL; top = top->above); 1182 for (top = op; top != NULL && top->above != NULL; top = top->above);
1183
1331 for (; top != NULL; top = top->below) 1184 for (; top != NULL; top = top->below)
1332 { 1185 {
1333 if (top == op) 1186 if (top == op)
1334 continue; 1187 continue;
1335 if (CAN_MERGE (op, top)) 1188
1189 if (object::can_merge (op, top))
1336 { 1190 {
1337 top->nrof += op->nrof; 1191 top->nrof += op->nrof;
1338 1192
1339/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1193/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1340 op->weight = 0; /* Don't want any adjustements now */ 1194 op->weight = 0; /* Don't want any adjustements now */
1341 remove_ob (op); 1195 op->destroy ();
1342 free_object (op);
1343 return top; 1196 return top;
1344 } 1197 }
1345 } 1198 }
1199
1346 return NULL; 1200 return 0;
1347} 1201}
1348 1202
1349/* 1203/*
1350 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1204 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1351 * job preparing multi-part monsters 1205 * job preparing multi-part monsters
1352 */ 1206 */
1353object * 1207object *
1354insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1208insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1355{ 1209{
1356 object * 1210 object *tmp;
1357 tmp;
1358 1211
1359 if (op->head) 1212 if (op->head)
1360 op = op->head; 1213 op = op->head;
1214
1361 for (tmp = op; tmp; tmp = tmp->more) 1215 for (tmp = op; tmp; tmp = tmp->more)
1362 { 1216 {
1363 tmp->x = x + tmp->arch->clone.x; 1217 tmp->x = x + tmp->arch->clone.x;
1364 tmp->y = y + tmp->arch->clone.y; 1218 tmp->y = y + tmp->arch->clone.y;
1365 } 1219 }
1220
1366 return insert_ob_in_map (op, m, originator, flag); 1221 return insert_ob_in_map (op, m, originator, flag);
1367} 1222}
1368 1223
1369/* 1224/*
1370 * insert_ob_in_map (op, map, originator, flag): 1225 * insert_ob_in_map (op, map, originator, flag):
1386 * NULL if 'op' was destroyed 1241 * NULL if 'op' was destroyed
1387 * just 'op' otherwise 1242 * just 'op' otherwise
1388 */ 1243 */
1389 1244
1390object * 1245object *
1391insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1246insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1392{ 1247{
1393 object *tmp, *top, *floor = NULL; 1248 object *tmp, *top, *floor = NULL;
1394 sint16 x, y; 1249 sint16 x, y;
1395 1250
1396 if (QUERY_FLAG (op, FLAG_FREED)) 1251 if (QUERY_FLAG (op, FLAG_FREED))
1399 return NULL; 1254 return NULL;
1400 } 1255 }
1401 1256
1402 if (m == NULL) 1257 if (m == NULL)
1403 { 1258 {
1404 dump_object (op); 1259 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1260 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1261 free (dump);
1406 return op; 1262 return op;
1407 } 1263 }
1408 1264
1409 if (out_of_map (m, op->x, op->y)) 1265 if (out_of_map (m, op->x, op->y))
1410 { 1266 {
1411 dump_object (op); 1267 char *dump = dump_object (op);
1412 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1413#ifdef MANY_CORES 1269#ifdef MANY_CORES
1414 /* Better to catch this here, as otherwise the next use of this object 1270 /* Better to catch this here, as otherwise the next use of this object
1415 * is likely to cause a crash. Better to find out where it is getting 1271 * is likely to cause a crash. Better to find out where it is getting
1416 * improperly inserted. 1272 * improperly inserted.
1417 */ 1273 */
1418 abort (); 1274 abort ();
1419#endif 1275#endif
1276 free (dump);
1420 return op; 1277 return op;
1421 } 1278 }
1422 1279
1423 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1280 if (!QUERY_FLAG (op, FLAG_REMOVED))
1424 { 1281 {
1425 dump_object (op); 1282 char *dump = dump_object (op);
1426 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1284 free (dump);
1427 return op; 1285 return op;
1428 } 1286 }
1429 1287
1430 if (op->more != NULL) 1288 if (op->more != NULL)
1431 { 1289 {
1469 1327
1470 /* this has to be done after we translate the coordinates. 1328 /* this has to be done after we translate the coordinates.
1471 */ 1329 */
1472 if (op->nrof && !(flag & INS_NO_MERGE)) 1330 if (op->nrof && !(flag & INS_NO_MERGE))
1473 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1331 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1474 if (CAN_MERGE (op, tmp)) 1332 if (object::can_merge (op, tmp))
1475 { 1333 {
1476 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1477 remove_ob (tmp); 1335 tmp->destroy ();
1478 free_object (tmp);
1479 } 1336 }
1480 1337
1481 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1482 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1483 1340
1611 * it, so save a few ticks and start from there. 1468 * it, so save a few ticks and start from there.
1612 */ 1469 */
1613 if (!(flag & INS_MAP_LOAD)) 1470 if (!(flag & INS_MAP_LOAD))
1614 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1471 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1615 if (tmp->type == PLAYER) 1472 if (tmp->type == PLAYER)
1616 tmp->contr->socket.update_look = 1; 1473 tmp->contr->socket->floorbox_update ();
1617 1474
1618 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1619 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1620 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1621 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1629 1486
1630 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1487 /* updates flags (blocked, alive, no magic, etc) for this map space */
1631 update_object (op, UP_OBJ_INSERT); 1488 update_object (op, UP_OBJ_INSERT);
1632 1489
1633 /* Don't know if moving this to the end will break anything. However, 1490 /* Don't know if moving this to the end will break anything. However,
1634 * we want to have update_look set above before calling this. 1491 * we want to have floorbox_update called before calling this.
1635 * 1492 *
1636 * check_move_on() must be after this because code called from 1493 * check_move_on() must be after this because code called from
1637 * check_move_on() depends on correct map flags (so functions like 1494 * check_move_on() depends on correct map flags (so functions like
1638 * blocked() and wall() work properly), and these flags are updated by 1495 * blocked() and wall() work properly), and these flags are updated by
1639 * update_object(). 1496 * update_object().
1661 * op is the object to insert it under: supplies x and the map. 1518 * op is the object to insert it under: supplies x and the map.
1662 */ 1519 */
1663void 1520void
1664replace_insert_ob_in_map (const char *arch_string, object *op) 1521replace_insert_ob_in_map (const char *arch_string, object *op)
1665{ 1522{
1666 object *tmp; 1523 object *
1524 tmp;
1667 object *tmp1; 1525 object *
1526 tmp1;
1668 1527
1669 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1670 1529
1671 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1530 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1672 {
1673 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1674 { 1532 tmp->destroy ();
1675 remove_ob (tmp);
1676 free_object (tmp);
1677 }
1678 }
1679 1533
1680 tmp1 = arch_to_object (find_archetype (arch_string)); 1534 tmp1 = arch_to_object (archetype::find (arch_string));
1681 1535
1682 tmp1->x = op->x; 1536 tmp1->x = op->x;
1683 tmp1->y = op->y; 1537 tmp1->y = op->y;
1684 insert_ob_in_map (tmp1, op->map, op, 0); 1538 insert_ob_in_map (tmp1, op->map, op, 0);
1685} 1539}
1693 */ 1547 */
1694 1548
1695object * 1549object *
1696get_split_ob (object *orig_ob, uint32 nr) 1550get_split_ob (object *orig_ob, uint32 nr)
1697{ 1551{
1698 object * 1552 object *newob;
1699 newob;
1700 int
1701 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1553 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1702 1554
1703 if (orig_ob->nrof < nr) 1555 if (orig_ob->nrof < nr)
1704 { 1556 {
1705 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1557 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1706 return NULL; 1558 return NULL;
1707 } 1559 }
1560
1708 newob = object_create_clone (orig_ob); 1561 newob = object_create_clone (orig_ob);
1562
1709 if ((orig_ob->nrof -= nr) < 1) 1563 if ((orig_ob->nrof -= nr) < 1)
1710 { 1564 orig_ob->destroy (1);
1711 if (!is_removed)
1712 remove_ob (orig_ob);
1713 free_object2 (orig_ob, 1);
1714 }
1715 else if (!is_removed) 1565 else if (!is_removed)
1716 { 1566 {
1717 if (orig_ob->env != NULL) 1567 if (orig_ob->env != NULL)
1718 sub_weight (orig_ob->env, orig_ob->weight * nr); 1568 sub_weight (orig_ob->env, orig_ob->weight * nr);
1719 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1569 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1721 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1571 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1722 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1572 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1723 return NULL; 1573 return NULL;
1724 } 1574 }
1725 } 1575 }
1576
1726 newob->nrof = nr; 1577 newob->nrof = nr;
1727 1578
1728 return newob; 1579 return newob;
1729} 1580}
1730 1581
1737 */ 1588 */
1738 1589
1739object * 1590object *
1740decrease_ob_nr (object *op, uint32 i) 1591decrease_ob_nr (object *op, uint32 i)
1741{ 1592{
1742 object * 1593 object *tmp;
1743 tmp;
1744 player * 1594 player *pl;
1745 pl;
1746 1595
1747 if (i == 0) /* objects with op->nrof require this check */ 1596 if (i == 0) /* objects with op->nrof require this check */
1748 return op; 1597 return op;
1749 1598
1750 if (i > op->nrof) 1599 if (i > op->nrof)
1751 i = op->nrof; 1600 i = op->nrof;
1752 1601
1753 if (QUERY_FLAG (op, FLAG_REMOVED)) 1602 if (QUERY_FLAG (op, FLAG_REMOVED))
1754 {
1755 op->nrof -= i; 1603 op->nrof -= i;
1756 }
1757 else if (op->env != NULL) 1604 else if (op->env)
1758 { 1605 {
1759 /* is this object in the players inventory, or sub container 1606 /* is this object in the players inventory, or sub container
1760 * therein? 1607 * therein?
1761 */ 1608 */
1762 tmp = is_player_inv (op->env); 1609 tmp = op->in_player ();
1763 /* nope. Is this a container the player has opened? 1610 /* nope. Is this a container the player has opened?
1764 * If so, set tmp to that player. 1611 * If so, set tmp to that player.
1765 * IMO, searching through all the players will mostly 1612 * IMO, searching through all the players will mostly
1766 * likely be quicker than following op->env to the map, 1613 * likely be quicker than following op->env to the map,
1767 * and then searching the map for a player. 1614 * and then searching the map for a player.
1768 */ 1615 */
1769 if (!tmp) 1616 if (!tmp)
1770 { 1617 {
1771 for (pl = first_player; pl; pl = pl->next) 1618 for (pl = first_player; pl; pl = pl->next)
1772 if (pl->ob->container == op->env) 1619 if (pl->ob->container == op->env)
1620 {
1621 tmp = pl->ob;
1773 break; 1622 break;
1774 if (pl) 1623 }
1775 tmp = pl->ob;
1776 else
1777 tmp = NULL;
1778 } 1624 }
1779 1625
1780 if (i < op->nrof) 1626 if (i < op->nrof)
1781 { 1627 {
1782 sub_weight (op->env, op->weight * i); 1628 sub_weight (op->env, op->weight * i);
1783 op->nrof -= i; 1629 op->nrof -= i;
1784 if (tmp) 1630 if (tmp)
1785 {
1786 esrv_send_item (tmp, op); 1631 esrv_send_item (tmp, op);
1787 }
1788 } 1632 }
1789 else 1633 else
1790 { 1634 {
1791 remove_ob (op); 1635 op->remove ();
1792 op->nrof = 0; 1636 op->nrof = 0;
1793 if (tmp) 1637 if (tmp)
1794 {
1795 esrv_del_item (tmp->contr, op->count); 1638 esrv_del_item (tmp->contr, op->count);
1796 }
1797 } 1639 }
1798 } 1640 }
1799 else 1641 else
1800 { 1642 {
1801 object *
1802 above = op->above; 1643 object *above = op->above;
1803 1644
1804 if (i < op->nrof) 1645 if (i < op->nrof)
1805 {
1806 op->nrof -= i; 1646 op->nrof -= i;
1807 }
1808 else 1647 else
1809 { 1648 {
1810 remove_ob (op); 1649 op->remove ();
1811 op->nrof = 0; 1650 op->nrof = 0;
1812 } 1651 }
1652
1813 /* Since we just removed op, op->above is null */ 1653 /* Since we just removed op, op->above is null */
1814 for (tmp = above; tmp != NULL; tmp = tmp->above) 1654 for (tmp = above; tmp; tmp = tmp->above)
1815 if (tmp->type == PLAYER) 1655 if (tmp->type == PLAYER)
1816 { 1656 {
1817 if (op->nrof) 1657 if (op->nrof)
1818 esrv_send_item (tmp, op); 1658 esrv_send_item (tmp, op);
1819 else 1659 else
1820 esrv_del_item (tmp->contr, op->count); 1660 esrv_del_item (tmp->contr, op->count);
1821 } 1661 }
1822 } 1662 }
1823 1663
1824 if (op->nrof) 1664 if (op->nrof)
1825 {
1826 return op; 1665 return op;
1827 }
1828 else 1666 else
1829 { 1667 {
1830 free_object (op); 1668 op->destroy ();
1831 return NULL; 1669 return 0;
1832 } 1670 }
1833} 1671}
1834 1672
1835/* 1673/*
1836 * add_weight(object, weight) adds the specified weight to an object, 1674 * add_weight(object, weight) adds the specified weight to an object,
1841add_weight (object *op, signed long weight) 1679add_weight (object *op, signed long weight)
1842{ 1680{
1843 while (op != NULL) 1681 while (op != NULL)
1844 { 1682 {
1845 if (op->type == CONTAINER) 1683 if (op->type == CONTAINER)
1846 {
1847 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1684 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1848 } 1685
1849 op->carrying += weight; 1686 op->carrying += weight;
1850 op = op->env; 1687 op = op->env;
1851 } 1688 }
1852} 1689}
1853 1690
1691object *
1692insert_ob_in_ob (object *op, object *where)
1693{
1694 if (!where)
1695 {
1696 char *dump = dump_object (op);
1697 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1698 free (dump);
1699 return op;
1700 }
1701
1702 if (where->head)
1703 {
1704 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1705 where = where->head;
1706 }
1707
1708 return where->insert (op);
1709}
1710
1854/* 1711/*
1855 * insert_ob_in_ob(op,environment): 1712 * env->insert (op)
1856 * This function inserts the object op in the linked list 1713 * This function inserts the object op in the linked list
1857 * inside the object environment. 1714 * inside the object environment.
1858 * 1715 *
1859 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1860 * the inventory at the last position or next to other objects of the same
1861 * type.
1862 * Frank: Now sorted by type, archetype and magic!
1863 *
1864 * The function returns now pointer to inserted item, and return value can 1716 * The function returns now pointer to inserted item, and return value can
1865 * be != op, if items are merged. -Tero 1717 * be != op, if items are merged. -Tero
1866 */ 1718 */
1867 1719
1868object * 1720object *
1869insert_ob_in_ob (object *op, object *where) 1721object::insert (object *op)
1870{ 1722{
1871 object * 1723 object *tmp, *otmp;
1872 tmp, *
1873 otmp;
1874 1724
1875 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1725 if (!QUERY_FLAG (op, FLAG_REMOVED))
1876 { 1726 op->remove ();
1877 dump_object (op); 1727
1878 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1879 return op;
1880 }
1881 if (where == NULL)
1882 {
1883 dump_object (op);
1884 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1885 return op;
1886 }
1887 if (where->head)
1888 {
1889 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1890 where = where->head;
1891 }
1892 if (op->more) 1728 if (op->more)
1893 { 1729 {
1894 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1730 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1895 return op; 1731 return op;
1896 } 1732 }
1733
1897 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1734 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1898 CLEAR_FLAG (op, FLAG_REMOVED); 1735 CLEAR_FLAG (op, FLAG_REMOVED);
1899 if (op->nrof) 1736 if (op->nrof)
1900 { 1737 {
1901 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1738 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1902 if (CAN_MERGE (tmp, op)) 1739 if (object::can_merge (tmp, op))
1903 { 1740 {
1904 /* return the original object and remove inserted object 1741 /* return the original object and remove inserted object
1905 (client needs the original object) */ 1742 (client needs the original object) */
1906 tmp->nrof += op->nrof; 1743 tmp->nrof += op->nrof;
1907 /* Weight handling gets pretty funky. Since we are adding to 1744 /* Weight handling gets pretty funky. Since we are adding to
1908 * tmp->nrof, we need to increase the weight. 1745 * tmp->nrof, we need to increase the weight.
1909 */ 1746 */
1910 add_weight (where, op->weight * op->nrof); 1747 add_weight (this, op->weight * op->nrof);
1911 SET_FLAG (op, FLAG_REMOVED); 1748 SET_FLAG (op, FLAG_REMOVED);
1912 free_object (op); /* free the inserted object */ 1749 op->destroy (); /* free the inserted object */
1913 op = tmp; 1750 op = tmp;
1914 remove_ob (op); /* and fix old object's links */ 1751 op->remove (); /* and fix old object's links */
1915 CLEAR_FLAG (op, FLAG_REMOVED); 1752 CLEAR_FLAG (op, FLAG_REMOVED);
1916 break; 1753 break;
1917 } 1754 }
1918 1755
1919 /* I assume combined objects have no inventory 1756 /* I assume combined objects have no inventory
1920 * We add the weight - this object could have just been removed 1757 * We add the weight - this object could have just been removed
1921 * (if it was possible to merge). calling remove_ob will subtract 1758 * (if it was possible to merge). calling remove_ob will subtract
1922 * the weight, so we need to add it in again, since we actually do 1759 * the weight, so we need to add it in again, since we actually do
1923 * the linking below 1760 * the linking below
1924 */ 1761 */
1925 add_weight (where, op->weight * op->nrof); 1762 add_weight (this, op->weight * op->nrof);
1926 } 1763 }
1927 else 1764 else
1928 add_weight (where, (op->weight + op->carrying)); 1765 add_weight (this, (op->weight + op->carrying));
1929 1766
1930 otmp = is_player_inv (where); 1767 otmp = this->in_player ();
1931 if (otmp && otmp->contr != NULL) 1768 if (otmp && otmp->contr)
1932 {
1933 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1769 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1934 fix_player (otmp); 1770 fix_player (otmp);
1935 }
1936 1771
1937 op->map = NULL; 1772 op->map = 0;
1938 op->env = where; 1773 op->env = this;
1939 op->above = NULL; 1774 op->above = 0;
1940 op->below = NULL; 1775 op->below = 0;
1941 op->x = 0, op->y = 0; 1776 op->x = 0, op->y = 0;
1942 1777
1943 /* reset the light list and los of the players on the map */ 1778 /* reset the light list and los of the players on the map */
1944 if ((op->glow_radius != 0) && where->map) 1779 if ((op->glow_radius != 0) && map)
1945 { 1780 {
1946#ifdef DEBUG_LIGHTS 1781#ifdef DEBUG_LIGHTS
1947 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1782 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1948#endif /* DEBUG_LIGHTS */ 1783#endif /* DEBUG_LIGHTS */
1949 if (MAP_DARKNESS (where->map)) 1784 if (MAP_DARKNESS (map))
1950 update_all_los (where->map, where->x, where->y); 1785 update_all_los (map, x, y);
1951 } 1786 }
1952 1787
1953 /* Client has no idea of ordering so lets not bother ordering it here. 1788 /* Client has no idea of ordering so lets not bother ordering it here.
1954 * It sure simplifies this function... 1789 * It sure simplifies this function...
1955 */ 1790 */
1956 if (where->inv == NULL) 1791 if (!inv)
1957 where->inv = op; 1792 inv = op;
1958 else 1793 else
1959 { 1794 {
1960 op->below = where->inv; 1795 op->below = inv;
1961 op->below->above = op; 1796 op->below->above = op;
1962 where->inv = op; 1797 inv = op;
1963 } 1798 }
1799
1964 return op; 1800 return op;
1965} 1801}
1966 1802
1967/* 1803/*
1968 * Checks if any objects has a move_type that matches objects 1804 * Checks if any objects has a move_type that matches objects
1987 1823
1988int 1824int
1989check_move_on (object *op, object *originator) 1825check_move_on (object *op, object *originator)
1990{ 1826{
1991 object *tmp; 1827 object *tmp;
1992 tag_t tag;
1993 mapstruct *m = op->map; 1828 maptile *m = op->map;
1994 int x = op->x, y = op->y; 1829 int x = op->x, y = op->y;
1995 1830
1996 MoveType move_on, move_slow, move_block; 1831 MoveType move_on, move_slow, move_block;
1997 1832
1998 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1833 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1999 return 0; 1834 return 0;
2000
2001 tag = op->count;
2002 1835
2003 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1836 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2004 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1837 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2005 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1838 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2006 1839
2049 { 1882 {
2050 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1883 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2051 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1884 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2052 { 1885 {
2053 1886
1887 float
2054 float diff = tmp->move_slow_penalty * FABS (op->speed); 1888 diff = tmp->move_slow_penalty * FABS (op->speed);
2055 1889
2056 if (op->type == PLAYER) 1890 if (op->type == PLAYER)
2057 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1891 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2058 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1892 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2059 diff /= 4.0; 1893 diff /= 4.0;
2066 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1900 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2067 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1901 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2068 { 1902 {
2069 move_apply (tmp, op, originator); 1903 move_apply (tmp, op, originator);
2070 1904
2071 if (was_destroyed (op, tag)) 1905 if (op->destroyed ())
2072 return 1; 1906 return 1;
2073 1907
2074 /* what the person/creature stepped onto has moved the object 1908 /* what the person/creature stepped onto has moved the object
2075 * someplace new. Don't process any further - if we did, 1909 * someplace new. Don't process any further - if we did,
2076 * have a feeling strange problems would result. 1910 * have a feeling strange problems would result.
2088 * a matching archetype at the given map and coordinates. 1922 * a matching archetype at the given map and coordinates.
2089 * The first matching object is returned, or NULL if none. 1923 * The first matching object is returned, or NULL if none.
2090 */ 1924 */
2091 1925
2092object * 1926object *
2093present_arch (const archetype *at, mapstruct *m, int x, int y) 1927present_arch (const archetype *at, maptile *m, int x, int y)
2094{ 1928{
2095 object * 1929 object *
2096 tmp; 1930 tmp;
2097 1931
2098 if (m == NULL || out_of_map (m, x, y)) 1932 if (m == NULL || out_of_map (m, x, y))
2111 * a matching type variable at the given map and coordinates. 1945 * a matching type variable at the given map and coordinates.
2112 * The first matching object is returned, or NULL if none. 1946 * The first matching object is returned, or NULL if none.
2113 */ 1947 */
2114 1948
2115object * 1949object *
2116present (unsigned char type, mapstruct *m, int x, int y) 1950present (unsigned char type, maptile *m, int x, int y)
2117{ 1951{
2118 object * 1952 object *
2119 tmp; 1953 tmp;
2120 1954
2121 if (out_of_map (m, x, y)) 1955 if (out_of_map (m, x, y))
2261 * the archetype because that isn't correct if the monster has been 2095 * the archetype because that isn't correct if the monster has been
2262 * customized, changed states, etc. 2096 * customized, changed states, etc.
2263 */ 2097 */
2264 2098
2265int 2099int
2266find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2100find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2267{ 2101{
2268 int 2102 int
2269 i, 2103 i,
2270 index = 0, flag; 2104 index = 0, flag;
2271 static int 2105 static int
2283 * if the space being examined only has a wall to the north and empty 2117 * if the space being examined only has a wall to the north and empty
2284 * spaces in all the other directions, this will reduce the search space 2118 * spaces in all the other directions, this will reduce the search space
2285 * to only the spaces immediately surrounding the target area, and 2119 * to only the spaces immediately surrounding the target area, and
2286 * won't look 2 spaces south of the target space. 2120 * won't look 2 spaces south of the target space.
2287 */ 2121 */
2288 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2122 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2289 stop = maxfree[i]; 2123 stop = maxfree[i];
2290 } 2124 }
2125
2291 if (!index) 2126 if (!index)
2292 return -1; 2127 return -1;
2128
2293 return altern[RANDOM () % index]; 2129 return altern[RANDOM () % index];
2294} 2130}
2295 2131
2296/* 2132/*
2297 * find_first_free_spot(archetype, mapstruct, x, y) works like 2133 * find_first_free_spot(archetype, maptile, x, y) works like
2298 * find_free_spot(), but it will search max number of squares. 2134 * find_free_spot(), but it will search max number of squares.
2299 * But it will return the first available spot, not a random choice. 2135 * But it will return the first available spot, not a random choice.
2300 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2136 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2301 */ 2137 */
2302 2138
2303int 2139int
2304find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2140find_first_free_spot (const object *ob, maptile *m, int x, int y)
2305{ 2141{
2306 int 2142 int
2307 i; 2143 i;
2308 2144
2309 for (i = 0; i < SIZEOFFREE; i++) 2145 for (i = 0; i < SIZEOFFREE; i++)
2373 * because we have to know what movement the thing looking to move 2209 * because we have to know what movement the thing looking to move
2374 * there is capable of. 2210 * there is capable of.
2375 */ 2211 */
2376 2212
2377int 2213int
2378find_dir (mapstruct *m, int x, int y, object *exclude) 2214find_dir (maptile *m, int x, int y, object *exclude)
2379{ 2215{
2380 int 2216 int
2381 i, 2217 i,
2382 max = SIZEOFFREE, mflags; 2218 max = SIZEOFFREE, mflags;
2383 sint16 2219
2384 nx, 2220 sint16 nx, ny;
2385 ny;
2386 object * 2221 object *
2387 tmp; 2222 tmp;
2388 mapstruct * 2223 maptile *
2389 mp; 2224 mp;
2390 MoveType 2225
2391 blocked, 2226 MoveType blocked, move_type;
2392 move_type;
2393 2227
2394 if (exclude && exclude->head) 2228 if (exclude && exclude->head)
2395 { 2229 {
2396 exclude = exclude->head; 2230 exclude = exclude->head;
2397 move_type = exclude->move_type; 2231 move_type = exclude->move_type;
2602 * Modified to be map tile aware -.MSW 2436 * Modified to be map tile aware -.MSW
2603 */ 2437 */
2604 2438
2605 2439
2606int 2440int
2607can_see_monsterP (mapstruct *m, int x, int y, int dir) 2441can_see_monsterP (maptile *m, int x, int y, int dir)
2608{ 2442{
2609 sint16 2443 sint16 dx, dy;
2610 dx,
2611 dy;
2612 int 2444 int
2613 mflags; 2445 mflags;
2614 2446
2615 if (dir < 0) 2447 if (dir < 0)
2616 return 0; /* exit condition: invalid direction */ 2448 return 0; /* exit condition: invalid direction */
2663 * create clone from object to another 2495 * create clone from object to another
2664 */ 2496 */
2665object * 2497object *
2666object_create_clone (object *asrc) 2498object_create_clone (object *asrc)
2667{ 2499{
2668 object *
2669 dst = NULL, *tmp, *src, *part, *prev, *item; 2500 object *dst = 0, *tmp, *src, *part, *prev, *item;
2670 2501
2671 if (!asrc) 2502 if (!asrc)
2672 return NULL; 2503 return 0;
2504
2673 src = asrc; 2505 src = asrc;
2674 if (src->head) 2506 if (src->head)
2675 src = src->head; 2507 src = src->head;
2676 2508
2677 prev = NULL; 2509 prev = 0;
2678 for (part = src; part; part = part->more) 2510 for (part = src; part; part = part->more)
2679 { 2511 {
2680 tmp = get_object (); 2512 tmp = part->clone ();
2681 copy_object (part, tmp);
2682 tmp->x -= src->x; 2513 tmp->x -= src->x;
2683 tmp->y -= src->y; 2514 tmp->y -= src->y;
2515
2684 if (!part->head) 2516 if (!part->head)
2685 { 2517 {
2686 dst = tmp; 2518 dst = tmp;
2687 tmp->head = NULL; 2519 tmp->head = 0;
2688 } 2520 }
2689 else 2521 else
2690 { 2522 {
2691 tmp->head = dst; 2523 tmp->head = dst;
2692 } 2524 }
2525
2693 tmp->more = NULL; 2526 tmp->more = 0;
2527
2694 if (prev) 2528 if (prev)
2695 prev->more = tmp; 2529 prev->more = tmp;
2530
2696 prev = tmp; 2531 prev = tmp;
2697 } 2532 }
2698 2533
2699 /*** copy inventory ***/
2700 for (item = src->inv; item; item = item->below) 2534 for (item = src->inv; item; item = item->below)
2701 {
2702 (void) insert_ob_in_ob (object_create_clone (item), dst); 2535 insert_ob_in_ob (object_create_clone (item), dst);
2703 }
2704 2536
2705 return dst; 2537 return dst;
2706} 2538}
2707 2539
2708/* return true if the object was destroyed, 0 otherwise */
2709int
2710was_destroyed (const object *op, tag_t old_tag)
2711{
2712 /* checking for FLAG_FREED isn't necessary, but makes this function more
2713 * robust */
2714 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2715}
2716
2717/* GROS - Creates an object using a string representing its content. */ 2540/* GROS - Creates an object using a string representing its content. */
2718
2719/* Basically, we save the content of the string to a temp file, then call */ 2541/* Basically, we save the content of the string to a temp file, then call */
2720
2721/* load_object on it. I admit it is a highly inefficient way to make things, */ 2542/* load_object on it. I admit it is a highly inefficient way to make things, */
2722
2723/* but it was simple to make and allows reusing the load_object function. */ 2543/* but it was simple to make and allows reusing the load_object function. */
2724
2725/* Remember not to use load_object_str in a time-critical situation. */ 2544/* Remember not to use load_object_str in a time-critical situation. */
2726
2727/* Also remember that multiparts objects are not supported for now. */ 2545/* Also remember that multiparts objects are not supported for now. */
2728 2546
2729object * 2547object *
2730load_object_str (const char *obstr) 2548load_object_str (const char *obstr)
2731{ 2549{
2732 object * 2550 object *op;
2733 op;
2734 char
2735 filename[MAX_BUF]; 2551 char filename[MAX_BUF];
2736 2552
2737 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2553 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2738 2554
2739 FILE *
2740 tempfile = fopen (filename, "w"); 2555 FILE *tempfile = fopen (filename, "w");
2741 2556
2742 if (tempfile == NULL) 2557 if (tempfile == NULL)
2743 { 2558 {
2744 LOG (llevError, "Error - Unable to access load object temp file\n"); 2559 LOG (llevError, "Error - Unable to access load object temp file\n");
2745 return NULL; 2560 return NULL;
2746 }; 2561 }
2562
2747 fprintf (tempfile, obstr); 2563 fprintf (tempfile, obstr);
2748 fclose (tempfile); 2564 fclose (tempfile);
2749 2565
2750 op = get_object (); 2566 op = object::create ();
2751 2567
2752 object_thawer 2568 object_thawer thawer (filename);
2753 thawer (filename);
2754 2569
2755 if (thawer) 2570 if (thawer)
2756 load_object (thawer, op, 0); 2571 load_object (thawer, op, 0);
2757 2572
2758 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2573 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2766 * returns NULL if no match. 2581 * returns NULL if no match.
2767 */ 2582 */
2768object * 2583object *
2769find_obj_by_type_subtype (const object *who, int type, int subtype) 2584find_obj_by_type_subtype (const object *who, int type, int subtype)
2770{ 2585{
2771 object * 2586 object *tmp;
2772 tmp;
2773 2587
2774 for (tmp = who->inv; tmp; tmp = tmp->below) 2588 for (tmp = who->inv; tmp; tmp = tmp->below)
2775 if (tmp->type == type && tmp->subtype == subtype) 2589 if (tmp->type == type && tmp->subtype == subtype)
2776 return tmp; 2590 return tmp;
2777 2591
2785 * do the desired thing. 2599 * do the desired thing.
2786 */ 2600 */
2787key_value * 2601key_value *
2788get_ob_key_link (const object *ob, const char *key) 2602get_ob_key_link (const object *ob, const char *key)
2789{ 2603{
2790 key_value * 2604 key_value *link;
2791 link;
2792 2605
2793 for (link = ob->key_values; link != NULL; link = link->next) 2606 for (link = ob->key_values; link != NULL; link = link->next)
2794 {
2795 if (link->key == key) 2607 if (link->key == key)
2796 {
2797 return link; 2608 return link;
2798 }
2799 }
2800 2609
2801 return NULL; 2610 return NULL;
2802} 2611}
2803 2612
2804/* 2613/*
2809 * The returned string is shared. 2618 * The returned string is shared.
2810 */ 2619 */
2811const char * 2620const char *
2812get_ob_key_value (const object *op, const char *const key) 2621get_ob_key_value (const object *op, const char *const key)
2813{ 2622{
2814 key_value * 2623 key_value *link;
2815 link; 2624 shstr_cmp canonical_key (key);
2816 const char *
2817 canonical_key;
2818 2625
2819 canonical_key = shstr::find (key);
2820
2821 if (canonical_key == NULL) 2626 if (!canonical_key)
2822 { 2627 {
2823 /* 1. There being a field named key on any object 2628 /* 1. There being a field named key on any object
2824 * implies there'd be a shared string to find. 2629 * implies there'd be a shared string to find.
2825 * 2. Since there isn't, no object has this field. 2630 * 2. Since there isn't, no object has this field.
2826 * 3. Therefore, *this* object doesn't have this field. 2631 * 3. Therefore, *this* object doesn't have this field.
2827 */ 2632 */
2828 return NULL; 2633 return 0;
2829 } 2634 }
2830 2635
2831 /* This is copied from get_ob_key_link() above - 2636 /* This is copied from get_ob_key_link() above -
2832 * only 4 lines, and saves the function call overhead. 2637 * only 4 lines, and saves the function call overhead.
2833 */ 2638 */
2834 for (link = op->key_values; link != NULL; link = link->next) 2639 for (link = op->key_values; link; link = link->next)
2835 {
2836 if (link->key == canonical_key) 2640 if (link->key == canonical_key)
2837 {
2838 return link->value; 2641 return link->value;
2839 } 2642
2840 }
2841 return NULL; 2643 return 0;
2842} 2644}
2843 2645
2844 2646
2845/* 2647/*
2846 * Updates the canonical_key in op to value. 2648 * Updates the canonical_key in op to value.
2882 if (last) 2684 if (last)
2883 last->next = field->next; 2685 last->next = field->next;
2884 else 2686 else
2885 op->key_values = field->next; 2687 op->key_values = field->next;
2886 2688
2887 delete
2888 field; 2689 delete field;
2889 } 2690 }
2890 } 2691 }
2891 return TRUE; 2692 return TRUE;
2892 } 2693 }
2893 /* IF we get here, key doesn't exist */ 2694 /* IF we get here, key doesn't exist */
2928 * Returns TRUE on success. 2729 * Returns TRUE on success.
2929 */ 2730 */
2930int 2731int
2931set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2732set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2932{ 2733{
2933 shstr
2934 key_ (key); 2734 shstr key_ (key);
2935 2735
2936 return set_ob_key_value_s (op, key_, value, add_key); 2736 return set_ob_key_value_s (op, key_, value, add_key);
2937} 2737}
2738
2739object::depth_iterator::depth_iterator (object *container)
2740: iterator_base (container)
2741{
2742 while (item->inv)
2743 item = item->inv;
2744}
2745
2746void
2747object::depth_iterator::next ()
2748{
2749 if (item->below)
2750 {
2751 item = item->below;
2752
2753 while (item->inv)
2754 item = item->inv;
2755 }
2756 else
2757 item = item->env;
2758}
2759
2760// return a suitable string describing an objetc in enough detail to find it
2761const char *
2762object::debug_desc (char *info) const
2763{
2764 char info2[256 * 3];
2765 char *p = info;
2766
2767 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2768 count,
2769 &name,
2770 title ? " " : "",
2771 title ? (const char *)title : "");
2772
2773 if (env)
2774 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2775
2776 if (map)
2777 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2778
2779 return info;
2780}
2781
2782const char *
2783object::debug_desc () const
2784{
2785 static char info[256 * 3];
2786 return debug_desc (info);
2787}
2788

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