ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.29 by root, Mon Sep 11 12:38:36 2006 UTC vs.
Revision 1.80 by root, Sat Dec 23 06:41:39 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
35#include <bitset>
36
37int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
38 40
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
41 42
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 45};
51int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 55};
55 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 135static int
58compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
59{ 137{
60 key_value *wants_field; 138 key_value *wants_field;
107 * 185 *
108 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
109 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
110 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
111 * 189 *
112 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
113 * 191 *
114 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
115 * check weight 193 * check weight
116 */ 194 */
117 195
118bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
119{ 197{
120 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
121 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
122 return 0; 204 return 0;
123 205
124 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
125 return 0;
126
127 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
128 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
129 * used to store nrof). 209 * used to store nrof).
130 */ 210 */
131 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
141 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
142 222
143 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
144 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
145 225
146 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
147 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
148 * being locked in inventory should prevent merging.
149 * 0x4 in flags3 is CLIENT_SENT
150 */
151 if ((ob1->arch != ob2->arch) ||
152 (ob1->flags[0] != ob2->flags[0]) ||
153 (ob1->flags[1] != ob2->flags[1]) ||
154 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
155 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
156 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
157 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
158 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
159 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
160 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
161 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
162 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
163 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
164 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
165 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
166 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
167 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
168 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
169 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
170 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
171 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
172 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
173 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
174 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
175 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
176 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
177 return 0; 251 return 0;
178 252
179 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
180 * check all objects in the inventory. 254 * check all objects in the inventory.
181 */ 255 */
184 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
185 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
186 return 0; 260 return 0;
187 261
188 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
189 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
190 return 0; 264 return 0;
191 265
192 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
193 * if it is valid. 267 * if it is valid.
194 */ 268 */
255 { 329 {
256 if (inv->inv) 330 if (inv->inv)
257 sum_weight (inv); 331 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 333 }
334
260 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
262 if (op->carrying != sum) 338 if (op->carrying != sum)
263 op->carrying = sum; 339 op->carrying = sum;
340
264 return sum; 341 return sum;
265} 342}
266 343
267/** 344/**
268 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
275 op = op->env; 352 op = op->env;
276 return op; 353 return op;
277} 354}
278 355
279/* 356/*
280 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
281 * a better check. We basically keeping traversing up until we can't
282 * or find a player.
283 */
284
285object *
286is_player_inv (object *op)
287{
288 for (; op != NULL && op->type != PLAYER; op = op->env)
289 if (op->env == op)
290 op->env = NULL;
291 return op;
292}
293
294/*
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 358 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
298 */ 360 */
299 361
300void 362char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 363dump_object (object *op)
356{ 364{
357 if (op == NULL) 365 if (!op)
358 { 366 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 367
366void 368 object_freezer freezer;
367dump_all_objects (void) 369 save_object (freezer, op, 3);
368{ 370 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 371}
377 372
378/* 373/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
400 */ 395 */
401 396
402object * 397object *
403find_object (tag_t i) 398find_object (tag_t i)
404{ 399{
405 object *op; 400 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 401 if (op->count == i)
409 break; 402 return op;
403
410 return op; 404 return 0;
411} 405}
412 406
413/* 407/*
414 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
417 */ 411 */
418 412
419object * 413object *
420find_object_name (const char *str) 414find_object_name (const char *str)
421{ 415{
422 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
423 object *op; 417 object *op;
424 418
425 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 420 if (op->name == str_)
427 break; 421 break;
428 422
429 return op; 423 return op;
430} 424}
431 425
434{ 428{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436} 430}
437 431
438/* 432/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448
449object *
450get_owner (object *op)
451{
452 if (op->owner == NULL)
453 return NULL;
454
455 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
456 return op->owner;
457
458 op->owner = NULL;
459 op->ownercount = 0;
460 return NULL;
461}
462
463void
464clear_owner (object *op)
465{
466 if (!op)
467 return;
468
469 if (op->owner && op->ownercount == op->owner->count)
470 op->owner->refcount--;
471
472 op->owner = NULL;
473 op->ownercount = 0;
474}
475
476/*
477 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
478 * skill and experience objects. 434 * skill and experience objects.
479 */ 435 */
480void 436void
481set_owner (object *op, object *owner) 437object::set_owner (object *owner)
482{ 438{
483 if (owner == NULL || op == NULL) 439 if (!owner)
484 return; 440 return;
485 441
486 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
487 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
488 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
489 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
490 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
491 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
492 */ 448 */
493 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
494 owner = owner->owner; 450 owner = owner->owner;
495 451
496 /* IF the owner still has an owner, we did not resolve to a final owner.
497 * so lets not add to that.
498 */
499 if (owner->owner)
500 return;
501
502 op->owner = owner; 452 this->owner = owner;
503
504 op->ownercount = owner->count;
505 owner->refcount++;
506}
507
508/* Set the owner to clone's current owner and set the skill and experience
509 * objects to clone's objects (typically those objects that where the owner's
510 * current skill and experience objects at the time when clone's owner was
511 * set - not the owner's current skill and experience objects).
512 *
513 * Use this function if player created an object (e.g. fire bullet, swarm
514 * spell), and this object creates further objects whose kills should be
515 * accounted for the player's original skill, even if player has changed
516 * skills meanwhile.
517 */
518void
519copy_owner (object *op, object *clone)
520{
521 object *owner = get_owner (clone);
522
523 if (owner == NULL)
524 {
525 /* players don't have owners - they own themselves. Update
526 * as appropriate.
527 */
528 if (clone->type == PLAYER)
529 owner = clone;
530 else
531 return;
532 }
533
534 set_owner (op, owner);
535} 453}
536 454
537/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
538 * refcounts and freeing the links. 456 * refcounts and freeing the links.
539 */ 457 */
549 } 467 }
550 468
551 op->key_values = 0; 469 op->key_values = 0;
552} 470}
553 471
554void object::clear ()
555{
556 attachable_base::clear ();
557
558 free_key_values (this);
559
560 clear_owner (this);
561
562 name = 0;
563 name_pl = 0;
564 title = 0;
565 race = 0;
566 slaying = 0;
567 skill = 0;
568 msg = 0;
569 lore = 0;
570 custom_name = 0;
571 materialname = 0;
572
573 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod));
574
575 SET_FLAG (this, FLAG_REMOVED);
576}
577
578void object::clone (object *destination)
579{
580 *(object_copy *) destination = *this;
581 *(object_pod *) destination = *this;
582
583 if (self || cb)
584 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
585}
586
587/* 472/*
588 * clear_object() frees everything allocated by an object, and also
589 * clears all variables and flags to default settings.
590 */
591
592void
593clear_object (object *op)
594{
595 op->clear ();
596
597 op->contr = NULL;
598 op->below = NULL;
599 op->above = NULL;
600 op->inv = NULL;
601 op->container = NULL;
602 op->env = NULL;
603 op->more = NULL;
604 op->head = NULL;
605 op->map = NULL;
606 op->refcount = 0;
607 op->active_next = NULL;
608 op->active_prev = NULL;
609 /* What is not cleared is next, prev, and count */
610
611 op->expmul = 1.0;
612 op->face = blank_face;
613 op->attacked_by_count = -1;
614
615 if (settings.casting_time)
616 op->casting_time = -1;
617}
618
619/*
620 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
621 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
622 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
623 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
624 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
625 * will point at garbage. 478 * will point at garbage.
626 */ 479 */
627
628void 480void
629copy_object (object *op2, object *op) 481object::copy_to (object *dst)
630{ 482{
631 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
632 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
633 485
634 op2->clone (op); 486 *(object_copy *)dst = *this;
487
488 if (self || cb)
489 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
635 490
636 if (is_freed) 491 if (is_freed)
637 SET_FLAG (op, FLAG_FREED); 492 SET_FLAG (dst, FLAG_FREED);
493
638 if (is_removed) 494 if (is_removed)
639 SET_FLAG (op, FLAG_REMOVED); 495 SET_FLAG (dst, FLAG_REMOVED);
640 496
641 if (op2->speed < 0) 497 if (speed < 0)
642 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 498 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
643 499
644 /* Copy over key_values, if any. */ 500 /* Copy over key_values, if any. */
645 if (op2->key_values) 501 if (key_values)
646 { 502 {
647 key_value *tail = 0; 503 key_value *tail = 0;
648 key_value *i; 504 key_value *i;
649 505
650 op->key_values = 0; 506 dst->key_values = 0;
651 507
652 for (i = op2->key_values; i; i = i->next) 508 for (i = key_values; i; i = i->next)
653 { 509 {
654 key_value *new_link = new key_value; 510 key_value *new_link = new key_value;
655 511
656 new_link->next = 0; 512 new_link->next = 0;
657 new_link->key = i->key; 513 new_link->key = i->key;
658 new_link->value = i->value; 514 new_link->value = i->value;
659 515
660 /* Try and be clever here, too. */ 516 /* Try and be clever here, too. */
661 if (!op->key_values) 517 if (!dst->key_values)
662 { 518 {
663 op->key_values = new_link; 519 dst->key_values = new_link;
664 tail = new_link; 520 tail = new_link;
665 } 521 }
666 else 522 else
667 { 523 {
668 tail->next = new_link; 524 tail->next = new_link;
669 tail = new_link; 525 tail = new_link;
670 } 526 }
671 } 527 }
672 } 528 }
673 529
674 update_ob_speed (op); 530 update_ob_speed (dst);
531}
532
533object *
534object::clone ()
535{
536 object *neu = create ();
537 copy_to (neu);
538 return neu;
675} 539}
676 540
677/* 541/*
678 * If an object with the IS_TURNABLE() flag needs to be turned due 542 * If an object with the IS_TURNABLE() flag needs to be turned due
679 * to the closest player being on the other side, this function can 543 * to the closest player being on the other side, this function can
692/* 556/*
693 * Updates the speed of an object. If the speed changes from 0 to another 557 * Updates the speed of an object. If the speed changes from 0 to another
694 * value, or vice versa, then add/remove the object from the active list. 558 * value, or vice versa, then add/remove the object from the active list.
695 * This function needs to be called whenever the speed of an object changes. 559 * This function needs to be called whenever the speed of an object changes.
696 */ 560 */
697
698void 561void
699update_ob_speed (object *op) 562update_ob_speed (object *op)
700{ 563{
701 extern int arch_init; 564 extern int arch_init;
702 565
711 abort (); 574 abort ();
712#else 575#else
713 op->speed = 0; 576 op->speed = 0;
714#endif 577#endif
715 } 578 }
579
716 if (arch_init) 580 if (arch_init)
717 {
718 return; 581 return;
719 } 582
720 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 583 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
721 { 584 {
722 /* If already on active list, don't do anything */ 585 /* If already on active list, don't do anything */
723 if (op->active_next || op->active_prev || op == active_objects) 586 if (op->active_next || op->active_prev || op == active_objects)
724 return; 587 return;
725 588
726 /* process_events() expects us to insert the object at the beginning 589 /* process_events() expects us to insert the object at the beginning
727 * of the list. */ 590 * of the list. */
728 op->active_next = active_objects; 591 op->active_next = active_objects;
592
729 if (op->active_next != NULL) 593 if (op->active_next != NULL)
730 op->active_next->active_prev = op; 594 op->active_next->active_prev = op;
595
731 active_objects = op; 596 active_objects = op;
732 } 597 }
733 else 598 else
734 { 599 {
735 /* If not on the active list, nothing needs to be done */ 600 /* If not on the active list, nothing needs to be done */
737 return; 602 return;
738 603
739 if (op->active_prev == NULL) 604 if (op->active_prev == NULL)
740 { 605 {
741 active_objects = op->active_next; 606 active_objects = op->active_next;
607
742 if (op->active_next != NULL) 608 if (op->active_next != NULL)
743 op->active_next->active_prev = NULL; 609 op->active_next->active_prev = NULL;
744 } 610 }
745 else 611 else
746 { 612 {
747 op->active_prev->active_next = op->active_next; 613 op->active_prev->active_next = op->active_next;
614
748 if (op->active_next) 615 if (op->active_next)
749 op->active_next->active_prev = op->active_prev; 616 op->active_next->active_prev = op->active_prev;
750 } 617 }
618
751 op->active_next = NULL; 619 op->active_next = NULL;
752 op->active_prev = NULL; 620 op->active_prev = NULL;
753 } 621 }
754} 622}
755 623
783 op->active_next = NULL; 651 op->active_next = NULL;
784 op->active_prev = NULL; 652 op->active_prev = NULL;
785} 653}
786 654
787/* 655/*
788 * update_object() updates the array which represents the map. 656 * update_object() updates the the map.
789 * It takes into account invisible objects (and represent squares covered 657 * It takes into account invisible objects (and represent squares covered
790 * by invisible objects by whatever is below them (unless it's another 658 * by invisible objects by whatever is below them (unless it's another
791 * invisible object, etc...) 659 * invisible object, etc...)
792 * If the object being updated is beneath a player, the look-window 660 * If the object being updated is beneath a player, the look-window
793 * of that player is updated (this might be a suboptimal way of 661 * of that player is updated (this might be a suboptimal way of
794 * updating that window, though, since update_object() is called _often_) 662 * updating that window, though, since update_object() is called _often_)
795 * 663 *
796 * action is a hint of what the caller believes need to be done. 664 * action is a hint of what the caller believes need to be done.
797 * For example, if the only thing that has changed is the face (due to
798 * an animation), we don't need to call update_position until that actually
799 * comes into view of a player. OTOH, many other things, like addition/removal
800 * of walls or living creatures may need us to update the flags now.
801 * current action are: 665 * current action are:
802 * UP_OBJ_INSERT: op was inserted 666 * UP_OBJ_INSERT: op was inserted
803 * UP_OBJ_REMOVE: op was removed 667 * UP_OBJ_REMOVE: op was removed
804 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 668 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
805 * as that is easier than trying to look at what may have changed. 669 * as that is easier than trying to look at what may have changed.
806 * UP_OBJ_FACE: only the objects face has changed. 670 * UP_OBJ_FACE: only the objects face has changed.
807 */ 671 */
808
809void 672void
810update_object (object *op, int action) 673update_object (object *op, int action)
811{ 674{
812 int update_now = 0, flags;
813 MoveType move_on, move_off, move_block, move_slow; 675 MoveType move_on, move_off, move_block, move_slow;
814 676
815 if (op == NULL) 677 if (op == NULL)
816 { 678 {
817 /* this should never happen */ 679 /* this should never happen */
818 LOG (llevDebug, "update_object() called for NULL object.\n"); 680 LOG (llevDebug, "update_object() called for NULL object.\n");
819 return; 681 return;
820 } 682 }
821 683
822 if (op->env != NULL) 684 if (op->env)
823 { 685 {
824 /* Animation is currently handled by client, so nothing 686 /* Animation is currently handled by client, so nothing
825 * to do in this case. 687 * to do in this case.
826 */ 688 */
827 return; 689 return;
841 abort (); 703 abort ();
842#endif 704#endif
843 return; 705 return;
844 } 706 }
845 707
846 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 708 mapspace &m = op->ms ();
847 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
848 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
849 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
850 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
851 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
852 709
710 if (m.flags_ & P_NEED_UPDATE)
711 /* nop */;
853 if (action == UP_OBJ_INSERT) 712 else if (action == UP_OBJ_INSERT)
854 { 713 {
714 // this is likely overkill, TODO: revisit (schmorp)
855 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 715 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
856 update_now = 1;
857
858 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 716 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
859 update_now = 1; 717 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
860 718 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
719 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
861 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 720 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
862 update_now = 1;
863
864 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
865 update_now = 1;
866
867 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
868 update_now = 1;
869
870 if ((move_on | op->move_on) != move_on) 721 || (m.move_on | op->move_on ) != m.move_on
871 update_now = 1;
872
873 if ((move_off | op->move_off) != move_off) 722 || (m.move_off | op->move_off ) != m.move_off
874 update_now = 1; 723 || (m.move_slow | op->move_slow) != m.move_slow
875
876 /* This isn't perfect, but I don't expect a lot of objects to 724 /* This isn't perfect, but I don't expect a lot of objects to
877 * to have move_allow right now. 725 * to have move_allow right now.
878 */ 726 */
879 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 727 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
880 update_now = 1; 728 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
881 729 m.flags_ = P_NEED_UPDATE;
882 if ((move_slow | op->move_slow) != move_slow)
883 update_now = 1;
884 } 730 }
885 /* if the object is being removed, we can't make intelligent 731 /* if the object is being removed, we can't make intelligent
886 * decisions, because remove_ob can't really pass the object 732 * decisions, because remove_ob can't really pass the object
887 * that is being removed. 733 * that is being removed.
888 */ 734 */
889 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 735 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
890 update_now = 1; 736 m.flags_ = P_NEED_UPDATE;
891 else if (action == UP_OBJ_FACE) 737 else if (action == UP_OBJ_FACE)
892 /* Nothing to do for that case */ ; 738 /* Nothing to do for that case */ ;
893 else 739 else
894 LOG (llevError, "update_object called with invalid action: %d\n", action); 740 LOG (llevError, "update_object called with invalid action: %d\n", action);
895 741
896 if (update_now)
897 {
898 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
899 update_position (op->map, op->x, op->y);
900 }
901
902 if (op->more != NULL) 742 if (op->more)
903 update_object (op->more, action); 743 update_object (op->more, action);
904} 744}
905 745
906static unordered_vector < object *>mortals; 746object::vector object::mortals;
907static 747object::vector object::objects; // not yet used
908std::vector < object *> 748object *object::first;
909 freed;
910 749
911void object::free_mortals () 750void object::free_mortals ()
912{ 751{
913 for (unordered_vector < object *>::iterator i = mortals.begin (); i != mortals.end ();) 752 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
914 if (!(*i)->refcount) 753 if ((*i)->refcnt)
754 ++i; // further delay freeing
755 else
915 { 756 {
916 freed.push_back (*i); 757 delete *i;
917 mortals.erase (i); 758 mortals.erase (i);
918 } 759 }
919 else
920 ++i;
921} 760}
922 761
923object::object () 762object::object ()
924{ 763{
925 SET_FLAG (this, FLAG_REMOVED); 764 SET_FLAG (this, FLAG_REMOVED);
926 765
927 expmul = 1.0; 766 expmul = 1.0;
928 face = blank_face; 767 face = blank_face;
929 attacked_by_count = -1;
930} 768}
931 769
932object::~object () 770object::~object ()
933{ 771{
934 free_key_values (this); 772 free_key_values (this);
935} 773}
936 774
937void object::link () 775void object::link ()
938{ 776{
939 count = ++ob_count; 777 count = ++ob_count;
778 uuid = gen_uuid ();
940 779
941 prev = 0; 780 prev = 0;
942 next = objects; 781 next = object::first;
943 782
944 if (objects) 783 if (object::first)
945 objects->prev = this; 784 object::first->prev = this;
946 785
947 objects = this; 786 object::first = this;
948} 787}
949 788
950void object::unlink () 789void object::unlink ()
951{ 790{
952 count = 0; 791 if (this == object::first)
792 object::first = next;
953 793
954 /* Remove this object from the list of used objects */ 794 /* Remove this object from the list of used objects */
955 if (prev)
956 {
957 prev->next = next; 795 if (prev) prev->next = next;
796 if (next) next->prev = prev;
797
958 prev = 0; 798 prev = 0;
959 }
960
961 if (next)
962 {
963 next->prev = prev;
964 next = 0; 799 next = 0;
965 }
966
967 if (this == objects)
968 objects = next;
969} 800}
970 801
971object *object::create () 802object *object::create ()
972{ 803{
973 object *
974 op;
975
976 if (freed.empty ())
977 op = new object; 804 object *op = new object;
978
979 else
980 {
981 // highly annoying, but the only way to get it stable right now
982 op = freed.back ();
983 freed.pop_back ();
984 op->~object ();
985 new ((void *) op) object;
986 }
987
988 op->link (); 805 op->link ();
989 return op; 806 return op;
990} 807}
991 808
992/* 809/*
994 * it from the list of used objects, and puts it on the list of 811 * it from the list of used objects, and puts it on the list of
995 * free objects. The IS_FREED() flag is set in the object. 812 * free objects. The IS_FREED() flag is set in the object.
996 * The object must have been removed by remove_ob() first for 813 * The object must have been removed by remove_ob() first for
997 * this function to succeed. 814 * this function to succeed.
998 * 815 *
999 * If free_inventory is set, free inventory as well. Else drop items in 816 * If destroy_inventory is set, free inventory as well. Else drop items in
1000 * inventory to the ground. 817 * inventory to the ground.
1001 */ 818 */
1002void object::free (bool free_inventory) 819void object::destroy (bool destroy_inventory)
1003{ 820{
1004 if (QUERY_FLAG (this, FLAG_FREED)) 821 if (QUERY_FLAG (this, FLAG_FREED))
1005 return; 822 return;
1006 823
1007 if (!QUERY_FLAG (this, FLAG_REMOVED))
1008 remove_ob (this);
1009
1010 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 824 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1011 remove_friendly_object (this); 825 remove_friendly_object (this);
1012 826
827 if (!QUERY_FLAG (this, FLAG_REMOVED))
828 remove ();
829
1013 SET_FLAG (this, FLAG_FREED); 830 SET_FLAG (this, FLAG_FREED);
1014 831
1015 if (more) 832 if (more)
1016 { 833 {
1017 more->free (free_inventory); 834 more->destroy (destroy_inventory);
1018 more = 0; 835 more = 0;
1019 } 836 }
1020 837
1021 if (inv) 838 if (inv)
1022 { 839 {
1023 /* Only if the space blocks everything do we not process - 840 /* Only if the space blocks everything do we not process -
1024 * if some form of movement is allowed, let objects 841 * if some form of movement is allowed, let objects
1025 * drop on that space. 842 * drop on that space.
1026 */ 843 */
1027 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 844 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1028 { 845 {
1029 object *op = inv; 846 object *op = inv;
1030 847
1031 while (op) 848 while (op)
1032 { 849 {
1033 object *tmp = op->below; 850 object *tmp = op->below;
1034 op->free (free_inventory); 851 op->destroy (destroy_inventory);
1035 op = tmp; 852 op = tmp;
1036 } 853 }
1037 } 854 }
1038 else 855 else
1039 { /* Put objects in inventory onto this space */ 856 { /* Put objects in inventory onto this space */
1041 858
1042 while (op) 859 while (op)
1043 { 860 {
1044 object *tmp = op->below; 861 object *tmp = op->below;
1045 862
1046 remove_ob (op); 863 op->remove ();
1047 864
1048 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 865 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1049 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 866 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1050 free_object (op); 867 op->destroy ();
1051 else 868 else
1052 { 869 {
1053 op->x = x; 870 op->x = x;
1054 op->y = y; 871 op->y = y;
1055 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 872 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1058 op = tmp; 875 op = tmp;
1059 } 876 }
1060 } 877 }
1061 } 878 }
1062 879
1063 clear_owner (this); 880 // hack to ensure that freed objects still have a valid map
881 {
882 static maptile *freed_map; // freed objects are moved here to avoid crashes
883
884 if (!freed_map)
885 {
886 freed_map = new maptile;
887
888 freed_map->name = "/internal/freed_objects_map";
889 freed_map->width = 3;
890 freed_map->height = 3;
891
892 freed_map->allocate ();
893 }
894
895 map = freed_map;
896 x = 1;
897 y = 1;
898 }
899
900 // clear those pointers that likely might have circular references to us
901 owner = 0;
902 enemy = 0;
903 attacked_by = 0;
904
905 // only relevant for players(?), but make sure of it anyways
906 contr = 0;
1064 907
1065 /* Remove object from the active list */ 908 /* Remove object from the active list */
1066 speed = 0; 909 speed = 0;
1067 update_ob_speed (this); 910 update_ob_speed (this);
1068 911
1073 916
1074/* 917/*
1075 * sub_weight() recursively (outwards) subtracts a number from the 918 * sub_weight() recursively (outwards) subtracts a number from the
1076 * weight of an object (and what is carried by it's environment(s)). 919 * weight of an object (and what is carried by it's environment(s)).
1077 */ 920 */
1078
1079void 921void
1080sub_weight (object *op, signed long weight) 922sub_weight (object *op, signed long weight)
1081{ 923{
1082 while (op != NULL) 924 while (op != NULL)
1083 { 925 {
1084 if (op->type == CONTAINER) 926 if (op->type == CONTAINER)
1085 {
1086 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 927 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1087 } 928
1088 op->carrying -= weight; 929 op->carrying -= weight;
1089 op = op->env; 930 op = op->env;
1090 } 931 }
1091} 932}
1092 933
1093/* remove_ob(op): 934/* op->remove ():
1094 * This function removes the object op from the linked list of objects 935 * This function removes the object op from the linked list of objects
1095 * which it is currently tied to. When this function is done, the 936 * which it is currently tied to. When this function is done, the
1096 * object will have no environment. If the object previously had an 937 * object will have no environment. If the object previously had an
1097 * environment, the x and y coordinates will be updated to 938 * environment, the x and y coordinates will be updated to
1098 * the previous environment. 939 * the previous environment.
1099 * Beware: This function is called from the editor as well! 940 * Beware: This function is called from the editor as well!
1100 */ 941 */
1101
1102void 942void
1103remove_ob (object *op) 943object::remove ()
1104{ 944{
945 object *tmp, *last = 0;
1105 object * 946 object *otmp;
1106 tmp, *
1107 last = NULL;
1108 object *
1109 otmp;
1110 947
1111 tag_t
1112 tag;
1113 int
1114 check_walk_off; 948 int check_walk_off;
1115 mapstruct *
1116 m;
1117 949
1118 sint16
1119 x,
1120 y;
1121
1122 if (QUERY_FLAG (op, FLAG_REMOVED)) 950 if (QUERY_FLAG (this, FLAG_REMOVED))
1123 return; 951 return;
1124 952
1125 SET_FLAG (op, FLAG_REMOVED); 953 SET_FLAG (this, FLAG_REMOVED);
1126 954
1127 if (op->more != NULL) 955 if (more)
1128 remove_ob (op->more); 956 more->remove ();
1129 957
1130 /* 958 /*
1131 * In this case, the object to be removed is in someones 959 * In this case, the object to be removed is in someones
1132 * inventory. 960 * inventory.
1133 */ 961 */
1134 if (op->env != NULL) 962 if (env)
1135 { 963 {
1136 if (op->nrof) 964 if (nrof)
1137 sub_weight (op->env, op->weight * op->nrof); 965 sub_weight (env, weight * nrof);
1138 else 966 else
1139 sub_weight (op->env, op->weight + op->carrying); 967 sub_weight (env, weight + carrying);
1140 968
1141 /* NO_FIX_PLAYER is set when a great many changes are being 969 /* NO_FIX_PLAYER is set when a great many changes are being
1142 * made to players inventory. If set, avoiding the call 970 * made to players inventory. If set, avoiding the call
1143 * to save cpu time. 971 * to save cpu time.
1144 */ 972 */
1145 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 973 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1146 fix_player (otmp); 974 otmp->update_stats ();
1147 975
1148 if (op->above != NULL) 976 if (above != NULL)
1149 op->above->below = op->below; 977 above->below = below;
1150 else 978 else
1151 op->env->inv = op->below; 979 env->inv = below;
1152 980
1153 if (op->below != NULL) 981 if (below != NULL)
1154 op->below->above = op->above; 982 below->above = above;
1155 983
1156 /* we set up values so that it could be inserted into 984 /* we set up values so that it could be inserted into
1157 * the map, but we don't actually do that - it is up 985 * the map, but we don't actually do that - it is up
1158 * to the caller to decide what we want to do. 986 * to the caller to decide what we want to do.
1159 */ 987 */
1160 op->x = op->env->x, op->y = op->env->y; 988 x = env->x, y = env->y;
1161 op->map = op->env->map; 989 map = env->map;
1162 op->above = NULL, op->below = NULL; 990 above = 0, below = 0;
1163 op->env = NULL; 991 env = 0;
1164 } 992 }
1165 else if (op->map) 993 else if (map)
1166 { 994 {
1167 x = op->x;
1168 y = op->y;
1169 m = get_map_from_coord (op->map, &x, &y);
1170
1171 if (!m)
1172 {
1173 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1174 op->map->path, op->x, op->y);
1175 /* in old days, we used to set x and y to 0 and continue.
1176 * it seems if we get into this case, something is probablye
1177 * screwed up and should be fixed.
1178 */
1179 abort ();
1180 }
1181
1182 if (op->map != m)
1183 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1184 op->map->path, m->path, op->x, op->y, x, y);
1185
1186 /* Re did the following section of code - it looks like it had 995 /* Re did the following section of code - it looks like it had
1187 * lots of logic for things we no longer care about 996 * lots of logic for things we no longer care about
1188 */ 997 */
1189 998
1190 /* link the object above us */ 999 /* link the object above us */
1191 if (op->above) 1000 if (above)
1192 op->above->below = op->below; 1001 above->below = below;
1193 else 1002 else
1194 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1003 map->at (x, y).top = below; /* we were top, set new top */
1195 1004
1196 /* Relink the object below us, if there is one */ 1005 /* Relink the object below us, if there is one */
1197 if (op->below) 1006 if (below)
1198 op->below->above = op->above; 1007 below->above = above;
1199 else 1008 else
1200 { 1009 {
1201 /* Nothing below, which means we need to relink map object for this space 1010 /* Nothing below, which means we need to relink map object for this space
1202 * use translated coordinates in case some oddness with map tiling is 1011 * use translated coordinates in case some oddness with map tiling is
1203 * evident 1012 * evident
1204 */ 1013 */
1205 if (GET_MAP_OB (m, x, y) != op) 1014 if (GET_MAP_OB (map, x, y) != this)
1206 { 1015 {
1207 dump_object (op); 1016 char *dump = dump_object (this);
1208 LOG (llevError, 1017 LOG (llevError,
1209 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1018 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1019 free (dump);
1210 dump_object (GET_MAP_OB (m, x, y)); 1020 dump = dump_object (GET_MAP_OB (map, x, y));
1211 LOG (llevError, "%s\n", errmsg); 1021 LOG (llevError, "%s\n", dump);
1022 free (dump);
1212 } 1023 }
1213 1024
1214 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1025 map->at (x, y).bottom = above; /* goes on above it. */
1215 } 1026 }
1216 1027
1217 op->above = 0; 1028 above = 0;
1218 op->below = 0; 1029 below = 0;
1219 1030
1220 if (op->map->in_memory == MAP_SAVING) 1031 if (map->in_memory == MAP_SAVING)
1221 return; 1032 return;
1222 1033
1223 tag = op->count;
1224 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1034 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1225 1035
1226 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1036 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1227 { 1037 {
1228 /* No point updating the players look faces if he is the object 1038 /* No point updating the players look faces if he is the object
1229 * being removed. 1039 * being removed.
1230 */ 1040 */
1231 1041
1232 if (tmp->type == PLAYER && tmp != op) 1042 if (tmp->type == PLAYER && tmp != this)
1233 { 1043 {
1234 /* If a container that the player is currently using somehow gets 1044 /* If a container that the player is currently using somehow gets
1235 * removed (most likely destroyed), update the player view 1045 * removed (most likely destroyed), update the player view
1236 * appropriately. 1046 * appropriately.
1237 */ 1047 */
1238 if (tmp->container == op) 1048 if (tmp->container == this)
1239 { 1049 {
1240 CLEAR_FLAG (op, FLAG_APPLIED); 1050 CLEAR_FLAG (this, FLAG_APPLIED);
1241 tmp->container = NULL; 1051 tmp->container = 0;
1242 } 1052 }
1243 1053
1244 tmp->contr->socket.update_look = 1; 1054 tmp->contr->ns->floorbox_update ();
1245 } 1055 }
1246 1056
1247 /* See if player moving off should effect something */ 1057 /* See if player moving off should effect something */
1248 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1058 if (check_walk_off
1059 && ((move_type & tmp->move_off)
1060 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1249 { 1061 {
1250 move_apply (tmp, op, NULL); 1062 move_apply (tmp, this, 0);
1251 1063
1252 if (was_destroyed (op, tag)) 1064 if (destroyed ())
1253 {
1254 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1065 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1255 }
1256 } 1066 }
1257 1067
1258 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1068 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1259 1069
1260 if (tmp->above == tmp) 1070 if (tmp->above == tmp)
1261 tmp->above = NULL; 1071 tmp->above = 0;
1262 1072
1263 last = tmp; 1073 last = tmp;
1264 } 1074 }
1265 1075
1266 /* last == NULL of there are no objects on this space */ 1076 /* last == NULL of there are no objects on this space */
1267 if (last == NULL) 1077 if (!last)
1268 { 1078 map->at (x, y).flags_ = P_NEED_UPDATE;
1269 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1270 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1271 * those out anyways, and if there are any flags set right now, they won't
1272 * be correct anyways.
1273 */
1274 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1275 update_position (op->map, op->x, op->y);
1276 }
1277 else 1079 else
1278 update_object (last, UP_OBJ_REMOVE); 1080 update_object (last, UP_OBJ_REMOVE);
1279 1081
1280 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1082 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1281 update_all_los (op->map, op->x, op->y); 1083 update_all_los (map, x, y);
1282 } 1084 }
1283} 1085}
1284 1086
1285/* 1087/*
1286 * merge_ob(op,top): 1088 * merge_ob(op,top):
1288 * This function goes through all objects below and including top, and 1090 * This function goes through all objects below and including top, and
1289 * merges op to the first matching object. 1091 * merges op to the first matching object.
1290 * If top is NULL, it is calculated. 1092 * If top is NULL, it is calculated.
1291 * Returns pointer to object if it succeded in the merge, otherwise NULL 1093 * Returns pointer to object if it succeded in the merge, otherwise NULL
1292 */ 1094 */
1293
1294object * 1095object *
1295merge_ob (object *op, object *top) 1096merge_ob (object *op, object *top)
1296{ 1097{
1297 if (!op->nrof) 1098 if (!op->nrof)
1298 return 0; 1099 return 0;
1302 1103
1303 for (; top != NULL; top = top->below) 1104 for (; top != NULL; top = top->below)
1304 { 1105 {
1305 if (top == op) 1106 if (top == op)
1306 continue; 1107 continue;
1307 if (CAN_MERGE (op, top)) 1108
1109 if (object::can_merge (op, top))
1308 { 1110 {
1309 top->nrof += op->nrof; 1111 top->nrof += op->nrof;
1310 1112
1311/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1113/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1312 op->weight = 0; /* Don't want any adjustements now */ 1114 op->weight = 0; /* Don't want any adjustements now */
1313 remove_ob (op); 1115 op->destroy ();
1314 free_object (op);
1315 return top; 1116 return top;
1316 } 1117 }
1317 } 1118 }
1318 1119
1319 return NULL; 1120 return 0;
1320} 1121}
1321 1122
1322/* 1123/*
1323 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1124 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1324 * job preparing multi-part monsters 1125 * job preparing multi-part monsters
1325 */ 1126 */
1326object * 1127object *
1327insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1128insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1328{ 1129{
1329 object *tmp; 1130 object *tmp;
1330 1131
1331 if (op->head) 1132 if (op->head)
1332 op = op->head; 1133 op = op->head;
1360 * NULL if 'op' was destroyed 1161 * NULL if 'op' was destroyed
1361 * just 'op' otherwise 1162 * just 'op' otherwise
1362 */ 1163 */
1363 1164
1364object * 1165object *
1365insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1166insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1366{ 1167{
1367 object *tmp, *top, *floor = NULL; 1168 object *tmp, *top, *floor = NULL;
1368 sint16 x, y; 1169 sint16 x, y;
1369 1170
1370 if (QUERY_FLAG (op, FLAG_FREED)) 1171 if (QUERY_FLAG (op, FLAG_FREED))
1373 return NULL; 1174 return NULL;
1374 } 1175 }
1375 1176
1376 if (m == NULL) 1177 if (m == NULL)
1377 { 1178 {
1378 dump_object (op); 1179 char *dump = dump_object (op);
1379 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1180 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1181 free (dump);
1380 return op; 1182 return op;
1381 } 1183 }
1382 1184
1383 if (out_of_map (m, op->x, op->y)) 1185 if (out_of_map (m, op->x, op->y))
1384 { 1186 {
1385 dump_object (op); 1187 char *dump = dump_object (op);
1386 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1188 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1387#ifdef MANY_CORES 1189#ifdef MANY_CORES
1388 /* Better to catch this here, as otherwise the next use of this object 1190 /* Better to catch this here, as otherwise the next use of this object
1389 * is likely to cause a crash. Better to find out where it is getting 1191 * is likely to cause a crash. Better to find out where it is getting
1390 * improperly inserted. 1192 * improperly inserted.
1391 */ 1193 */
1392 abort (); 1194 abort ();
1393#endif 1195#endif
1196 free (dump);
1394 return op; 1197 return op;
1395 } 1198 }
1396 1199
1397 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1200 if (!QUERY_FLAG (op, FLAG_REMOVED))
1398 { 1201 {
1399 dump_object (op); 1202 char *dump = dump_object (op);
1400 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1203 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1204 free (dump);
1401 return op; 1205 return op;
1402 } 1206 }
1403 1207
1404 if (op->more != NULL) 1208 if (op->more != NULL)
1405 { 1209 {
1443 1247
1444 /* this has to be done after we translate the coordinates. 1248 /* this has to be done after we translate the coordinates.
1445 */ 1249 */
1446 if (op->nrof && !(flag & INS_NO_MERGE)) 1250 if (op->nrof && !(flag & INS_NO_MERGE))
1447 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1251 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1448 if (CAN_MERGE (op, tmp)) 1252 if (object::can_merge (op, tmp))
1449 { 1253 {
1450 op->nrof += tmp->nrof; 1254 op->nrof += tmp->nrof;
1451 remove_ob (tmp); 1255 tmp->destroy ();
1452 free_object (tmp);
1453 } 1256 }
1454 1257
1455 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1258 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1456 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1259 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1457 1260
1470 op->below = originator->below; 1273 op->below = originator->below;
1471 1274
1472 if (op->below) 1275 if (op->below)
1473 op->below->above = op; 1276 op->below->above = op;
1474 else 1277 else
1475 SET_MAP_OB (op->map, op->x, op->y, op); 1278 op->ms ().bottom = op;
1476 1279
1477 /* since *below* originator, no need to update top */ 1280 /* since *below* originator, no need to update top */
1478 originator->below = op; 1281 originator->below = op;
1479 } 1282 }
1480 else 1283 else
1526 * If INS_ON_TOP is used, don't do this processing 1329 * If INS_ON_TOP is used, don't do this processing
1527 * Need to find the object that in fact blocks view, otherwise 1330 * Need to find the object that in fact blocks view, otherwise
1528 * stacking is a bit odd. 1331 * stacking is a bit odd.
1529 */ 1332 */
1530 if (!(flag & INS_ON_TOP) && 1333 if (!(flag & INS_ON_TOP) &&
1531 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1334 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1532 { 1335 {
1533 for (last = top; last != floor; last = last->below) 1336 for (last = top; last != floor; last = last->below)
1534 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1337 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1535 break; 1338 break;
1536 /* Check to see if we found the object that blocks view, 1339 /* Check to see if we found the object that blocks view,
1559 1362
1560 if (op->above) 1363 if (op->above)
1561 op->above->below = op; 1364 op->above->below = op;
1562 1365
1563 op->below = NULL; 1366 op->below = NULL;
1564 SET_MAP_OB (op->map, op->x, op->y, op); 1367 op->ms ().bottom = op;
1565 } 1368 }
1566 else 1369 else
1567 { /* get inserted into the stack above top */ 1370 { /* get inserted into the stack above top */
1568 op->above = top->above; 1371 op->above = top->above;
1569 1372
1573 op->below = top; 1376 op->below = top;
1574 top->above = op; 1377 top->above = op;
1575 } 1378 }
1576 1379
1577 if (op->above == NULL) 1380 if (op->above == NULL)
1578 SET_MAP_TOP (op->map, op->x, op->y, op); 1381 op->ms ().top = op;
1579 } /* else not INS_BELOW_ORIGINATOR */ 1382 } /* else not INS_BELOW_ORIGINATOR */
1580 1383
1581 if (op->type == PLAYER) 1384 if (op->type == PLAYER)
1582 op->contr->do_los = 1; 1385 op->contr->do_los = 1;
1583 1386
1584 /* If we have a floor, we know the player, if any, will be above 1387 /* If we have a floor, we know the player, if any, will be above
1585 * it, so save a few ticks and start from there. 1388 * it, so save a few ticks and start from there.
1586 */ 1389 */
1587 if (!(flag & INS_MAP_LOAD)) 1390 if (!(flag & INS_MAP_LOAD))
1588 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1391 if (object *pl = op->ms ().player ())
1589 if (tmp->type == PLAYER) 1392 pl->contr->ns->floorbox_update ();
1590 tmp->contr->socket.update_look = 1;
1591 1393
1592 /* If this object glows, it may affect lighting conditions that are 1394 /* If this object glows, it may affect lighting conditions that are
1593 * visible to others on this map. But update_all_los is really 1395 * visible to others on this map. But update_all_los is really
1594 * an inefficient way to do this, as it means los for all players 1396 * an inefficient way to do this, as it means los for all players
1595 * on the map will get recalculated. The players could very well 1397 * on the map will get recalculated. The players could very well
1603 1405
1604 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1406 /* updates flags (blocked, alive, no magic, etc) for this map space */
1605 update_object (op, UP_OBJ_INSERT); 1407 update_object (op, UP_OBJ_INSERT);
1606 1408
1607 /* Don't know if moving this to the end will break anything. However, 1409 /* Don't know if moving this to the end will break anything. However,
1608 * we want to have update_look set above before calling this. 1410 * we want to have floorbox_update called before calling this.
1609 * 1411 *
1610 * check_move_on() must be after this because code called from 1412 * check_move_on() must be after this because code called from
1611 * check_move_on() depends on correct map flags (so functions like 1413 * check_move_on() depends on correct map flags (so functions like
1612 * blocked() and wall() work properly), and these flags are updated by 1414 * blocked() and wall() work properly), and these flags are updated by
1613 * update_object(). 1415 * update_object().
1629 1431
1630 return op; 1432 return op;
1631} 1433}
1632 1434
1633/* this function inserts an object in the map, but if it 1435/* this function inserts an object in the map, but if it
1634 * finds an object of its own type, it'll remove that one first. 1436 * finds an object of its own type, it'll remove that one first.
1635 * op is the object to insert it under: supplies x and the map. 1437 * op is the object to insert it under: supplies x and the map.
1636 */ 1438 */
1637void 1439void
1638replace_insert_ob_in_map (const char *arch_string, object *op) 1440replace_insert_ob_in_map (const char *arch_string, object *op)
1639{ 1441{
1640 object * 1442 object *tmp, *tmp1;
1641 tmp;
1642 object *
1643 tmp1;
1644 1443
1645 /* first search for itself and remove any old instances */ 1444 /* first search for itself and remove any old instances */
1646 1445
1647 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1446 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1648 {
1649 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1447 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1650 { 1448 tmp->destroy ();
1651 remove_ob (tmp);
1652 free_object (tmp);
1653 }
1654 }
1655 1449
1656 tmp1 = arch_to_object (find_archetype (arch_string)); 1450 tmp1 = arch_to_object (archetype::find (arch_string));
1657 1451
1658 tmp1->x = op->x; 1452 tmp1->x = op->x;
1659 tmp1->y = op->y; 1453 tmp1->y = op->y;
1660 insert_ob_in_map (tmp1, op->map, op, 0); 1454 insert_ob_in_map (tmp1, op->map, op, 0);
1661} 1455}
1669 */ 1463 */
1670 1464
1671object * 1465object *
1672get_split_ob (object *orig_ob, uint32 nr) 1466get_split_ob (object *orig_ob, uint32 nr)
1673{ 1467{
1674 object * 1468 object *newob;
1675 newob;
1676 int
1677 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1469 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1678 1470
1679 if (orig_ob->nrof < nr) 1471 if (orig_ob->nrof < nr)
1680 { 1472 {
1681 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1473 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1682 return NULL; 1474 return NULL;
1683 } 1475 }
1684 1476
1685 newob = object_create_clone (orig_ob); 1477 newob = object_create_clone (orig_ob);
1686 1478
1687 if ((orig_ob->nrof -= nr) < 1) 1479 if ((orig_ob->nrof -= nr) < 1)
1688 { 1480 orig_ob->destroy (1);
1689 if (!is_removed)
1690 remove_ob (orig_ob);
1691 free_object2 (orig_ob, 1);
1692 }
1693 else if (!is_removed) 1481 else if (!is_removed)
1694 { 1482 {
1695 if (orig_ob->env != NULL) 1483 if (orig_ob->env != NULL)
1696 sub_weight (orig_ob->env, orig_ob->weight * nr); 1484 sub_weight (orig_ob->env, orig_ob->weight * nr);
1697 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1485 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1727 if (i > op->nrof) 1515 if (i > op->nrof)
1728 i = op->nrof; 1516 i = op->nrof;
1729 1517
1730 if (QUERY_FLAG (op, FLAG_REMOVED)) 1518 if (QUERY_FLAG (op, FLAG_REMOVED))
1731 op->nrof -= i; 1519 op->nrof -= i;
1732 else if (op->env != NULL) 1520 else if (op->env)
1733 { 1521 {
1734 /* is this object in the players inventory, or sub container 1522 /* is this object in the players inventory, or sub container
1735 * therein? 1523 * therein?
1736 */ 1524 */
1737 tmp = is_player_inv (op->env); 1525 tmp = op->in_player ();
1738 /* nope. Is this a container the player has opened? 1526 /* nope. Is this a container the player has opened?
1739 * If so, set tmp to that player. 1527 * If so, set tmp to that player.
1740 * IMO, searching through all the players will mostly 1528 * IMO, searching through all the players will mostly
1741 * likely be quicker than following op->env to the map, 1529 * likely be quicker than following op->env to the map,
1742 * and then searching the map for a player. 1530 * and then searching the map for a player.
1743 */ 1531 */
1744 if (!tmp) 1532 if (!tmp)
1745 { 1533 {
1746 for (pl = first_player; pl; pl = pl->next) 1534 for (pl = first_player; pl; pl = pl->next)
1747 if (pl->ob->container == op->env) 1535 if (pl->ob->container == op->env)
1536 {
1537 tmp = pl->ob;
1748 break; 1538 break;
1749 if (pl) 1539 }
1750 tmp = pl->ob;
1751 else
1752 tmp = NULL;
1753 } 1540 }
1754 1541
1755 if (i < op->nrof) 1542 if (i < op->nrof)
1756 { 1543 {
1757 sub_weight (op->env, op->weight * i); 1544 sub_weight (op->env, op->weight * i);
1758 op->nrof -= i; 1545 op->nrof -= i;
1759 if (tmp) 1546 if (tmp)
1760 {
1761 esrv_send_item (tmp, op); 1547 esrv_send_item (tmp, op);
1762 }
1763 } 1548 }
1764 else 1549 else
1765 { 1550 {
1766 remove_ob (op); 1551 op->remove ();
1767 op->nrof = 0; 1552 op->nrof = 0;
1768 if (tmp) 1553 if (tmp)
1769 {
1770 esrv_del_item (tmp->contr, op->count); 1554 esrv_del_item (tmp->contr, op->count);
1771 }
1772 } 1555 }
1773 } 1556 }
1774 else 1557 else
1775 { 1558 {
1776 object *above = op->above; 1559 object *above = op->above;
1777 1560
1778 if (i < op->nrof) 1561 if (i < op->nrof)
1779 op->nrof -= i; 1562 op->nrof -= i;
1780 else 1563 else
1781 { 1564 {
1782 remove_ob (op); 1565 op->remove ();
1783 op->nrof = 0; 1566 op->nrof = 0;
1784 } 1567 }
1785 1568
1786 /* Since we just removed op, op->above is null */ 1569 /* Since we just removed op, op->above is null */
1787 for (tmp = above; tmp != NULL; tmp = tmp->above) 1570 for (tmp = above; tmp; tmp = tmp->above)
1788 if (tmp->type == PLAYER) 1571 if (tmp->type == PLAYER)
1789 { 1572 {
1790 if (op->nrof) 1573 if (op->nrof)
1791 esrv_send_item (tmp, op); 1574 esrv_send_item (tmp, op);
1792 else 1575 else
1796 1579
1797 if (op->nrof) 1580 if (op->nrof)
1798 return op; 1581 return op;
1799 else 1582 else
1800 { 1583 {
1801 free_object (op); 1584 op->destroy ();
1802 return NULL; 1585 return 0;
1803 } 1586 }
1804} 1587}
1805 1588
1806/* 1589/*
1807 * add_weight(object, weight) adds the specified weight to an object, 1590 * add_weight(object, weight) adds the specified weight to an object,
1819 op->carrying += weight; 1602 op->carrying += weight;
1820 op = op->env; 1603 op = op->env;
1821 } 1604 }
1822} 1605}
1823 1606
1607object *
1608insert_ob_in_ob (object *op, object *where)
1609{
1610 if (!where)
1611 {
1612 char *dump = dump_object (op);
1613 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1614 free (dump);
1615 return op;
1616 }
1617
1618 if (where->head)
1619 {
1620 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1621 where = where->head;
1622 }
1623
1624 return where->insert (op);
1625}
1626
1824/* 1627/*
1825 * insert_ob_in_ob(op,environment): 1628 * env->insert (op)
1826 * This function inserts the object op in the linked list 1629 * This function inserts the object op in the linked list
1827 * inside the object environment. 1630 * inside the object environment.
1828 * 1631 *
1829 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1830 * the inventory at the last position or next to other objects of the same
1831 * type.
1832 * Frank: Now sorted by type, archetype and magic!
1833 *
1834 * The function returns now pointer to inserted item, and return value can 1632 * The function returns now pointer to inserted item, and return value can
1835 * be != op, if items are merged. -Tero 1633 * be != op, if items are merged. -Tero
1836 */ 1634 */
1837 1635
1838object * 1636object *
1839insert_ob_in_ob (object *op, object *where) 1637object::insert (object *op)
1840{ 1638{
1841 object * 1639 object *tmp, *otmp;
1842 tmp, *
1843 otmp;
1844 1640
1845 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1641 if (!QUERY_FLAG (op, FLAG_REMOVED))
1846 { 1642 op->remove ();
1847 dump_object (op);
1848 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1849 return op;
1850 }
1851
1852 if (where == NULL)
1853 {
1854 dump_object (op);
1855 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1856 return op;
1857 }
1858
1859 if (where->head)
1860 {
1861 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1862 where = where->head;
1863 }
1864 1643
1865 if (op->more) 1644 if (op->more)
1866 { 1645 {
1867 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1646 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1868 return op; 1647 return op;
1870 1649
1871 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1650 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1872 CLEAR_FLAG (op, FLAG_REMOVED); 1651 CLEAR_FLAG (op, FLAG_REMOVED);
1873 if (op->nrof) 1652 if (op->nrof)
1874 { 1653 {
1875 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1654 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1876 if (CAN_MERGE (tmp, op)) 1655 if (object::can_merge (tmp, op))
1877 { 1656 {
1878 /* return the original object and remove inserted object 1657 /* return the original object and remove inserted object
1879 (client needs the original object) */ 1658 (client needs the original object) */
1880 tmp->nrof += op->nrof; 1659 tmp->nrof += op->nrof;
1881 /* Weight handling gets pretty funky. Since we are adding to 1660 /* Weight handling gets pretty funky. Since we are adding to
1882 * tmp->nrof, we need to increase the weight. 1661 * tmp->nrof, we need to increase the weight.
1883 */ 1662 */
1884 add_weight (where, op->weight * op->nrof); 1663 add_weight (this, op->weight * op->nrof);
1885 SET_FLAG (op, FLAG_REMOVED); 1664 SET_FLAG (op, FLAG_REMOVED);
1886 free_object (op); /* free the inserted object */ 1665 op->destroy (); /* free the inserted object */
1887 op = tmp; 1666 op = tmp;
1888 remove_ob (op); /* and fix old object's links */ 1667 op->remove (); /* and fix old object's links */
1889 CLEAR_FLAG (op, FLAG_REMOVED); 1668 CLEAR_FLAG (op, FLAG_REMOVED);
1890 break; 1669 break;
1891 } 1670 }
1892 1671
1893 /* I assume combined objects have no inventory 1672 /* I assume combined objects have no inventory
1894 * We add the weight - this object could have just been removed 1673 * We add the weight - this object could have just been removed
1895 * (if it was possible to merge). calling remove_ob will subtract 1674 * (if it was possible to merge). calling remove_ob will subtract
1896 * the weight, so we need to add it in again, since we actually do 1675 * the weight, so we need to add it in again, since we actually do
1897 * the linking below 1676 * the linking below
1898 */ 1677 */
1899 add_weight (where, op->weight * op->nrof); 1678 add_weight (this, op->weight * op->nrof);
1900 } 1679 }
1901 else 1680 else
1902 add_weight (where, (op->weight + op->carrying)); 1681 add_weight (this, (op->weight + op->carrying));
1903 1682
1904 otmp = is_player_inv (where); 1683 otmp = this->in_player ();
1905 if (otmp && otmp->contr != NULL) 1684 if (otmp && otmp->contr)
1906 {
1907 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1685 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1908 fix_player (otmp); 1686 otmp->update_stats ();
1909 }
1910 1687
1911 op->map = NULL; 1688 op->map = 0;
1912 op->env = where; 1689 op->env = this;
1913 op->above = NULL; 1690 op->above = 0;
1914 op->below = NULL; 1691 op->below = 0;
1915 op->x = 0, op->y = 0; 1692 op->x = 0, op->y = 0;
1916 1693
1917 /* reset the light list and los of the players on the map */ 1694 /* reset the light list and los of the players on the map */
1918 if ((op->glow_radius != 0) && where->map) 1695 if ((op->glow_radius != 0) && map)
1919 { 1696 {
1920#ifdef DEBUG_LIGHTS 1697#ifdef DEBUG_LIGHTS
1921 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1698 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1922#endif /* DEBUG_LIGHTS */ 1699#endif /* DEBUG_LIGHTS */
1923 if (MAP_DARKNESS (where->map)) 1700 if (MAP_DARKNESS (map))
1924 update_all_los (where->map, where->x, where->y); 1701 update_all_los (map, x, y);
1925 } 1702 }
1926 1703
1927 /* Client has no idea of ordering so lets not bother ordering it here. 1704 /* Client has no idea of ordering so lets not bother ordering it here.
1928 * It sure simplifies this function... 1705 * It sure simplifies this function...
1929 */ 1706 */
1930 if (where->inv == NULL) 1707 if (!inv)
1931 where->inv = op; 1708 inv = op;
1932 else 1709 else
1933 { 1710 {
1934 op->below = where->inv; 1711 op->below = inv;
1935 op->below->above = op; 1712 op->below->above = op;
1936 where->inv = op; 1713 inv = op;
1937 } 1714 }
1715
1938 return op; 1716 return op;
1939} 1717}
1940 1718
1941/* 1719/*
1942 * Checks if any objects has a move_type that matches objects 1720 * Checks if any objects has a move_type that matches objects
1960 */ 1738 */
1961 1739
1962int 1740int
1963check_move_on (object *op, object *originator) 1741check_move_on (object *op, object *originator)
1964{ 1742{
1965 object * 1743 object *tmp;
1966 tmp; 1744 maptile *m = op->map;
1967 tag_t
1968 tag;
1969 mapstruct *
1970 m = op->map;
1971 int
1972 x = op->x, y = op->y; 1745 int x = op->x, y = op->y;
1973 1746
1974 MoveType 1747 MoveType move_on, move_slow, move_block;
1975 move_on,
1976 move_slow,
1977 move_block;
1978 1748
1979 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1749 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1980 return 0; 1750 return 0;
1981
1982 tag = op->count;
1983 1751
1984 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1752 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1985 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1753 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1986 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1754 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1987 1755
2048 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1816 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2049 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1817 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2050 { 1818 {
2051 move_apply (tmp, op, originator); 1819 move_apply (tmp, op, originator);
2052 1820
2053 if (was_destroyed (op, tag)) 1821 if (op->destroyed ())
2054 return 1; 1822 return 1;
2055 1823
2056 /* what the person/creature stepped onto has moved the object 1824 /* what the person/creature stepped onto has moved the object
2057 * someplace new. Don't process any further - if we did, 1825 * someplace new. Don't process any further - if we did,
2058 * have a feeling strange problems would result. 1826 * have a feeling strange problems would result.
2070 * a matching archetype at the given map and coordinates. 1838 * a matching archetype at the given map and coordinates.
2071 * The first matching object is returned, or NULL if none. 1839 * The first matching object is returned, or NULL if none.
2072 */ 1840 */
2073 1841
2074object * 1842object *
2075present_arch (const archetype *at, mapstruct *m, int x, int y) 1843present_arch (const archetype *at, maptile *m, int x, int y)
2076{ 1844{
2077 object * 1845 object *
2078 tmp; 1846 tmp;
2079 1847
2080 if (m == NULL || out_of_map (m, x, y)) 1848 if (m == NULL || out_of_map (m, x, y))
2093 * a matching type variable at the given map and coordinates. 1861 * a matching type variable at the given map and coordinates.
2094 * The first matching object is returned, or NULL if none. 1862 * The first matching object is returned, or NULL if none.
2095 */ 1863 */
2096 1864
2097object * 1865object *
2098present (unsigned char type, mapstruct *m, int x, int y) 1866present (unsigned char type, maptile *m, int x, int y)
2099{ 1867{
2100 object * 1868 object *
2101 tmp; 1869 tmp;
2102 1870
2103 if (out_of_map (m, x, y)) 1871 if (out_of_map (m, x, y))
2243 * the archetype because that isn't correct if the monster has been 2011 * the archetype because that isn't correct if the monster has been
2244 * customized, changed states, etc. 2012 * customized, changed states, etc.
2245 */ 2013 */
2246 2014
2247int 2015int
2248find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2016find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2249{ 2017{
2250 int 2018 int
2251 i, 2019 i,
2252 index = 0, flag; 2020 index = 0, flag;
2253 static int 2021 static int
2265 * if the space being examined only has a wall to the north and empty 2033 * if the space being examined only has a wall to the north and empty
2266 * spaces in all the other directions, this will reduce the search space 2034 * spaces in all the other directions, this will reduce the search space
2267 * to only the spaces immediately surrounding the target area, and 2035 * to only the spaces immediately surrounding the target area, and
2268 * won't look 2 spaces south of the target space. 2036 * won't look 2 spaces south of the target space.
2269 */ 2037 */
2270 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2038 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2271 stop = maxfree[i]; 2039 stop = maxfree[i];
2272 } 2040 }
2041
2273 if (!index) 2042 if (!index)
2274 return -1; 2043 return -1;
2044
2275 return altern[RANDOM () % index]; 2045 return altern[RANDOM () % index];
2276} 2046}
2277 2047
2278/* 2048/*
2279 * find_first_free_spot(archetype, mapstruct, x, y) works like 2049 * find_first_free_spot(archetype, maptile, x, y) works like
2280 * find_free_spot(), but it will search max number of squares. 2050 * find_free_spot(), but it will search max number of squares.
2281 * But it will return the first available spot, not a random choice. 2051 * But it will return the first available spot, not a random choice.
2282 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2052 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2283 */ 2053 */
2284 2054
2285int 2055int
2286find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2056find_first_free_spot (const object *ob, maptile *m, int x, int y)
2287{ 2057{
2288 int 2058 int
2289 i; 2059 i;
2290 2060
2291 for (i = 0; i < SIZEOFFREE; i++) 2061 for (i = 0; i < SIZEOFFREE; i++)
2355 * because we have to know what movement the thing looking to move 2125 * because we have to know what movement the thing looking to move
2356 * there is capable of. 2126 * there is capable of.
2357 */ 2127 */
2358 2128
2359int 2129int
2360find_dir (mapstruct *m, int x, int y, object *exclude) 2130find_dir (maptile *m, int x, int y, object *exclude)
2361{ 2131{
2362 int 2132 int
2363 i, 2133 i,
2364 max = SIZEOFFREE, mflags; 2134 max = SIZEOFFREE, mflags;
2365 2135
2366 sint16 nx, ny; 2136 sint16 nx, ny;
2367 object * 2137 object *
2368 tmp; 2138 tmp;
2369 mapstruct * 2139 maptile *
2370 mp; 2140 mp;
2371 2141
2372 MoveType blocked, move_type; 2142 MoveType blocked, move_type;
2373 2143
2374 if (exclude && exclude->head) 2144 if (exclude && exclude->head)
2387 mp = m; 2157 mp = m;
2388 nx = x + freearr_x[i]; 2158 nx = x + freearr_x[i];
2389 ny = y + freearr_y[i]; 2159 ny = y + freearr_y[i];
2390 2160
2391 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2161 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2162
2392 if (mflags & P_OUT_OF_MAP) 2163 if (mflags & P_OUT_OF_MAP)
2393 {
2394 max = maxfree[i]; 2164 max = maxfree[i];
2395 }
2396 else 2165 else
2397 { 2166 {
2398 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2167 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2399 2168
2400 if ((move_type & blocked) == move_type) 2169 if ((move_type & blocked) == move_type)
2401 {
2402 max = maxfree[i]; 2170 max = maxfree[i];
2403 }
2404 else if (mflags & P_IS_ALIVE) 2171 else if (mflags & P_IS_ALIVE)
2405 { 2172 {
2406 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2173 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2407 {
2408 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2174 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2409 {
2410 break; 2175 break;
2411 } 2176
2412 }
2413 if (tmp) 2177 if (tmp)
2414 {
2415 return freedir[i]; 2178 return freedir[i];
2416 }
2417 } 2179 }
2418 } 2180 }
2419 } 2181 }
2182
2420 return 0; 2183 return 0;
2421} 2184}
2422 2185
2423/* 2186/*
2424 * distance(object 1, object 2) will return the square of the 2187 * distance(object 1, object 2) will return the square of the
2426 */ 2189 */
2427 2190
2428int 2191int
2429distance (const object *ob1, const object *ob2) 2192distance (const object *ob1, const object *ob2)
2430{ 2193{
2431 int 2194 int i;
2432 i;
2433 2195
2434 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2196 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2435 return i; 2197 return i;
2436} 2198}
2437 2199
2442 */ 2204 */
2443 2205
2444int 2206int
2445find_dir_2 (int x, int y) 2207find_dir_2 (int x, int y)
2446{ 2208{
2447 int 2209 int q;
2448 q;
2449 2210
2450 if (y) 2211 if (y)
2451 q = x * 100 / y; 2212 q = x * 100 / y;
2452 else if (x) 2213 else if (x)
2453 q = -300 * x; 2214 q = -300 * x;
2579 * find a path to that monster that we found. If not, 2340 * find a path to that monster that we found. If not,
2580 * we don't bother going toward it. Returns 1 if we 2341 * we don't bother going toward it. Returns 1 if we
2581 * can see a direct way to get it 2342 * can see a direct way to get it
2582 * Modified to be map tile aware -.MSW 2343 * Modified to be map tile aware -.MSW
2583 */ 2344 */
2584
2585
2586int 2345int
2587can_see_monsterP (mapstruct *m, int x, int y, int dir) 2346can_see_monsterP (maptile *m, int x, int y, int dir)
2588{ 2347{
2589 sint16 dx, dy; 2348 sint16 dx, dy;
2590 int
2591 mflags; 2349 int mflags;
2592 2350
2593 if (dir < 0) 2351 if (dir < 0)
2594 return 0; /* exit condition: invalid direction */ 2352 return 0; /* exit condition: invalid direction */
2595 2353
2596 dx = x + freearr_x[dir]; 2354 dx = x + freearr_x[dir];
2609 return 0; 2367 return 0;
2610 2368
2611 /* yes, can see. */ 2369 /* yes, can see. */
2612 if (dir < 9) 2370 if (dir < 9)
2613 return 1; 2371 return 1;
2372
2614 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2373 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2615 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2374 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2375 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2616} 2376}
2617
2618
2619 2377
2620/* 2378/*
2621 * can_pick(picker, item): finds out if an object is possible to be 2379 * can_pick(picker, item): finds out if an object is possible to be
2622 * picked up by the picker. Returnes 1 if it can be 2380 * picked up by the picker. Returnes 1 if it can be
2623 * picked up, otherwise 0. 2381 * picked up, otherwise 0.
2634 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2392 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2635 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2393 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2636 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2394 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2637} 2395}
2638 2396
2639
2640/* 2397/*
2641 * create clone from object to another 2398 * create clone from object to another
2642 */ 2399 */
2643object * 2400object *
2644object_create_clone (object *asrc) 2401object_create_clone (object *asrc)
2645{ 2402{
2646 object *
2647 dst = NULL, *tmp, *src, *part, *prev, *item; 2403 object *dst = 0, *tmp, *src, *part, *prev, *item;
2648 2404
2649 if (!asrc) 2405 if (!asrc)
2650 return NULL; 2406 return 0;
2407
2651 src = asrc; 2408 src = asrc;
2652 if (src->head) 2409 if (src->head)
2653 src = src->head; 2410 src = src->head;
2654 2411
2655 prev = NULL; 2412 prev = 0;
2656 for (part = src; part; part = part->more) 2413 for (part = src; part; part = part->more)
2657 { 2414 {
2658 tmp = get_object (); 2415 tmp = part->clone ();
2659 copy_object (part, tmp);
2660 tmp->x -= src->x; 2416 tmp->x -= src->x;
2661 tmp->y -= src->y; 2417 tmp->y -= src->y;
2418
2662 if (!part->head) 2419 if (!part->head)
2663 { 2420 {
2664 dst = tmp; 2421 dst = tmp;
2665 tmp->head = NULL; 2422 tmp->head = 0;
2666 } 2423 }
2667 else 2424 else
2668 {
2669 tmp->head = dst; 2425 tmp->head = dst;
2670 } 2426
2671 tmp->more = NULL; 2427 tmp->more = 0;
2428
2672 if (prev) 2429 if (prev)
2673 prev->more = tmp; 2430 prev->more = tmp;
2431
2674 prev = tmp; 2432 prev = tmp;
2675 } 2433 }
2676 2434
2677 /*** copy inventory ***/
2678 for (item = src->inv; item; item = item->below) 2435 for (item = src->inv; item; item = item->below)
2679 {
2680 (void) insert_ob_in_ob (object_create_clone (item), dst); 2436 insert_ob_in_ob (object_create_clone (item), dst);
2681 }
2682 2437
2683 return dst; 2438 return dst;
2684} 2439}
2685 2440
2686/* return true if the object was destroyed, 0 otherwise */
2687int
2688was_destroyed (const object *op, tag_t old_tag)
2689{
2690 /* checking for FLAG_FREED isn't necessary, but makes this function more
2691 * robust */
2692 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2693}
2694
2695/* GROS - Creates an object using a string representing its content. */ 2441/* GROS - Creates an object using a string representing its content. */
2696
2697/* Basically, we save the content of the string to a temp file, then call */ 2442/* Basically, we save the content of the string to a temp file, then call */
2698
2699/* load_object on it. I admit it is a highly inefficient way to make things, */ 2443/* load_object on it. I admit it is a highly inefficient way to make things, */
2700
2701/* but it was simple to make and allows reusing the load_object function. */ 2444/* but it was simple to make and allows reusing the load_object function. */
2702
2703/* Remember not to use load_object_str in a time-critical situation. */ 2445/* Remember not to use load_object_str in a time-critical situation. */
2704
2705/* Also remember that multiparts objects are not supported for now. */ 2446/* Also remember that multiparts objects are not supported for now. */
2706 2447
2707object * 2448object *
2708load_object_str (const char *obstr) 2449load_object_str (const char *obstr)
2709{ 2450{
2710 object * 2451 object *op;
2711 op;
2712 char
2713 filename[MAX_BUF]; 2452 char filename[MAX_BUF];
2714 2453
2715 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2454 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2716 2455
2717 FILE *
2718 tempfile = fopen (filename, "w"); 2456 FILE *tempfile = fopen (filename, "w");
2719 2457
2720 if (tempfile == NULL) 2458 if (tempfile == NULL)
2721 { 2459 {
2722 LOG (llevError, "Error - Unable to access load object temp file\n"); 2460 LOG (llevError, "Error - Unable to access load object temp file\n");
2723 return NULL; 2461 return NULL;
2724 }; 2462 }
2463
2725 fprintf (tempfile, obstr); 2464 fprintf (tempfile, obstr);
2726 fclose (tempfile); 2465 fclose (tempfile);
2727 2466
2728 op = get_object (); 2467 op = object::create ();
2729 2468
2730 object_thawer thawer (filename); 2469 object_thawer thawer (filename);
2731 2470
2732 if (thawer) 2471 if (thawer)
2733 load_object (thawer, op, 0); 2472 load_object (thawer, op, 0);
2743 * returns NULL if no match. 2482 * returns NULL if no match.
2744 */ 2483 */
2745object * 2484object *
2746find_obj_by_type_subtype (const object *who, int type, int subtype) 2485find_obj_by_type_subtype (const object *who, int type, int subtype)
2747{ 2486{
2748 object * 2487 object *tmp;
2749 tmp;
2750 2488
2751 for (tmp = who->inv; tmp; tmp = tmp->below) 2489 for (tmp = who->inv; tmp; tmp = tmp->below)
2752 if (tmp->type == type && tmp->subtype == subtype) 2490 if (tmp->type == type && tmp->subtype == subtype)
2753 return tmp; 2491 return tmp;
2754 2492
2762 * do the desired thing. 2500 * do the desired thing.
2763 */ 2501 */
2764key_value * 2502key_value *
2765get_ob_key_link (const object *ob, const char *key) 2503get_ob_key_link (const object *ob, const char *key)
2766{ 2504{
2767 key_value * 2505 key_value *link;
2768 link;
2769 2506
2770 for (link = ob->key_values; link != NULL; link = link->next) 2507 for (link = ob->key_values; link != NULL; link = link->next)
2771 {
2772 if (link->key == key) 2508 if (link->key == key)
2773 {
2774 return link; 2509 return link;
2775 }
2776 }
2777 2510
2778 return NULL; 2511 return NULL;
2779} 2512}
2780 2513
2781/* 2514/*
2786 * The returned string is shared. 2519 * The returned string is shared.
2787 */ 2520 */
2788const char * 2521const char *
2789get_ob_key_value (const object *op, const char *const key) 2522get_ob_key_value (const object *op, const char *const key)
2790{ 2523{
2791 key_value * 2524 key_value *link;
2792 link; 2525 shstr_cmp canonical_key (key);
2793 const char *
2794 canonical_key;
2795 2526
2796 canonical_key = shstr::find (key);
2797
2798 if (canonical_key == NULL) 2527 if (!canonical_key)
2799 { 2528 {
2800 /* 1. There being a field named key on any object 2529 /* 1. There being a field named key on any object
2801 * implies there'd be a shared string to find. 2530 * implies there'd be a shared string to find.
2802 * 2. Since there isn't, no object has this field. 2531 * 2. Since there isn't, no object has this field.
2803 * 3. Therefore, *this* object doesn't have this field. 2532 * 3. Therefore, *this* object doesn't have this field.
2804 */ 2533 */
2805 return NULL; 2534 return 0;
2806 } 2535 }
2807 2536
2808 /* This is copied from get_ob_key_link() above - 2537 /* This is copied from get_ob_key_link() above -
2809 * only 4 lines, and saves the function call overhead. 2538 * only 4 lines, and saves the function call overhead.
2810 */ 2539 */
2811 for (link = op->key_values; link != NULL; link = link->next) 2540 for (link = op->key_values; link; link = link->next)
2812 {
2813 if (link->key == canonical_key) 2541 if (link->key == canonical_key)
2814 {
2815 return link->value; 2542 return link->value;
2816 } 2543
2817 }
2818 return NULL; 2544 return 0;
2819} 2545}
2820 2546
2821 2547
2822/* 2548/*
2823 * Updates the canonical_key in op to value. 2549 * Updates the canonical_key in op to value.
2908{ 2634{
2909 shstr key_ (key); 2635 shstr key_ (key);
2910 2636
2911 return set_ob_key_value_s (op, key_, value, add_key); 2637 return set_ob_key_value_s (op, key_, value, add_key);
2912} 2638}
2639
2640object::depth_iterator::depth_iterator (object *container)
2641: iterator_base (container)
2642{
2643 while (item->inv)
2644 item = item->inv;
2645}
2646
2647void
2648object::depth_iterator::next ()
2649{
2650 if (item->below)
2651 {
2652 item = item->below;
2653
2654 while (item->inv)
2655 item = item->inv;
2656 }
2657 else
2658 item = item->env;
2659}
2660
2661// return a suitable string describing an objetc in enough detail to find it
2662const char *
2663object::debug_desc (char *info) const
2664{
2665 char info2[256 * 3];
2666 char *p = info;
2667
2668 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2669 count,
2670 &name,
2671 title ? " " : "",
2672 title ? (const char *)title : "");
2673
2674 if (env)
2675 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2676
2677 if (map)
2678 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2679
2680 return info;
2681}
2682
2683const char *
2684object::debug_desc () const
2685{
2686 static char info[256 * 3];
2687 return debug_desc (info);
2688}
2689

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines