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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.141 by root, Sun Apr 29 21:44:34 2007 UTC vs.
Revision 1.147 by root, Sat May 12 16:06:42 2007 UTC

29#include <stdio.h> 29#include <stdio.h>
30#include <sys/types.h> 30#include <sys/types.h>
31#include <sys/uio.h> 31#include <sys/uio.h>
32#include <object.h> 32#include <object.h>
33#include <funcpoint.h> 33#include <funcpoint.h>
34#include <sproto.h>
34#include <loader.h> 35#include <loader.h>
35 36
36#include <bitset> 37#include <bitset>
37 38
38int nrofallocobjects = 0; 39int nrofallocobjects = 0;
313 314
314 /* Everything passes, must be OK. */ 315 /* Everything passes, must be OK. */
315 return 1; 316 return 1;
316} 317}
317 318
318void
319player::set_range (rangetype r)
320{
321 shoottype = r;
322}
323
324/* 319/*
325 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
326 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
327 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
328 */ 323 */
330sum_weight (object *op) 325sum_weight (object *op)
331{ 326{
332 long sum; 327 long sum;
333 object *inv; 328 object *inv;
334 329
335 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv; inv = inv->below)
336 { 331 {
337 if (inv->inv) 332 if (inv->inv)
338 sum_weight (inv); 333 sum_weight (inv);
334
339 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 335 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
340 } 336 }
341 337
342 if (op->type == CONTAINER && op->stats.Str) 338 if (op->type == CONTAINER && op->stats.Str)
343 sum = (sum * (100 - op->stats.Str)) / 100; 339 sum = (sum * (100 - op->stats.Str)) / 100;
452 */ 448 */
453 while (owner->owner) 449 while (owner->owner)
454 owner = owner->owner; 450 owner = owner->owner;
455 451
456 this->owner = owner; 452 this->owner = owner;
453}
454
455bool
456object::change_weapon (object *ob)
457{
458 if (current_weapon == ob)
459 return true;
460
461 if (chosen_skill)
462 chosen_skill->flag [FLAG_APPLIED] = false;
463
464 current_weapon = ob;
465 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
466
467 if (chosen_skill)
468 chosen_skill->flag [FLAG_APPLIED] = true;
469
470 update_stats ();
471
472 if (ob)
473 {
474 // now check wether any body locations became invalid, in which case
475 // we cannot apply the weapon at the moment.
476 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
477 if (slot[i].used < 0)
478 {
479 current_weapon = chosen_skill = 0;
480 update_stats ();
481
482 new_draw_info_format (NDI_UNIQUE, 0, this,
483 "You try to balance your applied items all at once, but the %s is too much. "
484 "You need to unapply some items first.", &ob->name);
485 return false;
486 }
487
488 new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
489 }
490 else
491 new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
492
493 return true;
457} 494}
458 495
459/* Zero the key_values on op, decrementing the shared-string 496/* Zero the key_values on op, decrementing the shared-string
460 * refcounts and freeing the links. 497 * refcounts and freeing the links.
461 */ 498 */
543 * need for monsters, but doesn't hurt to do it for everything. 580 * need for monsters, but doesn't hurt to do it for everything.
544 * by doing so, when a monster is created, it has good starting 581 * by doing so, when a monster is created, it has good starting
545 * values for the body_used info, so when items are created 582 * values for the body_used info, so when items are created
546 * for it, they can be properly equipped. 583 * for it, they can be properly equipped.
547 */ 584 */
548 memcpy (body_used, body_info, sizeof (body_used)); 585 for (int i = NUM_BODY_LOCATIONS; i--; )
586 slot[i].used = slot[i].info;
549 587
550 attachable::instantiate (); 588 attachable::instantiate ();
551} 589}
552 590
553object * 591object *
2589} 2627}
2590 2628
2591const char * 2629const char *
2592object::debug_desc () const 2630object::debug_desc () const
2593{ 2631{
2594 static char info[256 * 4]; 2632 static char info[3][256 * 4];
2633 static int info_idx;
2634
2595 return debug_desc (info); 2635 return debug_desc (info [++info_idx % 3]);
2596}
2597
2598const char *
2599object::debug_desc2 () const
2600{
2601 static char info[256 * 4];
2602 return debug_desc (info);
2603} 2636}
2604 2637
2605struct region * 2638struct region *
2606object::region () const 2639object::region () const
2607{ 2640{

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