--- deliantra/server/common/object.C 2007/08/15 04:57:48 1.179 +++ deliantra/server/common/object.C 2007/08/15 04:59:46 1.180 @@ -1415,9 +1415,6 @@ op->map->dirty = true; - /* If we have a floor, we know the player, if any, will be above - * it, so save a few ticks and start from there. - */ if (!(flag & INS_MAP_LOAD)) if (object *pl = ms.player ()) pl->contr->ns->floorbox_update ();