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Comparing deliantra/server/common/object.C (file contents):
Revision 1.24 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.29 by root, Mon Sep 11 12:38:36 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $";
5 */
6 1
7/* 2/*
8 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
9 4
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
29 24
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 27 variable. */
33#include <global.h> 28#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 29#include <stdio.h>
36# include <sys/types.h> 30#include <sys/types.h>
37# include <sys/uio.h> 31#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 32#include <object.h>
40#include <funcpoint.h> 33#include <funcpoint.h>
41#include <skills.h> 34#include <skills.h>
42#include <loader.h> 35#include <loader.h>
36
43int nrofallocobjects = 0; 37int nrofallocobjects = 0;
44 38
45object *objects; /* Pointer to the list of used objects */ 39object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 40object *active_objects; /* List of active objects that need to be processed */
47 41
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 208 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 209 return 0;
216 210
217 switch (ob1->type) 211 switch (ob1->type)
218 { 212 {
219 case SCROLL: 213 case SCROLL:
220 if (ob1->level != ob2->level) 214 if (ob1->level != ob2->level)
221 return 0; 215 return 0;
222 break; 216 break;
223 } 217 }
224 218
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 219 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 220 {
227 /* At least one of these has key_values. */ 221 /* At least one of these has key_values. */
249/* 243/*
250 * sum_weight() is a recursive function which calculates the weight 244 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 245 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 246 * containers are carrying, and sums it up.
253 */ 247 */
254signed long 248long
255sum_weight (object *op) 249sum_weight (object *op)
256{ 250{
257 signed long sum; 251 long sum;
258 object *inv; 252 object *inv;
259 253
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 254 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 255 {
262 if (inv->inv) 256 if (inv->inv)
507 501
508 op->owner = owner; 502 op->owner = owner;
509 503
510 op->ownercount = owner->count; 504 op->ownercount = owner->count;
511 owner->refcount++; 505 owner->refcount++;
512
513} 506}
514 507
515/* Set the owner to clone's current owner and set the skill and experience 508/* Set the owner to clone's current owner and set the skill and experience
516 * objects to clone's objects (typically those objects that where the owner's 509 * objects to clone's objects (typically those objects that where the owner's
517 * current skill and experience objects at the time when clone's owner was 510 * current skill and experience objects at the time when clone's owner was
535 if (clone->type == PLAYER) 528 if (clone->type == PLAYER)
536 owner = clone; 529 owner = clone;
537 else 530 else
538 return; 531 return;
539 } 532 }
533
540 set_owner (op, owner); 534 set_owner (op, owner);
541
542} 535}
543 536
544/* Zero the key_values on op, decrementing the shared-string 537/* Zero the key_values on op, decrementing the shared-string
545 * refcounts and freeing the links. 538 * refcounts and freeing the links.
546 */ 539 */
561void object::clear () 554void object::clear ()
562{ 555{
563 attachable_base::clear (); 556 attachable_base::clear ();
564 557
565 free_key_values (this); 558 free_key_values (this);
559
560 clear_owner (this);
566 561
567 name = 0; 562 name = 0;
568 name_pl = 0; 563 name_pl = 0;
569 title = 0; 564 title = 0;
570 race = 0; 565 race = 0;
890 /* if the object is being removed, we can't make intelligent 885 /* if the object is being removed, we can't make intelligent
891 * decisions, because remove_ob can't really pass the object 886 * decisions, because remove_ob can't really pass the object
892 * that is being removed. 887 * that is being removed.
893 */ 888 */
894 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 889 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
895 {
896 update_now = 1; 890 update_now = 1;
897 }
898 else if (action == UP_OBJ_FACE) 891 else if (action == UP_OBJ_FACE)
899 {
900 /* Nothing to do for that case */ 892 /* Nothing to do for that case */ ;
901 }
902 else 893 else
903 {
904 LOG (llevError, "update_object called with invalid action: %d\n", action); 894 LOG (llevError, "update_object called with invalid action: %d\n", action);
905 }
906 895
907 if (update_now) 896 if (update_now)
908 { 897 {
909 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 898 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
910 update_position (op->map, op->x, op->y); 899 update_position (op->map, op->x, op->y);
912 901
913 if (op->more != NULL) 902 if (op->more != NULL)
914 update_object (op->more, action); 903 update_object (op->more, action);
915} 904}
916 905
906static unordered_vector < object *>mortals;
917static 907static
918std::vector < object *> 908std::vector < object *>
919 mortals; 909 freed;
920 910
921void object::free_mortals () 911void object::free_mortals ()
922{ 912{
923 for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) 913 for (unordered_vector < object *>::iterator i = mortals.begin (); i != mortals.end ();)
924 delete * 914 if (!(*i)->refcount)
915 {
916 freed.push_back (*i);
917 mortals.erase (i);
918 }
919 else
925 i; 920 ++i;
926
927 mortals.clear ();
928} 921}
929 922
930object::object () 923object::object ()
931{ 924{
932 SET_FLAG (this, FLAG_REMOVED); 925 SET_FLAG (this, FLAG_REMOVED);
958{ 951{
959 count = 0; 952 count = 0;
960 953
961 /* Remove this object from the list of used objects */ 954 /* Remove this object from the list of used objects */
962 if (prev) 955 if (prev)
956 {
963 prev->next = next; 957 prev->next = next;
958 prev = 0;
959 }
960
964 if (next) 961 if (next)
962 {
965 next->prev = prev; 963 next->prev = prev;
964 next = 0;
965 }
966
966 if (this == objects) 967 if (this == objects)
967 objects = next; 968 objects = next;
968} 969}
969 970
970object *object::create () 971object *object::create ()
971{ 972{
972 object * 973 object *
974 op;
975
976 if (freed.empty ())
973 op = new object; 977 op = new object;
978
979 else
980 {
981 // highly annoying, but the only way to get it stable right now
982 op = freed.back ();
983 freed.pop_back ();
984 op->~object ();
985 new ((void *) op) object;
986 }
974 987
975 op->link (); 988 op->link ();
976 return op; 989 return op;
977} 990}
978 991
986 * If free_inventory is set, free inventory as well. Else drop items in 999 * If free_inventory is set, free inventory as well. Else drop items in
987 * inventory to the ground. 1000 * inventory to the ground.
988 */ 1001 */
989void object::free (bool free_inventory) 1002void object::free (bool free_inventory)
990{ 1003{
1004 if (QUERY_FLAG (this, FLAG_FREED))
1005 return;
1006
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 1007 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 { 1008 remove_ob (this);
993 LOG (llevDebug, "Free object called with non removed object\n");
994 dump_object (this);
995#ifdef MANY_CORES
996 abort ();
997#endif
998 }
999 1009
1000 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 1010 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1001 {
1002 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1003 remove_friendly_object (this); 1011 remove_friendly_object (this);
1004 }
1005 1012
1006 if (QUERY_FLAG (this, FLAG_FREED)) 1013 SET_FLAG (this, FLAG_FREED);
1007 {
1008 dump_object (this);
1009 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1010 return;
1011 }
1012 1014
1013 if (more) 1015 if (more)
1014 { 1016 {
1015 more->free (free_inventory); 1017 more->free (free_inventory);
1016 more = 0; 1018 more = 0;
1022 * if some form of movement is allowed, let objects 1024 * if some form of movement is allowed, let objects
1023 * drop on that space. 1025 * drop on that space.
1024 */ 1026 */
1025 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 1027 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL))
1026 { 1028 {
1027 object * 1029 object *op = inv;
1028 op = inv;
1029 1030
1030 while (op) 1031 while (op)
1031 { 1032 {
1032 object *
1033 tmp = op->below; 1033 object *tmp = op->below;
1034
1035 remove_ob (op);
1036 op->free (free_inventory); 1034 op->free (free_inventory);
1037 op = tmp; 1035 op = tmp;
1038 } 1036 }
1039 } 1037 }
1040 else 1038 else
1041 { /* Put objects in inventory onto this space */ 1039 { /* Put objects in inventory onto this space */
1042 object * 1040 object *op = inv;
1043 op = inv;
1044 1041
1045 while (op) 1042 while (op)
1046 { 1043 {
1047 object *
1048 tmp = op->below; 1044 object *tmp = op->below;
1049 1045
1050 remove_ob (op); 1046 remove_ob (op);
1051 1047
1052 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 1048 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1053 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1049 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1062 op = tmp; 1058 op = tmp;
1063 } 1059 }
1064 } 1060 }
1065 } 1061 }
1066 1062
1063 clear_owner (this);
1064
1067 /* Remove object from the active list */ 1065 /* Remove object from the active list */
1068 speed = 0; 1066 speed = 0;
1069 update_ob_speed (this); 1067 update_ob_speed (this);
1070 1068
1071 unlink (); 1069 unlink ();
1072
1073 SET_FLAG (this, FLAG_FREED);
1074 1070
1075 mortals.push_back (this); 1071 mortals.push_back (this);
1076} 1072}
1077 1073
1078/* 1074/*
1109 object * 1105 object *
1110 tmp, * 1106 tmp, *
1111 last = NULL; 1107 last = NULL;
1112 object * 1108 object *
1113 otmp; 1109 otmp;
1110
1114 tag_t 1111 tag_t
1115 tag; 1112 tag;
1116 int 1113 int
1117 check_walk_off; 1114 check_walk_off;
1118 mapstruct * 1115 mapstruct *
1119 m; 1116 m;
1117
1120 sint16 1118 sint16
1121 x, 1119 x,
1122 y; 1120 y;
1123 1121
1124
1125 if (QUERY_FLAG (op, FLAG_REMOVED)) 1122 if (QUERY_FLAG (op, FLAG_REMOVED))
1126 { 1123 return;
1127 dump_object (op);
1128 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1129 1124
1130 /* Changed it to always dump core in this case. As has been learned 1125 SET_FLAG (op, FLAG_REMOVED);
1131 * in the past, trying to recover from errors almost always 1126
1132 * make things worse, and this is a real error here - something
1133 * that should not happen.
1134 * Yes, if this was a mission critical app, trying to do something
1135 * to recover may make sense, but that is because failure of the app
1136 * may have other disastrous problems. Cf runs out of a script
1137 * so is easily enough restarted without any real problems.
1138 * MSW 2001-07-01
1139 */
1140 abort ();
1141 }
1142 if (op->more != NULL) 1127 if (op->more != NULL)
1143 remove_ob (op->more); 1128 remove_ob (op->more);
1144
1145 SET_FLAG (op, FLAG_REMOVED);
1146 1129
1147 /* 1130 /*
1148 * In this case, the object to be removed is in someones 1131 * In this case, the object to be removed is in someones
1149 * inventory. 1132 * inventory.
1150 */ 1133 */
1176 */ 1159 */
1177 op->x = op->env->x, op->y = op->env->y; 1160 op->x = op->env->x, op->y = op->env->y;
1178 op->map = op->env->map; 1161 op->map = op->env->map;
1179 op->above = NULL, op->below = NULL; 1162 op->above = NULL, op->below = NULL;
1180 op->env = NULL; 1163 op->env = NULL;
1181 return; 1164 }
1165 else if (op->map)
1182 } 1166 {
1183
1184 /* If we get here, we are removing it from a map */
1185 if (op->map == NULL)
1186 return;
1187
1188 x = op->x; 1167 x = op->x;
1189 y = op->y; 1168 y = op->y;
1190 m = get_map_from_coord (op->map, &x, &y); 1169 m = get_map_from_coord (op->map, &x, &y);
1191 1170
1192 if (!m) 1171 if (!m)
1193 { 1172 {
1194 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1173 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1195 op->map->path, op->x, op->y); 1174 op->map->path, op->x, op->y);
1196 /* in old days, we used to set x and y to 0 and continue. 1175 /* in old days, we used to set x and y to 0 and continue.
1197 * it seems if we get into this case, something is probablye 1176 * it seems if we get into this case, something is probablye
1198 * screwed up and should be fixed. 1177 * screwed up and should be fixed.
1178 */
1179 abort ();
1180 }
1181
1182 if (op->map != m)
1183 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1184 op->map->path, m->path, op->x, op->y, x, y);
1185
1186 /* Re did the following section of code - it looks like it had
1187 * lots of logic for things we no longer care about
1199 */ 1188 */
1200 abort ();
1201 }
1202 if (op->map != m)
1203 {
1204 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1205 op->map->path, m->path, op->x, op->y, x, y);
1206 }
1207 1189
1208 /* Re did the following section of code - it looks like it had
1209 * lots of logic for things we no longer care about
1210 */
1211
1212 /* link the object above us */ 1190 /* link the object above us */
1213 if (op->above) 1191 if (op->above)
1214 op->above->below = op->below; 1192 op->above->below = op->below;
1215 else 1193 else
1216 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1194 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1217 1195
1218 /* Relink the object below us, if there is one */ 1196 /* Relink the object below us, if there is one */
1219 if (op->below) 1197 if (op->below)
1220 {
1221 op->below->above = op->above; 1198 op->below->above = op->above;
1222 }
1223 else 1199 else
1224 { 1200 {
1225 /* Nothing below, which means we need to relink map object for this space 1201 /* Nothing below, which means we need to relink map object for this space
1226 * use translated coordinates in case some oddness with map tiling is 1202 * use translated coordinates in case some oddness with map tiling is
1227 * evident 1203 * evident
1228 */
1229 if (GET_MAP_OB (m, x, y) != op)
1230 {
1231 dump_object (op);
1232 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1233 errmsg);
1234 dump_object (GET_MAP_OB (m, x, y));
1235 LOG (llevError, "%s\n", errmsg);
1236 }
1237 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1238 }
1239 op->above = NULL;
1240 op->below = NULL;
1241
1242 if (op->map->in_memory == MAP_SAVING)
1243 return;
1244
1245 tag = op->count;
1246 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1247 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1248 {
1249 /* No point updating the players look faces if he is the object
1250 * being removed.
1251 */
1252
1253 if (tmp->type == PLAYER && tmp != op)
1254 {
1255 /* If a container that the player is currently using somehow gets
1256 * removed (most likely destroyed), update the player view
1257 * appropriately.
1258 */ 1204 */
1259 if (tmp->container == op) 1205 if (GET_MAP_OB (m, x, y) != op)
1260 { 1206 {
1261 CLEAR_FLAG (op, FLAG_APPLIED); 1207 dump_object (op);
1262 tmp->container = NULL; 1208 LOG (llevError,
1209 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg);
1210 dump_object (GET_MAP_OB (m, x, y));
1211 LOG (llevError, "%s\n", errmsg);
1263 } 1212 }
1264 tmp->contr->socket.update_look = 1; 1213
1265 } 1214 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1266 /* See if player moving off should effect something */
1267 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1268 { 1215 }
1269 1216
1270 move_apply (tmp, op, NULL); 1217 op->above = 0;
1271 if (was_destroyed (op, tag)) 1218 op->below = 0;
1219
1220 if (op->map->in_memory == MAP_SAVING)
1221 return;
1222
1223 tag = op->count;
1224 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1225
1226 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1227 {
1228 /* No point updating the players look faces if he is the object
1229 * being removed.
1230 */
1231
1232 if (tmp->type == PLAYER && tmp != op)
1272 { 1233 {
1273 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1234 /* If a container that the player is currently using somehow gets
1235 * removed (most likely destroyed), update the player view
1236 * appropriately.
1237 */
1238 if (tmp->container == op)
1239 {
1240 CLEAR_FLAG (op, FLAG_APPLIED);
1241 tmp->container = NULL;
1242 }
1243
1244 tmp->contr->socket.update_look = 1;
1274 } 1245 }
1246
1247 /* See if player moving off should effect something */
1248 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1249 {
1250 move_apply (tmp, op, NULL);
1251
1252 if (was_destroyed (op, tag))
1253 {
1254 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1255 }
1275 } 1256 }
1276 1257
1277 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1258 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1278 1259
1279 if (tmp->above == tmp) 1260 if (tmp->above == tmp)
1280 tmp->above = NULL; 1261 tmp->above = NULL;
1262
1281 last = tmp; 1263 last = tmp;
1282 } 1264 }
1265
1283 /* last == NULL of there are no objects on this space */ 1266 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1267 if (last == NULL)
1285 { 1268 {
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1269 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1270 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't 1271 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways. 1272 * be correct anyways.
1290 */ 1273 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1274 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y); 1275 update_position (op->map, op->x, op->y);
1293 } 1276 }
1294 else 1277 else
1295 update_object (last, UP_OBJ_REMOVE); 1278 update_object (last, UP_OBJ_REMOVE);
1296 1279
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1280 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1298 update_all_los (op->map, op->x, op->y); 1281 update_all_los (op->map, op->x, op->y);
1299 1282 }
1300} 1283}
1301 1284
1302/* 1285/*
1303 * merge_ob(op,top): 1286 * merge_ob(op,top):
1304 * 1287 *
1311object * 1294object *
1312merge_ob (object *op, object *top) 1295merge_ob (object *op, object *top)
1313{ 1296{
1314 if (!op->nrof) 1297 if (!op->nrof)
1315 return 0; 1298 return 0;
1299
1316 if (top == NULL) 1300 if (top == NULL)
1317 for (top = op; top != NULL && top->above != NULL; top = top->above); 1301 for (top = op; top != NULL && top->above != NULL; top = top->above);
1302
1318 for (; top != NULL; top = top->below) 1303 for (; top != NULL; top = top->below)
1319 { 1304 {
1320 if (top == op) 1305 if (top == op)
1321 continue; 1306 continue;
1322 if (CAN_MERGE (op, top)) 1307 if (CAN_MERGE (op, top))
1328 remove_ob (op); 1313 remove_ob (op);
1329 free_object (op); 1314 free_object (op);
1330 return top; 1315 return top;
1331 } 1316 }
1332 } 1317 }
1318
1333 return NULL; 1319 return NULL;
1334} 1320}
1335 1321
1336/* 1322/*
1337 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1323 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1338 * job preparing multi-part monsters 1324 * job preparing multi-part monsters
1339 */ 1325 */
1340object * 1326object *
1341insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1327insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y)
1342{ 1328{
1343 object * 1329 object *tmp;
1344 tmp;
1345 1330
1346 if (op->head) 1331 if (op->head)
1347 op = op->head; 1332 op = op->head;
1333
1348 for (tmp = op; tmp; tmp = tmp->more) 1334 for (tmp = op; tmp; tmp = tmp->more)
1349 { 1335 {
1350 tmp->x = x + tmp->arch->clone.x; 1336 tmp->x = x + tmp->arch->clone.x;
1351 tmp->y = y + tmp->arch->clone.y; 1337 tmp->y = y + tmp->arch->clone.y;
1352 } 1338 }
1339
1353 return insert_ob_in_map (op, m, originator, flag); 1340 return insert_ob_in_map (op, m, originator, flag);
1354} 1341}
1355 1342
1356/* 1343/*
1357 * insert_ob_in_map (op, map, originator, flag): 1344 * insert_ob_in_map (op, map, originator, flag):
1375 */ 1362 */
1376 1363
1377object * 1364object *
1378insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1365insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag)
1379{ 1366{
1380 object * 1367 object *tmp, *top, *floor = NULL;
1381 tmp, * 1368 sint16 x, y;
1382 top, *
1383 floor = NULL;
1384 sint16
1385 x,
1386 y;
1387 1369
1388 if (QUERY_FLAG (op, FLAG_FREED)) 1370 if (QUERY_FLAG (op, FLAG_FREED))
1389 { 1371 {
1390 LOG (llevError, "Trying to insert freed object!\n"); 1372 LOG (llevError, "Trying to insert freed object!\n");
1391 return NULL; 1373 return NULL;
1392 } 1374 }
1375
1393 if (m == NULL) 1376 if (m == NULL)
1394 { 1377 {
1395 dump_object (op); 1378 dump_object (op);
1396 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1379 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg);
1397 return op; 1380 return op;
1398 } 1381 }
1382
1399 if (out_of_map (m, op->x, op->y)) 1383 if (out_of_map (m, op->x, op->y))
1400 { 1384 {
1401 dump_object (op); 1385 dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1386 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg);
1403#ifdef MANY_CORES 1387#ifdef MANY_CORES
1407 */ 1391 */
1408 abort (); 1392 abort ();
1409#endif 1393#endif
1410 return op; 1394 return op;
1411 } 1395 }
1396
1412 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1397 if (!QUERY_FLAG (op, FLAG_REMOVED))
1413 { 1398 {
1414 dump_object (op); 1399 dump_object (op);
1415 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1400 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg);
1416 return op; 1401 return op;
1417 } 1402 }
1403
1418 if (op->more != NULL) 1404 if (op->more != NULL)
1419 { 1405 {
1420 /* The part may be on a different map. */ 1406 /* The part may be on a different map. */
1421 1407
1422 object *
1423 more = op->more; 1408 object *more = op->more;
1424 1409
1425 /* We really need the caller to normalize coordinates - if 1410 /* We really need the caller to normalize coordinates - if
1426 * we set the map, that doesn't work if the location is within 1411 * we set the map, that doesn't work if the location is within
1427 * a map and this is straddling an edge. So only if coordinate 1412 * a map and this is straddling an edge. So only if coordinate
1428 * is clear wrong do we normalize it. 1413 * is clear wrong do we normalize it.
1429 */ 1414 */
1430 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1415 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1431 {
1432 more->map = get_map_from_coord (m, &more->x, &more->y); 1416 more->map = get_map_from_coord (m, &more->x, &more->y);
1433 }
1434 else if (!more->map) 1417 else if (!more->map)
1435 { 1418 {
1436 /* For backwards compatibility - when not dealing with tiled maps, 1419 /* For backwards compatibility - when not dealing with tiled maps,
1437 * more->map should always point to the parent. 1420 * more->map should always point to the parent.
1438 */ 1421 */
1441 1424
1442 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1425 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1443 { 1426 {
1444 if (!op->head) 1427 if (!op->head)
1445 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1428 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1429
1446 return NULL; 1430 return NULL;
1447 } 1431 }
1448 } 1432 }
1433
1449 CLEAR_FLAG (op, FLAG_REMOVED); 1434 CLEAR_FLAG (op, FLAG_REMOVED);
1450 1435
1451 /* Ideally, the caller figures this out. However, it complicates a lot 1436 /* Ideally, the caller figures this out. However, it complicates a lot
1452 * of areas of callers (eg, anything that uses find_free_spot would now 1437 * of areas of callers (eg, anything that uses find_free_spot would now
1453 * need extra work 1438 * need extra work
1457 y = op->y; 1442 y = op->y;
1458 1443
1459 /* this has to be done after we translate the coordinates. 1444 /* this has to be done after we translate the coordinates.
1460 */ 1445 */
1461 if (op->nrof && !(flag & INS_NO_MERGE)) 1446 if (op->nrof && !(flag & INS_NO_MERGE))
1462 {
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1447 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1448 if (CAN_MERGE (op, tmp))
1465 { 1449 {
1466 op->nrof += tmp->nrof; 1450 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1451 remove_ob (tmp);
1468 free_object (tmp); 1452 free_object (tmp);
1469 } 1453 }
1470 }
1471 1454
1472 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1455 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1473 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1456 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1457
1474 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1458 if (!QUERY_FLAG (op, FLAG_ALIVE))
1475 CLEAR_FLAG (op, FLAG_NO_STEAL); 1459 CLEAR_FLAG (op, FLAG_NO_STEAL);
1476 1460
1477 if (flag & INS_BELOW_ORIGINATOR) 1461 if (flag & INS_BELOW_ORIGINATOR)
1478 { 1462 {
1479 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1463 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1480 { 1464 {
1481 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1465 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1482 abort (); 1466 abort ();
1483 } 1467 }
1468
1484 op->above = originator; 1469 op->above = originator;
1485 op->below = originator->below; 1470 op->below = originator->below;
1471
1486 if (op->below) 1472 if (op->below)
1487 op->below->above = op; 1473 op->below->above = op;
1488 else 1474 else
1489 SET_MAP_OB (op->map, op->x, op->y, op); 1475 SET_MAP_OB (op->map, op->x, op->y, op);
1476
1490 /* since *below* originator, no need to update top */ 1477 /* since *below* originator, no need to update top */
1491 originator->below = op; 1478 originator->below = op;
1492 } 1479 }
1493 else 1480 else
1494 { 1481 {
1495 /* If there are other objects, then */ 1482 /* If there are other objects, then */
1496 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1483 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL))
1497 { 1484 {
1498 object *
1499 last = NULL; 1485 object *last = NULL;
1500 1486
1501 /* 1487 /*
1502 * If there are multiple objects on this space, we do some trickier handling. 1488 * If there are multiple objects on this space, we do some trickier handling.
1503 * We've already dealt with merging if appropriate. 1489 * We've already dealt with merging if appropriate.
1504 * Generally, we want to put the new object on top. But if 1490 * Generally, we want to put the new object on top. But if
1513 1499
1514 while (top != NULL) 1500 while (top != NULL)
1515 { 1501 {
1516 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1502 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1517 floor = top; 1503 floor = top;
1504
1518 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1505 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1519 { 1506 {
1520 /* We insert above top, so we want this object below this */ 1507 /* We insert above top, so we want this object below this */
1521 top = top->below; 1508 top = top->below;
1522 break; 1509 break;
1523 } 1510 }
1511
1524 last = top; 1512 last = top;
1525 top = top->above; 1513 top = top->above;
1526 } 1514 }
1515
1527 /* Don't want top to be NULL, so set it to the last valid object */ 1516 /* Don't want top to be NULL, so set it to the last valid object */
1528 top = last; 1517 top = last;
1529 1518
1530 /* We let update_position deal with figuring out what the space 1519 /* We let update_position deal with figuring out what the space
1531 * looks like instead of lots of conditions here. 1520 * looks like instead of lots of conditions here.
1551 */ 1540 */
1552 if (last && last->below && last != floor) 1541 if (last && last->below && last != floor)
1553 top = last->below; 1542 top = last->below;
1554 } 1543 }
1555 } /* If objects on this space */ 1544 } /* If objects on this space */
1545
1556 if (flag & INS_MAP_LOAD) 1546 if (flag & INS_MAP_LOAD)
1557 top = GET_MAP_TOP (op->map, op->x, op->y); 1547 top = GET_MAP_TOP (op->map, op->x, op->y);
1548
1558 if (flag & INS_ABOVE_FLOOR_ONLY) 1549 if (flag & INS_ABOVE_FLOOR_ONLY)
1559 top = floor; 1550 top = floor;
1560 1551
1561 /* Top is the object that our object (op) is going to get inserted above. 1552 /* Top is the object that our object (op) is going to get inserted above.
1562 */ 1553 */
1563 1554
1564 /* First object on this space */ 1555 /* First object on this space */
1565 if (!top) 1556 if (!top)
1566 { 1557 {
1567 op->above = GET_MAP_OB (op->map, op->x, op->y); 1558 op->above = GET_MAP_OB (op->map, op->x, op->y);
1559
1568 if (op->above) 1560 if (op->above)
1569 op->above->below = op; 1561 op->above->below = op;
1562
1570 op->below = NULL; 1563 op->below = NULL;
1571 SET_MAP_OB (op->map, op->x, op->y, op); 1564 SET_MAP_OB (op->map, op->x, op->y, op);
1572 } 1565 }
1573 else 1566 else
1574 { /* get inserted into the stack above top */ 1567 { /* get inserted into the stack above top */
1575 op->above = top->above; 1568 op->above = top->above;
1569
1576 if (op->above) 1570 if (op->above)
1577 op->above->below = op; 1571 op->above->below = op;
1572
1578 op->below = top; 1573 op->below = top;
1579 top->above = op; 1574 top->above = op;
1580 } 1575 }
1576
1581 if (op->above == NULL) 1577 if (op->above == NULL)
1582 SET_MAP_TOP (op->map, op->x, op->y, op); 1578 SET_MAP_TOP (op->map, op->x, op->y, op);
1583 } /* else not INS_BELOW_ORIGINATOR */ 1579 } /* else not INS_BELOW_ORIGINATOR */
1584 1580
1585 if (op->type == PLAYER) 1581 if (op->type == PLAYER)
1588 /* If we have a floor, we know the player, if any, will be above 1584 /* If we have a floor, we know the player, if any, will be above
1589 * it, so save a few ticks and start from there. 1585 * it, so save a few ticks and start from there.
1590 */ 1586 */
1591 if (!(flag & INS_MAP_LOAD)) 1587 if (!(flag & INS_MAP_LOAD))
1592 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1588 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1593 {
1594 if (tmp->type == PLAYER) 1589 if (tmp->type == PLAYER)
1595 tmp->contr->socket.update_look = 1; 1590 tmp->contr->socket.update_look = 1;
1596 }
1597 1591
1598 /* If this object glows, it may affect lighting conditions that are 1592 /* If this object glows, it may affect lighting conditions that are
1599 * visible to others on this map. But update_all_los is really 1593 * visible to others on this map. But update_all_los is really
1600 * an inefficient way to do this, as it means los for all players 1594 * an inefficient way to do this, as it means los for all players
1601 * on the map will get recalculated. The players could very well 1595 * on the map will get recalculated. The players could very well
1605 * of effect may be sufficient. 1599 * of effect may be sufficient.
1606 */ 1600 */
1607 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1601 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1608 update_all_los (op->map, op->x, op->y); 1602 update_all_los (op->map, op->x, op->y);
1609 1603
1610
1611 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1604 /* updates flags (blocked, alive, no magic, etc) for this map space */
1612 update_object (op, UP_OBJ_INSERT); 1605 update_object (op, UP_OBJ_INSERT);
1613
1614 1606
1615 /* Don't know if moving this to the end will break anything. However, 1607 /* Don't know if moving this to the end will break anything. However,
1616 * we want to have update_look set above before calling this. 1608 * we want to have update_look set above before calling this.
1617 * 1609 *
1618 * check_move_on() must be after this because code called from 1610 * check_move_on() must be after this because code called from
1620 * blocked() and wall() work properly), and these flags are updated by 1612 * blocked() and wall() work properly), and these flags are updated by
1621 * update_object(). 1613 * update_object().
1622 */ 1614 */
1623 1615
1624 /* if this is not the head or flag has been passed, don't check walk on status */ 1616 /* if this is not the head or flag has been passed, don't check walk on status */
1625
1626 if (!(flag & INS_NO_WALK_ON) && !op->head) 1617 if (!(flag & INS_NO_WALK_ON) && !op->head)
1627 { 1618 {
1628 if (check_move_on (op, originator)) 1619 if (check_move_on (op, originator))
1629 return NULL; 1620 return NULL;
1630 1621
1633 */ 1624 */
1634 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1625 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1635 if (check_move_on (tmp, originator)) 1626 if (check_move_on (tmp, originator))
1636 return NULL; 1627 return NULL;
1637 } 1628 }
1629
1638 return op; 1630 return op;
1639} 1631}
1640 1632
1641/* this function inserts an object in the map, but if it 1633/* this function inserts an object in the map, but if it
1642 * finds an object of its own type, it'll remove that one first. 1634 * finds an object of its own type, it'll remove that one first.
1660 free_object (tmp); 1652 free_object (tmp);
1661 } 1653 }
1662 } 1654 }
1663 1655
1664 tmp1 = arch_to_object (find_archetype (arch_string)); 1656 tmp1 = arch_to_object (find_archetype (arch_string));
1665
1666 1657
1667 tmp1->x = op->x; 1658 tmp1->x = op->x;
1668 tmp1->y = op->y; 1659 tmp1->y = op->y;
1669 insert_ob_in_map (tmp1, op->map, op, 0); 1660 insert_ob_in_map (tmp1, op->map, op, 0);
1670} 1661}
1688 if (orig_ob->nrof < nr) 1679 if (orig_ob->nrof < nr)
1689 { 1680 {
1690 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1681 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1691 return NULL; 1682 return NULL;
1692 } 1683 }
1684
1693 newob = object_create_clone (orig_ob); 1685 newob = object_create_clone (orig_ob);
1686
1694 if ((orig_ob->nrof -= nr) < 1) 1687 if ((orig_ob->nrof -= nr) < 1)
1695 { 1688 {
1696 if (!is_removed) 1689 if (!is_removed)
1697 remove_ob (orig_ob); 1690 remove_ob (orig_ob);
1698 free_object2 (orig_ob, 1); 1691 free_object2 (orig_ob, 1);
1706 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1699 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1707 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1700 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1708 return NULL; 1701 return NULL;
1709 } 1702 }
1710 } 1703 }
1704
1711 newob->nrof = nr; 1705 newob->nrof = nr;
1712 1706
1713 return newob; 1707 return newob;
1714} 1708}
1715 1709
1722 */ 1716 */
1723 1717
1724object * 1718object *
1725decrease_ob_nr (object *op, uint32 i) 1719decrease_ob_nr (object *op, uint32 i)
1726{ 1720{
1727 object * 1721 object *tmp;
1728 tmp;
1729 player * 1722 player *pl;
1730 pl;
1731 1723
1732 if (i == 0) /* objects with op->nrof require this check */ 1724 if (i == 0) /* objects with op->nrof require this check */
1733 return op; 1725 return op;
1734 1726
1735 if (i > op->nrof) 1727 if (i > op->nrof)
1736 i = op->nrof; 1728 i = op->nrof;
1737 1729
1738 if (QUERY_FLAG (op, FLAG_REMOVED)) 1730 if (QUERY_FLAG (op, FLAG_REMOVED))
1739 {
1740 op->nrof -= i; 1731 op->nrof -= i;
1741 }
1742 else if (op->env != NULL) 1732 else if (op->env != NULL)
1743 { 1733 {
1744 /* is this object in the players inventory, or sub container 1734 /* is this object in the players inventory, or sub container
1745 * therein? 1735 * therein?
1746 */ 1736 */
1781 } 1771 }
1782 } 1772 }
1783 } 1773 }
1784 else 1774 else
1785 { 1775 {
1786 object *
1787 above = op->above; 1776 object *above = op->above;
1788 1777
1789 if (i < op->nrof) 1778 if (i < op->nrof)
1790 {
1791 op->nrof -= i; 1779 op->nrof -= i;
1792 }
1793 else 1780 else
1794 { 1781 {
1795 remove_ob (op); 1782 remove_ob (op);
1796 op->nrof = 0; 1783 op->nrof = 0;
1797 } 1784 }
1785
1798 /* Since we just removed op, op->above is null */ 1786 /* Since we just removed op, op->above is null */
1799 for (tmp = above; tmp != NULL; tmp = tmp->above) 1787 for (tmp = above; tmp != NULL; tmp = tmp->above)
1800 if (tmp->type == PLAYER) 1788 if (tmp->type == PLAYER)
1801 { 1789 {
1802 if (op->nrof) 1790 if (op->nrof)
1805 esrv_del_item (tmp->contr, op->count); 1793 esrv_del_item (tmp->contr, op->count);
1806 } 1794 }
1807 } 1795 }
1808 1796
1809 if (op->nrof) 1797 if (op->nrof)
1810 {
1811 return op; 1798 return op;
1812 }
1813 else 1799 else
1814 { 1800 {
1815 free_object (op); 1801 free_object (op);
1816 return NULL; 1802 return NULL;
1817 } 1803 }
1826add_weight (object *op, signed long weight) 1812add_weight (object *op, signed long weight)
1827{ 1813{
1828 while (op != NULL) 1814 while (op != NULL)
1829 { 1815 {
1830 if (op->type == CONTAINER) 1816 if (op->type == CONTAINER)
1831 {
1832 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1817 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1833 } 1818
1834 op->carrying += weight; 1819 op->carrying += weight;
1835 op = op->env; 1820 op = op->env;
1836 } 1821 }
1837} 1822}
1838 1823
1861 { 1846 {
1862 dump_object (op); 1847 dump_object (op);
1863 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1848 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1864 return op; 1849 return op;
1865 } 1850 }
1851
1866 if (where == NULL) 1852 if (where == NULL)
1867 { 1853 {
1868 dump_object (op); 1854 dump_object (op);
1869 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1855 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1870 return op; 1856 return op;
1871 } 1857 }
1858
1872 if (where->head) 1859 if (where->head)
1873 { 1860 {
1874 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1861 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1875 where = where->head; 1862 where = where->head;
1876 } 1863 }
1864
1877 if (op->more) 1865 if (op->more)
1878 { 1866 {
1879 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1867 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1880 return op; 1868 return op;
1881 } 1869 }
1870
1882 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1871 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1883 CLEAR_FLAG (op, FLAG_REMOVED); 1872 CLEAR_FLAG (op, FLAG_REMOVED);
1884 if (op->nrof) 1873 if (op->nrof)
1885 { 1874 {
1886 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1875 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1979 tag; 1968 tag;
1980 mapstruct * 1969 mapstruct *
1981 m = op->map; 1970 m = op->map;
1982 int 1971 int
1983 x = op->x, y = op->y; 1972 x = op->x, y = op->y;
1973
1984 MoveType 1974 MoveType
1985 move_on, 1975 move_on,
1986 move_slow, 1976 move_slow,
1987 move_block; 1977 move_block;
1988 1978
2022 * we don't need to check all of them. 2012 * we don't need to check all of them.
2023 */ 2013 */
2024 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 2014 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2025 break; 2015 break;
2026 } 2016 }
2017
2027 for (; tmp != NULL; tmp = tmp->below) 2018 for (; tmp; tmp = tmp->below)
2028 { 2019 {
2029 if (tmp == op) 2020 if (tmp == op)
2030 continue; /* Can't apply yourself */ 2021 continue; /* Can't apply yourself */
2031 2022
2032 /* Check to see if one of the movement types should be slowed down. 2023 /* Check to see if one of the movement types should be slowed down.
2040 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 2031 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2041 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 2032 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2042 { 2033 {
2043 2034
2044 float 2035 float
2045 diff;
2046
2047 diff = tmp->move_slow_penalty * FABS (op->speed); 2036 diff = tmp->move_slow_penalty * FABS (op->speed);
2037
2048 if (op->type == PLAYER) 2038 if (op->type == PLAYER)
2049 {
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 2039 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 2040 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 {
2053 diff /= 4.0; 2041 diff /= 4.0;
2054 } 2042
2055 }
2056 op->speed_left -= diff; 2043 op->speed_left -= diff;
2057 } 2044 }
2058 } 2045 }
2059 2046
2060 /* Basically same logic as above, except now for actual apply. */ 2047 /* Basically same logic as above, except now for actual apply. */
2061 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2048 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2062 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 2049 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2063 { 2050 {
2064
2065 move_apply (tmp, op, originator); 2051 move_apply (tmp, op, originator);
2052
2066 if (was_destroyed (op, tag)) 2053 if (was_destroyed (op, tag))
2067 return 1; 2054 return 1;
2068 2055
2069 /* what the person/creature stepped onto has moved the object 2056 /* what the person/creature stepped onto has moved the object
2070 * someplace new. Don't process any further - if we did, 2057 * someplace new. Don't process any further - if we did,
2072 */ 2059 */
2073 if (op->map != m || op->x != x || op->y != y) 2060 if (op->map != m || op->x != x || op->y != y)
2074 return 0; 2061 return 0;
2075 } 2062 }
2076 } 2063 }
2064
2077 return 0; 2065 return 0;
2078} 2066}
2079 2067
2080/* 2068/*
2081 * present_arch(arch, map, x, y) searches for any objects with 2069 * present_arch(arch, map, x, y) searches for any objects with
2372find_dir (mapstruct *m, int x, int y, object *exclude) 2360find_dir (mapstruct *m, int x, int y, object *exclude)
2373{ 2361{
2374 int 2362 int
2375 i, 2363 i,
2376 max = SIZEOFFREE, mflags; 2364 max = SIZEOFFREE, mflags;
2377 sint16 2365
2378 nx, 2366 sint16 nx, ny;
2379 ny;
2380 object * 2367 object *
2381 tmp; 2368 tmp;
2382 mapstruct * 2369 mapstruct *
2383 mp; 2370 mp;
2384 MoveType 2371
2385 blocked, 2372 MoveType blocked, move_type;
2386 move_type;
2387 2373
2388 if (exclude && exclude->head) 2374 if (exclude && exclude->head)
2389 { 2375 {
2390 exclude = exclude->head; 2376 exclude = exclude->head;
2391 move_type = exclude->move_type; 2377 move_type = exclude->move_type;
2598 2584
2599 2585
2600int 2586int
2601can_see_monsterP (mapstruct *m, int x, int y, int dir) 2587can_see_monsterP (mapstruct *m, int x, int y, int dir)
2602{ 2588{
2603 sint16 2589 sint16 dx, dy;
2604 dx,
2605 dy;
2606 int 2590 int
2607 mflags; 2591 mflags;
2608 2592
2609 if (dir < 0) 2593 if (dir < 0)
2610 return 0; /* exit condition: invalid direction */ 2594 return 0; /* exit condition: invalid direction */
2741 fprintf (tempfile, obstr); 2725 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2726 fclose (tempfile);
2743 2727
2744 op = get_object (); 2728 op = get_object ();
2745 2729
2746 object_thawer 2730 object_thawer thawer (filename);
2747 thawer (filename);
2748 2731
2749 if (thawer) 2732 if (thawer)
2750 load_object (thawer, op, 0); 2733 load_object (thawer, op, 0);
2751 2734
2752 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2735 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2876 if (last) 2859 if (last)
2877 last->next = field->next; 2860 last->next = field->next;
2878 else 2861 else
2879 op->key_values = field->next; 2862 op->key_values = field->next;
2880 2863
2881 delete
2882 field; 2864 delete field;
2883 } 2865 }
2884 } 2866 }
2885 return TRUE; 2867 return TRUE;
2886 } 2868 }
2887 /* IF we get here, key doesn't exist */ 2869 /* IF we get here, key doesn't exist */
2922 * Returns TRUE on success. 2904 * Returns TRUE on success.
2923 */ 2905 */
2924int 2906int
2925set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2907set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2926{ 2908{
2927 shstr
2928 key_ (key); 2909 shstr key_ (key);
2929 2910
2930 return set_ob_key_value_s (op, key_, value, add_key); 2911 return set_ob_key_value_s (op, key_, value, add_key);
2931} 2912}

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