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Comparing deliantra/server/common/object.C (file contents):
Revision 1.38 by root, Wed Sep 13 01:09:24 2006 UTC vs.
Revision 1.50 by root, Sat Sep 16 22:40:22 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
368void 445void
369dump_all_objects (void) 446dump_all_objects (void)
370{ 447{
371 object *op; 448 object *op;
372 449
373 for (op = objects; op != NULL; op = op->next) 450 for (op = object::first; op != NULL; op = op->next)
374 { 451 {
375 dump_object (op); 452 dump_object (op);
376 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); 453 fprintf (logfile, "Object %s\n", errmsg);
377 } 454 }
378} 455}
379 456
380/* 457/*
381 * get_nearest_part(multi-object, object 2) returns the part of the 458 * get_nearest_part(multi-object, object 2) returns the part of the
404object * 481object *
405find_object (tag_t i) 482find_object (tag_t i)
406{ 483{
407 object *op; 484 object *op;
408 485
409 for (op = objects; op != NULL; op = op->next) 486 for (op = object::first; op != NULL; op = op->next)
410 if (op->count == i) 487 if (op->count == i)
411 break; 488 break;
489
412 return op; 490 return op;
413} 491}
414 492
415/* 493/*
416 * Returns the first object which has a name equal to the argument. 494 * Returns the first object which has a name equal to the argument.
422find_object_name (const char *str) 500find_object_name (const char *str)
423{ 501{
424 shstr_cmp str_ (str); 502 shstr_cmp str_ (str);
425 object *op; 503 object *op;
426 504
427 for (op = objects; op != NULL; op = op->next) 505 for (op = object::first; op != NULL; op = op->next)
428 if (op->name == str_) 506 if (op->name == str_)
429 break; 507 break;
430 508
431 return op; 509 return op;
432} 510}
433 511
434void 512void
435free_all_object_data () 513free_all_object_data ()
436{ 514{
437 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 515 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
438}
439
440/*
441 * Returns the object which this object marks as being the owner.
442 * A id-scheme is used to avoid pointing to objects which have been
443 * freed and are now reused. If this is detected, the owner is
444 * set to NULL, and NULL is returned.
445 * Changed 2004-02-12 - if the player is setting at the play again
446 * prompt, he is removed, and we don't want to treat him as an owner of
447 * anything, so check removed flag. I don't expect that this should break
448 * anything - once an object is removed, it is basically dead anyways.
449 */
450object *
451object::get_owner ()
452{
453 if (!owner
454 || QUERY_FLAG (owner, FLAG_FREED)
455 || QUERY_FLAG (owner, FLAG_REMOVED))
456 owner = 0;
457
458 return owner;
459} 516}
460 517
461/* 518/*
462 * Sets the owner and sets the skill and exp pointers to owner's current 519 * Sets the owner and sets the skill and exp pointers to owner's current
463 * skill and experience objects. 520 * skill and experience objects.
533 590
534 /* What is not cleared is next, prev, and count */ 591 /* What is not cleared is next, prev, and count */
535 592
536 expmul = 1.0; 593 expmul = 1.0;
537 face = blank_face; 594 face = blank_face;
538 attacked_by_count = -1;
539 595
540 if (settings.casting_time) 596 if (settings.casting_time)
541 casting_time = -1; 597 casting_time = -1;
542} 598}
543 599
838 894
839 if (op->more != NULL) 895 if (op->more != NULL)
840 update_object (op->more, action); 896 update_object (op->more, action);
841} 897}
842 898
843static unordered_vector<object *> mortals; 899object::vector object::mortals;
844static std::vector<object *, slice_allocator <object *> > freed; 900object::vector object::objects; // not yet used
901object *object::first;
845 902
846void object::free_mortals () 903void object::free_mortals ()
847{ 904{
848 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 905 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
849 if ((*i)->refcnt) 906 if ((*i)->refcnt)
850 ++i; // further delay freeing 907 ++i; // further delay freeing
851 else 908 else
852 { 909 {
853 freed.push_back (*i);//D
854 //delete *i; 910 delete *i;
855 mortals.erase (i); 911 mortals.erase (i);
856 } 912 }
857 913
858 if (mortals.size() && 0)//D 914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals)//D
917 {
918 lastmortals = mortals.size ();//D
859 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D 919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
860} 921}
861 922
862object::object () 923object::object ()
863{ 924{
864 SET_FLAG (this, FLAG_REMOVED); 925 SET_FLAG (this, FLAG_REMOVED);
865 926
866 expmul = 1.0; 927 expmul = 1.0;
867 face = blank_face; 928 face = blank_face;
868 attacked_by_count = -1;
869} 929}
870 930
871object::~object () 931object::~object ()
872{ 932{
873 free_key_values (this); 933 free_key_values (this);
874} 934}
875 935
876void object::link () 936void object::link ()
877{ 937{
878 count = ++ob_count; 938 count = ++ob_count;
939 uuid = gen_uuid ();
879 940
880 prev = 0; 941 prev = 0;
881 next = objects; 942 next = object::first;
882 943
883 if (objects) 944 if (object::first)
884 objects->prev = this; 945 object::first->prev = this;
885 946
886 objects = this; 947 object::first = this;
887} 948}
888 949
889void object::unlink () 950void object::unlink ()
890{ 951{
891 count = 0;
892
893 if (this == objects) 952 if (this == object::first)
894 objects = next; 953 object::first = next;
895 954
896 /* Remove this object from the list of used objects */ 955 /* Remove this object from the list of used objects */
897 if (prev)
898 {
899 prev->next = next; 956 if (prev) prev->next = next;
957 if (next) next->prev = prev;
958
900 prev = 0; 959 prev = 0;
901 }
902
903 if (next)
904 {
905 next->prev = prev;
906 next = 0; 960 next = 0;
907 }
908} 961}
909 962
910object *object::create () 963object *object::create ()
911{ 964{
912 object *op;
913
914 if (freed.empty ())
915 op = new object; 965 object *op = new object;
916 else
917 {
918 // highly annoying, but the only way to get it stable right now
919 op = freed.back ();
920 freed.pop_back ();
921 op->~object ();
922 new ((void *) op) object;
923 }
924
925 op->link (); 966 op->link ();
926 return op; 967 return op;
927} 968}
928 969
929/* 970/*
995 op = tmp; 1036 op = tmp;
996 } 1037 }
997 } 1038 }
998 } 1039 }
999 1040
1041 // clear those pointers that likely might have circular references to us
1000 owner = 0; 1042 owner = 0;
1043 enemy = 0;
1044 attacked_by = 0;
1001 1045
1002 /* Remove object from the active list */ 1046 /* Remove object from the active list */
1003 speed = 0; 1047 speed = 0;
1004 update_ob_speed (this); 1048 update_ob_speed (this);
1005 1049
1017sub_weight (object *op, signed long weight) 1061sub_weight (object *op, signed long weight)
1018{ 1062{
1019 while (op != NULL) 1063 while (op != NULL)
1020 { 1064 {
1021 if (op->type == CONTAINER) 1065 if (op->type == CONTAINER)
1022 {
1023 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1066 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1024 } 1067
1025 op->carrying -= weight; 1068 op->carrying -= weight;
1026 op = op->env; 1069 op = op->env;
1027 } 1070 }
1028} 1071}
1029 1072
1037 */ 1080 */
1038 1081
1039void 1082void
1040remove_ob (object *op) 1083remove_ob (object *op)
1041{ 1084{
1085 object *tmp, *last = 0;
1042 object * 1086 object *otmp;
1043 tmp, *
1044 last = NULL;
1045 object *
1046 otmp;
1047 1087
1048 tag_t
1049 tag;
1050 int
1051 check_walk_off; 1088 int check_walk_off;
1052 mapstruct * 1089 maptile *m;
1053 m;
1054 1090
1055 sint16 1091 sint16 x, y;
1056 x,
1057 y;
1058 1092
1059 if (QUERY_FLAG (op, FLAG_REMOVED)) 1093 if (QUERY_FLAG (op, FLAG_REMOVED))
1060 return; 1094 return;
1061 1095
1062 SET_FLAG (op, FLAG_REMOVED); 1096 SET_FLAG (op, FLAG_REMOVED);
1155 op->below = 0; 1189 op->below = 0;
1156 1190
1157 if (op->map->in_memory == MAP_SAVING) 1191 if (op->map->in_memory == MAP_SAVING)
1158 return; 1192 return;
1159 1193
1160 tag = op->count;
1161 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1194 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1162 1195
1163 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1196 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1164 { 1197 {
1165 /* No point updating the players look faces if he is the object 1198 /* No point updating the players look faces if he is the object
1180 1213
1181 tmp->contr->socket.update_look = 1; 1214 tmp->contr->socket.update_look = 1;
1182 } 1215 }
1183 1216
1184 /* See if player moving off should effect something */ 1217 /* See if player moving off should effect something */
1185 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1218 if (check_walk_off
1219 && ((op->move_type & tmp->move_off)
1220 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1186 { 1221 {
1187 move_apply (tmp, op, NULL); 1222 move_apply (tmp, op, NULL);
1188 1223
1189 if (was_destroyed (op, tag)) 1224 if (op->destroyed ())
1190 {
1191 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1225 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1192 }
1193 } 1226 }
1194 1227
1195 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1228 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1196 1229
1197 if (tmp->above == tmp) 1230 if (tmp->above == tmp)
1250 free_object (op); 1283 free_object (op);
1251 return top; 1284 return top;
1252 } 1285 }
1253 } 1286 }
1254 1287
1255 return NULL; 1288 return 0;
1256} 1289}
1257 1290
1258/* 1291/*
1259 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1292 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1260 * job preparing multi-part monsters 1293 * job preparing multi-part monsters
1261 */ 1294 */
1262object * 1295object *
1263insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1296insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1264{ 1297{
1265 object *tmp; 1298 object *tmp;
1266 1299
1267 if (op->head) 1300 if (op->head)
1268 op = op->head; 1301 op = op->head;
1296 * NULL if 'op' was destroyed 1329 * NULL if 'op' was destroyed
1297 * just 'op' otherwise 1330 * just 'op' otherwise
1298 */ 1331 */
1299 1332
1300object * 1333object *
1301insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1334insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1302{ 1335{
1303 object *tmp, *top, *floor = NULL; 1336 object *tmp, *top, *floor = NULL;
1304 sint16 x, y; 1337 sint16 x, y;
1305 1338
1306 if (QUERY_FLAG (op, FLAG_FREED)) 1339 if (QUERY_FLAG (op, FLAG_FREED))
1587 remove_ob (tmp); 1620 remove_ob (tmp);
1588 free_object (tmp); 1621 free_object (tmp);
1589 } 1622 }
1590 } 1623 }
1591 1624
1592 tmp1 = arch_to_object (find_archetype (arch_string)); 1625 tmp1 = arch_to_object (archetype::find (arch_string));
1593 1626
1594 tmp1->x = op->x; 1627 tmp1->x = op->x;
1595 tmp1->y = op->y; 1628 tmp1->y = op->y;
1596 insert_ob_in_map (tmp1, op->map, op, 0); 1629 insert_ob_in_map (tmp1, op->map, op, 0);
1597} 1630}
1896 */ 1929 */
1897 1930
1898int 1931int
1899check_move_on (object *op, object *originator) 1932check_move_on (object *op, object *originator)
1900{ 1933{
1901 object * 1934 object *tmp;
1902 tmp; 1935 maptile *m = op->map;
1903 tag_t
1904 tag;
1905 mapstruct *
1906 m = op->map;
1907 int
1908 x = op->x, y = op->y; 1936 int x = op->x, y = op->y;
1909 1937
1910 MoveType 1938 MoveType move_on, move_slow, move_block;
1911 move_on,
1912 move_slow,
1913 move_block;
1914 1939
1915 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1940 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1916 return 0; 1941 return 0;
1917
1918 tag = op->count;
1919 1942
1920 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1943 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1921 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1944 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1922 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1945 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1923 1946
1984 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 2007 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1985 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 2008 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1986 { 2009 {
1987 move_apply (tmp, op, originator); 2010 move_apply (tmp, op, originator);
1988 2011
1989 if (was_destroyed (op, tag)) 2012 if (op->destroyed ())
1990 return 1; 2013 return 1;
1991 2014
1992 /* what the person/creature stepped onto has moved the object 2015 /* what the person/creature stepped onto has moved the object
1993 * someplace new. Don't process any further - if we did, 2016 * someplace new. Don't process any further - if we did,
1994 * have a feeling strange problems would result. 2017 * have a feeling strange problems would result.
2006 * a matching archetype at the given map and coordinates. 2029 * a matching archetype at the given map and coordinates.
2007 * The first matching object is returned, or NULL if none. 2030 * The first matching object is returned, or NULL if none.
2008 */ 2031 */
2009 2032
2010object * 2033object *
2011present_arch (const archetype *at, mapstruct *m, int x, int y) 2034present_arch (const archetype *at, maptile *m, int x, int y)
2012{ 2035{
2013 object * 2036 object *
2014 tmp; 2037 tmp;
2015 2038
2016 if (m == NULL || out_of_map (m, x, y)) 2039 if (m == NULL || out_of_map (m, x, y))
2029 * a matching type variable at the given map and coordinates. 2052 * a matching type variable at the given map and coordinates.
2030 * The first matching object is returned, or NULL if none. 2053 * The first matching object is returned, or NULL if none.
2031 */ 2054 */
2032 2055
2033object * 2056object *
2034present (unsigned char type, mapstruct *m, int x, int y) 2057present (unsigned char type, maptile *m, int x, int y)
2035{ 2058{
2036 object * 2059 object *
2037 tmp; 2060 tmp;
2038 2061
2039 if (out_of_map (m, x, y)) 2062 if (out_of_map (m, x, y))
2179 * the archetype because that isn't correct if the monster has been 2202 * the archetype because that isn't correct if the monster has been
2180 * customized, changed states, etc. 2203 * customized, changed states, etc.
2181 */ 2204 */
2182 2205
2183int 2206int
2184find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2207find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2185{ 2208{
2186 int 2209 int
2187 i, 2210 i,
2188 index = 0, flag; 2211 index = 0, flag;
2189 static int 2212 static int
2210 return -1; 2233 return -1;
2211 return altern[RANDOM () % index]; 2234 return altern[RANDOM () % index];
2212} 2235}
2213 2236
2214/* 2237/*
2215 * find_first_free_spot(archetype, mapstruct, x, y) works like 2238 * find_first_free_spot(archetype, maptile, x, y) works like
2216 * find_free_spot(), but it will search max number of squares. 2239 * find_free_spot(), but it will search max number of squares.
2217 * But it will return the first available spot, not a random choice. 2240 * But it will return the first available spot, not a random choice.
2218 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2241 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2219 */ 2242 */
2220 2243
2221int 2244int
2222find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2245find_first_free_spot (const object *ob, maptile *m, int x, int y)
2223{ 2246{
2224 int 2247 int
2225 i; 2248 i;
2226 2249
2227 for (i = 0; i < SIZEOFFREE; i++) 2250 for (i = 0; i < SIZEOFFREE; i++)
2291 * because we have to know what movement the thing looking to move 2314 * because we have to know what movement the thing looking to move
2292 * there is capable of. 2315 * there is capable of.
2293 */ 2316 */
2294 2317
2295int 2318int
2296find_dir (mapstruct *m, int x, int y, object *exclude) 2319find_dir (maptile *m, int x, int y, object *exclude)
2297{ 2320{
2298 int 2321 int
2299 i, 2322 i,
2300 max = SIZEOFFREE, mflags; 2323 max = SIZEOFFREE, mflags;
2301 2324
2302 sint16 nx, ny; 2325 sint16 nx, ny;
2303 object * 2326 object *
2304 tmp; 2327 tmp;
2305 mapstruct * 2328 maptile *
2306 mp; 2329 mp;
2307 2330
2308 MoveType blocked, move_type; 2331 MoveType blocked, move_type;
2309 2332
2310 if (exclude && exclude->head) 2333 if (exclude && exclude->head)
2518 * Modified to be map tile aware -.MSW 2541 * Modified to be map tile aware -.MSW
2519 */ 2542 */
2520 2543
2521 2544
2522int 2545int
2523can_see_monsterP (mapstruct *m, int x, int y, int dir) 2546can_see_monsterP (maptile *m, int x, int y, int dir)
2524{ 2547{
2525 sint16 dx, dy; 2548 sint16 dx, dy;
2526 int 2549 int
2527 mflags; 2550 mflags;
2528 2551
2608 if (prev) 2631 if (prev)
2609 prev->more = tmp; 2632 prev->more = tmp;
2610 prev = tmp; 2633 prev = tmp;
2611 } 2634 }
2612 2635
2613 /*** copy inventory ***/
2614 for (item = src->inv; item; item = item->below) 2636 for (item = src->inv; item; item = item->below)
2615 {
2616 (void) insert_ob_in_ob (object_create_clone (item), dst); 2637 insert_ob_in_ob (object_create_clone (item), dst);
2617 }
2618 2638
2619 return dst; 2639 return dst;
2620} 2640}
2621 2641
2622/* return true if the object was destroyed, 0 otherwise */
2623int
2624was_destroyed (const object *op, tag_t old_tag)
2625{
2626 /* checking for FLAG_FREED isn't necessary, but makes this function more
2627 * robust */
2628 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2629}
2630
2631/* GROS - Creates an object using a string representing its content. */ 2642/* GROS - Creates an object using a string representing its content. */
2632
2633/* Basically, we save the content of the string to a temp file, then call */ 2643/* Basically, we save the content of the string to a temp file, then call */
2634
2635/* load_object on it. I admit it is a highly inefficient way to make things, */ 2644/* load_object on it. I admit it is a highly inefficient way to make things, */
2636
2637/* but it was simple to make and allows reusing the load_object function. */ 2645/* but it was simple to make and allows reusing the load_object function. */
2638
2639/* Remember not to use load_object_str in a time-critical situation. */ 2646/* Remember not to use load_object_str in a time-critical situation. */
2640
2641/* Also remember that multiparts objects are not supported for now. */ 2647/* Also remember that multiparts objects are not supported for now. */
2642 2648
2643object * 2649object *
2644load_object_str (const char *obstr) 2650load_object_str (const char *obstr)
2645{ 2651{
2646 object * 2652 object *op;
2647 op;
2648 char
2649 filename[MAX_BUF]; 2653 char filename[MAX_BUF];
2650 2654
2651 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2655 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2652 2656
2653 FILE *
2654 tempfile = fopen (filename, "w"); 2657 FILE *tempfile = fopen (filename, "w");
2655 2658
2656 if (tempfile == NULL) 2659 if (tempfile == NULL)
2657 { 2660 {
2658 LOG (llevError, "Error - Unable to access load object temp file\n"); 2661 LOG (llevError, "Error - Unable to access load object temp file\n");
2659 return NULL; 2662 return NULL;
2660 }; 2663 }
2664
2661 fprintf (tempfile, obstr); 2665 fprintf (tempfile, obstr);
2662 fclose (tempfile); 2666 fclose (tempfile);
2663 2667
2664 op = get_object (); 2668 op = get_object ();
2665 2669
2679 * returns NULL if no match. 2683 * returns NULL if no match.
2680 */ 2684 */
2681object * 2685object *
2682find_obj_by_type_subtype (const object *who, int type, int subtype) 2686find_obj_by_type_subtype (const object *who, int type, int subtype)
2683{ 2687{
2684 object * 2688 object *tmp;
2685 tmp;
2686 2689
2687 for (tmp = who->inv; tmp; tmp = tmp->below) 2690 for (tmp = who->inv; tmp; tmp = tmp->below)
2688 if (tmp->type == type && tmp->subtype == subtype) 2691 if (tmp->type == type && tmp->subtype == subtype)
2689 return tmp; 2692 return tmp;
2690 2693
2698 * do the desired thing. 2701 * do the desired thing.
2699 */ 2702 */
2700key_value * 2703key_value *
2701get_ob_key_link (const object *ob, const char *key) 2704get_ob_key_link (const object *ob, const char *key)
2702{ 2705{
2703 key_value * 2706 key_value *link;
2704 link;
2705 2707
2706 for (link = ob->key_values; link != NULL; link = link->next) 2708 for (link = ob->key_values; link != NULL; link = link->next)
2707 {
2708 if (link->key == key) 2709 if (link->key == key)
2709 {
2710 return link; 2710 return link;
2711 }
2712 }
2713 2711
2714 return NULL; 2712 return NULL;
2715} 2713}
2716 2714
2717/* 2715/*

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