… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
141 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
142 | * different structure or at least keep the lists sorted... |
143 | */ |
143 | */ |
144 | |
144 | |
145 | /* For each field in wants, */ |
145 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
146 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
147 | { |
148 | key_value *has_field; |
148 | key_value *has_field; |
149 | |
149 | |
150 | /* Look for a field in has with the same key. */ |
150 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
151 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | |
222 | |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | |
225 | |
226 | if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
226 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
227 | || ob1->arch != ob2->arch |
227 | || ob1->arch != ob2->arch |
228 | || ob1->name != ob2->name |
228 | || ob1->name != ob2->name |
229 | || ob1->title != ob2->title |
229 | || ob1->title != ob2->title |
230 | || ob1->msg != ob2->msg |
230 | || ob1->msg != ob2->msg |
231 | || ob1->weight != ob2->weight |
231 | || ob1->weight != ob2->weight |
… | |
… | |
352 | op = op->env; |
352 | op = op->env; |
353 | return op; |
353 | return op; |
354 | } |
354 | } |
355 | |
355 | |
356 | /* |
356 | /* |
357 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
|
|
358 | * a better check. We basically keeping traversing up until we can't |
|
|
359 | * or find a player. |
|
|
360 | */ |
|
|
361 | |
|
|
362 | object * |
|
|
363 | is_player_inv (object *op) |
|
|
364 | { |
|
|
365 | for (; op != NULL && op->type != PLAYER; op = op->env) |
|
|
366 | if (op->env == op) |
|
|
367 | op->env = NULL; |
|
|
368 | return op; |
|
|
369 | } |
|
|
370 | |
|
|
371 | /* |
|
|
372 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
373 | * Some error messages. |
358 | * Some error messages. |
374 | * The result of the dump is stored in the static global errmsg array. |
359 | * The result of the dump is stored in the static global errmsg array. |
375 | */ |
360 | */ |
376 | |
361 | |
… | |
… | |
379 | { |
364 | { |
380 | if (!op) |
365 | if (!op) |
381 | return strdup ("[NULLOBJ]"); |
366 | return strdup ("[NULLOBJ]"); |
382 | |
367 | |
383 | object_freezer freezer; |
368 | object_freezer freezer; |
384 | save_object (freezer, op, 3); |
369 | save_object (freezer, op, 1); |
385 | return freezer.as_string (); |
370 | return freezer.as_string (); |
386 | } |
371 | } |
387 | |
372 | |
388 | /* |
373 | /* |
389 | * get_nearest_part(multi-object, object 2) returns the part of the |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
482 | } |
467 | } |
483 | |
468 | |
484 | op->key_values = 0; |
469 | op->key_values = 0; |
485 | } |
470 | } |
486 | |
471 | |
487 | void object::clear () |
|
|
488 | { |
|
|
489 | attachable_base::clear (); |
|
|
490 | |
|
|
491 | free_key_values (this); |
|
|
492 | |
|
|
493 | owner = 0; |
|
|
494 | name = 0; |
|
|
495 | name_pl = 0; |
|
|
496 | title = 0; |
|
|
497 | race = 0; |
|
|
498 | slaying = 0; |
|
|
499 | skill = 0; |
|
|
500 | msg = 0; |
|
|
501 | lore = 0; |
|
|
502 | custom_name = 0; |
|
|
503 | materialname = 0; |
|
|
504 | contr = 0; |
|
|
505 | below = 0; |
|
|
506 | above = 0; |
|
|
507 | inv = 0; |
|
|
508 | container = 0; |
|
|
509 | env = 0; |
|
|
510 | more = 0; |
|
|
511 | head = 0; |
|
|
512 | map = 0; |
|
|
513 | active_next = 0; |
|
|
514 | active_prev = 0; |
|
|
515 | |
|
|
516 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
|
|
517 | |
|
|
518 | SET_FLAG (this, FLAG_REMOVED); |
|
|
519 | |
|
|
520 | /* What is not cleared is next, prev, and count */ |
|
|
521 | |
|
|
522 | expmul = 1.0; |
|
|
523 | face = blank_face; |
|
|
524 | |
|
|
525 | if (settings.casting_time) |
|
|
526 | casting_time = -1; |
|
|
527 | } |
|
|
528 | |
|
|
529 | /* |
472 | /* |
530 | * copy_to first frees everything allocated by the dst object, |
473 | * copy_to first frees everything allocated by the dst object, |
531 | * and then copies the contents of itself into the second |
474 | * and then copies the contents of itself into the second |
532 | * object, allocating what needs to be allocated. Basically, any |
475 | * object, allocating what needs to be allocated. Basically, any |
533 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
… | |
… | |
539 | { |
482 | { |
540 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
541 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
542 | |
485 | |
543 | *(object_copy *)dst = *this; |
486 | *(object_copy *)dst = *this; |
544 | *(object_pod *)dst = *this; |
|
|
545 | |
|
|
546 | if (self || cb) |
|
|
547 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
|
|
548 | |
487 | |
549 | if (is_freed) |
488 | if (is_freed) |
550 | SET_FLAG (dst, FLAG_FREED); |
489 | SET_FLAG (dst, FLAG_FREED); |
551 | |
490 | |
552 | if (is_removed) |
491 | if (is_removed) |
… | |
… | |
622 | extern int arch_init; |
561 | extern int arch_init; |
623 | |
562 | |
624 | /* No reason putting the archetypes objects on the speed list, |
563 | /* No reason putting the archetypes objects on the speed list, |
625 | * since they never really need to be updated. |
564 | * since they never really need to be updated. |
626 | */ |
565 | */ |
627 | |
|
|
628 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
566 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
629 | { |
567 | { |
630 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
568 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
631 | #ifdef MANY_CORES |
|
|
632 | abort (); |
|
|
633 | #else |
|
|
634 | op->speed = 0; |
569 | op->speed = 0; |
635 | #endif |
|
|
636 | } |
570 | } |
637 | |
571 | |
638 | if (arch_init) |
572 | if (arch_init) |
639 | return; |
573 | return; |
640 | |
574 | |
… | |
… | |
709 | op->active_next = NULL; |
643 | op->active_next = NULL; |
710 | op->active_prev = NULL; |
644 | op->active_prev = NULL; |
711 | } |
645 | } |
712 | |
646 | |
713 | /* |
647 | /* |
714 | * update_object() updates the array which represents the map. |
648 | * update_object() updates the the map. |
715 | * It takes into account invisible objects (and represent squares covered |
649 | * It takes into account invisible objects (and represent squares covered |
716 | * by invisible objects by whatever is below them (unless it's another |
650 | * by invisible objects by whatever is below them (unless it's another |
717 | * invisible object, etc...) |
651 | * invisible object, etc...) |
718 | * If the object being updated is beneath a player, the look-window |
652 | * If the object being updated is beneath a player, the look-window |
719 | * of that player is updated (this might be a suboptimal way of |
653 | * of that player is updated (this might be a suboptimal way of |
720 | * updating that window, though, since update_object() is called _often_) |
654 | * updating that window, though, since update_object() is called _often_) |
721 | * |
655 | * |
722 | * action is a hint of what the caller believes need to be done. |
656 | * action is a hint of what the caller believes need to be done. |
723 | * For example, if the only thing that has changed is the face (due to |
|
|
724 | * an animation), we don't need to call update_position until that actually |
|
|
725 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
726 | * of walls or living creatures may need us to update the flags now. |
|
|
727 | * current action are: |
657 | * current action are: |
728 | * UP_OBJ_INSERT: op was inserted |
658 | * UP_OBJ_INSERT: op was inserted |
729 | * UP_OBJ_REMOVE: op was removed |
659 | * UP_OBJ_REMOVE: op was removed |
730 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
660 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
731 | * as that is easier than trying to look at what may have changed. |
661 | * as that is easier than trying to look at what may have changed. |
732 | * UP_OBJ_FACE: only the objects face has changed. |
662 | * UP_OBJ_FACE: only the objects face has changed. |
733 | */ |
663 | */ |
734 | |
|
|
735 | void |
664 | void |
736 | update_object (object *op, int action) |
665 | update_object (object *op, int action) |
737 | { |
666 | { |
738 | int update_now = 0, flags; |
|
|
739 | MoveType move_on, move_off, move_block, move_slow; |
667 | MoveType move_on, move_off, move_block, move_slow; |
740 | |
668 | |
741 | if (op == NULL) |
669 | if (op == NULL) |
742 | { |
670 | { |
743 | /* this should never happen */ |
671 | /* this should never happen */ |
744 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
672 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
745 | return; |
673 | return; |
746 | } |
674 | } |
747 | |
675 | |
748 | if (op->env != NULL) |
676 | if (op->env) |
749 | { |
677 | { |
750 | /* Animation is currently handled by client, so nothing |
678 | /* Animation is currently handled by client, so nothing |
751 | * to do in this case. |
679 | * to do in this case. |
752 | */ |
680 | */ |
753 | return; |
681 | return; |
… | |
… | |
758 | */ |
686 | */ |
759 | if (!op->map || op->map->in_memory == MAP_SAVING) |
687 | if (!op->map || op->map->in_memory == MAP_SAVING) |
760 | return; |
688 | return; |
761 | |
689 | |
762 | /* make sure the object is within map boundaries */ |
690 | /* make sure the object is within map boundaries */ |
763 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
691 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
764 | { |
692 | { |
765 | LOG (llevError, "update_object() called for object out of map!\n"); |
693 | LOG (llevError, "update_object() called for object out of map!\n"); |
766 | #ifdef MANY_CORES |
694 | #ifdef MANY_CORES |
767 | abort (); |
695 | abort (); |
768 | #endif |
696 | #endif |
769 | return; |
697 | return; |
770 | } |
698 | } |
771 | |
699 | |
772 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
700 | mapspace &m = op->ms (); |
773 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
774 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
775 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
776 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
777 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
778 | |
701 | |
|
|
702 | if (m.flags_ & P_NEED_UPDATE) |
|
|
703 | /* nop */; |
779 | if (action == UP_OBJ_INSERT) |
704 | else if (action == UP_OBJ_INSERT) |
780 | { |
705 | { |
|
|
706 | // this is likely overkill, TODO: revisit (schmorp) |
781 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
707 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
782 | update_now = 1; |
|
|
783 | |
|
|
784 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
708 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
785 | update_now = 1; |
709 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
786 | |
710 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
711 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
787 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
712 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
788 | update_now = 1; |
|
|
789 | |
|
|
790 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
791 | update_now = 1; |
|
|
792 | |
|
|
793 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
794 | update_now = 1; |
|
|
795 | |
|
|
796 | if ((move_on | op->move_on) != move_on) |
713 | || (m.move_on | op->move_on ) != m.move_on |
797 | update_now = 1; |
|
|
798 | |
|
|
799 | if ((move_off | op->move_off) != move_off) |
714 | || (m.move_off | op->move_off ) != m.move_off |
800 | update_now = 1; |
715 | || (m.move_slow | op->move_slow) != m.move_slow |
801 | |
|
|
802 | /* This isn't perfect, but I don't expect a lot of objects to |
716 | /* This isn't perfect, but I don't expect a lot of objects to |
803 | * to have move_allow right now. |
717 | * to have move_allow right now. |
804 | */ |
718 | */ |
805 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
719 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
806 | update_now = 1; |
720 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
807 | |
721 | m.flags_ = P_NEED_UPDATE; |
808 | if ((move_slow | op->move_slow) != move_slow) |
|
|
809 | update_now = 1; |
|
|
810 | } |
722 | } |
811 | |
|
|
812 | /* if the object is being removed, we can't make intelligent |
723 | /* if the object is being removed, we can't make intelligent |
813 | * decisions, because remove_ob can't really pass the object |
724 | * decisions, because remove_ob can't really pass the object |
814 | * that is being removed. |
725 | * that is being removed. |
815 | */ |
726 | */ |
816 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
727 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
817 | update_now = 1; |
728 | m.flags_ = P_NEED_UPDATE; |
818 | else if (action == UP_OBJ_FACE) |
729 | else if (action == UP_OBJ_FACE) |
819 | /* Nothing to do for that case */ ; |
730 | /* Nothing to do for that case */ ; |
820 | else |
731 | else |
821 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
732 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
822 | |
733 | |
823 | if (update_now) |
|
|
824 | { |
|
|
825 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
826 | update_position (op->map, op->x, op->y); |
|
|
827 | } |
|
|
828 | |
|
|
829 | if (op->more != NULL) |
734 | if (op->more) |
830 | update_object (op->more, action); |
735 | update_object (op->more, action); |
831 | } |
736 | } |
832 | |
737 | |
833 | object::vector object::mortals; |
|
|
834 | object::vector object::objects; // not yet used |
738 | object::vector object::objects; // not yet used |
835 | object *object::first; |
739 | object *object::first; |
836 | |
|
|
837 | void object::free_mortals () |
|
|
838 | { |
|
|
839 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
840 | if ((*i)->refcnt) |
|
|
841 | ++i; // further delay freeing |
|
|
842 | else |
|
|
843 | { |
|
|
844 | delete *i; |
|
|
845 | mortals.erase (i); |
|
|
846 | } |
|
|
847 | } |
|
|
848 | |
740 | |
849 | object::object () |
741 | object::object () |
850 | { |
742 | { |
851 | SET_FLAG (this, FLAG_REMOVED); |
743 | SET_FLAG (this, FLAG_REMOVED); |
852 | |
744 | |
… | |
… | |
901 | * this function to succeed. |
793 | * this function to succeed. |
902 | * |
794 | * |
903 | * If destroy_inventory is set, free inventory as well. Else drop items in |
795 | * If destroy_inventory is set, free inventory as well. Else drop items in |
904 | * inventory to the ground. |
796 | * inventory to the ground. |
905 | */ |
797 | */ |
906 | void object::destroy (bool destroy_inventory) |
798 | void |
|
|
799 | object::do_destroy () |
907 | { |
800 | { |
908 | if (QUERY_FLAG (this, FLAG_FREED)) |
801 | attachable::do_destroy (); |
|
|
802 | |
|
|
803 | if (flag [FLAG_IS_LINKED]) |
|
|
804 | remove_button_link (this); |
|
|
805 | |
|
|
806 | if (flag [FLAG_FRIENDLY]) |
|
|
807 | remove_friendly_object (this); |
|
|
808 | |
|
|
809 | if (!flag [FLAG_REMOVED]) |
|
|
810 | remove (); |
|
|
811 | |
|
|
812 | if (flag [FLAG_FREED]) |
909 | return; |
813 | return; |
910 | |
814 | |
911 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
815 | flag [FLAG_FREED] = 1; |
912 | remove_friendly_object (this); |
|
|
913 | |
|
|
914 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
|
|
915 | remove (); |
|
|
916 | |
|
|
917 | SET_FLAG (this, FLAG_FREED); |
|
|
918 | |
|
|
919 | if (more) |
|
|
920 | { |
|
|
921 | more->destroy (destroy_inventory); |
|
|
922 | more = 0; |
|
|
923 | } |
|
|
924 | |
|
|
925 | if (inv) |
|
|
926 | { |
|
|
927 | /* Only if the space blocks everything do we not process - |
|
|
928 | * if some form of movement is allowed, let objects |
|
|
929 | * drop on that space. |
|
|
930 | */ |
|
|
931 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
932 | { |
|
|
933 | object *op = inv; |
|
|
934 | |
|
|
935 | while (op) |
|
|
936 | { |
|
|
937 | object *tmp = op->below; |
|
|
938 | op->destroy (destroy_inventory); |
|
|
939 | op = tmp; |
|
|
940 | } |
|
|
941 | } |
|
|
942 | else |
|
|
943 | { /* Put objects in inventory onto this space */ |
|
|
944 | object *op = inv; |
|
|
945 | |
|
|
946 | while (op) |
|
|
947 | { |
|
|
948 | object *tmp = op->below; |
|
|
949 | |
|
|
950 | op->remove (); |
|
|
951 | |
|
|
952 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
953 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
954 | op->destroy (); |
|
|
955 | else |
|
|
956 | { |
|
|
957 | op->x = x; |
|
|
958 | op->y = y; |
|
|
959 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
960 | } |
|
|
961 | |
|
|
962 | op = tmp; |
|
|
963 | } |
|
|
964 | } |
|
|
965 | } |
|
|
966 | |
816 | |
967 | // hack to ensure that freed objects still have a valid map |
817 | // hack to ensure that freed objects still have a valid map |
968 | { |
818 | { |
969 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
819 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
970 | |
820 | |
… | |
… | |
982 | map = freed_map; |
832 | map = freed_map; |
983 | x = 1; |
833 | x = 1; |
984 | y = 1; |
834 | y = 1; |
985 | } |
835 | } |
986 | |
836 | |
|
|
837 | more = 0; |
|
|
838 | head = 0; |
|
|
839 | inv = 0; |
|
|
840 | |
987 | // clear those pointers that likely might have circular references to us |
841 | // clear those pointers that likely might have circular references to us |
988 | owner = 0; |
842 | owner = 0; |
989 | enemy = 0; |
843 | enemy = 0; |
990 | attacked_by = 0; |
844 | attacked_by = 0; |
991 | |
845 | |
… | |
… | |
995 | /* Remove object from the active list */ |
849 | /* Remove object from the active list */ |
996 | speed = 0; |
850 | speed = 0; |
997 | update_ob_speed (this); |
851 | update_ob_speed (this); |
998 | |
852 | |
999 | unlink (); |
853 | unlink (); |
|
|
854 | } |
1000 | |
855 | |
1001 | mortals.push_back (this); |
856 | /* |
|
|
857 | * Remove and free all objects in the inventory of the given object. |
|
|
858 | * object.c ? |
|
|
859 | */ |
|
|
860 | void |
|
|
861 | object::destroy_inv (bool drop_to_ground) |
|
|
862 | { |
|
|
863 | if (!inv) |
|
|
864 | return; |
|
|
865 | |
|
|
866 | /* Only if the space blocks everything do we not process - |
|
|
867 | * if some form of movement is allowed, let objects |
|
|
868 | * drop on that space. |
|
|
869 | */ |
|
|
870 | if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
871 | { |
|
|
872 | while (inv) |
|
|
873 | { |
|
|
874 | inv->destroy_inv (drop_to_ground); |
|
|
875 | inv->destroy (); |
|
|
876 | } |
|
|
877 | } |
|
|
878 | else |
|
|
879 | { /* Put objects in inventory onto this space */ |
|
|
880 | while (inv) |
|
|
881 | { |
|
|
882 | object *op = inv; |
|
|
883 | |
|
|
884 | if (op->flag [FLAG_STARTEQUIP] |
|
|
885 | || op->flag [FLAG_NO_DROP] |
|
|
886 | || op->type == RUNE |
|
|
887 | || op->type == TRAP |
|
|
888 | || op->flag [FLAG_IS_A_TEMPLATE]) |
|
|
889 | op->destroy (); |
|
|
890 | else |
|
|
891 | { |
|
|
892 | op->remove (); |
|
|
893 | op->x = x; |
|
|
894 | op->y = y; |
|
|
895 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
896 | } |
|
|
897 | } |
|
|
898 | } |
|
|
899 | } |
|
|
900 | |
|
|
901 | void |
|
|
902 | object::destroy (bool destroy_inventory) |
|
|
903 | { |
|
|
904 | if (destroyed ()) |
|
|
905 | return; |
|
|
906 | |
|
|
907 | if (more) |
|
|
908 | { |
|
|
909 | //TODO: non-head objects must not have inventory |
|
|
910 | more->destroy (destroy_inventory); |
|
|
911 | more = 0; |
|
|
912 | } |
|
|
913 | |
|
|
914 | if (destroy_inventory) |
|
|
915 | destroy_inv (true); |
|
|
916 | |
|
|
917 | attachable::destroy (); |
1002 | } |
918 | } |
1003 | |
919 | |
1004 | /* |
920 | /* |
1005 | * sub_weight() recursively (outwards) subtracts a number from the |
921 | * sub_weight() recursively (outwards) subtracts a number from the |
1006 | * weight of an object (and what is carried by it's environment(s)). |
922 | * weight of an object (and what is carried by it's environment(s)). |
… | |
… | |
1030 | object::remove () |
946 | object::remove () |
1031 | { |
947 | { |
1032 | object *tmp, *last = 0; |
948 | object *tmp, *last = 0; |
1033 | object *otmp; |
949 | object *otmp; |
1034 | |
950 | |
1035 | int check_walk_off; |
|
|
1036 | |
|
|
1037 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
951 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1038 | return; |
952 | return; |
1039 | |
953 | |
1040 | SET_FLAG (this, FLAG_REMOVED); |
954 | SET_FLAG (this, FLAG_REMOVED); |
|
|
955 | INVOKE_OBJECT (REMOVE, this); |
1041 | |
956 | |
1042 | if (more) |
957 | if (more) |
1043 | more->remove (); |
958 | more->remove (); |
1044 | |
959 | |
1045 | /* |
960 | /* |
… | |
… | |
1055 | |
970 | |
1056 | /* NO_FIX_PLAYER is set when a great many changes are being |
971 | /* NO_FIX_PLAYER is set when a great many changes are being |
1057 | * made to players inventory. If set, avoiding the call |
972 | * made to players inventory. If set, avoiding the call |
1058 | * to save cpu time. |
973 | * to save cpu time. |
1059 | */ |
974 | */ |
1060 | if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
975 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1061 | fix_player (otmp); |
976 | otmp->update_stats (); |
1062 | |
977 | |
1063 | if (above != NULL) |
978 | if (above != NULL) |
1064 | above->below = below; |
979 | above->below = below; |
1065 | else |
980 | else |
1066 | env->inv = below; |
981 | env->inv = below; |
… | |
… | |
1085 | |
1000 | |
1086 | /* link the object above us */ |
1001 | /* link the object above us */ |
1087 | if (above) |
1002 | if (above) |
1088 | above->below = below; |
1003 | above->below = below; |
1089 | else |
1004 | else |
1090 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
1005 | map->at (x, y).top = below; /* we were top, set new top */ |
1091 | |
1006 | |
1092 | /* Relink the object below us, if there is one */ |
1007 | /* Relink the object below us, if there is one */ |
1093 | if (below) |
1008 | if (below) |
1094 | below->above = above; |
1009 | below->above = above; |
1095 | else |
1010 | else |
… | |
… | |
1107 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1022 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1108 | LOG (llevError, "%s\n", dump); |
1023 | LOG (llevError, "%s\n", dump); |
1109 | free (dump); |
1024 | free (dump); |
1110 | } |
1025 | } |
1111 | |
1026 | |
1112 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
1027 | map->at (x, y).bot = above; /* goes on above it. */ |
1113 | } |
1028 | } |
1114 | |
1029 | |
1115 | above = 0; |
1030 | above = 0; |
1116 | below = 0; |
1031 | below = 0; |
1117 | |
1032 | |
1118 | if (map->in_memory == MAP_SAVING) |
1033 | if (map->in_memory == MAP_SAVING) |
1119 | return; |
1034 | return; |
1120 | |
1035 | |
1121 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1036 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1122 | |
1037 | |
1123 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1038 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1124 | { |
1039 | { |
1125 | /* No point updating the players look faces if he is the object |
1040 | /* No point updating the players look faces if he is the object |
1126 | * being removed. |
1041 | * being removed. |
… | |
… | |
1132 | * removed (most likely destroyed), update the player view |
1047 | * removed (most likely destroyed), update the player view |
1133 | * appropriately. |
1048 | * appropriately. |
1134 | */ |
1049 | */ |
1135 | if (tmp->container == this) |
1050 | if (tmp->container == this) |
1136 | { |
1051 | { |
1137 | CLEAR_FLAG (this, FLAG_APPLIED); |
1052 | flag [FLAG_APPLIED] = 0; |
1138 | tmp->container = 0; |
1053 | tmp->container = 0; |
1139 | } |
1054 | } |
1140 | |
1055 | |
|
|
1056 | if (tmp->contr->ns) |
1141 | tmp->contr->socket->floorbox_update (); |
1057 | tmp->contr->ns->floorbox_update (); |
1142 | } |
1058 | } |
1143 | |
1059 | |
1144 | /* See if player moving off should effect something */ |
1060 | /* See if player moving off should effect something */ |
1145 | if (check_walk_off |
1061 | if (check_walk_off |
1146 | && ((move_type & tmp->move_off) |
1062 | && ((move_type & tmp->move_off) |
… | |
… | |
1160 | last = tmp; |
1076 | last = tmp; |
1161 | } |
1077 | } |
1162 | |
1078 | |
1163 | /* last == NULL of there are no objects on this space */ |
1079 | /* last == NULL of there are no objects on this space */ |
1164 | if (!last) |
1080 | if (!last) |
1165 | { |
1081 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1166 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1167 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1168 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1169 | * be correct anyways. |
|
|
1170 | */ |
|
|
1171 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
|
|
1172 | update_position (map, x, y); |
|
|
1173 | } |
|
|
1174 | else |
1082 | else |
1175 | update_object (last, UP_OBJ_REMOVE); |
1083 | update_object (last, UP_OBJ_REMOVE); |
1176 | |
1084 | |
1177 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1085 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1178 | update_all_los (map, x, y); |
1086 | update_all_los (map, x, y); |
1179 | } |
1087 | } |
1180 | } |
1088 | } |
1181 | |
1089 | |
1182 | /* |
1090 | /* |
… | |
… | |
1191 | merge_ob (object *op, object *top) |
1099 | merge_ob (object *op, object *top) |
1192 | { |
1100 | { |
1193 | if (!op->nrof) |
1101 | if (!op->nrof) |
1194 | return 0; |
1102 | return 0; |
1195 | |
1103 | |
1196 | if (top == NULL) |
1104 | if (top) |
1197 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1105 | for (top = op; top && top->above; top = top->above) |
|
|
1106 | ; |
1198 | |
1107 | |
1199 | for (; top != NULL; top = top->below) |
1108 | for (; top; top = top->below) |
1200 | { |
1109 | { |
1201 | if (top == op) |
1110 | if (top == op) |
1202 | continue; |
1111 | continue; |
1203 | |
1112 | |
1204 | if (object::can_merge (op, top)) |
1113 | if (object::can_merge (op, top)) |
… | |
… | |
1254 | * Return value: |
1163 | * Return value: |
1255 | * new object if 'op' was merged with other object |
1164 | * new object if 'op' was merged with other object |
1256 | * NULL if 'op' was destroyed |
1165 | * NULL if 'op' was destroyed |
1257 | * just 'op' otherwise |
1166 | * just 'op' otherwise |
1258 | */ |
1167 | */ |
1259 | |
|
|
1260 | object * |
1168 | object * |
1261 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1169 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1262 | { |
1170 | { |
1263 | object *tmp, *top, *floor = NULL; |
1171 | object *tmp, *top, *floor = NULL; |
1264 | sint16 x, y; |
1172 | sint16 x, y; |
… | |
… | |
1298 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
1206 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
1299 | free (dump); |
1207 | free (dump); |
1300 | return op; |
1208 | return op; |
1301 | } |
1209 | } |
1302 | |
1210 | |
1303 | if (op->more != NULL) |
1211 | if (op->more) |
1304 | { |
1212 | { |
1305 | /* The part may be on a different map. */ |
1213 | /* The part may be on a different map. */ |
1306 | |
1214 | |
1307 | object *more = op->more; |
1215 | object *more = op->more; |
1308 | |
1216 | |
… | |
… | |
1324 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1232 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1325 | { |
1233 | { |
1326 | if (!op->head) |
1234 | if (!op->head) |
1327 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1235 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1328 | |
1236 | |
1329 | return NULL; |
1237 | return 0; |
1330 | } |
1238 | } |
1331 | } |
1239 | } |
1332 | |
1240 | |
1333 | CLEAR_FLAG (op, FLAG_REMOVED); |
1241 | CLEAR_FLAG (op, FLAG_REMOVED); |
1334 | |
1242 | |
… | |
… | |
1368 | op->below = originator->below; |
1276 | op->below = originator->below; |
1369 | |
1277 | |
1370 | if (op->below) |
1278 | if (op->below) |
1371 | op->below->above = op; |
1279 | op->below->above = op; |
1372 | else |
1280 | else |
1373 | SET_MAP_OB (op->map, op->x, op->y, op); |
1281 | op->ms ().bot = op; |
1374 | |
1282 | |
1375 | /* since *below* originator, no need to update top */ |
1283 | /* since *below* originator, no need to update top */ |
1376 | originator->below = op; |
1284 | originator->below = op; |
1377 | } |
1285 | } |
1378 | else |
1286 | else |
… | |
… | |
1424 | * If INS_ON_TOP is used, don't do this processing |
1332 | * If INS_ON_TOP is used, don't do this processing |
1425 | * Need to find the object that in fact blocks view, otherwise |
1333 | * Need to find the object that in fact blocks view, otherwise |
1426 | * stacking is a bit odd. |
1334 | * stacking is a bit odd. |
1427 | */ |
1335 | */ |
1428 | if (!(flag & INS_ON_TOP) && |
1336 | if (!(flag & INS_ON_TOP) && |
1429 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1337 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1430 | { |
1338 | { |
1431 | for (last = top; last != floor; last = last->below) |
1339 | for (last = top; last != floor; last = last->below) |
1432 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1340 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1433 | break; |
1341 | break; |
1434 | /* Check to see if we found the object that blocks view, |
1342 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1457 | |
1365 | |
1458 | if (op->above) |
1366 | if (op->above) |
1459 | op->above->below = op; |
1367 | op->above->below = op; |
1460 | |
1368 | |
1461 | op->below = NULL; |
1369 | op->below = NULL; |
1462 | SET_MAP_OB (op->map, op->x, op->y, op); |
1370 | op->ms ().bot = op; |
1463 | } |
1371 | } |
1464 | else |
1372 | else |
1465 | { /* get inserted into the stack above top */ |
1373 | { /* get inserted into the stack above top */ |
1466 | op->above = top->above; |
1374 | op->above = top->above; |
1467 | |
1375 | |
… | |
… | |
1471 | op->below = top; |
1379 | op->below = top; |
1472 | top->above = op; |
1380 | top->above = op; |
1473 | } |
1381 | } |
1474 | |
1382 | |
1475 | if (op->above == NULL) |
1383 | if (op->above == NULL) |
1476 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1384 | op->ms ().top = op; |
1477 | } /* else not INS_BELOW_ORIGINATOR */ |
1385 | } /* else not INS_BELOW_ORIGINATOR */ |
1478 | |
1386 | |
1479 | if (op->type == PLAYER) |
1387 | if (op->type == PLAYER) |
1480 | op->contr->do_los = 1; |
1388 | op->contr->do_los = 1; |
1481 | |
1389 | |
1482 | /* If we have a floor, we know the player, if any, will be above |
1390 | /* If we have a floor, we know the player, if any, will be above |
1483 | * it, so save a few ticks and start from there. |
1391 | * it, so save a few ticks and start from there. |
1484 | */ |
1392 | */ |
1485 | if (!(flag & INS_MAP_LOAD)) |
1393 | if (!(flag & INS_MAP_LOAD)) |
1486 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1394 | if (object *pl = op->ms ().player ()) |
1487 | if (tmp->type == PLAYER) |
1395 | if (pl->contr->ns) |
1488 | tmp->contr->socket->floorbox_update (); |
1396 | pl->contr->ns->floorbox_update (); |
1489 | |
1397 | |
1490 | /* If this object glows, it may affect lighting conditions that are |
1398 | /* If this object glows, it may affect lighting conditions that are |
1491 | * visible to others on this map. But update_all_los is really |
1399 | * visible to others on this map. But update_all_los is really |
1492 | * an inefficient way to do this, as it means los for all players |
1400 | * an inefficient way to do this, as it means los for all players |
1493 | * on the map will get recalculated. The players could very well |
1401 | * on the map will get recalculated. The players could very well |
1494 | * be far away from this change and not affected in any way - |
1402 | * be far away from this change and not affected in any way - |
1495 | * this should get redone to only look for players within range, |
1403 | * this should get redone to only look for players within range, |
1496 | * or just updating the P_NEED_UPDATE for spaces within this area |
1404 | * or just updating the P_NEED_UPDATE for spaces within this area |
1497 | * of effect may be sufficient. |
1405 | * of effect may be sufficient. |
1498 | */ |
1406 | */ |
1499 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1407 | if (op->map->darkness && (op->glow_radius != 0)) |
1500 | update_all_los (op->map, op->x, op->y); |
1408 | update_all_los (op->map, op->x, op->y); |
1501 | |
1409 | |
1502 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1410 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1503 | update_object (op, UP_OBJ_INSERT); |
1411 | update_object (op, UP_OBJ_INSERT); |
|
|
1412 | |
|
|
1413 | INVOKE_OBJECT (INSERT, op); |
1504 | |
1414 | |
1505 | /* Don't know if moving this to the end will break anything. However, |
1415 | /* Don't know if moving this to the end will break anything. However, |
1506 | * we want to have floorbox_update called before calling this. |
1416 | * we want to have floorbox_update called before calling this. |
1507 | * |
1417 | * |
1508 | * check_move_on() must be after this because code called from |
1418 | * check_move_on() must be after this because code called from |
… | |
… | |
1513 | |
1423 | |
1514 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1424 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1515 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1425 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1516 | { |
1426 | { |
1517 | if (check_move_on (op, originator)) |
1427 | if (check_move_on (op, originator)) |
1518 | return NULL; |
1428 | return 0; |
1519 | |
1429 | |
1520 | /* If we are a multi part object, lets work our way through the check |
1430 | /* If we are a multi part object, lets work our way through the check |
1521 | * walk on's. |
1431 | * walk on's. |
1522 | */ |
1432 | */ |
1523 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1433 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1524 | if (check_move_on (tmp, originator)) |
1434 | if (check_move_on (tmp, originator)) |
1525 | return NULL; |
1435 | return 0; |
1526 | } |
1436 | } |
1527 | |
1437 | |
1528 | return op; |
1438 | return op; |
1529 | } |
1439 | } |
1530 | |
1440 | |
1531 | /* this function inserts an object in the map, but if it |
1441 | /* this function inserts an object in the map, but if it |
1532 | * finds an object of its own type, it'll remove that one first. |
1442 | * finds an object of its own type, it'll remove that one first. |
1533 | * op is the object to insert it under: supplies x and the map. |
1443 | * op is the object to insert it under: supplies x and the map. |
1534 | */ |
1444 | */ |
1535 | void |
1445 | void |
1536 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1446 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1537 | { |
1447 | { |
1538 | object * |
1448 | object *tmp, *tmp1; |
1539 | tmp; |
|
|
1540 | object * |
|
|
1541 | tmp1; |
|
|
1542 | |
1449 | |
1543 | /* first search for itself and remove any old instances */ |
1450 | /* first search for itself and remove any old instances */ |
1544 | |
1451 | |
1545 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1546 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1453 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
… | |
… | |
1604 | |
1511 | |
1605 | object * |
1512 | object * |
1606 | decrease_ob_nr (object *op, uint32 i) |
1513 | decrease_ob_nr (object *op, uint32 i) |
1607 | { |
1514 | { |
1608 | object *tmp; |
1515 | object *tmp; |
1609 | player *pl; |
|
|
1610 | |
1516 | |
1611 | if (i == 0) /* objects with op->nrof require this check */ |
1517 | if (i == 0) /* objects with op->nrof require this check */ |
1612 | return op; |
1518 | return op; |
1613 | |
1519 | |
1614 | if (i > op->nrof) |
1520 | if (i > op->nrof) |
… | |
… | |
1619 | else if (op->env) |
1525 | else if (op->env) |
1620 | { |
1526 | { |
1621 | /* is this object in the players inventory, or sub container |
1527 | /* is this object in the players inventory, or sub container |
1622 | * therein? |
1528 | * therein? |
1623 | */ |
1529 | */ |
1624 | tmp = is_player_inv (op->env); |
1530 | tmp = op->in_player (); |
1625 | /* nope. Is this a container the player has opened? |
1531 | /* nope. Is this a container the player has opened? |
1626 | * If so, set tmp to that player. |
1532 | * If so, set tmp to that player. |
1627 | * IMO, searching through all the players will mostly |
1533 | * IMO, searching through all the players will mostly |
1628 | * likely be quicker than following op->env to the map, |
1534 | * likely be quicker than following op->env to the map, |
1629 | * and then searching the map for a player. |
1535 | * and then searching the map for a player. |
1630 | */ |
1536 | */ |
1631 | if (!tmp) |
1537 | if (!tmp) |
1632 | { |
1538 | for_all_players (pl) |
1633 | for (pl = first_player; pl; pl = pl->next) |
|
|
1634 | if (pl->ob->container == op->env) |
1539 | if (pl->ob->container == op->env) |
1635 | { |
1540 | { |
1636 | tmp = pl->ob; |
1541 | tmp = pl->ob; |
1637 | break; |
1542 | break; |
1638 | } |
1543 | } |
1639 | } |
|
|
1640 | |
1544 | |
1641 | if (i < op->nrof) |
1545 | if (i < op->nrof) |
1642 | { |
1546 | { |
1643 | sub_weight (op->env, op->weight * i); |
1547 | sub_weight (op->env, op->weight * i); |
1644 | op->nrof -= i; |
1548 | op->nrof -= i; |
… | |
… | |
1777 | add_weight (this, op->weight * op->nrof); |
1681 | add_weight (this, op->weight * op->nrof); |
1778 | } |
1682 | } |
1779 | else |
1683 | else |
1780 | add_weight (this, (op->weight + op->carrying)); |
1684 | add_weight (this, (op->weight + op->carrying)); |
1781 | |
1685 | |
1782 | otmp = is_player_inv (this); |
1686 | otmp = this->in_player (); |
1783 | if (otmp && otmp->contr) |
1687 | if (otmp && otmp->contr) |
1784 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1688 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1785 | fix_player (otmp); |
1689 | otmp->update_stats (); |
1786 | |
1690 | |
1787 | op->map = NULL; |
1691 | op->map = 0; |
1788 | op->env = this; |
1692 | op->env = this; |
1789 | op->above = NULL; |
1693 | op->above = 0; |
1790 | op->below = NULL; |
1694 | op->below = 0; |
1791 | op->x = 0, op->y = 0; |
1695 | op->x = 0, op->y = 0; |
1792 | |
1696 | |
1793 | /* reset the light list and los of the players on the map */ |
1697 | /* reset the light list and los of the players on the map */ |
1794 | if ((op->glow_radius != 0) && map) |
1698 | if ((op->glow_radius != 0) && map) |
1795 | { |
1699 | { |
1796 | #ifdef DEBUG_LIGHTS |
1700 | #ifdef DEBUG_LIGHTS |
1797 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1701 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1798 | #endif /* DEBUG_LIGHTS */ |
1702 | #endif /* DEBUG_LIGHTS */ |
1799 | if (MAP_DARKNESS (map)) |
1703 | if (map->darkness) |
1800 | update_all_los (map, x, y); |
1704 | update_all_los (map, x, y); |
1801 | } |
1705 | } |
1802 | |
1706 | |
1803 | /* Client has no idea of ordering so lets not bother ordering it here. |
1707 | /* Client has no idea of ordering so lets not bother ordering it here. |
1804 | * It sure simplifies this function... |
1708 | * It sure simplifies this function... |
… | |
… | |
1809 | { |
1713 | { |
1810 | op->below = inv; |
1714 | op->below = inv; |
1811 | op->below->above = op; |
1715 | op->below->above = op; |
1812 | inv = op; |
1716 | inv = op; |
1813 | } |
1717 | } |
|
|
1718 | |
|
|
1719 | INVOKE_OBJECT (INSERT, this); |
1814 | |
1720 | |
1815 | return op; |
1721 | return op; |
1816 | } |
1722 | } |
1817 | |
1723 | |
1818 | /* |
1724 | /* |
… | |
… | |
1870 | |
1776 | |
1871 | /* The objects have to be checked from top to bottom. |
1777 | /* The objects have to be checked from top to bottom. |
1872 | * Hence, we first go to the top: |
1778 | * Hence, we first go to the top: |
1873 | */ |
1779 | */ |
1874 | |
1780 | |
1875 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1781 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1876 | { |
1782 | { |
1877 | /* Trim the search when we find the first other spell effect |
1783 | /* Trim the search when we find the first other spell effect |
1878 | * this helps performance so that if a space has 50 spell objects, |
1784 | * this helps performance so that if a space has 50 spell objects, |
1879 | * we don't need to check all of them. |
1785 | * we don't need to check all of them. |
1880 | */ |
1786 | */ |
… | |
… | |
1935 | /* |
1841 | /* |
1936 | * present_arch(arch, map, x, y) searches for any objects with |
1842 | * present_arch(arch, map, x, y) searches for any objects with |
1937 | * a matching archetype at the given map and coordinates. |
1843 | * a matching archetype at the given map and coordinates. |
1938 | * The first matching object is returned, or NULL if none. |
1844 | * The first matching object is returned, or NULL if none. |
1939 | */ |
1845 | */ |
1940 | |
|
|
1941 | object * |
1846 | object * |
1942 | present_arch (const archetype *at, maptile *m, int x, int y) |
1847 | present_arch (const archetype *at, maptile *m, int x, int y) |
1943 | { |
1848 | { |
1944 | object * |
|
|
1945 | tmp; |
|
|
1946 | |
|
|
1947 | if (m == NULL || out_of_map (m, x, y)) |
1849 | if (m == NULL || out_of_map (m, x, y)) |
1948 | { |
1850 | { |
1949 | LOG (llevError, "Present_arch called outside map.\n"); |
1851 | LOG (llevError, "Present_arch called outside map.\n"); |
1950 | return NULL; |
1852 | return NULL; |
1951 | } |
1853 | } |
|
|
1854 | |
1952 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1855 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1953 | if (tmp->arch == at) |
1856 | if (tmp->arch == at) |
1954 | return tmp; |
1857 | return tmp; |
|
|
1858 | |
1955 | return NULL; |
1859 | return NULL; |
1956 | } |
1860 | } |
1957 | |
1861 | |
1958 | /* |
1862 | /* |
1959 | * present(type, map, x, y) searches for any objects with |
1863 | * present(type, map, x, y) searches for any objects with |
1960 | * a matching type variable at the given map and coordinates. |
1864 | * a matching type variable at the given map and coordinates. |
1961 | * The first matching object is returned, or NULL if none. |
1865 | * The first matching object is returned, or NULL if none. |
1962 | */ |
1866 | */ |
1963 | |
|
|
1964 | object * |
1867 | object * |
1965 | present (unsigned char type, maptile *m, int x, int y) |
1868 | present (unsigned char type, maptile *m, int x, int y) |
1966 | { |
1869 | { |
1967 | object * |
|
|
1968 | tmp; |
|
|
1969 | |
|
|
1970 | if (out_of_map (m, x, y)) |
1870 | if (out_of_map (m, x, y)) |
1971 | { |
1871 | { |
1972 | LOG (llevError, "Present called outside map.\n"); |
1872 | LOG (llevError, "Present called outside map.\n"); |
1973 | return NULL; |
1873 | return NULL; |
1974 | } |
1874 | } |
|
|
1875 | |
1975 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1876 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1976 | if (tmp->type == type) |
1877 | if (tmp->type == type) |
1977 | return tmp; |
1878 | return tmp; |
|
|
1879 | |
1978 | return NULL; |
1880 | return NULL; |
1979 | } |
1881 | } |
1980 | |
1882 | |
1981 | /* |
1883 | /* |
1982 | * present_in_ob(type, object) searches for any objects with |
1884 | * present_in_ob(type, object) searches for any objects with |
1983 | * a matching type variable in the inventory of the given object. |
1885 | * a matching type variable in the inventory of the given object. |
1984 | * The first matching object is returned, or NULL if none. |
1886 | * The first matching object is returned, or NULL if none. |
1985 | */ |
1887 | */ |
1986 | |
|
|
1987 | object * |
1888 | object * |
1988 | present_in_ob (unsigned char type, const object *op) |
1889 | present_in_ob (unsigned char type, const object *op) |
1989 | { |
1890 | { |
1990 | object * |
|
|
1991 | tmp; |
|
|
1992 | |
|
|
1993 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1891 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1994 | if (tmp->type == type) |
1892 | if (tmp->type == type) |
1995 | return tmp; |
1893 | return tmp; |
|
|
1894 | |
1996 | return NULL; |
1895 | return NULL; |
1997 | } |
1896 | } |
1998 | |
1897 | |
1999 | /* |
1898 | /* |
2000 | * present_in_ob (type, str, object) searches for any objects with |
1899 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2008 | * str is the string to match against. Note that we match against |
1907 | * str is the string to match against. Note that we match against |
2009 | * the object name, not the archetype name. this is so that the |
1908 | * the object name, not the archetype name. this is so that the |
2010 | * spell code can use one object type (force), but change it's name |
1909 | * spell code can use one object type (force), but change it's name |
2011 | * to be unique. |
1910 | * to be unique. |
2012 | */ |
1911 | */ |
2013 | |
|
|
2014 | object * |
1912 | object * |
2015 | present_in_ob_by_name (int type, const char *str, const object *op) |
1913 | present_in_ob_by_name (int type, const char *str, const object *op) |
2016 | { |
1914 | { |
2017 | object * |
|
|
2018 | tmp; |
|
|
2019 | |
|
|
2020 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1915 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2021 | { |
|
|
2022 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1916 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2023 | return tmp; |
1917 | return tmp; |
2024 | } |
1918 | |
2025 | return NULL; |
1919 | return 0; |
2026 | } |
1920 | } |
2027 | |
1921 | |
2028 | /* |
1922 | /* |
2029 | * present_arch_in_ob(archetype, object) searches for any objects with |
1923 | * present_arch_in_ob(archetype, object) searches for any objects with |
2030 | * a matching archetype in the inventory of the given object. |
1924 | * a matching archetype in the inventory of the given object. |
2031 | * The first matching object is returned, or NULL if none. |
1925 | * The first matching object is returned, or NULL if none. |
2032 | */ |
1926 | */ |
2033 | |
|
|
2034 | object * |
1927 | object * |
2035 | present_arch_in_ob (const archetype *at, const object *op) |
1928 | present_arch_in_ob (const archetype *at, const object *op) |
2036 | { |
1929 | { |
2037 | object * |
|
|
2038 | tmp; |
|
|
2039 | |
|
|
2040 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1930 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2041 | if (tmp->arch == at) |
1931 | if (tmp->arch == at) |
2042 | return tmp; |
1932 | return tmp; |
|
|
1933 | |
2043 | return NULL; |
1934 | return NULL; |
2044 | } |
1935 | } |
2045 | |
1936 | |
2046 | /* |
1937 | /* |
2047 | * activate recursively a flag on an object inventory |
1938 | * activate recursively a flag on an object inventory |
2048 | */ |
1939 | */ |
2049 | void |
1940 | void |
2050 | flag_inv (object *op, int flag) |
1941 | flag_inv (object *op, int flag) |
2051 | { |
1942 | { |
2052 | object * |
|
|
2053 | tmp; |
|
|
2054 | |
|
|
2055 | if (op->inv) |
1943 | if (op->inv) |
2056 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1944 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2057 | { |
1945 | { |
2058 | SET_FLAG (tmp, flag); |
1946 | SET_FLAG (tmp, flag); |
2059 | flag_inv (tmp, flag); |
1947 | flag_inv (tmp, flag); |
2060 | } |
1948 | } |
2061 | } /* |
1949 | } |
|
|
1950 | |
|
|
1951 | /* |
2062 | * desactivate recursively a flag on an object inventory |
1952 | * deactivate recursively a flag on an object inventory |
2063 | */ |
1953 | */ |
2064 | void |
1954 | void |
2065 | unflag_inv (object *op, int flag) |
1955 | unflag_inv (object *op, int flag) |
2066 | { |
1956 | { |
2067 | object * |
|
|
2068 | tmp; |
|
|
2069 | |
|
|
2070 | if (op->inv) |
1957 | if (op->inv) |
2071 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1958 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2072 | { |
1959 | { |
2073 | CLEAR_FLAG (tmp, flag); |
1960 | CLEAR_FLAG (tmp, flag); |
2074 | unflag_inv (tmp, flag); |
1961 | unflag_inv (tmp, flag); |
2075 | } |
1962 | } |
2076 | } |
1963 | } |
… | |
… | |
2079 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1966 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
2080 | * all it's inventory (recursively). |
1967 | * all it's inventory (recursively). |
2081 | * If checksums are used, a player will get set_cheat called for |
1968 | * If checksums are used, a player will get set_cheat called for |
2082 | * him/her-self and all object carried by a call to this function. |
1969 | * him/her-self and all object carried by a call to this function. |
2083 | */ |
1970 | */ |
2084 | |
|
|
2085 | void |
1971 | void |
2086 | set_cheat (object *op) |
1972 | set_cheat (object *op) |
2087 | { |
1973 | { |
2088 | SET_FLAG (op, FLAG_WAS_WIZ); |
1974 | SET_FLAG (op, FLAG_WAS_WIZ); |
2089 | flag_inv (op, FLAG_WAS_WIZ); |
1975 | flag_inv (op, FLAG_WAS_WIZ); |
… | |
… | |
2108 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1994 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2109 | * to know if the space in question will block the object. We can't use |
1995 | * to know if the space in question will block the object. We can't use |
2110 | * the archetype because that isn't correct if the monster has been |
1996 | * the archetype because that isn't correct if the monster has been |
2111 | * customized, changed states, etc. |
1997 | * customized, changed states, etc. |
2112 | */ |
1998 | */ |
2113 | |
|
|
2114 | int |
1999 | int |
2115 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2000 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2116 | { |
2001 | { |
2117 | int |
|
|
2118 | i, |
|
|
2119 | index = 0, flag; |
2002 | int index = 0, flag; |
2120 | static int |
|
|
2121 | altern[SIZEOFFREE]; |
2003 | int altern[SIZEOFFREE]; |
2122 | |
2004 | |
2123 | for (i = start; i < stop; i++) |
2005 | for (int i = start; i < stop; i++) |
2124 | { |
2006 | { |
2125 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2007 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2126 | if (!flag) |
2008 | if (!flag) |
2127 | altern[index++] = i; |
2009 | altern [index++] = i; |
2128 | |
2010 | |
2129 | /* Basically, if we find a wall on a space, we cut down the search size. |
2011 | /* Basically, if we find a wall on a space, we cut down the search size. |
2130 | * In this way, we won't return spaces that are on another side of a wall. |
2012 | * In this way, we won't return spaces that are on another side of a wall. |
2131 | * This mostly work, but it cuts down the search size in all directions - |
2013 | * This mostly work, but it cuts down the search size in all directions - |
2132 | * if the space being examined only has a wall to the north and empty |
2014 | * if the space being examined only has a wall to the north and empty |
2133 | * spaces in all the other directions, this will reduce the search space |
2015 | * spaces in all the other directions, this will reduce the search space |
2134 | * to only the spaces immediately surrounding the target area, and |
2016 | * to only the spaces immediately surrounding the target area, and |
2135 | * won't look 2 spaces south of the target space. |
2017 | * won't look 2 spaces south of the target space. |
2136 | */ |
2018 | */ |
2137 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2019 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2138 | stop = maxfree[i]; |
2020 | stop = maxfree[i]; |
2139 | } |
2021 | } |
|
|
2022 | |
2140 | if (!index) |
2023 | if (!index) |
2141 | return -1; |
2024 | return -1; |
|
|
2025 | |
2142 | return altern[RANDOM () % index]; |
2026 | return altern[RANDOM () % index]; |
2143 | } |
2027 | } |
2144 | |
2028 | |
2145 | /* |
2029 | /* |
2146 | * find_first_free_spot(archetype, maptile, x, y) works like |
2030 | * find_first_free_spot(archetype, maptile, x, y) works like |
2147 | * find_free_spot(), but it will search max number of squares. |
2031 | * find_free_spot(), but it will search max number of squares. |
2148 | * But it will return the first available spot, not a random choice. |
2032 | * But it will return the first available spot, not a random choice. |
2149 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2033 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2150 | */ |
2034 | */ |
2151 | |
|
|
2152 | int |
2035 | int |
2153 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2036 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2154 | { |
2037 | { |
2155 | int |
|
|
2156 | i; |
|
|
2157 | |
|
|
2158 | for (i = 0; i < SIZEOFFREE; i++) |
2038 | for (int i = 0; i < SIZEOFFREE; i++) |
2159 | { |
|
|
2160 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2039 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2161 | return i; |
2040 | return i; |
2162 | } |
2041 | |
2163 | return -1; |
2042 | return -1; |
2164 | } |
2043 | } |
2165 | |
2044 | |
2166 | /* |
2045 | /* |
2167 | * The function permute(arr, begin, end) randomly reorders the array |
2046 | * The function permute(arr, begin, end) randomly reorders the array |
2168 | * arr[begin..end-1]. |
2047 | * arr[begin..end-1]. |
|
|
2048 | * now uses a fisher-yates shuffle, old permute was broken |
2169 | */ |
2049 | */ |
2170 | static void |
2050 | static void |
2171 | permute (int *arr, int begin, int end) |
2051 | permute (int *arr, int begin, int end) |
2172 | { |
2052 | { |
2173 | int |
2053 | arr += begin; |
2174 | i, |
|
|
2175 | j, |
|
|
2176 | tmp, |
|
|
2177 | len; |
|
|
2178 | |
|
|
2179 | len = end - begin; |
2054 | end -= begin; |
2180 | for (i = begin; i < end; i++) |
|
|
2181 | { |
|
|
2182 | j = begin + RANDOM () % len; |
|
|
2183 | |
2055 | |
2184 | tmp = arr[i]; |
2056 | while (--end) |
2185 | arr[i] = arr[j]; |
2057 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2186 | arr[j] = tmp; |
|
|
2187 | } |
|
|
2188 | } |
2058 | } |
2189 | |
2059 | |
2190 | /* new function to make monster searching more efficient, and effective! |
2060 | /* new function to make monster searching more efficient, and effective! |
2191 | * This basically returns a randomized array (in the passed pointer) of |
2061 | * This basically returns a randomized array (in the passed pointer) of |
2192 | * the spaces to find monsters. In this way, it won't always look for |
2062 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2195 | * the 3x3 area will be searched, just not in a predictable order. |
2065 | * the 3x3 area will be searched, just not in a predictable order. |
2196 | */ |
2066 | */ |
2197 | void |
2067 | void |
2198 | get_search_arr (int *search_arr) |
2068 | get_search_arr (int *search_arr) |
2199 | { |
2069 | { |
2200 | int |
2070 | int i; |
2201 | i; |
|
|
2202 | |
2071 | |
2203 | for (i = 0; i < SIZEOFFREE; i++) |
2072 | for (i = 0; i < SIZEOFFREE; i++) |
2204 | { |
|
|
2205 | search_arr[i] = i; |
2073 | search_arr[i] = i; |
2206 | } |
|
|
2207 | |
2074 | |
2208 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2075 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2209 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2076 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2210 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2077 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2211 | } |
2078 | } |
… | |
… | |
2220 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2087 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2221 | * is actually want is going to try and move there. We need this info |
2088 | * is actually want is going to try and move there. We need this info |
2222 | * because we have to know what movement the thing looking to move |
2089 | * because we have to know what movement the thing looking to move |
2223 | * there is capable of. |
2090 | * there is capable of. |
2224 | */ |
2091 | */ |
2225 | |
|
|
2226 | int |
2092 | int |
2227 | find_dir (maptile *m, int x, int y, object *exclude) |
2093 | find_dir (maptile *m, int x, int y, object *exclude) |
2228 | { |
2094 | { |
2229 | int |
|
|
2230 | i, |
|
|
2231 | max = SIZEOFFREE, mflags; |
2095 | int i, max = SIZEOFFREE, mflags; |
2232 | |
2096 | |
2233 | sint16 nx, ny; |
2097 | sint16 nx, ny; |
2234 | object * |
2098 | object *tmp; |
2235 | tmp; |
|
|
2236 | maptile * |
2099 | maptile *mp; |
2237 | mp; |
|
|
2238 | |
2100 | |
2239 | MoveType blocked, move_type; |
2101 | MoveType blocked, move_type; |
2240 | |
2102 | |
2241 | if (exclude && exclude->head) |
2103 | if (exclude && exclude->head) |
2242 | { |
2104 | { |
… | |
… | |
2254 | mp = m; |
2116 | mp = m; |
2255 | nx = x + freearr_x[i]; |
2117 | nx = x + freearr_x[i]; |
2256 | ny = y + freearr_y[i]; |
2118 | ny = y + freearr_y[i]; |
2257 | |
2119 | |
2258 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2120 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2121 | |
2259 | if (mflags & P_OUT_OF_MAP) |
2122 | if (mflags & P_OUT_OF_MAP) |
2260 | { |
|
|
2261 | max = maxfree[i]; |
2123 | max = maxfree[i]; |
2262 | } |
|
|
2263 | else |
2124 | else |
2264 | { |
2125 | { |
2265 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2126 | mapspace &ms = mp->at (nx, ny); |
|
|
2127 | |
|
|
2128 | blocked = ms.move_block; |
2266 | |
2129 | |
2267 | if ((move_type & blocked) == move_type) |
2130 | if ((move_type & blocked) == move_type) |
2268 | { |
|
|
2269 | max = maxfree[i]; |
2131 | max = maxfree[i]; |
2270 | } |
|
|
2271 | else if (mflags & P_IS_ALIVE) |
2132 | else if (mflags & P_IS_ALIVE) |
2272 | { |
2133 | { |
2273 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2134 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2274 | { |
2135 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2275 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2136 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2276 | { |
|
|
2277 | break; |
2137 | break; |
2278 | } |
2138 | |
2279 | } |
|
|
2280 | if (tmp) |
2139 | if (tmp) |
2281 | { |
|
|
2282 | return freedir[i]; |
2140 | return freedir[i]; |
2283 | } |
|
|
2284 | } |
2141 | } |
2285 | } |
2142 | } |
2286 | } |
2143 | } |
|
|
2144 | |
2287 | return 0; |
2145 | return 0; |
2288 | } |
2146 | } |
2289 | |
2147 | |
2290 | /* |
2148 | /* |
2291 | * distance(object 1, object 2) will return the square of the |
2149 | * distance(object 1, object 2) will return the square of the |
2292 | * distance between the two given objects. |
2150 | * distance between the two given objects. |
2293 | */ |
2151 | */ |
2294 | |
|
|
2295 | int |
2152 | int |
2296 | distance (const object *ob1, const object *ob2) |
2153 | distance (const object *ob1, const object *ob2) |
2297 | { |
2154 | { |
2298 | int |
|
|
2299 | i; |
|
|
2300 | |
|
|
2301 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2155 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2302 | return i; |
|
|
2303 | } |
2156 | } |
2304 | |
2157 | |
2305 | /* |
2158 | /* |
2306 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2159 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2307 | * an object which has subtracted the x and y coordinates of another |
2160 | * an object which has subtracted the x and y coordinates of another |
2308 | * object, needs to travel toward it. |
2161 | * object, needs to travel toward it. |
2309 | */ |
2162 | */ |
2310 | |
|
|
2311 | int |
2163 | int |
2312 | find_dir_2 (int x, int y) |
2164 | find_dir_2 (int x, int y) |
2313 | { |
2165 | { |
2314 | int |
2166 | int q; |
2315 | q; |
|
|
2316 | |
2167 | |
2317 | if (y) |
2168 | if (y) |
2318 | q = x * 100 / y; |
2169 | q = x * 100 / y; |
2319 | else if (x) |
2170 | else if (x) |
2320 | q = -300 * x; |
2171 | q = -300 * x; |
… | |
… | |
2355 | int |
2206 | int |
2356 | absdir (int d) |
2207 | absdir (int d) |
2357 | { |
2208 | { |
2358 | while (d < 1) |
2209 | while (d < 1) |
2359 | d += 8; |
2210 | d += 8; |
|
|
2211 | |
2360 | while (d > 8) |
2212 | while (d > 8) |
2361 | d -= 8; |
2213 | d -= 8; |
|
|
2214 | |
2362 | return d; |
2215 | return d; |
2363 | } |
2216 | } |
2364 | |
2217 | |
2365 | /* |
2218 | /* |
2366 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2219 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
… | |
… | |
2368 | */ |
2221 | */ |
2369 | |
2222 | |
2370 | int |
2223 | int |
2371 | dirdiff (int dir1, int dir2) |
2224 | dirdiff (int dir1, int dir2) |
2372 | { |
2225 | { |
2373 | int |
2226 | int d; |
2374 | d; |
|
|
2375 | |
2227 | |
2376 | d = abs (dir1 - dir2); |
2228 | d = abs (dir1 - dir2); |
2377 | if (d > 4) |
2229 | if (d > 4) |
2378 | d = 8 - d; |
2230 | d = 8 - d; |
|
|
2231 | |
2379 | return d; |
2232 | return d; |
2380 | } |
2233 | } |
2381 | |
2234 | |
2382 | /* peterm: |
2235 | /* peterm: |
2383 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2236 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2386 | * This basically means that if direction is 15, then it could either go |
2239 | * This basically means that if direction is 15, then it could either go |
2387 | * direction 4, 14, or 16 to get back to where we are. |
2240 | * direction 4, 14, or 16 to get back to where we are. |
2388 | * Moved from spell_util.c to object.c with the other related direction |
2241 | * Moved from spell_util.c to object.c with the other related direction |
2389 | * functions. |
2242 | * functions. |
2390 | */ |
2243 | */ |
2391 | |
|
|
2392 | int |
|
|
2393 | reduction_dir[SIZEOFFREE][3] = { |
2244 | int reduction_dir[SIZEOFFREE][3] = { |
2394 | {0, 0, 0}, /* 0 */ |
2245 | {0, 0, 0}, /* 0 */ |
2395 | {0, 0, 0}, /* 1 */ |
2246 | {0, 0, 0}, /* 1 */ |
2396 | {0, 0, 0}, /* 2 */ |
2247 | {0, 0, 0}, /* 2 */ |
2397 | {0, 0, 0}, /* 3 */ |
2248 | {0, 0, 0}, /* 3 */ |
2398 | {0, 0, 0}, /* 4 */ |
2249 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2446 | * find a path to that monster that we found. If not, |
2297 | * find a path to that monster that we found. If not, |
2447 | * we don't bother going toward it. Returns 1 if we |
2298 | * we don't bother going toward it. Returns 1 if we |
2448 | * can see a direct way to get it |
2299 | * can see a direct way to get it |
2449 | * Modified to be map tile aware -.MSW |
2300 | * Modified to be map tile aware -.MSW |
2450 | */ |
2301 | */ |
2451 | |
|
|
2452 | |
|
|
2453 | int |
2302 | int |
2454 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2303 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2455 | { |
2304 | { |
2456 | sint16 dx, dy; |
2305 | sint16 dx, dy; |
2457 | int |
|
|
2458 | mflags; |
2306 | int mflags; |
2459 | |
2307 | |
2460 | if (dir < 0) |
2308 | if (dir < 0) |
2461 | return 0; /* exit condition: invalid direction */ |
2309 | return 0; /* exit condition: invalid direction */ |
2462 | |
2310 | |
2463 | dx = x + freearr_x[dir]; |
2311 | dx = x + freearr_x[dir]; |
… | |
… | |
2476 | return 0; |
2324 | return 0; |
2477 | |
2325 | |
2478 | /* yes, can see. */ |
2326 | /* yes, can see. */ |
2479 | if (dir < 9) |
2327 | if (dir < 9) |
2480 | return 1; |
2328 | return 1; |
|
|
2329 | |
2481 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2330 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2482 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2331 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2332 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2483 | } |
2333 | } |
2484 | |
|
|
2485 | |
|
|
2486 | |
2334 | |
2487 | /* |
2335 | /* |
2488 | * can_pick(picker, item): finds out if an object is possible to be |
2336 | * can_pick(picker, item): finds out if an object is possible to be |
2489 | * picked up by the picker. Returnes 1 if it can be |
2337 | * picked up by the picker. Returnes 1 if it can be |
2490 | * picked up, otherwise 0. |
2338 | * picked up, otherwise 0. |
… | |
… | |
2501 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2349 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2502 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2350 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2503 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2351 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2504 | } |
2352 | } |
2505 | |
2353 | |
2506 | |
|
|
2507 | /* |
2354 | /* |
2508 | * create clone from object to another |
2355 | * create clone from object to another |
2509 | */ |
2356 | */ |
2510 | object * |
2357 | object * |
2511 | object_create_clone (object *asrc) |
2358 | object_create_clone (object *asrc) |
… | |
… | |
2530 | { |
2377 | { |
2531 | dst = tmp; |
2378 | dst = tmp; |
2532 | tmp->head = 0; |
2379 | tmp->head = 0; |
2533 | } |
2380 | } |
2534 | else |
2381 | else |
2535 | { |
|
|
2536 | tmp->head = dst; |
2382 | tmp->head = dst; |
2537 | } |
|
|
2538 | |
2383 | |
2539 | tmp->more = 0; |
2384 | tmp->more = 0; |
2540 | |
2385 | |
2541 | if (prev) |
2386 | if (prev) |
2542 | prev->more = tmp; |
2387 | prev->more = tmp; |
… | |
… | |
2554 | /* Basically, we save the content of the string to a temp file, then call */ |
2399 | /* Basically, we save the content of the string to a temp file, then call */ |
2555 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2400 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2556 | /* but it was simple to make and allows reusing the load_object function. */ |
2401 | /* but it was simple to make and allows reusing the load_object function. */ |
2557 | /* Remember not to use load_object_str in a time-critical situation. */ |
2402 | /* Remember not to use load_object_str in a time-critical situation. */ |
2558 | /* Also remember that multiparts objects are not supported for now. */ |
2403 | /* Also remember that multiparts objects are not supported for now. */ |
2559 | |
|
|
2560 | object * |
2404 | object * |
2561 | load_object_str (const char *obstr) |
2405 | load_object_str (const char *obstr) |
2562 | { |
2406 | { |
2563 | object *op; |
2407 | object *op; |
2564 | char filename[MAX_BUF]; |
2408 | char filename[MAX_BUF]; |
… | |
… | |
2594 | * returns NULL if no match. |
2438 | * returns NULL if no match. |
2595 | */ |
2439 | */ |
2596 | object * |
2440 | object * |
2597 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2441 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2598 | { |
2442 | { |
2599 | object *tmp; |
|
|
2600 | |
|
|
2601 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2443 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2602 | if (tmp->type == type && tmp->subtype == subtype) |
2444 | if (tmp->type == type && tmp->subtype == subtype) |
2603 | return tmp; |
2445 | return tmp; |
2604 | |
2446 | |
2605 | return NULL; |
2447 | return 0; |
2606 | } |
2448 | } |
2607 | |
2449 | |
2608 | /* If ob has a field named key, return the link from the list, |
2450 | /* If ob has a field named key, return the link from the list, |
2609 | * otherwise return NULL. |
2451 | * otherwise return NULL. |
2610 | * |
2452 | * |
… | |
… | |
2612 | * do the desired thing. |
2454 | * do the desired thing. |
2613 | */ |
2455 | */ |
2614 | key_value * |
2456 | key_value * |
2615 | get_ob_key_link (const object *ob, const char *key) |
2457 | get_ob_key_link (const object *ob, const char *key) |
2616 | { |
2458 | { |
2617 | key_value *link; |
|
|
2618 | |
|
|
2619 | for (link = ob->key_values; link != NULL; link = link->next) |
2459 | for (key_value *link = ob->key_values; link; link = link->next) |
2620 | if (link->key == key) |
2460 | if (link->key == key) |
2621 | return link; |
2461 | return link; |
2622 | |
2462 | |
2623 | return NULL; |
2463 | return 0; |
2624 | } |
2464 | } |
2625 | |
2465 | |
2626 | /* |
2466 | /* |
2627 | * Returns the value of op has an extra_field for key, or NULL. |
2467 | * Returns the value of op has an extra_field for key, or NULL. |
2628 | * |
2468 | * |
… | |
… | |
2668 | * Returns TRUE on success. |
2508 | * Returns TRUE on success. |
2669 | */ |
2509 | */ |
2670 | int |
2510 | int |
2671 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2511 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2672 | { |
2512 | { |
2673 | key_value * |
|
|
2674 | field = NULL, *last = NULL; |
2513 | key_value *field = NULL, *last = NULL; |
2675 | |
2514 | |
2676 | for (field = op->key_values; field != NULL; field = field->next) |
2515 | for (field = op->key_values; field != NULL; field = field->next) |
2677 | { |
2516 | { |
2678 | if (field->key != canonical_key) |
2517 | if (field->key != canonical_key) |
2679 | { |
2518 | { |
… | |
… | |
2707 | /* IF we get here, key doesn't exist */ |
2546 | /* IF we get here, key doesn't exist */ |
2708 | |
2547 | |
2709 | /* No field, we'll have to add it. */ |
2548 | /* No field, we'll have to add it. */ |
2710 | |
2549 | |
2711 | if (!add_key) |
2550 | if (!add_key) |
2712 | { |
|
|
2713 | return FALSE; |
2551 | return FALSE; |
2714 | } |
2552 | |
2715 | /* There isn't any good reason to store a null |
2553 | /* There isn't any good reason to store a null |
2716 | * value in the key/value list. If the archetype has |
2554 | * value in the key/value list. If the archetype has |
2717 | * this key, then we should also have it, so shouldn't |
2555 | * this key, then we should also have it, so shouldn't |
2718 | * be here. If user wants to store empty strings, |
2556 | * be here. If user wants to store empty strings, |
2719 | * should pass in "" |
2557 | * should pass in "" |