1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
395 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
396 | */ |
396 | */ |
397 | object * |
397 | object * |
398 | find_object (tag_t i) |
398 | find_object (tag_t i) |
399 | { |
399 | { |
400 | return ((unsigned int)i) < objects.size () |
400 | for_all_objects (op) |
401 | ? objects [i] |
401 | if (op->count == i) |
402 | : 0; |
402 | return op; |
|
|
403 | |
|
|
404 | return 0; |
403 | } |
405 | } |
404 | |
406 | |
405 | /* |
407 | /* |
406 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
407 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
… | |
… | |
487 | |
489 | |
488 | if (is_removed) |
490 | if (is_removed) |
489 | SET_FLAG (dst, FLAG_REMOVED); |
491 | SET_FLAG (dst, FLAG_REMOVED); |
490 | |
492 | |
491 | if (speed < 0) |
493 | if (speed < 0) |
492 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
494 | dst->speed_left = speed_left - rndm (); |
493 | |
495 | |
494 | /* Copy over key_values, if any. */ |
496 | /* Copy over key_values, if any. */ |
495 | if (key_values) |
497 | if (key_values) |
496 | { |
498 | { |
497 | key_value *tail = 0; |
499 | key_value *tail = 0; |
… | |
… | |
658 | |
660 | |
659 | if (op->more) |
661 | if (op->more) |
660 | update_object (op->more, action); |
662 | update_object (op->more, action); |
661 | } |
663 | } |
662 | |
664 | |
663 | object *object::first; |
|
|
664 | |
|
|
665 | object::object () |
665 | object::object () |
666 | { |
666 | { |
667 | SET_FLAG (this, FLAG_REMOVED); |
667 | SET_FLAG (this, FLAG_REMOVED); |
668 | |
668 | |
669 | expmul = 1.0; |
669 | expmul = 1.0; |
670 | face = blank_face; |
670 | face = blank_face; |
671 | } |
671 | } |
672 | |
672 | |
673 | object::~object () |
673 | object::~object () |
674 | { |
674 | { |
|
|
675 | unlink (); |
|
|
676 | |
675 | free_key_values (this); |
677 | free_key_values (this); |
676 | } |
678 | } |
677 | |
679 | |
|
|
680 | static int object_count; |
|
|
681 | |
678 | void object::link () |
682 | void object::link () |
679 | { |
683 | { |
|
|
684 | assert (!index);//D |
680 | uuid = gen_uuid (); |
685 | uuid = gen_uuid (); |
|
|
686 | count = ++object_count; |
681 | |
687 | |
|
|
688 | refcnt_inc (); |
682 | objects.insert (this); |
689 | objects.insert (this); |
683 | } |
690 | } |
684 | |
691 | |
685 | void object::unlink () |
692 | void object::unlink () |
686 | { |
693 | { |
|
|
694 | if (!index) |
|
|
695 | return; |
|
|
696 | |
687 | objects.erase (this); |
697 | objects.erase (this); |
|
|
698 | refcnt_dec (); |
688 | } |
699 | } |
689 | |
700 | |
690 | void |
701 | void |
691 | object::activate () |
702 | object::activate () |
692 | { |
703 | { |
… | |
… | |
764 | * drop on that space. |
775 | * drop on that space. |
765 | */ |
776 | */ |
766 | if (!drop_to_ground |
777 | if (!drop_to_ground |
767 | || !map |
778 | || !map |
768 | || map->in_memory != MAP_IN_MEMORY |
779 | || map->in_memory != MAP_IN_MEMORY |
|
|
780 | || map->nodrop |
769 | || ms ().move_block == MOVE_ALL) |
781 | || ms ().move_block == MOVE_ALL) |
770 | { |
782 | { |
771 | while (inv) |
783 | while (inv) |
772 | { |
784 | { |
773 | inv->destroy_inv (drop_to_ground); |
785 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
782 | |
794 | |
783 | if (op->flag [FLAG_STARTEQUIP] |
795 | if (op->flag [FLAG_STARTEQUIP] |
784 | || op->flag [FLAG_NO_DROP] |
796 | || op->flag [FLAG_NO_DROP] |
785 | || op->type == RUNE |
797 | || op->type == RUNE |
786 | || op->type == TRAP |
798 | || op->type == TRAP |
787 | || op->flag [FLAG_IS_A_TEMPLATE]) |
799 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
800 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
788 | op->destroy (); |
801 | op->destroy (); |
789 | else |
802 | else |
790 | map->insert (op, x, y); |
803 | map->insert (op, x, y); |
791 | } |
804 | } |
792 | } |
805 | } |
… | |
… | |
800 | } |
813 | } |
801 | |
814 | |
802 | void |
815 | void |
803 | object::do_destroy () |
816 | object::do_destroy () |
804 | { |
817 | { |
|
|
818 | attachable::do_destroy (); |
|
|
819 | |
805 | if (flag [FLAG_IS_LINKED]) |
820 | if (flag [FLAG_IS_LINKED]) |
806 | remove_button_link (this); |
821 | remove_button_link (this); |
807 | |
822 | |
808 | if (flag [FLAG_FRIENDLY]) |
823 | if (flag [FLAG_FRIENDLY]) |
|
|
824 | { |
809 | remove_friendly_object (this); |
825 | remove_friendly_object (this); |
|
|
826 | |
|
|
827 | if (type == GOLEM |
|
|
828 | && owner |
|
|
829 | && owner->type == PLAYER |
|
|
830 | && owner->contr->ranges[range_golem] == this) |
|
|
831 | owner->contr->ranges[range_golem] = 0; |
|
|
832 | } |
810 | |
833 | |
811 | if (!flag [FLAG_REMOVED]) |
834 | if (!flag [FLAG_REMOVED]) |
812 | remove (); |
835 | remove (); |
813 | |
836 | |
814 | if (flag [FLAG_FREED]) |
837 | destroy_inv (true); |
815 | return; |
|
|
816 | |
838 | |
817 | set_speed (0); |
839 | deactivate (); |
|
|
840 | unlink (); |
818 | |
841 | |
819 | flag [FLAG_FREED] = 1; |
842 | flag [FLAG_FREED] = 1; |
820 | |
|
|
821 | attachable::do_destroy (); |
|
|
822 | |
|
|
823 | destroy_inv (true); |
|
|
824 | unlink (); |
|
|
825 | |
843 | |
826 | // hack to ensure that freed objects still have a valid map |
844 | // hack to ensure that freed objects still have a valid map |
827 | { |
845 | { |
828 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
846 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
829 | |
847 | |
… | |
… | |
891 | * This function removes the object op from the linked list of objects |
909 | * This function removes the object op from the linked list of objects |
892 | * which it is currently tied to. When this function is done, the |
910 | * which it is currently tied to. When this function is done, the |
893 | * object will have no environment. If the object previously had an |
911 | * object will have no environment. If the object previously had an |
894 | * environment, the x and y coordinates will be updated to |
912 | * environment, the x and y coordinates will be updated to |
895 | * the previous environment. |
913 | * the previous environment. |
896 | * Beware: This function is called from the editor as well! |
|
|
897 | */ |
914 | */ |
898 | void |
915 | void |
899 | object::remove () |
916 | object::remove_slow () |
900 | { |
917 | { |
901 | object *tmp, *last = 0; |
918 | object *tmp, *last = 0; |
902 | object *otmp; |
919 | object *otmp; |
903 | |
920 | |
904 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
921 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
952 | --map->players; |
969 | --map->players; |
953 | map->touch (); |
970 | map->touch (); |
954 | } |
971 | } |
955 | |
972 | |
956 | map->dirty = true; |
973 | map->dirty = true; |
|
|
974 | mapspace &ms = this->ms (); |
957 | |
975 | |
958 | /* link the object above us */ |
976 | /* link the object above us */ |
959 | if (above) |
977 | if (above) |
960 | above->below = below; |
978 | above->below = below; |
961 | else |
979 | else |
962 | map->at (x, y).top = below; /* we were top, set new top */ |
980 | ms.top = below; /* we were top, set new top */ |
963 | |
981 | |
964 | /* Relink the object below us, if there is one */ |
982 | /* Relink the object below us, if there is one */ |
965 | if (below) |
983 | if (below) |
966 | below->above = above; |
984 | below->above = above; |
967 | else |
985 | else |
… | |
… | |
969 | /* Nothing below, which means we need to relink map object for this space |
987 | /* Nothing below, which means we need to relink map object for this space |
970 | * use translated coordinates in case some oddness with map tiling is |
988 | * use translated coordinates in case some oddness with map tiling is |
971 | * evident |
989 | * evident |
972 | */ |
990 | */ |
973 | if (GET_MAP_OB (map, x, y) != this) |
991 | if (GET_MAP_OB (map, x, y) != this) |
974 | { |
|
|
975 | char *dump = dump_object (this); |
|
|
976 | LOG (llevError, |
|
|
977 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
992 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
978 | free (dump); |
|
|
979 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
980 | LOG (llevError, "%s\n", dump); |
|
|
981 | free (dump); |
|
|
982 | } |
|
|
983 | |
993 | |
984 | map->at (x, y).bot = above; /* goes on above it. */ |
994 | ms.bot = above; /* goes on above it. */ |
985 | } |
995 | } |
986 | |
996 | |
987 | above = 0; |
997 | above = 0; |
988 | below = 0; |
998 | below = 0; |
989 | |
999 | |
990 | if (map->in_memory == MAP_SAVING) |
1000 | if (map->in_memory == MAP_SAVING) |
991 | return; |
1001 | return; |
992 | |
1002 | |
993 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1003 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
994 | |
1004 | |
995 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1005 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
996 | { |
1006 | { |
997 | /* No point updating the players look faces if he is the object |
1007 | /* No point updating the players look faces if he is the object |
998 | * being removed. |
1008 | * being removed. |
999 | */ |
1009 | */ |
1000 | |
1010 | |
… | |
… | |
1081 | |
1091 | |
1082 | return 0; |
1092 | return 0; |
1083 | } |
1093 | } |
1084 | |
1094 | |
1085 | /* |
1095 | /* |
1086 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1096 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1087 | * job preparing multi-part monsters |
1097 | * job preparing multi-part monsters. |
1088 | */ |
1098 | */ |
1089 | object * |
1099 | object * |
1090 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1100 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1091 | { |
1101 | { |
1092 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1102 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1120 | */ |
1130 | */ |
1121 | object * |
1131 | object * |
1122 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1132 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1123 | { |
1133 | { |
1124 | object *tmp, *top, *floor = NULL; |
1134 | object *tmp, *top, *floor = NULL; |
1125 | sint16 x, y; |
|
|
1126 | |
1135 | |
1127 | if (QUERY_FLAG (op, FLAG_FREED)) |
1136 | if (QUERY_FLAG (op, FLAG_FREED)) |
1128 | { |
1137 | { |
1129 | LOG (llevError, "Trying to insert freed object!\n"); |
1138 | LOG (llevError, "Trying to insert freed object!\n"); |
1130 | return NULL; |
1139 | return NULL; |
1131 | } |
1140 | } |
|
|
1141 | |
|
|
1142 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1143 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1144 | |
|
|
1145 | op->remove (); |
1132 | |
1146 | |
1133 | if (!m) |
1147 | if (!m) |
1134 | { |
1148 | { |
1135 | char *dump = dump_object (op); |
1149 | char *dump = dump_object (op); |
1136 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1150 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
… | |
… | |
1151 | #endif |
1165 | #endif |
1152 | free (dump); |
1166 | free (dump); |
1153 | return op; |
1167 | return op; |
1154 | } |
1168 | } |
1155 | |
1169 | |
1156 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1157 | { |
|
|
1158 | char *dump = dump_object (op); |
|
|
1159 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1160 | free (dump); |
|
|
1161 | return op; |
|
|
1162 | } |
|
|
1163 | |
|
|
1164 | if (op->more) |
|
|
1165 | { |
|
|
1166 | /* The part may be on a different map. */ |
|
|
1167 | |
|
|
1168 | object *more = op->more; |
1170 | if (object *more = op->more) |
1169 | |
1171 | { |
1170 | /* We really need the caller to normalise coordinates - if |
|
|
1171 | * we set the map, that doesn't work if the location is within |
|
|
1172 | * a map and this is straddling an edge. So only if coordinate |
|
|
1173 | * is clear wrong do we normalise it. |
|
|
1174 | */ |
|
|
1175 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1176 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1177 | else if (!more->map) |
|
|
1178 | { |
|
|
1179 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1180 | * more->map should always point to the parent. |
|
|
1181 | */ |
|
|
1182 | more->map = m; |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1172 | if (!insert_ob_in_map (more, m, originator, flag)) |
1186 | { |
1173 | { |
1187 | if (!op->head) |
1174 | if (!op->head) |
1188 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1175 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1189 | |
1176 | |
1190 | return 0; |
1177 | return 0; |
… | |
… | |
1195 | |
1182 | |
1196 | /* Ideally, the caller figures this out. However, it complicates a lot |
1183 | /* Ideally, the caller figures this out. However, it complicates a lot |
1197 | * of areas of callers (eg, anything that uses find_free_spot would now |
1184 | * of areas of callers (eg, anything that uses find_free_spot would now |
1198 | * need extra work |
1185 | * need extra work |
1199 | */ |
1186 | */ |
1200 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1187 | if (!xy_normalise (m, op->x, op->y)) |
1201 | x = op->x; |
1188 | return 0; |
1202 | y = op->y; |
1189 | |
|
|
1190 | op->map = m; |
|
|
1191 | mapspace &ms = op->ms (); |
1203 | |
1192 | |
1204 | /* this has to be done after we translate the coordinates. |
1193 | /* this has to be done after we translate the coordinates. |
1205 | */ |
1194 | */ |
1206 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1195 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1207 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1196 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1208 | if (object::can_merge (op, tmp)) |
1197 | if (object::can_merge (op, tmp)) |
1209 | { |
1198 | { |
1210 | op->nrof += tmp->nrof; |
1199 | op->nrof += tmp->nrof; |
1211 | tmp->destroy (); |
1200 | tmp->destroy (); |
1212 | } |
1201 | } |
… | |
… | |
1229 | op->below = originator->below; |
1218 | op->below = originator->below; |
1230 | |
1219 | |
1231 | if (op->below) |
1220 | if (op->below) |
1232 | op->below->above = op; |
1221 | op->below->above = op; |
1233 | else |
1222 | else |
1234 | op->ms ().bot = op; |
1223 | ms.bot = op; |
1235 | |
1224 | |
1236 | /* since *below* originator, no need to update top */ |
1225 | /* since *below* originator, no need to update top */ |
1237 | originator->below = op; |
1226 | originator->below = op; |
1238 | } |
1227 | } |
1239 | else |
1228 | else |
1240 | { |
1229 | { |
|
|
1230 | top = ms.bot; |
|
|
1231 | |
1241 | /* If there are other objects, then */ |
1232 | /* If there are other objects, then */ |
1242 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1233 | if ((!(flag & INS_MAP_LOAD)) && top) |
1243 | { |
1234 | { |
1244 | object *last = 0; |
1235 | object *last = 0; |
1245 | |
1236 | |
1246 | /* |
1237 | /* |
1247 | * If there are multiple objects on this space, we do some trickier handling. |
1238 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1253 | * once we get to them. This reduces the need to traverse over all of |
1244 | * once we get to them. This reduces the need to traverse over all of |
1254 | * them when adding another one - this saves quite a bit of cpu time |
1245 | * them when adding another one - this saves quite a bit of cpu time |
1255 | * when lots of spells are cast in one area. Currently, it is presumed |
1246 | * when lots of spells are cast in one area. Currently, it is presumed |
1256 | * that flying non pickable objects are spell objects. |
1247 | * that flying non pickable objects are spell objects. |
1257 | */ |
1248 | */ |
1258 | while (top) |
1249 | for (top = ms.bot; top; top = top->above) |
1259 | { |
1250 | { |
1260 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1251 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1261 | floor = top; |
1252 | floor = top; |
1262 | |
1253 | |
1263 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1254 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1266 | top = top->below; |
1257 | top = top->below; |
1267 | break; |
1258 | break; |
1268 | } |
1259 | } |
1269 | |
1260 | |
1270 | last = top; |
1261 | last = top; |
1271 | top = top->above; |
|
|
1272 | } |
1262 | } |
1273 | |
1263 | |
1274 | /* Don't want top to be NULL, so set it to the last valid object */ |
1264 | /* Don't want top to be NULL, so set it to the last valid object */ |
1275 | top = last; |
1265 | top = last; |
1276 | |
1266 | |
… | |
… | |
1283 | * Unless those objects are exits, type 66 |
1273 | * Unless those objects are exits, type 66 |
1284 | * If INS_ON_TOP is used, don't do this processing |
1274 | * If INS_ON_TOP is used, don't do this processing |
1285 | * Need to find the object that in fact blocks view, otherwise |
1275 | * Need to find the object that in fact blocks view, otherwise |
1286 | * stacking is a bit odd. |
1276 | * stacking is a bit odd. |
1287 | */ |
1277 | */ |
1288 | if (!(flag & INS_ON_TOP) && |
1278 | if (!(flag & INS_ON_TOP) |
1289 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1279 | && ms.flags () & P_BLOCKSVIEW |
|
|
1280 | && (op->face && !op->face->visibility)) |
1290 | { |
1281 | { |
1291 | for (last = top; last != floor; last = last->below) |
1282 | for (last = top; last != floor; last = last->below) |
1292 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1283 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1293 | break; |
1284 | break; |
|
|
1285 | |
1294 | /* Check to see if we found the object that blocks view, |
1286 | /* Check to see if we found the object that blocks view, |
1295 | * and make sure we have a below pointer for it so that |
1287 | * and make sure we have a below pointer for it so that |
1296 | * we can get inserted below this one, which requires we |
1288 | * we can get inserted below this one, which requires we |
1297 | * set top to the object below us. |
1289 | * set top to the object below us. |
1298 | */ |
1290 | */ |
… | |
… | |
1300 | top = last->below; |
1292 | top = last->below; |
1301 | } |
1293 | } |
1302 | } /* If objects on this space */ |
1294 | } /* If objects on this space */ |
1303 | |
1295 | |
1304 | if (flag & INS_MAP_LOAD) |
1296 | if (flag & INS_MAP_LOAD) |
1305 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1297 | top = ms.top; |
1306 | |
1298 | |
1307 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1299 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1308 | top = floor; |
1300 | top = floor; |
1309 | |
1301 | |
1310 | /* Top is the object that our object (op) is going to get inserted above. |
1302 | /* Top is the object that our object (op) is going to get inserted above. |
1311 | */ |
1303 | */ |
1312 | |
1304 | |
1313 | /* First object on this space */ |
1305 | /* First object on this space */ |
1314 | if (!top) |
1306 | if (!top) |
1315 | { |
1307 | { |
1316 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1308 | op->above = ms.bot; |
1317 | |
1309 | |
1318 | if (op->above) |
1310 | if (op->above) |
1319 | op->above->below = op; |
1311 | op->above->below = op; |
1320 | |
1312 | |
1321 | op->below = 0; |
1313 | op->below = 0; |
1322 | op->ms ().bot = op; |
1314 | ms.bot = op; |
1323 | } |
1315 | } |
1324 | else |
1316 | else |
1325 | { /* get inserted into the stack above top */ |
1317 | { /* get inserted into the stack above top */ |
1326 | op->above = top->above; |
1318 | op->above = top->above; |
1327 | |
1319 | |
… | |
… | |
1331 | op->below = top; |
1323 | op->below = top; |
1332 | top->above = op; |
1324 | top->above = op; |
1333 | } |
1325 | } |
1334 | |
1326 | |
1335 | if (!op->above) |
1327 | if (!op->above) |
1336 | op->ms ().top = op; |
1328 | ms.top = op; |
1337 | } /* else not INS_BELOW_ORIGINATOR */ |
1329 | } /* else not INS_BELOW_ORIGINATOR */ |
1338 | |
1330 | |
1339 | if (op->type == PLAYER) |
1331 | if (op->type == PLAYER) |
1340 | { |
1332 | { |
1341 | op->contr->do_los = 1; |
1333 | op->contr->do_los = 1; |
… | |
… | |
1347 | |
1339 | |
1348 | /* If we have a floor, we know the player, if any, will be above |
1340 | /* If we have a floor, we know the player, if any, will be above |
1349 | * it, so save a few ticks and start from there. |
1341 | * it, so save a few ticks and start from there. |
1350 | */ |
1342 | */ |
1351 | if (!(flag & INS_MAP_LOAD)) |
1343 | if (!(flag & INS_MAP_LOAD)) |
1352 | if (object *pl = op->ms ().player ()) |
1344 | if (object *pl = ms.player ()) |
1353 | if (pl->contr->ns) |
1345 | if (pl->contr->ns) |
1354 | pl->contr->ns->floorbox_update (); |
1346 | pl->contr->ns->floorbox_update (); |
1355 | |
1347 | |
1356 | /* If this object glows, it may affect lighting conditions that are |
1348 | /* If this object glows, it may affect lighting conditions that are |
1357 | * visible to others on this map. But update_all_los is really |
1349 | * visible to others on this map. But update_all_los is really |
… | |
… | |
1766 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1758 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1767 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1759 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1768 | { |
1760 | { |
1769 | |
1761 | |
1770 | float |
1762 | float |
1771 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1763 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1772 | |
1764 | |
1773 | if (op->type == PLAYER) |
1765 | if (op->type == PLAYER) |
1774 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1766 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1775 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1767 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1776 | diff /= 4.0; |
1768 | diff /= 4.0; |
… | |
… | |
1983 | } |
1975 | } |
1984 | |
1976 | |
1985 | if (!index) |
1977 | if (!index) |
1986 | return -1; |
1978 | return -1; |
1987 | |
1979 | |
1988 | return altern[RANDOM () % index]; |
1980 | return altern [rndm (index)]; |
1989 | } |
1981 | } |
1990 | |
1982 | |
1991 | /* |
1983 | /* |
1992 | * find_first_free_spot(archetype, maptile, x, y) works like |
1984 | * find_first_free_spot(archetype, maptile, x, y) works like |
1993 | * find_free_spot(), but it will search max number of squares. |
1985 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2014 | { |
2006 | { |
2015 | arr += begin; |
2007 | arr += begin; |
2016 | end -= begin; |
2008 | end -= begin; |
2017 | |
2009 | |
2018 | while (--end) |
2010 | while (--end) |
2019 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2011 | swap (arr [end], arr [rndm (end + 1)]); |
2020 | } |
2012 | } |
2021 | |
2013 | |
2022 | /* new function to make monster searching more efficient, and effective! |
2014 | /* new function to make monster searching more efficient, and effective! |
2023 | * This basically returns a randomized array (in the passed pointer) of |
2015 | * This basically returns a randomized array (in the passed pointer) of |
2024 | * the spaces to find monsters. In this way, it won't always look for |
2016 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2158 | |
2150 | |
2159 | return 3; |
2151 | return 3; |
2160 | } |
2152 | } |
2161 | |
2153 | |
2162 | /* |
2154 | /* |
2163 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2164 | * the "absolute" direction of a number (it actually takes care of |
|
|
2165 | * "overflow" in previous calculations of a direction). |
|
|
2166 | */ |
|
|
2167 | |
|
|
2168 | int |
|
|
2169 | absdir (int d) |
|
|
2170 | { |
|
|
2171 | while (d < 1) |
|
|
2172 | d += 8; |
|
|
2173 | |
|
|
2174 | while (d > 8) |
|
|
2175 | d -= 8; |
|
|
2176 | |
|
|
2177 | return d; |
|
|
2178 | } |
|
|
2179 | |
|
|
2180 | /* |
|
|
2181 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2155 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2182 | * between two directions (which are expected to be absolute (see absdir()) |
2156 | * between two directions (which are expected to be absolute (see absdir()) |
2183 | */ |
2157 | */ |
2184 | |
|
|
2185 | int |
2158 | int |
2186 | dirdiff (int dir1, int dir2) |
2159 | dirdiff (int dir1, int dir2) |
2187 | { |
2160 | { |
2188 | int d; |
2161 | int d; |
2189 | |
2162 | |
… | |
… | |
2605 | { |
2578 | { |
2606 | char flagdesc[512]; |
2579 | char flagdesc[512]; |
2607 | char info2[256 * 4]; |
2580 | char info2[256 * 4]; |
2608 | char *p = info; |
2581 | char *p = info; |
2609 | |
2582 | |
2610 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2583 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2611 | count, uuid.seq, |
2584 | count, uuid.seq, |
2612 | &name, |
2585 | &name, |
2613 | title ? "\",title:" : "", |
2586 | title ? "\",title:\"" : "", |
2614 | title ? (const char *)title : "", |
2587 | title ? (const char *)title : "", |
2615 | flag_desc (flagdesc, 512), type); |
2588 | flag_desc (flagdesc, 512), type); |
2616 | |
2589 | |
2617 | if (env) |
2590 | if (env) |
2618 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2591 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
… | |
… | |
2628 | { |
2601 | { |
2629 | static char info[256 * 4]; |
2602 | static char info[256 * 4]; |
2630 | return debug_desc (info); |
2603 | return debug_desc (info); |
2631 | } |
2604 | } |
2632 | |
2605 | |
|
|
2606 | const char * |
|
|
2607 | object::debug_desc2 () const |
|
|
2608 | { |
|
|
2609 | static char info[256 * 4]; |
|
|
2610 | return debug_desc (info); |
|
|
2611 | } |
|
|
2612 | |
|
|
2613 | struct region * |
|
|
2614 | object::region () const |
|
|
2615 | { |
|
|
2616 | return map ? map->region (x, y) |
|
|
2617 | : region::default_region (); |
|
|
2618 | } |
|
|
2619 | |