1 | /* |
1 | /* |
2 | * static char *rcsid_object_c = |
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3 | * "$Id: object.C,v 1.15 2006/09/04 13:55:54 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
8 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
9 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
15 | (at your option) any later version. |
11 | * (at your option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
21 | * |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
30 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
31 | variable. */ |
27 | variable. */ |
32 | #include <global.h> |
28 | #include <global.h> |
33 | #ifndef WIN32 /* ---win32 exclude headers */ |
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34 | #include <stdio.h> |
29 | #include <stdio.h> |
35 | #include <sys/types.h> |
30 | #include <sys/types.h> |
36 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
37 | #endif /* win32 */ |
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38 | #include <object.h> |
32 | #include <object.h> |
39 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
40 | #include <skills.h> |
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41 | #include <loader.h> |
34 | #include <loader.h> |
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35 | |
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36 | #include <bitset> |
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37 | |
42 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
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39 | static UUID uuid; |
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40 | const uint64 UUID_SKIP = 1<<19; |
43 | |
41 | |
44 | object *objects; /* Pointer to the list of used objects */ |
42 | objectvec objects; |
45 | object *active_objects; /* List of active objects that need to be processed */ |
43 | activevec actives; |
46 | |
44 | |
47 | short freearr_x[SIZEOFFREE]= |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
48 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
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49 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
50 | short freearr_y[SIZEOFFREE]= |
47 | }; |
51 | {0,-1,-1,0,1,1,1,0,-1,-2,-2,-2,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
52 | -3,-3,-3,-3,-2,-1,0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3}; |
49 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
53 | int maxfree[SIZEOFFREE]= |
50 | }; |
54 | {0,9,10,13,14,17,18,21,22,25,26,27,30,31,32,33,36,37,39,39,42,43,44,45, |
51 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
55 | 48,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49}; |
52 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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53 | }; |
56 | int freedir[SIZEOFFREE]= { |
54 | int freedir[SIZEOFFREE] = { |
57 | 0,1,2,3,4,5,6,7,8,1,2,2,2,3,4,4,4,5,6,6,6,7,8,8,8, |
55 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
58 | 1,2,2,2,2,2,3,4,4,4,4,4,5,6,6,6,6,6,7,8,8,8,8,8}; |
56 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
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57 | }; |
59 | |
58 | |
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59 | static void |
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60 | write_uuid (void) |
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61 | { |
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62 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
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63 | |
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64 | sprintf (filename1, "%s/uuid", settings.localdir); |
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65 | sprintf (filename2, "%s/uuid~", settings.localdir); |
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66 | |
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67 | FILE *fp; |
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68 | |
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69 | if (!(fp = fopen (filename2, "w"))) |
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70 | { |
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71 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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72 | return; |
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73 | } |
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74 | |
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75 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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76 | fclose (fp); |
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77 | rename (filename2, filename1); |
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78 | } |
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79 | |
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80 | static void |
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81 | read_uuid (void) |
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82 | { |
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83 | char filename[MAX_BUF]; |
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84 | |
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85 | sprintf (filename, "%s/uuid", settings.localdir); |
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86 | |
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87 | FILE *fp; |
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88 | |
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89 | if (!(fp = fopen (filename, "r"))) |
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90 | { |
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91 | if (errno == ENOENT) |
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92 | { |
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93 | LOG (llevInfo, "RESET uid to 1\n"); |
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94 | uuid.seq = 0; |
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95 | write_uuid (); |
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96 | return; |
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97 | } |
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98 | |
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99 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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100 | _exit (1); |
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101 | } |
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102 | |
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103 | int version; |
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104 | unsigned long long uid; |
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105 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
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106 | { |
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107 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
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108 | _exit (1); |
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109 | } |
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110 | |
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111 | uuid.seq = uid; |
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112 | write_uuid (); |
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113 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
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114 | fclose (fp); |
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115 | } |
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116 | |
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117 | UUID |
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118 | gen_uuid () |
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119 | { |
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120 | UUID uid; |
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121 | |
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122 | uid.seq = ++uuid.seq; |
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123 | |
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124 | if (!(uuid.seq & (UUID_SKIP - 1))) |
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125 | write_uuid (); |
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126 | |
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127 | return uid; |
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128 | } |
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129 | |
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130 | void |
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131 | init_uuid () |
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132 | { |
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133 | read_uuid (); |
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134 | } |
60 | |
135 | |
61 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
136 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
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137 | static int |
62 | static int compare_ob_value_lists_one(const object * wants, const object * has) { |
138 | compare_ob_value_lists_one (const object *wants, const object *has) |
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139 | { |
63 | key_value * wants_field; |
140 | key_value *wants_field; |
64 | |
141 | |
65 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
142 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
66 | * objects with lists are rare, and lists stay short. If not, use a |
143 | * objects with lists are rare, and lists stay short. If not, use a |
67 | * different structure or at least keep the lists sorted... |
144 | * different structure or at least keep the lists sorted... |
68 | */ |
145 | */ |
69 | |
146 | |
70 | /* For each field in wants, */ |
147 | /* For each field in wants, */ |
71 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) { |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
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149 | { |
72 | key_value * has_field; |
150 | key_value *has_field; |
73 | |
151 | |
74 | /* Look for a field in has with the same key. */ |
152 | /* Look for a field in has with the same key. */ |
75 | has_field = get_ob_key_link(has, wants_field->key); |
153 | has_field = get_ob_key_link (has, wants_field->key); |
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154 | |
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155 | if (has_field == NULL) |
76 | |
156 | { |
77 | if (has_field == NULL) { |
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78 | /* No field with that name. */ |
157 | /* No field with that name. */ |
79 | return FALSE; |
158 | return FALSE; |
80 | } |
159 | } |
81 | |
160 | |
82 | /* Found the matching field. */ |
161 | /* Found the matching field. */ |
83 | if (has_field->value != wants_field->value) { |
162 | if (has_field->value != wants_field->value) |
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163 | { |
84 | /* Values don't match, so this half of the comparison is false. */ |
164 | /* Values don't match, so this half of the comparison is false. */ |
85 | return FALSE; |
165 | return FALSE; |
86 | } |
166 | } |
87 | |
167 | |
88 | /* If we get here, we found a match. Now for the next field in wants. */ |
168 | /* If we get here, we found a match. Now for the next field in wants. */ |
89 | } |
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90 | |
169 | } |
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170 | |
91 | /* If we get here, every field in wants has a matching field in has. */ |
171 | /* If we get here, every field in wants has a matching field in has. */ |
92 | return TRUE; |
172 | return TRUE; |
93 | } |
173 | } |
94 | |
174 | |
95 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
175 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
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176 | static int |
96 | static int compare_ob_value_lists(const object * ob1, const object * ob2) { |
177 | compare_ob_value_lists (const object *ob1, const object *ob2) |
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178 | { |
97 | /* However, there may be fields in has which aren't partnered in wants, |
179 | /* However, there may be fields in has which aren't partnered in wants, |
98 | * so we need to run the comparison *twice*. :( |
180 | * so we need to run the comparison *twice*. :( |
99 | */ |
181 | */ |
100 | return compare_ob_value_lists_one(ob1, ob2) && compare_ob_value_lists_one(ob2, ob1); |
182 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
101 | } |
183 | } |
102 | |
184 | |
103 | /* Function examines the 2 objects given to it, and returns true if |
185 | /* Function examines the 2 objects given to it, and returns true if |
104 | * they can be merged together. |
186 | * they can be merged together. |
105 | * |
187 | * |
106 | * Note that this function appears a lot longer than the macro it |
188 | * Note that this function appears a lot longer than the macro it |
107 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
189 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
108 | * reduce this to the same efficiency. |
190 | * reduce this to the same efficiency. |
109 | * |
191 | * |
110 | * Check nrof variable *before* calling CAN_MERGE() |
192 | * Check nrof variable *before* calling can_merge() |
111 | * |
193 | * |
112 | * Improvements made with merge: Better checking on potion, and also |
194 | * Improvements made with merge: Better checking on potion, and also |
113 | * check weight |
195 | * check weight |
114 | */ |
196 | */ |
115 | |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
116 | int CAN_MERGE(object *ob1, object *ob2) { |
198 | { |
117 | |
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118 | /* A couple quicksanity checks */ |
199 | /* A couple quicksanity checks */ |
119 | if ((ob1 == ob2) || (ob1->type != ob2->type)) return 0; |
200 | if (ob1 == ob2 |
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201 | || ob1->type != ob2->type |
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202 | || ob1->speed != ob2->speed |
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203 | || ob1->value != ob2->value |
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204 | || ob1->name != ob2->name) |
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205 | return 0; |
120 | |
206 | |
121 | if (ob1->speed != ob2->speed) return 0; |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
122 | /* Note sure why the following is the case - either the object has to |
208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
123 | * be animated or have a very low speed. Is this an attempted monster |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
124 | * check? |
210 | * used to store nrof). |
125 | */ |
211 | */ |
126 | if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED) |
212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
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213 | return 0; |
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214 | |
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215 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
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216 | * This is to the comparison of the flags below will be OK. We |
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217 | * just can't ignore the been applied or identified flags, as they |
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218 | * are not equal - just if it has been identified, the been_applied |
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219 | * flags lose any meaning. |
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220 | */ |
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221 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
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222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
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223 | |
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224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
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225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
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226 | |
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227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
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228 | || ob1->arch != ob2->arch |
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229 | || ob1->name != ob2->name |
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230 | || ob1->title != ob2->title |
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231 | || ob1->msg != ob2->msg |
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232 | || ob1->weight != ob2->weight |
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233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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235 | || ob1->attacktype != ob2->attacktype |
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236 | || ob1->magic != ob2->magic |
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237 | || ob1->slaying != ob2->slaying |
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238 | || ob1->skill != ob2->skill |
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239 | || ob1->value != ob2->value |
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240 | || ob1->animation_id != ob2->animation_id |
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241 | || ob1->client_type != ob2->client_type |
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242 | || ob1->materialname != ob2->materialname |
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243 | || ob1->lore != ob2->lore |
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244 | || ob1->subtype != ob2->subtype |
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245 | || ob1->move_type != ob2->move_type |
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246 | || ob1->move_block != ob2->move_block |
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247 | || ob1->move_allow != ob2->move_allow |
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248 | || ob1->move_on != ob2->move_on |
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249 | || ob1->move_off != ob2->move_off |
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250 | || ob1->move_slow != ob2->move_slow |
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251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
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252 | return 0; |
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253 | |
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254 | /* This is really a spellbook check - really, we should |
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255 | * check all objects in the inventory. |
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256 | */ |
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257 | if (ob1->inv || ob2->inv) |
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258 | { |
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259 | /* if one object has inventory but the other doesn't, not equiv */ |
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260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
127 | return 0; |
261 | return 0; |
128 | |
262 | |
129 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
263 | /* Now check to see if the two inventory objects could merge */ |
130 | * value could not be stored in a sint32 (which unfortunately sometimes is |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
131 | * used to store nrof). |
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132 | */ |
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133 | if (ob1->nrof+ob2->nrof >= 1UL<<31) |
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134 | return 0; |
265 | return 0; |
135 | |
266 | |
136 | /* This is really a spellbook check - really, we should |
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137 | * check all objects in the inventory. |
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138 | */ |
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139 | if (ob1->inv || ob2->inv) { |
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140 | /* if one object has inventory but the other doesn't, not equiv */ |
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141 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0; |
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142 | |
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143 | /* Now check to see if the two inventory objects could merge */ |
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144 | if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0; |
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145 | |
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146 | /* inventory ok - still need to check rest of this object to see |
267 | /* inventory ok - still need to check rest of this object to see |
147 | * if it is valid. |
268 | * if it is valid. |
148 | */ |
269 | */ |
149 | } |
270 | } |
150 | |
271 | |
151 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
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152 | * This is to the comparison of the flags below will be OK. We |
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153 | * just can't ignore the been applied or identified flags, as they |
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154 | * are not equal - just if it has been identified, the been_applied |
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155 | * flags lose any meaning. |
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156 | */ |
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157 | if (QUERY_FLAG(ob1, FLAG_IDENTIFIED)) |
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158 | SET_FLAG(ob1, FLAG_BEEN_APPLIED); |
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159 | |
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160 | if (QUERY_FLAG(ob2, FLAG_IDENTIFIED)) |
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161 | SET_FLAG(ob2, FLAG_BEEN_APPLIED); |
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162 | |
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163 | |
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164 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
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165 | * being locked in inventory should prevent merging. |
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166 | * 0x4 in flags3 is CLIENT_SENT |
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167 | */ |
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168 | if ((ob1->arch != ob2->arch) || |
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169 | (ob1->flags[0] != ob2->flags[0]) || |
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170 | (ob1->flags[1] != ob2->flags[1]) || |
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171 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) || |
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172 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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173 | (ob1->name != ob2->name) || |
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174 | (ob1->title != ob2->title) || |
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175 | (ob1->msg != ob2->msg) || |
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176 | (ob1->weight != ob2->weight) || |
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177 | (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) || |
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178 | (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) || |
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179 | (ob1->attacktype != ob2->attacktype) || |
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180 | (ob1->magic != ob2->magic) || |
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181 | (ob1->slaying != ob2->slaying) || |
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182 | (ob1->skill != ob2->skill) || |
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183 | (ob1->value != ob2->value) || |
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184 | (ob1->animation_id != ob2->animation_id) || |
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185 | (ob1->client_type != ob2->client_type) || |
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186 | (ob1->materialname != ob2->materialname) || |
|
|
187 | (ob1->lore != ob2->lore) || |
|
|
188 | (ob1->subtype != ob2->subtype) || |
|
|
189 | (ob1->move_type != ob2->move_type) || |
|
|
190 | (ob1->move_block != ob2->move_block) || |
|
|
191 | (ob1->move_allow != ob2->move_allow) || |
|
|
192 | (ob1->move_on != ob2->move_on) || |
|
|
193 | (ob1->move_off != ob2->move_off) || |
|
|
194 | (ob1->move_slow != ob2->move_slow) || |
|
|
195 | (ob1->move_slow_penalty != ob2->move_slow_penalty) |
|
|
196 | ) |
|
|
197 | return 0; |
|
|
198 | |
|
|
199 | /* Don't merge objects that are applied. With the new 'body' code, |
272 | /* Don't merge objects that are applied. With the new 'body' code, |
200 | * it is possible for most any character to have more than one of |
273 | * it is possible for most any character to have more than one of |
201 | * some items equipped, and we don't want those to merge. |
274 | * some items equipped, and we don't want those to merge. |
202 | */ |
275 | */ |
203 | if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED)) |
276 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
|
|
277 | return 0; |
|
|
278 | |
|
|
279 | /* Note sure why the following is the case - either the object has to |
|
|
280 | * be animated or have a very low speed. Is this an attempted monster |
|
|
281 | * check? |
|
|
282 | */ |
|
|
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
|
|
284 | return 0; |
|
|
285 | |
|
|
286 | switch (ob1->type) |
|
|
287 | { |
|
|
288 | case SCROLL: |
|
|
289 | if (ob1->level != ob2->level) |
|
|
290 | return 0; |
|
|
291 | break; |
|
|
292 | } |
|
|
293 | |
|
|
294 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
|
|
295 | { |
|
|
296 | /* At least one of these has key_values. */ |
|
|
297 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
|
|
298 | /* One has fields, but the other one doesn't. */ |
204 | return 0; |
299 | return 0; |
205 | |
|
|
206 | switch (ob1->type) { |
|
|
207 | case SCROLL: |
|
|
208 | if (ob1->level != ob2->level) return 0; |
|
|
209 | break; |
|
|
210 | |
|
|
211 | } |
|
|
212 | if (ob1->key_values != NULL || ob2->key_values != NULL) { |
|
|
213 | /* At least one of these has key_values. */ |
|
|
214 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) { |
|
|
215 | /* One has fields, but the other one doesn't. */ |
|
|
216 | return 0; |
|
|
217 | } else if (!compare_ob_value_lists(ob1, ob2)) { |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
218 | return 0; |
301 | return 0; |
219 | } |
302 | } |
|
|
303 | |
|
|
304 | //TODO: generate an event or call into perl for additional checks |
|
|
305 | if (ob1->self || ob2->self) |
220 | } |
306 | { |
|
|
307 | ob1->optimise (); |
|
|
308 | ob2->optimise (); |
221 | |
309 | |
|
|
310 | if (ob1->self || ob2->self) |
|
|
311 | return 0; |
|
|
312 | } |
|
|
313 | |
222 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
223 | return 1; |
315 | return 1; |
224 | } |
316 | } |
225 | |
317 | |
226 | /* |
318 | /* |
227 | * sum_weight() is a recursive function which calculates the weight |
319 | * sum_weight() is a recursive function which calculates the weight |
228 | * an object is carrying. It goes through in figures out how much |
320 | * an object is carrying. It goes through in figures out how much |
229 | * containers are carrying, and sums it up. |
321 | * containers are carrying, and sums it up. |
230 | */ |
322 | */ |
231 | signed long sum_weight(object *op) { |
323 | long |
|
|
324 | sum_weight (object *op) |
|
|
325 | { |
232 | signed long sum; |
326 | long sum; |
233 | object *inv; |
327 | object *inv; |
|
|
328 | |
234 | for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
|
|
330 | { |
235 | if (inv->inv) |
331 | if (inv->inv) |
236 | sum_weight(inv); |
332 | sum_weight (inv); |
237 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
238 | } |
334 | } |
|
|
335 | |
239 | if (op->type == CONTAINER && op->stats.Str) |
336 | if (op->type == CONTAINER && op->stats.Str) |
240 | sum = (sum * (100 - op->stats.Str))/100; |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
338 | |
241 | if(op->carrying != sum) |
339 | if (op->carrying != sum) |
242 | op->carrying = sum; |
340 | op->carrying = sum; |
|
|
341 | |
243 | return sum; |
342 | return sum; |
244 | } |
343 | } |
245 | |
344 | |
246 | /** |
345 | /** |
247 | * Return the outermost environment object for a given object. |
346 | * Return the outermost environment object for a given object. |
248 | */ |
347 | */ |
249 | |
348 | |
|
|
349 | object * |
250 | object *object_get_env_recursive (object *op) { |
350 | object_get_env_recursive (object *op) |
|
|
351 | { |
251 | while (op->env != NULL) |
352 | while (op->env != NULL) |
252 | op = op->env; |
353 | op = op->env; |
253 | return op; |
354 | return op; |
254 | } |
|
|
255 | |
|
|
256 | /* |
|
|
257 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
|
|
258 | * a better check. We basically keeping traversing up until we can't |
|
|
259 | * or find a player. |
|
|
260 | */ |
|
|
261 | |
|
|
262 | object *is_player_inv (object *op) { |
|
|
263 | for (;op!=NULL&&op->type!=PLAYER; op=op->env) |
|
|
264 | if (op->env==op) |
|
|
265 | op->env = NULL; |
|
|
266 | return op; |
|
|
267 | } |
355 | } |
268 | |
356 | |
269 | /* |
357 | /* |
270 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
271 | * Some error messages. |
359 | * Some error messages. |
272 | * The result of the dump is stored in the static global errmsg array. |
360 | * The result of the dump is stored in the static global errmsg array. |
273 | */ |
361 | */ |
274 | |
362 | |
275 | void dump_object2(object *op) { |
363 | char * |
276 | errmsg[0] = 0; |
|
|
277 | return; |
|
|
278 | //TODO//D#d# |
|
|
279 | #if 0 |
|
|
280 | char *cp; |
|
|
281 | /* object *tmp;*/ |
|
|
282 | |
|
|
283 | if(op->arch!=NULL) { |
|
|
284 | strcat(errmsg,"arch "); |
|
|
285 | strcat(errmsg,op->arch->name?op->arch->name:"(null)"); |
|
|
286 | strcat(errmsg,"\n"); |
|
|
287 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
288 | strcat(errmsg,cp); |
|
|
289 | #if 0 |
|
|
290 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
|
|
291 | * will overflow the buffer. |
|
|
292 | * Changed so that we don't dump inventory either. This may |
|
|
293 | * also overflow the buffer. |
|
|
294 | */ |
|
|
295 | if(op->type!=PLAYER && (cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
296 | strcat(errmsg,cp); |
|
|
297 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
298 | dump_object2(tmp); |
|
|
299 | #endif |
|
|
300 | strcat(errmsg,"end\n"); |
|
|
301 | } else { |
|
|
302 | strcat(errmsg,"Object "); |
|
|
303 | if (op->name==NULL) strcat(errmsg, "(null)"); |
|
|
304 | else strcat(errmsg,op->name); |
|
|
305 | strcat(errmsg,"\n"); |
|
|
306 | #if 0 |
|
|
307 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
308 | strcat(errmsg,cp); |
|
|
309 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
310 | dump_object2(tmp); |
|
|
311 | #endif |
|
|
312 | strcat(errmsg,"end\n"); |
|
|
313 | } |
|
|
314 | #endif |
|
|
315 | } |
|
|
316 | |
|
|
317 | /* |
|
|
318 | * Dumps an object. Returns output in the static global errmsg array. |
|
|
319 | */ |
|
|
320 | |
|
|
321 | void dump_object(object *op) { |
364 | dump_object (object *op) |
322 | if(op==NULL) { |
365 | { |
323 | strcpy(errmsg,"[NULL pointer]"); |
366 | if (!op) |
324 | return; |
367 | return strdup ("[NULLOBJ]"); |
325 | } |
|
|
326 | errmsg[0]='\0'; |
|
|
327 | dump_object2(op); |
|
|
328 | } |
|
|
329 | |
368 | |
330 | void dump_all_objects(void) { |
369 | object_freezer freezer; |
331 | object *op; |
370 | save_object (freezer, op, 1); |
332 | for(op=objects;op!=NULL;op=op->next) { |
371 | return freezer.as_string (); |
333 | dump_object(op); |
|
|
334 | fprintf(logfile, "Object %d\n:%s\n", op->count, errmsg); |
|
|
335 | } |
|
|
336 | } |
372 | } |
337 | |
373 | |
338 | /* |
374 | /* |
339 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
340 | * multi-object 1 which is closest to the second object. |
376 | * multi-object 1 which is closest to the second object. |
341 | * If it's not a multi-object, it is returned. |
377 | * If it's not a multi-object, it is returned. |
342 | */ |
378 | */ |
343 | |
379 | |
|
|
380 | object * |
344 | object *get_nearest_part(object *op, const object *pl) { |
381 | get_nearest_part (object *op, const object *pl) |
|
|
382 | { |
345 | object *tmp,*closest; |
383 | object *tmp, *closest; |
346 | int last_dist,i; |
384 | int last_dist, i; |
|
|
385 | |
347 | if(op->more==NULL) |
386 | if (op->more == NULL) |
348 | return op; |
387 | return op; |
349 | for(last_dist=distance(op,pl),closest=op,tmp=op->more;tmp!=NULL;tmp=tmp->more) |
388 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
350 | if((i=distance(tmp,pl))<last_dist) |
389 | if ((i = distance (tmp, pl)) < last_dist) |
351 | closest=tmp,last_dist=i; |
390 | closest = tmp, last_dist = i; |
352 | return closest; |
391 | return closest; |
353 | } |
392 | } |
354 | |
393 | |
355 | /* |
394 | /* |
356 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
357 | */ |
396 | */ |
358 | |
397 | object * |
359 | object *find_object(tag_t i) { |
398 | find_object (tag_t i) |
360 | object *op; |
399 | { |
361 | for(op=objects;op!=NULL;op=op->next) |
400 | for_all_objects (op) |
362 | if(op->count==i) |
401 | if (op->count == i) |
363 | break; |
|
|
364 | return op; |
402 | return op; |
|
|
403 | |
|
|
404 | return 0; |
365 | } |
405 | } |
366 | |
406 | |
367 | /* |
407 | /* |
368 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
369 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
370 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
371 | */ |
411 | */ |
372 | |
412 | object * |
373 | object *find_object_name(const char *str) { |
413 | find_object_name (const char *str) |
374 | const char *name = shstr::find (str); |
414 | { |
|
|
415 | shstr_cmp str_ (str); |
375 | object *op; |
416 | object *op; |
376 | for(op=objects;op!=NULL;op=op->next) |
417 | |
|
|
418 | for_all_objects (op) |
377 | if(&op->name == name) |
419 | if (op->name == str_) |
378 | break; |
420 | break; |
379 | |
421 | |
380 | return op; |
422 | return op; |
381 | } |
423 | } |
382 | |
424 | |
|
|
425 | void |
383 | void free_all_object_data () |
426 | free_all_object_data () |
384 | { |
427 | { |
385 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
428 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
386 | } |
|
|
387 | |
|
|
388 | /* |
|
|
389 | * Returns the object which this object marks as being the owner. |
|
|
390 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
391 | * freed and are now reused. If this is detected, the owner is |
|
|
392 | * set to NULL, and NULL is returned. |
|
|
393 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
394 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
395 | * anything, so check removed flag. I don't expect that this should break |
|
|
396 | * anything - once an object is removed, it is basically dead anyways. |
|
|
397 | */ |
|
|
398 | |
|
|
399 | object *get_owner(object *op) { |
|
|
400 | if(op->owner==NULL) |
|
|
401 | return NULL; |
|
|
402 | |
|
|
403 | if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) && |
|
|
404 | op->owner->count==op->ownercount) |
|
|
405 | return op->owner; |
|
|
406 | |
|
|
407 | op->owner=NULL; |
|
|
408 | op->ownercount=0; |
|
|
409 | return NULL; |
|
|
410 | } |
|
|
411 | |
|
|
412 | void clear_owner(object *op) |
|
|
413 | { |
|
|
414 | if (!op) return; |
|
|
415 | |
|
|
416 | if (op->owner && op->ownercount == op->owner->count) |
|
|
417 | op->owner->refcount--; |
|
|
418 | |
|
|
419 | op->owner = NULL; |
|
|
420 | op->ownercount = 0; |
|
|
421 | } |
429 | } |
422 | |
430 | |
423 | /* |
431 | /* |
424 | * Sets the owner and sets the skill and exp pointers to owner's current |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
425 | * skill and experience objects. |
433 | * skill and experience objects. |
426 | */ |
434 | */ |
427 | void set_owner (object *op, object *owner) |
435 | void |
|
|
436 | object::set_owner (object *owner) |
428 | { |
437 | { |
429 | if(owner==NULL||op==NULL) |
438 | if (!owner) |
430 | return; |
439 | return; |
431 | |
440 | |
432 | /* next line added to allow objects which own objects */ |
441 | /* next line added to allow objects which own objects */ |
433 | /* Add a check for ownercounts in here, as I got into an endless loop |
442 | /* Add a check for ownercounts in here, as I got into an endless loop |
434 | * with the fireball owning a poison cloud which then owned the |
443 | * with the fireball owning a poison cloud which then owned the |
435 | * fireball. I believe that was caused by one of the objects getting |
444 | * fireball. I believe that was caused by one of the objects getting |
436 | * freed and then another object replacing it. Since the ownercounts |
445 | * freed and then another object replacing it. Since the ownercounts |
437 | * didn't match, this check is valid and I believe that cause is valid. |
446 | * didn't match, this check is valid and I believe that cause is valid. |
438 | */ |
447 | */ |
439 | while (owner->owner && owner!=owner->owner && |
448 | while (owner->owner) |
440 | owner->ownercount==owner->owner->count) owner=owner->owner; |
449 | owner = owner->owner; |
441 | |
450 | |
442 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
443 | * so lets not add to that. |
|
|
444 | */ |
|
|
445 | if (owner->owner) return; |
|
|
446 | |
|
|
447 | op->owner=owner; |
451 | this->owner = owner; |
448 | |
|
|
449 | op->ownercount=owner->count; |
|
|
450 | owner->refcount++; |
|
|
451 | |
|
|
452 | } |
|
|
453 | |
|
|
454 | /* Set the owner to clone's current owner and set the skill and experience |
|
|
455 | * objects to clone's objects (typically those objects that where the owner's |
|
|
456 | * current skill and experience objects at the time when clone's owner was |
|
|
457 | * set - not the owner's current skill and experience objects). |
|
|
458 | * |
|
|
459 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
460 | * spell), and this object creates further objects whose kills should be |
|
|
461 | * accounted for the player's original skill, even if player has changed |
|
|
462 | * skills meanwhile. |
|
|
463 | */ |
|
|
464 | void copy_owner (object *op, object *clone) |
|
|
465 | { |
|
|
466 | object *owner = get_owner (clone); |
|
|
467 | if (owner == NULL) { |
|
|
468 | /* players don't have owners - they own themselves. Update |
|
|
469 | * as appropriate. |
|
|
470 | */ |
|
|
471 | if (clone->type == PLAYER) owner=clone; |
|
|
472 | else return; |
|
|
473 | } |
|
|
474 | set_owner(op, owner); |
|
|
475 | |
|
|
476 | } |
452 | } |
477 | |
453 | |
478 | /* Zero the key_values on op, decrementing the shared-string |
454 | /* Zero the key_values on op, decrementing the shared-string |
479 | * refcounts and freeing the links. |
455 | * refcounts and freeing the links. |
480 | */ |
456 | */ |
|
|
457 | static void |
481 | static void free_key_values(object * op) |
458 | free_key_values (object *op) |
482 | { |
459 | { |
483 | for (key_value *i = op->key_values; i != 0; ) |
460 | for (key_value *i = op->key_values; i != 0;) |
484 | { |
461 | { |
485 | key_value *next = i->next; |
462 | key_value *next = i->next; |
486 | delete i; |
463 | delete i; |
|
|
464 | |
487 | i = next; |
465 | i = next; |
488 | } |
466 | } |
489 | |
467 | |
490 | op->key_values = 0; |
468 | op->key_values = 0; |
491 | } |
469 | } |
492 | |
470 | |
493 | void object::clear () |
|
|
494 | { |
|
|
495 | attachable_base::clear (); |
|
|
496 | |
|
|
497 | free_key_values (this); |
|
|
498 | |
|
|
499 | name = 0; |
|
|
500 | name_pl = 0; |
|
|
501 | title = 0; |
|
|
502 | race = 0; |
|
|
503 | slaying = 0; |
|
|
504 | skill = 0; |
|
|
505 | msg = 0; |
|
|
506 | lore = 0; |
|
|
507 | custom_name = 0; |
|
|
508 | materialname = 0; |
|
|
509 | |
|
|
510 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
|
|
511 | |
|
|
512 | SET_FLAG (this, FLAG_REMOVED); |
|
|
513 | } |
|
|
514 | |
|
|
515 | void object::clone (object *destination) |
|
|
516 | { |
|
|
517 | *(object_copy *)destination = *(object_copy *)this; |
|
|
518 | *(object_pod *)destination = *(object_pod *)this; |
|
|
519 | |
|
|
520 | if (self || cb) |
|
|
521 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
|
|
522 | } |
|
|
523 | |
|
|
524 | /* |
471 | /* |
525 | * clear_object() frees everything allocated by an object, and also |
|
|
526 | * clears all variables and flags to default settings. |
|
|
527 | */ |
|
|
528 | |
|
|
529 | void clear_object (object *op) |
|
|
530 | { |
|
|
531 | op->clear (); |
|
|
532 | |
|
|
533 | op->contr = NULL; |
|
|
534 | op->below = NULL; |
|
|
535 | op->above = NULL; |
|
|
536 | op->inv = NULL; |
|
|
537 | op->container=NULL; |
|
|
538 | op->env=NULL; |
|
|
539 | op->more=NULL; |
|
|
540 | op->head=NULL; |
|
|
541 | op->map=NULL; |
|
|
542 | op->refcount=0; |
|
|
543 | op->active_next = NULL; |
|
|
544 | op->active_prev = NULL; |
|
|
545 | /* What is not cleared is next, prev, and count */ |
|
|
546 | |
|
|
547 | op->expmul = 1.0; |
|
|
548 | op->face = blank_face; |
|
|
549 | op->attacked_by_count = -1; |
|
|
550 | |
|
|
551 | if (settings.casting_time) |
|
|
552 | op->casting_time = -1; |
|
|
553 | } |
|
|
554 | |
|
|
555 | /* |
|
|
556 | * copy object first frees everything allocated by the second object, |
472 | * copy_to first frees everything allocated by the dst object, |
557 | * and then copies the contends of the first object into the second |
473 | * and then copies the contents of itself into the second |
558 | * object, allocating what needs to be allocated. Basically, any |
474 | * object, allocating what needs to be allocated. Basically, any |
559 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
560 | * if the first object is freed, the pointers in the new object |
476 | * if the first object is freed, the pointers in the new object |
561 | * will point at garbage. |
477 | * will point at garbage. |
562 | */ |
478 | */ |
563 | |
479 | void |
564 | void copy_object (object *op2, object *op) |
480 | object::copy_to (object *dst) |
565 | { |
481 | { |
566 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
567 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
568 | |
484 | |
569 | op2->clone (op); |
485 | *(object_copy *)dst = *this; |
570 | |
486 | |
571 | if (is_freed) SET_FLAG (op, FLAG_FREED); |
487 | if (is_freed) |
572 | if (is_removed) SET_FLAG (op, FLAG_REMOVED); |
488 | SET_FLAG (dst, FLAG_FREED); |
573 | |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
492 | |
574 | if (op2->speed < 0) |
493 | if (speed < 0) |
575 | op->speed_left = op2->speed_left - RANDOM() % 200 / 100.0; |
494 | dst->speed_left = speed_left - rndm (); |
576 | |
495 | |
577 | /* Copy over key_values, if any. */ |
496 | /* Copy over key_values, if any. */ |
578 | if (op2->key_values != NULL) |
497 | if (key_values) |
579 | { |
498 | { |
580 | key_value *tail = NULL; |
499 | key_value *tail = 0; |
581 | key_value *i; |
500 | key_value *i; |
582 | |
501 | |
583 | op->key_values = NULL; |
502 | dst->key_values = 0; |
584 | |
503 | |
585 | for (i = op2->key_values; i != NULL; i = i->next) |
504 | for (i = key_values; i; i = i->next) |
586 | { |
505 | { |
587 | key_value *new_link = new key_value; |
506 | key_value *new_link = new key_value; |
588 | |
507 | |
589 | new_link->next = NULL; |
508 | new_link->next = 0; |
590 | new_link->key = i->key; |
509 | new_link->key = i->key; |
591 | new_link->value = i->value; |
510 | new_link->value = i->value; |
592 | |
511 | |
593 | /* Try and be clever here, too. */ |
512 | /* Try and be clever here, too. */ |
594 | if (op->key_values == NULL) |
513 | if (!dst->key_values) |
595 | { |
514 | { |
596 | op->key_values = new_link; |
515 | dst->key_values = new_link; |
597 | tail = new_link; |
516 | tail = new_link; |
598 | } |
517 | } |
599 | else |
518 | else |
600 | { |
519 | { |
601 | tail->next = new_link; |
520 | tail->next = new_link; |
602 | tail = new_link; |
521 | tail = new_link; |
603 | } |
522 | } |
604 | } |
523 | } |
605 | } |
524 | } |
606 | |
525 | |
607 | update_ob_speed (op); |
526 | dst->set_speed (dst->speed); |
608 | } |
527 | } |
609 | |
528 | |
610 | /* |
529 | object * |
611 | * get_object() grabs an object from the list of unused objects, makes |
530 | object::clone () |
612 | * sure it is initialised, and returns it. |
|
|
613 | * If there are no free objects, expand_objects() is called to get more. |
|
|
614 | */ |
|
|
615 | |
|
|
616 | object *get_object () |
|
|
617 | { |
531 | { |
618 | object *op = new object; |
532 | object *neu = create (); |
619 | |
533 | copy_to (neu); |
620 | op->count = ++ob_count; |
|
|
621 | |
|
|
622 | op->active_next = 0; |
|
|
623 | op->active_prev = 0; |
|
|
624 | |
|
|
625 | op->next = objects; |
|
|
626 | op->prev = 0; |
|
|
627 | |
|
|
628 | if (objects) |
|
|
629 | objects->prev = op; |
|
|
630 | |
|
|
631 | objects = op; |
|
|
632 | |
|
|
633 | SET_FLAG (op, FLAG_REMOVED); |
|
|
634 | |
|
|
635 | op->expmul = 1.0; |
|
|
636 | op->face = blank_face; |
|
|
637 | op->attacked_by_count = -1; |
|
|
638 | |
|
|
639 | return op; |
534 | return neu; |
640 | } |
535 | } |
641 | |
536 | |
642 | /* |
537 | /* |
643 | * If an object with the IS_TURNABLE() flag needs to be turned due |
538 | * If an object with the IS_TURNABLE() flag needs to be turned due |
644 | * to the closest player being on the other side, this function can |
539 | * to the closest player being on the other side, this function can |
645 | * be called to update the face variable, _and_ how it looks on the map. |
540 | * be called to update the face variable, _and_ how it looks on the map. |
646 | */ |
541 | */ |
647 | |
542 | void |
648 | void update_turn_face(object *op) { |
543 | update_turn_face (object *op) |
|
|
544 | { |
649 | if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) |
545 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
650 | return; |
546 | return; |
|
|
547 | |
651 | SET_ANIMATION(op, op->direction); |
548 | SET_ANIMATION (op, op->direction); |
652 | update_object(op,UP_OBJ_FACE); |
549 | update_object (op, UP_OBJ_FACE); |
653 | } |
550 | } |
654 | |
551 | |
655 | /* |
552 | /* |
656 | * Updates the speed of an object. If the speed changes from 0 to another |
553 | * Updates the speed of an object. If the speed changes from 0 to another |
657 | * value, or vice versa, then add/remove the object from the active list. |
554 | * value, or vice versa, then add/remove the object from the active list. |
658 | * This function needs to be called whenever the speed of an object changes. |
555 | * This function needs to be called whenever the speed of an object changes. |
659 | */ |
556 | */ |
660 | |
557 | void |
661 | void update_ob_speed(object *op) { |
558 | object::set_speed (float speed) |
662 | extern int arch_init; |
559 | { |
663 | |
560 | if (flag [FLAG_FREED] && speed) |
664 | /* No reason putting the archetypes objects on the speed list, |
561 | { |
665 | * since they never really need to be updated. |
|
|
666 | */ |
|
|
667 | |
|
|
668 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
|
|
669 | LOG(llevError,"Object %s is freed but has speed.\n", &op->name); |
562 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
670 | #ifdef MANY_CORES |
|
|
671 | abort(); |
|
|
672 | #else |
|
|
673 | op->speed = 0; |
563 | speed = 0; |
674 | #endif |
|
|
675 | } |
564 | } |
676 | if (arch_init) { |
|
|
677 | return; |
|
|
678 | } |
|
|
679 | if (FABS(op->speed)>MIN_ACTIVE_SPEED) { |
|
|
680 | /* If already on active list, don't do anything */ |
|
|
681 | if (op->active_next || op->active_prev || op==active_objects) |
|
|
682 | return; |
|
|
683 | |
565 | |
684 | /* process_events() expects us to insert the object at the beginning |
566 | this->speed = speed; |
685 | * of the list. */ |
567 | |
686 | op->active_next = active_objects; |
568 | if (has_active_speed ()) |
687 | if (op->active_next!=NULL) |
569 | activate (); |
688 | op->active_next->active_prev = op; |
|
|
689 | active_objects = op; |
|
|
690 | } |
|
|
691 | else { |
570 | else |
692 | /* If not on the active list, nothing needs to be done */ |
571 | deactivate (); |
693 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
694 | return; |
|
|
695 | |
|
|
696 | if (op->active_prev==NULL) { |
|
|
697 | active_objects = op->active_next; |
|
|
698 | if (op->active_next!=NULL) |
|
|
699 | op->active_next->active_prev = NULL; |
|
|
700 | } |
|
|
701 | else { |
|
|
702 | op->active_prev->active_next = op->active_next; |
|
|
703 | if (op->active_next) |
|
|
704 | op->active_next->active_prev = op->active_prev; |
|
|
705 | } |
|
|
706 | op->active_next = NULL; |
|
|
707 | op->active_prev = NULL; |
|
|
708 | } |
|
|
709 | } |
572 | } |
710 | |
573 | |
711 | /* This function removes object 'op' from the list of active |
|
|
712 | * objects. |
|
|
713 | * This should only be used for style maps or other such |
|
|
714 | * reference maps where you don't want an object that isn't |
|
|
715 | * in play chewing up cpu time getting processed. |
|
|
716 | * The reverse of this is to call update_ob_speed, which |
|
|
717 | * will do the right thing based on the speed of the object. |
|
|
718 | */ |
|
|
719 | void remove_from_active_list(object *op) |
|
|
720 | { |
|
|
721 | /* If not on the active list, nothing needs to be done */ |
|
|
722 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
723 | return; |
|
|
724 | |
|
|
725 | if (op->active_prev==NULL) { |
|
|
726 | active_objects = op->active_next; |
|
|
727 | if (op->active_next!=NULL) |
|
|
728 | op->active_next->active_prev = NULL; |
|
|
729 | } |
|
|
730 | else { |
|
|
731 | op->active_prev->active_next = op->active_next; |
|
|
732 | if (op->active_next) |
|
|
733 | op->active_next->active_prev = op->active_prev; |
|
|
734 | } |
|
|
735 | op->active_next = NULL; |
|
|
736 | op->active_prev = NULL; |
|
|
737 | } |
|
|
738 | |
|
|
739 | /* |
574 | /* |
740 | * update_object() updates the array which represents the map. |
575 | * update_object() updates the the map. |
741 | * It takes into account invisible objects (and represent squares covered |
576 | * It takes into account invisible objects (and represent squares covered |
742 | * by invisible objects by whatever is below them (unless it's another |
577 | * by invisible objects by whatever is below them (unless it's another |
743 | * invisible object, etc...) |
578 | * invisible object, etc...) |
744 | * If the object being updated is beneath a player, the look-window |
579 | * If the object being updated is beneath a player, the look-window |
745 | * of that player is updated (this might be a suboptimal way of |
580 | * of that player is updated (this might be a suboptimal way of |
746 | * updating that window, though, since update_object() is called _often_) |
581 | * updating that window, though, since update_object() is called _often_) |
747 | * |
582 | * |
748 | * action is a hint of what the caller believes need to be done. |
583 | * action is a hint of what the caller believes need to be done. |
749 | * For example, if the only thing that has changed is the face (due to |
|
|
750 | * an animation), we don't need to call update_position until that actually |
|
|
751 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
752 | * of walls or living creatures may need us to update the flags now. |
|
|
753 | * current action are: |
584 | * current action are: |
754 | * UP_OBJ_INSERT: op was inserted |
585 | * UP_OBJ_INSERT: op was inserted |
755 | * UP_OBJ_REMOVE: op was removed |
586 | * UP_OBJ_REMOVE: op was removed |
756 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
587 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
757 | * as that is easier than trying to look at what may have changed. |
588 | * as that is easier than trying to look at what may have changed. |
758 | * UP_OBJ_FACE: only the objects face has changed. |
589 | * UP_OBJ_FACE: only the objects face has changed. |
759 | */ |
590 | */ |
760 | |
591 | void |
761 | void update_object(object *op, int action) { |
592 | update_object (object *op, int action) |
762 | int update_now=0, flags; |
593 | { |
763 | MoveType move_on, move_off, move_block, move_slow; |
594 | MoveType move_on, move_off, move_block, move_slow; |
764 | |
595 | |
765 | if (op == NULL) { |
596 | if (op == NULL) |
|
|
597 | { |
766 | /* this should never happen */ |
598 | /* this should never happen */ |
767 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
768 | return; |
600 | return; |
769 | } |
|
|
770 | |
601 | } |
771 | if(op->env!=NULL) { |
602 | |
|
|
603 | if (op->env) |
|
|
604 | { |
772 | /* Animation is currently handled by client, so nothing |
605 | /* Animation is currently handled by client, so nothing |
773 | * to do in this case. |
606 | * to do in this case. |
774 | */ |
607 | */ |
775 | return; |
608 | return; |
776 | } |
609 | } |
777 | |
610 | |
778 | /* If the map is saving, don't do anything as everything is |
611 | /* If the map is saving, don't do anything as everything is |
779 | * going to get freed anyways. |
612 | * going to get freed anyways. |
780 | */ |
613 | */ |
781 | if (!op->map || op->map->in_memory == MAP_SAVING) return; |
614 | if (!op->map || op->map->in_memory == MAP_SAVING) |
782 | |
615 | return; |
|
|
616 | |
783 | /* make sure the object is within map boundaries */ |
617 | /* make sure the object is within map boundaries */ |
784 | if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || |
618 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
785 | op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { |
619 | { |
786 | LOG(llevError,"update_object() called for object out of map!\n"); |
620 | LOG (llevError, "update_object() called for object out of map!\n"); |
787 | #ifdef MANY_CORES |
621 | #ifdef MANY_CORES |
788 | abort(); |
622 | abort (); |
789 | #endif |
623 | #endif |
790 | return; |
624 | return; |
791 | } |
|
|
792 | |
625 | } |
793 | flags = GET_MAP_FLAGS(op->map, op->x, op->y); |
|
|
794 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
795 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
|
|
796 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
|
|
797 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
|
|
798 | move_off = GET_MAP_MOVE_OFF(op->map, op->x, op->y); |
|
|
799 | |
626 | |
|
|
627 | mapspace &m = op->ms (); |
|
|
628 | |
|
|
629 | if (!(m.flags_ & P_UPTODATE)) |
|
|
630 | /* nop */; |
800 | if (action == UP_OBJ_INSERT) { |
631 | else if (action == UP_OBJ_INSERT) |
|
|
632 | { |
|
|
633 | // this is likely overkill, TODO: revisit (schmorp) |
801 | if (QUERY_FLAG(op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
634 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
802 | update_now=1; |
|
|
803 | |
|
|
804 | if (QUERY_FLAG(op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
635 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
805 | update_now=1; |
636 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
806 | |
637 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
638 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
807 | if (QUERY_FLAG(op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
639 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
808 | update_now=1; |
640 | || (m.move_on | op->move_on ) != m.move_on |
809 | |
|
|
810 | if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
811 | update_now=1; |
|
|
812 | |
|
|
813 | if ((move_on | op->move_on) != move_on) update_now=1; |
|
|
814 | if ((move_off | op->move_off) != move_off) update_now=1; |
641 | || (m.move_off | op->move_off ) != m.move_off |
|
|
642 | || (m.move_slow | op->move_slow) != m.move_slow |
815 | /* This isn't perfect, but I don't expect a lot of objects to |
643 | /* This isn't perfect, but I don't expect a lot of objects to |
816 | * to have move_allow right now. |
644 | * to have move_allow right now. |
817 | */ |
645 | */ |
818 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
646 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
819 | update_now=1; |
647 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
820 | if ((move_slow | op->move_slow) != move_slow) update_now=1; |
648 | m.flags_ = 0; |
821 | } |
649 | } |
822 | /* if the object is being removed, we can't make intelligent |
650 | /* if the object is being removed, we can't make intelligent |
823 | * decisions, because remove_ob can't really pass the object |
651 | * decisions, because remove_ob can't really pass the object |
824 | * that is being removed. |
652 | * that is being removed. |
825 | */ |
653 | */ |
826 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { |
654 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
827 | update_now=1; |
655 | m.flags_ = 0; |
828 | } else if (action == UP_OBJ_FACE) { |
656 | else if (action == UP_OBJ_FACE) |
829 | /* Nothing to do for that case */ |
657 | /* Nothing to do for that case */ ; |
830 | } |
|
|
831 | else { |
658 | else |
832 | LOG(llevError,"update_object called with invalid action: %d\n", action); |
659 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
833 | } |
|
|
834 | |
660 | |
835 | if (update_now) { |
|
|
836 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
837 | update_position(op->map, op->x, op->y); |
|
|
838 | } |
|
|
839 | |
|
|
840 | if(op->more!=NULL) |
661 | if (op->more) |
841 | update_object(op->more, action); |
662 | update_object (op->more, action); |
842 | } |
663 | } |
843 | |
664 | |
|
|
665 | object::object () |
|
|
666 | { |
|
|
667 | SET_FLAG (this, FLAG_REMOVED); |
844 | |
668 | |
845 | /* |
669 | expmul = 1.0; |
846 | * free_object() frees everything allocated by an object, removes |
670 | face = blank_face; |
847 | * it from the list of used objects, and puts it on the list of |
671 | } |
848 | * free objects. The IS_FREED() flag is set in the object. |
672 | |
849 | * The object must have been removed by remove_ob() first for |
673 | object::~object () |
850 | * this function to succeed. |
674 | { |
851 | * |
675 | free_key_values (this); |
852 | * If free_inventory is set, free inventory as well. Else drop items in |
676 | } |
853 | * inventory to the ground. |
677 | |
854 | */ |
678 | static int object_count; |
|
|
679 | |
|
|
680 | void object::link () |
|
|
681 | { |
|
|
682 | assert (!index);//D |
|
|
683 | uuid = gen_uuid (); |
|
|
684 | count = ++object_count; |
|
|
685 | |
|
|
686 | refcnt_inc (); |
|
|
687 | objects.insert (this); |
|
|
688 | } |
|
|
689 | |
|
|
690 | void object::unlink () |
|
|
691 | { |
|
|
692 | assert (index);//D |
|
|
693 | objects.erase (this); |
|
|
694 | refcnt_dec (); |
|
|
695 | } |
855 | |
696 | |
856 | void |
697 | void |
857 | free_object (object * ob) |
698 | object::activate () |
858 | { |
699 | { |
859 | free_object2 (ob, 0); |
700 | /* If already on active list, don't do anything */ |
|
|
701 | if (active) |
|
|
702 | return; |
|
|
703 | |
|
|
704 | if (has_active_speed ()) |
|
|
705 | actives.insert (this); |
860 | } |
706 | } |
861 | |
707 | |
862 | void |
708 | void |
863 | free_object2 (object * ob, int free_inventory) |
709 | object::activate_recursive () |
864 | { |
710 | { |
865 | object *tmp, *op; |
711 | activate (); |
866 | |
712 | |
867 | if (!QUERY_FLAG (ob, FLAG_REMOVED)) |
713 | for (object *op = inv; op; op = op->below) |
868 | { |
714 | op->activate_recursive (); |
869 | LOG (llevDebug, "Free object called with non removed object\n"); |
715 | } |
870 | dump_object (ob); |
|
|
871 | #ifdef MANY_CORES |
|
|
872 | abort (); |
|
|
873 | #endif |
|
|
874 | } |
|
|
875 | |
716 | |
876 | if (QUERY_FLAG (ob, FLAG_FRIENDLY)) |
717 | /* This function removes object 'op' from the list of active |
877 | { |
718 | * objects. |
878 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
719 | * This should only be used for style maps or other such |
879 | remove_friendly_object (ob); |
720 | * reference maps where you don't want an object that isn't |
880 | } |
721 | * in play chewing up cpu time getting processed. |
881 | |
722 | * The reverse of this is to call update_ob_speed, which |
882 | if (QUERY_FLAG (ob, FLAG_FREED)) |
723 | * will do the right thing based on the speed of the object. |
883 | { |
724 | */ |
884 | dump_object (ob); |
725 | void |
885 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
726 | object::deactivate () |
|
|
727 | { |
|
|
728 | /* If not on the active list, nothing needs to be done */ |
|
|
729 | if (!active) |
886 | return; |
730 | return; |
|
|
731 | |
|
|
732 | actives.erase (this); |
|
|
733 | } |
|
|
734 | |
|
|
735 | void |
|
|
736 | object::deactivate_recursive () |
|
|
737 | { |
|
|
738 | for (object *op = inv; op; op = op->below) |
|
|
739 | op->deactivate_recursive (); |
|
|
740 | |
|
|
741 | deactivate (); |
|
|
742 | } |
|
|
743 | |
|
|
744 | void |
|
|
745 | object::set_flag_inv (int flag, int value) |
|
|
746 | { |
|
|
747 | for (object *op = inv; op; op = op->below) |
887 | } |
748 | { |
888 | |
749 | op->flag [flag] = value; |
889 | if (ob->more != NULL) |
750 | op->set_flag_inv (flag, value); |
890 | { |
751 | } |
891 | free_object2 (ob->more, free_inventory); |
752 | } |
892 | ob->more = NULL; |
|
|
893 | } |
|
|
894 | |
753 | |
|
|
754 | /* |
|
|
755 | * Remove and free all objects in the inventory of the given object. |
|
|
756 | * object.c ? |
|
|
757 | */ |
|
|
758 | void |
|
|
759 | object::destroy_inv (bool drop_to_ground) |
|
|
760 | { |
|
|
761 | // need to check first, because the checks below might segfault |
|
|
762 | // as we might be on an invalid mapspace and crossfire code |
|
|
763 | // is too buggy to ensure that the inventory is empty. |
|
|
764 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
765 | // cf will crash below with off-map x and y |
895 | if (ob->inv) |
766 | if (!inv) |
896 | { |
767 | return; |
|
|
768 | |
897 | /* Only if the space blocks everything do we not process - |
769 | /* Only if the space blocks everything do we not process - |
898 | * if some form of movemnt is allowed, let objects |
770 | * if some form of movement is allowed, let objects |
899 | * drop on that space. |
771 | * drop on that space. |
900 | */ |
772 | */ |
901 | if (free_inventory || ob->map == NULL |
773 | if (!drop_to_ground |
|
|
774 | || !map |
902 | || ob->map->in_memory != MAP_IN_MEMORY |
775 | || map->in_memory != MAP_IN_MEMORY |
903 | || (GET_MAP_MOVE_BLOCK (ob->map, ob->x, ob->y) == MOVE_ALL)) |
776 | || ms ().move_block == MOVE_ALL) |
904 | { |
|
|
905 | op = ob->inv; |
|
|
906 | |
|
|
907 | while (op != NULL) |
|
|
908 | { |
777 | { |
909 | tmp = op->below; |
778 | while (inv) |
910 | remove_ob (op); |
779 | { |
911 | free_object2 (op, free_inventory); |
780 | inv->destroy_inv (drop_to_ground); |
912 | op = tmp; |
781 | inv->destroy (); |
913 | } |
782 | } |
914 | } |
|
|
915 | else |
|
|
916 | { /* Put objects in inventory onto this space */ |
|
|
917 | op = ob->inv; |
|
|
918 | |
|
|
919 | while (op != NULL) |
|
|
920 | { |
|
|
921 | tmp = op->below; |
|
|
922 | remove_ob (op); |
|
|
923 | |
|
|
924 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
925 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE |
|
|
926 | || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
927 | free_object (op); |
|
|
928 | else |
|
|
929 | { |
|
|
930 | op->x = ob->x; |
|
|
931 | op->y = ob->y; |
|
|
932 | insert_ob_in_map (op, ob->map, NULL, 0); /* Insert in same map as the envir */ |
|
|
933 | } |
|
|
934 | |
|
|
935 | op = tmp; |
|
|
936 | } |
|
|
937 | } |
|
|
938 | } |
|
|
939 | |
|
|
940 | /* Remove object from the active list */ |
|
|
941 | ob->speed = 0; |
|
|
942 | update_ob_speed (ob); |
|
|
943 | |
|
|
944 | SET_FLAG (ob, FLAG_FREED); |
|
|
945 | ob->count = 0; |
|
|
946 | |
|
|
947 | /* Remove this object from the list of used objects */ |
|
|
948 | if (ob->prev == NULL) |
|
|
949 | { |
|
|
950 | objects = ob->next; |
|
|
951 | |
|
|
952 | if (objects != NULL) |
|
|
953 | objects->prev = NULL; |
|
|
954 | } |
783 | } |
955 | else |
784 | else |
|
|
785 | { /* Put objects in inventory onto this space */ |
|
|
786 | while (inv) |
|
|
787 | { |
|
|
788 | object *op = inv; |
|
|
789 | |
|
|
790 | if (op->flag [FLAG_STARTEQUIP] |
|
|
791 | || op->flag [FLAG_NO_DROP] |
|
|
792 | || op->type == RUNE |
|
|
793 | || op->type == TRAP |
|
|
794 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
795 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
796 | op->destroy (); |
|
|
797 | else |
|
|
798 | map->insert (op, x, y); |
|
|
799 | } |
|
|
800 | } |
|
|
801 | } |
|
|
802 | |
|
|
803 | object *object::create () |
|
|
804 | { |
|
|
805 | object *op = new object; |
|
|
806 | op->link (); |
|
|
807 | return op; |
|
|
808 | } |
|
|
809 | |
|
|
810 | void |
|
|
811 | object::do_destroy () |
|
|
812 | { |
|
|
813 | attachable::do_destroy (); |
|
|
814 | |
|
|
815 | if (flag [FLAG_IS_LINKED]) |
|
|
816 | remove_button_link (this); |
|
|
817 | |
|
|
818 | if (flag [FLAG_FRIENDLY]) |
|
|
819 | remove_friendly_object (this); |
|
|
820 | |
|
|
821 | if (!flag [FLAG_REMOVED]) |
|
|
822 | remove (); |
|
|
823 | |
|
|
824 | destroy_inv (true); |
|
|
825 | |
|
|
826 | deactivate (); |
|
|
827 | unlink (); |
|
|
828 | |
|
|
829 | flag [FLAG_FREED] = 1; |
|
|
830 | |
|
|
831 | // hack to ensure that freed objects still have a valid map |
|
|
832 | { |
|
|
833 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
834 | |
|
|
835 | if (!freed_map) |
956 | { |
836 | { |
957 | ob->prev->next = ob->next; |
837 | freed_map = new maptile; |
958 | |
838 | |
959 | if (ob->next != NULL) |
839 | freed_map->name = "/internal/freed_objects_map"; |
960 | ob->next->prev = ob->prev; |
840 | freed_map->width = 3; |
|
|
841 | freed_map->height = 3; |
|
|
842 | |
|
|
843 | freed_map->alloc (); |
|
|
844 | freed_map->in_memory = MAP_IN_MEMORY; |
961 | } |
845 | } |
962 | |
846 | |
963 | free_key_values (ob); |
847 | map = freed_map; |
|
|
848 | x = 1; |
|
|
849 | y = 1; |
|
|
850 | } |
964 | |
851 | |
965 | /* Now link it with the free_objects list: */ |
852 | head = 0; |
966 | ob->prev = 0; |
|
|
967 | ob->next = 0; |
|
|
968 | |
853 | |
969 | delete ob; |
854 | if (more) |
|
|
855 | { |
|
|
856 | more->destroy (); |
|
|
857 | more = 0; |
|
|
858 | } |
|
|
859 | |
|
|
860 | // clear those pointers that likely might have circular references to us |
|
|
861 | owner = 0; |
|
|
862 | enemy = 0; |
|
|
863 | attacked_by = 0; |
|
|
864 | } |
|
|
865 | |
|
|
866 | void |
|
|
867 | object::destroy (bool destroy_inventory) |
|
|
868 | { |
|
|
869 | if (destroyed ()) |
|
|
870 | return; |
|
|
871 | |
|
|
872 | if (destroy_inventory) |
|
|
873 | destroy_inv (false); |
|
|
874 | |
|
|
875 | attachable::destroy (); |
970 | } |
876 | } |
971 | |
877 | |
972 | /* |
878 | /* |
973 | * sub_weight() recursively (outwards) subtracts a number from the |
879 | * sub_weight() recursively (outwards) subtracts a number from the |
974 | * weight of an object (and what is carried by it's environment(s)). |
880 | * weight of an object (and what is carried by it's environment(s)). |
975 | */ |
881 | */ |
976 | |
882 | void |
977 | void sub_weight (object *op, signed long weight) { |
883 | sub_weight (object *op, signed long weight) |
|
|
884 | { |
978 | while (op != NULL) { |
885 | while (op != NULL) |
|
|
886 | { |
979 | if (op->type == CONTAINER) { |
887 | if (op->type == CONTAINER) |
980 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
888 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
981 | } |
889 | |
982 | op->carrying-=weight; |
890 | op->carrying -= weight; |
983 | op = op->env; |
891 | op = op->env; |
984 | } |
892 | } |
985 | } |
893 | } |
986 | |
894 | |
987 | /* remove_ob(op): |
895 | /* op->remove (): |
988 | * This function removes the object op from the linked list of objects |
896 | * This function removes the object op from the linked list of objects |
989 | * which it is currently tied to. When this function is done, the |
897 | * which it is currently tied to. When this function is done, the |
990 | * object will have no environment. If the object previously had an |
898 | * object will have no environment. If the object previously had an |
991 | * environment, the x and y coordinates will be updated to |
899 | * environment, the x and y coordinates will be updated to |
992 | * the previous environment. |
900 | * the previous environment. |
993 | * Beware: This function is called from the editor as well! |
901 | * Beware: This function is called from the editor as well! |
994 | */ |
902 | */ |
995 | |
903 | void |
996 | void remove_ob(object *op) { |
904 | object::remove_slow () |
|
|
905 | { |
997 | object *tmp,*last=NULL; |
906 | object *tmp, *last = 0; |
998 | object *otmp; |
907 | object *otmp; |
999 | tag_t tag; |
|
|
1000 | int check_walk_off; |
|
|
1001 | mapstruct *m; |
|
|
1002 | sint16 x,y; |
|
|
1003 | |
|
|
1004 | |
908 | |
1005 | if(QUERY_FLAG(op,FLAG_REMOVED)) { |
909 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1006 | dump_object(op); |
910 | return; |
1007 | LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg); |
|
|
1008 | |
911 | |
1009 | /* Changed it to always dump core in this case. As has been learned |
|
|
1010 | * in the past, trying to recover from errors almost always |
|
|
1011 | * make things worse, and this is a real error here - something |
|
|
1012 | * that should not happen. |
|
|
1013 | * Yes, if this was a mission critical app, trying to do something |
|
|
1014 | * to recover may make sense, but that is because failure of the app |
|
|
1015 | * may have other disastrous problems. Cf runs out of a script |
|
|
1016 | * so is easily enough restarted without any real problems. |
|
|
1017 | * MSW 2001-07-01 |
|
|
1018 | */ |
|
|
1019 | abort(); |
|
|
1020 | } |
|
|
1021 | if(op->more!=NULL) |
|
|
1022 | remove_ob(op->more); |
|
|
1023 | |
|
|
1024 | SET_FLAG(op, FLAG_REMOVED); |
912 | SET_FLAG (this, FLAG_REMOVED); |
|
|
913 | INVOKE_OBJECT (REMOVE, this); |
1025 | |
914 | |
|
|
915 | if (more) |
|
|
916 | more->remove (); |
|
|
917 | |
1026 | /* |
918 | /* |
1027 | * In this case, the object to be removed is in someones |
919 | * In this case, the object to be removed is in someones |
1028 | * inventory. |
920 | * inventory. |
1029 | */ |
921 | */ |
1030 | if(op->env!=NULL) { |
922 | if (env) |
|
|
923 | { |
1031 | if(op->nrof) |
924 | if (nrof) |
1032 | sub_weight(op->env, op->weight*op->nrof); |
925 | sub_weight (env, weight * nrof); |
1033 | else |
926 | else |
1034 | sub_weight(op->env, op->weight+op->carrying); |
927 | sub_weight (env, weight + carrying); |
1035 | |
928 | |
1036 | /* NO_FIX_PLAYER is set when a great many changes are being |
929 | /* NO_FIX_PLAYER is set when a great many changes are being |
1037 | * made to players inventory. If set, avoiding the call |
930 | * made to players inventory. If set, avoiding the call |
1038 | * to save cpu time. |
931 | * to save cpu time. |
1039 | */ |
932 | */ |
1040 | if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && |
933 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1041 | !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
934 | otmp->update_stats (); |
1042 | fix_player(otmp); |
|
|
1043 | |
935 | |
1044 | if(op->above!=NULL) |
936 | if (above) |
1045 | op->above->below=op->below; |
937 | above->below = below; |
1046 | else |
938 | else |
1047 | op->env->inv=op->below; |
939 | env->inv = below; |
1048 | |
940 | |
1049 | if(op->below!=NULL) |
941 | if (below) |
1050 | op->below->above=op->above; |
942 | below->above = above; |
1051 | |
943 | |
1052 | /* we set up values so that it could be inserted into |
944 | /* we set up values so that it could be inserted into |
1053 | * the map, but we don't actually do that - it is up |
945 | * the map, but we don't actually do that - it is up |
1054 | * to the caller to decide what we want to do. |
946 | * to the caller to decide what we want to do. |
|
|
947 | */ |
|
|
948 | x = env->x, y = env->y; |
|
|
949 | map = env->map; |
|
|
950 | above = 0, below = 0; |
|
|
951 | env = 0; |
|
|
952 | } |
|
|
953 | else if (map) |
|
|
954 | { |
|
|
955 | if (type == PLAYER) |
|
|
956 | { |
|
|
957 | --map->players; |
|
|
958 | map->touch (); |
|
|
959 | } |
|
|
960 | |
|
|
961 | map->dirty = true; |
|
|
962 | mapspace &ms = this->ms (); |
|
|
963 | |
|
|
964 | /* link the object above us */ |
|
|
965 | if (above) |
|
|
966 | above->below = below; |
|
|
967 | else |
|
|
968 | ms.top = below; /* we were top, set new top */ |
|
|
969 | |
|
|
970 | /* Relink the object below us, if there is one */ |
|
|
971 | if (below) |
|
|
972 | below->above = above; |
|
|
973 | else |
|
|
974 | { |
|
|
975 | /* Nothing below, which means we need to relink map object for this space |
|
|
976 | * use translated coordinates in case some oddness with map tiling is |
|
|
977 | * evident |
1055 | */ |
978 | */ |
1056 | op->x=op->env->x,op->y=op->env->y; |
979 | if (GET_MAP_OB (map, x, y) != this) |
1057 | op->map=op->env->map; |
980 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1058 | op->above=NULL,op->below=NULL; |
981 | |
1059 | op->env=NULL; |
982 | ms.bot = above; /* goes on above it. */ |
|
|
983 | } |
|
|
984 | |
|
|
985 | above = 0; |
|
|
986 | below = 0; |
|
|
987 | |
|
|
988 | if (map->in_memory == MAP_SAVING) |
1060 | return; |
989 | return; |
1061 | } |
|
|
1062 | |
990 | |
1063 | /* If we get here, we are removing it from a map */ |
991 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1064 | if (op->map == NULL) return; |
|
|
1065 | |
992 | |
1066 | x = op->x; |
993 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1067 | y = op->y; |
994 | { |
1068 | m = get_map_from_coord(op->map, &x, &y); |
995 | /* No point updating the players look faces if he is the object |
1069 | |
996 | * being removed. |
1070 | if (!m) { |
|
|
1071 | LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1072 | op->map->path, op->x, op->y); |
|
|
1073 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1074 | * it seems if we get into this case, something is probablye |
|
|
1075 | * screwed up and should be fixed. |
|
|
1076 | */ |
997 | */ |
1077 | abort(); |
|
|
1078 | } |
|
|
1079 | if (op->map != m) { |
|
|
1080 | LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1081 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1082 | } |
|
|
1083 | |
998 | |
1084 | /* Re did the following section of code - it looks like it had |
999 | if (tmp->type == PLAYER && tmp != this) |
1085 | * lots of logic for things we no longer care about |
1000 | { |
1086 | */ |
1001 | /* If a container that the player is currently using somehow gets |
1087 | |
1002 | * removed (most likely destroyed), update the player view |
1088 | /* link the object above us */ |
1003 | * appropriately. |
1089 | if (op->above) |
|
|
1090 | op->above->below=op->below; |
|
|
1091 | else |
|
|
1092 | SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */ |
|
|
1093 | |
|
|
1094 | /* Relink the object below us, if there is one */ |
|
|
1095 | if(op->below) { |
|
|
1096 | op->below->above=op->above; |
|
|
1097 | } else { |
|
|
1098 | /* Nothing below, which means we need to relink map object for this space |
|
|
1099 | * use translated coordinates in case some oddness with map tiling is |
|
|
1100 | * evident |
|
|
1101 | */ |
1004 | */ |
1102 | if(GET_MAP_OB(m,x,y)!=op) { |
1005 | if (tmp->container == this) |
1103 | dump_object(op); |
1006 | { |
1104 | LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
1007 | flag [FLAG_APPLIED] = 0; |
1105 | dump_object(GET_MAP_OB(m,x,y)); |
1008 | tmp->container = 0; |
1106 | LOG(llevError,"%s\n",errmsg); |
1009 | } |
|
|
1010 | |
|
|
1011 | if (tmp->contr->ns) |
|
|
1012 | tmp->contr->ns->floorbox_update (); |
|
|
1013 | } |
|
|
1014 | |
|
|
1015 | /* See if object moving off should effect something */ |
|
|
1016 | if (check_walk_off |
|
|
1017 | && ((move_type & tmp->move_off) |
|
|
1018 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1019 | { |
|
|
1020 | move_apply (tmp, this, 0); |
|
|
1021 | |
|
|
1022 | if (destroyed ()) |
|
|
1023 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1024 | } |
|
|
1025 | |
|
|
1026 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1027 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1028 | if (tmp->above == tmp) |
|
|
1029 | tmp->above = 0; |
|
|
1030 | |
|
|
1031 | last = tmp; |
1107 | } |
1032 | } |
1108 | SET_MAP_OB(m,x,y,op->above); /* goes on above it. */ |
|
|
1109 | } |
|
|
1110 | op->above=NULL; |
|
|
1111 | op->below=NULL; |
|
|
1112 | |
1033 | |
1113 | if (op->map->in_memory == MAP_SAVING) |
|
|
1114 | return; |
|
|
1115 | |
|
|
1116 | tag = op->count; |
|
|
1117 | check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1118 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { |
|
|
1119 | /* No point updating the players look faces if he is the object |
|
|
1120 | * being removed. |
|
|
1121 | */ |
|
|
1122 | |
|
|
1123 | if(tmp->type==PLAYER && tmp!=op) { |
|
|
1124 | /* If a container that the player is currently using somehow gets |
|
|
1125 | * removed (most likely destroyed), update the player view |
|
|
1126 | * appropriately. |
|
|
1127 | */ |
|
|
1128 | if (tmp->container==op) { |
|
|
1129 | CLEAR_FLAG(op, FLAG_APPLIED); |
|
|
1130 | tmp->container=NULL; |
|
|
1131 | } |
|
|
1132 | tmp->contr->socket.update_look=1; |
|
|
1133 | } |
|
|
1134 | /* See if player moving off should effect something */ |
|
|
1135 | if (check_walk_off && ((op->move_type & tmp->move_off) && |
|
|
1136 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
|
|
1137 | |
|
|
1138 | move_apply(tmp, op, NULL); |
|
|
1139 | if (was_destroyed (op, tag)) { |
|
|
1140 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
|
|
1141 | "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1142 | } |
|
|
1143 | } |
|
|
1144 | |
|
|
1145 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1146 | |
|
|
1147 | if(tmp->above == tmp) |
|
|
1148 | tmp->above = NULL; |
|
|
1149 | last=tmp; |
|
|
1150 | } |
|
|
1151 | /* last == NULL of there are no objects on this space */ |
1034 | /* last == NULL if there are no objects on this space */ |
1152 | if (last==NULL) { |
1035 | //TODO: this makes little sense, why only update the topmost object? |
1153 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1036 | if (!last) |
1154 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1037 | map->at (x, y).flags_ = 0; |
1155 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1156 | * be correct anyways. |
|
|
1157 | */ |
|
|
1158 | SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1159 | update_position(op->map, op->x, op->y); |
|
|
1160 | } |
|
|
1161 | else |
1038 | else |
1162 | update_object(last, UP_OBJ_REMOVE); |
1039 | update_object (last, UP_OBJ_REMOVE); |
1163 | |
1040 | |
1164 | if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) |
1041 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1165 | update_all_los(op->map, op->x, op->y); |
1042 | update_all_los (map, x, y); |
1166 | |
1043 | } |
1167 | } |
1044 | } |
1168 | |
1045 | |
1169 | /* |
1046 | /* |
1170 | * merge_ob(op,top): |
1047 | * merge_ob(op,top): |
1171 | * |
1048 | * |
1172 | * This function goes through all objects below and including top, and |
1049 | * This function goes through all objects below and including top, and |
1173 | * merges op to the first matching object. |
1050 | * merges op to the first matching object. |
1174 | * If top is NULL, it is calculated. |
1051 | * If top is NULL, it is calculated. |
1175 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1052 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1176 | */ |
1053 | */ |
1177 | |
1054 | object * |
1178 | object *merge_ob(object *op, object *top) { |
1055 | merge_ob (object *op, object *top) |
|
|
1056 | { |
1179 | if(!op->nrof) |
1057 | if (!op->nrof) |
1180 | return 0; |
1058 | return 0; |
1181 | if(top==NULL) |
1059 | |
|
|
1060 | if (top) |
1182 | for(top=op;top!=NULL&&top->above!=NULL;top=top->above); |
1061 | for (top = op; top && top->above; top = top->above) |
|
|
1062 | ; |
|
|
1063 | |
1183 | for(;top!=NULL;top=top->below) { |
1064 | for (; top; top = top->below) |
|
|
1065 | { |
1184 | if(top==op) |
1066 | if (top == op) |
1185 | continue; |
1067 | continue; |
1186 | if (CAN_MERGE(op,top)) |
1068 | |
1187 | { |
1069 | if (object::can_merge (op, top)) |
|
|
1070 | { |
1188 | top->nrof+=op->nrof; |
1071 | top->nrof += op->nrof; |
|
|
1072 | |
1189 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1073 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1190 | op->weight = 0; /* Don't want any adjustements now */ |
1074 | op->weight = 0; /* Don't want any adjustements now */ |
1191 | remove_ob(op); |
1075 | op->destroy (); |
1192 | free_object(op); |
|
|
1193 | return top; |
1076 | return top; |
1194 | } |
1077 | } |
1195 | } |
1078 | } |
|
|
1079 | |
1196 | return NULL; |
1080 | return 0; |
1197 | } |
1081 | } |
1198 | |
1082 | |
1199 | /* |
1083 | /* |
1200 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1084 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1201 | * job preparing multi-part monsters |
1085 | * job preparing multi-part monsters. |
1202 | */ |
1086 | */ |
|
|
1087 | object * |
1203 | object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y){ |
1088 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1204 | object* tmp; |
1089 | { |
1205 | if (op->head) |
1090 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1206 | op=op->head; |
1091 | { |
1207 | for (tmp=op;tmp;tmp=tmp->more){ |
|
|
1208 | tmp->x=x+tmp->arch->clone.x; |
1092 | tmp->x = x + tmp->arch->clone.x; |
1209 | tmp->y=y+tmp->arch->clone.y; |
1093 | tmp->y = y + tmp->arch->clone.y; |
1210 | } |
1094 | } |
|
|
1095 | |
1211 | return insert_ob_in_map (op, m, originator, flag); |
1096 | return insert_ob_in_map (op, m, originator, flag); |
1212 | } |
1097 | } |
1213 | |
1098 | |
1214 | /* |
1099 | /* |
1215 | * insert_ob_in_map (op, map, originator, flag): |
1100 | * insert_ob_in_map (op, map, originator, flag): |
1216 | * This function inserts the object in the two-way linked list |
1101 | * This function inserts the object in the two-way linked list |
… | |
… | |
1229 | * Return value: |
1114 | * Return value: |
1230 | * new object if 'op' was merged with other object |
1115 | * new object if 'op' was merged with other object |
1231 | * NULL if 'op' was destroyed |
1116 | * NULL if 'op' was destroyed |
1232 | * just 'op' otherwise |
1117 | * just 'op' otherwise |
1233 | */ |
1118 | */ |
1234 | |
1119 | object * |
1235 | object *insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1120 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1236 | { |
1121 | { |
1237 | object *tmp, *top, *floor=NULL; |
1122 | object *tmp, *top, *floor = NULL; |
1238 | sint16 x,y; |
|
|
1239 | |
1123 | |
1240 | if (QUERY_FLAG (op, FLAG_FREED)) { |
1124 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
1125 | { |
1241 | LOG (llevError, "Trying to insert freed object!\n"); |
1126 | LOG (llevError, "Trying to insert freed object!\n"); |
1242 | return NULL; |
1127 | return NULL; |
|
|
1128 | } |
|
|
1129 | |
|
|
1130 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1131 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1132 | |
|
|
1133 | op->remove (); |
|
|
1134 | |
|
|
1135 | if (!m) |
1243 | } |
1136 | { |
1244 | if(m==NULL) { |
|
|
1245 | dump_object(op); |
1137 | char *dump = dump_object (op); |
1246 | LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg); |
1138 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1139 | free (dump); |
1247 | return op; |
1140 | return op; |
1248 | } |
1141 | } |
|
|
1142 | |
1249 | if(out_of_map(m,op->x,op->y)) { |
1143 | if (out_of_map (m, op->x, op->y)) |
|
|
1144 | { |
1250 | dump_object(op); |
1145 | char *dump = dump_object (op); |
1251 | LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg); |
1146 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1252 | #ifdef MANY_CORES |
1147 | #ifdef MANY_CORES |
1253 | /* Better to catch this here, as otherwise the next use of this object |
1148 | /* Better to catch this here, as otherwise the next use of this object |
1254 | * is likely to cause a crash. Better to find out where it is getting |
1149 | * is likely to cause a crash. Better to find out where it is getting |
1255 | * improperly inserted. |
1150 | * improperly inserted. |
1256 | */ |
1151 | */ |
1257 | abort(); |
1152 | abort (); |
1258 | #endif |
1153 | #endif |
|
|
1154 | free (dump); |
1259 | return op; |
1155 | return op; |
|
|
1156 | } |
|
|
1157 | |
|
|
1158 | if (object *more = op->more) |
1260 | } |
1159 | { |
1261 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
1160 | if (!insert_ob_in_map (more, m, originator, flag)) |
1262 | dump_object(op); |
1161 | { |
1263 | LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg); |
1162 | if (!op->head) |
|
|
1163 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1164 | |
1264 | return op; |
1165 | return 0; |
1265 | } |
|
|
1266 | if(op->more!=NULL) { |
|
|
1267 | /* The part may be on a different map. */ |
|
|
1268 | |
|
|
1269 | object *more = op->more; |
|
|
1270 | |
|
|
1271 | /* We really need the caller to normalize coordinates - if |
|
|
1272 | * we set the map, that doesn't work if the location is within |
|
|
1273 | * a map and this is straddling an edge. So only if coordinate |
|
|
1274 | * is clear wrong do we normalize it. |
|
|
1275 | */ |
|
|
1276 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
|
|
1277 | more->map = get_map_from_coord(m, &more->x, &more->y); |
|
|
1278 | } else if (!more->map) { |
|
|
1279 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1280 | * more->map should always point to the parent. |
|
|
1281 | */ |
|
|
1282 | more->map = m; |
|
|
1283 | } |
1166 | } |
|
|
1167 | } |
1284 | |
1168 | |
1285 | if (insert_ob_in_map(more, more->map, originator, flag) == NULL) { |
1169 | CLEAR_FLAG (op, FLAG_REMOVED); |
1286 | if ( ! op->head) |
1170 | |
1287 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1171 | /* Ideally, the caller figures this out. However, it complicates a lot |
1288 | return NULL; |
1172 | * of areas of callers (eg, anything that uses find_free_spot would now |
|
|
1173 | * need extra work |
|
|
1174 | */ |
|
|
1175 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1176 | return 0; |
|
|
1177 | |
|
|
1178 | op->map = m; |
|
|
1179 | mapspace &ms = op->ms (); |
|
|
1180 | |
|
|
1181 | /* this has to be done after we translate the coordinates. |
|
|
1182 | */ |
|
|
1183 | if (op->nrof && !(flag & INS_NO_MERGE)) |
|
|
1184 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1185 | if (object::can_merge (op, tmp)) |
|
|
1186 | { |
|
|
1187 | op->nrof += tmp->nrof; |
|
|
1188 | tmp->destroy (); |
1289 | } |
1189 | } |
|
|
1190 | |
|
|
1191 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
|
|
1192 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
|
|
1193 | |
|
|
1194 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
1195 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
|
|
1196 | |
|
|
1197 | if (flag & INS_BELOW_ORIGINATOR) |
1290 | } |
1198 | { |
1291 | CLEAR_FLAG(op,FLAG_REMOVED); |
1199 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
|
|
1200 | { |
|
|
1201 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
|
|
1202 | abort (); |
|
|
1203 | } |
1292 | |
1204 | |
1293 | /* Ideally, the caller figures this out. However, it complicates a lot |
1205 | op->above = originator; |
1294 | * of areas of callers (eg, anything that uses find_free_spot would now |
1206 | op->below = originator->below; |
1295 | * need extra work |
|
|
1296 | */ |
|
|
1297 | op->map=get_map_from_coord(m, &op->x, &op->y); |
|
|
1298 | x = op->x; |
|
|
1299 | y = op->y; |
|
|
1300 | |
1207 | |
1301 | /* this has to be done after we translate the coordinates. |
1208 | if (op->below) |
1302 | */ |
1209 | op->below->above = op; |
1303 | if(op->nrof && !(flag & INS_NO_MERGE)) { |
1210 | else |
1304 | for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above) |
1211 | ms.bot = op; |
1305 | if (CAN_MERGE(op,tmp)) { |
1212 | |
1306 | op->nrof+=tmp->nrof; |
1213 | /* since *below* originator, no need to update top */ |
1307 | remove_ob(tmp); |
1214 | originator->below = op; |
1308 | free_object(tmp); |
1215 | } |
|
|
1216 | else |
|
|
1217 | { |
|
|
1218 | top = ms.bot; |
|
|
1219 | |
|
|
1220 | /* If there are other objects, then */ |
|
|
1221 | if ((!(flag & INS_MAP_LOAD)) && top) |
|
|
1222 | { |
|
|
1223 | object *last = 0; |
|
|
1224 | |
|
|
1225 | /* |
|
|
1226 | * If there are multiple objects on this space, we do some trickier handling. |
|
|
1227 | * We've already dealt with merging if appropriate. |
|
|
1228 | * Generally, we want to put the new object on top. But if |
|
|
1229 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
|
|
1230 | * floor, we want to insert above that and no further. |
|
|
1231 | * Also, if there are spell objects on this space, we stop processing |
|
|
1232 | * once we get to them. This reduces the need to traverse over all of |
|
|
1233 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1234 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1235 | * that flying non pickable objects are spell objects. |
|
|
1236 | */ |
|
|
1237 | for (top = ms.bot; top; top = top->above) |
|
|
1238 | { |
|
|
1239 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
|
|
1240 | floor = top; |
|
|
1241 | |
|
|
1242 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
|
|
1243 | { |
|
|
1244 | /* We insert above top, so we want this object below this */ |
|
|
1245 | top = top->below; |
|
|
1246 | break; |
|
|
1247 | } |
|
|
1248 | |
|
|
1249 | last = top; |
1309 | } |
1250 | } |
1310 | } |
|
|
1311 | |
1251 | |
1312 | CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1252 | /* Don't want top to be NULL, so set it to the last valid object */ |
1313 | CLEAR_FLAG(op, FLAG_INV_LOCKED); |
1253 | top = last; |
1314 | if (!QUERY_FLAG(op, FLAG_ALIVE)) |
|
|
1315 | CLEAR_FLAG(op, FLAG_NO_STEAL); |
|
|
1316 | |
1254 | |
1317 | if (flag & INS_BELOW_ORIGINATOR) { |
1255 | /* We let update_position deal with figuring out what the space |
1318 | if (originator->map != op->map || originator->x != op->x || |
1256 | * looks like instead of lots of conditions here. |
1319 | originator->y != op->y) { |
1257 | * makes things faster, and effectively the same result. |
1320 | LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1258 | */ |
1321 | abort(); |
1259 | |
|
|
1260 | /* Have object 'fall below' other objects that block view. |
|
|
1261 | * Unless those objects are exits, type 66 |
|
|
1262 | * If INS_ON_TOP is used, don't do this processing |
|
|
1263 | * Need to find the object that in fact blocks view, otherwise |
|
|
1264 | * stacking is a bit odd. |
|
|
1265 | */ |
|
|
1266 | if (!(flag & INS_ON_TOP) |
|
|
1267 | && ms.flags () & P_BLOCKSVIEW |
|
|
1268 | && (op->face && !op->face->visibility)) |
|
|
1269 | { |
|
|
1270 | for (last = top; last != floor; last = last->below) |
|
|
1271 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
|
|
1272 | break; |
|
|
1273 | |
|
|
1274 | /* Check to see if we found the object that blocks view, |
|
|
1275 | * and make sure we have a below pointer for it so that |
|
|
1276 | * we can get inserted below this one, which requires we |
|
|
1277 | * set top to the object below us. |
|
|
1278 | */ |
|
|
1279 | if (last && last->below && last != floor) |
|
|
1280 | top = last->below; |
|
|
1281 | } |
|
|
1282 | } /* If objects on this space */ |
|
|
1283 | |
|
|
1284 | if (flag & INS_MAP_LOAD) |
|
|
1285 | top = ms.top; |
|
|
1286 | |
|
|
1287 | if (flag & INS_ABOVE_FLOOR_ONLY) |
|
|
1288 | top = floor; |
|
|
1289 | |
|
|
1290 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1291 | */ |
|
|
1292 | |
|
|
1293 | /* First object on this space */ |
|
|
1294 | if (!top) |
|
|
1295 | { |
|
|
1296 | op->above = ms.bot; |
|
|
1297 | |
|
|
1298 | if (op->above) |
|
|
1299 | op->above->below = op; |
|
|
1300 | |
|
|
1301 | op->below = 0; |
|
|
1302 | ms.bot = op; |
1322 | } |
1303 | } |
1323 | op->above = originator; |
|
|
1324 | op->below = originator->below; |
|
|
1325 | if (op->below) op->below->above = op; |
|
|
1326 | else SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1327 | /* since *below* originator, no need to update top */ |
|
|
1328 | originator->below = op; |
|
|
1329 | } else { |
1304 | else |
1330 | /* If there are other objects, then */ |
|
|
1331 | if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { |
|
|
1332 | object *last=NULL; |
|
|
1333 | /* |
|
|
1334 | * If there are multiple objects on this space, we do some trickier handling. |
|
|
1335 | * We've already dealt with merging if appropriate. |
|
|
1336 | * Generally, we want to put the new object on top. But if |
|
|
1337 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
|
|
1338 | * floor, we want to insert above that and no further. |
|
|
1339 | * Also, if there are spell objects on this space, we stop processing |
|
|
1340 | * once we get to them. This reduces the need to traverse over all of |
|
|
1341 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1342 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1343 | * that flying non pickable objects are spell objects. |
|
|
1344 | */ |
|
|
1345 | |
|
|
1346 | while (top != NULL) { |
|
|
1347 | if (QUERY_FLAG(top, FLAG_IS_FLOOR) || |
|
|
1348 | QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top; |
|
|
1349 | if (QUERY_FLAG(top, FLAG_NO_PICK) |
|
|
1350 | && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH)) |
|
|
1351 | && !QUERY_FLAG(top, FLAG_IS_FLOOR)) |
|
|
1352 | { |
|
|
1353 | /* We insert above top, so we want this object below this */ |
|
|
1354 | top=top->below; |
|
|
1355 | break; |
|
|
1356 | } |
|
|
1357 | last = top; |
|
|
1358 | top = top->above; |
|
|
1359 | } |
|
|
1360 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1361 | top = last; |
|
|
1362 | |
|
|
1363 | /* We let update_position deal with figuring out what the space |
|
|
1364 | * looks like instead of lots of conditions here. |
|
|
1365 | * makes things faster, and effectively the same result. |
|
|
1366 | */ |
|
|
1367 | |
|
|
1368 | /* Have object 'fall below' other objects that block view. |
|
|
1369 | * Unless those objects are exits, type 66 |
|
|
1370 | * If INS_ON_TOP is used, don't do this processing |
|
|
1371 | * Need to find the object that in fact blocks view, otherwise |
|
|
1372 | * stacking is a bit odd. |
|
|
1373 | */ |
|
|
1374 | if (!(flag & INS_ON_TOP) && |
|
|
1375 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
|
|
1376 | (op->face && !op->face->visibility)) { |
|
|
1377 | for (last=top; last != floor; last=last->below) |
|
|
1378 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
|
|
1379 | /* Check to see if we found the object that blocks view, |
|
|
1380 | * and make sure we have a below pointer for it so that |
|
|
1381 | * we can get inserted below this one, which requires we |
|
|
1382 | * set top to the object below us. |
|
|
1383 | */ |
|
|
1384 | if (last && last->below && last != floor) top=last->below; |
|
|
1385 | } |
|
|
1386 | } /* If objects on this space */ |
|
|
1387 | if (flag & INS_MAP_LOAD) |
|
|
1388 | top = GET_MAP_TOP(op->map,op->x,op->y); |
|
|
1389 | if (flag & INS_ABOVE_FLOOR_ONLY) top = floor; |
|
|
1390 | |
|
|
1391 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1392 | */ |
|
|
1393 | |
|
|
1394 | /* First object on this space */ |
|
|
1395 | if (!top) { |
|
|
1396 | op->above = GET_MAP_OB(op->map, op->x, op->y); |
|
|
1397 | if (op->above) op->above->below = op; |
|
|
1398 | op->below = NULL; |
|
|
1399 | SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1400 | } else { /* get inserted into the stack above top */ |
1305 | { /* get inserted into the stack above top */ |
1401 | op->above = top->above; |
1306 | op->above = top->above; |
|
|
1307 | |
|
|
1308 | if (op->above) |
1402 | if (op->above) op->above->below = op; |
1309 | op->above->below = op; |
|
|
1310 | |
1403 | op->below = top; |
1311 | op->below = top; |
1404 | top->above = op; |
1312 | top->above = op; |
1405 | } |
1313 | } |
|
|
1314 | |
1406 | if (op->above==NULL) |
1315 | if (!op->above) |
1407 | SET_MAP_TOP(op->map,op->x, op->y, op); |
1316 | ms.top = op; |
1408 | } /* else not INS_BELOW_ORIGINATOR */ |
1317 | } /* else not INS_BELOW_ORIGINATOR */ |
1409 | |
1318 | |
1410 | if(op->type==PLAYER) |
1319 | if (op->type == PLAYER) |
|
|
1320 | { |
1411 | op->contr->do_los=1; |
1321 | op->contr->do_los = 1; |
|
|
1322 | ++op->map->players; |
|
|
1323 | op->map->touch (); |
|
|
1324 | } |
1412 | |
1325 | |
|
|
1326 | op->map->dirty = true; |
|
|
1327 | |
1413 | /* If we have a floor, we know the player, if any, will be above |
1328 | /* If we have a floor, we know the player, if any, will be above |
1414 | * it, so save a few ticks and start from there. |
1329 | * it, so save a few ticks and start from there. |
1415 | */ |
1330 | */ |
1416 | if (!(flag & INS_MAP_LOAD)) |
1331 | if (!(flag & INS_MAP_LOAD)) |
1417 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1332 | if (object *pl = ms.player ()) |
1418 | if (tmp->type == PLAYER) |
1333 | if (pl->contr->ns) |
1419 | tmp->contr->socket.update_look=1; |
1334 | pl->contr->ns->floorbox_update (); |
1420 | } |
|
|
1421 | |
1335 | |
1422 | /* If this object glows, it may affect lighting conditions that are |
1336 | /* If this object glows, it may affect lighting conditions that are |
1423 | * visible to others on this map. But update_all_los is really |
1337 | * visible to others on this map. But update_all_los is really |
1424 | * an inefficient way to do this, as it means los for all players |
1338 | * an inefficient way to do this, as it means los for all players |
1425 | * on the map will get recalculated. The players could very well |
1339 | * on the map will get recalculated. The players could very well |
1426 | * be far away from this change and not affected in any way - |
1340 | * be far away from this change and not affected in any way - |
1427 | * this should get redone to only look for players within range, |
1341 | * this should get redone to only look for players within range, |
1428 | * or just updating the P_NEED_UPDATE for spaces within this area |
1342 | * or just updating the P_UPTODATE for spaces within this area |
1429 | * of effect may be sufficient. |
1343 | * of effect may be sufficient. |
1430 | */ |
1344 | */ |
1431 | if(MAP_DARKNESS(op->map) && (op->glow_radius != 0)) |
1345 | if (op->map->darkness && (op->glow_radius != 0)) |
1432 | update_all_los(op->map, op->x, op->y); |
1346 | update_all_los (op->map, op->x, op->y); |
1433 | |
1347 | |
1434 | |
|
|
1435 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1348 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1436 | update_object(op,UP_OBJ_INSERT); |
1349 | update_object (op, UP_OBJ_INSERT); |
1437 | |
1350 | |
|
|
1351 | INVOKE_OBJECT (INSERT, op); |
1438 | |
1352 | |
1439 | /* Don't know if moving this to the end will break anything. However, |
1353 | /* Don't know if moving this to the end will break anything. However, |
1440 | * we want to have update_look set above before calling this. |
1354 | * we want to have floorbox_update called before calling this. |
1441 | * |
1355 | * |
1442 | * check_move_on() must be after this because code called from |
1356 | * check_move_on() must be after this because code called from |
1443 | * check_move_on() depends on correct map flags (so functions like |
1357 | * check_move_on() depends on correct map flags (so functions like |
1444 | * blocked() and wall() work properly), and these flags are updated by |
1358 | * blocked() and wall() work properly), and these flags are updated by |
1445 | * update_object(). |
1359 | * update_object(). |
1446 | */ |
1360 | */ |
1447 | |
1361 | |
1448 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1362 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1449 | |
|
|
1450 | if (!(flag & INS_NO_WALK_ON) && !op->head) { |
1363 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
|
|
1364 | { |
1451 | if (check_move_on(op, originator)) |
1365 | if (check_move_on (op, originator)) |
1452 | return NULL; |
1366 | return 0; |
1453 | |
1367 | |
1454 | /* If we are a multi part object, lets work our way through the check |
1368 | /* If we are a multi part object, lets work our way through the check |
1455 | * walk on's. |
1369 | * walk on's. |
1456 | */ |
1370 | */ |
1457 | for (tmp=op->more; tmp!=NULL; tmp=tmp->more) |
1371 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1458 | if (check_move_on (tmp, originator)) |
1372 | if (check_move_on (tmp, originator)) |
1459 | return NULL; |
1373 | return 0; |
1460 | } |
1374 | } |
|
|
1375 | |
1461 | return op; |
1376 | return op; |
1462 | } |
1377 | } |
1463 | |
1378 | |
1464 | /* this function inserts an object in the map, but if it |
1379 | /* this function inserts an object in the map, but if it |
1465 | * finds an object of its own type, it'll remove that one first. |
1380 | * finds an object of its own type, it'll remove that one first. |
1466 | * op is the object to insert it under: supplies x and the map. |
1381 | * op is the object to insert it under: supplies x and the map. |
1467 | */ |
1382 | */ |
|
|
1383 | void |
1468 | void replace_insert_ob_in_map(const char *arch_string, object *op) { |
1384 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1469 | object *tmp; |
1385 | { |
1470 | object *tmp1; |
1386 | object *tmp, *tmp1; |
1471 | |
1387 | |
1472 | /* first search for itself and remove any old instances */ |
1388 | /* first search for itself and remove any old instances */ |
1473 | |
1389 | |
1474 | for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { |
1390 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1475 | if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { |
1391 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1476 | remove_ob(tmp); |
1392 | tmp->destroy (); |
1477 | free_object(tmp); |
|
|
1478 | } |
|
|
1479 | } |
|
|
1480 | |
1393 | |
1481 | tmp1=arch_to_object(find_archetype(arch_string)); |
1394 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1482 | |
1395 | |
1483 | |
1396 | tmp1->x = op->x; |
1484 | tmp1->x = op->x; tmp1->y = op->y; |
1397 | tmp1->y = op->y; |
1485 | insert_ob_in_map(tmp1,op->map,op,0); |
1398 | insert_ob_in_map (tmp1, op->map, op, 0); |
1486 | } |
1399 | } |
|
|
1400 | |
|
|
1401 | object * |
|
|
1402 | object::insert_at (object *where, object *originator, int flags) |
|
|
1403 | { |
|
|
1404 | where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1405 | } |
1487 | |
1406 | |
1488 | /* |
1407 | /* |
1489 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1408 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1490 | * is returned contains nr objects, and the remaining parts contains |
1409 | * is returned contains nr objects, and the remaining parts contains |
1491 | * the rest (or is removed and freed if that number is 0). |
1410 | * the rest (or is removed and freed if that number is 0). |
1492 | * On failure, NULL is returned, and the reason put into the |
1411 | * On failure, NULL is returned, and the reason put into the |
1493 | * global static errmsg array. |
1412 | * global static errmsg array. |
1494 | */ |
1413 | */ |
1495 | |
1414 | object * |
1496 | object *get_split_ob(object *orig_ob, uint32 nr) { |
1415 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1416 | { |
1497 | object *newob; |
1417 | object *newob; |
1498 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1418 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1499 | |
1419 | |
1500 | if(orig_ob->nrof<nr) { |
1420 | if (orig_ob->nrof < nr) |
1501 | sprintf(errmsg,"There are only %d %ss.", |
1421 | { |
1502 | orig_ob->nrof?orig_ob->nrof:1, &orig_ob->name); |
1422 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1503 | return NULL; |
1423 | return NULL; |
1504 | } |
1424 | } |
|
|
1425 | |
1505 | newob = object_create_clone(orig_ob); |
1426 | newob = object_create_clone (orig_ob); |
|
|
1427 | |
1506 | if((orig_ob->nrof-=nr)<1) { |
1428 | if ((orig_ob->nrof -= nr) < 1) |
1507 | if ( ! is_removed) |
1429 | orig_ob->destroy (1); |
1508 | remove_ob(orig_ob); |
|
|
1509 | free_object2(orig_ob, 1); |
|
|
1510 | } |
|
|
1511 | else if ( ! is_removed) { |
1430 | else if (!is_removed) |
|
|
1431 | { |
1512 | if(orig_ob->env!=NULL) |
1432 | if (orig_ob->env != NULL) |
1513 | sub_weight (orig_ob->env,orig_ob->weight*nr); |
1433 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1514 | if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { |
1434 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1435 | { |
1515 | strcpy(errmsg, "Tried to split object whose map is not in memory."); |
1436 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1516 | LOG(llevDebug, |
|
|
1517 | "Error, Tried to split object whose map is not in memory.\n"); |
1437 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1518 | return NULL; |
1438 | return NULL; |
1519 | } |
1439 | } |
1520 | } |
1440 | } |
|
|
1441 | |
1521 | newob->nrof=nr; |
1442 | newob->nrof = nr; |
1522 | |
1443 | |
1523 | return newob; |
1444 | return newob; |
1524 | } |
1445 | } |
1525 | |
1446 | |
1526 | /* |
1447 | /* |
1527 | * decrease_ob_nr(object, number) decreases a specified number from |
1448 | * decrease_ob_nr(object, number) decreases a specified number from |
1528 | * the amount of an object. If the amount reaches 0, the object |
1449 | * the amount of an object. If the amount reaches 0, the object |
1529 | * is subsequently removed and freed. |
1450 | * is subsequently removed and freed. |
1530 | * |
1451 | * |
1531 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1452 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1532 | */ |
1453 | */ |
1533 | |
1454 | |
|
|
1455 | object * |
1534 | object *decrease_ob_nr (object *op, uint32 i) |
1456 | decrease_ob_nr (object *op, uint32 i) |
1535 | { |
1457 | { |
1536 | object *tmp; |
1458 | object *tmp; |
1537 | player *pl; |
|
|
1538 | |
1459 | |
1539 | if (i == 0) /* objects with op->nrof require this check */ |
1460 | if (i == 0) /* objects with op->nrof require this check */ |
1540 | return op; |
1461 | return op; |
1541 | |
1462 | |
1542 | if (i > op->nrof) |
1463 | if (i > op->nrof) |
1543 | i = op->nrof; |
1464 | i = op->nrof; |
1544 | |
1465 | |
1545 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1466 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1467 | op->nrof -= i; |
|
|
1468 | else if (op->env) |
|
|
1469 | { |
|
|
1470 | /* is this object in the players inventory, or sub container |
|
|
1471 | * therein? |
|
|
1472 | */ |
|
|
1473 | tmp = op->in_player (); |
|
|
1474 | /* nope. Is this a container the player has opened? |
|
|
1475 | * If so, set tmp to that player. |
|
|
1476 | * IMO, searching through all the players will mostly |
|
|
1477 | * likely be quicker than following op->env to the map, |
|
|
1478 | * and then searching the map for a player. |
|
|
1479 | */ |
|
|
1480 | if (!tmp) |
|
|
1481 | for_all_players (pl) |
|
|
1482 | if (pl->ob->container == op->env) |
|
|
1483 | { |
|
|
1484 | tmp = pl->ob; |
|
|
1485 | break; |
|
|
1486 | } |
|
|
1487 | |
|
|
1488 | if (i < op->nrof) |
|
|
1489 | { |
|
|
1490 | sub_weight (op->env, op->weight * i); |
|
|
1491 | op->nrof -= i; |
|
|
1492 | if (tmp) |
|
|
1493 | esrv_send_item (tmp, op); |
|
|
1494 | } |
|
|
1495 | else |
|
|
1496 | { |
|
|
1497 | op->remove (); |
|
|
1498 | op->nrof = 0; |
|
|
1499 | if (tmp) |
|
|
1500 | esrv_del_item (tmp->contr, op->count); |
|
|
1501 | } |
1546 | { |
1502 | } |
|
|
1503 | else |
|
|
1504 | { |
|
|
1505 | object *above = op->above; |
|
|
1506 | |
|
|
1507 | if (i < op->nrof) |
1547 | op->nrof -= i; |
1508 | op->nrof -= i; |
1548 | } |
1509 | else |
1549 | else if (op->env != NULL) |
|
|
1550 | { |
|
|
1551 | /* is this object in the players inventory, or sub container |
|
|
1552 | * therein? |
|
|
1553 | */ |
1510 | { |
1554 | tmp = is_player_inv (op->env); |
1511 | op->remove (); |
1555 | /* nope. Is this a container the player has opened? |
1512 | op->nrof = 0; |
1556 | * If so, set tmp to that player. |
|
|
1557 | * IMO, searching through all the players will mostly |
|
|
1558 | * likely be quicker than following op->env to the map, |
|
|
1559 | * and then searching the map for a player. |
|
|
1560 | */ |
|
|
1561 | if (!tmp) { |
|
|
1562 | for (pl=first_player; pl; pl=pl->next) |
|
|
1563 | if (pl->ob->container == op->env) break; |
|
|
1564 | if (pl) tmp=pl->ob; |
|
|
1565 | else tmp=NULL; |
|
|
1566 | } |
1513 | } |
1567 | |
1514 | |
1568 | if (i < op->nrof) { |
|
|
1569 | sub_weight (op->env, op->weight * i); |
|
|
1570 | op->nrof -= i; |
|
|
1571 | if (tmp) { |
|
|
1572 | esrv_send_item(tmp, op); |
|
|
1573 | } |
|
|
1574 | } else { |
|
|
1575 | remove_ob (op); |
|
|
1576 | op->nrof = 0; |
|
|
1577 | if (tmp) { |
|
|
1578 | esrv_del_item(tmp->contr, op->count); |
|
|
1579 | } |
|
|
1580 | } |
|
|
1581 | } |
|
|
1582 | else |
|
|
1583 | { |
|
|
1584 | object *above = op->above; |
|
|
1585 | |
|
|
1586 | if (i < op->nrof) { |
|
|
1587 | op->nrof -= i; |
|
|
1588 | } else { |
|
|
1589 | remove_ob (op); |
|
|
1590 | op->nrof = 0; |
|
|
1591 | } |
|
|
1592 | /* Since we just removed op, op->above is null */ |
1515 | /* Since we just removed op, op->above is null */ |
1593 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1516 | for (tmp = above; tmp; tmp = tmp->above) |
1594 | if (tmp->type == PLAYER) { |
1517 | if (tmp->type == PLAYER) |
|
|
1518 | { |
1595 | if (op->nrof) |
1519 | if (op->nrof) |
1596 | esrv_send_item(tmp, op); |
1520 | esrv_send_item (tmp, op); |
1597 | else |
1521 | else |
1598 | esrv_del_item(tmp->contr, op->count); |
1522 | esrv_del_item (tmp->contr, op->count); |
1599 | } |
1523 | } |
1600 | } |
1524 | } |
1601 | |
1525 | |
1602 | if (op->nrof) { |
1526 | if (op->nrof) |
1603 | return op; |
1527 | return op; |
1604 | } else { |
1528 | else |
1605 | free_object (op); |
1529 | { |
|
|
1530 | op->destroy (); |
1606 | return NULL; |
1531 | return 0; |
1607 | } |
1532 | } |
1608 | } |
1533 | } |
1609 | |
1534 | |
1610 | /* |
1535 | /* |
1611 | * add_weight(object, weight) adds the specified weight to an object, |
1536 | * add_weight(object, weight) adds the specified weight to an object, |
1612 | * and also updates how much the environment(s) is/are carrying. |
1537 | * and also updates how much the environment(s) is/are carrying. |
1613 | */ |
1538 | */ |
1614 | |
1539 | |
|
|
1540 | void |
1615 | void add_weight (object *op, signed long weight) { |
1541 | add_weight (object *op, signed long weight) |
|
|
1542 | { |
1616 | while (op!=NULL) { |
1543 | while (op != NULL) |
|
|
1544 | { |
1617 | if (op->type == CONTAINER) { |
1545 | if (op->type == CONTAINER) |
1618 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
1546 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1619 | } |
1547 | |
1620 | op->carrying+=weight; |
1548 | op->carrying += weight; |
1621 | op=op->env; |
1549 | op = op->env; |
1622 | } |
1550 | } |
1623 | } |
1551 | } |
1624 | |
1552 | |
|
|
1553 | object * |
|
|
1554 | insert_ob_in_ob (object *op, object *where) |
|
|
1555 | { |
|
|
1556 | if (!where) |
|
|
1557 | { |
|
|
1558 | char *dump = dump_object (op); |
|
|
1559 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1560 | free (dump); |
|
|
1561 | return op; |
|
|
1562 | } |
|
|
1563 | |
|
|
1564 | if (where->head) |
|
|
1565 | { |
|
|
1566 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1567 | where = where->head; |
|
|
1568 | } |
|
|
1569 | |
|
|
1570 | return where->insert (op); |
|
|
1571 | } |
|
|
1572 | |
1625 | /* |
1573 | /* |
1626 | * insert_ob_in_ob(op,environment): |
1574 | * env->insert (op) |
1627 | * This function inserts the object op in the linked list |
1575 | * This function inserts the object op in the linked list |
1628 | * inside the object environment. |
1576 | * inside the object environment. |
1629 | * |
1577 | * |
1630 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1631 | * the inventory at the last position or next to other objects of the same |
|
|
1632 | * type. |
|
|
1633 | * Frank: Now sorted by type, archetype and magic! |
|
|
1634 | * |
|
|
1635 | * The function returns now pointer to inserted item, and return value can |
1578 | * The function returns now pointer to inserted item, and return value can |
1636 | * be != op, if items are merged. -Tero |
1579 | * be != op, if items are merged. -Tero |
1637 | */ |
1580 | */ |
1638 | |
1581 | |
1639 | object *insert_ob_in_ob(object *op,object *where) { |
1582 | object * |
|
|
1583 | object::insert (object *op) |
|
|
1584 | { |
1640 | object *tmp, *otmp; |
1585 | object *tmp, *otmp; |
1641 | |
1586 | |
1642 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
1587 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1643 | dump_object(op); |
1588 | op->remove (); |
1644 | LOG(llevError,"Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1589 | |
1645 | return op; |
|
|
1646 | } |
|
|
1647 | if(where==NULL) { |
|
|
1648 | dump_object(op); |
|
|
1649 | LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1650 | return op; |
|
|
1651 | } |
|
|
1652 | if (where->head) { |
|
|
1653 | LOG(llevDebug, |
|
|
1654 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1655 | where = where->head; |
|
|
1656 | } |
|
|
1657 | if (op->more) { |
1590 | if (op->more) |
|
|
1591 | { |
1658 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1592 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1659 | &op->name, op->count); |
|
|
1660 | return op; |
1593 | return op; |
1661 | } |
1594 | } |
|
|
1595 | |
1662 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1596 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1663 | CLEAR_FLAG(op, FLAG_REMOVED); |
1597 | CLEAR_FLAG (op, FLAG_REMOVED); |
1664 | if(op->nrof) { |
1598 | if (op->nrof) |
|
|
1599 | { |
1665 | for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) |
1600 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1666 | if ( CAN_MERGE(tmp,op) ) { |
1601 | if (object::can_merge (tmp, op)) |
|
|
1602 | { |
1667 | /* return the original object and remove inserted object |
1603 | /* return the original object and remove inserted object |
1668 | (client needs the original object) */ |
1604 | (client needs the original object) */ |
1669 | tmp->nrof += op->nrof; |
1605 | tmp->nrof += op->nrof; |
1670 | /* Weight handling gets pretty funky. Since we are adding to |
1606 | /* Weight handling gets pretty funky. Since we are adding to |
1671 | * tmp->nrof, we need to increase the weight. |
1607 | * tmp->nrof, we need to increase the weight. |
1672 | */ |
1608 | */ |
1673 | add_weight (where, op->weight*op->nrof); |
1609 | add_weight (this, op->weight * op->nrof); |
1674 | SET_FLAG(op, FLAG_REMOVED); |
1610 | SET_FLAG (op, FLAG_REMOVED); |
1675 | free_object(op); /* free the inserted object */ |
1611 | op->destroy (); /* free the inserted object */ |
1676 | op = tmp; |
1612 | op = tmp; |
1677 | remove_ob (op); /* and fix old object's links */ |
1613 | op->remove (); /* and fix old object's links */ |
1678 | CLEAR_FLAG(op, FLAG_REMOVED); |
1614 | CLEAR_FLAG (op, FLAG_REMOVED); |
1679 | break; |
1615 | break; |
1680 | } |
1616 | } |
1681 | |
1617 | |
1682 | /* I assume combined objects have no inventory |
1618 | /* I assume combined objects have no inventory |
1683 | * We add the weight - this object could have just been removed |
1619 | * We add the weight - this object could have just been removed |
1684 | * (if it was possible to merge). calling remove_ob will subtract |
1620 | * (if it was possible to merge). calling remove_ob will subtract |
1685 | * the weight, so we need to add it in again, since we actually do |
1621 | * the weight, so we need to add it in again, since we actually do |
1686 | * the linking below |
1622 | * the linking below |
1687 | */ |
1623 | */ |
1688 | add_weight (where, op->weight*op->nrof); |
1624 | add_weight (this, op->weight * op->nrof); |
|
|
1625 | } |
1689 | } else |
1626 | else |
1690 | add_weight (where, (op->weight+op->carrying)); |
1627 | add_weight (this, (op->weight + op->carrying)); |
1691 | |
1628 | |
1692 | otmp=is_player_inv(where); |
1629 | otmp = this->in_player (); |
1693 | if (otmp&&otmp->contr!=NULL) { |
1630 | if (otmp && otmp->contr) |
1694 | if (!QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
1631 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1695 | fix_player(otmp); |
1632 | otmp->update_stats (); |
1696 | } |
|
|
1697 | |
1633 | |
1698 | op->map=NULL; |
1634 | op->map = 0; |
1699 | op->env=where; |
1635 | op->env = this; |
1700 | op->above=NULL; |
1636 | op->above = 0; |
1701 | op->below=NULL; |
1637 | op->below = 0; |
1702 | op->x=0,op->y=0; |
1638 | op->x = 0, op->y = 0; |
1703 | |
1639 | |
1704 | /* reset the light list and los of the players on the map */ |
1640 | /* reset the light list and los of the players on the map */ |
1705 | if((op->glow_radius!=0)&&where->map) |
1641 | if ((op->glow_radius != 0) && map) |
1706 | { |
1642 | { |
1707 | #ifdef DEBUG_LIGHTS |
1643 | #ifdef DEBUG_LIGHTS |
1708 | LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", |
1644 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1709 | op->name); |
|
|
1710 | #endif /* DEBUG_LIGHTS */ |
1645 | #endif /* DEBUG_LIGHTS */ |
1711 | if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); |
1646 | if (map->darkness) |
|
|
1647 | update_all_los (map, x, y); |
1712 | } |
1648 | } |
1713 | |
1649 | |
1714 | /* Client has no idea of ordering so lets not bother ordering it here. |
1650 | /* Client has no idea of ordering so lets not bother ordering it here. |
1715 | * It sure simplifies this function... |
1651 | * It sure simplifies this function... |
1716 | */ |
1652 | */ |
1717 | if (where->inv==NULL) |
1653 | if (!inv) |
1718 | where->inv=op; |
1654 | inv = op; |
1719 | else { |
1655 | else |
|
|
1656 | { |
1720 | op->below = where->inv; |
1657 | op->below = inv; |
1721 | op->below->above = op; |
1658 | op->below->above = op; |
1722 | where->inv = op; |
1659 | inv = op; |
1723 | } |
1660 | } |
|
|
1661 | |
|
|
1662 | INVOKE_OBJECT (INSERT, this); |
|
|
1663 | |
1724 | return op; |
1664 | return op; |
1725 | } |
1665 | } |
1726 | |
1666 | |
1727 | /* |
1667 | /* |
1728 | * Checks if any objects has a move_type that matches objects |
1668 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1742 | * |
1682 | * |
1743 | * MSW 2001-07-08: Check all objects on space, not just those below |
1683 | * MSW 2001-07-08: Check all objects on space, not just those below |
1744 | * object being inserted. insert_ob_in_map may not put new objects |
1684 | * object being inserted. insert_ob_in_map may not put new objects |
1745 | * on top. |
1685 | * on top. |
1746 | */ |
1686 | */ |
1747 | |
1687 | int |
1748 | int check_move_on (object *op, object *originator) |
1688 | check_move_on (object *op, object *originator) |
1749 | { |
1689 | { |
1750 | object *tmp; |
1690 | object *tmp; |
1751 | tag_t tag; |
|
|
1752 | mapstruct *m=op->map; |
1691 | maptile *m = op->map; |
1753 | int x=op->x, y=op->y; |
1692 | int x = op->x, y = op->y; |
|
|
1693 | |
1754 | MoveType move_on, move_slow, move_block; |
1694 | MoveType move_on, move_slow, move_block; |
1755 | |
1695 | |
1756 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
1696 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1757 | return 0; |
1697 | return 0; |
1758 | |
1698 | |
1759 | tag = op->count; |
|
|
1760 | |
|
|
1761 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
1699 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1762 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
1700 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1763 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
1701 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1764 | |
1702 | |
1765 | /* if nothing on this space will slow op down or be applied, |
1703 | /* if nothing on this space will slow op down or be applied, |
1766 | * no need to do checking below. have to make sure move_type |
1704 | * no need to do checking below. have to make sure move_type |
1767 | * is set, as lots of objects don't have it set - we treat that |
1705 | * is set, as lots of objects don't have it set - we treat that |
1768 | * as walking. |
1706 | * as walking. |
1769 | */ |
1707 | */ |
1770 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1708 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1771 | return 0; |
1709 | return 0; |
1772 | |
1710 | |
1773 | /* This is basically inverse logic of that below - basically, |
1711 | /* This is basically inverse logic of that below - basically, |
1774 | * if the object can avoid the move on or slow move, they do so, |
1712 | * if the object can avoid the move on or slow move, they do so, |
1775 | * but can't do it if the alternate movement they are using is |
1713 | * but can't do it if the alternate movement they are using is |
1776 | * blocked. Logic on this seems confusing, but does seem correct. |
1714 | * blocked. Logic on this seems confusing, but does seem correct. |
1777 | */ |
1715 | */ |
1778 | if ((op->move_type & ~move_on & ~move_block) != 0 && |
1716 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
1779 | (op->move_type & ~move_slow & ~move_block) != 0) return 0; |
1717 | return 0; |
1780 | |
1718 | |
1781 | /* The objects have to be checked from top to bottom. |
1719 | /* The objects have to be checked from top to bottom. |
1782 | * Hence, we first go to the top: |
1720 | * Hence, we first go to the top: |
1783 | */ |
1721 | */ |
1784 | |
1722 | |
1785 | for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && |
1723 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1786 | tmp->above!=NULL; tmp=tmp->above) { |
1724 | { |
1787 | /* Trim the search when we find the first other spell effect |
1725 | /* Trim the search when we find the first other spell effect |
1788 | * this helps performance so that if a space has 50 spell objects, |
1726 | * this helps performance so that if a space has 50 spell objects, |
1789 | * we don't need to check all of them. |
1727 | * we don't need to check all of them. |
1790 | */ |
1728 | */ |
1791 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; |
1729 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1730 | break; |
|
|
1731 | } |
|
|
1732 | |
|
|
1733 | for (; tmp; tmp = tmp->below) |
1792 | } |
1734 | { |
1793 | for(;tmp!=NULL; tmp=tmp->below) { |
1735 | if (tmp == op) |
1794 | if (tmp == op) continue; /* Can't apply yourself */ |
1736 | continue; /* Can't apply yourself */ |
1795 | |
1737 | |
1796 | /* Check to see if one of the movement types should be slowed down. |
1738 | /* Check to see if one of the movement types should be slowed down. |
1797 | * Second check makes sure that the movement types not being slowed |
1739 | * Second check makes sure that the movement types not being slowed |
1798 | * (~slow_move) is not blocked on this space - just because the |
1740 | * (~slow_move) is not blocked on this space - just because the |
1799 | * space doesn't slow down swimming (for example), if you can't actually |
1741 | * space doesn't slow down swimming (for example), if you can't actually |
1800 | * swim on that space, can't use it to avoid the penalty. |
1742 | * swim on that space, can't use it to avoid the penalty. |
1801 | */ |
1743 | */ |
1802 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) { |
1744 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
|
|
1745 | { |
1803 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1746 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1804 | ((op->move_type & tmp->move_slow) && |
|
|
1805 | (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { |
1747 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
|
|
1748 | { |
1806 | |
1749 | |
1807 | float diff; |
1750 | float |
1808 | |
|
|
1809 | diff = tmp->move_slow_penalty*FABS(op->speed); |
1751 | diff = tmp->move_slow_penalty * FABS (op->speed); |
|
|
1752 | |
1810 | if (op->type == PLAYER) { |
1753 | if (op->type == PLAYER) |
1811 | if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || |
1754 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1812 | (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { |
1755 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1813 | diff /= 4.0; |
1756 | diff /= 4.0; |
1814 | } |
1757 | |
1815 | } |
|
|
1816 | op->speed_left -= diff; |
1758 | op->speed_left -= diff; |
1817 | } |
1759 | } |
1818 | } |
1760 | } |
1819 | |
1761 | |
1820 | /* Basically same logic as above, except now for actual apply. */ |
1762 | /* Basically same logic as above, except now for actual apply. */ |
1821 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1763 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1822 | ((op->move_type & tmp->move_on) && |
|
|
1823 | (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { |
1764 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1824 | |
1765 | { |
1825 | move_apply(tmp, op, originator); |
1766 | move_apply (tmp, op, originator); |
|
|
1767 | |
1826 | if (was_destroyed (op, tag)) |
1768 | if (op->destroyed ()) |
1827 | return 1; |
1769 | return 1; |
1828 | |
1770 | |
1829 | /* what the person/creature stepped onto has moved the object |
1771 | /* what the person/creature stepped onto has moved the object |
1830 | * someplace new. Don't process any further - if we did, |
1772 | * someplace new. Don't process any further - if we did, |
1831 | * have a feeling strange problems would result. |
1773 | * have a feeling strange problems would result. |
1832 | */ |
1774 | */ |
1833 | if (op->map != m || op->x != x || op->y != y) return 0; |
1775 | if (op->map != m || op->x != x || op->y != y) |
|
|
1776 | return 0; |
1834 | } |
1777 | } |
1835 | } |
1778 | } |
|
|
1779 | |
1836 | return 0; |
1780 | return 0; |
1837 | } |
1781 | } |
1838 | |
1782 | |
1839 | /* |
1783 | /* |
1840 | * present_arch(arch, map, x, y) searches for any objects with |
1784 | * present_arch(arch, map, x, y) searches for any objects with |
1841 | * a matching archetype at the given map and coordinates. |
1785 | * a matching archetype at the given map and coordinates. |
1842 | * The first matching object is returned, or NULL if none. |
1786 | * The first matching object is returned, or NULL if none. |
1843 | */ |
1787 | */ |
1844 | |
1788 | object * |
1845 | object *present_arch(const archetype *at, mapstruct *m, int x, int y) { |
1789 | present_arch (const archetype *at, maptile *m, int x, int y) |
1846 | object *tmp; |
1790 | { |
1847 | if(m==NULL || out_of_map(m,x,y)) { |
1791 | if (!m || out_of_map (m, x, y)) |
|
|
1792 | { |
1848 | LOG(llevError,"Present_arch called outside map.\n"); |
1793 | LOG (llevError, "Present_arch called outside map.\n"); |
1849 | return NULL; |
1794 | return NULL; |
1850 | } |
1795 | } |
1851 | for(tmp=GET_MAP_OB(m,x,y); tmp != NULL; tmp = tmp->above) |
1796 | |
|
|
1797 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1852 | if(tmp->arch == at) |
1798 | if (tmp->arch == at) |
1853 | return tmp; |
1799 | return tmp; |
|
|
1800 | |
1854 | return NULL; |
1801 | return NULL; |
1855 | } |
1802 | } |
1856 | |
1803 | |
1857 | /* |
1804 | /* |
1858 | * present(type, map, x, y) searches for any objects with |
1805 | * present(type, map, x, y) searches for any objects with |
1859 | * a matching type variable at the given map and coordinates. |
1806 | * a matching type variable at the given map and coordinates. |
1860 | * The first matching object is returned, or NULL if none. |
1807 | * The first matching object is returned, or NULL if none. |
1861 | */ |
1808 | */ |
1862 | |
1809 | object * |
1863 | object *present(unsigned char type,mapstruct *m, int x,int y) { |
1810 | present (unsigned char type, maptile *m, int x, int y) |
1864 | object *tmp; |
1811 | { |
1865 | if(out_of_map(m,x,y)) { |
1812 | if (out_of_map (m, x, y)) |
|
|
1813 | { |
1866 | LOG(llevError,"Present called outside map.\n"); |
1814 | LOG (llevError, "Present called outside map.\n"); |
1867 | return NULL; |
1815 | return NULL; |
1868 | } |
1816 | } |
1869 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) |
1817 | |
|
|
1818 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1870 | if(tmp->type==type) |
1819 | if (tmp->type == type) |
1871 | return tmp; |
1820 | return tmp; |
|
|
1821 | |
1872 | return NULL; |
1822 | return NULL; |
1873 | } |
1823 | } |
1874 | |
1824 | |
1875 | /* |
1825 | /* |
1876 | * present_in_ob(type, object) searches for any objects with |
1826 | * present_in_ob(type, object) searches for any objects with |
1877 | * a matching type variable in the inventory of the given object. |
1827 | * a matching type variable in the inventory of the given object. |
1878 | * The first matching object is returned, or NULL if none. |
1828 | * The first matching object is returned, or NULL if none. |
1879 | */ |
1829 | */ |
1880 | |
1830 | object * |
1881 | object *present_in_ob(unsigned char type, const object *op) { |
1831 | present_in_ob (unsigned char type, const object *op) |
1882 | object *tmp; |
1832 | { |
1883 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1833 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1884 | if(tmp->type==type) |
1834 | if (tmp->type == type) |
1885 | return tmp; |
1835 | return tmp; |
|
|
1836 | |
1886 | return NULL; |
1837 | return NULL; |
1887 | } |
1838 | } |
1888 | |
1839 | |
1889 | /* |
1840 | /* |
1890 | * present_in_ob (type, str, object) searches for any objects with |
1841 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
1898 | * str is the string to match against. Note that we match against |
1849 | * str is the string to match against. Note that we match against |
1899 | * the object name, not the archetype name. this is so that the |
1850 | * the object name, not the archetype name. this is so that the |
1900 | * spell code can use one object type (force), but change it's name |
1851 | * spell code can use one object type (force), but change it's name |
1901 | * to be unique. |
1852 | * to be unique. |
1902 | */ |
1853 | */ |
1903 | |
1854 | object * |
1904 | object *present_in_ob_by_name(int type, const char *str, const object *op) { |
1855 | present_in_ob_by_name (int type, const char *str, const object *op) |
1905 | object *tmp; |
1856 | { |
1906 | |
|
|
1907 | for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
1857 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1908 | if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) |
1858 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1909 | return tmp; |
1859 | return tmp; |
1910 | } |
1860 | |
1911 | return NULL; |
1861 | return 0; |
1912 | } |
1862 | } |
1913 | |
1863 | |
1914 | /* |
1864 | /* |
1915 | * present_arch_in_ob(archetype, object) searches for any objects with |
1865 | * present_arch_in_ob(archetype, object) searches for any objects with |
1916 | * a matching archetype in the inventory of the given object. |
1866 | * a matching archetype in the inventory of the given object. |
1917 | * The first matching object is returned, or NULL if none. |
1867 | * The first matching object is returned, or NULL if none. |
1918 | */ |
1868 | */ |
1919 | |
1869 | object * |
1920 | object *present_arch_in_ob(const archetype *at, const object *op) { |
1870 | present_arch_in_ob (const archetype *at, const object *op) |
1921 | object *tmp; |
1871 | { |
1922 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1872 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1923 | if( tmp->arch == at) |
1873 | if (tmp->arch == at) |
1924 | return tmp; |
1874 | return tmp; |
|
|
1875 | |
1925 | return NULL; |
1876 | return NULL; |
1926 | } |
1877 | } |
1927 | |
1878 | |
1928 | /* |
1879 | /* |
1929 | * activate recursively a flag on an object inventory |
1880 | * activate recursively a flag on an object inventory |
1930 | */ |
1881 | */ |
|
|
1882 | void |
1931 | void flag_inv(object*op, int flag){ |
1883 | flag_inv (object *op, int flag) |
1932 | object *tmp; |
1884 | { |
1933 | if(op->inv) |
1885 | if (op->inv) |
1934 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
1886 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
1887 | { |
1935 | SET_FLAG(tmp, flag); |
1888 | SET_FLAG (tmp, flag); |
1936 | flag_inv(tmp,flag); |
1889 | flag_inv (tmp, flag); |
1937 | } |
1890 | } |
|
|
1891 | } |
|
|
1892 | |
1938 | }/* |
1893 | /* |
1939 | * desactivate recursively a flag on an object inventory |
1894 | * deactivate recursively a flag on an object inventory |
1940 | */ |
1895 | */ |
|
|
1896 | void |
1941 | void unflag_inv(object*op, int flag){ |
1897 | unflag_inv (object *op, int flag) |
1942 | object *tmp; |
1898 | { |
1943 | if(op->inv) |
1899 | if (op->inv) |
1944 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
1900 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
1901 | { |
1945 | CLEAR_FLAG(tmp, flag); |
1902 | CLEAR_FLAG (tmp, flag); |
1946 | unflag_inv(tmp,flag); |
1903 | unflag_inv (tmp, flag); |
1947 | } |
1904 | } |
1948 | } |
1905 | } |
1949 | |
1906 | |
1950 | /* |
1907 | /* |
1951 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1908 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1952 | * all it's inventory (recursively). |
1909 | * all it's inventory (recursively). |
1953 | * If checksums are used, a player will get set_cheat called for |
1910 | * If checksums are used, a player will get set_cheat called for |
1954 | * him/her-self and all object carried by a call to this function. |
1911 | * him/her-self and all object carried by a call to this function. |
1955 | */ |
1912 | */ |
1956 | |
1913 | void |
1957 | void set_cheat(object *op) { |
1914 | set_cheat (object *op) |
|
|
1915 | { |
1958 | SET_FLAG(op, FLAG_WAS_WIZ); |
1916 | SET_FLAG (op, FLAG_WAS_WIZ); |
1959 | flag_inv(op, FLAG_WAS_WIZ); |
1917 | flag_inv (op, FLAG_WAS_WIZ); |
1960 | } |
1918 | } |
1961 | |
1919 | |
1962 | /* |
1920 | /* |
1963 | * find_free_spot(object, map, x, y, start, stop) will search for |
1921 | * find_free_spot(object, map, x, y, start, stop) will search for |
1964 | * a spot at the given map and coordinates which will be able to contain |
1922 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1978 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1936 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1979 | * to know if the space in question will block the object. We can't use |
1937 | * to know if the space in question will block the object. We can't use |
1980 | * the archetype because that isn't correct if the monster has been |
1938 | * the archetype because that isn't correct if the monster has been |
1981 | * customized, changed states, etc. |
1939 | * customized, changed states, etc. |
1982 | */ |
1940 | */ |
1983 | |
1941 | int |
1984 | int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { |
1942 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
|
|
1943 | { |
1985 | int i,index=0, flag; |
1944 | int index = 0, flag; |
1986 | static int altern[SIZEOFFREE]; |
1945 | int altern[SIZEOFFREE]; |
1987 | |
1946 | |
1988 | for(i=start;i<stop;i++) { |
1947 | for (int i = start; i < stop; i++) |
|
|
1948 | { |
1989 | flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); |
1949 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
1990 | if(!flag) |
1950 | if (!flag) |
1991 | altern[index++]=i; |
1951 | altern [index++] = i; |
1992 | |
1952 | |
1993 | /* Basically, if we find a wall on a space, we cut down the search size. |
1953 | /* Basically, if we find a wall on a space, we cut down the search size. |
1994 | * In this way, we won't return spaces that are on another side of a wall. |
1954 | * In this way, we won't return spaces that are on another side of a wall. |
1995 | * This mostly work, but it cuts down the search size in all directions - |
1955 | * This mostly work, but it cuts down the search size in all directions - |
1996 | * if the space being examined only has a wall to the north and empty |
1956 | * if the space being examined only has a wall to the north and empty |
1997 | * spaces in all the other directions, this will reduce the search space |
1957 | * spaces in all the other directions, this will reduce the search space |
1998 | * to only the spaces immediately surrounding the target area, and |
1958 | * to only the spaces immediately surrounding the target area, and |
1999 | * won't look 2 spaces south of the target space. |
1959 | * won't look 2 spaces south of the target space. |
2000 | */ |
1960 | */ |
2001 | else if ((flag & AB_NO_PASS) && maxfree[i]<stop) |
1961 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2002 | stop=maxfree[i]; |
1962 | stop = maxfree[i]; |
2003 | } |
1963 | } |
2004 | if(!index) return -1; |
1964 | |
|
|
1965 | if (!index) |
|
|
1966 | return -1; |
|
|
1967 | |
2005 | return altern[RANDOM()%index]; |
1968 | return altern[RANDOM () % index]; |
2006 | } |
1969 | } |
2007 | |
1970 | |
2008 | /* |
1971 | /* |
2009 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
1972 | * find_first_free_spot(archetype, maptile, x, y) works like |
2010 | * find_free_spot(), but it will search max number of squares. |
1973 | * find_free_spot(), but it will search max number of squares. |
2011 | * But it will return the first available spot, not a random choice. |
1974 | * But it will return the first available spot, not a random choice. |
2012 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
1975 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2013 | */ |
1976 | */ |
2014 | |
1977 | int |
2015 | int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { |
1978 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2016 | int i; |
1979 | { |
2017 | for(i=0;i<SIZEOFFREE;i++) { |
1980 | for (int i = 0; i < SIZEOFFREE; i++) |
2018 | if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) |
1981 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2019 | return i; |
1982 | return i; |
2020 | } |
1983 | |
2021 | return -1; |
1984 | return -1; |
2022 | } |
1985 | } |
2023 | |
1986 | |
2024 | /* |
1987 | /* |
2025 | * The function permute(arr, begin, end) randomly reorders the array |
1988 | * The function permute(arr, begin, end) randomly reorders the array |
2026 | * arr[begin..end-1]. |
1989 | * arr[begin..end-1]. |
|
|
1990 | * now uses a fisher-yates shuffle, old permute was broken |
2027 | */ |
1991 | */ |
|
|
1992 | static void |
2028 | static void permute(int *arr, int begin, int end) |
1993 | permute (int *arr, int begin, int end) |
2029 | { |
1994 | { |
2030 | int i, j, tmp, len; |
1995 | arr += begin; |
|
|
1996 | end -= begin; |
2031 | |
1997 | |
2032 | len = end-begin; |
1998 | while (--end) |
2033 | for(i = begin; i < end; i++) |
1999 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2034 | { |
|
|
2035 | j = begin+RANDOM()%len; |
|
|
2036 | |
|
|
2037 | tmp = arr[i]; |
|
|
2038 | arr[i] = arr[j]; |
|
|
2039 | arr[j] = tmp; |
|
|
2040 | } |
|
|
2041 | } |
2000 | } |
2042 | |
2001 | |
2043 | /* new function to make monster searching more efficient, and effective! |
2002 | /* new function to make monster searching more efficient, and effective! |
2044 | * This basically returns a randomized array (in the passed pointer) of |
2003 | * This basically returns a randomized array (in the passed pointer) of |
2045 | * the spaces to find monsters. In this way, it won't always look for |
2004 | * the spaces to find monsters. In this way, it won't always look for |
2046 | * monsters to the north first. However, the size of the array passed |
2005 | * monsters to the north first. However, the size of the array passed |
2047 | * covers all the spaces, so within that size, all the spaces within |
2006 | * covers all the spaces, so within that size, all the spaces within |
2048 | * the 3x3 area will be searched, just not in a predictable order. |
2007 | * the 3x3 area will be searched, just not in a predictable order. |
2049 | */ |
2008 | */ |
|
|
2009 | void |
2050 | void get_search_arr(int *search_arr) |
2010 | get_search_arr (int *search_arr) |
2051 | { |
2011 | { |
2052 | int i; |
2012 | int i; |
2053 | |
2013 | |
2054 | for(i = 0; i < SIZEOFFREE; i++) |
2014 | for (i = 0; i < SIZEOFFREE; i++) |
2055 | { |
|
|
2056 | search_arr[i] = i; |
2015 | search_arr[i] = i; |
2057 | } |
|
|
2058 | |
2016 | |
2059 | permute(search_arr, 1, SIZEOFFREE1+1); |
2017 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2060 | permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); |
2018 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2061 | permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); |
2019 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2062 | } |
2020 | } |
2063 | |
2021 | |
2064 | /* |
2022 | /* |
2065 | * find_dir(map, x, y, exclude) will search some close squares in the |
2023 | * find_dir(map, x, y, exclude) will search some close squares in the |
2066 | * given map at the given coordinates for live objects. |
2024 | * given map at the given coordinates for live objects. |
… | |
… | |
2071 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2029 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2072 | * is actually want is going to try and move there. We need this info |
2030 | * is actually want is going to try and move there. We need this info |
2073 | * because we have to know what movement the thing looking to move |
2031 | * because we have to know what movement the thing looking to move |
2074 | * there is capable of. |
2032 | * there is capable of. |
2075 | */ |
2033 | */ |
2076 | |
2034 | int |
2077 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2035 | find_dir (maptile *m, int x, int y, object *exclude) |
|
|
2036 | { |
2078 | int i,max=SIZEOFFREE, mflags; |
2037 | int i, max = SIZEOFFREE, mflags; |
|
|
2038 | |
2079 | sint16 nx, ny; |
2039 | sint16 nx, ny; |
2080 | object *tmp; |
2040 | object *tmp; |
2081 | mapstruct *mp; |
2041 | maptile *mp; |
|
|
2042 | |
2082 | MoveType blocked, move_type; |
2043 | MoveType blocked, move_type; |
2083 | |
2044 | |
2084 | if (exclude && exclude->head) { |
2045 | if (exclude && exclude->head) |
|
|
2046 | { |
2085 | exclude = exclude->head; |
2047 | exclude = exclude->head; |
2086 | move_type = exclude->move_type; |
2048 | move_type = exclude->move_type; |
2087 | } else { |
2049 | } |
|
|
2050 | else |
|
|
2051 | { |
2088 | /* If we don't have anything, presume it can use all movement types. */ |
2052 | /* If we don't have anything, presume it can use all movement types. */ |
2089 | move_type=MOVE_ALL; |
2053 | move_type = MOVE_ALL; |
|
|
2054 | } |
|
|
2055 | |
|
|
2056 | for (i = 1; i < max; i++) |
2090 | } |
2057 | { |
2091 | |
|
|
2092 | for(i=1;i<max;i++) { |
|
|
2093 | mp = m; |
2058 | mp = m; |
2094 | nx = x + freearr_x[i]; |
2059 | nx = x + freearr_x[i]; |
2095 | ny = y + freearr_y[i]; |
2060 | ny = y + freearr_y[i]; |
2096 | |
2061 | |
2097 | mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); |
2062 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2063 | |
2098 | if (mflags & P_OUT_OF_MAP) { |
2064 | if (mflags & P_OUT_OF_MAP) |
|
|
2065 | max = maxfree[i]; |
|
|
2066 | else |
|
|
2067 | { |
|
|
2068 | mapspace &ms = mp->at (nx, ny); |
|
|
2069 | |
|
|
2070 | blocked = ms.move_block; |
|
|
2071 | |
|
|
2072 | if ((move_type & blocked) == move_type) |
2099 | max = maxfree[i]; |
2073 | max = maxfree[i]; |
2100 | } else { |
|
|
2101 | blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); |
|
|
2102 | |
|
|
2103 | if ((move_type & blocked) == move_type) { |
|
|
2104 | max=maxfree[i]; |
|
|
2105 | } else if (mflags & P_IS_ALIVE) { |
2074 | else if (mflags & P_IS_ALIVE) |
2106 | for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { |
2075 | { |
|
|
2076 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2107 | if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && |
2077 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2108 | (tmp != exclude ||(tmp->head && tmp->head != exclude))) { |
2078 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2109 | break; |
2079 | break; |
2110 | } |
2080 | |
2111 | } |
|
|
2112 | if(tmp) { |
2081 | if (tmp) |
2113 | return freedir[i]; |
2082 | return freedir[i]; |
2114 | } |
|
|
2115 | } |
2083 | } |
2116 | } |
2084 | } |
2117 | } |
2085 | } |
|
|
2086 | |
2118 | return 0; |
2087 | return 0; |
2119 | } |
2088 | } |
2120 | |
2089 | |
2121 | /* |
2090 | /* |
2122 | * distance(object 1, object 2) will return the square of the |
2091 | * distance(object 1, object 2) will return the square of the |
2123 | * distance between the two given objects. |
2092 | * distance between the two given objects. |
2124 | */ |
2093 | */ |
2125 | |
2094 | int |
2126 | int distance(const object *ob1, const object *ob2) { |
2095 | distance (const object *ob1, const object *ob2) |
2127 | int i; |
2096 | { |
2128 | i= (ob1->x - ob2->x)*(ob1->x - ob2->x)+ |
2097 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2129 | (ob1->y - ob2->y)*(ob1->y - ob2->y); |
|
|
2130 | return i; |
|
|
2131 | } |
2098 | } |
2132 | |
2099 | |
2133 | /* |
2100 | /* |
2134 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2101 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2135 | * an object which has subtracted the x and y coordinates of another |
2102 | * an object which has subtracted the x and y coordinates of another |
2136 | * object, needs to travel toward it. |
2103 | * object, needs to travel toward it. |
2137 | */ |
2104 | */ |
2138 | |
2105 | int |
2139 | int find_dir_2(int x, int y) { |
2106 | find_dir_2 (int x, int y) |
|
|
2107 | { |
2140 | int q; |
2108 | int q; |
2141 | |
2109 | |
2142 | if(y) |
2110 | if (y) |
2143 | q=x*100/y; |
2111 | q = x * 100 / y; |
2144 | else if (x) |
2112 | else if (x) |
2145 | q= -300*x; |
2113 | q = -300 * x; |
2146 | else |
2114 | else |
2147 | return 0; |
2115 | return 0; |
2148 | |
2116 | |
2149 | if(y>0) { |
2117 | if (y > 0) |
|
|
2118 | { |
2150 | if(q < -242) |
2119 | if (q < -242) |
2151 | return 3 ; |
2120 | return 3; |
2152 | if (q < -41) |
2121 | if (q < -41) |
2153 | return 2 ; |
2122 | return 2; |
2154 | if (q < 41) |
2123 | if (q < 41) |
2155 | return 1 ; |
2124 | return 1; |
2156 | if (q < 242) |
2125 | if (q < 242) |
2157 | return 8 ; |
2126 | return 8; |
2158 | return 7 ; |
2127 | return 7; |
2159 | } |
2128 | } |
2160 | |
2129 | |
2161 | if (q < -242) |
2130 | if (q < -242) |
2162 | return 7 ; |
2131 | return 7; |
2163 | if (q < -41) |
2132 | if (q < -41) |
2164 | return 6 ; |
2133 | return 6; |
2165 | if (q < 41) |
2134 | if (q < 41) |
2166 | return 5 ; |
2135 | return 5; |
2167 | if (q < 242) |
2136 | if (q < 242) |
2168 | return 4 ; |
2137 | return 4; |
2169 | |
2138 | |
2170 | return 3 ; |
2139 | return 3; |
2171 | } |
|
|
2172 | |
|
|
2173 | /* |
|
|
2174 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2175 | * the "absolute" direction of a number (it actually takes care of |
|
|
2176 | * "overflow" in previous calculations of a direction). |
|
|
2177 | */ |
|
|
2178 | |
|
|
2179 | int absdir(int d) { |
|
|
2180 | while(d<1) d+=8; |
|
|
2181 | while(d>8) d-=8; |
|
|
2182 | return d; |
|
|
2183 | } |
2140 | } |
2184 | |
2141 | |
2185 | /* |
2142 | /* |
2186 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2143 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2187 | * between two directions (which are expected to be absolute (see absdir()) |
2144 | * between two directions (which are expected to be absolute (see absdir()) |
2188 | */ |
2145 | */ |
2189 | |
2146 | int |
2190 | int dirdiff(int dir1, int dir2) { |
2147 | dirdiff (int dir1, int dir2) |
|
|
2148 | { |
2191 | int d; |
2149 | int d; |
|
|
2150 | |
2192 | d = abs(dir1 - dir2); |
2151 | d = abs (dir1 - dir2); |
2193 | if(d>4) |
2152 | if (d > 4) |
2194 | d = 8 - d; |
2153 | d = 8 - d; |
|
|
2154 | |
2195 | return d; |
2155 | return d; |
2196 | } |
2156 | } |
2197 | |
2157 | |
2198 | /* peterm: |
2158 | /* peterm: |
2199 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2159 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2202 | * This basically means that if direction is 15, then it could either go |
2162 | * This basically means that if direction is 15, then it could either go |
2203 | * direction 4, 14, or 16 to get back to where we are. |
2163 | * direction 4, 14, or 16 to get back to where we are. |
2204 | * Moved from spell_util.c to object.c with the other related direction |
2164 | * Moved from spell_util.c to object.c with the other related direction |
2205 | * functions. |
2165 | * functions. |
2206 | */ |
2166 | */ |
2207 | |
|
|
2208 | int reduction_dir[SIZEOFFREE][3] = { |
2167 | int reduction_dir[SIZEOFFREE][3] = { |
2209 | {0,0,0}, /* 0 */ |
2168 | {0, 0, 0}, /* 0 */ |
2210 | {0,0,0}, /* 1 */ |
2169 | {0, 0, 0}, /* 1 */ |
2211 | {0,0,0}, /* 2 */ |
2170 | {0, 0, 0}, /* 2 */ |
2212 | {0,0,0}, /* 3 */ |
2171 | {0, 0, 0}, /* 3 */ |
2213 | {0,0,0}, /* 4 */ |
2172 | {0, 0, 0}, /* 4 */ |
2214 | {0,0,0}, /* 5 */ |
2173 | {0, 0, 0}, /* 5 */ |
2215 | {0,0,0}, /* 6 */ |
2174 | {0, 0, 0}, /* 6 */ |
2216 | {0,0,0}, /* 7 */ |
2175 | {0, 0, 0}, /* 7 */ |
2217 | {0,0,0}, /* 8 */ |
2176 | {0, 0, 0}, /* 8 */ |
2218 | {8,1,2}, /* 9 */ |
2177 | {8, 1, 2}, /* 9 */ |
2219 | {1,2,-1}, /* 10 */ |
2178 | {1, 2, -1}, /* 10 */ |
2220 | {2,10,12}, /* 11 */ |
2179 | {2, 10, 12}, /* 11 */ |
2221 | {2,3,-1}, /* 12 */ |
2180 | {2, 3, -1}, /* 12 */ |
2222 | {2,3,4}, /* 13 */ |
2181 | {2, 3, 4}, /* 13 */ |
2223 | {3,4,-1}, /* 14 */ |
2182 | {3, 4, -1}, /* 14 */ |
2224 | {4,14,16}, /* 15 */ |
2183 | {4, 14, 16}, /* 15 */ |
2225 | {5,4,-1}, /* 16 */ |
2184 | {5, 4, -1}, /* 16 */ |
2226 | {4,5,6}, /* 17 */ |
2185 | {4, 5, 6}, /* 17 */ |
2227 | {6,5,-1}, /* 18 */ |
2186 | {6, 5, -1}, /* 18 */ |
2228 | {6,20,18}, /* 19 */ |
2187 | {6, 20, 18}, /* 19 */ |
2229 | {7,6,-1}, /* 20 */ |
2188 | {7, 6, -1}, /* 20 */ |
2230 | {6,7,8}, /* 21 */ |
2189 | {6, 7, 8}, /* 21 */ |
2231 | {7,8,-1}, /* 22 */ |
2190 | {7, 8, -1}, /* 22 */ |
2232 | {8,22,24}, /* 23 */ |
2191 | {8, 22, 24}, /* 23 */ |
2233 | {8,1,-1}, /* 24 */ |
2192 | {8, 1, -1}, /* 24 */ |
2234 | {24,9,10}, /* 25 */ |
2193 | {24, 9, 10}, /* 25 */ |
2235 | {9,10,-1}, /* 26 */ |
2194 | {9, 10, -1}, /* 26 */ |
2236 | {10,11,-1}, /* 27 */ |
2195 | {10, 11, -1}, /* 27 */ |
2237 | {27,11,29}, /* 28 */ |
2196 | {27, 11, 29}, /* 28 */ |
2238 | {11,12,-1}, /* 29 */ |
2197 | {11, 12, -1}, /* 29 */ |
2239 | {12,13,-1}, /* 30 */ |
2198 | {12, 13, -1}, /* 30 */ |
2240 | {12,13,14}, /* 31 */ |
2199 | {12, 13, 14}, /* 31 */ |
2241 | {13,14,-1}, /* 32 */ |
2200 | {13, 14, -1}, /* 32 */ |
2242 | {14,15,-1}, /* 33 */ |
2201 | {14, 15, -1}, /* 33 */ |
2243 | {33,15,35}, /* 34 */ |
2202 | {33, 15, 35}, /* 34 */ |
2244 | {16,15,-1}, /* 35 */ |
2203 | {16, 15, -1}, /* 35 */ |
2245 | {17,16,-1}, /* 36 */ |
2204 | {17, 16, -1}, /* 36 */ |
2246 | {18,17,16}, /* 37 */ |
2205 | {18, 17, 16}, /* 37 */ |
2247 | {18,17,-1}, /* 38 */ |
2206 | {18, 17, -1}, /* 38 */ |
2248 | {18,19,-1}, /* 39 */ |
2207 | {18, 19, -1}, /* 39 */ |
2249 | {41,19,39}, /* 40 */ |
2208 | {41, 19, 39}, /* 40 */ |
2250 | {19,20,-1}, /* 41 */ |
2209 | {19, 20, -1}, /* 41 */ |
2251 | {20,21,-1}, /* 42 */ |
2210 | {20, 21, -1}, /* 42 */ |
2252 | {20,21,22}, /* 43 */ |
2211 | {20, 21, 22}, /* 43 */ |
2253 | {21,22,-1}, /* 44 */ |
2212 | {21, 22, -1}, /* 44 */ |
2254 | {23,22,-1}, /* 45 */ |
2213 | {23, 22, -1}, /* 45 */ |
2255 | {45,47,23}, /* 46 */ |
2214 | {45, 47, 23}, /* 46 */ |
2256 | {23,24,-1}, /* 47 */ |
2215 | {23, 24, -1}, /* 47 */ |
2257 | {24,9,-1}}; /* 48 */ |
2216 | {24, 9, -1} |
|
|
2217 | }; /* 48 */ |
2258 | |
2218 | |
2259 | /* Recursive routine to step back and see if we can |
2219 | /* Recursive routine to step back and see if we can |
2260 | * find a path to that monster that we found. If not, |
2220 | * find a path to that monster that we found. If not, |
2261 | * we don't bother going toward it. Returns 1 if we |
2221 | * we don't bother going toward it. Returns 1 if we |
2262 | * can see a direct way to get it |
2222 | * can see a direct way to get it |
2263 | * Modified to be map tile aware -.MSW |
2223 | * Modified to be map tile aware -.MSW |
2264 | */ |
2224 | */ |
2265 | |
2225 | int |
2266 | |
|
|
2267 | int can_see_monsterP(mapstruct *m, int x, int y,int dir) { |
2226 | can_see_monsterP (maptile *m, int x, int y, int dir) |
|
|
2227 | { |
2268 | sint16 dx, dy; |
2228 | sint16 dx, dy; |
2269 | int mflags; |
2229 | int mflags; |
2270 | |
2230 | |
|
|
2231 | if (dir < 0) |
2271 | if(dir<0) return 0; /* exit condition: invalid direction */ |
2232 | return 0; /* exit condition: invalid direction */ |
2272 | |
2233 | |
2273 | dx = x + freearr_x[dir]; |
2234 | dx = x + freearr_x[dir]; |
2274 | dy = y + freearr_y[dir]; |
2235 | dy = y + freearr_y[dir]; |
2275 | |
2236 | |
2276 | mflags = get_map_flags(m, &m, dx, dy, &dx, &dy); |
2237 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2277 | |
2238 | |
2278 | /* This functional arguably was incorrect before - it was |
2239 | /* This functional arguably was incorrect before - it was |
2279 | * checking for P_WALL - that was basically seeing if |
2240 | * checking for P_WALL - that was basically seeing if |
2280 | * we could move to the monster - this is being more |
2241 | * we could move to the monster - this is being more |
2281 | * literal on if we can see it. To know if we can actually |
2242 | * literal on if we can see it. To know if we can actually |
2282 | * move to the monster, we'd need the monster passed in or |
2243 | * move to the monster, we'd need the monster passed in or |
2283 | * at least its move type. |
2244 | * at least its move type. |
2284 | */ |
2245 | */ |
2285 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; |
2246 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
|
|
2247 | return 0; |
2286 | |
2248 | |
2287 | /* yes, can see. */ |
2249 | /* yes, can see. */ |
2288 | if(dir < 9) return 1; |
2250 | if (dir < 9) |
|
|
2251 | return 1; |
|
|
2252 | |
2289 | return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | |
2253 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2290 | can_see_monsterP(m,x,y, reduction_dir[dir][1]) | |
2254 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
2291 | can_see_monsterP(m,x,y, reduction_dir[dir][2]); |
2255 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2292 | } |
2256 | } |
2293 | |
2257 | |
2294 | |
|
|
2295 | |
|
|
2296 | /* |
2258 | /* |
2297 | * can_pick(picker, item): finds out if an object is possible to be |
2259 | * can_pick(picker, item): finds out if an object is possible to be |
2298 | * picked up by the picker. Returnes 1 if it can be |
2260 | * picked up by the picker. Returnes 1 if it can be |
2299 | * picked up, otherwise 0. |
2261 | * picked up, otherwise 0. |
2300 | * |
2262 | * |
… | |
… | |
2302 | * core dumps if they do. |
2264 | * core dumps if they do. |
2303 | * |
2265 | * |
2304 | * Add a check so we can't pick up invisible objects (0.93.8) |
2266 | * Add a check so we can't pick up invisible objects (0.93.8) |
2305 | */ |
2267 | */ |
2306 | |
2268 | |
|
|
2269 | int |
2307 | int can_pick(const object *who, const object *item) { |
2270 | can_pick (const object *who, const object *item) |
|
|
2271 | { |
2308 | return /*QUERY_FLAG(who,FLAG_WIZ)||*/ |
2272 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2309 | (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& |
2273 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2310 | !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && |
2274 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2311 | (who->type==PLAYER||item->weight<who->weight/3)); |
|
|
2312 | } |
2275 | } |
2313 | |
|
|
2314 | |
2276 | |
2315 | /* |
2277 | /* |
2316 | * create clone from object to another |
2278 | * create clone from object to another |
2317 | */ |
2279 | */ |
|
|
2280 | object * |
2318 | object *object_create_clone (object *asrc) { |
2281 | object_create_clone (object *asrc) |
|
|
2282 | { |
2319 | object *dst = NULL,*tmp,*src,*part,*prev, *item; |
2283 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2320 | |
2284 | |
2321 | if(!asrc) return NULL; |
2285 | if (!asrc) |
|
|
2286 | return 0; |
|
|
2287 | |
2322 | src = asrc; |
2288 | src = asrc; |
2323 | if(src->head) |
2289 | if (src->head) |
2324 | src = src->head; |
2290 | src = src->head; |
2325 | |
2291 | |
2326 | prev = NULL; |
2292 | prev = 0; |
2327 | for(part = src; part; part = part->more) { |
2293 | for (part = src; part; part = part->more) |
2328 | tmp = get_object(); |
2294 | { |
2329 | copy_object(part,tmp); |
2295 | tmp = part->clone (); |
2330 | tmp->x -= src->x; |
2296 | tmp->x -= src->x; |
2331 | tmp->y -= src->y; |
2297 | tmp->y -= src->y; |
|
|
2298 | |
2332 | if(!part->head) { |
2299 | if (!part->head) |
|
|
2300 | { |
2333 | dst = tmp; |
2301 | dst = tmp; |
2334 | tmp->head = NULL; |
|
|
2335 | } else { |
|
|
2336 | tmp->head = dst; |
2302 | tmp->head = 0; |
2337 | } |
2303 | } |
|
|
2304 | else |
|
|
2305 | tmp->head = dst; |
|
|
2306 | |
2338 | tmp->more = NULL; |
2307 | tmp->more = 0; |
|
|
2308 | |
2339 | if(prev) |
2309 | if (prev) |
2340 | prev->more = tmp; |
2310 | prev->more = tmp; |
|
|
2311 | |
2341 | prev = tmp; |
2312 | prev = tmp; |
2342 | } |
2313 | } |
2343 | /*** copy inventory ***/ |
2314 | |
2344 | for(item = src->inv; item; item = item->below) { |
2315 | for (item = src->inv; item; item = item->below) |
2345 | (void) insert_ob_in_ob(object_create_clone(item),dst); |
2316 | insert_ob_in_ob (object_create_clone (item), dst); |
2346 | } |
|
|
2347 | |
2317 | |
2348 | return dst; |
2318 | return dst; |
2349 | } |
|
|
2350 | |
|
|
2351 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2352 | int was_destroyed (const object *op, tag_t old_tag) |
|
|
2353 | { |
|
|
2354 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2355 | * robust */ |
|
|
2356 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2357 | } |
2319 | } |
2358 | |
2320 | |
2359 | /* GROS - Creates an object using a string representing its content. */ |
2321 | /* GROS - Creates an object using a string representing its content. */ |
2360 | /* Basically, we save the content of the string to a temp file, then call */ |
2322 | /* Basically, we save the content of the string to a temp file, then call */ |
2361 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2323 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2362 | /* but it was simple to make and allows reusing the load_object function. */ |
2324 | /* but it was simple to make and allows reusing the load_object function. */ |
2363 | /* Remember not to use load_object_str in a time-critical situation. */ |
2325 | /* Remember not to use load_object_str in a time-critical situation. */ |
2364 | /* Also remember that multiparts objects are not supported for now. */ |
2326 | /* Also remember that multiparts objects are not supported for now. */ |
2365 | |
2327 | object * |
2366 | object* load_object_str(const char *obstr) |
2328 | load_object_str (const char *obstr) |
2367 | { |
2329 | { |
2368 | object *op; |
2330 | object *op; |
2369 | char filename[MAX_BUF]; |
2331 | char filename[MAX_BUF]; |
|
|
2332 | |
2370 | sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); |
2333 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2371 | |
2334 | |
2372 | FILE *tempfile=fopen(filename,"w"); |
2335 | FILE *tempfile = fopen (filename, "w"); |
|
|
2336 | |
2373 | if (tempfile == NULL) |
2337 | if (tempfile == NULL) |
2374 | { |
2338 | { |
2375 | LOG(llevError,"Error - Unable to access load object temp file\n"); |
2339 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2376 | return NULL; |
2340 | return NULL; |
2377 | }; |
2341 | } |
|
|
2342 | |
2378 | fprintf(tempfile,obstr); |
2343 | fprintf (tempfile, obstr); |
2379 | fclose(tempfile); |
2344 | fclose (tempfile); |
2380 | |
2345 | |
2381 | op=get_object(); |
2346 | op = object::create (); |
2382 | |
2347 | |
2383 | object_thawer thawer (filename); |
2348 | object_thawer thawer (filename); |
2384 | |
2349 | |
2385 | if (thawer) |
2350 | if (thawer) |
2386 | load_object(thawer,op,0); |
2351 | load_object (thawer, op, 0); |
2387 | |
2352 | |
2388 | LOG(llevDebug," load str completed, object=%s\n", &op->name); |
2353 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2389 | CLEAR_FLAG(op,FLAG_REMOVED); |
2354 | CLEAR_FLAG (op, FLAG_REMOVED); |
2390 | |
2355 | |
2391 | return op; |
2356 | return op; |
2392 | } |
2357 | } |
2393 | |
2358 | |
2394 | /* This returns the first object in who's inventory that |
2359 | /* This returns the first object in who's inventory that |
2395 | * has the same type and subtype match. |
2360 | * has the same type and subtype match. |
2396 | * returns NULL if no match. |
2361 | * returns NULL if no match. |
2397 | */ |
2362 | */ |
|
|
2363 | object * |
2398 | object *find_obj_by_type_subtype(const object *who, int type, int subtype) |
2364 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2399 | { |
2365 | { |
2400 | object *tmp; |
|
|
2401 | |
|
|
2402 | for (tmp=who->inv; tmp; tmp=tmp->below) |
2366 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2403 | if (tmp->type == type && tmp->subtype == subtype) return tmp; |
2367 | if (tmp->type == type && tmp->subtype == subtype) |
|
|
2368 | return tmp; |
2404 | |
2369 | |
2405 | return NULL; |
2370 | return 0; |
2406 | } |
2371 | } |
2407 | |
2372 | |
2408 | /* If ob has a field named key, return the link from the list, |
2373 | /* If ob has a field named key, return the link from the list, |
2409 | * otherwise return NULL. |
2374 | * otherwise return NULL. |
2410 | * |
2375 | * |
2411 | * key must be a passed in shared string - otherwise, this won't |
2376 | * key must be a passed in shared string - otherwise, this won't |
2412 | * do the desired thing. |
2377 | * do the desired thing. |
2413 | */ |
2378 | */ |
|
|
2379 | key_value * |
2414 | key_value * get_ob_key_link(const object * ob, const char * key) { |
2380 | get_ob_key_link (const object *ob, const char *key) |
2415 | key_value * link; |
2381 | { |
2416 | |
|
|
2417 | for (link = ob->key_values; link != NULL; link = link->next) { |
2382 | for (key_value *link = ob->key_values; link; link = link->next) |
2418 | if (link->key == key) { |
2383 | if (link->key == key) |
2419 | return link; |
2384 | return link; |
2420 | } |
2385 | |
2421 | } |
2386 | return 0; |
2422 | |
2387 | } |
2423 | return NULL; |
|
|
2424 | } |
|
|
2425 | |
2388 | |
2426 | /* |
2389 | /* |
2427 | * Returns the value of op has an extra_field for key, or NULL. |
2390 | * Returns the value of op has an extra_field for key, or NULL. |
2428 | * |
2391 | * |
2429 | * The argument doesn't need to be a shared string. |
2392 | * The argument doesn't need to be a shared string. |
2430 | * |
2393 | * |
2431 | * The returned string is shared. |
2394 | * The returned string is shared. |
2432 | */ |
2395 | */ |
|
|
2396 | const char * |
2433 | const char * get_ob_key_value(const object * op, const char * const key) { |
2397 | get_ob_key_value (const object *op, const char *const key) |
|
|
2398 | { |
2434 | key_value * link; |
2399 | key_value *link; |
2435 | const char * canonical_key; |
2400 | shstr_cmp canonical_key (key); |
|
|
2401 | |
|
|
2402 | if (!canonical_key) |
2436 | |
2403 | { |
2437 | canonical_key = shstr::find (key); |
|
|
2438 | |
|
|
2439 | if (canonical_key == NULL) { |
|
|
2440 | /* 1. There being a field named key on any object |
2404 | /* 1. There being a field named key on any object |
2441 | * implies there'd be a shared string to find. |
2405 | * implies there'd be a shared string to find. |
2442 | * 2. Since there isn't, no object has this field. |
2406 | * 2. Since there isn't, no object has this field. |
2443 | * 3. Therefore, *this* object doesn't have this field. |
2407 | * 3. Therefore, *this* object doesn't have this field. |
2444 | */ |
2408 | */ |
2445 | return NULL; |
2409 | return 0; |
2446 | } |
2410 | } |
2447 | |
2411 | |
2448 | /* This is copied from get_ob_key_link() above - |
2412 | /* This is copied from get_ob_key_link() above - |
2449 | * only 4 lines, and saves the function call overhead. |
2413 | * only 4 lines, and saves the function call overhead. |
2450 | */ |
2414 | */ |
2451 | for (link = op->key_values; link != NULL; link = link->next) { |
2415 | for (link = op->key_values; link; link = link->next) |
2452 | if (link->key == canonical_key) { |
2416 | if (link->key == canonical_key) |
2453 | return link->value; |
2417 | return link->value; |
2454 | } |
2418 | |
2455 | } |
2419 | return 0; |
2456 | return NULL; |
|
|
2457 | } |
2420 | } |
2458 | |
2421 | |
2459 | |
2422 | |
2460 | /* |
2423 | /* |
2461 | * Updates the canonical_key in op to value. |
2424 | * Updates the canonical_key in op to value. |
… | |
… | |
2465 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2428 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2466 | * keys. |
2429 | * keys. |
2467 | * |
2430 | * |
2468 | * Returns TRUE on success. |
2431 | * Returns TRUE on success. |
2469 | */ |
2432 | */ |
|
|
2433 | int |
2470 | int set_ob_key_value_s(object * op, const shstr &canonical_key, const char * value, int add_key) { |
2434 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2435 | { |
2471 | key_value * field = NULL, *last=NULL; |
2436 | key_value *field = NULL, *last = NULL; |
2472 | |
2437 | |
2473 | for (field=op->key_values; field != NULL; field=field->next) { |
2438 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2439 | { |
2474 | if (field->key != canonical_key) { |
2440 | if (field->key != canonical_key) |
|
|
2441 | { |
2475 | last = field; |
2442 | last = field; |
2476 | continue; |
2443 | continue; |
2477 | } |
2444 | } |
2478 | |
2445 | |
2479 | if (value) |
2446 | if (value) |
2480 | field->value = value; |
2447 | field->value = value; |
2481 | else { |
2448 | else |
|
|
2449 | { |
2482 | /* Basically, if the archetype has this key set, |
2450 | /* Basically, if the archetype has this key set, |
2483 | * we need to store the null value so when we save |
2451 | * we need to store the null value so when we save |
2484 | * it, we save the empty value so that when we load, |
2452 | * it, we save the empty value so that when we load, |
2485 | * we get this value back again. |
2453 | * we get this value back again. |
2486 | */ |
2454 | */ |
2487 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2455 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2488 | field->value = 0; |
2456 | field->value = 0; |
|
|
2457 | else |
|
|
2458 | { |
|
|
2459 | if (last) |
|
|
2460 | last->next = field->next; |
2489 | else |
2461 | else |
2490 | { |
|
|
2491 | if (last) last->next = field->next; |
|
|
2492 | else op->key_values = field->next; |
2462 | op->key_values = field->next; |
2493 | |
2463 | |
2494 | delete field; |
2464 | delete field; |
2495 | } |
2465 | } |
2496 | } |
2466 | } |
2497 | return TRUE; |
2467 | return TRUE; |
2498 | } |
2468 | } |
2499 | /* IF we get here, key doesn't exist */ |
2469 | /* IF we get here, key doesn't exist */ |
2500 | |
2470 | |
2501 | /* No field, we'll have to add it. */ |
2471 | /* No field, we'll have to add it. */ |
2502 | |
2472 | |
2503 | if (!add_key) { |
2473 | if (!add_key) |
2504 | return FALSE; |
2474 | return FALSE; |
2505 | } |
2475 | |
2506 | /* There isn't any good reason to store a null |
2476 | /* There isn't any good reason to store a null |
2507 | * value in the key/value list. If the archetype has |
2477 | * value in the key/value list. If the archetype has |
2508 | * this key, then we should also have it, so shouldn't |
2478 | * this key, then we should also have it, so shouldn't |
2509 | * be here. If user wants to store empty strings, |
2479 | * be here. If user wants to store empty strings, |
2510 | * should pass in "" |
2480 | * should pass in "" |
2511 | */ |
2481 | */ |
2512 | if (value == NULL) return TRUE; |
2482 | if (value == NULL) |
2513 | |
|
|
2514 | field = new key_value; |
|
|
2515 | |
|
|
2516 | field->key = canonical_key; |
|
|
2517 | field->value = value; |
|
|
2518 | /* Usual prepend-addition. */ |
|
|
2519 | field->next = op->key_values; |
|
|
2520 | op->key_values = field; |
|
|
2521 | |
|
|
2522 | return TRUE; |
2483 | return TRUE; |
|
|
2484 | |
|
|
2485 | field = new key_value; |
|
|
2486 | |
|
|
2487 | field->key = canonical_key; |
|
|
2488 | field->value = value; |
|
|
2489 | /* Usual prepend-addition. */ |
|
|
2490 | field->next = op->key_values; |
|
|
2491 | op->key_values = field; |
|
|
2492 | |
|
|
2493 | return TRUE; |
2523 | } |
2494 | } |
2524 | |
2495 | |
2525 | /* |
2496 | /* |
2526 | * Updates the key in op to value. |
2497 | * Updates the key in op to value. |
2527 | * |
2498 | * |
… | |
… | |
2529 | * and not add new ones. |
2500 | * and not add new ones. |
2530 | * In general, should be little reason FALSE is ever passed in for add_key |
2501 | * In general, should be little reason FALSE is ever passed in for add_key |
2531 | * |
2502 | * |
2532 | * Returns TRUE on success. |
2503 | * Returns TRUE on success. |
2533 | */ |
2504 | */ |
|
|
2505 | int |
2534 | int set_ob_key_value(object * op, const char *key, const char * value, int add_key) |
2506 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2535 | { |
2507 | { |
2536 | shstr key_ (key); |
2508 | shstr key_ (key); |
|
|
2509 | |
2537 | return set_ob_key_value_s (op, key_, value, add_key); |
2510 | return set_ob_key_value_s (op, key_, value, add_key); |
2538 | } |
2511 | } |
|
|
2512 | |
|
|
2513 | object::depth_iterator::depth_iterator (object *container) |
|
|
2514 | : iterator_base (container) |
|
|
2515 | { |
|
|
2516 | while (item->inv) |
|
|
2517 | item = item->inv; |
|
|
2518 | } |
|
|
2519 | |
|
|
2520 | void |
|
|
2521 | object::depth_iterator::next () |
|
|
2522 | { |
|
|
2523 | if (item->below) |
|
|
2524 | { |
|
|
2525 | item = item->below; |
|
|
2526 | |
|
|
2527 | while (item->inv) |
|
|
2528 | item = item->inv; |
|
|
2529 | } |
|
|
2530 | else |
|
|
2531 | item = item->env; |
|
|
2532 | } |
|
|
2533 | |
|
|
2534 | |
|
|
2535 | const char * |
|
|
2536 | object::flag_desc (char *desc, int len) const |
|
|
2537 | { |
|
|
2538 | char *p = desc; |
|
|
2539 | bool first = true; |
|
|
2540 | |
|
|
2541 | *p = 0; |
|
|
2542 | |
|
|
2543 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2544 | { |
|
|
2545 | if (len <= 10) // magic constant! |
|
|
2546 | { |
|
|
2547 | snprintf (p, len, ",..."); |
|
|
2548 | break; |
|
|
2549 | } |
|
|
2550 | |
|
|
2551 | if (flag [i]) |
|
|
2552 | { |
|
|
2553 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2554 | len -= cnt; |
|
|
2555 | p += cnt; |
|
|
2556 | first = false; |
|
|
2557 | } |
|
|
2558 | } |
|
|
2559 | |
|
|
2560 | return desc; |
|
|
2561 | } |
|
|
2562 | |
|
|
2563 | // return a suitable string describing an object in enough detail to find it |
|
|
2564 | const char * |
|
|
2565 | object::debug_desc (char *info) const |
|
|
2566 | { |
|
|
2567 | char flagdesc[512]; |
|
|
2568 | char info2[256 * 4]; |
|
|
2569 | char *p = info; |
|
|
2570 | |
|
|
2571 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
|
|
2572 | count, uuid.seq, |
|
|
2573 | &name, |
|
|
2574 | title ? "\",title:\"" : "", |
|
|
2575 | title ? (const char *)title : "", |
|
|
2576 | flag_desc (flagdesc, 512), type); |
|
|
2577 | |
|
|
2578 | if (env) |
|
|
2579 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2580 | |
|
|
2581 | if (map) |
|
|
2582 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
|
|
2583 | |
|
|
2584 | return info; |
|
|
2585 | } |
|
|
2586 | |
|
|
2587 | const char * |
|
|
2588 | object::debug_desc () const |
|
|
2589 | { |
|
|
2590 | static char info[256 * 4]; |
|
|
2591 | return debug_desc (info); |
|
|
2592 | } |
|
|
2593 | |
|
|
2594 | const char * |
|
|
2595 | object::debug_desc2 () const |
|
|
2596 | { |
|
|
2597 | static char info[256 * 4]; |
|
|
2598 | return debug_desc (info); |
|
|
2599 | } |
|
|
2600 | |