--- deliantra/server/common/object.C 2007/02/07 02:13:06 1.129 +++ deliantra/server/common/object.C 2007/03/11 02:12:44 1.135 @@ -359,7 +359,6 @@ * Some error messages. * The result of the dump is stored in the static global errmsg array. */ - char * dump_object (object *op) { @@ -367,7 +366,7 @@ return strdup ("[NULLOBJ]"); object_freezer freezer; - save_object (freezer, op, 1); + op->write (freezer); return freezer.as_string (); } @@ -526,6 +525,24 @@ dst->set_speed (dst->speed); } +void +object::instantiate () +{ + if (!uuid.seq) // HACK + uuid = gen_uuid (); + + speed_left = -0.1f; + /* copy the body_info to the body_used - this is only really + * need for monsters, but doesn't hurt to do it for everything. + * by doing so, when a monster is created, it has good starting + * values for the body_used info, so when items are created + * for it, they can be properly equipped. + */ + memcpy (body_used, body_info, sizeof (body_used)); + + attachable::instantiate (); +} + object * object::clone () { @@ -591,8 +608,6 @@ void update_object (object *op, int action) { - MoveType move_on, move_off, move_block, move_slow; - if (op == NULL) { /* this should never happen */ @@ -966,6 +981,12 @@ { if (type == PLAYER) { + // leaving a spot always closes any open container on the ground + if (container && !container->env) + // this causes spurious floorbox updates, but it ensures + // that the CLOSE event is being sent. + close_container (); + --map->players; map->touch (); } @@ -1270,14 +1291,14 @@ */ /* Have object 'fall below' other objects that block view. - * Unless those objects are exits, type 66 + * Unless those objects are exits. * If INS_ON_TOP is used, don't do this processing * Need to find the object that in fact blocks view, otherwise * stacking is a bit odd. */ if (!(flag & INS_ON_TOP) && ms.flags () & P_BLOCKSVIEW - && (op->face && !op->face->visibility)) + && (op->face && !faces [op->face].visibility)) { for (last = top; last != floor; last = last->below) if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) @@ -1410,6 +1431,7 @@ insert_ob_in_map (tmp1, op->map, op, 0); } +// XXX: function not returning object* object * object::insert_at (object *where, object *originator, int flags) { @@ -2330,44 +2352,6 @@ return dst; } -/* GROS - Creates an object using a string representing its content. */ -/* Basically, we save the content of the string to a temp file, then call */ -/* load_object on it. I admit it is a highly inefficient way to make things, */ -/* but it was simple to make and allows reusing the load_object function. */ -/* Remember not to use load_object_str in a time-critical situation. */ -/* Also remember that multiparts objects are not supported for now. */ -object * -load_object_str (const char *obstr) -{ - object *op; - char filename[MAX_BUF]; - - sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); - - FILE *tempfile = fopen (filename, "w"); - - if (tempfile == NULL) - { - LOG (llevError, "Error - Unable to access load object temp file\n"); - return NULL; - } - - fprintf (tempfile, obstr); - fclose (tempfile); - - op = object::create (); - - object_thawer thawer (filename); - - if (thawer) - load_object (thawer, op, 0); - - LOG (llevDebug, " load str completed, object=%s\n", &op->name); - CLEAR_FLAG (op, FLAG_REMOVED); - - return op; -} - /* This returns the first object in who's inventory that * has the same type and subtype match. * returns NULL if no match. @@ -2629,3 +2613,55 @@ return name_to_material (unknown); } +void +object::open_container (object *new_container) +{ + if (container == new_container) + return; + + if (object *old_container = container) + { + if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) + return; + +#if 0 + // remove the "Close old_container" object. + if (object *closer = old_container->inv) + if (closer->type == CLOSE_CON) + closer->destroy (); +#endif + + old_container->flag [FLAG_APPLIED] = 0; + container = 0; + + esrv_update_item (UPD_FLAGS, this, old_container); + new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); + } + + if (new_container) + { + if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) + return; + + // TODO: this does not seem to serve any purpose anymore? +#if 0 + // insert the "Close Container" object. + if (archetype *closer = new_container->other_arch) + { + object *closer = arch_to_object (new_container->other_arch); + closer->flag [FLAG_NO_MAP_SAVE] = 1; + new_container->insert (closer); + } +#endif + + new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); + + new_container->flag [FLAG_APPLIED] = 1; + container = new_container; + + esrv_update_item (UPD_FLAGS, this, new_container); + esrv_send_inventory (this, new_container); + } +} + +