1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
36 | |
37 | |
37 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
39 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | |
41 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
|
|
43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
355 | /* |
357 | /* |
356 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
357 | * Some error messages. |
359 | * Some error messages. |
358 | * The result of the dump is stored in the static global errmsg array. |
360 | * The result of the dump is stored in the static global errmsg array. |
359 | */ |
361 | */ |
360 | |
|
|
361 | char * |
362 | char * |
362 | dump_object (object *op) |
363 | dump_object (object *op) |
363 | { |
364 | { |
364 | if (!op) |
365 | if (!op) |
365 | return strdup ("[NULLOBJ]"); |
366 | return strdup ("[NULLOBJ]"); |
366 | |
367 | |
367 | object_freezer freezer; |
368 | object_freezer freezer; |
368 | save_object (freezer, op, 1); |
369 | op->write (freezer); |
369 | return freezer.as_string (); |
370 | return freezer.as_string (); |
370 | } |
371 | } |
371 | |
372 | |
372 | /* |
373 | /* |
373 | * get_nearest_part(multi-object, object 2) returns the part of the |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
390 | } |
391 | } |
391 | |
392 | |
392 | /* |
393 | /* |
393 | * Returns the object which has the count-variable equal to the argument. |
394 | * Returns the object which has the count-variable equal to the argument. |
394 | */ |
395 | */ |
395 | |
|
|
396 | object * |
396 | object * |
397 | find_object (tag_t i) |
397 | find_object (tag_t i) |
398 | { |
398 | { |
399 | for (object *op = object::first; op; op = op->next) |
399 | for_all_objects (op) |
400 | if (op->count == i) |
400 | if (op->count == i) |
401 | return op; |
401 | return op; |
402 | |
402 | |
403 | return 0; |
403 | return 0; |
404 | } |
404 | } |
405 | |
405 | |
406 | /* |
406 | /* |
407 | * Returns the first object which has a name equal to the argument. |
407 | * Returns the first object which has a name equal to the argument. |
408 | * Used only by the patch command, but not all that useful. |
408 | * Used only by the patch command, but not all that useful. |
409 | * Enables features like "patch <name-of-other-player> food 999" |
409 | * Enables features like "patch <name-of-other-player> food 999" |
410 | */ |
410 | */ |
411 | |
|
|
412 | object * |
411 | object * |
413 | find_object_name (const char *str) |
412 | find_object_name (const char *str) |
414 | { |
413 | { |
415 | shstr_cmp str_ (str); |
414 | shstr_cmp str_ (str); |
416 | object *op; |
415 | object *op; |
417 | |
416 | |
418 | for (op = object::first; op != NULL; op = op->next) |
417 | for_all_objects (op) |
419 | if (op->name == str_) |
418 | if (op->name == str_) |
420 | break; |
419 | break; |
421 | |
420 | |
422 | return op; |
421 | return op; |
423 | } |
422 | } |
… | |
… | |
455 | * refcounts and freeing the links. |
454 | * refcounts and freeing the links. |
456 | */ |
455 | */ |
457 | static void |
456 | static void |
458 | free_key_values (object *op) |
457 | free_key_values (object *op) |
459 | { |
458 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
459 | for (key_value *i = op->key_values; i; ) |
461 | { |
460 | { |
462 | key_value *next = i->next; |
461 | key_value *next = i->next; |
463 | delete i; |
462 | delete i; |
464 | |
463 | |
465 | i = next; |
464 | i = next; |
466 | } |
465 | } |
467 | |
466 | |
468 | op->key_values = 0; |
467 | op->key_values = 0; |
469 | } |
468 | } |
470 | |
469 | |
471 | /* |
470 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
471 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
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|
474 | * object, allocating what needs to be allocated. Basically, any |
|
|
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
476 | * if the first object is freed, the pointers in the new object |
|
|
477 | * will point at garbage. |
|
|
478 | */ |
|
|
479 | void |
|
|
480 | object::copy_to (object *dst) |
|
|
481 | { |
472 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
473 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
474 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
475 | |
485 | *(object_copy *)dst = *this; |
476 | *(object_copy *)this = src; |
486 | |
477 | |
487 | if (is_freed) |
478 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
479 | flag [FLAG_REMOVED] = is_removed; |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
492 | |
|
|
493 | if (speed < 0) |
|
|
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
495 | |
480 | |
496 | /* Copy over key_values, if any. */ |
481 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
482 | if (src.key_values) |
498 | { |
483 | { |
499 | key_value *tail = 0; |
484 | key_value *tail = 0; |
500 | key_value *i; |
|
|
501 | |
|
|
502 | dst->key_values = 0; |
485 | key_values = 0; |
503 | |
486 | |
504 | for (i = key_values; i; i = i->next) |
487 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
488 | { |
506 | key_value *new_link = new key_value; |
489 | key_value *new_link = new key_value; |
507 | |
490 | |
508 | new_link->next = 0; |
491 | new_link->next = 0; |
509 | new_link->key = i->key; |
492 | new_link->key = i->key; |
510 | new_link->value = i->value; |
493 | new_link->value = i->value; |
511 | |
494 | |
512 | /* Try and be clever here, too. */ |
495 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
496 | if (!key_values) |
514 | { |
497 | { |
515 | dst->key_values = new_link; |
498 | key_values = new_link; |
516 | tail = new_link; |
499 | tail = new_link; |
517 | } |
500 | } |
518 | else |
501 | else |
519 | { |
502 | { |
520 | tail->next = new_link; |
503 | tail->next = new_link; |
521 | tail = new_link; |
504 | tail = new_link; |
522 | } |
505 | } |
523 | } |
506 | } |
524 | } |
507 | } |
|
|
508 | } |
|
|
509 | |
|
|
510 | /* |
|
|
511 | * copy_to first frees everything allocated by the dst object, |
|
|
512 | * and then copies the contents of itself into the second |
|
|
513 | * object, allocating what needs to be allocated. Basically, any |
|
|
514 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
515 | * if the first object is freed, the pointers in the new object |
|
|
516 | * will point at garbage. |
|
|
517 | */ |
|
|
518 | void |
|
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519 | object::copy_to (object *dst) |
|
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520 | { |
|
|
521 | *dst = *this; |
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522 | |
|
|
523 | if (speed < 0) |
|
|
524 | dst->speed_left = speed_left - rndm (); |
525 | |
525 | |
526 | dst->set_speed (dst->speed); |
526 | dst->set_speed (dst->speed); |
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|
527 | } |
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528 | |
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529 | void |
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530 | object::instantiate () |
|
|
531 | { |
|
|
532 | if (!uuid.seq) // HACK |
|
|
533 | uuid = gen_uuid (); |
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|
534 | |
|
|
535 | speed_left = -0.1f; |
|
|
536 | /* copy the body_info to the body_used - this is only really |
|
|
537 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
538 | * by doing so, when a monster is created, it has good starting |
|
|
539 | * values for the body_used info, so when items are created |
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|
540 | * for it, they can be properly equipped. |
|
|
541 | */ |
|
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542 | memcpy (body_used, body_info, sizeof (body_used)); |
|
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543 | |
|
|
544 | attachable::instantiate (); |
527 | } |
545 | } |
528 | |
546 | |
529 | object * |
547 | object * |
530 | object::clone () |
548 | object::clone () |
531 | { |
549 | { |
… | |
… | |
589 | * UP_OBJ_FACE: only the objects face has changed. |
607 | * UP_OBJ_FACE: only the objects face has changed. |
590 | */ |
608 | */ |
591 | void |
609 | void |
592 | update_object (object *op, int action) |
610 | update_object (object *op, int action) |
593 | { |
611 | { |
594 | MoveType move_on, move_off, move_block, move_slow; |
|
|
595 | |
|
|
596 | if (op == NULL) |
612 | if (op == NULL) |
597 | { |
613 | { |
598 | /* this should never happen */ |
614 | /* this should never happen */ |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
615 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | return; |
616 | return; |
… | |
… | |
660 | |
676 | |
661 | if (op->more) |
677 | if (op->more) |
662 | update_object (op->more, action); |
678 | update_object (op->more, action); |
663 | } |
679 | } |
664 | |
680 | |
665 | object *object::first; |
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|
666 | |
|
|
667 | object::object () |
681 | object::object () |
668 | { |
682 | { |
669 | SET_FLAG (this, FLAG_REMOVED); |
683 | SET_FLAG (this, FLAG_REMOVED); |
670 | |
684 | |
671 | expmul = 1.0; |
685 | expmul = 1.0; |
672 | face = blank_face; |
686 | face = blank_face; |
673 | } |
687 | } |
674 | |
688 | |
675 | object::~object () |
689 | object::~object () |
676 | { |
690 | { |
|
|
691 | unlink (); |
|
|
692 | |
677 | free_key_values (this); |
693 | free_key_values (this); |
678 | } |
694 | } |
679 | |
695 | |
|
|
696 | static int object_count; |
|
|
697 | |
680 | void object::link () |
698 | void object::link () |
681 | { |
699 | { |
682 | count = ++ob_count; |
700 | assert (!index);//D |
683 | uuid = gen_uuid (); |
701 | uuid = gen_uuid (); |
|
|
702 | count = ++object_count; |
684 | |
703 | |
685 | prev = 0; |
704 | refcnt_inc (); |
686 | next = object::first; |
705 | objects.insert (this); |
687 | |
|
|
688 | if (object::first) |
|
|
689 | object::first->prev = this; |
|
|
690 | |
|
|
691 | object::first = this; |
|
|
692 | } |
706 | } |
693 | |
707 | |
694 | void object::unlink () |
708 | void object::unlink () |
695 | { |
709 | { |
696 | if (this == object::first) |
710 | if (!index) |
697 | object::first = next; |
711 | return; |
698 | |
712 | |
699 | /* Remove this object from the list of used objects */ |
713 | objects.erase (this); |
700 | if (prev) prev->next = next; |
714 | refcnt_dec (); |
701 | if (next) next->prev = prev; |
|
|
702 | |
|
|
703 | prev = 0; |
|
|
704 | next = 0; |
|
|
705 | } |
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|
706 | |
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|
707 | bool |
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|
708 | object::active () const |
|
|
709 | { |
|
|
710 | return active_next || active_prev || this == active_objects; |
|
|
711 | } |
715 | } |
712 | |
716 | |
713 | void |
717 | void |
714 | object::activate () |
718 | object::activate () |
715 | { |
719 | { |
716 | /* If already on active list, don't do anything */ |
720 | /* If already on active list, don't do anything */ |
717 | if (active ()) |
721 | if (active) |
718 | return; |
722 | return; |
719 | |
723 | |
720 | if (has_active_speed ()) |
724 | if (has_active_speed ()) |
721 | { |
725 | actives.insert (this); |
722 | /* process_events() expects us to insert the object at the beginning |
|
|
723 | * of the list. */ |
|
|
724 | active_next = active_objects; |
|
|
725 | |
|
|
726 | if (active_next) |
|
|
727 | active_next->active_prev = this; |
|
|
728 | |
|
|
729 | active_objects = this; |
|
|
730 | } |
|
|
731 | } |
726 | } |
732 | |
727 | |
733 | void |
728 | void |
734 | object::activate_recursive () |
729 | object::activate_recursive () |
735 | { |
730 | { |
… | |
… | |
749 | */ |
744 | */ |
750 | void |
745 | void |
751 | object::deactivate () |
746 | object::deactivate () |
752 | { |
747 | { |
753 | /* If not on the active list, nothing needs to be done */ |
748 | /* If not on the active list, nothing needs to be done */ |
754 | if (!active ()) |
749 | if (!active) |
755 | return; |
750 | return; |
756 | |
751 | |
757 | if (active_prev == 0) |
752 | actives.erase (this); |
758 | { |
|
|
759 | active_objects = active_next; |
|
|
760 | if (active_next) |
|
|
761 | active_next->active_prev = 0; |
|
|
762 | } |
|
|
763 | else |
|
|
764 | { |
|
|
765 | active_prev->active_next = active_next; |
|
|
766 | if (active_next) |
|
|
767 | active_next->active_prev = active_prev; |
|
|
768 | } |
|
|
769 | |
|
|
770 | active_next = 0; |
|
|
771 | active_prev = 0; |
|
|
772 | } |
753 | } |
773 | |
754 | |
774 | void |
755 | void |
775 | object::deactivate_recursive () |
756 | object::deactivate_recursive () |
776 | { |
757 | { |
777 | for (object *op = inv; op; op = op->below) |
758 | for (object *op = inv; op; op = op->below) |
778 | op->deactivate_recursive (); |
759 | op->deactivate_recursive (); |
779 | |
760 | |
780 | deactivate (); |
761 | deactivate (); |
|
|
762 | } |
|
|
763 | |
|
|
764 | void |
|
|
765 | object::set_flag_inv (int flag, int value) |
|
|
766 | { |
|
|
767 | for (object *op = inv; op; op = op->below) |
|
|
768 | { |
|
|
769 | op->flag [flag] = value; |
|
|
770 | op->set_flag_inv (flag, value); |
|
|
771 | } |
781 | } |
772 | } |
782 | |
773 | |
783 | /* |
774 | /* |
784 | * Remove and free all objects in the inventory of the given object. |
775 | * Remove and free all objects in the inventory of the given object. |
785 | * object.c ? |
776 | * object.c ? |
… | |
… | |
800 | * drop on that space. |
791 | * drop on that space. |
801 | */ |
792 | */ |
802 | if (!drop_to_ground |
793 | if (!drop_to_ground |
803 | || !map |
794 | || !map |
804 | || map->in_memory != MAP_IN_MEMORY |
795 | || map->in_memory != MAP_IN_MEMORY |
|
|
796 | || map->nodrop |
805 | || ms ().move_block == MOVE_ALL) |
797 | || ms ().move_block == MOVE_ALL) |
806 | { |
798 | { |
807 | while (inv) |
799 | while (inv) |
808 | { |
800 | { |
809 | inv->destroy_inv (drop_to_ground); |
801 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
818 | |
810 | |
819 | if (op->flag [FLAG_STARTEQUIP] |
811 | if (op->flag [FLAG_STARTEQUIP] |
820 | || op->flag [FLAG_NO_DROP] |
812 | || op->flag [FLAG_NO_DROP] |
821 | || op->type == RUNE |
813 | || op->type == RUNE |
822 | || op->type == TRAP |
814 | || op->type == TRAP |
823 | || op->flag [FLAG_IS_A_TEMPLATE]) |
815 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
816 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
824 | op->destroy (); |
817 | op->destroy (); |
825 | else |
818 | else |
826 | map->insert (op, x, y); |
819 | map->insert (op, x, y); |
827 | } |
820 | } |
828 | } |
821 | } |
… | |
… | |
836 | } |
829 | } |
837 | |
830 | |
838 | void |
831 | void |
839 | object::do_destroy () |
832 | object::do_destroy () |
840 | { |
833 | { |
|
|
834 | attachable::do_destroy (); |
|
|
835 | |
841 | if (flag [FLAG_IS_LINKED]) |
836 | if (flag [FLAG_IS_LINKED]) |
842 | remove_button_link (this); |
837 | remove_button_link (this); |
843 | |
838 | |
844 | if (flag [FLAG_FRIENDLY]) |
839 | if (flag [FLAG_FRIENDLY]) |
|
|
840 | { |
845 | remove_friendly_object (this); |
841 | remove_friendly_object (this); |
|
|
842 | |
|
|
843 | if (type == GOLEM |
|
|
844 | && owner |
|
|
845 | && owner->type == PLAYER |
|
|
846 | && owner->contr->ranges[range_golem] == this) |
|
|
847 | owner->contr->ranges[range_golem] = 0; |
|
|
848 | } |
846 | |
849 | |
847 | if (!flag [FLAG_REMOVED]) |
850 | if (!flag [FLAG_REMOVED]) |
848 | remove (); |
851 | remove (); |
849 | |
852 | |
850 | if (flag [FLAG_FREED]) |
853 | destroy_inv (true); |
851 | return; |
|
|
852 | |
854 | |
853 | set_speed (0); |
855 | deactivate (); |
|
|
856 | unlink (); |
854 | |
857 | |
855 | flag [FLAG_FREED] = 1; |
858 | flag [FLAG_FREED] = 1; |
856 | |
|
|
857 | attachable::do_destroy (); |
|
|
858 | |
|
|
859 | destroy_inv (true); |
|
|
860 | unlink (); |
|
|
861 | |
859 | |
862 | // hack to ensure that freed objects still have a valid map |
860 | // hack to ensure that freed objects still have a valid map |
863 | { |
861 | { |
864 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
862 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
865 | |
863 | |
… | |
… | |
890 | |
888 | |
891 | // clear those pointers that likely might have circular references to us |
889 | // clear those pointers that likely might have circular references to us |
892 | owner = 0; |
890 | owner = 0; |
893 | enemy = 0; |
891 | enemy = 0; |
894 | attacked_by = 0; |
892 | attacked_by = 0; |
895 | |
|
|
896 | // only relevant for players(?), but make sure of it anyways |
|
|
897 | contr = 0; |
|
|
898 | } |
893 | } |
899 | |
894 | |
900 | void |
895 | void |
901 | object::destroy (bool destroy_inventory) |
896 | object::destroy (bool destroy_inventory) |
902 | { |
897 | { |
… | |
… | |
930 | * This function removes the object op from the linked list of objects |
925 | * This function removes the object op from the linked list of objects |
931 | * which it is currently tied to. When this function is done, the |
926 | * which it is currently tied to. When this function is done, the |
932 | * object will have no environment. If the object previously had an |
927 | * object will have no environment. If the object previously had an |
933 | * environment, the x and y coordinates will be updated to |
928 | * environment, the x and y coordinates will be updated to |
934 | * the previous environment. |
929 | * the previous environment. |
935 | * Beware: This function is called from the editor as well! |
|
|
936 | */ |
930 | */ |
937 | void |
931 | void |
938 | object::remove () |
932 | object::do_remove () |
939 | { |
933 | { |
940 | object *tmp, *last = 0; |
934 | object *tmp, *last = 0; |
941 | object *otmp; |
935 | object *otmp; |
942 | |
936 | |
943 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
937 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
986 | } |
980 | } |
987 | else if (map) |
981 | else if (map) |
988 | { |
982 | { |
989 | if (type == PLAYER) |
983 | if (type == PLAYER) |
990 | { |
984 | { |
|
|
985 | // leaving a spot always closes any open container on the ground |
|
|
986 | if (container && !container->env) |
|
|
987 | // this causes spurious floorbox updates, but it ensures |
|
|
988 | // that the CLOSE event is being sent. |
|
|
989 | close_container (); |
|
|
990 | |
991 | --map->players; |
991 | --map->players; |
992 | map->touch (); |
992 | map->touch (); |
993 | } |
993 | } |
994 | |
994 | |
995 | map->dirty = true; |
995 | map->dirty = true; |
|
|
996 | mapspace &ms = this->ms (); |
996 | |
997 | |
997 | /* link the object above us */ |
998 | /* link the object above us */ |
998 | if (above) |
999 | if (above) |
999 | above->below = below; |
1000 | above->below = below; |
1000 | else |
1001 | else |
1001 | map->at (x, y).top = below; /* we were top, set new top */ |
1002 | ms.top = below; /* we were top, set new top */ |
1002 | |
1003 | |
1003 | /* Relink the object below us, if there is one */ |
1004 | /* Relink the object below us, if there is one */ |
1004 | if (below) |
1005 | if (below) |
1005 | below->above = above; |
1006 | below->above = above; |
1006 | else |
1007 | else |
… | |
… | |
1008 | /* Nothing below, which means we need to relink map object for this space |
1009 | /* Nothing below, which means we need to relink map object for this space |
1009 | * use translated coordinates in case some oddness with map tiling is |
1010 | * use translated coordinates in case some oddness with map tiling is |
1010 | * evident |
1011 | * evident |
1011 | */ |
1012 | */ |
1012 | if (GET_MAP_OB (map, x, y) != this) |
1013 | if (GET_MAP_OB (map, x, y) != this) |
1013 | { |
|
|
1014 | char *dump = dump_object (this); |
|
|
1015 | LOG (llevError, |
|
|
1016 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1014 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1017 | free (dump); |
|
|
1018 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1019 | LOG (llevError, "%s\n", dump); |
|
|
1020 | free (dump); |
|
|
1021 | } |
|
|
1022 | |
1015 | |
1023 | map->at (x, y).bot = above; /* goes on above it. */ |
1016 | ms.bot = above; /* goes on above it. */ |
1024 | } |
1017 | } |
1025 | |
1018 | |
1026 | above = 0; |
1019 | above = 0; |
1027 | below = 0; |
1020 | below = 0; |
1028 | |
1021 | |
1029 | if (map->in_memory == MAP_SAVING) |
1022 | if (map->in_memory == MAP_SAVING) |
1030 | return; |
1023 | return; |
1031 | |
1024 | |
1032 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1025 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1033 | |
1026 | |
1034 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1027 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1035 | { |
1028 | { |
1036 | /* No point updating the players look faces if he is the object |
1029 | /* No point updating the players look faces if he is the object |
1037 | * being removed. |
1030 | * being removed. |
1038 | */ |
1031 | */ |
1039 | |
1032 | |
… | |
… | |
1120 | |
1113 | |
1121 | return 0; |
1114 | return 0; |
1122 | } |
1115 | } |
1123 | |
1116 | |
1124 | /* |
1117 | /* |
1125 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1118 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1126 | * job preparing multi-part monsters |
1119 | * job preparing multi-part monsters. |
1127 | */ |
1120 | */ |
1128 | object * |
1121 | object * |
1129 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1122 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1130 | { |
1123 | { |
1131 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1124 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1159 | */ |
1152 | */ |
1160 | object * |
1153 | object * |
1161 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1154 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1162 | { |
1155 | { |
1163 | object *tmp, *top, *floor = NULL; |
1156 | object *tmp, *top, *floor = NULL; |
1164 | sint16 x, y; |
|
|
1165 | |
1157 | |
1166 | if (QUERY_FLAG (op, FLAG_FREED)) |
1158 | if (QUERY_FLAG (op, FLAG_FREED)) |
1167 | { |
1159 | { |
1168 | LOG (llevError, "Trying to insert freed object!\n"); |
1160 | LOG (llevError, "Trying to insert freed object!\n"); |
1169 | return NULL; |
1161 | return NULL; |
1170 | } |
1162 | } |
|
|
1163 | |
|
|
1164 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1165 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1166 | |
|
|
1167 | op->remove (); |
1171 | |
1168 | |
1172 | if (!m) |
1169 | if (!m) |
1173 | { |
1170 | { |
1174 | char *dump = dump_object (op); |
1171 | char *dump = dump_object (op); |
1175 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1172 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
… | |
… | |
1190 | #endif |
1187 | #endif |
1191 | free (dump); |
1188 | free (dump); |
1192 | return op; |
1189 | return op; |
1193 | } |
1190 | } |
1194 | |
1191 | |
1195 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1196 | { |
|
|
1197 | char *dump = dump_object (op); |
|
|
1198 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1199 | free (dump); |
|
|
1200 | return op; |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | if (op->more) |
|
|
1204 | { |
|
|
1205 | /* The part may be on a different map. */ |
|
|
1206 | |
|
|
1207 | object *more = op->more; |
1192 | if (object *more = op->more) |
1208 | |
1193 | { |
1209 | /* We really need the caller to normalise coordinates - if |
|
|
1210 | * we set the map, that doesn't work if the location is within |
|
|
1211 | * a map and this is straddling an edge. So only if coordinate |
|
|
1212 | * is clear wrong do we normalise it. |
|
|
1213 | */ |
|
|
1214 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1215 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1216 | else if (!more->map) |
|
|
1217 | { |
|
|
1218 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1219 | * more->map should always point to the parent. |
|
|
1220 | */ |
|
|
1221 | more->map = m; |
|
|
1222 | } |
|
|
1223 | |
|
|
1224 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1194 | if (!insert_ob_in_map (more, m, originator, flag)) |
1225 | { |
1195 | { |
1226 | if (!op->head) |
1196 | if (!op->head) |
1227 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1197 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1228 | |
1198 | |
1229 | return 0; |
1199 | return 0; |
… | |
… | |
1234 | |
1204 | |
1235 | /* Ideally, the caller figures this out. However, it complicates a lot |
1205 | /* Ideally, the caller figures this out. However, it complicates a lot |
1236 | * of areas of callers (eg, anything that uses find_free_spot would now |
1206 | * of areas of callers (eg, anything that uses find_free_spot would now |
1237 | * need extra work |
1207 | * need extra work |
1238 | */ |
1208 | */ |
1239 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1209 | if (!xy_normalise (m, op->x, op->y)) |
1240 | x = op->x; |
1210 | return 0; |
1241 | y = op->y; |
1211 | |
|
|
1212 | op->map = m; |
|
|
1213 | mapspace &ms = op->ms (); |
1242 | |
1214 | |
1243 | /* this has to be done after we translate the coordinates. |
1215 | /* this has to be done after we translate the coordinates. |
1244 | */ |
1216 | */ |
1245 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1217 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1246 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1218 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1247 | if (object::can_merge (op, tmp)) |
1219 | if (object::can_merge (op, tmp)) |
1248 | { |
1220 | { |
1249 | op->nrof += tmp->nrof; |
1221 | op->nrof += tmp->nrof; |
1250 | tmp->destroy (); |
1222 | tmp->destroy (); |
1251 | } |
1223 | } |
… | |
… | |
1268 | op->below = originator->below; |
1240 | op->below = originator->below; |
1269 | |
1241 | |
1270 | if (op->below) |
1242 | if (op->below) |
1271 | op->below->above = op; |
1243 | op->below->above = op; |
1272 | else |
1244 | else |
1273 | op->ms ().bot = op; |
1245 | ms.bot = op; |
1274 | |
1246 | |
1275 | /* since *below* originator, no need to update top */ |
1247 | /* since *below* originator, no need to update top */ |
1276 | originator->below = op; |
1248 | originator->below = op; |
1277 | } |
1249 | } |
1278 | else |
1250 | else |
1279 | { |
1251 | { |
|
|
1252 | top = ms.bot; |
|
|
1253 | |
1280 | /* If there are other objects, then */ |
1254 | /* If there are other objects, then */ |
1281 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1255 | if ((!(flag & INS_MAP_LOAD)) && top) |
1282 | { |
1256 | { |
1283 | object *last = 0; |
1257 | object *last = 0; |
1284 | |
1258 | |
1285 | /* |
1259 | /* |
1286 | * If there are multiple objects on this space, we do some trickier handling. |
1260 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1292 | * once we get to them. This reduces the need to traverse over all of |
1266 | * once we get to them. This reduces the need to traverse over all of |
1293 | * them when adding another one - this saves quite a bit of cpu time |
1267 | * them when adding another one - this saves quite a bit of cpu time |
1294 | * when lots of spells are cast in one area. Currently, it is presumed |
1268 | * when lots of spells are cast in one area. Currently, it is presumed |
1295 | * that flying non pickable objects are spell objects. |
1269 | * that flying non pickable objects are spell objects. |
1296 | */ |
1270 | */ |
1297 | while (top) |
1271 | for (top = ms.bot; top; top = top->above) |
1298 | { |
1272 | { |
1299 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1273 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1300 | floor = top; |
1274 | floor = top; |
1301 | |
1275 | |
1302 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1276 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1305 | top = top->below; |
1279 | top = top->below; |
1306 | break; |
1280 | break; |
1307 | } |
1281 | } |
1308 | |
1282 | |
1309 | last = top; |
1283 | last = top; |
1310 | top = top->above; |
|
|
1311 | } |
1284 | } |
1312 | |
1285 | |
1313 | /* Don't want top to be NULL, so set it to the last valid object */ |
1286 | /* Don't want top to be NULL, so set it to the last valid object */ |
1314 | top = last; |
1287 | top = last; |
1315 | |
1288 | |
… | |
… | |
1317 | * looks like instead of lots of conditions here. |
1290 | * looks like instead of lots of conditions here. |
1318 | * makes things faster, and effectively the same result. |
1291 | * makes things faster, and effectively the same result. |
1319 | */ |
1292 | */ |
1320 | |
1293 | |
1321 | /* Have object 'fall below' other objects that block view. |
1294 | /* Have object 'fall below' other objects that block view. |
1322 | * Unless those objects are exits, type 66 |
1295 | * Unless those objects are exits. |
1323 | * If INS_ON_TOP is used, don't do this processing |
1296 | * If INS_ON_TOP is used, don't do this processing |
1324 | * Need to find the object that in fact blocks view, otherwise |
1297 | * Need to find the object that in fact blocks view, otherwise |
1325 | * stacking is a bit odd. |
1298 | * stacking is a bit odd. |
1326 | */ |
1299 | */ |
1327 | if (!(flag & INS_ON_TOP) && |
1300 | if (!(flag & INS_ON_TOP) |
1328 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1301 | && ms.flags () & P_BLOCKSVIEW |
|
|
1302 | && (op->face && !faces [op->face].visibility)) |
1329 | { |
1303 | { |
1330 | for (last = top; last != floor; last = last->below) |
1304 | for (last = top; last != floor; last = last->below) |
1331 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1305 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1332 | break; |
1306 | break; |
|
|
1307 | |
1333 | /* Check to see if we found the object that blocks view, |
1308 | /* Check to see if we found the object that blocks view, |
1334 | * and make sure we have a below pointer for it so that |
1309 | * and make sure we have a below pointer for it so that |
1335 | * we can get inserted below this one, which requires we |
1310 | * we can get inserted below this one, which requires we |
1336 | * set top to the object below us. |
1311 | * set top to the object below us. |
1337 | */ |
1312 | */ |
… | |
… | |
1339 | top = last->below; |
1314 | top = last->below; |
1340 | } |
1315 | } |
1341 | } /* If objects on this space */ |
1316 | } /* If objects on this space */ |
1342 | |
1317 | |
1343 | if (flag & INS_MAP_LOAD) |
1318 | if (flag & INS_MAP_LOAD) |
1344 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1319 | top = ms.top; |
1345 | |
1320 | |
1346 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1321 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1347 | top = floor; |
1322 | top = floor; |
1348 | |
1323 | |
1349 | /* Top is the object that our object (op) is going to get inserted above. |
1324 | /* Top is the object that our object (op) is going to get inserted above. |
1350 | */ |
1325 | */ |
1351 | |
1326 | |
1352 | /* First object on this space */ |
1327 | /* First object on this space */ |
1353 | if (!top) |
1328 | if (!top) |
1354 | { |
1329 | { |
1355 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1330 | op->above = ms.bot; |
1356 | |
1331 | |
1357 | if (op->above) |
1332 | if (op->above) |
1358 | op->above->below = op; |
1333 | op->above->below = op; |
1359 | |
1334 | |
1360 | op->below = 0; |
1335 | op->below = 0; |
1361 | op->ms ().bot = op; |
1336 | ms.bot = op; |
1362 | } |
1337 | } |
1363 | else |
1338 | else |
1364 | { /* get inserted into the stack above top */ |
1339 | { /* get inserted into the stack above top */ |
1365 | op->above = top->above; |
1340 | op->above = top->above; |
1366 | |
1341 | |
… | |
… | |
1370 | op->below = top; |
1345 | op->below = top; |
1371 | top->above = op; |
1346 | top->above = op; |
1372 | } |
1347 | } |
1373 | |
1348 | |
1374 | if (!op->above) |
1349 | if (!op->above) |
1375 | op->ms ().top = op; |
1350 | ms.top = op; |
1376 | } /* else not INS_BELOW_ORIGINATOR */ |
1351 | } /* else not INS_BELOW_ORIGINATOR */ |
1377 | |
1352 | |
1378 | if (op->type == PLAYER) |
1353 | if (op->type == PLAYER) |
1379 | { |
1354 | { |
1380 | op->contr->do_los = 1; |
1355 | op->contr->do_los = 1; |
… | |
… | |
1386 | |
1361 | |
1387 | /* If we have a floor, we know the player, if any, will be above |
1362 | /* If we have a floor, we know the player, if any, will be above |
1388 | * it, so save a few ticks and start from there. |
1363 | * it, so save a few ticks and start from there. |
1389 | */ |
1364 | */ |
1390 | if (!(flag & INS_MAP_LOAD)) |
1365 | if (!(flag & INS_MAP_LOAD)) |
1391 | if (object *pl = op->ms ().player ()) |
1366 | if (object *pl = ms.player ()) |
1392 | if (pl->contr->ns) |
1367 | if (pl->contr->ns) |
1393 | pl->contr->ns->floorbox_update (); |
1368 | pl->contr->ns->floorbox_update (); |
1394 | |
1369 | |
1395 | /* If this object glows, it may affect lighting conditions that are |
1370 | /* If this object glows, it may affect lighting conditions that are |
1396 | * visible to others on this map. But update_all_los is really |
1371 | * visible to others on this map. But update_all_los is really |
… | |
… | |
1455 | tmp1->x = op->x; |
1430 | tmp1->x = op->x; |
1456 | tmp1->y = op->y; |
1431 | tmp1->y = op->y; |
1457 | insert_ob_in_map (tmp1, op->map, op, 0); |
1432 | insert_ob_in_map (tmp1, op->map, op, 0); |
1458 | } |
1433 | } |
1459 | |
1434 | |
|
|
1435 | // XXX: function not returning object* |
1460 | object * |
1436 | object * |
1461 | object::insert_at (object *where, object *originator, int flags) |
1437 | object::insert_at (object *where, object *originator, int flags) |
1462 | { |
1438 | { |
1463 | where->map->insert (this, where->x, where->y, originator, flags); |
1439 | where->map->insert (this, where->x, where->y, originator, flags); |
1464 | } |
1440 | } |
… | |
… | |
1805 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1781 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1806 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1782 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1807 | { |
1783 | { |
1808 | |
1784 | |
1809 | float |
1785 | float |
1810 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1786 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1811 | |
1787 | |
1812 | if (op->type == PLAYER) |
1788 | if (op->type == PLAYER) |
1813 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1789 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1814 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1790 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1815 | diff /= 4.0; |
1791 | diff /= 4.0; |
… | |
… | |
2022 | } |
1998 | } |
2023 | |
1999 | |
2024 | if (!index) |
2000 | if (!index) |
2025 | return -1; |
2001 | return -1; |
2026 | |
2002 | |
2027 | return altern[RANDOM () % index]; |
2003 | return altern [rndm (index)]; |
2028 | } |
2004 | } |
2029 | |
2005 | |
2030 | /* |
2006 | /* |
2031 | * find_first_free_spot(archetype, maptile, x, y) works like |
2007 | * find_first_free_spot(archetype, maptile, x, y) works like |
2032 | * find_free_spot(), but it will search max number of squares. |
2008 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2053 | { |
2029 | { |
2054 | arr += begin; |
2030 | arr += begin; |
2055 | end -= begin; |
2031 | end -= begin; |
2056 | |
2032 | |
2057 | while (--end) |
2033 | while (--end) |
2058 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2034 | swap (arr [end], arr [rndm (end + 1)]); |
2059 | } |
2035 | } |
2060 | |
2036 | |
2061 | /* new function to make monster searching more efficient, and effective! |
2037 | /* new function to make monster searching more efficient, and effective! |
2062 | * This basically returns a randomized array (in the passed pointer) of |
2038 | * This basically returns a randomized array (in the passed pointer) of |
2063 | * the spaces to find monsters. In this way, it won't always look for |
2039 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2197 | |
2173 | |
2198 | return 3; |
2174 | return 3; |
2199 | } |
2175 | } |
2200 | |
2176 | |
2201 | /* |
2177 | /* |
2202 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2203 | * the "absolute" direction of a number (it actually takes care of |
|
|
2204 | * "overflow" in previous calculations of a direction). |
|
|
2205 | */ |
|
|
2206 | |
|
|
2207 | int |
|
|
2208 | absdir (int d) |
|
|
2209 | { |
|
|
2210 | while (d < 1) |
|
|
2211 | d += 8; |
|
|
2212 | |
|
|
2213 | while (d > 8) |
|
|
2214 | d -= 8; |
|
|
2215 | |
|
|
2216 | return d; |
|
|
2217 | } |
|
|
2218 | |
|
|
2219 | /* |
|
|
2220 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2178 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2221 | * between two directions (which are expected to be absolute (see absdir()) |
2179 | * between two directions (which are expected to be absolute (see absdir()) |
2222 | */ |
2180 | */ |
2223 | |
|
|
2224 | int |
2181 | int |
2225 | dirdiff (int dir1, int dir2) |
2182 | dirdiff (int dir1, int dir2) |
2226 | { |
2183 | { |
2227 | int d; |
2184 | int d; |
2228 | |
2185 | |
… | |
… | |
2394 | insert_ob_in_ob (object_create_clone (item), dst); |
2351 | insert_ob_in_ob (object_create_clone (item), dst); |
2395 | |
2352 | |
2396 | return dst; |
2353 | return dst; |
2397 | } |
2354 | } |
2398 | |
2355 | |
2399 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2400 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2401 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2402 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2403 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2404 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2405 | object * |
|
|
2406 | load_object_str (const char *obstr) |
|
|
2407 | { |
|
|
2408 | object *op; |
|
|
2409 | char filename[MAX_BUF]; |
|
|
2410 | |
|
|
2411 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2412 | |
|
|
2413 | FILE *tempfile = fopen (filename, "w"); |
|
|
2414 | |
|
|
2415 | if (tempfile == NULL) |
|
|
2416 | { |
|
|
2417 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2418 | return NULL; |
|
|
2419 | } |
|
|
2420 | |
|
|
2421 | fprintf (tempfile, obstr); |
|
|
2422 | fclose (tempfile); |
|
|
2423 | |
|
|
2424 | op = object::create (); |
|
|
2425 | |
|
|
2426 | object_thawer thawer (filename); |
|
|
2427 | |
|
|
2428 | if (thawer) |
|
|
2429 | load_object (thawer, op, 0); |
|
|
2430 | |
|
|
2431 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2432 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2433 | |
|
|
2434 | return op; |
|
|
2435 | } |
|
|
2436 | |
|
|
2437 | /* This returns the first object in who's inventory that |
2356 | /* This returns the first object in who's inventory that |
2438 | * has the same type and subtype match. |
2357 | * has the same type and subtype match. |
2439 | * returns NULL if no match. |
2358 | * returns NULL if no match. |
2440 | */ |
2359 | */ |
2441 | object * |
2360 | object * |
… | |
… | |
2494 | if (link->key == canonical_key) |
2413 | if (link->key == canonical_key) |
2495 | return link->value; |
2414 | return link->value; |
2496 | |
2415 | |
2497 | return 0; |
2416 | return 0; |
2498 | } |
2417 | } |
2499 | |
|
|
2500 | |
2418 | |
2501 | /* |
2419 | /* |
2502 | * Updates the canonical_key in op to value. |
2420 | * Updates the canonical_key in op to value. |
2503 | * |
2421 | * |
2504 | * canonical_key is a shared string (value doesn't have to be). |
2422 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2644 | { |
2562 | { |
2645 | char flagdesc[512]; |
2563 | char flagdesc[512]; |
2646 | char info2[256 * 4]; |
2564 | char info2[256 * 4]; |
2647 | char *p = info; |
2565 | char *p = info; |
2648 | |
2566 | |
2649 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2567 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2650 | count, uuid.seq, |
2568 | count, uuid.seq, |
2651 | &name, |
2569 | &name, |
2652 | title ? "\",title:" : "", |
2570 | title ? "\",title:\"" : "", |
2653 | title ? (const char *)title : "", |
2571 | title ? (const char *)title : "", |
2654 | flag_desc (flagdesc, 512), type); |
2572 | flag_desc (flagdesc, 512), type); |
2655 | |
2573 | |
2656 | if (env) |
2574 | if (env) |
2657 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2575 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
… | |
… | |
2667 | { |
2585 | { |
2668 | static char info[256 * 4]; |
2586 | static char info[256 * 4]; |
2669 | return debug_desc (info); |
2587 | return debug_desc (info); |
2670 | } |
2588 | } |
2671 | |
2589 | |
|
|
2590 | const char * |
|
|
2591 | object::debug_desc2 () const |
|
|
2592 | { |
|
|
2593 | static char info[256 * 4]; |
|
|
2594 | return debug_desc (info); |
|
|
2595 | } |
|
|
2596 | |
|
|
2597 | struct region * |
|
|
2598 | object::region () const |
|
|
2599 | { |
|
|
2600 | return map ? map->region (x, y) |
|
|
2601 | : region::default_region (); |
|
|
2602 | } |
|
|
2603 | |
|
|
2604 | const materialtype_t * |
|
|
2605 | object::dominant_material () const |
|
|
2606 | { |
|
|
2607 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2608 | return mat; |
|
|
2609 | |
|
|
2610 | // omfg this is slow, this has to be temporary :) |
|
|
2611 | shstr unknown ("unknown"); |
|
|
2612 | |
|
|
2613 | return name_to_material (unknown); |
|
|
2614 | } |
|
|
2615 | |
|
|
2616 | void |
|
|
2617 | object::open_container (object *new_container) |
|
|
2618 | { |
|
|
2619 | if (container == new_container) |
|
|
2620 | return; |
|
|
2621 | |
|
|
2622 | if (object *old_container = container) |
|
|
2623 | { |
|
|
2624 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2625 | return; |
|
|
2626 | |
|
|
2627 | #if 0 |
|
|
2628 | // remove the "Close old_container" object. |
|
|
2629 | if (object *closer = old_container->inv) |
|
|
2630 | if (closer->type == CLOSE_CON) |
|
|
2631 | closer->destroy (); |
|
|
2632 | #endif |
|
|
2633 | |
|
|
2634 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2635 | container = 0; |
|
|
2636 | |
|
|
2637 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2638 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2639 | } |
|
|
2640 | |
|
|
2641 | if (new_container) |
|
|
2642 | { |
|
|
2643 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2644 | return; |
|
|
2645 | |
|
|
2646 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2647 | #if 0 |
|
|
2648 | // insert the "Close Container" object. |
|
|
2649 | if (archetype *closer = new_container->other_arch) |
|
|
2650 | { |
|
|
2651 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2652 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2653 | new_container->insert (closer); |
|
|
2654 | } |
|
|
2655 | #endif |
|
|
2656 | |
|
|
2657 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2658 | |
|
|
2659 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2660 | container = new_container; |
|
|
2661 | |
|
|
2662 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2663 | esrv_send_inventory (this, new_container); |
|
|
2664 | } |
|
|
2665 | } |
|
|
2666 | |
|
|
2667 | |