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Comparing deliantra/server/common/object.C (file contents):
Revision 1.58 by pippijn, Mon Dec 4 17:48:35 2006 UTC vs.
Revision 1.59 by root, Wed Dec 6 13:59:00 2006 UTC

553 553
554 op2->clone (op); 554 op2->clone (op);
555 555
556 if (is_freed) 556 if (is_freed)
557 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
558 if (is_removed) 559 if (is_removed)
559 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
560 561
561 if (op2->speed < 0) 562 if (op2->speed < 0)
562 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
804 update_now = 1; 805 update_now = 1;
805 806
806 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
807 update_now = 1; 808 update_now = 1;
808 } 809 }
810
809 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
810 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
811 * that is being removed. 813 * that is being removed.
812 */ 814 */
813 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
1000 1002
1001/* 1003/*
1002 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
1003 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
1004 */ 1006 */
1005
1006void 1007void
1007sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
1008{ 1009{
1009 while (op != NULL) 1010 while (op != NULL)
1010 { 1011 {
1022 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1023 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1024 * the previous environment. 1025 * the previous environment.
1025 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1026 */ 1027 */
1027
1028void 1028void
1029remove_ob (object *op) 1029object::remove ()
1030{ 1030{
1031 object *tmp, *last = 0; 1031 object *tmp, *last = 0;
1032 object *otmp; 1032 object *otmp;
1033 1033
1034 int check_walk_off; 1034 int check_walk_off;
1035 maptile *m;
1036 1035
1037 sint16 x, y;
1038
1039 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1040 return; 1037 return;
1041 1038
1042 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1043 1040
1044 if (op->more != NULL) 1041 if (more)
1045 remove_ob (op->more); 1042 more->remove ();
1046 1043
1047 /* 1044 /*
1048 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1049 * inventory. 1046 * inventory.
1050 */ 1047 */
1051 if (op->env != NULL) 1048 if (env)
1052 { 1049 {
1053 if (op->nrof) 1050 if (nrof)
1054 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1055 else 1052 else
1056 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1057 1054
1058 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1059 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1060 * to save cpu time. 1057 * to save cpu time.
1061 */ 1058 */
1062 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1063 fix_player (otmp); 1060 fix_player (otmp);
1064 1061
1065 if (op->above != NULL) 1062 if (above != NULL)
1066 op->above->below = op->below; 1063 above->below = below;
1067 else 1064 else
1068 op->env->inv = op->below; 1065 env->inv = below;
1069 1066
1070 if (op->below != NULL) 1067 if (below != NULL)
1071 op->below->above = op->above; 1068 below->above = above;
1072 1069
1073 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1074 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1075 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1076 */ 1073 */
1077 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1078 op->map = op->env->map; 1075 map = env->map;
1079 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1080 op->env = NULL; 1077 env = 0;
1081 } 1078 }
1082 else if (op->map) 1079 else if (map)
1083 { 1080 {
1084 x = op->x;
1085 y = op->y;
1086 m = get_map_from_coord (op->map, &x, &y);
1087
1088 if (!m)
1089 {
1090 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1091 op->map->path, op->x, op->y);
1092 /* in old days, we used to set x and y to 0 and continue.
1093 * it seems if we get into this case, something is probablye
1094 * screwed up and should be fixed.
1095 */
1096 abort ();
1097 }
1098
1099 if (op->map != m)
1100 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1101 op->map->path, m->path, op->x, op->y, x, y);
1102
1103 /* Re did the following section of code - it looks like it had 1081 /* Re did the following section of code - it looks like it had
1104 * lots of logic for things we no longer care about 1082 * lots of logic for things we no longer care about
1105 */ 1083 */
1106 1084
1107 /* link the object above us */ 1085 /* link the object above us */
1108 if (op->above) 1086 if (above)
1109 op->above->below = op->below; 1087 above->below = below;
1110 else 1088 else
1111 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1112 1090
1113 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1114 if (op->below) 1092 if (below)
1115 op->below->above = op->above; 1093 below->above = above;
1116 else 1094 else
1117 { 1095 {
1118 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1119 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1120 * evident 1098 * evident
1121 */ 1099 */
1122 if (GET_MAP_OB (m, x, y) != op) 1100 if (GET_MAP_OB (map, x, y) != this)
1123 { 1101 {
1124 char *dump = dump_object (op); 1102 char *dump = dump_object (this);
1125 LOG (llevError, 1103 LOG (llevError,
1126 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); 1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1127 free (dump); 1105 free (dump);
1128 dump = dump_object (GET_MAP_OB (m, x, y)); 1106 dump = dump_object (GET_MAP_OB (map, x, y));
1129 LOG (llevError, "%s\n", dump); 1107 LOG (llevError, "%s\n", dump);
1130 free (dump); 1108 free (dump);
1131 } 1109 }
1132 1110
1133 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1134 } 1112 }
1135 1113
1136 op->above = 0; 1114 above = 0;
1137 op->below = 0; 1115 below = 0;
1138 1116
1139 if (op->map->in_memory == MAP_SAVING) 1117 if (map->in_memory == MAP_SAVING)
1140 return; 1118 return;
1141 1119
1142 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1143 1121
1144 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1145 { 1123 {
1146 /* No point updating the players look faces if he is the object 1124 /* No point updating the players look faces if he is the object
1147 * being removed. 1125 * being removed.
1148 */ 1126 */
1149 1127
1150 if (tmp->type == PLAYER && tmp != op) 1128 if (tmp->type == PLAYER && tmp != this)
1151 { 1129 {
1152 /* If a container that the player is currently using somehow gets 1130 /* If a container that the player is currently using somehow gets
1153 * removed (most likely destroyed), update the player view 1131 * removed (most likely destroyed), update the player view
1154 * appropriately. 1132 * appropriately.
1155 */ 1133 */
1156 if (tmp->container == op) 1134 if (tmp->container == this)
1157 { 1135 {
1158 CLEAR_FLAG (op, FLAG_APPLIED); 1136 CLEAR_FLAG (this, FLAG_APPLIED);
1159 tmp->container = NULL; 1137 tmp->container = 0;
1160 } 1138 }
1161 1139
1162 tmp->contr->socket.update_look = 1; 1140 tmp->contr->socket.update_look = 1;
1163 } 1141 }
1164 1142
1165 /* See if player moving off should effect something */ 1143 /* See if player moving off should effect something */
1166 if (check_walk_off 1144 if (check_walk_off
1167 && ((op->move_type & tmp->move_off) 1145 && ((move_type & tmp->move_off)
1168 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1169 { 1147 {
1170 move_apply (tmp, op, NULL); 1148 move_apply (tmp, this, 0);
1171 1149
1172 if (op->destroyed ()) 1150 if (destroyed ())
1173 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1174 } 1152 }
1175 1153
1176 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1177 1155
1178 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1179 tmp->above = NULL; 1157 tmp->above = 0;
1180 1158
1181 last = tmp; 1159 last = tmp;
1182 } 1160 }
1183 1161
1184 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1185 if (last == NULL) 1163 if (!last)
1186 { 1164 {
1187 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1188 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1189 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1190 * be correct anyways. 1168 * be correct anyways.
1191 */ 1169 */
1192 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1193 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1194 } 1172 }
1195 else 1173 else
1196 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1197 1175
1198 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1199 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1200 } 1178 }
1201} 1179}
1202 1180
1203/* 1181/*
1204 * merge_ob(op,top): 1182 * merge_ob(op,top):
1739 op->carrying += weight; 1717 op->carrying += weight;
1740 op = op->env; 1718 op = op->env;
1741 } 1719 }
1742} 1720}
1743 1721
1744/*
1745 * insert_ob_in_ob(op,environment):
1746 * This function inserts the object op in the linked list
1747 * inside the object environment.
1748 *
1749 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1750 * the inventory at the last position or next to other objects of the same
1751 * type.
1752 * Frank: Now sorted by type, archetype and magic!
1753 *
1754 * The function returns now pointer to inserted item, and return value can
1755 * be != op, if items are merged. -Tero
1756 */
1757
1758object * 1722object *
1759insert_ob_in_ob (object *op, object *where) 1723insert_ob_in_ob (object *op, object *where)
1760{ 1724{
1761 object * 1725 if (!where)
1762 tmp, *
1763 otmp;
1764
1765 if (!QUERY_FLAG (op, FLAG_REMOVED))
1766 {
1767 char *dump = dump_object (op);
1768 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1769 free (dump);
1770 return op;
1771 }
1772
1773 if (where == NULL)
1774 { 1726 {
1775 char *dump = dump_object (op); 1727 char *dump = dump_object (op);
1776 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); 1728 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1777 free (dump); 1729 free (dump);
1778 return op; 1730 return op;
1779 } 1731 }
1780 1732
1781 if (where->head) 1733 if (where->head)
1782 { 1734 {
1783 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1735 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1784 where = where->head; 1736 where = where->head;
1785 } 1737 }
1738
1739 return where->insert (op);
1740}
1741
1742/*
1743 * env->insert (op)
1744 * This function inserts the object op in the linked list
1745 * inside the object environment.
1746 *
1747 * The function returns now pointer to inserted item, and return value can
1748 * be != op, if items are merged. -Tero
1749 */
1750
1751object *
1752object::insert (object *op)
1753{
1754 object *tmp, *otmp;
1755
1756 if (!QUERY_FLAG (op, FLAG_REMOVED))
1757 op->remove ();
1786 1758
1787 if (op->more) 1759 if (op->more)
1788 { 1760 {
1789 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1761 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1790 return op; 1762 return op;
1792 1764
1793 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1765 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1794 CLEAR_FLAG (op, FLAG_REMOVED); 1766 CLEAR_FLAG (op, FLAG_REMOVED);
1795 if (op->nrof) 1767 if (op->nrof)
1796 { 1768 {
1797 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1769 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1798 if (CAN_MERGE (tmp, op)) 1770 if (CAN_MERGE (tmp, op))
1799 { 1771 {
1800 /* return the original object and remove inserted object 1772 /* return the original object and remove inserted object
1801 (client needs the original object) */ 1773 (client needs the original object) */
1802 tmp->nrof += op->nrof; 1774 tmp->nrof += op->nrof;
1803 /* Weight handling gets pretty funky. Since we are adding to 1775 /* Weight handling gets pretty funky. Since we are adding to
1804 * tmp->nrof, we need to increase the weight. 1776 * tmp->nrof, we need to increase the weight.
1805 */ 1777 */
1806 add_weight (where, op->weight * op->nrof); 1778 add_weight (this, op->weight * op->nrof);
1807 SET_FLAG (op, FLAG_REMOVED); 1779 SET_FLAG (op, FLAG_REMOVED);
1808 free_object (op); /* free the inserted object */ 1780 op->destroy (); /* free the inserted object */
1809 op = tmp; 1781 op = tmp;
1810 remove_ob (op); /* and fix old object's links */ 1782 op->remove (); /* and fix old object's links */
1811 CLEAR_FLAG (op, FLAG_REMOVED); 1783 CLEAR_FLAG (op, FLAG_REMOVED);
1812 break; 1784 break;
1813 } 1785 }
1814 1786
1815 /* I assume combined objects have no inventory 1787 /* I assume combined objects have no inventory
1816 * We add the weight - this object could have just been removed 1788 * We add the weight - this object could have just been removed
1817 * (if it was possible to merge). calling remove_ob will subtract 1789 * (if it was possible to merge). calling remove_ob will subtract
1818 * the weight, so we need to add it in again, since we actually do 1790 * the weight, so we need to add it in again, since we actually do
1819 * the linking below 1791 * the linking below
1820 */ 1792 */
1821 add_weight (where, op->weight * op->nrof); 1793 add_weight (this, op->weight * op->nrof);
1822 } 1794 }
1823 else 1795 else
1824 add_weight (where, (op->weight + op->carrying)); 1796 add_weight (this, (op->weight + op->carrying));
1825 1797
1826 otmp = is_player_inv (where); 1798 otmp = is_player_inv (this);
1827 if (otmp && otmp->contr != NULL) 1799 if (otmp && otmp->contr)
1828 {
1829 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1800 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1830 fix_player (otmp); 1801 fix_player (otmp);
1831 }
1832 1802
1833 op->map = NULL; 1803 op->map = NULL;
1834 op->env = where; 1804 op->env = this;
1835 op->above = NULL; 1805 op->above = NULL;
1836 op->below = NULL; 1806 op->below = NULL;
1837 op->x = 0, op->y = 0; 1807 op->x = 0, op->y = 0;
1838 1808
1839 /* reset the light list and los of the players on the map */ 1809 /* reset the light list and los of the players on the map */
1840 if ((op->glow_radius != 0) && where->map) 1810 if ((op->glow_radius != 0) && map)
1841 { 1811 {
1842#ifdef DEBUG_LIGHTS 1812#ifdef DEBUG_LIGHTS
1843 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1813 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1844#endif /* DEBUG_LIGHTS */ 1814#endif /* DEBUG_LIGHTS */
1845 if (MAP_DARKNESS (where->map)) 1815 if (MAP_DARKNESS (map))
1846 update_all_los (where->map, where->x, where->y); 1816 update_all_los (map, x, y);
1847 } 1817 }
1848 1818
1849 /* Client has no idea of ordering so lets not bother ordering it here. 1819 /* Client has no idea of ordering so lets not bother ordering it here.
1850 * It sure simplifies this function... 1820 * It sure simplifies this function...
1851 */ 1821 */
1852 if (where->inv == NULL) 1822 if (!inv)
1853 where->inv = op; 1823 inv = op;
1854 else 1824 else
1855 { 1825 {
1856 op->below = where->inv; 1826 op->below = inv;
1857 op->below->above = op; 1827 op->below->above = op;
1858 where->inv = op; 1828 inv = op;
1859 } 1829 }
1830
1860 return op; 1831 return op;
1861} 1832}
1862 1833
1863/* 1834/*
1864 * Checks if any objects has a move_type that matches objects 1835 * Checks if any objects has a move_type that matches objects

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