1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
36 | |
37 | |
37 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
39 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | |
41 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
|
|
43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
390 | } |
392 | } |
391 | |
393 | |
392 | /* |
394 | /* |
393 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
394 | */ |
396 | */ |
395 | |
|
|
396 | object * |
397 | object * |
397 | find_object (tag_t i) |
398 | find_object (tag_t i) |
398 | { |
399 | { |
399 | for (object *op = object::first; op; op = op->next) |
400 | for_all_objects (op) |
400 | if (op->count == i) |
401 | if (op->count == i) |
401 | return op; |
402 | return op; |
402 | |
403 | |
403 | return 0; |
404 | return 0; |
404 | } |
405 | } |
405 | |
406 | |
406 | /* |
407 | /* |
407 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
408 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
409 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
410 | */ |
411 | */ |
411 | |
|
|
412 | object * |
412 | object * |
413 | find_object_name (const char *str) |
413 | find_object_name (const char *str) |
414 | { |
414 | { |
415 | shstr_cmp str_ (str); |
415 | shstr_cmp str_ (str); |
416 | object *op; |
416 | object *op; |
417 | |
417 | |
418 | for (op = object::first; op != NULL; op = op->next) |
418 | for_all_objects (op) |
419 | if (op->name == str_) |
419 | if (op->name == str_) |
420 | break; |
420 | break; |
421 | |
421 | |
422 | return op; |
422 | return op; |
423 | } |
423 | } |
… | |
… | |
489 | |
489 | |
490 | if (is_removed) |
490 | if (is_removed) |
491 | SET_FLAG (dst, FLAG_REMOVED); |
491 | SET_FLAG (dst, FLAG_REMOVED); |
492 | |
492 | |
493 | if (speed < 0) |
493 | if (speed < 0) |
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
494 | dst->speed_left = speed_left - rndm (); |
495 | |
495 | |
496 | /* Copy over key_values, if any. */ |
496 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
497 | if (key_values) |
498 | { |
498 | { |
499 | key_value *tail = 0; |
499 | key_value *tail = 0; |
… | |
… | |
564 | } |
564 | } |
565 | |
565 | |
566 | this->speed = speed; |
566 | this->speed = speed; |
567 | |
567 | |
568 | if (has_active_speed ()) |
568 | if (has_active_speed ()) |
569 | activate (false); |
569 | activate (); |
570 | else |
570 | else |
571 | deactivate (false); |
571 | deactivate (); |
572 | } |
572 | } |
573 | |
573 | |
574 | /* |
574 | /* |
575 | * update_object() updates the the map. |
575 | * update_object() updates the the map. |
576 | * It takes into account invisible objects (and represent squares covered |
576 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
624 | return; |
624 | return; |
625 | } |
625 | } |
626 | |
626 | |
627 | mapspace &m = op->ms (); |
627 | mapspace &m = op->ms (); |
628 | |
628 | |
629 | if (m.flags_ & P_NEED_UPDATE) |
629 | if (!(m.flags_ & P_UPTODATE)) |
630 | /* nop */; |
630 | /* nop */; |
631 | else if (action == UP_OBJ_INSERT) |
631 | else if (action == UP_OBJ_INSERT) |
632 | { |
632 | { |
633 | // this is likely overkill, TODO: revisit (schmorp) |
633 | // this is likely overkill, TODO: revisit (schmorp) |
634 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
634 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
643 | /* This isn't perfect, but I don't expect a lot of objects to |
643 | /* This isn't perfect, but I don't expect a lot of objects to |
644 | * to have move_allow right now. |
644 | * to have move_allow right now. |
645 | */ |
645 | */ |
646 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
646 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
647 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
647 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
648 | m.flags_ = P_NEED_UPDATE; |
648 | m.flags_ = 0; |
649 | } |
649 | } |
650 | /* if the object is being removed, we can't make intelligent |
650 | /* if the object is being removed, we can't make intelligent |
651 | * decisions, because remove_ob can't really pass the object |
651 | * decisions, because remove_ob can't really pass the object |
652 | * that is being removed. |
652 | * that is being removed. |
653 | */ |
653 | */ |
654 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
654 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
655 | m.flags_ = P_NEED_UPDATE; |
655 | m.flags_ = 0; |
656 | else if (action == UP_OBJ_FACE) |
656 | else if (action == UP_OBJ_FACE) |
657 | /* Nothing to do for that case */ ; |
657 | /* Nothing to do for that case */ ; |
658 | else |
658 | else |
659 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
659 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
660 | |
660 | |
661 | if (op->more) |
661 | if (op->more) |
662 | update_object (op->more, action); |
662 | update_object (op->more, action); |
663 | } |
663 | } |
664 | |
664 | |
665 | object::vector object::objects; // not yet used |
|
|
666 | object *object::first; |
|
|
667 | |
|
|
668 | object::object () |
665 | object::object () |
669 | { |
666 | { |
670 | SET_FLAG (this, FLAG_REMOVED); |
667 | SET_FLAG (this, FLAG_REMOVED); |
671 | |
668 | |
672 | expmul = 1.0; |
669 | expmul = 1.0; |
673 | face = blank_face; |
670 | face = blank_face; |
674 | } |
671 | } |
675 | |
672 | |
676 | object::~object () |
673 | object::~object () |
677 | { |
674 | { |
|
|
675 | unlink (); |
|
|
676 | |
678 | free_key_values (this); |
677 | free_key_values (this); |
679 | } |
678 | } |
680 | |
679 | |
|
|
680 | static int object_count; |
|
|
681 | |
681 | void object::link () |
682 | void object::link () |
682 | { |
683 | { |
683 | count = ++ob_count; |
684 | assert (!index);//D |
684 | uuid = gen_uuid (); |
685 | uuid = gen_uuid (); |
|
|
686 | count = ++object_count; |
685 | |
687 | |
686 | prev = 0; |
688 | refcnt_inc (); |
687 | next = object::first; |
689 | objects.insert (this); |
688 | |
|
|
689 | if (object::first) |
|
|
690 | object::first->prev = this; |
|
|
691 | |
|
|
692 | object::first = this; |
|
|
693 | } |
690 | } |
694 | |
691 | |
695 | void object::unlink () |
692 | void object::unlink () |
696 | { |
693 | { |
697 | if (this == object::first) |
694 | if (!index) |
698 | object::first = next; |
695 | return; |
699 | |
696 | |
700 | /* Remove this object from the list of used objects */ |
697 | objects.erase (this); |
701 | if (prev) prev->next = next; |
698 | refcnt_dec (); |
702 | if (next) next->prev = prev; |
|
|
703 | |
|
|
704 | prev = 0; |
|
|
705 | next = 0; |
|
|
706 | } |
699 | } |
707 | |
700 | |
708 | void |
701 | void |
709 | object::activate (bool recursive) |
702 | object::activate () |
710 | { |
703 | { |
|
|
704 | /* If already on active list, don't do anything */ |
|
|
705 | if (active) |
|
|
706 | return; |
|
|
707 | |
711 | if (has_active_speed ()) |
708 | if (has_active_speed ()) |
712 | { |
709 | actives.insert (this); |
713 | /* If already on active list, don't do anything */ |
710 | } |
714 | if (active_next || active_prev || this == active_objects) |
|
|
715 | return; |
|
|
716 | |
711 | |
717 | /* process_events() expects us to insert the object at the beginning |
712 | void |
718 | * of the list. */ |
713 | object::activate_recursive () |
719 | active_next = active_objects; |
714 | { |
|
|
715 | activate (); |
720 | |
716 | |
721 | if (active_next) |
|
|
722 | active_next->active_prev = this; |
|
|
723 | |
|
|
724 | active_objects = this; |
|
|
725 | } |
|
|
726 | |
|
|
727 | if (recursive) |
|
|
728 | for (object *op = inv; op; op = op->above) |
717 | for (object *op = inv; op; op = op->below) |
729 | op->activate (1); |
718 | op->activate_recursive (); |
730 | } |
719 | } |
731 | |
720 | |
732 | /* This function removes object 'op' from the list of active |
721 | /* This function removes object 'op' from the list of active |
733 | * objects. |
722 | * objects. |
734 | * This should only be used for style maps or other such |
723 | * This should only be used for style maps or other such |
… | |
… | |
736 | * in play chewing up cpu time getting processed. |
725 | * in play chewing up cpu time getting processed. |
737 | * The reverse of this is to call update_ob_speed, which |
726 | * The reverse of this is to call update_ob_speed, which |
738 | * will do the right thing based on the speed of the object. |
727 | * will do the right thing based on the speed of the object. |
739 | */ |
728 | */ |
740 | void |
729 | void |
741 | object::deactivate (bool recursive) |
730 | object::deactivate () |
742 | { |
731 | { |
743 | /* If not on the active list, nothing needs to be done */ |
732 | /* If not on the active list, nothing needs to be done */ |
744 | if (!active_next && !active_prev && this != active_objects) |
733 | if (!active) |
745 | return; |
734 | return; |
746 | |
735 | |
747 | if (active_prev == 0) |
736 | actives.erase (this); |
748 | { |
737 | } |
749 | active_objects = active_next; |
|
|
750 | if (active_next) |
|
|
751 | active_next->active_prev = 0; |
|
|
752 | } |
|
|
753 | else |
|
|
754 | { |
|
|
755 | active_prev->active_next = active_next; |
|
|
756 | if (active_next) |
|
|
757 | active_next->active_prev = active_prev; |
|
|
758 | } |
|
|
759 | |
738 | |
760 | active_next = 0; |
739 | void |
761 | active_prev = 0; |
740 | object::deactivate_recursive () |
762 | |
741 | { |
763 | if (recursive) |
|
|
764 | for (object *op = inv; op; op = op->above) |
742 | for (object *op = inv; op; op = op->below) |
|
|
743 | op->deactivate_recursive (); |
|
|
744 | |
765 | op->deactivate (1); |
745 | deactivate (); |
|
|
746 | } |
|
|
747 | |
|
|
748 | void |
|
|
749 | object::set_flag_inv (int flag, int value) |
|
|
750 | { |
|
|
751 | for (object *op = inv; op; op = op->below) |
|
|
752 | { |
|
|
753 | op->flag [flag] = value; |
|
|
754 | op->set_flag_inv (flag, value); |
|
|
755 | } |
766 | } |
756 | } |
767 | |
757 | |
768 | /* |
758 | /* |
769 | * Remove and free all objects in the inventory of the given object. |
759 | * Remove and free all objects in the inventory of the given object. |
770 | * object.c ? |
760 | * object.c ? |
… | |
… | |
785 | * drop on that space. |
775 | * drop on that space. |
786 | */ |
776 | */ |
787 | if (!drop_to_ground |
777 | if (!drop_to_ground |
788 | || !map |
778 | || !map |
789 | || map->in_memory != MAP_IN_MEMORY |
779 | || map->in_memory != MAP_IN_MEMORY |
|
|
780 | || map->nodrop |
790 | || ms ().move_block == MOVE_ALL) |
781 | || ms ().move_block == MOVE_ALL) |
791 | { |
782 | { |
792 | while (inv) |
783 | while (inv) |
793 | { |
784 | { |
794 | inv->destroy_inv (drop_to_ground); |
785 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
803 | |
794 | |
804 | if (op->flag [FLAG_STARTEQUIP] |
795 | if (op->flag [FLAG_STARTEQUIP] |
805 | || op->flag [FLAG_NO_DROP] |
796 | || op->flag [FLAG_NO_DROP] |
806 | || op->type == RUNE |
797 | || op->type == RUNE |
807 | || op->type == TRAP |
798 | || op->type == TRAP |
808 | || op->flag [FLAG_IS_A_TEMPLATE]) |
799 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
800 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
809 | op->destroy (); |
801 | op->destroy (); |
810 | else |
802 | else |
811 | map->insert (op, x, y); |
803 | map->insert (op, x, y); |
812 | } |
804 | } |
813 | } |
805 | } |
… | |
… | |
821 | } |
813 | } |
822 | |
814 | |
823 | void |
815 | void |
824 | object::do_destroy () |
816 | object::do_destroy () |
825 | { |
817 | { |
|
|
818 | attachable::do_destroy (); |
|
|
819 | |
826 | if (flag [FLAG_IS_LINKED]) |
820 | if (flag [FLAG_IS_LINKED]) |
827 | remove_button_link (this); |
821 | remove_button_link (this); |
828 | |
822 | |
829 | if (flag [FLAG_FRIENDLY]) |
823 | if (flag [FLAG_FRIENDLY]) |
830 | remove_friendly_object (this); |
824 | remove_friendly_object (this); |
831 | |
825 | |
832 | if (!flag [FLAG_REMOVED]) |
826 | if (!flag [FLAG_REMOVED]) |
833 | remove (); |
827 | remove (); |
834 | |
828 | |
835 | if (flag [FLAG_FREED]) |
829 | destroy_inv (true); |
836 | return; |
|
|
837 | |
830 | |
838 | set_speed (0); |
831 | deactivate (); |
|
|
832 | unlink (); |
839 | |
833 | |
840 | flag [FLAG_FREED] = 1; |
834 | flag [FLAG_FREED] = 1; |
841 | |
|
|
842 | attachable::do_destroy (); |
|
|
843 | |
|
|
844 | destroy_inv (true); |
|
|
845 | unlink (); |
|
|
846 | |
835 | |
847 | // hack to ensure that freed objects still have a valid map |
836 | // hack to ensure that freed objects still have a valid map |
848 | { |
837 | { |
849 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
838 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
850 | |
839 | |
… | |
… | |
855 | freed_map->name = "/internal/freed_objects_map"; |
844 | freed_map->name = "/internal/freed_objects_map"; |
856 | freed_map->width = 3; |
845 | freed_map->width = 3; |
857 | freed_map->height = 3; |
846 | freed_map->height = 3; |
858 | |
847 | |
859 | freed_map->alloc (); |
848 | freed_map->alloc (); |
|
|
849 | freed_map->in_memory = MAP_IN_MEMORY; |
860 | } |
850 | } |
861 | |
851 | |
862 | map = freed_map; |
852 | map = freed_map; |
863 | x = 1; |
853 | x = 1; |
864 | y = 1; |
854 | y = 1; |
… | |
… | |
874 | |
864 | |
875 | // clear those pointers that likely might have circular references to us |
865 | // clear those pointers that likely might have circular references to us |
876 | owner = 0; |
866 | owner = 0; |
877 | enemy = 0; |
867 | enemy = 0; |
878 | attacked_by = 0; |
868 | attacked_by = 0; |
879 | |
|
|
880 | // only relevant for players(?), but make sure of it anyways |
|
|
881 | contr = 0; |
|
|
882 | } |
869 | } |
883 | |
870 | |
884 | void |
871 | void |
885 | object::destroy (bool destroy_inventory) |
872 | object::destroy (bool destroy_inventory) |
886 | { |
873 | { |
… | |
… | |
917 | * environment, the x and y coordinates will be updated to |
904 | * environment, the x and y coordinates will be updated to |
918 | * the previous environment. |
905 | * the previous environment. |
919 | * Beware: This function is called from the editor as well! |
906 | * Beware: This function is called from the editor as well! |
920 | */ |
907 | */ |
921 | void |
908 | void |
922 | object::remove () |
909 | object::remove_slow () |
923 | { |
910 | { |
924 | object *tmp, *last = 0; |
911 | object *tmp, *last = 0; |
925 | object *otmp; |
912 | object *otmp; |
926 | |
913 | |
927 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
914 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
971 | else if (map) |
958 | else if (map) |
972 | { |
959 | { |
973 | if (type == PLAYER) |
960 | if (type == PLAYER) |
974 | { |
961 | { |
975 | --map->players; |
962 | --map->players; |
976 | map->last_access = runtime; |
963 | map->touch (); |
977 | } |
964 | } |
978 | |
965 | |
|
|
966 | map->dirty = true; |
|
|
967 | mapspace &ms = this->ms (); |
979 | |
968 | |
980 | /* link the object above us */ |
969 | /* link the object above us */ |
981 | if (above) |
970 | if (above) |
982 | above->below = below; |
971 | above->below = below; |
983 | else |
972 | else |
984 | map->at (x, y).top = below; /* we were top, set new top */ |
973 | ms.top = below; /* we were top, set new top */ |
985 | |
974 | |
986 | /* Relink the object below us, if there is one */ |
975 | /* Relink the object below us, if there is one */ |
987 | if (below) |
976 | if (below) |
988 | below->above = above; |
977 | below->above = above; |
989 | else |
978 | else |
… | |
… | |
991 | /* Nothing below, which means we need to relink map object for this space |
980 | /* Nothing below, which means we need to relink map object for this space |
992 | * use translated coordinates in case some oddness with map tiling is |
981 | * use translated coordinates in case some oddness with map tiling is |
993 | * evident |
982 | * evident |
994 | */ |
983 | */ |
995 | if (GET_MAP_OB (map, x, y) != this) |
984 | if (GET_MAP_OB (map, x, y) != this) |
996 | { |
|
|
997 | char *dump = dump_object (this); |
|
|
998 | LOG (llevError, |
|
|
999 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
985 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1000 | free (dump); |
|
|
1001 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1002 | LOG (llevError, "%s\n", dump); |
|
|
1003 | free (dump); |
|
|
1004 | } |
|
|
1005 | |
986 | |
1006 | map->at (x, y).bot = above; /* goes on above it. */ |
987 | ms.bot = above; /* goes on above it. */ |
1007 | } |
988 | } |
1008 | |
989 | |
1009 | above = 0; |
990 | above = 0; |
1010 | below = 0; |
991 | below = 0; |
1011 | |
992 | |
1012 | if (map->in_memory == MAP_SAVING) |
993 | if (map->in_memory == MAP_SAVING) |
1013 | return; |
994 | return; |
1014 | |
995 | |
1015 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
996 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1016 | |
997 | |
1017 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
998 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1018 | { |
999 | { |
1019 | /* No point updating the players look faces if he is the object |
1000 | /* No point updating the players look faces if he is the object |
1020 | * being removed. |
1001 | * being removed. |
1021 | */ |
1002 | */ |
1022 | |
1003 | |
… | |
… | |
1056 | } |
1037 | } |
1057 | |
1038 | |
1058 | /* last == NULL if there are no objects on this space */ |
1039 | /* last == NULL if there are no objects on this space */ |
1059 | //TODO: this makes little sense, why only update the topmost object? |
1040 | //TODO: this makes little sense, why only update the topmost object? |
1060 | if (!last) |
1041 | if (!last) |
1061 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1042 | map->at (x, y).flags_ = 0; |
1062 | else |
1043 | else |
1063 | update_object (last, UP_OBJ_REMOVE); |
1044 | update_object (last, UP_OBJ_REMOVE); |
1064 | |
1045 | |
1065 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1046 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1066 | update_all_los (map, x, y); |
1047 | update_all_los (map, x, y); |
… | |
… | |
1103 | |
1084 | |
1104 | return 0; |
1085 | return 0; |
1105 | } |
1086 | } |
1106 | |
1087 | |
1107 | /* |
1088 | /* |
1108 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1089 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1109 | * job preparing multi-part monsters |
1090 | * job preparing multi-part monsters. |
1110 | */ |
1091 | */ |
1111 | object * |
1092 | object * |
1112 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1093 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1113 | { |
1094 | { |
1114 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1095 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1142 | */ |
1123 | */ |
1143 | object * |
1124 | object * |
1144 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1125 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1145 | { |
1126 | { |
1146 | object *tmp, *top, *floor = NULL; |
1127 | object *tmp, *top, *floor = NULL; |
1147 | sint16 x, y; |
|
|
1148 | |
1128 | |
1149 | if (QUERY_FLAG (op, FLAG_FREED)) |
1129 | if (QUERY_FLAG (op, FLAG_FREED)) |
1150 | { |
1130 | { |
1151 | LOG (llevError, "Trying to insert freed object!\n"); |
1131 | LOG (llevError, "Trying to insert freed object!\n"); |
1152 | return NULL; |
1132 | return NULL; |
1153 | } |
1133 | } |
|
|
1134 | |
|
|
1135 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1136 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1137 | |
|
|
1138 | op->remove (); |
1154 | |
1139 | |
1155 | if (!m) |
1140 | if (!m) |
1156 | { |
1141 | { |
1157 | char *dump = dump_object (op); |
1142 | char *dump = dump_object (op); |
1158 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1143 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
… | |
… | |
1173 | #endif |
1158 | #endif |
1174 | free (dump); |
1159 | free (dump); |
1175 | return op; |
1160 | return op; |
1176 | } |
1161 | } |
1177 | |
1162 | |
1178 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1179 | { |
|
|
1180 | char *dump = dump_object (op); |
|
|
1181 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1182 | free (dump); |
|
|
1183 | return op; |
|
|
1184 | } |
|
|
1185 | |
|
|
1186 | if (op->more) |
|
|
1187 | { |
|
|
1188 | /* The part may be on a different map. */ |
|
|
1189 | |
|
|
1190 | object *more = op->more; |
1163 | if (object *more = op->more) |
1191 | |
1164 | { |
1192 | /* We really need the caller to normalize coordinates - if |
|
|
1193 | * we set the map, that doesn't work if the location is within |
|
|
1194 | * a map and this is straddling an edge. So only if coordinate |
|
|
1195 | * is clear wrong do we normalize it. |
|
|
1196 | */ |
|
|
1197 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1198 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1199 | else if (!more->map) |
|
|
1200 | { |
|
|
1201 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1202 | * more->map should always point to the parent. |
|
|
1203 | */ |
|
|
1204 | more->map = m; |
|
|
1205 | } |
|
|
1206 | |
|
|
1207 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1165 | if (!insert_ob_in_map (more, m, originator, flag)) |
1208 | { |
1166 | { |
1209 | if (!op->head) |
1167 | if (!op->head) |
1210 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1168 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1211 | |
1169 | |
1212 | return 0; |
1170 | return 0; |
… | |
… | |
1217 | |
1175 | |
1218 | /* Ideally, the caller figures this out. However, it complicates a lot |
1176 | /* Ideally, the caller figures this out. However, it complicates a lot |
1219 | * of areas of callers (eg, anything that uses find_free_spot would now |
1177 | * of areas of callers (eg, anything that uses find_free_spot would now |
1220 | * need extra work |
1178 | * need extra work |
1221 | */ |
1179 | */ |
1222 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1180 | if (!xy_normalise (m, op->x, op->y)) |
1223 | x = op->x; |
1181 | return 0; |
1224 | y = op->y; |
1182 | |
|
|
1183 | op->map = m; |
|
|
1184 | mapspace &ms = op->ms (); |
1225 | |
1185 | |
1226 | /* this has to be done after we translate the coordinates. |
1186 | /* this has to be done after we translate the coordinates. |
1227 | */ |
1187 | */ |
1228 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1188 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1229 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1189 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1230 | if (object::can_merge (op, tmp)) |
1190 | if (object::can_merge (op, tmp)) |
1231 | { |
1191 | { |
1232 | op->nrof += tmp->nrof; |
1192 | op->nrof += tmp->nrof; |
1233 | tmp->destroy (); |
1193 | tmp->destroy (); |
1234 | } |
1194 | } |
… | |
… | |
1251 | op->below = originator->below; |
1211 | op->below = originator->below; |
1252 | |
1212 | |
1253 | if (op->below) |
1213 | if (op->below) |
1254 | op->below->above = op; |
1214 | op->below->above = op; |
1255 | else |
1215 | else |
1256 | op->ms ().bot = op; |
1216 | ms.bot = op; |
1257 | |
1217 | |
1258 | /* since *below* originator, no need to update top */ |
1218 | /* since *below* originator, no need to update top */ |
1259 | originator->below = op; |
1219 | originator->below = op; |
1260 | } |
1220 | } |
1261 | else |
1221 | else |
1262 | { |
1222 | { |
|
|
1223 | top = ms.bot; |
|
|
1224 | |
1263 | /* If there are other objects, then */ |
1225 | /* If there are other objects, then */ |
1264 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1226 | if ((!(flag & INS_MAP_LOAD)) && top) |
1265 | { |
1227 | { |
1266 | object *last = 0; |
1228 | object *last = 0; |
1267 | |
1229 | |
1268 | /* |
1230 | /* |
1269 | * If there are multiple objects on this space, we do some trickier handling. |
1231 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1275 | * once we get to them. This reduces the need to traverse over all of |
1237 | * once we get to them. This reduces the need to traverse over all of |
1276 | * them when adding another one - this saves quite a bit of cpu time |
1238 | * them when adding another one - this saves quite a bit of cpu time |
1277 | * when lots of spells are cast in one area. Currently, it is presumed |
1239 | * when lots of spells are cast in one area. Currently, it is presumed |
1278 | * that flying non pickable objects are spell objects. |
1240 | * that flying non pickable objects are spell objects. |
1279 | */ |
1241 | */ |
1280 | while (top) |
1242 | for (top = ms.bot; top; top = top->above) |
1281 | { |
1243 | { |
1282 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1244 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1283 | floor = top; |
1245 | floor = top; |
1284 | |
1246 | |
1285 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1247 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1288 | top = top->below; |
1250 | top = top->below; |
1289 | break; |
1251 | break; |
1290 | } |
1252 | } |
1291 | |
1253 | |
1292 | last = top; |
1254 | last = top; |
1293 | top = top->above; |
|
|
1294 | } |
1255 | } |
1295 | |
1256 | |
1296 | /* Don't want top to be NULL, so set it to the last valid object */ |
1257 | /* Don't want top to be NULL, so set it to the last valid object */ |
1297 | top = last; |
1258 | top = last; |
1298 | |
1259 | |
… | |
… | |
1305 | * Unless those objects are exits, type 66 |
1266 | * Unless those objects are exits, type 66 |
1306 | * If INS_ON_TOP is used, don't do this processing |
1267 | * If INS_ON_TOP is used, don't do this processing |
1307 | * Need to find the object that in fact blocks view, otherwise |
1268 | * Need to find the object that in fact blocks view, otherwise |
1308 | * stacking is a bit odd. |
1269 | * stacking is a bit odd. |
1309 | */ |
1270 | */ |
1310 | if (!(flag & INS_ON_TOP) && |
1271 | if (!(flag & INS_ON_TOP) |
1311 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1272 | && ms.flags () & P_BLOCKSVIEW |
|
|
1273 | && (op->face && !op->face->visibility)) |
1312 | { |
1274 | { |
1313 | for (last = top; last != floor; last = last->below) |
1275 | for (last = top; last != floor; last = last->below) |
1314 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1276 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1315 | break; |
1277 | break; |
|
|
1278 | |
1316 | /* Check to see if we found the object that blocks view, |
1279 | /* Check to see if we found the object that blocks view, |
1317 | * and make sure we have a below pointer for it so that |
1280 | * and make sure we have a below pointer for it so that |
1318 | * we can get inserted below this one, which requires we |
1281 | * we can get inserted below this one, which requires we |
1319 | * set top to the object below us. |
1282 | * set top to the object below us. |
1320 | */ |
1283 | */ |
… | |
… | |
1322 | top = last->below; |
1285 | top = last->below; |
1323 | } |
1286 | } |
1324 | } /* If objects on this space */ |
1287 | } /* If objects on this space */ |
1325 | |
1288 | |
1326 | if (flag & INS_MAP_LOAD) |
1289 | if (flag & INS_MAP_LOAD) |
1327 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1290 | top = ms.top; |
1328 | |
1291 | |
1329 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1292 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1330 | top = floor; |
1293 | top = floor; |
1331 | |
1294 | |
1332 | /* Top is the object that our object (op) is going to get inserted above. |
1295 | /* Top is the object that our object (op) is going to get inserted above. |
1333 | */ |
1296 | */ |
1334 | |
1297 | |
1335 | /* First object on this space */ |
1298 | /* First object on this space */ |
1336 | if (!top) |
1299 | if (!top) |
1337 | { |
1300 | { |
1338 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1301 | op->above = ms.bot; |
1339 | |
1302 | |
1340 | if (op->above) |
1303 | if (op->above) |
1341 | op->above->below = op; |
1304 | op->above->below = op; |
1342 | |
1305 | |
1343 | op->below = 0; |
1306 | op->below = 0; |
1344 | op->ms ().bot = op; |
1307 | ms.bot = op; |
1345 | } |
1308 | } |
1346 | else |
1309 | else |
1347 | { /* get inserted into the stack above top */ |
1310 | { /* get inserted into the stack above top */ |
1348 | op->above = top->above; |
1311 | op->above = top->above; |
1349 | |
1312 | |
… | |
… | |
1353 | op->below = top; |
1316 | op->below = top; |
1354 | top->above = op; |
1317 | top->above = op; |
1355 | } |
1318 | } |
1356 | |
1319 | |
1357 | if (!op->above) |
1320 | if (!op->above) |
1358 | op->ms ().top = op; |
1321 | ms.top = op; |
1359 | } /* else not INS_BELOW_ORIGINATOR */ |
1322 | } /* else not INS_BELOW_ORIGINATOR */ |
1360 | |
1323 | |
1361 | if (op->type == PLAYER) |
1324 | if (op->type == PLAYER) |
1362 | { |
1325 | { |
1363 | op->contr->do_los = 1; |
1326 | op->contr->do_los = 1; |
1364 | ++op->map->players; |
1327 | ++op->map->players; |
1365 | op->map->last_access = runtime; |
1328 | op->map->touch (); |
1366 | } |
1329 | } |
|
|
1330 | |
|
|
1331 | op->map->dirty = true; |
1367 | |
1332 | |
1368 | /* If we have a floor, we know the player, if any, will be above |
1333 | /* If we have a floor, we know the player, if any, will be above |
1369 | * it, so save a few ticks and start from there. |
1334 | * it, so save a few ticks and start from there. |
1370 | */ |
1335 | */ |
1371 | if (!(flag & INS_MAP_LOAD)) |
1336 | if (!(flag & INS_MAP_LOAD)) |
1372 | if (object *pl = op->ms ().player ()) |
1337 | if (object *pl = ms.player ()) |
1373 | if (pl->contr->ns) |
1338 | if (pl->contr->ns) |
1374 | pl->contr->ns->floorbox_update (); |
1339 | pl->contr->ns->floorbox_update (); |
1375 | |
1340 | |
1376 | /* If this object glows, it may affect lighting conditions that are |
1341 | /* If this object glows, it may affect lighting conditions that are |
1377 | * visible to others on this map. But update_all_los is really |
1342 | * visible to others on this map. But update_all_los is really |
1378 | * an inefficient way to do this, as it means los for all players |
1343 | * an inefficient way to do this, as it means los for all players |
1379 | * on the map will get recalculated. The players could very well |
1344 | * on the map will get recalculated. The players could very well |
1380 | * be far away from this change and not affected in any way - |
1345 | * be far away from this change and not affected in any way - |
1381 | * this should get redone to only look for players within range, |
1346 | * this should get redone to only look for players within range, |
1382 | * or just updating the P_NEED_UPDATE for spaces within this area |
1347 | * or just updating the P_UPTODATE for spaces within this area |
1383 | * of effect may be sufficient. |
1348 | * of effect may be sufficient. |
1384 | */ |
1349 | */ |
1385 | if (op->map->darkness && (op->glow_radius != 0)) |
1350 | if (op->map->darkness && (op->glow_radius != 0)) |
1386 | update_all_los (op->map, op->x, op->y); |
1351 | update_all_los (op->map, op->x, op->y); |
1387 | |
1352 | |
… | |
… | |
1425 | { |
1390 | { |
1426 | object *tmp, *tmp1; |
1391 | object *tmp, *tmp1; |
1427 | |
1392 | |
1428 | /* first search for itself and remove any old instances */ |
1393 | /* first search for itself and remove any old instances */ |
1429 | |
1394 | |
1430 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1395 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1431 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1396 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1432 | tmp->destroy (); |
1397 | tmp->destroy (); |
1433 | |
1398 | |
1434 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1399 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1435 | |
1400 | |
… | |
… | |
1758 | |
1723 | |
1759 | /* The objects have to be checked from top to bottom. |
1724 | /* The objects have to be checked from top to bottom. |
1760 | * Hence, we first go to the top: |
1725 | * Hence, we first go to the top: |
1761 | */ |
1726 | */ |
1762 | |
1727 | |
1763 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1728 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1764 | { |
1729 | { |
1765 | /* Trim the search when we find the first other spell effect |
1730 | /* Trim the search when we find the first other spell effect |
1766 | * this helps performance so that if a space has 50 spell objects, |
1731 | * this helps performance so that if a space has 50 spell objects, |
1767 | * we don't need to check all of them. |
1732 | * we don't need to check all of them. |
1768 | */ |
1733 | */ |
… | |
… | |
1786 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1751 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1787 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1752 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1788 | { |
1753 | { |
1789 | |
1754 | |
1790 | float |
1755 | float |
1791 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1756 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1792 | |
1757 | |
1793 | if (op->type == PLAYER) |
1758 | if (op->type == PLAYER) |
1794 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1759 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1795 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1760 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1796 | diff /= 4.0; |
1761 | diff /= 4.0; |
… | |
… | |
1826 | * The first matching object is returned, or NULL if none. |
1791 | * The first matching object is returned, or NULL if none. |
1827 | */ |
1792 | */ |
1828 | object * |
1793 | object * |
1829 | present_arch (const archetype *at, maptile *m, int x, int y) |
1794 | present_arch (const archetype *at, maptile *m, int x, int y) |
1830 | { |
1795 | { |
1831 | if (m == NULL || out_of_map (m, x, y)) |
1796 | if (!m || out_of_map (m, x, y)) |
1832 | { |
1797 | { |
1833 | LOG (llevError, "Present_arch called outside map.\n"); |
1798 | LOG (llevError, "Present_arch called outside map.\n"); |
1834 | return NULL; |
1799 | return NULL; |
1835 | } |
1800 | } |
1836 | |
1801 | |
1837 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1802 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1838 | if (tmp->arch == at) |
1803 | if (tmp->arch == at) |
1839 | return tmp; |
1804 | return tmp; |
1840 | |
1805 | |
1841 | return NULL; |
1806 | return NULL; |
1842 | } |
1807 | } |
… | |
… | |
1853 | { |
1818 | { |
1854 | LOG (llevError, "Present called outside map.\n"); |
1819 | LOG (llevError, "Present called outside map.\n"); |
1855 | return NULL; |
1820 | return NULL; |
1856 | } |
1821 | } |
1857 | |
1822 | |
1858 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1823 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1859 | if (tmp->type == type) |
1824 | if (tmp->type == type) |
1860 | return tmp; |
1825 | return tmp; |
1861 | |
1826 | |
1862 | return NULL; |
1827 | return NULL; |
1863 | } |
1828 | } |
… | |
… | |
2178 | |
2143 | |
2179 | return 3; |
2144 | return 3; |
2180 | } |
2145 | } |
2181 | |
2146 | |
2182 | /* |
2147 | /* |
2183 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2184 | * the "absolute" direction of a number (it actually takes care of |
|
|
2185 | * "overflow" in previous calculations of a direction). |
|
|
2186 | */ |
|
|
2187 | |
|
|
2188 | int |
|
|
2189 | absdir (int d) |
|
|
2190 | { |
|
|
2191 | while (d < 1) |
|
|
2192 | d += 8; |
|
|
2193 | |
|
|
2194 | while (d > 8) |
|
|
2195 | d -= 8; |
|
|
2196 | |
|
|
2197 | return d; |
|
|
2198 | } |
|
|
2199 | |
|
|
2200 | /* |
|
|
2201 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2148 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2202 | * between two directions (which are expected to be absolute (see absdir()) |
2149 | * between two directions (which are expected to be absolute (see absdir()) |
2203 | */ |
2150 | */ |
2204 | |
|
|
2205 | int |
2151 | int |
2206 | dirdiff (int dir1, int dir2) |
2152 | dirdiff (int dir1, int dir2) |
2207 | { |
2153 | { |
2208 | int d; |
2154 | int d; |
2209 | |
2155 | |
… | |
… | |
2595 | object::flag_desc (char *desc, int len) const |
2541 | object::flag_desc (char *desc, int len) const |
2596 | { |
2542 | { |
2597 | char *p = desc; |
2543 | char *p = desc; |
2598 | bool first = true; |
2544 | bool first = true; |
2599 | |
2545 | |
|
|
2546 | *p = 0; |
|
|
2547 | |
2600 | for (int i = 0; i < NUM_FLAGS; i++) |
2548 | for (int i = 0; i < NUM_FLAGS; i++) |
2601 | { |
2549 | { |
2602 | if (len <= 10) // magic constant! |
2550 | if (len <= 10) // magic constant! |
2603 | { |
2551 | { |
2604 | snprintf (p, len, ",..."); |
2552 | snprintf (p, len, ",..."); |
2605 | break; |
2553 | break; |
2606 | } |
2554 | } |
2607 | |
2555 | |
2608 | if (flag[i]) |
2556 | if (flag [i]) |
2609 | { |
2557 | { |
2610 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
2558 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
2611 | len -= cnt; |
2559 | len -= cnt; |
2612 | p += cnt; |
2560 | p += cnt; |
2613 | first = false; |
2561 | first = false; |
… | |
… | |
2615 | } |
2563 | } |
2616 | |
2564 | |
2617 | return desc; |
2565 | return desc; |
2618 | } |
2566 | } |
2619 | |
2567 | |
2620 | // return a suitable string describing an objetc in enough detail to find it |
2568 | // return a suitable string describing an object in enough detail to find it |
2621 | const char * |
2569 | const char * |
2622 | object::debug_desc (char *info) const |
2570 | object::debug_desc (char *info) const |
2623 | { |
2571 | { |
2624 | char flagdesc[512]; |
2572 | char flagdesc[512]; |
2625 | char info2[256 * 4]; |
2573 | char info2[256 * 4]; |
2626 | char *p = info; |
2574 | char *p = info; |
2627 | |
2575 | |
2628 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2576 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2629 | count, uuid.seq, |
2577 | count, uuid.seq, |
2630 | &name, |
2578 | &name, |
2631 | title ? "\",title:" : "", |
2579 | title ? "\",title:\"" : "", |
2632 | title ? (const char *)title : "", |
2580 | title ? (const char *)title : "", |
2633 | flag_desc (flagdesc, 512), type); |
2581 | flag_desc (flagdesc, 512), type); |
2634 | |
2582 | |
2635 | if (env) |
2583 | if (env) |
2636 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2584 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
… | |
… | |
2642 | } |
2590 | } |
2643 | |
2591 | |
2644 | const char * |
2592 | const char * |
2645 | object::debug_desc () const |
2593 | object::debug_desc () const |
2646 | { |
2594 | { |
2647 | static char info[256 * 3]; |
2595 | static char info[256 * 4]; |
2648 | return debug_desc (info); |
2596 | return debug_desc (info); |
2649 | } |
2597 | } |
2650 | |
2598 | |
|
|
2599 | const char * |
|
|
2600 | object::debug_desc2 () const |
|
|
2601 | { |
|
|
2602 | static char info[256 * 4]; |
|
|
2603 | return debug_desc (info); |
|
|
2604 | } |
|
|
2605 | |