1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
4 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | #include <global.h> |
28 | #include <global.h> |
29 | #include <stdio.h> |
29 | #include <stdio.h> |
30 | #include <sys/types.h> |
30 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
32 | #include <object.h> |
32 | #include <object.h> |
33 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
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34 | #include <sproto.h> |
34 | #include <loader.h> |
35 | #include <loader.h> |
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36 | |
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37 | #include <bitset> |
35 | |
38 | |
36 | int nrofallocobjects = 0; |
39 | int nrofallocobjects = 0; |
37 | static UUID uuid; |
40 | static UUID uuid; |
38 | const uint64 UUID_SKIP = 1<<19; |
41 | const uint64 UUID_SKIP = 1<<19; |
39 | |
42 | |
40 | object *objects; /* Pointer to the list of used objects */ |
43 | objectvec objects; |
41 | object *active_objects; /* List of active objects that need to be processed */ |
44 | activevec actives; |
42 | |
45 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
47 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
48 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
49 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
106 | _exit (1); |
109 | _exit (1); |
107 | } |
110 | } |
108 | |
111 | |
109 | uuid.seq = uid; |
112 | uuid.seq = uid; |
110 | write_uuid (); |
113 | write_uuid (); |
111 | LOG (llevDebug, "read UID: %lld\n", uid); |
114 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
112 | fclose (fp); |
115 | fclose (fp); |
113 | } |
116 | } |
114 | |
117 | |
115 | UUID |
118 | UUID |
116 | gen_uuid () |
119 | gen_uuid () |
… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
144 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
145 | * different structure or at least keep the lists sorted... |
143 | */ |
146 | */ |
144 | |
147 | |
145 | /* For each field in wants, */ |
148 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
149 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
150 | { |
148 | key_value *has_field; |
151 | key_value *has_field; |
149 | |
152 | |
150 | /* Look for a field in has with the same key. */ |
153 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
154 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
185 | * |
188 | * |
186 | * Note that this function appears a lot longer than the macro it |
189 | * Note that this function appears a lot longer than the macro it |
187 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
190 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
188 | * reduce this to the same efficiency. |
191 | * reduce this to the same efficiency. |
189 | * |
192 | * |
190 | * Check nrof variable *before* calling CAN_MERGE() |
193 | * Check nrof variable *before* calling can_merge() |
191 | * |
194 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
195 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
196 | * check weight |
194 | */ |
197 | */ |
195 | |
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196 | bool object::can_merge (object *ob1, object *ob2) |
198 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
199 | { |
198 | /* A couple quicksanity checks */ |
200 | /* A couple quicksanity checks */ |
199 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
201 | if (ob1 == ob2 |
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202 | || ob1->type != ob2->type |
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203 | || ob1->speed != ob2->speed |
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204 | || ob1->value != ob2->value |
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205 | || ob1->name != ob2->name) |
200 | return 0; |
206 | return 0; |
201 | |
207 | |
202 | if (ob1->speed != ob2->speed) |
208 | //TODO: this ain't working well, use nicer and correct overflow check |
203 | return 0; |
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204 | |
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205 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
209 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
206 | * value could not be stored in a sint32 (which unfortunately sometimes is |
210 | * value could not be stored in a sint32 (which unfortunately sometimes is |
207 | * used to store nrof). |
211 | * used to store nrof). |
208 | */ |
212 | */ |
209 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
213 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
219 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
223 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | |
224 | |
221 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
225 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
226 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | |
227 | |
224 | |
228 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
225 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
229 | || ob1->arch != ob2->arch |
226 | * being locked in inventory should prevent merging. |
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227 | * 0x4 in flags3 is CLIENT_SENT |
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228 | */ |
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229 | if ((ob1->arch != ob2->arch) || |
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230 | (ob1->flags[0] != ob2->flags[0]) || |
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231 | (ob1->flags[1] != ob2->flags[1]) || |
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232 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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233 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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234 | (ob1->name != ob2->name) || |
230 | || ob1->name != ob2->name |
235 | (ob1->title != ob2->title) || |
231 | || ob1->title != ob2->title |
236 | (ob1->msg != ob2->msg) || |
232 | || ob1->msg != ob2->msg |
237 | (ob1->weight != ob2->weight) || |
233 | || ob1->weight != ob2->weight |
238 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
234 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
239 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
240 | (ob1->attacktype != ob2->attacktype) || |
236 | || ob1->attacktype != ob2->attacktype |
241 | (ob1->magic != ob2->magic) || |
237 | || ob1->magic != ob2->magic |
242 | (ob1->slaying != ob2->slaying) || |
238 | || ob1->slaying != ob2->slaying |
243 | (ob1->skill != ob2->skill) || |
239 | || ob1->skill != ob2->skill |
244 | (ob1->value != ob2->value) || |
240 | || ob1->value != ob2->value |
245 | (ob1->animation_id != ob2->animation_id) || |
241 | || ob1->animation_id != ob2->animation_id |
246 | (ob1->client_type != ob2->client_type) || |
242 | || ob1->client_type != ob2->client_type |
247 | (ob1->materialname != ob2->materialname) || |
243 | || ob1->materialname != ob2->materialname |
248 | (ob1->lore != ob2->lore) || |
244 | || ob1->lore != ob2->lore |
249 | (ob1->subtype != ob2->subtype) || |
245 | || ob1->subtype != ob2->subtype |
250 | (ob1->move_type != ob2->move_type) || |
246 | || ob1->move_type != ob2->move_type |
251 | (ob1->move_block != ob2->move_block) || |
247 | || ob1->move_block != ob2->move_block |
252 | (ob1->move_allow != ob2->move_allow) || |
248 | || ob1->move_allow != ob2->move_allow |
253 | (ob1->move_on != ob2->move_on) || |
249 | || ob1->move_on != ob2->move_on |
254 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
250 | || ob1->move_off != ob2->move_off |
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251 | || ob1->move_slow != ob2->move_slow |
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252 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
255 | return 0; |
253 | return 0; |
256 | |
254 | |
257 | /* This is really a spellbook check - really, we should |
255 | /* This is really a spellbook check - really, we should |
258 | * check all objects in the inventory. |
256 | * check all objects in the inventory. |
259 | */ |
257 | */ |
… | |
… | |
262 | /* if one object has inventory but the other doesn't, not equiv */ |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
263 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
264 | return 0; |
262 | return 0; |
265 | |
263 | |
266 | /* Now check to see if the two inventory objects could merge */ |
264 | /* Now check to see if the two inventory objects could merge */ |
267 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
268 | return 0; |
266 | return 0; |
269 | |
267 | |
270 | /* inventory ok - still need to check rest of this object to see |
268 | /* inventory ok - still need to check rest of this object to see |
271 | * if it is valid. |
269 | * if it is valid. |
272 | */ |
270 | */ |
… | |
… | |
281 | |
279 | |
282 | /* Note sure why the following is the case - either the object has to |
280 | /* Note sure why the following is the case - either the object has to |
283 | * be animated or have a very low speed. Is this an attempted monster |
281 | * be animated or have a very low speed. Is this an attempted monster |
284 | * check? |
282 | * check? |
285 | */ |
283 | */ |
286 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
287 | return 0; |
285 | return 0; |
288 | |
286 | |
289 | switch (ob1->type) |
287 | switch (ob1->type) |
290 | { |
288 | { |
291 | case SCROLL: |
289 | case SCROLL: |
… | |
… | |
327 | sum_weight (object *op) |
325 | sum_weight (object *op) |
328 | { |
326 | { |
329 | long sum; |
327 | long sum; |
330 | object *inv; |
328 | object *inv; |
331 | |
329 | |
332 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
333 | { |
331 | { |
334 | if (inv->inv) |
332 | if (inv->inv) |
335 | sum_weight (inv); |
333 | sum_weight (inv); |
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334 | |
336 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
337 | } |
336 | } |
338 | |
337 | |
339 | if (op->type == CONTAINER && op->stats.Str) |
338 | if (op->type == CONTAINER && op->stats.Str) |
340 | sum = (sum * (100 - op->stats.Str)) / 100; |
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
356 | op = op->env; |
355 | op = op->env; |
357 | return op; |
356 | return op; |
358 | } |
357 | } |
359 | |
358 | |
360 | /* |
359 | /* |
361 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
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362 | * a better check. We basically keeping traversing up until we can't |
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363 | * or find a player. |
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364 | */ |
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365 | |
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366 | object * |
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367 | is_player_inv (object *op) |
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368 | { |
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369 | for (; op != NULL && op->type != PLAYER; op = op->env) |
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370 | if (op->env == op) |
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371 | op->env = NULL; |
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372 | return op; |
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373 | } |
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374 | |
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375 | /* |
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376 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
360 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
377 | * Some error messages. |
361 | * Some error messages. |
378 | * The result of the dump is stored in the static global errmsg array. |
362 | * The result of the dump is stored in the static global errmsg array. |
379 | */ |
363 | */ |
380 | |
364 | char * |
381 | void |
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382 | dump_object2 (object *op) |
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383 | { |
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384 | errmsg[0] = 0; |
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385 | return; |
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386 | //TODO//D#d# |
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387 | #if 0 |
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388 | char *cp; |
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389 | |
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390 | /* object *tmp;*/ |
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391 | |
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392 | if (op->arch != NULL) |
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393 | { |
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394 | strcat (errmsg, "arch "); |
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395 | strcat (errmsg, op->arch->name ? op->arch->name : "(null)"); |
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396 | strcat (errmsg, "\n"); |
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397 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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398 | strcat (errmsg, cp); |
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399 | # if 0 |
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400 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
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401 | * will overflow the buffer. |
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402 | * Changed so that we don't dump inventory either. This may |
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403 | * also overflow the buffer. |
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404 | */ |
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405 | if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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406 | strcat (errmsg, cp); |
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407 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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408 | dump_object2 (tmp); |
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409 | # endif |
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410 | strcat (errmsg, "end\n"); |
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411 | } |
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412 | else |
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413 | { |
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414 | strcat (errmsg, "Object "); |
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415 | if (op->name == NULL) |
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416 | strcat (errmsg, "(null)"); |
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417 | else |
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418 | strcat (errmsg, op->name); |
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419 | strcat (errmsg, "\n"); |
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420 | # if 0 |
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421 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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422 | strcat (errmsg, cp); |
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423 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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424 | dump_object2 (tmp); |
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425 | # endif |
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426 | strcat (errmsg, "end\n"); |
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427 | } |
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428 | #endif |
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429 | } |
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430 | |
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431 | /* |
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432 | * Dumps an object. Returns output in the static global errmsg array. |
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433 | */ |
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434 | |
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435 | void |
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436 | dump_object (object *op) |
365 | dump_object (object *op) |
437 | { |
366 | { |
438 | if (op == NULL) |
367 | if (!op) |
439 | { |
368 | return strdup ("[NULLOBJ]"); |
440 | strcpy (errmsg, "[NULL pointer]"); |
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441 | return; |
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442 | } |
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443 | errmsg[0] = '\0'; |
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444 | dump_object2 (op); |
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445 | } |
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446 | |
369 | |
447 | void |
370 | object_freezer freezer; |
448 | dump_all_objects (void) |
371 | op->write (freezer); |
449 | { |
372 | return freezer.as_string (); |
450 | object *op; |
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451 | |
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452 | for (op = objects; op != NULL; op = op->next) |
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453 | { |
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454 | dump_object (op); |
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455 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
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456 | } |
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457 | } |
373 | } |
458 | |
374 | |
459 | /* |
375 | /* |
460 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
461 | * multi-object 1 which is closest to the second object. |
377 | * multi-object 1 which is closest to the second object. |
… | |
… | |
477 | } |
393 | } |
478 | |
394 | |
479 | /* |
395 | /* |
480 | * Returns the object which has the count-variable equal to the argument. |
396 | * Returns the object which has the count-variable equal to the argument. |
481 | */ |
397 | */ |
482 | |
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483 | object * |
398 | object * |
484 | find_object (tag_t i) |
399 | find_object (tag_t i) |
485 | { |
400 | { |
486 | object *op; |
401 | for_all_objects (op) |
487 | |
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488 | for (op = objects; op != NULL; op = op->next) |
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489 | if (op->count == i) |
402 | if (op->count == i) |
490 | break; |
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491 | return op; |
403 | return op; |
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404 | |
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405 | return 0; |
492 | } |
406 | } |
493 | |
407 | |
494 | /* |
408 | /* |
495 | * Returns the first object which has a name equal to the argument. |
409 | * Returns the first object which has a name equal to the argument. |
496 | * Used only by the patch command, but not all that useful. |
410 | * Used only by the patch command, but not all that useful. |
497 | * Enables features like "patch <name-of-other-player> food 999" |
411 | * Enables features like "patch <name-of-other-player> food 999" |
498 | */ |
412 | */ |
499 | |
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500 | object * |
413 | object * |
501 | find_object_name (const char *str) |
414 | find_object_name (const char *str) |
502 | { |
415 | { |
503 | shstr_cmp str_ (str); |
416 | shstr_cmp str_ (str); |
504 | object *op; |
417 | object *op; |
505 | |
418 | |
506 | for (op = objects; op != NULL; op = op->next) |
419 | for_all_objects (op) |
507 | if (op->name == str_) |
420 | if (op->name == str_) |
508 | break; |
421 | break; |
509 | |
422 | |
510 | return op; |
423 | return op; |
511 | } |
424 | } |
… | |
… | |
537 | owner = owner->owner; |
450 | owner = owner->owner; |
538 | |
451 | |
539 | this->owner = owner; |
452 | this->owner = owner; |
540 | } |
453 | } |
541 | |
454 | |
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455 | int |
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456 | object::slottype () const |
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457 | { |
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458 | if (type == SKILL) |
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459 | { |
|
|
460 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
461 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
462 | } |
|
|
463 | else |
|
|
464 | { |
|
|
465 | if (slot [body_combat].info) return slot_combat; |
|
|
466 | if (slot [body_range ].info) return slot_ranged; |
|
|
467 | } |
|
|
468 | |
|
|
469 | return slot_none; |
|
|
470 | } |
|
|
471 | |
|
|
472 | bool |
|
|
473 | object::change_weapon (object *ob) |
|
|
474 | { |
|
|
475 | if (current_weapon == ob) |
|
|
476 | return true; |
|
|
477 | |
|
|
478 | if (chosen_skill) |
|
|
479 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
480 | |
|
|
481 | current_weapon = ob; |
|
|
482 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
483 | |
|
|
484 | if (chosen_skill) |
|
|
485 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
486 | |
|
|
487 | update_stats (); |
|
|
488 | |
|
|
489 | if (ob) |
|
|
490 | { |
|
|
491 | // now check wether any body locations became invalid, in which case |
|
|
492 | // we cannot apply the weapon at the moment. |
|
|
493 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
494 | if (slot[i].used < 0) |
|
|
495 | { |
|
|
496 | current_weapon = chosen_skill = 0; |
|
|
497 | update_stats (); |
|
|
498 | |
|
|
499 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
500 | "You try to balance your applied items all at once, but the %s is too much. " |
|
|
501 | "You need to unapply some items first.", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
|
|
518 | } |
|
|
519 | |
542 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
543 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
544 | */ |
522 | */ |
545 | static void |
523 | static void |
546 | free_key_values (object *op) |
524 | free_key_values (object *op) |
547 | { |
525 | { |
548 | for (key_value *i = op->key_values; i != 0;) |
526 | for (key_value *i = op->key_values; i; ) |
549 | { |
527 | { |
550 | key_value *next = i->next; |
528 | key_value *next = i->next; |
551 | delete i; |
529 | delete i; |
552 | |
530 | |
553 | i = next; |
531 | i = next; |
554 | } |
532 | } |
555 | |
533 | |
556 | op->key_values = 0; |
534 | op->key_values = 0; |
557 | } |
535 | } |
558 | |
536 | |
559 | void object::clear () |
537 | object & |
|
|
538 | object::operator =(const object &src) |
560 | { |
539 | { |
561 | attachable_base::clear (); |
540 | bool is_freed = flag [FLAG_FREED]; |
|
|
541 | bool is_removed = flag [FLAG_REMOVED]; |
562 | |
542 | |
563 | free_key_values (this); |
543 | *(object_copy *)this = src; |
564 | |
544 | |
565 | owner = 0; |
545 | flag [FLAG_FREED] = is_freed; |
566 | name = 0; |
546 | flag [FLAG_REMOVED] = is_removed; |
567 | name_pl = 0; |
|
|
568 | title = 0; |
|
|
569 | race = 0; |
|
|
570 | slaying = 0; |
|
|
571 | skill = 0; |
|
|
572 | msg = 0; |
|
|
573 | lore = 0; |
|
|
574 | custom_name = 0; |
|
|
575 | materialname = 0; |
|
|
576 | contr = 0; |
|
|
577 | below = 0; |
|
|
578 | above = 0; |
|
|
579 | inv = 0; |
|
|
580 | container = 0; |
|
|
581 | env = 0; |
|
|
582 | more = 0; |
|
|
583 | head = 0; |
|
|
584 | map = 0; |
|
|
585 | active_next = 0; |
|
|
586 | active_prev = 0; |
|
|
587 | |
|
|
588 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
|
|
589 | |
|
|
590 | SET_FLAG (this, FLAG_REMOVED); |
|
|
591 | |
|
|
592 | /* What is not cleared is next, prev, and count */ |
|
|
593 | |
|
|
594 | expmul = 1.0; |
|
|
595 | face = blank_face; |
|
|
596 | |
|
|
597 | if (settings.casting_time) |
|
|
598 | casting_time = -1; |
|
|
599 | } |
|
|
600 | |
|
|
601 | void object::clone (object *destination) |
|
|
602 | { |
|
|
603 | *(object_copy *)destination = *this; |
|
|
604 | *(object_pod *)destination = *this; |
|
|
605 | |
|
|
606 | if (self || cb) |
|
|
607 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
|
|
608 | } |
|
|
609 | |
|
|
610 | /* |
|
|
611 | * copy object first frees everything allocated by the second object, |
|
|
612 | * and then copies the contends of the first object into the second |
|
|
613 | * object, allocating what needs to be allocated. Basically, any |
|
|
614 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
615 | * if the first object is freed, the pointers in the new object |
|
|
616 | * will point at garbage. |
|
|
617 | */ |
|
|
618 | void |
|
|
619 | copy_object (object *op2, object *op) |
|
|
620 | { |
|
|
621 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
|
|
622 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
|
|
623 | |
|
|
624 | op2->clone (op); |
|
|
625 | |
|
|
626 | if (is_freed) |
|
|
627 | SET_FLAG (op, FLAG_FREED); |
|
|
628 | if (is_removed) |
|
|
629 | SET_FLAG (op, FLAG_REMOVED); |
|
|
630 | |
|
|
631 | if (op2->speed < 0) |
|
|
632 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
|
|
633 | |
547 | |
634 | /* Copy over key_values, if any. */ |
548 | /* Copy over key_values, if any. */ |
635 | if (op2->key_values) |
549 | if (src.key_values) |
636 | { |
550 | { |
637 | key_value *tail = 0; |
551 | key_value *tail = 0; |
638 | key_value *i; |
|
|
639 | |
|
|
640 | op->key_values = 0; |
552 | key_values = 0; |
641 | |
553 | |
642 | for (i = op2->key_values; i; i = i->next) |
554 | for (key_value *i = src.key_values; i; i = i->next) |
643 | { |
555 | { |
644 | key_value *new_link = new key_value; |
556 | key_value *new_link = new key_value; |
645 | |
557 | |
646 | new_link->next = 0; |
558 | new_link->next = 0; |
647 | new_link->key = i->key; |
559 | new_link->key = i->key; |
648 | new_link->value = i->value; |
560 | new_link->value = i->value; |
649 | |
561 | |
650 | /* Try and be clever here, too. */ |
562 | /* Try and be clever here, too. */ |
651 | if (!op->key_values) |
563 | if (!key_values) |
652 | { |
564 | { |
653 | op->key_values = new_link; |
565 | key_values = new_link; |
654 | tail = new_link; |
566 | tail = new_link; |
655 | } |
567 | } |
656 | else |
568 | else |
657 | { |
569 | { |
658 | tail->next = new_link; |
570 | tail->next = new_link; |
659 | tail = new_link; |
571 | tail = new_link; |
660 | } |
572 | } |
661 | } |
573 | } |
662 | } |
574 | } |
|
|
575 | } |
663 | |
576 | |
664 | update_ob_speed (op); |
577 | /* |
|
|
578 | * copy_to first frees everything allocated by the dst object, |
|
|
579 | * and then copies the contents of itself into the second |
|
|
580 | * object, allocating what needs to be allocated. Basically, any |
|
|
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
582 | * if the first object is freed, the pointers in the new object |
|
|
583 | * will point at garbage. |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
|
587 | { |
|
|
588 | *dst = *this; |
|
|
589 | |
|
|
590 | if (speed < 0) |
|
|
591 | dst->speed_left = speed_left - rndm (); |
|
|
592 | |
|
|
593 | dst->set_speed (dst->speed); |
|
|
594 | } |
|
|
595 | |
|
|
596 | void |
|
|
597 | object::instantiate () |
|
|
598 | { |
|
|
599 | if (!uuid.seq) // HACK |
|
|
600 | uuid = gen_uuid (); |
|
|
601 | |
|
|
602 | speed_left = -0.1f; |
|
|
603 | /* copy the body_info to the body_used - this is only really |
|
|
604 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
605 | * by doing so, when a monster is created, it has good starting |
|
|
606 | * values for the body_used info, so when items are created |
|
|
607 | * for it, they can be properly equipped. |
|
|
608 | */ |
|
|
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
|
|
611 | |
|
|
612 | attachable::instantiate (); |
|
|
613 | } |
|
|
614 | |
|
|
615 | object * |
|
|
616 | object::clone () |
|
|
617 | { |
|
|
618 | object *neu = create (); |
|
|
619 | copy_to (neu); |
|
|
620 | return neu; |
665 | } |
621 | } |
666 | |
622 | |
667 | /* |
623 | /* |
668 | * If an object with the IS_TURNABLE() flag needs to be turned due |
624 | * If an object with the IS_TURNABLE() flag needs to be turned due |
669 | * to the closest player being on the other side, this function can |
625 | * to the closest player being on the other side, this function can |
670 | * be called to update the face variable, _and_ how it looks on the map. |
626 | * be called to update the face variable, _and_ how it looks on the map. |
671 | */ |
627 | */ |
672 | |
|
|
673 | void |
628 | void |
674 | update_turn_face (object *op) |
629 | update_turn_face (object *op) |
675 | { |
630 | { |
676 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
631 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
677 | return; |
632 | return; |
|
|
633 | |
678 | SET_ANIMATION (op, op->direction); |
634 | SET_ANIMATION (op, op->direction); |
679 | update_object (op, UP_OBJ_FACE); |
635 | update_object (op, UP_OBJ_FACE); |
680 | } |
636 | } |
681 | |
637 | |
682 | /* |
638 | /* |
683 | * Updates the speed of an object. If the speed changes from 0 to another |
639 | * Updates the speed of an object. If the speed changes from 0 to another |
684 | * value, or vice versa, then add/remove the object from the active list. |
640 | * value, or vice versa, then add/remove the object from the active list. |
685 | * This function needs to be called whenever the speed of an object changes. |
641 | * This function needs to be called whenever the speed of an object changes. |
686 | */ |
642 | */ |
687 | void |
643 | void |
688 | update_ob_speed (object *op) |
644 | object::set_speed (float speed) |
689 | { |
645 | { |
690 | extern int arch_init; |
646 | if (flag [FLAG_FREED] && speed) |
691 | |
|
|
692 | /* No reason putting the archetypes objects on the speed list, |
|
|
693 | * since they never really need to be updated. |
|
|
694 | */ |
|
|
695 | |
|
|
696 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
697 | { |
647 | { |
698 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
648 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
699 | #ifdef MANY_CORES |
|
|
700 | abort (); |
|
|
701 | #else |
|
|
702 | op->speed = 0; |
649 | speed = 0; |
703 | #endif |
|
|
704 | } |
|
|
705 | |
|
|
706 | if (arch_init) |
|
|
707 | return; |
|
|
708 | |
|
|
709 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
710 | { |
650 | } |
711 | /* If already on active list, don't do anything */ |
|
|
712 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
713 | return; |
|
|
714 | |
651 | |
715 | /* process_events() expects us to insert the object at the beginning |
652 | this->speed = speed; |
716 | * of the list. */ |
|
|
717 | op->active_next = active_objects; |
|
|
718 | |
653 | |
719 | if (op->active_next != NULL) |
654 | if (has_active_speed ()) |
720 | op->active_next->active_prev = op; |
655 | activate (); |
721 | |
|
|
722 | active_objects = op; |
|
|
723 | } |
|
|
724 | else |
656 | else |
725 | { |
657 | deactivate (); |
726 | /* If not on the active list, nothing needs to be done */ |
|
|
727 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
728 | return; |
|
|
729 | |
|
|
730 | if (op->active_prev == NULL) |
|
|
731 | { |
|
|
732 | active_objects = op->active_next; |
|
|
733 | |
|
|
734 | if (op->active_next != NULL) |
|
|
735 | op->active_next->active_prev = NULL; |
|
|
736 | } |
|
|
737 | else |
|
|
738 | { |
|
|
739 | op->active_prev->active_next = op->active_next; |
|
|
740 | |
|
|
741 | if (op->active_next) |
|
|
742 | op->active_next->active_prev = op->active_prev; |
|
|
743 | } |
|
|
744 | |
|
|
745 | op->active_next = NULL; |
|
|
746 | op->active_prev = NULL; |
|
|
747 | } |
|
|
748 | } |
658 | } |
749 | |
659 | |
750 | /* This function removes object 'op' from the list of active |
|
|
751 | * objects. |
|
|
752 | * This should only be used for style maps or other such |
|
|
753 | * reference maps where you don't want an object that isn't |
|
|
754 | * in play chewing up cpu time getting processed. |
|
|
755 | * The reverse of this is to call update_ob_speed, which |
|
|
756 | * will do the right thing based on the speed of the object. |
|
|
757 | */ |
|
|
758 | void |
|
|
759 | remove_from_active_list (object *op) |
|
|
760 | { |
|
|
761 | /* If not on the active list, nothing needs to be done */ |
|
|
762 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
763 | return; |
|
|
764 | |
|
|
765 | if (op->active_prev == NULL) |
|
|
766 | { |
|
|
767 | active_objects = op->active_next; |
|
|
768 | if (op->active_next != NULL) |
|
|
769 | op->active_next->active_prev = NULL; |
|
|
770 | } |
|
|
771 | else |
|
|
772 | { |
|
|
773 | op->active_prev->active_next = op->active_next; |
|
|
774 | if (op->active_next) |
|
|
775 | op->active_next->active_prev = op->active_prev; |
|
|
776 | } |
|
|
777 | op->active_next = NULL; |
|
|
778 | op->active_prev = NULL; |
|
|
779 | } |
|
|
780 | |
|
|
781 | /* |
660 | /* |
782 | * update_object() updates the array which represents the map. |
661 | * update_object() updates the the map. |
783 | * It takes into account invisible objects (and represent squares covered |
662 | * It takes into account invisible objects (and represent squares covered |
784 | * by invisible objects by whatever is below them (unless it's another |
663 | * by invisible objects by whatever is below them (unless it's another |
785 | * invisible object, etc...) |
664 | * invisible object, etc...) |
786 | * If the object being updated is beneath a player, the look-window |
665 | * If the object being updated is beneath a player, the look-window |
787 | * of that player is updated (this might be a suboptimal way of |
666 | * of that player is updated (this might be a suboptimal way of |
788 | * updating that window, though, since update_object() is called _often_) |
667 | * updating that window, though, since update_object() is called _often_) |
789 | * |
668 | * |
790 | * action is a hint of what the caller believes need to be done. |
669 | * action is a hint of what the caller believes need to be done. |
791 | * For example, if the only thing that has changed is the face (due to |
|
|
792 | * an animation), we don't need to call update_position until that actually |
|
|
793 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
794 | * of walls or living creatures may need us to update the flags now. |
|
|
795 | * current action are: |
670 | * current action are: |
796 | * UP_OBJ_INSERT: op was inserted |
671 | * UP_OBJ_INSERT: op was inserted |
797 | * UP_OBJ_REMOVE: op was removed |
672 | * UP_OBJ_REMOVE: op was removed |
798 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
673 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
799 | * as that is easier than trying to look at what may have changed. |
674 | * as that is easier than trying to look at what may have changed. |
800 | * UP_OBJ_FACE: only the objects face has changed. |
675 | * UP_OBJ_FACE: only the objects face has changed. |
801 | */ |
676 | */ |
802 | |
|
|
803 | void |
677 | void |
804 | update_object (object *op, int action) |
678 | update_object (object *op, int action) |
805 | { |
679 | { |
806 | int update_now = 0, flags; |
|
|
807 | MoveType move_on, move_off, move_block, move_slow; |
|
|
808 | |
|
|
809 | if (op == NULL) |
680 | if (op == NULL) |
810 | { |
681 | { |
811 | /* this should never happen */ |
682 | /* this should never happen */ |
812 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
813 | return; |
684 | return; |
814 | } |
685 | } |
815 | |
686 | |
816 | if (op->env != NULL) |
687 | if (op->env) |
817 | { |
688 | { |
818 | /* Animation is currently handled by client, so nothing |
689 | /* Animation is currently handled by client, so nothing |
819 | * to do in this case. |
690 | * to do in this case. |
820 | */ |
691 | */ |
821 | return; |
692 | return; |
… | |
… | |
826 | */ |
697 | */ |
827 | if (!op->map || op->map->in_memory == MAP_SAVING) |
698 | if (!op->map || op->map->in_memory == MAP_SAVING) |
828 | return; |
699 | return; |
829 | |
700 | |
830 | /* make sure the object is within map boundaries */ |
701 | /* make sure the object is within map boundaries */ |
831 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
702 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
832 | { |
703 | { |
833 | LOG (llevError, "update_object() called for object out of map!\n"); |
704 | LOG (llevError, "update_object() called for object out of map!\n"); |
834 | #ifdef MANY_CORES |
705 | #ifdef MANY_CORES |
835 | abort (); |
706 | abort (); |
836 | #endif |
707 | #endif |
837 | return; |
708 | return; |
838 | } |
709 | } |
839 | |
710 | |
840 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
711 | mapspace &m = op->ms (); |
841 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
842 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
843 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
844 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
845 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
846 | |
712 | |
|
|
713 | if (!(m.flags_ & P_UPTODATE)) |
|
|
714 | /* nop */; |
847 | if (action == UP_OBJ_INSERT) |
715 | else if (action == UP_OBJ_INSERT) |
848 | { |
716 | { |
|
|
717 | // this is likely overkill, TODO: revisit (schmorp) |
849 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
718 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
850 | update_now = 1; |
|
|
851 | |
|
|
852 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
719 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
853 | update_now = 1; |
720 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
854 | |
721 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
722 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
855 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
723 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
856 | update_now = 1; |
|
|
857 | |
|
|
858 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
859 | update_now = 1; |
|
|
860 | |
|
|
861 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
862 | update_now = 1; |
|
|
863 | |
|
|
864 | if ((move_on | op->move_on) != move_on) |
724 | || (m.move_on | op->move_on ) != m.move_on |
865 | update_now = 1; |
|
|
866 | |
|
|
867 | if ((move_off | op->move_off) != move_off) |
725 | || (m.move_off | op->move_off ) != m.move_off |
868 | update_now = 1; |
726 | || (m.move_slow | op->move_slow) != m.move_slow |
869 | |
|
|
870 | /* This isn't perfect, but I don't expect a lot of objects to |
727 | /* This isn't perfect, but I don't expect a lot of objects to |
871 | * to have move_allow right now. |
728 | * to have move_allow right now. |
872 | */ |
729 | */ |
873 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
730 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
874 | update_now = 1; |
731 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
875 | |
732 | m.flags_ = 0; |
876 | if ((move_slow | op->move_slow) != move_slow) |
|
|
877 | update_now = 1; |
|
|
878 | } |
733 | } |
879 | /* if the object is being removed, we can't make intelligent |
734 | /* if the object is being removed, we can't make intelligent |
880 | * decisions, because remove_ob can't really pass the object |
735 | * decisions, because remove_ob can't really pass the object |
881 | * that is being removed. |
736 | * that is being removed. |
882 | */ |
737 | */ |
883 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
738 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
884 | update_now = 1; |
739 | m.flags_ = 0; |
885 | else if (action == UP_OBJ_FACE) |
740 | else if (action == UP_OBJ_FACE) |
886 | /* Nothing to do for that case */ ; |
741 | /* Nothing to do for that case */ ; |
887 | else |
742 | else |
888 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
743 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
889 | |
744 | |
890 | if (update_now) |
|
|
891 | { |
|
|
892 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
893 | update_position (op->map, op->x, op->y); |
|
|
894 | } |
|
|
895 | |
|
|
896 | if (op->more != NULL) |
745 | if (op->more) |
897 | update_object (op->more, action); |
746 | update_object (op->more, action); |
898 | } |
|
|
899 | |
|
|
900 | static unordered_vector<object *> mortals; |
|
|
901 | |
|
|
902 | void object::free_mortals () |
|
|
903 | { |
|
|
904 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
|
|
905 | if ((*i)->refcnt) |
|
|
906 | ++i; // further delay freeing |
|
|
907 | else |
|
|
908 | { |
|
|
909 | delete *i; |
|
|
910 | mortals.erase (i); |
|
|
911 | } |
|
|
912 | |
|
|
913 | static int lastmortals = 0;//D |
|
|
914 | |
|
|
915 | if (mortals.size() != lastmortals)//D |
|
|
916 | { |
|
|
917 | lastmortals = mortals.size ();//D |
|
|
918 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
|
|
919 | } |
|
|
920 | } |
747 | } |
921 | |
748 | |
922 | object::object () |
749 | object::object () |
923 | { |
750 | { |
924 | SET_FLAG (this, FLAG_REMOVED); |
751 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
927 | face = blank_face; |
754 | face = blank_face; |
928 | } |
755 | } |
929 | |
756 | |
930 | object::~object () |
757 | object::~object () |
931 | { |
758 | { |
|
|
759 | unlink (); |
|
|
760 | |
932 | free_key_values (this); |
761 | free_key_values (this); |
933 | } |
762 | } |
934 | |
763 | |
|
|
764 | static int object_count; |
|
|
765 | |
935 | void object::link () |
766 | void object::link () |
936 | { |
767 | { |
937 | count = ++ob_count; |
768 | assert (!index);//D |
938 | uuid = gen_uuid (); |
769 | uuid = gen_uuid (); |
|
|
770 | count = ++object_count; |
939 | |
771 | |
940 | prev = 0; |
772 | refcnt_inc (); |
941 | next = objects; |
773 | objects.insert (this); |
942 | |
|
|
943 | if (objects) |
|
|
944 | objects->prev = this; |
|
|
945 | |
|
|
946 | objects = this; |
|
|
947 | } |
774 | } |
948 | |
775 | |
949 | void object::unlink () |
776 | void object::unlink () |
950 | { |
777 | { |
951 | //count = 0;//D |
778 | if (!index) |
952 | if (!prev && !next) return;//D |
779 | return; |
953 | |
780 | |
954 | if (this == objects) |
781 | objects.erase (this); |
955 | objects = next; |
782 | refcnt_dec (); |
|
|
783 | } |
956 | |
784 | |
957 | /* Remove this object from the list of used objects */ |
785 | void |
958 | if (prev) prev->next = next; |
786 | object::activate () |
959 | if (next) next->prev = prev; |
787 | { |
|
|
788 | /* If already on active list, don't do anything */ |
|
|
789 | if (active) |
|
|
790 | return; |
960 | |
791 | |
961 | prev = 0; |
792 | if (has_active_speed ()) |
962 | next = 0; |
793 | actives.insert (this); |
|
|
794 | } |
|
|
795 | |
|
|
796 | void |
|
|
797 | object::activate_recursive () |
|
|
798 | { |
|
|
799 | activate (); |
|
|
800 | |
|
|
801 | for (object *op = inv; op; op = op->below) |
|
|
802 | op->activate_recursive (); |
|
|
803 | } |
|
|
804 | |
|
|
805 | /* This function removes object 'op' from the list of active |
|
|
806 | * objects. |
|
|
807 | * This should only be used for style maps or other such |
|
|
808 | * reference maps where you don't want an object that isn't |
|
|
809 | * in play chewing up cpu time getting processed. |
|
|
810 | * The reverse of this is to call update_ob_speed, which |
|
|
811 | * will do the right thing based on the speed of the object. |
|
|
812 | */ |
|
|
813 | void |
|
|
814 | object::deactivate () |
|
|
815 | { |
|
|
816 | /* If not on the active list, nothing needs to be done */ |
|
|
817 | if (!active) |
|
|
818 | return; |
|
|
819 | |
|
|
820 | actives.erase (this); |
|
|
821 | } |
|
|
822 | |
|
|
823 | void |
|
|
824 | object::deactivate_recursive () |
|
|
825 | { |
|
|
826 | for (object *op = inv; op; op = op->below) |
|
|
827 | op->deactivate_recursive (); |
|
|
828 | |
|
|
829 | deactivate (); |
|
|
830 | } |
|
|
831 | |
|
|
832 | void |
|
|
833 | object::set_flag_inv (int flag, int value) |
|
|
834 | { |
|
|
835 | for (object *op = inv; op; op = op->below) |
|
|
836 | { |
|
|
837 | op->flag [flag] = value; |
|
|
838 | op->set_flag_inv (flag, value); |
|
|
839 | } |
|
|
840 | } |
|
|
841 | |
|
|
842 | /* |
|
|
843 | * Remove and free all objects in the inventory of the given object. |
|
|
844 | * object.c ? |
|
|
845 | */ |
|
|
846 | void |
|
|
847 | object::destroy_inv (bool drop_to_ground) |
|
|
848 | { |
|
|
849 | // need to check first, because the checks below might segfault |
|
|
850 | // as we might be on an invalid mapspace and crossfire code |
|
|
851 | // is too buggy to ensure that the inventory is empty. |
|
|
852 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
853 | // cf will crash below with off-map x and y |
|
|
854 | if (!inv) |
|
|
855 | return; |
|
|
856 | |
|
|
857 | /* Only if the space blocks everything do we not process - |
|
|
858 | * if some form of movement is allowed, let objects |
|
|
859 | * drop on that space. |
|
|
860 | */ |
|
|
861 | if (!drop_to_ground |
|
|
862 | || !map |
|
|
863 | || map->in_memory != MAP_IN_MEMORY |
|
|
864 | || map->nodrop |
|
|
865 | || ms ().move_block == MOVE_ALL) |
|
|
866 | { |
|
|
867 | while (inv) |
|
|
868 | { |
|
|
869 | inv->destroy_inv (drop_to_ground); |
|
|
870 | inv->destroy (); |
|
|
871 | } |
|
|
872 | } |
|
|
873 | else |
|
|
874 | { /* Put objects in inventory onto this space */ |
|
|
875 | while (inv) |
|
|
876 | { |
|
|
877 | object *op = inv; |
|
|
878 | |
|
|
879 | if (op->flag [FLAG_STARTEQUIP] |
|
|
880 | || op->flag [FLAG_NO_DROP] |
|
|
881 | || op->type == RUNE |
|
|
882 | || op->type == TRAP |
|
|
883 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
884 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
885 | op->destroy (); |
|
|
886 | else |
|
|
887 | map->insert (op, x, y); |
|
|
888 | } |
|
|
889 | } |
963 | } |
890 | } |
964 | |
891 | |
965 | object *object::create () |
892 | object *object::create () |
966 | { |
893 | { |
967 | object *op = new object; |
894 | object *op = new object; |
968 | op->link (); |
895 | op->link (); |
969 | return op; |
896 | return op; |
970 | } |
897 | } |
971 | |
898 | |
972 | /* |
899 | void |
973 | * free_object() frees everything allocated by an object, removes |
900 | object::do_destroy () |
974 | * it from the list of used objects, and puts it on the list of |
|
|
975 | * free objects. The IS_FREED() flag is set in the object. |
|
|
976 | * The object must have been removed by remove_ob() first for |
|
|
977 | * this function to succeed. |
|
|
978 | * |
|
|
979 | * If free_inventory is set, free inventory as well. Else drop items in |
|
|
980 | * inventory to the ground. |
|
|
981 | */ |
|
|
982 | void object::free (bool free_inventory) |
|
|
983 | { |
901 | { |
984 | if (QUERY_FLAG (this, FLAG_FREED)) |
902 | attachable::do_destroy (); |
985 | return; |
|
|
986 | |
903 | |
987 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
904 | if (flag [FLAG_IS_LINKED]) |
|
|
905 | remove_button_link (this); |
|
|
906 | |
|
|
907 | if (flag [FLAG_FRIENDLY]) |
988 | remove_friendly_object (this); |
908 | remove_friendly_object (this); |
989 | |
909 | |
990 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
910 | if (!flag [FLAG_REMOVED]) |
991 | remove_ob (this); |
911 | remove (); |
992 | |
912 | |
993 | SET_FLAG (this, FLAG_FREED); |
913 | destroy_inv (true); |
|
|
914 | |
|
|
915 | deactivate (); |
|
|
916 | unlink (); |
|
|
917 | |
|
|
918 | flag [FLAG_FREED] = 1; |
|
|
919 | |
|
|
920 | // hack to ensure that freed objects still have a valid map |
|
|
921 | { |
|
|
922 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
923 | |
|
|
924 | if (!freed_map) |
|
|
925 | { |
|
|
926 | freed_map = new maptile; |
|
|
927 | |
|
|
928 | freed_map->name = "/internal/freed_objects_map"; |
|
|
929 | freed_map->width = 3; |
|
|
930 | freed_map->height = 3; |
|
|
931 | |
|
|
932 | freed_map->alloc (); |
|
|
933 | freed_map->in_memory = MAP_IN_MEMORY; |
|
|
934 | } |
|
|
935 | |
|
|
936 | map = freed_map; |
|
|
937 | x = 1; |
|
|
938 | y = 1; |
|
|
939 | } |
|
|
940 | |
|
|
941 | head = 0; |
994 | |
942 | |
995 | if (more) |
943 | if (more) |
996 | { |
944 | { |
997 | more->free (free_inventory); |
945 | more->destroy (); |
998 | more = 0; |
946 | more = 0; |
999 | } |
|
|
1000 | |
|
|
1001 | if (inv) |
|
|
1002 | { |
|
|
1003 | /* Only if the space blocks everything do we not process - |
|
|
1004 | * if some form of movement is allowed, let objects |
|
|
1005 | * drop on that space. |
|
|
1006 | */ |
|
|
1007 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
1008 | { |
|
|
1009 | object *op = inv; |
|
|
1010 | |
|
|
1011 | while (op) |
|
|
1012 | { |
|
|
1013 | object *tmp = op->below; |
|
|
1014 | op->free (free_inventory); |
|
|
1015 | op = tmp; |
|
|
1016 | } |
|
|
1017 | } |
|
|
1018 | else |
|
|
1019 | { /* Put objects in inventory onto this space */ |
|
|
1020 | object *op = inv; |
|
|
1021 | |
|
|
1022 | while (op) |
|
|
1023 | { |
|
|
1024 | object *tmp = op->below; |
|
|
1025 | |
|
|
1026 | remove_ob (op); |
|
|
1027 | |
|
|
1028 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
1029 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
1030 | free_object (op); |
|
|
1031 | else |
|
|
1032 | { |
|
|
1033 | op->x = x; |
|
|
1034 | op->y = y; |
|
|
1035 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
1036 | } |
|
|
1037 | |
|
|
1038 | op = tmp; |
|
|
1039 | } |
|
|
1040 | } |
|
|
1041 | } |
947 | } |
1042 | |
948 | |
1043 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might have circular references to us |
1044 | owner = 0; |
950 | owner = 0; |
1045 | enemy = 0; |
951 | enemy = 0; |
1046 | attacked_by = 0; |
952 | attacked_by = 0; |
|
|
953 | } |
1047 | |
954 | |
1048 | /* Remove object from the active list */ |
955 | void |
1049 | speed = 0; |
956 | object::destroy (bool destroy_inventory) |
1050 | update_ob_speed (this); |
957 | { |
|
|
958 | if (destroyed ()) |
|
|
959 | return; |
1051 | |
960 | |
1052 | unlink (); |
961 | if (destroy_inventory) |
|
|
962 | destroy_inv (false); |
1053 | |
963 | |
1054 | mortals.push_back (this); |
964 | attachable::destroy (); |
1055 | } |
965 | } |
1056 | |
966 | |
1057 | /* |
967 | /* |
1058 | * sub_weight() recursively (outwards) subtracts a number from the |
968 | * sub_weight() recursively (outwards) subtracts a number from the |
1059 | * weight of an object (and what is carried by it's environment(s)). |
969 | * weight of an object (and what is carried by it's environment(s)). |
1060 | */ |
970 | */ |
1061 | |
|
|
1062 | void |
971 | void |
1063 | sub_weight (object *op, signed long weight) |
972 | sub_weight (object *op, signed long weight) |
1064 | { |
973 | { |
1065 | while (op != NULL) |
974 | while (op != NULL) |
1066 | { |
975 | { |
1067 | if (op->type == CONTAINER) |
976 | if (op->type == CONTAINER) |
1068 | { |
|
|
1069 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
977 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1070 | } |
978 | |
1071 | op->carrying -= weight; |
979 | op->carrying -= weight; |
1072 | op = op->env; |
980 | op = op->env; |
1073 | } |
981 | } |
1074 | } |
982 | } |
1075 | |
983 | |
1076 | /* remove_ob(op): |
984 | /* op->remove (): |
1077 | * This function removes the object op from the linked list of objects |
985 | * This function removes the object op from the linked list of objects |
1078 | * which it is currently tied to. When this function is done, the |
986 | * which it is currently tied to. When this function is done, the |
1079 | * object will have no environment. If the object previously had an |
987 | * object will have no environment. If the object previously had an |
1080 | * environment, the x and y coordinates will be updated to |
988 | * environment, the x and y coordinates will be updated to |
1081 | * the previous environment. |
989 | * the previous environment. |
1082 | * Beware: This function is called from the editor as well! |
|
|
1083 | */ |
990 | */ |
1084 | |
|
|
1085 | void |
991 | void |
1086 | remove_ob (object *op) |
992 | object::do_remove () |
1087 | { |
993 | { |
|
|
994 | object *tmp, *last = 0; |
1088 | object * |
995 | object *otmp; |
1089 | tmp, * |
|
|
1090 | last = NULL; |
|
|
1091 | object * |
|
|
1092 | otmp; |
|
|
1093 | |
996 | |
1094 | tag_t |
|
|
1095 | tag; |
|
|
1096 | int |
|
|
1097 | check_walk_off; |
|
|
1098 | mapstruct * |
|
|
1099 | m; |
|
|
1100 | |
|
|
1101 | sint16 |
|
|
1102 | x, |
|
|
1103 | y; |
|
|
1104 | |
|
|
1105 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
997 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1106 | return; |
998 | return; |
1107 | |
999 | |
1108 | SET_FLAG (op, FLAG_REMOVED); |
1000 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1001 | INVOKE_OBJECT (REMOVE, this); |
1109 | |
1002 | |
1110 | if (op->more != NULL) |
1003 | if (more) |
1111 | remove_ob (op->more); |
1004 | more->remove (); |
1112 | |
1005 | |
1113 | /* |
1006 | /* |
1114 | * In this case, the object to be removed is in someones |
1007 | * In this case, the object to be removed is in someones |
1115 | * inventory. |
1008 | * inventory. |
1116 | */ |
1009 | */ |
1117 | if (op->env != NULL) |
1010 | if (env) |
1118 | { |
1011 | { |
1119 | if (op->nrof) |
1012 | if (nrof) |
1120 | sub_weight (op->env, op->weight * op->nrof); |
1013 | sub_weight (env, weight * nrof); |
1121 | else |
1014 | else |
1122 | sub_weight (op->env, op->weight + op->carrying); |
1015 | sub_weight (env, weight + carrying); |
1123 | |
1016 | |
1124 | /* NO_FIX_PLAYER is set when a great many changes are being |
1017 | /* NO_FIX_PLAYER is set when a great many changes are being |
1125 | * made to players inventory. If set, avoiding the call |
1018 | * made to players inventory. If set, avoiding the call |
1126 | * to save cpu time. |
1019 | * to save cpu time. |
1127 | */ |
1020 | */ |
1128 | if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1021 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1129 | fix_player (otmp); |
1022 | otmp->update_stats (); |
1130 | |
1023 | |
1131 | if (op->above != NULL) |
1024 | if (above) |
1132 | op->above->below = op->below; |
1025 | above->below = below; |
1133 | else |
1026 | else |
1134 | op->env->inv = op->below; |
1027 | env->inv = below; |
1135 | |
1028 | |
1136 | if (op->below != NULL) |
1029 | if (below) |
1137 | op->below->above = op->above; |
1030 | below->above = above; |
1138 | |
1031 | |
1139 | /* we set up values so that it could be inserted into |
1032 | /* we set up values so that it could be inserted into |
1140 | * the map, but we don't actually do that - it is up |
1033 | * the map, but we don't actually do that - it is up |
1141 | * to the caller to decide what we want to do. |
1034 | * to the caller to decide what we want to do. |
1142 | */ |
1035 | */ |
1143 | op->x = op->env->x, op->y = op->env->y; |
1036 | x = env->x, y = env->y; |
1144 | op->map = op->env->map; |
1037 | map = env->map; |
1145 | op->above = NULL, op->below = NULL; |
1038 | above = 0, below = 0; |
1146 | op->env = NULL; |
1039 | env = 0; |
1147 | } |
1040 | } |
1148 | else if (op->map) |
1041 | else if (map) |
1149 | { |
1042 | { |
1150 | x = op->x; |
1043 | if (type == PLAYER) |
1151 | y = op->y; |
|
|
1152 | m = get_map_from_coord (op->map, &x, &y); |
|
|
1153 | |
|
|
1154 | if (!m) |
|
|
1155 | { |
1044 | { |
1156 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1045 | // leaving a spot always closes any open container on the ground |
1157 | op->map->path, op->x, op->y); |
1046 | if (container && !container->env) |
1158 | /* in old days, we used to set x and y to 0 and continue. |
1047 | // this causes spurious floorbox updates, but it ensures |
1159 | * it seems if we get into this case, something is probablye |
1048 | // that the CLOSE event is being sent. |
1160 | * screwed up and should be fixed. |
1049 | close_container (); |
1161 | */ |
1050 | |
1162 | abort (); |
1051 | --map->players; |
|
|
1052 | map->touch (); |
1163 | } |
1053 | } |
1164 | |
1054 | |
1165 | if (op->map != m) |
1055 | map->dirty = true; |
1166 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
1056 | mapspace &ms = this->ms (); |
1167 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1168 | |
|
|
1169 | /* Re did the following section of code - it looks like it had |
|
|
1170 | * lots of logic for things we no longer care about |
|
|
1171 | */ |
|
|
1172 | |
1057 | |
1173 | /* link the object above us */ |
1058 | /* link the object above us */ |
1174 | if (op->above) |
1059 | if (above) |
1175 | op->above->below = op->below; |
1060 | above->below = below; |
1176 | else |
1061 | else |
1177 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1062 | ms.top = below; /* we were top, set new top */ |
1178 | |
1063 | |
1179 | /* Relink the object below us, if there is one */ |
1064 | /* Relink the object below us, if there is one */ |
1180 | if (op->below) |
1065 | if (below) |
1181 | op->below->above = op->above; |
1066 | below->above = above; |
1182 | else |
1067 | else |
1183 | { |
1068 | { |
1184 | /* Nothing below, which means we need to relink map object for this space |
1069 | /* Nothing below, which means we need to relink map object for this space |
1185 | * use translated coordinates in case some oddness with map tiling is |
1070 | * use translated coordinates in case some oddness with map tiling is |
1186 | * evident |
1071 | * evident |
1187 | */ |
1072 | */ |
1188 | if (GET_MAP_OB (m, x, y) != op) |
1073 | if (GET_MAP_OB (map, x, y) != this) |
1189 | { |
|
|
1190 | dump_object (op); |
|
|
1191 | LOG (llevError, |
|
|
1192 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
1074 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1193 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1194 | LOG (llevError, "%s\n", errmsg); |
|
|
1195 | } |
|
|
1196 | |
1075 | |
1197 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1076 | ms.bot = above; /* goes on above it. */ |
1198 | } |
1077 | } |
1199 | |
1078 | |
1200 | op->above = 0; |
1079 | above = 0; |
1201 | op->below = 0; |
1080 | below = 0; |
1202 | |
1081 | |
1203 | if (op->map->in_memory == MAP_SAVING) |
1082 | if (map->in_memory == MAP_SAVING) |
1204 | return; |
1083 | return; |
1205 | |
1084 | |
1206 | tag = op->count; |
1085 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1207 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1208 | |
1086 | |
1209 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1087 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1210 | { |
1088 | { |
1211 | /* No point updating the players look faces if he is the object |
1089 | /* No point updating the players look faces if he is the object |
1212 | * being removed. |
1090 | * being removed. |
1213 | */ |
1091 | */ |
1214 | |
1092 | |
1215 | if (tmp->type == PLAYER && tmp != op) |
1093 | if (tmp->type == PLAYER && tmp != this) |
1216 | { |
1094 | { |
1217 | /* If a container that the player is currently using somehow gets |
1095 | /* If a container that the player is currently using somehow gets |
1218 | * removed (most likely destroyed), update the player view |
1096 | * removed (most likely destroyed), update the player view |
1219 | * appropriately. |
1097 | * appropriately. |
1220 | */ |
1098 | */ |
1221 | if (tmp->container == op) |
1099 | if (tmp->container == this) |
1222 | { |
1100 | { |
1223 | CLEAR_FLAG (op, FLAG_APPLIED); |
1101 | flag [FLAG_APPLIED] = 0; |
1224 | tmp->container = NULL; |
1102 | tmp->container = 0; |
1225 | } |
1103 | } |
1226 | |
1104 | |
1227 | tmp->contr->socket.update_look = 1; |
1105 | if (tmp->contr->ns) |
|
|
1106 | tmp->contr->ns->floorbox_update (); |
1228 | } |
1107 | } |
1229 | |
1108 | |
1230 | /* See if player moving off should effect something */ |
1109 | /* See if object moving off should effect something */ |
1231 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1110 | if (check_walk_off |
|
|
1111 | && ((move_type & tmp->move_off) |
|
|
1112 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1232 | { |
1113 | { |
1233 | move_apply (tmp, op, NULL); |
1114 | move_apply (tmp, this, 0); |
1234 | |
1115 | |
1235 | if (was_destroyed (op, tag)) |
1116 | if (destroyed ()) |
1236 | { |
|
|
1237 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1117 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1238 | } |
|
|
1239 | } |
1118 | } |
1240 | |
1119 | |
1241 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1120 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1242 | |
1121 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
1243 | if (tmp->above == tmp) |
1122 | if (tmp->above == tmp) |
1244 | tmp->above = NULL; |
1123 | tmp->above = 0; |
1245 | |
1124 | |
1246 | last = tmp; |
1125 | last = tmp; |
1247 | } |
1126 | } |
1248 | |
1127 | |
1249 | /* last == NULL of there are no objects on this space */ |
1128 | /* last == NULL if there are no objects on this space */ |
|
|
1129 | //TODO: this makes little sense, why only update the topmost object? |
1250 | if (last == NULL) |
1130 | if (!last) |
1251 | { |
1131 | map->at (x, y).flags_ = 0; |
1252 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1253 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1254 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1255 | * be correct anyways. |
|
|
1256 | */ |
|
|
1257 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1258 | update_position (op->map, op->x, op->y); |
|
|
1259 | } |
|
|
1260 | else |
1132 | else |
1261 | update_object (last, UP_OBJ_REMOVE); |
1133 | update_object (last, UP_OBJ_REMOVE); |
1262 | |
1134 | |
1263 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1135 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1264 | update_all_los (op->map, op->x, op->y); |
1136 | update_all_los (map, x, y); |
1265 | } |
1137 | } |
1266 | } |
1138 | } |
1267 | |
1139 | |
1268 | /* |
1140 | /* |
1269 | * merge_ob(op,top): |
1141 | * merge_ob(op,top): |
… | |
… | |
1277 | merge_ob (object *op, object *top) |
1149 | merge_ob (object *op, object *top) |
1278 | { |
1150 | { |
1279 | if (!op->nrof) |
1151 | if (!op->nrof) |
1280 | return 0; |
1152 | return 0; |
1281 | |
1153 | |
1282 | if (top == NULL) |
1154 | if (top) |
1283 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1155 | for (top = op; top && top->above; top = top->above) |
|
|
1156 | ; |
1284 | |
1157 | |
1285 | for (; top != NULL; top = top->below) |
1158 | for (; top; top = top->below) |
1286 | { |
1159 | { |
1287 | if (top == op) |
1160 | if (top == op) |
1288 | continue; |
1161 | continue; |
1289 | if (CAN_MERGE (op, top)) |
1162 | |
|
|
1163 | if (object::can_merge (op, top)) |
1290 | { |
1164 | { |
1291 | top->nrof += op->nrof; |
1165 | top->nrof += op->nrof; |
1292 | |
1166 | |
1293 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1167 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1294 | op->weight = 0; /* Don't want any adjustements now */ |
1168 | op->weight = 0; /* Don't want any adjustements now */ |
1295 | remove_ob (op); |
1169 | op->destroy (); |
1296 | free_object (op); |
|
|
1297 | return top; |
1170 | return top; |
1298 | } |
1171 | } |
1299 | } |
1172 | } |
1300 | |
1173 | |
1301 | return NULL; |
1174 | return 0; |
1302 | } |
1175 | } |
1303 | |
1176 | |
|
|
1177 | void |
|
|
1178 | object::expand_tail () |
|
|
1179 | { |
|
|
1180 | if (more) |
|
|
1181 | return; |
|
|
1182 | |
|
|
1183 | object *prev = this; |
|
|
1184 | |
|
|
1185 | for (archetype *at = arch->more; at; at = at->more) |
|
|
1186 | { |
|
|
1187 | object *op = arch_to_object (at); |
|
|
1188 | |
|
|
1189 | op->name = name; |
|
|
1190 | op->name_pl = name_pl; |
|
|
1191 | op->title = title; |
|
|
1192 | |
|
|
1193 | op->head = this; |
|
|
1194 | prev->more = op; |
|
|
1195 | |
|
|
1196 | prev = op; |
|
|
1197 | } |
|
|
1198 | } |
|
|
1199 | |
1304 | /* |
1200 | /* |
1305 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1201 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1306 | * job preparing multi-part monsters |
1202 | * job preparing multi-part monsters. |
1307 | */ |
1203 | */ |
1308 | object * |
1204 | object * |
1309 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1205 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1310 | { |
1206 | { |
1311 | object *tmp; |
|
|
1312 | |
|
|
1313 | if (op->head) |
|
|
1314 | op = op->head; |
|
|
1315 | |
|
|
1316 | for (tmp = op; tmp; tmp = tmp->more) |
1207 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1317 | { |
1208 | { |
1318 | tmp->x = x + tmp->arch->clone.x; |
1209 | tmp->x = x + tmp->arch->clone.x; |
1319 | tmp->y = y + tmp->arch->clone.y; |
1210 | tmp->y = y + tmp->arch->clone.y; |
1320 | } |
1211 | } |
1321 | |
1212 | |
… | |
… | |
1340 | * Return value: |
1231 | * Return value: |
1341 | * new object if 'op' was merged with other object |
1232 | * new object if 'op' was merged with other object |
1342 | * NULL if 'op' was destroyed |
1233 | * NULL if 'op' was destroyed |
1343 | * just 'op' otherwise |
1234 | * just 'op' otherwise |
1344 | */ |
1235 | */ |
1345 | |
|
|
1346 | object * |
1236 | object * |
1347 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1237 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1348 | { |
1238 | { |
|
|
1239 | assert (!op->flag [FLAG_FREED]); |
|
|
1240 | |
1349 | object *tmp, *top, *floor = NULL; |
1241 | object *tmp, *top, *floor = NULL; |
1350 | sint16 x, y; |
|
|
1351 | |
1242 | |
1352 | if (QUERY_FLAG (op, FLAG_FREED)) |
1243 | op->remove (); |
1353 | { |
|
|
1354 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1355 | return NULL; |
|
|
1356 | } |
|
|
1357 | |
1244 | |
1358 | if (m == NULL) |
1245 | #if 0 |
1359 | { |
1246 | if (!m->active != !op->active) |
1360 | dump_object (op); |
1247 | if (m->active) |
1361 | LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); |
1248 | op->activate_recursive (); |
1362 | return op; |
1249 | else |
1363 | } |
1250 | op->deactivate_recursive (); |
|
|
1251 | #endif |
1364 | |
1252 | |
1365 | if (out_of_map (m, op->x, op->y)) |
1253 | if (out_of_map (m, op->x, op->y)) |
1366 | { |
1254 | { |
1367 | dump_object (op); |
|
|
1368 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); |
1255 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1369 | #ifdef MANY_CORES |
1256 | #ifdef MANY_CORES |
1370 | /* Better to catch this here, as otherwise the next use of this object |
1257 | /* Better to catch this here, as otherwise the next use of this object |
1371 | * is likely to cause a crash. Better to find out where it is getting |
1258 | * is likely to cause a crash. Better to find out where it is getting |
1372 | * improperly inserted. |
1259 | * improperly inserted. |
1373 | */ |
1260 | */ |
1374 | abort (); |
1261 | abort (); |
1375 | #endif |
1262 | #endif |
1376 | return op; |
1263 | return op; |
1377 | } |
1264 | } |
1378 | |
1265 | |
1379 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1380 | { |
|
|
1381 | dump_object (op); |
|
|
1382 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); |
|
|
1383 | return op; |
|
|
1384 | } |
|
|
1385 | |
|
|
1386 | if (op->more != NULL) |
|
|
1387 | { |
|
|
1388 | /* The part may be on a different map. */ |
|
|
1389 | |
|
|
1390 | object *more = op->more; |
1266 | if (object *more = op->more) |
1391 | |
1267 | { |
1392 | /* We really need the caller to normalize coordinates - if |
|
|
1393 | * we set the map, that doesn't work if the location is within |
|
|
1394 | * a map and this is straddling an edge. So only if coordinate |
|
|
1395 | * is clear wrong do we normalize it. |
|
|
1396 | */ |
|
|
1397 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1398 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1399 | else if (!more->map) |
|
|
1400 | { |
|
|
1401 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1402 | * more->map should always point to the parent. |
|
|
1403 | */ |
|
|
1404 | more->map = m; |
|
|
1405 | } |
|
|
1406 | |
|
|
1407 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1268 | if (!insert_ob_in_map (more, m, originator, flag)) |
1408 | { |
1269 | { |
1409 | if (!op->head) |
1270 | if (!op->head) |
1410 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1271 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1411 | |
1272 | |
1412 | return NULL; |
1273 | return 0; |
1413 | } |
1274 | } |
1414 | } |
1275 | } |
1415 | |
1276 | |
1416 | CLEAR_FLAG (op, FLAG_REMOVED); |
1277 | CLEAR_FLAG (op, FLAG_REMOVED); |
1417 | |
1278 | |
1418 | /* Ideally, the caller figures this out. However, it complicates a lot |
1279 | /* Ideally, the caller figures this out. However, it complicates a lot |
1419 | * of areas of callers (eg, anything that uses find_free_spot would now |
1280 | * of areas of callers (eg, anything that uses find_free_spot would now |
1420 | * need extra work |
1281 | * need extra work |
1421 | */ |
1282 | */ |
1422 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1283 | if (!xy_normalise (m, op->x, op->y)) |
1423 | x = op->x; |
1284 | return 0; |
1424 | y = op->y; |
1285 | |
|
|
1286 | op->map = m; |
|
|
1287 | mapspace &ms = op->ms (); |
1425 | |
1288 | |
1426 | /* this has to be done after we translate the coordinates. |
1289 | /* this has to be done after we translate the coordinates. |
1427 | */ |
1290 | */ |
1428 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1291 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1429 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1292 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1430 | if (CAN_MERGE (op, tmp)) |
1293 | if (object::can_merge (op, tmp)) |
1431 | { |
1294 | { |
1432 | op->nrof += tmp->nrof; |
1295 | op->nrof += tmp->nrof; |
1433 | remove_ob (tmp); |
1296 | tmp->destroy (); |
1434 | free_object (tmp); |
|
|
1435 | } |
1297 | } |
1436 | |
1298 | |
1437 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1299 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1438 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1300 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1439 | |
1301 | |
… | |
… | |
1452 | op->below = originator->below; |
1314 | op->below = originator->below; |
1453 | |
1315 | |
1454 | if (op->below) |
1316 | if (op->below) |
1455 | op->below->above = op; |
1317 | op->below->above = op; |
1456 | else |
1318 | else |
1457 | SET_MAP_OB (op->map, op->x, op->y, op); |
1319 | ms.bot = op; |
1458 | |
1320 | |
1459 | /* since *below* originator, no need to update top */ |
1321 | /* since *below* originator, no need to update top */ |
1460 | originator->below = op; |
1322 | originator->below = op; |
1461 | } |
1323 | } |
1462 | else |
1324 | else |
1463 | { |
1325 | { |
|
|
1326 | top = ms.bot; |
|
|
1327 | |
1464 | /* If there are other objects, then */ |
1328 | /* If there are other objects, then */ |
1465 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1329 | if ((!(flag & INS_MAP_LOAD)) && top) |
1466 | { |
1330 | { |
1467 | object *last = NULL; |
1331 | object *last = 0; |
1468 | |
1332 | |
1469 | /* |
1333 | /* |
1470 | * If there are multiple objects on this space, we do some trickier handling. |
1334 | * If there are multiple objects on this space, we do some trickier handling. |
1471 | * We've already dealt with merging if appropriate. |
1335 | * We've already dealt with merging if appropriate. |
1472 | * Generally, we want to put the new object on top. But if |
1336 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1476 | * once we get to them. This reduces the need to traverse over all of |
1340 | * once we get to them. This reduces the need to traverse over all of |
1477 | * them when adding another one - this saves quite a bit of cpu time |
1341 | * them when adding another one - this saves quite a bit of cpu time |
1478 | * when lots of spells are cast in one area. Currently, it is presumed |
1342 | * when lots of spells are cast in one area. Currently, it is presumed |
1479 | * that flying non pickable objects are spell objects. |
1343 | * that flying non pickable objects are spell objects. |
1480 | */ |
1344 | */ |
1481 | |
1345 | for (top = ms.bot; top; top = top->above) |
1482 | while (top != NULL) |
|
|
1483 | { |
1346 | { |
1484 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1347 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1485 | floor = top; |
1348 | floor = top; |
1486 | |
1349 | |
1487 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1350 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1490 | top = top->below; |
1353 | top = top->below; |
1491 | break; |
1354 | break; |
1492 | } |
1355 | } |
1493 | |
1356 | |
1494 | last = top; |
1357 | last = top; |
1495 | top = top->above; |
|
|
1496 | } |
1358 | } |
1497 | |
1359 | |
1498 | /* Don't want top to be NULL, so set it to the last valid object */ |
1360 | /* Don't want top to be NULL, so set it to the last valid object */ |
1499 | top = last; |
1361 | top = last; |
1500 | |
1362 | |
… | |
… | |
1502 | * looks like instead of lots of conditions here. |
1364 | * looks like instead of lots of conditions here. |
1503 | * makes things faster, and effectively the same result. |
1365 | * makes things faster, and effectively the same result. |
1504 | */ |
1366 | */ |
1505 | |
1367 | |
1506 | /* Have object 'fall below' other objects that block view. |
1368 | /* Have object 'fall below' other objects that block view. |
1507 | * Unless those objects are exits, type 66 |
1369 | * Unless those objects are exits. |
1508 | * If INS_ON_TOP is used, don't do this processing |
1370 | * If INS_ON_TOP is used, don't do this processing |
1509 | * Need to find the object that in fact blocks view, otherwise |
1371 | * Need to find the object that in fact blocks view, otherwise |
1510 | * stacking is a bit odd. |
1372 | * stacking is a bit odd. |
1511 | */ |
1373 | */ |
1512 | if (!(flag & INS_ON_TOP) && |
1374 | if (!(flag & INS_ON_TOP) |
1513 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1375 | && ms.flags () & P_BLOCKSVIEW |
|
|
1376 | && (op->face && !faces [op->face].visibility)) |
1514 | { |
1377 | { |
1515 | for (last = top; last != floor; last = last->below) |
1378 | for (last = top; last != floor; last = last->below) |
1516 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1379 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1517 | break; |
1380 | break; |
|
|
1381 | |
1518 | /* Check to see if we found the object that blocks view, |
1382 | /* Check to see if we found the object that blocks view, |
1519 | * and make sure we have a below pointer for it so that |
1383 | * and make sure we have a below pointer for it so that |
1520 | * we can get inserted below this one, which requires we |
1384 | * we can get inserted below this one, which requires we |
1521 | * set top to the object below us. |
1385 | * set top to the object below us. |
1522 | */ |
1386 | */ |
… | |
… | |
1524 | top = last->below; |
1388 | top = last->below; |
1525 | } |
1389 | } |
1526 | } /* If objects on this space */ |
1390 | } /* If objects on this space */ |
1527 | |
1391 | |
1528 | if (flag & INS_MAP_LOAD) |
1392 | if (flag & INS_MAP_LOAD) |
1529 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1393 | top = ms.top; |
1530 | |
1394 | |
1531 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1395 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1532 | top = floor; |
1396 | top = floor; |
1533 | |
1397 | |
1534 | /* Top is the object that our object (op) is going to get inserted above. |
1398 | /* Top is the object that our object (op) is going to get inserted above. |
1535 | */ |
1399 | */ |
1536 | |
1400 | |
1537 | /* First object on this space */ |
1401 | /* First object on this space */ |
1538 | if (!top) |
1402 | if (!top) |
1539 | { |
1403 | { |
1540 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1404 | op->above = ms.bot; |
1541 | |
1405 | |
1542 | if (op->above) |
1406 | if (op->above) |
1543 | op->above->below = op; |
1407 | op->above->below = op; |
1544 | |
1408 | |
1545 | op->below = NULL; |
1409 | op->below = 0; |
1546 | SET_MAP_OB (op->map, op->x, op->y, op); |
1410 | ms.bot = op; |
1547 | } |
1411 | } |
1548 | else |
1412 | else |
1549 | { /* get inserted into the stack above top */ |
1413 | { /* get inserted into the stack above top */ |
1550 | op->above = top->above; |
1414 | op->above = top->above; |
1551 | |
1415 | |
… | |
… | |
1554 | |
1418 | |
1555 | op->below = top; |
1419 | op->below = top; |
1556 | top->above = op; |
1420 | top->above = op; |
1557 | } |
1421 | } |
1558 | |
1422 | |
1559 | if (op->above == NULL) |
1423 | if (!op->above) |
1560 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1424 | ms.top = op; |
1561 | } /* else not INS_BELOW_ORIGINATOR */ |
1425 | } /* else not INS_BELOW_ORIGINATOR */ |
1562 | |
1426 | |
1563 | if (op->type == PLAYER) |
1427 | if (op->type == PLAYER) |
|
|
1428 | { |
1564 | op->contr->do_los = 1; |
1429 | op->contr->do_los = 1; |
|
|
1430 | ++op->map->players; |
|
|
1431 | op->map->touch (); |
|
|
1432 | } |
|
|
1433 | |
|
|
1434 | op->map->dirty = true; |
1565 | |
1435 | |
1566 | /* If we have a floor, we know the player, if any, will be above |
1436 | /* If we have a floor, we know the player, if any, will be above |
1567 | * it, so save a few ticks and start from there. |
1437 | * it, so save a few ticks and start from there. |
1568 | */ |
1438 | */ |
1569 | if (!(flag & INS_MAP_LOAD)) |
1439 | if (!(flag & INS_MAP_LOAD)) |
1570 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1440 | if (object *pl = ms.player ()) |
1571 | if (tmp->type == PLAYER) |
1441 | if (pl->contr->ns) |
1572 | tmp->contr->socket.update_look = 1; |
1442 | pl->contr->ns->floorbox_update (); |
1573 | |
1443 | |
1574 | /* If this object glows, it may affect lighting conditions that are |
1444 | /* If this object glows, it may affect lighting conditions that are |
1575 | * visible to others on this map. But update_all_los is really |
1445 | * visible to others on this map. But update_all_los is really |
1576 | * an inefficient way to do this, as it means los for all players |
1446 | * an inefficient way to do this, as it means los for all players |
1577 | * on the map will get recalculated. The players could very well |
1447 | * on the map will get recalculated. The players could very well |
1578 | * be far away from this change and not affected in any way - |
1448 | * be far away from this change and not affected in any way - |
1579 | * this should get redone to only look for players within range, |
1449 | * this should get redone to only look for players within range, |
1580 | * or just updating the P_NEED_UPDATE for spaces within this area |
1450 | * or just updating the P_UPTODATE for spaces within this area |
1581 | * of effect may be sufficient. |
1451 | * of effect may be sufficient. |
1582 | */ |
1452 | */ |
1583 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1453 | if (op->map->darkness && (op->glow_radius != 0)) |
1584 | update_all_los (op->map, op->x, op->y); |
1454 | update_all_los (op->map, op->x, op->y); |
1585 | |
1455 | |
1586 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1456 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1587 | update_object (op, UP_OBJ_INSERT); |
1457 | update_object (op, UP_OBJ_INSERT); |
1588 | |
1458 | |
|
|
1459 | INVOKE_OBJECT (INSERT, op); |
|
|
1460 | |
1589 | /* Don't know if moving this to the end will break anything. However, |
1461 | /* Don't know if moving this to the end will break anything. However, |
1590 | * we want to have update_look set above before calling this. |
1462 | * we want to have floorbox_update called before calling this. |
1591 | * |
1463 | * |
1592 | * check_move_on() must be after this because code called from |
1464 | * check_move_on() must be after this because code called from |
1593 | * check_move_on() depends on correct map flags (so functions like |
1465 | * check_move_on() depends on correct map flags (so functions like |
1594 | * blocked() and wall() work properly), and these flags are updated by |
1466 | * blocked() and wall() work properly), and these flags are updated by |
1595 | * update_object(). |
1467 | * update_object(). |
… | |
… | |
1597 | |
1469 | |
1598 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1470 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1599 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1471 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1600 | { |
1472 | { |
1601 | if (check_move_on (op, originator)) |
1473 | if (check_move_on (op, originator)) |
1602 | return NULL; |
1474 | return 0; |
1603 | |
1475 | |
1604 | /* If we are a multi part object, lets work our way through the check |
1476 | /* If we are a multi part object, lets work our way through the check |
1605 | * walk on's. |
1477 | * walk on's. |
1606 | */ |
1478 | */ |
1607 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1479 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1608 | if (check_move_on (tmp, originator)) |
1480 | if (check_move_on (tmp, originator)) |
1609 | return NULL; |
1481 | return 0; |
1610 | } |
1482 | } |
1611 | |
1483 | |
1612 | return op; |
1484 | return op; |
1613 | } |
1485 | } |
1614 | |
1486 | |
1615 | /* this function inserts an object in the map, but if it |
1487 | /* this function inserts an object in the map, but if it |
1616 | * finds an object of its own type, it'll remove that one first. |
1488 | * finds an object of its own type, it'll remove that one first. |
1617 | * op is the object to insert it under: supplies x and the map. |
1489 | * op is the object to insert it under: supplies x and the map. |
1618 | */ |
1490 | */ |
1619 | void |
1491 | void |
1620 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1492 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1621 | { |
1493 | { |
1622 | object * |
1494 | object *tmp, *tmp1; |
1623 | tmp; |
|
|
1624 | object * |
|
|
1625 | tmp1; |
|
|
1626 | |
1495 | |
1627 | /* first search for itself and remove any old instances */ |
1496 | /* first search for itself and remove any old instances */ |
1628 | |
1497 | |
1629 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1498 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1630 | { |
|
|
1631 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1499 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1632 | { |
1500 | tmp->destroy (); |
1633 | remove_ob (tmp); |
|
|
1634 | free_object (tmp); |
|
|
1635 | } |
|
|
1636 | } |
|
|
1637 | |
1501 | |
1638 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1502 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1639 | |
1503 | |
1640 | tmp1->x = op->x; |
1504 | tmp1->x = op->x; |
1641 | tmp1->y = op->y; |
1505 | tmp1->y = op->y; |
1642 | insert_ob_in_map (tmp1, op->map, op, 0); |
1506 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1507 | } |
|
|
1508 | |
|
|
1509 | object * |
|
|
1510 | object::insert_at (object *where, object *originator, int flags) |
|
|
1511 | { |
|
|
1512 | return where->map->insert (this, where->x, where->y, originator, flags); |
1643 | } |
1513 | } |
1644 | |
1514 | |
1645 | /* |
1515 | /* |
1646 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1516 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1647 | * is returned contains nr objects, and the remaining parts contains |
1517 | * is returned contains nr objects, and the remaining parts contains |
1648 | * the rest (or is removed and freed if that number is 0). |
1518 | * the rest (or is removed and freed if that number is 0). |
1649 | * On failure, NULL is returned, and the reason put into the |
1519 | * On failure, NULL is returned, and the reason put into the |
1650 | * global static errmsg array. |
1520 | * global static errmsg array. |
1651 | */ |
1521 | */ |
1652 | |
|
|
1653 | object * |
1522 | object * |
1654 | get_split_ob (object *orig_ob, uint32 nr) |
1523 | get_split_ob (object *orig_ob, uint32 nr) |
1655 | { |
1524 | { |
1656 | object * |
1525 | object *newob; |
1657 | newob; |
|
|
1658 | int |
|
|
1659 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1526 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1660 | |
1527 | |
1661 | if (orig_ob->nrof < nr) |
1528 | if (orig_ob->nrof < nr) |
1662 | { |
1529 | { |
1663 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1530 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1664 | return NULL; |
1531 | return NULL; |
1665 | } |
1532 | } |
1666 | |
1533 | |
1667 | newob = object_create_clone (orig_ob); |
1534 | newob = object_create_clone (orig_ob); |
1668 | |
1535 | |
1669 | if ((orig_ob->nrof -= nr) < 1) |
1536 | if ((orig_ob->nrof -= nr) < 1) |
1670 | { |
1537 | orig_ob->destroy (1); |
1671 | if (!is_removed) |
|
|
1672 | remove_ob (orig_ob); |
|
|
1673 | free_object2 (orig_ob, 1); |
|
|
1674 | } |
|
|
1675 | else if (!is_removed) |
1538 | else if (!is_removed) |
1676 | { |
1539 | { |
1677 | if (orig_ob->env != NULL) |
1540 | if (orig_ob->env != NULL) |
1678 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1541 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1679 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1542 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
… | |
… | |
1694 | * the amount of an object. If the amount reaches 0, the object |
1557 | * the amount of an object. If the amount reaches 0, the object |
1695 | * is subsequently removed and freed. |
1558 | * is subsequently removed and freed. |
1696 | * |
1559 | * |
1697 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1560 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1698 | */ |
1561 | */ |
1699 | |
|
|
1700 | object * |
1562 | object * |
1701 | decrease_ob_nr (object *op, uint32 i) |
1563 | decrease_ob_nr (object *op, uint32 i) |
1702 | { |
1564 | { |
1703 | object *tmp; |
1565 | object *tmp; |
1704 | player *pl; |
|
|
1705 | |
1566 | |
1706 | if (i == 0) /* objects with op->nrof require this check */ |
1567 | if (i == 0) /* objects with op->nrof require this check */ |
1707 | return op; |
1568 | return op; |
1708 | |
1569 | |
1709 | if (i > op->nrof) |
1570 | if (i > op->nrof) |
1710 | i = op->nrof; |
1571 | i = op->nrof; |
1711 | |
1572 | |
1712 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1573 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1713 | op->nrof -= i; |
1574 | op->nrof -= i; |
1714 | else if (op->env != NULL) |
1575 | else if (op->env) |
1715 | { |
1576 | { |
1716 | /* is this object in the players inventory, or sub container |
1577 | /* is this object in the players inventory, or sub container |
1717 | * therein? |
1578 | * therein? |
1718 | */ |
1579 | */ |
1719 | tmp = is_player_inv (op->env); |
1580 | tmp = op->in_player (); |
1720 | /* nope. Is this a container the player has opened? |
1581 | /* nope. Is this a container the player has opened? |
1721 | * If so, set tmp to that player. |
1582 | * If so, set tmp to that player. |
1722 | * IMO, searching through all the players will mostly |
1583 | * IMO, searching through all the players will mostly |
1723 | * likely be quicker than following op->env to the map, |
1584 | * likely be quicker than following op->env to the map, |
1724 | * and then searching the map for a player. |
1585 | * and then searching the map for a player. |
1725 | */ |
1586 | */ |
1726 | if (!tmp) |
1587 | if (!tmp) |
1727 | { |
1588 | for_all_players (pl) |
1728 | for (pl = first_player; pl; pl = pl->next) |
|
|
1729 | if (pl->ob->container == op->env) |
1589 | if (pl->ob->container == op->env) |
|
|
1590 | { |
|
|
1591 | tmp = pl->ob; |
1730 | break; |
1592 | break; |
1731 | if (pl) |
|
|
1732 | tmp = pl->ob; |
|
|
1733 | else |
|
|
1734 | tmp = NULL; |
|
|
1735 | } |
1593 | } |
1736 | |
1594 | |
1737 | if (i < op->nrof) |
1595 | if (i < op->nrof) |
1738 | { |
1596 | { |
1739 | sub_weight (op->env, op->weight * i); |
1597 | sub_weight (op->env, op->weight * i); |
1740 | op->nrof -= i; |
1598 | op->nrof -= i; |
1741 | if (tmp) |
1599 | if (tmp) |
1742 | { |
|
|
1743 | esrv_send_item (tmp, op); |
1600 | esrv_send_item (tmp, op); |
1744 | } |
|
|
1745 | } |
1601 | } |
1746 | else |
1602 | else |
1747 | { |
1603 | { |
1748 | remove_ob (op); |
1604 | op->remove (); |
1749 | op->nrof = 0; |
1605 | op->nrof = 0; |
1750 | if (tmp) |
1606 | if (tmp) |
1751 | { |
|
|
1752 | esrv_del_item (tmp->contr, op->count); |
1607 | esrv_del_item (tmp->contr, op->count); |
1753 | } |
|
|
1754 | } |
1608 | } |
1755 | } |
1609 | } |
1756 | else |
1610 | else |
1757 | { |
1611 | { |
1758 | object *above = op->above; |
1612 | object *above = op->above; |
1759 | |
1613 | |
1760 | if (i < op->nrof) |
1614 | if (i < op->nrof) |
1761 | op->nrof -= i; |
1615 | op->nrof -= i; |
1762 | else |
1616 | else |
1763 | { |
1617 | { |
1764 | remove_ob (op); |
1618 | op->remove (); |
1765 | op->nrof = 0; |
1619 | op->nrof = 0; |
1766 | } |
1620 | } |
1767 | |
1621 | |
1768 | /* Since we just removed op, op->above is null */ |
1622 | /* Since we just removed op, op->above is null */ |
1769 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1623 | for (tmp = above; tmp; tmp = tmp->above) |
1770 | if (tmp->type == PLAYER) |
1624 | if (tmp->type == PLAYER) |
1771 | { |
1625 | { |
1772 | if (op->nrof) |
1626 | if (op->nrof) |
1773 | esrv_send_item (tmp, op); |
1627 | esrv_send_item (tmp, op); |
1774 | else |
1628 | else |
… | |
… | |
1778 | |
1632 | |
1779 | if (op->nrof) |
1633 | if (op->nrof) |
1780 | return op; |
1634 | return op; |
1781 | else |
1635 | else |
1782 | { |
1636 | { |
1783 | free_object (op); |
1637 | op->destroy (); |
1784 | return NULL; |
1638 | return 0; |
1785 | } |
1639 | } |
1786 | } |
1640 | } |
1787 | |
1641 | |
1788 | /* |
1642 | /* |
1789 | * add_weight(object, weight) adds the specified weight to an object, |
1643 | * add_weight(object, weight) adds the specified weight to an object, |
1790 | * and also updates how much the environment(s) is/are carrying. |
1644 | * and also updates how much the environment(s) is/are carrying. |
1791 | */ |
1645 | */ |
1792 | |
|
|
1793 | void |
1646 | void |
1794 | add_weight (object *op, signed long weight) |
1647 | add_weight (object *op, signed long weight) |
1795 | { |
1648 | { |
1796 | while (op != NULL) |
1649 | while (op != NULL) |
1797 | { |
1650 | { |
… | |
… | |
1801 | op->carrying += weight; |
1654 | op->carrying += weight; |
1802 | op = op->env; |
1655 | op = op->env; |
1803 | } |
1656 | } |
1804 | } |
1657 | } |
1805 | |
1658 | |
|
|
1659 | object * |
|
|
1660 | insert_ob_in_ob (object *op, object *where) |
|
|
1661 | { |
|
|
1662 | if (!where) |
|
|
1663 | { |
|
|
1664 | char *dump = dump_object (op); |
|
|
1665 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1666 | free (dump); |
|
|
1667 | return op; |
|
|
1668 | } |
|
|
1669 | |
|
|
1670 | if (where->head) |
|
|
1671 | { |
|
|
1672 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1673 | where = where->head; |
|
|
1674 | } |
|
|
1675 | |
|
|
1676 | return where->insert (op); |
|
|
1677 | } |
|
|
1678 | |
1806 | /* |
1679 | /* |
1807 | * insert_ob_in_ob(op,environment): |
1680 | * env->insert (op) |
1808 | * This function inserts the object op in the linked list |
1681 | * This function inserts the object op in the linked list |
1809 | * inside the object environment. |
1682 | * inside the object environment. |
1810 | * |
1683 | * |
1811 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1812 | * the inventory at the last position or next to other objects of the same |
|
|
1813 | * type. |
|
|
1814 | * Frank: Now sorted by type, archetype and magic! |
|
|
1815 | * |
|
|
1816 | * The function returns now pointer to inserted item, and return value can |
1684 | * The function returns now pointer to inserted item, and return value can |
1817 | * be != op, if items are merged. -Tero |
1685 | * be != op, if items are merged. -Tero |
1818 | */ |
1686 | */ |
1819 | |
|
|
1820 | object * |
1687 | object * |
1821 | insert_ob_in_ob (object *op, object *where) |
1688 | object::insert (object *op) |
1822 | { |
1689 | { |
1823 | object * |
1690 | object *tmp, *otmp; |
1824 | tmp, * |
|
|
1825 | otmp; |
|
|
1826 | |
1691 | |
1827 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1692 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1828 | { |
1693 | op->remove (); |
1829 | dump_object (op); |
|
|
1830 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
|
|
1831 | return op; |
|
|
1832 | } |
|
|
1833 | |
|
|
1834 | if (where == NULL) |
|
|
1835 | { |
|
|
1836 | dump_object (op); |
|
|
1837 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1838 | return op; |
|
|
1839 | } |
|
|
1840 | |
|
|
1841 | if (where->head) |
|
|
1842 | { |
|
|
1843 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1844 | where = where->head; |
|
|
1845 | } |
|
|
1846 | |
1694 | |
1847 | if (op->more) |
1695 | if (op->more) |
1848 | { |
1696 | { |
1849 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1697 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1850 | return op; |
1698 | return op; |
… | |
… | |
1852 | |
1700 | |
1853 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1701 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1854 | CLEAR_FLAG (op, FLAG_REMOVED); |
1702 | CLEAR_FLAG (op, FLAG_REMOVED); |
1855 | if (op->nrof) |
1703 | if (op->nrof) |
1856 | { |
1704 | { |
1857 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1705 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1858 | if (CAN_MERGE (tmp, op)) |
1706 | if (object::can_merge (tmp, op)) |
1859 | { |
1707 | { |
1860 | /* return the original object and remove inserted object |
1708 | /* return the original object and remove inserted object |
1861 | (client needs the original object) */ |
1709 | (client needs the original object) */ |
1862 | tmp->nrof += op->nrof; |
1710 | tmp->nrof += op->nrof; |
1863 | /* Weight handling gets pretty funky. Since we are adding to |
1711 | /* Weight handling gets pretty funky. Since we are adding to |
1864 | * tmp->nrof, we need to increase the weight. |
1712 | * tmp->nrof, we need to increase the weight. |
1865 | */ |
1713 | */ |
1866 | add_weight (where, op->weight * op->nrof); |
1714 | add_weight (this, op->weight * op->nrof); |
1867 | SET_FLAG (op, FLAG_REMOVED); |
1715 | SET_FLAG (op, FLAG_REMOVED); |
1868 | free_object (op); /* free the inserted object */ |
1716 | op->destroy (); /* free the inserted object */ |
1869 | op = tmp; |
1717 | op = tmp; |
1870 | remove_ob (op); /* and fix old object's links */ |
1718 | op->remove (); /* and fix old object's links */ |
1871 | CLEAR_FLAG (op, FLAG_REMOVED); |
1719 | CLEAR_FLAG (op, FLAG_REMOVED); |
1872 | break; |
1720 | break; |
1873 | } |
1721 | } |
1874 | |
1722 | |
1875 | /* I assume combined objects have no inventory |
1723 | /* I assume combined objects have no inventory |
1876 | * We add the weight - this object could have just been removed |
1724 | * We add the weight - this object could have just been removed |
1877 | * (if it was possible to merge). calling remove_ob will subtract |
1725 | * (if it was possible to merge). calling remove_ob will subtract |
1878 | * the weight, so we need to add it in again, since we actually do |
1726 | * the weight, so we need to add it in again, since we actually do |
1879 | * the linking below |
1727 | * the linking below |
1880 | */ |
1728 | */ |
1881 | add_weight (where, op->weight * op->nrof); |
1729 | add_weight (this, op->weight * op->nrof); |
1882 | } |
1730 | } |
1883 | else |
1731 | else |
1884 | add_weight (where, (op->weight + op->carrying)); |
1732 | add_weight (this, (op->weight + op->carrying)); |
1885 | |
1733 | |
1886 | otmp = is_player_inv (where); |
1734 | otmp = this->in_player (); |
1887 | if (otmp && otmp->contr != NULL) |
1735 | if (otmp && otmp->contr) |
1888 | { |
|
|
1889 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1736 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1890 | fix_player (otmp); |
1737 | otmp->update_stats (); |
1891 | } |
|
|
1892 | |
1738 | |
1893 | op->map = NULL; |
1739 | op->map = 0; |
1894 | op->env = where; |
1740 | op->env = this; |
1895 | op->above = NULL; |
1741 | op->above = 0; |
1896 | op->below = NULL; |
1742 | op->below = 0; |
1897 | op->x = 0, op->y = 0; |
1743 | op->x = 0, op->y = 0; |
1898 | |
1744 | |
1899 | /* reset the light list and los of the players on the map */ |
1745 | /* reset the light list and los of the players on the map */ |
1900 | if ((op->glow_radius != 0) && where->map) |
1746 | if ((op->glow_radius != 0) && map) |
1901 | { |
1747 | { |
1902 | #ifdef DEBUG_LIGHTS |
1748 | #ifdef DEBUG_LIGHTS |
1903 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1749 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1904 | #endif /* DEBUG_LIGHTS */ |
1750 | #endif /* DEBUG_LIGHTS */ |
1905 | if (MAP_DARKNESS (where->map)) |
1751 | if (map->darkness) |
1906 | update_all_los (where->map, where->x, where->y); |
1752 | update_all_los (map, x, y); |
1907 | } |
1753 | } |
1908 | |
1754 | |
1909 | /* Client has no idea of ordering so lets not bother ordering it here. |
1755 | /* Client has no idea of ordering so lets not bother ordering it here. |
1910 | * It sure simplifies this function... |
1756 | * It sure simplifies this function... |
1911 | */ |
1757 | */ |
1912 | if (where->inv == NULL) |
1758 | if (!inv) |
1913 | where->inv = op; |
1759 | inv = op; |
1914 | else |
1760 | else |
1915 | { |
1761 | { |
1916 | op->below = where->inv; |
1762 | op->below = inv; |
1917 | op->below->above = op; |
1763 | op->below->above = op; |
1918 | where->inv = op; |
1764 | inv = op; |
1919 | } |
1765 | } |
|
|
1766 | |
|
|
1767 | INVOKE_OBJECT (INSERT, this); |
|
|
1768 | |
1920 | return op; |
1769 | return op; |
1921 | } |
1770 | } |
1922 | |
1771 | |
1923 | /* |
1772 | /* |
1924 | * Checks if any objects has a move_type that matches objects |
1773 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1938 | * |
1787 | * |
1939 | * MSW 2001-07-08: Check all objects on space, not just those below |
1788 | * MSW 2001-07-08: Check all objects on space, not just those below |
1940 | * object being inserted. insert_ob_in_map may not put new objects |
1789 | * object being inserted. insert_ob_in_map may not put new objects |
1941 | * on top. |
1790 | * on top. |
1942 | */ |
1791 | */ |
1943 | |
|
|
1944 | int |
1792 | int |
1945 | check_move_on (object *op, object *originator) |
1793 | check_move_on (object *op, object *originator) |
1946 | { |
1794 | { |
1947 | object * |
1795 | object *tmp; |
1948 | tmp; |
1796 | maptile *m = op->map; |
1949 | tag_t |
|
|
1950 | tag; |
|
|
1951 | mapstruct * |
|
|
1952 | m = op->map; |
|
|
1953 | int |
|
|
1954 | x = op->x, y = op->y; |
1797 | int x = op->x, y = op->y; |
1955 | |
1798 | |
1956 | MoveType |
1799 | MoveType move_on, move_slow, move_block; |
1957 | move_on, |
|
|
1958 | move_slow, |
|
|
1959 | move_block; |
|
|
1960 | |
1800 | |
1961 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1801 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1962 | return 0; |
1802 | return 0; |
1963 | |
|
|
1964 | tag = op->count; |
|
|
1965 | |
1803 | |
1966 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1804 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1967 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1805 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1968 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1806 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1969 | |
1807 | |
… | |
… | |
1985 | |
1823 | |
1986 | /* The objects have to be checked from top to bottom. |
1824 | /* The objects have to be checked from top to bottom. |
1987 | * Hence, we first go to the top: |
1825 | * Hence, we first go to the top: |
1988 | */ |
1826 | */ |
1989 | |
1827 | |
1990 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1828 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1991 | { |
1829 | { |
1992 | /* Trim the search when we find the first other spell effect |
1830 | /* Trim the search when we find the first other spell effect |
1993 | * this helps performance so that if a space has 50 spell objects, |
1831 | * this helps performance so that if a space has 50 spell objects, |
1994 | * we don't need to check all of them. |
1832 | * we don't need to check all of them. |
1995 | */ |
1833 | */ |
… | |
… | |
2013 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1851 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2014 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1852 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2015 | { |
1853 | { |
2016 | |
1854 | |
2017 | float |
1855 | float |
2018 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1856 | diff = tmp->move_slow_penalty * fabs (op->speed); |
2019 | |
1857 | |
2020 | if (op->type == PLAYER) |
1858 | if (op->type == PLAYER) |
2021 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1859 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2022 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1860 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2023 | diff /= 4.0; |
1861 | diff /= 4.0; |
… | |
… | |
2030 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1868 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2031 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1869 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2032 | { |
1870 | { |
2033 | move_apply (tmp, op, originator); |
1871 | move_apply (tmp, op, originator); |
2034 | |
1872 | |
2035 | if (was_destroyed (op, tag)) |
1873 | if (op->destroyed ()) |
2036 | return 1; |
1874 | return 1; |
2037 | |
1875 | |
2038 | /* what the person/creature stepped onto has moved the object |
1876 | /* what the person/creature stepped onto has moved the object |
2039 | * someplace new. Don't process any further - if we did, |
1877 | * someplace new. Don't process any further - if we did, |
2040 | * have a feeling strange problems would result. |
1878 | * have a feeling strange problems would result. |
… | |
… | |
2050 | /* |
1888 | /* |
2051 | * present_arch(arch, map, x, y) searches for any objects with |
1889 | * present_arch(arch, map, x, y) searches for any objects with |
2052 | * a matching archetype at the given map and coordinates. |
1890 | * a matching archetype at the given map and coordinates. |
2053 | * The first matching object is returned, or NULL if none. |
1891 | * The first matching object is returned, or NULL if none. |
2054 | */ |
1892 | */ |
2055 | |
|
|
2056 | object * |
1893 | object * |
2057 | present_arch (const archetype *at, mapstruct *m, int x, int y) |
1894 | present_arch (const archetype *at, maptile *m, int x, int y) |
2058 | { |
1895 | { |
2059 | object * |
|
|
2060 | tmp; |
|
|
2061 | |
|
|
2062 | if (m == NULL || out_of_map (m, x, y)) |
1896 | if (!m || out_of_map (m, x, y)) |
2063 | { |
1897 | { |
2064 | LOG (llevError, "Present_arch called outside map.\n"); |
1898 | LOG (llevError, "Present_arch called outside map.\n"); |
2065 | return NULL; |
1899 | return NULL; |
2066 | } |
1900 | } |
2067 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1901 | |
|
|
1902 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2068 | if (tmp->arch == at) |
1903 | if (tmp->arch == at) |
2069 | return tmp; |
1904 | return tmp; |
|
|
1905 | |
2070 | return NULL; |
1906 | return NULL; |
2071 | } |
1907 | } |
2072 | |
1908 | |
2073 | /* |
1909 | /* |
2074 | * present(type, map, x, y) searches for any objects with |
1910 | * present(type, map, x, y) searches for any objects with |
2075 | * a matching type variable at the given map and coordinates. |
1911 | * a matching type variable at the given map and coordinates. |
2076 | * The first matching object is returned, or NULL if none. |
1912 | * The first matching object is returned, or NULL if none. |
2077 | */ |
1913 | */ |
2078 | |
|
|
2079 | object * |
1914 | object * |
2080 | present (unsigned char type, mapstruct *m, int x, int y) |
1915 | present (unsigned char type, maptile *m, int x, int y) |
2081 | { |
1916 | { |
2082 | object * |
|
|
2083 | tmp; |
|
|
2084 | |
|
|
2085 | if (out_of_map (m, x, y)) |
1917 | if (out_of_map (m, x, y)) |
2086 | { |
1918 | { |
2087 | LOG (llevError, "Present called outside map.\n"); |
1919 | LOG (llevError, "Present called outside map.\n"); |
2088 | return NULL; |
1920 | return NULL; |
2089 | } |
1921 | } |
2090 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1922 | |
|
|
1923 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2091 | if (tmp->type == type) |
1924 | if (tmp->type == type) |
2092 | return tmp; |
1925 | return tmp; |
|
|
1926 | |
2093 | return NULL; |
1927 | return NULL; |
2094 | } |
1928 | } |
2095 | |
1929 | |
2096 | /* |
1930 | /* |
2097 | * present_in_ob(type, object) searches for any objects with |
1931 | * present_in_ob(type, object) searches for any objects with |
2098 | * a matching type variable in the inventory of the given object. |
1932 | * a matching type variable in the inventory of the given object. |
2099 | * The first matching object is returned, or NULL if none. |
1933 | * The first matching object is returned, or NULL if none. |
2100 | */ |
1934 | */ |
2101 | |
|
|
2102 | object * |
1935 | object * |
2103 | present_in_ob (unsigned char type, const object *op) |
1936 | present_in_ob (unsigned char type, const object *op) |
2104 | { |
1937 | { |
2105 | object * |
|
|
2106 | tmp; |
|
|
2107 | |
|
|
2108 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1938 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2109 | if (tmp->type == type) |
1939 | if (tmp->type == type) |
2110 | return tmp; |
1940 | return tmp; |
|
|
1941 | |
2111 | return NULL; |
1942 | return NULL; |
2112 | } |
1943 | } |
2113 | |
1944 | |
2114 | /* |
1945 | /* |
2115 | * present_in_ob (type, str, object) searches for any objects with |
1946 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2123 | * str is the string to match against. Note that we match against |
1954 | * str is the string to match against. Note that we match against |
2124 | * the object name, not the archetype name. this is so that the |
1955 | * the object name, not the archetype name. this is so that the |
2125 | * spell code can use one object type (force), but change it's name |
1956 | * spell code can use one object type (force), but change it's name |
2126 | * to be unique. |
1957 | * to be unique. |
2127 | */ |
1958 | */ |
2128 | |
|
|
2129 | object * |
1959 | object * |
2130 | present_in_ob_by_name (int type, const char *str, const object *op) |
1960 | present_in_ob_by_name (int type, const char *str, const object *op) |
2131 | { |
1961 | { |
2132 | object * |
|
|
2133 | tmp; |
|
|
2134 | |
|
|
2135 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1962 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2136 | { |
|
|
2137 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1963 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2138 | return tmp; |
1964 | return tmp; |
2139 | } |
1965 | |
2140 | return NULL; |
1966 | return 0; |
2141 | } |
1967 | } |
2142 | |
1968 | |
2143 | /* |
1969 | /* |
2144 | * present_arch_in_ob(archetype, object) searches for any objects with |
1970 | * present_arch_in_ob(archetype, object) searches for any objects with |
2145 | * a matching archetype in the inventory of the given object. |
1971 | * a matching archetype in the inventory of the given object. |
2146 | * The first matching object is returned, or NULL if none. |
1972 | * The first matching object is returned, or NULL if none. |
2147 | */ |
1973 | */ |
2148 | |
|
|
2149 | object * |
1974 | object * |
2150 | present_arch_in_ob (const archetype *at, const object *op) |
1975 | present_arch_in_ob (const archetype *at, const object *op) |
2151 | { |
1976 | { |
2152 | object * |
|
|
2153 | tmp; |
|
|
2154 | |
|
|
2155 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1977 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2156 | if (tmp->arch == at) |
1978 | if (tmp->arch == at) |
2157 | return tmp; |
1979 | return tmp; |
|
|
1980 | |
2158 | return NULL; |
1981 | return NULL; |
2159 | } |
1982 | } |
2160 | |
1983 | |
2161 | /* |
1984 | /* |
2162 | * activate recursively a flag on an object inventory |
1985 | * activate recursively a flag on an object inventory |
2163 | */ |
1986 | */ |
2164 | void |
1987 | void |
2165 | flag_inv (object *op, int flag) |
1988 | flag_inv (object *op, int flag) |
2166 | { |
1989 | { |
2167 | object * |
|
|
2168 | tmp; |
|
|
2169 | |
|
|
2170 | if (op->inv) |
1990 | if (op->inv) |
2171 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1991 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2172 | { |
1992 | { |
2173 | SET_FLAG (tmp, flag); |
1993 | SET_FLAG (tmp, flag); |
2174 | flag_inv (tmp, flag); |
1994 | flag_inv (tmp, flag); |
2175 | } |
1995 | } |
2176 | } /* |
1996 | } |
|
|
1997 | |
|
|
1998 | /* |
2177 | * desactivate recursively a flag on an object inventory |
1999 | * deactivate recursively a flag on an object inventory |
2178 | */ |
2000 | */ |
2179 | void |
2001 | void |
2180 | unflag_inv (object *op, int flag) |
2002 | unflag_inv (object *op, int flag) |
2181 | { |
2003 | { |
2182 | object * |
|
|
2183 | tmp; |
|
|
2184 | |
|
|
2185 | if (op->inv) |
2004 | if (op->inv) |
2186 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2005 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2187 | { |
2006 | { |
2188 | CLEAR_FLAG (tmp, flag); |
2007 | CLEAR_FLAG (tmp, flag); |
2189 | unflag_inv (tmp, flag); |
2008 | unflag_inv (tmp, flag); |
2190 | } |
2009 | } |
2191 | } |
|
|
2192 | |
|
|
2193 | /* |
|
|
2194 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2195 | * all it's inventory (recursively). |
|
|
2196 | * If checksums are used, a player will get set_cheat called for |
|
|
2197 | * him/her-self and all object carried by a call to this function. |
|
|
2198 | */ |
|
|
2199 | |
|
|
2200 | void |
|
|
2201 | set_cheat (object *op) |
|
|
2202 | { |
|
|
2203 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
2204 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
2205 | } |
2010 | } |
2206 | |
2011 | |
2207 | /* |
2012 | /* |
2208 | * find_free_spot(object, map, x, y, start, stop) will search for |
2013 | * find_free_spot(object, map, x, y, start, stop) will search for |
2209 | * a spot at the given map and coordinates which will be able to contain |
2014 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2223 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2028 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2224 | * to know if the space in question will block the object. We can't use |
2029 | * to know if the space in question will block the object. We can't use |
2225 | * the archetype because that isn't correct if the monster has been |
2030 | * the archetype because that isn't correct if the monster has been |
2226 | * customized, changed states, etc. |
2031 | * customized, changed states, etc. |
2227 | */ |
2032 | */ |
2228 | |
|
|
2229 | int |
2033 | int |
2230 | find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) |
2034 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2231 | { |
2035 | { |
2232 | int |
|
|
2233 | i, |
|
|
2234 | index = 0, flag; |
2036 | int index = 0, flag; |
2235 | static int |
|
|
2236 | altern[SIZEOFFREE]; |
2037 | int altern[SIZEOFFREE]; |
2237 | |
2038 | |
2238 | for (i = start; i < stop; i++) |
2039 | for (int i = start; i < stop; i++) |
2239 | { |
2040 | { |
2240 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2041 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2241 | if (!flag) |
2042 | if (!flag) |
2242 | altern[index++] = i; |
2043 | altern [index++] = i; |
2243 | |
2044 | |
2244 | /* Basically, if we find a wall on a space, we cut down the search size. |
2045 | /* Basically, if we find a wall on a space, we cut down the search size. |
2245 | * In this way, we won't return spaces that are on another side of a wall. |
2046 | * In this way, we won't return spaces that are on another side of a wall. |
2246 | * This mostly work, but it cuts down the search size in all directions - |
2047 | * This mostly work, but it cuts down the search size in all directions - |
2247 | * if the space being examined only has a wall to the north and empty |
2048 | * if the space being examined only has a wall to the north and empty |
2248 | * spaces in all the other directions, this will reduce the search space |
2049 | * spaces in all the other directions, this will reduce the search space |
2249 | * to only the spaces immediately surrounding the target area, and |
2050 | * to only the spaces immediately surrounding the target area, and |
2250 | * won't look 2 spaces south of the target space. |
2051 | * won't look 2 spaces south of the target space. |
2251 | */ |
2052 | */ |
2252 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2053 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2253 | stop = maxfree[i]; |
2054 | stop = maxfree[i]; |
2254 | } |
2055 | } |
|
|
2056 | |
2255 | if (!index) |
2057 | if (!index) |
2256 | return -1; |
2058 | return -1; |
|
|
2059 | |
2257 | return altern[RANDOM () % index]; |
2060 | return altern [rndm (index)]; |
2258 | } |
2061 | } |
2259 | |
2062 | |
2260 | /* |
2063 | /* |
2261 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2064 | * find_first_free_spot(archetype, maptile, x, y) works like |
2262 | * find_free_spot(), but it will search max number of squares. |
2065 | * find_free_spot(), but it will search max number of squares. |
2263 | * But it will return the first available spot, not a random choice. |
2066 | * But it will return the first available spot, not a random choice. |
2264 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2067 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2265 | */ |
2068 | */ |
2266 | |
|
|
2267 | int |
2069 | int |
2268 | find_first_free_spot (const object *ob, mapstruct *m, int x, int y) |
2070 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2269 | { |
2071 | { |
2270 | int |
|
|
2271 | i; |
|
|
2272 | |
|
|
2273 | for (i = 0; i < SIZEOFFREE; i++) |
2072 | for (int i = 0; i < SIZEOFFREE; i++) |
2274 | { |
|
|
2275 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2073 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2276 | return i; |
2074 | return i; |
2277 | } |
2075 | |
2278 | return -1; |
2076 | return -1; |
2279 | } |
2077 | } |
2280 | |
2078 | |
2281 | /* |
2079 | /* |
2282 | * The function permute(arr, begin, end) randomly reorders the array |
2080 | * The function permute(arr, begin, end) randomly reorders the array |
2283 | * arr[begin..end-1]. |
2081 | * arr[begin..end-1]. |
|
|
2082 | * now uses a fisher-yates shuffle, old permute was broken |
2284 | */ |
2083 | */ |
2285 | static void |
2084 | static void |
2286 | permute (int *arr, int begin, int end) |
2085 | permute (int *arr, int begin, int end) |
2287 | { |
2086 | { |
2288 | int |
2087 | arr += begin; |
2289 | i, |
|
|
2290 | j, |
|
|
2291 | tmp, |
|
|
2292 | len; |
|
|
2293 | |
|
|
2294 | len = end - begin; |
2088 | end -= begin; |
2295 | for (i = begin; i < end; i++) |
|
|
2296 | { |
|
|
2297 | j = begin + RANDOM () % len; |
|
|
2298 | |
2089 | |
2299 | tmp = arr[i]; |
2090 | while (--end) |
2300 | arr[i] = arr[j]; |
2091 | swap (arr [end], arr [rndm (end + 1)]); |
2301 | arr[j] = tmp; |
|
|
2302 | } |
|
|
2303 | } |
2092 | } |
2304 | |
2093 | |
2305 | /* new function to make monster searching more efficient, and effective! |
2094 | /* new function to make monster searching more efficient, and effective! |
2306 | * This basically returns a randomized array (in the passed pointer) of |
2095 | * This basically returns a randomized array (in the passed pointer) of |
2307 | * the spaces to find monsters. In this way, it won't always look for |
2096 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2310 | * the 3x3 area will be searched, just not in a predictable order. |
2099 | * the 3x3 area will be searched, just not in a predictable order. |
2311 | */ |
2100 | */ |
2312 | void |
2101 | void |
2313 | get_search_arr (int *search_arr) |
2102 | get_search_arr (int *search_arr) |
2314 | { |
2103 | { |
2315 | int |
2104 | int i; |
2316 | i; |
|
|
2317 | |
2105 | |
2318 | for (i = 0; i < SIZEOFFREE; i++) |
2106 | for (i = 0; i < SIZEOFFREE; i++) |
2319 | { |
|
|
2320 | search_arr[i] = i; |
2107 | search_arr[i] = i; |
2321 | } |
|
|
2322 | |
2108 | |
2323 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2109 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2324 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2110 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2325 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2111 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2326 | } |
2112 | } |
… | |
… | |
2335 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2121 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2336 | * is actually want is going to try and move there. We need this info |
2122 | * is actually want is going to try and move there. We need this info |
2337 | * because we have to know what movement the thing looking to move |
2123 | * because we have to know what movement the thing looking to move |
2338 | * there is capable of. |
2124 | * there is capable of. |
2339 | */ |
2125 | */ |
2340 | |
|
|
2341 | int |
2126 | int |
2342 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2127 | find_dir (maptile *m, int x, int y, object *exclude) |
2343 | { |
2128 | { |
2344 | int |
|
|
2345 | i, |
|
|
2346 | max = SIZEOFFREE, mflags; |
2129 | int i, max = SIZEOFFREE, mflags; |
2347 | |
2130 | |
2348 | sint16 nx, ny; |
2131 | sint16 nx, ny; |
2349 | object * |
2132 | object *tmp; |
2350 | tmp; |
2133 | maptile *mp; |
2351 | mapstruct * |
|
|
2352 | mp; |
|
|
2353 | |
2134 | |
2354 | MoveType blocked, move_type; |
2135 | MoveType blocked, move_type; |
2355 | |
2136 | |
2356 | if (exclude && exclude->head) |
2137 | if (exclude && exclude->head) |
2357 | { |
2138 | { |
… | |
… | |
2369 | mp = m; |
2150 | mp = m; |
2370 | nx = x + freearr_x[i]; |
2151 | nx = x + freearr_x[i]; |
2371 | ny = y + freearr_y[i]; |
2152 | ny = y + freearr_y[i]; |
2372 | |
2153 | |
2373 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2154 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2155 | |
2374 | if (mflags & P_OUT_OF_MAP) |
2156 | if (mflags & P_OUT_OF_MAP) |
2375 | { |
|
|
2376 | max = maxfree[i]; |
2157 | max = maxfree[i]; |
2377 | } |
|
|
2378 | else |
2158 | else |
2379 | { |
2159 | { |
2380 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2160 | mapspace &ms = mp->at (nx, ny); |
|
|
2161 | |
|
|
2162 | blocked = ms.move_block; |
2381 | |
2163 | |
2382 | if ((move_type & blocked) == move_type) |
2164 | if ((move_type & blocked) == move_type) |
2383 | { |
|
|
2384 | max = maxfree[i]; |
2165 | max = maxfree[i]; |
2385 | } |
|
|
2386 | else if (mflags & P_IS_ALIVE) |
2166 | else if (mflags & P_IS_ALIVE) |
2387 | { |
2167 | { |
2388 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2168 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2389 | { |
2169 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2390 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2170 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2391 | { |
|
|
2392 | break; |
2171 | break; |
2393 | } |
2172 | |
2394 | } |
|
|
2395 | if (tmp) |
2173 | if (tmp) |
2396 | { |
|
|
2397 | return freedir[i]; |
2174 | return freedir[i]; |
2398 | } |
|
|
2399 | } |
2175 | } |
2400 | } |
2176 | } |
2401 | } |
2177 | } |
|
|
2178 | |
2402 | return 0; |
2179 | return 0; |
2403 | } |
2180 | } |
2404 | |
2181 | |
2405 | /* |
2182 | /* |
2406 | * distance(object 1, object 2) will return the square of the |
2183 | * distance(object 1, object 2) will return the square of the |
2407 | * distance between the two given objects. |
2184 | * distance between the two given objects. |
2408 | */ |
2185 | */ |
2409 | |
|
|
2410 | int |
2186 | int |
2411 | distance (const object *ob1, const object *ob2) |
2187 | distance (const object *ob1, const object *ob2) |
2412 | { |
2188 | { |
2413 | int |
|
|
2414 | i; |
|
|
2415 | |
|
|
2416 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2189 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2417 | return i; |
|
|
2418 | } |
2190 | } |
2419 | |
2191 | |
2420 | /* |
2192 | /* |
2421 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2193 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2422 | * an object which has subtracted the x and y coordinates of another |
2194 | * an object which has subtracted the x and y coordinates of another |
2423 | * object, needs to travel toward it. |
2195 | * object, needs to travel toward it. |
2424 | */ |
2196 | */ |
2425 | |
|
|
2426 | int |
2197 | int |
2427 | find_dir_2 (int x, int y) |
2198 | find_dir_2 (int x, int y) |
2428 | { |
2199 | { |
2429 | int |
2200 | int q; |
2430 | q; |
|
|
2431 | |
2201 | |
2432 | if (y) |
2202 | if (y) |
2433 | q = x * 100 / y; |
2203 | q = x * 100 / y; |
2434 | else if (x) |
2204 | else if (x) |
2435 | q = -300 * x; |
2205 | q = -300 * x; |
… | |
… | |
2460 | |
2230 | |
2461 | return 3; |
2231 | return 3; |
2462 | } |
2232 | } |
2463 | |
2233 | |
2464 | /* |
2234 | /* |
2465 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2466 | * the "absolute" direction of a number (it actually takes care of |
|
|
2467 | * "overflow" in previous calculations of a direction). |
|
|
2468 | */ |
|
|
2469 | |
|
|
2470 | int |
|
|
2471 | absdir (int d) |
|
|
2472 | { |
|
|
2473 | while (d < 1) |
|
|
2474 | d += 8; |
|
|
2475 | while (d > 8) |
|
|
2476 | d -= 8; |
|
|
2477 | return d; |
|
|
2478 | } |
|
|
2479 | |
|
|
2480 | /* |
|
|
2481 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2235 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2482 | * between two directions (which are expected to be absolute (see absdir()) |
2236 | * between two directions (which are expected to be absolute (see absdir()) |
2483 | */ |
2237 | */ |
2484 | |
|
|
2485 | int |
2238 | int |
2486 | dirdiff (int dir1, int dir2) |
2239 | dirdiff (int dir1, int dir2) |
2487 | { |
2240 | { |
2488 | int |
2241 | int d; |
2489 | d; |
|
|
2490 | |
2242 | |
2491 | d = abs (dir1 - dir2); |
2243 | d = abs (dir1 - dir2); |
2492 | if (d > 4) |
2244 | if (d > 4) |
2493 | d = 8 - d; |
2245 | d = 8 - d; |
|
|
2246 | |
2494 | return d; |
2247 | return d; |
2495 | } |
2248 | } |
2496 | |
2249 | |
2497 | /* peterm: |
2250 | /* peterm: |
2498 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2251 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2501 | * This basically means that if direction is 15, then it could either go |
2254 | * This basically means that if direction is 15, then it could either go |
2502 | * direction 4, 14, or 16 to get back to where we are. |
2255 | * direction 4, 14, or 16 to get back to where we are. |
2503 | * Moved from spell_util.c to object.c with the other related direction |
2256 | * Moved from spell_util.c to object.c with the other related direction |
2504 | * functions. |
2257 | * functions. |
2505 | */ |
2258 | */ |
2506 | |
|
|
2507 | int |
|
|
2508 | reduction_dir[SIZEOFFREE][3] = { |
2259 | int reduction_dir[SIZEOFFREE][3] = { |
2509 | {0, 0, 0}, /* 0 */ |
2260 | {0, 0, 0}, /* 0 */ |
2510 | {0, 0, 0}, /* 1 */ |
2261 | {0, 0, 0}, /* 1 */ |
2511 | {0, 0, 0}, /* 2 */ |
2262 | {0, 0, 0}, /* 2 */ |
2512 | {0, 0, 0}, /* 3 */ |
2263 | {0, 0, 0}, /* 3 */ |
2513 | {0, 0, 0}, /* 4 */ |
2264 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2561 | * find a path to that monster that we found. If not, |
2312 | * find a path to that monster that we found. If not, |
2562 | * we don't bother going toward it. Returns 1 if we |
2313 | * we don't bother going toward it. Returns 1 if we |
2563 | * can see a direct way to get it |
2314 | * can see a direct way to get it |
2564 | * Modified to be map tile aware -.MSW |
2315 | * Modified to be map tile aware -.MSW |
2565 | */ |
2316 | */ |
2566 | |
|
|
2567 | |
|
|
2568 | int |
2317 | int |
2569 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2318 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2570 | { |
2319 | { |
2571 | sint16 dx, dy; |
2320 | sint16 dx, dy; |
2572 | int |
|
|
2573 | mflags; |
2321 | int mflags; |
2574 | |
2322 | |
2575 | if (dir < 0) |
2323 | if (dir < 0) |
2576 | return 0; /* exit condition: invalid direction */ |
2324 | return 0; /* exit condition: invalid direction */ |
2577 | |
2325 | |
2578 | dx = x + freearr_x[dir]; |
2326 | dx = x + freearr_x[dir]; |
… | |
… | |
2591 | return 0; |
2339 | return 0; |
2592 | |
2340 | |
2593 | /* yes, can see. */ |
2341 | /* yes, can see. */ |
2594 | if (dir < 9) |
2342 | if (dir < 9) |
2595 | return 1; |
2343 | return 1; |
|
|
2344 | |
2596 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2345 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2597 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2346 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2347 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2598 | } |
2348 | } |
2599 | |
|
|
2600 | |
|
|
2601 | |
2349 | |
2602 | /* |
2350 | /* |
2603 | * can_pick(picker, item): finds out if an object is possible to be |
2351 | * can_pick(picker, item): finds out if an object is possible to be |
2604 | * picked up by the picker. Returnes 1 if it can be |
2352 | * picked up by the picker. Returnes 1 if it can be |
2605 | * picked up, otherwise 0. |
2353 | * picked up, otherwise 0. |
… | |
… | |
2616 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2364 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2617 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2365 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2618 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2366 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2619 | } |
2367 | } |
2620 | |
2368 | |
2621 | |
|
|
2622 | /* |
2369 | /* |
2623 | * create clone from object to another |
2370 | * create clone from object to another |
2624 | */ |
2371 | */ |
2625 | object * |
2372 | object * |
2626 | object_create_clone (object *asrc) |
2373 | object_create_clone (object *asrc) |
2627 | { |
2374 | { |
2628 | object * |
|
|
2629 | dst = NULL, *tmp, *src, *part, *prev, *item; |
2375 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2630 | |
2376 | |
2631 | if (!asrc) |
2377 | if (!asrc) |
2632 | return NULL; |
2378 | return 0; |
|
|
2379 | |
2633 | src = asrc; |
2380 | src = asrc; |
2634 | if (src->head) |
2381 | if (src->head) |
2635 | src = src->head; |
2382 | src = src->head; |
2636 | |
2383 | |
2637 | prev = NULL; |
2384 | prev = 0; |
2638 | for (part = src; part; part = part->more) |
2385 | for (part = src; part; part = part->more) |
2639 | { |
2386 | { |
2640 | tmp = get_object (); |
2387 | tmp = part->clone (); |
2641 | copy_object (part, tmp); |
|
|
2642 | tmp->x -= src->x; |
2388 | tmp->x -= src->x; |
2643 | tmp->y -= src->y; |
2389 | tmp->y -= src->y; |
|
|
2390 | |
2644 | if (!part->head) |
2391 | if (!part->head) |
2645 | { |
2392 | { |
2646 | dst = tmp; |
2393 | dst = tmp; |
2647 | tmp->head = NULL; |
2394 | tmp->head = 0; |
2648 | } |
2395 | } |
2649 | else |
2396 | else |
2650 | { |
|
|
2651 | tmp->head = dst; |
2397 | tmp->head = dst; |
2652 | } |
2398 | |
2653 | tmp->more = NULL; |
2399 | tmp->more = 0; |
|
|
2400 | |
2654 | if (prev) |
2401 | if (prev) |
2655 | prev->more = tmp; |
2402 | prev->more = tmp; |
|
|
2403 | |
2656 | prev = tmp; |
2404 | prev = tmp; |
2657 | } |
2405 | } |
2658 | |
2406 | |
2659 | /*** copy inventory ***/ |
|
|
2660 | for (item = src->inv; item; item = item->below) |
2407 | for (item = src->inv; item; item = item->below) |
2661 | { |
|
|
2662 | (void) insert_ob_in_ob (object_create_clone (item), dst); |
2408 | insert_ob_in_ob (object_create_clone (item), dst); |
2663 | } |
|
|
2664 | |
2409 | |
2665 | return dst; |
2410 | return dst; |
2666 | } |
|
|
2667 | |
|
|
2668 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2669 | int |
|
|
2670 | was_destroyed (const object *op, tag_t old_tag) |
|
|
2671 | { |
|
|
2672 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2673 | * robust */ |
|
|
2674 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2675 | } |
|
|
2676 | |
|
|
2677 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2678 | |
|
|
2679 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2680 | |
|
|
2681 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2682 | |
|
|
2683 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2684 | |
|
|
2685 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2686 | |
|
|
2687 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2688 | |
|
|
2689 | object * |
|
|
2690 | load_object_str (const char *obstr) |
|
|
2691 | { |
|
|
2692 | object * |
|
|
2693 | op; |
|
|
2694 | char |
|
|
2695 | filename[MAX_BUF]; |
|
|
2696 | |
|
|
2697 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2698 | |
|
|
2699 | FILE * |
|
|
2700 | tempfile = fopen (filename, "w"); |
|
|
2701 | |
|
|
2702 | if (tempfile == NULL) |
|
|
2703 | { |
|
|
2704 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2705 | return NULL; |
|
|
2706 | } |
|
|
2707 | |
|
|
2708 | fprintf (tempfile, obstr); |
|
|
2709 | fclose (tempfile); |
|
|
2710 | |
|
|
2711 | op = get_object (); |
|
|
2712 | |
|
|
2713 | object_thawer thawer (filename); |
|
|
2714 | |
|
|
2715 | if (thawer) |
|
|
2716 | load_object (thawer, op, 0); |
|
|
2717 | |
|
|
2718 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2719 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2720 | |
|
|
2721 | return op; |
|
|
2722 | } |
2411 | } |
2723 | |
2412 | |
2724 | /* This returns the first object in who's inventory that |
2413 | /* This returns the first object in who's inventory that |
2725 | * has the same type and subtype match. |
2414 | * has the same type and subtype match. |
2726 | * returns NULL if no match. |
2415 | * returns NULL if no match. |
2727 | */ |
2416 | */ |
2728 | object * |
2417 | object * |
2729 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2418 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2730 | { |
2419 | { |
2731 | object * |
|
|
2732 | tmp; |
|
|
2733 | |
|
|
2734 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2420 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2735 | if (tmp->type == type && tmp->subtype == subtype) |
2421 | if (tmp->type == type && tmp->subtype == subtype) |
2736 | return tmp; |
2422 | return tmp; |
2737 | |
2423 | |
2738 | return NULL; |
2424 | return 0; |
2739 | } |
2425 | } |
2740 | |
2426 | |
2741 | /* If ob has a field named key, return the link from the list, |
2427 | /* If ob has a field named key, return the link from the list, |
2742 | * otherwise return NULL. |
2428 | * otherwise return NULL. |
2743 | * |
2429 | * |
… | |
… | |
2745 | * do the desired thing. |
2431 | * do the desired thing. |
2746 | */ |
2432 | */ |
2747 | key_value * |
2433 | key_value * |
2748 | get_ob_key_link (const object *ob, const char *key) |
2434 | get_ob_key_link (const object *ob, const char *key) |
2749 | { |
2435 | { |
2750 | key_value * |
|
|
2751 | link; |
|
|
2752 | |
|
|
2753 | for (link = ob->key_values; link != NULL; link = link->next) |
2436 | for (key_value *link = ob->key_values; link; link = link->next) |
2754 | { |
|
|
2755 | if (link->key == key) |
2437 | if (link->key == key) |
2756 | { |
|
|
2757 | return link; |
2438 | return link; |
2758 | } |
|
|
2759 | } |
|
|
2760 | |
2439 | |
2761 | return NULL; |
2440 | return 0; |
2762 | } |
2441 | } |
2763 | |
2442 | |
2764 | /* |
2443 | /* |
2765 | * Returns the value of op has an extra_field for key, or NULL. |
2444 | * Returns the value of op has an extra_field for key, or NULL. |
2766 | * |
2445 | * |
… | |
… | |
2791 | if (link->key == canonical_key) |
2470 | if (link->key == canonical_key) |
2792 | return link->value; |
2471 | return link->value; |
2793 | |
2472 | |
2794 | return 0; |
2473 | return 0; |
2795 | } |
2474 | } |
2796 | |
|
|
2797 | |
2475 | |
2798 | /* |
2476 | /* |
2799 | * Updates the canonical_key in op to value. |
2477 | * Updates the canonical_key in op to value. |
2800 | * |
2478 | * |
2801 | * canonical_key is a shared string (value doesn't have to be). |
2479 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2806 | * Returns TRUE on success. |
2484 | * Returns TRUE on success. |
2807 | */ |
2485 | */ |
2808 | int |
2486 | int |
2809 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2487 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2810 | { |
2488 | { |
2811 | key_value * |
|
|
2812 | field = NULL, *last = NULL; |
2489 | key_value *field = NULL, *last = NULL; |
2813 | |
2490 | |
2814 | for (field = op->key_values; field != NULL; field = field->next) |
2491 | for (field = op->key_values; field != NULL; field = field->next) |
2815 | { |
2492 | { |
2816 | if (field->key != canonical_key) |
2493 | if (field->key != canonical_key) |
2817 | { |
2494 | { |
… | |
… | |
2845 | /* IF we get here, key doesn't exist */ |
2522 | /* IF we get here, key doesn't exist */ |
2846 | |
2523 | |
2847 | /* No field, we'll have to add it. */ |
2524 | /* No field, we'll have to add it. */ |
2848 | |
2525 | |
2849 | if (!add_key) |
2526 | if (!add_key) |
2850 | { |
|
|
2851 | return FALSE; |
2527 | return FALSE; |
2852 | } |
2528 | |
2853 | /* There isn't any good reason to store a null |
2529 | /* There isn't any good reason to store a null |
2854 | * value in the key/value list. If the archetype has |
2530 | * value in the key/value list. If the archetype has |
2855 | * this key, then we should also have it, so shouldn't |
2531 | * this key, then we should also have it, so shouldn't |
2856 | * be here. If user wants to store empty strings, |
2532 | * be here. If user wants to store empty strings, |
2857 | * should pass in "" |
2533 | * should pass in "" |
… | |
… | |
2906 | } |
2582 | } |
2907 | else |
2583 | else |
2908 | item = item->env; |
2584 | item = item->env; |
2909 | } |
2585 | } |
2910 | |
2586 | |
|
|
2587 | |
|
|
2588 | const char * |
|
|
2589 | object::flag_desc (char *desc, int len) const |
|
|
2590 | { |
|
|
2591 | char *p = desc; |
|
|
2592 | bool first = true; |
|
|
2593 | |
|
|
2594 | *p = 0; |
|
|
2595 | |
|
|
2596 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2597 | { |
|
|
2598 | if (len <= 10) // magic constant! |
|
|
2599 | { |
|
|
2600 | snprintf (p, len, ",..."); |
|
|
2601 | break; |
|
|
2602 | } |
|
|
2603 | |
|
|
2604 | if (flag [i]) |
|
|
2605 | { |
|
|
2606 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2607 | len -= cnt; |
|
|
2608 | p += cnt; |
|
|
2609 | first = false; |
|
|
2610 | } |
|
|
2611 | } |
|
|
2612 | |
|
|
2613 | return desc; |
|
|
2614 | } |
|
|
2615 | |
2911 | // return a suitable string describing an objetc in enough detail to find it |
2616 | // return a suitable string describing an object in enough detail to find it |
2912 | const char * |
2617 | const char * |
2913 | object::debug_desc (char *info) const |
2618 | object::debug_desc (char *info) const |
2914 | { |
2619 | { |
|
|
2620 | char flagdesc[512]; |
2915 | char info2[256 * 3]; |
2621 | char info2[256 * 4]; |
2916 | char *p = info; |
2622 | char *p = info; |
2917 | |
2623 | |
2918 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2624 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2919 | count, |
2625 | count, uuid.seq, |
2920 | &name, |
2626 | &name, |
2921 | title ? " " : "", |
2627 | title ? "\",title:\"" : "", |
2922 | title ? (const char *)title : ""); |
2628 | title ? (const char *)title : "", |
|
|
2629 | flag_desc (flagdesc, 512), type); |
2923 | |
2630 | |
2924 | if (env) |
2631 | if (env) |
2925 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2632 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2926 | |
2633 | |
2927 | if (map) |
2634 | if (map) |
2928 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2635 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2929 | |
2636 | |
2930 | return info; |
2637 | return info; |
2931 | } |
2638 | } |
2932 | |
2639 | |
2933 | const char * |
2640 | const char * |
2934 | object::debug_desc () const |
2641 | object::debug_desc () const |
2935 | { |
2642 | { |
2936 | static char info[256 * 3]; |
2643 | static char info[3][256 * 4]; |
|
|
2644 | static int info_idx; |
|
|
2645 | |
2937 | return debug_desc (info); |
2646 | return debug_desc (info [++info_idx % 3]); |
2938 | } |
2647 | } |
2939 | |
2648 | |
|
|
2649 | struct region * |
|
|
2650 | object::region () const |
|
|
2651 | { |
|
|
2652 | return map ? map->region (x, y) |
|
|
2653 | : region::default_region (); |
|
|
2654 | } |
|
|
2655 | |
|
|
2656 | const materialtype_t * |
|
|
2657 | object::dominant_material () const |
|
|
2658 | { |
|
|
2659 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2660 | return mat; |
|
|
2661 | |
|
|
2662 | // omfg this is slow, this has to be temporary :) |
|
|
2663 | shstr unknown ("unknown"); |
|
|
2664 | |
|
|
2665 | return name_to_material (unknown); |
|
|
2666 | } |
|
|
2667 | |
|
|
2668 | void |
|
|
2669 | object::open_container (object *new_container) |
|
|
2670 | { |
|
|
2671 | if (container == new_container) |
|
|
2672 | return; |
|
|
2673 | |
|
|
2674 | if (object *old_container = container) |
|
|
2675 | { |
|
|
2676 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2677 | return; |
|
|
2678 | |
|
|
2679 | #if 0 |
|
|
2680 | // remove the "Close old_container" object. |
|
|
2681 | if (object *closer = old_container->inv) |
|
|
2682 | if (closer->type == CLOSE_CON) |
|
|
2683 | closer->destroy (); |
|
|
2684 | #endif |
|
|
2685 | |
|
|
2686 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2687 | container = 0; |
|
|
2688 | |
|
|
2689 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2690 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2691 | } |
|
|
2692 | |
|
|
2693 | if (new_container) |
|
|
2694 | { |
|
|
2695 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2696 | return; |
|
|
2697 | |
|
|
2698 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2699 | #if 0 |
|
|
2700 | // insert the "Close Container" object. |
|
|
2701 | if (archetype *closer = new_container->other_arch) |
|
|
2702 | { |
|
|
2703 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2704 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2705 | new_container->insert (closer); |
|
|
2706 | } |
|
|
2707 | #endif |
|
|
2708 | |
|
|
2709 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2710 | |
|
|
2711 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2712 | container = new_container; |
|
|
2713 | |
|
|
2714 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2715 | esrv_send_inventory (this, new_container); |
|
|
2716 | } |
|
|
2717 | } |
|
|
2718 | |
|
|
2719 | |