1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
… | |
… | |
300 | return 0; |
299 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
302 | return 0; |
301 | return 0; |
303 | } |
302 | } |
304 | |
303 | |
305 | //TODO: generate an event or call into perl for additional checks |
|
|
306 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
307 | { |
305 | { |
308 | ob1->optimise (); |
306 | ob1->optimise (); |
309 | ob2->optimise (); |
307 | ob2->optimise (); |
310 | |
308 | |
311 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
312 | return 0; |
311 | return 0; |
313 | } |
312 | } |
314 | |
313 | |
315 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
316 | return 1; |
315 | return 1; |
317 | } |
316 | } |
… | |
… | |
937 | map = freed_map; |
936 | map = freed_map; |
938 | x = 1; |
937 | x = 1; |
939 | y = 1; |
938 | y = 1; |
940 | } |
939 | } |
941 | |
940 | |
942 | head = 0; |
|
|
943 | |
|
|
944 | if (more) |
941 | if (more) |
945 | { |
942 | { |
946 | more->destroy (); |
943 | more->destroy (); |
947 | more = 0; |
944 | more = 0; |
948 | } |
945 | } |
949 | |
946 | |
|
|
947 | head = 0; |
|
|
948 | |
950 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might cause circular references |
951 | owner = 0; |
950 | owner = 0; |
952 | enemy = 0; |
951 | enemy = 0; |
953 | attacked_by = 0; |
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
954 | } |
954 | } |
955 | |
955 | |
956 | void |
956 | void |
957 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
958 | { |
958 | { |
959 | if (destroyed ()) |
959 | if (destroyed ()) |
960 | return; |
960 | return; |
961 | |
961 | |
962 | if (destroy_inventory) |
962 | if (destroy_inventory) |
963 | destroy_inv (false); |
963 | destroy_inv (false); |
|
|
964 | |
|
|
965 | if (is_head ()) |
|
|
966 | if (sound_destroy) |
|
|
967 | play_sound (sound_destroy); |
|
|
968 | else if (flag [FLAG_MONSTER]) |
|
|
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
964 | |
970 | |
965 | attachable::destroy (); |
971 | attachable::destroy (); |
966 | } |
972 | } |
967 | |
973 | |
968 | /* |
974 | /* |
… | |
… | |
1083 | if (map->in_memory == MAP_SAVING) |
1089 | if (map->in_memory == MAP_SAVING) |
1084 | return; |
1090 | return; |
1085 | |
1091 | |
1086 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1087 | |
1093 | |
|
|
1094 | if (object *pl = ms.player ()) |
|
|
1095 | { |
|
|
1096 | if (pl->container == this) |
|
|
1097 | /* If a container that the player is currently using somehow gets |
|
|
1098 | * removed (most likely destroyed), update the player view |
|
|
1099 | * appropriately. |
|
|
1100 | */ |
|
|
1101 | pl->close_container (); |
|
|
1102 | |
|
|
1103 | pl->contr->ns->floorbox_update (); |
|
|
1104 | } |
|
|
1105 | |
1088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1089 | { |
1107 | { |
1090 | /* No point updating the players look faces if he is the object |
1108 | /* No point updating the players look faces if he is the object |
1091 | * being removed. |
1109 | * being removed. |
1092 | */ |
1110 | */ |
1093 | |
|
|
1094 | if (tmp->type == PLAYER && tmp != this) |
|
|
1095 | { |
|
|
1096 | /* If a container that the player is currently using somehow gets |
|
|
1097 | * removed (most likely destroyed), update the player view |
|
|
1098 | * appropriately. |
|
|
1099 | */ |
|
|
1100 | if (tmp->container == this) |
|
|
1101 | { |
|
|
1102 | flag [FLAG_APPLIED] = 0; |
|
|
1103 | tmp->container = 0; |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | if (tmp->contr->ns) |
|
|
1107 | tmp->contr->ns->floorbox_update (); |
|
|
1108 | } |
|
|
1109 | |
1111 | |
1110 | /* See if object moving off should effect something */ |
1112 | /* See if object moving off should effect something */ |
1111 | if (check_walk_off |
1113 | if (check_walk_off |
1112 | && ((move_type & tmp->move_off) |
1114 | && ((move_type & tmp->move_off) |
1113 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1375 | */ |
1377 | */ |
1376 | if (last && last->below && last != floor) |
1378 | if (last && last->below && last != floor) |
1377 | top = last->below; |
1379 | top = last->below; |
1378 | } |
1380 | } |
1379 | } /* If objects on this space */ |
1381 | } /* If objects on this space */ |
1380 | |
|
|
1381 | if (flag & INS_MAP_LOAD) |
1382 | if (flag & INS_MAP_LOAD) |
1382 | top = ms.top; |
1383 | top = ms.top; |
1383 | |
1384 | |
1384 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1385 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1385 | top = floor; |
1386 | top = floor; |
… | |
… | |
1425 | /* If we have a floor, we know the player, if any, will be above |
1426 | /* If we have a floor, we know the player, if any, will be above |
1426 | * it, so save a few ticks and start from there. |
1427 | * it, so save a few ticks and start from there. |
1427 | */ |
1428 | */ |
1428 | if (!(flag & INS_MAP_LOAD)) |
1429 | if (!(flag & INS_MAP_LOAD)) |
1429 | if (object *pl = ms.player ()) |
1430 | if (object *pl = ms.player ()) |
1430 | if (pl->contr->ns) |
|
|
1431 | pl->contr->ns->floorbox_update (); |
1431 | pl->contr->ns->floorbox_update (); |
1432 | |
1432 | |
1433 | /* If this object glows, it may affect lighting conditions that are |
1433 | /* If this object glows, it may affect lighting conditions that are |
1434 | * visible to others on this map. But update_all_los is really |
1434 | * visible to others on this map. But update_all_los is really |
1435 | * an inefficient way to do this, as it means los for all players |
1435 | * an inefficient way to do this, as it means los for all players |
1436 | * on the map will get recalculated. The players could very well |
1436 | * on the map will get recalculated. The players could very well |
… | |
… | |
2344 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2344 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2345 | * core dumps if they do. |
2345 | * core dumps if they do. |
2346 | * |
2346 | * |
2347 | * Add a check so we can't pick up invisible objects (0.93.8) |
2347 | * Add a check so we can't pick up invisible objects (0.93.8) |
2348 | */ |
2348 | */ |
2349 | |
|
|
2350 | int |
2349 | int |
2351 | can_pick (const object *who, const object *item) |
2350 | can_pick (const object *who, const object *item) |
2352 | { |
2351 | { |
2353 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2352 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2354 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2353 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2569 | } |
2568 | } |
2570 | else |
2569 | else |
2571 | item = item->env; |
2570 | item = item->env; |
2572 | } |
2571 | } |
2573 | |
2572 | |
2574 | |
|
|
2575 | const char * |
2573 | const char * |
2576 | object::flag_desc (char *desc, int len) const |
2574 | object::flag_desc (char *desc, int len) const |
2577 | { |
2575 | { |
2578 | char *p = desc; |
2576 | char *p = desc; |
2579 | bool first = true; |
2577 | bool first = true; |
… | |
… | |
2641 | } |
2639 | } |
2642 | |
2640 | |
2643 | const materialtype_t * |
2641 | const materialtype_t * |
2644 | object::dominant_material () const |
2642 | object::dominant_material () const |
2645 | { |
2643 | { |
2646 | if (materialtype_t *mat = name_to_material (materialname)) |
2644 | if (materialtype_t *mt = name_to_material (materialname)) |
2647 | return mat; |
2645 | return mt; |
2648 | |
2646 | |
2649 | // omfg this is slow, this has to be temporary :) |
|
|
2650 | shstr unknown ("unknown"); |
|
|
2651 | |
|
|
2652 | return name_to_material (unknown); |
2647 | return name_to_material (shstr_unknown); |
2653 | } |
2648 | } |
2654 | |
2649 | |
2655 | void |
2650 | void |
2656 | object::open_container (object *new_container) |
2651 | object::open_container (object *new_container) |
2657 | { |
2652 | { |
… | |
… | |
2673 | old_container->flag [FLAG_APPLIED] = 0; |
2668 | old_container->flag [FLAG_APPLIED] = 0; |
2674 | container = 0; |
2669 | container = 0; |
2675 | |
2670 | |
2676 | esrv_update_item (UPD_FLAGS, this, old_container); |
2671 | esrv_update_item (UPD_FLAGS, this, old_container); |
2677 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2672 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2673 | play_sound (sound_find ("chest_close")); |
2678 | } |
2674 | } |
2679 | |
2675 | |
2680 | if (new_container) |
2676 | if (new_container) |
2681 | { |
2677 | { |
2682 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2678 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2698 | new_container->flag [FLAG_APPLIED] = 1; |
2694 | new_container->flag [FLAG_APPLIED] = 1; |
2699 | container = new_container; |
2695 | container = new_container; |
2700 | |
2696 | |
2701 | esrv_update_item (UPD_FLAGS, this, new_container); |
2697 | esrv_update_item (UPD_FLAGS, this, new_container); |
2702 | esrv_send_inventory (this, new_container); |
2698 | esrv_send_inventory (this, new_container); |
|
|
2699 | play_sound (sound_find ("chest_open")); |
2703 | } |
2700 | } |
2704 | } |
2701 | } |
2705 | |
2702 | |
|
|
2703 | object * |
|
|
2704 | object::force_find (const shstr name) |
|
|
2705 | { |
|
|
2706 | /* cycle through his inventory to look for the MARK we want to |
|
|
2707 | * place |
|
|
2708 | */ |
|
|
2709 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2710 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2711 | return splay (tmp); |
2706 | |
2712 | |
|
|
2713 | return 0; |
|
|
2714 | } |
|
|
2715 | |
|
|
2716 | void |
|
|
2717 | object::force_add (const shstr name, int duration) |
|
|
2718 | { |
|
|
2719 | if (object *force = force_find (name)) |
|
|
2720 | force->destroy (); |
|
|
2721 | |
|
|
2722 | object *force = get_archetype (FORCE_NAME); |
|
|
2723 | |
|
|
2724 | force->slaying = name; |
|
|
2725 | force->stats.food = 1; |
|
|
2726 | force->speed_left = -1.f; |
|
|
2727 | |
|
|
2728 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2729 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2730 | force->flag [FLAG_APPLIED] = true; |
|
|
2731 | |
|
|
2732 | insert (force); |
|
|
2733 | } |
|
|
2734 | |