1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
27 | #include <global.h> |
27 | #include <global.h> |
28 | #include <stdio.h> |
28 | #include <stdio.h> |
29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
33 | #include <loader.h> |
34 | #include <loader.h> |
34 | |
35 | |
35 | #include <bitset> |
36 | #include <bitset> |
36 | |
37 | |
37 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
39 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | |
41 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
|
|
43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
297 | return 0; |
299 | return 0; |
298 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
299 | return 0; |
301 | return 0; |
300 | } |
302 | } |
301 | |
303 | |
302 | //TODO: generate an event or call into perl for additional checks |
|
|
303 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
304 | { |
305 | { |
305 | ob1->optimise (); |
306 | ob1->optimise (); |
306 | ob2->optimise (); |
307 | ob2->optimise (); |
307 | |
308 | |
308 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
309 | return 0; |
311 | return 0; |
310 | } |
312 | } |
311 | |
313 | |
312 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
313 | return 1; |
315 | return 1; |
314 | } |
316 | } |
… | |
… | |
322 | sum_weight (object *op) |
324 | sum_weight (object *op) |
323 | { |
325 | { |
324 | long sum; |
326 | long sum; |
325 | object *inv; |
327 | object *inv; |
326 | |
328 | |
327 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
328 | { |
330 | { |
329 | if (inv->inv) |
331 | if (inv->inv) |
330 | sum_weight (inv); |
332 | sum_weight (inv); |
|
|
333 | |
331 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
332 | } |
335 | } |
333 | |
336 | |
334 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
335 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
355 | /* |
358 | /* |
356 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
357 | * Some error messages. |
360 | * Some error messages. |
358 | * The result of the dump is stored in the static global errmsg array. |
361 | * The result of the dump is stored in the static global errmsg array. |
359 | */ |
362 | */ |
360 | |
|
|
361 | char * |
363 | char * |
362 | dump_object (object *op) |
364 | dump_object (object *op) |
363 | { |
365 | { |
364 | if (!op) |
366 | if (!op) |
365 | return strdup ("[NULLOBJ]"); |
367 | return strdup ("[NULLOBJ]"); |
366 | |
368 | |
367 | object_freezer freezer; |
369 | object_freezer freezer; |
368 | save_object (freezer, op, 1); |
370 | op->write (freezer); |
369 | return freezer.as_string (); |
371 | return freezer.as_string (); |
370 | } |
372 | } |
371 | |
373 | |
372 | /* |
374 | /* |
373 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
390 | } |
392 | } |
391 | |
393 | |
392 | /* |
394 | /* |
393 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
394 | */ |
396 | */ |
395 | |
|
|
396 | object * |
397 | object * |
397 | find_object (tag_t i) |
398 | find_object (tag_t i) |
398 | { |
399 | { |
399 | for (object *op = object::first; op; op = op->next) |
400 | for_all_objects (op) |
400 | if (op->count == i) |
401 | if (op->count == i) |
401 | return op; |
402 | return op; |
402 | |
403 | |
403 | return 0; |
404 | return 0; |
404 | } |
405 | } |
405 | |
406 | |
406 | /* |
407 | /* |
407 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
408 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
409 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
410 | */ |
411 | */ |
411 | |
|
|
412 | object * |
412 | object * |
413 | find_object_name (const char *str) |
413 | find_object_name (const char *str) |
414 | { |
414 | { |
415 | shstr_cmp str_ (str); |
415 | shstr_cmp str_ (str); |
416 | object *op; |
416 | object *op; |
417 | |
417 | |
418 | for (op = object::first; op != NULL; op = op->next) |
418 | for_all_objects (op) |
419 | if (op->name == str_) |
419 | if (op->name == str_) |
420 | break; |
420 | break; |
421 | |
421 | |
422 | return op; |
422 | return op; |
423 | } |
423 | } |
… | |
… | |
449 | owner = owner->owner; |
449 | owner = owner->owner; |
450 | |
450 | |
451 | this->owner = owner; |
451 | this->owner = owner; |
452 | } |
452 | } |
453 | |
453 | |
|
|
454 | int |
|
|
455 | object::slottype () const |
|
|
456 | { |
|
|
457 | if (type == SKILL) |
|
|
458 | { |
|
|
459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
461 | } |
|
|
462 | else |
|
|
463 | { |
|
|
464 | if (slot [body_combat].info) return slot_combat; |
|
|
465 | if (slot [body_range ].info) return slot_ranged; |
|
|
466 | } |
|
|
467 | |
|
|
468 | return slot_none; |
|
|
469 | } |
|
|
470 | |
|
|
471 | bool |
|
|
472 | object::change_weapon (object *ob) |
|
|
473 | { |
|
|
474 | if (current_weapon == ob) |
|
|
475 | return true; |
|
|
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
479 | |
|
|
480 | current_weapon = ob; |
|
|
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
485 | |
|
|
486 | update_stats (); |
|
|
487 | |
|
|
488 | if (ob) |
|
|
489 | { |
|
|
490 | // now check wether any body locations became invalid, in which case |
|
|
491 | // we cannot apply the weapon at the moment. |
|
|
492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
493 | if (slot[i].used < 0) |
|
|
494 | { |
|
|
495 | current_weapon = chosen_skill = 0; |
|
|
496 | update_stats (); |
|
|
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
|
|
501 | "[You need to unapply some items first.]", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
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513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
|
|
518 | } |
|
|
519 | |
454 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
455 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
456 | */ |
522 | */ |
457 | static void |
523 | static void |
458 | free_key_values (object *op) |
524 | free_key_values (object *op) |
459 | { |
525 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
526 | for (key_value *i = op->key_values; i; ) |
461 | { |
527 | { |
462 | key_value *next = i->next; |
528 | key_value *next = i->next; |
463 | delete i; |
529 | delete i; |
464 | |
530 | |
465 | i = next; |
531 | i = next; |
466 | } |
532 | } |
467 | |
533 | |
468 | op->key_values = 0; |
534 | op->key_values = 0; |
469 | } |
535 | } |
470 | |
536 | |
471 | /* |
537 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
538 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
|
|
474 | * object, allocating what needs to be allocated. Basically, any |
|
|
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
476 | * if the first object is freed, the pointers in the new object |
|
|
477 | * will point at garbage. |
|
|
478 | */ |
|
|
479 | void |
|
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480 | object::copy_to (object *dst) |
|
|
481 | { |
539 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
540 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
541 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
542 | |
485 | *(object_copy *)dst = *this; |
543 | *(object_copy *)this = src; |
486 | |
544 | |
487 | if (is_freed) |
545 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
546 | flag [FLAG_REMOVED] = is_removed; |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
492 | |
|
|
493 | if (speed < 0) |
|
|
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
495 | |
547 | |
496 | /* Copy over key_values, if any. */ |
548 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
549 | if (src.key_values) |
498 | { |
550 | { |
499 | key_value *tail = 0; |
551 | key_value *tail = 0; |
500 | key_value *i; |
|
|
501 | |
|
|
502 | dst->key_values = 0; |
552 | key_values = 0; |
503 | |
553 | |
504 | for (i = key_values; i; i = i->next) |
554 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
555 | { |
506 | key_value *new_link = new key_value; |
556 | key_value *new_link = new key_value; |
507 | |
557 | |
508 | new_link->next = 0; |
558 | new_link->next = 0; |
509 | new_link->key = i->key; |
559 | new_link->key = i->key; |
510 | new_link->value = i->value; |
560 | new_link->value = i->value; |
511 | |
561 | |
512 | /* Try and be clever here, too. */ |
562 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
563 | if (!key_values) |
514 | { |
564 | { |
515 | dst->key_values = new_link; |
565 | key_values = new_link; |
516 | tail = new_link; |
566 | tail = new_link; |
517 | } |
567 | } |
518 | else |
568 | else |
519 | { |
569 | { |
520 | tail->next = new_link; |
570 | tail->next = new_link; |
521 | tail = new_link; |
571 | tail = new_link; |
522 | } |
572 | } |
523 | } |
573 | } |
524 | } |
574 | } |
|
|
575 | } |
|
|
576 | |
|
|
577 | /* |
|
|
578 | * copy_to first frees everything allocated by the dst object, |
|
|
579 | * and then copies the contents of itself into the second |
|
|
580 | * object, allocating what needs to be allocated. Basically, any |
|
|
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
582 | * if the first object is freed, the pointers in the new object |
|
|
583 | * will point at garbage. |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
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587 | { |
|
|
588 | *dst = *this; |
|
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589 | |
|
|
590 | if (speed < 0) |
|
|
591 | dst->speed_left = speed_left - rndm (); |
525 | |
592 | |
526 | dst->set_speed (dst->speed); |
593 | dst->set_speed (dst->speed); |
|
|
594 | } |
|
|
595 | |
|
|
596 | void |
|
|
597 | object::instantiate () |
|
|
598 | { |
|
|
599 | if (!uuid.seq) // HACK |
|
|
600 | uuid = gen_uuid (); |
|
|
601 | |
|
|
602 | speed_left = -0.1f; |
|
|
603 | /* copy the body_info to the body_used - this is only really |
|
|
604 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
605 | * by doing so, when a monster is created, it has good starting |
|
|
606 | * values for the body_used info, so when items are created |
|
|
607 | * for it, they can be properly equipped. |
|
|
608 | */ |
|
|
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
|
|
611 | |
|
|
612 | attachable::instantiate (); |
527 | } |
613 | } |
528 | |
614 | |
529 | object * |
615 | object * |
530 | object::clone () |
616 | object::clone () |
531 | { |
617 | { |
… | |
… | |
589 | * UP_OBJ_FACE: only the objects face has changed. |
675 | * UP_OBJ_FACE: only the objects face has changed. |
590 | */ |
676 | */ |
591 | void |
677 | void |
592 | update_object (object *op, int action) |
678 | update_object (object *op, int action) |
593 | { |
679 | { |
594 | MoveType move_on, move_off, move_block, move_slow; |
|
|
595 | |
|
|
596 | if (op == NULL) |
680 | if (op == NULL) |
597 | { |
681 | { |
598 | /* this should never happen */ |
682 | /* this should never happen */ |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | return; |
684 | return; |
… | |
… | |
660 | |
744 | |
661 | if (op->more) |
745 | if (op->more) |
662 | update_object (op->more, action); |
746 | update_object (op->more, action); |
663 | } |
747 | } |
664 | |
748 | |
665 | object *object::first; |
|
|
666 | |
|
|
667 | object::object () |
749 | object::object () |
668 | { |
750 | { |
669 | SET_FLAG (this, FLAG_REMOVED); |
751 | SET_FLAG (this, FLAG_REMOVED); |
670 | |
752 | |
671 | expmul = 1.0; |
753 | expmul = 1.0; |
672 | face = blank_face; |
754 | face = blank_face; |
673 | } |
755 | } |
674 | |
756 | |
675 | object::~object () |
757 | object::~object () |
676 | { |
758 | { |
|
|
759 | unlink (); |
|
|
760 | |
677 | free_key_values (this); |
761 | free_key_values (this); |
678 | } |
762 | } |
679 | |
763 | |
|
|
764 | static int object_count; |
|
|
765 | |
680 | void object::link () |
766 | void object::link () |
681 | { |
767 | { |
682 | count = ++ob_count; |
768 | assert (!index);//D |
683 | uuid = gen_uuid (); |
769 | uuid = gen_uuid (); |
|
|
770 | count = ++object_count; |
684 | |
771 | |
685 | prev = 0; |
772 | refcnt_inc (); |
686 | next = object::first; |
773 | objects.insert (this); |
687 | |
|
|
688 | if (object::first) |
|
|
689 | object::first->prev = this; |
|
|
690 | |
|
|
691 | object::first = this; |
|
|
692 | } |
774 | } |
693 | |
775 | |
694 | void object::unlink () |
776 | void object::unlink () |
695 | { |
777 | { |
696 | if (this == object::first) |
778 | if (!index) |
697 | object::first = next; |
779 | return; |
698 | |
780 | |
699 | /* Remove this object from the list of used objects */ |
781 | objects.erase (this); |
700 | if (prev) prev->next = next; |
782 | refcnt_dec (); |
701 | if (next) next->prev = prev; |
|
|
702 | |
|
|
703 | prev = 0; |
|
|
704 | next = 0; |
|
|
705 | } |
|
|
706 | |
|
|
707 | bool |
|
|
708 | object::active () const |
|
|
709 | { |
|
|
710 | return active_next || active_prev || this == active_objects; |
|
|
711 | } |
783 | } |
712 | |
784 | |
713 | void |
785 | void |
714 | object::activate () |
786 | object::activate () |
715 | { |
787 | { |
716 | /* If already on active list, don't do anything */ |
788 | /* If already on active list, don't do anything */ |
717 | if (active ()) |
789 | if (active) |
718 | return; |
790 | return; |
719 | |
791 | |
720 | if (has_active_speed ()) |
792 | if (has_active_speed ()) |
721 | { |
793 | actives.insert (this); |
722 | /* process_events() expects us to insert the object at the beginning |
|
|
723 | * of the list. */ |
|
|
724 | active_next = active_objects; |
|
|
725 | |
|
|
726 | if (active_next) |
|
|
727 | active_next->active_prev = this; |
|
|
728 | |
|
|
729 | active_objects = this; |
|
|
730 | } |
|
|
731 | } |
794 | } |
732 | |
795 | |
733 | void |
796 | void |
734 | object::activate_recursive () |
797 | object::activate_recursive () |
735 | { |
798 | { |
736 | activate (); |
799 | activate (); |
737 | |
800 | |
738 | for (object *op = inv; op; op = op->above) |
801 | for (object *op = inv; op; op = op->below) |
739 | op->activate_recursive (); |
802 | op->activate_recursive (); |
740 | } |
803 | } |
741 | |
804 | |
742 | /* This function removes object 'op' from the list of active |
805 | /* This function removes object 'op' from the list of active |
743 | * objects. |
806 | * objects. |
… | |
… | |
749 | */ |
812 | */ |
750 | void |
813 | void |
751 | object::deactivate () |
814 | object::deactivate () |
752 | { |
815 | { |
753 | /* If not on the active list, nothing needs to be done */ |
816 | /* If not on the active list, nothing needs to be done */ |
754 | if (!active ()) |
817 | if (!active) |
755 | return; |
818 | return; |
756 | |
819 | |
757 | if (active_prev == 0) |
820 | actives.erase (this); |
758 | { |
|
|
759 | active_objects = active_next; |
|
|
760 | if (active_next) |
|
|
761 | active_next->active_prev = 0; |
|
|
762 | } |
|
|
763 | else |
|
|
764 | { |
|
|
765 | active_prev->active_next = active_next; |
|
|
766 | if (active_next) |
|
|
767 | active_next->active_prev = active_prev; |
|
|
768 | } |
|
|
769 | |
|
|
770 | active_next = 0; |
|
|
771 | active_prev = 0; |
|
|
772 | } |
821 | } |
773 | |
822 | |
774 | void |
823 | void |
775 | object::deactivate_recursive () |
824 | object::deactivate_recursive () |
776 | { |
825 | { |
777 | for (object *op = inv; op; op = op->above) |
826 | for (object *op = inv; op; op = op->below) |
778 | op->deactivate_recursive (); |
827 | op->deactivate_recursive (); |
779 | |
828 | |
780 | deactivate (); |
829 | deactivate (); |
|
|
830 | } |
|
|
831 | |
|
|
832 | void |
|
|
833 | object::set_flag_inv (int flag, int value) |
|
|
834 | { |
|
|
835 | for (object *op = inv; op; op = op->below) |
|
|
836 | { |
|
|
837 | op->flag [flag] = value; |
|
|
838 | op->set_flag_inv (flag, value); |
|
|
839 | } |
781 | } |
840 | } |
782 | |
841 | |
783 | /* |
842 | /* |
784 | * Remove and free all objects in the inventory of the given object. |
843 | * Remove and free all objects in the inventory of the given object. |
785 | * object.c ? |
844 | * object.c ? |
… | |
… | |
800 | * drop on that space. |
859 | * drop on that space. |
801 | */ |
860 | */ |
802 | if (!drop_to_ground |
861 | if (!drop_to_ground |
803 | || !map |
862 | || !map |
804 | || map->in_memory != MAP_IN_MEMORY |
863 | || map->in_memory != MAP_IN_MEMORY |
|
|
864 | || map->nodrop |
805 | || ms ().move_block == MOVE_ALL) |
865 | || ms ().move_block == MOVE_ALL) |
806 | { |
866 | { |
807 | while (inv) |
867 | while (inv) |
808 | { |
868 | { |
809 | inv->destroy_inv (drop_to_ground); |
869 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
818 | |
878 | |
819 | if (op->flag [FLAG_STARTEQUIP] |
879 | if (op->flag [FLAG_STARTEQUIP] |
820 | || op->flag [FLAG_NO_DROP] |
880 | || op->flag [FLAG_NO_DROP] |
821 | || op->type == RUNE |
881 | || op->type == RUNE |
822 | || op->type == TRAP |
882 | || op->type == TRAP |
823 | || op->flag [FLAG_IS_A_TEMPLATE]) |
883 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
884 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
824 | op->destroy (); |
885 | op->destroy (); |
825 | else |
886 | else |
826 | map->insert (op, x, y); |
887 | map->insert (op, x, y); |
827 | } |
888 | } |
828 | } |
889 | } |
… | |
… | |
836 | } |
897 | } |
837 | |
898 | |
838 | void |
899 | void |
839 | object::do_destroy () |
900 | object::do_destroy () |
840 | { |
901 | { |
|
|
902 | attachable::do_destroy (); |
|
|
903 | |
841 | if (flag [FLAG_IS_LINKED]) |
904 | if (flag [FLAG_IS_LINKED]) |
842 | remove_button_link (this); |
905 | remove_button_link (this); |
843 | |
906 | |
844 | if (flag [FLAG_FRIENDLY]) |
907 | if (flag [FLAG_FRIENDLY]) |
845 | remove_friendly_object (this); |
908 | remove_friendly_object (this); |
846 | |
909 | |
847 | if (!flag [FLAG_REMOVED]) |
910 | if (!flag [FLAG_REMOVED]) |
848 | remove (); |
911 | remove (); |
849 | |
912 | |
850 | if (flag [FLAG_FREED]) |
913 | destroy_inv (true); |
851 | return; |
|
|
852 | |
914 | |
853 | set_speed (0); |
915 | deactivate (); |
|
|
916 | unlink (); |
854 | |
917 | |
855 | flag [FLAG_FREED] = 1; |
918 | flag [FLAG_FREED] = 1; |
856 | |
|
|
857 | attachable::do_destroy (); |
|
|
858 | |
|
|
859 | destroy_inv (true); |
|
|
860 | unlink (); |
|
|
861 | |
919 | |
862 | // hack to ensure that freed objects still have a valid map |
920 | // hack to ensure that freed objects still have a valid map |
863 | { |
921 | { |
864 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
922 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
865 | |
923 | |
… | |
… | |
870 | freed_map->name = "/internal/freed_objects_map"; |
928 | freed_map->name = "/internal/freed_objects_map"; |
871 | freed_map->width = 3; |
929 | freed_map->width = 3; |
872 | freed_map->height = 3; |
930 | freed_map->height = 3; |
873 | |
931 | |
874 | freed_map->alloc (); |
932 | freed_map->alloc (); |
|
|
933 | freed_map->in_memory = MAP_IN_MEMORY; |
875 | } |
934 | } |
876 | |
935 | |
877 | map = freed_map; |
936 | map = freed_map; |
878 | x = 1; |
937 | x = 1; |
879 | y = 1; |
938 | y = 1; |
880 | } |
939 | } |
881 | |
940 | |
882 | head = 0; |
|
|
883 | |
|
|
884 | if (more) |
941 | if (more) |
885 | { |
942 | { |
886 | more->destroy (); |
943 | more->destroy (); |
887 | more = 0; |
944 | more = 0; |
888 | } |
945 | } |
889 | |
946 | |
|
|
947 | head = 0; |
|
|
948 | |
890 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might cause circular references |
891 | owner = 0; |
950 | owner = 0; |
892 | enemy = 0; |
951 | enemy = 0; |
893 | attacked_by = 0; |
952 | attacked_by = 0; |
894 | |
953 | current_weapon = 0; |
895 | // only relevant for players(?), but make sure of it anyways |
|
|
896 | contr = 0; |
|
|
897 | } |
954 | } |
898 | |
955 | |
899 | void |
956 | void |
900 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
901 | { |
958 | { |
902 | if (destroyed ()) |
959 | if (destroyed ()) |
903 | return; |
960 | return; |
904 | |
961 | |
905 | if (destroy_inventory) |
962 | if (destroy_inventory) |
906 | destroy_inv (false); |
963 | destroy_inv (false); |
|
|
964 | |
|
|
965 | if (is_head ()) |
|
|
966 | if (sound_destroy) |
|
|
967 | play_sound (sound_destroy); |
|
|
968 | else if (flag [FLAG_MONSTER]) |
|
|
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
907 | |
970 | |
908 | attachable::destroy (); |
971 | attachable::destroy (); |
909 | } |
972 | } |
910 | |
973 | |
911 | /* |
974 | /* |
… | |
… | |
929 | * This function removes the object op from the linked list of objects |
992 | * This function removes the object op from the linked list of objects |
930 | * which it is currently tied to. When this function is done, the |
993 | * which it is currently tied to. When this function is done, the |
931 | * object will have no environment. If the object previously had an |
994 | * object will have no environment. If the object previously had an |
932 | * environment, the x and y coordinates will be updated to |
995 | * environment, the x and y coordinates will be updated to |
933 | * the previous environment. |
996 | * the previous environment. |
934 | * Beware: This function is called from the editor as well! |
|
|
935 | */ |
997 | */ |
936 | void |
998 | void |
937 | object::remove () |
999 | object::do_remove () |
938 | { |
1000 | { |
939 | object *tmp, *last = 0; |
1001 | object *tmp, *last = 0; |
940 | object *otmp; |
1002 | object *otmp; |
941 | |
1003 | |
942 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1004 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
985 | } |
1047 | } |
986 | else if (map) |
1048 | else if (map) |
987 | { |
1049 | { |
988 | if (type == PLAYER) |
1050 | if (type == PLAYER) |
989 | { |
1051 | { |
|
|
1052 | // leaving a spot always closes any open container on the ground |
|
|
1053 | if (container && !container->env) |
|
|
1054 | // this causes spurious floorbox updates, but it ensures |
|
|
1055 | // that the CLOSE event is being sent. |
|
|
1056 | close_container (); |
|
|
1057 | |
990 | --map->players; |
1058 | --map->players; |
991 | map->touch (); |
1059 | map->touch (); |
992 | } |
1060 | } |
993 | |
1061 | |
994 | map->dirty = true; |
1062 | map->dirty = true; |
|
|
1063 | mapspace &ms = this->ms (); |
995 | |
1064 | |
996 | /* link the object above us */ |
1065 | /* link the object above us */ |
997 | if (above) |
1066 | if (above) |
998 | above->below = below; |
1067 | above->below = below; |
999 | else |
1068 | else |
1000 | map->at (x, y).top = below; /* we were top, set new top */ |
1069 | ms.top = below; /* we were top, set new top */ |
1001 | |
1070 | |
1002 | /* Relink the object below us, if there is one */ |
1071 | /* Relink the object below us, if there is one */ |
1003 | if (below) |
1072 | if (below) |
1004 | below->above = above; |
1073 | below->above = above; |
1005 | else |
1074 | else |
… | |
… | |
1007 | /* Nothing below, which means we need to relink map object for this space |
1076 | /* Nothing below, which means we need to relink map object for this space |
1008 | * use translated coordinates in case some oddness with map tiling is |
1077 | * use translated coordinates in case some oddness with map tiling is |
1009 | * evident |
1078 | * evident |
1010 | */ |
1079 | */ |
1011 | if (GET_MAP_OB (map, x, y) != this) |
1080 | if (GET_MAP_OB (map, x, y) != this) |
1012 | { |
|
|
1013 | char *dump = dump_object (this); |
|
|
1014 | LOG (llevError, |
|
|
1015 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1081 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1016 | free (dump); |
|
|
1017 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1018 | LOG (llevError, "%s\n", dump); |
|
|
1019 | free (dump); |
|
|
1020 | } |
|
|
1021 | |
1082 | |
1022 | map->at (x, y).bot = above; /* goes on above it. */ |
1083 | ms.bot = above; /* goes on above it. */ |
1023 | } |
1084 | } |
1024 | |
1085 | |
1025 | above = 0; |
1086 | above = 0; |
1026 | below = 0; |
1087 | below = 0; |
1027 | |
1088 | |
1028 | if (map->in_memory == MAP_SAVING) |
1089 | if (map->in_memory == MAP_SAVING) |
1029 | return; |
1090 | return; |
1030 | |
1091 | |
1031 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1032 | |
1093 | |
|
|
1094 | if (object *pl = ms.player ()) |
|
|
1095 | { |
|
|
1096 | if (pl->container == this) |
|
|
1097 | /* If a container that the player is currently using somehow gets |
|
|
1098 | * removed (most likely destroyed), update the player view |
|
|
1099 | * appropriately. |
|
|
1100 | */ |
|
|
1101 | pl->close_container (); |
|
|
1102 | |
|
|
1103 | pl->contr->ns->floorbox_update (); |
|
|
1104 | } |
|
|
1105 | |
1033 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1034 | { |
1107 | { |
1035 | /* No point updating the players look faces if he is the object |
1108 | /* No point updating the players look faces if he is the object |
1036 | * being removed. |
1109 | * being removed. |
1037 | */ |
1110 | */ |
1038 | |
|
|
1039 | if (tmp->type == PLAYER && tmp != this) |
|
|
1040 | { |
|
|
1041 | /* If a container that the player is currently using somehow gets |
|
|
1042 | * removed (most likely destroyed), update the player view |
|
|
1043 | * appropriately. |
|
|
1044 | */ |
|
|
1045 | if (tmp->container == this) |
|
|
1046 | { |
|
|
1047 | flag [FLAG_APPLIED] = 0; |
|
|
1048 | tmp->container = 0; |
|
|
1049 | } |
|
|
1050 | |
|
|
1051 | if (tmp->contr->ns) |
|
|
1052 | tmp->contr->ns->floorbox_update (); |
|
|
1053 | } |
|
|
1054 | |
1111 | |
1055 | /* See if object moving off should effect something */ |
1112 | /* See if object moving off should effect something */ |
1056 | if (check_walk_off |
1113 | if (check_walk_off |
1057 | && ((move_type & tmp->move_off) |
1114 | && ((move_type & tmp->move_off) |
1058 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1061 | |
1118 | |
1062 | if (destroyed ()) |
1119 | if (destroyed ()) |
1063 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1120 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1064 | } |
1121 | } |
1065 | |
1122 | |
1066 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1067 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1068 | if (tmp->above == tmp) |
|
|
1069 | tmp->above = 0; |
|
|
1070 | |
|
|
1071 | last = tmp; |
1123 | last = tmp; |
1072 | } |
1124 | } |
1073 | |
1125 | |
1074 | /* last == NULL if there are no objects on this space */ |
1126 | /* last == NULL if there are no objects on this space */ |
1075 | //TODO: this makes little sense, why only update the topmost object? |
1127 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1118 | } |
1170 | } |
1119 | |
1171 | |
1120 | return 0; |
1172 | return 0; |
1121 | } |
1173 | } |
1122 | |
1174 | |
|
|
1175 | void |
|
|
1176 | object::expand_tail () |
|
|
1177 | { |
|
|
1178 | if (more) |
|
|
1179 | return; |
|
|
1180 | |
|
|
1181 | object *prev = this; |
|
|
1182 | |
|
|
1183 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1184 | { |
|
|
1185 | object *op = arch_to_object (at); |
|
|
1186 | |
|
|
1187 | op->name = name; |
|
|
1188 | op->name_pl = name_pl; |
|
|
1189 | op->title = title; |
|
|
1190 | |
|
|
1191 | op->head = this; |
|
|
1192 | prev->more = op; |
|
|
1193 | |
|
|
1194 | prev = op; |
|
|
1195 | } |
|
|
1196 | } |
|
|
1197 | |
1123 | /* |
1198 | /* |
1124 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1199 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1125 | * job preparing multi-part monsters |
1200 | * job preparing multi-part monsters. |
1126 | */ |
1201 | */ |
1127 | object * |
1202 | object * |
1128 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1203 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1129 | { |
1204 | { |
1130 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1205 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1131 | { |
1206 | { |
1132 | tmp->x = x + tmp->arch->clone.x; |
1207 | tmp->x = x + tmp->arch->x; |
1133 | tmp->y = y + tmp->arch->clone.y; |
1208 | tmp->y = y + tmp->arch->y; |
1134 | } |
1209 | } |
1135 | |
1210 | |
1136 | return insert_ob_in_map (op, m, originator, flag); |
1211 | return insert_ob_in_map (op, m, originator, flag); |
1137 | } |
1212 | } |
1138 | |
1213 | |
… | |
… | |
1157 | * just 'op' otherwise |
1232 | * just 'op' otherwise |
1158 | */ |
1233 | */ |
1159 | object * |
1234 | object * |
1160 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1161 | { |
1236 | { |
|
|
1237 | assert (!op->flag [FLAG_FREED]); |
|
|
1238 | |
1162 | object *tmp, *top, *floor = NULL; |
1239 | object *top, *floor = NULL; |
1163 | sint16 x, y; |
|
|
1164 | |
1240 | |
1165 | if (QUERY_FLAG (op, FLAG_FREED)) |
1241 | op->remove (); |
1166 | { |
|
|
1167 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1168 | return NULL; |
|
|
1169 | } |
|
|
1170 | |
|
|
1171 | if (!m) |
|
|
1172 | { |
|
|
1173 | char *dump = dump_object (op); |
|
|
1174 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1175 | free (dump); |
|
|
1176 | return op; |
|
|
1177 | } |
|
|
1178 | |
1242 | |
1179 | if (out_of_map (m, op->x, op->y)) |
1243 | if (out_of_map (m, op->x, op->y)) |
1180 | { |
1244 | { |
1181 | char *dump = dump_object (op); |
|
|
1182 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1245 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1183 | #ifdef MANY_CORES |
1246 | #ifdef MANY_CORES |
1184 | /* Better to catch this here, as otherwise the next use of this object |
1247 | /* Better to catch this here, as otherwise the next use of this object |
1185 | * is likely to cause a crash. Better to find out where it is getting |
1248 | * is likely to cause a crash. Better to find out where it is getting |
1186 | * improperly inserted. |
1249 | * improperly inserted. |
1187 | */ |
1250 | */ |
1188 | abort (); |
1251 | abort (); |
1189 | #endif |
1252 | #endif |
1190 | free (dump); |
|
|
1191 | return op; |
1253 | return op; |
1192 | } |
1254 | } |
1193 | |
1255 | |
1194 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1256 | if (object *more = op->more) |
1195 | { |
1257 | if (!insert_ob_in_map (more, m, originator, flag)) |
1196 | char *dump = dump_object (op); |
|
|
1197 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1198 | free (dump); |
|
|
1199 | return op; |
1258 | return 0; |
1200 | } |
|
|
1201 | |
|
|
1202 | if (op->more) |
|
|
1203 | { |
|
|
1204 | /* The part may be on a different map. */ |
|
|
1205 | |
|
|
1206 | object *more = op->more; |
|
|
1207 | |
|
|
1208 | /* We really need the caller to normalize coordinates - if |
|
|
1209 | * we set the map, that doesn't work if the location is within |
|
|
1210 | * a map and this is straddling an edge. So only if coordinate |
|
|
1211 | * is clear wrong do we normalize it. |
|
|
1212 | */ |
|
|
1213 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1214 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1215 | else if (!more->map) |
|
|
1216 | { |
|
|
1217 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1218 | * more->map should always point to the parent. |
|
|
1219 | */ |
|
|
1220 | more->map = m; |
|
|
1221 | } |
|
|
1222 | |
|
|
1223 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1224 | { |
|
|
1225 | if (!op->head) |
|
|
1226 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1227 | |
|
|
1228 | return 0; |
|
|
1229 | } |
|
|
1230 | } |
|
|
1231 | |
1259 | |
1232 | CLEAR_FLAG (op, FLAG_REMOVED); |
1260 | CLEAR_FLAG (op, FLAG_REMOVED); |
1233 | |
1261 | |
1234 | /* Ideally, the caller figures this out. However, it complicates a lot |
1262 | /* Ideally, the caller figures this out. However, it complicates a lot |
1235 | * of areas of callers (eg, anything that uses find_free_spot would now |
1263 | * of areas of callers (eg, anything that uses find_free_spot would now |
1236 | * need extra work |
1264 | * need extra work |
1237 | */ |
1265 | */ |
1238 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1266 | if (!xy_normalise (m, op->x, op->y)) |
1239 | x = op->x; |
1267 | return 0; |
1240 | y = op->y; |
1268 | |
|
|
1269 | op->map = m; |
|
|
1270 | mapspace &ms = op->ms (); |
1241 | |
1271 | |
1242 | /* this has to be done after we translate the coordinates. |
1272 | /* this has to be done after we translate the coordinates. |
1243 | */ |
1273 | */ |
1244 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1274 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1245 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1275 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1246 | if (object::can_merge (op, tmp)) |
1276 | if (object::can_merge (op, tmp)) |
1247 | { |
1277 | { |
1248 | op->nrof += tmp->nrof; |
1278 | op->nrof += tmp->nrof; |
1249 | tmp->destroy (); |
1279 | tmp->destroy (); |
1250 | } |
1280 | } |
… | |
… | |
1267 | op->below = originator->below; |
1297 | op->below = originator->below; |
1268 | |
1298 | |
1269 | if (op->below) |
1299 | if (op->below) |
1270 | op->below->above = op; |
1300 | op->below->above = op; |
1271 | else |
1301 | else |
1272 | op->ms ().bot = op; |
1302 | ms.bot = op; |
1273 | |
1303 | |
1274 | /* since *below* originator, no need to update top */ |
1304 | /* since *below* originator, no need to update top */ |
1275 | originator->below = op; |
1305 | originator->below = op; |
1276 | } |
1306 | } |
1277 | else |
1307 | else |
1278 | { |
1308 | { |
|
|
1309 | top = ms.bot; |
|
|
1310 | |
1279 | /* If there are other objects, then */ |
1311 | /* If there are other objects, then */ |
1280 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1312 | if ((!(flag & INS_MAP_LOAD)) && top) |
1281 | { |
1313 | { |
1282 | object *last = 0; |
1314 | object *last = 0; |
1283 | |
1315 | |
1284 | /* |
1316 | /* |
1285 | * If there are multiple objects on this space, we do some trickier handling. |
1317 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1291 | * once we get to them. This reduces the need to traverse over all of |
1323 | * once we get to them. This reduces the need to traverse over all of |
1292 | * them when adding another one - this saves quite a bit of cpu time |
1324 | * them when adding another one - this saves quite a bit of cpu time |
1293 | * when lots of spells are cast in one area. Currently, it is presumed |
1325 | * when lots of spells are cast in one area. Currently, it is presumed |
1294 | * that flying non pickable objects are spell objects. |
1326 | * that flying non pickable objects are spell objects. |
1295 | */ |
1327 | */ |
1296 | while (top) |
1328 | for (top = ms.bot; top; top = top->above) |
1297 | { |
1329 | { |
1298 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1330 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1299 | floor = top; |
1331 | floor = top; |
1300 | |
1332 | |
1301 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1333 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1304 | top = top->below; |
1336 | top = top->below; |
1305 | break; |
1337 | break; |
1306 | } |
1338 | } |
1307 | |
1339 | |
1308 | last = top; |
1340 | last = top; |
1309 | top = top->above; |
|
|
1310 | } |
1341 | } |
1311 | |
1342 | |
1312 | /* Don't want top to be NULL, so set it to the last valid object */ |
1343 | /* Don't want top to be NULL, so set it to the last valid object */ |
1313 | top = last; |
1344 | top = last; |
1314 | |
1345 | |
… | |
… | |
1316 | * looks like instead of lots of conditions here. |
1347 | * looks like instead of lots of conditions here. |
1317 | * makes things faster, and effectively the same result. |
1348 | * makes things faster, and effectively the same result. |
1318 | */ |
1349 | */ |
1319 | |
1350 | |
1320 | /* Have object 'fall below' other objects that block view. |
1351 | /* Have object 'fall below' other objects that block view. |
1321 | * Unless those objects are exits, type 66 |
1352 | * Unless those objects are exits. |
1322 | * If INS_ON_TOP is used, don't do this processing |
1353 | * If INS_ON_TOP is used, don't do this processing |
1323 | * Need to find the object that in fact blocks view, otherwise |
1354 | * Need to find the object that in fact blocks view, otherwise |
1324 | * stacking is a bit odd. |
1355 | * stacking is a bit odd. |
1325 | */ |
1356 | */ |
1326 | if (!(flag & INS_ON_TOP) && |
1357 | if (!(flag & INS_ON_TOP) |
1327 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1358 | && ms.flags () & P_BLOCKSVIEW |
|
|
1359 | && (op->face && !faces [op->face].visibility)) |
1328 | { |
1360 | { |
1329 | for (last = top; last != floor; last = last->below) |
1361 | for (last = top; last != floor; last = last->below) |
1330 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1362 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1331 | break; |
1363 | break; |
|
|
1364 | |
1332 | /* Check to see if we found the object that blocks view, |
1365 | /* Check to see if we found the object that blocks view, |
1333 | * and make sure we have a below pointer for it so that |
1366 | * and make sure we have a below pointer for it so that |
1334 | * we can get inserted below this one, which requires we |
1367 | * we can get inserted below this one, which requires we |
1335 | * set top to the object below us. |
1368 | * set top to the object below us. |
1336 | */ |
1369 | */ |
1337 | if (last && last->below && last != floor) |
1370 | if (last && last->below && last != floor) |
1338 | top = last->below; |
1371 | top = last->below; |
1339 | } |
1372 | } |
1340 | } /* If objects on this space */ |
1373 | } /* If objects on this space */ |
1341 | |
|
|
1342 | if (flag & INS_MAP_LOAD) |
1374 | if (flag & INS_MAP_LOAD) |
1343 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1375 | top = ms.top; |
1344 | |
1376 | |
1345 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1377 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1346 | top = floor; |
1378 | top = floor; |
1347 | |
1379 | |
1348 | /* Top is the object that our object (op) is going to get inserted above. |
1380 | /* Top is the object that our object (op) is going to get inserted above. |
1349 | */ |
1381 | */ |
1350 | |
1382 | |
1351 | /* First object on this space */ |
1383 | /* First object on this space */ |
1352 | if (!top) |
1384 | if (!top) |
1353 | { |
1385 | { |
1354 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1386 | op->above = ms.bot; |
1355 | |
1387 | |
1356 | if (op->above) |
1388 | if (op->above) |
1357 | op->above->below = op; |
1389 | op->above->below = op; |
1358 | |
1390 | |
1359 | op->below = 0; |
1391 | op->below = 0; |
1360 | op->ms ().bot = op; |
1392 | ms.bot = op; |
1361 | } |
1393 | } |
1362 | else |
1394 | else |
1363 | { /* get inserted into the stack above top */ |
1395 | { /* get inserted into the stack above top */ |
1364 | op->above = top->above; |
1396 | op->above = top->above; |
1365 | |
1397 | |
… | |
… | |
1369 | op->below = top; |
1401 | op->below = top; |
1370 | top->above = op; |
1402 | top->above = op; |
1371 | } |
1403 | } |
1372 | |
1404 | |
1373 | if (!op->above) |
1405 | if (!op->above) |
1374 | op->ms ().top = op; |
1406 | ms.top = op; |
1375 | } /* else not INS_BELOW_ORIGINATOR */ |
1407 | } /* else not INS_BELOW_ORIGINATOR */ |
1376 | |
1408 | |
1377 | if (op->type == PLAYER) |
1409 | if (op->type == PLAYER) |
1378 | { |
1410 | { |
1379 | op->contr->do_los = 1; |
1411 | op->contr->do_los = 1; |
… | |
… | |
1381 | op->map->touch (); |
1413 | op->map->touch (); |
1382 | } |
1414 | } |
1383 | |
1415 | |
1384 | op->map->dirty = true; |
1416 | op->map->dirty = true; |
1385 | |
1417 | |
1386 | /* If we have a floor, we know the player, if any, will be above |
|
|
1387 | * it, so save a few ticks and start from there. |
|
|
1388 | */ |
|
|
1389 | if (!(flag & INS_MAP_LOAD)) |
1418 | if (!(flag & INS_MAP_LOAD)) |
1390 | if (object *pl = op->ms ().player ()) |
1419 | if (object *pl = ms.player ()) |
1391 | if (pl->contr->ns) |
|
|
1392 | pl->contr->ns->floorbox_update (); |
1420 | pl->contr->ns->floorbox_update (); |
1393 | |
1421 | |
1394 | /* If this object glows, it may affect lighting conditions that are |
1422 | /* If this object glows, it may affect lighting conditions that are |
1395 | * visible to others on this map. But update_all_los is really |
1423 | * visible to others on this map. But update_all_los is really |
1396 | * an inefficient way to do this, as it means los for all players |
1424 | * an inefficient way to do this, as it means los for all players |
1397 | * on the map will get recalculated. The players could very well |
1425 | * on the map will get recalculated. The players could very well |
… | |
… | |
1416 | * blocked() and wall() work properly), and these flags are updated by |
1444 | * blocked() and wall() work properly), and these flags are updated by |
1417 | * update_object(). |
1445 | * update_object(). |
1418 | */ |
1446 | */ |
1419 | |
1447 | |
1420 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1448 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1421 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1449 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1422 | { |
1450 | { |
1423 | if (check_move_on (op, originator)) |
1451 | if (check_move_on (op, originator)) |
1424 | return 0; |
1452 | return 0; |
1425 | |
1453 | |
1426 | /* If we are a multi part object, lets work our way through the check |
1454 | /* If we are a multi part object, lets work our way through the check |
1427 | * walk on's. |
1455 | * walk on's. |
1428 | */ |
1456 | */ |
1429 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1457 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1430 | if (check_move_on (tmp, originator)) |
1458 | if (check_move_on (tmp, originator)) |
1431 | return 0; |
1459 | return 0; |
1432 | } |
1460 | } |
1433 | |
1461 | |
1434 | return op; |
1462 | return op; |
… | |
… | |
1443 | { |
1471 | { |
1444 | object *tmp, *tmp1; |
1472 | object *tmp, *tmp1; |
1445 | |
1473 | |
1446 | /* first search for itself and remove any old instances */ |
1474 | /* first search for itself and remove any old instances */ |
1447 | |
1475 | |
1448 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1476 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1449 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1477 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1450 | tmp->destroy (); |
1478 | tmp->destroy (); |
1451 | |
1479 | |
1452 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1480 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1453 | |
1481 | |
1454 | tmp1->x = op->x; |
1482 | tmp1->x = op->x; |
… | |
… | |
1457 | } |
1485 | } |
1458 | |
1486 | |
1459 | object * |
1487 | object * |
1460 | object::insert_at (object *where, object *originator, int flags) |
1488 | object::insert_at (object *where, object *originator, int flags) |
1461 | { |
1489 | { |
1462 | where->map->insert (this, where->x, where->y, originator, flags); |
1490 | return where->map->insert (this, where->x, where->y, originator, flags); |
1463 | } |
1491 | } |
1464 | |
1492 | |
1465 | /* |
1493 | /* |
1466 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1494 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1467 | * is returned contains nr objects, and the remaining parts contains |
1495 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1507 | * the amount of an object. If the amount reaches 0, the object |
1535 | * the amount of an object. If the amount reaches 0, the object |
1508 | * is subsequently removed and freed. |
1536 | * is subsequently removed and freed. |
1509 | * |
1537 | * |
1510 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1538 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1511 | */ |
1539 | */ |
1512 | |
|
|
1513 | object * |
1540 | object * |
1514 | decrease_ob_nr (object *op, uint32 i) |
1541 | decrease_ob_nr (object *op, uint32 i) |
1515 | { |
1542 | { |
1516 | object *tmp; |
1543 | object *tmp; |
1517 | |
1544 | |
… | |
… | |
1592 | |
1619 | |
1593 | /* |
1620 | /* |
1594 | * add_weight(object, weight) adds the specified weight to an object, |
1621 | * add_weight(object, weight) adds the specified weight to an object, |
1595 | * and also updates how much the environment(s) is/are carrying. |
1622 | * and also updates how much the environment(s) is/are carrying. |
1596 | */ |
1623 | */ |
1597 | |
|
|
1598 | void |
1624 | void |
1599 | add_weight (object *op, signed long weight) |
1625 | add_weight (object *op, signed long weight) |
1600 | { |
1626 | { |
1601 | while (op != NULL) |
1627 | while (op != NULL) |
1602 | { |
1628 | { |
… | |
… | |
1617 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1643 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1618 | free (dump); |
1644 | free (dump); |
1619 | return op; |
1645 | return op; |
1620 | } |
1646 | } |
1621 | |
1647 | |
1622 | if (where->head) |
1648 | if (where->head_ () != where) |
1623 | { |
1649 | { |
1624 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1650 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1625 | where = where->head; |
1651 | where = where->head; |
1626 | } |
1652 | } |
1627 | |
1653 | |
1628 | return where->insert (op); |
1654 | return where->insert (op); |
1629 | } |
1655 | } |
… | |
… | |
1634 | * inside the object environment. |
1660 | * inside the object environment. |
1635 | * |
1661 | * |
1636 | * The function returns now pointer to inserted item, and return value can |
1662 | * The function returns now pointer to inserted item, and return value can |
1637 | * be != op, if items are merged. -Tero |
1663 | * be != op, if items are merged. -Tero |
1638 | */ |
1664 | */ |
1639 | |
|
|
1640 | object * |
1665 | object * |
1641 | object::insert (object *op) |
1666 | object::insert (object *op) |
1642 | { |
1667 | { |
1643 | object *tmp, *otmp; |
|
|
1644 | |
|
|
1645 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1668 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1646 | op->remove (); |
1669 | op->remove (); |
1647 | |
1670 | |
1648 | if (op->more) |
1671 | if (op->more) |
1649 | { |
1672 | { |
… | |
… | |
1651 | return op; |
1674 | return op; |
1652 | } |
1675 | } |
1653 | |
1676 | |
1654 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1677 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1655 | CLEAR_FLAG (op, FLAG_REMOVED); |
1678 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1679 | |
1656 | if (op->nrof) |
1680 | if (op->nrof) |
1657 | { |
1681 | { |
1658 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1682 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1659 | if (object::can_merge (tmp, op)) |
1683 | if (object::can_merge (tmp, op)) |
1660 | { |
1684 | { |
1661 | /* return the original object and remove inserted object |
1685 | /* return the original object and remove inserted object |
1662 | (client needs the original object) */ |
1686 | (client needs the original object) */ |
1663 | tmp->nrof += op->nrof; |
1687 | tmp->nrof += op->nrof; |
… | |
… | |
1682 | add_weight (this, op->weight * op->nrof); |
1706 | add_weight (this, op->weight * op->nrof); |
1683 | } |
1707 | } |
1684 | else |
1708 | else |
1685 | add_weight (this, (op->weight + op->carrying)); |
1709 | add_weight (this, (op->weight + op->carrying)); |
1686 | |
1710 | |
1687 | otmp = this->in_player (); |
1711 | if (object *otmp = this->in_player ()) |
1688 | if (otmp && otmp->contr) |
|
|
1689 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1712 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1690 | otmp->update_stats (); |
1713 | otmp->update_stats (); |
1691 | |
1714 | |
|
|
1715 | op->owner = 0; // its his/hers now. period. |
1692 | op->map = 0; |
1716 | op->map = 0; |
1693 | op->env = this; |
1717 | op->env = this; |
1694 | op->above = 0; |
1718 | op->above = 0; |
1695 | op->below = 0; |
1719 | op->below = 0; |
1696 | op->x = 0, op->y = 0; |
1720 | op->x = op->y = 0; |
1697 | |
1721 | |
1698 | /* reset the light list and los of the players on the map */ |
1722 | /* reset the light list and los of the players on the map */ |
1699 | if ((op->glow_radius != 0) && map) |
1723 | if (op->glow_radius && map) |
1700 | { |
1724 | { |
1701 | #ifdef DEBUG_LIGHTS |
1725 | #ifdef DEBUG_LIGHTS |
1702 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1726 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1703 | #endif /* DEBUG_LIGHTS */ |
1727 | #endif /* DEBUG_LIGHTS */ |
1704 | if (map->darkness) |
1728 | if (map->darkness) |
… | |
… | |
1776 | |
1800 | |
1777 | /* The objects have to be checked from top to bottom. |
1801 | /* The objects have to be checked from top to bottom. |
1778 | * Hence, we first go to the top: |
1802 | * Hence, we first go to the top: |
1779 | */ |
1803 | */ |
1780 | |
1804 | |
1781 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1805 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1782 | { |
1806 | { |
1783 | /* Trim the search when we find the first other spell effect |
1807 | /* Trim the search when we find the first other spell effect |
1784 | * this helps performance so that if a space has 50 spell objects, |
1808 | * this helps performance so that if a space has 50 spell objects, |
1785 | * we don't need to check all of them. |
1809 | * we don't need to check all of them. |
1786 | */ |
1810 | */ |
… | |
… | |
1804 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1828 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1805 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1829 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1806 | { |
1830 | { |
1807 | |
1831 | |
1808 | float |
1832 | float |
1809 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1833 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1810 | |
1834 | |
1811 | if (op->type == PLAYER) |
1835 | if (op->type == PLAYER) |
1812 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1836 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1813 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1837 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1814 | diff /= 4.0; |
1838 | diff /= 4.0; |
… | |
… | |
1844 | * The first matching object is returned, or NULL if none. |
1868 | * The first matching object is returned, or NULL if none. |
1845 | */ |
1869 | */ |
1846 | object * |
1870 | object * |
1847 | present_arch (const archetype *at, maptile *m, int x, int y) |
1871 | present_arch (const archetype *at, maptile *m, int x, int y) |
1848 | { |
1872 | { |
1849 | if (m == NULL || out_of_map (m, x, y)) |
1873 | if (!m || out_of_map (m, x, y)) |
1850 | { |
1874 | { |
1851 | LOG (llevError, "Present_arch called outside map.\n"); |
1875 | LOG (llevError, "Present_arch called outside map.\n"); |
1852 | return NULL; |
1876 | return NULL; |
1853 | } |
1877 | } |
1854 | |
1878 | |
1855 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1879 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1856 | if (tmp->arch == at) |
1880 | if (tmp->arch == at) |
1857 | return tmp; |
1881 | return tmp; |
1858 | |
1882 | |
1859 | return NULL; |
1883 | return NULL; |
1860 | } |
1884 | } |
… | |
… | |
1871 | { |
1895 | { |
1872 | LOG (llevError, "Present called outside map.\n"); |
1896 | LOG (llevError, "Present called outside map.\n"); |
1873 | return NULL; |
1897 | return NULL; |
1874 | } |
1898 | } |
1875 | |
1899 | |
1876 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1900 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1877 | if (tmp->type == type) |
1901 | if (tmp->type == type) |
1878 | return tmp; |
1902 | return tmp; |
1879 | |
1903 | |
1880 | return NULL; |
1904 | return NULL; |
1881 | } |
1905 | } |
… | |
… | |
1958 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1982 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1959 | { |
1983 | { |
1960 | CLEAR_FLAG (tmp, flag); |
1984 | CLEAR_FLAG (tmp, flag); |
1961 | unflag_inv (tmp, flag); |
1985 | unflag_inv (tmp, flag); |
1962 | } |
1986 | } |
1963 | } |
|
|
1964 | |
|
|
1965 | /* |
|
|
1966 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1967 | * all it's inventory (recursively). |
|
|
1968 | * If checksums are used, a player will get set_cheat called for |
|
|
1969 | * him/her-self and all object carried by a call to this function. |
|
|
1970 | */ |
|
|
1971 | void |
|
|
1972 | set_cheat (object *op) |
|
|
1973 | { |
|
|
1974 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1975 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1976 | } |
1987 | } |
1977 | |
1988 | |
1978 | /* |
1989 | /* |
1979 | * find_free_spot(object, map, x, y, start, stop) will search for |
1990 | * find_free_spot(object, map, x, y, start, stop) will search for |
1980 | * a spot at the given map and coordinates which will be able to contain |
1991 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2021 | } |
2032 | } |
2022 | |
2033 | |
2023 | if (!index) |
2034 | if (!index) |
2024 | return -1; |
2035 | return -1; |
2025 | |
2036 | |
2026 | return altern[RANDOM () % index]; |
2037 | return altern [rndm (index)]; |
2027 | } |
2038 | } |
2028 | |
2039 | |
2029 | /* |
2040 | /* |
2030 | * find_first_free_spot(archetype, maptile, x, y) works like |
2041 | * find_first_free_spot(archetype, maptile, x, y) works like |
2031 | * find_free_spot(), but it will search max number of squares. |
2042 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2052 | { |
2063 | { |
2053 | arr += begin; |
2064 | arr += begin; |
2054 | end -= begin; |
2065 | end -= begin; |
2055 | |
2066 | |
2056 | while (--end) |
2067 | while (--end) |
2057 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2068 | swap (arr [end], arr [rndm (end + 1)]); |
2058 | } |
2069 | } |
2059 | |
2070 | |
2060 | /* new function to make monster searching more efficient, and effective! |
2071 | /* new function to make monster searching more efficient, and effective! |
2061 | * This basically returns a randomized array (in the passed pointer) of |
2072 | * This basically returns a randomized array (in the passed pointer) of |
2062 | * the spaces to find monsters. In this way, it won't always look for |
2073 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2098 | object *tmp; |
2109 | object *tmp; |
2099 | maptile *mp; |
2110 | maptile *mp; |
2100 | |
2111 | |
2101 | MoveType blocked, move_type; |
2112 | MoveType blocked, move_type; |
2102 | |
2113 | |
2103 | if (exclude && exclude->head) |
2114 | if (exclude && exclude->head_ () != exclude) |
2104 | { |
2115 | { |
2105 | exclude = exclude->head; |
2116 | exclude = exclude->head; |
2106 | move_type = exclude->move_type; |
2117 | move_type = exclude->move_type; |
2107 | } |
2118 | } |
2108 | else |
2119 | else |
… | |
… | |
2131 | max = maxfree[i]; |
2142 | max = maxfree[i]; |
2132 | else if (mflags & P_IS_ALIVE) |
2143 | else if (mflags & P_IS_ALIVE) |
2133 | { |
2144 | { |
2134 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2145 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2135 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2146 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2136 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2147 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2137 | break; |
2148 | break; |
2138 | |
2149 | |
2139 | if (tmp) |
2150 | if (tmp) |
2140 | return freedir[i]; |
2151 | return freedir[i]; |
2141 | } |
2152 | } |
… | |
… | |
2196 | |
2207 | |
2197 | return 3; |
2208 | return 3; |
2198 | } |
2209 | } |
2199 | |
2210 | |
2200 | /* |
2211 | /* |
2201 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2202 | * the "absolute" direction of a number (it actually takes care of |
|
|
2203 | * "overflow" in previous calculations of a direction). |
|
|
2204 | */ |
|
|
2205 | |
|
|
2206 | int |
|
|
2207 | absdir (int d) |
|
|
2208 | { |
|
|
2209 | while (d < 1) |
|
|
2210 | d += 8; |
|
|
2211 | |
|
|
2212 | while (d > 8) |
|
|
2213 | d -= 8; |
|
|
2214 | |
|
|
2215 | return d; |
|
|
2216 | } |
|
|
2217 | |
|
|
2218 | /* |
|
|
2219 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2212 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2220 | * between two directions (which are expected to be absolute (see absdir()) |
2213 | * between two directions (which are expected to be absolute (see absdir()) |
2221 | */ |
2214 | */ |
2222 | |
|
|
2223 | int |
2215 | int |
2224 | dirdiff (int dir1, int dir2) |
2216 | dirdiff (int dir1, int dir2) |
2225 | { |
2217 | { |
2226 | int d; |
2218 | int d; |
2227 | |
2219 | |
… | |
… | |
2340 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2332 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2341 | * core dumps if they do. |
2333 | * core dumps if they do. |
2342 | * |
2334 | * |
2343 | * Add a check so we can't pick up invisible objects (0.93.8) |
2335 | * Add a check so we can't pick up invisible objects (0.93.8) |
2344 | */ |
2336 | */ |
2345 | |
|
|
2346 | int |
2337 | int |
2347 | can_pick (const object *who, const object *item) |
2338 | can_pick (const object *who, const object *item) |
2348 | { |
2339 | { |
2349 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2340 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2350 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2341 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2355 | * create clone from object to another |
2346 | * create clone from object to another |
2356 | */ |
2347 | */ |
2357 | object * |
2348 | object * |
2358 | object_create_clone (object *asrc) |
2349 | object_create_clone (object *asrc) |
2359 | { |
2350 | { |
2360 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2351 | object *dst = 0, *tmp, *src, *prev, *item; |
2361 | |
2352 | |
2362 | if (!asrc) |
2353 | if (!asrc) |
2363 | return 0; |
2354 | return 0; |
2364 | |
2355 | |
2365 | src = asrc; |
|
|
2366 | if (src->head) |
|
|
2367 | src = src->head; |
2356 | src = asrc->head_ (); |
2368 | |
2357 | |
2369 | prev = 0; |
2358 | prev = 0; |
2370 | for (part = src; part; part = part->more) |
2359 | for (object *part = src; part; part = part->more) |
2371 | { |
2360 | { |
2372 | tmp = part->clone (); |
2361 | tmp = part->clone (); |
2373 | tmp->x -= src->x; |
2362 | tmp->x -= src->x; |
2374 | tmp->y -= src->y; |
2363 | tmp->y -= src->y; |
2375 | |
2364 | |
… | |
… | |
2393 | insert_ob_in_ob (object_create_clone (item), dst); |
2382 | insert_ob_in_ob (object_create_clone (item), dst); |
2394 | |
2383 | |
2395 | return dst; |
2384 | return dst; |
2396 | } |
2385 | } |
2397 | |
2386 | |
2398 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2399 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2400 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2401 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2402 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2403 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2404 | object * |
|
|
2405 | load_object_str (const char *obstr) |
|
|
2406 | { |
|
|
2407 | object *op; |
|
|
2408 | char filename[MAX_BUF]; |
|
|
2409 | |
|
|
2410 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2411 | |
|
|
2412 | FILE *tempfile = fopen (filename, "w"); |
|
|
2413 | |
|
|
2414 | if (tempfile == NULL) |
|
|
2415 | { |
|
|
2416 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2417 | return NULL; |
|
|
2418 | } |
|
|
2419 | |
|
|
2420 | fprintf (tempfile, obstr); |
|
|
2421 | fclose (tempfile); |
|
|
2422 | |
|
|
2423 | op = object::create (); |
|
|
2424 | |
|
|
2425 | object_thawer thawer (filename); |
|
|
2426 | |
|
|
2427 | if (thawer) |
|
|
2428 | load_object (thawer, op, 0); |
|
|
2429 | |
|
|
2430 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2431 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2432 | |
|
|
2433 | return op; |
|
|
2434 | } |
|
|
2435 | |
|
|
2436 | /* This returns the first object in who's inventory that |
2387 | /* This returns the first object in who's inventory that |
2437 | * has the same type and subtype match. |
2388 | * has the same type and subtype match. |
2438 | * returns NULL if no match. |
2389 | * returns NULL if no match. |
2439 | */ |
2390 | */ |
2440 | object * |
2391 | object * |
… | |
… | |
2493 | if (link->key == canonical_key) |
2444 | if (link->key == canonical_key) |
2494 | return link->value; |
2445 | return link->value; |
2495 | |
2446 | |
2496 | return 0; |
2447 | return 0; |
2497 | } |
2448 | } |
2498 | |
|
|
2499 | |
2449 | |
2500 | /* |
2450 | /* |
2501 | * Updates the canonical_key in op to value. |
2451 | * Updates the canonical_key in op to value. |
2502 | * |
2452 | * |
2503 | * canonical_key is a shared string (value doesn't have to be). |
2453 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2527 | /* Basically, if the archetype has this key set, |
2477 | /* Basically, if the archetype has this key set, |
2528 | * we need to store the null value so when we save |
2478 | * we need to store the null value so when we save |
2529 | * it, we save the empty value so that when we load, |
2479 | * it, we save the empty value so that when we load, |
2530 | * we get this value back again. |
2480 | * we get this value back again. |
2531 | */ |
2481 | */ |
2532 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2482 | if (get_ob_key_link (op->arch, canonical_key)) |
2533 | field->value = 0; |
2483 | field->value = 0; |
2534 | else |
2484 | else |
2535 | { |
2485 | { |
2536 | if (last) |
2486 | if (last) |
2537 | last->next = field->next; |
2487 | last->next = field->next; |
… | |
… | |
2606 | } |
2556 | } |
2607 | else |
2557 | else |
2608 | item = item->env; |
2558 | item = item->env; |
2609 | } |
2559 | } |
2610 | |
2560 | |
2611 | |
|
|
2612 | const char * |
2561 | const char * |
2613 | object::flag_desc (char *desc, int len) const |
2562 | object::flag_desc (char *desc, int len) const |
2614 | { |
2563 | { |
2615 | char *p = desc; |
2564 | char *p = desc; |
2616 | bool first = true; |
2565 | bool first = true; |
|
|
2566 | |
|
|
2567 | *p = 0; |
2617 | |
2568 | |
2618 | for (int i = 0; i < NUM_FLAGS; i++) |
2569 | for (int i = 0; i < NUM_FLAGS; i++) |
2619 | { |
2570 | { |
2620 | if (len <= 10) // magic constant! |
2571 | if (len <= 10) // magic constant! |
2621 | { |
2572 | { |
2622 | snprintf (p, len, ",..."); |
2573 | snprintf (p, len, ",..."); |
2623 | break; |
2574 | break; |
2624 | } |
2575 | } |
2625 | |
2576 | |
2626 | if (flag[i]) |
2577 | if (flag [i]) |
2627 | { |
2578 | { |
2628 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
2579 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
2629 | len -= cnt; |
2580 | len -= cnt; |
2630 | p += cnt; |
2581 | p += cnt; |
2631 | first = false; |
2582 | first = false; |
… | |
… | |
2633 | } |
2584 | } |
2634 | |
2585 | |
2635 | return desc; |
2586 | return desc; |
2636 | } |
2587 | } |
2637 | |
2588 | |
2638 | // return a suitable string describing an objetc in enough detail to find it |
2589 | // return a suitable string describing an object in enough detail to find it |
2639 | const char * |
2590 | const char * |
2640 | object::debug_desc (char *info) const |
2591 | object::debug_desc (char *info) const |
2641 | { |
2592 | { |
2642 | char flagdesc[512]; |
2593 | char flagdesc[512]; |
2643 | char info2[256 * 4]; |
2594 | char info2[256 * 4]; |
2644 | char *p = info; |
2595 | char *p = info; |
2645 | |
2596 | |
2646 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2597 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2647 | count, uuid.seq, |
2598 | count, uuid.seq, |
2648 | &name, |
2599 | &name, |
2649 | title ? "\",title:" : "", |
2600 | title ? "\",title:\"" : "", |
2650 | title ? (const char *)title : "", |
2601 | title ? (const char *)title : "", |
2651 | flag_desc (flagdesc, 512), type); |
2602 | flag_desc (flagdesc, 512), type); |
2652 | |
2603 | |
2653 | if (env) |
2604 | if (!this->flag[FLAG_REMOVED] && env) |
2654 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2605 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2655 | |
2606 | |
2656 | if (map) |
2607 | if (map) |
2657 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2608 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2658 | |
2609 | |
… | |
… | |
2660 | } |
2611 | } |
2661 | |
2612 | |
2662 | const char * |
2613 | const char * |
2663 | object::debug_desc () const |
2614 | object::debug_desc () const |
2664 | { |
2615 | { |
2665 | static char info[256 * 3]; |
2616 | static char info[3][256 * 4]; |
|
|
2617 | static int info_idx; |
|
|
2618 | |
2666 | return debug_desc (info); |
2619 | return debug_desc (info [++info_idx % 3]); |
2667 | } |
2620 | } |
2668 | |
2621 | |
|
|
2622 | struct region * |
|
|
2623 | object::region () const |
|
|
2624 | { |
|
|
2625 | return map ? map->region (x, y) |
|
|
2626 | : region::default_region (); |
|
|
2627 | } |
|
|
2628 | |
|
|
2629 | const materialtype_t * |
|
|
2630 | object::dominant_material () const |
|
|
2631 | { |
|
|
2632 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2633 | return mt; |
|
|
2634 | |
|
|
2635 | return name_to_material (shstr_unknown); |
|
|
2636 | } |
|
|
2637 | |
|
|
2638 | void |
|
|
2639 | object::open_container (object *new_container) |
|
|
2640 | { |
|
|
2641 | if (container == new_container) |
|
|
2642 | return; |
|
|
2643 | |
|
|
2644 | if (object *old_container = container) |
|
|
2645 | { |
|
|
2646 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2647 | return; |
|
|
2648 | |
|
|
2649 | #if 0 |
|
|
2650 | // remove the "Close old_container" object. |
|
|
2651 | if (object *closer = old_container->inv) |
|
|
2652 | if (closer->type == CLOSE_CON) |
|
|
2653 | closer->destroy (); |
|
|
2654 | #endif |
|
|
2655 | |
|
|
2656 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2657 | container = 0; |
|
|
2658 | |
|
|
2659 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2660 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2661 | play_sound (sound_find ("chest_close")); |
|
|
2662 | } |
|
|
2663 | |
|
|
2664 | if (new_container) |
|
|
2665 | { |
|
|
2666 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2667 | return; |
|
|
2668 | |
|
|
2669 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2670 | #if 0 |
|
|
2671 | // insert the "Close Container" object. |
|
|
2672 | if (archetype *closer = new_container->other_arch) |
|
|
2673 | { |
|
|
2674 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2675 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2676 | new_container->insert (closer); |
|
|
2677 | } |
|
|
2678 | #endif |
|
|
2679 | |
|
|
2680 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2681 | |
|
|
2682 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2683 | container = new_container; |
|
|
2684 | |
|
|
2685 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2686 | esrv_send_inventory (this, new_container); |
|
|
2687 | play_sound (sound_find ("chest_open")); |
|
|
2688 | } |
|
|
2689 | } |
|
|
2690 | |
|
|
2691 | object * |
|
|
2692 | object::force_find (const shstr name) |
|
|
2693 | { |
|
|
2694 | /* cycle through his inventory to look for the MARK we want to |
|
|
2695 | * place |
|
|
2696 | */ |
|
|
2697 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2698 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2699 | return splay (tmp); |
|
|
2700 | |
|
|
2701 | return 0; |
|
|
2702 | } |
|
|
2703 | |
|
|
2704 | void |
|
|
2705 | object::force_add (const shstr name, int duration) |
|
|
2706 | { |
|
|
2707 | if (object *force = force_find (name)) |
|
|
2708 | force->destroy (); |
|
|
2709 | |
|
|
2710 | object *force = get_archetype (FORCE_NAME); |
|
|
2711 | |
|
|
2712 | force->slaying = name; |
|
|
2713 | force->stats.food = 1; |
|
|
2714 | force->speed_left = -1.f; |
|
|
2715 | |
|
|
2716 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2717 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2718 | force->flag [FLAG_APPLIED] = true; |
|
|
2719 | |
|
|
2720 | insert (force); |
|
|
2721 | } |
|
|
2722 | |
|
|
2723 | void |
|
|
2724 | object::play_sound (faceidx sound) const |
|
|
2725 | { |
|
|
2726 | if (!sound) |
|
|
2727 | return; |
|
|
2728 | |
|
|
2729 | if (flag [FLAG_REMOVED]) |
|
|
2730 | return; |
|
|
2731 | |
|
|
2732 | if (env) |
|
|
2733 | { |
|
|
2734 | if (object *pl = in_player ()) |
|
|
2735 | pl->contr->play_sound (sound); |
|
|
2736 | } |
|
|
2737 | else |
|
|
2738 | map->play_sound (sound, x, y); |
|
|
2739 | } |
|
|
2740 | |