1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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25 | sub/add_weight will transcend the environment updating the carrying |
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26 | variable. */ |
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27 | #include <global.h> |
24 | #include <global.h> |
28 | #include <stdio.h> |
25 | #include <stdio.h> |
29 | #include <sys/types.h> |
26 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
31 | #include <object.h> |
28 | #include <object.h> |
32 | #include <funcpoint.h> |
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33 | #include <sproto.h> |
29 | #include <sproto.h> |
34 | #include <loader.h> |
30 | #include <loader.h> |
35 | |
31 | |
36 | #include <bitset> |
32 | #include <bitset> |
37 | |
33 | |
38 | int nrofallocobjects = 0; |
34 | UUID UUID::cur; |
39 | static UUID uuid; |
35 | static uint64_t seq_next_save; |
40 | const uint64 UUID_SKIP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
41 | |
37 | |
42 | objectvec objects; |
38 | objectvec objects; |
43 | activevec actives; |
39 | activevec actives; |
44 | |
40 | |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
41 | short freearr_x[SIZEOFFREE] = { |
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42 | 0, |
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43 | 0, 1, 1, 1, 0, -1, -1, -1, |
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44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
47 | }; |
46 | }; |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
47 | short freearr_y[SIZEOFFREE] = { |
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48 | 0, |
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49 | -1, -1, 0, 1, 1, 1, 0, -1, |
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50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
49 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
50 | }; |
52 | }; |
51 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
52 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
53 | }; |
58 | }; |
54 | int freedir[SIZEOFFREE] = { |
59 | int freedir[SIZEOFFREE] = { |
55 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
60 | 0, |
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61 | 1, 2, 3, 4, 5, 6, 7, 8, |
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62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
56 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
57 | }; |
64 | }; |
58 | |
65 | |
59 | static void |
66 | static void |
60 | write_uuid (void) |
67 | write_uuid (uval64 skip, bool sync) |
61 | { |
68 | { |
62 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
69 | CALL_BEGIN (2); |
63 | |
70 | CALL_ARG_SV (newSVval64 (skip)); |
64 | sprintf (filename1, "%s/uuid", settings.localdir); |
71 | CALL_ARG_SV (boolSV (sync)); |
65 | sprintf (filename2, "%s/uuid~", settings.localdir); |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
66 | |
73 | CALL_END; |
67 | FILE *fp; |
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68 | |
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69 | if (!(fp = fopen (filename2, "w"))) |
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70 | { |
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71 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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72 | return; |
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73 | } |
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74 | |
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75 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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76 | fclose (fp); |
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77 | rename (filename2, filename1); |
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78 | } |
74 | } |
79 | |
75 | |
80 | static void |
76 | static void |
81 | read_uuid (void) |
77 | read_uuid (void) |
82 | { |
78 | { |
83 | char filename[MAX_BUF]; |
79 | char filename[MAX_BUF]; |
84 | |
80 | |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
86 | |
82 | |
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83 | seq_next_save = 0; |
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84 | |
87 | FILE *fp; |
85 | FILE *fp; |
88 | |
86 | |
89 | if (!(fp = fopen (filename, "r"))) |
87 | if (!(fp = fopen (filename, "r"))) |
90 | { |
88 | { |
91 | if (errno == ENOENT) |
89 | if (errno == ENOENT) |
92 | { |
90 | { |
93 | LOG (llevInfo, "RESET uid to 1\n"); |
91 | LOG (llevInfo, "RESET uid to 1\n"); |
94 | uuid.seq = 0; |
92 | UUID::cur.seq = 0; |
95 | write_uuid (); |
93 | write_uuid (UUID_GAP, true); |
96 | return; |
94 | return; |
97 | } |
95 | } |
98 | |
96 | |
99 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
100 | _exit (1); |
98 | _exit (1); |
101 | } |
99 | } |
102 | |
100 | |
103 | int version; |
101 | UUID::BUF buf; |
104 | unsigned long long uid; |
102 | buf[0] = 0; |
105 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
103 | fgets (buf, sizeof (buf), fp); |
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104 | |
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105 | if (!UUID::cur.parse (buf)) |
106 | { |
106 | { |
107 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
107 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
108 | _exit (1); |
108 | _exit (1); |
109 | } |
109 | } |
110 | |
110 | |
111 | uuid.seq = uid; |
111 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
112 | write_uuid (); |
112 | |
113 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
113 | write_uuid (UUID_GAP, true); |
114 | fclose (fp); |
114 | fclose (fp); |
115 | } |
115 | } |
116 | |
116 | |
117 | UUID |
117 | UUID |
118 | gen_uuid () |
118 | UUID::gen () |
119 | { |
119 | { |
120 | UUID uid; |
120 | UUID uid; |
121 | |
121 | |
122 | uid.seq = ++uuid.seq; |
122 | uid.seq = ++cur.seq; |
123 | |
123 | |
124 | if (!(uuid.seq & (UUID_SKIP - 1))) |
124 | if (expect_false (cur.seq >= seq_next_save)) |
125 | write_uuid (); |
125 | { |
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126 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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127 | write_uuid (UUID_GAP, false); |
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128 | } |
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129 | |
126 | |
130 | |
127 | return uid; |
131 | return uid; |
128 | } |
132 | } |
129 | |
133 | |
130 | void |
134 | void |
131 | init_uuid () |
135 | UUID::init () |
132 | { |
136 | { |
133 | read_uuid (); |
137 | read_uuid (); |
134 | } |
138 | } |
135 | |
139 | |
136 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
137 | static int |
141 | static bool |
138 | compare_ob_value_lists_one (const object *wants, const object *has) |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
139 | { |
143 | { |
140 | key_value *wants_field; |
144 | key_value *wants_field; |
141 | |
145 | |
142 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
146 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
… | |
… | |
150 | key_value *has_field; |
154 | key_value *has_field; |
151 | |
155 | |
152 | /* Look for a field in has with the same key. */ |
156 | /* Look for a field in has with the same key. */ |
153 | has_field = get_ob_key_link (has, wants_field->key); |
157 | has_field = get_ob_key_link (has, wants_field->key); |
154 | |
158 | |
155 | if (has_field == NULL) |
159 | if (!has_field) |
156 | { |
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157 | /* No field with that name. */ |
160 | return 0; /* No field with that name. */ |
158 | return FALSE; |
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159 | } |
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160 | |
161 | |
161 | /* Found the matching field. */ |
162 | /* Found the matching field. */ |
162 | if (has_field->value != wants_field->value) |
163 | if (has_field->value != wants_field->value) |
163 | { |
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164 | /* Values don't match, so this half of the comparison is false. */ |
164 | return 0; /* Values don't match, so this half of the comparison is false. */ |
165 | return FALSE; |
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166 | } |
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167 | |
165 | |
168 | /* If we get here, we found a match. Now for the next field in wants. */ |
166 | /* If we get here, we found a match. Now for the next field in wants. */ |
169 | } |
167 | } |
170 | |
168 | |
171 | /* If we get here, every field in wants has a matching field in has. */ |
169 | /* If we get here, every field in wants has a matching field in has. */ |
172 | return TRUE; |
170 | return 1; |
173 | } |
171 | } |
174 | |
172 | |
175 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
173 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
176 | static int |
174 | static bool |
177 | compare_ob_value_lists (const object *ob1, const object *ob2) |
175 | compare_ob_value_lists (const object *ob1, const object *ob2) |
178 | { |
176 | { |
179 | /* However, there may be fields in has which aren't partnered in wants, |
177 | /* However, there may be fields in has which aren't partnered in wants, |
180 | * so we need to run the comparison *twice*. :( |
178 | * so we need to run the comparison *twice*. :( |
181 | */ |
179 | */ |
… | |
… | |
202 | || ob1->speed != ob2->speed |
200 | || ob1->speed != ob2->speed |
203 | || ob1->value != ob2->value |
201 | || ob1->value != ob2->value |
204 | || ob1->name != ob2->name) |
202 | || ob1->name != ob2->name) |
205 | return 0; |
203 | return 0; |
206 | |
204 | |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
205 | /* Do not merge objects if nrof would overflow. First part checks |
208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
206 | * for unsigned overflow (2c), second part checks whether the result |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
207 | * would fit into a 32 bit signed int, which is often used to hold |
210 | * used to store nrof). |
208 | * nrof values. |
211 | */ |
209 | */ |
212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
210 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
213 | return 0; |
211 | return 0; |
214 | |
212 | |
215 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
213 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
216 | * This is to the comparison of the flags below will be OK. We |
214 | * This is to the comparison of the flags below will be OK. We |
217 | * just can't ignore the been applied or identified flags, as they |
215 | * just can't ignore the been applied or identified flags, as they |
218 | * are not equal - just if it has been identified, the been_applied |
216 | * are not equal - just if it has been identified, the been_applied |
219 | * flags lose any meaning. |
217 | * flags lose any meaning. |
220 | */ |
218 | */ |
221 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
219 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
223 | |
221 | |
224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
226 | |
224 | |
227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
225 | if (ob1->arch->name != ob2->arch->name |
228 | || ob1->arch != ob2->arch |
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229 | || ob1->name != ob2->name |
226 | || ob1->name != ob2->name |
230 | || ob1->title != ob2->title |
227 | || ob1->title != ob2->title |
231 | || ob1->msg != ob2->msg |
228 | || ob1->msg != ob2->msg |
232 | || ob1->weight != ob2->weight |
229 | || ob1->weight != ob2->weight |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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235 | || ob1->attacktype != ob2->attacktype |
230 | || ob1->attacktype != ob2->attacktype |
236 | || ob1->magic != ob2->magic |
231 | || ob1->magic != ob2->magic |
237 | || ob1->slaying != ob2->slaying |
232 | || ob1->slaying != ob2->slaying |
238 | || ob1->skill != ob2->skill |
233 | || ob1->skill != ob2->skill |
239 | || ob1->value != ob2->value |
234 | || ob1->value != ob2->value |
… | |
… | |
246 | || ob1->move_block != ob2->move_block |
241 | || ob1->move_block != ob2->move_block |
247 | || ob1->move_allow != ob2->move_allow |
242 | || ob1->move_allow != ob2->move_allow |
248 | || ob1->move_on != ob2->move_on |
243 | || ob1->move_on != ob2->move_on |
249 | || ob1->move_off != ob2->move_off |
244 | || ob1->move_off != ob2->move_off |
250 | || ob1->move_slow != ob2->move_slow |
245 | || ob1->move_slow != ob2->move_slow |
251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
246 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
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247 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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248 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
252 | return 0; |
249 | return 0; |
253 | |
250 | |
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251 | if ((ob1->flag ^ ob2->flag) |
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252 | .reset (FLAG_INV_LOCKED) |
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253 | .reset (FLAG_CLIENT_SENT) |
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254 | .reset (FLAG_REMOVED) |
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255 | .any ()) |
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256 | return 0; |
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257 | |
254 | /* This is really a spellbook check - really, we should |
258 | /* This is really a spellbook check - we should in general |
255 | * check all objects in the inventory. |
259 | * not merge objects with real inventories, as splitting them |
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260 | * is hard. |
256 | */ |
261 | */ |
257 | if (ob1->inv || ob2->inv) |
262 | if (ob1->inv || ob2->inv) |
258 | { |
263 | { |
259 | if (!(ob1->inv && ob2->inv)) |
264 | if (!(ob1->inv && ob2->inv)) |
260 | return 0; /* inventories differ in length */ |
265 | return 0; /* inventories differ in length */ |
261 | |
266 | |
262 | if (ob1->inv->below || ob2->inv->below) |
267 | if (ob1->inv->below || ob2->inv->below) |
263 | return 0; /* more than one object in inv */ |
268 | return 0; /* more than one object in inv */ |
264 | |
269 | |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
270 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; /* inventory objexts differ */ |
271 | return 0; /* inventory objects differ */ |
267 | |
272 | |
268 | /* inventory ok - still need to check rest of this object to see |
273 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
274 | * if it is valid. |
270 | */ |
275 | */ |
271 | } |
276 | } |
… | |
… | |
290 | if (ob1->level != ob2->level) |
295 | if (ob1->level != ob2->level) |
291 | return 0; |
296 | return 0; |
292 | break; |
297 | break; |
293 | } |
298 | } |
294 | |
299 | |
295 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
300 | if (ob1->key_values || ob2->key_values) |
296 | { |
301 | { |
297 | /* At least one of these has key_values. */ |
302 | /* At least one of these has key_values. */ |
298 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
303 | if ((!ob1->key_values) != (!ob2->key_values)) |
299 | /* One has fields, but the other one doesn't. */ |
304 | return 0; /* One has fields, but the other one doesn't. */ |
300 | return 0; |
305 | |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
306 | if (!compare_ob_value_lists (ob1, ob2)) |
302 | return 0; |
307 | return 0; |
303 | } |
308 | } |
304 | |
309 | |
305 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
306 | { |
311 | { |
307 | ob1->optimise (); |
312 | ob1->optimise (); |
308 | ob2->optimise (); |
313 | ob2->optimise (); |
309 | |
314 | |
310 | if (ob1->self || ob2->self) |
315 | if (ob1->self || ob2->self) |
311 | { |
316 | { |
312 | int k1 = ob1->self ? HvTOTALKEYS (SvRV (ob1->self)) : 0; |
317 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
313 | int k2 = ob2->self ? HvTOTALKEYS (SvRV (ob2->self)) : 0; |
318 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
314 | |
319 | |
315 | if (k1 != k2) |
320 | if (k1 != k2) |
316 | return 0; |
321 | return 0; |
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322 | |
317 | else if (k1 == 0) |
323 | if (k1 == 0) |
318 | return 1; |
324 | return 1; |
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325 | |
319 | else if (!cfperl_can_merge (ob1, ob2)) |
326 | if (!cfperl_can_merge (ob1, ob2)) |
320 | return 0; |
327 | return 0; |
321 | } |
328 | } |
322 | } |
329 | } |
323 | |
330 | |
324 | /* Everything passes, must be OK. */ |
331 | /* Everything passes, must be OK. */ |
325 | return 1; |
332 | return 1; |
326 | } |
333 | } |
327 | |
334 | |
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335 | // adjust weight per container type ("of holding") |
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336 | static sint32 |
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337 | weight_adjust (object *op, sint32 weight) |
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338 | { |
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339 | return op->type == CONTAINER |
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340 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
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|
341 | : weight; |
|
|
342 | } |
|
|
343 | |
328 | /* |
344 | /* |
|
|
345 | * adjust_weight(object, weight) adds the specified weight to an object, |
|
|
346 | * and also updates how much the environment(s) is/are carrying. |
|
|
347 | */ |
|
|
348 | static void |
|
|
349 | adjust_weight (object *op, sint32 weight) |
|
|
350 | { |
|
|
351 | while (op) |
|
|
352 | { |
|
|
353 | weight = weight_adjust (op, weight); |
|
|
354 | |
|
|
355 | if (!weight) |
|
|
356 | return; |
|
|
357 | |
|
|
358 | op->carrying += weight; |
|
|
359 | |
|
|
360 | if (object *pl = op->visible_to ()) |
|
|
361 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
362 | |
|
|
363 | op = op->env; |
|
|
364 | } |
|
|
365 | } |
|
|
366 | |
|
|
367 | /* |
329 | * sum_weight() is a recursive function which calculates the weight |
368 | * this is a recursive function which calculates the weight |
330 | * an object is carrying. It goes through in figures out how much |
369 | * an object is carrying. It goes through op and figures out how much |
331 | * containers are carrying, and sums it up. |
370 | * containers are carrying, and sums it up. |
332 | */ |
371 | */ |
333 | long |
372 | void |
334 | sum_weight (object *op) |
373 | object::update_weight () |
335 | { |
374 | { |
336 | long sum; |
375 | sint32 sum = 0; |
337 | object *inv; |
|
|
338 | |
376 | |
339 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
377 | for (object *op = inv; op; op = op->below) |
340 | { |
378 | { |
341 | if (inv->inv) |
379 | if (op->inv) |
342 | sum_weight (inv); |
380 | op->update_weight (); |
343 | |
381 | |
344 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
382 | sum += op->total_weight (); |
|
|
383 | } |
|
|
384 | |
|
|
385 | sum = weight_adjust (this, sum); |
|
|
386 | |
|
|
387 | if (sum != carrying) |
345 | } |
388 | { |
346 | |
|
|
347 | if (op->type == CONTAINER && op->stats.Str) |
|
|
348 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
349 | |
|
|
350 | if (op->carrying != sum) |
|
|
351 | op->carrying = sum; |
389 | carrying = sum; |
352 | |
390 | |
353 | return sum; |
391 | if (object *pl = visible_to ()) |
|
|
392 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
|
393 | } |
354 | } |
394 | } |
355 | |
395 | |
356 | /** |
396 | /* |
357 | * Return the outermost environment object for a given object. |
397 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
358 | */ |
|
|
359 | |
|
|
360 | object * |
|
|
361 | object_get_env_recursive (object *op) |
|
|
362 | { |
|
|
363 | while (op->env != NULL) |
|
|
364 | op = op->env; |
|
|
365 | return op; |
|
|
366 | } |
|
|
367 | |
|
|
368 | /* |
|
|
369 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
|
370 | * Some error messages. |
|
|
371 | * The result of the dump is stored in the static global errmsg array. |
|
|
372 | */ |
398 | */ |
373 | char * |
399 | char * |
374 | dump_object (object *op) |
400 | dump_object (object *op) |
375 | { |
401 | { |
376 | if (!op) |
402 | if (!op) |
… | |
… | |
390 | get_nearest_part (object *op, const object *pl) |
416 | get_nearest_part (object *op, const object *pl) |
391 | { |
417 | { |
392 | object *tmp, *closest; |
418 | object *tmp, *closest; |
393 | int last_dist, i; |
419 | int last_dist, i; |
394 | |
420 | |
395 | if (op->more == NULL) |
421 | if (!op->more) |
396 | return op; |
422 | return op; |
|
|
423 | |
397 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
424 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
425 | tmp; |
|
|
426 | tmp = tmp->more) |
398 | if ((i = distance (tmp, pl)) < last_dist) |
427 | if ((i = distance (tmp, pl)) < last_dist) |
399 | closest = tmp, last_dist = i; |
428 | closest = tmp, last_dist = i; |
|
|
429 | |
400 | return closest; |
430 | return closest; |
401 | } |
431 | } |
402 | |
432 | |
403 | /* |
433 | /* |
404 | * Returns the object which has the count-variable equal to the argument. |
434 | * Returns the object which has the count-variable equal to the argument. |
|
|
435 | * VERRRY slow. |
405 | */ |
436 | */ |
406 | object * |
437 | object * |
407 | find_object (tag_t i) |
438 | find_object (tag_t i) |
408 | { |
439 | { |
409 | for_all_objects (op) |
440 | for_all_objects (op) |
… | |
… | |
427 | for_all_objects (op) |
458 | for_all_objects (op) |
428 | if (op->name == str_) |
459 | if (op->name == str_) |
429 | break; |
460 | break; |
430 | |
461 | |
431 | return op; |
462 | return op; |
432 | } |
|
|
433 | |
|
|
434 | void |
|
|
435 | free_all_object_data () |
|
|
436 | { |
|
|
437 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
438 | } |
463 | } |
439 | |
464 | |
440 | /* |
465 | /* |
441 | * Sets the owner and sets the skill and exp pointers to owner's current |
466 | * Sets the owner and sets the skill and exp pointers to owner's current |
442 | * skill and experience objects. |
467 | * skill and experience objects. |
… | |
… | |
447 | { |
472 | { |
448 | // allow objects which own objects |
473 | // allow objects which own objects |
449 | if (owner) |
474 | if (owner) |
450 | while (owner->owner) |
475 | while (owner->owner) |
451 | owner = owner->owner; |
476 | owner = owner->owner; |
|
|
477 | |
|
|
478 | if (flag [FLAG_FREED]) |
|
|
479 | { |
|
|
480 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
481 | return; |
|
|
482 | } |
452 | |
483 | |
453 | this->owner = owner; |
484 | this->owner = owner; |
454 | } |
485 | } |
455 | |
486 | |
456 | int |
487 | int |
… | |
… | |
597 | |
628 | |
598 | void |
629 | void |
599 | object::instantiate () |
630 | object::instantiate () |
600 | { |
631 | { |
601 | if (!uuid.seq) // HACK |
632 | if (!uuid.seq) // HACK |
602 | uuid = gen_uuid (); |
633 | uuid = UUID::gen (); |
603 | |
634 | |
604 | speed_left = -0.1f; |
635 | speed_left = -0.1f; |
605 | /* copy the body_info to the body_used - this is only really |
636 | /* copy the body_info to the body_used - this is only really |
606 | * need for monsters, but doesn't hurt to do it for everything. |
637 | * need for monsters, but doesn't hurt to do it for everything. |
607 | * by doing so, when a monster is created, it has good starting |
638 | * by doing so, when a monster is created, it has good starting |
… | |
… | |
766 | static int object_count; |
797 | static int object_count; |
767 | |
798 | |
768 | void object::link () |
799 | void object::link () |
769 | { |
800 | { |
770 | assert (!index);//D |
801 | assert (!index);//D |
771 | uuid = gen_uuid (); |
802 | uuid = UUID::gen (); |
772 | count = ++object_count; |
803 | count = ++object_count; |
773 | |
804 | |
774 | refcnt_inc (); |
805 | refcnt_inc (); |
775 | objects.insert (this); |
806 | objects.insert (this); |
776 | } |
807 | } |
… | |
… | |
860 | * if some form of movement is allowed, let objects |
891 | * if some form of movement is allowed, let objects |
861 | * drop on that space. |
892 | * drop on that space. |
862 | */ |
893 | */ |
863 | if (!drop_to_ground |
894 | if (!drop_to_ground |
864 | || !map |
895 | || !map |
865 | || map->in_memory != MAP_IN_MEMORY |
896 | || map->in_memory != MAP_ACTIVE |
866 | || map->nodrop |
897 | || map->nodrop |
867 | || ms ().move_block == MOVE_ALL) |
898 | || ms ().move_block == MOVE_ALL) |
868 | { |
899 | { |
869 | while (inv) |
900 | while (inv) |
870 | { |
901 | { |
… | |
… | |
899 | } |
930 | } |
900 | |
931 | |
901 | void |
932 | void |
902 | object::do_destroy () |
933 | object::do_destroy () |
903 | { |
934 | { |
904 | attachable::do_destroy (); |
|
|
905 | |
|
|
906 | if (flag [FLAG_IS_LINKED]) |
935 | if (flag [FLAG_IS_LINKED]) |
907 | remove_button_link (this); |
936 | remove_button_link (this); |
908 | |
937 | |
909 | if (flag [FLAG_FRIENDLY]) |
938 | if (flag [FLAG_FRIENDLY]) |
910 | remove_friendly_object (this); |
939 | remove_friendly_object (this); |
911 | |
940 | |
912 | if (!flag [FLAG_REMOVED]) |
|
|
913 | remove (); |
941 | remove (); |
|
|
942 | |
|
|
943 | attachable::do_destroy (); |
914 | |
944 | |
915 | destroy_inv (true); |
945 | destroy_inv (true); |
916 | |
946 | |
917 | deactivate (); |
947 | deactivate (); |
918 | unlink (); |
948 | unlink (); |
… | |
… | |
929 | |
959 | |
930 | freed_map->path = "<freed objects map>"; |
960 | freed_map->path = "<freed objects map>"; |
931 | freed_map->name = "/internal/freed_objects_map"; |
961 | freed_map->name = "/internal/freed_objects_map"; |
932 | freed_map->width = 3; |
962 | freed_map->width = 3; |
933 | freed_map->height = 3; |
963 | freed_map->height = 3; |
|
|
964 | freed_map->nodrop = 1; |
934 | |
965 | |
935 | freed_map->alloc (); |
966 | freed_map->alloc (); |
936 | freed_map->in_memory = MAP_IN_MEMORY; |
967 | freed_map->in_memory = MAP_ACTIVE; |
937 | } |
968 | } |
938 | |
969 | |
939 | map = freed_map; |
970 | map = freed_map; |
940 | x = 1; |
971 | x = 1; |
941 | y = 1; |
972 | y = 1; |
… | |
… | |
970 | play_sound (sound_destroy); |
1001 | play_sound (sound_destroy); |
971 | else if (flag [FLAG_MONSTER]) |
1002 | else if (flag [FLAG_MONSTER]) |
972 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
1003 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
973 | |
1004 | |
974 | attachable::destroy (); |
1005 | attachable::destroy (); |
975 | } |
|
|
976 | |
|
|
977 | /* |
|
|
978 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
979 | * weight of an object (and what is carried by it's environment(s)). |
|
|
980 | */ |
|
|
981 | void |
|
|
982 | sub_weight (object *op, signed long weight) |
|
|
983 | { |
|
|
984 | while (op != NULL) |
|
|
985 | { |
|
|
986 | if (op->type == CONTAINER) |
|
|
987 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
988 | |
|
|
989 | op->carrying -= weight; |
|
|
990 | op = op->env; |
|
|
991 | } |
|
|
992 | } |
1006 | } |
993 | |
1007 | |
994 | /* op->remove (): |
1008 | /* op->remove (): |
995 | * This function removes the object op from the linked list of objects |
1009 | * This function removes the object op from the linked list of objects |
996 | * which it is currently tied to. When this function is done, the |
1010 | * which it is currently tied to. When this function is done, the |
… | |
… | |
1002 | object::do_remove () |
1016 | object::do_remove () |
1003 | { |
1017 | { |
1004 | object *tmp, *last = 0; |
1018 | object *tmp, *last = 0; |
1005 | object *otmp; |
1019 | object *otmp; |
1006 | |
1020 | |
1007 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1021 | if (flag [FLAG_REMOVED]) |
1008 | return; |
1022 | return; |
1009 | |
1023 | |
1010 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1011 | INVOKE_OBJECT (REMOVE, this); |
1024 | INVOKE_OBJECT (REMOVE, this); |
|
|
1025 | |
|
|
1026 | if (object *pl = visible_to ()) |
|
|
1027 | esrv_del_item (pl->contr, count); |
|
|
1028 | |
|
|
1029 | flag [FLAG_REMOVED] = true; |
1012 | |
1030 | |
1013 | if (more) |
1031 | if (more) |
1014 | more->remove (); |
1032 | more->remove (); |
1015 | |
1033 | |
1016 | /* |
1034 | /* |
1017 | * In this case, the object to be removed is in someones |
1035 | * In this case, the object to be removed is in someones |
1018 | * inventory. |
1036 | * inventory. |
1019 | */ |
1037 | */ |
1020 | if (env) |
1038 | if (env) |
1021 | { |
1039 | { |
|
|
1040 | adjust_weight (env, -total_weight ()); |
|
|
1041 | |
|
|
1042 | *(above ? &above->below : &env->inv) = below; |
|
|
1043 | |
1022 | if (nrof) |
1044 | if (below) |
1023 | sub_weight (env, weight * nrof); |
1045 | below->above = above; |
1024 | else |
1046 | |
1025 | sub_weight (env, weight + carrying); |
1047 | /* we set up values so that it could be inserted into |
|
|
1048 | * the map, but we don't actually do that - it is up |
|
|
1049 | * to the caller to decide what we want to do. |
|
|
1050 | */ |
|
|
1051 | map = env->map; |
|
|
1052 | x = env->x; |
|
|
1053 | y = env->y; |
|
|
1054 | above = 0; |
|
|
1055 | below = 0; |
|
|
1056 | env = 0; |
1026 | |
1057 | |
1027 | /* NO_FIX_PLAYER is set when a great many changes are being |
1058 | /* NO_FIX_PLAYER is set when a great many changes are being |
1028 | * made to players inventory. If set, avoiding the call |
1059 | * made to players inventory. If set, avoiding the call |
1029 | * to save cpu time. |
1060 | * to save cpu time. |
1030 | */ |
1061 | */ |
1031 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1062 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1032 | otmp->update_stats (); |
1063 | otmp->update_stats (); |
1033 | |
|
|
1034 | if (above) |
|
|
1035 | above->below = below; |
|
|
1036 | else |
|
|
1037 | env->inv = below; |
|
|
1038 | |
|
|
1039 | if (below) |
|
|
1040 | below->above = above; |
|
|
1041 | |
|
|
1042 | /* we set up values so that it could be inserted into |
|
|
1043 | * the map, but we don't actually do that - it is up |
|
|
1044 | * to the caller to decide what we want to do. |
|
|
1045 | */ |
|
|
1046 | x = env->x, y = env->y; |
|
|
1047 | map = env->map; |
|
|
1048 | above = 0, below = 0; |
|
|
1049 | env = 0; |
|
|
1050 | } |
1064 | } |
1051 | else if (map) |
1065 | else if (map) |
1052 | { |
1066 | { |
1053 | if (type == PLAYER) |
1067 | if (type == PLAYER) |
1054 | { |
1068 | { |
… | |
… | |
1150 | merge_ob (object *op, object *top) |
1164 | merge_ob (object *op, object *top) |
1151 | { |
1165 | { |
1152 | if (!op->nrof) |
1166 | if (!op->nrof) |
1153 | return 0; |
1167 | return 0; |
1154 | |
1168 | |
1155 | if (top) |
1169 | if (!top) |
1156 | for (top = op; top && top->above; top = top->above) |
1170 | for (top = op; top && top->above; top = top->above) |
1157 | ; |
1171 | ; |
1158 | |
1172 | |
1159 | for (; top; top = top->below) |
1173 | for (; top; top = top->below) |
1160 | { |
1174 | { |
… | |
… | |
1267 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1281 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1268 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1282 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1269 | if (object::can_merge (op, tmp)) |
1283 | if (object::can_merge (op, tmp)) |
1270 | { |
1284 | { |
1271 | op->nrof += tmp->nrof; |
1285 | op->nrof += tmp->nrof; |
1272 | tmp->destroy (); |
1286 | tmp->destroy (1); |
1273 | } |
1287 | } |
1274 | |
1288 | |
1275 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1289 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1276 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1290 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1277 | |
1291 | |
… | |
… | |
1457 | * op is the object to insert it under: supplies x and the map. |
1471 | * op is the object to insert it under: supplies x and the map. |
1458 | */ |
1472 | */ |
1459 | void |
1473 | void |
1460 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1474 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1461 | { |
1475 | { |
1462 | object *tmp, *tmp1; |
|
|
1463 | |
|
|
1464 | /* first search for itself and remove any old instances */ |
1476 | /* first search for itself and remove any old instances */ |
1465 | |
1477 | |
1466 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1478 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1467 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1479 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1468 | tmp->destroy (); |
1480 | tmp->destroy (1); |
1469 | |
1481 | |
1470 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1482 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1471 | |
1483 | |
1472 | tmp1->x = op->x; |
1484 | tmp->x = op->x; |
1473 | tmp1->y = op->y; |
1485 | tmp->y = op->y; |
|
|
1486 | |
1474 | insert_ob_in_map (tmp1, op->map, op, 0); |
1487 | insert_ob_in_map (tmp, op->map, op, 0); |
1475 | } |
1488 | } |
1476 | |
1489 | |
1477 | object * |
1490 | object * |
1478 | object::insert_at (object *where, object *originator, int flags) |
1491 | object::insert_at (object *where, object *originator, int flags) |
1479 | { |
1492 | { |
|
|
1493 | if (where->env) |
|
|
1494 | return where->env->insert (this); |
|
|
1495 | else |
1480 | return where->map->insert (this, where->x, where->y, originator, flags); |
1496 | return where->map->insert (this, where->x, where->y, originator, flags); |
1481 | } |
1497 | } |
1482 | |
1498 | |
1483 | /* |
1499 | // find player who can see this object |
1484 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
|
|
1485 | * is returned contains nr objects, and the remaining parts contains |
|
|
1486 | * the rest (or is removed and freed if that number is 0). |
|
|
1487 | * On failure, NULL is returned, and the reason put into the |
|
|
1488 | * global static errmsg array. |
|
|
1489 | */ |
|
|
1490 | object * |
1500 | object * |
1491 | get_split_ob (object *orig_ob, uint32 nr) |
1501 | object::visible_to () const |
1492 | { |
1502 | { |
1493 | object *newob; |
1503 | if (!flag [FLAG_REMOVED]) |
1494 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
|
|
1495 | |
|
|
1496 | if (orig_ob->nrof < nr) |
|
|
1497 | { |
|
|
1498 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1499 | return NULL; |
|
|
1500 | } |
1504 | { |
1501 | |
1505 | // see if we are in a container of sorts |
1502 | newob = object_create_clone (orig_ob); |
1506 | if (env) |
1503 | |
|
|
1504 | if ((orig_ob->nrof -= nr) < 1) |
|
|
1505 | orig_ob->destroy (1); |
|
|
1506 | else if (!is_removed) |
|
|
1507 | { |
|
|
1508 | if (orig_ob->env != NULL) |
|
|
1509 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
|
|
1510 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1511 | { |
|
|
1512 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
|
|
1513 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1514 | return NULL; |
|
|
1515 | } |
1507 | { |
1516 | } |
1508 | // the player inventory itself is always visible |
|
|
1509 | if (env->type == PLAYER) |
|
|
1510 | return env; |
1517 | |
1511 | |
1518 | newob->nrof = nr; |
1512 | // else a player could have our env open |
|
|
1513 | object *envest = env->outer_env (); |
1519 | |
1514 | |
|
|
1515 | // the player itself is always on a map, so we will find him here |
|
|
1516 | // even if our inv is in a player. |
|
|
1517 | if (envest->is_on_map ()) |
|
|
1518 | if (object *pl = envest->ms ().player ()) |
|
|
1519 | if (pl->container == env) |
|
|
1520 | return pl; |
|
|
1521 | } |
|
|
1522 | else |
|
|
1523 | { |
|
|
1524 | // maybe there is a player standing on the same mapspace |
|
|
1525 | // this will catch the case where "this" is a player |
|
|
1526 | if (object *pl = ms ().player ()) |
|
|
1527 | return pl; |
|
|
1528 | } |
|
|
1529 | } |
|
|
1530 | |
1520 | return newob; |
1531 | return 0; |
1521 | } |
1532 | } |
1522 | |
1533 | |
1523 | /* |
1534 | /* |
1524 | * decrease_ob_nr(object, number) decreases a specified number from |
1535 | * decrease(object, number) decreases a specified number from |
1525 | * the amount of an object. If the amount reaches 0, the object |
1536 | * the amount of an object. If the amount reaches 0, the object |
1526 | * is subsequently removed and freed. |
1537 | * is subsequently removed and freed. |
1527 | * |
1538 | * |
1528 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1539 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1529 | */ |
1540 | */ |
|
|
1541 | bool |
|
|
1542 | object::decrease (sint32 nr) |
|
|
1543 | { |
|
|
1544 | if (!nr) |
|
|
1545 | return true; |
|
|
1546 | |
|
|
1547 | nr = min (nr, nrof); |
|
|
1548 | |
|
|
1549 | nrof -= nr; |
|
|
1550 | |
|
|
1551 | if (nrof) |
|
|
1552 | { |
|
|
1553 | adjust_weight (env, -weight * nr); // carrying == 0 |
|
|
1554 | |
|
|
1555 | if (object *pl = visible_to ()) |
|
|
1556 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1557 | |
|
|
1558 | return true; |
|
|
1559 | } |
|
|
1560 | else |
|
|
1561 | { |
|
|
1562 | destroy (1); |
|
|
1563 | return false; |
|
|
1564 | } |
|
|
1565 | } |
|
|
1566 | |
|
|
1567 | /* |
|
|
1568 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1569 | * is returned contains nr objects, and the remaining parts contains |
|
|
1570 | * the rest (or is removed and returned if that number is 0). |
|
|
1571 | * On failure, NULL is returned. |
|
|
1572 | */ |
1530 | object * |
1573 | object * |
1531 | decrease_ob_nr (object *op, uint32 i) |
1574 | object::split (sint32 nr) |
1532 | { |
1575 | { |
1533 | object *tmp; |
1576 | int have = number_of (); |
1534 | |
1577 | |
1535 | if (i == 0) /* objects with op->nrof require this check */ |
1578 | if (have < nr) |
1536 | return op; |
1579 | return 0; |
1537 | |
1580 | else if (have == nr) |
1538 | if (i > op->nrof) |
|
|
1539 | i = op->nrof; |
|
|
1540 | |
|
|
1541 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1542 | op->nrof -= i; |
|
|
1543 | else if (op->env) |
|
|
1544 | { |
1581 | { |
1545 | /* is this object in the players inventory, or sub container |
|
|
1546 | * therein? |
|
|
1547 | */ |
|
|
1548 | tmp = op->in_player (); |
|
|
1549 | /* nope. Is this a container the player has opened? |
|
|
1550 | * If so, set tmp to that player. |
|
|
1551 | * IMO, searching through all the players will mostly |
|
|
1552 | * likely be quicker than following op->env to the map, |
|
|
1553 | * and then searching the map for a player. |
|
|
1554 | */ |
|
|
1555 | if (!tmp) |
|
|
1556 | for_all_players (pl) |
|
|
1557 | if (pl->ob->container == op->env) |
|
|
1558 | { |
|
|
1559 | tmp = pl->ob; |
|
|
1560 | break; |
|
|
1561 | } |
|
|
1562 | |
|
|
1563 | if (i < op->nrof) |
|
|
1564 | { |
|
|
1565 | sub_weight (op->env, op->weight * i); |
|
|
1566 | op->nrof -= i; |
|
|
1567 | if (tmp) |
|
|
1568 | esrv_send_item (tmp, op); |
|
|
1569 | } |
|
|
1570 | else |
|
|
1571 | { |
|
|
1572 | op->remove (); |
1582 | remove (); |
1573 | op->nrof = 0; |
1583 | return this; |
1574 | if (tmp) |
|
|
1575 | esrv_del_item (tmp->contr, op->count); |
|
|
1576 | } |
|
|
1577 | } |
1584 | } |
1578 | else |
1585 | else |
1579 | { |
1586 | { |
1580 | object *above = op->above; |
1587 | decrease (nr); |
1581 | |
1588 | |
1582 | if (i < op->nrof) |
1589 | object *op = object_create_clone (this); |
1583 | op->nrof -= i; |
1590 | op->nrof = nr; |
1584 | else |
|
|
1585 | { |
|
|
1586 | op->remove (); |
|
|
1587 | op->nrof = 0; |
|
|
1588 | } |
|
|
1589 | |
|
|
1590 | /* Since we just removed op, op->above is null */ |
|
|
1591 | for (tmp = above; tmp; tmp = tmp->above) |
|
|
1592 | if (tmp->type == PLAYER) |
|
|
1593 | { |
|
|
1594 | if (op->nrof) |
|
|
1595 | esrv_send_item (tmp, op); |
|
|
1596 | else |
|
|
1597 | esrv_del_item (tmp->contr, op->count); |
|
|
1598 | } |
|
|
1599 | } |
|
|
1600 | |
|
|
1601 | if (op->nrof) |
|
|
1602 | return op; |
1591 | return op; |
1603 | else |
|
|
1604 | { |
|
|
1605 | op->destroy (); |
|
|
1606 | return 0; |
|
|
1607 | } |
|
|
1608 | } |
|
|
1609 | |
|
|
1610 | /* |
|
|
1611 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1612 | * and also updates how much the environment(s) is/are carrying. |
|
|
1613 | */ |
|
|
1614 | void |
|
|
1615 | add_weight (object *op, signed long weight) |
|
|
1616 | { |
|
|
1617 | while (op != NULL) |
|
|
1618 | { |
|
|
1619 | if (op->type == CONTAINER) |
|
|
1620 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1621 | |
|
|
1622 | op->carrying += weight; |
|
|
1623 | op = op->env; |
|
|
1624 | } |
1592 | } |
1625 | } |
1593 | } |
1626 | |
1594 | |
1627 | object * |
1595 | object * |
1628 | insert_ob_in_ob (object *op, object *where) |
1596 | insert_ob_in_ob (object *op, object *where) |
… | |
… | |
1653 | * be != op, if items are merged. -Tero |
1621 | * be != op, if items are merged. -Tero |
1654 | */ |
1622 | */ |
1655 | object * |
1623 | object * |
1656 | object::insert (object *op) |
1624 | object::insert (object *op) |
1657 | { |
1625 | { |
1658 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1659 | op->remove (); |
|
|
1660 | |
|
|
1661 | if (op->more) |
1626 | if (op->more) |
1662 | { |
1627 | { |
1663 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1628 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1664 | return op; |
1629 | return op; |
1665 | } |
1630 | } |
1666 | |
1631 | |
1667 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1632 | op->remove (); |
1668 | CLEAR_FLAG (op, FLAG_REMOVED); |
1633 | |
|
|
1634 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
1669 | |
1635 | |
1670 | if (op->nrof) |
1636 | if (op->nrof) |
1671 | { |
|
|
1672 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1637 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1673 | if (object::can_merge (tmp, op)) |
1638 | if (object::can_merge (tmp, op)) |
1674 | { |
1639 | { |
1675 | /* return the original object and remove inserted object |
1640 | /* return the original object and remove inserted object |
1676 | (client needs the original object) */ |
1641 | (client needs the original object) */ |
1677 | tmp->nrof += op->nrof; |
1642 | tmp->nrof += op->nrof; |
1678 | /* Weight handling gets pretty funky. Since we are adding to |
|
|
1679 | * tmp->nrof, we need to increase the weight. |
|
|
1680 | */ |
|
|
1681 | add_weight (this, op->weight * op->nrof); |
1643 | adjust_weight (this, op->total_weight ()); |
1682 | SET_FLAG (op, FLAG_REMOVED); |
1644 | |
1683 | op->destroy (); /* free the inserted object */ |
1645 | op->destroy (1); |
1684 | op = tmp; |
1646 | op = tmp; |
1685 | op->remove (); /* and fix old object's links */ |
1647 | goto inserted; |
1686 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1687 | break; |
|
|
1688 | } |
1648 | } |
1689 | |
1649 | |
1690 | /* I assume combined objects have no inventory |
1650 | op->owner = 0; // it's his/hers now. period. |
1691 | * We add the weight - this object could have just been removed |
1651 | op->map = 0; |
1692 | * (if it was possible to merge). calling remove_ob will subtract |
1652 | op->x = 0; |
1693 | * the weight, so we need to add it in again, since we actually do |
1653 | op->y = 0; |
1694 | * the linking below |
|
|
1695 | */ |
|
|
1696 | add_weight (this, op->weight * op->nrof); |
|
|
1697 | } |
|
|
1698 | else |
|
|
1699 | add_weight (this, (op->weight + op->carrying)); |
|
|
1700 | |
1654 | |
|
|
1655 | op->above = 0; |
|
|
1656 | op->below = inv; |
|
|
1657 | op->env = this; |
|
|
1658 | |
|
|
1659 | if (inv) |
|
|
1660 | inv->above = op; |
|
|
1661 | |
|
|
1662 | inv = op; |
|
|
1663 | |
|
|
1664 | op->flag [FLAG_REMOVED] = 0; |
|
|
1665 | |
|
|
1666 | adjust_weight (this, op->total_weight ()); |
|
|
1667 | |
|
|
1668 | inserted: |
|
|
1669 | /* reset the light list and los of the players on the map */ |
|
|
1670 | if (op->glow_radius && map && map->darkness) |
|
|
1671 | update_all_los (map, x, y); |
|
|
1672 | |
1701 | if (object *otmp = this->in_player ()) |
1673 | if (object *otmp = in_player ()) |
1702 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1674 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1703 | otmp->update_stats (); |
1675 | otmp->update_stats (); |
1704 | |
|
|
1705 | op->owner = 0; // its his/hers now. period. |
|
|
1706 | op->map = 0; |
|
|
1707 | op->env = this; |
|
|
1708 | op->above = 0; |
|
|
1709 | op->below = 0; |
|
|
1710 | op->x = op->y = 0; |
|
|
1711 | |
|
|
1712 | /* reset the light list and los of the players on the map */ |
|
|
1713 | if (op->glow_radius && map) |
|
|
1714 | { |
|
|
1715 | #ifdef DEBUG_LIGHTS |
|
|
1716 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
|
|
1717 | #endif /* DEBUG_LIGHTS */ |
|
|
1718 | if (map->darkness) |
|
|
1719 | update_all_los (map, x, y); |
|
|
1720 | } |
|
|
1721 | |
|
|
1722 | /* Client has no idea of ordering so lets not bother ordering it here. |
|
|
1723 | * It sure simplifies this function... |
|
|
1724 | */ |
|
|
1725 | if (!inv) |
|
|
1726 | inv = op; |
|
|
1727 | else |
|
|
1728 | { |
|
|
1729 | op->below = inv; |
|
|
1730 | op->below->above = op; |
|
|
1731 | inv = op; |
|
|
1732 | } |
|
|
1733 | |
1676 | |
1734 | INVOKE_OBJECT (INSERT, this); |
1677 | INVOKE_OBJECT (INSERT, this); |
1735 | |
1678 | |
1736 | return op; |
1679 | return op; |
1737 | } |
1680 | } |
… | |
… | |
1952 | * activate recursively a flag on an object inventory |
1895 | * activate recursively a flag on an object inventory |
1953 | */ |
1896 | */ |
1954 | void |
1897 | void |
1955 | flag_inv (object *op, int flag) |
1898 | flag_inv (object *op, int flag) |
1956 | { |
1899 | { |
1957 | if (op->inv) |
|
|
1958 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1900 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1959 | { |
1901 | { |
1960 | SET_FLAG (tmp, flag); |
1902 | SET_FLAG (tmp, flag); |
1961 | flag_inv (tmp, flag); |
1903 | flag_inv (tmp, flag); |
1962 | } |
1904 | } |
1963 | } |
1905 | } |
1964 | |
1906 | |
1965 | /* |
1907 | /* |
1966 | * deactivate recursively a flag on an object inventory |
1908 | * deactivate recursively a flag on an object inventory |
1967 | */ |
1909 | */ |
1968 | void |
1910 | void |
1969 | unflag_inv (object *op, int flag) |
1911 | unflag_inv (object *op, int flag) |
1970 | { |
1912 | { |
1971 | if (op->inv) |
|
|
1972 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1913 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1973 | { |
1914 | { |
1974 | CLEAR_FLAG (tmp, flag); |
1915 | CLEAR_FLAG (tmp, flag); |
1975 | unflag_inv (tmp, flag); |
1916 | unflag_inv (tmp, flag); |
1976 | } |
1917 | } |
1977 | } |
1918 | } |
1978 | |
1919 | |
1979 | /* |
1920 | /* |
1980 | * find_free_spot(object, map, x, y, start, stop) will search for |
1921 | * find_free_spot(object, map, x, y, start, stop) will search for |
1981 | * a spot at the given map and coordinates which will be able to contain |
1922 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1983 | * to search (see the freearr_x/y[] definition). |
1924 | * to search (see the freearr_x/y[] definition). |
1984 | * It returns a random choice among the alternatives found. |
1925 | * It returns a random choice among the alternatives found. |
1985 | * start and stop are where to start relative to the free_arr array (1,9 |
1926 | * start and stop are where to start relative to the free_arr array (1,9 |
1986 | * does all 4 immediate directions). This returns the index into the |
1927 | * does all 4 immediate directions). This returns the index into the |
1987 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1928 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1988 | * Note - this only checks to see if there is space for the head of the |
|
|
1989 | * object - if it is a multispace object, this should be called for all |
|
|
1990 | * pieces. |
|
|
1991 | * Note2: This function does correctly handle tiled maps, but does not |
1929 | * Note: This function does correctly handle tiled maps, but does not |
1992 | * inform the caller. However, insert_ob_in_map will update as |
1930 | * inform the caller. However, insert_ob_in_map will update as |
1993 | * necessary, so the caller shouldn't need to do any special work. |
1931 | * necessary, so the caller shouldn't need to do any special work. |
1994 | * Note - updated to take an object instead of archetype - this is necessary |
1932 | * Note - updated to take an object instead of archetype - this is necessary |
1995 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1933 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1996 | * to know if the space in question will block the object. We can't use |
1934 | * to know if the space in question will block the object. We can't use |
… | |
… | |
2017 | |
1955 | |
2018 | /* However, often |
1956 | /* However, often |
2019 | * ob doesn't have any move type (when used to place exits) |
1957 | * ob doesn't have any move type (when used to place exits) |
2020 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
1958 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
2021 | */ |
1959 | */ |
2022 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
1960 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
2023 | { |
1961 | { |
2024 | altern [index++] = i; |
1962 | altern [index++] = i; |
2025 | continue; |
1963 | continue; |
2026 | } |
1964 | } |
2027 | |
1965 | |
… | |
… | |
2041 | |
1979 | |
2042 | /* Note it is intentional that we check ob - the movement type of the |
1980 | /* Note it is intentional that we check ob - the movement type of the |
2043 | * head of the object should correspond for the entire object. |
1981 | * head of the object should correspond for the entire object. |
2044 | */ |
1982 | */ |
2045 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1983 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
1984 | continue; |
|
|
1985 | |
|
|
1986 | if (ob->blocked (m, pos.x, pos.y)) |
2046 | continue; |
1987 | continue; |
2047 | |
1988 | |
2048 | altern [index++] = i; |
1989 | altern [index++] = i; |
2049 | } |
1990 | } |
2050 | |
1991 | |
… | |
… | |
2609 | { |
2550 | { |
2610 | char flagdesc[512]; |
2551 | char flagdesc[512]; |
2611 | char info2[256 * 4]; |
2552 | char info2[256 * 4]; |
2612 | char *p = info; |
2553 | char *p = info; |
2613 | |
2554 | |
2614 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2555 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2615 | count, uuid.seq, |
2556 | count, |
|
|
2557 | uuid.c_str (), |
2616 | &name, |
2558 | &name, |
2617 | title ? "\",title:\"" : "", |
2559 | title ? "\",title:\"" : "", |
2618 | title ? (const char *)title : "", |
2560 | title ? (const char *)title : "", |
2619 | flag_desc (flagdesc, 512), type); |
2561 | flag_desc (flagdesc, 512), type); |
2620 | |
2562 | |
… | |
… | |
2736 | |
2678 | |
2737 | insert (force); |
2679 | insert (force); |
2738 | } |
2680 | } |
2739 | |
2681 | |
2740 | void |
2682 | void |
2741 | object::play_sound (faceidx sound) const |
2683 | object::play_sound (faceidx sound) |
2742 | { |
2684 | { |
2743 | if (!sound) |
2685 | if (!sound) |
2744 | return; |
2686 | return; |
2745 | |
2687 | |
2746 | if (flag [FLAG_REMOVED]) |
2688 | if (flag [FLAG_REMOVED]) |