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Comparing deliantra/server/common/object.C (file contents):
Revision 1.213 by root, Tue Apr 22 01:18:10 2008 UTC vs.
Revision 1.220 by root, Thu Apr 24 00:30:52 2008 UTC

330 330
331 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
332 return 1; 332 return 1;
333} 333}
334 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
335// adjust weight per container type ("of holding") 371// adjust weight per container type ("of holding")
336static sint32 372static sint32
337weight_adjust (object *op, sint32 weight) 373weight_adjust (object *op, sint32 weight)
338{ 374{
339 return op->type == CONTAINER 375 return op->type == CONTAINER
356 return; 392 return;
357 393
358 op->carrying += weight; 394 op->carrying += weight;
359 395
360 if (object *pl = op->visible_to ()) 396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
361 esrv_update_item (UPD_WEIGHT, pl, op); 398 esrv_update_item (UPD_WEIGHT, pl, op);
362 399
363 op = op->env; 400 op = op->env;
364 } 401 }
365} 402}
366 403
387 if (sum != carrying) 424 if (sum != carrying)
388 { 425 {
389 carrying = sum; 426 carrying = sum;
390 427
391 if (object *pl = visible_to ()) 428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
392 esrv_update_item (UPD_WEIGHT, pl, this); 430 esrv_update_item (UPD_WEIGHT, pl, this);
393 } 431 }
394} 432}
395 433
396/* 434/*
397 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
880object::destroy_inv (bool drop_to_ground) 918object::destroy_inv (bool drop_to_ground)
881{ 919{
882 // need to check first, because the checks below might segfault 920 // need to check first, because the checks below might segfault
883 // as we might be on an invalid mapspace and crossfire code 921 // as we might be on an invalid mapspace and crossfire code
884 // is too buggy to ensure that the inventory is empty. 922 // is too buggy to ensure that the inventory is empty.
885 // corollary: if you create arrows etc. with stuff in tis inventory, 923 // corollary: if you create arrows etc. with stuff in its inventory,
886 // cf will crash below with off-map x and y 924 // cf will crash below with off-map x and y
887 if (!inv) 925 if (!inv)
888 return; 926 return;
889 927
890 /* Only if the space blocks everything do we not process - 928 /* Only if the space blocks everything do we not process -
897 || map->nodrop 935 || map->nodrop
898 || ms ().move_block == MOVE_ALL) 936 || ms ().move_block == MOVE_ALL)
899 { 937 {
900 while (inv) 938 while (inv)
901 { 939 {
902 inv->destroy_inv (drop_to_ground); 940 inv->destroy_inv (false);
903 inv->destroy (); 941 inv->destroy ();
904 } 942 }
905 } 943 }
906 else 944 else
907 { /* Put objects in inventory onto this space */ 945 { /* Put objects in inventory onto this space */
913 || op->flag [FLAG_NO_DROP] 951 || op->flag [FLAG_NO_DROP]
914 || op->type == RUNE 952 || op->type == RUNE
915 || op->type == TRAP 953 || op->type == TRAP
916 || op->flag [FLAG_IS_A_TEMPLATE] 954 || op->flag [FLAG_IS_A_TEMPLATE]
917 || op->flag [FLAG_DESTROY_ON_DEATH]) 955 || op->flag [FLAG_DESTROY_ON_DEATH])
918 op->destroy (); 956 op->destroy (true);
919 else 957 else
920 map->insert (op, x, y); 958 map->insert (op, x, y);
921 } 959 }
922 } 960 }
923} 961}
939 remove_friendly_object (this); 977 remove_friendly_object (this);
940 978
941 remove (); 979 remove ();
942 980
943 attachable::do_destroy (); 981 attachable::do_destroy ();
944
945 destroy_inv (true);
946 982
947 deactivate (); 983 deactivate ();
948 unlink (); 984 unlink ();
949 985
950 flag [FLAG_FREED] = 1; 986 flag [FLAG_FREED] = 1;
991object::destroy (bool destroy_inventory) 1027object::destroy (bool destroy_inventory)
992{ 1028{
993 if (destroyed ()) 1029 if (destroyed ())
994 return; 1030 return;
995 1031
1032 if (!is_head () && !head->destroyed ())
1033 {
1034 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1035 head->destroy (destroy_inventory);
1036 }
1037
996 if (destroy_inventory) 1038 destroy_inv (!destroy_inventory);
997 destroy_inv (false);
998 1039
999 if (is_head ()) 1040 if (is_head ())
1000 if (sound_destroy) 1041 if (sound_destroy)
1001 play_sound (sound_destroy); 1042 play_sound (sound_destroy);
1002 else if (flag [FLAG_MONSTER]) 1043 else if (flag [FLAG_MONSTER])
1021 if (flag [FLAG_REMOVED]) 1062 if (flag [FLAG_REMOVED])
1022 return; 1063 return;
1023 1064
1024 INVOKE_OBJECT (REMOVE, this); 1065 INVOKE_OBJECT (REMOVE, this);
1025 1066
1026 if (object *pl = visible_to ())
1027 esrv_del_item (pl->contr, count);
1028
1029 flag [FLAG_REMOVED] = true; 1067 flag [FLAG_REMOVED] = true;
1030 1068
1031 if (more) 1069 if (more)
1032 more->remove (); 1070 more->remove ();
1033 1071
1035 * In this case, the object to be removed is in someones 1073 * In this case, the object to be removed is in someones
1036 * inventory. 1074 * inventory.
1037 */ 1075 */
1038 if (env) 1076 if (env)
1039 { 1077 {
1078 if (object *pl = visible_to ())
1079 esrv_del_item (pl->contr, count);
1080
1040 adjust_weight (env, -total_weight ()); 1081 adjust_weight (env, -total_weight ());
1041 1082
1042 *(above ? &above->below : &env->inv) = below; 1083 *(above ? &above->below : &env->inv) = below;
1043 1084
1044 if (below) 1085 if (below)
1062 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1103 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1063 otmp->update_stats (); 1104 otmp->update_stats ();
1064 } 1105 }
1065 else if (map) 1106 else if (map)
1066 { 1107 {
1067 if (type == PLAYER)
1068 {
1069 // leaving a spot always closes any open container on the ground
1070 if (container && !container->env)
1071 // this causes spurious floorbox updates, but it ensures
1072 // that the CLOSE event is being sent.
1073 close_container ();
1074
1075 --map->players;
1076 map->touch ();
1077 }
1078
1079 map->dirty = true; 1108 map->dirty = true;
1080 mapspace &ms = this->ms (); 1109 mapspace &ms = this->ms ();
1110
1111 if (object *pl = ms.player ())
1112 {
1113 if (type == PLAYER) // this == pl(!)
1114 {
1115 // leaving a spot always closes any open container on the ground
1116 if (container && !container->env)
1117 // this causes spurious floorbox updates, but it ensures
1118 // that the CLOSE event is being sent.
1119 close_container ();
1120
1121 --map->players;
1122 map->touch ();
1123 }
1124 else if (pl->container == this)
1125 {
1126 // removing a container should close it
1127 close_container ();
1128 }
1129
1130 esrv_del_item (pl->contr, count);
1131 }
1081 1132
1082 /* link the object above us */ 1133 /* link the object above us */
1083 if (above) 1134 if (above)
1084 above->below = below; 1135 above->below = below;
1085 else 1136 else
1115 * removed (most likely destroyed), update the player view 1166 * removed (most likely destroyed), update the player view
1116 * appropriately. 1167 * appropriately.
1117 */ 1168 */
1118 pl->close_container (); 1169 pl->close_container ();
1119 1170
1120 pl->contr->ns->floorbox_update (); 1171 //TODO: the floorbox prev/next might need updating
1172 esrv_del_item (pl->contr, count);
1121 } 1173 }
1122 1174
1123 for (tmp = ms.bot; tmp; tmp = tmp->above) 1175 for (tmp = ms.bot; tmp; tmp = tmp->above)
1124 { 1176 {
1125 /* No point updating the players look faces if he is the object 1177 /* No point updating the players look faces if he is the object
1169 if (!top) 1221 if (!top)
1170 for (top = op; top && top->above; top = top->above) 1222 for (top = op; top && top->above; top = top->above)
1171 ; 1223 ;
1172 1224
1173 for (; top; top = top->below) 1225 for (; top; top = top->below)
1174 {
1175 if (top == op)
1176 continue;
1177
1178 if (object::can_merge (op, top)) 1226 if (object::can_merge (op, top))
1179 { 1227 {
1180 top->nrof += op->nrof; 1228 top->nrof += op->nrof;
1181 1229
1182/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1230 if (object *pl = top->visible_to ())
1183 op->weight = 0; /* Don't want any adjustements now */ 1231 esrv_update_item (UPD_NROF, pl, top);
1232
1233 op->weight = 0; // cancel the addition above
1234 op->carrying = 0; // must be 0 already
1235
1184 op->destroy (); 1236 op->destroy (1);
1237
1185 return top; 1238 return top;
1186 } 1239 }
1187 }
1188 1240
1189 return 0; 1241 return 0;
1190} 1242}
1191 1243
1192void 1244void
1251object * 1303object *
1252insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1304insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1253{ 1305{
1254 assert (!op->flag [FLAG_FREED]); 1306 assert (!op->flag [FLAG_FREED]);
1255 1307
1256 object *top, *floor = NULL;
1257
1258 op->remove (); 1308 op->remove ();
1259 1309
1260 /* Ideally, the caller figures this out. However, it complicates a lot 1310 /* Ideally, the caller figures this out. However, it complicates a lot
1261 * of areas of callers (eg, anything that uses find_free_spot would now 1311 * of areas of callers (eg, anything that uses find_free_spot would now
1262 * need extra work 1312 * need extra work
1263 */ 1313 */
1264 if (!xy_normalise (m, op->x, op->y)) 1314 if (!xy_normalise (m, op->x, op->y))
1265 { 1315 {
1266 op->destroy (); 1316 op->destroy (1);
1267 return 0; 1317 return 0;
1268 } 1318 }
1269 1319
1270 if (object *more = op->more) 1320 if (object *more = op->more)
1271 if (!insert_ob_in_map (more, m, originator, flag)) 1321 if (!insert_ob_in_map (more, m, originator, flag))
1280 */ 1330 */
1281 if (op->nrof && !(flag & INS_NO_MERGE)) 1331 if (op->nrof && !(flag & INS_NO_MERGE))
1282 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1332 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1283 if (object::can_merge (op, tmp)) 1333 if (object::can_merge (op, tmp))
1284 { 1334 {
1335 // TODO: we atcually want to update tmp, not op,
1336 // but some caller surely breaks when we return tmp
1337 // from here :/
1285 op->nrof += tmp->nrof; 1338 op->nrof += tmp->nrof;
1286 tmp->destroy (1); 1339 tmp->destroy (1);
1287 } 1340 }
1288 1341
1289 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1342 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1311 /* since *below* originator, no need to update top */ 1364 /* since *below* originator, no need to update top */
1312 originator->below = op; 1365 originator->below = op;
1313 } 1366 }
1314 else 1367 else
1315 { 1368 {
1369 object *top, *floor = NULL;
1370
1316 top = ms.bot; 1371 top = ms.bot;
1317 1372
1318 /* If there are other objects, then */ 1373 /* If there are other objects, then */
1319 if (top) 1374 if (top)
1320 { 1375 {
1419 } 1474 }
1420 1475
1421 op->map->dirty = true; 1476 op->map->dirty = true;
1422 1477
1423 if (object *pl = ms.player ()) 1478 if (object *pl = ms.player ())
1424 pl->contr->ns->floorbox_update (); 1479 //TODO: the floorbox prev/next might need updating
1480 esrv_send_item (pl, op);
1425 1481
1426 /* If this object glows, it may affect lighting conditions that are 1482 /* If this object glows, it may affect lighting conditions that are
1427 * visible to others on this map. But update_all_los is really 1483 * visible to others on this map. But update_all_los is really
1428 * an inefficient way to do this, as it means los for all players 1484 * an inefficient way to do this, as it means los for all players
1429 * on the map will get recalculated. The players could very well 1485 * on the map will get recalculated. The players could very well
1494 return where->env->insert (this); 1550 return where->env->insert (this);
1495 else 1551 else
1496 return where->map->insert (this, where->x, where->y, originator, flags); 1552 return where->map->insert (this, where->x, where->y, originator, flags);
1497} 1553}
1498 1554
1499// find player who can see this object
1500object *
1501object::visible_to () const
1502{
1503 if (!flag [FLAG_REMOVED])
1504 {
1505 // see if we are in a container of sorts
1506 if (env)
1507 {
1508 // the player inventory itself is always visible
1509 if (env->type == PLAYER)
1510 return env;
1511
1512 // else a player could have our env open
1513 object *envest = env->outer_env ();
1514
1515 // the player itself is always on a map, so we will find him here
1516 // even if our inv is in a player.
1517 if (envest->is_on_map ())
1518 if (object *pl = envest->ms ().player ())
1519 if (pl->container == env)
1520 return pl;
1521 }
1522 else
1523 {
1524 // maybe there is a player standing on the same mapspace
1525 // this will catch the case where "this" is a player
1526 if (object *pl = ms ().player ())
1527 return pl;
1528 }
1529 }
1530
1531 return 0;
1532}
1533
1534/* 1555/*
1535 * decrease(object, number) decreases a specified number from 1556 * decrease(object, number) decreases a specified number from
1536 * the amount of an object. If the amount reaches 0, the object 1557 * the amount of an object. If the amount reaches 0, the object
1537 * is subsequently removed and freed. 1558 * is subsequently removed and freed.
1538 * 1559 *
1638 if (object::can_merge (tmp, op)) 1659 if (object::can_merge (tmp, op))
1639 { 1660 {
1640 /* return the original object and remove inserted object 1661 /* return the original object and remove inserted object
1641 (client needs the original object) */ 1662 (client needs the original object) */
1642 tmp->nrof += op->nrof; 1663 tmp->nrof += op->nrof;
1664
1665 if (object *pl = tmp->visible_to ())
1666 esrv_update_item (UPD_NROF, pl, tmp);
1667
1643 adjust_weight (this, op->total_weight ()); 1668 adjust_weight (this, op->total_weight ());
1644 1669
1645 op->destroy (1); 1670 op->destroy (1);
1646 op = tmp; 1671 op = tmp;
1647 goto inserted; 1672 goto inserted;
1661 1686
1662 inv = op; 1687 inv = op;
1663 1688
1664 op->flag [FLAG_REMOVED] = 0; 1689 op->flag [FLAG_REMOVED] = 0;
1665 1690
1691 if (object *pl = op->visible_to ())
1692 esrv_send_item (pl, op);
1693
1666 adjust_weight (this, op->total_weight ()); 1694 adjust_weight (this, op->total_weight ());
1667 1695
1668inserted: 1696inserted:
1669 /* reset the light list and los of the players on the map */ 1697 /* reset the light list and los of the players on the map */
1670 if (op->glow_radius && map && map->darkness) 1698 if (op->glow_radius && map && map->darkness)
1671 update_all_los (map, x, y); 1699 update_all_los (map, x, y);
1672 1700
1673 if (object *otmp = in_player ()) 1701 // if this is a player's inventory, update stats
1674 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1702 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1675 otmp->update_stats (); 1703 update_stats ();
1676 1704
1677 INVOKE_OBJECT (INSERT, this); 1705 INVOKE_OBJECT (INSERT, this);
1678 1706
1679 return op; 1707 return op;
1680} 1708}
2558 &name, 2586 &name,
2559 title ? "\",title:\"" : "", 2587 title ? "\",title:\"" : "",
2560 title ? (const char *)title : "", 2588 title ? (const char *)title : "",
2561 flag_desc (flagdesc, 512), type); 2589 flag_desc (flagdesc, 512), type);
2562 2590
2563 if (!this->flag[FLAG_REMOVED] && env) 2591 if (!flag[FLAG_REMOVED] && env)
2564 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2592 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2565 2593
2566 if (map) 2594 if (map)
2567 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2595 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2568 2596
2598object::open_container (object *new_container) 2626object::open_container (object *new_container)
2599{ 2627{
2600 if (container == new_container) 2628 if (container == new_container)
2601 return; 2629 return;
2602 2630
2603 if (object *old_container = container) 2631 object *old_container = container;
2632
2633 if (old_container)
2604 { 2634 {
2605 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2635 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2606 return; 2636 return;
2607 2637
2608#if 0 2638#if 0
2610 if (object *closer = old_container->inv) 2640 if (object *closer = old_container->inv)
2611 if (closer->type == CLOSE_CON) 2641 if (closer->type == CLOSE_CON)
2612 closer->destroy (); 2642 closer->destroy ();
2613#endif 2643#endif
2614 2644
2645 // make sure the container is available
2646 esrv_send_item (this, old_container);
2647
2615 old_container->flag [FLAG_APPLIED] = 0; 2648 old_container->flag [FLAG_APPLIED] = false;
2616 container = 0; 2649 container = 0;
2617 2650
2651 // client needs item update to make it work, client bug requires this to be separate
2618 esrv_update_item (UPD_FLAGS, this, old_container); 2652 esrv_update_item (UPD_FLAGS, this, old_container);
2653
2619 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2654 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2620 play_sound (sound_find ("chest_close")); 2655 play_sound (sound_find ("chest_close"));
2621 } 2656 }
2622 2657
2623 if (new_container) 2658 if (new_container)
2636 } 2671 }
2637#endif 2672#endif
2638 2673
2639 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2674 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2640 2675
2676 // make sure the container is available, client bug requires this to be separate
2677 esrv_send_item (this, new_container);
2678
2641 new_container->flag [FLAG_APPLIED] = 1; 2679 new_container->flag [FLAG_APPLIED] = true;
2642 container = new_container; 2680 container = new_container;
2643 2681
2682 // client needs flag change
2644 esrv_update_item (UPD_FLAGS, this, new_container); 2683 esrv_update_item (UPD_FLAGS, this, new_container);
2645 esrv_send_inventory (this, new_container); 2684 esrv_send_inventory (this, new_container);
2646 play_sound (sound_find ("chest_open")); 2685 play_sound (sound_find ("chest_open"));
2647 } 2686 }
2687// else if (!old_container->env && contr && contr->ns)
2688// contr->ns->floorbox_reset ();
2648} 2689}
2649 2690
2650object * 2691object *
2651object::force_find (const shstr name) 2692object::force_find (const shstr name)
2652{ 2693{

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