… | |
… | |
139 | |
139 | |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | static bool |
141 | static bool |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
143 | { |
143 | { |
144 | key_value *wants_field; |
|
|
145 | |
|
|
146 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
144 | /* n-squared behaviour (see kv_get), but I'm hoping both |
147 | * objects with lists are rare, and lists stay short. If not, use a |
145 | * objects with lists are rare, and lists stay short. If not, use a |
148 | * different structure or at least keep the lists sorted... |
146 | * different structure or at least keep the lists sorted... |
149 | */ |
147 | */ |
150 | |
148 | |
151 | /* For each field in wants, */ |
149 | /* For each field in wants, */ |
152 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
150 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
153 | { |
151 | if (has->kv_get (kv->key) != kv->value) |
154 | key_value *has_field; |
152 | return false; |
155 | |
|
|
156 | /* Look for a field in has with the same key. */ |
|
|
157 | has_field = get_ob_key_link (has, wants_field->key); |
|
|
158 | |
|
|
159 | if (!has_field) |
|
|
160 | return 0; /* No field with that name. */ |
|
|
161 | |
|
|
162 | /* Found the matching field. */ |
|
|
163 | if (has_field->value != wants_field->value) |
|
|
164 | return 0; /* Values don't match, so this half of the comparison is false. */ |
|
|
165 | |
|
|
166 | /* If we get here, we found a match. Now for the next field in wants. */ |
|
|
167 | } |
|
|
168 | |
153 | |
169 | /* If we get here, every field in wants has a matching field in has. */ |
154 | /* If we get here, every field in wants has a matching field in has. */ |
170 | return 1; |
155 | return true; |
171 | } |
156 | } |
172 | |
157 | |
173 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
158 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
174 | static bool |
159 | static bool |
175 | compare_ob_value_lists (const object *ob1, const object *ob2) |
160 | compare_ob_value_lists (const object *ob1, const object *ob2) |
176 | { |
161 | { |
177 | /* However, there may be fields in has which aren't partnered in wants, |
162 | /* However, there may be fields in has which aren't partnered in wants, |
178 | * so we need to run the comparison *twice*. :( |
163 | * so we need to run the comparison *twice*. :( |
179 | */ |
164 | */ |
180 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
165 | return compare_ob_value_lists_one (ob1, ob2) |
|
|
166 | && compare_ob_value_lists_one (ob2, ob1); |
181 | } |
167 | } |
182 | |
168 | |
183 | /* Function examines the 2 objects given to it, and returns true if |
169 | /* Function examines the 2 objects given to it, and returns true if |
184 | * they can be merged together. |
170 | * they can be merged together. |
185 | * |
171 | * |
… | |
… | |
200 | || ob1->speed != ob2->speed |
186 | || ob1->speed != ob2->speed |
201 | || ob1->value != ob2->value |
187 | || ob1->value != ob2->value |
202 | || ob1->name != ob2->name) |
188 | || ob1->name != ob2->name) |
203 | return 0; |
189 | return 0; |
204 | |
190 | |
|
|
191 | // some objects are unmergable |
|
|
192 | if (!ob1->nrof || !ob2->nrof) |
|
|
193 | return 0; |
|
|
194 | |
205 | /* Do not merge objects if nrof would overflow. First part checks |
195 | /* Do not merge objects if nrof would overflow. First part checks |
206 | * for unsigned overflow (2c), second part checks whether the result |
196 | * for unsigned overflow (2c), second part checks whether the result |
207 | * would fit into a 32 bit signed int, which is often used to hold |
197 | * would fit into a 32 bit signed int, which is often used to hold |
208 | * nrof values. |
198 | * nrof values. |
209 | */ |
199 | */ |
… | |
… | |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
210 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | |
211 | |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
212 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
213 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | |
214 | |
225 | if (ob1->arch->name != ob2->arch->name |
215 | if (ob1->arch->archname != ob2->arch->archname |
226 | || ob1->name != ob2->name |
216 | || ob1->name != ob2->name |
227 | || ob1->title != ob2->title |
217 | || ob1->title != ob2->title |
228 | || ob1->msg != ob2->msg |
218 | || ob1->msg != ob2->msg |
229 | || ob1->weight != ob2->weight |
219 | || ob1->weight != ob2->weight |
230 | || ob1->attacktype != ob2->attacktype |
220 | || ob1->attacktype != ob2->attacktype |
231 | || ob1->magic != ob2->magic |
221 | || ob1->magic != ob2->magic |
232 | || ob1->slaying != ob2->slaying |
222 | || ob1->slaying != ob2->slaying |
233 | || ob1->skill != ob2->skill |
223 | || ob1->skill != ob2->skill |
234 | || ob1->value != ob2->value |
224 | || ob1->value != ob2->value |
235 | || ob1->animation_id != ob2->animation_id |
225 | || ob1->animation_id != ob2->animation_id |
|
|
226 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
236 | || ob1->client_type != ob2->client_type |
227 | || ob1->client_type != ob2->client_type |
237 | || ob1->materialname != ob2->materialname |
228 | || ob1->materialname != ob2->materialname |
238 | || ob1->lore != ob2->lore |
229 | || ob1->lore != ob2->lore |
239 | || ob1->subtype != ob2->subtype |
230 | || ob1->subtype != ob2->subtype |
240 | || ob1->move_type != ob2->move_type |
231 | || ob1->move_type != ob2->move_type |
… | |
… | |
330 | |
321 | |
331 | /* Everything passes, must be OK. */ |
322 | /* Everything passes, must be OK. */ |
332 | return 1; |
323 | return 1; |
333 | } |
324 | } |
334 | |
325 | |
|
|
326 | // find player who can see this object |
|
|
327 | object * |
|
|
328 | object::visible_to () const |
|
|
329 | { |
|
|
330 | if (client_visible () && !flag [FLAG_REMOVED]) |
|
|
331 | { |
|
|
332 | // see if we are in a container of sorts |
|
|
333 | if (env) |
|
|
334 | { |
|
|
335 | // the player inventory itself is always visible |
|
|
336 | if (env->type == PLAYER) |
|
|
337 | return env; |
|
|
338 | |
|
|
339 | // else a player could have our env open |
|
|
340 | object *envest = env->outer_env (); |
|
|
341 | |
|
|
342 | // the player itself is always on a map, so we will find him here |
|
|
343 | // even if our inv is in a player. |
|
|
344 | if (envest->is_on_map ()) |
|
|
345 | if (object *pl = envest->ms ().player ()) |
|
|
346 | if (pl->container == env) |
|
|
347 | return pl; |
|
|
348 | } |
|
|
349 | else |
|
|
350 | { |
|
|
351 | // maybe there is a player standing on the same mapspace |
|
|
352 | // this will catch the case where "this" is a player |
|
|
353 | if (object *pl = ms ().player ()) |
|
|
354 | if (!pl->container || this == pl->container) |
|
|
355 | return pl; |
|
|
356 | } |
|
|
357 | } |
|
|
358 | |
|
|
359 | return 0; |
|
|
360 | } |
|
|
361 | |
335 | // adjust weight per container type ("of holding") |
362 | // adjust weight per container type ("of holding") |
336 | static sint32 |
363 | static sint32 |
337 | weight_adjust (object *op, sint32 weight) |
364 | weight_adjust_for (object *op, sint32 weight) |
338 | { |
365 | { |
339 | return op->type == CONTAINER |
366 | return op->type == CONTAINER |
340 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
367 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
341 | : weight; |
368 | : weight; |
342 | } |
369 | } |
… | |
… | |
348 | static void |
375 | static void |
349 | adjust_weight (object *op, sint32 weight) |
376 | adjust_weight (object *op, sint32 weight) |
350 | { |
377 | { |
351 | while (op) |
378 | while (op) |
352 | { |
379 | { |
|
|
380 | // adjust by actual difference to account for rounding errors |
|
|
381 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
353 | weight = weight_adjust (op, weight); |
382 | weight = weight_adjust_for (op, op->carrying) |
|
|
383 | - weight_adjust_for (op, op->carrying - weight); |
354 | |
384 | |
355 | if (!weight) |
385 | if (!weight) |
356 | return; |
386 | return; |
357 | |
387 | |
358 | op->carrying += weight; |
388 | op->carrying += weight; |
359 | |
389 | |
360 | if (object *pl = op->visible_to ()) |
390 | if (object *pl = op->visible_to ()) |
|
|
391 | if (pl != op) // player is handled lazily |
361 | esrv_update_item (UPD_WEIGHT, pl, op); |
392 | esrv_update_item (UPD_WEIGHT, pl, op); |
362 | |
393 | |
363 | op = op->env; |
394 | op = op->env; |
364 | } |
395 | } |
365 | } |
396 | } |
366 | |
397 | |
… | |
… | |
380 | op->update_weight (); |
411 | op->update_weight (); |
381 | |
412 | |
382 | sum += op->total_weight (); |
413 | sum += op->total_weight (); |
383 | } |
414 | } |
384 | |
415 | |
385 | sum = weight_adjust (this, sum); |
416 | sum = weight_adjust_for (this, sum); |
386 | |
417 | |
387 | if (sum != carrying) |
418 | if (sum != carrying) |
388 | { |
419 | { |
389 | carrying = sum; |
420 | carrying = sum; |
390 | |
421 | |
391 | if (object *pl = visible_to ()) |
422 | if (object *pl = visible_to ()) |
|
|
423 | if (pl != this) // player is handled lazily |
392 | esrv_update_item (UPD_WEIGHT, pl, this); |
424 | esrv_update_item (UPD_WEIGHT, pl, this); |
393 | } |
425 | } |
394 | } |
426 | } |
395 | |
427 | |
396 | /* |
428 | /* |
397 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
429 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
… | |
… | |
451 | */ |
483 | */ |
452 | object * |
484 | object * |
453 | find_object_name (const char *str) |
485 | find_object_name (const char *str) |
454 | { |
486 | { |
455 | shstr_cmp str_ (str); |
487 | shstr_cmp str_ (str); |
456 | object *op; |
|
|
457 | |
488 | |
|
|
489 | if (str_) |
458 | for_all_objects (op) |
490 | for_all_objects (op) |
459 | if (op->name == str_) |
491 | if (op->name == str_) |
460 | break; |
492 | return op; |
461 | |
493 | |
462 | return op; |
494 | return 0; |
463 | } |
495 | } |
464 | |
496 | |
465 | /* |
497 | /* |
466 | * Sets the owner and sets the skill and exp pointers to owner's current |
498 | * Sets the owner and sets the skill and exp pointers to owner's current |
467 | * skill and experience objects. |
499 | * skill and experience objects. |
… | |
… | |
565 | } |
597 | } |
566 | |
598 | |
567 | op->key_values = 0; |
599 | op->key_values = 0; |
568 | } |
600 | } |
569 | |
601 | |
570 | object & |
602 | /* |
571 | object::operator =(const object &src) |
603 | * copy_to first frees everything allocated by the dst object, |
|
|
604 | * and then copies the contents of itself into the second |
|
|
605 | * object, allocating what needs to be allocated. Basically, any |
|
|
606 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
607 | * if the first object is freed, the pointers in the new object |
|
|
608 | * will point at garbage. |
|
|
609 | */ |
|
|
610 | void |
|
|
611 | object::copy_to (object *dst) |
572 | { |
612 | { |
573 | bool is_freed = flag [FLAG_FREED]; |
613 | dst->remove (); |
574 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
575 | |
|
|
576 | *(object_copy *)this = src; |
614 | *(object_copy *)dst = *this; |
577 | |
|
|
578 | flag [FLAG_FREED] = is_freed; |
|
|
579 | flag [FLAG_REMOVED] = is_removed; |
615 | dst->flag [FLAG_REMOVED] = true; |
580 | |
616 | |
581 | /* Copy over key_values, if any. */ |
617 | /* Copy over key_values, if any. */ |
582 | if (src.key_values) |
618 | if (key_values) |
583 | { |
619 | { |
584 | key_value *tail = 0; |
620 | key_value *tail = 0; |
585 | key_values = 0; |
621 | dst->key_values = 0; |
586 | |
622 | |
587 | for (key_value *i = src.key_values; i; i = i->next) |
623 | for (key_value *i = key_values; i; i = i->next) |
588 | { |
624 | { |
589 | key_value *new_link = new key_value; |
625 | key_value *new_link = new key_value; |
590 | |
626 | |
591 | new_link->next = 0; |
627 | new_link->next = 0; |
592 | new_link->key = i->key; |
628 | new_link->key = i->key; |
593 | new_link->value = i->value; |
629 | new_link->value = i->value; |
594 | |
630 | |
595 | /* Try and be clever here, too. */ |
631 | /* Try and be clever here, too. */ |
596 | if (!key_values) |
632 | if (!dst->key_values) |
597 | { |
633 | { |
598 | key_values = new_link; |
634 | dst->key_values = new_link; |
599 | tail = new_link; |
635 | tail = new_link; |
600 | } |
636 | } |
601 | else |
637 | else |
602 | { |
638 | { |
603 | tail->next = new_link; |
639 | tail->next = new_link; |
604 | tail = new_link; |
640 | tail = new_link; |
605 | } |
641 | } |
606 | } |
642 | } |
607 | } |
643 | } |
608 | } |
|
|
609 | |
|
|
610 | /* |
|
|
611 | * copy_to first frees everything allocated by the dst object, |
|
|
612 | * and then copies the contents of itself into the second |
|
|
613 | * object, allocating what needs to be allocated. Basically, any |
|
|
614 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
615 | * if the first object is freed, the pointers in the new object |
|
|
616 | * will point at garbage. |
|
|
617 | */ |
|
|
618 | void |
|
|
619 | object::copy_to (object *dst) |
|
|
620 | { |
|
|
621 | *dst = *this; |
|
|
622 | |
644 | |
623 | if (speed < 0) |
645 | if (speed < 0) |
624 | dst->speed_left -= rndm (); |
646 | dst->speed_left -= rndm (); |
625 | |
647 | |
626 | dst->set_speed (dst->speed); |
648 | dst->set_speed (dst->speed); |
… | |
… | |
648 | object * |
670 | object * |
649 | object::clone () |
671 | object::clone () |
650 | { |
672 | { |
651 | object *neu = create (); |
673 | object *neu = create (); |
652 | copy_to (neu); |
674 | copy_to (neu); |
|
|
675 | neu->map = map; // not copied by copy_to |
653 | return neu; |
676 | return neu; |
654 | } |
677 | } |
655 | |
678 | |
656 | /* |
679 | /* |
657 | * If an object with the IS_TURNABLE() flag needs to be turned due |
680 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
708 | * UP_OBJ_FACE: only the objects face has changed. |
731 | * UP_OBJ_FACE: only the objects face has changed. |
709 | */ |
732 | */ |
710 | void |
733 | void |
711 | update_object (object *op, int action) |
734 | update_object (object *op, int action) |
712 | { |
735 | { |
713 | if (op == NULL) |
736 | if (!op) |
714 | { |
737 | { |
715 | /* this should never happen */ |
738 | /* this should never happen */ |
716 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
739 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
717 | return; |
740 | return; |
718 | } |
741 | } |
719 | |
742 | |
720 | if (op->env) |
743 | if (!op->is_on_map ()) |
721 | { |
744 | { |
722 | /* Animation is currently handled by client, so nothing |
745 | /* Animation is currently handled by client, so nothing |
723 | * to do in this case. |
746 | * to do in this case. |
724 | */ |
747 | */ |
725 | return; |
748 | return; |
726 | } |
749 | } |
727 | |
|
|
728 | /* If the map is saving, don't do anything as everything is |
|
|
729 | * going to get freed anyways. |
|
|
730 | */ |
|
|
731 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
732 | return; |
|
|
733 | |
750 | |
734 | /* make sure the object is within map boundaries */ |
751 | /* make sure the object is within map boundaries */ |
735 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
752 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
736 | { |
753 | { |
737 | LOG (llevError, "update_object() called for object out of map!\n"); |
754 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
880 | object::destroy_inv (bool drop_to_ground) |
897 | object::destroy_inv (bool drop_to_ground) |
881 | { |
898 | { |
882 | // need to check first, because the checks below might segfault |
899 | // need to check first, because the checks below might segfault |
883 | // as we might be on an invalid mapspace and crossfire code |
900 | // as we might be on an invalid mapspace and crossfire code |
884 | // is too buggy to ensure that the inventory is empty. |
901 | // is too buggy to ensure that the inventory is empty. |
885 | // corollary: if you create arrows etc. with stuff in tis inventory, |
902 | // corollary: if you create arrows etc. with stuff in its inventory, |
886 | // cf will crash below with off-map x and y |
903 | // cf will crash below with off-map x and y |
887 | if (!inv) |
904 | if (!inv) |
888 | return; |
905 | return; |
889 | |
906 | |
890 | /* Only if the space blocks everything do we not process - |
907 | /* Only if the space blocks everything do we not process - |
… | |
… | |
892 | * drop on that space. |
909 | * drop on that space. |
893 | */ |
910 | */ |
894 | if (!drop_to_ground |
911 | if (!drop_to_ground |
895 | || !map |
912 | || !map |
896 | || map->in_memory != MAP_ACTIVE |
913 | || map->in_memory != MAP_ACTIVE |
897 | || map->nodrop |
914 | || map->no_drop |
898 | || ms ().move_block == MOVE_ALL) |
915 | || ms ().move_block == MOVE_ALL) |
899 | { |
916 | { |
900 | while (inv) |
917 | while (inv) |
901 | { |
918 | { |
902 | inv->destroy_inv (drop_to_ground); |
919 | inv->destroy_inv (false); |
903 | inv->destroy (); |
920 | inv->destroy (); |
904 | } |
921 | } |
905 | } |
922 | } |
906 | else |
923 | else |
907 | { /* Put objects in inventory onto this space */ |
924 | { /* Put objects in inventory onto this space */ |
… | |
… | |
913 | || op->flag [FLAG_NO_DROP] |
930 | || op->flag [FLAG_NO_DROP] |
914 | || op->type == RUNE |
931 | || op->type == RUNE |
915 | || op->type == TRAP |
932 | || op->type == TRAP |
916 | || op->flag [FLAG_IS_A_TEMPLATE] |
933 | || op->flag [FLAG_IS_A_TEMPLATE] |
917 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
934 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
918 | op->destroy (); |
935 | op->destroy (true); |
919 | else |
936 | else |
920 | map->insert (op, x, y); |
937 | map->insert (op, x, y); |
921 | } |
938 | } |
922 | } |
939 | } |
923 | } |
940 | } |
… | |
… | |
927 | object *op = new object; |
944 | object *op = new object; |
928 | op->link (); |
945 | op->link (); |
929 | return op; |
946 | return op; |
930 | } |
947 | } |
931 | |
948 | |
|
|
949 | static struct freed_map : maptile |
|
|
950 | { |
|
|
951 | freed_map () |
|
|
952 | { |
|
|
953 | path = "<freed objects map>"; |
|
|
954 | name = "/internal/freed_objects_map"; |
|
|
955 | width = 3; |
|
|
956 | height = 3; |
|
|
957 | no_drop = 1; |
|
|
958 | no_reset = 1; |
|
|
959 | |
|
|
960 | alloc (); |
|
|
961 | in_memory = MAP_ACTIVE; |
|
|
962 | } |
|
|
963 | |
|
|
964 | ~freed_map () |
|
|
965 | { |
|
|
966 | destroy (); |
|
|
967 | } |
|
|
968 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
969 | |
932 | void |
970 | void |
933 | object::do_destroy () |
971 | object::do_destroy () |
934 | { |
972 | { |
935 | if (object *pl = visible_to ()) |
|
|
936 | esrv_del_item (pl->contr, count); |
|
|
937 | |
|
|
938 | attachable::do_destroy (); |
|
|
939 | |
|
|
940 | if (flag [FLAG_IS_LINKED]) |
973 | if (flag [FLAG_IS_LINKED]) |
941 | remove_button_link (this); |
974 | remove_button_link (this); |
942 | |
975 | |
943 | if (flag [FLAG_FRIENDLY]) |
976 | if (flag [FLAG_FRIENDLY]) |
944 | remove_friendly_object (this); |
977 | remove_friendly_object (this); |
945 | |
978 | |
946 | if (!flag [FLAG_REMOVED]) |
|
|
947 | remove (); |
979 | remove (); |
948 | |
980 | |
949 | destroy_inv (true); |
981 | attachable::do_destroy (); |
950 | |
982 | |
951 | deactivate (); |
983 | deactivate (); |
952 | unlink (); |
984 | unlink (); |
953 | |
985 | |
954 | flag [FLAG_FREED] = 1; |
986 | flag [FLAG_FREED] = 1; |
955 | |
987 | |
956 | // hack to ensure that freed objects still have a valid map |
988 | // hack to ensure that freed objects still have a valid map |
957 | { |
|
|
958 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
959 | |
|
|
960 | if (!freed_map) |
|
|
961 | { |
|
|
962 | freed_map = new maptile; |
|
|
963 | |
|
|
964 | freed_map->path = "<freed objects map>"; |
|
|
965 | freed_map->name = "/internal/freed_objects_map"; |
|
|
966 | freed_map->width = 3; |
|
|
967 | freed_map->height = 3; |
|
|
968 | freed_map->nodrop = 1; |
|
|
969 | |
|
|
970 | freed_map->alloc (); |
|
|
971 | freed_map->in_memory = MAP_ACTIVE; |
|
|
972 | } |
|
|
973 | |
|
|
974 | map = freed_map; |
989 | map = &freed_map; |
975 | x = 1; |
990 | x = 1; |
976 | y = 1; |
991 | y = 1; |
977 | } |
|
|
978 | |
992 | |
979 | if (more) |
993 | if (more) |
980 | { |
994 | { |
981 | more->destroy (); |
995 | more->destroy (); |
982 | more = 0; |
996 | more = 0; |
… | |
… | |
995 | object::destroy (bool destroy_inventory) |
1009 | object::destroy (bool destroy_inventory) |
996 | { |
1010 | { |
997 | if (destroyed ()) |
1011 | if (destroyed ()) |
998 | return; |
1012 | return; |
999 | |
1013 | |
|
|
1014 | if (!is_head () && !head->destroyed ()) |
|
|
1015 | { |
|
|
1016 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1017 | head->destroy (destroy_inventory); |
|
|
1018 | return; |
|
|
1019 | } |
|
|
1020 | |
1000 | if (destroy_inventory) |
1021 | destroy_inv (!destroy_inventory); |
1001 | destroy_inv (false); |
|
|
1002 | |
1022 | |
1003 | if (is_head ()) |
1023 | if (is_head ()) |
1004 | if (sound_destroy) |
1024 | if (sound_destroy) |
1005 | play_sound (sound_destroy); |
1025 | play_sound (sound_destroy); |
1006 | else if (flag [FLAG_MONSTER]) |
1026 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1020 | object::do_remove () |
1040 | object::do_remove () |
1021 | { |
1041 | { |
1022 | object *tmp, *last = 0; |
1042 | object *tmp, *last = 0; |
1023 | object *otmp; |
1043 | object *otmp; |
1024 | |
1044 | |
1025 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1045 | if (flag [FLAG_REMOVED]) |
1026 | return; |
1046 | return; |
1027 | |
1047 | |
1028 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1029 | INVOKE_OBJECT (REMOVE, this); |
1048 | INVOKE_OBJECT (REMOVE, this); |
|
|
1049 | |
|
|
1050 | flag [FLAG_REMOVED] = true; |
1030 | |
1051 | |
1031 | if (more) |
1052 | if (more) |
1032 | more->remove (); |
1053 | more->remove (); |
1033 | |
1054 | |
1034 | /* |
1055 | /* |
1035 | * In this case, the object to be removed is in someones |
1056 | * In this case, the object to be removed is in someones |
1036 | * inventory. |
1057 | * inventory. |
1037 | */ |
1058 | */ |
1038 | if (env) |
1059 | if (env) |
1039 | { |
1060 | { |
|
|
1061 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
|
|
1062 | if (object *pl = visible_to ()) |
|
|
1063 | esrv_del_item (pl->contr, count); |
|
|
1064 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
|
|
1065 | |
1040 | adjust_weight (env, -total_weight ()); |
1066 | adjust_weight (env, -total_weight ()); |
1041 | |
|
|
1042 | *(above ? &above->below : &env->inv) = below; |
|
|
1043 | |
|
|
1044 | if (below) |
|
|
1045 | below->above = above; |
|
|
1046 | |
1067 | |
1047 | /* we set up values so that it could be inserted into |
1068 | /* we set up values so that it could be inserted into |
1048 | * the map, but we don't actually do that - it is up |
1069 | * the map, but we don't actually do that - it is up |
1049 | * to the caller to decide what we want to do. |
1070 | * to the caller to decide what we want to do. |
1050 | */ |
1071 | */ |
1051 | map = env->map; |
1072 | map = env->map; |
1052 | x = env->x; |
1073 | x = env->x; |
1053 | y = env->y; |
1074 | y = env->y; |
|
|
1075 | |
|
|
1076 | // make sure cmov optimisation is applicable |
|
|
1077 | *(above ? &above->below : &env->inv) = below; |
|
|
1078 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1079 | |
1054 | above = 0; |
1080 | above = 0; |
1055 | below = 0; |
1081 | below = 0; |
1056 | env = 0; |
1082 | env = 0; |
1057 | |
1083 | |
1058 | /* NO_FIX_PLAYER is set when a great many changes are being |
1084 | /* NO_FIX_PLAYER is set when a great many changes are being |
… | |
… | |
1062 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1088 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1063 | otmp->update_stats (); |
1089 | otmp->update_stats (); |
1064 | } |
1090 | } |
1065 | else if (map) |
1091 | else if (map) |
1066 | { |
1092 | { |
1067 | if (type == PLAYER) |
|
|
1068 | { |
|
|
1069 | // leaving a spot always closes any open container on the ground |
|
|
1070 | if (container && !container->env) |
|
|
1071 | // this causes spurious floorbox updates, but it ensures |
|
|
1072 | // that the CLOSE event is being sent. |
|
|
1073 | close_container (); |
|
|
1074 | |
|
|
1075 | --map->players; |
|
|
1076 | map->touch (); |
|
|
1077 | } |
|
|
1078 | |
|
|
1079 | map->dirty = true; |
1093 | map->dirty = true; |
1080 | mapspace &ms = this->ms (); |
1094 | mapspace &ms = this->ms (); |
1081 | |
1095 | |
|
|
1096 | if (object *pl = ms.player ()) |
|
|
1097 | { |
|
|
1098 | if (type == PLAYER) // this == pl(!) |
|
|
1099 | { |
|
|
1100 | // leaving a spot always closes any open container on the ground |
|
|
1101 | if (container && !container->env) |
|
|
1102 | // this causes spurious floorbox updates, but it ensures |
|
|
1103 | // that the CLOSE event is being sent. |
|
|
1104 | close_container (); |
|
|
1105 | |
|
|
1106 | --map->players; |
|
|
1107 | map->touch (); |
|
|
1108 | } |
|
|
1109 | else if (pl->container == this) |
|
|
1110 | { |
|
|
1111 | // removing a container should close it |
|
|
1112 | close_container (); |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | esrv_del_item (pl->contr, count); |
|
|
1116 | } |
|
|
1117 | |
1082 | /* link the object above us */ |
1118 | /* link the object above us */ |
1083 | if (above) |
1119 | // re-link, make sure compiler can easily use cmove |
1084 | above->below = below; |
1120 | *(above ? &above->below : &ms.top) = below; |
1085 | else |
1121 | *(below ? &below->above : &ms.bot) = above; |
1086 | ms.top = below; /* we were top, set new top */ |
|
|
1087 | |
|
|
1088 | /* Relink the object below us, if there is one */ |
|
|
1089 | if (below) |
|
|
1090 | below->above = above; |
|
|
1091 | else |
|
|
1092 | { |
|
|
1093 | /* Nothing below, which means we need to relink map object for this space |
|
|
1094 | * use translated coordinates in case some oddness with map tiling is |
|
|
1095 | * evident |
|
|
1096 | */ |
|
|
1097 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1098 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1099 | |
|
|
1100 | ms.bot = above; /* goes on above it. */ |
|
|
1101 | } |
|
|
1102 | |
1122 | |
1103 | above = 0; |
1123 | above = 0; |
1104 | below = 0; |
1124 | below = 0; |
1105 | |
1125 | |
1106 | if (map->in_memory == MAP_SAVING) |
1126 | if (map->in_memory == MAP_SAVING) |
… | |
… | |
1115 | * removed (most likely destroyed), update the player view |
1135 | * removed (most likely destroyed), update the player view |
1116 | * appropriately. |
1136 | * appropriately. |
1117 | */ |
1137 | */ |
1118 | pl->close_container (); |
1138 | pl->close_container (); |
1119 | |
1139 | |
|
|
1140 | //TODO: the floorbox prev/next might need updating |
|
|
1141 | //esrv_del_item (pl->contr, count); |
|
|
1142 | //TODO: update floorbox to preserve ordering |
|
|
1143 | if (pl->contr->ns) |
1120 | pl->contr->ns->floorbox_update (); |
1144 | pl->contr->ns->floorbox_update (); |
1121 | } |
1145 | } |
1122 | |
1146 | |
1123 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1147 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1124 | { |
1148 | { |
1125 | /* No point updating the players look faces if he is the object |
1149 | /* No point updating the players look faces if he is the object |
… | |
… | |
1169 | if (!top) |
1193 | if (!top) |
1170 | for (top = op; top && top->above; top = top->above) |
1194 | for (top = op; top && top->above; top = top->above) |
1171 | ; |
1195 | ; |
1172 | |
1196 | |
1173 | for (; top; top = top->below) |
1197 | for (; top; top = top->below) |
1174 | { |
|
|
1175 | if (top == op) |
|
|
1176 | continue; |
|
|
1177 | |
|
|
1178 | if (object::can_merge (op, top)) |
1198 | if (object::can_merge (op, top)) |
1179 | { |
1199 | { |
1180 | top->nrof += op->nrof; |
1200 | top->nrof += op->nrof; |
1181 | |
1201 | |
1182 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1202 | if (object *pl = top->visible_to ()) |
1183 | op->weight = 0; /* Don't want any adjustements now */ |
1203 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1204 | |
|
|
1205 | op->weight = 0; // cancel the addition above |
|
|
1206 | op->carrying = 0; // must be 0 already |
|
|
1207 | |
1184 | op->destroy (); |
1208 | op->destroy (1); |
|
|
1209 | |
1185 | return top; |
1210 | return top; |
1186 | } |
1211 | } |
1187 | } |
|
|
1188 | |
1212 | |
1189 | return 0; |
1213 | return 0; |
1190 | } |
1214 | } |
1191 | |
1215 | |
1192 | void |
1216 | void |
… | |
… | |
1249 | * just 'op' otherwise |
1273 | * just 'op' otherwise |
1250 | */ |
1274 | */ |
1251 | object * |
1275 | object * |
1252 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1276 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1253 | { |
1277 | { |
1254 | assert (!op->flag [FLAG_FREED]); |
|
|
1255 | |
|
|
1256 | object *top, *floor = NULL; |
|
|
1257 | |
|
|
1258 | op->remove (); |
1278 | op->remove (); |
1259 | |
1279 | |
1260 | /* Ideally, the caller figures this out. However, it complicates a lot |
1280 | /* Ideally, the caller figures this out. However, it complicates a lot |
1261 | * of areas of callers (eg, anything that uses find_free_spot would now |
1281 | * of areas of callers (eg, anything that uses find_free_spot would now |
1262 | * need extra work |
1282 | * need extra work |
1263 | */ |
1283 | */ |
1264 | if (!xy_normalise (m, op->x, op->y)) |
1284 | if (!xy_normalise (m, op->x, op->y)) |
1265 | { |
1285 | { |
1266 | op->destroy (); |
1286 | op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found |
1267 | return 0; |
1287 | return 0; |
1268 | } |
1288 | } |
1269 | |
1289 | |
1270 | if (object *more = op->more) |
1290 | if (object *more = op->more) |
1271 | if (!insert_ob_in_map (more, m, originator, flag)) |
1291 | if (!insert_ob_in_map (more, m, originator, flag)) |
… | |
… | |
1280 | */ |
1300 | */ |
1281 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1301 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1282 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1302 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1283 | if (object::can_merge (op, tmp)) |
1303 | if (object::can_merge (op, tmp)) |
1284 | { |
1304 | { |
|
|
1305 | // TODO: we actually want to update tmp, not op, |
|
|
1306 | // but some caller surely breaks when we return tmp |
|
|
1307 | // from here :/ |
1285 | op->nrof += tmp->nrof; |
1308 | op->nrof += tmp->nrof; |
1286 | tmp->destroy (1); |
1309 | tmp->destroy (1); |
1287 | } |
1310 | } |
1288 | |
1311 | |
1289 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1312 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
… | |
… | |
1298 | { |
1321 | { |
1299 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1322 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1300 | abort (); |
1323 | abort (); |
1301 | } |
1324 | } |
1302 | |
1325 | |
|
|
1326 | if (!originator->is_on_map ()) |
|
|
1327 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1328 | op->debug_desc (), originator->debug_desc ()); |
|
|
1329 | |
1303 | op->above = originator; |
1330 | op->above = originator; |
1304 | op->below = originator->below; |
1331 | op->below = originator->below; |
1305 | |
|
|
1306 | if (op->below) |
|
|
1307 | op->below->above = op; |
|
|
1308 | else |
|
|
1309 | ms.bot = op; |
|
|
1310 | |
|
|
1311 | /* since *below* originator, no need to update top */ |
|
|
1312 | originator->below = op; |
1332 | originator->below = op; |
|
|
1333 | |
|
|
1334 | *(op->below ? &op->below->above : &ms.bot) = op; |
1313 | } |
1335 | } |
1314 | else |
1336 | else |
1315 | { |
1337 | { |
1316 | top = ms.bot; |
1338 | object *floor = 0; |
|
|
1339 | object *top = ms.top; |
1317 | |
1340 | |
1318 | /* If there are other objects, then */ |
1341 | /* If there are other objects, then */ |
1319 | if (top) |
1342 | if (top) |
1320 | { |
1343 | { |
1321 | object *last = 0; |
|
|
1322 | |
|
|
1323 | /* |
1344 | /* |
1324 | * If there are multiple objects on this space, we do some trickier handling. |
1345 | * If there are multiple objects on this space, we do some trickier handling. |
1325 | * We've already dealt with merging if appropriate. |
1346 | * We've already dealt with merging if appropriate. |
1326 | * Generally, we want to put the new object on top. But if |
1347 | * Generally, we want to put the new object on top. But if |
1327 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1348 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1330 | * once we get to them. This reduces the need to traverse over all of |
1351 | * once we get to them. This reduces the need to traverse over all of |
1331 | * them when adding another one - this saves quite a bit of cpu time |
1352 | * them when adding another one - this saves quite a bit of cpu time |
1332 | * when lots of spells are cast in one area. Currently, it is presumed |
1353 | * when lots of spells are cast in one area. Currently, it is presumed |
1333 | * that flying non pickable objects are spell objects. |
1354 | * that flying non pickable objects are spell objects. |
1334 | */ |
1355 | */ |
1335 | for (top = ms.bot; top; top = top->above) |
1356 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1336 | { |
1357 | { |
1337 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1358 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1338 | floor = top; |
1359 | floor = tmp; |
1339 | |
1360 | |
1340 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1361 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1341 | { |
1362 | { |
1342 | /* We insert above top, so we want this object below this */ |
1363 | /* We insert above top, so we want this object below this */ |
1343 | top = top->below; |
1364 | top = tmp->below; |
1344 | break; |
1365 | break; |
1345 | } |
1366 | } |
1346 | |
1367 | |
1347 | last = top; |
1368 | top = tmp; |
1348 | } |
1369 | } |
1349 | |
|
|
1350 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1351 | top = last; |
|
|
1352 | |
1370 | |
1353 | /* We let update_position deal with figuring out what the space |
1371 | /* We let update_position deal with figuring out what the space |
1354 | * looks like instead of lots of conditions here. |
1372 | * looks like instead of lots of conditions here. |
1355 | * makes things faster, and effectively the same result. |
1373 | * makes things faster, and effectively the same result. |
1356 | */ |
1374 | */ |
… | |
… | |
1363 | */ |
1381 | */ |
1364 | if (!(flag & INS_ON_TOP) |
1382 | if (!(flag & INS_ON_TOP) |
1365 | && ms.flags () & P_BLOCKSVIEW |
1383 | && ms.flags () & P_BLOCKSVIEW |
1366 | && (op->face && !faces [op->face].visibility)) |
1384 | && (op->face && !faces [op->face].visibility)) |
1367 | { |
1385 | { |
|
|
1386 | object *last; |
|
|
1387 | |
1368 | for (last = top; last != floor; last = last->below) |
1388 | for (last = top; last != floor; last = last->below) |
1369 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1389 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1370 | break; |
1390 | break; |
1371 | |
1391 | |
1372 | /* Check to see if we found the object that blocks view, |
1392 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1380 | } /* If objects on this space */ |
1400 | } /* If objects on this space */ |
1381 | |
1401 | |
1382 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1402 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1383 | top = floor; |
1403 | top = floor; |
1384 | |
1404 | |
1385 | /* Top is the object that our object (op) is going to get inserted above. |
1405 | // insert object above top, or bottom-most if top = 0 |
1386 | */ |
|
|
1387 | |
|
|
1388 | /* First object on this space */ |
|
|
1389 | if (!top) |
1406 | if (!top) |
1390 | { |
1407 | { |
|
|
1408 | op->below = 0; |
1391 | op->above = ms.bot; |
1409 | op->above = ms.bot; |
1392 | |
|
|
1393 | if (op->above) |
|
|
1394 | op->above->below = op; |
|
|
1395 | |
|
|
1396 | op->below = 0; |
|
|
1397 | ms.bot = op; |
1410 | ms.bot = op; |
|
|
1411 | |
|
|
1412 | *(op->above ? &op->above->below : &ms.top) = op; |
1398 | } |
1413 | } |
1399 | else |
1414 | else |
1400 | { /* get inserted into the stack above top */ |
1415 | { |
1401 | op->above = top->above; |
1416 | op->above = top->above; |
1402 | |
|
|
1403 | if (op->above) |
|
|
1404 | op->above->below = op; |
1417 | top->above = op; |
1405 | |
1418 | |
1406 | op->below = top; |
1419 | op->below = top; |
1407 | top->above = op; |
1420 | *(op->above ? &op->above->below : &ms.top) = op; |
1408 | } |
1421 | } |
1409 | |
1422 | } |
1410 | if (!op->above) |
|
|
1411 | ms.top = op; |
|
|
1412 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1413 | |
1423 | |
1414 | if (op->type == PLAYER) |
1424 | if (op->type == PLAYER) |
1415 | { |
1425 | { |
1416 | op->contr->do_los = 1; |
1426 | op->contr->do_los = 1; |
1417 | ++op->map->players; |
1427 | ++op->map->players; |
… | |
… | |
1419 | } |
1429 | } |
1420 | |
1430 | |
1421 | op->map->dirty = true; |
1431 | op->map->dirty = true; |
1422 | |
1432 | |
1423 | if (object *pl = ms.player ()) |
1433 | if (object *pl = ms.player ()) |
|
|
1434 | //TODO: the floorbox prev/next might need updating |
|
|
1435 | //esrv_send_item (pl, op); |
|
|
1436 | //TODO: update floorbox to preserve ordering |
|
|
1437 | if (pl->contr->ns) |
1424 | pl->contr->ns->floorbox_update (); |
1438 | pl->contr->ns->floorbox_update (); |
1425 | |
1439 | |
1426 | /* If this object glows, it may affect lighting conditions that are |
1440 | /* If this object glows, it may affect lighting conditions that are |
1427 | * visible to others on this map. But update_all_los is really |
1441 | * visible to others on this map. But update_all_los is really |
1428 | * an inefficient way to do this, as it means los for all players |
1442 | * an inefficient way to do this, as it means los for all players |
1429 | * on the map will get recalculated. The players could very well |
1443 | * on the map will get recalculated. The players could very well |
… | |
… | |
1494 | return where->env->insert (this); |
1508 | return where->env->insert (this); |
1495 | else |
1509 | else |
1496 | return where->map->insert (this, where->x, where->y, originator, flags); |
1510 | return where->map->insert (this, where->x, where->y, originator, flags); |
1497 | } |
1511 | } |
1498 | |
1512 | |
1499 | // find player who can see this object |
|
|
1500 | object * |
|
|
1501 | object::visible_to () const |
|
|
1502 | { |
|
|
1503 | if (!flag [FLAG_REMOVED]) |
|
|
1504 | { |
|
|
1505 | // see if we are in a container of sorts |
|
|
1506 | if (env) |
|
|
1507 | { |
|
|
1508 | // the player inventory itself is always visible |
|
|
1509 | if (env->type == PLAYER) |
|
|
1510 | return env; |
|
|
1511 | |
|
|
1512 | // else a player could have our env open |
|
|
1513 | object *envest = env->outer_env (); |
|
|
1514 | |
|
|
1515 | // the player itself is always on a map, so we will find him here |
|
|
1516 | // even if our inv is in a player. |
|
|
1517 | if (envest->is_on_map ()) |
|
|
1518 | if (object *pl = envest->ms ().player ()) |
|
|
1519 | if (pl->container == env) |
|
|
1520 | return pl; |
|
|
1521 | } |
|
|
1522 | else |
|
|
1523 | { |
|
|
1524 | // maybe there is a player standing on the same mapspace |
|
|
1525 | // this will catch the case where "this" is a player |
|
|
1526 | if (object *pl = ms ().player ()) |
|
|
1527 | return pl; |
|
|
1528 | } |
|
|
1529 | } |
|
|
1530 | |
|
|
1531 | return 0; |
|
|
1532 | } |
|
|
1533 | |
|
|
1534 | /* |
1513 | /* |
1535 | * decrease(object, number) decreases a specified number from |
1514 | * decrease(object, number) decreases a specified number from |
1536 | * the amount of an object. If the amount reaches 0, the object |
1515 | * the amount of an object. If the amount reaches 0, the object |
1537 | * is subsequently removed and freed. |
1516 | * is subsequently removed and freed. |
1538 | * |
1517 | * |
… | |
… | |
1584 | } |
1563 | } |
1585 | else |
1564 | else |
1586 | { |
1565 | { |
1587 | decrease (nr); |
1566 | decrease (nr); |
1588 | |
1567 | |
1589 | object *op = object_create_clone (this); |
1568 | object *op = deep_clone (); |
1590 | op->nrof = nr; |
1569 | op->nrof = nr; |
1591 | return op; |
1570 | return op; |
1592 | } |
1571 | } |
1593 | } |
1572 | } |
1594 | |
1573 | |
… | |
… | |
1638 | if (object::can_merge (tmp, op)) |
1617 | if (object::can_merge (tmp, op)) |
1639 | { |
1618 | { |
1640 | /* return the original object and remove inserted object |
1619 | /* return the original object and remove inserted object |
1641 | (client needs the original object) */ |
1620 | (client needs the original object) */ |
1642 | tmp->nrof += op->nrof; |
1621 | tmp->nrof += op->nrof; |
|
|
1622 | |
|
|
1623 | if (object *pl = tmp->visible_to ()) |
|
|
1624 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1625 | |
1643 | adjust_weight (this, op->total_weight ()); |
1626 | adjust_weight (this, op->total_weight ()); |
1644 | |
1627 | |
1645 | op->destroy (1); |
1628 | op->destroy (1); |
1646 | op = tmp; |
1629 | op = tmp; |
1647 | goto inserted; |
1630 | goto inserted; |
… | |
… | |
1661 | |
1644 | |
1662 | inv = op; |
1645 | inv = op; |
1663 | |
1646 | |
1664 | op->flag [FLAG_REMOVED] = 0; |
1647 | op->flag [FLAG_REMOVED] = 0; |
1665 | |
1648 | |
|
|
1649 | if (object *pl = op->visible_to ()) |
|
|
1650 | esrv_send_item (pl, op); |
|
|
1651 | |
1666 | adjust_weight (this, op->total_weight ()); |
1652 | adjust_weight (this, op->total_weight ()); |
1667 | |
1653 | |
1668 | inserted: |
1654 | inserted: |
1669 | /* reset the light list and los of the players on the map */ |
1655 | /* reset the light list and los of the players on the map */ |
1670 | if (op->glow_radius && map && map->darkness) |
1656 | if (op->glow_radius && map && map->darkness) |
1671 | update_all_los (map, x, y); |
1657 | update_all_los (map, x, y); |
1672 | |
1658 | |
1673 | if (object *otmp = in_player ()) |
1659 | // if this is a player's inventory, update stats |
1674 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1660 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1675 | otmp->update_stats (); |
1661 | update_stats (); |
1676 | |
1662 | |
1677 | INVOKE_OBJECT (INSERT, this); |
1663 | INVOKE_OBJECT (INSERT, this); |
1678 | |
1664 | |
1679 | return op; |
1665 | return op; |
1680 | } |
1666 | } |
… | |
… | |
1808 | LOG (llevError, "Present_arch called outside map.\n"); |
1794 | LOG (llevError, "Present_arch called outside map.\n"); |
1809 | return NULL; |
1795 | return NULL; |
1810 | } |
1796 | } |
1811 | |
1797 | |
1812 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1798 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1813 | if (tmp->arch == at) |
1799 | if (tmp->arch->archname == at->archname) |
1814 | return tmp; |
1800 | return tmp; |
1815 | |
1801 | |
1816 | return NULL; |
1802 | return NULL; |
1817 | } |
1803 | } |
1818 | |
1804 | |
… | |
… | |
1882 | * The first matching object is returned, or NULL if none. |
1868 | * The first matching object is returned, or NULL if none. |
1883 | */ |
1869 | */ |
1884 | object * |
1870 | object * |
1885 | present_arch_in_ob (const archetype *at, const object *op) |
1871 | present_arch_in_ob (const archetype *at, const object *op) |
1886 | { |
1872 | { |
1887 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1873 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1888 | if (tmp->arch == at) |
1874 | if (tmp->arch->archname == at->archname) |
1889 | return tmp; |
1875 | return tmp; |
1890 | |
1876 | |
1891 | return NULL; |
1877 | return NULL; |
1892 | } |
1878 | } |
1893 | |
1879 | |
… | |
… | |
2302 | |
2288 | |
2303 | /* |
2289 | /* |
2304 | * create clone from object to another |
2290 | * create clone from object to another |
2305 | */ |
2291 | */ |
2306 | object * |
2292 | object * |
2307 | object_create_clone (object *asrc) |
2293 | object::deep_clone () |
2308 | { |
2294 | { |
2309 | object *dst = 0, *tmp, *src, *prev, *item; |
2295 | assert (("deep_clone called on non-head object", is_head ())); |
2310 | |
2296 | |
2311 | if (!asrc) |
2297 | object *dst = clone (); |
2312 | return 0; |
|
|
2313 | |
2298 | |
2314 | src = asrc->head_ (); |
2299 | object *prev = dst; |
2315 | |
|
|
2316 | prev = 0; |
|
|
2317 | for (object *part = src; part; part = part->more) |
2300 | for (object *part = this->more; part; part = part->more) |
2318 | { |
2301 | { |
2319 | tmp = part->clone (); |
2302 | object *tmp = part->clone (); |
2320 | tmp->x -= src->x; |
|
|
2321 | tmp->y -= src->y; |
|
|
2322 | |
|
|
2323 | if (!part->head) |
|
|
2324 | { |
|
|
2325 | dst = tmp; |
|
|
2326 | tmp->head = 0; |
|
|
2327 | } |
|
|
2328 | else |
|
|
2329 | tmp->head = dst; |
2303 | tmp->head = dst; |
2330 | |
|
|
2331 | tmp->more = 0; |
|
|
2332 | |
|
|
2333 | if (prev) |
|
|
2334 | prev->more = tmp; |
2304 | prev->more = tmp; |
2335 | |
|
|
2336 | prev = tmp; |
2305 | prev = tmp; |
2337 | } |
2306 | } |
2338 | |
2307 | |
2339 | for (item = src->inv; item; item = item->below) |
2308 | for (object *item = inv; item; item = item->below) |
2340 | insert_ob_in_ob (object_create_clone (item), dst); |
2309 | insert_ob_in_ob (item->deep_clone (), dst); |
2341 | |
2310 | |
2342 | return dst; |
2311 | return dst; |
2343 | } |
2312 | } |
2344 | |
2313 | |
2345 | /* This returns the first object in who's inventory that |
2314 | /* This returns the first object in who's inventory that |
… | |
… | |
2354 | return tmp; |
2323 | return tmp; |
2355 | |
2324 | |
2356 | return 0; |
2325 | return 0; |
2357 | } |
2326 | } |
2358 | |
2327 | |
2359 | /* If ob has a field named key, return the link from the list, |
2328 | const shstr & |
2360 | * otherwise return NULL. |
2329 | object::kv_get (const shstr &key) const |
2361 | * |
|
|
2362 | * key must be a passed in shared string - otherwise, this won't |
|
|
2363 | * do the desired thing. |
|
|
2364 | */ |
|
|
2365 | key_value * |
|
|
2366 | get_ob_key_link (const object *ob, const char *key) |
|
|
2367 | { |
2330 | { |
2368 | for (key_value *link = ob->key_values; link; link = link->next) |
2331 | for (key_value *kv = key_values; kv; kv = kv->next) |
2369 | if (link->key == key) |
2332 | if (kv->key == key) |
2370 | return link; |
|
|
2371 | |
|
|
2372 | return 0; |
|
|
2373 | } |
|
|
2374 | |
|
|
2375 | /* |
|
|
2376 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2377 | * |
|
|
2378 | * The argument doesn't need to be a shared string. |
|
|
2379 | * |
|
|
2380 | * The returned string is shared. |
|
|
2381 | */ |
|
|
2382 | const char * |
|
|
2383 | get_ob_key_value (const object *op, const char *const key) |
|
|
2384 | { |
|
|
2385 | key_value *link; |
|
|
2386 | shstr_cmp canonical_key (key); |
|
|
2387 | |
|
|
2388 | if (!canonical_key) |
|
|
2389 | { |
|
|
2390 | /* 1. There being a field named key on any object |
|
|
2391 | * implies there'd be a shared string to find. |
|
|
2392 | * 2. Since there isn't, no object has this field. |
|
|
2393 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2394 | */ |
|
|
2395 | return 0; |
|
|
2396 | } |
|
|
2397 | |
|
|
2398 | /* This is copied from get_ob_key_link() above - |
|
|
2399 | * only 4 lines, and saves the function call overhead. |
|
|
2400 | */ |
|
|
2401 | for (link = op->key_values; link; link = link->next) |
|
|
2402 | if (link->key == canonical_key) |
|
|
2403 | return link->value; |
2333 | return kv->value; |
2404 | |
2334 | |
2405 | return 0; |
2335 | return shstr_null; |
2406 | } |
2336 | } |
2407 | |
2337 | |
2408 | /* |
2338 | void |
2409 | * Updates the canonical_key in op to value. |
2339 | object::kv_set (const shstr &key, const shstr &value) |
2410 | * |
|
|
2411 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2412 | * |
|
|
2413 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2414 | * keys. |
|
|
2415 | * |
|
|
2416 | * Returns TRUE on success. |
|
|
2417 | */ |
|
|
2418 | int |
|
|
2419 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2420 | { |
2340 | { |
2421 | key_value *field = NULL, *last = NULL; |
2341 | for (key_value *kv = key_values; kv; kv = kv->next) |
2422 | |
2342 | if (kv->key == key) |
2423 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2424 | { |
|
|
2425 | if (field->key != canonical_key) |
|
|
2426 | { |
2343 | { |
2427 | last = field; |
2344 | kv->value = value; |
2428 | continue; |
2345 | return; |
2429 | } |
2346 | } |
2430 | |
2347 | |
2431 | if (value) |
2348 | key_value *kv = new key_value; |
2432 | field->value = value; |
2349 | |
2433 | else |
2350 | kv->next = key_values; |
|
|
2351 | kv->key = key; |
|
|
2352 | kv->value = value; |
|
|
2353 | |
|
|
2354 | key_values = kv; |
|
|
2355 | } |
|
|
2356 | |
|
|
2357 | void |
|
|
2358 | object::kv_del (const shstr &key) |
|
|
2359 | { |
|
|
2360 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2361 | if ((*kvp)->key == key) |
2434 | { |
2362 | { |
2435 | /* Basically, if the archetype has this key set, |
2363 | key_value *kv = *kvp; |
2436 | * we need to store the null value so when we save |
2364 | *kvp = (*kvp)->next; |
2437 | * it, we save the empty value so that when we load, |
2365 | delete kv; |
2438 | * we get this value back again. |
2366 | return; |
2439 | */ |
|
|
2440 | if (get_ob_key_link (op->arch, canonical_key)) |
|
|
2441 | field->value = 0; |
|
|
2442 | else |
|
|
2443 | { |
|
|
2444 | if (last) |
|
|
2445 | last->next = field->next; |
|
|
2446 | else |
|
|
2447 | op->key_values = field->next; |
|
|
2448 | |
|
|
2449 | delete field; |
|
|
2450 | } |
|
|
2451 | } |
2367 | } |
2452 | return TRUE; |
|
|
2453 | } |
|
|
2454 | /* IF we get here, key doesn't exist */ |
|
|
2455 | |
|
|
2456 | /* No field, we'll have to add it. */ |
|
|
2457 | |
|
|
2458 | if (!add_key) |
|
|
2459 | return FALSE; |
|
|
2460 | |
|
|
2461 | /* There isn't any good reason to store a null |
|
|
2462 | * value in the key/value list. If the archetype has |
|
|
2463 | * this key, then we should also have it, so shouldn't |
|
|
2464 | * be here. If user wants to store empty strings, |
|
|
2465 | * should pass in "" |
|
|
2466 | */ |
|
|
2467 | if (value == NULL) |
|
|
2468 | return TRUE; |
|
|
2469 | |
|
|
2470 | field = new key_value; |
|
|
2471 | |
|
|
2472 | field->key = canonical_key; |
|
|
2473 | field->value = value; |
|
|
2474 | /* Usual prepend-addition. */ |
|
|
2475 | field->next = op->key_values; |
|
|
2476 | op->key_values = field; |
|
|
2477 | |
|
|
2478 | return TRUE; |
|
|
2479 | } |
|
|
2480 | |
|
|
2481 | /* |
|
|
2482 | * Updates the key in op to value. |
|
|
2483 | * |
|
|
2484 | * If add_key is FALSE, this will only update existing keys, |
|
|
2485 | * and not add new ones. |
|
|
2486 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2487 | * |
|
|
2488 | * Returns TRUE on success. |
|
|
2489 | */ |
|
|
2490 | int |
|
|
2491 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2492 | { |
|
|
2493 | shstr key_ (key); |
|
|
2494 | |
|
|
2495 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2496 | } |
2368 | } |
2497 | |
2369 | |
2498 | object::depth_iterator::depth_iterator (object *container) |
2370 | object::depth_iterator::depth_iterator (object *container) |
2499 | : iterator_base (container) |
2371 | : iterator_base (container) |
2500 | { |
2372 | { |
… | |
… | |
2550 | { |
2422 | { |
2551 | char flagdesc[512]; |
2423 | char flagdesc[512]; |
2552 | char info2[256 * 4]; |
2424 | char info2[256 * 4]; |
2553 | char *p = info; |
2425 | char *p = info; |
2554 | |
2426 | |
2555 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2427 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2556 | count, |
2428 | count, |
2557 | uuid.c_str (), |
2429 | uuid.c_str (), |
2558 | &name, |
2430 | &name, |
2559 | title ? "\",title:\"" : "", |
2431 | title ? ",title:\"" : "", |
2560 | title ? (const char *)title : "", |
2432 | title ? (const char *)title : "", |
|
|
2433 | title ? "\"" : "", |
2561 | flag_desc (flagdesc, 512), type); |
2434 | flag_desc (flagdesc, 512), type); |
2562 | |
2435 | |
2563 | if (!this->flag[FLAG_REMOVED] && env) |
2436 | if (!flag[FLAG_REMOVED] && env) |
2564 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2437 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2565 | |
2438 | |
2566 | if (map) |
2439 | if (map) |
2567 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2440 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2568 | |
2441 | |
… | |
… | |
2598 | object::open_container (object *new_container) |
2471 | object::open_container (object *new_container) |
2599 | { |
2472 | { |
2600 | if (container == new_container) |
2473 | if (container == new_container) |
2601 | return; |
2474 | return; |
2602 | |
2475 | |
2603 | if (object *old_container = container) |
2476 | object *old_container = container; |
|
|
2477 | |
|
|
2478 | if (old_container) |
2604 | { |
2479 | { |
2605 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2480 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2606 | return; |
2481 | return; |
2607 | |
2482 | |
2608 | #if 0 |
2483 | #if 0 |
… | |
… | |
2610 | if (object *closer = old_container->inv) |
2485 | if (object *closer = old_container->inv) |
2611 | if (closer->type == CLOSE_CON) |
2486 | if (closer->type == CLOSE_CON) |
2612 | closer->destroy (); |
2487 | closer->destroy (); |
2613 | #endif |
2488 | #endif |
2614 | |
2489 | |
|
|
2490 | // make sure the container is available |
|
|
2491 | esrv_send_item (this, old_container); |
|
|
2492 | |
2615 | old_container->flag [FLAG_APPLIED] = 0; |
2493 | old_container->flag [FLAG_APPLIED] = false; |
2616 | container = 0; |
2494 | container = 0; |
2617 | |
2495 | |
|
|
2496 | // client needs item update to make it work, client bug requires this to be separate |
2618 | esrv_update_item (UPD_FLAGS, this, old_container); |
2497 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2498 | |
2619 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2499 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2620 | play_sound (sound_find ("chest_close")); |
2500 | play_sound (sound_find ("chest_close")); |
2621 | } |
2501 | } |
2622 | |
2502 | |
2623 | if (new_container) |
2503 | if (new_container) |
… | |
… | |
2636 | } |
2516 | } |
2637 | #endif |
2517 | #endif |
2638 | |
2518 | |
2639 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2519 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2640 | |
2520 | |
|
|
2521 | // make sure the container is available, client bug requires this to be separate |
|
|
2522 | esrv_send_item (this, new_container); |
|
|
2523 | |
2641 | new_container->flag [FLAG_APPLIED] = 1; |
2524 | new_container->flag [FLAG_APPLIED] = true; |
2642 | container = new_container; |
2525 | container = new_container; |
2643 | |
2526 | |
|
|
2527 | // client needs flag change |
2644 | esrv_update_item (UPD_FLAGS, this, new_container); |
2528 | esrv_update_item (UPD_FLAGS, this, new_container); |
2645 | esrv_send_inventory (this, new_container); |
2529 | esrv_send_inventory (this, new_container); |
2646 | play_sound (sound_find ("chest_open")); |
2530 | play_sound (sound_find ("chest_open")); |
2647 | } |
2531 | } |
|
|
2532 | // else if (!old_container->env && contr && contr->ns) |
|
|
2533 | // contr->ns->floorbox_reset (); |
2648 | } |
2534 | } |
2649 | |
2535 | |
2650 | object * |
2536 | object * |
2651 | object::force_find (const shstr name) |
2537 | object::force_find (const shstr name) |
2652 | { |
2538 | { |