1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
27 | #include <global.h> |
27 | #include <global.h> |
28 | #include <stdio.h> |
28 | #include <stdio.h> |
29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
33 | #include <loader.h> |
34 | #include <loader.h> |
34 | |
35 | |
35 | #include <bitset> |
36 | #include <bitset> |
36 | |
37 | |
37 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
39 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | |
41 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
|
|
43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
143 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
144 | * different structure or at least keep the lists sorted... |
143 | */ |
145 | */ |
144 | |
146 | |
145 | /* For each field in wants, */ |
147 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
149 | { |
148 | key_value *has_field; |
150 | key_value *has_field; |
149 | |
151 | |
150 | /* Look for a field in has with the same key. */ |
152 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
153 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
190 | * Check nrof variable *before* calling can_merge() |
192 | * Check nrof variable *before* calling can_merge() |
191 | * |
193 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
194 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
195 | * check weight |
194 | */ |
196 | */ |
195 | |
|
|
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
198 | { |
198 | /* A couple quicksanity checks */ |
199 | /* A couple quicksanity checks */ |
199 | if (ob1 == ob2 |
200 | if (ob1 == ob2 |
200 | || ob1->type != ob2->type |
201 | || ob1->type != ob2->type |
… | |
… | |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | |
223 | |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | |
226 | |
226 | |
|
|
227 | if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
228 | || ob1->arch != ob2->arch |
228 | || ob1->arch != ob2->arch |
229 | || ob1->name != ob2->name |
229 | || ob1->name != ob2->name |
230 | || ob1->title != ob2->title |
230 | || ob1->title != ob2->title |
231 | || ob1->msg != ob2->msg |
231 | || ob1->msg != ob2->msg |
232 | || ob1->weight != ob2->weight |
232 | || ob1->weight != ob2->weight |
… | |
… | |
254 | /* This is really a spellbook check - really, we should |
254 | /* This is really a spellbook check - really, we should |
255 | * check all objects in the inventory. |
255 | * check all objects in the inventory. |
256 | */ |
256 | */ |
257 | if (ob1->inv || ob2->inv) |
257 | if (ob1->inv || ob2->inv) |
258 | { |
258 | { |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
259 | if (!(ob1->inv && ob2->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
260 | return 0; /* inventories differ in length */ |
261 | return 0; |
|
|
262 | |
261 | |
263 | /* Now check to see if the two inventory objects could merge */ |
262 | if (ob1->inv->below || ob2->inv->below) |
|
|
263 | return 0; /* more than one object in inv */ |
|
|
264 | |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | return 0; |
266 | return 0; /* inventory objexts differ */ |
266 | |
267 | |
267 | /* inventory ok - still need to check rest of this object to see |
268 | /* inventory ok - still need to check rest of this object to see |
268 | * if it is valid. |
269 | * if it is valid. |
269 | */ |
270 | */ |
270 | } |
271 | } |
… | |
… | |
278 | |
279 | |
279 | /* Note sure why the following is the case - either the object has to |
280 | /* Note sure why the following is the case - either the object has to |
280 | * be animated or have a very low speed. Is this an attempted monster |
281 | * be animated or have a very low speed. Is this an attempted monster |
281 | * check? |
282 | * check? |
282 | */ |
283 | */ |
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
284 | return 0; |
285 | return 0; |
285 | |
286 | |
286 | switch (ob1->type) |
287 | switch (ob1->type) |
287 | { |
288 | { |
288 | case SCROLL: |
289 | case SCROLL: |
… | |
… | |
299 | return 0; |
300 | return 0; |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | return 0; |
302 | return 0; |
302 | } |
303 | } |
303 | |
304 | |
304 | //TODO: generate an event or call into perl for additional checks |
|
|
305 | if (ob1->self || ob2->self) |
305 | if (ob1->self || ob2->self) |
306 | { |
306 | { |
307 | ob1->optimise (); |
307 | ob1->optimise (); |
308 | ob2->optimise (); |
308 | ob2->optimise (); |
309 | |
309 | |
310 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
|
|
311 | { |
|
|
312 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
313 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
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314 | |
|
|
315 | if (k1 != k2) |
311 | return 0; |
316 | return 0; |
|
|
317 | else if (k1 == 0) |
|
|
318 | return 1; |
|
|
319 | else if (!cfperl_can_merge (ob1, ob2)) |
|
|
320 | return 0; |
|
|
321 | } |
312 | } |
322 | } |
313 | |
323 | |
314 | /* Everything passes, must be OK. */ |
324 | /* Everything passes, must be OK. */ |
315 | return 1; |
325 | return 1; |
316 | } |
326 | } |
… | |
… | |
324 | sum_weight (object *op) |
334 | sum_weight (object *op) |
325 | { |
335 | { |
326 | long sum; |
336 | long sum; |
327 | object *inv; |
337 | object *inv; |
328 | |
338 | |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
339 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
330 | { |
340 | { |
331 | if (inv->inv) |
341 | if (inv->inv) |
332 | sum_weight (inv); |
342 | sum_weight (inv); |
|
|
343 | |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
344 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | } |
345 | } |
335 | |
346 | |
336 | if (op->type == CONTAINER && op->stats.Str) |
347 | if (op->type == CONTAINER && op->stats.Str) |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
348 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
353 | op = op->env; |
364 | op = op->env; |
354 | return op; |
365 | return op; |
355 | } |
366 | } |
356 | |
367 | |
357 | /* |
368 | /* |
358 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
|
|
359 | * a better check. We basically keeping traversing up until we can't |
|
|
360 | * or find a player. |
|
|
361 | */ |
|
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362 | |
|
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363 | object * |
|
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364 | is_player_inv (object *op) |
|
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365 | { |
|
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366 | for (; op != NULL && op->type != PLAYER; op = op->env) |
|
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367 | if (op->env == op) |
|
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368 | op->env = NULL; |
|
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369 | return op; |
|
|
370 | } |
|
|
371 | |
|
|
372 | /* |
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|
373 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
369 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
374 | * Some error messages. |
370 | * Some error messages. |
375 | * The result of the dump is stored in the static global errmsg array. |
371 | * The result of the dump is stored in the static global errmsg array. |
376 | */ |
372 | */ |
377 | |
|
|
378 | char * |
373 | char * |
379 | dump_object (object *op) |
374 | dump_object (object *op) |
380 | { |
375 | { |
381 | if (!op) |
376 | if (!op) |
382 | return strdup ("[NULLOBJ]"); |
377 | return strdup ("[NULLOBJ]"); |
383 | |
378 | |
384 | object_freezer freezer; |
379 | object_freezer freezer; |
385 | save_object (freezer, op, 3); |
380 | op->write (freezer); |
386 | return freezer.as_string (); |
381 | return freezer.as_string (); |
387 | } |
382 | } |
388 | |
383 | |
389 | /* |
384 | /* |
390 | * get_nearest_part(multi-object, object 2) returns the part of the |
385 | * get_nearest_part(multi-object, object 2) returns the part of the |
391 | * multi-object 1 which is closest to the second object. |
386 | * multi-object 1 which is closest to the second object. |
392 | * If it's not a multi-object, it is returned. |
387 | * If it's not a multi-object, it is returned. |
393 | */ |
388 | */ |
394 | |
|
|
395 | object * |
389 | object * |
396 | get_nearest_part (object *op, const object *pl) |
390 | get_nearest_part (object *op, const object *pl) |
397 | { |
391 | { |
398 | object *tmp, *closest; |
392 | object *tmp, *closest; |
399 | int last_dist, i; |
393 | int last_dist, i; |
… | |
… | |
407 | } |
401 | } |
408 | |
402 | |
409 | /* |
403 | /* |
410 | * Returns the object which has the count-variable equal to the argument. |
404 | * Returns the object which has the count-variable equal to the argument. |
411 | */ |
405 | */ |
412 | |
|
|
413 | object * |
406 | object * |
414 | find_object (tag_t i) |
407 | find_object (tag_t i) |
415 | { |
408 | { |
416 | for (object *op = object::first; op; op = op->next) |
409 | for_all_objects (op) |
417 | if (op->count == i) |
410 | if (op->count == i) |
418 | return op; |
411 | return op; |
419 | |
412 | |
420 | return 0; |
413 | return 0; |
421 | } |
414 | } |
422 | |
415 | |
423 | /* |
416 | /* |
424 | * Returns the first object which has a name equal to the argument. |
417 | * Returns the first object which has a name equal to the argument. |
425 | * Used only by the patch command, but not all that useful. |
418 | * Used only by the patch command, but not all that useful. |
426 | * Enables features like "patch <name-of-other-player> food 999" |
419 | * Enables features like "patch <name-of-other-player> food 999" |
427 | */ |
420 | */ |
428 | |
|
|
429 | object * |
421 | object * |
430 | find_object_name (const char *str) |
422 | find_object_name (const char *str) |
431 | { |
423 | { |
432 | shstr_cmp str_ (str); |
424 | shstr_cmp str_ (str); |
433 | object *op; |
425 | object *op; |
434 | |
426 | |
435 | for (op = object::first; op != NULL; op = op->next) |
427 | for_all_objects (op) |
436 | if (op->name == str_) |
428 | if (op->name == str_) |
437 | break; |
429 | break; |
438 | |
430 | |
439 | return op; |
431 | return op; |
440 | } |
432 | } |
… | |
… | |
446 | } |
438 | } |
447 | |
439 | |
448 | /* |
440 | /* |
449 | * Sets the owner and sets the skill and exp pointers to owner's current |
441 | * Sets the owner and sets the skill and exp pointers to owner's current |
450 | * skill and experience objects. |
442 | * skill and experience objects. |
|
|
443 | * ACTUALLY NO! investigate! TODO |
451 | */ |
444 | */ |
452 | void |
445 | void |
453 | object::set_owner (object *owner) |
446 | object::set_owner (object *owner) |
454 | { |
447 | { |
|
|
448 | // allow objects which own objects |
455 | if (!owner) |
449 | if (owner) |
456 | return; |
|
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457 | |
|
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458 | /* next line added to allow objects which own objects */ |
|
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459 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
460 | * with the fireball owning a poison cloud which then owned the |
|
|
461 | * fireball. I believe that was caused by one of the objects getting |
|
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462 | * freed and then another object replacing it. Since the ownercounts |
|
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463 | * didn't match, this check is valid and I believe that cause is valid. |
|
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464 | */ |
|
|
465 | while (owner->owner) |
450 | while (owner->owner) |
466 | owner = owner->owner; |
451 | owner = owner->owner; |
467 | |
452 | |
468 | this->owner = owner; |
453 | this->owner = owner; |
|
|
454 | } |
|
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455 | |
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|
456 | int |
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457 | object::slottype () const |
|
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458 | { |
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459 | if (type == SKILL) |
|
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460 | { |
|
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461 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
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462 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
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463 | } |
|
|
464 | else |
|
|
465 | { |
|
|
466 | if (slot [body_combat].info) return slot_combat; |
|
|
467 | if (slot [body_range ].info) return slot_ranged; |
|
|
468 | } |
|
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469 | |
|
|
470 | return slot_none; |
|
|
471 | } |
|
|
472 | |
|
|
473 | bool |
|
|
474 | object::change_weapon (object *ob) |
|
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475 | { |
|
|
476 | if (current_weapon == ob) |
|
|
477 | return true; |
|
|
478 | |
|
|
479 | if (chosen_skill) |
|
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480 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
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481 | |
|
|
482 | current_weapon = ob; |
|
|
483 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
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484 | |
|
|
485 | if (chosen_skill) |
|
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486 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
487 | |
|
|
488 | update_stats (); |
|
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489 | |
|
|
490 | if (ob) |
|
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491 | { |
|
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492 | // now check wether any body locations became invalid, in which case |
|
|
493 | // we cannot apply the weapon at the moment. |
|
|
494 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
495 | if (slot[i].used < 0) |
|
|
496 | { |
|
|
497 | current_weapon = chosen_skill = 0; |
|
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498 | update_stats (); |
|
|
499 | |
|
|
500 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
501 | "You try to balance all your items at once, " |
|
|
502 | "but the %s is just too much for your body. " |
|
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503 | "[You need to unapply some items first.]", &ob->name); |
|
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504 | return false; |
|
|
505 | } |
|
|
506 | |
|
|
507 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
508 | } |
|
|
509 | else |
|
|
510 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
511 | |
|
|
512 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
513 | { |
|
|
514 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
515 | &name, ob->debug_desc ()); |
|
|
516 | return false; |
|
|
517 | } |
|
|
518 | |
|
|
519 | return true; |
469 | } |
520 | } |
470 | |
521 | |
471 | /* Zero the key_values on op, decrementing the shared-string |
522 | /* Zero the key_values on op, decrementing the shared-string |
472 | * refcounts and freeing the links. |
523 | * refcounts and freeing the links. |
473 | */ |
524 | */ |
474 | static void |
525 | static void |
475 | free_key_values (object *op) |
526 | free_key_values (object *op) |
476 | { |
527 | { |
477 | for (key_value *i = op->key_values; i != 0;) |
528 | for (key_value *i = op->key_values; i; ) |
478 | { |
529 | { |
479 | key_value *next = i->next; |
530 | key_value *next = i->next; |
480 | delete i; |
531 | delete i; |
481 | |
532 | |
482 | i = next; |
533 | i = next; |
483 | } |
534 | } |
484 | |
535 | |
485 | op->key_values = 0; |
536 | op->key_values = 0; |
486 | } |
537 | } |
487 | |
538 | |
488 | void object::clear () |
539 | object & |
|
|
540 | object::operator =(const object &src) |
489 | { |
541 | { |
490 | attachable_base::clear (); |
542 | bool is_freed = flag [FLAG_FREED]; |
|
|
543 | bool is_removed = flag [FLAG_REMOVED]; |
491 | |
544 | |
492 | free_key_values (this); |
|
|
493 | |
|
|
494 | owner = 0; |
|
|
495 | name = 0; |
|
|
496 | name_pl = 0; |
|
|
497 | title = 0; |
|
|
498 | race = 0; |
|
|
499 | slaying = 0; |
|
|
500 | skill = 0; |
|
|
501 | msg = 0; |
|
|
502 | lore = 0; |
|
|
503 | custom_name = 0; |
|
|
504 | materialname = 0; |
|
|
505 | contr = 0; |
|
|
506 | below = 0; |
|
|
507 | above = 0; |
|
|
508 | inv = 0; |
|
|
509 | container = 0; |
|
|
510 | env = 0; |
|
|
511 | more = 0; |
|
|
512 | head = 0; |
|
|
513 | map = 0; |
|
|
514 | active_next = 0; |
|
|
515 | active_prev = 0; |
|
|
516 | |
|
|
517 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
|
|
518 | |
|
|
519 | SET_FLAG (this, FLAG_REMOVED); |
|
|
520 | |
|
|
521 | /* What is not cleared is next, prev, and count */ |
|
|
522 | |
|
|
523 | expmul = 1.0; |
|
|
524 | face = blank_face; |
|
|
525 | |
|
|
526 | if (settings.casting_time) |
|
|
527 | casting_time = -1; |
|
|
528 | } |
|
|
529 | |
|
|
530 | /* |
|
|
531 | * copy_to first frees everything allocated by the dst object, |
|
|
532 | * and then copies the contents of itself into the second |
|
|
533 | * object, allocating what needs to be allocated. Basically, any |
|
|
534 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
535 | * if the first object is freed, the pointers in the new object |
|
|
536 | * will point at garbage. |
|
|
537 | */ |
|
|
538 | void |
|
|
539 | object::copy_to (object *dst) |
|
|
540 | { |
|
|
541 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
|
|
542 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
|
|
543 | |
|
|
544 | *(object_copy *)dst = *this; |
545 | *(object_copy *)this = src; |
545 | *(object_pod *)dst = *this; |
|
|
546 | |
546 | |
547 | if (self || cb) |
547 | flag [FLAG_FREED] = is_freed; |
548 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
548 | flag [FLAG_REMOVED] = is_removed; |
549 | |
|
|
550 | if (is_freed) |
|
|
551 | SET_FLAG (dst, FLAG_FREED); |
|
|
552 | |
|
|
553 | if (is_removed) |
|
|
554 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
555 | |
|
|
556 | if (speed < 0) |
|
|
557 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
558 | |
549 | |
559 | /* Copy over key_values, if any. */ |
550 | /* Copy over key_values, if any. */ |
560 | if (key_values) |
551 | if (src.key_values) |
561 | { |
552 | { |
562 | key_value *tail = 0; |
553 | key_value *tail = 0; |
563 | key_value *i; |
|
|
564 | |
|
|
565 | dst->key_values = 0; |
554 | key_values = 0; |
566 | |
555 | |
567 | for (i = key_values; i; i = i->next) |
556 | for (key_value *i = src.key_values; i; i = i->next) |
568 | { |
557 | { |
569 | key_value *new_link = new key_value; |
558 | key_value *new_link = new key_value; |
570 | |
559 | |
571 | new_link->next = 0; |
560 | new_link->next = 0; |
572 | new_link->key = i->key; |
561 | new_link->key = i->key; |
573 | new_link->value = i->value; |
562 | new_link->value = i->value; |
574 | |
563 | |
575 | /* Try and be clever here, too. */ |
564 | /* Try and be clever here, too. */ |
576 | if (!dst->key_values) |
565 | if (!key_values) |
577 | { |
566 | { |
578 | dst->key_values = new_link; |
567 | key_values = new_link; |
579 | tail = new_link; |
568 | tail = new_link; |
580 | } |
569 | } |
581 | else |
570 | else |
582 | { |
571 | { |
583 | tail->next = new_link; |
572 | tail->next = new_link; |
584 | tail = new_link; |
573 | tail = new_link; |
585 | } |
574 | } |
586 | } |
575 | } |
587 | } |
576 | } |
|
|
577 | } |
588 | |
578 | |
589 | update_ob_speed (dst); |
579 | /* |
|
|
580 | * copy_to first frees everything allocated by the dst object, |
|
|
581 | * and then copies the contents of itself into the second |
|
|
582 | * object, allocating what needs to be allocated. Basically, any |
|
|
583 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
584 | * if the first object is freed, the pointers in the new object |
|
|
585 | * will point at garbage. |
|
|
586 | */ |
|
|
587 | void |
|
|
588 | object::copy_to (object *dst) |
|
|
589 | { |
|
|
590 | *dst = *this; |
|
|
591 | |
|
|
592 | if (speed < 0) |
|
|
593 | dst->speed_left -= rndm (); |
|
|
594 | |
|
|
595 | dst->set_speed (dst->speed); |
|
|
596 | } |
|
|
597 | |
|
|
598 | void |
|
|
599 | object::instantiate () |
|
|
600 | { |
|
|
601 | if (!uuid.seq) // HACK |
|
|
602 | uuid = gen_uuid (); |
|
|
603 | |
|
|
604 | speed_left = -0.1f; |
|
|
605 | /* copy the body_info to the body_used - this is only really |
|
|
606 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
607 | * by doing so, when a monster is created, it has good starting |
|
|
608 | * values for the body_used info, so when items are created |
|
|
609 | * for it, they can be properly equipped. |
|
|
610 | */ |
|
|
611 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
612 | slot[i].used = slot[i].info; |
|
|
613 | |
|
|
614 | attachable::instantiate (); |
590 | } |
615 | } |
591 | |
616 | |
592 | object * |
617 | object * |
593 | object::clone () |
618 | object::clone () |
594 | { |
619 | { |
… | |
… | |
600 | /* |
625 | /* |
601 | * If an object with the IS_TURNABLE() flag needs to be turned due |
626 | * If an object with the IS_TURNABLE() flag needs to be turned due |
602 | * to the closest player being on the other side, this function can |
627 | * to the closest player being on the other side, this function can |
603 | * be called to update the face variable, _and_ how it looks on the map. |
628 | * be called to update the face variable, _and_ how it looks on the map. |
604 | */ |
629 | */ |
605 | |
|
|
606 | void |
630 | void |
607 | update_turn_face (object *op) |
631 | update_turn_face (object *op) |
608 | { |
632 | { |
609 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
633 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
610 | return; |
634 | return; |
|
|
635 | |
611 | SET_ANIMATION (op, op->direction); |
636 | SET_ANIMATION (op, op->direction); |
612 | update_object (op, UP_OBJ_FACE); |
637 | update_object (op, UP_OBJ_FACE); |
613 | } |
638 | } |
614 | |
639 | |
615 | /* |
640 | /* |
616 | * Updates the speed of an object. If the speed changes from 0 to another |
641 | * Updates the speed of an object. If the speed changes from 0 to another |
617 | * value, or vice versa, then add/remove the object from the active list. |
642 | * value, or vice versa, then add/remove the object from the active list. |
618 | * This function needs to be called whenever the speed of an object changes. |
643 | * This function needs to be called whenever the speed of an object changes. |
619 | */ |
644 | */ |
620 | void |
645 | void |
621 | update_ob_speed (object *op) |
646 | object::set_speed (float speed) |
622 | { |
647 | { |
623 | extern int arch_init; |
648 | if (flag [FLAG_FREED] && speed) |
624 | |
|
|
625 | /* No reason putting the archetypes objects on the speed list, |
|
|
626 | * since they never really need to be updated. |
|
|
627 | */ |
|
|
628 | |
|
|
629 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
630 | { |
649 | { |
631 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
650 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
632 | #ifdef MANY_CORES |
|
|
633 | abort (); |
|
|
634 | #else |
|
|
635 | op->speed = 0; |
651 | speed = 0; |
636 | #endif |
|
|
637 | } |
|
|
638 | |
|
|
639 | if (arch_init) |
|
|
640 | return; |
|
|
641 | |
|
|
642 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
643 | { |
652 | } |
644 | /* If already on active list, don't do anything */ |
|
|
645 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
646 | return; |
|
|
647 | |
653 | |
648 | /* process_events() expects us to insert the object at the beginning |
654 | this->speed = speed; |
649 | * of the list. */ |
|
|
650 | op->active_next = active_objects; |
|
|
651 | |
655 | |
652 | if (op->active_next != NULL) |
656 | if (has_active_speed ()) |
653 | op->active_next->active_prev = op; |
657 | activate (); |
654 | |
|
|
655 | active_objects = op; |
|
|
656 | } |
|
|
657 | else |
658 | else |
658 | { |
659 | deactivate (); |
659 | /* If not on the active list, nothing needs to be done */ |
|
|
660 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
661 | return; |
|
|
662 | |
|
|
663 | if (op->active_prev == NULL) |
|
|
664 | { |
|
|
665 | active_objects = op->active_next; |
|
|
666 | |
|
|
667 | if (op->active_next != NULL) |
|
|
668 | op->active_next->active_prev = NULL; |
|
|
669 | } |
|
|
670 | else |
|
|
671 | { |
|
|
672 | op->active_prev->active_next = op->active_next; |
|
|
673 | |
|
|
674 | if (op->active_next) |
|
|
675 | op->active_next->active_prev = op->active_prev; |
|
|
676 | } |
|
|
677 | |
|
|
678 | op->active_next = NULL; |
|
|
679 | op->active_prev = NULL; |
|
|
680 | } |
|
|
681 | } |
660 | } |
682 | |
661 | |
683 | /* This function removes object 'op' from the list of active |
|
|
684 | * objects. |
|
|
685 | * This should only be used for style maps or other such |
|
|
686 | * reference maps where you don't want an object that isn't |
|
|
687 | * in play chewing up cpu time getting processed. |
|
|
688 | * The reverse of this is to call update_ob_speed, which |
|
|
689 | * will do the right thing based on the speed of the object. |
|
|
690 | */ |
|
|
691 | void |
|
|
692 | remove_from_active_list (object *op) |
|
|
693 | { |
|
|
694 | /* If not on the active list, nothing needs to be done */ |
|
|
695 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
696 | return; |
|
|
697 | |
|
|
698 | if (op->active_prev == NULL) |
|
|
699 | { |
|
|
700 | active_objects = op->active_next; |
|
|
701 | if (op->active_next != NULL) |
|
|
702 | op->active_next->active_prev = NULL; |
|
|
703 | } |
|
|
704 | else |
|
|
705 | { |
|
|
706 | op->active_prev->active_next = op->active_next; |
|
|
707 | if (op->active_next) |
|
|
708 | op->active_next->active_prev = op->active_prev; |
|
|
709 | } |
|
|
710 | op->active_next = NULL; |
|
|
711 | op->active_prev = NULL; |
|
|
712 | } |
|
|
713 | |
|
|
714 | /* |
662 | /* |
715 | * update_object() updates the array which represents the map. |
663 | * update_object() updates the the map. |
716 | * It takes into account invisible objects (and represent squares covered |
664 | * It takes into account invisible objects (and represent squares covered |
717 | * by invisible objects by whatever is below them (unless it's another |
665 | * by invisible objects by whatever is below them (unless it's another |
718 | * invisible object, etc...) |
666 | * invisible object, etc...) |
719 | * If the object being updated is beneath a player, the look-window |
667 | * If the object being updated is beneath a player, the look-window |
720 | * of that player is updated (this might be a suboptimal way of |
668 | * of that player is updated (this might be a suboptimal way of |
721 | * updating that window, though, since update_object() is called _often_) |
669 | * updating that window, though, since update_object() is called _often_) |
722 | * |
670 | * |
723 | * action is a hint of what the caller believes need to be done. |
671 | * action is a hint of what the caller believes need to be done. |
724 | * For example, if the only thing that has changed is the face (due to |
|
|
725 | * an animation), we don't need to call update_position until that actually |
|
|
726 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
727 | * of walls or living creatures may need us to update the flags now. |
|
|
728 | * current action are: |
672 | * current action are: |
729 | * UP_OBJ_INSERT: op was inserted |
673 | * UP_OBJ_INSERT: op was inserted |
730 | * UP_OBJ_REMOVE: op was removed |
674 | * UP_OBJ_REMOVE: op was removed |
731 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
675 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
732 | * as that is easier than trying to look at what may have changed. |
676 | * as that is easier than trying to look at what may have changed. |
733 | * UP_OBJ_FACE: only the objects face has changed. |
677 | * UP_OBJ_FACE: only the objects face has changed. |
734 | */ |
678 | */ |
735 | |
|
|
736 | void |
679 | void |
737 | update_object (object *op, int action) |
680 | update_object (object *op, int action) |
738 | { |
681 | { |
739 | int update_now = 0, flags; |
|
|
740 | MoveType move_on, move_off, move_block, move_slow; |
|
|
741 | |
|
|
742 | if (op == NULL) |
682 | if (op == NULL) |
743 | { |
683 | { |
744 | /* this should never happen */ |
684 | /* this should never happen */ |
745 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
685 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
746 | return; |
686 | return; |
747 | } |
687 | } |
748 | |
688 | |
749 | if (op->env != NULL) |
689 | if (op->env) |
750 | { |
690 | { |
751 | /* Animation is currently handled by client, so nothing |
691 | /* Animation is currently handled by client, so nothing |
752 | * to do in this case. |
692 | * to do in this case. |
753 | */ |
693 | */ |
754 | return; |
694 | return; |
… | |
… | |
759 | */ |
699 | */ |
760 | if (!op->map || op->map->in_memory == MAP_SAVING) |
700 | if (!op->map || op->map->in_memory == MAP_SAVING) |
761 | return; |
701 | return; |
762 | |
702 | |
763 | /* make sure the object is within map boundaries */ |
703 | /* make sure the object is within map boundaries */ |
764 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
704 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
765 | { |
705 | { |
766 | LOG (llevError, "update_object() called for object out of map!\n"); |
706 | LOG (llevError, "update_object() called for object out of map!\n"); |
767 | #ifdef MANY_CORES |
707 | #ifdef MANY_CORES |
768 | abort (); |
708 | abort (); |
769 | #endif |
709 | #endif |
770 | return; |
710 | return; |
771 | } |
711 | } |
772 | |
712 | |
773 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
713 | mapspace &m = op->ms (); |
774 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
775 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
776 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
777 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
778 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
779 | |
714 | |
|
|
715 | if (!(m.flags_ & P_UPTODATE)) |
|
|
716 | /* nop */; |
780 | if (action == UP_OBJ_INSERT) |
717 | else if (action == UP_OBJ_INSERT) |
781 | { |
718 | { |
|
|
719 | // this is likely overkill, TODO: revisit (schmorp) |
782 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
720 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
783 | update_now = 1; |
|
|
784 | |
|
|
785 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
721 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
786 | update_now = 1; |
722 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
787 | |
723 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
724 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
788 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
725 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
789 | update_now = 1; |
|
|
790 | |
|
|
791 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
792 | update_now = 1; |
|
|
793 | |
|
|
794 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
795 | update_now = 1; |
|
|
796 | |
|
|
797 | if ((move_on | op->move_on) != move_on) |
726 | || (m.move_on | op->move_on ) != m.move_on |
798 | update_now = 1; |
|
|
799 | |
|
|
800 | if ((move_off | op->move_off) != move_off) |
727 | || (m.move_off | op->move_off ) != m.move_off |
801 | update_now = 1; |
728 | || (m.move_slow | op->move_slow) != m.move_slow |
802 | |
|
|
803 | /* This isn't perfect, but I don't expect a lot of objects to |
729 | /* This isn't perfect, but I don't expect a lot of objects to |
804 | * to have move_allow right now. |
730 | * to have move_allow right now. |
805 | */ |
731 | */ |
806 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
732 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
807 | update_now = 1; |
733 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
808 | |
734 | m.flags_ = 0; |
809 | if ((move_slow | op->move_slow) != move_slow) |
|
|
810 | update_now = 1; |
|
|
811 | } |
735 | } |
812 | |
|
|
813 | /* if the object is being removed, we can't make intelligent |
736 | /* if the object is being removed, we can't make intelligent |
814 | * decisions, because remove_ob can't really pass the object |
737 | * decisions, because remove_ob can't really pass the object |
815 | * that is being removed. |
738 | * that is being removed. |
816 | */ |
739 | */ |
817 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
740 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
818 | update_now = 1; |
741 | m.flags_ = 0; |
819 | else if (action == UP_OBJ_FACE) |
742 | else if (action == UP_OBJ_FACE) |
820 | /* Nothing to do for that case */ ; |
743 | /* Nothing to do for that case */ ; |
821 | else |
744 | else |
822 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
745 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
823 | |
746 | |
824 | if (update_now) |
|
|
825 | { |
|
|
826 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
827 | update_position (op->map, op->x, op->y); |
|
|
828 | } |
|
|
829 | |
|
|
830 | if (op->more != NULL) |
747 | if (op->more) |
831 | update_object (op->more, action); |
748 | update_object (op->more, action); |
832 | } |
|
|
833 | |
|
|
834 | object::vector object::mortals; |
|
|
835 | object::vector object::objects; // not yet used |
|
|
836 | object *object::first; |
|
|
837 | |
|
|
838 | void object::free_mortals () |
|
|
839 | { |
|
|
840 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
841 | if ((*i)->refcnt) |
|
|
842 | ++i; // further delay freeing |
|
|
843 | else |
|
|
844 | { |
|
|
845 | delete *i; |
|
|
846 | mortals.erase (i); |
|
|
847 | } |
|
|
848 | } |
749 | } |
849 | |
750 | |
850 | object::object () |
751 | object::object () |
851 | { |
752 | { |
852 | SET_FLAG (this, FLAG_REMOVED); |
753 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
855 | face = blank_face; |
756 | face = blank_face; |
856 | } |
757 | } |
857 | |
758 | |
858 | object::~object () |
759 | object::~object () |
859 | { |
760 | { |
|
|
761 | unlink (); |
|
|
762 | |
860 | free_key_values (this); |
763 | free_key_values (this); |
861 | } |
764 | } |
862 | |
765 | |
|
|
766 | static int object_count; |
|
|
767 | |
863 | void object::link () |
768 | void object::link () |
864 | { |
769 | { |
865 | count = ++ob_count; |
770 | assert (!index);//D |
866 | uuid = gen_uuid (); |
771 | uuid = gen_uuid (); |
|
|
772 | count = ++object_count; |
867 | |
773 | |
868 | prev = 0; |
774 | refcnt_inc (); |
869 | next = object::first; |
775 | objects.insert (this); |
870 | |
|
|
871 | if (object::first) |
|
|
872 | object::first->prev = this; |
|
|
873 | |
|
|
874 | object::first = this; |
|
|
875 | } |
776 | } |
876 | |
777 | |
877 | void object::unlink () |
778 | void object::unlink () |
878 | { |
779 | { |
879 | if (this == object::first) |
780 | if (!index) |
880 | object::first = next; |
781 | return; |
881 | |
782 | |
882 | /* Remove this object from the list of used objects */ |
783 | objects.erase (this); |
883 | if (prev) prev->next = next; |
784 | refcnt_dec (); |
884 | if (next) next->prev = prev; |
785 | } |
885 | |
786 | |
886 | prev = 0; |
787 | void |
887 | next = 0; |
788 | object::activate () |
|
|
789 | { |
|
|
790 | /* If already on active list, don't do anything */ |
|
|
791 | if (active) |
|
|
792 | return; |
|
|
793 | |
|
|
794 | if (has_active_speed ()) |
|
|
795 | actives.insert (this); |
|
|
796 | } |
|
|
797 | |
|
|
798 | void |
|
|
799 | object::activate_recursive () |
|
|
800 | { |
|
|
801 | activate (); |
|
|
802 | |
|
|
803 | for (object *op = inv; op; op = op->below) |
|
|
804 | op->activate_recursive (); |
|
|
805 | } |
|
|
806 | |
|
|
807 | /* This function removes object 'op' from the list of active |
|
|
808 | * objects. |
|
|
809 | * This should only be used for style maps or other such |
|
|
810 | * reference maps where you don't want an object that isn't |
|
|
811 | * in play chewing up cpu time getting processed. |
|
|
812 | * The reverse of this is to call update_ob_speed, which |
|
|
813 | * will do the right thing based on the speed of the object. |
|
|
814 | */ |
|
|
815 | void |
|
|
816 | object::deactivate () |
|
|
817 | { |
|
|
818 | /* If not on the active list, nothing needs to be done */ |
|
|
819 | if (!active) |
|
|
820 | return; |
|
|
821 | |
|
|
822 | actives.erase (this); |
|
|
823 | } |
|
|
824 | |
|
|
825 | void |
|
|
826 | object::deactivate_recursive () |
|
|
827 | { |
|
|
828 | for (object *op = inv; op; op = op->below) |
|
|
829 | op->deactivate_recursive (); |
|
|
830 | |
|
|
831 | deactivate (); |
|
|
832 | } |
|
|
833 | |
|
|
834 | void |
|
|
835 | object::set_flag_inv (int flag, int value) |
|
|
836 | { |
|
|
837 | for (object *op = inv; op; op = op->below) |
|
|
838 | { |
|
|
839 | op->flag [flag] = value; |
|
|
840 | op->set_flag_inv (flag, value); |
|
|
841 | } |
|
|
842 | } |
|
|
843 | |
|
|
844 | /* |
|
|
845 | * Remove and free all objects in the inventory of the given object. |
|
|
846 | * object.c ? |
|
|
847 | */ |
|
|
848 | void |
|
|
849 | object::destroy_inv (bool drop_to_ground) |
|
|
850 | { |
|
|
851 | // need to check first, because the checks below might segfault |
|
|
852 | // as we might be on an invalid mapspace and crossfire code |
|
|
853 | // is too buggy to ensure that the inventory is empty. |
|
|
854 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
855 | // cf will crash below with off-map x and y |
|
|
856 | if (!inv) |
|
|
857 | return; |
|
|
858 | |
|
|
859 | /* Only if the space blocks everything do we not process - |
|
|
860 | * if some form of movement is allowed, let objects |
|
|
861 | * drop on that space. |
|
|
862 | */ |
|
|
863 | if (!drop_to_ground |
|
|
864 | || !map |
|
|
865 | || map->in_memory != MAP_IN_MEMORY |
|
|
866 | || map->nodrop |
|
|
867 | || ms ().move_block == MOVE_ALL) |
|
|
868 | { |
|
|
869 | while (inv) |
|
|
870 | { |
|
|
871 | inv->destroy_inv (drop_to_ground); |
|
|
872 | inv->destroy (); |
|
|
873 | } |
|
|
874 | } |
|
|
875 | else |
|
|
876 | { /* Put objects in inventory onto this space */ |
|
|
877 | while (inv) |
|
|
878 | { |
|
|
879 | object *op = inv; |
|
|
880 | |
|
|
881 | if (op->flag [FLAG_STARTEQUIP] |
|
|
882 | || op->flag [FLAG_NO_DROP] |
|
|
883 | || op->type == RUNE |
|
|
884 | || op->type == TRAP |
|
|
885 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
886 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
887 | op->destroy (); |
|
|
888 | else |
|
|
889 | map->insert (op, x, y); |
|
|
890 | } |
|
|
891 | } |
888 | } |
892 | } |
889 | |
893 | |
890 | object *object::create () |
894 | object *object::create () |
891 | { |
895 | { |
892 | object *op = new object; |
896 | object *op = new object; |
893 | op->link (); |
897 | op->link (); |
894 | return op; |
898 | return op; |
895 | } |
899 | } |
896 | |
900 | |
897 | /* |
901 | void |
898 | * free_object() frees everything allocated by an object, removes |
902 | object::do_destroy () |
899 | * it from the list of used objects, and puts it on the list of |
|
|
900 | * free objects. The IS_FREED() flag is set in the object. |
|
|
901 | * The object must have been removed by remove_ob() first for |
|
|
902 | * this function to succeed. |
|
|
903 | * |
|
|
904 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
905 | * inventory to the ground. |
|
|
906 | */ |
|
|
907 | void object::destroy (bool destroy_inventory) |
|
|
908 | { |
903 | { |
909 | if (QUERY_FLAG (this, FLAG_FREED)) |
904 | attachable::do_destroy (); |
910 | return; |
|
|
911 | |
905 | |
912 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
906 | if (flag [FLAG_IS_LINKED]) |
|
|
907 | remove_button_link (this); |
|
|
908 | |
|
|
909 | if (flag [FLAG_FRIENDLY]) |
913 | remove_friendly_object (this); |
910 | remove_friendly_object (this); |
914 | |
911 | |
915 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
912 | if (!flag [FLAG_REMOVED]) |
916 | remove (); |
913 | remove (); |
917 | |
914 | |
918 | SET_FLAG (this, FLAG_FREED); |
915 | destroy_inv (true); |
919 | |
916 | |
920 | if (more) |
917 | deactivate (); |
921 | { |
918 | unlink (); |
922 | more->destroy (destroy_inventory); |
|
|
923 | more = 0; |
|
|
924 | } |
|
|
925 | |
919 | |
926 | if (inv) |
920 | flag [FLAG_FREED] = 1; |
927 | { |
|
|
928 | /* Only if the space blocks everything do we not process - |
|
|
929 | * if some form of movement is allowed, let objects |
|
|
930 | * drop on that space. |
|
|
931 | */ |
|
|
932 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
933 | { |
|
|
934 | object *op = inv; |
|
|
935 | |
|
|
936 | while (op) |
|
|
937 | { |
|
|
938 | object *tmp = op->below; |
|
|
939 | op->destroy (destroy_inventory); |
|
|
940 | op = tmp; |
|
|
941 | } |
|
|
942 | } |
|
|
943 | else |
|
|
944 | { /* Put objects in inventory onto this space */ |
|
|
945 | object *op = inv; |
|
|
946 | |
|
|
947 | while (op) |
|
|
948 | { |
|
|
949 | object *tmp = op->below; |
|
|
950 | |
|
|
951 | op->remove (); |
|
|
952 | |
|
|
953 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
954 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
955 | op->destroy (); |
|
|
956 | else |
|
|
957 | { |
|
|
958 | op->x = x; |
|
|
959 | op->y = y; |
|
|
960 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
961 | } |
|
|
962 | |
|
|
963 | op = tmp; |
|
|
964 | } |
|
|
965 | } |
|
|
966 | } |
|
|
967 | |
921 | |
968 | // hack to ensure that freed objects still have a valid map |
922 | // hack to ensure that freed objects still have a valid map |
969 | { |
923 | { |
970 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
924 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
971 | |
925 | |
972 | if (!freed_map) |
926 | if (!freed_map) |
973 | { |
927 | { |
974 | freed_map = new maptile; |
928 | freed_map = new maptile; |
975 | |
929 | |
|
|
930 | freed_map->path = "<freed objects map>"; |
976 | freed_map->name = "/internal/freed_objects_map"; |
931 | freed_map->name = "/internal/freed_objects_map"; |
977 | freed_map->width = 3; |
932 | freed_map->width = 3; |
978 | freed_map->height = 3; |
933 | freed_map->height = 3; |
979 | |
934 | |
980 | freed_map->allocate (); |
935 | freed_map->alloc (); |
|
|
936 | freed_map->in_memory = MAP_IN_MEMORY; |
981 | } |
937 | } |
982 | |
938 | |
983 | map = freed_map; |
939 | map = freed_map; |
984 | x = 1; |
940 | x = 1; |
985 | y = 1; |
941 | y = 1; |
986 | } |
942 | } |
987 | |
943 | |
|
|
944 | if (more) |
|
|
945 | { |
|
|
946 | more->destroy (); |
|
|
947 | more = 0; |
|
|
948 | } |
|
|
949 | |
|
|
950 | head = 0; |
|
|
951 | |
988 | // clear those pointers that likely might have circular references to us |
952 | // clear those pointers that likely might cause circular references |
989 | owner = 0; |
953 | owner = 0; |
990 | enemy = 0; |
954 | enemy = 0; |
991 | attacked_by = 0; |
955 | attacked_by = 0; |
|
|
956 | current_weapon = 0; |
|
|
957 | } |
992 | |
958 | |
993 | // only relevant for players(?), but make sure of it anyways |
959 | void |
994 | contr = 0; |
960 | object::destroy (bool destroy_inventory) |
|
|
961 | { |
|
|
962 | if (destroyed ()) |
|
|
963 | return; |
995 | |
964 | |
996 | /* Remove object from the active list */ |
965 | if (destroy_inventory) |
997 | speed = 0; |
966 | destroy_inv (false); |
998 | update_ob_speed (this); |
|
|
999 | |
967 | |
1000 | unlink (); |
968 | if (is_head ()) |
|
|
969 | if (sound_destroy) |
|
|
970 | play_sound (sound_destroy); |
|
|
971 | else if (flag [FLAG_MONSTER]) |
|
|
972 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
1001 | |
973 | |
1002 | mortals.push_back (this); |
974 | attachable::destroy (); |
1003 | } |
975 | } |
1004 | |
976 | |
1005 | /* |
977 | /* |
1006 | * sub_weight() recursively (outwards) subtracts a number from the |
978 | * sub_weight() recursively (outwards) subtracts a number from the |
1007 | * weight of an object (and what is carried by it's environment(s)). |
979 | * weight of an object (and what is carried by it's environment(s)). |
… | |
… | |
1023 | * This function removes the object op from the linked list of objects |
995 | * This function removes the object op from the linked list of objects |
1024 | * which it is currently tied to. When this function is done, the |
996 | * which it is currently tied to. When this function is done, the |
1025 | * object will have no environment. If the object previously had an |
997 | * object will have no environment. If the object previously had an |
1026 | * environment, the x and y coordinates will be updated to |
998 | * environment, the x and y coordinates will be updated to |
1027 | * the previous environment. |
999 | * the previous environment. |
1028 | * Beware: This function is called from the editor as well! |
|
|
1029 | */ |
1000 | */ |
1030 | void |
1001 | void |
1031 | object::remove () |
1002 | object::do_remove () |
1032 | { |
1003 | { |
1033 | object *tmp, *last = 0; |
1004 | object *tmp, *last = 0; |
1034 | object *otmp; |
1005 | object *otmp; |
1035 | |
1006 | |
1036 | int check_walk_off; |
|
|
1037 | |
|
|
1038 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1007 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1039 | return; |
1008 | return; |
1040 | |
1009 | |
1041 | SET_FLAG (this, FLAG_REMOVED); |
1010 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1011 | INVOKE_OBJECT (REMOVE, this); |
1042 | |
1012 | |
1043 | if (more) |
1013 | if (more) |
1044 | more->remove (); |
1014 | more->remove (); |
1045 | |
1015 | |
1046 | /* |
1016 | /* |
… | |
… | |
1056 | |
1026 | |
1057 | /* NO_FIX_PLAYER is set when a great many changes are being |
1027 | /* NO_FIX_PLAYER is set when a great many changes are being |
1058 | * made to players inventory. If set, avoiding the call |
1028 | * made to players inventory. If set, avoiding the call |
1059 | * to save cpu time. |
1029 | * to save cpu time. |
1060 | */ |
1030 | */ |
1061 | if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1031 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1062 | fix_player (otmp); |
1032 | otmp->update_stats (); |
1063 | |
1033 | |
1064 | if (above != NULL) |
1034 | if (above) |
1065 | above->below = below; |
1035 | above->below = below; |
1066 | else |
1036 | else |
1067 | env->inv = below; |
1037 | env->inv = below; |
1068 | |
1038 | |
1069 | if (below != NULL) |
1039 | if (below) |
1070 | below->above = above; |
1040 | below->above = above; |
1071 | |
1041 | |
1072 | /* we set up values so that it could be inserted into |
1042 | /* we set up values so that it could be inserted into |
1073 | * the map, but we don't actually do that - it is up |
1043 | * the map, but we don't actually do that - it is up |
1074 | * to the caller to decide what we want to do. |
1044 | * to the caller to decide what we want to do. |
… | |
… | |
1078 | above = 0, below = 0; |
1048 | above = 0, below = 0; |
1079 | env = 0; |
1049 | env = 0; |
1080 | } |
1050 | } |
1081 | else if (map) |
1051 | else if (map) |
1082 | { |
1052 | { |
1083 | /* Re did the following section of code - it looks like it had |
1053 | if (type == PLAYER) |
1084 | * lots of logic for things we no longer care about |
|
|
1085 | */ |
1054 | { |
|
|
1055 | // leaving a spot always closes any open container on the ground |
|
|
1056 | if (container && !container->env) |
|
|
1057 | // this causes spurious floorbox updates, but it ensures |
|
|
1058 | // that the CLOSE event is being sent. |
|
|
1059 | close_container (); |
|
|
1060 | |
|
|
1061 | --map->players; |
|
|
1062 | map->touch (); |
|
|
1063 | } |
|
|
1064 | |
|
|
1065 | map->dirty = true; |
|
|
1066 | mapspace &ms = this->ms (); |
1086 | |
1067 | |
1087 | /* link the object above us */ |
1068 | /* link the object above us */ |
1088 | if (above) |
1069 | if (above) |
1089 | above->below = below; |
1070 | above->below = below; |
1090 | else |
1071 | else |
1091 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
1072 | ms.top = below; /* we were top, set new top */ |
1092 | |
1073 | |
1093 | /* Relink the object below us, if there is one */ |
1074 | /* Relink the object below us, if there is one */ |
1094 | if (below) |
1075 | if (below) |
1095 | below->above = above; |
1076 | below->above = above; |
1096 | else |
1077 | else |
… | |
… | |
1098 | /* Nothing below, which means we need to relink map object for this space |
1079 | /* Nothing below, which means we need to relink map object for this space |
1099 | * use translated coordinates in case some oddness with map tiling is |
1080 | * use translated coordinates in case some oddness with map tiling is |
1100 | * evident |
1081 | * evident |
1101 | */ |
1082 | */ |
1102 | if (GET_MAP_OB (map, x, y) != this) |
1083 | if (GET_MAP_OB (map, x, y) != this) |
1103 | { |
|
|
1104 | char *dump = dump_object (this); |
|
|
1105 | LOG (llevError, |
|
|
1106 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1084 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1107 | free (dump); |
|
|
1108 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1109 | LOG (llevError, "%s\n", dump); |
|
|
1110 | free (dump); |
|
|
1111 | } |
|
|
1112 | |
1085 | |
1113 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
1086 | ms.bot = above; /* goes on above it. */ |
1114 | } |
1087 | } |
1115 | |
1088 | |
1116 | above = 0; |
1089 | above = 0; |
1117 | below = 0; |
1090 | below = 0; |
1118 | |
1091 | |
1119 | if (map->in_memory == MAP_SAVING) |
1092 | if (map->in_memory == MAP_SAVING) |
1120 | return; |
1093 | return; |
1121 | |
1094 | |
1122 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1095 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1123 | |
1096 | |
|
|
1097 | if (object *pl = ms.player ()) |
|
|
1098 | { |
|
|
1099 | if (pl->container == this) |
|
|
1100 | /* If a container that the player is currently using somehow gets |
|
|
1101 | * removed (most likely destroyed), update the player view |
|
|
1102 | * appropriately. |
|
|
1103 | */ |
|
|
1104 | pl->close_container (); |
|
|
1105 | |
|
|
1106 | pl->contr->ns->floorbox_update (); |
|
|
1107 | } |
|
|
1108 | |
1124 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1109 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1125 | { |
1110 | { |
1126 | /* No point updating the players look faces if he is the object |
1111 | /* No point updating the players look faces if he is the object |
1127 | * being removed. |
1112 | * being removed. |
1128 | */ |
1113 | */ |
1129 | |
1114 | |
1130 | if (tmp->type == PLAYER && tmp != this) |
|
|
1131 | { |
|
|
1132 | /* If a container that the player is currently using somehow gets |
|
|
1133 | * removed (most likely destroyed), update the player view |
|
|
1134 | * appropriately. |
|
|
1135 | */ |
|
|
1136 | if (tmp->container == this) |
|
|
1137 | { |
|
|
1138 | CLEAR_FLAG (this, FLAG_APPLIED); |
|
|
1139 | tmp->container = 0; |
|
|
1140 | } |
|
|
1141 | |
|
|
1142 | tmp->contr->socket->update_look = 1; |
|
|
1143 | } |
|
|
1144 | |
|
|
1145 | /* See if player moving off should effect something */ |
1115 | /* See if object moving off should effect something */ |
1146 | if (check_walk_off |
1116 | if (check_walk_off |
1147 | && ((move_type & tmp->move_off) |
1117 | && ((move_type & tmp->move_off) |
1148 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1118 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1149 | { |
1119 | { |
1150 | move_apply (tmp, this, 0); |
1120 | move_apply (tmp, this, 0); |
1151 | |
1121 | |
1152 | if (destroyed ()) |
1122 | if (destroyed ()) |
1153 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1123 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1154 | } |
1124 | } |
1155 | |
1125 | |
1156 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1157 | |
|
|
1158 | if (tmp->above == tmp) |
|
|
1159 | tmp->above = 0; |
|
|
1160 | |
|
|
1161 | last = tmp; |
1126 | last = tmp; |
1162 | } |
1127 | } |
1163 | |
1128 | |
1164 | /* last == NULL of there are no objects on this space */ |
1129 | /* last == NULL if there are no objects on this space */ |
|
|
1130 | //TODO: this makes little sense, why only update the topmost object? |
1165 | if (!last) |
1131 | if (!last) |
1166 | { |
1132 | map->at (x, y).flags_ = 0; |
1167 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1168 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1169 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1170 | * be correct anyways. |
|
|
1171 | */ |
|
|
1172 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
|
|
1173 | update_position (map, x, y); |
|
|
1174 | } |
|
|
1175 | else |
1133 | else |
1176 | update_object (last, UP_OBJ_REMOVE); |
1134 | update_object (last, UP_OBJ_REMOVE); |
1177 | |
1135 | |
1178 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1136 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1179 | update_all_los (map, x, y); |
1137 | update_all_los (map, x, y); |
1180 | } |
1138 | } |
1181 | } |
1139 | } |
1182 | |
1140 | |
1183 | /* |
1141 | /* |
… | |
… | |
1192 | merge_ob (object *op, object *top) |
1150 | merge_ob (object *op, object *top) |
1193 | { |
1151 | { |
1194 | if (!op->nrof) |
1152 | if (!op->nrof) |
1195 | return 0; |
1153 | return 0; |
1196 | |
1154 | |
1197 | if (top == NULL) |
1155 | if (!top) |
1198 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1156 | for (top = op; top && top->above; top = top->above) |
|
|
1157 | ; |
1199 | |
1158 | |
1200 | for (; top != NULL; top = top->below) |
1159 | for (; top; top = top->below) |
1201 | { |
1160 | { |
1202 | if (top == op) |
1161 | if (top == op) |
1203 | continue; |
1162 | continue; |
1204 | |
1163 | |
1205 | if (object::can_merge (op, top)) |
1164 | if (object::can_merge (op, top)) |
… | |
… | |
1214 | } |
1173 | } |
1215 | |
1174 | |
1216 | return 0; |
1175 | return 0; |
1217 | } |
1176 | } |
1218 | |
1177 | |
|
|
1178 | void |
|
|
1179 | object::expand_tail () |
|
|
1180 | { |
|
|
1181 | if (more) |
|
|
1182 | return; |
|
|
1183 | |
|
|
1184 | object *prev = this; |
|
|
1185 | |
|
|
1186 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1187 | { |
|
|
1188 | object *op = arch_to_object (at); |
|
|
1189 | |
|
|
1190 | op->name = name; |
|
|
1191 | op->name_pl = name_pl; |
|
|
1192 | op->title = title; |
|
|
1193 | |
|
|
1194 | op->head = this; |
|
|
1195 | prev->more = op; |
|
|
1196 | |
|
|
1197 | prev = op; |
|
|
1198 | } |
|
|
1199 | } |
|
|
1200 | |
1219 | /* |
1201 | /* |
1220 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1202 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1221 | * job preparing multi-part monsters |
1203 | * job preparing multi-part monsters. |
1222 | */ |
1204 | */ |
1223 | object * |
1205 | object * |
1224 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1206 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1225 | { |
1207 | { |
1226 | object *tmp; |
|
|
1227 | |
|
|
1228 | if (op->head) |
|
|
1229 | op = op->head; |
|
|
1230 | |
|
|
1231 | for (tmp = op; tmp; tmp = tmp->more) |
1208 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1232 | { |
1209 | { |
1233 | tmp->x = x + tmp->arch->clone.x; |
1210 | tmp->x = x + tmp->arch->x; |
1234 | tmp->y = y + tmp->arch->clone.y; |
1211 | tmp->y = y + tmp->arch->y; |
1235 | } |
1212 | } |
1236 | |
1213 | |
1237 | return insert_ob_in_map (op, m, originator, flag); |
1214 | return insert_ob_in_map (op, m, originator, flag); |
1238 | } |
1215 | } |
1239 | |
1216 | |
… | |
… | |
1255 | * Return value: |
1232 | * Return value: |
1256 | * new object if 'op' was merged with other object |
1233 | * new object if 'op' was merged with other object |
1257 | * NULL if 'op' was destroyed |
1234 | * NULL if 'op' was destroyed |
1258 | * just 'op' otherwise |
1235 | * just 'op' otherwise |
1259 | */ |
1236 | */ |
1260 | |
|
|
1261 | object * |
1237 | object * |
1262 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1238 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1263 | { |
1239 | { |
|
|
1240 | assert (!op->flag [FLAG_FREED]); |
|
|
1241 | |
1264 | object *tmp, *top, *floor = NULL; |
1242 | object *top, *floor = NULL; |
1265 | sint16 x, y; |
|
|
1266 | |
1243 | |
1267 | if (QUERY_FLAG (op, FLAG_FREED)) |
1244 | op->remove (); |
1268 | { |
|
|
1269 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1270 | return NULL; |
|
|
1271 | } |
|
|
1272 | |
|
|
1273 | if (m == NULL) |
|
|
1274 | { |
|
|
1275 | char *dump = dump_object (op); |
|
|
1276 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1277 | free (dump); |
|
|
1278 | return op; |
|
|
1279 | } |
|
|
1280 | |
|
|
1281 | if (out_of_map (m, op->x, op->y)) |
|
|
1282 | { |
|
|
1283 | char *dump = dump_object (op); |
|
|
1284 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
|
|
1285 | #ifdef MANY_CORES |
|
|
1286 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1287 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1288 | * improperly inserted. |
|
|
1289 | */ |
|
|
1290 | abort (); |
|
|
1291 | #endif |
|
|
1292 | free (dump); |
|
|
1293 | return op; |
|
|
1294 | } |
|
|
1295 | |
|
|
1296 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1297 | { |
|
|
1298 | char *dump = dump_object (op); |
|
|
1299 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1300 | free (dump); |
|
|
1301 | return op; |
|
|
1302 | } |
|
|
1303 | |
|
|
1304 | if (op->more != NULL) |
|
|
1305 | { |
|
|
1306 | /* The part may be on a different map. */ |
|
|
1307 | |
|
|
1308 | object *more = op->more; |
|
|
1309 | |
|
|
1310 | /* We really need the caller to normalize coordinates - if |
|
|
1311 | * we set the map, that doesn't work if the location is within |
|
|
1312 | * a map and this is straddling an edge. So only if coordinate |
|
|
1313 | * is clear wrong do we normalize it. |
|
|
1314 | */ |
|
|
1315 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1316 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1317 | else if (!more->map) |
|
|
1318 | { |
|
|
1319 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1320 | * more->map should always point to the parent. |
|
|
1321 | */ |
|
|
1322 | more->map = m; |
|
|
1323 | } |
|
|
1324 | |
|
|
1325 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1326 | { |
|
|
1327 | if (!op->head) |
|
|
1328 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1329 | |
|
|
1330 | return NULL; |
|
|
1331 | } |
|
|
1332 | } |
|
|
1333 | |
|
|
1334 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1335 | |
1245 | |
1336 | /* Ideally, the caller figures this out. However, it complicates a lot |
1246 | /* Ideally, the caller figures this out. However, it complicates a lot |
1337 | * of areas of callers (eg, anything that uses find_free_spot would now |
1247 | * of areas of callers (eg, anything that uses find_free_spot would now |
1338 | * need extra work |
1248 | * need extra work |
1339 | */ |
1249 | */ |
1340 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1250 | if (!xy_normalise (m, op->x, op->y)) |
1341 | x = op->x; |
1251 | { |
1342 | y = op->y; |
1252 | op->destroy (); |
|
|
1253 | return 0; |
|
|
1254 | } |
|
|
1255 | |
|
|
1256 | if (object *more = op->more) |
|
|
1257 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1258 | return 0; |
|
|
1259 | |
|
|
1260 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1261 | |
|
|
1262 | op->map = m; |
|
|
1263 | mapspace &ms = op->ms (); |
1343 | |
1264 | |
1344 | /* this has to be done after we translate the coordinates. |
1265 | /* this has to be done after we translate the coordinates. |
1345 | */ |
1266 | */ |
1346 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1267 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1347 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1268 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1348 | if (object::can_merge (op, tmp)) |
1269 | if (object::can_merge (op, tmp)) |
1349 | { |
1270 | { |
1350 | op->nrof += tmp->nrof; |
1271 | op->nrof += tmp->nrof; |
1351 | tmp->destroy (); |
1272 | tmp->destroy (); |
1352 | } |
1273 | } |
… | |
… | |
1369 | op->below = originator->below; |
1290 | op->below = originator->below; |
1370 | |
1291 | |
1371 | if (op->below) |
1292 | if (op->below) |
1372 | op->below->above = op; |
1293 | op->below->above = op; |
1373 | else |
1294 | else |
1374 | SET_MAP_OB (op->map, op->x, op->y, op); |
1295 | ms.bot = op; |
1375 | |
1296 | |
1376 | /* since *below* originator, no need to update top */ |
1297 | /* since *below* originator, no need to update top */ |
1377 | originator->below = op; |
1298 | originator->below = op; |
1378 | } |
1299 | } |
1379 | else |
1300 | else |
1380 | { |
1301 | { |
|
|
1302 | top = ms.bot; |
|
|
1303 | |
1381 | /* If there are other objects, then */ |
1304 | /* If there are other objects, then */ |
1382 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1305 | if (top) |
1383 | { |
1306 | { |
1384 | object *last = NULL; |
1307 | object *last = 0; |
1385 | |
1308 | |
1386 | /* |
1309 | /* |
1387 | * If there are multiple objects on this space, we do some trickier handling. |
1310 | * If there are multiple objects on this space, we do some trickier handling. |
1388 | * We've already dealt with merging if appropriate. |
1311 | * We've already dealt with merging if appropriate. |
1389 | * Generally, we want to put the new object on top. But if |
1312 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1393 | * once we get to them. This reduces the need to traverse over all of |
1316 | * once we get to them. This reduces the need to traverse over all of |
1394 | * them when adding another one - this saves quite a bit of cpu time |
1317 | * them when adding another one - this saves quite a bit of cpu time |
1395 | * when lots of spells are cast in one area. Currently, it is presumed |
1318 | * when lots of spells are cast in one area. Currently, it is presumed |
1396 | * that flying non pickable objects are spell objects. |
1319 | * that flying non pickable objects are spell objects. |
1397 | */ |
1320 | */ |
1398 | |
1321 | for (top = ms.bot; top; top = top->above) |
1399 | while (top != NULL) |
|
|
1400 | { |
1322 | { |
1401 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1323 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1402 | floor = top; |
1324 | floor = top; |
1403 | |
1325 | |
1404 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1326 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1407 | top = top->below; |
1329 | top = top->below; |
1408 | break; |
1330 | break; |
1409 | } |
1331 | } |
1410 | |
1332 | |
1411 | last = top; |
1333 | last = top; |
1412 | top = top->above; |
|
|
1413 | } |
1334 | } |
1414 | |
1335 | |
1415 | /* Don't want top to be NULL, so set it to the last valid object */ |
1336 | /* Don't want top to be NULL, so set it to the last valid object */ |
1416 | top = last; |
1337 | top = last; |
1417 | |
1338 | |
… | |
… | |
1419 | * looks like instead of lots of conditions here. |
1340 | * looks like instead of lots of conditions here. |
1420 | * makes things faster, and effectively the same result. |
1341 | * makes things faster, and effectively the same result. |
1421 | */ |
1342 | */ |
1422 | |
1343 | |
1423 | /* Have object 'fall below' other objects that block view. |
1344 | /* Have object 'fall below' other objects that block view. |
1424 | * Unless those objects are exits, type 66 |
1345 | * Unless those objects are exits. |
1425 | * If INS_ON_TOP is used, don't do this processing |
1346 | * If INS_ON_TOP is used, don't do this processing |
1426 | * Need to find the object that in fact blocks view, otherwise |
1347 | * Need to find the object that in fact blocks view, otherwise |
1427 | * stacking is a bit odd. |
1348 | * stacking is a bit odd. |
1428 | */ |
1349 | */ |
1429 | if (!(flag & INS_ON_TOP) && |
1350 | if (!(flag & INS_ON_TOP) |
1430 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1351 | && ms.flags () & P_BLOCKSVIEW |
|
|
1352 | && (op->face && !faces [op->face].visibility)) |
1431 | { |
1353 | { |
1432 | for (last = top; last != floor; last = last->below) |
1354 | for (last = top; last != floor; last = last->below) |
1433 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1355 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1434 | break; |
1356 | break; |
|
|
1357 | |
1435 | /* Check to see if we found the object that blocks view, |
1358 | /* Check to see if we found the object that blocks view, |
1436 | * and make sure we have a below pointer for it so that |
1359 | * and make sure we have a below pointer for it so that |
1437 | * we can get inserted below this one, which requires we |
1360 | * we can get inserted below this one, which requires we |
1438 | * set top to the object below us. |
1361 | * set top to the object below us. |
1439 | */ |
1362 | */ |
1440 | if (last && last->below && last != floor) |
1363 | if (last && last->below && last != floor) |
1441 | top = last->below; |
1364 | top = last->below; |
1442 | } |
1365 | } |
1443 | } /* If objects on this space */ |
1366 | } /* If objects on this space */ |
1444 | |
1367 | |
1445 | if (flag & INS_MAP_LOAD) |
|
|
1446 | top = GET_MAP_TOP (op->map, op->x, op->y); |
|
|
1447 | |
|
|
1448 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1368 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1449 | top = floor; |
1369 | top = floor; |
1450 | |
1370 | |
1451 | /* Top is the object that our object (op) is going to get inserted above. |
1371 | /* Top is the object that our object (op) is going to get inserted above. |
1452 | */ |
1372 | */ |
1453 | |
1373 | |
1454 | /* First object on this space */ |
1374 | /* First object on this space */ |
1455 | if (!top) |
1375 | if (!top) |
1456 | { |
1376 | { |
1457 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1377 | op->above = ms.bot; |
1458 | |
1378 | |
1459 | if (op->above) |
1379 | if (op->above) |
1460 | op->above->below = op; |
1380 | op->above->below = op; |
1461 | |
1381 | |
1462 | op->below = NULL; |
1382 | op->below = 0; |
1463 | SET_MAP_OB (op->map, op->x, op->y, op); |
1383 | ms.bot = op; |
1464 | } |
1384 | } |
1465 | else |
1385 | else |
1466 | { /* get inserted into the stack above top */ |
1386 | { /* get inserted into the stack above top */ |
1467 | op->above = top->above; |
1387 | op->above = top->above; |
1468 | |
1388 | |
… | |
… | |
1471 | |
1391 | |
1472 | op->below = top; |
1392 | op->below = top; |
1473 | top->above = op; |
1393 | top->above = op; |
1474 | } |
1394 | } |
1475 | |
1395 | |
1476 | if (op->above == NULL) |
1396 | if (!op->above) |
1477 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1397 | ms.top = op; |
1478 | } /* else not INS_BELOW_ORIGINATOR */ |
1398 | } /* else not INS_BELOW_ORIGINATOR */ |
1479 | |
1399 | |
1480 | if (op->type == PLAYER) |
1400 | if (op->type == PLAYER) |
|
|
1401 | { |
1481 | op->contr->do_los = 1; |
1402 | op->contr->do_los = 1; |
|
|
1403 | ++op->map->players; |
|
|
1404 | op->map->touch (); |
|
|
1405 | } |
1482 | |
1406 | |
1483 | /* If we have a floor, we know the player, if any, will be above |
1407 | op->map->dirty = true; |
1484 | * it, so save a few ticks and start from there. |
1408 | |
1485 | */ |
1409 | if (object *pl = ms.player ()) |
1486 | if (!(flag & INS_MAP_LOAD)) |
1410 | pl->contr->ns->floorbox_update (); |
1487 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1488 | if (tmp->type == PLAYER) |
|
|
1489 | tmp->contr->socket->update_look = 1; |
|
|
1490 | |
1411 | |
1491 | /* If this object glows, it may affect lighting conditions that are |
1412 | /* If this object glows, it may affect lighting conditions that are |
1492 | * visible to others on this map. But update_all_los is really |
1413 | * visible to others on this map. But update_all_los is really |
1493 | * an inefficient way to do this, as it means los for all players |
1414 | * an inefficient way to do this, as it means los for all players |
1494 | * on the map will get recalculated. The players could very well |
1415 | * on the map will get recalculated. The players could very well |
1495 | * be far away from this change and not affected in any way - |
1416 | * be far away from this change and not affected in any way - |
1496 | * this should get redone to only look for players within range, |
1417 | * this should get redone to only look for players within range, |
1497 | * or just updating the P_NEED_UPDATE for spaces within this area |
1418 | * or just updating the P_UPTODATE for spaces within this area |
1498 | * of effect may be sufficient. |
1419 | * of effect may be sufficient. |
1499 | */ |
1420 | */ |
1500 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1421 | if (op->map->darkness && (op->glow_radius != 0)) |
1501 | update_all_los (op->map, op->x, op->y); |
1422 | update_all_los (op->map, op->x, op->y); |
1502 | |
1423 | |
1503 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1424 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1504 | update_object (op, UP_OBJ_INSERT); |
1425 | update_object (op, UP_OBJ_INSERT); |
1505 | |
1426 | |
|
|
1427 | INVOKE_OBJECT (INSERT, op); |
|
|
1428 | |
1506 | /* Don't know if moving this to the end will break anything. However, |
1429 | /* Don't know if moving this to the end will break anything. However, |
1507 | * we want to have update_look set above before calling this. |
1430 | * we want to have floorbox_update called before calling this. |
1508 | * |
1431 | * |
1509 | * check_move_on() must be after this because code called from |
1432 | * check_move_on() must be after this because code called from |
1510 | * check_move_on() depends on correct map flags (so functions like |
1433 | * check_move_on() depends on correct map flags (so functions like |
1511 | * blocked() and wall() work properly), and these flags are updated by |
1434 | * blocked() and wall() work properly), and these flags are updated by |
1512 | * update_object(). |
1435 | * update_object(). |
1513 | */ |
1436 | */ |
1514 | |
1437 | |
1515 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1438 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1516 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1439 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1517 | { |
1440 | { |
1518 | if (check_move_on (op, originator)) |
1441 | if (check_move_on (op, originator)) |
1519 | return NULL; |
1442 | return 0; |
1520 | |
1443 | |
1521 | /* If we are a multi part object, lets work our way through the check |
1444 | /* If we are a multi part object, lets work our way through the check |
1522 | * walk on's. |
1445 | * walk on's. |
1523 | */ |
1446 | */ |
1524 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1447 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1525 | if (check_move_on (tmp, originator)) |
1448 | if (check_move_on (tmp, originator)) |
1526 | return NULL; |
1449 | return 0; |
1527 | } |
1450 | } |
1528 | |
1451 | |
1529 | return op; |
1452 | return op; |
1530 | } |
1453 | } |
1531 | |
1454 | |
1532 | /* this function inserts an object in the map, but if it |
1455 | /* this function inserts an object in the map, but if it |
1533 | * finds an object of its own type, it'll remove that one first. |
1456 | * finds an object of its own type, it'll remove that one first. |
1534 | * op is the object to insert it under: supplies x and the map. |
1457 | * op is the object to insert it under: supplies x and the map. |
1535 | */ |
1458 | */ |
1536 | void |
1459 | void |
1537 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1460 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1538 | { |
1461 | { |
1539 | object * |
1462 | object *tmp, *tmp1; |
1540 | tmp; |
|
|
1541 | object * |
|
|
1542 | tmp1; |
|
|
1543 | |
1463 | |
1544 | /* first search for itself and remove any old instances */ |
1464 | /* first search for itself and remove any old instances */ |
1545 | |
1465 | |
1546 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1466 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1547 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1467 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1548 | tmp->destroy (); |
1468 | tmp->destroy (); |
1549 | |
1469 | |
1550 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1470 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1551 | |
1471 | |
1552 | tmp1->x = op->x; |
1472 | tmp1->x = op->x; |
1553 | tmp1->y = op->y; |
1473 | tmp1->y = op->y; |
1554 | insert_ob_in_map (tmp1, op->map, op, 0); |
1474 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1475 | } |
|
|
1476 | |
|
|
1477 | object * |
|
|
1478 | object::insert_at (object *where, object *originator, int flags) |
|
|
1479 | { |
|
|
1480 | return where->map->insert (this, where->x, where->y, originator, flags); |
1555 | } |
1481 | } |
1556 | |
1482 | |
1557 | /* |
1483 | /* |
1558 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1484 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1559 | * is returned contains nr objects, and the remaining parts contains |
1485 | * is returned contains nr objects, and the remaining parts contains |
1560 | * the rest (or is removed and freed if that number is 0). |
1486 | * the rest (or is removed and freed if that number is 0). |
1561 | * On failure, NULL is returned, and the reason put into the |
1487 | * On failure, NULL is returned, and the reason put into the |
1562 | * global static errmsg array. |
1488 | * global static errmsg array. |
1563 | */ |
1489 | */ |
1564 | |
|
|
1565 | object * |
1490 | object * |
1566 | get_split_ob (object *orig_ob, uint32 nr) |
1491 | get_split_ob (object *orig_ob, uint32 nr) |
1567 | { |
1492 | { |
1568 | object *newob; |
1493 | object *newob; |
1569 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1494 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
… | |
… | |
1600 | * the amount of an object. If the amount reaches 0, the object |
1525 | * the amount of an object. If the amount reaches 0, the object |
1601 | * is subsequently removed and freed. |
1526 | * is subsequently removed and freed. |
1602 | * |
1527 | * |
1603 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1528 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1604 | */ |
1529 | */ |
1605 | |
|
|
1606 | object * |
1530 | object * |
1607 | decrease_ob_nr (object *op, uint32 i) |
1531 | decrease_ob_nr (object *op, uint32 i) |
1608 | { |
1532 | { |
1609 | object *tmp; |
1533 | object *tmp; |
1610 | player *pl; |
|
|
1611 | |
1534 | |
1612 | if (i == 0) /* objects with op->nrof require this check */ |
1535 | if (i == 0) /* objects with op->nrof require this check */ |
1613 | return op; |
1536 | return op; |
1614 | |
1537 | |
1615 | if (i > op->nrof) |
1538 | if (i > op->nrof) |
1616 | i = op->nrof; |
1539 | i = op->nrof; |
1617 | |
1540 | |
1618 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1541 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1619 | op->nrof -= i; |
1542 | op->nrof -= i; |
1620 | else if (op->env != NULL) |
1543 | else if (op->env) |
1621 | { |
1544 | { |
1622 | /* is this object in the players inventory, or sub container |
1545 | /* is this object in the players inventory, or sub container |
1623 | * therein? |
1546 | * therein? |
1624 | */ |
1547 | */ |
1625 | tmp = is_player_inv (op->env); |
1548 | tmp = op->in_player (); |
1626 | /* nope. Is this a container the player has opened? |
1549 | /* nope. Is this a container the player has opened? |
1627 | * If so, set tmp to that player. |
1550 | * If so, set tmp to that player. |
1628 | * IMO, searching through all the players will mostly |
1551 | * IMO, searching through all the players will mostly |
1629 | * likely be quicker than following op->env to the map, |
1552 | * likely be quicker than following op->env to the map, |
1630 | * and then searching the map for a player. |
1553 | * and then searching the map for a player. |
1631 | */ |
1554 | */ |
1632 | if (!tmp) |
1555 | if (!tmp) |
1633 | { |
1556 | for_all_players (pl) |
1634 | for (pl = first_player; pl; pl = pl->next) |
|
|
1635 | if (pl->ob->container == op->env) |
1557 | if (pl->ob->container == op->env) |
|
|
1558 | { |
|
|
1559 | tmp = pl->ob; |
1636 | break; |
1560 | break; |
1637 | if (pl) |
|
|
1638 | tmp = pl->ob; |
|
|
1639 | else |
|
|
1640 | tmp = NULL; |
|
|
1641 | } |
1561 | } |
1642 | |
1562 | |
1643 | if (i < op->nrof) |
1563 | if (i < op->nrof) |
1644 | { |
1564 | { |
1645 | sub_weight (op->env, op->weight * i); |
1565 | sub_weight (op->env, op->weight * i); |
1646 | op->nrof -= i; |
1566 | op->nrof -= i; |
1647 | if (tmp) |
1567 | if (tmp) |
1648 | { |
|
|
1649 | esrv_send_item (tmp, op); |
1568 | esrv_send_item (tmp, op); |
1650 | } |
|
|
1651 | } |
1569 | } |
1652 | else |
1570 | else |
1653 | { |
1571 | { |
1654 | op->remove (); |
1572 | op->remove (); |
1655 | op->nrof = 0; |
1573 | op->nrof = 0; |
1656 | if (tmp) |
1574 | if (tmp) |
1657 | { |
|
|
1658 | esrv_del_item (tmp->contr, op->count); |
1575 | esrv_del_item (tmp->contr, op->count); |
1659 | } |
|
|
1660 | } |
1576 | } |
1661 | } |
1577 | } |
1662 | else |
1578 | else |
1663 | { |
1579 | { |
1664 | object *above = op->above; |
1580 | object *above = op->above; |
… | |
… | |
1670 | op->remove (); |
1586 | op->remove (); |
1671 | op->nrof = 0; |
1587 | op->nrof = 0; |
1672 | } |
1588 | } |
1673 | |
1589 | |
1674 | /* Since we just removed op, op->above is null */ |
1590 | /* Since we just removed op, op->above is null */ |
1675 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1591 | for (tmp = above; tmp; tmp = tmp->above) |
1676 | if (tmp->type == PLAYER) |
1592 | if (tmp->type == PLAYER) |
1677 | { |
1593 | { |
1678 | if (op->nrof) |
1594 | if (op->nrof) |
1679 | esrv_send_item (tmp, op); |
1595 | esrv_send_item (tmp, op); |
1680 | else |
1596 | else |
… | |
… | |
1685 | if (op->nrof) |
1601 | if (op->nrof) |
1686 | return op; |
1602 | return op; |
1687 | else |
1603 | else |
1688 | { |
1604 | { |
1689 | op->destroy (); |
1605 | op->destroy (); |
1690 | return NULL; |
1606 | return 0; |
1691 | } |
1607 | } |
1692 | } |
1608 | } |
1693 | |
1609 | |
1694 | /* |
1610 | /* |
1695 | * add_weight(object, weight) adds the specified weight to an object, |
1611 | * add_weight(object, weight) adds the specified weight to an object, |
1696 | * and also updates how much the environment(s) is/are carrying. |
1612 | * and also updates how much the environment(s) is/are carrying. |
1697 | */ |
1613 | */ |
1698 | |
|
|
1699 | void |
1614 | void |
1700 | add_weight (object *op, signed long weight) |
1615 | add_weight (object *op, signed long weight) |
1701 | { |
1616 | { |
1702 | while (op != NULL) |
1617 | while (op != NULL) |
1703 | { |
1618 | { |
… | |
… | |
1718 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1633 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1719 | free (dump); |
1634 | free (dump); |
1720 | return op; |
1635 | return op; |
1721 | } |
1636 | } |
1722 | |
1637 | |
1723 | if (where->head) |
1638 | if (where->head_ () != where) |
1724 | { |
1639 | { |
1725 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1640 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1726 | where = where->head; |
1641 | where = where->head; |
1727 | } |
1642 | } |
1728 | |
1643 | |
1729 | return where->insert (op); |
1644 | return where->insert (op); |
1730 | } |
1645 | } |
… | |
… | |
1735 | * inside the object environment. |
1650 | * inside the object environment. |
1736 | * |
1651 | * |
1737 | * The function returns now pointer to inserted item, and return value can |
1652 | * The function returns now pointer to inserted item, and return value can |
1738 | * be != op, if items are merged. -Tero |
1653 | * be != op, if items are merged. -Tero |
1739 | */ |
1654 | */ |
1740 | |
|
|
1741 | object * |
1655 | object * |
1742 | object::insert (object *op) |
1656 | object::insert (object *op) |
1743 | { |
1657 | { |
1744 | object *tmp, *otmp; |
|
|
1745 | |
|
|
1746 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1658 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1747 | op->remove (); |
1659 | op->remove (); |
1748 | |
1660 | |
1749 | if (op->more) |
1661 | if (op->more) |
1750 | { |
1662 | { |
… | |
… | |
1752 | return op; |
1664 | return op; |
1753 | } |
1665 | } |
1754 | |
1666 | |
1755 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1667 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1756 | CLEAR_FLAG (op, FLAG_REMOVED); |
1668 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1669 | |
1757 | if (op->nrof) |
1670 | if (op->nrof) |
1758 | { |
1671 | { |
1759 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1672 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1760 | if (object::can_merge (tmp, op)) |
1673 | if (object::can_merge (tmp, op)) |
1761 | { |
1674 | { |
1762 | /* return the original object and remove inserted object |
1675 | /* return the original object and remove inserted object |
1763 | (client needs the original object) */ |
1676 | (client needs the original object) */ |
1764 | tmp->nrof += op->nrof; |
1677 | tmp->nrof += op->nrof; |
… | |
… | |
1783 | add_weight (this, op->weight * op->nrof); |
1696 | add_weight (this, op->weight * op->nrof); |
1784 | } |
1697 | } |
1785 | else |
1698 | else |
1786 | add_weight (this, (op->weight + op->carrying)); |
1699 | add_weight (this, (op->weight + op->carrying)); |
1787 | |
1700 | |
1788 | otmp = is_player_inv (this); |
1701 | if (object *otmp = this->in_player ()) |
1789 | if (otmp && otmp->contr) |
|
|
1790 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1702 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1791 | fix_player (otmp); |
1703 | otmp->update_stats (); |
1792 | |
1704 | |
|
|
1705 | op->owner = 0; // its his/hers now. period. |
1793 | op->map = NULL; |
1706 | op->map = 0; |
1794 | op->env = this; |
1707 | op->env = this; |
1795 | op->above = NULL; |
1708 | op->above = 0; |
1796 | op->below = NULL; |
1709 | op->below = 0; |
1797 | op->x = 0, op->y = 0; |
1710 | op->x = op->y = 0; |
1798 | |
1711 | |
1799 | /* reset the light list and los of the players on the map */ |
1712 | /* reset the light list and los of the players on the map */ |
1800 | if ((op->glow_radius != 0) && map) |
1713 | if (op->glow_radius && map) |
1801 | { |
1714 | { |
1802 | #ifdef DEBUG_LIGHTS |
1715 | #ifdef DEBUG_LIGHTS |
1803 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1716 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1804 | #endif /* DEBUG_LIGHTS */ |
1717 | #endif /* DEBUG_LIGHTS */ |
1805 | if (MAP_DARKNESS (map)) |
1718 | if (map->darkness) |
1806 | update_all_los (map, x, y); |
1719 | update_all_los (map, x, y); |
1807 | } |
1720 | } |
1808 | |
1721 | |
1809 | /* Client has no idea of ordering so lets not bother ordering it here. |
1722 | /* Client has no idea of ordering so lets not bother ordering it here. |
1810 | * It sure simplifies this function... |
1723 | * It sure simplifies this function... |
… | |
… | |
1815 | { |
1728 | { |
1816 | op->below = inv; |
1729 | op->below = inv; |
1817 | op->below->above = op; |
1730 | op->below->above = op; |
1818 | inv = op; |
1731 | inv = op; |
1819 | } |
1732 | } |
|
|
1733 | |
|
|
1734 | INVOKE_OBJECT (INSERT, this); |
1820 | |
1735 | |
1821 | return op; |
1736 | return op; |
1822 | } |
1737 | } |
1823 | |
1738 | |
1824 | /* |
1739 | /* |
… | |
… | |
1839 | * |
1754 | * |
1840 | * MSW 2001-07-08: Check all objects on space, not just those below |
1755 | * MSW 2001-07-08: Check all objects on space, not just those below |
1841 | * object being inserted. insert_ob_in_map may not put new objects |
1756 | * object being inserted. insert_ob_in_map may not put new objects |
1842 | * on top. |
1757 | * on top. |
1843 | */ |
1758 | */ |
1844 | |
|
|
1845 | int |
1759 | int |
1846 | check_move_on (object *op, object *originator) |
1760 | check_move_on (object *op, object *originator) |
1847 | { |
1761 | { |
1848 | object *tmp; |
1762 | object *tmp; |
1849 | maptile *m = op->map; |
1763 | maptile *m = op->map; |
… | |
… | |
1876 | |
1790 | |
1877 | /* The objects have to be checked from top to bottom. |
1791 | /* The objects have to be checked from top to bottom. |
1878 | * Hence, we first go to the top: |
1792 | * Hence, we first go to the top: |
1879 | */ |
1793 | */ |
1880 | |
1794 | |
1881 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1795 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1882 | { |
1796 | { |
1883 | /* Trim the search when we find the first other spell effect |
1797 | /* Trim the search when we find the first other spell effect |
1884 | * this helps performance so that if a space has 50 spell objects, |
1798 | * this helps performance so that if a space has 50 spell objects, |
1885 | * we don't need to check all of them. |
1799 | * we don't need to check all of them. |
1886 | */ |
1800 | */ |
… | |
… | |
1904 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1818 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1905 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1819 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1906 | { |
1820 | { |
1907 | |
1821 | |
1908 | float |
1822 | float |
1909 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1823 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1910 | |
1824 | |
1911 | if (op->type == PLAYER) |
1825 | if (op->type == PLAYER) |
1912 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1826 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1913 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1827 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1914 | diff /= 4.0; |
1828 | diff /= 4.0; |
… | |
… | |
1941 | /* |
1855 | /* |
1942 | * present_arch(arch, map, x, y) searches for any objects with |
1856 | * present_arch(arch, map, x, y) searches for any objects with |
1943 | * a matching archetype at the given map and coordinates. |
1857 | * a matching archetype at the given map and coordinates. |
1944 | * The first matching object is returned, or NULL if none. |
1858 | * The first matching object is returned, or NULL if none. |
1945 | */ |
1859 | */ |
1946 | |
|
|
1947 | object * |
1860 | object * |
1948 | present_arch (const archetype *at, maptile *m, int x, int y) |
1861 | present_arch (const archetype *at, maptile *m, int x, int y) |
1949 | { |
1862 | { |
1950 | object * |
|
|
1951 | tmp; |
|
|
1952 | |
|
|
1953 | if (m == NULL || out_of_map (m, x, y)) |
1863 | if (!m || out_of_map (m, x, y)) |
1954 | { |
1864 | { |
1955 | LOG (llevError, "Present_arch called outside map.\n"); |
1865 | LOG (llevError, "Present_arch called outside map.\n"); |
1956 | return NULL; |
1866 | return NULL; |
1957 | } |
1867 | } |
1958 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1868 | |
|
|
1869 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1959 | if (tmp->arch == at) |
1870 | if (tmp->arch == at) |
1960 | return tmp; |
1871 | return tmp; |
|
|
1872 | |
1961 | return NULL; |
1873 | return NULL; |
1962 | } |
1874 | } |
1963 | |
1875 | |
1964 | /* |
1876 | /* |
1965 | * present(type, map, x, y) searches for any objects with |
1877 | * present(type, map, x, y) searches for any objects with |
1966 | * a matching type variable at the given map and coordinates. |
1878 | * a matching type variable at the given map and coordinates. |
1967 | * The first matching object is returned, or NULL if none. |
1879 | * The first matching object is returned, or NULL if none. |
1968 | */ |
1880 | */ |
1969 | |
|
|
1970 | object * |
1881 | object * |
1971 | present (unsigned char type, maptile *m, int x, int y) |
1882 | present (unsigned char type, maptile *m, int x, int y) |
1972 | { |
1883 | { |
1973 | object * |
|
|
1974 | tmp; |
|
|
1975 | |
|
|
1976 | if (out_of_map (m, x, y)) |
1884 | if (out_of_map (m, x, y)) |
1977 | { |
1885 | { |
1978 | LOG (llevError, "Present called outside map.\n"); |
1886 | LOG (llevError, "Present called outside map.\n"); |
1979 | return NULL; |
1887 | return NULL; |
1980 | } |
1888 | } |
1981 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1889 | |
|
|
1890 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1982 | if (tmp->type == type) |
1891 | if (tmp->type == type) |
1983 | return tmp; |
1892 | return tmp; |
|
|
1893 | |
1984 | return NULL; |
1894 | return NULL; |
1985 | } |
1895 | } |
1986 | |
1896 | |
1987 | /* |
1897 | /* |
1988 | * present_in_ob(type, object) searches for any objects with |
1898 | * present_in_ob(type, object) searches for any objects with |
1989 | * a matching type variable in the inventory of the given object. |
1899 | * a matching type variable in the inventory of the given object. |
1990 | * The first matching object is returned, or NULL if none. |
1900 | * The first matching object is returned, or NULL if none. |
1991 | */ |
1901 | */ |
1992 | |
|
|
1993 | object * |
1902 | object * |
1994 | present_in_ob (unsigned char type, const object *op) |
1903 | present_in_ob (unsigned char type, const object *op) |
1995 | { |
1904 | { |
1996 | object * |
|
|
1997 | tmp; |
|
|
1998 | |
|
|
1999 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1905 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2000 | if (tmp->type == type) |
1906 | if (tmp->type == type) |
2001 | return tmp; |
1907 | return tmp; |
|
|
1908 | |
2002 | return NULL; |
1909 | return NULL; |
2003 | } |
1910 | } |
2004 | |
1911 | |
2005 | /* |
1912 | /* |
2006 | * present_in_ob (type, str, object) searches for any objects with |
1913 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2014 | * str is the string to match against. Note that we match against |
1921 | * str is the string to match against. Note that we match against |
2015 | * the object name, not the archetype name. this is so that the |
1922 | * the object name, not the archetype name. this is so that the |
2016 | * spell code can use one object type (force), but change it's name |
1923 | * spell code can use one object type (force), but change it's name |
2017 | * to be unique. |
1924 | * to be unique. |
2018 | */ |
1925 | */ |
2019 | |
|
|
2020 | object * |
1926 | object * |
2021 | present_in_ob_by_name (int type, const char *str, const object *op) |
1927 | present_in_ob_by_name (int type, const char *str, const object *op) |
2022 | { |
1928 | { |
2023 | object * |
|
|
2024 | tmp; |
|
|
2025 | |
|
|
2026 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1929 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2027 | { |
|
|
2028 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1930 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2029 | return tmp; |
1931 | return tmp; |
2030 | } |
1932 | |
2031 | return NULL; |
1933 | return 0; |
2032 | } |
1934 | } |
2033 | |
1935 | |
2034 | /* |
1936 | /* |
2035 | * present_arch_in_ob(archetype, object) searches for any objects with |
1937 | * present_arch_in_ob(archetype, object) searches for any objects with |
2036 | * a matching archetype in the inventory of the given object. |
1938 | * a matching archetype in the inventory of the given object. |
2037 | * The first matching object is returned, or NULL if none. |
1939 | * The first matching object is returned, or NULL if none. |
2038 | */ |
1940 | */ |
2039 | |
|
|
2040 | object * |
1941 | object * |
2041 | present_arch_in_ob (const archetype *at, const object *op) |
1942 | present_arch_in_ob (const archetype *at, const object *op) |
2042 | { |
1943 | { |
2043 | object * |
|
|
2044 | tmp; |
|
|
2045 | |
|
|
2046 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1944 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2047 | if (tmp->arch == at) |
1945 | if (tmp->arch == at) |
2048 | return tmp; |
1946 | return tmp; |
|
|
1947 | |
2049 | return NULL; |
1948 | return NULL; |
2050 | } |
1949 | } |
2051 | |
1950 | |
2052 | /* |
1951 | /* |
2053 | * activate recursively a flag on an object inventory |
1952 | * activate recursively a flag on an object inventory |
2054 | */ |
1953 | */ |
2055 | void |
1954 | void |
2056 | flag_inv (object *op, int flag) |
1955 | flag_inv (object *op, int flag) |
2057 | { |
1956 | { |
2058 | object * |
|
|
2059 | tmp; |
|
|
2060 | |
|
|
2061 | if (op->inv) |
1957 | if (op->inv) |
2062 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1958 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2063 | { |
1959 | { |
2064 | SET_FLAG (tmp, flag); |
1960 | SET_FLAG (tmp, flag); |
2065 | flag_inv (tmp, flag); |
1961 | flag_inv (tmp, flag); |
2066 | } |
1962 | } |
2067 | } /* |
1963 | } |
|
|
1964 | |
|
|
1965 | /* |
2068 | * desactivate recursively a flag on an object inventory |
1966 | * deactivate recursively a flag on an object inventory |
2069 | */ |
1967 | */ |
2070 | void |
1968 | void |
2071 | unflag_inv (object *op, int flag) |
1969 | unflag_inv (object *op, int flag) |
2072 | { |
1970 | { |
2073 | object * |
|
|
2074 | tmp; |
|
|
2075 | |
|
|
2076 | if (op->inv) |
1971 | if (op->inv) |
2077 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1972 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2078 | { |
1973 | { |
2079 | CLEAR_FLAG (tmp, flag); |
1974 | CLEAR_FLAG (tmp, flag); |
2080 | unflag_inv (tmp, flag); |
1975 | unflag_inv (tmp, flag); |
2081 | } |
1976 | } |
2082 | } |
|
|
2083 | |
|
|
2084 | /* |
|
|
2085 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2086 | * all it's inventory (recursively). |
|
|
2087 | * If checksums are used, a player will get set_cheat called for |
|
|
2088 | * him/her-self and all object carried by a call to this function. |
|
|
2089 | */ |
|
|
2090 | |
|
|
2091 | void |
|
|
2092 | set_cheat (object *op) |
|
|
2093 | { |
|
|
2094 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
2095 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
2096 | } |
1977 | } |
2097 | |
1978 | |
2098 | /* |
1979 | /* |
2099 | * find_free_spot(object, map, x, y, start, stop) will search for |
1980 | * find_free_spot(object, map, x, y, start, stop) will search for |
2100 | * a spot at the given map and coordinates which will be able to contain |
1981 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2114 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1995 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2115 | * to know if the space in question will block the object. We can't use |
1996 | * to know if the space in question will block the object. We can't use |
2116 | * the archetype because that isn't correct if the monster has been |
1997 | * the archetype because that isn't correct if the monster has been |
2117 | * customized, changed states, etc. |
1998 | * customized, changed states, etc. |
2118 | */ |
1999 | */ |
2119 | |
|
|
2120 | int |
2000 | int |
2121 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2001 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2122 | { |
2002 | { |
2123 | int |
|
|
2124 | i, |
|
|
2125 | index = 0, flag; |
|
|
2126 | static int |
|
|
2127 | altern[SIZEOFFREE]; |
2003 | int altern[SIZEOFFREE]; |
|
|
2004 | int index = 0, flag; |
2128 | |
2005 | |
2129 | for (i = start; i < stop; i++) |
2006 | for (int i = start; i < stop; i++) |
2130 | { |
2007 | { |
2131 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2008 | mapxy pos (m, x, y); pos.move (i); |
2132 | if (!flag) |
2009 | |
|
|
2010 | if (!pos.normalise ()) |
|
|
2011 | continue; |
|
|
2012 | |
|
|
2013 | mapspace &ms = *pos; |
|
|
2014 | |
|
|
2015 | if (ms.flags () & P_IS_ALIVE) |
|
|
2016 | continue; |
|
|
2017 | |
|
|
2018 | /* However, often |
|
|
2019 | * ob doesn't have any move type (when used to place exits) |
|
|
2020 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2021 | */ |
|
|
2022 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2023 | { |
2133 | altern[index++] = i; |
2024 | altern [index++] = i; |
|
|
2025 | continue; |
|
|
2026 | } |
2134 | |
2027 | |
2135 | /* Basically, if we find a wall on a space, we cut down the search size. |
2028 | /* Basically, if we find a wall on a space, we cut down the search size. |
2136 | * In this way, we won't return spaces that are on another side of a wall. |
2029 | * In this way, we won't return spaces that are on another side of a wall. |
2137 | * This mostly work, but it cuts down the search size in all directions - |
2030 | * This mostly work, but it cuts down the search size in all directions - |
2138 | * if the space being examined only has a wall to the north and empty |
2031 | * if the space being examined only has a wall to the north and empty |
2139 | * spaces in all the other directions, this will reduce the search space |
2032 | * spaces in all the other directions, this will reduce the search space |
2140 | * to only the spaces immediately surrounding the target area, and |
2033 | * to only the spaces immediately surrounding the target area, and |
2141 | * won't look 2 spaces south of the target space. |
2034 | * won't look 2 spaces south of the target space. |
2142 | */ |
2035 | */ |
2143 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2036 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2037 | { |
2144 | stop = maxfree[i]; |
2038 | stop = maxfree[i]; |
|
|
2039 | continue; |
|
|
2040 | } |
|
|
2041 | |
|
|
2042 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2043 | * head of the object should correspond for the entire object. |
|
|
2044 | */ |
|
|
2045 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2046 | continue; |
|
|
2047 | |
|
|
2048 | altern [index++] = i; |
2145 | } |
2049 | } |
|
|
2050 | |
2146 | if (!index) |
2051 | if (!index) |
2147 | return -1; |
2052 | return -1; |
|
|
2053 | |
2148 | return altern[RANDOM () % index]; |
2054 | return altern [rndm (index)]; |
2149 | } |
2055 | } |
2150 | |
2056 | |
2151 | /* |
2057 | /* |
2152 | * find_first_free_spot(archetype, maptile, x, y) works like |
2058 | * find_first_free_spot(archetype, maptile, x, y) works like |
2153 | * find_free_spot(), but it will search max number of squares. |
2059 | * find_free_spot(), but it will search max number of squares. |
2154 | * But it will return the first available spot, not a random choice. |
2060 | * But it will return the first available spot, not a random choice. |
2155 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2061 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2156 | */ |
2062 | */ |
2157 | |
|
|
2158 | int |
2063 | int |
2159 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2064 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2160 | { |
2065 | { |
2161 | int |
|
|
2162 | i; |
|
|
2163 | |
|
|
2164 | for (i = 0; i < SIZEOFFREE; i++) |
2066 | for (int i = 0; i < SIZEOFFREE; i++) |
2165 | { |
|
|
2166 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2067 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2167 | return i; |
2068 | return i; |
2168 | } |
2069 | |
2169 | return -1; |
2070 | return -1; |
2170 | } |
2071 | } |
2171 | |
2072 | |
2172 | /* |
2073 | /* |
2173 | * The function permute(arr, begin, end) randomly reorders the array |
2074 | * The function permute(arr, begin, end) randomly reorders the array |
2174 | * arr[begin..end-1]. |
2075 | * arr[begin..end-1]. |
|
|
2076 | * now uses a fisher-yates shuffle, old permute was broken |
2175 | */ |
2077 | */ |
2176 | static void |
2078 | static void |
2177 | permute (int *arr, int begin, int end) |
2079 | permute (int *arr, int begin, int end) |
2178 | { |
2080 | { |
2179 | int |
2081 | arr += begin; |
2180 | i, |
|
|
2181 | j, |
|
|
2182 | tmp, |
|
|
2183 | len; |
|
|
2184 | |
|
|
2185 | len = end - begin; |
2082 | end -= begin; |
2186 | for (i = begin; i < end; i++) |
|
|
2187 | { |
|
|
2188 | j = begin + RANDOM () % len; |
|
|
2189 | |
2083 | |
2190 | tmp = arr[i]; |
2084 | while (--end) |
2191 | arr[i] = arr[j]; |
2085 | swap (arr [end], arr [rndm (end + 1)]); |
2192 | arr[j] = tmp; |
|
|
2193 | } |
|
|
2194 | } |
2086 | } |
2195 | |
2087 | |
2196 | /* new function to make monster searching more efficient, and effective! |
2088 | /* new function to make monster searching more efficient, and effective! |
2197 | * This basically returns a randomized array (in the passed pointer) of |
2089 | * This basically returns a randomized array (in the passed pointer) of |
2198 | * the spaces to find monsters. In this way, it won't always look for |
2090 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2201 | * the 3x3 area will be searched, just not in a predictable order. |
2093 | * the 3x3 area will be searched, just not in a predictable order. |
2202 | */ |
2094 | */ |
2203 | void |
2095 | void |
2204 | get_search_arr (int *search_arr) |
2096 | get_search_arr (int *search_arr) |
2205 | { |
2097 | { |
2206 | int |
2098 | int i; |
2207 | i; |
|
|
2208 | |
2099 | |
2209 | for (i = 0; i < SIZEOFFREE; i++) |
2100 | for (i = 0; i < SIZEOFFREE; i++) |
2210 | { |
|
|
2211 | search_arr[i] = i; |
2101 | search_arr[i] = i; |
2212 | } |
|
|
2213 | |
2102 | |
2214 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2103 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2215 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2104 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2216 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2105 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2217 | } |
2106 | } |
… | |
… | |
2226 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2115 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2227 | * is actually want is going to try and move there. We need this info |
2116 | * is actually want is going to try and move there. We need this info |
2228 | * because we have to know what movement the thing looking to move |
2117 | * because we have to know what movement the thing looking to move |
2229 | * there is capable of. |
2118 | * there is capable of. |
2230 | */ |
2119 | */ |
2231 | |
|
|
2232 | int |
2120 | int |
2233 | find_dir (maptile *m, int x, int y, object *exclude) |
2121 | find_dir (maptile *m, int x, int y, object *exclude) |
2234 | { |
2122 | { |
2235 | int |
|
|
2236 | i, |
|
|
2237 | max = SIZEOFFREE, mflags; |
2123 | int i, max = SIZEOFFREE, mflags; |
2238 | |
2124 | |
2239 | sint16 nx, ny; |
2125 | sint16 nx, ny; |
2240 | object * |
2126 | object *tmp; |
2241 | tmp; |
|
|
2242 | maptile * |
2127 | maptile *mp; |
2243 | mp; |
|
|
2244 | |
2128 | |
2245 | MoveType blocked, move_type; |
2129 | MoveType blocked, move_type; |
2246 | |
2130 | |
2247 | if (exclude && exclude->head) |
2131 | if (exclude && exclude->head_ () != exclude) |
2248 | { |
2132 | { |
2249 | exclude = exclude->head; |
2133 | exclude = exclude->head; |
2250 | move_type = exclude->move_type; |
2134 | move_type = exclude->move_type; |
2251 | } |
2135 | } |
2252 | else |
2136 | else |
… | |
… | |
2260 | mp = m; |
2144 | mp = m; |
2261 | nx = x + freearr_x[i]; |
2145 | nx = x + freearr_x[i]; |
2262 | ny = y + freearr_y[i]; |
2146 | ny = y + freearr_y[i]; |
2263 | |
2147 | |
2264 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2148 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2149 | |
2265 | if (mflags & P_OUT_OF_MAP) |
2150 | if (mflags & P_OUT_OF_MAP) |
2266 | { |
|
|
2267 | max = maxfree[i]; |
2151 | max = maxfree[i]; |
2268 | } |
|
|
2269 | else |
2152 | else |
2270 | { |
2153 | { |
2271 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2154 | mapspace &ms = mp->at (nx, ny); |
|
|
2155 | |
|
|
2156 | blocked = ms.move_block; |
2272 | |
2157 | |
2273 | if ((move_type & blocked) == move_type) |
2158 | if ((move_type & blocked) == move_type) |
2274 | { |
|
|
2275 | max = maxfree[i]; |
2159 | max = maxfree[i]; |
2276 | } |
|
|
2277 | else if (mflags & P_IS_ALIVE) |
2160 | else if (mflags & P_IS_ALIVE) |
2278 | { |
2161 | { |
2279 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2162 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2280 | { |
2163 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2281 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2164 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2282 | { |
|
|
2283 | break; |
2165 | break; |
2284 | } |
2166 | |
2285 | } |
|
|
2286 | if (tmp) |
2167 | if (tmp) |
2287 | { |
|
|
2288 | return freedir[i]; |
2168 | return freedir[i]; |
2289 | } |
|
|
2290 | } |
2169 | } |
2291 | } |
2170 | } |
2292 | } |
2171 | } |
|
|
2172 | |
2293 | return 0; |
2173 | return 0; |
2294 | } |
2174 | } |
2295 | |
2175 | |
2296 | /* |
2176 | /* |
2297 | * distance(object 1, object 2) will return the square of the |
2177 | * distance(object 1, object 2) will return the square of the |
2298 | * distance between the two given objects. |
2178 | * distance between the two given objects. |
2299 | */ |
2179 | */ |
2300 | |
|
|
2301 | int |
2180 | int |
2302 | distance (const object *ob1, const object *ob2) |
2181 | distance (const object *ob1, const object *ob2) |
2303 | { |
2182 | { |
2304 | int |
|
|
2305 | i; |
|
|
2306 | |
|
|
2307 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2183 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2308 | return i; |
|
|
2309 | } |
2184 | } |
2310 | |
2185 | |
2311 | /* |
2186 | /* |
2312 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2187 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2313 | * an object which has subtracted the x and y coordinates of another |
2188 | * an object which has subtracted the x and y coordinates of another |
2314 | * object, needs to travel toward it. |
2189 | * object, needs to travel toward it. |
2315 | */ |
2190 | */ |
2316 | |
|
|
2317 | int |
2191 | int |
2318 | find_dir_2 (int x, int y) |
2192 | find_dir_2 (int x, int y) |
2319 | { |
2193 | { |
2320 | int |
2194 | int q; |
2321 | q; |
|
|
2322 | |
2195 | |
2323 | if (y) |
2196 | if (y) |
2324 | q = x * 100 / y; |
2197 | q = x * 100 / y; |
2325 | else if (x) |
2198 | else if (x) |
2326 | q = -300 * x; |
2199 | q = -300 * x; |
… | |
… | |
2351 | |
2224 | |
2352 | return 3; |
2225 | return 3; |
2353 | } |
2226 | } |
2354 | |
2227 | |
2355 | /* |
2228 | /* |
2356 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2357 | * the "absolute" direction of a number (it actually takes care of |
|
|
2358 | * "overflow" in previous calculations of a direction). |
|
|
2359 | */ |
|
|
2360 | |
|
|
2361 | int |
|
|
2362 | absdir (int d) |
|
|
2363 | { |
|
|
2364 | while (d < 1) |
|
|
2365 | d += 8; |
|
|
2366 | while (d > 8) |
|
|
2367 | d -= 8; |
|
|
2368 | return d; |
|
|
2369 | } |
|
|
2370 | |
|
|
2371 | /* |
|
|
2372 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2229 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2373 | * between two directions (which are expected to be absolute (see absdir()) |
2230 | * between two directions (which are expected to be absolute (see absdir()) |
2374 | */ |
2231 | */ |
2375 | |
|
|
2376 | int |
2232 | int |
2377 | dirdiff (int dir1, int dir2) |
2233 | dirdiff (int dir1, int dir2) |
2378 | { |
2234 | { |
2379 | int |
2235 | int d; |
2380 | d; |
|
|
2381 | |
2236 | |
2382 | d = abs (dir1 - dir2); |
2237 | d = abs (dir1 - dir2); |
2383 | if (d > 4) |
2238 | if (d > 4) |
2384 | d = 8 - d; |
2239 | d = 8 - d; |
|
|
2240 | |
2385 | return d; |
2241 | return d; |
2386 | } |
2242 | } |
2387 | |
2243 | |
2388 | /* peterm: |
2244 | /* peterm: |
2389 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2245 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2392 | * This basically means that if direction is 15, then it could either go |
2248 | * This basically means that if direction is 15, then it could either go |
2393 | * direction 4, 14, or 16 to get back to where we are. |
2249 | * direction 4, 14, or 16 to get back to where we are. |
2394 | * Moved from spell_util.c to object.c with the other related direction |
2250 | * Moved from spell_util.c to object.c with the other related direction |
2395 | * functions. |
2251 | * functions. |
2396 | */ |
2252 | */ |
2397 | |
|
|
2398 | int |
|
|
2399 | reduction_dir[SIZEOFFREE][3] = { |
2253 | int reduction_dir[SIZEOFFREE][3] = { |
2400 | {0, 0, 0}, /* 0 */ |
2254 | {0, 0, 0}, /* 0 */ |
2401 | {0, 0, 0}, /* 1 */ |
2255 | {0, 0, 0}, /* 1 */ |
2402 | {0, 0, 0}, /* 2 */ |
2256 | {0, 0, 0}, /* 2 */ |
2403 | {0, 0, 0}, /* 3 */ |
2257 | {0, 0, 0}, /* 3 */ |
2404 | {0, 0, 0}, /* 4 */ |
2258 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2452 | * find a path to that monster that we found. If not, |
2306 | * find a path to that monster that we found. If not, |
2453 | * we don't bother going toward it. Returns 1 if we |
2307 | * we don't bother going toward it. Returns 1 if we |
2454 | * can see a direct way to get it |
2308 | * can see a direct way to get it |
2455 | * Modified to be map tile aware -.MSW |
2309 | * Modified to be map tile aware -.MSW |
2456 | */ |
2310 | */ |
2457 | |
|
|
2458 | |
|
|
2459 | int |
2311 | int |
2460 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2312 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2461 | { |
2313 | { |
2462 | sint16 dx, dy; |
2314 | sint16 dx, dy; |
2463 | int |
|
|
2464 | mflags; |
2315 | int mflags; |
2465 | |
2316 | |
2466 | if (dir < 0) |
2317 | if (dir < 0) |
2467 | return 0; /* exit condition: invalid direction */ |
2318 | return 0; /* exit condition: invalid direction */ |
2468 | |
2319 | |
2469 | dx = x + freearr_x[dir]; |
2320 | dx = x + freearr_x[dir]; |
… | |
… | |
2482 | return 0; |
2333 | return 0; |
2483 | |
2334 | |
2484 | /* yes, can see. */ |
2335 | /* yes, can see. */ |
2485 | if (dir < 9) |
2336 | if (dir < 9) |
2486 | return 1; |
2337 | return 1; |
|
|
2338 | |
2487 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2339 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2488 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2340 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2341 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2489 | } |
2342 | } |
2490 | |
|
|
2491 | |
|
|
2492 | |
2343 | |
2493 | /* |
2344 | /* |
2494 | * can_pick(picker, item): finds out if an object is possible to be |
2345 | * can_pick(picker, item): finds out if an object is possible to be |
2495 | * picked up by the picker. Returnes 1 if it can be |
2346 | * picked up by the picker. Returnes 1 if it can be |
2496 | * picked up, otherwise 0. |
2347 | * picked up, otherwise 0. |
… | |
… | |
2498 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2349 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2499 | * core dumps if they do. |
2350 | * core dumps if they do. |
2500 | * |
2351 | * |
2501 | * Add a check so we can't pick up invisible objects (0.93.8) |
2352 | * Add a check so we can't pick up invisible objects (0.93.8) |
2502 | */ |
2353 | */ |
2503 | |
|
|
2504 | int |
2354 | int |
2505 | can_pick (const object *who, const object *item) |
2355 | can_pick (const object *who, const object *item) |
2506 | { |
2356 | { |
2507 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2357 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2508 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2358 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2509 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2359 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2510 | } |
2360 | } |
2511 | |
2361 | |
2512 | |
|
|
2513 | /* |
2362 | /* |
2514 | * create clone from object to another |
2363 | * create clone from object to another |
2515 | */ |
2364 | */ |
2516 | object * |
2365 | object * |
2517 | object_create_clone (object *asrc) |
2366 | object_create_clone (object *asrc) |
2518 | { |
2367 | { |
2519 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2368 | object *dst = 0, *tmp, *src, *prev, *item; |
2520 | |
2369 | |
2521 | if (!asrc) |
2370 | if (!asrc) |
2522 | return 0; |
2371 | return 0; |
2523 | |
2372 | |
2524 | src = asrc; |
|
|
2525 | if (src->head) |
|
|
2526 | src = src->head; |
2373 | src = asrc->head_ (); |
2527 | |
2374 | |
2528 | prev = 0; |
2375 | prev = 0; |
2529 | for (part = src; part; part = part->more) |
2376 | for (object *part = src; part; part = part->more) |
2530 | { |
2377 | { |
2531 | tmp = part->clone (); |
2378 | tmp = part->clone (); |
2532 | tmp->x -= src->x; |
2379 | tmp->x -= src->x; |
2533 | tmp->y -= src->y; |
2380 | tmp->y -= src->y; |
2534 | |
2381 | |
… | |
… | |
2536 | { |
2383 | { |
2537 | dst = tmp; |
2384 | dst = tmp; |
2538 | tmp->head = 0; |
2385 | tmp->head = 0; |
2539 | } |
2386 | } |
2540 | else |
2387 | else |
2541 | { |
|
|
2542 | tmp->head = dst; |
2388 | tmp->head = dst; |
2543 | } |
|
|
2544 | |
2389 | |
2545 | tmp->more = 0; |
2390 | tmp->more = 0; |
2546 | |
2391 | |
2547 | if (prev) |
2392 | if (prev) |
2548 | prev->more = tmp; |
2393 | prev->more = tmp; |
… | |
… | |
2552 | |
2397 | |
2553 | for (item = src->inv; item; item = item->below) |
2398 | for (item = src->inv; item; item = item->below) |
2554 | insert_ob_in_ob (object_create_clone (item), dst); |
2399 | insert_ob_in_ob (object_create_clone (item), dst); |
2555 | |
2400 | |
2556 | return dst; |
2401 | return dst; |
2557 | } |
|
|
2558 | |
|
|
2559 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2560 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2561 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2562 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2563 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2564 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2565 | |
|
|
2566 | object * |
|
|
2567 | load_object_str (const char *obstr) |
|
|
2568 | { |
|
|
2569 | object *op; |
|
|
2570 | char filename[MAX_BUF]; |
|
|
2571 | |
|
|
2572 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2573 | |
|
|
2574 | FILE *tempfile = fopen (filename, "w"); |
|
|
2575 | |
|
|
2576 | if (tempfile == NULL) |
|
|
2577 | { |
|
|
2578 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2579 | return NULL; |
|
|
2580 | } |
|
|
2581 | |
|
|
2582 | fprintf (tempfile, obstr); |
|
|
2583 | fclose (tempfile); |
|
|
2584 | |
|
|
2585 | op = object::create (); |
|
|
2586 | |
|
|
2587 | object_thawer thawer (filename); |
|
|
2588 | |
|
|
2589 | if (thawer) |
|
|
2590 | load_object (thawer, op, 0); |
|
|
2591 | |
|
|
2592 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2593 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2594 | |
|
|
2595 | return op; |
|
|
2596 | } |
2402 | } |
2597 | |
2403 | |
2598 | /* This returns the first object in who's inventory that |
2404 | /* This returns the first object in who's inventory that |
2599 | * has the same type and subtype match. |
2405 | * has the same type and subtype match. |
2600 | * returns NULL if no match. |
2406 | * returns NULL if no match. |
2601 | */ |
2407 | */ |
2602 | object * |
2408 | object * |
2603 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2409 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2604 | { |
2410 | { |
2605 | object *tmp; |
|
|
2606 | |
|
|
2607 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2411 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2608 | if (tmp->type == type && tmp->subtype == subtype) |
2412 | if (tmp->type == type && tmp->subtype == subtype) |
2609 | return tmp; |
2413 | return tmp; |
2610 | |
2414 | |
2611 | return NULL; |
2415 | return 0; |
2612 | } |
2416 | } |
2613 | |
2417 | |
2614 | /* If ob has a field named key, return the link from the list, |
2418 | /* If ob has a field named key, return the link from the list, |
2615 | * otherwise return NULL. |
2419 | * otherwise return NULL. |
2616 | * |
2420 | * |
… | |
… | |
2618 | * do the desired thing. |
2422 | * do the desired thing. |
2619 | */ |
2423 | */ |
2620 | key_value * |
2424 | key_value * |
2621 | get_ob_key_link (const object *ob, const char *key) |
2425 | get_ob_key_link (const object *ob, const char *key) |
2622 | { |
2426 | { |
2623 | key_value *link; |
|
|
2624 | |
|
|
2625 | for (link = ob->key_values; link != NULL; link = link->next) |
2427 | for (key_value *link = ob->key_values; link; link = link->next) |
2626 | if (link->key == key) |
2428 | if (link->key == key) |
2627 | return link; |
2429 | return link; |
2628 | |
2430 | |
2629 | return NULL; |
2431 | return 0; |
2630 | } |
2432 | } |
2631 | |
2433 | |
2632 | /* |
2434 | /* |
2633 | * Returns the value of op has an extra_field for key, or NULL. |
2435 | * Returns the value of op has an extra_field for key, or NULL. |
2634 | * |
2436 | * |
… | |
… | |
2659 | if (link->key == canonical_key) |
2461 | if (link->key == canonical_key) |
2660 | return link->value; |
2462 | return link->value; |
2661 | |
2463 | |
2662 | return 0; |
2464 | return 0; |
2663 | } |
2465 | } |
2664 | |
|
|
2665 | |
2466 | |
2666 | /* |
2467 | /* |
2667 | * Updates the canonical_key in op to value. |
2468 | * Updates the canonical_key in op to value. |
2668 | * |
2469 | * |
2669 | * canonical_key is a shared string (value doesn't have to be). |
2470 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2674 | * Returns TRUE on success. |
2475 | * Returns TRUE on success. |
2675 | */ |
2476 | */ |
2676 | int |
2477 | int |
2677 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2478 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2678 | { |
2479 | { |
2679 | key_value * |
|
|
2680 | field = NULL, *last = NULL; |
2480 | key_value *field = NULL, *last = NULL; |
2681 | |
2481 | |
2682 | for (field = op->key_values; field != NULL; field = field->next) |
2482 | for (field = op->key_values; field != NULL; field = field->next) |
2683 | { |
2483 | { |
2684 | if (field->key != canonical_key) |
2484 | if (field->key != canonical_key) |
2685 | { |
2485 | { |
… | |
… | |
2694 | /* Basically, if the archetype has this key set, |
2494 | /* Basically, if the archetype has this key set, |
2695 | * we need to store the null value so when we save |
2495 | * we need to store the null value so when we save |
2696 | * it, we save the empty value so that when we load, |
2496 | * it, we save the empty value so that when we load, |
2697 | * we get this value back again. |
2497 | * we get this value back again. |
2698 | */ |
2498 | */ |
2699 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2499 | if (get_ob_key_link (op->arch, canonical_key)) |
2700 | field->value = 0; |
2500 | field->value = 0; |
2701 | else |
2501 | else |
2702 | { |
2502 | { |
2703 | if (last) |
2503 | if (last) |
2704 | last->next = field->next; |
2504 | last->next = field->next; |
… | |
… | |
2713 | /* IF we get here, key doesn't exist */ |
2513 | /* IF we get here, key doesn't exist */ |
2714 | |
2514 | |
2715 | /* No field, we'll have to add it. */ |
2515 | /* No field, we'll have to add it. */ |
2716 | |
2516 | |
2717 | if (!add_key) |
2517 | if (!add_key) |
2718 | { |
|
|
2719 | return FALSE; |
2518 | return FALSE; |
2720 | } |
2519 | |
2721 | /* There isn't any good reason to store a null |
2520 | /* There isn't any good reason to store a null |
2722 | * value in the key/value list. If the archetype has |
2521 | * value in the key/value list. If the archetype has |
2723 | * this key, then we should also have it, so shouldn't |
2522 | * this key, then we should also have it, so shouldn't |
2724 | * be here. If user wants to store empty strings, |
2523 | * be here. If user wants to store empty strings, |
2725 | * should pass in "" |
2524 | * should pass in "" |
… | |
… | |
2774 | } |
2573 | } |
2775 | else |
2574 | else |
2776 | item = item->env; |
2575 | item = item->env; |
2777 | } |
2576 | } |
2778 | |
2577 | |
|
|
2578 | const char * |
|
|
2579 | object::flag_desc (char *desc, int len) const |
|
|
2580 | { |
|
|
2581 | char *p = desc; |
|
|
2582 | bool first = true; |
|
|
2583 | |
|
|
2584 | *p = 0; |
|
|
2585 | |
|
|
2586 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2587 | { |
|
|
2588 | if (len <= 10) // magic constant! |
|
|
2589 | { |
|
|
2590 | snprintf (p, len, ",..."); |
|
|
2591 | break; |
|
|
2592 | } |
|
|
2593 | |
|
|
2594 | if (flag [i]) |
|
|
2595 | { |
|
|
2596 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2597 | len -= cnt; |
|
|
2598 | p += cnt; |
|
|
2599 | first = false; |
|
|
2600 | } |
|
|
2601 | } |
|
|
2602 | |
|
|
2603 | return desc; |
|
|
2604 | } |
|
|
2605 | |
2779 | // return a suitable string describing an objetc in enough detail to find it |
2606 | // return a suitable string describing an object in enough detail to find it |
2780 | const char * |
2607 | const char * |
2781 | object::debug_desc (char *info) const |
2608 | object::debug_desc (char *info) const |
2782 | { |
2609 | { |
|
|
2610 | char flagdesc[512]; |
2783 | char info2[256 * 3]; |
2611 | char info2[256 * 4]; |
2784 | char *p = info; |
2612 | char *p = info; |
2785 | |
2613 | |
2786 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2614 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2787 | count, |
2615 | count, uuid.seq, |
2788 | &name, |
2616 | &name, |
2789 | title ? " " : "", |
2617 | title ? "\",title:\"" : "", |
2790 | title ? (const char *)title : ""); |
2618 | title ? (const char *)title : "", |
|
|
2619 | flag_desc (flagdesc, 512), type); |
2791 | |
2620 | |
2792 | if (env) |
2621 | if (!this->flag[FLAG_REMOVED] && env) |
2793 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2622 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2794 | |
2623 | |
2795 | if (map) |
2624 | if (map) |
2796 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2625 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2797 | |
2626 | |
2798 | return info; |
2627 | return info; |
2799 | } |
2628 | } |
2800 | |
2629 | |
2801 | const char * |
2630 | const char * |
2802 | object::debug_desc () const |
2631 | object::debug_desc () const |
2803 | { |
2632 | { |
2804 | static char info[256 * 3]; |
2633 | static char info[3][256 * 4]; |
|
|
2634 | static int info_idx; |
|
|
2635 | |
2805 | return debug_desc (info); |
2636 | return debug_desc (info [++info_idx % 3]); |
2806 | } |
2637 | } |
2807 | |
2638 | |
|
|
2639 | struct region * |
|
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2640 | object::region () const |
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2641 | { |
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2642 | return map ? map->region (x, y) |
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2643 | : region::default_region (); |
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2644 | } |
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2645 | |
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2646 | const materialtype_t * |
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2647 | object::dominant_material () const |
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2648 | { |
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2649 | if (materialtype_t *mt = name_to_material (materialname)) |
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2650 | return mt; |
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2651 | |
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2652 | return name_to_material (shstr_unknown); |
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2653 | } |
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2654 | |
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2655 | void |
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2656 | object::open_container (object *new_container) |
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2657 | { |
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2658 | if (container == new_container) |
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2659 | return; |
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2660 | |
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2661 | if (object *old_container = container) |
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2662 | { |
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2663 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
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2664 | return; |
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2665 | |
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2666 | #if 0 |
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2667 | // remove the "Close old_container" object. |
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2668 | if (object *closer = old_container->inv) |
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2669 | if (closer->type == CLOSE_CON) |
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2670 | closer->destroy (); |
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2671 | #endif |
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2672 | |
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2673 | old_container->flag [FLAG_APPLIED] = 0; |
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2674 | container = 0; |
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2675 | |
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2676 | esrv_update_item (UPD_FLAGS, this, old_container); |
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2677 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
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2678 | play_sound (sound_find ("chest_close")); |
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2679 | } |
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2680 | |
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2681 | if (new_container) |
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2682 | { |
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2683 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
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2684 | return; |
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2685 | |
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2686 | // TODO: this does not seem to serve any purpose anymore? |
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2687 | #if 0 |
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2688 | // insert the "Close Container" object. |
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2689 | if (archetype *closer = new_container->other_arch) |
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2690 | { |
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2691 | object *closer = arch_to_object (new_container->other_arch); |
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2692 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
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2693 | new_container->insert (closer); |
|
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2694 | } |
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2695 | #endif |
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2696 | |
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2697 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
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2698 | |
|
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2699 | new_container->flag [FLAG_APPLIED] = 1; |
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2700 | container = new_container; |
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2701 | |
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2702 | esrv_update_item (UPD_FLAGS, this, new_container); |
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2703 | esrv_send_inventory (this, new_container); |
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2704 | play_sound (sound_find ("chest_open")); |
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2705 | } |
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2706 | } |
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2707 | |
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|
2708 | object * |
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2709 | object::force_find (const shstr name) |
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2710 | { |
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2711 | /* cycle through his inventory to look for the MARK we want to |
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2712 | * place |
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2713 | */ |
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2714 | for (object *tmp = inv; tmp; tmp = tmp->below) |
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2715 | if (tmp->type == FORCE && tmp->slaying == name) |
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2716 | return splay (tmp); |
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2717 | |
|
|
2718 | return 0; |
|
|
2719 | } |
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|
2720 | |
|
|
2721 | void |
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|
2722 | object::force_add (const shstr name, int duration) |
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|
2723 | { |
|
|
2724 | if (object *force = force_find (name)) |
|
|
2725 | force->destroy (); |
|
|
2726 | |
|
|
2727 | object *force = get_archetype (FORCE_NAME); |
|
|
2728 | |
|
|
2729 | force->slaying = name; |
|
|
2730 | force->stats.food = 1; |
|
|
2731 | force->speed_left = -1.f; |
|
|
2732 | |
|
|
2733 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2734 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2735 | force->flag [FLAG_APPLIED] = true; |
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|
2736 | |
|
|
2737 | insert (force); |
|
|
2738 | } |
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|
2739 | |
|
|
2740 | void |
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2741 | object::play_sound (faceidx sound) const |
|
|
2742 | { |
|
|
2743 | if (!sound) |
|
|
2744 | return; |
|
|
2745 | |
|
|
2746 | if (flag [FLAG_REMOVED]) |
|
|
2747 | return; |
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|
2748 | |
|
|
2749 | if (env) |
|
|
2750 | { |
|
|
2751 | if (object *pl = in_player ()) |
|
|
2752 | pl->contr->play_sound (sound); |
|
|
2753 | } |
|
|
2754 | else |
|
|
2755 | map->play_sound (sound, x, y); |
|
|
2756 | } |
|
|
2757 | |