1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
324 | sum_weight (object *op) |
324 | sum_weight (object *op) |
325 | { |
325 | { |
326 | long sum; |
326 | long sum; |
327 | object *inv; |
327 | object *inv; |
328 | |
328 | |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
330 | { |
330 | { |
331 | if (inv->inv) |
331 | if (inv->inv) |
332 | sum_weight (inv); |
332 | sum_weight (inv); |
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|
333 | |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | } |
335 | } |
335 | |
336 | |
336 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
448 | owner = owner->owner; |
449 | owner = owner->owner; |
449 | |
450 | |
450 | this->owner = owner; |
451 | this->owner = owner; |
451 | } |
452 | } |
452 | |
453 | |
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454 | void |
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455 | object::set_weapon (object *ob) |
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456 | { |
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457 | if (current_weapon == ob) |
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458 | return; |
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459 | |
|
|
460 | current_weapon = ob; |
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|
461 | new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
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462 | update_stats (); |
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463 | } |
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464 | |
453 | /* Zero the key_values on op, decrementing the shared-string |
465 | /* Zero the key_values on op, decrementing the shared-string |
454 | * refcounts and freeing the links. |
466 | * refcounts and freeing the links. |
455 | */ |
467 | */ |
456 | static void |
468 | static void |
457 | free_key_values (object *op) |
469 | free_key_values (object *op) |
458 | { |
470 | { |
459 | for (key_value *i = op->key_values; i != 0;) |
471 | for (key_value *i = op->key_values; i; ) |
460 | { |
472 | { |
461 | key_value *next = i->next; |
473 | key_value *next = i->next; |
462 | delete i; |
474 | delete i; |
463 | |
475 | |
464 | i = next; |
476 | i = next; |
465 | } |
477 | } |
466 | |
478 | |
467 | op->key_values = 0; |
479 | op->key_values = 0; |
468 | } |
480 | } |
469 | |
481 | |
470 | /* |
482 | object & |
471 | * copy_to first frees everything allocated by the dst object, |
483 | object::operator =(const object &src) |
472 | * and then copies the contents of itself into the second |
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473 | * object, allocating what needs to be allocated. Basically, any |
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474 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
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475 | * if the first object is freed, the pointers in the new object |
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476 | * will point at garbage. |
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477 | */ |
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478 | void |
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479 | object::copy_to (object *dst) |
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480 | { |
484 | { |
481 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
485 | bool is_freed = flag [FLAG_FREED]; |
482 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
486 | bool is_removed = flag [FLAG_REMOVED]; |
483 | |
487 | |
484 | *(object_copy *)dst = *this; |
488 | *(object_copy *)this = src; |
485 | |
489 | |
486 | if (is_freed) |
490 | flag [FLAG_FREED] = is_freed; |
487 | SET_FLAG (dst, FLAG_FREED); |
491 | flag [FLAG_REMOVED] = is_removed; |
488 | |
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489 | if (is_removed) |
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490 | SET_FLAG (dst, FLAG_REMOVED); |
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491 | |
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492 | if (speed < 0) |
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493 | dst->speed_left = speed_left - rndm (); |
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494 | |
492 | |
495 | /* Copy over key_values, if any. */ |
493 | /* Copy over key_values, if any. */ |
496 | if (key_values) |
494 | if (src.key_values) |
497 | { |
495 | { |
498 | key_value *tail = 0; |
496 | key_value *tail = 0; |
499 | key_value *i; |
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|
500 | |
|
|
501 | dst->key_values = 0; |
497 | key_values = 0; |
502 | |
498 | |
503 | for (i = key_values; i; i = i->next) |
499 | for (key_value *i = src.key_values; i; i = i->next) |
504 | { |
500 | { |
505 | key_value *new_link = new key_value; |
501 | key_value *new_link = new key_value; |
506 | |
502 | |
507 | new_link->next = 0; |
503 | new_link->next = 0; |
508 | new_link->key = i->key; |
504 | new_link->key = i->key; |
509 | new_link->value = i->value; |
505 | new_link->value = i->value; |
510 | |
506 | |
511 | /* Try and be clever here, too. */ |
507 | /* Try and be clever here, too. */ |
512 | if (!dst->key_values) |
508 | if (!key_values) |
513 | { |
509 | { |
514 | dst->key_values = new_link; |
510 | key_values = new_link; |
515 | tail = new_link; |
511 | tail = new_link; |
516 | } |
512 | } |
517 | else |
513 | else |
518 | { |
514 | { |
519 | tail->next = new_link; |
515 | tail->next = new_link; |
520 | tail = new_link; |
516 | tail = new_link; |
521 | } |
517 | } |
522 | } |
518 | } |
523 | } |
519 | } |
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|
520 | } |
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521 | |
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522 | /* |
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|
523 | * copy_to first frees everything allocated by the dst object, |
|
|
524 | * and then copies the contents of itself into the second |
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|
525 | * object, allocating what needs to be allocated. Basically, any |
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|
526 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
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|
527 | * if the first object is freed, the pointers in the new object |
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|
528 | * will point at garbage. |
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529 | */ |
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530 | void |
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531 | object::copy_to (object *dst) |
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532 | { |
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533 | *dst = *this; |
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534 | |
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535 | if (speed < 0) |
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536 | dst->speed_left = speed_left - rndm (); |
524 | |
537 | |
525 | dst->set_speed (dst->speed); |
538 | dst->set_speed (dst->speed); |
526 | } |
539 | } |
527 | |
540 | |
528 | void |
541 | void |
… | |
… | |
536 | * need for monsters, but doesn't hurt to do it for everything. |
549 | * need for monsters, but doesn't hurt to do it for everything. |
537 | * by doing so, when a monster is created, it has good starting |
550 | * by doing so, when a monster is created, it has good starting |
538 | * values for the body_used info, so when items are created |
551 | * values for the body_used info, so when items are created |
539 | * for it, they can be properly equipped. |
552 | * for it, they can be properly equipped. |
540 | */ |
553 | */ |
541 | memcpy (body_used, body_info, sizeof (body_used)); |
554 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
555 | slot[i].used = slot[i].info; |
542 | |
556 | |
543 | attachable::instantiate (); |
557 | attachable::instantiate (); |
544 | } |
558 | } |
545 | |
559 | |
546 | object * |
560 | object * |
… | |
… | |
834 | |
848 | |
835 | if (flag [FLAG_IS_LINKED]) |
849 | if (flag [FLAG_IS_LINKED]) |
836 | remove_button_link (this); |
850 | remove_button_link (this); |
837 | |
851 | |
838 | if (flag [FLAG_FRIENDLY]) |
852 | if (flag [FLAG_FRIENDLY]) |
839 | { |
|
|
840 | remove_friendly_object (this); |
853 | remove_friendly_object (this); |
841 | |
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842 | if (type == GOLEM |
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843 | && owner |
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844 | && owner->type == PLAYER |
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|
845 | && owner->contr->ranges[range_golem] == this) |
|
|
846 | owner->contr->ranges[range_golem] = 0; |
|
|
847 | } |
|
|
848 | |
854 | |
849 | if (!flag [FLAG_REMOVED]) |
855 | if (!flag [FLAG_REMOVED]) |
850 | remove (); |
856 | remove (); |
851 | |
857 | |
852 | destroy_inv (true); |
858 | destroy_inv (true); |
… | |
… | |
1109 | return top; |
1115 | return top; |
1110 | } |
1116 | } |
1111 | } |
1117 | } |
1112 | |
1118 | |
1113 | return 0; |
1119 | return 0; |
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|
1120 | } |
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1121 | |
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1122 | void |
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1123 | object::expand_tail () |
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1124 | { |
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1125 | if (more) |
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1126 | return; |
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1127 | |
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1128 | object *prev = this; |
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1129 | |
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1130 | for (archetype *at = arch->more; at; at = at->more) |
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1131 | { |
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1132 | object *op = arch_to_object (at); |
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1133 | |
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1134 | op->name = name; |
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|
1135 | op->name_pl = name_pl; |
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1136 | op->title = title; |
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1137 | |
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1138 | op->head = this; |
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1139 | prev->more = op; |
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1140 | |
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1141 | prev = op; |
|
|
1142 | } |
1114 | } |
1143 | } |
1115 | |
1144 | |
1116 | /* |
1145 | /* |
1117 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1146 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1118 | * job preparing multi-part monsters. |
1147 | * job preparing multi-part monsters. |
… | |
… | |
1150 | * just 'op' otherwise |
1179 | * just 'op' otherwise |
1151 | */ |
1180 | */ |
1152 | object * |
1181 | object * |
1153 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1182 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1154 | { |
1183 | { |
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|
1184 | assert (!op->flag [FLAG_FREED]); |
|
|
1185 | |
1155 | object *tmp, *top, *floor = NULL; |
1186 | object *tmp, *top, *floor = NULL; |
1156 | |
1187 | |
1157 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
1158 | { |
|
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1159 | LOG (llevError, "Trying to insert freed object!\n"); |
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|
1160 | return NULL; |
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|
1161 | } |
|
|
1162 | |
|
|
1163 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1164 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
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|
1165 | |
|
|
1166 | op->remove (); |
1188 | op->remove (); |
1167 | |
1189 | |
1168 | if (!m) |
1190 | #if 0 |
1169 | { |
1191 | if (!m->active != !op->active) |
1170 | char *dump = dump_object (op); |
1192 | if (m->active) |
1171 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1193 | op->activate_recursive (); |
1172 | free (dump); |
1194 | else |
1173 | return op; |
1195 | op->deactivate_recursive (); |
1174 | } |
1196 | #endif |
1175 | |
1197 | |
1176 | if (out_of_map (m, op->x, op->y)) |
1198 | if (out_of_map (m, op->x, op->y)) |
1177 | { |
1199 | { |
1178 | char *dump = dump_object (op); |
|
|
1179 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1200 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1180 | #ifdef MANY_CORES |
1201 | #ifdef MANY_CORES |
1181 | /* Better to catch this here, as otherwise the next use of this object |
1202 | /* Better to catch this here, as otherwise the next use of this object |
1182 | * is likely to cause a crash. Better to find out where it is getting |
1203 | * is likely to cause a crash. Better to find out where it is getting |
1183 | * improperly inserted. |
1204 | * improperly inserted. |
1184 | */ |
1205 | */ |
1185 | abort (); |
1206 | abort (); |
1186 | #endif |
1207 | #endif |
1187 | free (dump); |
|
|
1188 | return op; |
1208 | return op; |
1189 | } |
1209 | } |
1190 | |
1210 | |
1191 | if (object *more = op->more) |
1211 | if (object *more = op->more) |
1192 | { |
1212 | { |
… | |
… | |
1429 | tmp1->x = op->x; |
1449 | tmp1->x = op->x; |
1430 | tmp1->y = op->y; |
1450 | tmp1->y = op->y; |
1431 | insert_ob_in_map (tmp1, op->map, op, 0); |
1451 | insert_ob_in_map (tmp1, op->map, op, 0); |
1432 | } |
1452 | } |
1433 | |
1453 | |
1434 | // XXX: function not returning object* |
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|
1435 | object * |
1454 | object * |
1436 | object::insert_at (object *where, object *originator, int flags) |
1455 | object::insert_at (object *where, object *originator, int flags) |
1437 | { |
1456 | { |
1438 | where->map->insert (this, where->x, where->y, originator, flags); |
1457 | return where->map->insert (this, where->x, where->y, originator, flags); |
1439 | } |
1458 | } |
1440 | |
1459 | |
1441 | /* |
1460 | /* |
1442 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1461 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1443 | * is returned contains nr objects, and the remaining parts contains |
1462 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1483 | * the amount of an object. If the amount reaches 0, the object |
1502 | * the amount of an object. If the amount reaches 0, the object |
1484 | * is subsequently removed and freed. |
1503 | * is subsequently removed and freed. |
1485 | * |
1504 | * |
1486 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1505 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1487 | */ |
1506 | */ |
1488 | |
|
|
1489 | object * |
1507 | object * |
1490 | decrease_ob_nr (object *op, uint32 i) |
1508 | decrease_ob_nr (object *op, uint32 i) |
1491 | { |
1509 | { |
1492 | object *tmp; |
1510 | object *tmp; |
1493 | |
1511 | |
… | |
… | |
1568 | |
1586 | |
1569 | /* |
1587 | /* |
1570 | * add_weight(object, weight) adds the specified weight to an object, |
1588 | * add_weight(object, weight) adds the specified weight to an object, |
1571 | * and also updates how much the environment(s) is/are carrying. |
1589 | * and also updates how much the environment(s) is/are carrying. |
1572 | */ |
1590 | */ |
1573 | |
|
|
1574 | void |
1591 | void |
1575 | add_weight (object *op, signed long weight) |
1592 | add_weight (object *op, signed long weight) |
1576 | { |
1593 | { |
1577 | while (op != NULL) |
1594 | while (op != NULL) |
1578 | { |
1595 | { |
… | |
… | |
1610 | * inside the object environment. |
1627 | * inside the object environment. |
1611 | * |
1628 | * |
1612 | * The function returns now pointer to inserted item, and return value can |
1629 | * The function returns now pointer to inserted item, and return value can |
1613 | * be != op, if items are merged. -Tero |
1630 | * be != op, if items are merged. -Tero |
1614 | */ |
1631 | */ |
1615 | |
|
|
1616 | object * |
1632 | object * |
1617 | object::insert (object *op) |
1633 | object::insert (object *op) |
1618 | { |
1634 | { |
1619 | object *tmp, *otmp; |
1635 | object *tmp, *otmp; |
1620 | |
1636 | |
… | |
… | |
2413 | return link->value; |
2429 | return link->value; |
2414 | |
2430 | |
2415 | return 0; |
2431 | return 0; |
2416 | } |
2432 | } |
2417 | |
2433 | |
2418 | |
|
|
2419 | /* |
2434 | /* |
2420 | * Updates the canonical_key in op to value. |
2435 | * Updates the canonical_key in op to value. |
2421 | * |
2436 | * |
2422 | * canonical_key is a shared string (value doesn't have to be). |
2437 | * canonical_key is a shared string (value doesn't have to be). |
2423 | * |
2438 | * |
… | |
… | |
2581 | } |
2596 | } |
2582 | |
2597 | |
2583 | const char * |
2598 | const char * |
2584 | object::debug_desc () const |
2599 | object::debug_desc () const |
2585 | { |
2600 | { |
2586 | static char info[256 * 4]; |
2601 | static char info[3][256 * 4]; |
|
|
2602 | static int info_idx; |
|
|
2603 | |
2587 | return debug_desc (info); |
2604 | return debug_desc (info [++info_idx % 3]); |
2588 | } |
|
|
2589 | |
|
|
2590 | const char * |
|
|
2591 | object::debug_desc2 () const |
|
|
2592 | { |
|
|
2593 | static char info[256 * 4]; |
|
|
2594 | return debug_desc (info); |
|
|
2595 | } |
2605 | } |
2596 | |
2606 | |
2597 | struct region * |
2607 | struct region * |
2598 | object::region () const |
2608 | object::region () const |
2599 | { |
2609 | { |