1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
28 | #include <global.h> |
27 | #include <global.h> |
29 | #include <stdio.h> |
28 | #include <stdio.h> |
30 | #include <sys/types.h> |
29 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
34 | #include <loader.h> |
34 | #include <loader.h> |
35 | |
35 | |
36 | #include <bitset> |
36 | #include <bitset> |
37 | |
37 | |
38 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
… | |
… | |
254 | /* This is really a spellbook check - really, we should |
254 | /* This is really a spellbook check - really, we should |
255 | * check all objects in the inventory. |
255 | * check all objects in the inventory. |
256 | */ |
256 | */ |
257 | if (ob1->inv || ob2->inv) |
257 | if (ob1->inv || ob2->inv) |
258 | { |
258 | { |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
259 | if (!(ob1->inv && ob2->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
260 | return 0; /* inventories differ in length */ |
261 | return 0; |
|
|
262 | |
261 | |
263 | /* Now check to see if the two inventory objects could merge */ |
262 | if (ob1->inv->below || ob2->inv->below) |
|
|
263 | return 0; /* more than one object in inv */ |
|
|
264 | |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | return 0; |
266 | return 0; /* inventory objexts differ */ |
266 | |
267 | |
267 | /* inventory ok - still need to check rest of this object to see |
268 | /* inventory ok - still need to check rest of this object to see |
268 | * if it is valid. |
269 | * if it is valid. |
269 | */ |
270 | */ |
270 | } |
271 | } |
… | |
… | |
299 | return 0; |
300 | return 0; |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | return 0; |
302 | return 0; |
302 | } |
303 | } |
303 | |
304 | |
304 | //TODO: generate an event or call into perl for additional checks |
|
|
305 | if (ob1->self || ob2->self) |
305 | if (ob1->self || ob2->self) |
306 | { |
306 | { |
307 | ob1->optimise (); |
307 | ob1->optimise (); |
308 | ob2->optimise (); |
308 | ob2->optimise (); |
309 | |
309 | |
310 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
|
|
311 | { |
|
|
312 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
313 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
|
314 | |
|
|
315 | if (k1 != k2) |
311 | return 0; |
316 | return 0; |
|
|
317 | else if (k1 == 0) |
|
|
318 | return 1; |
|
|
319 | else if (!cfperl_can_merge (ob1, ob2)) |
|
|
320 | return 0; |
|
|
321 | } |
312 | } |
322 | } |
313 | |
323 | |
314 | /* Everything passes, must be OK. */ |
324 | /* Everything passes, must be OK. */ |
315 | return 1; |
325 | return 1; |
316 | } |
326 | } |
… | |
… | |
324 | sum_weight (object *op) |
334 | sum_weight (object *op) |
325 | { |
335 | { |
326 | long sum; |
336 | long sum; |
327 | object *inv; |
337 | object *inv; |
328 | |
338 | |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
339 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
330 | { |
340 | { |
331 | if (inv->inv) |
341 | if (inv->inv) |
332 | sum_weight (inv); |
342 | sum_weight (inv); |
|
|
343 | |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
344 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | } |
345 | } |
335 | |
346 | |
336 | if (op->type == CONTAINER && op->stats.Str) |
347 | if (op->type == CONTAINER && op->stats.Str) |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
348 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
357 | /* |
368 | /* |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
369 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Some error messages. |
370 | * Some error messages. |
360 | * The result of the dump is stored in the static global errmsg array. |
371 | * The result of the dump is stored in the static global errmsg array. |
361 | */ |
372 | */ |
362 | |
|
|
363 | char * |
373 | char * |
364 | dump_object (object *op) |
374 | dump_object (object *op) |
365 | { |
375 | { |
366 | if (!op) |
376 | if (!op) |
367 | return strdup ("[NULLOBJ]"); |
377 | return strdup ("[NULLOBJ]"); |
368 | |
378 | |
369 | object_freezer freezer; |
379 | object_freezer freezer; |
370 | save_object (freezer, op, 1); |
380 | op->write (freezer); |
371 | return freezer.as_string (); |
381 | return freezer.as_string (); |
372 | } |
382 | } |
373 | |
383 | |
374 | /* |
384 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
385 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * multi-object 1 which is closest to the second object. |
386 | * multi-object 1 which is closest to the second object. |
377 | * If it's not a multi-object, it is returned. |
387 | * If it's not a multi-object, it is returned. |
378 | */ |
388 | */ |
379 | |
|
|
380 | object * |
389 | object * |
381 | get_nearest_part (object *op, const object *pl) |
390 | get_nearest_part (object *op, const object *pl) |
382 | { |
391 | { |
383 | object *tmp, *closest; |
392 | object *tmp, *closest; |
384 | int last_dist, i; |
393 | int last_dist, i; |
… | |
… | |
429 | } |
438 | } |
430 | |
439 | |
431 | /* |
440 | /* |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
441 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * skill and experience objects. |
442 | * skill and experience objects. |
|
|
443 | * ACTUALLY NO! investigate! TODO |
434 | */ |
444 | */ |
435 | void |
445 | void |
436 | object::set_owner (object *owner) |
446 | object::set_owner (object *owner) |
437 | { |
447 | { |
|
|
448 | // allow objects which own objects |
438 | if (!owner) |
449 | if (owner) |
439 | return; |
|
|
440 | |
|
|
441 | /* next line added to allow objects which own objects */ |
|
|
442 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
443 | * with the fireball owning a poison cloud which then owned the |
|
|
444 | * fireball. I believe that was caused by one of the objects getting |
|
|
445 | * freed and then another object replacing it. Since the ownercounts |
|
|
446 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
447 | */ |
|
|
448 | while (owner->owner) |
450 | while (owner->owner) |
449 | owner = owner->owner; |
451 | owner = owner->owner; |
|
|
452 | |
|
|
453 | if (flag [FLAG_FREED]) |
|
|
454 | { |
|
|
455 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
456 | return; |
|
|
457 | } |
450 | |
458 | |
451 | this->owner = owner; |
459 | this->owner = owner; |
|
|
460 | } |
|
|
461 | |
|
|
462 | int |
|
|
463 | object::slottype () const |
|
|
464 | { |
|
|
465 | if (type == SKILL) |
|
|
466 | { |
|
|
467 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
468 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
469 | } |
|
|
470 | else |
|
|
471 | { |
|
|
472 | if (slot [body_combat].info) return slot_combat; |
|
|
473 | if (slot [body_range ].info) return slot_ranged; |
|
|
474 | } |
|
|
475 | |
|
|
476 | return slot_none; |
|
|
477 | } |
|
|
478 | |
|
|
479 | bool |
|
|
480 | object::change_weapon (object *ob) |
|
|
481 | { |
|
|
482 | if (current_weapon == ob) |
|
|
483 | return true; |
|
|
484 | |
|
|
485 | if (chosen_skill) |
|
|
486 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
487 | |
|
|
488 | current_weapon = ob; |
|
|
489 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
490 | |
|
|
491 | if (chosen_skill) |
|
|
492 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
493 | |
|
|
494 | update_stats (); |
|
|
495 | |
|
|
496 | if (ob) |
|
|
497 | { |
|
|
498 | // now check wether any body locations became invalid, in which case |
|
|
499 | // we cannot apply the weapon at the moment. |
|
|
500 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
501 | if (slot[i].used < 0) |
|
|
502 | { |
|
|
503 | current_weapon = chosen_skill = 0; |
|
|
504 | update_stats (); |
|
|
505 | |
|
|
506 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
507 | "You try to balance all your items at once, " |
|
|
508 | "but the %s is just too much for your body. " |
|
|
509 | "[You need to unapply some items first.]", &ob->name); |
|
|
510 | return false; |
|
|
511 | } |
|
|
512 | |
|
|
513 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
514 | } |
|
|
515 | else |
|
|
516 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
517 | |
|
|
518 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
519 | { |
|
|
520 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
521 | &name, ob->debug_desc ()); |
|
|
522 | return false; |
|
|
523 | } |
|
|
524 | |
|
|
525 | return true; |
452 | } |
526 | } |
453 | |
527 | |
454 | /* Zero the key_values on op, decrementing the shared-string |
528 | /* Zero the key_values on op, decrementing the shared-string |
455 | * refcounts and freeing the links. |
529 | * refcounts and freeing the links. |
456 | */ |
530 | */ |
457 | static void |
531 | static void |
458 | free_key_values (object *op) |
532 | free_key_values (object *op) |
459 | { |
533 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
534 | for (key_value *i = op->key_values; i; ) |
461 | { |
535 | { |
462 | key_value *next = i->next; |
536 | key_value *next = i->next; |
463 | delete i; |
537 | delete i; |
464 | |
538 | |
465 | i = next; |
539 | i = next; |
466 | } |
540 | } |
467 | |
541 | |
468 | op->key_values = 0; |
542 | op->key_values = 0; |
469 | } |
543 | } |
470 | |
544 | |
471 | /* |
545 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
546 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
|
|
474 | * object, allocating what needs to be allocated. Basically, any |
|
|
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
476 | * if the first object is freed, the pointers in the new object |
|
|
477 | * will point at garbage. |
|
|
478 | */ |
|
|
479 | void |
|
|
480 | object::copy_to (object *dst) |
|
|
481 | { |
547 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
548 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
549 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
550 | |
485 | *(object_copy *)dst = *this; |
551 | *(object_copy *)this = src; |
486 | |
552 | |
487 | if (is_freed) |
553 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
554 | flag [FLAG_REMOVED] = is_removed; |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
492 | |
|
|
493 | if (speed < 0) |
|
|
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
495 | |
555 | |
496 | /* Copy over key_values, if any. */ |
556 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
557 | if (src.key_values) |
498 | { |
558 | { |
499 | key_value *tail = 0; |
559 | key_value *tail = 0; |
500 | key_value *i; |
|
|
501 | |
|
|
502 | dst->key_values = 0; |
560 | key_values = 0; |
503 | |
561 | |
504 | for (i = key_values; i; i = i->next) |
562 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
563 | { |
506 | key_value *new_link = new key_value; |
564 | key_value *new_link = new key_value; |
507 | |
565 | |
508 | new_link->next = 0; |
566 | new_link->next = 0; |
509 | new_link->key = i->key; |
567 | new_link->key = i->key; |
510 | new_link->value = i->value; |
568 | new_link->value = i->value; |
511 | |
569 | |
512 | /* Try and be clever here, too. */ |
570 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
571 | if (!key_values) |
514 | { |
572 | { |
515 | dst->key_values = new_link; |
573 | key_values = new_link; |
516 | tail = new_link; |
574 | tail = new_link; |
517 | } |
575 | } |
518 | else |
576 | else |
519 | { |
577 | { |
520 | tail->next = new_link; |
578 | tail->next = new_link; |
521 | tail = new_link; |
579 | tail = new_link; |
522 | } |
580 | } |
523 | } |
581 | } |
524 | } |
582 | } |
|
|
583 | } |
|
|
584 | |
|
|
585 | /* |
|
|
586 | * copy_to first frees everything allocated by the dst object, |
|
|
587 | * and then copies the contents of itself into the second |
|
|
588 | * object, allocating what needs to be allocated. Basically, any |
|
|
589 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
590 | * if the first object is freed, the pointers in the new object |
|
|
591 | * will point at garbage. |
|
|
592 | */ |
|
|
593 | void |
|
|
594 | object::copy_to (object *dst) |
|
|
595 | { |
|
|
596 | *dst = *this; |
|
|
597 | |
|
|
598 | if (speed < 0) |
|
|
599 | dst->speed_left -= rndm (); |
525 | |
600 | |
526 | dst->set_speed (dst->speed); |
601 | dst->set_speed (dst->speed); |
|
|
602 | } |
|
|
603 | |
|
|
604 | void |
|
|
605 | object::instantiate () |
|
|
606 | { |
|
|
607 | if (!uuid.seq) // HACK |
|
|
608 | uuid = gen_uuid (); |
|
|
609 | |
|
|
610 | speed_left = -0.1f; |
|
|
611 | /* copy the body_info to the body_used - this is only really |
|
|
612 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
613 | * by doing so, when a monster is created, it has good starting |
|
|
614 | * values for the body_used info, so when items are created |
|
|
615 | * for it, they can be properly equipped. |
|
|
616 | */ |
|
|
617 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
618 | slot[i].used = slot[i].info; |
|
|
619 | |
|
|
620 | attachable::instantiate (); |
527 | } |
621 | } |
528 | |
622 | |
529 | object * |
623 | object * |
530 | object::clone () |
624 | object::clone () |
531 | { |
625 | { |
… | |
… | |
589 | * UP_OBJ_FACE: only the objects face has changed. |
683 | * UP_OBJ_FACE: only the objects face has changed. |
590 | */ |
684 | */ |
591 | void |
685 | void |
592 | update_object (object *op, int action) |
686 | update_object (object *op, int action) |
593 | { |
687 | { |
594 | MoveType move_on, move_off, move_block, move_slow; |
|
|
595 | |
|
|
596 | if (op == NULL) |
688 | if (op == NULL) |
597 | { |
689 | { |
598 | /* this should never happen */ |
690 | /* this should never happen */ |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
691 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | return; |
692 | return; |
… | |
… | |
670 | face = blank_face; |
762 | face = blank_face; |
671 | } |
763 | } |
672 | |
764 | |
673 | object::~object () |
765 | object::~object () |
674 | { |
766 | { |
|
|
767 | unlink (); |
|
|
768 | |
675 | free_key_values (this); |
769 | free_key_values (this); |
676 | } |
770 | } |
677 | |
771 | |
678 | static int object_count; |
772 | static int object_count; |
679 | |
773 | |
… | |
… | |
687 | objects.insert (this); |
781 | objects.insert (this); |
688 | } |
782 | } |
689 | |
783 | |
690 | void object::unlink () |
784 | void object::unlink () |
691 | { |
785 | { |
692 | assert (index);//D |
786 | if (!index) |
|
|
787 | return; |
|
|
788 | |
693 | objects.erase (this); |
789 | objects.erase (this); |
694 | refcnt_dec (); |
790 | refcnt_dec (); |
695 | } |
791 | } |
696 | |
792 | |
697 | void |
793 | void |
… | |
… | |
771 | * drop on that space. |
867 | * drop on that space. |
772 | */ |
868 | */ |
773 | if (!drop_to_ground |
869 | if (!drop_to_ground |
774 | || !map |
870 | || !map |
775 | || map->in_memory != MAP_IN_MEMORY |
871 | || map->in_memory != MAP_IN_MEMORY |
|
|
872 | || map->nodrop |
776 | || ms ().move_block == MOVE_ALL) |
873 | || ms ().move_block == MOVE_ALL) |
777 | { |
874 | { |
778 | while (inv) |
875 | while (inv) |
779 | { |
876 | { |
780 | inv->destroy_inv (drop_to_ground); |
877 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
834 | |
931 | |
835 | if (!freed_map) |
932 | if (!freed_map) |
836 | { |
933 | { |
837 | freed_map = new maptile; |
934 | freed_map = new maptile; |
838 | |
935 | |
|
|
936 | freed_map->path = "<freed objects map>"; |
839 | freed_map->name = "/internal/freed_objects_map"; |
937 | freed_map->name = "/internal/freed_objects_map"; |
840 | freed_map->width = 3; |
938 | freed_map->width = 3; |
841 | freed_map->height = 3; |
939 | freed_map->height = 3; |
842 | |
940 | |
843 | freed_map->alloc (); |
941 | freed_map->alloc (); |
… | |
… | |
847 | map = freed_map; |
945 | map = freed_map; |
848 | x = 1; |
946 | x = 1; |
849 | y = 1; |
947 | y = 1; |
850 | } |
948 | } |
851 | |
949 | |
852 | head = 0; |
|
|
853 | |
|
|
854 | if (more) |
950 | if (more) |
855 | { |
951 | { |
856 | more->destroy (); |
952 | more->destroy (); |
857 | more = 0; |
953 | more = 0; |
858 | } |
954 | } |
859 | |
955 | |
|
|
956 | head = 0; |
|
|
957 | |
860 | // clear those pointers that likely might have circular references to us |
958 | // clear those pointers that likely might cause circular references |
861 | owner = 0; |
959 | owner = 0; |
862 | enemy = 0; |
960 | enemy = 0; |
863 | attacked_by = 0; |
961 | attacked_by = 0; |
|
|
962 | current_weapon = 0; |
864 | } |
963 | } |
865 | |
964 | |
866 | void |
965 | void |
867 | object::destroy (bool destroy_inventory) |
966 | object::destroy (bool destroy_inventory) |
868 | { |
967 | { |
869 | if (destroyed ()) |
968 | if (destroyed ()) |
870 | return; |
969 | return; |
871 | |
970 | |
872 | if (destroy_inventory) |
971 | if (destroy_inventory) |
873 | destroy_inv (false); |
972 | destroy_inv (false); |
|
|
973 | |
|
|
974 | if (is_head ()) |
|
|
975 | if (sound_destroy) |
|
|
976 | play_sound (sound_destroy); |
|
|
977 | else if (flag [FLAG_MONSTER]) |
|
|
978 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
874 | |
979 | |
875 | attachable::destroy (); |
980 | attachable::destroy (); |
876 | } |
981 | } |
877 | |
982 | |
878 | /* |
983 | /* |
… | |
… | |
896 | * This function removes the object op from the linked list of objects |
1001 | * This function removes the object op from the linked list of objects |
897 | * which it is currently tied to. When this function is done, the |
1002 | * which it is currently tied to. When this function is done, the |
898 | * object will have no environment. If the object previously had an |
1003 | * object will have no environment. If the object previously had an |
899 | * environment, the x and y coordinates will be updated to |
1004 | * environment, the x and y coordinates will be updated to |
900 | * the previous environment. |
1005 | * the previous environment. |
901 | * Beware: This function is called from the editor as well! |
|
|
902 | */ |
1006 | */ |
903 | void |
1007 | void |
904 | object::remove () |
1008 | object::do_remove () |
905 | { |
1009 | { |
906 | object *tmp, *last = 0; |
1010 | object *tmp, *last = 0; |
907 | object *otmp; |
1011 | object *otmp; |
908 | |
1012 | |
909 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1013 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
952 | } |
1056 | } |
953 | else if (map) |
1057 | else if (map) |
954 | { |
1058 | { |
955 | if (type == PLAYER) |
1059 | if (type == PLAYER) |
956 | { |
1060 | { |
|
|
1061 | // leaving a spot always closes any open container on the ground |
|
|
1062 | if (container && !container->env) |
|
|
1063 | // this causes spurious floorbox updates, but it ensures |
|
|
1064 | // that the CLOSE event is being sent. |
|
|
1065 | close_container (); |
|
|
1066 | |
957 | --map->players; |
1067 | --map->players; |
958 | map->touch (); |
1068 | map->touch (); |
959 | } |
1069 | } |
960 | |
1070 | |
961 | map->dirty = true; |
1071 | map->dirty = true; |
|
|
1072 | mapspace &ms = this->ms (); |
962 | |
1073 | |
963 | /* link the object above us */ |
1074 | /* link the object above us */ |
964 | if (above) |
1075 | if (above) |
965 | above->below = below; |
1076 | above->below = below; |
966 | else |
1077 | else |
967 | map->at (x, y).top = below; /* we were top, set new top */ |
1078 | ms.top = below; /* we were top, set new top */ |
968 | |
1079 | |
969 | /* Relink the object below us, if there is one */ |
1080 | /* Relink the object below us, if there is one */ |
970 | if (below) |
1081 | if (below) |
971 | below->above = above; |
1082 | below->above = above; |
972 | else |
1083 | else |
… | |
… | |
974 | /* Nothing below, which means we need to relink map object for this space |
1085 | /* Nothing below, which means we need to relink map object for this space |
975 | * use translated coordinates in case some oddness with map tiling is |
1086 | * use translated coordinates in case some oddness with map tiling is |
976 | * evident |
1087 | * evident |
977 | */ |
1088 | */ |
978 | if (GET_MAP_OB (map, x, y) != this) |
1089 | if (GET_MAP_OB (map, x, y) != this) |
979 | { |
|
|
980 | char *dump = dump_object (this); |
|
|
981 | LOG (llevError, |
|
|
982 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1090 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
983 | free (dump); |
|
|
984 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
985 | LOG (llevError, "%s\n", dump); |
|
|
986 | free (dump); |
|
|
987 | } |
|
|
988 | |
1091 | |
989 | map->at (x, y).bot = above; /* goes on above it. */ |
1092 | ms.bot = above; /* goes on above it. */ |
990 | } |
1093 | } |
991 | |
1094 | |
992 | above = 0; |
1095 | above = 0; |
993 | below = 0; |
1096 | below = 0; |
994 | |
1097 | |
995 | if (map->in_memory == MAP_SAVING) |
1098 | if (map->in_memory == MAP_SAVING) |
996 | return; |
1099 | return; |
997 | |
1100 | |
998 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1101 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
999 | |
1102 | |
|
|
1103 | if (object *pl = ms.player ()) |
|
|
1104 | { |
|
|
1105 | if (pl->container == this) |
|
|
1106 | /* If a container that the player is currently using somehow gets |
|
|
1107 | * removed (most likely destroyed), update the player view |
|
|
1108 | * appropriately. |
|
|
1109 | */ |
|
|
1110 | pl->close_container (); |
|
|
1111 | |
|
|
1112 | pl->contr->ns->floorbox_update (); |
|
|
1113 | } |
|
|
1114 | |
1000 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1115 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1001 | { |
1116 | { |
1002 | /* No point updating the players look faces if he is the object |
1117 | /* No point updating the players look faces if he is the object |
1003 | * being removed. |
1118 | * being removed. |
1004 | */ |
1119 | */ |
1005 | |
|
|
1006 | if (tmp->type == PLAYER && tmp != this) |
|
|
1007 | { |
|
|
1008 | /* If a container that the player is currently using somehow gets |
|
|
1009 | * removed (most likely destroyed), update the player view |
|
|
1010 | * appropriately. |
|
|
1011 | */ |
|
|
1012 | if (tmp->container == this) |
|
|
1013 | { |
|
|
1014 | flag [FLAG_APPLIED] = 0; |
|
|
1015 | tmp->container = 0; |
|
|
1016 | } |
|
|
1017 | |
|
|
1018 | if (tmp->contr->ns) |
|
|
1019 | tmp->contr->ns->floorbox_update (); |
|
|
1020 | } |
|
|
1021 | |
1120 | |
1022 | /* See if object moving off should effect something */ |
1121 | /* See if object moving off should effect something */ |
1023 | if (check_walk_off |
1122 | if (check_walk_off |
1024 | && ((move_type & tmp->move_off) |
1123 | && ((move_type & tmp->move_off) |
1025 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1124 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1028 | |
1127 | |
1029 | if (destroyed ()) |
1128 | if (destroyed ()) |
1030 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1129 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1031 | } |
1130 | } |
1032 | |
1131 | |
1033 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1034 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1035 | if (tmp->above == tmp) |
|
|
1036 | tmp->above = 0; |
|
|
1037 | |
|
|
1038 | last = tmp; |
1132 | last = tmp; |
1039 | } |
1133 | } |
1040 | |
1134 | |
1041 | /* last == NULL if there are no objects on this space */ |
1135 | /* last == NULL if there are no objects on this space */ |
1042 | //TODO: this makes little sense, why only update the topmost object? |
1136 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1062 | merge_ob (object *op, object *top) |
1156 | merge_ob (object *op, object *top) |
1063 | { |
1157 | { |
1064 | if (!op->nrof) |
1158 | if (!op->nrof) |
1065 | return 0; |
1159 | return 0; |
1066 | |
1160 | |
1067 | if (top) |
1161 | if (!top) |
1068 | for (top = op; top && top->above; top = top->above) |
1162 | for (top = op; top && top->above; top = top->above) |
1069 | ; |
1163 | ; |
1070 | |
1164 | |
1071 | for (; top; top = top->below) |
1165 | for (; top; top = top->below) |
1072 | { |
1166 | { |
… | |
… | |
1085 | } |
1179 | } |
1086 | |
1180 | |
1087 | return 0; |
1181 | return 0; |
1088 | } |
1182 | } |
1089 | |
1183 | |
|
|
1184 | void |
|
|
1185 | object::expand_tail () |
|
|
1186 | { |
|
|
1187 | if (more) |
|
|
1188 | return; |
|
|
1189 | |
|
|
1190 | object *prev = this; |
|
|
1191 | |
|
|
1192 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1193 | { |
|
|
1194 | object *op = arch_to_object (at); |
|
|
1195 | |
|
|
1196 | op->name = name; |
|
|
1197 | op->name_pl = name_pl; |
|
|
1198 | op->title = title; |
|
|
1199 | |
|
|
1200 | op->head = this; |
|
|
1201 | prev->more = op; |
|
|
1202 | |
|
|
1203 | prev = op; |
|
|
1204 | } |
|
|
1205 | } |
|
|
1206 | |
1090 | /* |
1207 | /* |
1091 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1208 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1092 | * job preparing multi-part monsters |
1209 | * job preparing multi-part monsters. |
1093 | */ |
1210 | */ |
1094 | object * |
1211 | object * |
1095 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1212 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1096 | { |
1213 | { |
1097 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1214 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1098 | { |
1215 | { |
1099 | tmp->x = x + tmp->arch->clone.x; |
1216 | tmp->x = x + tmp->arch->x; |
1100 | tmp->y = y + tmp->arch->clone.y; |
1217 | tmp->y = y + tmp->arch->y; |
1101 | } |
1218 | } |
1102 | |
1219 | |
1103 | return insert_ob_in_map (op, m, originator, flag); |
1220 | return insert_ob_in_map (op, m, originator, flag); |
1104 | } |
1221 | } |
1105 | |
1222 | |
… | |
… | |
1124 | * just 'op' otherwise |
1241 | * just 'op' otherwise |
1125 | */ |
1242 | */ |
1126 | object * |
1243 | object * |
1127 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1244 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1128 | { |
1245 | { |
|
|
1246 | assert (!op->flag [FLAG_FREED]); |
|
|
1247 | |
1129 | object *tmp, *top, *floor = NULL; |
1248 | object *top, *floor = NULL; |
1130 | sint16 x, y; |
|
|
1131 | |
1249 | |
1132 | if (QUERY_FLAG (op, FLAG_FREED)) |
1250 | op->remove (); |
1133 | { |
|
|
1134 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1135 | return NULL; |
|
|
1136 | } |
|
|
1137 | |
|
|
1138 | if (!m) |
|
|
1139 | { |
|
|
1140 | char *dump = dump_object (op); |
|
|
1141 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1142 | free (dump); |
|
|
1143 | return op; |
|
|
1144 | } |
|
|
1145 | |
|
|
1146 | if (out_of_map (m, op->x, op->y)) |
|
|
1147 | { |
|
|
1148 | char *dump = dump_object (op); |
|
|
1149 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
|
|
1150 | #ifdef MANY_CORES |
|
|
1151 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1152 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1153 | * improperly inserted. |
|
|
1154 | */ |
|
|
1155 | abort (); |
|
|
1156 | #endif |
|
|
1157 | free (dump); |
|
|
1158 | return op; |
|
|
1159 | } |
|
|
1160 | |
|
|
1161 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1162 | { |
|
|
1163 | char *dump = dump_object (op); |
|
|
1164 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1165 | free (dump); |
|
|
1166 | return op; |
|
|
1167 | } |
|
|
1168 | |
|
|
1169 | if (op->more) |
|
|
1170 | { |
|
|
1171 | /* The part may be on a different map. */ |
|
|
1172 | |
|
|
1173 | object *more = op->more; |
|
|
1174 | |
|
|
1175 | /* We really need the caller to normalise coordinates - if |
|
|
1176 | * we set the map, that doesn't work if the location is within |
|
|
1177 | * a map and this is straddling an edge. So only if coordinate |
|
|
1178 | * is clear wrong do we normalise it. |
|
|
1179 | */ |
|
|
1180 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1181 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1182 | else if (!more->map) |
|
|
1183 | { |
|
|
1184 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1185 | * more->map should always point to the parent. |
|
|
1186 | */ |
|
|
1187 | more->map = m; |
|
|
1188 | } |
|
|
1189 | |
|
|
1190 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1191 | { |
|
|
1192 | if (!op->head) |
|
|
1193 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1194 | |
|
|
1195 | return 0; |
|
|
1196 | } |
|
|
1197 | } |
|
|
1198 | |
|
|
1199 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1200 | |
1251 | |
1201 | /* Ideally, the caller figures this out. However, it complicates a lot |
1252 | /* Ideally, the caller figures this out. However, it complicates a lot |
1202 | * of areas of callers (eg, anything that uses find_free_spot would now |
1253 | * of areas of callers (eg, anything that uses find_free_spot would now |
1203 | * need extra work |
1254 | * need extra work |
1204 | */ |
1255 | */ |
1205 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1256 | if (!xy_normalise (m, op->x, op->y)) |
1206 | x = op->x; |
1257 | { |
1207 | y = op->y; |
1258 | op->destroy (); |
|
|
1259 | return 0; |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | if (object *more = op->more) |
|
|
1263 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1264 | return 0; |
|
|
1265 | |
|
|
1266 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1267 | |
|
|
1268 | op->map = m; |
|
|
1269 | mapspace &ms = op->ms (); |
1208 | |
1270 | |
1209 | /* this has to be done after we translate the coordinates. |
1271 | /* this has to be done after we translate the coordinates. |
1210 | */ |
1272 | */ |
1211 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1273 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1212 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1274 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1213 | if (object::can_merge (op, tmp)) |
1275 | if (object::can_merge (op, tmp)) |
1214 | { |
1276 | { |
1215 | op->nrof += tmp->nrof; |
1277 | op->nrof += tmp->nrof; |
1216 | tmp->destroy (); |
1278 | tmp->destroy (); |
1217 | } |
1279 | } |
… | |
… | |
1234 | op->below = originator->below; |
1296 | op->below = originator->below; |
1235 | |
1297 | |
1236 | if (op->below) |
1298 | if (op->below) |
1237 | op->below->above = op; |
1299 | op->below->above = op; |
1238 | else |
1300 | else |
1239 | op->ms ().bot = op; |
1301 | ms.bot = op; |
1240 | |
1302 | |
1241 | /* since *below* originator, no need to update top */ |
1303 | /* since *below* originator, no need to update top */ |
1242 | originator->below = op; |
1304 | originator->below = op; |
1243 | } |
1305 | } |
1244 | else |
1306 | else |
1245 | { |
1307 | { |
|
|
1308 | top = ms.bot; |
|
|
1309 | |
1246 | /* If there are other objects, then */ |
1310 | /* If there are other objects, then */ |
1247 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1311 | if (top) |
1248 | { |
1312 | { |
1249 | object *last = 0; |
1313 | object *last = 0; |
1250 | |
1314 | |
1251 | /* |
1315 | /* |
1252 | * If there are multiple objects on this space, we do some trickier handling. |
1316 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1258 | * once we get to them. This reduces the need to traverse over all of |
1322 | * once we get to them. This reduces the need to traverse over all of |
1259 | * them when adding another one - this saves quite a bit of cpu time |
1323 | * them when adding another one - this saves quite a bit of cpu time |
1260 | * when lots of spells are cast in one area. Currently, it is presumed |
1324 | * when lots of spells are cast in one area. Currently, it is presumed |
1261 | * that flying non pickable objects are spell objects. |
1325 | * that flying non pickable objects are spell objects. |
1262 | */ |
1326 | */ |
1263 | while (top) |
1327 | for (top = ms.bot; top; top = top->above) |
1264 | { |
1328 | { |
1265 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1329 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1266 | floor = top; |
1330 | floor = top; |
1267 | |
1331 | |
1268 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1332 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1271 | top = top->below; |
1335 | top = top->below; |
1272 | break; |
1336 | break; |
1273 | } |
1337 | } |
1274 | |
1338 | |
1275 | last = top; |
1339 | last = top; |
1276 | top = top->above; |
|
|
1277 | } |
1340 | } |
1278 | |
1341 | |
1279 | /* Don't want top to be NULL, so set it to the last valid object */ |
1342 | /* Don't want top to be NULL, so set it to the last valid object */ |
1280 | top = last; |
1343 | top = last; |
1281 | |
1344 | |
… | |
… | |
1283 | * looks like instead of lots of conditions here. |
1346 | * looks like instead of lots of conditions here. |
1284 | * makes things faster, and effectively the same result. |
1347 | * makes things faster, and effectively the same result. |
1285 | */ |
1348 | */ |
1286 | |
1349 | |
1287 | /* Have object 'fall below' other objects that block view. |
1350 | /* Have object 'fall below' other objects that block view. |
1288 | * Unless those objects are exits, type 66 |
1351 | * Unless those objects are exits. |
1289 | * If INS_ON_TOP is used, don't do this processing |
1352 | * If INS_ON_TOP is used, don't do this processing |
1290 | * Need to find the object that in fact blocks view, otherwise |
1353 | * Need to find the object that in fact blocks view, otherwise |
1291 | * stacking is a bit odd. |
1354 | * stacking is a bit odd. |
1292 | */ |
1355 | */ |
1293 | if (!(flag & INS_ON_TOP) && |
1356 | if (!(flag & INS_ON_TOP) |
1294 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1357 | && ms.flags () & P_BLOCKSVIEW |
|
|
1358 | && (op->face && !faces [op->face].visibility)) |
1295 | { |
1359 | { |
1296 | for (last = top; last != floor; last = last->below) |
1360 | for (last = top; last != floor; last = last->below) |
1297 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1361 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1298 | break; |
1362 | break; |
|
|
1363 | |
1299 | /* Check to see if we found the object that blocks view, |
1364 | /* Check to see if we found the object that blocks view, |
1300 | * and make sure we have a below pointer for it so that |
1365 | * and make sure we have a below pointer for it so that |
1301 | * we can get inserted below this one, which requires we |
1366 | * we can get inserted below this one, which requires we |
1302 | * set top to the object below us. |
1367 | * set top to the object below us. |
1303 | */ |
1368 | */ |
1304 | if (last && last->below && last != floor) |
1369 | if (last && last->below && last != floor) |
1305 | top = last->below; |
1370 | top = last->below; |
1306 | } |
1371 | } |
1307 | } /* If objects on this space */ |
1372 | } /* If objects on this space */ |
1308 | |
1373 | |
1309 | if (flag & INS_MAP_LOAD) |
|
|
1310 | top = GET_MAP_TOP (op->map, op->x, op->y); |
|
|
1311 | |
|
|
1312 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1374 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1313 | top = floor; |
1375 | top = floor; |
1314 | |
1376 | |
1315 | /* Top is the object that our object (op) is going to get inserted above. |
1377 | /* Top is the object that our object (op) is going to get inserted above. |
1316 | */ |
1378 | */ |
1317 | |
1379 | |
1318 | /* First object on this space */ |
1380 | /* First object on this space */ |
1319 | if (!top) |
1381 | if (!top) |
1320 | { |
1382 | { |
1321 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1383 | op->above = ms.bot; |
1322 | |
1384 | |
1323 | if (op->above) |
1385 | if (op->above) |
1324 | op->above->below = op; |
1386 | op->above->below = op; |
1325 | |
1387 | |
1326 | op->below = 0; |
1388 | op->below = 0; |
1327 | op->ms ().bot = op; |
1389 | ms.bot = op; |
1328 | } |
1390 | } |
1329 | else |
1391 | else |
1330 | { /* get inserted into the stack above top */ |
1392 | { /* get inserted into the stack above top */ |
1331 | op->above = top->above; |
1393 | op->above = top->above; |
1332 | |
1394 | |
… | |
… | |
1336 | op->below = top; |
1398 | op->below = top; |
1337 | top->above = op; |
1399 | top->above = op; |
1338 | } |
1400 | } |
1339 | |
1401 | |
1340 | if (!op->above) |
1402 | if (!op->above) |
1341 | op->ms ().top = op; |
1403 | ms.top = op; |
1342 | } /* else not INS_BELOW_ORIGINATOR */ |
1404 | } /* else not INS_BELOW_ORIGINATOR */ |
1343 | |
1405 | |
1344 | if (op->type == PLAYER) |
1406 | if (op->type == PLAYER) |
1345 | { |
1407 | { |
1346 | op->contr->do_los = 1; |
1408 | op->contr->do_los = 1; |
… | |
… | |
1348 | op->map->touch (); |
1410 | op->map->touch (); |
1349 | } |
1411 | } |
1350 | |
1412 | |
1351 | op->map->dirty = true; |
1413 | op->map->dirty = true; |
1352 | |
1414 | |
1353 | /* If we have a floor, we know the player, if any, will be above |
|
|
1354 | * it, so save a few ticks and start from there. |
|
|
1355 | */ |
|
|
1356 | if (!(flag & INS_MAP_LOAD)) |
|
|
1357 | if (object *pl = op->ms ().player ()) |
1415 | if (object *pl = ms.player ()) |
1358 | if (pl->contr->ns) |
|
|
1359 | pl->contr->ns->floorbox_update (); |
1416 | pl->contr->ns->floorbox_update (); |
1360 | |
1417 | |
1361 | /* If this object glows, it may affect lighting conditions that are |
1418 | /* If this object glows, it may affect lighting conditions that are |
1362 | * visible to others on this map. But update_all_los is really |
1419 | * visible to others on this map. But update_all_los is really |
1363 | * an inefficient way to do this, as it means los for all players |
1420 | * an inefficient way to do this, as it means los for all players |
1364 | * on the map will get recalculated. The players could very well |
1421 | * on the map will get recalculated. The players could very well |
… | |
… | |
1383 | * blocked() and wall() work properly), and these flags are updated by |
1440 | * blocked() and wall() work properly), and these flags are updated by |
1384 | * update_object(). |
1441 | * update_object(). |
1385 | */ |
1442 | */ |
1386 | |
1443 | |
1387 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1444 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1388 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1445 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1389 | { |
1446 | { |
1390 | if (check_move_on (op, originator)) |
1447 | if (check_move_on (op, originator)) |
1391 | return 0; |
1448 | return 0; |
1392 | |
1449 | |
1393 | /* If we are a multi part object, lets work our way through the check |
1450 | /* If we are a multi part object, lets work our way through the check |
1394 | * walk on's. |
1451 | * walk on's. |
1395 | */ |
1452 | */ |
1396 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1453 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1397 | if (check_move_on (tmp, originator)) |
1454 | if (check_move_on (tmp, originator)) |
1398 | return 0; |
1455 | return 0; |
1399 | } |
1456 | } |
1400 | |
1457 | |
1401 | return op; |
1458 | return op; |
… | |
… | |
1411 | object *tmp, *tmp1; |
1468 | object *tmp, *tmp1; |
1412 | |
1469 | |
1413 | /* first search for itself and remove any old instances */ |
1470 | /* first search for itself and remove any old instances */ |
1414 | |
1471 | |
1415 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1472 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1416 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1473 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1417 | tmp->destroy (); |
1474 | tmp->destroy (); |
1418 | |
1475 | |
1419 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1476 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1420 | |
1477 | |
1421 | tmp1->x = op->x; |
1478 | tmp1->x = op->x; |
… | |
… | |
1424 | } |
1481 | } |
1425 | |
1482 | |
1426 | object * |
1483 | object * |
1427 | object::insert_at (object *where, object *originator, int flags) |
1484 | object::insert_at (object *where, object *originator, int flags) |
1428 | { |
1485 | { |
1429 | where->map->insert (this, where->x, where->y, originator, flags); |
1486 | return where->map->insert (this, where->x, where->y, originator, flags); |
1430 | } |
1487 | } |
1431 | |
1488 | |
1432 | /* |
1489 | /* |
1433 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1490 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1434 | * is returned contains nr objects, and the remaining parts contains |
1491 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1474 | * the amount of an object. If the amount reaches 0, the object |
1531 | * the amount of an object. If the amount reaches 0, the object |
1475 | * is subsequently removed and freed. |
1532 | * is subsequently removed and freed. |
1476 | * |
1533 | * |
1477 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1534 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1478 | */ |
1535 | */ |
1479 | |
|
|
1480 | object * |
1536 | object * |
1481 | decrease_ob_nr (object *op, uint32 i) |
1537 | decrease_ob_nr (object *op, uint32 i) |
1482 | { |
1538 | { |
1483 | object *tmp; |
1539 | object *tmp; |
1484 | |
1540 | |
… | |
… | |
1559 | |
1615 | |
1560 | /* |
1616 | /* |
1561 | * add_weight(object, weight) adds the specified weight to an object, |
1617 | * add_weight(object, weight) adds the specified weight to an object, |
1562 | * and also updates how much the environment(s) is/are carrying. |
1618 | * and also updates how much the environment(s) is/are carrying. |
1563 | */ |
1619 | */ |
1564 | |
|
|
1565 | void |
1620 | void |
1566 | add_weight (object *op, signed long weight) |
1621 | add_weight (object *op, signed long weight) |
1567 | { |
1622 | { |
1568 | while (op != NULL) |
1623 | while (op != NULL) |
1569 | { |
1624 | { |
… | |
… | |
1584 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1639 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1585 | free (dump); |
1640 | free (dump); |
1586 | return op; |
1641 | return op; |
1587 | } |
1642 | } |
1588 | |
1643 | |
1589 | if (where->head) |
1644 | if (where->head_ () != where) |
1590 | { |
1645 | { |
1591 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1646 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1592 | where = where->head; |
1647 | where = where->head; |
1593 | } |
1648 | } |
1594 | |
1649 | |
1595 | return where->insert (op); |
1650 | return where->insert (op); |
1596 | } |
1651 | } |
… | |
… | |
1601 | * inside the object environment. |
1656 | * inside the object environment. |
1602 | * |
1657 | * |
1603 | * The function returns now pointer to inserted item, and return value can |
1658 | * The function returns now pointer to inserted item, and return value can |
1604 | * be != op, if items are merged. -Tero |
1659 | * be != op, if items are merged. -Tero |
1605 | */ |
1660 | */ |
1606 | |
|
|
1607 | object * |
1661 | object * |
1608 | object::insert (object *op) |
1662 | object::insert (object *op) |
1609 | { |
1663 | { |
1610 | object *tmp, *otmp; |
|
|
1611 | |
|
|
1612 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1664 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1613 | op->remove (); |
1665 | op->remove (); |
1614 | |
1666 | |
1615 | if (op->more) |
1667 | if (op->more) |
1616 | { |
1668 | { |
… | |
… | |
1618 | return op; |
1670 | return op; |
1619 | } |
1671 | } |
1620 | |
1672 | |
1621 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1673 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1622 | CLEAR_FLAG (op, FLAG_REMOVED); |
1674 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1675 | |
1623 | if (op->nrof) |
1676 | if (op->nrof) |
1624 | { |
1677 | { |
1625 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1678 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1626 | if (object::can_merge (tmp, op)) |
1679 | if (object::can_merge (tmp, op)) |
1627 | { |
1680 | { |
1628 | /* return the original object and remove inserted object |
1681 | /* return the original object and remove inserted object |
1629 | (client needs the original object) */ |
1682 | (client needs the original object) */ |
1630 | tmp->nrof += op->nrof; |
1683 | tmp->nrof += op->nrof; |
… | |
… | |
1649 | add_weight (this, op->weight * op->nrof); |
1702 | add_weight (this, op->weight * op->nrof); |
1650 | } |
1703 | } |
1651 | else |
1704 | else |
1652 | add_weight (this, (op->weight + op->carrying)); |
1705 | add_weight (this, (op->weight + op->carrying)); |
1653 | |
1706 | |
1654 | otmp = this->in_player (); |
1707 | if (object *otmp = this->in_player ()) |
1655 | if (otmp && otmp->contr) |
|
|
1656 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1708 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1657 | otmp->update_stats (); |
1709 | otmp->update_stats (); |
1658 | |
1710 | |
|
|
1711 | op->owner = 0; // its his/hers now. period. |
1659 | op->map = 0; |
1712 | op->map = 0; |
1660 | op->env = this; |
1713 | op->env = this; |
1661 | op->above = 0; |
1714 | op->above = 0; |
1662 | op->below = 0; |
1715 | op->below = 0; |
1663 | op->x = 0, op->y = 0; |
1716 | op->x = op->y = 0; |
1664 | |
1717 | |
1665 | /* reset the light list and los of the players on the map */ |
1718 | /* reset the light list and los of the players on the map */ |
1666 | if ((op->glow_radius != 0) && map) |
1719 | if (op->glow_radius && map) |
1667 | { |
1720 | { |
1668 | #ifdef DEBUG_LIGHTS |
1721 | #ifdef DEBUG_LIGHTS |
1669 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1722 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1670 | #endif /* DEBUG_LIGHTS */ |
1723 | #endif /* DEBUG_LIGHTS */ |
1671 | if (map->darkness) |
1724 | if (map->darkness) |
… | |
… | |
1771 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1824 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1772 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1825 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1773 | { |
1826 | { |
1774 | |
1827 | |
1775 | float |
1828 | float |
1776 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1829 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1777 | |
1830 | |
1778 | if (op->type == PLAYER) |
1831 | if (op->type == PLAYER) |
1779 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1832 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1780 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1833 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1781 | diff /= 4.0; |
1834 | diff /= 4.0; |
… | |
… | |
1905 | * activate recursively a flag on an object inventory |
1958 | * activate recursively a flag on an object inventory |
1906 | */ |
1959 | */ |
1907 | void |
1960 | void |
1908 | flag_inv (object *op, int flag) |
1961 | flag_inv (object *op, int flag) |
1909 | { |
1962 | { |
1910 | if (op->inv) |
|
|
1911 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1963 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1912 | { |
1964 | { |
1913 | SET_FLAG (tmp, flag); |
1965 | SET_FLAG (tmp, flag); |
1914 | flag_inv (tmp, flag); |
1966 | flag_inv (tmp, flag); |
1915 | } |
1967 | } |
1916 | } |
1968 | } |
1917 | |
1969 | |
1918 | /* |
1970 | /* |
1919 | * deactivate recursively a flag on an object inventory |
1971 | * deactivate recursively a flag on an object inventory |
1920 | */ |
1972 | */ |
1921 | void |
1973 | void |
1922 | unflag_inv (object *op, int flag) |
1974 | unflag_inv (object *op, int flag) |
1923 | { |
1975 | { |
1924 | if (op->inv) |
|
|
1925 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1976 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1926 | { |
1977 | { |
1927 | CLEAR_FLAG (tmp, flag); |
1978 | CLEAR_FLAG (tmp, flag); |
1928 | unflag_inv (tmp, flag); |
1979 | unflag_inv (tmp, flag); |
1929 | } |
1980 | } |
1930 | } |
|
|
1931 | |
|
|
1932 | /* |
|
|
1933 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1934 | * all it's inventory (recursively). |
|
|
1935 | * If checksums are used, a player will get set_cheat called for |
|
|
1936 | * him/her-self and all object carried by a call to this function. |
|
|
1937 | */ |
|
|
1938 | void |
|
|
1939 | set_cheat (object *op) |
|
|
1940 | { |
|
|
1941 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1942 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1943 | } |
1981 | } |
1944 | |
1982 | |
1945 | /* |
1983 | /* |
1946 | * find_free_spot(object, map, x, y, start, stop) will search for |
1984 | * find_free_spot(object, map, x, y, start, stop) will search for |
1947 | * a spot at the given map and coordinates which will be able to contain |
1985 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1949 | * to search (see the freearr_x/y[] definition). |
1987 | * to search (see the freearr_x/y[] definition). |
1950 | * It returns a random choice among the alternatives found. |
1988 | * It returns a random choice among the alternatives found. |
1951 | * start and stop are where to start relative to the free_arr array (1,9 |
1989 | * start and stop are where to start relative to the free_arr array (1,9 |
1952 | * does all 4 immediate directions). This returns the index into the |
1990 | * does all 4 immediate directions). This returns the index into the |
1953 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1991 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1954 | * Note - this only checks to see if there is space for the head of the |
|
|
1955 | * object - if it is a multispace object, this should be called for all |
|
|
1956 | * pieces. |
|
|
1957 | * Note2: This function does correctly handle tiled maps, but does not |
1992 | * Note: This function does correctly handle tiled maps, but does not |
1958 | * inform the caller. However, insert_ob_in_map will update as |
1993 | * inform the caller. However, insert_ob_in_map will update as |
1959 | * necessary, so the caller shouldn't need to do any special work. |
1994 | * necessary, so the caller shouldn't need to do any special work. |
1960 | * Note - updated to take an object instead of archetype - this is necessary |
1995 | * Note - updated to take an object instead of archetype - this is necessary |
1961 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1996 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1962 | * to know if the space in question will block the object. We can't use |
1997 | * to know if the space in question will block the object. We can't use |
… | |
… | |
1964 | * customized, changed states, etc. |
1999 | * customized, changed states, etc. |
1965 | */ |
2000 | */ |
1966 | int |
2001 | int |
1967 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2002 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1968 | { |
2003 | { |
|
|
2004 | int altern[SIZEOFFREE]; |
1969 | int index = 0, flag; |
2005 | int index = 0, flag; |
1970 | int altern[SIZEOFFREE]; |
|
|
1971 | |
2006 | |
1972 | for (int i = start; i < stop; i++) |
2007 | for (int i = start; i < stop; i++) |
1973 | { |
2008 | { |
1974 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2009 | mapxy pos (m, x, y); pos.move (i); |
1975 | if (!flag) |
2010 | |
|
|
2011 | if (!pos.normalise ()) |
|
|
2012 | continue; |
|
|
2013 | |
|
|
2014 | mapspace &ms = *pos; |
|
|
2015 | |
|
|
2016 | if (ms.flags () & P_IS_ALIVE) |
|
|
2017 | continue; |
|
|
2018 | |
|
|
2019 | /* However, often |
|
|
2020 | * ob doesn't have any move type (when used to place exits) |
|
|
2021 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2022 | */ |
|
|
2023 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2024 | { |
1976 | altern [index++] = i; |
2025 | altern [index++] = i; |
|
|
2026 | continue; |
|
|
2027 | } |
1977 | |
2028 | |
1978 | /* Basically, if we find a wall on a space, we cut down the search size. |
2029 | /* Basically, if we find a wall on a space, we cut down the search size. |
1979 | * In this way, we won't return spaces that are on another side of a wall. |
2030 | * In this way, we won't return spaces that are on another side of a wall. |
1980 | * This mostly work, but it cuts down the search size in all directions - |
2031 | * This mostly work, but it cuts down the search size in all directions - |
1981 | * if the space being examined only has a wall to the north and empty |
2032 | * if the space being examined only has a wall to the north and empty |
1982 | * spaces in all the other directions, this will reduce the search space |
2033 | * spaces in all the other directions, this will reduce the search space |
1983 | * to only the spaces immediately surrounding the target area, and |
2034 | * to only the spaces immediately surrounding the target area, and |
1984 | * won't look 2 spaces south of the target space. |
2035 | * won't look 2 spaces south of the target space. |
1985 | */ |
2036 | */ |
1986 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2037 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2038 | { |
1987 | stop = maxfree[i]; |
2039 | stop = maxfree[i]; |
|
|
2040 | continue; |
|
|
2041 | } |
|
|
2042 | |
|
|
2043 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2044 | * head of the object should correspond for the entire object. |
|
|
2045 | */ |
|
|
2046 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2047 | continue; |
|
|
2048 | |
|
|
2049 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
2050 | continue; |
|
|
2051 | |
|
|
2052 | altern [index++] = i; |
1988 | } |
2053 | } |
1989 | |
2054 | |
1990 | if (!index) |
2055 | if (!index) |
1991 | return -1; |
2056 | return -1; |
1992 | |
2057 | |
1993 | return altern[RANDOM () % index]; |
2058 | return altern [rndm (index)]; |
1994 | } |
2059 | } |
1995 | |
2060 | |
1996 | /* |
2061 | /* |
1997 | * find_first_free_spot(archetype, maptile, x, y) works like |
2062 | * find_first_free_spot(archetype, maptile, x, y) works like |
1998 | * find_free_spot(), but it will search max number of squares. |
2063 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2001 | */ |
2066 | */ |
2002 | int |
2067 | int |
2003 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2068 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2004 | { |
2069 | { |
2005 | for (int i = 0; i < SIZEOFFREE; i++) |
2070 | for (int i = 0; i < SIZEOFFREE; i++) |
2006 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2071 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2007 | return i; |
2072 | return i; |
2008 | |
2073 | |
2009 | return -1; |
2074 | return -1; |
2010 | } |
2075 | } |
2011 | |
2076 | |
… | |
… | |
2019 | { |
2084 | { |
2020 | arr += begin; |
2085 | arr += begin; |
2021 | end -= begin; |
2086 | end -= begin; |
2022 | |
2087 | |
2023 | while (--end) |
2088 | while (--end) |
2024 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2089 | swap (arr [end], arr [rndm (end + 1)]); |
2025 | } |
2090 | } |
2026 | |
2091 | |
2027 | /* new function to make monster searching more efficient, and effective! |
2092 | /* new function to make monster searching more efficient, and effective! |
2028 | * This basically returns a randomized array (in the passed pointer) of |
2093 | * This basically returns a randomized array (in the passed pointer) of |
2029 | * the spaces to find monsters. In this way, it won't always look for |
2094 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2065 | object *tmp; |
2130 | object *tmp; |
2066 | maptile *mp; |
2131 | maptile *mp; |
2067 | |
2132 | |
2068 | MoveType blocked, move_type; |
2133 | MoveType blocked, move_type; |
2069 | |
2134 | |
2070 | if (exclude && exclude->head) |
2135 | if (exclude && exclude->head_ () != exclude) |
2071 | { |
2136 | { |
2072 | exclude = exclude->head; |
2137 | exclude = exclude->head; |
2073 | move_type = exclude->move_type; |
2138 | move_type = exclude->move_type; |
2074 | } |
2139 | } |
2075 | else |
2140 | else |
… | |
… | |
2098 | max = maxfree[i]; |
2163 | max = maxfree[i]; |
2099 | else if (mflags & P_IS_ALIVE) |
2164 | else if (mflags & P_IS_ALIVE) |
2100 | { |
2165 | { |
2101 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2166 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2102 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2167 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2103 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2168 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2104 | break; |
2169 | break; |
2105 | |
2170 | |
2106 | if (tmp) |
2171 | if (tmp) |
2107 | return freedir[i]; |
2172 | return freedir[i]; |
2108 | } |
2173 | } |
… | |
… | |
2163 | |
2228 | |
2164 | return 3; |
2229 | return 3; |
2165 | } |
2230 | } |
2166 | |
2231 | |
2167 | /* |
2232 | /* |
2168 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2169 | * the "absolute" direction of a number (it actually takes care of |
|
|
2170 | * "overflow" in previous calculations of a direction). |
|
|
2171 | */ |
|
|
2172 | |
|
|
2173 | int |
|
|
2174 | absdir (int d) |
|
|
2175 | { |
|
|
2176 | while (d < 1) |
|
|
2177 | d += 8; |
|
|
2178 | |
|
|
2179 | while (d > 8) |
|
|
2180 | d -= 8; |
|
|
2181 | |
|
|
2182 | return d; |
|
|
2183 | } |
|
|
2184 | |
|
|
2185 | /* |
|
|
2186 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2233 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2187 | * between two directions (which are expected to be absolute (see absdir()) |
2234 | * between two directions (which are expected to be absolute (see absdir()) |
2188 | */ |
2235 | */ |
2189 | |
|
|
2190 | int |
2236 | int |
2191 | dirdiff (int dir1, int dir2) |
2237 | dirdiff (int dir1, int dir2) |
2192 | { |
2238 | { |
2193 | int d; |
2239 | int d; |
2194 | |
2240 | |
… | |
… | |
2307 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2353 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2308 | * core dumps if they do. |
2354 | * core dumps if they do. |
2309 | * |
2355 | * |
2310 | * Add a check so we can't pick up invisible objects (0.93.8) |
2356 | * Add a check so we can't pick up invisible objects (0.93.8) |
2311 | */ |
2357 | */ |
2312 | |
|
|
2313 | int |
2358 | int |
2314 | can_pick (const object *who, const object *item) |
2359 | can_pick (const object *who, const object *item) |
2315 | { |
2360 | { |
2316 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2361 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2317 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2362 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2322 | * create clone from object to another |
2367 | * create clone from object to another |
2323 | */ |
2368 | */ |
2324 | object * |
2369 | object * |
2325 | object_create_clone (object *asrc) |
2370 | object_create_clone (object *asrc) |
2326 | { |
2371 | { |
2327 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2372 | object *dst = 0, *tmp, *src, *prev, *item; |
2328 | |
2373 | |
2329 | if (!asrc) |
2374 | if (!asrc) |
2330 | return 0; |
2375 | return 0; |
2331 | |
2376 | |
2332 | src = asrc; |
|
|
2333 | if (src->head) |
|
|
2334 | src = src->head; |
2377 | src = asrc->head_ (); |
2335 | |
2378 | |
2336 | prev = 0; |
2379 | prev = 0; |
2337 | for (part = src; part; part = part->more) |
2380 | for (object *part = src; part; part = part->more) |
2338 | { |
2381 | { |
2339 | tmp = part->clone (); |
2382 | tmp = part->clone (); |
2340 | tmp->x -= src->x; |
2383 | tmp->x -= src->x; |
2341 | tmp->y -= src->y; |
2384 | tmp->y -= src->y; |
2342 | |
2385 | |
… | |
… | |
2358 | |
2401 | |
2359 | for (item = src->inv; item; item = item->below) |
2402 | for (item = src->inv; item; item = item->below) |
2360 | insert_ob_in_ob (object_create_clone (item), dst); |
2403 | insert_ob_in_ob (object_create_clone (item), dst); |
2361 | |
2404 | |
2362 | return dst; |
2405 | return dst; |
2363 | } |
|
|
2364 | |
|
|
2365 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2366 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2367 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2368 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2369 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2370 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2371 | object * |
|
|
2372 | load_object_str (const char *obstr) |
|
|
2373 | { |
|
|
2374 | object *op; |
|
|
2375 | char filename[MAX_BUF]; |
|
|
2376 | |
|
|
2377 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2378 | |
|
|
2379 | FILE *tempfile = fopen (filename, "w"); |
|
|
2380 | |
|
|
2381 | if (tempfile == NULL) |
|
|
2382 | { |
|
|
2383 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2384 | return NULL; |
|
|
2385 | } |
|
|
2386 | |
|
|
2387 | fprintf (tempfile, obstr); |
|
|
2388 | fclose (tempfile); |
|
|
2389 | |
|
|
2390 | op = object::create (); |
|
|
2391 | |
|
|
2392 | object_thawer thawer (filename); |
|
|
2393 | |
|
|
2394 | if (thawer) |
|
|
2395 | load_object (thawer, op, 0); |
|
|
2396 | |
|
|
2397 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2398 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2399 | |
|
|
2400 | return op; |
|
|
2401 | } |
2406 | } |
2402 | |
2407 | |
2403 | /* This returns the first object in who's inventory that |
2408 | /* This returns the first object in who's inventory that |
2404 | * has the same type and subtype match. |
2409 | * has the same type and subtype match. |
2405 | * returns NULL if no match. |
2410 | * returns NULL if no match. |
… | |
… | |
2460 | if (link->key == canonical_key) |
2465 | if (link->key == canonical_key) |
2461 | return link->value; |
2466 | return link->value; |
2462 | |
2467 | |
2463 | return 0; |
2468 | return 0; |
2464 | } |
2469 | } |
2465 | |
|
|
2466 | |
2470 | |
2467 | /* |
2471 | /* |
2468 | * Updates the canonical_key in op to value. |
2472 | * Updates the canonical_key in op to value. |
2469 | * |
2473 | * |
2470 | * canonical_key is a shared string (value doesn't have to be). |
2474 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2494 | /* Basically, if the archetype has this key set, |
2498 | /* Basically, if the archetype has this key set, |
2495 | * we need to store the null value so when we save |
2499 | * we need to store the null value so when we save |
2496 | * it, we save the empty value so that when we load, |
2500 | * it, we save the empty value so that when we load, |
2497 | * we get this value back again. |
2501 | * we get this value back again. |
2498 | */ |
2502 | */ |
2499 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2503 | if (get_ob_key_link (op->arch, canonical_key)) |
2500 | field->value = 0; |
2504 | field->value = 0; |
2501 | else |
2505 | else |
2502 | { |
2506 | { |
2503 | if (last) |
2507 | if (last) |
2504 | last->next = field->next; |
2508 | last->next = field->next; |
… | |
… | |
2573 | } |
2577 | } |
2574 | else |
2578 | else |
2575 | item = item->env; |
2579 | item = item->env; |
2576 | } |
2580 | } |
2577 | |
2581 | |
2578 | |
|
|
2579 | const char * |
2582 | const char * |
2580 | object::flag_desc (char *desc, int len) const |
2583 | object::flag_desc (char *desc, int len) const |
2581 | { |
2584 | { |
2582 | char *p = desc; |
2585 | char *p = desc; |
2583 | bool first = true; |
2586 | bool first = true; |
… | |
… | |
2610 | { |
2613 | { |
2611 | char flagdesc[512]; |
2614 | char flagdesc[512]; |
2612 | char info2[256 * 4]; |
2615 | char info2[256 * 4]; |
2613 | char *p = info; |
2616 | char *p = info; |
2614 | |
2617 | |
2615 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2618 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2616 | count, uuid.seq, |
2619 | count, uuid.seq, |
2617 | &name, |
2620 | &name, |
2618 | title ? "\",title:" : "", |
2621 | title ? "\",title:\"" : "", |
2619 | title ? (const char *)title : "", |
2622 | title ? (const char *)title : "", |
2620 | flag_desc (flagdesc, 512), type); |
2623 | flag_desc (flagdesc, 512), type); |
2621 | |
2624 | |
2622 | if (env) |
2625 | if (!this->flag[FLAG_REMOVED] && env) |
2623 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2626 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2624 | |
2627 | |
2625 | if (map) |
2628 | if (map) |
2626 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2629 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2627 | |
2630 | |
… | |
… | |
2629 | } |
2632 | } |
2630 | |
2633 | |
2631 | const char * |
2634 | const char * |
2632 | object::debug_desc () const |
2635 | object::debug_desc () const |
2633 | { |
2636 | { |
2634 | static char info[256 * 4]; |
2637 | static char info[3][256 * 4]; |
|
|
2638 | static int info_idx; |
|
|
2639 | |
2635 | return debug_desc (info); |
2640 | return debug_desc (info [++info_idx % 3]); |
2636 | } |
2641 | } |
2637 | |
2642 | |
2638 | const char * |
2643 | struct region * |
2639 | object::debug_desc2 () const |
2644 | object::region () const |
2640 | { |
2645 | { |
2641 | static char info[256 * 4]; |
2646 | return map ? map->region (x, y) |
2642 | return debug_desc (info); |
2647 | : region::default_region (); |
2643 | } |
2648 | } |
2644 | |
2649 | |
|
|
2650 | const materialtype_t * |
|
|
2651 | object::dominant_material () const |
|
|
2652 | { |
|
|
2653 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2654 | return mt; |
|
|
2655 | |
|
|
2656 | return name_to_material (shstr_unknown); |
|
|
2657 | } |
|
|
2658 | |
|
|
2659 | void |
|
|
2660 | object::open_container (object *new_container) |
|
|
2661 | { |
|
|
2662 | if (container == new_container) |
|
|
2663 | return; |
|
|
2664 | |
|
|
2665 | if (object *old_container = container) |
|
|
2666 | { |
|
|
2667 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2668 | return; |
|
|
2669 | |
|
|
2670 | #if 0 |
|
|
2671 | // remove the "Close old_container" object. |
|
|
2672 | if (object *closer = old_container->inv) |
|
|
2673 | if (closer->type == CLOSE_CON) |
|
|
2674 | closer->destroy (); |
|
|
2675 | #endif |
|
|
2676 | |
|
|
2677 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2678 | container = 0; |
|
|
2679 | |
|
|
2680 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2681 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2682 | play_sound (sound_find ("chest_close")); |
|
|
2683 | } |
|
|
2684 | |
|
|
2685 | if (new_container) |
|
|
2686 | { |
|
|
2687 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2688 | return; |
|
|
2689 | |
|
|
2690 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2691 | #if 0 |
|
|
2692 | // insert the "Close Container" object. |
|
|
2693 | if (archetype *closer = new_container->other_arch) |
|
|
2694 | { |
|
|
2695 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2696 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2697 | new_container->insert (closer); |
|
|
2698 | } |
|
|
2699 | #endif |
|
|
2700 | |
|
|
2701 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2702 | |
|
|
2703 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2704 | container = new_container; |
|
|
2705 | |
|
|
2706 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2707 | esrv_send_inventory (this, new_container); |
|
|
2708 | play_sound (sound_find ("chest_open")); |
|
|
2709 | } |
|
|
2710 | } |
|
|
2711 | |
|
|
2712 | object * |
|
|
2713 | object::force_find (const shstr name) |
|
|
2714 | { |
|
|
2715 | /* cycle through his inventory to look for the MARK we want to |
|
|
2716 | * place |
|
|
2717 | */ |
|
|
2718 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2719 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2720 | return splay (tmp); |
|
|
2721 | |
|
|
2722 | return 0; |
|
|
2723 | } |
|
|
2724 | |
|
|
2725 | void |
|
|
2726 | object::force_add (const shstr name, int duration) |
|
|
2727 | { |
|
|
2728 | if (object *force = force_find (name)) |
|
|
2729 | force->destroy (); |
|
|
2730 | |
|
|
2731 | object *force = get_archetype (FORCE_NAME); |
|
|
2732 | |
|
|
2733 | force->slaying = name; |
|
|
2734 | force->stats.food = 1; |
|
|
2735 | force->speed_left = -1.f; |
|
|
2736 | |
|
|
2737 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2738 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2739 | force->flag [FLAG_APPLIED] = true; |
|
|
2740 | |
|
|
2741 | insert (force); |
|
|
2742 | } |
|
|
2743 | |
|
|
2744 | void |
|
|
2745 | object::play_sound (faceidx sound) const |
|
|
2746 | { |
|
|
2747 | if (!sound) |
|
|
2748 | return; |
|
|
2749 | |
|
|
2750 | if (flag [FLAG_REMOVED]) |
|
|
2751 | return; |
|
|
2752 | |
|
|
2753 | if (env) |
|
|
2754 | { |
|
|
2755 | if (object *pl = in_player ()) |
|
|
2756 | pl->contr->play_sound (sound); |
|
|
2757 | } |
|
|
2758 | else |
|
|
2759 | map->play_sound (sound, x, y); |
|
|
2760 | } |
|
|
2761 | |