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Comparing deliantra/server/common/object.C (file contents):
Revision 1.210 by root, Mon Apr 21 07:01:40 2008 UTC vs.
Revision 1.223 by root, Wed Apr 30 08:29:31 2008 UTC

24#include <global.h> 24#include <global.h>
25#include <stdio.h> 25#include <stdio.h>
26#include <sys/types.h> 26#include <sys/types.h>
27#include <sys/uio.h> 27#include <sys/uio.h>
28#include <object.h> 28#include <object.h>
29#include <funcpoint.h>
30#include <sproto.h> 29#include <sproto.h>
31#include <loader.h> 30#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
331 330
332 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
333 return 1; 332 return 1;
334} 333}
335 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
336// adjust weight per container type ("of holding") 371// adjust weight per container type ("of holding")
337static sint32 372static sint32
338weight_adjust (object *op, sint32 weight) 373weight_adjust (object *op, sint32 weight)
339{ 374{
340 return op->type == CONTAINER 375 return op->type == CONTAINER
351{ 386{
352 while (op) 387 while (op)
353 { 388 {
354 weight = weight_adjust (op, weight); 389 weight = weight_adjust (op, weight);
355 390
391 if (!weight)
392 return;
393
356 op->carrying += weight; 394 op->carrying += weight;
395
396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
398 esrv_update_item (UPD_WEIGHT, pl, op);
399
357 op = op->env; 400 op = op->env;
358 } 401 }
359} 402}
360 403
361/* 404/*
374 op->update_weight (); 417 op->update_weight ();
375 418
376 sum += op->total_weight (); 419 sum += op->total_weight ();
377 } 420 }
378 421
379 carrying = weight_adjust (this, sum); 422 sum = weight_adjust (this, sum);
423
424 if (sum != carrying)
425 {
426 carrying = sum;
427
428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
430 esrv_update_item (UPD_WEIGHT, pl, this);
431 }
380} 432}
381 433
382/* 434/*
383 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
384 */ 436 */
694 * UP_OBJ_FACE: only the objects face has changed. 746 * UP_OBJ_FACE: only the objects face has changed.
695 */ 747 */
696void 748void
697update_object (object *op, int action) 749update_object (object *op, int action)
698{ 750{
699 if (op == NULL) 751 if (!op)
700 { 752 {
701 /* this should never happen */ 753 /* this should never happen */
702 LOG (llevDebug, "update_object() called for NULL object.\n"); 754 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
703 return; 755 return;
704 } 756 }
705 757
706 if (op->env) 758 if (!op->is_on_map ())
707 { 759 {
708 /* Animation is currently handled by client, so nothing 760 /* Animation is currently handled by client, so nothing
709 * to do in this case. 761 * to do in this case.
710 */ 762 */
711 return; 763 return;
712 } 764 }
713
714 /* If the map is saving, don't do anything as everything is
715 * going to get freed anyways.
716 */
717 if (!op->map || op->map->in_memory == MAP_SAVING)
718 return;
719 765
720 /* make sure the object is within map boundaries */ 766 /* make sure the object is within map boundaries */
721 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 767 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
722 { 768 {
723 LOG (llevError, "update_object() called for object out of map!\n"); 769 LOG (llevError, "update_object() called for object out of map!\n");
866object::destroy_inv (bool drop_to_ground) 912object::destroy_inv (bool drop_to_ground)
867{ 913{
868 // need to check first, because the checks below might segfault 914 // need to check first, because the checks below might segfault
869 // as we might be on an invalid mapspace and crossfire code 915 // as we might be on an invalid mapspace and crossfire code
870 // is too buggy to ensure that the inventory is empty. 916 // is too buggy to ensure that the inventory is empty.
871 // corollary: if you create arrows etc. with stuff in tis inventory, 917 // corollary: if you create arrows etc. with stuff in its inventory,
872 // cf will crash below with off-map x and y 918 // cf will crash below with off-map x and y
873 if (!inv) 919 if (!inv)
874 return; 920 return;
875 921
876 /* Only if the space blocks everything do we not process - 922 /* Only if the space blocks everything do we not process -
883 || map->nodrop 929 || map->nodrop
884 || ms ().move_block == MOVE_ALL) 930 || ms ().move_block == MOVE_ALL)
885 { 931 {
886 while (inv) 932 while (inv)
887 { 933 {
888 inv->destroy_inv (drop_to_ground); 934 inv->destroy_inv (false);
889 inv->destroy (); 935 inv->destroy ();
890 } 936 }
891 } 937 }
892 else 938 else
893 { /* Put objects in inventory onto this space */ 939 { /* Put objects in inventory onto this space */
899 || op->flag [FLAG_NO_DROP] 945 || op->flag [FLAG_NO_DROP]
900 || op->type == RUNE 946 || op->type == RUNE
901 || op->type == TRAP 947 || op->type == TRAP
902 || op->flag [FLAG_IS_A_TEMPLATE] 948 || op->flag [FLAG_IS_A_TEMPLATE]
903 || op->flag [FLAG_DESTROY_ON_DEATH]) 949 || op->flag [FLAG_DESTROY_ON_DEATH])
904 op->destroy (); 950 op->destroy (true);
905 else 951 else
906 map->insert (op, x, y); 952 map->insert (op, x, y);
907 } 953 }
908 } 954 }
909} 955}
913 object *op = new object; 959 object *op = new object;
914 op->link (); 960 op->link ();
915 return op; 961 return op;
916} 962}
917 963
964static struct freed_map : maptile
965{
966 freed_map ()
967 {
968 path = "<freed objects map>";
969 name = "/internal/freed_objects_map";
970 width = 3;
971 height = 3;
972 nodrop = 1;
973
974 alloc ();
975 in_memory = MAP_ACTIVE;
976 }
977} freed_map; // freed objects are moved here to avoid crashes
978
918void 979void
919object::do_destroy () 980object::do_destroy ()
920{ 981{
921 attachable::do_destroy ();
922
923 if (flag [FLAG_IS_LINKED]) 982 if (flag [FLAG_IS_LINKED])
924 remove_button_link (this); 983 remove_button_link (this);
925 984
926 if (flag [FLAG_FRIENDLY]) 985 if (flag [FLAG_FRIENDLY])
927 remove_friendly_object (this); 986 remove_friendly_object (this);
928 987
929 if (!flag [FLAG_REMOVED])
930 remove (); 988 remove ();
931 989
932 destroy_inv (true); 990 attachable::do_destroy ();
933 991
934 deactivate (); 992 deactivate ();
935 unlink (); 993 unlink ();
936 994
937 flag [FLAG_FREED] = 1; 995 flag [FLAG_FREED] = 1;
938 996
939 // hack to ensure that freed objects still have a valid map 997 // hack to ensure that freed objects still have a valid map
940 {
941 static maptile *freed_map; // freed objects are moved here to avoid crashes
942
943 if (!freed_map)
944 {
945 freed_map = new maptile;
946
947 freed_map->path = "<freed objects map>";
948 freed_map->name = "/internal/freed_objects_map";
949 freed_map->width = 3;
950 freed_map->height = 3;
951 freed_map->nodrop = 1;
952
953 freed_map->alloc ();
954 freed_map->in_memory = MAP_ACTIVE;
955 }
956
957 map = freed_map; 998 map = &freed_map;
958 x = 1; 999 x = 1;
959 y = 1; 1000 y = 1;
960 }
961 1001
962 if (more) 1002 if (more)
963 { 1003 {
964 more->destroy (); 1004 more->destroy ();
965 more = 0; 1005 more = 0;
978object::destroy (bool destroy_inventory) 1018object::destroy (bool destroy_inventory)
979{ 1019{
980 if (destroyed ()) 1020 if (destroyed ())
981 return; 1021 return;
982 1022
1023 if (!is_head () && !head->destroyed ())
1024 {
1025 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1026 head->destroy (destroy_inventory);
1027 return;
1028 }
1029
983 if (destroy_inventory) 1030 destroy_inv (!destroy_inventory);
984 destroy_inv (false);
985 1031
986 if (is_head ()) 1032 if (is_head ())
987 if (sound_destroy) 1033 if (sound_destroy)
988 play_sound (sound_destroy); 1034 play_sound (sound_destroy);
989 else if (flag [FLAG_MONSTER]) 1035 else if (flag [FLAG_MONSTER])
1003object::do_remove () 1049object::do_remove ()
1004{ 1050{
1005 object *tmp, *last = 0; 1051 object *tmp, *last = 0;
1006 object *otmp; 1052 object *otmp;
1007 1053
1008 if (QUERY_FLAG (this, FLAG_REMOVED)) 1054 if (flag [FLAG_REMOVED])
1009 return; 1055 return;
1010 1056
1011 SET_FLAG (this, FLAG_REMOVED);
1012 INVOKE_OBJECT (REMOVE, this); 1057 INVOKE_OBJECT (REMOVE, this);
1058
1059 flag [FLAG_REMOVED] = true;
1013 1060
1014 if (more) 1061 if (more)
1015 more->remove (); 1062 more->remove ();
1016 1063
1017 /* 1064 /*
1018 * In this case, the object to be removed is in someones 1065 * In this case, the object to be removed is in someones
1019 * inventory. 1066 * inventory.
1020 */ 1067 */
1021 if (env) 1068 if (env)
1022 { 1069 {
1070 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1071 if (object *pl = visible_to ())
1072 esrv_del_item (pl->contr, count);
1073 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1074
1023 adjust_weight (env, -total_weight ()); 1075 adjust_weight (env, -total_weight ());
1024 1076
1025 *(above ? &above->below : &env->inv) = below; 1077 *(above ? &above->below : &env->inv) = below;
1026 1078
1027 if (below) 1079 if (below)
1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1097 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1046 otmp->update_stats (); 1098 otmp->update_stats ();
1047 } 1099 }
1048 else if (map) 1100 else if (map)
1049 { 1101 {
1050 if (type == PLAYER)
1051 {
1052 // leaving a spot always closes any open container on the ground
1053 if (container && !container->env)
1054 // this causes spurious floorbox updates, but it ensures
1055 // that the CLOSE event is being sent.
1056 close_container ();
1057
1058 --map->players;
1059 map->touch ();
1060 }
1061
1062 map->dirty = true; 1102 map->dirty = true;
1063 mapspace &ms = this->ms (); 1103 mapspace &ms = this->ms ();
1104
1105 if (object *pl = ms.player ())
1106 {
1107 if (type == PLAYER) // this == pl(!)
1108 {
1109 // leaving a spot always closes any open container on the ground
1110 if (container && !container->env)
1111 // this causes spurious floorbox updates, but it ensures
1112 // that the CLOSE event is being sent.
1113 close_container ();
1114
1115 --map->players;
1116 map->touch ();
1117 }
1118 else if (pl->container == this)
1119 {
1120 // removing a container should close it
1121 close_container ();
1122 }
1123
1124 esrv_del_item (pl->contr, count);
1125 }
1064 1126
1065 /* link the object above us */ 1127 /* link the object above us */
1066 if (above) 1128 if (above)
1067 above->below = below; 1129 above->below = below;
1068 else 1130 else
1098 * removed (most likely destroyed), update the player view 1160 * removed (most likely destroyed), update the player view
1099 * appropriately. 1161 * appropriately.
1100 */ 1162 */
1101 pl->close_container (); 1163 pl->close_container ();
1102 1164
1103 pl->contr->ns->floorbox_update (); 1165 //TODO: the floorbox prev/next might need updating
1166 esrv_del_item (pl->contr, count);
1104 } 1167 }
1105 1168
1106 for (tmp = ms.bot; tmp; tmp = tmp->above) 1169 for (tmp = ms.bot; tmp; tmp = tmp->above)
1107 { 1170 {
1108 /* No point updating the players look faces if he is the object 1171 /* No point updating the players look faces if he is the object
1152 if (!top) 1215 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1216 for (top = op; top && top->above; top = top->above)
1154 ; 1217 ;
1155 1218
1156 for (; top; top = top->below) 1219 for (; top; top = top->below)
1157 {
1158 if (top == op)
1159 continue;
1160
1161 if (object::can_merge (op, top)) 1220 if (object::can_merge (op, top))
1162 { 1221 {
1163 top->nrof += op->nrof; 1222 top->nrof += op->nrof;
1164 1223
1165/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1224 if (object *pl = top->visible_to ())
1166 op->weight = 0; /* Don't want any adjustements now */ 1225 esrv_update_item (UPD_NROF, pl, top);
1226
1227 op->weight = 0; // cancel the addition above
1228 op->carrying = 0; // must be 0 already
1229
1167 op->destroy (); 1230 op->destroy (1);
1231
1168 return top; 1232 return top;
1169 } 1233 }
1170 }
1171 1234
1172 return 0; 1235 return 0;
1173} 1236}
1174 1237
1175void 1238void
1234object * 1297object *
1235insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1298insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1236{ 1299{
1237 assert (!op->flag [FLAG_FREED]); 1300 assert (!op->flag [FLAG_FREED]);
1238 1301
1239 object *top, *floor = NULL;
1240
1241 op->remove (); 1302 op->remove ();
1242 1303
1243 /* Ideally, the caller figures this out. However, it complicates a lot 1304 /* Ideally, the caller figures this out. However, it complicates a lot
1244 * of areas of callers (eg, anything that uses find_free_spot would now 1305 * of areas of callers (eg, anything that uses find_free_spot would now
1245 * need extra work 1306 * need extra work
1246 */ 1307 */
1247 if (!xy_normalise (m, op->x, op->y)) 1308 if (!xy_normalise (m, op->x, op->y))
1248 { 1309 {
1249 op->destroy (); 1310 op->destroy (1);
1250 return 0; 1311 return 0;
1251 } 1312 }
1252 1313
1253 if (object *more = op->more) 1314 if (object *more = op->more)
1254 if (!insert_ob_in_map (more, m, originator, flag)) 1315 if (!insert_ob_in_map (more, m, originator, flag))
1263 */ 1324 */
1264 if (op->nrof && !(flag & INS_NO_MERGE)) 1325 if (op->nrof && !(flag & INS_NO_MERGE))
1265 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1326 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1266 if (object::can_merge (op, tmp)) 1327 if (object::can_merge (op, tmp))
1267 { 1328 {
1329 // TODO: we atcually want to update tmp, not op,
1330 // but some caller surely breaks when we return tmp
1331 // from here :/
1268 op->nrof += tmp->nrof; 1332 op->nrof += tmp->nrof;
1269 tmp->destroy (1); 1333 tmp->destroy (1);
1270 } 1334 }
1271 1335
1272 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1336 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1294 /* since *below* originator, no need to update top */ 1358 /* since *below* originator, no need to update top */
1295 originator->below = op; 1359 originator->below = op;
1296 } 1360 }
1297 else 1361 else
1298 { 1362 {
1363 object *top, *floor = NULL;
1364
1299 top = ms.bot; 1365 top = ms.bot;
1300 1366
1301 /* If there are other objects, then */ 1367 /* If there are other objects, then */
1302 if (top) 1368 if (top)
1303 { 1369 {
1402 } 1468 }
1403 1469
1404 op->map->dirty = true; 1470 op->map->dirty = true;
1405 1471
1406 if (object *pl = ms.player ()) 1472 if (object *pl = ms.player ())
1407 pl->contr->ns->floorbox_update (); 1473 //TODO: the floorbox prev/next might need updating
1474 esrv_send_item (pl, op);
1408 1475
1409 /* If this object glows, it may affect lighting conditions that are 1476 /* If this object glows, it may affect lighting conditions that are
1410 * visible to others on this map. But update_all_los is really 1477 * visible to others on this map. But update_all_los is really
1411 * an inefficient way to do this, as it means los for all players 1478 * an inefficient way to do this, as it means los for all players
1412 * on the map will get recalculated. The players could very well 1479 * on the map will get recalculated. The players could very well
1477 return where->env->insert (this); 1544 return where->env->insert (this);
1478 else 1545 else
1479 return where->map->insert (this, where->x, where->y, originator, flags); 1546 return where->map->insert (this, where->x, where->y, originator, flags);
1480} 1547}
1481 1548
1482// find player who can see this object
1483static object *
1484visible_to (object *op)
1485{
1486 if (!op->flag [FLAG_REMOVED])
1487 {
1488 // see if we are in a container of sorts
1489 if (object *env = op->env)
1490 {
1491 // the player inventory itself is always visible
1492 if (env->type == PLAYER)
1493 return env;
1494
1495 // else a player could have our env open
1496 env = env->outer_env ();
1497
1498 // the player itself is always on a map, so we will find him here
1499 // even if our inv is in a player.
1500 if (env->is_on_map ())
1501 if (object *pl = env->ms ().player ())
1502 if (pl->container == op->env)
1503 return pl;
1504 }
1505 else
1506 {
1507 // maybe there is a player standing on the same mapspace
1508 if (object *pl = env->ms ().player ())
1509 return pl;
1510 }
1511 }
1512
1513 return 0;
1514}
1515
1516/* 1549/*
1517 * decrease(object, number) decreases a specified number from 1550 * decrease(object, number) decreases a specified number from
1518 * the amount of an object. If the amount reaches 0, the object 1551 * the amount of an object. If the amount reaches 0, the object
1519 * is subsequently removed and freed. 1552 * is subsequently removed and freed.
1520 * 1553 *
1521 * Return value: 'op' if something is left, NULL if the amount reached 0 1554 * Return value: 'op' if something is left, NULL if the amount reached 0
1522 */ 1555 */
1523bool 1556bool
1524object::decrease (sint32 nr) 1557object::decrease (sint32 nr)
1525{ 1558{
1559 if (!nr)
1560 return true;
1561
1526 nr = min (nr, nrof); 1562 nr = min (nr, nrof);
1527 1563
1528 if (!nr)
1529 return 1;
1530
1531 nrof -= nr; 1564 nrof -= nr;
1532 1565
1533 object *visible = visible_to (this);
1534
1535 if (nrof) 1566 if (nrof)
1536 { 1567 {
1537 adjust_weight (env, -weight * nr); // carrying == 0 1568 adjust_weight (env, -weight * nr); // carrying == 0
1538 1569
1539 if (visible) 1570 if (object *pl = visible_to ())
1540 esrv_send_item (visible, this); 1571 esrv_update_item (UPD_NROF, pl, this);
1541 1572
1542 return 1; 1573 return true;
1543 } 1574 }
1544 else 1575 else
1545 { 1576 {
1546 if (visible)
1547 esrv_del_item (visible->contr, count);
1548
1549 this->destroy (1); 1577 destroy (1);
1550 return 0; 1578 return false;
1551 } 1579 }
1552} 1580}
1553 1581
1554/* 1582/*
1555 * split(ob,nr) splits up ob into two parts. The part which 1583 * split(ob,nr) splits up ob into two parts. The part which
1558 * On failure, NULL is returned. 1586 * On failure, NULL is returned.
1559 */ 1587 */
1560object * 1588object *
1561object::split (sint32 nr) 1589object::split (sint32 nr)
1562{ 1590{
1591 int have = number_of ();
1592
1563 if (nrof < nr) 1593 if (have < nr)
1564 return 0; 1594 return 0;
1565 else if (nrof == nr) 1595 else if (have == nr)
1566 { 1596 {
1567 remove (); 1597 remove ();
1568 return this; 1598 return this;
1569 } 1599 }
1570 else 1600 else
1623 if (object::can_merge (tmp, op)) 1653 if (object::can_merge (tmp, op))
1624 { 1654 {
1625 /* return the original object and remove inserted object 1655 /* return the original object and remove inserted object
1626 (client needs the original object) */ 1656 (client needs the original object) */
1627 tmp->nrof += op->nrof; 1657 tmp->nrof += op->nrof;
1658
1659 if (object *pl = tmp->visible_to ())
1660 esrv_update_item (UPD_NROF, pl, tmp);
1661
1628 adjust_weight (this, op->total_weight ()); 1662 adjust_weight (this, op->total_weight ());
1629 1663
1630 op->destroy (1); 1664 op->destroy (1);
1631 op = tmp; 1665 op = tmp;
1632 goto inserted; 1666 goto inserted;
1646 1680
1647 inv = op; 1681 inv = op;
1648 1682
1649 op->flag [FLAG_REMOVED] = 0; 1683 op->flag [FLAG_REMOVED] = 0;
1650 1684
1685 if (object *pl = op->visible_to ())
1686 esrv_send_item (pl, op);
1687
1651 adjust_weight (this, op->total_weight ()); 1688 adjust_weight (this, op->total_weight ());
1652 1689
1653inserted: 1690inserted:
1654 /* reset the light list and los of the players on the map */ 1691 /* reset the light list and los of the players on the map */
1655 if (op->glow_radius && map && map->darkness) 1692 if (op->glow_radius && map && map->darkness)
1656 update_all_los (map, x, y); 1693 update_all_los (map, x, y);
1657 1694
1658 if (object *otmp = in_player ()) 1695 // if this is a player's inventory, update stats
1659 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1696 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1660 otmp->update_stats (); 1697 update_stats ();
1661 1698
1662 INVOKE_OBJECT (INSERT, this); 1699 INVOKE_OBJECT (INSERT, this);
1663 1700
1664 return op; 1701 return op;
1665} 1702}
2543 &name, 2580 &name,
2544 title ? "\",title:\"" : "", 2581 title ? "\",title:\"" : "",
2545 title ? (const char *)title : "", 2582 title ? (const char *)title : "",
2546 flag_desc (flagdesc, 512), type); 2583 flag_desc (flagdesc, 512), type);
2547 2584
2548 if (!this->flag[FLAG_REMOVED] && env) 2585 if (!flag[FLAG_REMOVED] && env)
2549 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2586 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2550 2587
2551 if (map) 2588 if (map)
2552 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2589 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2553 2590
2583object::open_container (object *new_container) 2620object::open_container (object *new_container)
2584{ 2621{
2585 if (container == new_container) 2622 if (container == new_container)
2586 return; 2623 return;
2587 2624
2588 if (object *old_container = container) 2625 object *old_container = container;
2626
2627 if (old_container)
2589 { 2628 {
2590 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2629 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2591 return; 2630 return;
2592 2631
2593#if 0 2632#if 0
2595 if (object *closer = old_container->inv) 2634 if (object *closer = old_container->inv)
2596 if (closer->type == CLOSE_CON) 2635 if (closer->type == CLOSE_CON)
2597 closer->destroy (); 2636 closer->destroy ();
2598#endif 2637#endif
2599 2638
2639 // make sure the container is available
2640 esrv_send_item (this, old_container);
2641
2600 old_container->flag [FLAG_APPLIED] = 0; 2642 old_container->flag [FLAG_APPLIED] = false;
2601 container = 0; 2643 container = 0;
2602 2644
2645 // client needs item update to make it work, client bug requires this to be separate
2603 esrv_update_item (UPD_FLAGS, this, old_container); 2646 esrv_update_item (UPD_FLAGS, this, old_container);
2647
2604 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2605 play_sound (sound_find ("chest_close")); 2649 play_sound (sound_find ("chest_close"));
2606 } 2650 }
2607 2651
2608 if (new_container) 2652 if (new_container)
2621 } 2665 }
2622#endif 2666#endif
2623 2667
2624 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2668 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2625 2669
2670 // make sure the container is available, client bug requires this to be separate
2671 esrv_send_item (this, new_container);
2672
2626 new_container->flag [FLAG_APPLIED] = 1; 2673 new_container->flag [FLAG_APPLIED] = true;
2627 container = new_container; 2674 container = new_container;
2628 2675
2676 // client needs flag change
2629 esrv_update_item (UPD_FLAGS, this, new_container); 2677 esrv_update_item (UPD_FLAGS, this, new_container);
2630 esrv_send_inventory (this, new_container); 2678 esrv_send_inventory (this, new_container);
2631 play_sound (sound_find ("chest_open")); 2679 play_sound (sound_find ("chest_open"));
2632 } 2680 }
2681// else if (!old_container->env && contr && contr->ns)
2682// contr->ns->floorbox_reset ();
2633} 2683}
2634 2684
2635object * 2685object *
2636object::force_find (const shstr name) 2686object::force_find (const shstr name)
2637{ 2687{

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