… | |
… | |
684 | object * |
684 | object * |
685 | object::clone () |
685 | object::clone () |
686 | { |
686 | { |
687 | object *neu = create (); |
687 | object *neu = create (); |
688 | copy_to (neu); |
688 | copy_to (neu); |
|
|
689 | neu->map = map; // not copied by copy_to |
689 | return neu; |
690 | return neu; |
690 | } |
691 | } |
691 | |
692 | |
692 | /* |
693 | /* |
693 | * If an object with the IS_TURNABLE() flag needs to be turned due |
694 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
1159 | * appropriately. |
1160 | * appropriately. |
1160 | */ |
1161 | */ |
1161 | pl->close_container (); |
1162 | pl->close_container (); |
1162 | |
1163 | |
1163 | //TODO: the floorbox prev/next might need updating |
1164 | //TODO: the floorbox prev/next might need updating |
1164 | esrv_del_item (pl->contr, count); |
1165 | //esrv_del_item (pl->contr, count); |
|
|
1166 | //TODO: update floorbox to preserve ordering |
|
|
1167 | if (pl->contr->ns) |
|
|
1168 | pl->contr->ns->floorbox_update (); |
1165 | } |
1169 | } |
1166 | |
1170 | |
1167 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1171 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1168 | { |
1172 | { |
1169 | /* No point updating the players look faces if he is the object |
1173 | /* No point updating the players look faces if he is the object |
… | |
… | |
1467 | |
1471 | |
1468 | op->map->dirty = true; |
1472 | op->map->dirty = true; |
1469 | |
1473 | |
1470 | if (object *pl = ms.player ()) |
1474 | if (object *pl = ms.player ()) |
1471 | //TODO: the floorbox prev/next might need updating |
1475 | //TODO: the floorbox prev/next might need updating |
1472 | esrv_send_item (pl, op); |
1476 | //esrv_send_item (pl, op); |
|
|
1477 | //TODO: update floorbox to preserve ordering |
|
|
1478 | if (pl->contr->ns) |
|
|
1479 | pl->contr->ns->floorbox_update (); |
1473 | |
1480 | |
1474 | /* If this object glows, it may affect lighting conditions that are |
1481 | /* If this object glows, it may affect lighting conditions that are |
1475 | * visible to others on this map. But update_all_los is really |
1482 | * visible to others on this map. But update_all_los is really |
1476 | * an inefficient way to do this, as it means los for all players |
1483 | * an inefficient way to do this, as it means los for all players |
1477 | * on the map will get recalculated. The players could very well |
1484 | * on the map will get recalculated. The players could very well |