ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.46 by root, Thu Sep 14 21:16:11 2006 UTC vs.
Revision 1.56 by root, Sun Dec 3 02:04:57 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
375 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
376 * Some error messages. 375 * Some error messages.
377 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
378 */ 377 */
379 378
380void 379char *
381dump_object2 (object *op)
382{
383 errmsg[0] = 0;
384 return;
385 //TODO//D#d#
386#if 0
387 char *cp;
388
389/* object *tmp;*/
390
391 if (op->arch != NULL)
392 {
393 strcat (errmsg, "arch ");
394 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
395 strcat (errmsg, "\n");
396 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
397 strcat (errmsg, cp);
398# if 0
399 /* Don't dump player diffs - they are too long, mostly meaningless, and
400 * will overflow the buffer.
401 * Changed so that we don't dump inventory either. This may
402 * also overflow the buffer.
403 */
404 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
405 strcat (errmsg, cp);
406 for (tmp = op->inv; tmp; tmp = tmp->below)
407 dump_object2 (tmp);
408# endif
409 strcat (errmsg, "end\n");
410 }
411 else
412 {
413 strcat (errmsg, "Object ");
414 if (op->name == NULL)
415 strcat (errmsg, "(null)");
416 else
417 strcat (errmsg, op->name);
418 strcat (errmsg, "\n");
419# if 0
420 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
421 strcat (errmsg, cp);
422 for (tmp = op->inv; tmp; tmp = tmp->below)
423 dump_object2 (tmp);
424# endif
425 strcat (errmsg, "end\n");
426 }
427#endif
428}
429
430/*
431 * Dumps an object. Returns output in the static global errmsg array.
432 */
433
434void
435dump_object (object *op) 380dump_object (object *op)
436{ 381{
437 if (op == NULL) 382 if (!op)
438 { 383 return strdup ("[NULLOBJ]");
439 strcpy (errmsg, "[NULL pointer]");
440 return;
441 }
442 errmsg[0] = '\0';
443 dump_object2 (op);
444}
445 384
446void 385 object_freezer freezer;
447dump_all_objects (void) 386 save_object (freezer, op, 3);
448{ 387 return freezer.as_string ();
449 object *op;
450
451 for (op = object::first; op != NULL; op = op->next)
452 {
453 dump_object (op);
454 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
455 }
456} 388}
457 389
458/* 390/*
459 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
460 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
480 */ 412 */
481 413
482object * 414object *
483find_object (tag_t i) 415find_object (tag_t i)
484{ 416{
485 object *op;
486
487 for (op = object::first; op != NULL; op = op->next) 417 for (object *op = object::first; op; op = op->next)
488 if (op->count == i) 418 if (op->count == i)
489 break; 419 return op;
420
490 return op; 421 return 0;
491} 422}
492 423
493/* 424/*
494 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
495 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
911 mortals.erase (i); 842 mortals.erase (i);
912 } 843 }
913 844
914 static int lastmortals = 0;//D 845 static int lastmortals = 0;//D
915 846
916 if (mortals.size() != lastmortals)//D 847 if (mortals.size() != lastmortals && lastmortals > 100)//D
917 { 848 {
918 lastmortals = mortals.size ();//D 849 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D 850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 } 851 }
921} 852}
947 object::first = this; 878 object::first = this;
948} 879}
949 880
950void object::unlink () 881void object::unlink ()
951{ 882{
952 //count = 0;//D
953 if (!prev && !next) return;//D
954
955 if (this == object::first) 883 if (this == object::first)
956 object::first = next; 884 object::first = next;
957 885
958 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
959 if (prev) prev->next = next; 887 if (prev) prev->next = next;
975 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
976 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
977 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
978 * this function to succeed. 906 * this function to succeed.
979 * 907 *
980 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
981 * inventory to the ground. 909 * inventory to the ground.
982 */ 910 */
983void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
984{ 912{
985 if (QUERY_FLAG (this, FLAG_FREED)) 913 if (QUERY_FLAG (this, FLAG_FREED))
986 return; 914 return;
987 915
988 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 919 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 remove_ob (this); 920 remove_ob (this);
993 921
994 SET_FLAG (this, FLAG_FREED); 922 SET_FLAG (this, FLAG_FREED);
995 923
924 // hack to ensure that freed objects still have a valid map
925 {
926 static maptile *freed_map; // freed objects are moved here to avoid crashes
927
928 if (!freed_map)
929 {
930 freed_map = new maptile;
931
932 freed_map->name = "/internal/freed_objects_map";
933 freed_map->width = 3;
934 freed_map->height = 3;
935
936 freed_map->allocate ();
937 }
938
939 map = freed_map;
940 x = 1;
941 y = 1;
942 }
943
996 if (more) 944 if (more)
997 { 945 {
998 more->free (free_inventory); 946 more->destroy (destroy_inventory);
999 more = 0; 947 more = 0;
1000 } 948 }
1001 949
1002 if (inv) 950 if (inv)
1003 { 951 {
1004 /* Only if the space blocks everything do we not process - 952 /* Only if the space blocks everything do we not process -
1005 * if some form of movement is allowed, let objects 953 * if some form of movement is allowed, let objects
1006 * drop on that space. 954 * drop on that space.
1007 */ 955 */
1008 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 956 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1009 { 957 {
1010 object *op = inv; 958 object *op = inv;
1011 959
1012 while (op) 960 while (op)
1013 { 961 {
1014 object *tmp = op->below; 962 object *tmp = op->below;
1015 op->free (free_inventory); 963 op->destroy (destroy_inventory);
1016 op = tmp; 964 op = tmp;
1017 } 965 }
1018 } 966 }
1019 else 967 else
1020 { /* Put objects in inventory onto this space */ 968 { /* Put objects in inventory onto this space */
1044 // clear those pointers that likely might have circular references to us 992 // clear those pointers that likely might have circular references to us
1045 owner = 0; 993 owner = 0;
1046 enemy = 0; 994 enemy = 0;
1047 attacked_by = 0; 995 attacked_by = 0;
1048 996
997 // only relevant for players(?), but make sure of it anyways
998 contr = 0;
999
1049 /* Remove object from the active list */ 1000 /* Remove object from the active list */
1050 speed = 0; 1001 speed = 0;
1051 update_ob_speed (this); 1002 update_ob_speed (this);
1052 1003
1053 unlink (); 1004 unlink ();
1086remove_ob (object *op) 1037remove_ob (object *op)
1087{ 1038{
1088 object *tmp, *last = 0; 1039 object *tmp, *last = 0;
1089 object *otmp; 1040 object *otmp;
1090 1041
1091 tag_t tag;
1092 int check_walk_off; 1042 int check_walk_off;
1093 mapstruct *m; 1043 maptile *m;
1094 1044
1095 sint16 x, y; 1045 sint16 x, y;
1096 1046
1097 if (QUERY_FLAG (op, FLAG_REMOVED)) 1047 if (QUERY_FLAG (op, FLAG_REMOVED))
1098 return; 1048 return;
1177 * use translated coordinates in case some oddness with map tiling is 1127 * use translated coordinates in case some oddness with map tiling is
1178 * evident 1128 * evident
1179 */ 1129 */
1180 if (GET_MAP_OB (m, x, y) != op) 1130 if (GET_MAP_OB (m, x, y) != op)
1181 { 1131 {
1182 dump_object (op); 1132 char *dump = dump_object (op);
1183 LOG (llevError, 1133 LOG (llevError,
1184 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1134 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1135 free (dump);
1185 dump_object (GET_MAP_OB (m, x, y)); 1136 dump = dump_object (GET_MAP_OB (m, x, y));
1186 LOG (llevError, "%s\n", errmsg); 1137 LOG (llevError, "%s\n", dump);
1138 free (dump);
1187 } 1139 }
1188 1140
1189 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1141 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1190 } 1142 }
1191 1143
1193 op->below = 0; 1145 op->below = 0;
1194 1146
1195 if (op->map->in_memory == MAP_SAVING) 1147 if (op->map->in_memory == MAP_SAVING)
1196 return; 1148 return;
1197 1149
1198 tag = op->count;
1199 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1150 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1200 1151
1201 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1152 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1202 { 1153 {
1203 /* No point updating the players look faces if he is the object 1154 /* No point updating the players look faces if he is the object
1218 1169
1219 tmp->contr->socket.update_look = 1; 1170 tmp->contr->socket.update_look = 1;
1220 } 1171 }
1221 1172
1222 /* See if player moving off should effect something */ 1173 /* See if player moving off should effect something */
1223 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1174 if (check_walk_off
1175 && ((op->move_type & tmp->move_off)
1176 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1224 { 1177 {
1225 move_apply (tmp, op, NULL); 1178 move_apply (tmp, op, NULL);
1226 1179
1227 if (was_destroyed (op, tag)) 1180 if (op->destroyed ())
1228 {
1229 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1181 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1230 }
1231 } 1182 }
1232 1183
1233 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1184 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1234 1185
1235 if (tmp->above == tmp) 1186 if (tmp->above == tmp)
1296/* 1247/*
1297 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1248 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1298 * job preparing multi-part monsters 1249 * job preparing multi-part monsters
1299 */ 1250 */
1300object * 1251object *
1301insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1252insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1302{ 1253{
1303 object *tmp; 1254 object *tmp;
1304 1255
1305 if (op->head) 1256 if (op->head)
1306 op = op->head; 1257 op = op->head;
1334 * NULL if 'op' was destroyed 1285 * NULL if 'op' was destroyed
1335 * just 'op' otherwise 1286 * just 'op' otherwise
1336 */ 1287 */
1337 1288
1338object * 1289object *
1339insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1290insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1340{ 1291{
1341 object *tmp, *top, *floor = NULL; 1292 object *tmp, *top, *floor = NULL;
1342 sint16 x, y; 1293 sint16 x, y;
1343 1294
1344 if (QUERY_FLAG (op, FLAG_FREED)) 1295 if (QUERY_FLAG (op, FLAG_FREED))
1347 return NULL; 1298 return NULL;
1348 } 1299 }
1349 1300
1350 if (m == NULL) 1301 if (m == NULL)
1351 { 1302 {
1352 dump_object (op); 1303 char *dump = dump_object (op);
1353 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1304 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1305 free (dump);
1354 return op; 1306 return op;
1355 } 1307 }
1356 1308
1357 if (out_of_map (m, op->x, op->y)) 1309 if (out_of_map (m, op->x, op->y))
1358 { 1310 {
1359 dump_object (op); 1311 char *dump = dump_object (op);
1360 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1312 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1361#ifdef MANY_CORES 1313#ifdef MANY_CORES
1362 /* Better to catch this here, as otherwise the next use of this object 1314 /* Better to catch this here, as otherwise the next use of this object
1363 * is likely to cause a crash. Better to find out where it is getting 1315 * is likely to cause a crash. Better to find out where it is getting
1364 * improperly inserted. 1316 * improperly inserted.
1365 */ 1317 */
1366 abort (); 1318 abort ();
1367#endif 1319#endif
1320 free (dump);
1368 return op; 1321 return op;
1369 } 1322 }
1370 1323
1371 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1324 if (!QUERY_FLAG (op, FLAG_REMOVED))
1372 { 1325 {
1373 dump_object (op); 1326 char *dump = dump_object (op);
1374 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1327 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1328 free (dump);
1375 return op; 1329 return op;
1376 } 1330 }
1377 1331
1378 if (op->more != NULL) 1332 if (op->more != NULL)
1379 { 1333 {
1816 tmp, * 1770 tmp, *
1817 otmp; 1771 otmp;
1818 1772
1819 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1773 if (!QUERY_FLAG (op, FLAG_REMOVED))
1820 { 1774 {
1821 dump_object (op); 1775 char *dump = dump_object (op);
1822 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1776 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1777 free (dump);
1823 return op; 1778 return op;
1824 } 1779 }
1825 1780
1826 if (where == NULL) 1781 if (where == NULL)
1827 { 1782 {
1828 dump_object (op); 1783 char *dump = dump_object (op);
1829 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1784 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1785 free (dump);
1830 return op; 1786 return op;
1831 } 1787 }
1832 1788
1833 if (where->head) 1789 if (where->head)
1834 { 1790 {
1934 */ 1890 */
1935 1891
1936int 1892int
1937check_move_on (object *op, object *originator) 1893check_move_on (object *op, object *originator)
1938{ 1894{
1939 object * 1895 object *tmp;
1940 tmp; 1896 maptile *m = op->map;
1941 tag_t
1942 tag;
1943 mapstruct *
1944 m = op->map;
1945 int
1946 x = op->x, y = op->y; 1897 int x = op->x, y = op->y;
1947 1898
1948 MoveType 1899 MoveType move_on, move_slow, move_block;
1949 move_on,
1950 move_slow,
1951 move_block;
1952 1900
1953 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1901 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1954 return 0; 1902 return 0;
1955
1956 tag = op->count;
1957 1903
1958 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1904 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1959 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1905 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1960 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1906 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1961 1907
2022 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1968 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2023 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1969 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2024 { 1970 {
2025 move_apply (tmp, op, originator); 1971 move_apply (tmp, op, originator);
2026 1972
2027 if (was_destroyed (op, tag)) 1973 if (op->destroyed ())
2028 return 1; 1974 return 1;
2029 1975
2030 /* what the person/creature stepped onto has moved the object 1976 /* what the person/creature stepped onto has moved the object
2031 * someplace new. Don't process any further - if we did, 1977 * someplace new. Don't process any further - if we did,
2032 * have a feeling strange problems would result. 1978 * have a feeling strange problems would result.
2044 * a matching archetype at the given map and coordinates. 1990 * a matching archetype at the given map and coordinates.
2045 * The first matching object is returned, or NULL if none. 1991 * The first matching object is returned, or NULL if none.
2046 */ 1992 */
2047 1993
2048object * 1994object *
2049present_arch (const archetype *at, mapstruct *m, int x, int y) 1995present_arch (const archetype *at, maptile *m, int x, int y)
2050{ 1996{
2051 object * 1997 object *
2052 tmp; 1998 tmp;
2053 1999
2054 if (m == NULL || out_of_map (m, x, y)) 2000 if (m == NULL || out_of_map (m, x, y))
2067 * a matching type variable at the given map and coordinates. 2013 * a matching type variable at the given map and coordinates.
2068 * The first matching object is returned, or NULL if none. 2014 * The first matching object is returned, or NULL if none.
2069 */ 2015 */
2070 2016
2071object * 2017object *
2072present (unsigned char type, mapstruct *m, int x, int y) 2018present (unsigned char type, maptile *m, int x, int y)
2073{ 2019{
2074 object * 2020 object *
2075 tmp; 2021 tmp;
2076 2022
2077 if (out_of_map (m, x, y)) 2023 if (out_of_map (m, x, y))
2217 * the archetype because that isn't correct if the monster has been 2163 * the archetype because that isn't correct if the monster has been
2218 * customized, changed states, etc. 2164 * customized, changed states, etc.
2219 */ 2165 */
2220 2166
2221int 2167int
2222find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2168find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2223{ 2169{
2224 int 2170 int
2225 i, 2171 i,
2226 index = 0, flag; 2172 index = 0, flag;
2227 static int 2173 static int
2248 return -1; 2194 return -1;
2249 return altern[RANDOM () % index]; 2195 return altern[RANDOM () % index];
2250} 2196}
2251 2197
2252/* 2198/*
2253 * find_first_free_spot(archetype, mapstruct, x, y) works like 2199 * find_first_free_spot(archetype, maptile, x, y) works like
2254 * find_free_spot(), but it will search max number of squares. 2200 * find_free_spot(), but it will search max number of squares.
2255 * But it will return the first available spot, not a random choice. 2201 * But it will return the first available spot, not a random choice.
2256 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2202 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2257 */ 2203 */
2258 2204
2259int 2205int
2260find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2206find_first_free_spot (const object *ob, maptile *m, int x, int y)
2261{ 2207{
2262 int 2208 int
2263 i; 2209 i;
2264 2210
2265 for (i = 0; i < SIZEOFFREE; i++) 2211 for (i = 0; i < SIZEOFFREE; i++)
2329 * because we have to know what movement the thing looking to move 2275 * because we have to know what movement the thing looking to move
2330 * there is capable of. 2276 * there is capable of.
2331 */ 2277 */
2332 2278
2333int 2279int
2334find_dir (mapstruct *m, int x, int y, object *exclude) 2280find_dir (maptile *m, int x, int y, object *exclude)
2335{ 2281{
2336 int 2282 int
2337 i, 2283 i,
2338 max = SIZEOFFREE, mflags; 2284 max = SIZEOFFREE, mflags;
2339 2285
2340 sint16 nx, ny; 2286 sint16 nx, ny;
2341 object * 2287 object *
2342 tmp; 2288 tmp;
2343 mapstruct * 2289 maptile *
2344 mp; 2290 mp;
2345 2291
2346 MoveType blocked, move_type; 2292 MoveType blocked, move_type;
2347 2293
2348 if (exclude && exclude->head) 2294 if (exclude && exclude->head)
2556 * Modified to be map tile aware -.MSW 2502 * Modified to be map tile aware -.MSW
2557 */ 2503 */
2558 2504
2559 2505
2560int 2506int
2561can_see_monsterP (mapstruct *m, int x, int y, int dir) 2507can_see_monsterP (maptile *m, int x, int y, int dir)
2562{ 2508{
2563 sint16 dx, dy; 2509 sint16 dx, dy;
2564 int 2510 int
2565 mflags; 2511 mflags;
2566 2512
2646 if (prev) 2592 if (prev)
2647 prev->more = tmp; 2593 prev->more = tmp;
2648 prev = tmp; 2594 prev = tmp;
2649 } 2595 }
2650 2596
2651 /*** copy inventory ***/
2652 for (item = src->inv; item; item = item->below) 2597 for (item = src->inv; item; item = item->below)
2653 {
2654 (void) insert_ob_in_ob (object_create_clone (item), dst); 2598 insert_ob_in_ob (object_create_clone (item), dst);
2655 }
2656 2599
2657 return dst; 2600 return dst;
2658} 2601}
2659 2602
2660/* return true if the object was destroyed, 0 otherwise */
2661int
2662was_destroyed (const object *op, tag_t old_tag)
2663{
2664 /* checking for FLAG_FREED isn't necessary, but makes this function more
2665 * robust */
2666 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2667}
2668
2669/* GROS - Creates an object using a string representing its content. */ 2603/* GROS - Creates an object using a string representing its content. */
2670
2671/* Basically, we save the content of the string to a temp file, then call */ 2604/* Basically, we save the content of the string to a temp file, then call */
2672
2673/* load_object on it. I admit it is a highly inefficient way to make things, */ 2605/* load_object on it. I admit it is a highly inefficient way to make things, */
2674
2675/* but it was simple to make and allows reusing the load_object function. */ 2606/* but it was simple to make and allows reusing the load_object function. */
2676
2677/* Remember not to use load_object_str in a time-critical situation. */ 2607/* Remember not to use load_object_str in a time-critical situation. */
2678
2679/* Also remember that multiparts objects are not supported for now. */ 2608/* Also remember that multiparts objects are not supported for now. */
2680 2609
2681object * 2610object *
2682load_object_str (const char *obstr) 2611load_object_str (const char *obstr)
2683{ 2612{
2684 object * 2613 object *op;
2685 op;
2686 char
2687 filename[MAX_BUF]; 2614 char filename[MAX_BUF];
2688 2615
2689 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2616 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2690 2617
2691 FILE *
2692 tempfile = fopen (filename, "w"); 2618 FILE *tempfile = fopen (filename, "w");
2693 2619
2694 if (tempfile == NULL) 2620 if (tempfile == NULL)
2695 { 2621 {
2696 LOG (llevError, "Error - Unable to access load object temp file\n"); 2622 LOG (llevError, "Error - Unable to access load object temp file\n");
2697 return NULL; 2623 return NULL;
2718 * returns NULL if no match. 2644 * returns NULL if no match.
2719 */ 2645 */
2720object * 2646object *
2721find_obj_by_type_subtype (const object *who, int type, int subtype) 2647find_obj_by_type_subtype (const object *who, int type, int subtype)
2722{ 2648{
2723 object * 2649 object *tmp;
2724 tmp;
2725 2650
2726 for (tmp = who->inv; tmp; tmp = tmp->below) 2651 for (tmp = who->inv; tmp; tmp = tmp->below)
2727 if (tmp->type == type && tmp->subtype == subtype) 2652 if (tmp->type == type && tmp->subtype == subtype)
2728 return tmp; 2653 return tmp;
2729 2654
2737 * do the desired thing. 2662 * do the desired thing.
2738 */ 2663 */
2739key_value * 2664key_value *
2740get_ob_key_link (const object *ob, const char *key) 2665get_ob_key_link (const object *ob, const char *key)
2741{ 2666{
2742 key_value * 2667 key_value *link;
2743 link;
2744 2668
2745 for (link = ob->key_values; link != NULL; link = link->next) 2669 for (link = ob->key_values; link != NULL; link = link->next)
2746 {
2747 if (link->key == key) 2670 if (link->key == key)
2748 {
2749 return link; 2671 return link;
2750 }
2751 }
2752 2672
2753 return NULL; 2673 return NULL;
2754} 2674}
2755 2675
2756/* 2676/*

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines