ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.177 by root, Sun Aug 12 13:10:00 2007 UTC vs.
Revision 1.183 by root, Mon Aug 20 19:13:10 2007 UTC

429} 429}
430 430
431/* 431/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 432 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 433 * skill and experience objects.
434 * ACTUALLY NO! investigate! TODO
434 */ 435 */
435void 436void
436object::set_owner (object *owner) 437object::set_owner (object *owner)
437{ 438{
439 // allow objects which own objects
438 if (!owner) 440 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 441 while (owner->owner)
449 owner = owner->owner; 442 owner = owner->owner;
450 443
451 this->owner = owner; 444 this->owner = owner;
452} 445}
453 446
454int 447int
1238 1231
1239 object *top, *floor = NULL; 1232 object *top, *floor = NULL;
1240 1233
1241 op->remove (); 1234 op->remove ();
1242 1235
1243#if 0
1244 if (!m->active != !op->active)
1245 if (m->active)
1246 op->activate_recursive ();
1247 else
1248 op->deactivate_recursive ();
1249#endif
1250
1251 if (out_of_map (m, op->x, op->y)) 1236 if (out_of_map (m, op->x, op->y))
1252 { 1237 {
1253 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1238 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1254#ifdef MANY_CORES 1239#ifdef MANY_CORES
1255 /* Better to catch this here, as otherwise the next use of this object 1240 /* Better to catch this here, as otherwise the next use of this object
1421 op->map->touch (); 1406 op->map->touch ();
1422 } 1407 }
1423 1408
1424 op->map->dirty = true; 1409 op->map->dirty = true;
1425 1410
1426 /* If we have a floor, we know the player, if any, will be above
1427 * it, so save a few ticks and start from there.
1428 */
1429 if (!(flag & INS_MAP_LOAD)) 1411 if (!(flag & INS_MAP_LOAD))
1430 if (object *pl = ms.player ()) 1412 if (object *pl = ms.player ())
1431 pl->contr->ns->floorbox_update (); 1413 pl->contr->ns->floorbox_update ();
1432 1414
1433 /* If this object glows, it may affect lighting conditions that are 1415 /* If this object glows, it may affect lighting conditions that are
1674 * be != op, if items are merged. -Tero 1656 * be != op, if items are merged. -Tero
1675 */ 1657 */
1676object * 1658object *
1677object::insert (object *op) 1659object::insert (object *op)
1678{ 1660{
1679 object *tmp, *otmp;
1680
1681 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1661 if (!QUERY_FLAG (op, FLAG_REMOVED))
1682 op->remove (); 1662 op->remove ();
1683 1663
1684 if (op->more) 1664 if (op->more)
1685 { 1665 {
1687 return op; 1667 return op;
1688 } 1668 }
1689 1669
1690 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1670 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1691 CLEAR_FLAG (op, FLAG_REMOVED); 1671 CLEAR_FLAG (op, FLAG_REMOVED);
1672
1692 if (op->nrof) 1673 if (op->nrof)
1693 { 1674 {
1694 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1675 for (object *tmp = inv; tmp; tmp = tmp->below)
1695 if (object::can_merge (tmp, op)) 1676 if (object::can_merge (tmp, op))
1696 { 1677 {
1697 /* return the original object and remove inserted object 1678 /* return the original object and remove inserted object
1698 (client needs the original object) */ 1679 (client needs the original object) */
1699 tmp->nrof += op->nrof; 1680 tmp->nrof += op->nrof;
1718 add_weight (this, op->weight * op->nrof); 1699 add_weight (this, op->weight * op->nrof);
1719 } 1700 }
1720 else 1701 else
1721 add_weight (this, (op->weight + op->carrying)); 1702 add_weight (this, (op->weight + op->carrying));
1722 1703
1723 otmp = this->in_player (); 1704 if (object *otmp = this->in_player ())
1724 if (otmp && otmp->contr)
1725 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1705 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1726 otmp->update_stats (); 1706 otmp->update_stats ();
1727 1707
1708 op->owner = 0; // its his/hers now. period.
1728 op->map = 0; 1709 op->map = 0;
1729 op->env = this; 1710 op->env = this;
1730 op->above = 0; 1711 op->above = 0;
1731 op->below = 0; 1712 op->below = 0;
1732 op->x = 0, op->y = 0; 1713 op->x = op->y = 0;
1733 1714
1734 /* reset the light list and los of the players on the map */ 1715 /* reset the light list and los of the players on the map */
1735 if ((op->glow_radius != 0) && map) 1716 if (op->glow_radius && map)
1736 { 1717 {
1737#ifdef DEBUG_LIGHTS 1718#ifdef DEBUG_LIGHTS
1738 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1719 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1739#endif /* DEBUG_LIGHTS */ 1720#endif /* DEBUG_LIGHTS */
1740 if (map->darkness) 1721 if (map->darkness)
2611 &name, 2592 &name,
2612 title ? "\",title:\"" : "", 2593 title ? "\",title:\"" : "",
2613 title ? (const char *)title : "", 2594 title ? (const char *)title : "",
2614 flag_desc (flagdesc, 512), type); 2595 flag_desc (flagdesc, 512), type);
2615 2596
2616 if (env) 2597 if (!this->flag[FLAG_REMOVED] && env)
2617 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2598 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2618 2599
2619 if (map) 2600 if (map)
2620 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2601 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2621 2602
2730 force->flag [FLAG_APPLIED] = true; 2711 force->flag [FLAG_APPLIED] = true;
2731 2712
2732 insert (force); 2713 insert (force);
2733} 2714}
2734 2715
2716void
2717object::play_sound (faceidx sound) const
2718{
2719 if (!sound)
2720 return;
2721
2722 if (flag [FLAG_REMOVED])
2723 return;
2724
2725 if (env)
2726 {
2727 if (object *pl = in_player ())
2728 pl->contr->play_sound (sound);
2729 }
2730 else
2731 map->play_sound (sound, x, y);
2732}
2733

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines