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Comparing deliantra/server/common/object.C (file contents):
Revision 1.52 by root, Wed Sep 27 00:36:08 2006 UTC vs.
Revision 1.75 by root, Wed Dec 20 11:36:38 2006 UTC

29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <loader.h> 33#include <loader.h>
34
35#include <bitset>
34 36
35int nrofallocobjects = 0; 37int nrofallocobjects = 0;
36static UUID uuid; 38static UUID uuid;
37const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
38 40
104 _exit (1); 106 _exit (1);
105 } 107 }
106 108
107 uuid.seq = uid; 109 uuid.seq = uid;
108 write_uuid (); 110 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp); 112 fclose (fp);
111} 113}
112 114
113UUID 115UUID
114gen_uuid () 116gen_uuid ()
183 * 185 *
184 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
185 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
186 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
187 * 189 *
188 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
189 * 191 *
190 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
191 * check weight 193 * check weight
192 */ 194 */
193 195
194bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
195{ 197{
196 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
197 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
198 return 0; 204 return 0;
199 205
200 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
201 return 0;
202
203 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
204 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
205 * used to store nrof). 209 * used to store nrof).
206 */ 210 */
207 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
217 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
218 222
219 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
220 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
221 225
222 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
223 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
224 * being locked in inventory should prevent merging.
225 * 0x4 in flags3 is CLIENT_SENT
226 */
227 if ((ob1->arch != ob2->arch) ||
228 (ob1->flags[0] != ob2->flags[0]) ||
229 (ob1->flags[1] != ob2->flags[1]) ||
230 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
231 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
232 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
233 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
234 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
235 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
236 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
237 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
238 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
239 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
240 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
241 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
242 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
243 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
244 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
245 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
246 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
247 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
248 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
249 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
250 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
251 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
252 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
253 return 0; 251 return 0;
254 252
255 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
256 * check all objects in the inventory. 254 * check all objects in the inventory.
257 */ 255 */
260 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
261 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
262 return 0; 260 return 0;
263 261
264 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
265 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
266 return 0; 264 return 0;
267 265
268 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
269 * if it is valid. 267 * if it is valid.
270 */ 268 */
354 op = op->env; 352 op = op->env;
355 return op; 353 return op;
356} 354}
357 355
358/* 356/*
359 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
360 * a better check. We basically keeping traversing up until we can't
361 * or find a player.
362 */
363
364object *
365is_player_inv (object *op)
366{
367 for (; op != NULL && op->type != PLAYER; op = op->env)
368 if (op->env == op)
369 op->env = NULL;
370 return op;
371}
372
373/*
374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
375 * Some error messages. 358 * Some error messages.
376 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
377 */ 360 */
378 361
379void 362char *
380dump_object2 (object *op)
381{
382 errmsg[0] = 0;
383 return;
384 //TODO//D#d#
385#if 0
386 char *cp;
387
388/* object *tmp;*/
389
390 if (op->arch != NULL)
391 {
392 strcat (errmsg, "arch ");
393 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
394 strcat (errmsg, "\n");
395 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
396 strcat (errmsg, cp);
397# if 0
398 /* Don't dump player diffs - they are too long, mostly meaningless, and
399 * will overflow the buffer.
400 * Changed so that we don't dump inventory either. This may
401 * also overflow the buffer.
402 */
403 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
404 strcat (errmsg, cp);
405 for (tmp = op->inv; tmp; tmp = tmp->below)
406 dump_object2 (tmp);
407# endif
408 strcat (errmsg, "end\n");
409 }
410 else
411 {
412 strcat (errmsg, "Object ");
413 if (op->name == NULL)
414 strcat (errmsg, "(null)");
415 else
416 strcat (errmsg, op->name);
417 strcat (errmsg, "\n");
418# if 0
419 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
420 strcat (errmsg, cp);
421 for (tmp = op->inv; tmp; tmp = tmp->below)
422 dump_object2 (tmp);
423# endif
424 strcat (errmsg, "end\n");
425 }
426#endif
427}
428
429/*
430 * Dumps an object. Returns output in the static global errmsg array.
431 */
432
433void
434dump_object (object *op) 363dump_object (object *op)
435{ 364{
436 if (op == NULL) 365 if (!op)
437 { 366 return strdup ("[NULLOBJ]");
438 strcpy (errmsg, "[NULL pointer]");
439 return;
440 }
441 errmsg[0] = '\0';
442 dump_object2 (op);
443}
444 367
445void 368 object_freezer freezer;
446dump_all_objects (void) 369 save_object (freezer, op, 3);
447{ 370 return freezer.as_string ();
448 object *op;
449
450 for (op = object::first; op != NULL; op = op->next)
451 {
452 dump_object (op);
453 fprintf (logfile, "Object %s\n", errmsg);
454 }
455} 371}
456 372
457/* 373/*
458 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
459 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
479 */ 395 */
480 396
481object * 397object *
482find_object (tag_t i) 398find_object (tag_t i)
483{ 399{
484 object *op;
485
486 for (op = object::first; op != NULL; op = op->next) 400 for (object *op = object::first; op; op = op->next)
487 if (op->count == i) 401 if (op->count == i)
488 break; 402 return op;
489 403
490 return op; 404 return 0;
491} 405}
492 406
493/* 407/*
494 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
495 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
595 509
596 if (settings.casting_time) 510 if (settings.casting_time)
597 casting_time = -1; 511 casting_time = -1;
598} 512}
599 513
600void object::clone (object *destination)
601{
602 *(object_copy *)destination = *this;
603 *(object_pod *)destination = *this;
604
605 if (self || cb)
606 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
607}
608
609/* 514/*
610 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
611 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
612 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
613 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
614 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
615 * will point at garbage. 520 * will point at garbage.
616 */ 521 */
617void 522void
618copy_object (object *op2, object *op) 523object::copy_to (object *dst)
619{ 524{
620 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
621 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
622 527
623 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
624 533
625 if (is_freed) 534 if (is_freed)
626 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
627 if (is_removed) 537 if (is_removed)
628 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
629 539
630 if (op2->speed < 0) 540 if (speed < 0)
631 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
632 542
633 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
634 if (op2->key_values) 544 if (key_values)
635 { 545 {
636 key_value *tail = 0; 546 key_value *tail = 0;
637 key_value *i; 547 key_value *i;
638 548
639 op->key_values = 0; 549 dst->key_values = 0;
640 550
641 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
642 { 552 {
643 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
644 554
645 new_link->next = 0; 555 new_link->next = 0;
646 new_link->key = i->key; 556 new_link->key = i->key;
647 new_link->value = i->value; 557 new_link->value = i->value;
648 558
649 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
650 if (!op->key_values) 560 if (!dst->key_values)
651 { 561 {
652 op->key_values = new_link; 562 dst->key_values = new_link;
653 tail = new_link; 563 tail = new_link;
654 } 564 }
655 else 565 else
656 { 566 {
657 tail->next = new_link; 567 tail->next = new_link;
658 tail = new_link; 568 tail = new_link;
659 } 569 }
660 } 570 }
661 } 571 }
662 572
663 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
664} 582}
665 583
666/* 584/*
667 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
668 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
776 op->active_next = NULL; 694 op->active_next = NULL;
777 op->active_prev = NULL; 695 op->active_prev = NULL;
778} 696}
779 697
780/* 698/*
781 * update_object() updates the array which represents the map. 699 * update_object() updates the the map.
782 * It takes into account invisible objects (and represent squares covered 700 * It takes into account invisible objects (and represent squares covered
783 * by invisible objects by whatever is below them (unless it's another 701 * by invisible objects by whatever is below them (unless it's another
784 * invisible object, etc...) 702 * invisible object, etc...)
785 * If the object being updated is beneath a player, the look-window 703 * If the object being updated is beneath a player, the look-window
786 * of that player is updated (this might be a suboptimal way of 704 * of that player is updated (this might be a suboptimal way of
787 * updating that window, though, since update_object() is called _often_) 705 * updating that window, though, since update_object() is called _often_)
788 * 706 *
789 * action is a hint of what the caller believes need to be done. 707 * action is a hint of what the caller believes need to be done.
790 * For example, if the only thing that has changed is the face (due to
791 * an animation), we don't need to call update_position until that actually
792 * comes into view of a player. OTOH, many other things, like addition/removal
793 * of walls or living creatures may need us to update the flags now.
794 * current action are: 708 * current action are:
795 * UP_OBJ_INSERT: op was inserted 709 * UP_OBJ_INSERT: op was inserted
796 * UP_OBJ_REMOVE: op was removed 710 * UP_OBJ_REMOVE: op was removed
797 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 711 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
798 * as that is easier than trying to look at what may have changed. 712 * as that is easier than trying to look at what may have changed.
799 * UP_OBJ_FACE: only the objects face has changed. 713 * UP_OBJ_FACE: only the objects face has changed.
800 */ 714 */
801
802void 715void
803update_object (object *op, int action) 716update_object (object *op, int action)
804{ 717{
805 int update_now = 0, flags;
806 MoveType move_on, move_off, move_block, move_slow; 718 MoveType move_on, move_off, move_block, move_slow;
807 719
808 if (op == NULL) 720 if (op == NULL)
809 { 721 {
810 /* this should never happen */ 722 /* this should never happen */
811 LOG (llevDebug, "update_object() called for NULL object.\n"); 723 LOG (llevDebug, "update_object() called for NULL object.\n");
812 return; 724 return;
813 } 725 }
814 726
815 if (op->env != NULL) 727 if (op->env)
816 { 728 {
817 /* Animation is currently handled by client, so nothing 729 /* Animation is currently handled by client, so nothing
818 * to do in this case. 730 * to do in this case.
819 */ 731 */
820 return; 732 return;
834 abort (); 746 abort ();
835#endif 747#endif
836 return; 748 return;
837 } 749 }
838 750
839 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 751 mapspace &m = op->map->at (op->x, op->y);
840 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
841 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
842 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
843 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
844 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
845 752
753 if (m.flags_ & P_NEED_UPDATE)
754 /* nop */;
846 if (action == UP_OBJ_INSERT) 755 else if (action == UP_OBJ_INSERT)
847 { 756 {
757 // this is likely overkill, TODO: revisit (schmorp)
848 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 758 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
849 update_now = 1;
850
851 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 759 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
852 update_now = 1; 760 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
853 761 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
762 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
854 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 763 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
855 update_now = 1;
856
857 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
858 update_now = 1;
859
860 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
861 update_now = 1;
862
863 if ((move_on | op->move_on) != move_on) 764 || (m.move_on | op->move_on ) != m.move_on
864 update_now = 1;
865
866 if ((move_off | op->move_off) != move_off) 765 || (m.move_off | op->move_off ) != m.move_off
867 update_now = 1; 766 || (m.move_slow | op->move_slow) != m.move_slow
868
869 /* This isn't perfect, but I don't expect a lot of objects to 767 /* This isn't perfect, but I don't expect a lot of objects to
870 * to have move_allow right now. 768 * to have move_allow right now.
871 */ 769 */
872 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 770 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
873 update_now = 1; 771 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
874 772 m.flags_ = P_NEED_UPDATE;
875 if ((move_slow | op->move_slow) != move_slow)
876 update_now = 1;
877 } 773 }
878 /* if the object is being removed, we can't make intelligent 774 /* if the object is being removed, we can't make intelligent
879 * decisions, because remove_ob can't really pass the object 775 * decisions, because remove_ob can't really pass the object
880 * that is being removed. 776 * that is being removed.
881 */ 777 */
882 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 778 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
883 update_now = 1; 779 m.flags_ = P_NEED_UPDATE;
884 else if (action == UP_OBJ_FACE) 780 else if (action == UP_OBJ_FACE)
885 /* Nothing to do for that case */ ; 781 /* Nothing to do for that case */ ;
886 else 782 else
887 LOG (llevError, "update_object called with invalid action: %d\n", action); 783 LOG (llevError, "update_object called with invalid action: %d\n", action);
888 784
889 if (update_now)
890 {
891 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
892 update_position (op->map, op->x, op->y);
893 }
894
895 if (op->more != NULL) 785 if (op->more)
896 update_object (op->more, action); 786 update_object (op->more, action);
897} 787}
898 788
899object::vector object::mortals; 789object::vector object::mortals;
900object::vector object::objects; // not yet used 790object::vector object::objects; // not yet used
908 else 798 else
909 { 799 {
910 delete *i; 800 delete *i;
911 mortals.erase (i); 801 mortals.erase (i);
912 } 802 }
913
914 static int lastmortals = 0;//D
915
916 if (mortals.size() != lastmortals && lastmortals > 100)//D
917 {
918 lastmortals = mortals.size ();//D
919 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
920 }
921} 803}
922 804
923object::object () 805object::object ()
924{ 806{
925 SET_FLAG (this, FLAG_REMOVED); 807 SET_FLAG (this, FLAG_REMOVED);
984 866
985 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 867 if (QUERY_FLAG (this, FLAG_FRIENDLY))
986 remove_friendly_object (this); 868 remove_friendly_object (this);
987 869
988 if (!QUERY_FLAG (this, FLAG_REMOVED)) 870 if (!QUERY_FLAG (this, FLAG_REMOVED))
989 remove_ob (this); 871 remove ();
990 872
991 SET_FLAG (this, FLAG_FREED); 873 SET_FLAG (this, FLAG_FREED);
992 874
993 if (more) 875 if (more)
994 { 876 {
1019 901
1020 while (op) 902 while (op)
1021 { 903 {
1022 object *tmp = op->below; 904 object *tmp = op->below;
1023 905
1024 remove_ob (op); 906 op->remove ();
1025 907
1026 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 908 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1027 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 909 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1028 free_object (op); 910 op->destroy ();
1029 else 911 else
1030 { 912 {
1031 op->x = x; 913 op->x = x;
1032 op->y = y; 914 op->y = y;
1033 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 915 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1036 op = tmp; 918 op = tmp;
1037 } 919 }
1038 } 920 }
1039 } 921 }
1040 922
923 // hack to ensure that freed objects still have a valid map
924 {
925 static maptile *freed_map; // freed objects are moved here to avoid crashes
926
927 if (!freed_map)
928 {
929 freed_map = new maptile;
930
931 freed_map->name = "/internal/freed_objects_map";
932 freed_map->width = 3;
933 freed_map->height = 3;
934
935 freed_map->allocate ();
936 }
937
938 map = freed_map;
939 x = 1;
940 y = 1;
941 }
942
1041 // clear those pointers that likely might have circular references to us 943 // clear those pointers that likely might have circular references to us
1042 owner = 0; 944 owner = 0;
1043 enemy = 0; 945 enemy = 0;
1044 attacked_by = 0; 946 attacked_by = 0;
1045 947
1057 959
1058/* 960/*
1059 * sub_weight() recursively (outwards) subtracts a number from the 961 * sub_weight() recursively (outwards) subtracts a number from the
1060 * weight of an object (and what is carried by it's environment(s)). 962 * weight of an object (and what is carried by it's environment(s)).
1061 */ 963 */
1062
1063void 964void
1064sub_weight (object *op, signed long weight) 965sub_weight (object *op, signed long weight)
1065{ 966{
1066 while (op != NULL) 967 while (op != NULL)
1067 { 968 {
1071 op->carrying -= weight; 972 op->carrying -= weight;
1072 op = op->env; 973 op = op->env;
1073 } 974 }
1074} 975}
1075 976
1076/* remove_ob(op): 977/* op->remove ():
1077 * This function removes the object op from the linked list of objects 978 * This function removes the object op from the linked list of objects
1078 * which it is currently tied to. When this function is done, the 979 * which it is currently tied to. When this function is done, the
1079 * object will have no environment. If the object previously had an 980 * object will have no environment. If the object previously had an
1080 * environment, the x and y coordinates will be updated to 981 * environment, the x and y coordinates will be updated to
1081 * the previous environment. 982 * the previous environment.
1082 * Beware: This function is called from the editor as well! 983 * Beware: This function is called from the editor as well!
1083 */ 984 */
1084
1085void 985void
1086remove_ob (object *op) 986object::remove ()
1087{ 987{
1088 object *tmp, *last = 0; 988 object *tmp, *last = 0;
1089 object *otmp; 989 object *otmp;
1090 990
1091 int check_walk_off; 991 int check_walk_off;
1092 maptile *m;
1093 992
1094 sint16 x, y;
1095
1096 if (QUERY_FLAG (op, FLAG_REMOVED)) 993 if (QUERY_FLAG (this, FLAG_REMOVED))
1097 return; 994 return;
1098 995
1099 SET_FLAG (op, FLAG_REMOVED); 996 SET_FLAG (this, FLAG_REMOVED);
1100 997
1101 if (op->more != NULL) 998 if (more)
1102 remove_ob (op->more); 999 more->remove ();
1103 1000
1104 /* 1001 /*
1105 * In this case, the object to be removed is in someones 1002 * In this case, the object to be removed is in someones
1106 * inventory. 1003 * inventory.
1107 */ 1004 */
1108 if (op->env != NULL) 1005 if (env)
1109 { 1006 {
1110 if (op->nrof) 1007 if (nrof)
1111 sub_weight (op->env, op->weight * op->nrof); 1008 sub_weight (env, weight * nrof);
1112 else 1009 else
1113 sub_weight (op->env, op->weight + op->carrying); 1010 sub_weight (env, weight + carrying);
1114 1011
1115 /* NO_FIX_PLAYER is set when a great many changes are being 1012 /* NO_FIX_PLAYER is set when a great many changes are being
1116 * made to players inventory. If set, avoiding the call 1013 * made to players inventory. If set, avoiding the call
1117 * to save cpu time. 1014 * to save cpu time.
1118 */ 1015 */
1119 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1016 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1120 fix_player (otmp); 1017 fix_player (otmp);
1121 1018
1122 if (op->above != NULL) 1019 if (above != NULL)
1123 op->above->below = op->below; 1020 above->below = below;
1124 else 1021 else
1125 op->env->inv = op->below; 1022 env->inv = below;
1126 1023
1127 if (op->below != NULL) 1024 if (below != NULL)
1128 op->below->above = op->above; 1025 below->above = above;
1129 1026
1130 /* we set up values so that it could be inserted into 1027 /* we set up values so that it could be inserted into
1131 * the map, but we don't actually do that - it is up 1028 * the map, but we don't actually do that - it is up
1132 * to the caller to decide what we want to do. 1029 * to the caller to decide what we want to do.
1133 */ 1030 */
1134 op->x = op->env->x, op->y = op->env->y; 1031 x = env->x, y = env->y;
1135 op->map = op->env->map; 1032 map = env->map;
1136 op->above = NULL, op->below = NULL; 1033 above = 0, below = 0;
1137 op->env = NULL; 1034 env = 0;
1138 } 1035 }
1139 else if (op->map) 1036 else if (map)
1140 { 1037 {
1141 x = op->x;
1142 y = op->y;
1143 m = get_map_from_coord (op->map, &x, &y);
1144
1145 if (!m)
1146 {
1147 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1148 op->map->path, op->x, op->y);
1149 /* in old days, we used to set x and y to 0 and continue.
1150 * it seems if we get into this case, something is probablye
1151 * screwed up and should be fixed.
1152 */
1153 abort ();
1154 }
1155
1156 if (op->map != m)
1157 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1158 op->map->path, m->path, op->x, op->y, x, y);
1159
1160 /* Re did the following section of code - it looks like it had 1038 /* Re did the following section of code - it looks like it had
1161 * lots of logic for things we no longer care about 1039 * lots of logic for things we no longer care about
1162 */ 1040 */
1163 1041
1164 /* link the object above us */ 1042 /* link the object above us */
1165 if (op->above) 1043 if (above)
1166 op->above->below = op->below; 1044 above->below = below;
1167 else 1045 else
1168 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1046 map->at (x, y).top = below; /* we were top, set new top */
1169 1047
1170 /* Relink the object below us, if there is one */ 1048 /* Relink the object below us, if there is one */
1171 if (op->below) 1049 if (below)
1172 op->below->above = op->above; 1050 below->above = above;
1173 else 1051 else
1174 { 1052 {
1175 /* Nothing below, which means we need to relink map object for this space 1053 /* Nothing below, which means we need to relink map object for this space
1176 * use translated coordinates in case some oddness with map tiling is 1054 * use translated coordinates in case some oddness with map tiling is
1177 * evident 1055 * evident
1178 */ 1056 */
1179 if (GET_MAP_OB (m, x, y) != op) 1057 if (GET_MAP_OB (map, x, y) != this)
1180 { 1058 {
1181 dump_object (op); 1059 char *dump = dump_object (this);
1182 LOG (llevError, 1060 LOG (llevError,
1183 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1061 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1062 free (dump);
1184 dump_object (GET_MAP_OB (m, x, y)); 1063 dump = dump_object (GET_MAP_OB (map, x, y));
1185 LOG (llevError, "%s\n", errmsg); 1064 LOG (llevError, "%s\n", dump);
1065 free (dump);
1186 } 1066 }
1187 1067
1188 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1068 map->at (x, y).bottom = above; /* goes on above it. */
1189 } 1069 }
1190 1070
1191 op->above = 0; 1071 above = 0;
1192 op->below = 0; 1072 below = 0;
1193 1073
1194 if (op->map->in_memory == MAP_SAVING) 1074 if (map->in_memory == MAP_SAVING)
1195 return; 1075 return;
1196 1076
1197 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1077 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1198 1078
1199 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1079 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1200 { 1080 {
1201 /* No point updating the players look faces if he is the object 1081 /* No point updating the players look faces if he is the object
1202 * being removed. 1082 * being removed.
1203 */ 1083 */
1204 1084
1205 if (tmp->type == PLAYER && tmp != op) 1085 if (tmp->type == PLAYER && tmp != this)
1206 { 1086 {
1207 /* If a container that the player is currently using somehow gets 1087 /* If a container that the player is currently using somehow gets
1208 * removed (most likely destroyed), update the player view 1088 * removed (most likely destroyed), update the player view
1209 * appropriately. 1089 * appropriately.
1210 */ 1090 */
1211 if (tmp->container == op) 1091 if (tmp->container == this)
1212 { 1092 {
1213 CLEAR_FLAG (op, FLAG_APPLIED); 1093 CLEAR_FLAG (this, FLAG_APPLIED);
1214 tmp->container = NULL; 1094 tmp->container = 0;
1215 } 1095 }
1216 1096
1217 tmp->contr->socket.update_look = 1; 1097 tmp->contr->socket->floorbox_update ();
1218 } 1098 }
1219 1099
1220 /* See if player moving off should effect something */ 1100 /* See if player moving off should effect something */
1221 if (check_walk_off 1101 if (check_walk_off
1222 && ((op->move_type & tmp->move_off) 1102 && ((move_type & tmp->move_off)
1223 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1103 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1224 { 1104 {
1225 move_apply (tmp, op, NULL); 1105 move_apply (tmp, this, 0);
1226 1106
1227 if (op->destroyed ()) 1107 if (destroyed ())
1228 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1108 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1229 } 1109 }
1230 1110
1231 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1111 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1232 1112
1233 if (tmp->above == tmp) 1113 if (tmp->above == tmp)
1234 tmp->above = NULL; 1114 tmp->above = 0;
1235 1115
1236 last = tmp; 1116 last = tmp;
1237 } 1117 }
1238 1118
1239 /* last == NULL of there are no objects on this space */ 1119 /* last == NULL of there are no objects on this space */
1240 if (last == NULL) 1120 if (!last)
1241 { 1121 map->at (x, y).flags_ = P_NEED_UPDATE;
1242 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1243 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1244 * those out anyways, and if there are any flags set right now, they won't
1245 * be correct anyways.
1246 */
1247 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1248 update_position (op->map, op->x, op->y);
1249 }
1250 else 1122 else
1251 update_object (last, UP_OBJ_REMOVE); 1123 update_object (last, UP_OBJ_REMOVE);
1252 1124
1253 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1125 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1254 update_all_los (op->map, op->x, op->y); 1126 update_all_los (map, x, y);
1255 } 1127 }
1256} 1128}
1257 1129
1258/* 1130/*
1259 * merge_ob(op,top): 1131 * merge_ob(op,top):
1274 1146
1275 for (; top != NULL; top = top->below) 1147 for (; top != NULL; top = top->below)
1276 { 1148 {
1277 if (top == op) 1149 if (top == op)
1278 continue; 1150 continue;
1279 if (CAN_MERGE (op, top)) 1151
1152 if (object::can_merge (op, top))
1280 { 1153 {
1281 top->nrof += op->nrof; 1154 top->nrof += op->nrof;
1282 1155
1283/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1156/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1284 op->weight = 0; /* Don't want any adjustements now */ 1157 op->weight = 0; /* Don't want any adjustements now */
1285 remove_ob (op); 1158 op->destroy ();
1286 free_object (op);
1287 return top; 1159 return top;
1288 } 1160 }
1289 } 1161 }
1290 1162
1291 return 0; 1163 return 0;
1345 return NULL; 1217 return NULL;
1346 } 1218 }
1347 1219
1348 if (m == NULL) 1220 if (m == NULL)
1349 { 1221 {
1350 dump_object (op); 1222 char *dump = dump_object (op);
1351 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1223 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1224 free (dump);
1352 return op; 1225 return op;
1353 } 1226 }
1354 1227
1355 if (out_of_map (m, op->x, op->y)) 1228 if (out_of_map (m, op->x, op->y))
1356 { 1229 {
1357 dump_object (op); 1230 char *dump = dump_object (op);
1358 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1231 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1359#ifdef MANY_CORES 1232#ifdef MANY_CORES
1360 /* Better to catch this here, as otherwise the next use of this object 1233 /* Better to catch this here, as otherwise the next use of this object
1361 * is likely to cause a crash. Better to find out where it is getting 1234 * is likely to cause a crash. Better to find out where it is getting
1362 * improperly inserted. 1235 * improperly inserted.
1363 */ 1236 */
1364 abort (); 1237 abort ();
1365#endif 1238#endif
1239 free (dump);
1366 return op; 1240 return op;
1367 } 1241 }
1368 1242
1369 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1243 if (!QUERY_FLAG (op, FLAG_REMOVED))
1370 { 1244 {
1371 dump_object (op); 1245 char *dump = dump_object (op);
1372 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1246 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1247 free (dump);
1373 return op; 1248 return op;
1374 } 1249 }
1375 1250
1376 if (op->more != NULL) 1251 if (op->more != NULL)
1377 { 1252 {
1415 1290
1416 /* this has to be done after we translate the coordinates. 1291 /* this has to be done after we translate the coordinates.
1417 */ 1292 */
1418 if (op->nrof && !(flag & INS_NO_MERGE)) 1293 if (op->nrof && !(flag & INS_NO_MERGE))
1419 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1294 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1420 if (CAN_MERGE (op, tmp)) 1295 if (object::can_merge (op, tmp))
1421 { 1296 {
1422 op->nrof += tmp->nrof; 1297 op->nrof += tmp->nrof;
1423 remove_ob (tmp); 1298 tmp->destroy ();
1424 free_object (tmp);
1425 } 1299 }
1426 1300
1427 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1301 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1428 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1302 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1429 1303
1442 op->below = originator->below; 1316 op->below = originator->below;
1443 1317
1444 if (op->below) 1318 if (op->below)
1445 op->below->above = op; 1319 op->below->above = op;
1446 else 1320 else
1447 SET_MAP_OB (op->map, op->x, op->y, op); 1321 op->map->at (op->x, op->y).bottom = op;
1448 1322
1449 /* since *below* originator, no need to update top */ 1323 /* since *below* originator, no need to update top */
1450 originator->below = op; 1324 originator->below = op;
1451 } 1325 }
1452 else 1326 else
1498 * If INS_ON_TOP is used, don't do this processing 1372 * If INS_ON_TOP is used, don't do this processing
1499 * Need to find the object that in fact blocks view, otherwise 1373 * Need to find the object that in fact blocks view, otherwise
1500 * stacking is a bit odd. 1374 * stacking is a bit odd.
1501 */ 1375 */
1502 if (!(flag & INS_ON_TOP) && 1376 if (!(flag & INS_ON_TOP) &&
1503 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1377 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1504 { 1378 {
1505 for (last = top; last != floor; last = last->below) 1379 for (last = top; last != floor; last = last->below)
1506 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1380 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1507 break; 1381 break;
1508 /* Check to see if we found the object that blocks view, 1382 /* Check to see if we found the object that blocks view,
1531 1405
1532 if (op->above) 1406 if (op->above)
1533 op->above->below = op; 1407 op->above->below = op;
1534 1408
1535 op->below = NULL; 1409 op->below = NULL;
1536 SET_MAP_OB (op->map, op->x, op->y, op); 1410 op->map->at (op->x, op->y).bottom = op;
1537 } 1411 }
1538 else 1412 else
1539 { /* get inserted into the stack above top */ 1413 { /* get inserted into the stack above top */
1540 op->above = top->above; 1414 op->above = top->above;
1541 1415
1545 op->below = top; 1419 op->below = top;
1546 top->above = op; 1420 top->above = op;
1547 } 1421 }
1548 1422
1549 if (op->above == NULL) 1423 if (op->above == NULL)
1550 SET_MAP_TOP (op->map, op->x, op->y, op); 1424 op->map->at (op->x, op->y).top = op;
1551 } /* else not INS_BELOW_ORIGINATOR */ 1425 } /* else not INS_BELOW_ORIGINATOR */
1552 1426
1553 if (op->type == PLAYER) 1427 if (op->type == PLAYER)
1554 op->contr->do_los = 1; 1428 op->contr->do_los = 1;
1555 1429
1556 /* If we have a floor, we know the player, if any, will be above 1430 /* If we have a floor, we know the player, if any, will be above
1557 * it, so save a few ticks and start from there. 1431 * it, so save a few ticks and start from there.
1558 */ 1432 */
1559 if (!(flag & INS_MAP_LOAD)) 1433 if (!(flag & INS_MAP_LOAD))
1560 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1434 if (object *pl = op->map->at (op->x, op->y).player ())
1561 if (tmp->type == PLAYER) 1435 pl->contr->socket->floorbox_update ();
1562 tmp->contr->socket.update_look = 1;
1563 1436
1564 /* If this object glows, it may affect lighting conditions that are 1437 /* If this object glows, it may affect lighting conditions that are
1565 * visible to others on this map. But update_all_los is really 1438 * visible to others on this map. But update_all_los is really
1566 * an inefficient way to do this, as it means los for all players 1439 * an inefficient way to do this, as it means los for all players
1567 * on the map will get recalculated. The players could very well 1440 * on the map will get recalculated. The players could very well
1575 1448
1576 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1449 /* updates flags (blocked, alive, no magic, etc) for this map space */
1577 update_object (op, UP_OBJ_INSERT); 1450 update_object (op, UP_OBJ_INSERT);
1578 1451
1579 /* Don't know if moving this to the end will break anything. However, 1452 /* Don't know if moving this to the end will break anything. However,
1580 * we want to have update_look set above before calling this. 1453 * we want to have floorbox_update called before calling this.
1581 * 1454 *
1582 * check_move_on() must be after this because code called from 1455 * check_move_on() must be after this because code called from
1583 * check_move_on() depends on correct map flags (so functions like 1456 * check_move_on() depends on correct map flags (so functions like
1584 * blocked() and wall() work properly), and these flags are updated by 1457 * blocked() and wall() work properly), and these flags are updated by
1585 * update_object(). 1458 * update_object().
1601 1474
1602 return op; 1475 return op;
1603} 1476}
1604 1477
1605/* this function inserts an object in the map, but if it 1478/* this function inserts an object in the map, but if it
1606 * finds an object of its own type, it'll remove that one first. 1479 * finds an object of its own type, it'll remove that one first.
1607 * op is the object to insert it under: supplies x and the map. 1480 * op is the object to insert it under: supplies x and the map.
1608 */ 1481 */
1609void 1482void
1610replace_insert_ob_in_map (const char *arch_string, object *op) 1483replace_insert_ob_in_map (const char *arch_string, object *op)
1611{ 1484{
1612 object * 1485 object *tmp, *tmp1;
1613 tmp;
1614 object *
1615 tmp1;
1616 1486
1617 /* first search for itself and remove any old instances */ 1487 /* first search for itself and remove any old instances */
1618 1488
1619 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1489 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1620 {
1621 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1490 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1622 { 1491 tmp->destroy ();
1623 remove_ob (tmp);
1624 free_object (tmp);
1625 }
1626 }
1627 1492
1628 tmp1 = arch_to_object (archetype::find (arch_string)); 1493 tmp1 = arch_to_object (archetype::find (arch_string));
1629 1494
1630 tmp1->x = op->x; 1495 tmp1->x = op->x;
1631 tmp1->y = op->y; 1496 tmp1->y = op->y;
1641 */ 1506 */
1642 1507
1643object * 1508object *
1644get_split_ob (object *orig_ob, uint32 nr) 1509get_split_ob (object *orig_ob, uint32 nr)
1645{ 1510{
1646 object * 1511 object *newob;
1647 newob;
1648 int
1649 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1512 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1650 1513
1651 if (orig_ob->nrof < nr) 1514 if (orig_ob->nrof < nr)
1652 { 1515 {
1653 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1516 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1654 return NULL; 1517 return NULL;
1655 } 1518 }
1656 1519
1657 newob = object_create_clone (orig_ob); 1520 newob = object_create_clone (orig_ob);
1658 1521
1659 if ((orig_ob->nrof -= nr) < 1) 1522 if ((orig_ob->nrof -= nr) < 1)
1660 { 1523 orig_ob->destroy (1);
1661 if (!is_removed)
1662 remove_ob (orig_ob);
1663 free_object2 (orig_ob, 1);
1664 }
1665 else if (!is_removed) 1524 else if (!is_removed)
1666 { 1525 {
1667 if (orig_ob->env != NULL) 1526 if (orig_ob->env != NULL)
1668 sub_weight (orig_ob->env, orig_ob->weight * nr); 1527 sub_weight (orig_ob->env, orig_ob->weight * nr);
1669 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1528 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1699 if (i > op->nrof) 1558 if (i > op->nrof)
1700 i = op->nrof; 1559 i = op->nrof;
1701 1560
1702 if (QUERY_FLAG (op, FLAG_REMOVED)) 1561 if (QUERY_FLAG (op, FLAG_REMOVED))
1703 op->nrof -= i; 1562 op->nrof -= i;
1704 else if (op->env != NULL) 1563 else if (op->env)
1705 { 1564 {
1706 /* is this object in the players inventory, or sub container 1565 /* is this object in the players inventory, or sub container
1707 * therein? 1566 * therein?
1708 */ 1567 */
1709 tmp = is_player_inv (op->env); 1568 tmp = op->in_player ();
1710 /* nope. Is this a container the player has opened? 1569 /* nope. Is this a container the player has opened?
1711 * If so, set tmp to that player. 1570 * If so, set tmp to that player.
1712 * IMO, searching through all the players will mostly 1571 * IMO, searching through all the players will mostly
1713 * likely be quicker than following op->env to the map, 1572 * likely be quicker than following op->env to the map,
1714 * and then searching the map for a player. 1573 * and then searching the map for a player.
1715 */ 1574 */
1716 if (!tmp) 1575 if (!tmp)
1717 { 1576 {
1718 for (pl = first_player; pl; pl = pl->next) 1577 for (pl = first_player; pl; pl = pl->next)
1719 if (pl->ob->container == op->env) 1578 if (pl->ob->container == op->env)
1579 {
1580 tmp = pl->ob;
1720 break; 1581 break;
1721 if (pl) 1582 }
1722 tmp = pl->ob;
1723 else
1724 tmp = NULL;
1725 } 1583 }
1726 1584
1727 if (i < op->nrof) 1585 if (i < op->nrof)
1728 { 1586 {
1729 sub_weight (op->env, op->weight * i); 1587 sub_weight (op->env, op->weight * i);
1730 op->nrof -= i; 1588 op->nrof -= i;
1731 if (tmp) 1589 if (tmp)
1732 {
1733 esrv_send_item (tmp, op); 1590 esrv_send_item (tmp, op);
1734 }
1735 } 1591 }
1736 else 1592 else
1737 { 1593 {
1738 remove_ob (op); 1594 op->remove ();
1739 op->nrof = 0; 1595 op->nrof = 0;
1740 if (tmp) 1596 if (tmp)
1741 {
1742 esrv_del_item (tmp->contr, op->count); 1597 esrv_del_item (tmp->contr, op->count);
1743 }
1744 } 1598 }
1745 } 1599 }
1746 else 1600 else
1747 { 1601 {
1748 object *above = op->above; 1602 object *above = op->above;
1749 1603
1750 if (i < op->nrof) 1604 if (i < op->nrof)
1751 op->nrof -= i; 1605 op->nrof -= i;
1752 else 1606 else
1753 { 1607 {
1754 remove_ob (op); 1608 op->remove ();
1755 op->nrof = 0; 1609 op->nrof = 0;
1756 } 1610 }
1757 1611
1758 /* Since we just removed op, op->above is null */ 1612 /* Since we just removed op, op->above is null */
1759 for (tmp = above; tmp != NULL; tmp = tmp->above) 1613 for (tmp = above; tmp; tmp = tmp->above)
1760 if (tmp->type == PLAYER) 1614 if (tmp->type == PLAYER)
1761 { 1615 {
1762 if (op->nrof) 1616 if (op->nrof)
1763 esrv_send_item (tmp, op); 1617 esrv_send_item (tmp, op);
1764 else 1618 else
1768 1622
1769 if (op->nrof) 1623 if (op->nrof)
1770 return op; 1624 return op;
1771 else 1625 else
1772 { 1626 {
1773 free_object (op); 1627 op->destroy ();
1774 return NULL; 1628 return 0;
1775 } 1629 }
1776} 1630}
1777 1631
1778/* 1632/*
1779 * add_weight(object, weight) adds the specified weight to an object, 1633 * add_weight(object, weight) adds the specified weight to an object,
1791 op->carrying += weight; 1645 op->carrying += weight;
1792 op = op->env; 1646 op = op->env;
1793 } 1647 }
1794} 1648}
1795 1649
1650object *
1651insert_ob_in_ob (object *op, object *where)
1652{
1653 if (!where)
1654 {
1655 char *dump = dump_object (op);
1656 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1657 free (dump);
1658 return op;
1659 }
1660
1661 if (where->head)
1662 {
1663 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1664 where = where->head;
1665 }
1666
1667 return where->insert (op);
1668}
1669
1796/* 1670/*
1797 * insert_ob_in_ob(op,environment): 1671 * env->insert (op)
1798 * This function inserts the object op in the linked list 1672 * This function inserts the object op in the linked list
1799 * inside the object environment. 1673 * inside the object environment.
1800 * 1674 *
1801 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1802 * the inventory at the last position or next to other objects of the same
1803 * type.
1804 * Frank: Now sorted by type, archetype and magic!
1805 *
1806 * The function returns now pointer to inserted item, and return value can 1675 * The function returns now pointer to inserted item, and return value can
1807 * be != op, if items are merged. -Tero 1676 * be != op, if items are merged. -Tero
1808 */ 1677 */
1809 1678
1810object * 1679object *
1811insert_ob_in_ob (object *op, object *where) 1680object::insert (object *op)
1812{ 1681{
1813 object * 1682 object *tmp, *otmp;
1814 tmp, *
1815 otmp;
1816 1683
1817 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1684 if (!QUERY_FLAG (op, FLAG_REMOVED))
1818 { 1685 op->remove ();
1819 dump_object (op);
1820 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1821 return op;
1822 }
1823
1824 if (where == NULL)
1825 {
1826 dump_object (op);
1827 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1828 return op;
1829 }
1830
1831 if (where->head)
1832 {
1833 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1834 where = where->head;
1835 }
1836 1686
1837 if (op->more) 1687 if (op->more)
1838 { 1688 {
1839 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1689 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1840 return op; 1690 return op;
1842 1692
1843 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1693 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1844 CLEAR_FLAG (op, FLAG_REMOVED); 1694 CLEAR_FLAG (op, FLAG_REMOVED);
1845 if (op->nrof) 1695 if (op->nrof)
1846 { 1696 {
1847 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1697 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1848 if (CAN_MERGE (tmp, op)) 1698 if (object::can_merge (tmp, op))
1849 { 1699 {
1850 /* return the original object and remove inserted object 1700 /* return the original object and remove inserted object
1851 (client needs the original object) */ 1701 (client needs the original object) */
1852 tmp->nrof += op->nrof; 1702 tmp->nrof += op->nrof;
1853 /* Weight handling gets pretty funky. Since we are adding to 1703 /* Weight handling gets pretty funky. Since we are adding to
1854 * tmp->nrof, we need to increase the weight. 1704 * tmp->nrof, we need to increase the weight.
1855 */ 1705 */
1856 add_weight (where, op->weight * op->nrof); 1706 add_weight (this, op->weight * op->nrof);
1857 SET_FLAG (op, FLAG_REMOVED); 1707 SET_FLAG (op, FLAG_REMOVED);
1858 free_object (op); /* free the inserted object */ 1708 op->destroy (); /* free the inserted object */
1859 op = tmp; 1709 op = tmp;
1860 remove_ob (op); /* and fix old object's links */ 1710 op->remove (); /* and fix old object's links */
1861 CLEAR_FLAG (op, FLAG_REMOVED); 1711 CLEAR_FLAG (op, FLAG_REMOVED);
1862 break; 1712 break;
1863 } 1713 }
1864 1714
1865 /* I assume combined objects have no inventory 1715 /* I assume combined objects have no inventory
1866 * We add the weight - this object could have just been removed 1716 * We add the weight - this object could have just been removed
1867 * (if it was possible to merge). calling remove_ob will subtract 1717 * (if it was possible to merge). calling remove_ob will subtract
1868 * the weight, so we need to add it in again, since we actually do 1718 * the weight, so we need to add it in again, since we actually do
1869 * the linking below 1719 * the linking below
1870 */ 1720 */
1871 add_weight (where, op->weight * op->nrof); 1721 add_weight (this, op->weight * op->nrof);
1872 } 1722 }
1873 else 1723 else
1874 add_weight (where, (op->weight + op->carrying)); 1724 add_weight (this, (op->weight + op->carrying));
1875 1725
1876 otmp = is_player_inv (where); 1726 otmp = this->in_player ();
1877 if (otmp && otmp->contr != NULL) 1727 if (otmp && otmp->contr)
1878 {
1879 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1728 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1880 fix_player (otmp); 1729 fix_player (otmp);
1881 }
1882 1730
1883 op->map = NULL; 1731 op->map = 0;
1884 op->env = where; 1732 op->env = this;
1885 op->above = NULL; 1733 op->above = 0;
1886 op->below = NULL; 1734 op->below = 0;
1887 op->x = 0, op->y = 0; 1735 op->x = 0, op->y = 0;
1888 1736
1889 /* reset the light list and los of the players on the map */ 1737 /* reset the light list and los of the players on the map */
1890 if ((op->glow_radius != 0) && where->map) 1738 if ((op->glow_radius != 0) && map)
1891 { 1739 {
1892#ifdef DEBUG_LIGHTS 1740#ifdef DEBUG_LIGHTS
1893 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1741 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1894#endif /* DEBUG_LIGHTS */ 1742#endif /* DEBUG_LIGHTS */
1895 if (MAP_DARKNESS (where->map)) 1743 if (MAP_DARKNESS (map))
1896 update_all_los (where->map, where->x, where->y); 1744 update_all_los (map, x, y);
1897 } 1745 }
1898 1746
1899 /* Client has no idea of ordering so lets not bother ordering it here. 1747 /* Client has no idea of ordering so lets not bother ordering it here.
1900 * It sure simplifies this function... 1748 * It sure simplifies this function...
1901 */ 1749 */
1902 if (where->inv == NULL) 1750 if (!inv)
1903 where->inv = op; 1751 inv = op;
1904 else 1752 else
1905 { 1753 {
1906 op->below = where->inv; 1754 op->below = inv;
1907 op->below->above = op; 1755 op->below->above = op;
1908 where->inv = op; 1756 inv = op;
1909 } 1757 }
1758
1910 return op; 1759 return op;
1911} 1760}
1912 1761
1913/* 1762/*
1914 * Checks if any objects has a move_type that matches objects 1763 * Checks if any objects has a move_type that matches objects
2227 * if the space being examined only has a wall to the north and empty 2076 * if the space being examined only has a wall to the north and empty
2228 * spaces in all the other directions, this will reduce the search space 2077 * spaces in all the other directions, this will reduce the search space
2229 * to only the spaces immediately surrounding the target area, and 2078 * to only the spaces immediately surrounding the target area, and
2230 * won't look 2 spaces south of the target space. 2079 * won't look 2 spaces south of the target space.
2231 */ 2080 */
2232 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2081 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2233 stop = maxfree[i]; 2082 stop = maxfree[i];
2234 } 2083 }
2084
2235 if (!index) 2085 if (!index)
2236 return -1; 2086 return -1;
2087
2237 return altern[RANDOM () % index]; 2088 return altern[RANDOM () % index];
2238} 2089}
2239 2090
2240/* 2091/*
2241 * find_first_free_spot(archetype, maptile, x, y) works like 2092 * find_first_free_spot(archetype, maptile, x, y) works like
2349 mp = m; 2200 mp = m;
2350 nx = x + freearr_x[i]; 2201 nx = x + freearr_x[i];
2351 ny = y + freearr_y[i]; 2202 ny = y + freearr_y[i];
2352 2203
2353 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2204 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2205
2354 if (mflags & P_OUT_OF_MAP) 2206 if (mflags & P_OUT_OF_MAP)
2355 {
2356 max = maxfree[i]; 2207 max = maxfree[i];
2357 }
2358 else 2208 else
2359 { 2209 {
2360 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2210 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2361 2211
2362 if ((move_type & blocked) == move_type) 2212 if ((move_type & blocked) == move_type)
2363 {
2364 max = maxfree[i]; 2213 max = maxfree[i];
2365 }
2366 else if (mflags & P_IS_ALIVE) 2214 else if (mflags & P_IS_ALIVE)
2367 { 2215 {
2368 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2216 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2369 {
2370 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2217 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2371 {
2372 break; 2218 break;
2373 } 2219
2374 }
2375 if (tmp) 2220 if (tmp)
2376 {
2377 return freedir[i]; 2221 return freedir[i];
2378 }
2379 } 2222 }
2380 } 2223 }
2381 } 2224 }
2225
2382 return 0; 2226 return 0;
2383} 2227}
2384 2228
2385/* 2229/*
2386 * distance(object 1, object 2) will return the square of the 2230 * distance(object 1, object 2) will return the square of the
2388 */ 2232 */
2389 2233
2390int 2234int
2391distance (const object *ob1, const object *ob2) 2235distance (const object *ob1, const object *ob2)
2392{ 2236{
2393 int 2237 int i;
2394 i;
2395 2238
2396 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2239 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2397 return i; 2240 return i;
2398} 2241}
2399 2242
2404 */ 2247 */
2405 2248
2406int 2249int
2407find_dir_2 (int x, int y) 2250find_dir_2 (int x, int y)
2408{ 2251{
2409 int 2252 int q;
2410 q;
2411 2253
2412 if (y) 2254 if (y)
2413 q = x * 100 / y; 2255 q = x * 100 / y;
2414 else if (x) 2256 else if (x)
2415 q = -300 * x; 2257 q = -300 * x;
2541 * find a path to that monster that we found. If not, 2383 * find a path to that monster that we found. If not,
2542 * we don't bother going toward it. Returns 1 if we 2384 * we don't bother going toward it. Returns 1 if we
2543 * can see a direct way to get it 2385 * can see a direct way to get it
2544 * Modified to be map tile aware -.MSW 2386 * Modified to be map tile aware -.MSW
2545 */ 2387 */
2546
2547
2548int 2388int
2549can_see_monsterP (maptile *m, int x, int y, int dir) 2389can_see_monsterP (maptile *m, int x, int y, int dir)
2550{ 2390{
2551 sint16 dx, dy; 2391 sint16 dx, dy;
2552 int
2553 mflags; 2392 int mflags;
2554 2393
2555 if (dir < 0) 2394 if (dir < 0)
2556 return 0; /* exit condition: invalid direction */ 2395 return 0; /* exit condition: invalid direction */
2557 2396
2558 dx = x + freearr_x[dir]; 2397 dx = x + freearr_x[dir];
2571 return 0; 2410 return 0;
2572 2411
2573 /* yes, can see. */ 2412 /* yes, can see. */
2574 if (dir < 9) 2413 if (dir < 9)
2575 return 1; 2414 return 1;
2415
2576 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2416 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2577 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2417 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2418 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2578} 2419}
2579
2580
2581 2420
2582/* 2421/*
2583 * can_pick(picker, item): finds out if an object is possible to be 2422 * can_pick(picker, item): finds out if an object is possible to be
2584 * picked up by the picker. Returnes 1 if it can be 2423 * picked up by the picker. Returnes 1 if it can be
2585 * picked up, otherwise 0. 2424 * picked up, otherwise 0.
2596 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2435 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2597 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2436 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2598 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2437 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2599} 2438}
2600 2439
2601
2602/* 2440/*
2603 * create clone from object to another 2441 * create clone from object to another
2604 */ 2442 */
2605object * 2443object *
2606object_create_clone (object *asrc) 2444object_create_clone (object *asrc)
2607{ 2445{
2608 object *
2609 dst = NULL, *tmp, *src, *part, *prev, *item; 2446 object *dst = 0, *tmp, *src, *part, *prev, *item;
2610 2447
2611 if (!asrc) 2448 if (!asrc)
2612 return NULL; 2449 return 0;
2450
2613 src = asrc; 2451 src = asrc;
2614 if (src->head) 2452 if (src->head)
2615 src = src->head; 2453 src = src->head;
2616 2454
2617 prev = NULL; 2455 prev = 0;
2618 for (part = src; part; part = part->more) 2456 for (part = src; part; part = part->more)
2619 { 2457 {
2620 tmp = get_object (); 2458 tmp = part->clone ();
2621 copy_object (part, tmp);
2622 tmp->x -= src->x; 2459 tmp->x -= src->x;
2623 tmp->y -= src->y; 2460 tmp->y -= src->y;
2461
2624 if (!part->head) 2462 if (!part->head)
2625 { 2463 {
2626 dst = tmp; 2464 dst = tmp;
2627 tmp->head = NULL; 2465 tmp->head = 0;
2628 } 2466 }
2629 else 2467 else
2630 {
2631 tmp->head = dst; 2468 tmp->head = dst;
2632 } 2469
2633 tmp->more = NULL; 2470 tmp->more = 0;
2471
2634 if (prev) 2472 if (prev)
2635 prev->more = tmp; 2473 prev->more = tmp;
2474
2636 prev = tmp; 2475 prev = tmp;
2637 } 2476 }
2638 2477
2639 for (item = src->inv; item; item = item->below) 2478 for (item = src->inv; item; item = item->below)
2640 insert_ob_in_ob (object_create_clone (item), dst); 2479 insert_ob_in_ob (object_create_clone (item), dst);
2666 } 2505 }
2667 2506
2668 fprintf (tempfile, obstr); 2507 fprintf (tempfile, obstr);
2669 fclose (tempfile); 2508 fclose (tempfile);
2670 2509
2671 op = get_object (); 2510 op = object::create ();
2672 2511
2673 object_thawer thawer (filename); 2512 object_thawer thawer (filename);
2674 2513
2675 if (thawer) 2514 if (thawer)
2676 load_object (thawer, op, 0); 2515 load_object (thawer, op, 0);

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