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Comparing deliantra/server/common/object.C (file contents):
Revision 1.29 by root, Mon Sep 11 12:38:36 2006 UTC vs.
Revision 1.57 by root, Sun Dec 3 02:46:33 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
37int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
38 38
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
41 40
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 43};
50}; 49};
51int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
55 131
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 133static int
58compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
59{ 135{
255 { 331 {
256 if (inv->inv) 332 if (inv->inv)
257 sum_weight (inv); 333 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 335 }
336
260 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
262 if (op->carrying != sum) 340 if (op->carrying != sum)
263 op->carrying = sum; 341 op->carrying = sum;
342
264 return sum; 343 return sum;
265} 344}
266 345
267/** 346/**
268 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 375 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
298 */ 377 */
299 378
300void 379char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 380dump_object (object *op)
356{ 381{
357 if (op == NULL) 382 if (!op)
358 { 383 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 384
366void 385 object_freezer freezer;
367dump_all_objects (void) 386 save_object (freezer, op, 3);
368{ 387 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 388}
377 389
378/* 390/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
400 */ 412 */
401 413
402object * 414object *
403find_object (tag_t i) 415find_object (tag_t i)
404{ 416{
405 object *op; 417 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 418 if (op->count == i)
409 break; 419 return op;
420
410 return op; 421 return 0;
411} 422}
412 423
413/* 424/*
414 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
417 */ 428 */
418 429
419object * 430object *
420find_object_name (const char *str) 431find_object_name (const char *str)
421{ 432{
422 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
423 object *op; 434 object *op;
424 435
425 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 437 if (op->name == str_)
427 break; 438 break;
428 439
429 return op; 440 return op;
430} 441}
431 442
434{ 445{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436} 447}
437 448
438/* 449/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448
449object *
450get_owner (object *op)
451{
452 if (op->owner == NULL)
453 return NULL;
454
455 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
456 return op->owner;
457
458 op->owner = NULL;
459 op->ownercount = 0;
460 return NULL;
461}
462
463void
464clear_owner (object *op)
465{
466 if (!op)
467 return;
468
469 if (op->owner && op->ownercount == op->owner->count)
470 op->owner->refcount--;
471
472 op->owner = NULL;
473 op->ownercount = 0;
474}
475
476/*
477 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
478 * skill and experience objects. 451 * skill and experience objects.
479 */ 452 */
480void 453void
481set_owner (object *op, object *owner) 454object::set_owner (object *owner)
482{ 455{
483 if (owner == NULL || op == NULL) 456 if (!owner)
484 return; 457 return;
485 458
486 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
487 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
488 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
489 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
490 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
491 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
492 */ 465 */
493 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
494 owner = owner->owner; 467 owner = owner->owner;
495 468
496 /* IF the owner still has an owner, we did not resolve to a final owner.
497 * so lets not add to that.
498 */
499 if (owner->owner)
500 return;
501
502 op->owner = owner; 469 this->owner = owner;
503
504 op->ownercount = owner->count;
505 owner->refcount++;
506}
507
508/* Set the owner to clone's current owner and set the skill and experience
509 * objects to clone's objects (typically those objects that where the owner's
510 * current skill and experience objects at the time when clone's owner was
511 * set - not the owner's current skill and experience objects).
512 *
513 * Use this function if player created an object (e.g. fire bullet, swarm
514 * spell), and this object creates further objects whose kills should be
515 * accounted for the player's original skill, even if player has changed
516 * skills meanwhile.
517 */
518void
519copy_owner (object *op, object *clone)
520{
521 object *owner = get_owner (clone);
522
523 if (owner == NULL)
524 {
525 /* players don't have owners - they own themselves. Update
526 * as appropriate.
527 */
528 if (clone->type == PLAYER)
529 owner = clone;
530 else
531 return;
532 }
533
534 set_owner (op, owner);
535} 470}
536 471
537/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
538 * refcounts and freeing the links. 473 * refcounts and freeing the links.
539 */ 474 */
555{ 490{
556 attachable_base::clear (); 491 attachable_base::clear ();
557 492
558 free_key_values (this); 493 free_key_values (this);
559 494
560 clear_owner (this); 495 owner = 0;
561
562 name = 0; 496 name = 0;
563 name_pl = 0; 497 name_pl = 0;
564 title = 0; 498 title = 0;
565 race = 0; 499 race = 0;
566 slaying = 0; 500 slaying = 0;
567 skill = 0; 501 skill = 0;
568 msg = 0; 502 msg = 0;
569 lore = 0; 503 lore = 0;
570 custom_name = 0; 504 custom_name = 0;
571 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
572 517
573 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
574 519
575 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
521
522 /* What is not cleared is next, prev, and count */
523
524 expmul = 1.0;
525 face = blank_face;
526
527 if (settings.casting_time)
528 casting_time = -1;
576} 529}
577 530
578void object::clone (object *destination) 531void object::clone (object *destination)
579{ 532{
580 *(object_copy *) destination = *this; 533 *(object_copy *)destination = *this;
581 *(object_pod *) destination = *this; 534 *(object_pod *)destination = *this;
582 535
583 if (self || cb) 536 if (self || cb)
584 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 537 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
585}
586
587/*
588 * clear_object() frees everything allocated by an object, and also
589 * clears all variables and flags to default settings.
590 */
591
592void
593clear_object (object *op)
594{
595 op->clear ();
596
597 op->contr = NULL;
598 op->below = NULL;
599 op->above = NULL;
600 op->inv = NULL;
601 op->container = NULL;
602 op->env = NULL;
603 op->more = NULL;
604 op->head = NULL;
605 op->map = NULL;
606 op->refcount = 0;
607 op->active_next = NULL;
608 op->active_prev = NULL;
609 /* What is not cleared is next, prev, and count */
610
611 op->expmul = 1.0;
612 op->face = blank_face;
613 op->attacked_by_count = -1;
614
615 if (settings.casting_time)
616 op->casting_time = -1;
617} 538}
618 539
619/* 540/*
620 * copy object first frees everything allocated by the second object, 541 * copy object first frees everything allocated by the second object,
621 * and then copies the contends of the first object into the second 542 * and then copies the contends of the first object into the second
622 * object, allocating what needs to be allocated. Basically, any 543 * object, allocating what needs to be allocated. Basically, any
623 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 544 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
624 * if the first object is freed, the pointers in the new object 545 * if the first object is freed, the pointers in the new object
625 * will point at garbage. 546 * will point at garbage.
626 */ 547 */
627
628void 548void
629copy_object (object *op2, object *op) 549copy_object (object *op2, object *op)
630{ 550{
631 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 551 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
632 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 552 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
692/* 612/*
693 * Updates the speed of an object. If the speed changes from 0 to another 613 * Updates the speed of an object. If the speed changes from 0 to another
694 * value, or vice versa, then add/remove the object from the active list. 614 * value, or vice versa, then add/remove the object from the active list.
695 * This function needs to be called whenever the speed of an object changes. 615 * This function needs to be called whenever the speed of an object changes.
696 */ 616 */
697
698void 617void
699update_ob_speed (object *op) 618update_ob_speed (object *op)
700{ 619{
701 extern int arch_init; 620 extern int arch_init;
702 621
711 abort (); 630 abort ();
712#else 631#else
713 op->speed = 0; 632 op->speed = 0;
714#endif 633#endif
715 } 634 }
635
716 if (arch_init) 636 if (arch_init)
717 {
718 return; 637 return;
719 } 638
720 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 639 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
721 { 640 {
722 /* If already on active list, don't do anything */ 641 /* If already on active list, don't do anything */
723 if (op->active_next || op->active_prev || op == active_objects) 642 if (op->active_next || op->active_prev || op == active_objects)
724 return; 643 return;
725 644
726 /* process_events() expects us to insert the object at the beginning 645 /* process_events() expects us to insert the object at the beginning
727 * of the list. */ 646 * of the list. */
728 op->active_next = active_objects; 647 op->active_next = active_objects;
648
729 if (op->active_next != NULL) 649 if (op->active_next != NULL)
730 op->active_next->active_prev = op; 650 op->active_next->active_prev = op;
651
731 active_objects = op; 652 active_objects = op;
732 } 653 }
733 else 654 else
734 { 655 {
735 /* If not on the active list, nothing needs to be done */ 656 /* If not on the active list, nothing needs to be done */
737 return; 658 return;
738 659
739 if (op->active_prev == NULL) 660 if (op->active_prev == NULL)
740 { 661 {
741 active_objects = op->active_next; 662 active_objects = op->active_next;
663
742 if (op->active_next != NULL) 664 if (op->active_next != NULL)
743 op->active_next->active_prev = NULL; 665 op->active_next->active_prev = NULL;
744 } 666 }
745 else 667 else
746 { 668 {
747 op->active_prev->active_next = op->active_next; 669 op->active_prev->active_next = op->active_next;
670
748 if (op->active_next) 671 if (op->active_next)
749 op->active_next->active_prev = op->active_prev; 672 op->active_next->active_prev = op->active_prev;
750 } 673 }
674
751 op->active_next = NULL; 675 op->active_next = NULL;
752 op->active_prev = NULL; 676 op->active_prev = NULL;
753 } 677 }
754} 678}
755 679
901 825
902 if (op->more != NULL) 826 if (op->more != NULL)
903 update_object (op->more, action); 827 update_object (op->more, action);
904} 828}
905 829
906static unordered_vector < object *>mortals; 830object::vector object::mortals;
907static 831object::vector object::objects; // not yet used
908std::vector < object *> 832object *object::first;
909 freed;
910 833
911void object::free_mortals () 834void object::free_mortals ()
912{ 835{
913 for (unordered_vector < object *>::iterator i = mortals.begin (); i != mortals.end ();) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
914 if (!(*i)->refcount) 837 if ((*i)->refcnt)
838 ++i; // further delay freeing
839 else
915 { 840 {
916 freed.push_back (*i); 841 delete *i;
917 mortals.erase (i); 842 mortals.erase (i);
918 } 843 }
919 else 844
920 ++i; 845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
921} 852}
922 853
923object::object () 854object::object ()
924{ 855{
925 SET_FLAG (this, FLAG_REMOVED); 856 SET_FLAG (this, FLAG_REMOVED);
926 857
927 expmul = 1.0; 858 expmul = 1.0;
928 face = blank_face; 859 face = blank_face;
929 attacked_by_count = -1;
930} 860}
931 861
932object::~object () 862object::~object ()
933{ 863{
934 free_key_values (this); 864 free_key_values (this);
935} 865}
936 866
937void object::link () 867void object::link ()
938{ 868{
939 count = ++ob_count; 869 count = ++ob_count;
870 uuid = gen_uuid ();
940 871
941 prev = 0; 872 prev = 0;
942 next = objects; 873 next = object::first;
943 874
944 if (objects) 875 if (object::first)
945 objects->prev = this; 876 object::first->prev = this;
946 877
947 objects = this; 878 object::first = this;
948} 879}
949 880
950void object::unlink () 881void object::unlink ()
951{ 882{
952 count = 0; 883 if (this == object::first)
884 object::first = next;
953 885
954 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
955 if (prev)
956 {
957 prev->next = next; 887 if (prev) prev->next = next;
888 if (next) next->prev = prev;
889
958 prev = 0; 890 prev = 0;
959 }
960
961 if (next)
962 {
963 next->prev = prev;
964 next = 0; 891 next = 0;
965 }
966
967 if (this == objects)
968 objects = next;
969} 892}
970 893
971object *object::create () 894object *object::create ()
972{ 895{
973 object *
974 op;
975
976 if (freed.empty ())
977 op = new object; 896 object *op = new object;
978
979 else
980 {
981 // highly annoying, but the only way to get it stable right now
982 op = freed.back ();
983 freed.pop_back ();
984 op->~object ();
985 new ((void *) op) object;
986 }
987
988 op->link (); 897 op->link ();
989 return op; 898 return op;
990} 899}
991 900
992/* 901/*
994 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
995 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
996 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
997 * this function to succeed. 906 * this function to succeed.
998 * 907 *
999 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
1000 * inventory to the ground. 909 * inventory to the ground.
1001 */ 910 */
1002void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
1003{ 912{
1004 if (QUERY_FLAG (this, FLAG_FREED)) 913 if (QUERY_FLAG (this, FLAG_FREED))
1005 return; 914 return;
1006 915
916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
917 remove_friendly_object (this);
918
1007 if (!QUERY_FLAG (this, FLAG_REMOVED)) 919 if (!QUERY_FLAG (this, FLAG_REMOVED))
1008 remove_ob (this); 920 remove_ob (this);
1009 921
1010 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1011 remove_friendly_object (this);
1012
1013 SET_FLAG (this, FLAG_FREED); 922 SET_FLAG (this, FLAG_FREED);
1014 923
1015 if (more) 924 if (more)
1016 { 925 {
1017 more->free (free_inventory); 926 more->destroy (destroy_inventory);
1018 more = 0; 927 more = 0;
1019 } 928 }
1020 929
1021 if (inv) 930 if (inv)
1022 { 931 {
1023 /* Only if the space blocks everything do we not process - 932 /* Only if the space blocks everything do we not process -
1024 * if some form of movement is allowed, let objects 933 * if some form of movement is allowed, let objects
1025 * drop on that space. 934 * drop on that space.
1026 */ 935 */
1027 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 936 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1028 { 937 {
1029 object *op = inv; 938 object *op = inv;
1030 939
1031 while (op) 940 while (op)
1032 { 941 {
1033 object *tmp = op->below; 942 object *tmp = op->below;
1034 op->free (free_inventory); 943 op->destroy (destroy_inventory);
1035 op = tmp; 944 op = tmp;
1036 } 945 }
1037 } 946 }
1038 else 947 else
1039 { /* Put objects in inventory onto this space */ 948 { /* Put objects in inventory onto this space */
1058 op = tmp; 967 op = tmp;
1059 } 968 }
1060 } 969 }
1061 } 970 }
1062 971
1063 clear_owner (this); 972 // hack to ensure that freed objects still have a valid map
973 {
974 static maptile *freed_map; // freed objects are moved here to avoid crashes
975
976 if (!freed_map)
977 {
978 freed_map = new maptile;
979
980 freed_map->name = "/internal/freed_objects_map";
981 freed_map->width = 3;
982 freed_map->height = 3;
983
984 freed_map->allocate ();
985 }
986
987 map = freed_map;
988 x = 1;
989 y = 1;
990 }
991
992 // clear those pointers that likely might have circular references to us
993 owner = 0;
994 enemy = 0;
995 attacked_by = 0;
996
997 // only relevant for players(?), but make sure of it anyways
998 contr = 0;
1064 999
1065 /* Remove object from the active list */ 1000 /* Remove object from the active list */
1066 speed = 0; 1001 speed = 0;
1067 update_ob_speed (this); 1002 update_ob_speed (this);
1068 1003
1080sub_weight (object *op, signed long weight) 1015sub_weight (object *op, signed long weight)
1081{ 1016{
1082 while (op != NULL) 1017 while (op != NULL)
1083 { 1018 {
1084 if (op->type == CONTAINER) 1019 if (op->type == CONTAINER)
1085 {
1086 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1087 } 1021
1088 op->carrying -= weight; 1022 op->carrying -= weight;
1089 op = op->env; 1023 op = op->env;
1090 } 1024 }
1091} 1025}
1092 1026
1100 */ 1034 */
1101 1035
1102void 1036void
1103remove_ob (object *op) 1037remove_ob (object *op)
1104{ 1038{
1039 object *tmp, *last = 0;
1105 object * 1040 object *otmp;
1106 tmp, *
1107 last = NULL;
1108 object *
1109 otmp;
1110 1041
1111 tag_t
1112 tag;
1113 int
1114 check_walk_off; 1042 int check_walk_off;
1115 mapstruct * 1043 maptile *m;
1116 m;
1117 1044
1118 sint16 1045 sint16 x, y;
1119 x,
1120 y;
1121 1046
1122 if (QUERY_FLAG (op, FLAG_REMOVED)) 1047 if (QUERY_FLAG (op, FLAG_REMOVED))
1123 return; 1048 return;
1124 1049
1125 SET_FLAG (op, FLAG_REMOVED); 1050 SET_FLAG (op, FLAG_REMOVED);
1202 * use translated coordinates in case some oddness with map tiling is 1127 * use translated coordinates in case some oddness with map tiling is
1203 * evident 1128 * evident
1204 */ 1129 */
1205 if (GET_MAP_OB (m, x, y) != op) 1130 if (GET_MAP_OB (m, x, y) != op)
1206 { 1131 {
1207 dump_object (op); 1132 char *dump = dump_object (op);
1208 LOG (llevError, 1133 LOG (llevError,
1209 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1134 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1135 free (dump);
1210 dump_object (GET_MAP_OB (m, x, y)); 1136 dump = dump_object (GET_MAP_OB (m, x, y));
1211 LOG (llevError, "%s\n", errmsg); 1137 LOG (llevError, "%s\n", dump);
1138 free (dump);
1212 } 1139 }
1213 1140
1214 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1141 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1215 } 1142 }
1216 1143
1218 op->below = 0; 1145 op->below = 0;
1219 1146
1220 if (op->map->in_memory == MAP_SAVING) 1147 if (op->map->in_memory == MAP_SAVING)
1221 return; 1148 return;
1222 1149
1223 tag = op->count;
1224 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1150 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1225 1151
1226 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1152 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1227 { 1153 {
1228 /* No point updating the players look faces if he is the object 1154 /* No point updating the players look faces if he is the object
1243 1169
1244 tmp->contr->socket.update_look = 1; 1170 tmp->contr->socket.update_look = 1;
1245 } 1171 }
1246 1172
1247 /* See if player moving off should effect something */ 1173 /* See if player moving off should effect something */
1248 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1174 if (check_walk_off
1175 && ((op->move_type & tmp->move_off)
1176 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1249 { 1177 {
1250 move_apply (tmp, op, NULL); 1178 move_apply (tmp, op, NULL);
1251 1179
1252 if (was_destroyed (op, tag)) 1180 if (op->destroyed ())
1253 {
1254 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1181 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1255 }
1256 } 1182 }
1257 1183
1258 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1184 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1259 1185
1260 if (tmp->above == tmp) 1186 if (tmp->above == tmp)
1288 * This function goes through all objects below and including top, and 1214 * This function goes through all objects below and including top, and
1289 * merges op to the first matching object. 1215 * merges op to the first matching object.
1290 * If top is NULL, it is calculated. 1216 * If top is NULL, it is calculated.
1291 * Returns pointer to object if it succeded in the merge, otherwise NULL 1217 * Returns pointer to object if it succeded in the merge, otherwise NULL
1292 */ 1218 */
1293
1294object * 1219object *
1295merge_ob (object *op, object *top) 1220merge_ob (object *op, object *top)
1296{ 1221{
1297 if (!op->nrof) 1222 if (!op->nrof)
1298 return 0; 1223 return 0;
1314 free_object (op); 1239 free_object (op);
1315 return top; 1240 return top;
1316 } 1241 }
1317 } 1242 }
1318 1243
1319 return NULL; 1244 return 0;
1320} 1245}
1321 1246
1322/* 1247/*
1323 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1248 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1324 * job preparing multi-part monsters 1249 * job preparing multi-part monsters
1325 */ 1250 */
1326object * 1251object *
1327insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1252insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1328{ 1253{
1329 object *tmp; 1254 object *tmp;
1330 1255
1331 if (op->head) 1256 if (op->head)
1332 op = op->head; 1257 op = op->head;
1360 * NULL if 'op' was destroyed 1285 * NULL if 'op' was destroyed
1361 * just 'op' otherwise 1286 * just 'op' otherwise
1362 */ 1287 */
1363 1288
1364object * 1289object *
1365insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1290insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1366{ 1291{
1367 object *tmp, *top, *floor = NULL; 1292 object *tmp, *top, *floor = NULL;
1368 sint16 x, y; 1293 sint16 x, y;
1369 1294
1370 if (QUERY_FLAG (op, FLAG_FREED)) 1295 if (QUERY_FLAG (op, FLAG_FREED))
1373 return NULL; 1298 return NULL;
1374 } 1299 }
1375 1300
1376 if (m == NULL) 1301 if (m == NULL)
1377 { 1302 {
1378 dump_object (op); 1303 char *dump = dump_object (op);
1379 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1304 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1305 free (dump);
1380 return op; 1306 return op;
1381 } 1307 }
1382 1308
1383 if (out_of_map (m, op->x, op->y)) 1309 if (out_of_map (m, op->x, op->y))
1384 { 1310 {
1385 dump_object (op); 1311 char *dump = dump_object (op);
1386 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1312 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1387#ifdef MANY_CORES 1313#ifdef MANY_CORES
1388 /* Better to catch this here, as otherwise the next use of this object 1314 /* Better to catch this here, as otherwise the next use of this object
1389 * is likely to cause a crash. Better to find out where it is getting 1315 * is likely to cause a crash. Better to find out where it is getting
1390 * improperly inserted. 1316 * improperly inserted.
1391 */ 1317 */
1392 abort (); 1318 abort ();
1393#endif 1319#endif
1320 free (dump);
1394 return op; 1321 return op;
1395 } 1322 }
1396 1323
1397 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1324 if (!QUERY_FLAG (op, FLAG_REMOVED))
1398 { 1325 {
1399 dump_object (op); 1326 char *dump = dump_object (op);
1400 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1327 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1328 free (dump);
1401 return op; 1329 return op;
1402 } 1330 }
1403 1331
1404 if (op->more != NULL) 1332 if (op->more != NULL)
1405 { 1333 {
1651 remove_ob (tmp); 1579 remove_ob (tmp);
1652 free_object (tmp); 1580 free_object (tmp);
1653 } 1581 }
1654 } 1582 }
1655 1583
1656 tmp1 = arch_to_object (find_archetype (arch_string)); 1584 tmp1 = arch_to_object (archetype::find (arch_string));
1657 1585
1658 tmp1->x = op->x; 1586 tmp1->x = op->x;
1659 tmp1->y = op->y; 1587 tmp1->y = op->y;
1660 insert_ob_in_map (tmp1, op->map, op, 0); 1588 insert_ob_in_map (tmp1, op->map, op, 0);
1661} 1589}
1842 tmp, * 1770 tmp, *
1843 otmp; 1771 otmp;
1844 1772
1845 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1773 if (!QUERY_FLAG (op, FLAG_REMOVED))
1846 { 1774 {
1847 dump_object (op); 1775 char *dump = dump_object (op);
1848 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1776 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1777 free (dump);
1849 return op; 1778 return op;
1850 } 1779 }
1851 1780
1852 if (where == NULL) 1781 if (where == NULL)
1853 { 1782 {
1854 dump_object (op); 1783 char *dump = dump_object (op);
1855 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1784 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1785 free (dump);
1856 return op; 1786 return op;
1857 } 1787 }
1858 1788
1859 if (where->head) 1789 if (where->head)
1860 { 1790 {
1960 */ 1890 */
1961 1891
1962int 1892int
1963check_move_on (object *op, object *originator) 1893check_move_on (object *op, object *originator)
1964{ 1894{
1965 object * 1895 object *tmp;
1966 tmp; 1896 maptile *m = op->map;
1967 tag_t
1968 tag;
1969 mapstruct *
1970 m = op->map;
1971 int
1972 x = op->x, y = op->y; 1897 int x = op->x, y = op->y;
1973 1898
1974 MoveType 1899 MoveType move_on, move_slow, move_block;
1975 move_on,
1976 move_slow,
1977 move_block;
1978 1900
1979 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1901 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1980 return 0; 1902 return 0;
1981
1982 tag = op->count;
1983 1903
1984 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1904 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1985 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1905 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1986 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1906 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1987 1907
2048 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1968 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2049 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1969 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2050 { 1970 {
2051 move_apply (tmp, op, originator); 1971 move_apply (tmp, op, originator);
2052 1972
2053 if (was_destroyed (op, tag)) 1973 if (op->destroyed ())
2054 return 1; 1974 return 1;
2055 1975
2056 /* what the person/creature stepped onto has moved the object 1976 /* what the person/creature stepped onto has moved the object
2057 * someplace new. Don't process any further - if we did, 1977 * someplace new. Don't process any further - if we did,
2058 * have a feeling strange problems would result. 1978 * have a feeling strange problems would result.
2070 * a matching archetype at the given map and coordinates. 1990 * a matching archetype at the given map and coordinates.
2071 * The first matching object is returned, or NULL if none. 1991 * The first matching object is returned, or NULL if none.
2072 */ 1992 */
2073 1993
2074object * 1994object *
2075present_arch (const archetype *at, mapstruct *m, int x, int y) 1995present_arch (const archetype *at, maptile *m, int x, int y)
2076{ 1996{
2077 object * 1997 object *
2078 tmp; 1998 tmp;
2079 1999
2080 if (m == NULL || out_of_map (m, x, y)) 2000 if (m == NULL || out_of_map (m, x, y))
2093 * a matching type variable at the given map and coordinates. 2013 * a matching type variable at the given map and coordinates.
2094 * The first matching object is returned, or NULL if none. 2014 * The first matching object is returned, or NULL if none.
2095 */ 2015 */
2096 2016
2097object * 2017object *
2098present (unsigned char type, mapstruct *m, int x, int y) 2018present (unsigned char type, maptile *m, int x, int y)
2099{ 2019{
2100 object * 2020 object *
2101 tmp; 2021 tmp;
2102 2022
2103 if (out_of_map (m, x, y)) 2023 if (out_of_map (m, x, y))
2243 * the archetype because that isn't correct if the monster has been 2163 * the archetype because that isn't correct if the monster has been
2244 * customized, changed states, etc. 2164 * customized, changed states, etc.
2245 */ 2165 */
2246 2166
2247int 2167int
2248find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2168find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2249{ 2169{
2250 int 2170 int
2251 i, 2171 i,
2252 index = 0, flag; 2172 index = 0, flag;
2253 static int 2173 static int
2274 return -1; 2194 return -1;
2275 return altern[RANDOM () % index]; 2195 return altern[RANDOM () % index];
2276} 2196}
2277 2197
2278/* 2198/*
2279 * find_first_free_spot(archetype, mapstruct, x, y) works like 2199 * find_first_free_spot(archetype, maptile, x, y) works like
2280 * find_free_spot(), but it will search max number of squares. 2200 * find_free_spot(), but it will search max number of squares.
2281 * But it will return the first available spot, not a random choice. 2201 * But it will return the first available spot, not a random choice.
2282 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2202 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2283 */ 2203 */
2284 2204
2285int 2205int
2286find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2206find_first_free_spot (const object *ob, maptile *m, int x, int y)
2287{ 2207{
2288 int 2208 int
2289 i; 2209 i;
2290 2210
2291 for (i = 0; i < SIZEOFFREE; i++) 2211 for (i = 0; i < SIZEOFFREE; i++)
2355 * because we have to know what movement the thing looking to move 2275 * because we have to know what movement the thing looking to move
2356 * there is capable of. 2276 * there is capable of.
2357 */ 2277 */
2358 2278
2359int 2279int
2360find_dir (mapstruct *m, int x, int y, object *exclude) 2280find_dir (maptile *m, int x, int y, object *exclude)
2361{ 2281{
2362 int 2282 int
2363 i, 2283 i,
2364 max = SIZEOFFREE, mflags; 2284 max = SIZEOFFREE, mflags;
2365 2285
2366 sint16 nx, ny; 2286 sint16 nx, ny;
2367 object * 2287 object *
2368 tmp; 2288 tmp;
2369 mapstruct * 2289 maptile *
2370 mp; 2290 mp;
2371 2291
2372 MoveType blocked, move_type; 2292 MoveType blocked, move_type;
2373 2293
2374 if (exclude && exclude->head) 2294 if (exclude && exclude->head)
2582 * Modified to be map tile aware -.MSW 2502 * Modified to be map tile aware -.MSW
2583 */ 2503 */
2584 2504
2585 2505
2586int 2506int
2587can_see_monsterP (mapstruct *m, int x, int y, int dir) 2507can_see_monsterP (maptile *m, int x, int y, int dir)
2588{ 2508{
2589 sint16 dx, dy; 2509 sint16 dx, dy;
2590 int 2510 int
2591 mflags; 2511 mflags;
2592 2512
2672 if (prev) 2592 if (prev)
2673 prev->more = tmp; 2593 prev->more = tmp;
2674 prev = tmp; 2594 prev = tmp;
2675 } 2595 }
2676 2596
2677 /*** copy inventory ***/
2678 for (item = src->inv; item; item = item->below) 2597 for (item = src->inv; item; item = item->below)
2679 {
2680 (void) insert_ob_in_ob (object_create_clone (item), dst); 2598 insert_ob_in_ob (object_create_clone (item), dst);
2681 }
2682 2599
2683 return dst; 2600 return dst;
2684} 2601}
2685 2602
2686/* return true if the object was destroyed, 0 otherwise */
2687int
2688was_destroyed (const object *op, tag_t old_tag)
2689{
2690 /* checking for FLAG_FREED isn't necessary, but makes this function more
2691 * robust */
2692 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2693}
2694
2695/* GROS - Creates an object using a string representing its content. */ 2603/* GROS - Creates an object using a string representing its content. */
2696
2697/* Basically, we save the content of the string to a temp file, then call */ 2604/* Basically, we save the content of the string to a temp file, then call */
2698
2699/* load_object on it. I admit it is a highly inefficient way to make things, */ 2605/* load_object on it. I admit it is a highly inefficient way to make things, */
2700
2701/* but it was simple to make and allows reusing the load_object function. */ 2606/* but it was simple to make and allows reusing the load_object function. */
2702
2703/* Remember not to use load_object_str in a time-critical situation. */ 2607/* Remember not to use load_object_str in a time-critical situation. */
2704
2705/* Also remember that multiparts objects are not supported for now. */ 2608/* Also remember that multiparts objects are not supported for now. */
2706 2609
2707object * 2610object *
2708load_object_str (const char *obstr) 2611load_object_str (const char *obstr)
2709{ 2612{
2710 object * 2613 object *op;
2711 op;
2712 char
2713 filename[MAX_BUF]; 2614 char filename[MAX_BUF];
2714 2615
2715 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2616 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2716 2617
2717 FILE *
2718 tempfile = fopen (filename, "w"); 2618 FILE *tempfile = fopen (filename, "w");
2719 2619
2720 if (tempfile == NULL) 2620 if (tempfile == NULL)
2721 { 2621 {
2722 LOG (llevError, "Error - Unable to access load object temp file\n"); 2622 LOG (llevError, "Error - Unable to access load object temp file\n");
2723 return NULL; 2623 return NULL;
2724 }; 2624 }
2625
2725 fprintf (tempfile, obstr); 2626 fprintf (tempfile, obstr);
2726 fclose (tempfile); 2627 fclose (tempfile);
2727 2628
2728 op = get_object (); 2629 op = get_object ();
2729 2630
2743 * returns NULL if no match. 2644 * returns NULL if no match.
2744 */ 2645 */
2745object * 2646object *
2746find_obj_by_type_subtype (const object *who, int type, int subtype) 2647find_obj_by_type_subtype (const object *who, int type, int subtype)
2747{ 2648{
2748 object * 2649 object *tmp;
2749 tmp;
2750 2650
2751 for (tmp = who->inv; tmp; tmp = tmp->below) 2651 for (tmp = who->inv; tmp; tmp = tmp->below)
2752 if (tmp->type == type && tmp->subtype == subtype) 2652 if (tmp->type == type && tmp->subtype == subtype)
2753 return tmp; 2653 return tmp;
2754 2654
2762 * do the desired thing. 2662 * do the desired thing.
2763 */ 2663 */
2764key_value * 2664key_value *
2765get_ob_key_link (const object *ob, const char *key) 2665get_ob_key_link (const object *ob, const char *key)
2766{ 2666{
2767 key_value * 2667 key_value *link;
2768 link;
2769 2668
2770 for (link = ob->key_values; link != NULL; link = link->next) 2669 for (link = ob->key_values; link != NULL; link = link->next)
2771 {
2772 if (link->key == key) 2670 if (link->key == key)
2773 {
2774 return link; 2671 return link;
2775 }
2776 }
2777 2672
2778 return NULL; 2673 return NULL;
2779} 2674}
2780 2675
2781/* 2676/*
2786 * The returned string is shared. 2681 * The returned string is shared.
2787 */ 2682 */
2788const char * 2683const char *
2789get_ob_key_value (const object *op, const char *const key) 2684get_ob_key_value (const object *op, const char *const key)
2790{ 2685{
2791 key_value * 2686 key_value *link;
2792 link; 2687 shstr_cmp canonical_key (key);
2793 const char *
2794 canonical_key;
2795 2688
2796 canonical_key = shstr::find (key);
2797
2798 if (canonical_key == NULL) 2689 if (!canonical_key)
2799 { 2690 {
2800 /* 1. There being a field named key on any object 2691 /* 1. There being a field named key on any object
2801 * implies there'd be a shared string to find. 2692 * implies there'd be a shared string to find.
2802 * 2. Since there isn't, no object has this field. 2693 * 2. Since there isn't, no object has this field.
2803 * 3. Therefore, *this* object doesn't have this field. 2694 * 3. Therefore, *this* object doesn't have this field.
2804 */ 2695 */
2805 return NULL; 2696 return 0;
2806 } 2697 }
2807 2698
2808 /* This is copied from get_ob_key_link() above - 2699 /* This is copied from get_ob_key_link() above -
2809 * only 4 lines, and saves the function call overhead. 2700 * only 4 lines, and saves the function call overhead.
2810 */ 2701 */
2811 for (link = op->key_values; link != NULL; link = link->next) 2702 for (link = op->key_values; link; link = link->next)
2812 {
2813 if (link->key == canonical_key) 2703 if (link->key == canonical_key)
2814 {
2815 return link->value; 2704 return link->value;
2816 } 2705
2817 }
2818 return NULL; 2706 return 0;
2819} 2707}
2820 2708
2821 2709
2822/* 2710/*
2823 * Updates the canonical_key in op to value. 2711 * Updates the canonical_key in op to value.
2908{ 2796{
2909 shstr key_ (key); 2797 shstr key_ (key);
2910 2798
2911 return set_ob_key_value_s (op, key_, value, add_key); 2799 return set_ob_key_value_s (op, key_, value, add_key);
2912} 2800}
2801
2802object::depth_iterator::depth_iterator (object *container)
2803: iterator_base (container)
2804{
2805 while (item->inv)
2806 item = item->inv;
2807}
2808
2809void
2810object::depth_iterator::next ()
2811{
2812 if (item->below)
2813 {
2814 item = item->below;
2815
2816 while (item->inv)
2817 item = item->inv;
2818 }
2819 else
2820 item = item->env;
2821}
2822
2823// return a suitable string describing an objetc in enough detail to find it
2824const char *
2825object::debug_desc (char *info) const
2826{
2827 char info2[256 * 3];
2828 char *p = info;
2829
2830 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2831 count,
2832 &name,
2833 title ? " " : "",
2834 title ? (const char *)title : "");
2835
2836 if (env)
2837 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2838
2839 if (map)
2840 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2841
2842 return info;
2843}
2844
2845const char *
2846object::debug_desc () const
2847{
2848 static char info[256 * 3];
2849 return debug_desc (info);
2850}
2851

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