1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
29 | #include <stdio.h> |
28 | #include <stdio.h> |
30 | #include <sys/types.h> |
29 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
34 | #include <loader.h> |
34 | #include <loader.h> |
35 | |
35 | |
36 | #include <bitset> |
36 | #include <bitset> |
37 | |
37 | |
38 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
… | |
… | |
449 | owner = owner->owner; |
449 | owner = owner->owner; |
450 | |
450 | |
451 | this->owner = owner; |
451 | this->owner = owner; |
452 | } |
452 | } |
453 | |
453 | |
454 | void |
454 | int |
|
|
455 | object::slottype () const |
|
|
456 | { |
|
|
457 | if (type == SKILL) |
|
|
458 | { |
|
|
459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
461 | } |
|
|
462 | else |
|
|
463 | { |
|
|
464 | if (slot [body_combat].info) return slot_combat; |
|
|
465 | if (slot [body_range ].info) return slot_ranged; |
|
|
466 | } |
|
|
467 | |
|
|
468 | return slot_none; |
|
|
469 | } |
|
|
470 | |
|
|
471 | bool |
455 | object::set_weapon (object *ob) |
472 | object::change_weapon (object *ob) |
456 | { |
473 | { |
457 | if (current_weapon == ob) |
474 | if (current_weapon == ob) |
458 | return; |
475 | return true; |
|
|
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
459 | |
479 | |
460 | current_weapon = ob; |
480 | current_weapon = ob; |
461 | new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
485 | |
462 | update_stats (); |
486 | update_stats (); |
|
|
487 | |
|
|
488 | if (ob) |
|
|
489 | { |
|
|
490 | // now check wether any body locations became invalid, in which case |
|
|
491 | // we cannot apply the weapon at the moment. |
|
|
492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
493 | if (slot[i].used < 0) |
|
|
494 | { |
|
|
495 | current_weapon = chosen_skill = 0; |
|
|
496 | update_stats (); |
|
|
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
|
|
501 | "[You need to unapply some items first.]", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
463 | } |
518 | } |
464 | |
519 | |
465 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
466 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
467 | */ |
522 | */ |
… | |
… | |
881 | map = freed_map; |
936 | map = freed_map; |
882 | x = 1; |
937 | x = 1; |
883 | y = 1; |
938 | y = 1; |
884 | } |
939 | } |
885 | |
940 | |
886 | head = 0; |
|
|
887 | |
|
|
888 | if (more) |
941 | if (more) |
889 | { |
942 | { |
890 | more->destroy (); |
943 | more->destroy (); |
891 | more = 0; |
944 | more = 0; |
892 | } |
945 | } |
893 | |
946 | |
|
|
947 | head = 0; |
|
|
948 | |
894 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might cause circular references |
895 | owner = 0; |
950 | owner = 0; |
896 | enemy = 0; |
951 | enemy = 0; |
897 | attacked_by = 0; |
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
898 | } |
954 | } |
899 | |
955 | |
900 | void |
956 | void |
901 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
902 | { |
958 | { |
… | |
… | |
1060 | |
1116 | |
1061 | if (destroyed ()) |
1117 | if (destroyed ()) |
1062 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1118 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1063 | } |
1119 | } |
1064 | |
1120 | |
1065 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1066 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1067 | if (tmp->above == tmp) |
|
|
1068 | tmp->above = 0; |
|
|
1069 | |
|
|
1070 | last = tmp; |
1121 | last = tmp; |
1071 | } |
1122 | } |
1072 | |
1123 | |
1073 | /* last == NULL if there are no objects on this space */ |
1124 | /* last == NULL if there are no objects on this space */ |
1074 | //TODO: this makes little sense, why only update the topmost object? |
1125 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1125 | if (more) |
1176 | if (more) |
1126 | return; |
1177 | return; |
1127 | |
1178 | |
1128 | object *prev = this; |
1179 | object *prev = this; |
1129 | |
1180 | |
1130 | for (archetype *at = arch->more; at; at = at->more) |
1181 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1131 | { |
1182 | { |
1132 | object *op = arch_to_object (at); |
1183 | object *op = arch_to_object (at); |
1133 | |
1184 | |
1134 | op->name = name; |
1185 | op->name = name; |
1135 | op->name_pl = name_pl; |
1186 | op->name_pl = name_pl; |
… | |
… | |
1149 | object * |
1200 | object * |
1150 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1201 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1151 | { |
1202 | { |
1152 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1203 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1153 | { |
1204 | { |
1154 | tmp->x = x + tmp->arch->clone.x; |
1205 | tmp->x = x + tmp->arch->x; |
1155 | tmp->y = y + tmp->arch->clone.y; |
1206 | tmp->y = y + tmp->arch->y; |
1156 | } |
1207 | } |
1157 | |
1208 | |
1158 | return insert_ob_in_map (op, m, originator, flag); |
1209 | return insert_ob_in_map (op, m, originator, flag); |
1159 | } |
1210 | } |
1160 | |
1211 | |
… | |
… | |
1181 | object * |
1232 | object * |
1182 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1233 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1183 | { |
1234 | { |
1184 | assert (!op->flag [FLAG_FREED]); |
1235 | assert (!op->flag [FLAG_FREED]); |
1185 | |
1236 | |
1186 | object *tmp, *top, *floor = NULL; |
1237 | object *top, *floor = NULL; |
1187 | |
1238 | |
1188 | op->remove (); |
1239 | op->remove (); |
1189 | |
1240 | |
1190 | #if 0 |
1241 | #if 0 |
1191 | if (!m->active != !op->active) |
1242 | if (!m->active != !op->active) |
… | |
… | |
1207 | #endif |
1258 | #endif |
1208 | return op; |
1259 | return op; |
1209 | } |
1260 | } |
1210 | |
1261 | |
1211 | if (object *more = op->more) |
1262 | if (object *more = op->more) |
1212 | { |
|
|
1213 | if (!insert_ob_in_map (more, m, originator, flag)) |
1263 | if (!insert_ob_in_map (more, m, originator, flag)) |
1214 | { |
|
|
1215 | if (!op->head) |
|
|
1216 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1217 | |
|
|
1218 | return 0; |
1264 | return 0; |
1219 | } |
|
|
1220 | } |
|
|
1221 | |
1265 | |
1222 | CLEAR_FLAG (op, FLAG_REMOVED); |
1266 | CLEAR_FLAG (op, FLAG_REMOVED); |
1223 | |
1267 | |
1224 | /* Ideally, the caller figures this out. However, it complicates a lot |
1268 | /* Ideally, the caller figures this out. However, it complicates a lot |
1225 | * of areas of callers (eg, anything that uses find_free_spot would now |
1269 | * of areas of callers (eg, anything that uses find_free_spot would now |
… | |
… | |
1232 | mapspace &ms = op->ms (); |
1276 | mapspace &ms = op->ms (); |
1233 | |
1277 | |
1234 | /* this has to be done after we translate the coordinates. |
1278 | /* this has to be done after we translate the coordinates. |
1235 | */ |
1279 | */ |
1236 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1280 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1237 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1281 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1238 | if (object::can_merge (op, tmp)) |
1282 | if (object::can_merge (op, tmp)) |
1239 | { |
1283 | { |
1240 | op->nrof += tmp->nrof; |
1284 | op->nrof += tmp->nrof; |
1241 | tmp->destroy (); |
1285 | tmp->destroy (); |
1242 | } |
1286 | } |
… | |
… | |
1411 | * blocked() and wall() work properly), and these flags are updated by |
1455 | * blocked() and wall() work properly), and these flags are updated by |
1412 | * update_object(). |
1456 | * update_object(). |
1413 | */ |
1457 | */ |
1414 | |
1458 | |
1415 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1459 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1416 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1460 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1417 | { |
1461 | { |
1418 | if (check_move_on (op, originator)) |
1462 | if (check_move_on (op, originator)) |
1419 | return 0; |
1463 | return 0; |
1420 | |
1464 | |
1421 | /* If we are a multi part object, lets work our way through the check |
1465 | /* If we are a multi part object, lets work our way through the check |
1422 | * walk on's. |
1466 | * walk on's. |
1423 | */ |
1467 | */ |
1424 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1468 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1425 | if (check_move_on (tmp, originator)) |
1469 | if (check_move_on (tmp, originator)) |
1426 | return 0; |
1470 | return 0; |
1427 | } |
1471 | } |
1428 | |
1472 | |
1429 | return op; |
1473 | return op; |
… | |
… | |
1439 | object *tmp, *tmp1; |
1483 | object *tmp, *tmp1; |
1440 | |
1484 | |
1441 | /* first search for itself and remove any old instances */ |
1485 | /* first search for itself and remove any old instances */ |
1442 | |
1486 | |
1443 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1487 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1444 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1488 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1445 | tmp->destroy (); |
1489 | tmp->destroy (); |
1446 | |
1490 | |
1447 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1491 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1448 | |
1492 | |
1449 | tmp1->x = op->x; |
1493 | tmp1->x = op->x; |
… | |
… | |
1610 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1654 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1611 | free (dump); |
1655 | free (dump); |
1612 | return op; |
1656 | return op; |
1613 | } |
1657 | } |
1614 | |
1658 | |
1615 | if (where->head) |
1659 | if (where->head_ () != where) |
1616 | { |
1660 | { |
1617 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1661 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1618 | where = where->head; |
1662 | where = where->head; |
1619 | } |
1663 | } |
1620 | |
1664 | |
1621 | return where->insert (op); |
1665 | return where->insert (op); |
1622 | } |
1666 | } |
… | |
… | |
1950 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1994 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1951 | { |
1995 | { |
1952 | CLEAR_FLAG (tmp, flag); |
1996 | CLEAR_FLAG (tmp, flag); |
1953 | unflag_inv (tmp, flag); |
1997 | unflag_inv (tmp, flag); |
1954 | } |
1998 | } |
1955 | } |
|
|
1956 | |
|
|
1957 | /* |
|
|
1958 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1959 | * all it's inventory (recursively). |
|
|
1960 | * If checksums are used, a player will get set_cheat called for |
|
|
1961 | * him/her-self and all object carried by a call to this function. |
|
|
1962 | */ |
|
|
1963 | void |
|
|
1964 | set_cheat (object *op) |
|
|
1965 | { |
|
|
1966 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1967 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1968 | } |
1999 | } |
1969 | |
2000 | |
1970 | /* |
2001 | /* |
1971 | * find_free_spot(object, map, x, y, start, stop) will search for |
2002 | * find_free_spot(object, map, x, y, start, stop) will search for |
1972 | * a spot at the given map and coordinates which will be able to contain |
2003 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2090 | object *tmp; |
2121 | object *tmp; |
2091 | maptile *mp; |
2122 | maptile *mp; |
2092 | |
2123 | |
2093 | MoveType blocked, move_type; |
2124 | MoveType blocked, move_type; |
2094 | |
2125 | |
2095 | if (exclude && exclude->head) |
2126 | if (exclude && exclude->head_ () != exclude) |
2096 | { |
2127 | { |
2097 | exclude = exclude->head; |
2128 | exclude = exclude->head; |
2098 | move_type = exclude->move_type; |
2129 | move_type = exclude->move_type; |
2099 | } |
2130 | } |
2100 | else |
2131 | else |
… | |
… | |
2123 | max = maxfree[i]; |
2154 | max = maxfree[i]; |
2124 | else if (mflags & P_IS_ALIVE) |
2155 | else if (mflags & P_IS_ALIVE) |
2125 | { |
2156 | { |
2126 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2157 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2127 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2158 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2128 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2159 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2129 | break; |
2160 | break; |
2130 | |
2161 | |
2131 | if (tmp) |
2162 | if (tmp) |
2132 | return freedir[i]; |
2163 | return freedir[i]; |
2133 | } |
2164 | } |
… | |
… | |
2328 | * create clone from object to another |
2359 | * create clone from object to another |
2329 | */ |
2360 | */ |
2330 | object * |
2361 | object * |
2331 | object_create_clone (object *asrc) |
2362 | object_create_clone (object *asrc) |
2332 | { |
2363 | { |
2333 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2364 | object *dst = 0, *tmp, *src, *prev, *item; |
2334 | |
2365 | |
2335 | if (!asrc) |
2366 | if (!asrc) |
2336 | return 0; |
2367 | return 0; |
2337 | |
2368 | |
2338 | src = asrc; |
|
|
2339 | if (src->head) |
|
|
2340 | src = src->head; |
2369 | src = asrc->head_ (); |
2341 | |
2370 | |
2342 | prev = 0; |
2371 | prev = 0; |
2343 | for (part = src; part; part = part->more) |
2372 | for (object *part = src; part; part = part->more) |
2344 | { |
2373 | { |
2345 | tmp = part->clone (); |
2374 | tmp = part->clone (); |
2346 | tmp->x -= src->x; |
2375 | tmp->x -= src->x; |
2347 | tmp->y -= src->y; |
2376 | tmp->y -= src->y; |
2348 | |
2377 | |
… | |
… | |
2461 | /* Basically, if the archetype has this key set, |
2490 | /* Basically, if the archetype has this key set, |
2462 | * we need to store the null value so when we save |
2491 | * we need to store the null value so when we save |
2463 | * it, we save the empty value so that when we load, |
2492 | * it, we save the empty value so that when we load, |
2464 | * we get this value back again. |
2493 | * we get this value back again. |
2465 | */ |
2494 | */ |
2466 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2495 | if (get_ob_key_link (op->arch, canonical_key)) |
2467 | field->value = 0; |
2496 | field->value = 0; |
2468 | else |
2497 | else |
2469 | { |
2498 | { |
2470 | if (last) |
2499 | if (last) |
2471 | last->next = field->next; |
2500 | last->next = field->next; |
… | |
… | |
2539 | item = item->inv; |
2568 | item = item->inv; |
2540 | } |
2569 | } |
2541 | else |
2570 | else |
2542 | item = item->env; |
2571 | item = item->env; |
2543 | } |
2572 | } |
2544 | |
|
|
2545 | |
2573 | |
2546 | const char * |
2574 | const char * |
2547 | object::flag_desc (char *desc, int len) const |
2575 | object::flag_desc (char *desc, int len) const |
2548 | { |
2576 | { |
2549 | char *p = desc; |
2577 | char *p = desc; |