1 | |
|
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
4 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
28 | #include <global.h> |
27 | #include <global.h> |
29 | #include <stdio.h> |
28 | #include <stdio.h> |
30 | #include <sys/types.h> |
29 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
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33 | #include <sproto.h> |
34 | #include <loader.h> |
34 | #include <loader.h> |
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35 | |
|
|
36 | #include <bitset> |
35 | |
37 | |
36 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
37 | static UUID uuid; |
39 | static UUID uuid; |
38 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
39 | |
41 | |
40 | object *objects; /* Pointer to the list of used objects */ |
42 | objectvec objects; |
41 | object *active_objects; /* List of active objects that need to be processed */ |
43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
106 | _exit (1); |
108 | _exit (1); |
107 | } |
109 | } |
108 | |
110 | |
109 | uuid.seq = uid; |
111 | uuid.seq = uid; |
110 | write_uuid (); |
112 | write_uuid (); |
111 | LOG (llevDebug, "read UID: %lld\n", uid); |
113 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
112 | fclose (fp); |
114 | fclose (fp); |
113 | } |
115 | } |
114 | |
116 | |
115 | UUID |
117 | UUID |
116 | gen_uuid () |
118 | gen_uuid () |
… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
143 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
144 | * different structure or at least keep the lists sorted... |
143 | */ |
145 | */ |
144 | |
146 | |
145 | /* For each field in wants, */ |
147 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
149 | { |
148 | key_value *has_field; |
150 | key_value *has_field; |
149 | |
151 | |
150 | /* Look for a field in has with the same key. */ |
152 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
153 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
185 | * |
187 | * |
186 | * Note that this function appears a lot longer than the macro it |
188 | * Note that this function appears a lot longer than the macro it |
187 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
189 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
188 | * reduce this to the same efficiency. |
190 | * reduce this to the same efficiency. |
189 | * |
191 | * |
190 | * Check nrof variable *before* calling CAN_MERGE() |
192 | * Check nrof variable *before* calling can_merge() |
191 | * |
193 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
194 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
195 | * check weight |
194 | */ |
196 | */ |
195 | |
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196 | bool object::can_merge (object *ob1, object *ob2) |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
198 | { |
198 | /* A couple quicksanity checks */ |
199 | /* A couple quicksanity checks */ |
199 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
200 | if (ob1 == ob2 |
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201 | || ob1->type != ob2->type |
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202 | || ob1->speed != ob2->speed |
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203 | || ob1->value != ob2->value |
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204 | || ob1->name != ob2->name) |
200 | return 0; |
205 | return 0; |
201 | |
206 | |
202 | if (ob1->speed != ob2->speed) |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
203 | return 0; |
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204 | |
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205 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
206 | * value could not be stored in a sint32 (which unfortunately sometimes is |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
207 | * used to store nrof). |
210 | * used to store nrof). |
208 | */ |
211 | */ |
209 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
219 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | |
223 | |
221 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | |
226 | |
224 | |
227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
225 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
228 | || ob1->arch != ob2->arch |
226 | * being locked in inventory should prevent merging. |
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227 | * 0x4 in flags3 is CLIENT_SENT |
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|
228 | */ |
|
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229 | if ((ob1->arch != ob2->arch) || |
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230 | (ob1->flags[0] != ob2->flags[0]) || |
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231 | (ob1->flags[1] != ob2->flags[1]) || |
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232 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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233 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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234 | (ob1->name != ob2->name) || |
229 | || ob1->name != ob2->name |
235 | (ob1->title != ob2->title) || |
230 | || ob1->title != ob2->title |
236 | (ob1->msg != ob2->msg) || |
231 | || ob1->msg != ob2->msg |
237 | (ob1->weight != ob2->weight) || |
232 | || ob1->weight != ob2->weight |
238 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
239 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
240 | (ob1->attacktype != ob2->attacktype) || |
235 | || ob1->attacktype != ob2->attacktype |
241 | (ob1->magic != ob2->magic) || |
236 | || ob1->magic != ob2->magic |
242 | (ob1->slaying != ob2->slaying) || |
237 | || ob1->slaying != ob2->slaying |
243 | (ob1->skill != ob2->skill) || |
238 | || ob1->skill != ob2->skill |
244 | (ob1->value != ob2->value) || |
239 | || ob1->value != ob2->value |
245 | (ob1->animation_id != ob2->animation_id) || |
240 | || ob1->animation_id != ob2->animation_id |
246 | (ob1->client_type != ob2->client_type) || |
241 | || ob1->client_type != ob2->client_type |
247 | (ob1->materialname != ob2->materialname) || |
242 | || ob1->materialname != ob2->materialname |
248 | (ob1->lore != ob2->lore) || |
243 | || ob1->lore != ob2->lore |
249 | (ob1->subtype != ob2->subtype) || |
244 | || ob1->subtype != ob2->subtype |
250 | (ob1->move_type != ob2->move_type) || |
245 | || ob1->move_type != ob2->move_type |
251 | (ob1->move_block != ob2->move_block) || |
246 | || ob1->move_block != ob2->move_block |
252 | (ob1->move_allow != ob2->move_allow) || |
247 | || ob1->move_allow != ob2->move_allow |
253 | (ob1->move_on != ob2->move_on) || |
248 | || ob1->move_on != ob2->move_on |
254 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
249 | || ob1->move_off != ob2->move_off |
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250 | || ob1->move_slow != ob2->move_slow |
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251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
255 | return 0; |
252 | return 0; |
256 | |
253 | |
257 | /* This is really a spellbook check - really, we should |
254 | /* This is really a spellbook check - really, we should |
258 | * check all objects in the inventory. |
255 | * check all objects in the inventory. |
259 | */ |
256 | */ |
… | |
… | |
262 | /* if one object has inventory but the other doesn't, not equiv */ |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
263 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
264 | return 0; |
261 | return 0; |
265 | |
262 | |
266 | /* Now check to see if the two inventory objects could merge */ |
263 | /* Now check to see if the two inventory objects could merge */ |
267 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
268 | return 0; |
265 | return 0; |
269 | |
266 | |
270 | /* inventory ok - still need to check rest of this object to see |
267 | /* inventory ok - still need to check rest of this object to see |
271 | * if it is valid. |
268 | * if it is valid. |
272 | */ |
269 | */ |
… | |
… | |
281 | |
278 | |
282 | /* Note sure why the following is the case - either the object has to |
279 | /* Note sure why the following is the case - either the object has to |
283 | * be animated or have a very low speed. Is this an attempted monster |
280 | * be animated or have a very low speed. Is this an attempted monster |
284 | * check? |
281 | * check? |
285 | */ |
282 | */ |
286 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
287 | return 0; |
284 | return 0; |
288 | |
285 | |
289 | switch (ob1->type) |
286 | switch (ob1->type) |
290 | { |
287 | { |
291 | case SCROLL: |
288 | case SCROLL: |
… | |
… | |
302 | return 0; |
299 | return 0; |
303 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
304 | return 0; |
301 | return 0; |
305 | } |
302 | } |
306 | |
303 | |
307 | //TODO: generate an event or call into perl for additional checks |
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308 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
309 | { |
305 | { |
310 | ob1->optimise (); |
306 | ob1->optimise (); |
311 | ob2->optimise (); |
307 | ob2->optimise (); |
312 | |
308 | |
313 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
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310 | if (!cfperl_can_merge (ob1, ob2)) |
314 | return 0; |
311 | return 0; |
315 | } |
312 | } |
316 | |
313 | |
317 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
318 | return 1; |
315 | return 1; |
319 | } |
316 | } |
… | |
… | |
327 | sum_weight (object *op) |
324 | sum_weight (object *op) |
328 | { |
325 | { |
329 | long sum; |
326 | long sum; |
330 | object *inv; |
327 | object *inv; |
331 | |
328 | |
332 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
333 | { |
330 | { |
334 | if (inv->inv) |
331 | if (inv->inv) |
335 | sum_weight (inv); |
332 | sum_weight (inv); |
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333 | |
336 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
337 | } |
335 | } |
338 | |
336 | |
339 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
340 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
356 | op = op->env; |
354 | op = op->env; |
357 | return op; |
355 | return op; |
358 | } |
356 | } |
359 | |
357 | |
360 | /* |
358 | /* |
361 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
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362 | * a better check. We basically keeping traversing up until we can't |
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363 | * or find a player. |
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364 | */ |
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365 | |
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366 | object * |
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367 | is_player_inv (object *op) |
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368 | { |
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369 | for (; op != NULL && op->type != PLAYER; op = op->env) |
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370 | if (op->env == op) |
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371 | op->env = NULL; |
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372 | return op; |
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373 | } |
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374 | |
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375 | /* |
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376 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
377 | * Some error messages. |
360 | * Some error messages. |
378 | * The result of the dump is stored in the static global errmsg array. |
361 | * The result of the dump is stored in the static global errmsg array. |
379 | */ |
362 | */ |
380 | |
363 | char * |
381 | void |
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382 | dump_object2 (object *op) |
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383 | { |
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384 | errmsg[0] = 0; |
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385 | return; |
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386 | //TODO//D#d# |
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387 | #if 0 |
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388 | char *cp; |
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389 | |
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390 | /* object *tmp;*/ |
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391 | |
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392 | if (op->arch != NULL) |
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393 | { |
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394 | strcat (errmsg, "arch "); |
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395 | strcat (errmsg, op->arch->name ? op->arch->name : "(null)"); |
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396 | strcat (errmsg, "\n"); |
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397 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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398 | strcat (errmsg, cp); |
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399 | # if 0 |
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400 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
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401 | * will overflow the buffer. |
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402 | * Changed so that we don't dump inventory either. This may |
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403 | * also overflow the buffer. |
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404 | */ |
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405 | if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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406 | strcat (errmsg, cp); |
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407 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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408 | dump_object2 (tmp); |
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409 | # endif |
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410 | strcat (errmsg, "end\n"); |
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411 | } |
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412 | else |
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413 | { |
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414 | strcat (errmsg, "Object "); |
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415 | if (op->name == NULL) |
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416 | strcat (errmsg, "(null)"); |
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417 | else |
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418 | strcat (errmsg, op->name); |
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419 | strcat (errmsg, "\n"); |
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420 | # if 0 |
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421 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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422 | strcat (errmsg, cp); |
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423 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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424 | dump_object2 (tmp); |
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425 | # endif |
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426 | strcat (errmsg, "end\n"); |
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427 | } |
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428 | #endif |
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429 | } |
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430 | |
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431 | /* |
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432 | * Dumps an object. Returns output in the static global errmsg array. |
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433 | */ |
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434 | |
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435 | void |
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436 | dump_object (object *op) |
364 | dump_object (object *op) |
437 | { |
365 | { |
438 | if (op == NULL) |
366 | if (!op) |
439 | { |
367 | return strdup ("[NULLOBJ]"); |
440 | strcpy (errmsg, "[NULL pointer]"); |
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441 | return; |
|
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442 | } |
|
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443 | errmsg[0] = '\0'; |
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444 | dump_object2 (op); |
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445 | } |
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446 | |
368 | |
447 | void |
369 | object_freezer freezer; |
448 | dump_all_objects (void) |
370 | op->write (freezer); |
449 | { |
371 | return freezer.as_string (); |
450 | object *op; |
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451 | |
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452 | for (op = objects; op != NULL; op = op->next) |
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453 | { |
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454 | dump_object (op); |
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455 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
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456 | } |
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457 | } |
372 | } |
458 | |
373 | |
459 | /* |
374 | /* |
460 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
461 | * multi-object 1 which is closest to the second object. |
376 | * multi-object 1 which is closest to the second object. |
… | |
… | |
477 | } |
392 | } |
478 | |
393 | |
479 | /* |
394 | /* |
480 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
481 | */ |
396 | */ |
482 | |
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483 | object * |
397 | object * |
484 | find_object (tag_t i) |
398 | find_object (tag_t i) |
485 | { |
399 | { |
486 | object *op; |
400 | for_all_objects (op) |
487 | |
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488 | for (op = objects; op != NULL; op = op->next) |
|
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489 | if (op->count == i) |
401 | if (op->count == i) |
490 | break; |
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491 | return op; |
402 | return op; |
|
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403 | |
|
|
404 | return 0; |
492 | } |
405 | } |
493 | |
406 | |
494 | /* |
407 | /* |
495 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
496 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
497 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
498 | */ |
411 | */ |
499 | |
|
|
500 | object * |
412 | object * |
501 | find_object_name (const char *str) |
413 | find_object_name (const char *str) |
502 | { |
414 | { |
503 | shstr_cmp str_ (str); |
415 | shstr_cmp str_ (str); |
504 | object *op; |
416 | object *op; |
505 | |
417 | |
506 | for (op = objects; op != NULL; op = op->next) |
418 | for_all_objects (op) |
507 | if (op->name == str_) |
419 | if (op->name == str_) |
508 | break; |
420 | break; |
509 | |
421 | |
510 | return op; |
422 | return op; |
511 | } |
423 | } |
512 | |
424 | |
513 | void |
425 | void |
514 | free_all_object_data () |
426 | free_all_object_data () |
515 | { |
427 | { |
516 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
428 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
517 | } |
|
|
518 | |
|
|
519 | /* |
|
|
520 | * Returns the object which this object marks as being the owner. |
|
|
521 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
522 | * freed and are now reused. If this is detected, the owner is |
|
|
523 | * set to NULL, and NULL is returned. |
|
|
524 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
525 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
526 | * anything, so check removed flag. I don't expect that this should break |
|
|
527 | * anything - once an object is removed, it is basically dead anyways. |
|
|
528 | */ |
|
|
529 | object * |
|
|
530 | object::get_owner () |
|
|
531 | { |
|
|
532 | if (!owner |
|
|
533 | || QUERY_FLAG (owner, FLAG_FREED) |
|
|
534 | || QUERY_FLAG (owner, FLAG_REMOVED)) |
|
|
535 | owner = 0; |
|
|
536 | |
|
|
537 | return owner; |
|
|
538 | } |
429 | } |
539 | |
430 | |
540 | /* |
431 | /* |
541 | * Sets the owner and sets the skill and exp pointers to owner's current |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
542 | * skill and experience objects. |
433 | * skill and experience objects. |
… | |
… | |
558 | owner = owner->owner; |
449 | owner = owner->owner; |
559 | |
450 | |
560 | this->owner = owner; |
451 | this->owner = owner; |
561 | } |
452 | } |
562 | |
453 | |
|
|
454 | int |
|
|
455 | object::slottype () const |
|
|
456 | { |
|
|
457 | if (type == SKILL) |
|
|
458 | { |
|
|
459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
461 | } |
|
|
462 | else |
|
|
463 | { |
|
|
464 | if (slot [body_combat].info) return slot_combat; |
|
|
465 | if (slot [body_range ].info) return slot_ranged; |
|
|
466 | } |
|
|
467 | |
|
|
468 | return slot_none; |
|
|
469 | } |
|
|
470 | |
|
|
471 | bool |
|
|
472 | object::change_weapon (object *ob) |
|
|
473 | { |
|
|
474 | if (current_weapon == ob) |
|
|
475 | return true; |
|
|
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
479 | |
|
|
480 | current_weapon = ob; |
|
|
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
485 | |
|
|
486 | update_stats (); |
|
|
487 | |
|
|
488 | if (ob) |
|
|
489 | { |
|
|
490 | // now check wether any body locations became invalid, in which case |
|
|
491 | // we cannot apply the weapon at the moment. |
|
|
492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
493 | if (slot[i].used < 0) |
|
|
494 | { |
|
|
495 | current_weapon = chosen_skill = 0; |
|
|
496 | update_stats (); |
|
|
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
|
|
501 | "[You need to unapply some items first.]", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
|
|
518 | } |
|
|
519 | |
563 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
564 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
565 | */ |
522 | */ |
566 | static void |
523 | static void |
567 | free_key_values (object *op) |
524 | free_key_values (object *op) |
568 | { |
525 | { |
569 | for (key_value *i = op->key_values; i != 0;) |
526 | for (key_value *i = op->key_values; i; ) |
570 | { |
527 | { |
571 | key_value *next = i->next; |
528 | key_value *next = i->next; |
572 | delete i; |
529 | delete i; |
573 | |
530 | |
574 | i = next; |
531 | i = next; |
575 | } |
532 | } |
576 | |
533 | |
577 | op->key_values = 0; |
534 | op->key_values = 0; |
578 | } |
535 | } |
579 | |
536 | |
580 | void object::clear () |
537 | object & |
|
|
538 | object::operator =(const object &src) |
581 | { |
539 | { |
582 | attachable_base::clear (); |
540 | bool is_freed = flag [FLAG_FREED]; |
|
|
541 | bool is_removed = flag [FLAG_REMOVED]; |
583 | |
542 | |
584 | free_key_values (this); |
543 | *(object_copy *)this = src; |
585 | |
544 | |
586 | owner = 0; |
545 | flag [FLAG_FREED] = is_freed; |
587 | name = 0; |
546 | flag [FLAG_REMOVED] = is_removed; |
588 | name_pl = 0; |
|
|
589 | title = 0; |
|
|
590 | race = 0; |
|
|
591 | slaying = 0; |
|
|
592 | skill = 0; |
|
|
593 | msg = 0; |
|
|
594 | lore = 0; |
|
|
595 | custom_name = 0; |
|
|
596 | materialname = 0; |
|
|
597 | contr = 0; |
|
|
598 | below = 0; |
|
|
599 | above = 0; |
|
|
600 | inv = 0; |
|
|
601 | container = 0; |
|
|
602 | env = 0; |
|
|
603 | more = 0; |
|
|
604 | head = 0; |
|
|
605 | map = 0; |
|
|
606 | active_next = 0; |
|
|
607 | active_prev = 0; |
|
|
608 | |
|
|
609 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
|
|
610 | |
|
|
611 | SET_FLAG (this, FLAG_REMOVED); |
|
|
612 | |
|
|
613 | /* What is not cleared is next, prev, and count */ |
|
|
614 | |
|
|
615 | expmul = 1.0; |
|
|
616 | face = blank_face; |
|
|
617 | attacked_by_count = -1; |
|
|
618 | |
|
|
619 | if (settings.casting_time) |
|
|
620 | casting_time = -1; |
|
|
621 | } |
|
|
622 | |
|
|
623 | void object::clone (object *destination) |
|
|
624 | { |
|
|
625 | *(object_copy *)destination = *this; |
|
|
626 | *(object_pod *)destination = *this; |
|
|
627 | |
|
|
628 | if (self || cb) |
|
|
629 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
|
|
630 | } |
|
|
631 | |
|
|
632 | /* |
|
|
633 | * copy object first frees everything allocated by the second object, |
|
|
634 | * and then copies the contends of the first object into the second |
|
|
635 | * object, allocating what needs to be allocated. Basically, any |
|
|
636 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
637 | * if the first object is freed, the pointers in the new object |
|
|
638 | * will point at garbage. |
|
|
639 | */ |
|
|
640 | void |
|
|
641 | copy_object (object *op2, object *op) |
|
|
642 | { |
|
|
643 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
|
|
644 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
|
|
645 | |
|
|
646 | op2->clone (op); |
|
|
647 | |
|
|
648 | if (is_freed) |
|
|
649 | SET_FLAG (op, FLAG_FREED); |
|
|
650 | if (is_removed) |
|
|
651 | SET_FLAG (op, FLAG_REMOVED); |
|
|
652 | |
|
|
653 | if (op2->speed < 0) |
|
|
654 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
|
|
655 | |
547 | |
656 | /* Copy over key_values, if any. */ |
548 | /* Copy over key_values, if any. */ |
657 | if (op2->key_values) |
549 | if (src.key_values) |
658 | { |
550 | { |
659 | key_value *tail = 0; |
551 | key_value *tail = 0; |
660 | key_value *i; |
|
|
661 | |
|
|
662 | op->key_values = 0; |
552 | key_values = 0; |
663 | |
553 | |
664 | for (i = op2->key_values; i; i = i->next) |
554 | for (key_value *i = src.key_values; i; i = i->next) |
665 | { |
555 | { |
666 | key_value *new_link = new key_value; |
556 | key_value *new_link = new key_value; |
667 | |
557 | |
668 | new_link->next = 0; |
558 | new_link->next = 0; |
669 | new_link->key = i->key; |
559 | new_link->key = i->key; |
670 | new_link->value = i->value; |
560 | new_link->value = i->value; |
671 | |
561 | |
672 | /* Try and be clever here, too. */ |
562 | /* Try and be clever here, too. */ |
673 | if (!op->key_values) |
563 | if (!key_values) |
674 | { |
564 | { |
675 | op->key_values = new_link; |
565 | key_values = new_link; |
676 | tail = new_link; |
566 | tail = new_link; |
677 | } |
567 | } |
678 | else |
568 | else |
679 | { |
569 | { |
680 | tail->next = new_link; |
570 | tail->next = new_link; |
681 | tail = new_link; |
571 | tail = new_link; |
682 | } |
572 | } |
683 | } |
573 | } |
684 | } |
574 | } |
|
|
575 | } |
685 | |
576 | |
686 | update_ob_speed (op); |
577 | /* |
|
|
578 | * copy_to first frees everything allocated by the dst object, |
|
|
579 | * and then copies the contents of itself into the second |
|
|
580 | * object, allocating what needs to be allocated. Basically, any |
|
|
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
582 | * if the first object is freed, the pointers in the new object |
|
|
583 | * will point at garbage. |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
|
587 | { |
|
|
588 | *dst = *this; |
|
|
589 | |
|
|
590 | if (speed < 0) |
|
|
591 | dst->speed_left = speed_left - rndm (); |
|
|
592 | |
|
|
593 | dst->set_speed (dst->speed); |
|
|
594 | } |
|
|
595 | |
|
|
596 | void |
|
|
597 | object::instantiate () |
|
|
598 | { |
|
|
599 | if (!uuid.seq) // HACK |
|
|
600 | uuid = gen_uuid (); |
|
|
601 | |
|
|
602 | speed_left = -0.1f; |
|
|
603 | /* copy the body_info to the body_used - this is only really |
|
|
604 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
605 | * by doing so, when a monster is created, it has good starting |
|
|
606 | * values for the body_used info, so when items are created |
|
|
607 | * for it, they can be properly equipped. |
|
|
608 | */ |
|
|
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
|
|
611 | |
|
|
612 | attachable::instantiate (); |
|
|
613 | } |
|
|
614 | |
|
|
615 | object * |
|
|
616 | object::clone () |
|
|
617 | { |
|
|
618 | object *neu = create (); |
|
|
619 | copy_to (neu); |
|
|
620 | return neu; |
687 | } |
621 | } |
688 | |
622 | |
689 | /* |
623 | /* |
690 | * If an object with the IS_TURNABLE() flag needs to be turned due |
624 | * If an object with the IS_TURNABLE() flag needs to be turned due |
691 | * to the closest player being on the other side, this function can |
625 | * to the closest player being on the other side, this function can |
692 | * be called to update the face variable, _and_ how it looks on the map. |
626 | * be called to update the face variable, _and_ how it looks on the map. |
693 | */ |
627 | */ |
694 | |
|
|
695 | void |
628 | void |
696 | update_turn_face (object *op) |
629 | update_turn_face (object *op) |
697 | { |
630 | { |
698 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
631 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
699 | return; |
632 | return; |
|
|
633 | |
700 | SET_ANIMATION (op, op->direction); |
634 | SET_ANIMATION (op, op->direction); |
701 | update_object (op, UP_OBJ_FACE); |
635 | update_object (op, UP_OBJ_FACE); |
702 | } |
636 | } |
703 | |
637 | |
704 | /* |
638 | /* |
705 | * Updates the speed of an object. If the speed changes from 0 to another |
639 | * Updates the speed of an object. If the speed changes from 0 to another |
706 | * value, or vice versa, then add/remove the object from the active list. |
640 | * value, or vice versa, then add/remove the object from the active list. |
707 | * This function needs to be called whenever the speed of an object changes. |
641 | * This function needs to be called whenever the speed of an object changes. |
708 | */ |
642 | */ |
709 | void |
643 | void |
710 | update_ob_speed (object *op) |
644 | object::set_speed (float speed) |
711 | { |
645 | { |
712 | extern int arch_init; |
646 | if (flag [FLAG_FREED] && speed) |
713 | |
|
|
714 | /* No reason putting the archetypes objects on the speed list, |
|
|
715 | * since they never really need to be updated. |
|
|
716 | */ |
|
|
717 | |
|
|
718 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
719 | { |
647 | { |
720 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
648 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
721 | #ifdef MANY_CORES |
|
|
722 | abort (); |
|
|
723 | #else |
|
|
724 | op->speed = 0; |
649 | speed = 0; |
725 | #endif |
|
|
726 | } |
|
|
727 | |
|
|
728 | if (arch_init) |
|
|
729 | return; |
|
|
730 | |
|
|
731 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
732 | { |
650 | } |
733 | /* If already on active list, don't do anything */ |
|
|
734 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
735 | return; |
|
|
736 | |
651 | |
737 | /* process_events() expects us to insert the object at the beginning |
652 | this->speed = speed; |
738 | * of the list. */ |
|
|
739 | op->active_next = active_objects; |
|
|
740 | |
653 | |
741 | if (op->active_next != NULL) |
654 | if (has_active_speed ()) |
742 | op->active_next->active_prev = op; |
655 | activate (); |
743 | |
|
|
744 | active_objects = op; |
|
|
745 | } |
|
|
746 | else |
656 | else |
747 | { |
657 | deactivate (); |
748 | /* If not on the active list, nothing needs to be done */ |
|
|
749 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
750 | return; |
|
|
751 | |
|
|
752 | if (op->active_prev == NULL) |
|
|
753 | { |
|
|
754 | active_objects = op->active_next; |
|
|
755 | |
|
|
756 | if (op->active_next != NULL) |
|
|
757 | op->active_next->active_prev = NULL; |
|
|
758 | } |
|
|
759 | else |
|
|
760 | { |
|
|
761 | op->active_prev->active_next = op->active_next; |
|
|
762 | |
|
|
763 | if (op->active_next) |
|
|
764 | op->active_next->active_prev = op->active_prev; |
|
|
765 | } |
|
|
766 | |
|
|
767 | op->active_next = NULL; |
|
|
768 | op->active_prev = NULL; |
|
|
769 | } |
|
|
770 | } |
658 | } |
771 | |
659 | |
772 | /* This function removes object 'op' from the list of active |
|
|
773 | * objects. |
|
|
774 | * This should only be used for style maps or other such |
|
|
775 | * reference maps where you don't want an object that isn't |
|
|
776 | * in play chewing up cpu time getting processed. |
|
|
777 | * The reverse of this is to call update_ob_speed, which |
|
|
778 | * will do the right thing based on the speed of the object. |
|
|
779 | */ |
|
|
780 | void |
|
|
781 | remove_from_active_list (object *op) |
|
|
782 | { |
|
|
783 | /* If not on the active list, nothing needs to be done */ |
|
|
784 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
785 | return; |
|
|
786 | |
|
|
787 | if (op->active_prev == NULL) |
|
|
788 | { |
|
|
789 | active_objects = op->active_next; |
|
|
790 | if (op->active_next != NULL) |
|
|
791 | op->active_next->active_prev = NULL; |
|
|
792 | } |
|
|
793 | else |
|
|
794 | { |
|
|
795 | op->active_prev->active_next = op->active_next; |
|
|
796 | if (op->active_next) |
|
|
797 | op->active_next->active_prev = op->active_prev; |
|
|
798 | } |
|
|
799 | op->active_next = NULL; |
|
|
800 | op->active_prev = NULL; |
|
|
801 | } |
|
|
802 | |
|
|
803 | /* |
660 | /* |
804 | * update_object() updates the array which represents the map. |
661 | * update_object() updates the the map. |
805 | * It takes into account invisible objects (and represent squares covered |
662 | * It takes into account invisible objects (and represent squares covered |
806 | * by invisible objects by whatever is below them (unless it's another |
663 | * by invisible objects by whatever is below them (unless it's another |
807 | * invisible object, etc...) |
664 | * invisible object, etc...) |
808 | * If the object being updated is beneath a player, the look-window |
665 | * If the object being updated is beneath a player, the look-window |
809 | * of that player is updated (this might be a suboptimal way of |
666 | * of that player is updated (this might be a suboptimal way of |
810 | * updating that window, though, since update_object() is called _often_) |
667 | * updating that window, though, since update_object() is called _often_) |
811 | * |
668 | * |
812 | * action is a hint of what the caller believes need to be done. |
669 | * action is a hint of what the caller believes need to be done. |
813 | * For example, if the only thing that has changed is the face (due to |
|
|
814 | * an animation), we don't need to call update_position until that actually |
|
|
815 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
816 | * of walls or living creatures may need us to update the flags now. |
|
|
817 | * current action are: |
670 | * current action are: |
818 | * UP_OBJ_INSERT: op was inserted |
671 | * UP_OBJ_INSERT: op was inserted |
819 | * UP_OBJ_REMOVE: op was removed |
672 | * UP_OBJ_REMOVE: op was removed |
820 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
673 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
821 | * as that is easier than trying to look at what may have changed. |
674 | * as that is easier than trying to look at what may have changed. |
822 | * UP_OBJ_FACE: only the objects face has changed. |
675 | * UP_OBJ_FACE: only the objects face has changed. |
823 | */ |
676 | */ |
824 | |
|
|
825 | void |
677 | void |
826 | update_object (object *op, int action) |
678 | update_object (object *op, int action) |
827 | { |
679 | { |
828 | int update_now = 0, flags; |
|
|
829 | MoveType move_on, move_off, move_block, move_slow; |
|
|
830 | |
|
|
831 | if (op == NULL) |
680 | if (op == NULL) |
832 | { |
681 | { |
833 | /* this should never happen */ |
682 | /* this should never happen */ |
834 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
835 | return; |
684 | return; |
836 | } |
685 | } |
837 | |
686 | |
838 | if (op->env != NULL) |
687 | if (op->env) |
839 | { |
688 | { |
840 | /* Animation is currently handled by client, so nothing |
689 | /* Animation is currently handled by client, so nothing |
841 | * to do in this case. |
690 | * to do in this case. |
842 | */ |
691 | */ |
843 | return; |
692 | return; |
… | |
… | |
848 | */ |
697 | */ |
849 | if (!op->map || op->map->in_memory == MAP_SAVING) |
698 | if (!op->map || op->map->in_memory == MAP_SAVING) |
850 | return; |
699 | return; |
851 | |
700 | |
852 | /* make sure the object is within map boundaries */ |
701 | /* make sure the object is within map boundaries */ |
853 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
702 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
854 | { |
703 | { |
855 | LOG (llevError, "update_object() called for object out of map!\n"); |
704 | LOG (llevError, "update_object() called for object out of map!\n"); |
856 | #ifdef MANY_CORES |
705 | #ifdef MANY_CORES |
857 | abort (); |
706 | abort (); |
858 | #endif |
707 | #endif |
859 | return; |
708 | return; |
860 | } |
709 | } |
861 | |
710 | |
862 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
711 | mapspace &m = op->ms (); |
863 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
864 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
865 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
866 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
867 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
868 | |
712 | |
|
|
713 | if (!(m.flags_ & P_UPTODATE)) |
|
|
714 | /* nop */; |
869 | if (action == UP_OBJ_INSERT) |
715 | else if (action == UP_OBJ_INSERT) |
870 | { |
716 | { |
|
|
717 | // this is likely overkill, TODO: revisit (schmorp) |
871 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
718 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
872 | update_now = 1; |
|
|
873 | |
|
|
874 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
719 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
875 | update_now = 1; |
720 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
876 | |
721 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
722 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
877 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
723 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
878 | update_now = 1; |
|
|
879 | |
|
|
880 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
881 | update_now = 1; |
|
|
882 | |
|
|
883 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
884 | update_now = 1; |
|
|
885 | |
|
|
886 | if ((move_on | op->move_on) != move_on) |
724 | || (m.move_on | op->move_on ) != m.move_on |
887 | update_now = 1; |
|
|
888 | |
|
|
889 | if ((move_off | op->move_off) != move_off) |
725 | || (m.move_off | op->move_off ) != m.move_off |
890 | update_now = 1; |
726 | || (m.move_slow | op->move_slow) != m.move_slow |
891 | |
|
|
892 | /* This isn't perfect, but I don't expect a lot of objects to |
727 | /* This isn't perfect, but I don't expect a lot of objects to |
893 | * to have move_allow right now. |
728 | * to have move_allow right now. |
894 | */ |
729 | */ |
895 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
730 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
896 | update_now = 1; |
731 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
897 | |
732 | m.flags_ = 0; |
898 | if ((move_slow | op->move_slow) != move_slow) |
|
|
899 | update_now = 1; |
|
|
900 | } |
733 | } |
901 | /* if the object is being removed, we can't make intelligent |
734 | /* if the object is being removed, we can't make intelligent |
902 | * decisions, because remove_ob can't really pass the object |
735 | * decisions, because remove_ob can't really pass the object |
903 | * that is being removed. |
736 | * that is being removed. |
904 | */ |
737 | */ |
905 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
738 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
906 | update_now = 1; |
739 | m.flags_ = 0; |
907 | else if (action == UP_OBJ_FACE) |
740 | else if (action == UP_OBJ_FACE) |
908 | /* Nothing to do for that case */ ; |
741 | /* Nothing to do for that case */ ; |
909 | else |
742 | else |
910 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
743 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
911 | |
744 | |
912 | if (update_now) |
|
|
913 | { |
|
|
914 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
915 | update_position (op->map, op->x, op->y); |
|
|
916 | } |
|
|
917 | |
|
|
918 | if (op->more != NULL) |
745 | if (op->more) |
919 | update_object (op->more, action); |
746 | update_object (op->more, action); |
920 | } |
|
|
921 | |
|
|
922 | static unordered_vector<object *> mortals; |
|
|
923 | static std::vector<object *, slice_allocator <object *> > freed; |
|
|
924 | |
|
|
925 | void object::free_mortals () |
|
|
926 | { |
|
|
927 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
|
|
928 | if ((*i)->refcnt) |
|
|
929 | ++i; // further delay freeing |
|
|
930 | else |
|
|
931 | { |
|
|
932 | //printf ("free_mortal(%p,%ld,%ld)\n", *i, pticks, (*i)->count);//D |
|
|
933 | //freed.push_back (*i);//D |
|
|
934 | delete *i; |
|
|
935 | mortals.erase (i); |
|
|
936 | } |
|
|
937 | |
|
|
938 | if (mortals.size() && 0)//D |
|
|
939 | LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D |
|
|
940 | } |
747 | } |
941 | |
748 | |
942 | object::object () |
749 | object::object () |
943 | { |
750 | { |
944 | SET_FLAG (this, FLAG_REMOVED); |
751 | SET_FLAG (this, FLAG_REMOVED); |
945 | |
752 | |
946 | expmul = 1.0; |
753 | expmul = 1.0; |
947 | face = blank_face; |
754 | face = blank_face; |
948 | attacked_by_count = -1; |
|
|
949 | } |
755 | } |
950 | |
756 | |
951 | object::~object () |
757 | object::~object () |
952 | { |
758 | { |
|
|
759 | unlink (); |
|
|
760 | |
953 | free_key_values (this); |
761 | free_key_values (this); |
954 | } |
762 | } |
955 | |
763 | |
|
|
764 | static int object_count; |
|
|
765 | |
956 | void object::link () |
766 | void object::link () |
957 | { |
767 | { |
958 | count = ++ob_count; |
768 | assert (!index);//D |
959 | uuid = gen_uuid (); |
769 | uuid = gen_uuid (); |
|
|
770 | count = ++object_count; |
960 | |
771 | |
961 | prev = 0; |
772 | refcnt_inc (); |
962 | next = objects; |
773 | objects.insert (this); |
963 | |
|
|
964 | if (objects) |
|
|
965 | objects->prev = this; |
|
|
966 | |
|
|
967 | objects = this; |
|
|
968 | } |
774 | } |
969 | |
775 | |
970 | void object::unlink () |
776 | void object::unlink () |
971 | { |
777 | { |
972 | //count = 0;//D |
778 | if (!index) |
973 | if (!prev && !next) return;//D |
779 | return; |
974 | |
780 | |
975 | if (this == objects) |
781 | objects.erase (this); |
976 | objects = next; |
782 | refcnt_dec (); |
|
|
783 | } |
977 | |
784 | |
978 | /* Remove this object from the list of used objects */ |
785 | void |
979 | if (prev) prev->next = next; |
786 | object::activate () |
980 | if (next) next->prev = prev; |
787 | { |
|
|
788 | /* If already on active list, don't do anything */ |
|
|
789 | if (active) |
|
|
790 | return; |
981 | |
791 | |
982 | prev = 0; |
792 | if (has_active_speed ()) |
983 | next = 0; |
793 | actives.insert (this); |
|
|
794 | } |
|
|
795 | |
|
|
796 | void |
|
|
797 | object::activate_recursive () |
|
|
798 | { |
|
|
799 | activate (); |
|
|
800 | |
|
|
801 | for (object *op = inv; op; op = op->below) |
|
|
802 | op->activate_recursive (); |
|
|
803 | } |
|
|
804 | |
|
|
805 | /* This function removes object 'op' from the list of active |
|
|
806 | * objects. |
|
|
807 | * This should only be used for style maps or other such |
|
|
808 | * reference maps where you don't want an object that isn't |
|
|
809 | * in play chewing up cpu time getting processed. |
|
|
810 | * The reverse of this is to call update_ob_speed, which |
|
|
811 | * will do the right thing based on the speed of the object. |
|
|
812 | */ |
|
|
813 | void |
|
|
814 | object::deactivate () |
|
|
815 | { |
|
|
816 | /* If not on the active list, nothing needs to be done */ |
|
|
817 | if (!active) |
|
|
818 | return; |
|
|
819 | |
|
|
820 | actives.erase (this); |
|
|
821 | } |
|
|
822 | |
|
|
823 | void |
|
|
824 | object::deactivate_recursive () |
|
|
825 | { |
|
|
826 | for (object *op = inv; op; op = op->below) |
|
|
827 | op->deactivate_recursive (); |
|
|
828 | |
|
|
829 | deactivate (); |
|
|
830 | } |
|
|
831 | |
|
|
832 | void |
|
|
833 | object::set_flag_inv (int flag, int value) |
|
|
834 | { |
|
|
835 | for (object *op = inv; op; op = op->below) |
|
|
836 | { |
|
|
837 | op->flag [flag] = value; |
|
|
838 | op->set_flag_inv (flag, value); |
|
|
839 | } |
|
|
840 | } |
|
|
841 | |
|
|
842 | /* |
|
|
843 | * Remove and free all objects in the inventory of the given object. |
|
|
844 | * object.c ? |
|
|
845 | */ |
|
|
846 | void |
|
|
847 | object::destroy_inv (bool drop_to_ground) |
|
|
848 | { |
|
|
849 | // need to check first, because the checks below might segfault |
|
|
850 | // as we might be on an invalid mapspace and crossfire code |
|
|
851 | // is too buggy to ensure that the inventory is empty. |
|
|
852 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
853 | // cf will crash below with off-map x and y |
|
|
854 | if (!inv) |
|
|
855 | return; |
|
|
856 | |
|
|
857 | /* Only if the space blocks everything do we not process - |
|
|
858 | * if some form of movement is allowed, let objects |
|
|
859 | * drop on that space. |
|
|
860 | */ |
|
|
861 | if (!drop_to_ground |
|
|
862 | || !map |
|
|
863 | || map->in_memory != MAP_IN_MEMORY |
|
|
864 | || map->nodrop |
|
|
865 | || ms ().move_block == MOVE_ALL) |
|
|
866 | { |
|
|
867 | while (inv) |
|
|
868 | { |
|
|
869 | inv->destroy_inv (drop_to_ground); |
|
|
870 | inv->destroy (); |
|
|
871 | } |
|
|
872 | } |
|
|
873 | else |
|
|
874 | { /* Put objects in inventory onto this space */ |
|
|
875 | while (inv) |
|
|
876 | { |
|
|
877 | object *op = inv; |
|
|
878 | |
|
|
879 | if (op->flag [FLAG_STARTEQUIP] |
|
|
880 | || op->flag [FLAG_NO_DROP] |
|
|
881 | || op->type == RUNE |
|
|
882 | || op->type == TRAP |
|
|
883 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
884 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
885 | op->destroy (); |
|
|
886 | else |
|
|
887 | map->insert (op, x, y); |
|
|
888 | } |
|
|
889 | } |
984 | } |
890 | } |
985 | |
891 | |
986 | object *object::create () |
892 | object *object::create () |
987 | { |
893 | { |
988 | object *op; |
|
|
989 | |
|
|
990 | if (freed.empty ()) |
|
|
991 | op = new object; |
894 | object *op = new object; |
992 | else |
|
|
993 | { |
|
|
994 | // highly annoying, but the only way to get it stable right now |
|
|
995 | op = freed.back (); |
|
|
996 | freed.pop_back (); |
|
|
997 | op->~object (); |
|
|
998 | new ((void *) op) object; |
|
|
999 | } |
|
|
1000 | |
|
|
1001 | op->link (); |
895 | op->link (); |
1002 | return op; |
896 | return op; |
1003 | } |
897 | } |
1004 | |
898 | |
1005 | /* |
899 | void |
1006 | * free_object() frees everything allocated by an object, removes |
900 | object::do_destroy () |
1007 | * it from the list of used objects, and puts it on the list of |
|
|
1008 | * free objects. The IS_FREED() flag is set in the object. |
|
|
1009 | * The object must have been removed by remove_ob() first for |
|
|
1010 | * this function to succeed. |
|
|
1011 | * |
|
|
1012 | * If free_inventory is set, free inventory as well. Else drop items in |
|
|
1013 | * inventory to the ground. |
|
|
1014 | */ |
|
|
1015 | void object::free (bool free_inventory) |
|
|
1016 | { |
901 | { |
1017 | if (QUERY_FLAG (this, FLAG_FREED)) |
902 | attachable::do_destroy (); |
|
|
903 | |
|
|
904 | if (flag [FLAG_IS_LINKED]) |
|
|
905 | remove_button_link (this); |
|
|
906 | |
|
|
907 | if (flag [FLAG_FRIENDLY]) |
|
|
908 | remove_friendly_object (this); |
|
|
909 | |
|
|
910 | if (!flag [FLAG_REMOVED]) |
|
|
911 | remove (); |
|
|
912 | |
|
|
913 | destroy_inv (true); |
|
|
914 | |
|
|
915 | deactivate (); |
|
|
916 | unlink (); |
|
|
917 | |
|
|
918 | flag [FLAG_FREED] = 1; |
|
|
919 | |
|
|
920 | // hack to ensure that freed objects still have a valid map |
|
|
921 | { |
|
|
922 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
923 | |
|
|
924 | if (!freed_map) |
|
|
925 | { |
|
|
926 | freed_map = new maptile; |
|
|
927 | |
|
|
928 | freed_map->name = "/internal/freed_objects_map"; |
|
|
929 | freed_map->width = 3; |
|
|
930 | freed_map->height = 3; |
|
|
931 | |
|
|
932 | freed_map->alloc (); |
|
|
933 | freed_map->in_memory = MAP_IN_MEMORY; |
|
|
934 | } |
|
|
935 | |
|
|
936 | map = freed_map; |
|
|
937 | x = 1; |
|
|
938 | y = 1; |
|
|
939 | } |
|
|
940 | |
|
|
941 | if (more) |
|
|
942 | { |
|
|
943 | more->destroy (); |
|
|
944 | more = 0; |
|
|
945 | } |
|
|
946 | |
|
|
947 | head = 0; |
|
|
948 | |
|
|
949 | // clear those pointers that likely might cause circular references |
|
|
950 | owner = 0; |
|
|
951 | enemy = 0; |
|
|
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
|
|
954 | } |
|
|
955 | |
|
|
956 | void |
|
|
957 | object::destroy (bool destroy_inventory) |
|
|
958 | { |
|
|
959 | if (destroyed ()) |
1018 | return; |
960 | return; |
1019 | |
961 | |
1020 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
962 | if (destroy_inventory) |
1021 | remove_friendly_object (this); |
963 | destroy_inv (false); |
1022 | |
964 | |
1023 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
965 | if (is_head ()) |
1024 | remove_ob (this); |
966 | if (sound_destroy) |
|
|
967 | play_sound (sound_destroy); |
|
|
968 | else if (flag [FLAG_MONSTER]) |
|
|
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
1025 | |
970 | |
1026 | SET_FLAG (this, FLAG_FREED); |
971 | attachable::destroy (); |
1027 | |
|
|
1028 | //printf ("free(%p,%ld,%ld)\n", this, pticks, count);//D |
|
|
1029 | |
|
|
1030 | if (more) |
|
|
1031 | { |
|
|
1032 | more->free (free_inventory); |
|
|
1033 | more = 0; |
|
|
1034 | } |
|
|
1035 | |
|
|
1036 | if (inv) |
|
|
1037 | { |
|
|
1038 | /* Only if the space blocks everything do we not process - |
|
|
1039 | * if some form of movement is allowed, let objects |
|
|
1040 | * drop on that space. |
|
|
1041 | */ |
|
|
1042 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
1043 | { |
|
|
1044 | object *op = inv; |
|
|
1045 | |
|
|
1046 | while (op) |
|
|
1047 | { |
|
|
1048 | object *tmp = op->below; |
|
|
1049 | op->free (free_inventory); |
|
|
1050 | op = tmp; |
|
|
1051 | } |
|
|
1052 | } |
|
|
1053 | else |
|
|
1054 | { /* Put objects in inventory onto this space */ |
|
|
1055 | object *op = inv; |
|
|
1056 | |
|
|
1057 | while (op) |
|
|
1058 | { |
|
|
1059 | object *tmp = op->below; |
|
|
1060 | |
|
|
1061 | remove_ob (op); |
|
|
1062 | |
|
|
1063 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
1064 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
1065 | free_object (op); |
|
|
1066 | else |
|
|
1067 | { |
|
|
1068 | op->x = x; |
|
|
1069 | op->y = y; |
|
|
1070 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
1071 | } |
|
|
1072 | |
|
|
1073 | op = tmp; |
|
|
1074 | } |
|
|
1075 | } |
|
|
1076 | } |
|
|
1077 | |
|
|
1078 | owner = 0; |
|
|
1079 | |
|
|
1080 | /* Remove object from the active list */ |
|
|
1081 | speed = 0; |
|
|
1082 | update_ob_speed (this); |
|
|
1083 | |
|
|
1084 | unlink (); |
|
|
1085 | |
|
|
1086 | mortals.push_back (this); |
|
|
1087 | } |
972 | } |
1088 | |
973 | |
1089 | /* |
974 | /* |
1090 | * sub_weight() recursively (outwards) subtracts a number from the |
975 | * sub_weight() recursively (outwards) subtracts a number from the |
1091 | * weight of an object (and what is carried by it's environment(s)). |
976 | * weight of an object (and what is carried by it's environment(s)). |
1092 | */ |
977 | */ |
1093 | |
|
|
1094 | void |
978 | void |
1095 | sub_weight (object *op, signed long weight) |
979 | sub_weight (object *op, signed long weight) |
1096 | { |
980 | { |
1097 | while (op != NULL) |
981 | while (op != NULL) |
1098 | { |
982 | { |
1099 | if (op->type == CONTAINER) |
983 | if (op->type == CONTAINER) |
1100 | { |
|
|
1101 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
984 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1102 | } |
985 | |
1103 | op->carrying -= weight; |
986 | op->carrying -= weight; |
1104 | op = op->env; |
987 | op = op->env; |
1105 | } |
988 | } |
1106 | } |
989 | } |
1107 | |
990 | |
1108 | /* remove_ob(op): |
991 | /* op->remove (): |
1109 | * This function removes the object op from the linked list of objects |
992 | * This function removes the object op from the linked list of objects |
1110 | * which it is currently tied to. When this function is done, the |
993 | * which it is currently tied to. When this function is done, the |
1111 | * object will have no environment. If the object previously had an |
994 | * object will have no environment. If the object previously had an |
1112 | * environment, the x and y coordinates will be updated to |
995 | * environment, the x and y coordinates will be updated to |
1113 | * the previous environment. |
996 | * the previous environment. |
1114 | * Beware: This function is called from the editor as well! |
|
|
1115 | */ |
997 | */ |
1116 | |
|
|
1117 | void |
998 | void |
1118 | remove_ob (object *op) |
999 | object::do_remove () |
1119 | { |
1000 | { |
|
|
1001 | object *tmp, *last = 0; |
1120 | object * |
1002 | object *otmp; |
1121 | tmp, * |
|
|
1122 | last = NULL; |
|
|
1123 | object * |
|
|
1124 | otmp; |
|
|
1125 | |
1003 | |
1126 | tag_t |
|
|
1127 | tag; |
|
|
1128 | int |
|
|
1129 | check_walk_off; |
|
|
1130 | mapstruct * |
|
|
1131 | m; |
|
|
1132 | |
|
|
1133 | sint16 |
|
|
1134 | x, |
|
|
1135 | y; |
|
|
1136 | |
|
|
1137 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1004 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1138 | return; |
1005 | return; |
1139 | |
1006 | |
1140 | SET_FLAG (op, FLAG_REMOVED); |
1007 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1008 | INVOKE_OBJECT (REMOVE, this); |
1141 | |
1009 | |
1142 | if (op->more != NULL) |
1010 | if (more) |
1143 | remove_ob (op->more); |
1011 | more->remove (); |
1144 | |
1012 | |
1145 | /* |
1013 | /* |
1146 | * In this case, the object to be removed is in someones |
1014 | * In this case, the object to be removed is in someones |
1147 | * inventory. |
1015 | * inventory. |
1148 | */ |
1016 | */ |
1149 | if (op->env != NULL) |
1017 | if (env) |
1150 | { |
1018 | { |
1151 | if (op->nrof) |
1019 | if (nrof) |
1152 | sub_weight (op->env, op->weight * op->nrof); |
1020 | sub_weight (env, weight * nrof); |
1153 | else |
1021 | else |
1154 | sub_weight (op->env, op->weight + op->carrying); |
1022 | sub_weight (env, weight + carrying); |
1155 | |
1023 | |
1156 | /* NO_FIX_PLAYER is set when a great many changes are being |
1024 | /* NO_FIX_PLAYER is set when a great many changes are being |
1157 | * made to players inventory. If set, avoiding the call |
1025 | * made to players inventory. If set, avoiding the call |
1158 | * to save cpu time. |
1026 | * to save cpu time. |
1159 | */ |
1027 | */ |
1160 | if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1028 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1161 | fix_player (otmp); |
1029 | otmp->update_stats (); |
1162 | |
1030 | |
1163 | if (op->above != NULL) |
1031 | if (above) |
1164 | op->above->below = op->below; |
1032 | above->below = below; |
1165 | else |
1033 | else |
1166 | op->env->inv = op->below; |
1034 | env->inv = below; |
1167 | |
1035 | |
1168 | if (op->below != NULL) |
1036 | if (below) |
1169 | op->below->above = op->above; |
1037 | below->above = above; |
1170 | |
1038 | |
1171 | /* we set up values so that it could be inserted into |
1039 | /* we set up values so that it could be inserted into |
1172 | * the map, but we don't actually do that - it is up |
1040 | * the map, but we don't actually do that - it is up |
1173 | * to the caller to decide what we want to do. |
1041 | * to the caller to decide what we want to do. |
1174 | */ |
1042 | */ |
1175 | op->x = op->env->x, op->y = op->env->y; |
1043 | x = env->x, y = env->y; |
1176 | op->map = op->env->map; |
1044 | map = env->map; |
1177 | op->above = NULL, op->below = NULL; |
1045 | above = 0, below = 0; |
1178 | op->env = NULL; |
1046 | env = 0; |
1179 | } |
1047 | } |
1180 | else if (op->map) |
1048 | else if (map) |
1181 | { |
1049 | { |
1182 | x = op->x; |
1050 | if (type == PLAYER) |
1183 | y = op->y; |
|
|
1184 | m = get_map_from_coord (op->map, &x, &y); |
|
|
1185 | |
|
|
1186 | if (!m) |
|
|
1187 | { |
1051 | { |
1188 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1052 | // leaving a spot always closes any open container on the ground |
1189 | op->map->path, op->x, op->y); |
1053 | if (container && !container->env) |
1190 | /* in old days, we used to set x and y to 0 and continue. |
1054 | // this causes spurious floorbox updates, but it ensures |
1191 | * it seems if we get into this case, something is probablye |
1055 | // that the CLOSE event is being sent. |
1192 | * screwed up and should be fixed. |
1056 | close_container (); |
1193 | */ |
1057 | |
1194 | abort (); |
1058 | --map->players; |
|
|
1059 | map->touch (); |
1195 | } |
1060 | } |
1196 | |
1061 | |
1197 | if (op->map != m) |
1062 | map->dirty = true; |
1198 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
1063 | mapspace &ms = this->ms (); |
1199 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1200 | |
|
|
1201 | /* Re did the following section of code - it looks like it had |
|
|
1202 | * lots of logic for things we no longer care about |
|
|
1203 | */ |
|
|
1204 | |
1064 | |
1205 | /* link the object above us */ |
1065 | /* link the object above us */ |
1206 | if (op->above) |
1066 | if (above) |
1207 | op->above->below = op->below; |
1067 | above->below = below; |
1208 | else |
1068 | else |
1209 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1069 | ms.top = below; /* we were top, set new top */ |
1210 | |
1070 | |
1211 | /* Relink the object below us, if there is one */ |
1071 | /* Relink the object below us, if there is one */ |
1212 | if (op->below) |
1072 | if (below) |
1213 | op->below->above = op->above; |
1073 | below->above = above; |
1214 | else |
1074 | else |
1215 | { |
1075 | { |
1216 | /* Nothing below, which means we need to relink map object for this space |
1076 | /* Nothing below, which means we need to relink map object for this space |
1217 | * use translated coordinates in case some oddness with map tiling is |
1077 | * use translated coordinates in case some oddness with map tiling is |
1218 | * evident |
1078 | * evident |
1219 | */ |
1079 | */ |
1220 | if (GET_MAP_OB (m, x, y) != op) |
1080 | if (GET_MAP_OB (map, x, y) != this) |
1221 | { |
|
|
1222 | dump_object (op); |
|
|
1223 | LOG (llevError, |
|
|
1224 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
1081 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1225 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1226 | LOG (llevError, "%s\n", errmsg); |
|
|
1227 | } |
|
|
1228 | |
1082 | |
1229 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1083 | ms.bot = above; /* goes on above it. */ |
1230 | } |
1084 | } |
1231 | |
1085 | |
1232 | op->above = 0; |
1086 | above = 0; |
1233 | op->below = 0; |
1087 | below = 0; |
1234 | |
1088 | |
1235 | if (op->map->in_memory == MAP_SAVING) |
1089 | if (map->in_memory == MAP_SAVING) |
1236 | return; |
1090 | return; |
1237 | |
1091 | |
1238 | tag = op->count; |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1239 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1240 | |
1093 | |
1241 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1094 | if (object *pl = ms.player ()) |
|
|
1095 | { |
|
|
1096 | if (pl->container == this) |
|
|
1097 | /* If a container that the player is currently using somehow gets |
|
|
1098 | * removed (most likely destroyed), update the player view |
|
|
1099 | * appropriately. |
|
|
1100 | */ |
|
|
1101 | pl->close_container (); |
|
|
1102 | |
|
|
1103 | pl->contr->ns->floorbox_update (); |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1242 | { |
1107 | { |
1243 | /* No point updating the players look faces if he is the object |
1108 | /* No point updating the players look faces if he is the object |
1244 | * being removed. |
1109 | * being removed. |
1245 | */ |
1110 | */ |
1246 | |
1111 | |
1247 | if (tmp->type == PLAYER && tmp != op) |
1112 | /* See if object moving off should effect something */ |
|
|
1113 | if (check_walk_off |
|
|
1114 | && ((move_type & tmp->move_off) |
|
|
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1248 | { |
1116 | { |
1249 | /* If a container that the player is currently using somehow gets |
1117 | move_apply (tmp, this, 0); |
1250 | * removed (most likely destroyed), update the player view |
|
|
1251 | * appropriately. |
|
|
1252 | */ |
|
|
1253 | if (tmp->container == op) |
|
|
1254 | { |
|
|
1255 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
1256 | tmp->container = NULL; |
|
|
1257 | } |
|
|
1258 | |
1118 | |
1259 | tmp->contr->socket.update_look = 1; |
1119 | if (destroyed ()) |
|
|
1120 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1260 | } |
1121 | } |
1261 | |
|
|
1262 | /* See if player moving off should effect something */ |
|
|
1263 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1264 | { |
|
|
1265 | move_apply (tmp, op, NULL); |
|
|
1266 | |
|
|
1267 | if (was_destroyed (op, tag)) |
|
|
1268 | { |
|
|
1269 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1270 | } |
|
|
1271 | } |
|
|
1272 | |
|
|
1273 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1274 | |
|
|
1275 | if (tmp->above == tmp) |
|
|
1276 | tmp->above = NULL; |
|
|
1277 | |
1122 | |
1278 | last = tmp; |
1123 | last = tmp; |
1279 | } |
1124 | } |
1280 | |
1125 | |
1281 | /* last == NULL of there are no objects on this space */ |
1126 | /* last == NULL if there are no objects on this space */ |
|
|
1127 | //TODO: this makes little sense, why only update the topmost object? |
1282 | if (last == NULL) |
1128 | if (!last) |
1283 | { |
1129 | map->at (x, y).flags_ = 0; |
1284 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1285 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1286 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1287 | * be correct anyways. |
|
|
1288 | */ |
|
|
1289 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1290 | update_position (op->map, op->x, op->y); |
|
|
1291 | } |
|
|
1292 | else |
1130 | else |
1293 | update_object (last, UP_OBJ_REMOVE); |
1131 | update_object (last, UP_OBJ_REMOVE); |
1294 | |
1132 | |
1295 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1133 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1296 | update_all_los (op->map, op->x, op->y); |
1134 | update_all_los (map, x, y); |
1297 | } |
1135 | } |
1298 | } |
1136 | } |
1299 | |
1137 | |
1300 | /* |
1138 | /* |
1301 | * merge_ob(op,top): |
1139 | * merge_ob(op,top): |
… | |
… | |
1309 | merge_ob (object *op, object *top) |
1147 | merge_ob (object *op, object *top) |
1310 | { |
1148 | { |
1311 | if (!op->nrof) |
1149 | if (!op->nrof) |
1312 | return 0; |
1150 | return 0; |
1313 | |
1151 | |
1314 | if (top == NULL) |
1152 | if (top) |
1315 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1153 | for (top = op; top && top->above; top = top->above) |
|
|
1154 | ; |
1316 | |
1155 | |
1317 | for (; top != NULL; top = top->below) |
1156 | for (; top; top = top->below) |
1318 | { |
1157 | { |
1319 | if (top == op) |
1158 | if (top == op) |
1320 | continue; |
1159 | continue; |
1321 | if (CAN_MERGE (op, top)) |
1160 | |
|
|
1161 | if (object::can_merge (op, top)) |
1322 | { |
1162 | { |
1323 | top->nrof += op->nrof; |
1163 | top->nrof += op->nrof; |
1324 | |
1164 | |
1325 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1165 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1326 | op->weight = 0; /* Don't want any adjustements now */ |
1166 | op->weight = 0; /* Don't want any adjustements now */ |
1327 | remove_ob (op); |
1167 | op->destroy (); |
1328 | free_object (op); |
|
|
1329 | return top; |
1168 | return top; |
1330 | } |
1169 | } |
1331 | } |
1170 | } |
1332 | |
1171 | |
1333 | return NULL; |
1172 | return 0; |
1334 | } |
1173 | } |
1335 | |
1174 | |
|
|
1175 | void |
|
|
1176 | object::expand_tail () |
|
|
1177 | { |
|
|
1178 | if (more) |
|
|
1179 | return; |
|
|
1180 | |
|
|
1181 | object *prev = this; |
|
|
1182 | |
|
|
1183 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1184 | { |
|
|
1185 | object *op = arch_to_object (at); |
|
|
1186 | |
|
|
1187 | op->name = name; |
|
|
1188 | op->name_pl = name_pl; |
|
|
1189 | op->title = title; |
|
|
1190 | |
|
|
1191 | op->head = this; |
|
|
1192 | prev->more = op; |
|
|
1193 | |
|
|
1194 | prev = op; |
|
|
1195 | } |
|
|
1196 | } |
|
|
1197 | |
1336 | /* |
1198 | /* |
1337 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1199 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1338 | * job preparing multi-part monsters |
1200 | * job preparing multi-part monsters. |
1339 | */ |
1201 | */ |
1340 | object * |
1202 | object * |
1341 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1203 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1342 | { |
1204 | { |
1343 | object *tmp; |
|
|
1344 | |
|
|
1345 | if (op->head) |
|
|
1346 | op = op->head; |
|
|
1347 | |
|
|
1348 | for (tmp = op; tmp; tmp = tmp->more) |
1205 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1349 | { |
1206 | { |
1350 | tmp->x = x + tmp->arch->clone.x; |
1207 | tmp->x = x + tmp->arch->x; |
1351 | tmp->y = y + tmp->arch->clone.y; |
1208 | tmp->y = y + tmp->arch->y; |
1352 | } |
1209 | } |
1353 | |
1210 | |
1354 | return insert_ob_in_map (op, m, originator, flag); |
1211 | return insert_ob_in_map (op, m, originator, flag); |
1355 | } |
1212 | } |
1356 | |
1213 | |
… | |
… | |
1372 | * Return value: |
1229 | * Return value: |
1373 | * new object if 'op' was merged with other object |
1230 | * new object if 'op' was merged with other object |
1374 | * NULL if 'op' was destroyed |
1231 | * NULL if 'op' was destroyed |
1375 | * just 'op' otherwise |
1232 | * just 'op' otherwise |
1376 | */ |
1233 | */ |
1377 | |
|
|
1378 | object * |
1234 | object * |
1379 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1380 | { |
1236 | { |
|
|
1237 | assert (!op->flag [FLAG_FREED]); |
|
|
1238 | |
1381 | object *tmp, *top, *floor = NULL; |
1239 | object *top, *floor = NULL; |
1382 | sint16 x, y; |
|
|
1383 | |
1240 | |
1384 | if (QUERY_FLAG (op, FLAG_FREED)) |
1241 | op->remove (); |
1385 | { |
|
|
1386 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1387 | return NULL; |
|
|
1388 | } |
|
|
1389 | |
1242 | |
1390 | if (m == NULL) |
1243 | #if 0 |
1391 | { |
1244 | if (!m->active != !op->active) |
1392 | dump_object (op); |
1245 | if (m->active) |
1393 | LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); |
1246 | op->activate_recursive (); |
1394 | return op; |
1247 | else |
1395 | } |
1248 | op->deactivate_recursive (); |
|
|
1249 | #endif |
1396 | |
1250 | |
1397 | if (out_of_map (m, op->x, op->y)) |
1251 | if (out_of_map (m, op->x, op->y)) |
1398 | { |
1252 | { |
1399 | dump_object (op); |
|
|
1400 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); |
1253 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1401 | #ifdef MANY_CORES |
1254 | #ifdef MANY_CORES |
1402 | /* Better to catch this here, as otherwise the next use of this object |
1255 | /* Better to catch this here, as otherwise the next use of this object |
1403 | * is likely to cause a crash. Better to find out where it is getting |
1256 | * is likely to cause a crash. Better to find out where it is getting |
1404 | * improperly inserted. |
1257 | * improperly inserted. |
1405 | */ |
1258 | */ |
1406 | abort (); |
1259 | abort (); |
1407 | #endif |
1260 | #endif |
1408 | return op; |
1261 | return op; |
1409 | } |
1262 | } |
1410 | |
1263 | |
1411 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1264 | if (object *more = op->more) |
1412 | { |
1265 | if (!insert_ob_in_map (more, m, originator, flag)) |
1413 | dump_object (op); |
|
|
1414 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); |
|
|
1415 | return op; |
1266 | return 0; |
1416 | } |
|
|
1417 | |
|
|
1418 | if (op->more != NULL) |
|
|
1419 | { |
|
|
1420 | /* The part may be on a different map. */ |
|
|
1421 | |
|
|
1422 | object *more = op->more; |
|
|
1423 | |
|
|
1424 | /* We really need the caller to normalize coordinates - if |
|
|
1425 | * we set the map, that doesn't work if the location is within |
|
|
1426 | * a map and this is straddling an edge. So only if coordinate |
|
|
1427 | * is clear wrong do we normalize it. |
|
|
1428 | */ |
|
|
1429 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1430 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1431 | else if (!more->map) |
|
|
1432 | { |
|
|
1433 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1434 | * more->map should always point to the parent. |
|
|
1435 | */ |
|
|
1436 | more->map = m; |
|
|
1437 | } |
|
|
1438 | |
|
|
1439 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1440 | { |
|
|
1441 | if (!op->head) |
|
|
1442 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1443 | |
|
|
1444 | return NULL; |
|
|
1445 | } |
|
|
1446 | } |
|
|
1447 | |
1267 | |
1448 | CLEAR_FLAG (op, FLAG_REMOVED); |
1268 | CLEAR_FLAG (op, FLAG_REMOVED); |
1449 | |
1269 | |
1450 | /* Ideally, the caller figures this out. However, it complicates a lot |
1270 | /* Ideally, the caller figures this out. However, it complicates a lot |
1451 | * of areas of callers (eg, anything that uses find_free_spot would now |
1271 | * of areas of callers (eg, anything that uses find_free_spot would now |
1452 | * need extra work |
1272 | * need extra work |
1453 | */ |
1273 | */ |
1454 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1274 | if (!xy_normalise (m, op->x, op->y)) |
1455 | x = op->x; |
1275 | return 0; |
1456 | y = op->y; |
1276 | |
|
|
1277 | op->map = m; |
|
|
1278 | mapspace &ms = op->ms (); |
1457 | |
1279 | |
1458 | /* this has to be done after we translate the coordinates. |
1280 | /* this has to be done after we translate the coordinates. |
1459 | */ |
1281 | */ |
1460 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1282 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1461 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1283 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1462 | if (CAN_MERGE (op, tmp)) |
1284 | if (object::can_merge (op, tmp)) |
1463 | { |
1285 | { |
1464 | op->nrof += tmp->nrof; |
1286 | op->nrof += tmp->nrof; |
1465 | remove_ob (tmp); |
1287 | tmp->destroy (); |
1466 | free_object (tmp); |
|
|
1467 | } |
1288 | } |
1468 | |
1289 | |
1469 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1290 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1470 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1291 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1471 | |
1292 | |
… | |
… | |
1484 | op->below = originator->below; |
1305 | op->below = originator->below; |
1485 | |
1306 | |
1486 | if (op->below) |
1307 | if (op->below) |
1487 | op->below->above = op; |
1308 | op->below->above = op; |
1488 | else |
1309 | else |
1489 | SET_MAP_OB (op->map, op->x, op->y, op); |
1310 | ms.bot = op; |
1490 | |
1311 | |
1491 | /* since *below* originator, no need to update top */ |
1312 | /* since *below* originator, no need to update top */ |
1492 | originator->below = op; |
1313 | originator->below = op; |
1493 | } |
1314 | } |
1494 | else |
1315 | else |
1495 | { |
1316 | { |
|
|
1317 | top = ms.bot; |
|
|
1318 | |
1496 | /* If there are other objects, then */ |
1319 | /* If there are other objects, then */ |
1497 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1320 | if ((!(flag & INS_MAP_LOAD)) && top) |
1498 | { |
1321 | { |
1499 | object *last = NULL; |
1322 | object *last = 0; |
1500 | |
1323 | |
1501 | /* |
1324 | /* |
1502 | * If there are multiple objects on this space, we do some trickier handling. |
1325 | * If there are multiple objects on this space, we do some trickier handling. |
1503 | * We've already dealt with merging if appropriate. |
1326 | * We've already dealt with merging if appropriate. |
1504 | * Generally, we want to put the new object on top. But if |
1327 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1508 | * once we get to them. This reduces the need to traverse over all of |
1331 | * once we get to them. This reduces the need to traverse over all of |
1509 | * them when adding another one - this saves quite a bit of cpu time |
1332 | * them when adding another one - this saves quite a bit of cpu time |
1510 | * when lots of spells are cast in one area. Currently, it is presumed |
1333 | * when lots of spells are cast in one area. Currently, it is presumed |
1511 | * that flying non pickable objects are spell objects. |
1334 | * that flying non pickable objects are spell objects. |
1512 | */ |
1335 | */ |
1513 | |
1336 | for (top = ms.bot; top; top = top->above) |
1514 | while (top != NULL) |
|
|
1515 | { |
1337 | { |
1516 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1338 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1517 | floor = top; |
1339 | floor = top; |
1518 | |
1340 | |
1519 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1341 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1522 | top = top->below; |
1344 | top = top->below; |
1523 | break; |
1345 | break; |
1524 | } |
1346 | } |
1525 | |
1347 | |
1526 | last = top; |
1348 | last = top; |
1527 | top = top->above; |
|
|
1528 | } |
1349 | } |
1529 | |
1350 | |
1530 | /* Don't want top to be NULL, so set it to the last valid object */ |
1351 | /* Don't want top to be NULL, so set it to the last valid object */ |
1531 | top = last; |
1352 | top = last; |
1532 | |
1353 | |
… | |
… | |
1534 | * looks like instead of lots of conditions here. |
1355 | * looks like instead of lots of conditions here. |
1535 | * makes things faster, and effectively the same result. |
1356 | * makes things faster, and effectively the same result. |
1536 | */ |
1357 | */ |
1537 | |
1358 | |
1538 | /* Have object 'fall below' other objects that block view. |
1359 | /* Have object 'fall below' other objects that block view. |
1539 | * Unless those objects are exits, type 66 |
1360 | * Unless those objects are exits. |
1540 | * If INS_ON_TOP is used, don't do this processing |
1361 | * If INS_ON_TOP is used, don't do this processing |
1541 | * Need to find the object that in fact blocks view, otherwise |
1362 | * Need to find the object that in fact blocks view, otherwise |
1542 | * stacking is a bit odd. |
1363 | * stacking is a bit odd. |
1543 | */ |
1364 | */ |
1544 | if (!(flag & INS_ON_TOP) && |
1365 | if (!(flag & INS_ON_TOP) |
1545 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1366 | && ms.flags () & P_BLOCKSVIEW |
|
|
1367 | && (op->face && !faces [op->face].visibility)) |
1546 | { |
1368 | { |
1547 | for (last = top; last != floor; last = last->below) |
1369 | for (last = top; last != floor; last = last->below) |
1548 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1370 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1549 | break; |
1371 | break; |
|
|
1372 | |
1550 | /* Check to see if we found the object that blocks view, |
1373 | /* Check to see if we found the object that blocks view, |
1551 | * and make sure we have a below pointer for it so that |
1374 | * and make sure we have a below pointer for it so that |
1552 | * we can get inserted below this one, which requires we |
1375 | * we can get inserted below this one, which requires we |
1553 | * set top to the object below us. |
1376 | * set top to the object below us. |
1554 | */ |
1377 | */ |
1555 | if (last && last->below && last != floor) |
1378 | if (last && last->below && last != floor) |
1556 | top = last->below; |
1379 | top = last->below; |
1557 | } |
1380 | } |
1558 | } /* If objects on this space */ |
1381 | } /* If objects on this space */ |
1559 | |
|
|
1560 | if (flag & INS_MAP_LOAD) |
1382 | if (flag & INS_MAP_LOAD) |
1561 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1383 | top = ms.top; |
1562 | |
1384 | |
1563 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1385 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1564 | top = floor; |
1386 | top = floor; |
1565 | |
1387 | |
1566 | /* Top is the object that our object (op) is going to get inserted above. |
1388 | /* Top is the object that our object (op) is going to get inserted above. |
1567 | */ |
1389 | */ |
1568 | |
1390 | |
1569 | /* First object on this space */ |
1391 | /* First object on this space */ |
1570 | if (!top) |
1392 | if (!top) |
1571 | { |
1393 | { |
1572 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1394 | op->above = ms.bot; |
1573 | |
1395 | |
1574 | if (op->above) |
1396 | if (op->above) |
1575 | op->above->below = op; |
1397 | op->above->below = op; |
1576 | |
1398 | |
1577 | op->below = NULL; |
1399 | op->below = 0; |
1578 | SET_MAP_OB (op->map, op->x, op->y, op); |
1400 | ms.bot = op; |
1579 | } |
1401 | } |
1580 | else |
1402 | else |
1581 | { /* get inserted into the stack above top */ |
1403 | { /* get inserted into the stack above top */ |
1582 | op->above = top->above; |
1404 | op->above = top->above; |
1583 | |
1405 | |
… | |
… | |
1586 | |
1408 | |
1587 | op->below = top; |
1409 | op->below = top; |
1588 | top->above = op; |
1410 | top->above = op; |
1589 | } |
1411 | } |
1590 | |
1412 | |
1591 | if (op->above == NULL) |
1413 | if (!op->above) |
1592 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1414 | ms.top = op; |
1593 | } /* else not INS_BELOW_ORIGINATOR */ |
1415 | } /* else not INS_BELOW_ORIGINATOR */ |
1594 | |
1416 | |
1595 | if (op->type == PLAYER) |
1417 | if (op->type == PLAYER) |
|
|
1418 | { |
1596 | op->contr->do_los = 1; |
1419 | op->contr->do_los = 1; |
|
|
1420 | ++op->map->players; |
|
|
1421 | op->map->touch (); |
|
|
1422 | } |
|
|
1423 | |
|
|
1424 | op->map->dirty = true; |
1597 | |
1425 | |
1598 | /* If we have a floor, we know the player, if any, will be above |
1426 | /* If we have a floor, we know the player, if any, will be above |
1599 | * it, so save a few ticks and start from there. |
1427 | * it, so save a few ticks and start from there. |
1600 | */ |
1428 | */ |
1601 | if (!(flag & INS_MAP_LOAD)) |
1429 | if (!(flag & INS_MAP_LOAD)) |
1602 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1430 | if (object *pl = ms.player ()) |
1603 | if (tmp->type == PLAYER) |
1431 | pl->contr->ns->floorbox_update (); |
1604 | tmp->contr->socket.update_look = 1; |
|
|
1605 | |
1432 | |
1606 | /* If this object glows, it may affect lighting conditions that are |
1433 | /* If this object glows, it may affect lighting conditions that are |
1607 | * visible to others on this map. But update_all_los is really |
1434 | * visible to others on this map. But update_all_los is really |
1608 | * an inefficient way to do this, as it means los for all players |
1435 | * an inefficient way to do this, as it means los for all players |
1609 | * on the map will get recalculated. The players could very well |
1436 | * on the map will get recalculated. The players could very well |
1610 | * be far away from this change and not affected in any way - |
1437 | * be far away from this change and not affected in any way - |
1611 | * this should get redone to only look for players within range, |
1438 | * this should get redone to only look for players within range, |
1612 | * or just updating the P_NEED_UPDATE for spaces within this area |
1439 | * or just updating the P_UPTODATE for spaces within this area |
1613 | * of effect may be sufficient. |
1440 | * of effect may be sufficient. |
1614 | */ |
1441 | */ |
1615 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1442 | if (op->map->darkness && (op->glow_radius != 0)) |
1616 | update_all_los (op->map, op->x, op->y); |
1443 | update_all_los (op->map, op->x, op->y); |
1617 | |
1444 | |
1618 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1445 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1619 | update_object (op, UP_OBJ_INSERT); |
1446 | update_object (op, UP_OBJ_INSERT); |
1620 | |
1447 | |
|
|
1448 | INVOKE_OBJECT (INSERT, op); |
|
|
1449 | |
1621 | /* Don't know if moving this to the end will break anything. However, |
1450 | /* Don't know if moving this to the end will break anything. However, |
1622 | * we want to have update_look set above before calling this. |
1451 | * we want to have floorbox_update called before calling this. |
1623 | * |
1452 | * |
1624 | * check_move_on() must be after this because code called from |
1453 | * check_move_on() must be after this because code called from |
1625 | * check_move_on() depends on correct map flags (so functions like |
1454 | * check_move_on() depends on correct map flags (so functions like |
1626 | * blocked() and wall() work properly), and these flags are updated by |
1455 | * blocked() and wall() work properly), and these flags are updated by |
1627 | * update_object(). |
1456 | * update_object(). |
1628 | */ |
1457 | */ |
1629 | |
1458 | |
1630 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1459 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1631 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1460 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1632 | { |
1461 | { |
1633 | if (check_move_on (op, originator)) |
1462 | if (check_move_on (op, originator)) |
1634 | return NULL; |
1463 | return 0; |
1635 | |
1464 | |
1636 | /* If we are a multi part object, lets work our way through the check |
1465 | /* If we are a multi part object, lets work our way through the check |
1637 | * walk on's. |
1466 | * walk on's. |
1638 | */ |
1467 | */ |
1639 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1468 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1640 | if (check_move_on (tmp, originator)) |
1469 | if (check_move_on (tmp, originator)) |
1641 | return NULL; |
1470 | return 0; |
1642 | } |
1471 | } |
1643 | |
1472 | |
1644 | return op; |
1473 | return op; |
1645 | } |
1474 | } |
1646 | |
1475 | |
1647 | /* this function inserts an object in the map, but if it |
1476 | /* this function inserts an object in the map, but if it |
1648 | * finds an object of its own type, it'll remove that one first. |
1477 | * finds an object of its own type, it'll remove that one first. |
1649 | * op is the object to insert it under: supplies x and the map. |
1478 | * op is the object to insert it under: supplies x and the map. |
1650 | */ |
1479 | */ |
1651 | void |
1480 | void |
1652 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1481 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1653 | { |
1482 | { |
1654 | object * |
1483 | object *tmp, *tmp1; |
1655 | tmp; |
|
|
1656 | object * |
|
|
1657 | tmp1; |
|
|
1658 | |
1484 | |
1659 | /* first search for itself and remove any old instances */ |
1485 | /* first search for itself and remove any old instances */ |
1660 | |
1486 | |
1661 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1487 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1662 | { |
|
|
1663 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1488 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1664 | { |
1489 | tmp->destroy (); |
1665 | remove_ob (tmp); |
|
|
1666 | free_object (tmp); |
|
|
1667 | } |
|
|
1668 | } |
|
|
1669 | |
1490 | |
1670 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1491 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1671 | |
1492 | |
1672 | tmp1->x = op->x; |
1493 | tmp1->x = op->x; |
1673 | tmp1->y = op->y; |
1494 | tmp1->y = op->y; |
1674 | insert_ob_in_map (tmp1, op->map, op, 0); |
1495 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1496 | } |
|
|
1497 | |
|
|
1498 | object * |
|
|
1499 | object::insert_at (object *where, object *originator, int flags) |
|
|
1500 | { |
|
|
1501 | return where->map->insert (this, where->x, where->y, originator, flags); |
1675 | } |
1502 | } |
1676 | |
1503 | |
1677 | /* |
1504 | /* |
1678 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1505 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1679 | * is returned contains nr objects, and the remaining parts contains |
1506 | * is returned contains nr objects, and the remaining parts contains |
1680 | * the rest (or is removed and freed if that number is 0). |
1507 | * the rest (or is removed and freed if that number is 0). |
1681 | * On failure, NULL is returned, and the reason put into the |
1508 | * On failure, NULL is returned, and the reason put into the |
1682 | * global static errmsg array. |
1509 | * global static errmsg array. |
1683 | */ |
1510 | */ |
1684 | |
|
|
1685 | object * |
1511 | object * |
1686 | get_split_ob (object *orig_ob, uint32 nr) |
1512 | get_split_ob (object *orig_ob, uint32 nr) |
1687 | { |
1513 | { |
1688 | object * |
1514 | object *newob; |
1689 | newob; |
|
|
1690 | int |
|
|
1691 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1515 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1692 | |
1516 | |
1693 | if (orig_ob->nrof < nr) |
1517 | if (orig_ob->nrof < nr) |
1694 | { |
1518 | { |
1695 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1519 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1696 | return NULL; |
1520 | return NULL; |
1697 | } |
1521 | } |
1698 | |
1522 | |
1699 | newob = object_create_clone (orig_ob); |
1523 | newob = object_create_clone (orig_ob); |
1700 | |
1524 | |
1701 | if ((orig_ob->nrof -= nr) < 1) |
1525 | if ((orig_ob->nrof -= nr) < 1) |
1702 | { |
1526 | orig_ob->destroy (1); |
1703 | if (!is_removed) |
|
|
1704 | remove_ob (orig_ob); |
|
|
1705 | free_object2 (orig_ob, 1); |
|
|
1706 | } |
|
|
1707 | else if (!is_removed) |
1527 | else if (!is_removed) |
1708 | { |
1528 | { |
1709 | if (orig_ob->env != NULL) |
1529 | if (orig_ob->env != NULL) |
1710 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1530 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1711 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1531 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
… | |
… | |
1726 | * the amount of an object. If the amount reaches 0, the object |
1546 | * the amount of an object. If the amount reaches 0, the object |
1727 | * is subsequently removed and freed. |
1547 | * is subsequently removed and freed. |
1728 | * |
1548 | * |
1729 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1549 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1730 | */ |
1550 | */ |
1731 | |
|
|
1732 | object * |
1551 | object * |
1733 | decrease_ob_nr (object *op, uint32 i) |
1552 | decrease_ob_nr (object *op, uint32 i) |
1734 | { |
1553 | { |
1735 | object *tmp; |
1554 | object *tmp; |
1736 | player *pl; |
|
|
1737 | |
1555 | |
1738 | if (i == 0) /* objects with op->nrof require this check */ |
1556 | if (i == 0) /* objects with op->nrof require this check */ |
1739 | return op; |
1557 | return op; |
1740 | |
1558 | |
1741 | if (i > op->nrof) |
1559 | if (i > op->nrof) |
1742 | i = op->nrof; |
1560 | i = op->nrof; |
1743 | |
1561 | |
1744 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1562 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1745 | op->nrof -= i; |
1563 | op->nrof -= i; |
1746 | else if (op->env != NULL) |
1564 | else if (op->env) |
1747 | { |
1565 | { |
1748 | /* is this object in the players inventory, or sub container |
1566 | /* is this object in the players inventory, or sub container |
1749 | * therein? |
1567 | * therein? |
1750 | */ |
1568 | */ |
1751 | tmp = is_player_inv (op->env); |
1569 | tmp = op->in_player (); |
1752 | /* nope. Is this a container the player has opened? |
1570 | /* nope. Is this a container the player has opened? |
1753 | * If so, set tmp to that player. |
1571 | * If so, set tmp to that player. |
1754 | * IMO, searching through all the players will mostly |
1572 | * IMO, searching through all the players will mostly |
1755 | * likely be quicker than following op->env to the map, |
1573 | * likely be quicker than following op->env to the map, |
1756 | * and then searching the map for a player. |
1574 | * and then searching the map for a player. |
1757 | */ |
1575 | */ |
1758 | if (!tmp) |
1576 | if (!tmp) |
1759 | { |
1577 | for_all_players (pl) |
1760 | for (pl = first_player; pl; pl = pl->next) |
|
|
1761 | if (pl->ob->container == op->env) |
1578 | if (pl->ob->container == op->env) |
|
|
1579 | { |
|
|
1580 | tmp = pl->ob; |
1762 | break; |
1581 | break; |
1763 | if (pl) |
|
|
1764 | tmp = pl->ob; |
|
|
1765 | else |
|
|
1766 | tmp = NULL; |
|
|
1767 | } |
1582 | } |
1768 | |
1583 | |
1769 | if (i < op->nrof) |
1584 | if (i < op->nrof) |
1770 | { |
1585 | { |
1771 | sub_weight (op->env, op->weight * i); |
1586 | sub_weight (op->env, op->weight * i); |
1772 | op->nrof -= i; |
1587 | op->nrof -= i; |
1773 | if (tmp) |
1588 | if (tmp) |
1774 | { |
|
|
1775 | esrv_send_item (tmp, op); |
1589 | esrv_send_item (tmp, op); |
1776 | } |
|
|
1777 | } |
1590 | } |
1778 | else |
1591 | else |
1779 | { |
1592 | { |
1780 | remove_ob (op); |
1593 | op->remove (); |
1781 | op->nrof = 0; |
1594 | op->nrof = 0; |
1782 | if (tmp) |
1595 | if (tmp) |
1783 | { |
|
|
1784 | esrv_del_item (tmp->contr, op->count); |
1596 | esrv_del_item (tmp->contr, op->count); |
1785 | } |
|
|
1786 | } |
1597 | } |
1787 | } |
1598 | } |
1788 | else |
1599 | else |
1789 | { |
1600 | { |
1790 | object *above = op->above; |
1601 | object *above = op->above; |
1791 | |
1602 | |
1792 | if (i < op->nrof) |
1603 | if (i < op->nrof) |
1793 | op->nrof -= i; |
1604 | op->nrof -= i; |
1794 | else |
1605 | else |
1795 | { |
1606 | { |
1796 | remove_ob (op); |
1607 | op->remove (); |
1797 | op->nrof = 0; |
1608 | op->nrof = 0; |
1798 | } |
1609 | } |
1799 | |
1610 | |
1800 | /* Since we just removed op, op->above is null */ |
1611 | /* Since we just removed op, op->above is null */ |
1801 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1612 | for (tmp = above; tmp; tmp = tmp->above) |
1802 | if (tmp->type == PLAYER) |
1613 | if (tmp->type == PLAYER) |
1803 | { |
1614 | { |
1804 | if (op->nrof) |
1615 | if (op->nrof) |
1805 | esrv_send_item (tmp, op); |
1616 | esrv_send_item (tmp, op); |
1806 | else |
1617 | else |
… | |
… | |
1810 | |
1621 | |
1811 | if (op->nrof) |
1622 | if (op->nrof) |
1812 | return op; |
1623 | return op; |
1813 | else |
1624 | else |
1814 | { |
1625 | { |
1815 | free_object (op); |
1626 | op->destroy (); |
1816 | return NULL; |
1627 | return 0; |
1817 | } |
1628 | } |
1818 | } |
1629 | } |
1819 | |
1630 | |
1820 | /* |
1631 | /* |
1821 | * add_weight(object, weight) adds the specified weight to an object, |
1632 | * add_weight(object, weight) adds the specified weight to an object, |
1822 | * and also updates how much the environment(s) is/are carrying. |
1633 | * and also updates how much the environment(s) is/are carrying. |
1823 | */ |
1634 | */ |
1824 | |
|
|
1825 | void |
1635 | void |
1826 | add_weight (object *op, signed long weight) |
1636 | add_weight (object *op, signed long weight) |
1827 | { |
1637 | { |
1828 | while (op != NULL) |
1638 | while (op != NULL) |
1829 | { |
1639 | { |
… | |
… | |
1833 | op->carrying += weight; |
1643 | op->carrying += weight; |
1834 | op = op->env; |
1644 | op = op->env; |
1835 | } |
1645 | } |
1836 | } |
1646 | } |
1837 | |
1647 | |
|
|
1648 | object * |
|
|
1649 | insert_ob_in_ob (object *op, object *where) |
|
|
1650 | { |
|
|
1651 | if (!where) |
|
|
1652 | { |
|
|
1653 | char *dump = dump_object (op); |
|
|
1654 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1655 | free (dump); |
|
|
1656 | return op; |
|
|
1657 | } |
|
|
1658 | |
|
|
1659 | if (where->head_ () != where) |
|
|
1660 | { |
|
|
1661 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1662 | where = where->head; |
|
|
1663 | } |
|
|
1664 | |
|
|
1665 | return where->insert (op); |
|
|
1666 | } |
|
|
1667 | |
1838 | /* |
1668 | /* |
1839 | * insert_ob_in_ob(op,environment): |
1669 | * env->insert (op) |
1840 | * This function inserts the object op in the linked list |
1670 | * This function inserts the object op in the linked list |
1841 | * inside the object environment. |
1671 | * inside the object environment. |
1842 | * |
1672 | * |
1843 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1844 | * the inventory at the last position or next to other objects of the same |
|
|
1845 | * type. |
|
|
1846 | * Frank: Now sorted by type, archetype and magic! |
|
|
1847 | * |
|
|
1848 | * The function returns now pointer to inserted item, and return value can |
1673 | * The function returns now pointer to inserted item, and return value can |
1849 | * be != op, if items are merged. -Tero |
1674 | * be != op, if items are merged. -Tero |
1850 | */ |
1675 | */ |
1851 | |
|
|
1852 | object * |
1676 | object * |
1853 | insert_ob_in_ob (object *op, object *where) |
1677 | object::insert (object *op) |
1854 | { |
1678 | { |
1855 | object * |
1679 | object *tmp, *otmp; |
1856 | tmp, * |
|
|
1857 | otmp; |
|
|
1858 | |
1680 | |
1859 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1681 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1860 | { |
1682 | op->remove (); |
1861 | dump_object (op); |
|
|
1862 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
|
|
1863 | return op; |
|
|
1864 | } |
|
|
1865 | |
|
|
1866 | if (where == NULL) |
|
|
1867 | { |
|
|
1868 | dump_object (op); |
|
|
1869 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1870 | return op; |
|
|
1871 | } |
|
|
1872 | |
|
|
1873 | if (where->head) |
|
|
1874 | { |
|
|
1875 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1876 | where = where->head; |
|
|
1877 | } |
|
|
1878 | |
1683 | |
1879 | if (op->more) |
1684 | if (op->more) |
1880 | { |
1685 | { |
1881 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1686 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1882 | return op; |
1687 | return op; |
… | |
… | |
1884 | |
1689 | |
1885 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1690 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1886 | CLEAR_FLAG (op, FLAG_REMOVED); |
1691 | CLEAR_FLAG (op, FLAG_REMOVED); |
1887 | if (op->nrof) |
1692 | if (op->nrof) |
1888 | { |
1693 | { |
1889 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1694 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1890 | if (CAN_MERGE (tmp, op)) |
1695 | if (object::can_merge (tmp, op)) |
1891 | { |
1696 | { |
1892 | /* return the original object and remove inserted object |
1697 | /* return the original object and remove inserted object |
1893 | (client needs the original object) */ |
1698 | (client needs the original object) */ |
1894 | tmp->nrof += op->nrof; |
1699 | tmp->nrof += op->nrof; |
1895 | /* Weight handling gets pretty funky. Since we are adding to |
1700 | /* Weight handling gets pretty funky. Since we are adding to |
1896 | * tmp->nrof, we need to increase the weight. |
1701 | * tmp->nrof, we need to increase the weight. |
1897 | */ |
1702 | */ |
1898 | add_weight (where, op->weight * op->nrof); |
1703 | add_weight (this, op->weight * op->nrof); |
1899 | SET_FLAG (op, FLAG_REMOVED); |
1704 | SET_FLAG (op, FLAG_REMOVED); |
1900 | free_object (op); /* free the inserted object */ |
1705 | op->destroy (); /* free the inserted object */ |
1901 | op = tmp; |
1706 | op = tmp; |
1902 | remove_ob (op); /* and fix old object's links */ |
1707 | op->remove (); /* and fix old object's links */ |
1903 | CLEAR_FLAG (op, FLAG_REMOVED); |
1708 | CLEAR_FLAG (op, FLAG_REMOVED); |
1904 | break; |
1709 | break; |
1905 | } |
1710 | } |
1906 | |
1711 | |
1907 | /* I assume combined objects have no inventory |
1712 | /* I assume combined objects have no inventory |
1908 | * We add the weight - this object could have just been removed |
1713 | * We add the weight - this object could have just been removed |
1909 | * (if it was possible to merge). calling remove_ob will subtract |
1714 | * (if it was possible to merge). calling remove_ob will subtract |
1910 | * the weight, so we need to add it in again, since we actually do |
1715 | * the weight, so we need to add it in again, since we actually do |
1911 | * the linking below |
1716 | * the linking below |
1912 | */ |
1717 | */ |
1913 | add_weight (where, op->weight * op->nrof); |
1718 | add_weight (this, op->weight * op->nrof); |
1914 | } |
1719 | } |
1915 | else |
1720 | else |
1916 | add_weight (where, (op->weight + op->carrying)); |
1721 | add_weight (this, (op->weight + op->carrying)); |
1917 | |
1722 | |
1918 | otmp = is_player_inv (where); |
1723 | otmp = this->in_player (); |
1919 | if (otmp && otmp->contr != NULL) |
1724 | if (otmp && otmp->contr) |
1920 | { |
|
|
1921 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1725 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1922 | fix_player (otmp); |
1726 | otmp->update_stats (); |
1923 | } |
|
|
1924 | |
1727 | |
1925 | op->map = NULL; |
1728 | op->map = 0; |
1926 | op->env = where; |
1729 | op->env = this; |
1927 | op->above = NULL; |
1730 | op->above = 0; |
1928 | op->below = NULL; |
1731 | op->below = 0; |
1929 | op->x = 0, op->y = 0; |
1732 | op->x = 0, op->y = 0; |
1930 | |
1733 | |
1931 | /* reset the light list and los of the players on the map */ |
1734 | /* reset the light list and los of the players on the map */ |
1932 | if ((op->glow_radius != 0) && where->map) |
1735 | if ((op->glow_radius != 0) && map) |
1933 | { |
1736 | { |
1934 | #ifdef DEBUG_LIGHTS |
1737 | #ifdef DEBUG_LIGHTS |
1935 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1738 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1936 | #endif /* DEBUG_LIGHTS */ |
1739 | #endif /* DEBUG_LIGHTS */ |
1937 | if (MAP_DARKNESS (where->map)) |
1740 | if (map->darkness) |
1938 | update_all_los (where->map, where->x, where->y); |
1741 | update_all_los (map, x, y); |
1939 | } |
1742 | } |
1940 | |
1743 | |
1941 | /* Client has no idea of ordering so lets not bother ordering it here. |
1744 | /* Client has no idea of ordering so lets not bother ordering it here. |
1942 | * It sure simplifies this function... |
1745 | * It sure simplifies this function... |
1943 | */ |
1746 | */ |
1944 | if (where->inv == NULL) |
1747 | if (!inv) |
1945 | where->inv = op; |
1748 | inv = op; |
1946 | else |
1749 | else |
1947 | { |
1750 | { |
1948 | op->below = where->inv; |
1751 | op->below = inv; |
1949 | op->below->above = op; |
1752 | op->below->above = op; |
1950 | where->inv = op; |
1753 | inv = op; |
1951 | } |
1754 | } |
|
|
1755 | |
|
|
1756 | INVOKE_OBJECT (INSERT, this); |
|
|
1757 | |
1952 | return op; |
1758 | return op; |
1953 | } |
1759 | } |
1954 | |
1760 | |
1955 | /* |
1761 | /* |
1956 | * Checks if any objects has a move_type that matches objects |
1762 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1970 | * |
1776 | * |
1971 | * MSW 2001-07-08: Check all objects on space, not just those below |
1777 | * MSW 2001-07-08: Check all objects on space, not just those below |
1972 | * object being inserted. insert_ob_in_map may not put new objects |
1778 | * object being inserted. insert_ob_in_map may not put new objects |
1973 | * on top. |
1779 | * on top. |
1974 | */ |
1780 | */ |
1975 | |
|
|
1976 | int |
1781 | int |
1977 | check_move_on (object *op, object *originator) |
1782 | check_move_on (object *op, object *originator) |
1978 | { |
1783 | { |
1979 | object * |
1784 | object *tmp; |
1980 | tmp; |
1785 | maptile *m = op->map; |
1981 | tag_t |
|
|
1982 | tag; |
|
|
1983 | mapstruct * |
|
|
1984 | m = op->map; |
|
|
1985 | int |
|
|
1986 | x = op->x, y = op->y; |
1786 | int x = op->x, y = op->y; |
1987 | |
1787 | |
1988 | MoveType |
1788 | MoveType move_on, move_slow, move_block; |
1989 | move_on, |
|
|
1990 | move_slow, |
|
|
1991 | move_block; |
|
|
1992 | |
1789 | |
1993 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1790 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1994 | return 0; |
1791 | return 0; |
1995 | |
|
|
1996 | tag = op->count; |
|
|
1997 | |
1792 | |
1998 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1793 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1999 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1794 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
2000 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1795 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
2001 | |
1796 | |
… | |
… | |
2017 | |
1812 | |
2018 | /* The objects have to be checked from top to bottom. |
1813 | /* The objects have to be checked from top to bottom. |
2019 | * Hence, we first go to the top: |
1814 | * Hence, we first go to the top: |
2020 | */ |
1815 | */ |
2021 | |
1816 | |
2022 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1817 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
2023 | { |
1818 | { |
2024 | /* Trim the search when we find the first other spell effect |
1819 | /* Trim the search when we find the first other spell effect |
2025 | * this helps performance so that if a space has 50 spell objects, |
1820 | * this helps performance so that if a space has 50 spell objects, |
2026 | * we don't need to check all of them. |
1821 | * we don't need to check all of them. |
2027 | */ |
1822 | */ |
… | |
… | |
2045 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1840 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2046 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1841 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2047 | { |
1842 | { |
2048 | |
1843 | |
2049 | float |
1844 | float |
2050 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1845 | diff = tmp->move_slow_penalty * fabs (op->speed); |
2051 | |
1846 | |
2052 | if (op->type == PLAYER) |
1847 | if (op->type == PLAYER) |
2053 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1848 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2054 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1849 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2055 | diff /= 4.0; |
1850 | diff /= 4.0; |
… | |
… | |
2062 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1857 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2063 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1858 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2064 | { |
1859 | { |
2065 | move_apply (tmp, op, originator); |
1860 | move_apply (tmp, op, originator); |
2066 | |
1861 | |
2067 | if (was_destroyed (op, tag)) |
1862 | if (op->destroyed ()) |
2068 | return 1; |
1863 | return 1; |
2069 | |
1864 | |
2070 | /* what the person/creature stepped onto has moved the object |
1865 | /* what the person/creature stepped onto has moved the object |
2071 | * someplace new. Don't process any further - if we did, |
1866 | * someplace new. Don't process any further - if we did, |
2072 | * have a feeling strange problems would result. |
1867 | * have a feeling strange problems would result. |
… | |
… | |
2082 | /* |
1877 | /* |
2083 | * present_arch(arch, map, x, y) searches for any objects with |
1878 | * present_arch(arch, map, x, y) searches for any objects with |
2084 | * a matching archetype at the given map and coordinates. |
1879 | * a matching archetype at the given map and coordinates. |
2085 | * The first matching object is returned, or NULL if none. |
1880 | * The first matching object is returned, or NULL if none. |
2086 | */ |
1881 | */ |
2087 | |
|
|
2088 | object * |
1882 | object * |
2089 | present_arch (const archetype *at, mapstruct *m, int x, int y) |
1883 | present_arch (const archetype *at, maptile *m, int x, int y) |
2090 | { |
1884 | { |
2091 | object * |
|
|
2092 | tmp; |
|
|
2093 | |
|
|
2094 | if (m == NULL || out_of_map (m, x, y)) |
1885 | if (!m || out_of_map (m, x, y)) |
2095 | { |
1886 | { |
2096 | LOG (llevError, "Present_arch called outside map.\n"); |
1887 | LOG (llevError, "Present_arch called outside map.\n"); |
2097 | return NULL; |
1888 | return NULL; |
2098 | } |
1889 | } |
2099 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1890 | |
|
|
1891 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2100 | if (tmp->arch == at) |
1892 | if (tmp->arch == at) |
2101 | return tmp; |
1893 | return tmp; |
|
|
1894 | |
2102 | return NULL; |
1895 | return NULL; |
2103 | } |
1896 | } |
2104 | |
1897 | |
2105 | /* |
1898 | /* |
2106 | * present(type, map, x, y) searches for any objects with |
1899 | * present(type, map, x, y) searches for any objects with |
2107 | * a matching type variable at the given map and coordinates. |
1900 | * a matching type variable at the given map and coordinates. |
2108 | * The first matching object is returned, or NULL if none. |
1901 | * The first matching object is returned, or NULL if none. |
2109 | */ |
1902 | */ |
2110 | |
|
|
2111 | object * |
1903 | object * |
2112 | present (unsigned char type, mapstruct *m, int x, int y) |
1904 | present (unsigned char type, maptile *m, int x, int y) |
2113 | { |
1905 | { |
2114 | object * |
|
|
2115 | tmp; |
|
|
2116 | |
|
|
2117 | if (out_of_map (m, x, y)) |
1906 | if (out_of_map (m, x, y)) |
2118 | { |
1907 | { |
2119 | LOG (llevError, "Present called outside map.\n"); |
1908 | LOG (llevError, "Present called outside map.\n"); |
2120 | return NULL; |
1909 | return NULL; |
2121 | } |
1910 | } |
2122 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1911 | |
|
|
1912 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2123 | if (tmp->type == type) |
1913 | if (tmp->type == type) |
2124 | return tmp; |
1914 | return tmp; |
|
|
1915 | |
2125 | return NULL; |
1916 | return NULL; |
2126 | } |
1917 | } |
2127 | |
1918 | |
2128 | /* |
1919 | /* |
2129 | * present_in_ob(type, object) searches for any objects with |
1920 | * present_in_ob(type, object) searches for any objects with |
2130 | * a matching type variable in the inventory of the given object. |
1921 | * a matching type variable in the inventory of the given object. |
2131 | * The first matching object is returned, or NULL if none. |
1922 | * The first matching object is returned, or NULL if none. |
2132 | */ |
1923 | */ |
2133 | |
|
|
2134 | object * |
1924 | object * |
2135 | present_in_ob (unsigned char type, const object *op) |
1925 | present_in_ob (unsigned char type, const object *op) |
2136 | { |
1926 | { |
2137 | object * |
|
|
2138 | tmp; |
|
|
2139 | |
|
|
2140 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1927 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2141 | if (tmp->type == type) |
1928 | if (tmp->type == type) |
2142 | return tmp; |
1929 | return tmp; |
|
|
1930 | |
2143 | return NULL; |
1931 | return NULL; |
2144 | } |
1932 | } |
2145 | |
1933 | |
2146 | /* |
1934 | /* |
2147 | * present_in_ob (type, str, object) searches for any objects with |
1935 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2155 | * str is the string to match against. Note that we match against |
1943 | * str is the string to match against. Note that we match against |
2156 | * the object name, not the archetype name. this is so that the |
1944 | * the object name, not the archetype name. this is so that the |
2157 | * spell code can use one object type (force), but change it's name |
1945 | * spell code can use one object type (force), but change it's name |
2158 | * to be unique. |
1946 | * to be unique. |
2159 | */ |
1947 | */ |
2160 | |
|
|
2161 | object * |
1948 | object * |
2162 | present_in_ob_by_name (int type, const char *str, const object *op) |
1949 | present_in_ob_by_name (int type, const char *str, const object *op) |
2163 | { |
1950 | { |
2164 | object * |
|
|
2165 | tmp; |
|
|
2166 | |
|
|
2167 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1951 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2168 | { |
|
|
2169 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1952 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2170 | return tmp; |
1953 | return tmp; |
2171 | } |
1954 | |
2172 | return NULL; |
1955 | return 0; |
2173 | } |
1956 | } |
2174 | |
1957 | |
2175 | /* |
1958 | /* |
2176 | * present_arch_in_ob(archetype, object) searches for any objects with |
1959 | * present_arch_in_ob(archetype, object) searches for any objects with |
2177 | * a matching archetype in the inventory of the given object. |
1960 | * a matching archetype in the inventory of the given object. |
2178 | * The first matching object is returned, or NULL if none. |
1961 | * The first matching object is returned, or NULL if none. |
2179 | */ |
1962 | */ |
2180 | |
|
|
2181 | object * |
1963 | object * |
2182 | present_arch_in_ob (const archetype *at, const object *op) |
1964 | present_arch_in_ob (const archetype *at, const object *op) |
2183 | { |
1965 | { |
2184 | object * |
|
|
2185 | tmp; |
|
|
2186 | |
|
|
2187 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1966 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2188 | if (tmp->arch == at) |
1967 | if (tmp->arch == at) |
2189 | return tmp; |
1968 | return tmp; |
|
|
1969 | |
2190 | return NULL; |
1970 | return NULL; |
2191 | } |
1971 | } |
2192 | |
1972 | |
2193 | /* |
1973 | /* |
2194 | * activate recursively a flag on an object inventory |
1974 | * activate recursively a flag on an object inventory |
2195 | */ |
1975 | */ |
2196 | void |
1976 | void |
2197 | flag_inv (object *op, int flag) |
1977 | flag_inv (object *op, int flag) |
2198 | { |
1978 | { |
2199 | object * |
|
|
2200 | tmp; |
|
|
2201 | |
|
|
2202 | if (op->inv) |
1979 | if (op->inv) |
2203 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1980 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2204 | { |
1981 | { |
2205 | SET_FLAG (tmp, flag); |
1982 | SET_FLAG (tmp, flag); |
2206 | flag_inv (tmp, flag); |
1983 | flag_inv (tmp, flag); |
2207 | } |
1984 | } |
2208 | } /* |
1985 | } |
|
|
1986 | |
|
|
1987 | /* |
2209 | * desactivate recursively a flag on an object inventory |
1988 | * deactivate recursively a flag on an object inventory |
2210 | */ |
1989 | */ |
2211 | void |
1990 | void |
2212 | unflag_inv (object *op, int flag) |
1991 | unflag_inv (object *op, int flag) |
2213 | { |
1992 | { |
2214 | object * |
|
|
2215 | tmp; |
|
|
2216 | |
|
|
2217 | if (op->inv) |
1993 | if (op->inv) |
2218 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1994 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2219 | { |
1995 | { |
2220 | CLEAR_FLAG (tmp, flag); |
1996 | CLEAR_FLAG (tmp, flag); |
2221 | unflag_inv (tmp, flag); |
1997 | unflag_inv (tmp, flag); |
2222 | } |
1998 | } |
2223 | } |
|
|
2224 | |
|
|
2225 | /* |
|
|
2226 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2227 | * all it's inventory (recursively). |
|
|
2228 | * If checksums are used, a player will get set_cheat called for |
|
|
2229 | * him/her-self and all object carried by a call to this function. |
|
|
2230 | */ |
|
|
2231 | |
|
|
2232 | void |
|
|
2233 | set_cheat (object *op) |
|
|
2234 | { |
|
|
2235 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
2236 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
2237 | } |
1999 | } |
2238 | |
2000 | |
2239 | /* |
2001 | /* |
2240 | * find_free_spot(object, map, x, y, start, stop) will search for |
2002 | * find_free_spot(object, map, x, y, start, stop) will search for |
2241 | * a spot at the given map and coordinates which will be able to contain |
2003 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2255 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2017 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2256 | * to know if the space in question will block the object. We can't use |
2018 | * to know if the space in question will block the object. We can't use |
2257 | * the archetype because that isn't correct if the monster has been |
2019 | * the archetype because that isn't correct if the monster has been |
2258 | * customized, changed states, etc. |
2020 | * customized, changed states, etc. |
2259 | */ |
2021 | */ |
2260 | |
|
|
2261 | int |
2022 | int |
2262 | find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) |
2023 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2263 | { |
2024 | { |
2264 | int |
|
|
2265 | i, |
|
|
2266 | index = 0, flag; |
2025 | int index = 0, flag; |
2267 | static int |
|
|
2268 | altern[SIZEOFFREE]; |
2026 | int altern[SIZEOFFREE]; |
2269 | |
2027 | |
2270 | for (i = start; i < stop; i++) |
2028 | for (int i = start; i < stop; i++) |
2271 | { |
2029 | { |
2272 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2030 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2273 | if (!flag) |
2031 | if (!flag) |
2274 | altern[index++] = i; |
2032 | altern [index++] = i; |
2275 | |
2033 | |
2276 | /* Basically, if we find a wall on a space, we cut down the search size. |
2034 | /* Basically, if we find a wall on a space, we cut down the search size. |
2277 | * In this way, we won't return spaces that are on another side of a wall. |
2035 | * In this way, we won't return spaces that are on another side of a wall. |
2278 | * This mostly work, but it cuts down the search size in all directions - |
2036 | * This mostly work, but it cuts down the search size in all directions - |
2279 | * if the space being examined only has a wall to the north and empty |
2037 | * if the space being examined only has a wall to the north and empty |
2280 | * spaces in all the other directions, this will reduce the search space |
2038 | * spaces in all the other directions, this will reduce the search space |
2281 | * to only the spaces immediately surrounding the target area, and |
2039 | * to only the spaces immediately surrounding the target area, and |
2282 | * won't look 2 spaces south of the target space. |
2040 | * won't look 2 spaces south of the target space. |
2283 | */ |
2041 | */ |
2284 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2042 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2285 | stop = maxfree[i]; |
2043 | stop = maxfree[i]; |
2286 | } |
2044 | } |
|
|
2045 | |
2287 | if (!index) |
2046 | if (!index) |
2288 | return -1; |
2047 | return -1; |
|
|
2048 | |
2289 | return altern[RANDOM () % index]; |
2049 | return altern [rndm (index)]; |
2290 | } |
2050 | } |
2291 | |
2051 | |
2292 | /* |
2052 | /* |
2293 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2053 | * find_first_free_spot(archetype, maptile, x, y) works like |
2294 | * find_free_spot(), but it will search max number of squares. |
2054 | * find_free_spot(), but it will search max number of squares. |
2295 | * But it will return the first available spot, not a random choice. |
2055 | * But it will return the first available spot, not a random choice. |
2296 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2056 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2297 | */ |
2057 | */ |
2298 | |
|
|
2299 | int |
2058 | int |
2300 | find_first_free_spot (const object *ob, mapstruct *m, int x, int y) |
2059 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2301 | { |
2060 | { |
2302 | int |
|
|
2303 | i; |
|
|
2304 | |
|
|
2305 | for (i = 0; i < SIZEOFFREE; i++) |
2061 | for (int i = 0; i < SIZEOFFREE; i++) |
2306 | { |
|
|
2307 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2062 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2308 | return i; |
2063 | return i; |
2309 | } |
2064 | |
2310 | return -1; |
2065 | return -1; |
2311 | } |
2066 | } |
2312 | |
2067 | |
2313 | /* |
2068 | /* |
2314 | * The function permute(arr, begin, end) randomly reorders the array |
2069 | * The function permute(arr, begin, end) randomly reorders the array |
2315 | * arr[begin..end-1]. |
2070 | * arr[begin..end-1]. |
|
|
2071 | * now uses a fisher-yates shuffle, old permute was broken |
2316 | */ |
2072 | */ |
2317 | static void |
2073 | static void |
2318 | permute (int *arr, int begin, int end) |
2074 | permute (int *arr, int begin, int end) |
2319 | { |
2075 | { |
2320 | int |
2076 | arr += begin; |
2321 | i, |
|
|
2322 | j, |
|
|
2323 | tmp, |
|
|
2324 | len; |
|
|
2325 | |
|
|
2326 | len = end - begin; |
2077 | end -= begin; |
2327 | for (i = begin; i < end; i++) |
|
|
2328 | { |
|
|
2329 | j = begin + RANDOM () % len; |
|
|
2330 | |
2078 | |
2331 | tmp = arr[i]; |
2079 | while (--end) |
2332 | arr[i] = arr[j]; |
2080 | swap (arr [end], arr [rndm (end + 1)]); |
2333 | arr[j] = tmp; |
|
|
2334 | } |
|
|
2335 | } |
2081 | } |
2336 | |
2082 | |
2337 | /* new function to make monster searching more efficient, and effective! |
2083 | /* new function to make monster searching more efficient, and effective! |
2338 | * This basically returns a randomized array (in the passed pointer) of |
2084 | * This basically returns a randomized array (in the passed pointer) of |
2339 | * the spaces to find monsters. In this way, it won't always look for |
2085 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2342 | * the 3x3 area will be searched, just not in a predictable order. |
2088 | * the 3x3 area will be searched, just not in a predictable order. |
2343 | */ |
2089 | */ |
2344 | void |
2090 | void |
2345 | get_search_arr (int *search_arr) |
2091 | get_search_arr (int *search_arr) |
2346 | { |
2092 | { |
2347 | int |
2093 | int i; |
2348 | i; |
|
|
2349 | |
2094 | |
2350 | for (i = 0; i < SIZEOFFREE; i++) |
2095 | for (i = 0; i < SIZEOFFREE; i++) |
2351 | { |
|
|
2352 | search_arr[i] = i; |
2096 | search_arr[i] = i; |
2353 | } |
|
|
2354 | |
2097 | |
2355 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2098 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2356 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2099 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2357 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2100 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2358 | } |
2101 | } |
… | |
… | |
2367 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2110 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2368 | * is actually want is going to try and move there. We need this info |
2111 | * is actually want is going to try and move there. We need this info |
2369 | * because we have to know what movement the thing looking to move |
2112 | * because we have to know what movement the thing looking to move |
2370 | * there is capable of. |
2113 | * there is capable of. |
2371 | */ |
2114 | */ |
2372 | |
|
|
2373 | int |
2115 | int |
2374 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2116 | find_dir (maptile *m, int x, int y, object *exclude) |
2375 | { |
2117 | { |
2376 | int |
|
|
2377 | i, |
|
|
2378 | max = SIZEOFFREE, mflags; |
2118 | int i, max = SIZEOFFREE, mflags; |
2379 | |
2119 | |
2380 | sint16 nx, ny; |
2120 | sint16 nx, ny; |
2381 | object * |
2121 | object *tmp; |
2382 | tmp; |
2122 | maptile *mp; |
2383 | mapstruct * |
|
|
2384 | mp; |
|
|
2385 | |
2123 | |
2386 | MoveType blocked, move_type; |
2124 | MoveType blocked, move_type; |
2387 | |
2125 | |
2388 | if (exclude && exclude->head) |
2126 | if (exclude && exclude->head_ () != exclude) |
2389 | { |
2127 | { |
2390 | exclude = exclude->head; |
2128 | exclude = exclude->head; |
2391 | move_type = exclude->move_type; |
2129 | move_type = exclude->move_type; |
2392 | } |
2130 | } |
2393 | else |
2131 | else |
… | |
… | |
2401 | mp = m; |
2139 | mp = m; |
2402 | nx = x + freearr_x[i]; |
2140 | nx = x + freearr_x[i]; |
2403 | ny = y + freearr_y[i]; |
2141 | ny = y + freearr_y[i]; |
2404 | |
2142 | |
2405 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2143 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2144 | |
2406 | if (mflags & P_OUT_OF_MAP) |
2145 | if (mflags & P_OUT_OF_MAP) |
2407 | { |
|
|
2408 | max = maxfree[i]; |
2146 | max = maxfree[i]; |
2409 | } |
|
|
2410 | else |
2147 | else |
2411 | { |
2148 | { |
2412 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2149 | mapspace &ms = mp->at (nx, ny); |
|
|
2150 | |
|
|
2151 | blocked = ms.move_block; |
2413 | |
2152 | |
2414 | if ((move_type & blocked) == move_type) |
2153 | if ((move_type & blocked) == move_type) |
2415 | { |
|
|
2416 | max = maxfree[i]; |
2154 | max = maxfree[i]; |
2417 | } |
|
|
2418 | else if (mflags & P_IS_ALIVE) |
2155 | else if (mflags & P_IS_ALIVE) |
2419 | { |
2156 | { |
2420 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2157 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2421 | { |
2158 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2422 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2159 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2423 | { |
|
|
2424 | break; |
2160 | break; |
2425 | } |
2161 | |
2426 | } |
|
|
2427 | if (tmp) |
2162 | if (tmp) |
2428 | { |
|
|
2429 | return freedir[i]; |
2163 | return freedir[i]; |
2430 | } |
|
|
2431 | } |
2164 | } |
2432 | } |
2165 | } |
2433 | } |
2166 | } |
|
|
2167 | |
2434 | return 0; |
2168 | return 0; |
2435 | } |
2169 | } |
2436 | |
2170 | |
2437 | /* |
2171 | /* |
2438 | * distance(object 1, object 2) will return the square of the |
2172 | * distance(object 1, object 2) will return the square of the |
2439 | * distance between the two given objects. |
2173 | * distance between the two given objects. |
2440 | */ |
2174 | */ |
2441 | |
|
|
2442 | int |
2175 | int |
2443 | distance (const object *ob1, const object *ob2) |
2176 | distance (const object *ob1, const object *ob2) |
2444 | { |
2177 | { |
2445 | int |
|
|
2446 | i; |
|
|
2447 | |
|
|
2448 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2178 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2449 | return i; |
|
|
2450 | } |
2179 | } |
2451 | |
2180 | |
2452 | /* |
2181 | /* |
2453 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2182 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2454 | * an object which has subtracted the x and y coordinates of another |
2183 | * an object which has subtracted the x and y coordinates of another |
2455 | * object, needs to travel toward it. |
2184 | * object, needs to travel toward it. |
2456 | */ |
2185 | */ |
2457 | |
|
|
2458 | int |
2186 | int |
2459 | find_dir_2 (int x, int y) |
2187 | find_dir_2 (int x, int y) |
2460 | { |
2188 | { |
2461 | int |
2189 | int q; |
2462 | q; |
|
|
2463 | |
2190 | |
2464 | if (y) |
2191 | if (y) |
2465 | q = x * 100 / y; |
2192 | q = x * 100 / y; |
2466 | else if (x) |
2193 | else if (x) |
2467 | q = -300 * x; |
2194 | q = -300 * x; |
… | |
… | |
2492 | |
2219 | |
2493 | return 3; |
2220 | return 3; |
2494 | } |
2221 | } |
2495 | |
2222 | |
2496 | /* |
2223 | /* |
2497 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2498 | * the "absolute" direction of a number (it actually takes care of |
|
|
2499 | * "overflow" in previous calculations of a direction). |
|
|
2500 | */ |
|
|
2501 | |
|
|
2502 | int |
|
|
2503 | absdir (int d) |
|
|
2504 | { |
|
|
2505 | while (d < 1) |
|
|
2506 | d += 8; |
|
|
2507 | while (d > 8) |
|
|
2508 | d -= 8; |
|
|
2509 | return d; |
|
|
2510 | } |
|
|
2511 | |
|
|
2512 | /* |
|
|
2513 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2224 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2514 | * between two directions (which are expected to be absolute (see absdir()) |
2225 | * between two directions (which are expected to be absolute (see absdir()) |
2515 | */ |
2226 | */ |
2516 | |
|
|
2517 | int |
2227 | int |
2518 | dirdiff (int dir1, int dir2) |
2228 | dirdiff (int dir1, int dir2) |
2519 | { |
2229 | { |
2520 | int |
2230 | int d; |
2521 | d; |
|
|
2522 | |
2231 | |
2523 | d = abs (dir1 - dir2); |
2232 | d = abs (dir1 - dir2); |
2524 | if (d > 4) |
2233 | if (d > 4) |
2525 | d = 8 - d; |
2234 | d = 8 - d; |
|
|
2235 | |
2526 | return d; |
2236 | return d; |
2527 | } |
2237 | } |
2528 | |
2238 | |
2529 | /* peterm: |
2239 | /* peterm: |
2530 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2240 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2533 | * This basically means that if direction is 15, then it could either go |
2243 | * This basically means that if direction is 15, then it could either go |
2534 | * direction 4, 14, or 16 to get back to where we are. |
2244 | * direction 4, 14, or 16 to get back to where we are. |
2535 | * Moved from spell_util.c to object.c with the other related direction |
2245 | * Moved from spell_util.c to object.c with the other related direction |
2536 | * functions. |
2246 | * functions. |
2537 | */ |
2247 | */ |
2538 | |
|
|
2539 | int |
|
|
2540 | reduction_dir[SIZEOFFREE][3] = { |
2248 | int reduction_dir[SIZEOFFREE][3] = { |
2541 | {0, 0, 0}, /* 0 */ |
2249 | {0, 0, 0}, /* 0 */ |
2542 | {0, 0, 0}, /* 1 */ |
2250 | {0, 0, 0}, /* 1 */ |
2543 | {0, 0, 0}, /* 2 */ |
2251 | {0, 0, 0}, /* 2 */ |
2544 | {0, 0, 0}, /* 3 */ |
2252 | {0, 0, 0}, /* 3 */ |
2545 | {0, 0, 0}, /* 4 */ |
2253 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2593 | * find a path to that monster that we found. If not, |
2301 | * find a path to that monster that we found. If not, |
2594 | * we don't bother going toward it. Returns 1 if we |
2302 | * we don't bother going toward it. Returns 1 if we |
2595 | * can see a direct way to get it |
2303 | * can see a direct way to get it |
2596 | * Modified to be map tile aware -.MSW |
2304 | * Modified to be map tile aware -.MSW |
2597 | */ |
2305 | */ |
2598 | |
|
|
2599 | |
|
|
2600 | int |
2306 | int |
2601 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2307 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2602 | { |
2308 | { |
2603 | sint16 dx, dy; |
2309 | sint16 dx, dy; |
2604 | int |
|
|
2605 | mflags; |
2310 | int mflags; |
2606 | |
2311 | |
2607 | if (dir < 0) |
2312 | if (dir < 0) |
2608 | return 0; /* exit condition: invalid direction */ |
2313 | return 0; /* exit condition: invalid direction */ |
2609 | |
2314 | |
2610 | dx = x + freearr_x[dir]; |
2315 | dx = x + freearr_x[dir]; |
… | |
… | |
2623 | return 0; |
2328 | return 0; |
2624 | |
2329 | |
2625 | /* yes, can see. */ |
2330 | /* yes, can see. */ |
2626 | if (dir < 9) |
2331 | if (dir < 9) |
2627 | return 1; |
2332 | return 1; |
|
|
2333 | |
2628 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2334 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2629 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2335 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2336 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2630 | } |
2337 | } |
2631 | |
|
|
2632 | |
|
|
2633 | |
2338 | |
2634 | /* |
2339 | /* |
2635 | * can_pick(picker, item): finds out if an object is possible to be |
2340 | * can_pick(picker, item): finds out if an object is possible to be |
2636 | * picked up by the picker. Returnes 1 if it can be |
2341 | * picked up by the picker. Returnes 1 if it can be |
2637 | * picked up, otherwise 0. |
2342 | * picked up, otherwise 0. |
… | |
… | |
2639 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2344 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2640 | * core dumps if they do. |
2345 | * core dumps if they do. |
2641 | * |
2346 | * |
2642 | * Add a check so we can't pick up invisible objects (0.93.8) |
2347 | * Add a check so we can't pick up invisible objects (0.93.8) |
2643 | */ |
2348 | */ |
2644 | |
|
|
2645 | int |
2349 | int |
2646 | can_pick (const object *who, const object *item) |
2350 | can_pick (const object *who, const object *item) |
2647 | { |
2351 | { |
2648 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2352 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2649 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2353 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2650 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2354 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2651 | } |
2355 | } |
2652 | |
2356 | |
2653 | |
|
|
2654 | /* |
2357 | /* |
2655 | * create clone from object to another |
2358 | * create clone from object to another |
2656 | */ |
2359 | */ |
2657 | object * |
2360 | object * |
2658 | object_create_clone (object *asrc) |
2361 | object_create_clone (object *asrc) |
2659 | { |
2362 | { |
2660 | object * |
|
|
2661 | dst = NULL, *tmp, *src, *part, *prev, *item; |
2363 | object *dst = 0, *tmp, *src, *prev, *item; |
2662 | |
2364 | |
2663 | if (!asrc) |
2365 | if (!asrc) |
2664 | return NULL; |
2366 | return 0; |
2665 | src = asrc; |
2367 | |
2666 | if (src->head) |
|
|
2667 | src = src->head; |
2368 | src = asrc->head_ (); |
2668 | |
2369 | |
2669 | prev = NULL; |
2370 | prev = 0; |
2670 | for (part = src; part; part = part->more) |
2371 | for (object *part = src; part; part = part->more) |
2671 | { |
2372 | { |
2672 | tmp = get_object (); |
2373 | tmp = part->clone (); |
2673 | copy_object (part, tmp); |
|
|
2674 | tmp->x -= src->x; |
2374 | tmp->x -= src->x; |
2675 | tmp->y -= src->y; |
2375 | tmp->y -= src->y; |
|
|
2376 | |
2676 | if (!part->head) |
2377 | if (!part->head) |
2677 | { |
2378 | { |
2678 | dst = tmp; |
2379 | dst = tmp; |
2679 | tmp->head = NULL; |
2380 | tmp->head = 0; |
2680 | } |
2381 | } |
2681 | else |
2382 | else |
2682 | { |
|
|
2683 | tmp->head = dst; |
2383 | tmp->head = dst; |
2684 | } |
2384 | |
2685 | tmp->more = NULL; |
2385 | tmp->more = 0; |
|
|
2386 | |
2686 | if (prev) |
2387 | if (prev) |
2687 | prev->more = tmp; |
2388 | prev->more = tmp; |
|
|
2389 | |
2688 | prev = tmp; |
2390 | prev = tmp; |
2689 | } |
2391 | } |
2690 | |
2392 | |
2691 | /*** copy inventory ***/ |
|
|
2692 | for (item = src->inv; item; item = item->below) |
2393 | for (item = src->inv; item; item = item->below) |
2693 | { |
|
|
2694 | (void) insert_ob_in_ob (object_create_clone (item), dst); |
2394 | insert_ob_in_ob (object_create_clone (item), dst); |
2695 | } |
|
|
2696 | |
2395 | |
2697 | return dst; |
2396 | return dst; |
2698 | } |
|
|
2699 | |
|
|
2700 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2701 | int |
|
|
2702 | was_destroyed (const object *op, tag_t old_tag) |
|
|
2703 | { |
|
|
2704 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2705 | * robust */ |
|
|
2706 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2707 | } |
|
|
2708 | |
|
|
2709 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2710 | |
|
|
2711 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2712 | |
|
|
2713 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2714 | |
|
|
2715 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2716 | |
|
|
2717 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2718 | |
|
|
2719 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2720 | |
|
|
2721 | object * |
|
|
2722 | load_object_str (const char *obstr) |
|
|
2723 | { |
|
|
2724 | object * |
|
|
2725 | op; |
|
|
2726 | char |
|
|
2727 | filename[MAX_BUF]; |
|
|
2728 | |
|
|
2729 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2730 | |
|
|
2731 | FILE * |
|
|
2732 | tempfile = fopen (filename, "w"); |
|
|
2733 | |
|
|
2734 | if (tempfile == NULL) |
|
|
2735 | { |
|
|
2736 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2737 | return NULL; |
|
|
2738 | } |
|
|
2739 | |
|
|
2740 | fprintf (tempfile, obstr); |
|
|
2741 | fclose (tempfile); |
|
|
2742 | |
|
|
2743 | op = get_object (); |
|
|
2744 | |
|
|
2745 | object_thawer thawer (filename); |
|
|
2746 | |
|
|
2747 | if (thawer) |
|
|
2748 | load_object (thawer, op, 0); |
|
|
2749 | |
|
|
2750 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2751 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2752 | |
|
|
2753 | return op; |
|
|
2754 | } |
2397 | } |
2755 | |
2398 | |
2756 | /* This returns the first object in who's inventory that |
2399 | /* This returns the first object in who's inventory that |
2757 | * has the same type and subtype match. |
2400 | * has the same type and subtype match. |
2758 | * returns NULL if no match. |
2401 | * returns NULL if no match. |
2759 | */ |
2402 | */ |
2760 | object * |
2403 | object * |
2761 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2404 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2762 | { |
2405 | { |
2763 | object * |
|
|
2764 | tmp; |
|
|
2765 | |
|
|
2766 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2406 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2767 | if (tmp->type == type && tmp->subtype == subtype) |
2407 | if (tmp->type == type && tmp->subtype == subtype) |
2768 | return tmp; |
2408 | return tmp; |
2769 | |
2409 | |
2770 | return NULL; |
2410 | return 0; |
2771 | } |
2411 | } |
2772 | |
2412 | |
2773 | /* If ob has a field named key, return the link from the list, |
2413 | /* If ob has a field named key, return the link from the list, |
2774 | * otherwise return NULL. |
2414 | * otherwise return NULL. |
2775 | * |
2415 | * |
… | |
… | |
2777 | * do the desired thing. |
2417 | * do the desired thing. |
2778 | */ |
2418 | */ |
2779 | key_value * |
2419 | key_value * |
2780 | get_ob_key_link (const object *ob, const char *key) |
2420 | get_ob_key_link (const object *ob, const char *key) |
2781 | { |
2421 | { |
2782 | key_value * |
|
|
2783 | link; |
|
|
2784 | |
|
|
2785 | for (link = ob->key_values; link != NULL; link = link->next) |
2422 | for (key_value *link = ob->key_values; link; link = link->next) |
2786 | { |
|
|
2787 | if (link->key == key) |
2423 | if (link->key == key) |
2788 | { |
|
|
2789 | return link; |
2424 | return link; |
2790 | } |
|
|
2791 | } |
|
|
2792 | |
2425 | |
2793 | return NULL; |
2426 | return 0; |
2794 | } |
2427 | } |
2795 | |
2428 | |
2796 | /* |
2429 | /* |
2797 | * Returns the value of op has an extra_field for key, or NULL. |
2430 | * Returns the value of op has an extra_field for key, or NULL. |
2798 | * |
2431 | * |
… | |
… | |
2823 | if (link->key == canonical_key) |
2456 | if (link->key == canonical_key) |
2824 | return link->value; |
2457 | return link->value; |
2825 | |
2458 | |
2826 | return 0; |
2459 | return 0; |
2827 | } |
2460 | } |
2828 | |
|
|
2829 | |
2461 | |
2830 | /* |
2462 | /* |
2831 | * Updates the canonical_key in op to value. |
2463 | * Updates the canonical_key in op to value. |
2832 | * |
2464 | * |
2833 | * canonical_key is a shared string (value doesn't have to be). |
2465 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2838 | * Returns TRUE on success. |
2470 | * Returns TRUE on success. |
2839 | */ |
2471 | */ |
2840 | int |
2472 | int |
2841 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2473 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2842 | { |
2474 | { |
2843 | key_value * |
|
|
2844 | field = NULL, *last = NULL; |
2475 | key_value *field = NULL, *last = NULL; |
2845 | |
2476 | |
2846 | for (field = op->key_values; field != NULL; field = field->next) |
2477 | for (field = op->key_values; field != NULL; field = field->next) |
2847 | { |
2478 | { |
2848 | if (field->key != canonical_key) |
2479 | if (field->key != canonical_key) |
2849 | { |
2480 | { |
… | |
… | |
2858 | /* Basically, if the archetype has this key set, |
2489 | /* Basically, if the archetype has this key set, |
2859 | * we need to store the null value so when we save |
2490 | * we need to store the null value so when we save |
2860 | * it, we save the empty value so that when we load, |
2491 | * it, we save the empty value so that when we load, |
2861 | * we get this value back again. |
2492 | * we get this value back again. |
2862 | */ |
2493 | */ |
2863 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2494 | if (get_ob_key_link (op->arch, canonical_key)) |
2864 | field->value = 0; |
2495 | field->value = 0; |
2865 | else |
2496 | else |
2866 | { |
2497 | { |
2867 | if (last) |
2498 | if (last) |
2868 | last->next = field->next; |
2499 | last->next = field->next; |
… | |
… | |
2877 | /* IF we get here, key doesn't exist */ |
2508 | /* IF we get here, key doesn't exist */ |
2878 | |
2509 | |
2879 | /* No field, we'll have to add it. */ |
2510 | /* No field, we'll have to add it. */ |
2880 | |
2511 | |
2881 | if (!add_key) |
2512 | if (!add_key) |
2882 | { |
|
|
2883 | return FALSE; |
2513 | return FALSE; |
2884 | } |
2514 | |
2885 | /* There isn't any good reason to store a null |
2515 | /* There isn't any good reason to store a null |
2886 | * value in the key/value list. If the archetype has |
2516 | * value in the key/value list. If the archetype has |
2887 | * this key, then we should also have it, so shouldn't |
2517 | * this key, then we should also have it, so shouldn't |
2888 | * be here. If user wants to store empty strings, |
2518 | * be here. If user wants to store empty strings, |
2889 | * should pass in "" |
2519 | * should pass in "" |
… | |
… | |
2938 | } |
2568 | } |
2939 | else |
2569 | else |
2940 | item = item->env; |
2570 | item = item->env; |
2941 | } |
2571 | } |
2942 | |
2572 | |
|
|
2573 | const char * |
|
|
2574 | object::flag_desc (char *desc, int len) const |
|
|
2575 | { |
|
|
2576 | char *p = desc; |
|
|
2577 | bool first = true; |
|
|
2578 | |
|
|
2579 | *p = 0; |
|
|
2580 | |
|
|
2581 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2582 | { |
|
|
2583 | if (len <= 10) // magic constant! |
|
|
2584 | { |
|
|
2585 | snprintf (p, len, ",..."); |
|
|
2586 | break; |
|
|
2587 | } |
|
|
2588 | |
|
|
2589 | if (flag [i]) |
|
|
2590 | { |
|
|
2591 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2592 | len -= cnt; |
|
|
2593 | p += cnt; |
|
|
2594 | first = false; |
|
|
2595 | } |
|
|
2596 | } |
|
|
2597 | |
|
|
2598 | return desc; |
|
|
2599 | } |
|
|
2600 | |
2943 | // return a suitable string describing an objetc in enough detail to find it |
2601 | // return a suitable string describing an object in enough detail to find it |
2944 | const char * |
2602 | const char * |
2945 | object::debug_desc (char *info) const |
2603 | object::debug_desc (char *info) const |
2946 | { |
2604 | { |
|
|
2605 | char flagdesc[512]; |
2947 | char info2[256 * 3]; |
2606 | char info2[256 * 4]; |
2948 | char *p = info; |
2607 | char *p = info; |
2949 | |
2608 | |
2950 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2609 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2951 | count, |
2610 | count, uuid.seq, |
2952 | &name, |
2611 | &name, |
2953 | title ? " " : "", |
2612 | title ? "\",title:\"" : "", |
2954 | title ? (const char *)title : ""); |
2613 | title ? (const char *)title : "", |
|
|
2614 | flag_desc (flagdesc, 512), type); |
2955 | |
2615 | |
2956 | if (env) |
2616 | if (env) |
2957 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2617 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2958 | |
2618 | |
2959 | if (map) |
2619 | if (map) |
2960 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2620 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2961 | |
2621 | |
2962 | return info; |
2622 | return info; |
2963 | } |
2623 | } |
2964 | |
2624 | |
2965 | const char * |
2625 | const char * |
2966 | object::debug_desc () const |
2626 | object::debug_desc () const |
2967 | { |
2627 | { |
2968 | static char info[256 * 3]; |
2628 | static char info[3][256 * 4]; |
|
|
2629 | static int info_idx; |
|
|
2630 | |
2969 | return debug_desc (info); |
2631 | return debug_desc (info [++info_idx % 3]); |
2970 | } |
2632 | } |
2971 | |
2633 | |
|
|
2634 | struct region * |
|
|
2635 | object::region () const |
|
|
2636 | { |
|
|
2637 | return map ? map->region (x, y) |
|
|
2638 | : region::default_region (); |
|
|
2639 | } |
|
|
2640 | |
|
|
2641 | const materialtype_t * |
|
|
2642 | object::dominant_material () const |
|
|
2643 | { |
|
|
2644 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2645 | return mt; |
|
|
2646 | |
|
|
2647 | return name_to_material (shstr_unknown); |
|
|
2648 | } |
|
|
2649 | |
|
|
2650 | void |
|
|
2651 | object::open_container (object *new_container) |
|
|
2652 | { |
|
|
2653 | if (container == new_container) |
|
|
2654 | return; |
|
|
2655 | |
|
|
2656 | if (object *old_container = container) |
|
|
2657 | { |
|
|
2658 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2659 | return; |
|
|
2660 | |
|
|
2661 | #if 0 |
|
|
2662 | // remove the "Close old_container" object. |
|
|
2663 | if (object *closer = old_container->inv) |
|
|
2664 | if (closer->type == CLOSE_CON) |
|
|
2665 | closer->destroy (); |
|
|
2666 | #endif |
|
|
2667 | |
|
|
2668 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2669 | container = 0; |
|
|
2670 | |
|
|
2671 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2672 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2673 | play_sound (sound_find ("chest_close")); |
|
|
2674 | } |
|
|
2675 | |
|
|
2676 | if (new_container) |
|
|
2677 | { |
|
|
2678 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2679 | return; |
|
|
2680 | |
|
|
2681 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2682 | #if 0 |
|
|
2683 | // insert the "Close Container" object. |
|
|
2684 | if (archetype *closer = new_container->other_arch) |
|
|
2685 | { |
|
|
2686 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2687 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2688 | new_container->insert (closer); |
|
|
2689 | } |
|
|
2690 | #endif |
|
|
2691 | |
|
|
2692 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2693 | |
|
|
2694 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2695 | container = new_container; |
|
|
2696 | |
|
|
2697 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2698 | esrv_send_inventory (this, new_container); |
|
|
2699 | play_sound (sound_find ("chest_open")); |
|
|
2700 | } |
|
|
2701 | } |
|
|
2702 | |
|
|
2703 | object * |
|
|
2704 | object::force_find (const shstr name) |
|
|
2705 | { |
|
|
2706 | /* cycle through his inventory to look for the MARK we want to |
|
|
2707 | * place |
|
|
2708 | */ |
|
|
2709 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2710 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2711 | return splay (tmp); |
|
|
2712 | |
|
|
2713 | return 0; |
|
|
2714 | } |
|
|
2715 | |
|
|
2716 | void |
|
|
2717 | object::force_add (const shstr name, int duration) |
|
|
2718 | { |
|
|
2719 | if (object *force = force_find (name)) |
|
|
2720 | force->destroy (); |
|
|
2721 | |
|
|
2722 | object *force = get_archetype (FORCE_NAME); |
|
|
2723 | |
|
|
2724 | force->slaying = name; |
|
|
2725 | force->stats.food = 1; |
|
|
2726 | force->speed_left = -1.f; |
|
|
2727 | |
|
|
2728 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2729 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2730 | force->flag [FLAG_APPLIED] = true; |
|
|
2731 | |
|
|
2732 | insert (force); |
|
|
2733 | } |
|
|
2734 | |
|
|
2735 | void |
|
|
2736 | object::play_sound (faceidx sound) const |
|
|
2737 | { |
|
|
2738 | if (!sound) |
|
|
2739 | return; |
|
|
2740 | |
|
|
2741 | if (flag [FLAG_REMOVED]) |
|
|
2742 | return; |
|
|
2743 | |
|
|
2744 | if (env) |
|
|
2745 | { |
|
|
2746 | if (object *pl = in_player ()) |
|
|
2747 | pl->contr->play_sound (sound); |
|
|
2748 | } |
|
|
2749 | else |
|
|
2750 | map->play_sound (sound, x, y); |
|
|
2751 | } |
|
|
2752 | |