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Comparing deliantra/server/common/object.C (file contents):
Revision 1.43 by root, Thu Sep 14 17:10:24 2006 UTC vs.
Revision 1.91 by elmex, Tue Dec 26 10:51:52 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
42 42
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 45};
106 _exit (1); 106 _exit (1);
107 } 107 }
108 108
109 uuid.seq = uid; 109 uuid.seq = uid;
110 write_uuid (); 110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp); 112 fclose (fp);
113} 113}
114 114
115UUID 115UUID
116gen_uuid () 116gen_uuid ()
141 * objects with lists are rare, and lists stay short. If not, use a 141 * objects with lists are rare, and lists stay short. If not, use a
142 * different structure or at least keep the lists sorted... 142 * different structure or at least keep the lists sorted...
143 */ 143 */
144 144
145 /* For each field in wants, */ 145 /* For each field in wants, */
146 for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) 146 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next)
147 { 147 {
148 key_value *has_field; 148 key_value *has_field;
149 149
150 /* Look for a field in has with the same key. */ 150 /* Look for a field in has with the same key. */
151 has_field = get_ob_key_link (has, wants_field->key); 151 has_field = get_ob_key_link (has, wants_field->key);
185 * 185 *
186 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
187 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
188 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
189 * 189 *
190 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
191 * 191 *
192 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
193 * check weight 193 * check weight
194 */ 194 */
195 195
196bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
197{ 197{
198 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
199 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
200 return 0; 204 return 0;
201 205
202 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
203 return 0;
204
205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
206 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
207 * used to store nrof). 209 * used to store nrof).
208 */ 210 */
209 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
219 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
220 222
221 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
222 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
223 225
224 226 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
225 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
226 * being locked in inventory should prevent merging.
227 * 0x4 in flags3 is CLIENT_SENT
228 */
229 if ((ob1->arch != ob2->arch) ||
230 (ob1->flags[0] != ob2->flags[0]) ||
231 (ob1->flags[1] != ob2->flags[1]) ||
232 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
233 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
234 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
235 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
236 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
237 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
238 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
240 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
241 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
242 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
243 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
244 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
245 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
246 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
247 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
248 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
249 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
250 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
251 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
252 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
253 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
254 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
255 return 0; 251 return 0;
256 252
257 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
258 * check all objects in the inventory. 254 * check all objects in the inventory.
259 */ 255 */
262 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
264 return 0; 260 return 0;
265 261
266 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
267 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
268 return 0; 264 return 0;
269 265
270 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
271 * if it is valid. 267 * if it is valid.
272 */ 268 */
356 op = op->env; 352 op = op->env;
357 return op; 353 return op;
358} 354}
359 355
360/* 356/*
361 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
362 * a better check. We basically keeping traversing up until we can't
363 * or find a player.
364 */
365
366object *
367is_player_inv (object *op)
368{
369 for (; op != NULL && op->type != PLAYER; op = op->env)
370 if (op->env == op)
371 op->env = NULL;
372 return op;
373}
374
375/*
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 358 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
379 */ 360 */
380 361
381void 362char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 363dump_object (object *op)
437{ 364{
438 if (op == NULL) 365 if (!op)
439 { 366 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 367
447void 368 object_freezer freezer;
448dump_all_objects (void) 369 save_object (freezer, op, 1);
449{ 370 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 371}
458 372
459/* 373/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
481 */ 395 */
482 396
483object * 397object *
484find_object (tag_t i) 398find_object (tag_t i)
485{ 399{
486 object *op; 400 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 401 if (op->count == i)
490 break; 402 return op;
403
491 return op; 404 return 0;
492} 405}
493 406
494/* 407/*
495 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 414find_object_name (const char *str)
502{ 415{
503 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
504 object *op; 417 object *op;
505 418
506 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 420 if (op->name == str_)
508 break; 421 break;
509 422
510 return op; 423 return op;
511} 424}
554 } 467 }
555 468
556 op->key_values = 0; 469 op->key_values = 0;
557} 470}
558 471
559void object::clear ()
560{
561 attachable_base::clear ();
562
563 free_key_values (this);
564
565 owner = 0;
566 name = 0;
567 name_pl = 0;
568 title = 0;
569 race = 0;
570 slaying = 0;
571 skill = 0;
572 msg = 0;
573 lore = 0;
574 custom_name = 0;
575 materialname = 0;
576 contr = 0;
577 below = 0;
578 above = 0;
579 inv = 0;
580 container = 0;
581 env = 0;
582 more = 0;
583 head = 0;
584 map = 0;
585 active_next = 0;
586 active_prev = 0;
587
588 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
589
590 SET_FLAG (this, FLAG_REMOVED);
591
592 /* What is not cleared is next, prev, and count */
593
594 expmul = 1.0;
595 face = blank_face;
596
597 if (settings.casting_time)
598 casting_time = -1;
599}
600
601void object::clone (object *destination)
602{
603 *(object_copy *)destination = *this;
604 *(object_pod *)destination = *this;
605
606 if (self || cb)
607 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
608}
609
610/* 472/*
611 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
612 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
613 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
614 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
615 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
616 * will point at garbage. 478 * will point at garbage.
617 */ 479 */
618void 480void
619copy_object (object *op2, object *op) 481object::copy_to (object *dst)
620{ 482{
621 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
622 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
623 485
624 op2->clone (op); 486 *(object_copy *)dst = *this;
625 487
626 if (is_freed) 488 if (is_freed)
627 SET_FLAG (op, FLAG_FREED); 489 SET_FLAG (dst, FLAG_FREED);
490
628 if (is_removed) 491 if (is_removed)
629 SET_FLAG (op, FLAG_REMOVED); 492 SET_FLAG (dst, FLAG_REMOVED);
630 493
631 if (op2->speed < 0) 494 if (speed < 0)
632 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 495 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
633 496
634 /* Copy over key_values, if any. */ 497 /* Copy over key_values, if any. */
635 if (op2->key_values) 498 if (key_values)
636 { 499 {
637 key_value *tail = 0; 500 key_value *tail = 0;
638 key_value *i; 501 key_value *i;
639 502
640 op->key_values = 0; 503 dst->key_values = 0;
641 504
642 for (i = op2->key_values; i; i = i->next) 505 for (i = key_values; i; i = i->next)
643 { 506 {
644 key_value *new_link = new key_value; 507 key_value *new_link = new key_value;
645 508
646 new_link->next = 0; 509 new_link->next = 0;
647 new_link->key = i->key; 510 new_link->key = i->key;
648 new_link->value = i->value; 511 new_link->value = i->value;
649 512
650 /* Try and be clever here, too. */ 513 /* Try and be clever here, too. */
651 if (!op->key_values) 514 if (!dst->key_values)
652 { 515 {
653 op->key_values = new_link; 516 dst->key_values = new_link;
654 tail = new_link; 517 tail = new_link;
655 } 518 }
656 else 519 else
657 { 520 {
658 tail->next = new_link; 521 tail->next = new_link;
659 tail = new_link; 522 tail = new_link;
660 } 523 }
661 } 524 }
662 } 525 }
663 526
664 update_ob_speed (op); 527 dst->set_speed (dst->speed);
528}
529
530object *
531object::clone ()
532{
533 object *neu = create ();
534 copy_to (neu);
535 return neu;
665} 536}
666 537
667/* 538/*
668 * If an object with the IS_TURNABLE() flag needs to be turned due 539 * If an object with the IS_TURNABLE() flag needs to be turned due
669 * to the closest player being on the other side, this function can 540 * to the closest player being on the other side, this function can
683 * Updates the speed of an object. If the speed changes from 0 to another 554 * Updates the speed of an object. If the speed changes from 0 to another
684 * value, or vice versa, then add/remove the object from the active list. 555 * value, or vice versa, then add/remove the object from the active list.
685 * This function needs to be called whenever the speed of an object changes. 556 * This function needs to be called whenever the speed of an object changes.
686 */ 557 */
687void 558void
688update_ob_speed (object *op) 559object::set_speed (float speed)
689{ 560{
690 extern int arch_init; 561 extern int arch_init;
691 562
692 /* No reason putting the archetypes objects on the speed list, 563 /* No reason putting the archetypes objects on the speed list,
693 * since they never really need to be updated. 564 * since they never really need to be updated.
694 */ 565 */
695 566 if (flag [FLAG_FREED] && speed)
696 if (QUERY_FLAG (op, FLAG_FREED) && op->speed)
697 { 567 {
698 LOG (llevError, "Object %s is freed but has speed.\n", &op->name); 568 LOG (llevError, "Object %s is freed but has speed.\n", &name);
699#ifdef MANY_CORES
700 abort ();
701#else
702 op->speed = 0; 569 speed = 0;
703#endif
704 } 570 }
571
572 this->speed = speed;
705 573
706 if (arch_init) 574 if (arch_init)
707 return; 575 return;
708 576
709 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 577 if (FABS (speed) > MIN_ACTIVE_SPEED)
710 { 578 {
711 /* If already on active list, don't do anything */ 579 /* If already on active list, don't do anything */
712 if (op->active_next || op->active_prev || op == active_objects) 580 if (active_next || active_prev || this == active_objects)
713 return; 581 return;
714 582
715 /* process_events() expects us to insert the object at the beginning 583 /* process_events() expects us to insert the object at the beginning
716 * of the list. */ 584 * of the list. */
717 op->active_next = active_objects; 585 active_next = active_objects;
718 586
719 if (op->active_next != NULL) 587 if (active_next)
720 op->active_next->active_prev = op; 588 active_next->active_prev = this;
721 589
722 active_objects = op; 590 active_objects = this;
723 } 591 }
724 else 592 else
725 { 593 {
726 /* If not on the active list, nothing needs to be done */ 594 /* If not on the active list, nothing needs to be done */
727 if (!op->active_next && !op->active_prev && op != active_objects) 595 if (!active_next && !active_prev && this != active_objects)
728 return; 596 return;
729 597
730 if (op->active_prev == NULL) 598 if (!active_prev)
731 { 599 {
732 active_objects = op->active_next; 600 active_objects = active_next;
733 601
734 if (op->active_next != NULL) 602 if (active_next)
735 op->active_next->active_prev = NULL; 603 active_next->active_prev = 0;
736 } 604 }
737 else 605 else
738 { 606 {
739 op->active_prev->active_next = op->active_next; 607 active_prev->active_next = active_next;
740 608
741 if (op->active_next) 609 if (active_next)
742 op->active_next->active_prev = op->active_prev; 610 active_next->active_prev = active_prev;
743 } 611 }
744 612
745 op->active_next = NULL; 613 active_next = 0;
746 op->active_prev = NULL; 614 active_prev = 0;
747 } 615 }
748} 616}
749 617
750/* This function removes object 'op' from the list of active 618/* This function removes object 'op' from the list of active
751 * objects. 619 * objects.
777 op->active_next = NULL; 645 op->active_next = NULL;
778 op->active_prev = NULL; 646 op->active_prev = NULL;
779} 647}
780 648
781/* 649/*
782 * update_object() updates the array which represents the map. 650 * update_object() updates the the map.
783 * It takes into account invisible objects (and represent squares covered 651 * It takes into account invisible objects (and represent squares covered
784 * by invisible objects by whatever is below them (unless it's another 652 * by invisible objects by whatever is below them (unless it's another
785 * invisible object, etc...) 653 * invisible object, etc...)
786 * If the object being updated is beneath a player, the look-window 654 * If the object being updated is beneath a player, the look-window
787 * of that player is updated (this might be a suboptimal way of 655 * of that player is updated (this might be a suboptimal way of
788 * updating that window, though, since update_object() is called _often_) 656 * updating that window, though, since update_object() is called _often_)
789 * 657 *
790 * action is a hint of what the caller believes need to be done. 658 * action is a hint of what the caller believes need to be done.
791 * For example, if the only thing that has changed is the face (due to
792 * an animation), we don't need to call update_position until that actually
793 * comes into view of a player. OTOH, many other things, like addition/removal
794 * of walls or living creatures may need us to update the flags now.
795 * current action are: 659 * current action are:
796 * UP_OBJ_INSERT: op was inserted 660 * UP_OBJ_INSERT: op was inserted
797 * UP_OBJ_REMOVE: op was removed 661 * UP_OBJ_REMOVE: op was removed
798 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 662 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
799 * as that is easier than trying to look at what may have changed. 663 * as that is easier than trying to look at what may have changed.
800 * UP_OBJ_FACE: only the objects face has changed. 664 * UP_OBJ_FACE: only the objects face has changed.
801 */ 665 */
802
803void 666void
804update_object (object *op, int action) 667update_object (object *op, int action)
805{ 668{
806 int update_now = 0, flags;
807 MoveType move_on, move_off, move_block, move_slow; 669 MoveType move_on, move_off, move_block, move_slow;
808 670
809 if (op == NULL) 671 if (op == NULL)
810 { 672 {
811 /* this should never happen */ 673 /* this should never happen */
812 LOG (llevDebug, "update_object() called for NULL object.\n"); 674 LOG (llevDebug, "update_object() called for NULL object.\n");
813 return; 675 return;
814 } 676 }
815 677
816 if (op->env != NULL) 678 if (op->env)
817 { 679 {
818 /* Animation is currently handled by client, so nothing 680 /* Animation is currently handled by client, so nothing
819 * to do in this case. 681 * to do in this case.
820 */ 682 */
821 return; 683 return;
826 */ 688 */
827 if (!op->map || op->map->in_memory == MAP_SAVING) 689 if (!op->map || op->map->in_memory == MAP_SAVING)
828 return; 690 return;
829 691
830 /* make sure the object is within map boundaries */ 692 /* make sure the object is within map boundaries */
831 if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) 693 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
832 { 694 {
833 LOG (llevError, "update_object() called for object out of map!\n"); 695 LOG (llevError, "update_object() called for object out of map!\n");
834#ifdef MANY_CORES 696#ifdef MANY_CORES
835 abort (); 697 abort ();
836#endif 698#endif
837 return; 699 return;
838 } 700 }
839 701
840 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 702 mapspace &m = op->ms ();
841 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
842 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
843 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
844 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
845 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
846 703
704 if (m.flags_ & P_NEED_UPDATE)
705 /* nop */;
847 if (action == UP_OBJ_INSERT) 706 else if (action == UP_OBJ_INSERT)
848 { 707 {
708 // this is likely overkill, TODO: revisit (schmorp)
849 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 709 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
850 update_now = 1;
851
852 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 710 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
853 update_now = 1; 711 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
854 712 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
713 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
855 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 714 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
856 update_now = 1;
857
858 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
859 update_now = 1;
860
861 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
862 update_now = 1;
863
864 if ((move_on | op->move_on) != move_on) 715 || (m.move_on | op->move_on ) != m.move_on
865 update_now = 1;
866
867 if ((move_off | op->move_off) != move_off) 716 || (m.move_off | op->move_off ) != m.move_off
868 update_now = 1; 717 || (m.move_slow | op->move_slow) != m.move_slow
869
870 /* This isn't perfect, but I don't expect a lot of objects to 718 /* This isn't perfect, but I don't expect a lot of objects to
871 * to have move_allow right now. 719 * to have move_allow right now.
872 */ 720 */
873 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 721 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
874 update_now = 1; 722 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
875 723 m.flags_ = P_NEED_UPDATE;
876 if ((move_slow | op->move_slow) != move_slow)
877 update_now = 1;
878 } 724 }
879 /* if the object is being removed, we can't make intelligent 725 /* if the object is being removed, we can't make intelligent
880 * decisions, because remove_ob can't really pass the object 726 * decisions, because remove_ob can't really pass the object
881 * that is being removed. 727 * that is being removed.
882 */ 728 */
883 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 729 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
884 update_now = 1; 730 m.flags_ = P_NEED_UPDATE;
885 else if (action == UP_OBJ_FACE) 731 else if (action == UP_OBJ_FACE)
886 /* Nothing to do for that case */ ; 732 /* Nothing to do for that case */ ;
887 else 733 else
888 LOG (llevError, "update_object called with invalid action: %d\n", action); 734 LOG (llevError, "update_object called with invalid action: %d\n", action);
889 735
890 if (update_now)
891 {
892 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
893 update_position (op->map, op->x, op->y);
894 }
895
896 if (op->more != NULL) 736 if (op->more)
897 update_object (op->more, action); 737 update_object (op->more, action);
898} 738}
899 739
900static unordered_vector<object *> mortals; 740object::vector object::objects; // not yet used
901 741object *object::first;
902void object::free_mortals ()
903{
904 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();)
905 if ((*i)->refcnt)
906 ++i; // further delay freeing
907 else
908 {
909 delete *i;
910 mortals.erase (i);
911 }
912
913 static int lastmortals = 0;//D
914
915 if (mortals.size() != lastmortals)//D
916 {
917 lastmortals = mortals.size ();//D
918 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
919 }
920}
921 742
922object::object () 743object::object ()
923{ 744{
924 SET_FLAG (this, FLAG_REMOVED); 745 SET_FLAG (this, FLAG_REMOVED);
925 746
936{ 757{
937 count = ++ob_count; 758 count = ++ob_count;
938 uuid = gen_uuid (); 759 uuid = gen_uuid ();
939 760
940 prev = 0; 761 prev = 0;
941 next = objects; 762 next = object::first;
942 763
943 if (objects) 764 if (object::first)
944 objects->prev = this; 765 object::first->prev = this;
945 766
946 objects = this; 767 object::first = this;
947} 768}
948 769
949void object::unlink () 770void object::unlink ()
950{ 771{
951 //count = 0;//D
952 if (!prev && !next) return;//D
953
954 if (this == objects) 772 if (this == object::first)
955 objects = next; 773 object::first = next;
956 774
957 /* Remove this object from the list of used objects */ 775 /* Remove this object from the list of used objects */
958 if (prev) prev->next = next; 776 if (prev) prev->next = next;
959 if (next) next->prev = prev; 777 if (next) next->prev = prev;
960 778
961 prev = 0; 779 prev = 0;
962 next = 0; 780 next = 0;
963} 781}
964 782
783/*
784 * Remove and free all objects in the inventory of the given object.
785 * object.c ?
786 */
787void
788object::destroy_inv (bool drop_to_ground)
789{
790 /* Only if the space blocks everything do we not process -
791 * if some form of movement is allowed, let objects
792 * drop on that space.
793 */
794 if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
795 {
796 while (inv)
797 inv->destroy ();
798 }
799 else
800 { /* Put objects in inventory onto this space */
801 while (inv)
802 {
803 object *op = inv;
804
805 if (op->flag [FLAG_STARTEQUIP]
806 || op->flag [FLAG_NO_DROP]
807 || op->type == RUNE
808 || op->type == TRAP
809 || op->flag [FLAG_IS_A_TEMPLATE])
810 op->destroy ();
811 else
812 {
813 op->remove ();
814 op->x = x;
815 op->y = y;
816 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
817 }
818 }
819 }
820}
821
965object *object::create () 822object *object::create ()
966{ 823{
967 object *op = new object; 824 object *op = new object;
968 op->link (); 825 op->link ();
969 return op; 826 return op;
970} 827}
971 828
972/* 829void
973 * free_object() frees everything allocated by an object, removes 830object::do_destroy ()
974 * it from the list of used objects, and puts it on the list of
975 * free objects. The IS_FREED() flag is set in the object.
976 * The object must have been removed by remove_ob() first for
977 * this function to succeed.
978 *
979 * If free_inventory is set, free inventory as well. Else drop items in
980 * inventory to the ground.
981 */
982void object::free (bool free_inventory)
983{ 831{
984 if (QUERY_FLAG (this, FLAG_FREED)) 832 if (flag [FLAG_IS_LINKED])
833 remove_button_link (this);
834
835 if (flag [FLAG_FRIENDLY])
836 remove_friendly_object (this);
837
838 if (!flag [FLAG_REMOVED])
839 remove ();
840
841 if (flag [FLAG_FREED])
985 return; 842 return;
986 843
987 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 844 flag [FLAG_FREED] = 1;
988 remove_friendly_object (this);
989 845
990 if (!QUERY_FLAG (this, FLAG_REMOVED)) 846 attachable::do_destroy ();
991 remove_ob (this);
992 847
993 SET_FLAG (this, FLAG_FREED); 848 destroy_inv (true);
849 set_speed (0);
850 unlink ();
851
852 // hack to ensure that freed objects still have a valid map
853 {
854 static maptile *freed_map; // freed objects are moved here to avoid crashes
855
856 if (!freed_map)
857 {
858 freed_map = new maptile;
859
860 freed_map->name = "/internal/freed_objects_map";
861 freed_map->width = 3;
862 freed_map->height = 3;
863
864 freed_map->allocate ();
865 }
866
867 map = freed_map;
868 x = 1;
869 y = 1;
870 }
871
872 head = 0;
994 873
995 if (more) 874 if (more)
996 { 875 {
997 more->free (free_inventory); 876 more->destroy ();
998 more = 0; 877 more = 0;
999 } 878 }
1000 879
1001 if (inv) 880 // clear those pointers that likely might have circular references to us
1002 {
1003 /* Only if the space blocks everything do we not process -
1004 * if some form of movement is allowed, let objects
1005 * drop on that space.
1006 */
1007 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1008 {
1009 object *op = inv;
1010
1011 while (op)
1012 {
1013 object *tmp = op->below;
1014 op->free (free_inventory);
1015 op = tmp;
1016 }
1017 }
1018 else
1019 { /* Put objects in inventory onto this space */
1020 object *op = inv;
1021
1022 while (op)
1023 {
1024 object *tmp = op->below;
1025
1026 remove_ob (op);
1027
1028 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1029 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1030 free_object (op);
1031 else
1032 {
1033 op->x = x;
1034 op->y = y;
1035 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1036 }
1037
1038 op = tmp;
1039 }
1040 }
1041 }
1042
1043 owner = 0; 881 owner = 0;
882 enemy = 0;
883 attacked_by = 0;
1044 884
1045 /* Remove object from the active list */ 885 // only relevant for players(?), but make sure of it anyways
1046 speed = 0; 886 contr = 0;
1047 update_ob_speed (this); 887}
1048 888
1049 unlink (); 889void
890object::destroy (bool destroy_inventory)
891{
892 if (destroyed ())
893 return;
1050 894
1051 mortals.push_back (this); 895 if (destroy_inventory)
896 destroy_inv (false);
897
898 attachable::destroy ();
1052} 899}
1053 900
1054/* 901/*
1055 * sub_weight() recursively (outwards) subtracts a number from the 902 * sub_weight() recursively (outwards) subtracts a number from the
1056 * weight of an object (and what is carried by it's environment(s)). 903 * weight of an object (and what is carried by it's environment(s)).
1057 */ 904 */
1058
1059void 905void
1060sub_weight (object *op, signed long weight) 906sub_weight (object *op, signed long weight)
1061{ 907{
1062 while (op != NULL) 908 while (op != NULL)
1063 { 909 {
1064 if (op->type == CONTAINER) 910 if (op->type == CONTAINER)
1065 {
1066 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 911 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1067 } 912
1068 op->carrying -= weight; 913 op->carrying -= weight;
1069 op = op->env; 914 op = op->env;
1070 } 915 }
1071} 916}
1072 917
1073/* remove_ob(op): 918/* op->remove ():
1074 * This function removes the object op from the linked list of objects 919 * This function removes the object op from the linked list of objects
1075 * which it is currently tied to. When this function is done, the 920 * which it is currently tied to. When this function is done, the
1076 * object will have no environment. If the object previously had an 921 * object will have no environment. If the object previously had an
1077 * environment, the x and y coordinates will be updated to 922 * environment, the x and y coordinates will be updated to
1078 * the previous environment. 923 * the previous environment.
1079 * Beware: This function is called from the editor as well! 924 * Beware: This function is called from the editor as well!
1080 */ 925 */
1081
1082void 926void
1083remove_ob (object *op) 927object::remove ()
1084{ 928{
929 object *tmp, *last = 0;
1085 object * 930 object *otmp;
1086 tmp, *
1087 last = NULL;
1088 object *
1089 otmp;
1090 931
1091 tag_t
1092 tag;
1093 int
1094 check_walk_off;
1095 mapstruct *
1096 m;
1097
1098 sint16
1099 x,
1100 y;
1101
1102 if (QUERY_FLAG (op, FLAG_REMOVED)) 932 if (QUERY_FLAG (this, FLAG_REMOVED))
1103 return; 933 return;
1104 934
1105 SET_FLAG (op, FLAG_REMOVED); 935 SET_FLAG (this, FLAG_REMOVED);
936 INVOKE_OBJECT (REMOVE, this);
1106 937
1107 if (op->more != NULL) 938 if (more)
1108 remove_ob (op->more); 939 more->remove ();
1109 940
1110 /* 941 /*
1111 * In this case, the object to be removed is in someones 942 * In this case, the object to be removed is in someones
1112 * inventory. 943 * inventory.
1113 */ 944 */
1114 if (op->env != NULL) 945 if (env)
1115 { 946 {
1116 if (op->nrof) 947 if (nrof)
1117 sub_weight (op->env, op->weight * op->nrof); 948 sub_weight (env, weight * nrof);
1118 else 949 else
1119 sub_weight (op->env, op->weight + op->carrying); 950 sub_weight (env, weight + carrying);
1120 951
1121 /* NO_FIX_PLAYER is set when a great many changes are being 952 /* NO_FIX_PLAYER is set when a great many changes are being
1122 * made to players inventory. If set, avoiding the call 953 * made to players inventory. If set, avoiding the call
1123 * to save cpu time. 954 * to save cpu time.
1124 */ 955 */
1125 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 956 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1126 fix_player (otmp); 957 otmp->update_stats ();
1127 958
1128 if (op->above != NULL) 959 if (above != NULL)
1129 op->above->below = op->below; 960 above->below = below;
1130 else 961 else
1131 op->env->inv = op->below; 962 env->inv = below;
1132 963
1133 if (op->below != NULL) 964 if (below != NULL)
1134 op->below->above = op->above; 965 below->above = above;
1135 966
1136 /* we set up values so that it could be inserted into 967 /* we set up values so that it could be inserted into
1137 * the map, but we don't actually do that - it is up 968 * the map, but we don't actually do that - it is up
1138 * to the caller to decide what we want to do. 969 * to the caller to decide what we want to do.
1139 */ 970 */
1140 op->x = op->env->x, op->y = op->env->y; 971 x = env->x, y = env->y;
1141 op->map = op->env->map; 972 map = env->map;
1142 op->above = NULL, op->below = NULL; 973 above = 0, below = 0;
1143 op->env = NULL; 974 env = 0;
1144 } 975 }
1145 else if (op->map) 976 else if (map)
1146 { 977 {
1147 x = op->x;
1148 y = op->y;
1149 m = get_map_from_coord (op->map, &x, &y);
1150
1151 if (!m)
1152 {
1153 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1154 op->map->path, op->x, op->y);
1155 /* in old days, we used to set x and y to 0 and continue.
1156 * it seems if we get into this case, something is probablye
1157 * screwed up and should be fixed.
1158 */
1159 abort ();
1160 }
1161
1162 if (op->map != m)
1163 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1164 op->map->path, m->path, op->x, op->y, x, y);
1165
1166 /* Re did the following section of code - it looks like it had 978 /* Re did the following section of code - it looks like it had
1167 * lots of logic for things we no longer care about 979 * lots of logic for things we no longer care about
1168 */ 980 */
1169 981
1170 /* link the object above us */ 982 /* link the object above us */
1171 if (op->above) 983 if (above)
1172 op->above->below = op->below; 984 above->below = below;
1173 else 985 else
1174 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 986 map->at (x, y).top = below; /* we were top, set new top */
1175 987
1176 /* Relink the object below us, if there is one */ 988 /* Relink the object below us, if there is one */
1177 if (op->below) 989 if (below)
1178 op->below->above = op->above; 990 below->above = above;
1179 else 991 else
1180 { 992 {
1181 /* Nothing below, which means we need to relink map object for this space 993 /* Nothing below, which means we need to relink map object for this space
1182 * use translated coordinates in case some oddness with map tiling is 994 * use translated coordinates in case some oddness with map tiling is
1183 * evident 995 * evident
1184 */ 996 */
1185 if (GET_MAP_OB (m, x, y) != op) 997 if (GET_MAP_OB (map, x, y) != this)
1186 { 998 {
1187 dump_object (op); 999 char *dump = dump_object (this);
1188 LOG (llevError, 1000 LOG (llevError,
1189 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1001 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1002 free (dump);
1190 dump_object (GET_MAP_OB (m, x, y)); 1003 dump = dump_object (GET_MAP_OB (map, x, y));
1191 LOG (llevError, "%s\n", errmsg); 1004 LOG (llevError, "%s\n", dump);
1005 free (dump);
1192 } 1006 }
1193 1007
1194 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1008 map->at (x, y).bot = above; /* goes on above it. */
1195 } 1009 }
1196 1010
1197 op->above = 0; 1011 above = 0;
1198 op->below = 0; 1012 below = 0;
1199 1013
1200 if (op->map->in_memory == MAP_SAVING) 1014 if (map->in_memory == MAP_SAVING)
1201 return; 1015 return;
1202 1016
1203 tag = op->count; 1017 int check_walk_off = !flag [FLAG_NO_APPLY];
1204 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1205 1018
1206 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1019 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above)
1207 { 1020 {
1208 /* No point updating the players look faces if he is the object 1021 /* No point updating the players look faces if he is the object
1209 * being removed. 1022 * being removed.
1210 */ 1023 */
1211 1024
1212 if (tmp->type == PLAYER && tmp != op) 1025 if (tmp->type == PLAYER && tmp != this)
1213 { 1026 {
1214 /* If a container that the player is currently using somehow gets 1027 /* If a container that the player is currently using somehow gets
1215 * removed (most likely destroyed), update the player view 1028 * removed (most likely destroyed), update the player view
1216 * appropriately. 1029 * appropriately.
1217 */ 1030 */
1218 if (tmp->container == op) 1031 if (tmp->container == this)
1219 { 1032 {
1220 CLEAR_FLAG (op, FLAG_APPLIED); 1033 flag [FLAG_APPLIED] = 0;
1221 tmp->container = NULL; 1034 tmp->container = 0;
1222 } 1035 }
1223 1036
1224 tmp->contr->socket.update_look = 1; 1037 if (tmp->contr->ns)
1038 tmp->contr->ns->floorbox_update ();
1225 } 1039 }
1226 1040
1227 /* See if player moving off should effect something */ 1041 /* See if player moving off should effect something */
1228 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1042 if (check_walk_off
1043 && ((move_type & tmp->move_off)
1044 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1229 { 1045 {
1230 move_apply (tmp, op, NULL); 1046 move_apply (tmp, this, 0);
1231 1047
1232 if (was_destroyed (op, tag)) 1048 if (destroyed ())
1233 {
1234 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1049 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1235 }
1236 } 1050 }
1237 1051
1238 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1052 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1239 1053
1240 if (tmp->above == tmp) 1054 if (tmp->above == tmp)
1241 tmp->above = NULL; 1055 tmp->above = 0;
1242 1056
1243 last = tmp; 1057 last = tmp;
1244 } 1058 }
1245 1059
1246 /* last == NULL of there are no objects on this space */ 1060 /* last == NULL of there are no objects on this space */
1247 if (last == NULL) 1061 if (!last)
1248 { 1062 map->at (x, y).flags_ = P_NEED_UPDATE;
1249 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1250 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1251 * those out anyways, and if there are any flags set right now, they won't
1252 * be correct anyways.
1253 */
1254 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1255 update_position (op->map, op->x, op->y);
1256 }
1257 else 1063 else
1258 update_object (last, UP_OBJ_REMOVE); 1064 update_object (last, UP_OBJ_REMOVE);
1259 1065
1260 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1066 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1261 update_all_los (op->map, op->x, op->y); 1067 update_all_los (map, x, y);
1262 } 1068 }
1263} 1069}
1264 1070
1265/* 1071/*
1266 * merge_ob(op,top): 1072 * merge_ob(op,top):
1274merge_ob (object *op, object *top) 1080merge_ob (object *op, object *top)
1275{ 1081{
1276 if (!op->nrof) 1082 if (!op->nrof)
1277 return 0; 1083 return 0;
1278 1084
1279 if (top == NULL) 1085 if (top)
1280 for (top = op; top != NULL && top->above != NULL; top = top->above); 1086 for (top = op; top && top->above; top = top->above)
1087 ;
1281 1088
1282 for (; top != NULL; top = top->below) 1089 for (; top; top = top->below)
1283 { 1090 {
1284 if (top == op) 1091 if (top == op)
1285 continue; 1092 continue;
1286 if (CAN_MERGE (op, top)) 1093
1094 if (object::can_merge (op, top))
1287 { 1095 {
1288 top->nrof += op->nrof; 1096 top->nrof += op->nrof;
1289 1097
1290/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1098/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1291 op->weight = 0; /* Don't want any adjustements now */ 1099 op->weight = 0; /* Don't want any adjustements now */
1292 remove_ob (op); 1100 op->destroy ();
1293 free_object (op);
1294 return top; 1101 return top;
1295 } 1102 }
1296 } 1103 }
1297 1104
1298 return NULL; 1105 return 0;
1299} 1106}
1300 1107
1301/* 1108/*
1302 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1109 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1303 * job preparing multi-part monsters 1110 * job preparing multi-part monsters
1304 */ 1111 */
1305object * 1112object *
1306insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1113insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1307{ 1114{
1308 object *tmp; 1115 object *tmp;
1309 1116
1310 if (op->head) 1117 if (op->head)
1311 op = op->head; 1118 op = op->head;
1337 * Return value: 1144 * Return value:
1338 * new object if 'op' was merged with other object 1145 * new object if 'op' was merged with other object
1339 * NULL if 'op' was destroyed 1146 * NULL if 'op' was destroyed
1340 * just 'op' otherwise 1147 * just 'op' otherwise
1341 */ 1148 */
1342
1343object * 1149object *
1344insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1150insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1345{ 1151{
1346 object *tmp, *top, *floor = NULL; 1152 object *tmp, *top, *floor = NULL;
1347 sint16 x, y; 1153 sint16 x, y;
1348 1154
1349 if (QUERY_FLAG (op, FLAG_FREED)) 1155 if (QUERY_FLAG (op, FLAG_FREED))
1352 return NULL; 1158 return NULL;
1353 } 1159 }
1354 1160
1355 if (m == NULL) 1161 if (m == NULL)
1356 { 1162 {
1357 dump_object (op); 1163 char *dump = dump_object (op);
1358 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1164 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1165 free (dump);
1359 return op; 1166 return op;
1360 } 1167 }
1361 1168
1362 if (out_of_map (m, op->x, op->y)) 1169 if (out_of_map (m, op->x, op->y))
1363 { 1170 {
1364 dump_object (op); 1171 char *dump = dump_object (op);
1365 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1172 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1366#ifdef MANY_CORES 1173#ifdef MANY_CORES
1367 /* Better to catch this here, as otherwise the next use of this object 1174 /* Better to catch this here, as otherwise the next use of this object
1368 * is likely to cause a crash. Better to find out where it is getting 1175 * is likely to cause a crash. Better to find out where it is getting
1369 * improperly inserted. 1176 * improperly inserted.
1370 */ 1177 */
1371 abort (); 1178 abort ();
1372#endif 1179#endif
1180 free (dump);
1373 return op; 1181 return op;
1374 } 1182 }
1375 1183
1376 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1184 if (!QUERY_FLAG (op, FLAG_REMOVED))
1377 { 1185 {
1378 dump_object (op); 1186 char *dump = dump_object (op);
1379 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1187 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1188 free (dump);
1380 return op; 1189 return op;
1381 } 1190 }
1382 1191
1383 if (op->more != NULL) 1192 if (op->more)
1384 { 1193 {
1385 /* The part may be on a different map. */ 1194 /* The part may be on a different map. */
1386 1195
1387 object *more = op->more; 1196 object *more = op->more;
1388 1197
1404 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1213 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1405 { 1214 {
1406 if (!op->head) 1215 if (!op->head)
1407 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1216 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1408 1217
1409 return NULL; 1218 return 0;
1410 } 1219 }
1411 } 1220 }
1412 1221
1413 CLEAR_FLAG (op, FLAG_REMOVED); 1222 CLEAR_FLAG (op, FLAG_REMOVED);
1414 1223
1422 1231
1423 /* this has to be done after we translate the coordinates. 1232 /* this has to be done after we translate the coordinates.
1424 */ 1233 */
1425 if (op->nrof && !(flag & INS_NO_MERGE)) 1234 if (op->nrof && !(flag & INS_NO_MERGE))
1426 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1235 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1427 if (CAN_MERGE (op, tmp)) 1236 if (object::can_merge (op, tmp))
1428 { 1237 {
1429 op->nrof += tmp->nrof; 1238 op->nrof += tmp->nrof;
1430 remove_ob (tmp); 1239 tmp->destroy ();
1431 free_object (tmp);
1432 } 1240 }
1433 1241
1434 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1242 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1435 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1243 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1436 1244
1449 op->below = originator->below; 1257 op->below = originator->below;
1450 1258
1451 if (op->below) 1259 if (op->below)
1452 op->below->above = op; 1260 op->below->above = op;
1453 else 1261 else
1454 SET_MAP_OB (op->map, op->x, op->y, op); 1262 op->ms ().bot = op;
1455 1263
1456 /* since *below* originator, no need to update top */ 1264 /* since *below* originator, no need to update top */
1457 originator->below = op; 1265 originator->below = op;
1458 } 1266 }
1459 else 1267 else
1505 * If INS_ON_TOP is used, don't do this processing 1313 * If INS_ON_TOP is used, don't do this processing
1506 * Need to find the object that in fact blocks view, otherwise 1314 * Need to find the object that in fact blocks view, otherwise
1507 * stacking is a bit odd. 1315 * stacking is a bit odd.
1508 */ 1316 */
1509 if (!(flag & INS_ON_TOP) && 1317 if (!(flag & INS_ON_TOP) &&
1510 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1318 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1511 { 1319 {
1512 for (last = top; last != floor; last = last->below) 1320 for (last = top; last != floor; last = last->below)
1513 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1321 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1514 break; 1322 break;
1515 /* Check to see if we found the object that blocks view, 1323 /* Check to see if we found the object that blocks view,
1538 1346
1539 if (op->above) 1347 if (op->above)
1540 op->above->below = op; 1348 op->above->below = op;
1541 1349
1542 op->below = NULL; 1350 op->below = NULL;
1543 SET_MAP_OB (op->map, op->x, op->y, op); 1351 op->ms ().bot = op;
1544 } 1352 }
1545 else 1353 else
1546 { /* get inserted into the stack above top */ 1354 { /* get inserted into the stack above top */
1547 op->above = top->above; 1355 op->above = top->above;
1548 1356
1552 op->below = top; 1360 op->below = top;
1553 top->above = op; 1361 top->above = op;
1554 } 1362 }
1555 1363
1556 if (op->above == NULL) 1364 if (op->above == NULL)
1557 SET_MAP_TOP (op->map, op->x, op->y, op); 1365 op->ms ().top = op;
1558 } /* else not INS_BELOW_ORIGINATOR */ 1366 } /* else not INS_BELOW_ORIGINATOR */
1559 1367
1560 if (op->type == PLAYER) 1368 if (op->type == PLAYER)
1561 op->contr->do_los = 1; 1369 op->contr->do_los = 1;
1562 1370
1563 /* If we have a floor, we know the player, if any, will be above 1371 /* If we have a floor, we know the player, if any, will be above
1564 * it, so save a few ticks and start from there. 1372 * it, so save a few ticks and start from there.
1565 */ 1373 */
1566 if (!(flag & INS_MAP_LOAD)) 1374 if (!(flag & INS_MAP_LOAD))
1567 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1375 if (object *pl = op->ms ().player ())
1568 if (tmp->type == PLAYER) 1376 if (pl->contr->ns)
1569 tmp->contr->socket.update_look = 1; 1377 pl->contr->ns->floorbox_update ();
1570 1378
1571 /* If this object glows, it may affect lighting conditions that are 1379 /* If this object glows, it may affect lighting conditions that are
1572 * visible to others on this map. But update_all_los is really 1380 * visible to others on this map. But update_all_los is really
1573 * an inefficient way to do this, as it means los for all players 1381 * an inefficient way to do this, as it means los for all players
1574 * on the map will get recalculated. The players could very well 1382 * on the map will get recalculated. The players could very well
1575 * be far away from this change and not affected in any way - 1383 * be far away from this change and not affected in any way -
1576 * this should get redone to only look for players within range, 1384 * this should get redone to only look for players within range,
1577 * or just updating the P_NEED_UPDATE for spaces within this area 1385 * or just updating the P_NEED_UPDATE for spaces within this area
1578 * of effect may be sufficient. 1386 * of effect may be sufficient.
1579 */ 1387 */
1580 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1388 if (op->map->darkness && (op->glow_radius != 0))
1581 update_all_los (op->map, op->x, op->y); 1389 update_all_los (op->map, op->x, op->y);
1582 1390
1583 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1391 /* updates flags (blocked, alive, no magic, etc) for this map space */
1584 update_object (op, UP_OBJ_INSERT); 1392 update_object (op, UP_OBJ_INSERT);
1585 1393
1394 INVOKE_OBJECT (INSERT, op);
1395
1586 /* Don't know if moving this to the end will break anything. However, 1396 /* Don't know if moving this to the end will break anything. However,
1587 * we want to have update_look set above before calling this. 1397 * we want to have floorbox_update called before calling this.
1588 * 1398 *
1589 * check_move_on() must be after this because code called from 1399 * check_move_on() must be after this because code called from
1590 * check_move_on() depends on correct map flags (so functions like 1400 * check_move_on() depends on correct map flags (so functions like
1591 * blocked() and wall() work properly), and these flags are updated by 1401 * blocked() and wall() work properly), and these flags are updated by
1592 * update_object(). 1402 * update_object().
1594 1404
1595 /* if this is not the head or flag has been passed, don't check walk on status */ 1405 /* if this is not the head or flag has been passed, don't check walk on status */
1596 if (!(flag & INS_NO_WALK_ON) && !op->head) 1406 if (!(flag & INS_NO_WALK_ON) && !op->head)
1597 { 1407 {
1598 if (check_move_on (op, originator)) 1408 if (check_move_on (op, originator))
1599 return NULL; 1409 return 0;
1600 1410
1601 /* If we are a multi part object, lets work our way through the check 1411 /* If we are a multi part object, lets work our way through the check
1602 * walk on's. 1412 * walk on's.
1603 */ 1413 */
1604 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1414 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1605 if (check_move_on (tmp, originator)) 1415 if (check_move_on (tmp, originator))
1606 return NULL; 1416 return 0;
1607 } 1417 }
1608 1418
1609 return op; 1419 return op;
1610} 1420}
1611 1421
1612/* this function inserts an object in the map, but if it 1422/* this function inserts an object in the map, but if it
1613 * finds an object of its own type, it'll remove that one first. 1423 * finds an object of its own type, it'll remove that one first.
1614 * op is the object to insert it under: supplies x and the map. 1424 * op is the object to insert it under: supplies x and the map.
1615 */ 1425 */
1616void 1426void
1617replace_insert_ob_in_map (const char *arch_string, object *op) 1427replace_insert_ob_in_map (const char *arch_string, object *op)
1618{ 1428{
1619 object * 1429 object *tmp, *tmp1;
1620 tmp;
1621 object *
1622 tmp1;
1623 1430
1624 /* first search for itself and remove any old instances */ 1431 /* first search for itself and remove any old instances */
1625 1432
1626 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1433 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1627 {
1628 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1434 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1629 { 1435 tmp->destroy ();
1630 remove_ob (tmp);
1631 free_object (tmp);
1632 }
1633 }
1634 1436
1635 tmp1 = arch_to_object (find_archetype (arch_string)); 1437 tmp1 = arch_to_object (archetype::find (arch_string));
1636 1438
1637 tmp1->x = op->x; 1439 tmp1->x = op->x;
1638 tmp1->y = op->y; 1440 tmp1->y = op->y;
1639 insert_ob_in_map (tmp1, op->map, op, 0); 1441 insert_ob_in_map (tmp1, op->map, op, 0);
1640} 1442}
1648 */ 1450 */
1649 1451
1650object * 1452object *
1651get_split_ob (object *orig_ob, uint32 nr) 1453get_split_ob (object *orig_ob, uint32 nr)
1652{ 1454{
1653 object * 1455 object *newob;
1654 newob;
1655 int
1656 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1456 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1657 1457
1658 if (orig_ob->nrof < nr) 1458 if (orig_ob->nrof < nr)
1659 { 1459 {
1660 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1460 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1661 return NULL; 1461 return NULL;
1662 } 1462 }
1663 1463
1664 newob = object_create_clone (orig_ob); 1464 newob = object_create_clone (orig_ob);
1665 1465
1666 if ((orig_ob->nrof -= nr) < 1) 1466 if ((orig_ob->nrof -= nr) < 1)
1667 { 1467 orig_ob->destroy (1);
1668 if (!is_removed)
1669 remove_ob (orig_ob);
1670 free_object2 (orig_ob, 1);
1671 }
1672 else if (!is_removed) 1468 else if (!is_removed)
1673 { 1469 {
1674 if (orig_ob->env != NULL) 1470 if (orig_ob->env != NULL)
1675 sub_weight (orig_ob->env, orig_ob->weight * nr); 1471 sub_weight (orig_ob->env, orig_ob->weight * nr);
1676 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1472 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1696 1492
1697object * 1493object *
1698decrease_ob_nr (object *op, uint32 i) 1494decrease_ob_nr (object *op, uint32 i)
1699{ 1495{
1700 object *tmp; 1496 object *tmp;
1701 player *pl;
1702 1497
1703 if (i == 0) /* objects with op->nrof require this check */ 1498 if (i == 0) /* objects with op->nrof require this check */
1704 return op; 1499 return op;
1705 1500
1706 if (i > op->nrof) 1501 if (i > op->nrof)
1707 i = op->nrof; 1502 i = op->nrof;
1708 1503
1709 if (QUERY_FLAG (op, FLAG_REMOVED)) 1504 if (QUERY_FLAG (op, FLAG_REMOVED))
1710 op->nrof -= i; 1505 op->nrof -= i;
1711 else if (op->env != NULL) 1506 else if (op->env)
1712 { 1507 {
1713 /* is this object in the players inventory, or sub container 1508 /* is this object in the players inventory, or sub container
1714 * therein? 1509 * therein?
1715 */ 1510 */
1716 tmp = is_player_inv (op->env); 1511 tmp = op->in_player ();
1717 /* nope. Is this a container the player has opened? 1512 /* nope. Is this a container the player has opened?
1718 * If so, set tmp to that player. 1513 * If so, set tmp to that player.
1719 * IMO, searching through all the players will mostly 1514 * IMO, searching through all the players will mostly
1720 * likely be quicker than following op->env to the map, 1515 * likely be quicker than following op->env to the map,
1721 * and then searching the map for a player. 1516 * and then searching the map for a player.
1722 */ 1517 */
1723 if (!tmp) 1518 if (!tmp)
1724 { 1519 for_all_players (pl)
1725 for (pl = first_player; pl; pl = pl->next)
1726 if (pl->ob->container == op->env) 1520 if (pl->ob->container == op->env)
1521 {
1522 tmp = pl->ob;
1727 break; 1523 break;
1728 if (pl)
1729 tmp = pl->ob;
1730 else
1731 tmp = NULL;
1732 } 1524 }
1733 1525
1734 if (i < op->nrof) 1526 if (i < op->nrof)
1735 { 1527 {
1736 sub_weight (op->env, op->weight * i); 1528 sub_weight (op->env, op->weight * i);
1737 op->nrof -= i; 1529 op->nrof -= i;
1738 if (tmp) 1530 if (tmp)
1739 {
1740 esrv_send_item (tmp, op); 1531 esrv_send_item (tmp, op);
1741 }
1742 } 1532 }
1743 else 1533 else
1744 { 1534 {
1745 remove_ob (op); 1535 op->remove ();
1746 op->nrof = 0; 1536 op->nrof = 0;
1747 if (tmp) 1537 if (tmp)
1748 {
1749 esrv_del_item (tmp->contr, op->count); 1538 esrv_del_item (tmp->contr, op->count);
1750 }
1751 } 1539 }
1752 } 1540 }
1753 else 1541 else
1754 { 1542 {
1755 object *above = op->above; 1543 object *above = op->above;
1756 1544
1757 if (i < op->nrof) 1545 if (i < op->nrof)
1758 op->nrof -= i; 1546 op->nrof -= i;
1759 else 1547 else
1760 { 1548 {
1761 remove_ob (op); 1549 op->remove ();
1762 op->nrof = 0; 1550 op->nrof = 0;
1763 } 1551 }
1764 1552
1765 /* Since we just removed op, op->above is null */ 1553 /* Since we just removed op, op->above is null */
1766 for (tmp = above; tmp != NULL; tmp = tmp->above) 1554 for (tmp = above; tmp; tmp = tmp->above)
1767 if (tmp->type == PLAYER) 1555 if (tmp->type == PLAYER)
1768 { 1556 {
1769 if (op->nrof) 1557 if (op->nrof)
1770 esrv_send_item (tmp, op); 1558 esrv_send_item (tmp, op);
1771 else 1559 else
1775 1563
1776 if (op->nrof) 1564 if (op->nrof)
1777 return op; 1565 return op;
1778 else 1566 else
1779 { 1567 {
1780 free_object (op); 1568 op->destroy ();
1781 return NULL; 1569 return 0;
1782 } 1570 }
1783} 1571}
1784 1572
1785/* 1573/*
1786 * add_weight(object, weight) adds the specified weight to an object, 1574 * add_weight(object, weight) adds the specified weight to an object,
1798 op->carrying += weight; 1586 op->carrying += weight;
1799 op = op->env; 1587 op = op->env;
1800 } 1588 }
1801} 1589}
1802 1590
1591object *
1592insert_ob_in_ob (object *op, object *where)
1593{
1594 if (!where)
1595 {
1596 char *dump = dump_object (op);
1597 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1598 free (dump);
1599 return op;
1600 }
1601
1602 if (where->head)
1603 {
1604 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1605 where = where->head;
1606 }
1607
1608 return where->insert (op);
1609}
1610
1803/* 1611/*
1804 * insert_ob_in_ob(op,environment): 1612 * env->insert (op)
1805 * This function inserts the object op in the linked list 1613 * This function inserts the object op in the linked list
1806 * inside the object environment. 1614 * inside the object environment.
1807 * 1615 *
1808 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1809 * the inventory at the last position or next to other objects of the same
1810 * type.
1811 * Frank: Now sorted by type, archetype and magic!
1812 *
1813 * The function returns now pointer to inserted item, and return value can 1616 * The function returns now pointer to inserted item, and return value can
1814 * be != op, if items are merged. -Tero 1617 * be != op, if items are merged. -Tero
1815 */ 1618 */
1816 1619
1817object * 1620object *
1818insert_ob_in_ob (object *op, object *where) 1621object::insert (object *op)
1819{ 1622{
1820 object * 1623 object *tmp, *otmp;
1821 tmp, *
1822 otmp;
1823 1624
1824 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1625 if (!QUERY_FLAG (op, FLAG_REMOVED))
1825 { 1626 op->remove ();
1826 dump_object (op);
1827 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1828 return op;
1829 }
1830
1831 if (where == NULL)
1832 {
1833 dump_object (op);
1834 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1835 return op;
1836 }
1837
1838 if (where->head)
1839 {
1840 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1841 where = where->head;
1842 }
1843 1627
1844 if (op->more) 1628 if (op->more)
1845 { 1629 {
1846 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1630 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1847 return op; 1631 return op;
1849 1633
1850 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1634 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1851 CLEAR_FLAG (op, FLAG_REMOVED); 1635 CLEAR_FLAG (op, FLAG_REMOVED);
1852 if (op->nrof) 1636 if (op->nrof)
1853 { 1637 {
1854 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1638 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1855 if (CAN_MERGE (tmp, op)) 1639 if (object::can_merge (tmp, op))
1856 { 1640 {
1857 /* return the original object and remove inserted object 1641 /* return the original object and remove inserted object
1858 (client needs the original object) */ 1642 (client needs the original object) */
1859 tmp->nrof += op->nrof; 1643 tmp->nrof += op->nrof;
1860 /* Weight handling gets pretty funky. Since we are adding to 1644 /* Weight handling gets pretty funky. Since we are adding to
1861 * tmp->nrof, we need to increase the weight. 1645 * tmp->nrof, we need to increase the weight.
1862 */ 1646 */
1863 add_weight (where, op->weight * op->nrof); 1647 add_weight (this, op->weight * op->nrof);
1864 SET_FLAG (op, FLAG_REMOVED); 1648 SET_FLAG (op, FLAG_REMOVED);
1865 free_object (op); /* free the inserted object */ 1649 op->destroy (); /* free the inserted object */
1866 op = tmp; 1650 op = tmp;
1867 remove_ob (op); /* and fix old object's links */ 1651 op->remove (); /* and fix old object's links */
1868 CLEAR_FLAG (op, FLAG_REMOVED); 1652 CLEAR_FLAG (op, FLAG_REMOVED);
1869 break; 1653 break;
1870 } 1654 }
1871 1655
1872 /* I assume combined objects have no inventory 1656 /* I assume combined objects have no inventory
1873 * We add the weight - this object could have just been removed 1657 * We add the weight - this object could have just been removed
1874 * (if it was possible to merge). calling remove_ob will subtract 1658 * (if it was possible to merge). calling remove_ob will subtract
1875 * the weight, so we need to add it in again, since we actually do 1659 * the weight, so we need to add it in again, since we actually do
1876 * the linking below 1660 * the linking below
1877 */ 1661 */
1878 add_weight (where, op->weight * op->nrof); 1662 add_weight (this, op->weight * op->nrof);
1879 } 1663 }
1880 else 1664 else
1881 add_weight (where, (op->weight + op->carrying)); 1665 add_weight (this, (op->weight + op->carrying));
1882 1666
1883 otmp = is_player_inv (where); 1667 otmp = this->in_player ();
1884 if (otmp && otmp->contr != NULL) 1668 if (otmp && otmp->contr)
1885 {
1886 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1669 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1887 fix_player (otmp); 1670 otmp->update_stats ();
1888 }
1889 1671
1890 op->map = NULL; 1672 op->map = 0;
1891 op->env = where; 1673 op->env = this;
1892 op->above = NULL; 1674 op->above = 0;
1893 op->below = NULL; 1675 op->below = 0;
1894 op->x = 0, op->y = 0; 1676 op->x = 0, op->y = 0;
1895 1677
1896 /* reset the light list and los of the players on the map */ 1678 /* reset the light list and los of the players on the map */
1897 if ((op->glow_radius != 0) && where->map) 1679 if ((op->glow_radius != 0) && map)
1898 { 1680 {
1899#ifdef DEBUG_LIGHTS 1681#ifdef DEBUG_LIGHTS
1900 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1682 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1901#endif /* DEBUG_LIGHTS */ 1683#endif /* DEBUG_LIGHTS */
1902 if (MAP_DARKNESS (where->map)) 1684 if (map->darkness)
1903 update_all_los (where->map, where->x, where->y); 1685 update_all_los (map, x, y);
1904 } 1686 }
1905 1687
1906 /* Client has no idea of ordering so lets not bother ordering it here. 1688 /* Client has no idea of ordering so lets not bother ordering it here.
1907 * It sure simplifies this function... 1689 * It sure simplifies this function...
1908 */ 1690 */
1909 if (where->inv == NULL) 1691 if (!inv)
1910 where->inv = op; 1692 inv = op;
1911 else 1693 else
1912 { 1694 {
1913 op->below = where->inv; 1695 op->below = inv;
1914 op->below->above = op; 1696 op->below->above = op;
1915 where->inv = op; 1697 inv = op;
1916 } 1698 }
1699
1700 INVOKE_OBJECT (INSERT, this);
1701
1917 return op; 1702 return op;
1918} 1703}
1919 1704
1920/* 1705/*
1921 * Checks if any objects has a move_type that matches objects 1706 * Checks if any objects has a move_type that matches objects
1939 */ 1724 */
1940 1725
1941int 1726int
1942check_move_on (object *op, object *originator) 1727check_move_on (object *op, object *originator)
1943{ 1728{
1944 object * 1729 object *tmp;
1945 tmp; 1730 maptile *m = op->map;
1946 tag_t
1947 tag;
1948 mapstruct *
1949 m = op->map;
1950 int
1951 x = op->x, y = op->y; 1731 int x = op->x, y = op->y;
1952 1732
1953 MoveType 1733 MoveType move_on, move_slow, move_block;
1954 move_on,
1955 move_slow,
1956 move_block;
1957 1734
1958 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1735 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1959 return 0; 1736 return 0;
1960
1961 tag = op->count;
1962 1737
1963 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1738 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1964 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1739 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1965 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1740 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1966 1741
1982 1757
1983 /* The objects have to be checked from top to bottom. 1758 /* The objects have to be checked from top to bottom.
1984 * Hence, we first go to the top: 1759 * Hence, we first go to the top:
1985 */ 1760 */
1986 1761
1987 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) 1762 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above)
1988 { 1763 {
1989 /* Trim the search when we find the first other spell effect 1764 /* Trim the search when we find the first other spell effect
1990 * this helps performance so that if a space has 50 spell objects, 1765 * this helps performance so that if a space has 50 spell objects,
1991 * we don't need to check all of them. 1766 * we don't need to check all of them.
1992 */ 1767 */
2027 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1802 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2028 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1803 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2029 { 1804 {
2030 move_apply (tmp, op, originator); 1805 move_apply (tmp, op, originator);
2031 1806
2032 if (was_destroyed (op, tag)) 1807 if (op->destroyed ())
2033 return 1; 1808 return 1;
2034 1809
2035 /* what the person/creature stepped onto has moved the object 1810 /* what the person/creature stepped onto has moved the object
2036 * someplace new. Don't process any further - if we did, 1811 * someplace new. Don't process any further - if we did,
2037 * have a feeling strange problems would result. 1812 * have a feeling strange problems would result.
2047/* 1822/*
2048 * present_arch(arch, map, x, y) searches for any objects with 1823 * present_arch(arch, map, x, y) searches for any objects with
2049 * a matching archetype at the given map and coordinates. 1824 * a matching archetype at the given map and coordinates.
2050 * The first matching object is returned, or NULL if none. 1825 * The first matching object is returned, or NULL if none.
2051 */ 1826 */
2052
2053object * 1827object *
2054present_arch (const archetype *at, mapstruct *m, int x, int y) 1828present_arch (const archetype *at, maptile *m, int x, int y)
2055{ 1829{
2056 object *
2057 tmp;
2058
2059 if (m == NULL || out_of_map (m, x, y)) 1830 if (m == NULL || out_of_map (m, x, y))
2060 { 1831 {
2061 LOG (llevError, "Present_arch called outside map.\n"); 1832 LOG (llevError, "Present_arch called outside map.\n");
2062 return NULL; 1833 return NULL;
2063 } 1834 }
1835
2064 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1836 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2065 if (tmp->arch == at) 1837 if (tmp->arch == at)
2066 return tmp; 1838 return tmp;
1839
2067 return NULL; 1840 return NULL;
2068} 1841}
2069 1842
2070/* 1843/*
2071 * present(type, map, x, y) searches for any objects with 1844 * present(type, map, x, y) searches for any objects with
2072 * a matching type variable at the given map and coordinates. 1845 * a matching type variable at the given map and coordinates.
2073 * The first matching object is returned, or NULL if none. 1846 * The first matching object is returned, or NULL if none.
2074 */ 1847 */
2075
2076object * 1848object *
2077present (unsigned char type, mapstruct *m, int x, int y) 1849present (unsigned char type, maptile *m, int x, int y)
2078{ 1850{
2079 object *
2080 tmp;
2081
2082 if (out_of_map (m, x, y)) 1851 if (out_of_map (m, x, y))
2083 { 1852 {
2084 LOG (llevError, "Present called outside map.\n"); 1853 LOG (llevError, "Present called outside map.\n");
2085 return NULL; 1854 return NULL;
2086 } 1855 }
1856
2087 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1857 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
2088 if (tmp->type == type) 1858 if (tmp->type == type)
2089 return tmp; 1859 return tmp;
1860
2090 return NULL; 1861 return NULL;
2091} 1862}
2092 1863
2093/* 1864/*
2094 * present_in_ob(type, object) searches for any objects with 1865 * present_in_ob(type, object) searches for any objects with
2095 * a matching type variable in the inventory of the given object. 1866 * a matching type variable in the inventory of the given object.
2096 * The first matching object is returned, or NULL if none. 1867 * The first matching object is returned, or NULL if none.
2097 */ 1868 */
2098
2099object * 1869object *
2100present_in_ob (unsigned char type, const object *op) 1870present_in_ob (unsigned char type, const object *op)
2101{ 1871{
2102 object *
2103 tmp;
2104
2105 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1872 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2106 if (tmp->type == type) 1873 if (tmp->type == type)
2107 return tmp; 1874 return tmp;
1875
2108 return NULL; 1876 return NULL;
2109} 1877}
2110 1878
2111/* 1879/*
2112 * present_in_ob (type, str, object) searches for any objects with 1880 * present_in_ob (type, str, object) searches for any objects with
2120 * str is the string to match against. Note that we match against 1888 * str is the string to match against. Note that we match against
2121 * the object name, not the archetype name. this is so that the 1889 * the object name, not the archetype name. this is so that the
2122 * spell code can use one object type (force), but change it's name 1890 * spell code can use one object type (force), but change it's name
2123 * to be unique. 1891 * to be unique.
2124 */ 1892 */
2125
2126object * 1893object *
2127present_in_ob_by_name (int type, const char *str, const object *op) 1894present_in_ob_by_name (int type, const char *str, const object *op)
2128{ 1895{
2129 object *
2130 tmp;
2131
2132 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1896 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2133 {
2134 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) 1897 if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name)))
2135 return tmp; 1898 return tmp;
2136 } 1899
2137 return NULL; 1900 return 0;
2138} 1901}
2139 1902
2140/* 1903/*
2141 * present_arch_in_ob(archetype, object) searches for any objects with 1904 * present_arch_in_ob(archetype, object) searches for any objects with
2142 * a matching archetype in the inventory of the given object. 1905 * a matching archetype in the inventory of the given object.
2143 * The first matching object is returned, or NULL if none. 1906 * The first matching object is returned, or NULL if none.
2144 */ 1907 */
2145
2146object * 1908object *
2147present_arch_in_ob (const archetype *at, const object *op) 1909present_arch_in_ob (const archetype *at, const object *op)
2148{ 1910{
2149 object *
2150 tmp;
2151
2152 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1911 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2153 if (tmp->arch == at) 1912 if (tmp->arch == at)
2154 return tmp; 1913 return tmp;
1914
2155 return NULL; 1915 return NULL;
2156} 1916}
2157 1917
2158/* 1918/*
2159 * activate recursively a flag on an object inventory 1919 * activate recursively a flag on an object inventory
2160 */ 1920 */
2161void 1921void
2162flag_inv (object *op, int flag) 1922flag_inv (object *op, int flag)
2163{ 1923{
2164 object *
2165 tmp;
2166
2167 if (op->inv) 1924 if (op->inv)
2168 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1925 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2169 { 1926 {
2170 SET_FLAG (tmp, flag); 1927 SET_FLAG (tmp, flag);
2171 flag_inv (tmp, flag); 1928 flag_inv (tmp, flag);
2172 } 1929 }
2173} /* 1930}
1931
1932/*
2174 * desactivate recursively a flag on an object inventory 1933 * deactivate recursively a flag on an object inventory
2175 */ 1934 */
2176void 1935void
2177unflag_inv (object *op, int flag) 1936unflag_inv (object *op, int flag)
2178{ 1937{
2179 object *
2180 tmp;
2181
2182 if (op->inv) 1938 if (op->inv)
2183 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1939 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2184 { 1940 {
2185 CLEAR_FLAG (tmp, flag); 1941 CLEAR_FLAG (tmp, flag);
2186 unflag_inv (tmp, flag); 1942 unflag_inv (tmp, flag);
2187 } 1943 }
2188} 1944}
2191 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in 1947 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2192 * all it's inventory (recursively). 1948 * all it's inventory (recursively).
2193 * If checksums are used, a player will get set_cheat called for 1949 * If checksums are used, a player will get set_cheat called for
2194 * him/her-self and all object carried by a call to this function. 1950 * him/her-self and all object carried by a call to this function.
2195 */ 1951 */
2196
2197void 1952void
2198set_cheat (object *op) 1953set_cheat (object *op)
2199{ 1954{
2200 SET_FLAG (op, FLAG_WAS_WIZ); 1955 SET_FLAG (op, FLAG_WAS_WIZ);
2201 flag_inv (op, FLAG_WAS_WIZ); 1956 flag_inv (op, FLAG_WAS_WIZ);
2220 * because arch_blocked (now ob_blocked) needs to know the movement type 1975 * because arch_blocked (now ob_blocked) needs to know the movement type
2221 * to know if the space in question will block the object. We can't use 1976 * to know if the space in question will block the object. We can't use
2222 * the archetype because that isn't correct if the monster has been 1977 * the archetype because that isn't correct if the monster has been
2223 * customized, changed states, etc. 1978 * customized, changed states, etc.
2224 */ 1979 */
2225
2226int 1980int
2227find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 1981find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2228{ 1982{
2229 int
2230 i,
2231 index = 0, flag; 1983 int index = 0, flag;
2232 static int
2233 altern[SIZEOFFREE]; 1984 int altern[SIZEOFFREE];
2234 1985
2235 for (i = start; i < stop; i++) 1986 for (int i = start; i < stop; i++)
2236 { 1987 {
2237 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1988 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]);
2238 if (!flag) 1989 if (!flag)
2239 altern[index++] = i; 1990 altern [index++] = i;
2240 1991
2241 /* Basically, if we find a wall on a space, we cut down the search size. 1992 /* Basically, if we find a wall on a space, we cut down the search size.
2242 * In this way, we won't return spaces that are on another side of a wall. 1993 * In this way, we won't return spaces that are on another side of a wall.
2243 * This mostly work, but it cuts down the search size in all directions - 1994 * This mostly work, but it cuts down the search size in all directions -
2244 * if the space being examined only has a wall to the north and empty 1995 * if the space being examined only has a wall to the north and empty
2245 * spaces in all the other directions, this will reduce the search space 1996 * spaces in all the other directions, this will reduce the search space
2246 * to only the spaces immediately surrounding the target area, and 1997 * to only the spaces immediately surrounding the target area, and
2247 * won't look 2 spaces south of the target space. 1998 * won't look 2 spaces south of the target space.
2248 */ 1999 */
2249 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2000 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2250 stop = maxfree[i]; 2001 stop = maxfree[i];
2251 } 2002 }
2003
2252 if (!index) 2004 if (!index)
2253 return -1; 2005 return -1;
2006
2254 return altern[RANDOM () % index]; 2007 return altern[RANDOM () % index];
2255} 2008}
2256 2009
2257/* 2010/*
2258 * find_first_free_spot(archetype, mapstruct, x, y) works like 2011 * find_first_free_spot(archetype, maptile, x, y) works like
2259 * find_free_spot(), but it will search max number of squares. 2012 * find_free_spot(), but it will search max number of squares.
2260 * But it will return the first available spot, not a random choice. 2013 * But it will return the first available spot, not a random choice.
2261 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2014 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2262 */ 2015 */
2263
2264int 2016int
2265find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2017find_first_free_spot (const object *ob, maptile *m, int x, int y)
2266{ 2018{
2267 int
2268 i;
2269
2270 for (i = 0; i < SIZEOFFREE; i++) 2019 for (int i = 0; i < SIZEOFFREE; i++)
2271 {
2272 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2020 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]))
2273 return i; 2021 return i;
2274 } 2022
2275 return -1; 2023 return -1;
2276} 2024}
2277 2025
2278/* 2026/*
2279 * The function permute(arr, begin, end) randomly reorders the array 2027 * The function permute(arr, begin, end) randomly reorders the array
2280 * arr[begin..end-1]. 2028 * arr[begin..end-1].
2029 * now uses a fisher-yates shuffle, old permute was broken
2281 */ 2030 */
2282static void 2031static void
2283permute (int *arr, int begin, int end) 2032permute (int *arr, int begin, int end)
2284{ 2033{
2285 int 2034 arr += begin;
2286 i,
2287 j,
2288 tmp,
2289 len;
2290
2291 len = end - begin; 2035 end -= begin;
2292 for (i = begin; i < end; i++)
2293 {
2294 j = begin + RANDOM () % len;
2295 2036
2296 tmp = arr[i]; 2037 while (--end)
2297 arr[i] = arr[j]; 2038 swap (arr [end], arr [RANDOM () % (end + 1)]);
2298 arr[j] = tmp;
2299 }
2300} 2039}
2301 2040
2302/* new function to make monster searching more efficient, and effective! 2041/* new function to make monster searching more efficient, and effective!
2303 * This basically returns a randomized array (in the passed pointer) of 2042 * This basically returns a randomized array (in the passed pointer) of
2304 * the spaces to find monsters. In this way, it won't always look for 2043 * the spaces to find monsters. In this way, it won't always look for
2307 * the 3x3 area will be searched, just not in a predictable order. 2046 * the 3x3 area will be searched, just not in a predictable order.
2308 */ 2047 */
2309void 2048void
2310get_search_arr (int *search_arr) 2049get_search_arr (int *search_arr)
2311{ 2050{
2312 int 2051 int i;
2313 i;
2314 2052
2315 for (i = 0; i < SIZEOFFREE; i++) 2053 for (i = 0; i < SIZEOFFREE; i++)
2316 {
2317 search_arr[i] = i; 2054 search_arr[i] = i;
2318 }
2319 2055
2320 permute (search_arr, 1, SIZEOFFREE1 + 1); 2056 permute (search_arr, 1, SIZEOFFREE1 + 1);
2321 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); 2057 permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1);
2322 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); 2058 permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE);
2323} 2059}
2332 * Perhaps incorrectly, but I'm making the assumption that exclude 2068 * Perhaps incorrectly, but I'm making the assumption that exclude
2333 * is actually want is going to try and move there. We need this info 2069 * is actually want is going to try and move there. We need this info
2334 * because we have to know what movement the thing looking to move 2070 * because we have to know what movement the thing looking to move
2335 * there is capable of. 2071 * there is capable of.
2336 */ 2072 */
2337
2338int 2073int
2339find_dir (mapstruct *m, int x, int y, object *exclude) 2074find_dir (maptile *m, int x, int y, object *exclude)
2340{ 2075{
2341 int
2342 i,
2343 max = SIZEOFFREE, mflags; 2076 int i, max = SIZEOFFREE, mflags;
2344 2077
2345 sint16 nx, ny; 2078 sint16 nx, ny;
2346 object * 2079 object *tmp;
2347 tmp; 2080 maptile *mp;
2348 mapstruct *
2349 mp;
2350 2081
2351 MoveType blocked, move_type; 2082 MoveType blocked, move_type;
2352 2083
2353 if (exclude && exclude->head) 2084 if (exclude && exclude->head)
2354 { 2085 {
2366 mp = m; 2097 mp = m;
2367 nx = x + freearr_x[i]; 2098 nx = x + freearr_x[i];
2368 ny = y + freearr_y[i]; 2099 ny = y + freearr_y[i];
2369 2100
2370 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2101 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2102
2371 if (mflags & P_OUT_OF_MAP) 2103 if (mflags & P_OUT_OF_MAP)
2372 {
2373 max = maxfree[i]; 2104 max = maxfree[i];
2374 }
2375 else 2105 else
2376 { 2106 {
2377 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2107 mapspace &ms = mp->at (nx, ny);
2108
2109 blocked = ms.move_block;
2378 2110
2379 if ((move_type & blocked) == move_type) 2111 if ((move_type & blocked) == move_type)
2380 {
2381 max = maxfree[i]; 2112 max = maxfree[i];
2382 }
2383 else if (mflags & P_IS_ALIVE) 2113 else if (mflags & P_IS_ALIVE)
2384 { 2114 {
2385 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2115 for (tmp = ms.bot; tmp; tmp = tmp->above)
2386 { 2116 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2387 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2117 && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2388 {
2389 break; 2118 break;
2390 } 2119
2391 }
2392 if (tmp) 2120 if (tmp)
2393 {
2394 return freedir[i]; 2121 return freedir[i];
2395 }
2396 } 2122 }
2397 } 2123 }
2398 } 2124 }
2125
2399 return 0; 2126 return 0;
2400} 2127}
2401 2128
2402/* 2129/*
2403 * distance(object 1, object 2) will return the square of the 2130 * distance(object 1, object 2) will return the square of the
2404 * distance between the two given objects. 2131 * distance between the two given objects.
2405 */ 2132 */
2406
2407int 2133int
2408distance (const object *ob1, const object *ob2) 2134distance (const object *ob1, const object *ob2)
2409{ 2135{
2410 int
2411 i;
2412
2413 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2136 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2414 return i;
2415} 2137}
2416 2138
2417/* 2139/*
2418 * find_dir_2(delta-x,delta-y) will return a direction in which 2140 * find_dir_2(delta-x,delta-y) will return a direction in which
2419 * an object which has subtracted the x and y coordinates of another 2141 * an object which has subtracted the x and y coordinates of another
2420 * object, needs to travel toward it. 2142 * object, needs to travel toward it.
2421 */ 2143 */
2422
2423int 2144int
2424find_dir_2 (int x, int y) 2145find_dir_2 (int x, int y)
2425{ 2146{
2426 int 2147 int q;
2427 q;
2428 2148
2429 if (y) 2149 if (y)
2430 q = x * 100 / y; 2150 q = x * 100 / y;
2431 else if (x) 2151 else if (x)
2432 q = -300 * x; 2152 q = -300 * x;
2467int 2187int
2468absdir (int d) 2188absdir (int d)
2469{ 2189{
2470 while (d < 1) 2190 while (d < 1)
2471 d += 8; 2191 d += 8;
2192
2472 while (d > 8) 2193 while (d > 8)
2473 d -= 8; 2194 d -= 8;
2195
2474 return d; 2196 return d;
2475} 2197}
2476 2198
2477/* 2199/*
2478 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2200 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2480 */ 2202 */
2481 2203
2482int 2204int
2483dirdiff (int dir1, int dir2) 2205dirdiff (int dir1, int dir2)
2484{ 2206{
2485 int 2207 int d;
2486 d;
2487 2208
2488 d = abs (dir1 - dir2); 2209 d = abs (dir1 - dir2);
2489 if (d > 4) 2210 if (d > 4)
2490 d = 8 - d; 2211 d = 8 - d;
2212
2491 return d; 2213 return d;
2492} 2214}
2493 2215
2494/* peterm: 2216/* peterm:
2495 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2217 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2498 * This basically means that if direction is 15, then it could either go 2220 * This basically means that if direction is 15, then it could either go
2499 * direction 4, 14, or 16 to get back to where we are. 2221 * direction 4, 14, or 16 to get back to where we are.
2500 * Moved from spell_util.c to object.c with the other related direction 2222 * Moved from spell_util.c to object.c with the other related direction
2501 * functions. 2223 * functions.
2502 */ 2224 */
2503
2504int
2505 reduction_dir[SIZEOFFREE][3] = { 2225int reduction_dir[SIZEOFFREE][3] = {
2506 {0, 0, 0}, /* 0 */ 2226 {0, 0, 0}, /* 0 */
2507 {0, 0, 0}, /* 1 */ 2227 {0, 0, 0}, /* 1 */
2508 {0, 0, 0}, /* 2 */ 2228 {0, 0, 0}, /* 2 */
2509 {0, 0, 0}, /* 3 */ 2229 {0, 0, 0}, /* 3 */
2510 {0, 0, 0}, /* 4 */ 2230 {0, 0, 0}, /* 4 */
2558 * find a path to that monster that we found. If not, 2278 * find a path to that monster that we found. If not,
2559 * we don't bother going toward it. Returns 1 if we 2279 * we don't bother going toward it. Returns 1 if we
2560 * can see a direct way to get it 2280 * can see a direct way to get it
2561 * Modified to be map tile aware -.MSW 2281 * Modified to be map tile aware -.MSW
2562 */ 2282 */
2563
2564
2565int 2283int
2566can_see_monsterP (mapstruct *m, int x, int y, int dir) 2284can_see_monsterP (maptile *m, int x, int y, int dir)
2567{ 2285{
2568 sint16 dx, dy; 2286 sint16 dx, dy;
2569 int
2570 mflags; 2287 int mflags;
2571 2288
2572 if (dir < 0) 2289 if (dir < 0)
2573 return 0; /* exit condition: invalid direction */ 2290 return 0; /* exit condition: invalid direction */
2574 2291
2575 dx = x + freearr_x[dir]; 2292 dx = x + freearr_x[dir];
2588 return 0; 2305 return 0;
2589 2306
2590 /* yes, can see. */ 2307 /* yes, can see. */
2591 if (dir < 9) 2308 if (dir < 9)
2592 return 1; 2309 return 1;
2310
2593 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2311 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2594 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2312 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2313 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2595} 2314}
2596
2597
2598 2315
2599/* 2316/*
2600 * can_pick(picker, item): finds out if an object is possible to be 2317 * can_pick(picker, item): finds out if an object is possible to be
2601 * picked up by the picker. Returnes 1 if it can be 2318 * picked up by the picker. Returnes 1 if it can be
2602 * picked up, otherwise 0. 2319 * picked up, otherwise 0.
2613 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2330 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2614 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2331 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2615 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2332 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2616} 2333}
2617 2334
2618
2619/* 2335/*
2620 * create clone from object to another 2336 * create clone from object to another
2621 */ 2337 */
2622object * 2338object *
2623object_create_clone (object *asrc) 2339object_create_clone (object *asrc)
2624{ 2340{
2625 object *
2626 dst = NULL, *tmp, *src, *part, *prev, *item; 2341 object *dst = 0, *tmp, *src, *part, *prev, *item;
2627 2342
2628 if (!asrc) 2343 if (!asrc)
2629 return NULL; 2344 return 0;
2345
2630 src = asrc; 2346 src = asrc;
2631 if (src->head) 2347 if (src->head)
2632 src = src->head; 2348 src = src->head;
2633 2349
2634 prev = NULL; 2350 prev = 0;
2635 for (part = src; part; part = part->more) 2351 for (part = src; part; part = part->more)
2636 { 2352 {
2637 tmp = get_object (); 2353 tmp = part->clone ();
2638 copy_object (part, tmp);
2639 tmp->x -= src->x; 2354 tmp->x -= src->x;
2640 tmp->y -= src->y; 2355 tmp->y -= src->y;
2356
2641 if (!part->head) 2357 if (!part->head)
2642 { 2358 {
2643 dst = tmp; 2359 dst = tmp;
2644 tmp->head = NULL; 2360 tmp->head = 0;
2645 } 2361 }
2646 else 2362 else
2647 {
2648 tmp->head = dst; 2363 tmp->head = dst;
2649 } 2364
2650 tmp->more = NULL; 2365 tmp->more = 0;
2366
2651 if (prev) 2367 if (prev)
2652 prev->more = tmp; 2368 prev->more = tmp;
2369
2653 prev = tmp; 2370 prev = tmp;
2654 } 2371 }
2655 2372
2656 /*** copy inventory ***/
2657 for (item = src->inv; item; item = item->below) 2373 for (item = src->inv; item; item = item->below)
2658 {
2659 (void) insert_ob_in_ob (object_create_clone (item), dst); 2374 insert_ob_in_ob (object_create_clone (item), dst);
2660 }
2661 2375
2662 return dst; 2376 return dst;
2663} 2377}
2664 2378
2665/* return true if the object was destroyed, 0 otherwise */
2666int
2667was_destroyed (const object *op, tag_t old_tag)
2668{
2669 /* checking for FLAG_FREED isn't necessary, but makes this function more
2670 * robust */
2671 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2672}
2673
2674/* GROS - Creates an object using a string representing its content. */ 2379/* GROS - Creates an object using a string representing its content. */
2675
2676/* Basically, we save the content of the string to a temp file, then call */ 2380/* Basically, we save the content of the string to a temp file, then call */
2677
2678/* load_object on it. I admit it is a highly inefficient way to make things, */ 2381/* load_object on it. I admit it is a highly inefficient way to make things, */
2679
2680/* but it was simple to make and allows reusing the load_object function. */ 2382/* but it was simple to make and allows reusing the load_object function. */
2681
2682/* Remember not to use load_object_str in a time-critical situation. */ 2383/* Remember not to use load_object_str in a time-critical situation. */
2683
2684/* Also remember that multiparts objects are not supported for now. */ 2384/* Also remember that multiparts objects are not supported for now. */
2685
2686object * 2385object *
2687load_object_str (const char *obstr) 2386load_object_str (const char *obstr)
2688{ 2387{
2689 object * 2388 object *op;
2690 op;
2691 char
2692 filename[MAX_BUF]; 2389 char filename[MAX_BUF];
2693 2390
2694 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2391 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2695 2392
2696 FILE *
2697 tempfile = fopen (filename, "w"); 2393 FILE *tempfile = fopen (filename, "w");
2698 2394
2699 if (tempfile == NULL) 2395 if (tempfile == NULL)
2700 { 2396 {
2701 LOG (llevError, "Error - Unable to access load object temp file\n"); 2397 LOG (llevError, "Error - Unable to access load object temp file\n");
2702 return NULL; 2398 return NULL;
2703 } 2399 }
2704 2400
2705 fprintf (tempfile, obstr); 2401 fprintf (tempfile, obstr);
2706 fclose (tempfile); 2402 fclose (tempfile);
2707 2403
2708 op = get_object (); 2404 op = object::create ();
2709 2405
2710 object_thawer thawer (filename); 2406 object_thawer thawer (filename);
2711 2407
2712 if (thawer) 2408 if (thawer)
2713 load_object (thawer, op, 0); 2409 load_object (thawer, op, 0);
2723 * returns NULL if no match. 2419 * returns NULL if no match.
2724 */ 2420 */
2725object * 2421object *
2726find_obj_by_type_subtype (const object *who, int type, int subtype) 2422find_obj_by_type_subtype (const object *who, int type, int subtype)
2727{ 2423{
2728 object *
2729 tmp;
2730
2731 for (tmp = who->inv; tmp; tmp = tmp->below) 2424 for (object *tmp = who->inv; tmp; tmp = tmp->below)
2732 if (tmp->type == type && tmp->subtype == subtype) 2425 if (tmp->type == type && tmp->subtype == subtype)
2733 return tmp; 2426 return tmp;
2734 2427
2735 return NULL; 2428 return 0;
2736} 2429}
2737 2430
2738/* If ob has a field named key, return the link from the list, 2431/* If ob has a field named key, return the link from the list,
2739 * otherwise return NULL. 2432 * otherwise return NULL.
2740 * 2433 *
2742 * do the desired thing. 2435 * do the desired thing.
2743 */ 2436 */
2744key_value * 2437key_value *
2745get_ob_key_link (const object *ob, const char *key) 2438get_ob_key_link (const object *ob, const char *key)
2746{ 2439{
2747 key_value *
2748 link;
2749
2750 for (link = ob->key_values; link != NULL; link = link->next) 2440 for (key_value *link = ob->key_values; link; link = link->next)
2751 {
2752 if (link->key == key) 2441 if (link->key == key)
2753 {
2754 return link; 2442 return link;
2755 }
2756 }
2757 2443
2758 return NULL; 2444 return 0;
2759} 2445}
2760 2446
2761/* 2447/*
2762 * Returns the value of op has an extra_field for key, or NULL. 2448 * Returns the value of op has an extra_field for key, or NULL.
2763 * 2449 *
2803 * Returns TRUE on success. 2489 * Returns TRUE on success.
2804 */ 2490 */
2805int 2491int
2806set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) 2492set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2807{ 2493{
2808 key_value *
2809 field = NULL, *last = NULL; 2494 key_value *field = NULL, *last = NULL;
2810 2495
2811 for (field = op->key_values; field != NULL; field = field->next) 2496 for (field = op->key_values; field != NULL; field = field->next)
2812 { 2497 {
2813 if (field->key != canonical_key) 2498 if (field->key != canonical_key)
2814 { 2499 {
2842 /* IF we get here, key doesn't exist */ 2527 /* IF we get here, key doesn't exist */
2843 2528
2844 /* No field, we'll have to add it. */ 2529 /* No field, we'll have to add it. */
2845 2530
2846 if (!add_key) 2531 if (!add_key)
2847 {
2848 return FALSE; 2532 return FALSE;
2849 } 2533
2850 /* There isn't any good reason to store a null 2534 /* There isn't any good reason to store a null
2851 * value in the key/value list. If the archetype has 2535 * value in the key/value list. If the archetype has
2852 * this key, then we should also have it, so shouldn't 2536 * this key, then we should also have it, so shouldn't
2853 * be here. If user wants to store empty strings, 2537 * be here. If user wants to store empty strings,
2854 * should pass in "" 2538 * should pass in ""

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