1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
300 | return 0; |
299 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
302 | return 0; |
301 | return 0; |
303 | } |
302 | } |
304 | |
303 | |
305 | //TODO: generate an event or call into perl for additional checks |
|
|
306 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
307 | { |
305 | { |
308 | ob1->optimise (); |
306 | ob1->optimise (); |
309 | ob2->optimise (); |
307 | ob2->optimise (); |
310 | |
308 | |
311 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
312 | return 0; |
311 | return 0; |
313 | } |
312 | } |
314 | |
313 | |
315 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
316 | return 1; |
315 | return 1; |
317 | } |
316 | } |
… | |
… | |
375 | /* |
374 | /* |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
377 | * multi-object 1 which is closest to the second object. |
376 | * multi-object 1 which is closest to the second object. |
378 | * If it's not a multi-object, it is returned. |
377 | * If it's not a multi-object, it is returned. |
379 | */ |
378 | */ |
380 | |
|
|
381 | object * |
379 | object * |
382 | get_nearest_part (object *op, const object *pl) |
380 | get_nearest_part (object *op, const object *pl) |
383 | { |
381 | { |
384 | object *tmp, *closest; |
382 | object *tmp, *closest; |
385 | int last_dist, i; |
383 | int last_dist, i; |
… | |
… | |
430 | } |
428 | } |
431 | |
429 | |
432 | /* |
430 | /* |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
431 | * Sets the owner and sets the skill and exp pointers to owner's current |
434 | * skill and experience objects. |
432 | * skill and experience objects. |
|
|
433 | * ACTUALLY NO! investigate! TODO |
435 | */ |
434 | */ |
436 | void |
435 | void |
437 | object::set_owner (object *owner) |
436 | object::set_owner (object *owner) |
438 | { |
437 | { |
|
|
438 | // allow objects which own objects |
439 | if (!owner) |
439 | if (owner) |
440 | return; |
|
|
441 | |
|
|
442 | /* next line added to allow objects which own objects */ |
|
|
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
444 | * with the fireball owning a poison cloud which then owned the |
|
|
445 | * fireball. I believe that was caused by one of the objects getting |
|
|
446 | * freed and then another object replacing it. Since the ownercounts |
|
|
447 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
448 | */ |
|
|
449 | while (owner->owner) |
440 | while (owner->owner) |
450 | owner = owner->owner; |
441 | owner = owner->owner; |
451 | |
442 | |
452 | this->owner = owner; |
443 | this->owner = owner; |
453 | } |
444 | } |
454 | |
445 | |
455 | int |
446 | int |
… | |
… | |
495 | { |
486 | { |
496 | current_weapon = chosen_skill = 0; |
487 | current_weapon = chosen_skill = 0; |
497 | update_stats (); |
488 | update_stats (); |
498 | |
489 | |
499 | new_draw_info_format (NDI_UNIQUE, 0, this, |
490 | new_draw_info_format (NDI_UNIQUE, 0, this, |
500 | "You try to balance your applied items all at once, but the %s is too much. " |
491 | "You try to balance all your items at once, " |
|
|
492 | "but the %s is just too much for your body. " |
501 | "You need to unapply some items first.", &ob->name); |
493 | "[You need to unapply some items first.]", &ob->name); |
502 | return false; |
494 | return false; |
503 | } |
495 | } |
504 | |
496 | |
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
497 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
506 | } |
498 | } |
507 | else |
499 | else |
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
500 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
501 | |
|
|
502 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
503 | { |
|
|
504 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
505 | &name, ob->debug_desc ()); |
|
|
506 | return false; |
|
|
507 | } |
509 | |
508 | |
510 | return true; |
509 | return true; |
511 | } |
510 | } |
512 | |
511 | |
513 | /* Zero the key_values on op, decrementing the shared-string |
512 | /* Zero the key_values on op, decrementing the shared-string |
… | |
… | |
579 | object::copy_to (object *dst) |
578 | object::copy_to (object *dst) |
580 | { |
579 | { |
581 | *dst = *this; |
580 | *dst = *this; |
582 | |
581 | |
583 | if (speed < 0) |
582 | if (speed < 0) |
584 | dst->speed_left = speed_left - rndm (); |
583 | dst->speed_left -= rndm (); |
585 | |
584 | |
586 | dst->set_speed (dst->speed); |
585 | dst->set_speed (dst->speed); |
587 | } |
586 | } |
588 | |
587 | |
589 | void |
588 | void |
… | |
… | |
929 | map = freed_map; |
928 | map = freed_map; |
930 | x = 1; |
929 | x = 1; |
931 | y = 1; |
930 | y = 1; |
932 | } |
931 | } |
933 | |
932 | |
934 | head = 0; |
|
|
935 | |
|
|
936 | if (more) |
933 | if (more) |
937 | { |
934 | { |
938 | more->destroy (); |
935 | more->destroy (); |
939 | more = 0; |
936 | more = 0; |
940 | } |
937 | } |
941 | |
938 | |
|
|
939 | head = 0; |
|
|
940 | |
942 | // clear those pointers that likely might have circular references to us |
941 | // clear those pointers that likely might cause circular references |
943 | owner = 0; |
942 | owner = 0; |
944 | enemy = 0; |
943 | enemy = 0; |
945 | attacked_by = 0; |
944 | attacked_by = 0; |
|
|
945 | current_weapon = 0; |
946 | } |
946 | } |
947 | |
947 | |
948 | void |
948 | void |
949 | object::destroy (bool destroy_inventory) |
949 | object::destroy (bool destroy_inventory) |
950 | { |
950 | { |
951 | if (destroyed ()) |
951 | if (destroyed ()) |
952 | return; |
952 | return; |
953 | |
953 | |
954 | if (destroy_inventory) |
954 | if (destroy_inventory) |
955 | destroy_inv (false); |
955 | destroy_inv (false); |
|
|
956 | |
|
|
957 | if (is_head ()) |
|
|
958 | if (sound_destroy) |
|
|
959 | play_sound (sound_destroy); |
|
|
960 | else if (flag [FLAG_MONSTER]) |
|
|
961 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
956 | |
962 | |
957 | attachable::destroy (); |
963 | attachable::destroy (); |
958 | } |
964 | } |
959 | |
965 | |
960 | /* |
966 | /* |
… | |
… | |
1075 | if (map->in_memory == MAP_SAVING) |
1081 | if (map->in_memory == MAP_SAVING) |
1076 | return; |
1082 | return; |
1077 | |
1083 | |
1078 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1084 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1079 | |
1085 | |
|
|
1086 | if (object *pl = ms.player ()) |
|
|
1087 | { |
|
|
1088 | if (pl->container == this) |
|
|
1089 | /* If a container that the player is currently using somehow gets |
|
|
1090 | * removed (most likely destroyed), update the player view |
|
|
1091 | * appropriately. |
|
|
1092 | */ |
|
|
1093 | pl->close_container (); |
|
|
1094 | |
|
|
1095 | pl->contr->ns->floorbox_update (); |
|
|
1096 | } |
|
|
1097 | |
1080 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1098 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1081 | { |
1099 | { |
1082 | /* No point updating the players look faces if he is the object |
1100 | /* No point updating the players look faces if he is the object |
1083 | * being removed. |
1101 | * being removed. |
1084 | */ |
1102 | */ |
1085 | |
|
|
1086 | if (tmp->type == PLAYER && tmp != this) |
|
|
1087 | { |
|
|
1088 | /* If a container that the player is currently using somehow gets |
|
|
1089 | * removed (most likely destroyed), update the player view |
|
|
1090 | * appropriately. |
|
|
1091 | */ |
|
|
1092 | if (tmp->container == this) |
|
|
1093 | { |
|
|
1094 | flag [FLAG_APPLIED] = 0; |
|
|
1095 | tmp->container = 0; |
|
|
1096 | } |
|
|
1097 | |
|
|
1098 | if (tmp->contr->ns) |
|
|
1099 | tmp->contr->ns->floorbox_update (); |
|
|
1100 | } |
|
|
1101 | |
1103 | |
1102 | /* See if object moving off should effect something */ |
1104 | /* See if object moving off should effect something */ |
1103 | if (check_walk_off |
1105 | if (check_walk_off |
1104 | && ((move_type & tmp->move_off) |
1106 | && ((move_type & tmp->move_off) |
1105 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1107 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1108 | |
1110 | |
1109 | if (destroyed ()) |
1111 | if (destroyed ()) |
1110 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1112 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1111 | } |
1113 | } |
1112 | |
1114 | |
1113 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1114 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1115 | if (tmp->above == tmp) |
|
|
1116 | tmp->above = 0; |
|
|
1117 | |
|
|
1118 | last = tmp; |
1115 | last = tmp; |
1119 | } |
1116 | } |
1120 | |
1117 | |
1121 | /* last == NULL if there are no objects on this space */ |
1118 | /* last == NULL if there are no objects on this space */ |
1122 | //TODO: this makes little sense, why only update the topmost object? |
1119 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1173 | if (more) |
1170 | if (more) |
1174 | return; |
1171 | return; |
1175 | |
1172 | |
1176 | object *prev = this; |
1173 | object *prev = this; |
1177 | |
1174 | |
1178 | for (archetype *at = arch->more; at; at = at->more) |
1175 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1179 | { |
1176 | { |
1180 | object *op = arch_to_object (at); |
1177 | object *op = arch_to_object (at); |
1181 | |
1178 | |
1182 | op->name = name; |
1179 | op->name = name; |
1183 | op->name_pl = name_pl; |
1180 | op->name_pl = name_pl; |
… | |
… | |
1197 | object * |
1194 | object * |
1198 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1195 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1199 | { |
1196 | { |
1200 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1197 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1201 | { |
1198 | { |
1202 | tmp->x = x + tmp->arch->clone.x; |
1199 | tmp->x = x + tmp->arch->x; |
1203 | tmp->y = y + tmp->arch->clone.y; |
1200 | tmp->y = y + tmp->arch->y; |
1204 | } |
1201 | } |
1205 | |
1202 | |
1206 | return insert_ob_in_map (op, m, originator, flag); |
1203 | return insert_ob_in_map (op, m, originator, flag); |
1207 | } |
1204 | } |
1208 | |
1205 | |
… | |
… | |
1229 | object * |
1226 | object * |
1230 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1227 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1231 | { |
1228 | { |
1232 | assert (!op->flag [FLAG_FREED]); |
1229 | assert (!op->flag [FLAG_FREED]); |
1233 | |
1230 | |
1234 | object *tmp, *top, *floor = NULL; |
1231 | object *top, *floor = NULL; |
1235 | |
1232 | |
1236 | op->remove (); |
1233 | op->remove (); |
1237 | |
|
|
1238 | #if 0 |
|
|
1239 | if (!m->active != !op->active) |
|
|
1240 | if (m->active) |
|
|
1241 | op->activate_recursive (); |
|
|
1242 | else |
|
|
1243 | op->deactivate_recursive (); |
|
|
1244 | #endif |
|
|
1245 | |
1234 | |
1246 | if (out_of_map (m, op->x, op->y)) |
1235 | if (out_of_map (m, op->x, op->y)) |
1247 | { |
1236 | { |
1248 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1237 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1249 | #ifdef MANY_CORES |
1238 | #ifdef MANY_CORES |
… | |
… | |
1255 | #endif |
1244 | #endif |
1256 | return op; |
1245 | return op; |
1257 | } |
1246 | } |
1258 | |
1247 | |
1259 | if (object *more = op->more) |
1248 | if (object *more = op->more) |
1260 | { |
|
|
1261 | if (!insert_ob_in_map (more, m, originator, flag)) |
1249 | if (!insert_ob_in_map (more, m, originator, flag)) |
1262 | { |
|
|
1263 | if (!op->head) |
|
|
1264 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1265 | |
|
|
1266 | return 0; |
1250 | return 0; |
1267 | } |
|
|
1268 | } |
|
|
1269 | |
1251 | |
1270 | CLEAR_FLAG (op, FLAG_REMOVED); |
1252 | CLEAR_FLAG (op, FLAG_REMOVED); |
1271 | |
1253 | |
1272 | /* Ideally, the caller figures this out. However, it complicates a lot |
1254 | /* Ideally, the caller figures this out. However, it complicates a lot |
1273 | * of areas of callers (eg, anything that uses find_free_spot would now |
1255 | * of areas of callers (eg, anything that uses find_free_spot would now |
… | |
… | |
1280 | mapspace &ms = op->ms (); |
1262 | mapspace &ms = op->ms (); |
1281 | |
1263 | |
1282 | /* this has to be done after we translate the coordinates. |
1264 | /* this has to be done after we translate the coordinates. |
1283 | */ |
1265 | */ |
1284 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1266 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1285 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1267 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1286 | if (object::can_merge (op, tmp)) |
1268 | if (object::can_merge (op, tmp)) |
1287 | { |
1269 | { |
1288 | op->nrof += tmp->nrof; |
1270 | op->nrof += tmp->nrof; |
1289 | tmp->destroy (); |
1271 | tmp->destroy (); |
1290 | } |
1272 | } |
… | |
… | |
1379 | */ |
1361 | */ |
1380 | if (last && last->below && last != floor) |
1362 | if (last && last->below && last != floor) |
1381 | top = last->below; |
1363 | top = last->below; |
1382 | } |
1364 | } |
1383 | } /* If objects on this space */ |
1365 | } /* If objects on this space */ |
1384 | |
|
|
1385 | if (flag & INS_MAP_LOAD) |
1366 | if (flag & INS_MAP_LOAD) |
1386 | top = ms.top; |
1367 | top = ms.top; |
1387 | |
1368 | |
1388 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1369 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1389 | top = floor; |
1370 | top = floor; |
… | |
… | |
1424 | op->map->touch (); |
1405 | op->map->touch (); |
1425 | } |
1406 | } |
1426 | |
1407 | |
1427 | op->map->dirty = true; |
1408 | op->map->dirty = true; |
1428 | |
1409 | |
1429 | /* If we have a floor, we know the player, if any, will be above |
|
|
1430 | * it, so save a few ticks and start from there. |
|
|
1431 | */ |
|
|
1432 | if (!(flag & INS_MAP_LOAD)) |
1410 | if (!(flag & INS_MAP_LOAD)) |
1433 | if (object *pl = ms.player ()) |
1411 | if (object *pl = ms.player ()) |
1434 | if (pl->contr->ns) |
|
|
1435 | pl->contr->ns->floorbox_update (); |
1412 | pl->contr->ns->floorbox_update (); |
1436 | |
1413 | |
1437 | /* If this object glows, it may affect lighting conditions that are |
1414 | /* If this object glows, it may affect lighting conditions that are |
1438 | * visible to others on this map. But update_all_los is really |
1415 | * visible to others on this map. But update_all_los is really |
1439 | * an inefficient way to do this, as it means los for all players |
1416 | * an inefficient way to do this, as it means los for all players |
1440 | * on the map will get recalculated. The players could very well |
1417 | * on the map will get recalculated. The players could very well |
… | |
… | |
1459 | * blocked() and wall() work properly), and these flags are updated by |
1436 | * blocked() and wall() work properly), and these flags are updated by |
1460 | * update_object(). |
1437 | * update_object(). |
1461 | */ |
1438 | */ |
1462 | |
1439 | |
1463 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1440 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1464 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1441 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1465 | { |
1442 | { |
1466 | if (check_move_on (op, originator)) |
1443 | if (check_move_on (op, originator)) |
1467 | return 0; |
1444 | return 0; |
1468 | |
1445 | |
1469 | /* If we are a multi part object, lets work our way through the check |
1446 | /* If we are a multi part object, lets work our way through the check |
1470 | * walk on's. |
1447 | * walk on's. |
1471 | */ |
1448 | */ |
1472 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1449 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1473 | if (check_move_on (tmp, originator)) |
1450 | if (check_move_on (tmp, originator)) |
1474 | return 0; |
1451 | return 0; |
1475 | } |
1452 | } |
1476 | |
1453 | |
1477 | return op; |
1454 | return op; |
… | |
… | |
1487 | object *tmp, *tmp1; |
1464 | object *tmp, *tmp1; |
1488 | |
1465 | |
1489 | /* first search for itself and remove any old instances */ |
1466 | /* first search for itself and remove any old instances */ |
1490 | |
1467 | |
1491 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1468 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1492 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1469 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1493 | tmp->destroy (); |
1470 | tmp->destroy (); |
1494 | |
1471 | |
1495 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1472 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1496 | |
1473 | |
1497 | tmp1->x = op->x; |
1474 | tmp1->x = op->x; |
… | |
… | |
1658 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1635 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1659 | free (dump); |
1636 | free (dump); |
1660 | return op; |
1637 | return op; |
1661 | } |
1638 | } |
1662 | |
1639 | |
1663 | if (where->head) |
1640 | if (where->head_ () != where) |
1664 | { |
1641 | { |
1665 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1642 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1666 | where = where->head; |
1643 | where = where->head; |
1667 | } |
1644 | } |
1668 | |
1645 | |
1669 | return where->insert (op); |
1646 | return where->insert (op); |
1670 | } |
1647 | } |
… | |
… | |
1678 | * be != op, if items are merged. -Tero |
1655 | * be != op, if items are merged. -Tero |
1679 | */ |
1656 | */ |
1680 | object * |
1657 | object * |
1681 | object::insert (object *op) |
1658 | object::insert (object *op) |
1682 | { |
1659 | { |
1683 | object *tmp, *otmp; |
|
|
1684 | |
|
|
1685 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1660 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1686 | op->remove (); |
1661 | op->remove (); |
1687 | |
1662 | |
1688 | if (op->more) |
1663 | if (op->more) |
1689 | { |
1664 | { |
… | |
… | |
1691 | return op; |
1666 | return op; |
1692 | } |
1667 | } |
1693 | |
1668 | |
1694 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1669 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1695 | CLEAR_FLAG (op, FLAG_REMOVED); |
1670 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1671 | |
1696 | if (op->nrof) |
1672 | if (op->nrof) |
1697 | { |
1673 | { |
1698 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1674 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1699 | if (object::can_merge (tmp, op)) |
1675 | if (object::can_merge (tmp, op)) |
1700 | { |
1676 | { |
1701 | /* return the original object and remove inserted object |
1677 | /* return the original object and remove inserted object |
1702 | (client needs the original object) */ |
1678 | (client needs the original object) */ |
1703 | tmp->nrof += op->nrof; |
1679 | tmp->nrof += op->nrof; |
… | |
… | |
1722 | add_weight (this, op->weight * op->nrof); |
1698 | add_weight (this, op->weight * op->nrof); |
1723 | } |
1699 | } |
1724 | else |
1700 | else |
1725 | add_weight (this, (op->weight + op->carrying)); |
1701 | add_weight (this, (op->weight + op->carrying)); |
1726 | |
1702 | |
1727 | otmp = this->in_player (); |
1703 | if (object *otmp = this->in_player ()) |
1728 | if (otmp && otmp->contr) |
|
|
1729 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1704 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1730 | otmp->update_stats (); |
1705 | otmp->update_stats (); |
1731 | |
1706 | |
|
|
1707 | op->owner = 0; // its his/hers now. period. |
1732 | op->map = 0; |
1708 | op->map = 0; |
1733 | op->env = this; |
1709 | op->env = this; |
1734 | op->above = 0; |
1710 | op->above = 0; |
1735 | op->below = 0; |
1711 | op->below = 0; |
1736 | op->x = 0, op->y = 0; |
1712 | op->x = op->y = 0; |
1737 | |
1713 | |
1738 | /* reset the light list and los of the players on the map */ |
1714 | /* reset the light list and los of the players on the map */ |
1739 | if ((op->glow_radius != 0) && map) |
1715 | if (op->glow_radius && map) |
1740 | { |
1716 | { |
1741 | #ifdef DEBUG_LIGHTS |
1717 | #ifdef DEBUG_LIGHTS |
1742 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1718 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1743 | #endif /* DEBUG_LIGHTS */ |
1719 | #endif /* DEBUG_LIGHTS */ |
1744 | if (map->darkness) |
1720 | if (map->darkness) |
… | |
… | |
1998 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1974 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1999 | { |
1975 | { |
2000 | CLEAR_FLAG (tmp, flag); |
1976 | CLEAR_FLAG (tmp, flag); |
2001 | unflag_inv (tmp, flag); |
1977 | unflag_inv (tmp, flag); |
2002 | } |
1978 | } |
2003 | } |
|
|
2004 | |
|
|
2005 | /* |
|
|
2006 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2007 | * all it's inventory (recursively). |
|
|
2008 | * If checksums are used, a player will get set_cheat called for |
|
|
2009 | * him/her-self and all object carried by a call to this function. |
|
|
2010 | */ |
|
|
2011 | void |
|
|
2012 | set_cheat (object *op) |
|
|
2013 | { |
|
|
2014 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
2015 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
2016 | } |
1979 | } |
2017 | |
1980 | |
2018 | /* |
1981 | /* |
2019 | * find_free_spot(object, map, x, y, start, stop) will search for |
1982 | * find_free_spot(object, map, x, y, start, stop) will search for |
2020 | * a spot at the given map and coordinates which will be able to contain |
1983 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2138 | object *tmp; |
2101 | object *tmp; |
2139 | maptile *mp; |
2102 | maptile *mp; |
2140 | |
2103 | |
2141 | MoveType blocked, move_type; |
2104 | MoveType blocked, move_type; |
2142 | |
2105 | |
2143 | if (exclude && exclude->head) |
2106 | if (exclude && exclude->head_ () != exclude) |
2144 | { |
2107 | { |
2145 | exclude = exclude->head; |
2108 | exclude = exclude->head; |
2146 | move_type = exclude->move_type; |
2109 | move_type = exclude->move_type; |
2147 | } |
2110 | } |
2148 | else |
2111 | else |
… | |
… | |
2171 | max = maxfree[i]; |
2134 | max = maxfree[i]; |
2172 | else if (mflags & P_IS_ALIVE) |
2135 | else if (mflags & P_IS_ALIVE) |
2173 | { |
2136 | { |
2174 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2137 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2175 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2138 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2176 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2139 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2177 | break; |
2140 | break; |
2178 | |
2141 | |
2179 | if (tmp) |
2142 | if (tmp) |
2180 | return freedir[i]; |
2143 | return freedir[i]; |
2181 | } |
2144 | } |
… | |
… | |
2361 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2324 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2362 | * core dumps if they do. |
2325 | * core dumps if they do. |
2363 | * |
2326 | * |
2364 | * Add a check so we can't pick up invisible objects (0.93.8) |
2327 | * Add a check so we can't pick up invisible objects (0.93.8) |
2365 | */ |
2328 | */ |
2366 | |
|
|
2367 | int |
2329 | int |
2368 | can_pick (const object *who, const object *item) |
2330 | can_pick (const object *who, const object *item) |
2369 | { |
2331 | { |
2370 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2332 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2371 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2333 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2376 | * create clone from object to another |
2338 | * create clone from object to another |
2377 | */ |
2339 | */ |
2378 | object * |
2340 | object * |
2379 | object_create_clone (object *asrc) |
2341 | object_create_clone (object *asrc) |
2380 | { |
2342 | { |
2381 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2343 | object *dst = 0, *tmp, *src, *prev, *item; |
2382 | |
2344 | |
2383 | if (!asrc) |
2345 | if (!asrc) |
2384 | return 0; |
2346 | return 0; |
2385 | |
2347 | |
2386 | src = asrc; |
|
|
2387 | if (src->head) |
|
|
2388 | src = src->head; |
2348 | src = asrc->head_ (); |
2389 | |
2349 | |
2390 | prev = 0; |
2350 | prev = 0; |
2391 | for (part = src; part; part = part->more) |
2351 | for (object *part = src; part; part = part->more) |
2392 | { |
2352 | { |
2393 | tmp = part->clone (); |
2353 | tmp = part->clone (); |
2394 | tmp->x -= src->x; |
2354 | tmp->x -= src->x; |
2395 | tmp->y -= src->y; |
2355 | tmp->y -= src->y; |
2396 | |
2356 | |
… | |
… | |
2509 | /* Basically, if the archetype has this key set, |
2469 | /* Basically, if the archetype has this key set, |
2510 | * we need to store the null value so when we save |
2470 | * we need to store the null value so when we save |
2511 | * it, we save the empty value so that when we load, |
2471 | * it, we save the empty value so that when we load, |
2512 | * we get this value back again. |
2472 | * we get this value back again. |
2513 | */ |
2473 | */ |
2514 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2474 | if (get_ob_key_link (op->arch, canonical_key)) |
2515 | field->value = 0; |
2475 | field->value = 0; |
2516 | else |
2476 | else |
2517 | { |
2477 | { |
2518 | if (last) |
2478 | if (last) |
2519 | last->next = field->next; |
2479 | last->next = field->next; |
… | |
… | |
2588 | } |
2548 | } |
2589 | else |
2549 | else |
2590 | item = item->env; |
2550 | item = item->env; |
2591 | } |
2551 | } |
2592 | |
2552 | |
2593 | |
|
|
2594 | const char * |
2553 | const char * |
2595 | object::flag_desc (char *desc, int len) const |
2554 | object::flag_desc (char *desc, int len) const |
2596 | { |
2555 | { |
2597 | char *p = desc; |
2556 | char *p = desc; |
2598 | bool first = true; |
2557 | bool first = true; |
… | |
… | |
2632 | &name, |
2591 | &name, |
2633 | title ? "\",title:\"" : "", |
2592 | title ? "\",title:\"" : "", |
2634 | title ? (const char *)title : "", |
2593 | title ? (const char *)title : "", |
2635 | flag_desc (flagdesc, 512), type); |
2594 | flag_desc (flagdesc, 512), type); |
2636 | |
2595 | |
2637 | if (env) |
2596 | if (!this->flag[FLAG_REMOVED] && env) |
2638 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2597 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2639 | |
2598 | |
2640 | if (map) |
2599 | if (map) |
2641 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2600 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2642 | |
2601 | |
… | |
… | |
2660 | } |
2619 | } |
2661 | |
2620 | |
2662 | const materialtype_t * |
2621 | const materialtype_t * |
2663 | object::dominant_material () const |
2622 | object::dominant_material () const |
2664 | { |
2623 | { |
2665 | if (materialtype_t *mat = name_to_material (materialname)) |
2624 | if (materialtype_t *mt = name_to_material (materialname)) |
2666 | return mat; |
2625 | return mt; |
2667 | |
2626 | |
2668 | // omfg this is slow, this has to be temporary :) |
|
|
2669 | shstr unknown ("unknown"); |
|
|
2670 | |
|
|
2671 | return name_to_material (unknown); |
2627 | return name_to_material (shstr_unknown); |
2672 | } |
2628 | } |
2673 | |
2629 | |
2674 | void |
2630 | void |
2675 | object::open_container (object *new_container) |
2631 | object::open_container (object *new_container) |
2676 | { |
2632 | { |
… | |
… | |
2692 | old_container->flag [FLAG_APPLIED] = 0; |
2648 | old_container->flag [FLAG_APPLIED] = 0; |
2693 | container = 0; |
2649 | container = 0; |
2694 | |
2650 | |
2695 | esrv_update_item (UPD_FLAGS, this, old_container); |
2651 | esrv_update_item (UPD_FLAGS, this, old_container); |
2696 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2652 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2653 | play_sound (sound_find ("chest_close")); |
2697 | } |
2654 | } |
2698 | |
2655 | |
2699 | if (new_container) |
2656 | if (new_container) |
2700 | { |
2657 | { |
2701 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2658 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2717 | new_container->flag [FLAG_APPLIED] = 1; |
2674 | new_container->flag [FLAG_APPLIED] = 1; |
2718 | container = new_container; |
2675 | container = new_container; |
2719 | |
2676 | |
2720 | esrv_update_item (UPD_FLAGS, this, new_container); |
2677 | esrv_update_item (UPD_FLAGS, this, new_container); |
2721 | esrv_send_inventory (this, new_container); |
2678 | esrv_send_inventory (this, new_container); |
|
|
2679 | play_sound (sound_find ("chest_open")); |
|
|
2680 | } |
|
|
2681 | } |
|
|
2682 | |
|
|
2683 | object * |
|
|
2684 | object::force_find (const shstr name) |
|
|
2685 | { |
|
|
2686 | /* cycle through his inventory to look for the MARK we want to |
|
|
2687 | * place |
|
|
2688 | */ |
|
|
2689 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2690 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2691 | return splay (tmp); |
|
|
2692 | |
|
|
2693 | return 0; |
|
|
2694 | } |
|
|
2695 | |
|
|
2696 | void |
|
|
2697 | object::force_add (const shstr name, int duration) |
|
|
2698 | { |
|
|
2699 | if (object *force = force_find (name)) |
|
|
2700 | force->destroy (); |
|
|
2701 | |
|
|
2702 | object *force = get_archetype (FORCE_NAME); |
|
|
2703 | |
|
|
2704 | force->slaying = name; |
|
|
2705 | force->stats.food = 1; |
|
|
2706 | force->speed_left = -1.f; |
|
|
2707 | |
|
|
2708 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2709 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2710 | force->flag [FLAG_APPLIED] = true; |
|
|
2711 | |
|
|
2712 | insert (force); |
|
|
2713 | } |
|
|
2714 | |
|
|
2715 | void |
|
|
2716 | object::play_sound (faceidx sound) const |
|
|
2717 | { |
|
|
2718 | if (!sound) |
|
|
2719 | return; |
|
|
2720 | |
|
|
2721 | if (flag [FLAG_REMOVED]) |
|
|
2722 | return; |
|
|
2723 | |
|
|
2724 | if (env) |
2722 | } |
2725 | { |
|
|
2726 | if (object *pl = in_player ()) |
|
|
2727 | pl->contr->play_sound (sound); |
|
|
2728 | } |
|
|
2729 | else |
|
|
2730 | map->play_sound (sound, x, y); |
2723 | } |
2731 | } |
2724 | |
2732 | |
2725 | |
|
|