1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | #include <global.h> |
28 | #include <global.h> |
28 | #include <stdio.h> |
29 | #include <stdio.h> |
29 | #include <sys/types.h> |
30 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
31 | #include <object.h> |
32 | #include <object.h> |
32 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
|
|
34 | #include <sproto.h> |
33 | #include <loader.h> |
35 | #include <loader.h> |
34 | |
36 | |
35 | #include <bitset> |
37 | #include <bitset> |
36 | |
38 | |
37 | int nrofallocobjects = 0; |
39 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
40 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
41 | const uint64 UUID_SKIP = 1<<19; |
40 | |
42 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
43 | objectvec objects; |
|
|
44 | activevec actives; |
42 | |
45 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
47 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
48 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
49 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
190 | * Check nrof variable *before* calling can_merge() |
193 | * Check nrof variable *before* calling can_merge() |
191 | * |
194 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
195 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
196 | * check weight |
194 | */ |
197 | */ |
195 | |
|
|
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
198 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
199 | { |
198 | /* A couple quicksanity checks */ |
200 | /* A couple quicksanity checks */ |
199 | if (ob1 == ob2 |
201 | if (ob1 == ob2 |
200 | || ob1->type != ob2->type |
202 | || ob1->type != ob2->type |
… | |
… | |
277 | |
279 | |
278 | /* Note sure why the following is the case - either the object has to |
280 | /* Note sure why the following is the case - either the object has to |
279 | * be animated or have a very low speed. Is this an attempted monster |
281 | * be animated or have a very low speed. Is this an attempted monster |
280 | * check? |
282 | * check? |
281 | */ |
283 | */ |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
283 | return 0; |
285 | return 0; |
284 | |
286 | |
285 | switch (ob1->type) |
287 | switch (ob1->type) |
286 | { |
288 | { |
287 | case SCROLL: |
289 | case SCROLL: |
… | |
… | |
323 | sum_weight (object *op) |
325 | sum_weight (object *op) |
324 | { |
326 | { |
325 | long sum; |
327 | long sum; |
326 | object *inv; |
328 | object *inv; |
327 | |
329 | |
328 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
329 | { |
331 | { |
330 | if (inv->inv) |
332 | if (inv->inv) |
331 | sum_weight (inv); |
333 | sum_weight (inv); |
|
|
334 | |
332 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
333 | } |
336 | } |
334 | |
337 | |
335 | if (op->type == CONTAINER && op->stats.Str) |
338 | if (op->type == CONTAINER && op->stats.Str) |
336 | sum = (sum * (100 - op->stats.Str)) / 100; |
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
356 | /* |
359 | /* |
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
360 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
358 | * Some error messages. |
361 | * Some error messages. |
359 | * The result of the dump is stored in the static global errmsg array. |
362 | * The result of the dump is stored in the static global errmsg array. |
360 | */ |
363 | */ |
361 | |
|
|
362 | char * |
364 | char * |
363 | dump_object (object *op) |
365 | dump_object (object *op) |
364 | { |
366 | { |
365 | if (!op) |
367 | if (!op) |
366 | return strdup ("[NULLOBJ]"); |
368 | return strdup ("[NULLOBJ]"); |
367 | |
369 | |
368 | object_freezer freezer; |
370 | object_freezer freezer; |
369 | save_object (freezer, op, 1); |
371 | op->write (freezer); |
370 | return freezer.as_string (); |
372 | return freezer.as_string (); |
371 | } |
373 | } |
372 | |
374 | |
373 | /* |
375 | /* |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
391 | } |
393 | } |
392 | |
394 | |
393 | /* |
395 | /* |
394 | * Returns the object which has the count-variable equal to the argument. |
396 | * Returns the object which has the count-variable equal to the argument. |
395 | */ |
397 | */ |
396 | |
|
|
397 | object * |
398 | object * |
398 | find_object (tag_t i) |
399 | find_object (tag_t i) |
399 | { |
400 | { |
400 | for (object *op = object::first; op; op = op->next) |
401 | for_all_objects (op) |
401 | if (op->count == i) |
402 | if (op->count == i) |
402 | return op; |
403 | return op; |
403 | |
404 | |
404 | return 0; |
405 | return 0; |
405 | } |
406 | } |
406 | |
407 | |
407 | /* |
408 | /* |
408 | * Returns the first object which has a name equal to the argument. |
409 | * Returns the first object which has a name equal to the argument. |
409 | * Used only by the patch command, but not all that useful. |
410 | * Used only by the patch command, but not all that useful. |
410 | * Enables features like "patch <name-of-other-player> food 999" |
411 | * Enables features like "patch <name-of-other-player> food 999" |
411 | */ |
412 | */ |
412 | |
|
|
413 | object * |
413 | object * |
414 | find_object_name (const char *str) |
414 | find_object_name (const char *str) |
415 | { |
415 | { |
416 | shstr_cmp str_ (str); |
416 | shstr_cmp str_ (str); |
417 | object *op; |
417 | object *op; |
418 | |
418 | |
419 | for (op = object::first; op != NULL; op = op->next) |
419 | for_all_objects (op) |
420 | if (op->name == str_) |
420 | if (op->name == str_) |
421 | break; |
421 | break; |
422 | |
422 | |
423 | return op; |
423 | return op; |
424 | } |
424 | } |
… | |
… | |
450 | owner = owner->owner; |
450 | owner = owner->owner; |
451 | |
451 | |
452 | this->owner = owner; |
452 | this->owner = owner; |
453 | } |
453 | } |
454 | |
454 | |
|
|
455 | int |
|
|
456 | object::slottype () const |
|
|
457 | { |
|
|
458 | if (type == SKILL) |
|
|
459 | { |
|
|
460 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
461 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
462 | } |
|
|
463 | else |
|
|
464 | { |
|
|
465 | if (slot [body_combat].info) return slot_combat; |
|
|
466 | if (slot [body_range ].info) return slot_ranged; |
|
|
467 | } |
|
|
468 | |
|
|
469 | return slot_none; |
|
|
470 | } |
|
|
471 | |
|
|
472 | bool |
|
|
473 | object::change_weapon (object *ob) |
|
|
474 | { |
|
|
475 | if (current_weapon == ob) |
|
|
476 | return true; |
|
|
477 | |
|
|
478 | if (chosen_skill) |
|
|
479 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
480 | |
|
|
481 | current_weapon = ob; |
|
|
482 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
483 | |
|
|
484 | if (chosen_skill) |
|
|
485 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
486 | |
|
|
487 | update_stats (); |
|
|
488 | |
|
|
489 | if (ob) |
|
|
490 | { |
|
|
491 | // now check wether any body locations became invalid, in which case |
|
|
492 | // we cannot apply the weapon at the moment. |
|
|
493 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
494 | if (slot[i].used < 0) |
|
|
495 | { |
|
|
496 | current_weapon = chosen_skill = 0; |
|
|
497 | update_stats (); |
|
|
498 | |
|
|
499 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
500 | "You try to balance all your items at once, " |
|
|
501 | "but the %s is just too much for your body. " |
|
|
502 | "[You need to unapply some items first.]", &ob->name); |
|
|
503 | return false; |
|
|
504 | } |
|
|
505 | |
|
|
506 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
507 | } |
|
|
508 | else |
|
|
509 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
510 | |
|
|
511 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
512 | { |
|
|
513 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
514 | &name, ob->debug_desc ()); |
|
|
515 | return false; |
|
|
516 | } |
|
|
517 | |
|
|
518 | return true; |
|
|
519 | } |
|
|
520 | |
455 | /* Zero the key_values on op, decrementing the shared-string |
521 | /* Zero the key_values on op, decrementing the shared-string |
456 | * refcounts and freeing the links. |
522 | * refcounts and freeing the links. |
457 | */ |
523 | */ |
458 | static void |
524 | static void |
459 | free_key_values (object *op) |
525 | free_key_values (object *op) |
460 | { |
526 | { |
461 | for (key_value *i = op->key_values; i != 0;) |
527 | for (key_value *i = op->key_values; i; ) |
462 | { |
528 | { |
463 | key_value *next = i->next; |
529 | key_value *next = i->next; |
464 | delete i; |
530 | delete i; |
465 | |
531 | |
466 | i = next; |
532 | i = next; |
467 | } |
533 | } |
468 | |
534 | |
469 | op->key_values = 0; |
535 | op->key_values = 0; |
470 | } |
536 | } |
471 | |
537 | |
472 | /* |
538 | object & |
473 | * copy_to first frees everything allocated by the dst object, |
539 | object::operator =(const object &src) |
474 | * and then copies the contents of itself into the second |
|
|
475 | * object, allocating what needs to be allocated. Basically, any |
|
|
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
477 | * if the first object is freed, the pointers in the new object |
|
|
478 | * will point at garbage. |
|
|
479 | */ |
|
|
480 | void |
|
|
481 | object::copy_to (object *dst) |
|
|
482 | { |
540 | { |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
541 | bool is_freed = flag [FLAG_FREED]; |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
542 | bool is_removed = flag [FLAG_REMOVED]; |
485 | |
543 | |
486 | *(object_copy *)dst = *this; |
544 | *(object_copy *)this = src; |
487 | |
545 | |
488 | if (is_freed) |
546 | flag [FLAG_FREED] = is_freed; |
489 | SET_FLAG (dst, FLAG_FREED); |
547 | flag [FLAG_REMOVED] = is_removed; |
490 | |
|
|
491 | if (is_removed) |
|
|
492 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
493 | |
|
|
494 | if (speed < 0) |
|
|
495 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
496 | |
548 | |
497 | /* Copy over key_values, if any. */ |
549 | /* Copy over key_values, if any. */ |
498 | if (key_values) |
550 | if (src.key_values) |
499 | { |
551 | { |
500 | key_value *tail = 0; |
552 | key_value *tail = 0; |
501 | key_value *i; |
|
|
502 | |
|
|
503 | dst->key_values = 0; |
553 | key_values = 0; |
504 | |
554 | |
505 | for (i = key_values; i; i = i->next) |
555 | for (key_value *i = src.key_values; i; i = i->next) |
506 | { |
556 | { |
507 | key_value *new_link = new key_value; |
557 | key_value *new_link = new key_value; |
508 | |
558 | |
509 | new_link->next = 0; |
559 | new_link->next = 0; |
510 | new_link->key = i->key; |
560 | new_link->key = i->key; |
511 | new_link->value = i->value; |
561 | new_link->value = i->value; |
512 | |
562 | |
513 | /* Try and be clever here, too. */ |
563 | /* Try and be clever here, too. */ |
514 | if (!dst->key_values) |
564 | if (!key_values) |
515 | { |
565 | { |
516 | dst->key_values = new_link; |
566 | key_values = new_link; |
517 | tail = new_link; |
567 | tail = new_link; |
518 | } |
568 | } |
519 | else |
569 | else |
520 | { |
570 | { |
521 | tail->next = new_link; |
571 | tail->next = new_link; |
522 | tail = new_link; |
572 | tail = new_link; |
523 | } |
573 | } |
524 | } |
574 | } |
525 | } |
575 | } |
|
|
576 | } |
|
|
577 | |
|
|
578 | /* |
|
|
579 | * copy_to first frees everything allocated by the dst object, |
|
|
580 | * and then copies the contents of itself into the second |
|
|
581 | * object, allocating what needs to be allocated. Basically, any |
|
|
582 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
583 | * if the first object is freed, the pointers in the new object |
|
|
584 | * will point at garbage. |
|
|
585 | */ |
|
|
586 | void |
|
|
587 | object::copy_to (object *dst) |
|
|
588 | { |
|
|
589 | *dst = *this; |
|
|
590 | |
|
|
591 | if (speed < 0) |
|
|
592 | dst->speed_left = speed_left - rndm (); |
526 | |
593 | |
527 | dst->set_speed (dst->speed); |
594 | dst->set_speed (dst->speed); |
|
|
595 | } |
|
|
596 | |
|
|
597 | void |
|
|
598 | object::instantiate () |
|
|
599 | { |
|
|
600 | if (!uuid.seq) // HACK |
|
|
601 | uuid = gen_uuid (); |
|
|
602 | |
|
|
603 | speed_left = -0.1f; |
|
|
604 | /* copy the body_info to the body_used - this is only really |
|
|
605 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
606 | * by doing so, when a monster is created, it has good starting |
|
|
607 | * values for the body_used info, so when items are created |
|
|
608 | * for it, they can be properly equipped. |
|
|
609 | */ |
|
|
610 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
611 | slot[i].used = slot[i].info; |
|
|
612 | |
|
|
613 | attachable::instantiate (); |
528 | } |
614 | } |
529 | |
615 | |
530 | object * |
616 | object * |
531 | object::clone () |
617 | object::clone () |
532 | { |
618 | { |
… | |
… | |
538 | /* |
624 | /* |
539 | * If an object with the IS_TURNABLE() flag needs to be turned due |
625 | * If an object with the IS_TURNABLE() flag needs to be turned due |
540 | * to the closest player being on the other side, this function can |
626 | * to the closest player being on the other side, this function can |
541 | * be called to update the face variable, _and_ how it looks on the map. |
627 | * be called to update the face variable, _and_ how it looks on the map. |
542 | */ |
628 | */ |
543 | |
|
|
544 | void |
629 | void |
545 | update_turn_face (object *op) |
630 | update_turn_face (object *op) |
546 | { |
631 | { |
547 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
632 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
548 | return; |
633 | return; |
|
|
634 | |
549 | SET_ANIMATION (op, op->direction); |
635 | SET_ANIMATION (op, op->direction); |
550 | update_object (op, UP_OBJ_FACE); |
636 | update_object (op, UP_OBJ_FACE); |
551 | } |
637 | } |
552 | |
638 | |
553 | /* |
639 | /* |
… | |
… | |
556 | * This function needs to be called whenever the speed of an object changes. |
642 | * This function needs to be called whenever the speed of an object changes. |
557 | */ |
643 | */ |
558 | void |
644 | void |
559 | object::set_speed (float speed) |
645 | object::set_speed (float speed) |
560 | { |
646 | { |
561 | extern int arch_init; |
|
|
562 | |
|
|
563 | /* No reason putting the archetypes objects on the speed list, |
|
|
564 | * since they never really need to be updated. |
|
|
565 | */ |
|
|
566 | if (flag [FLAG_FREED] && speed) |
647 | if (flag [FLAG_FREED] && speed) |
567 | { |
648 | { |
568 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
649 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
569 | speed = 0; |
650 | speed = 0; |
570 | } |
651 | } |
571 | |
652 | |
572 | this->speed = speed; |
653 | this->speed = speed; |
573 | |
654 | |
574 | if (arch_init) |
655 | if (has_active_speed ()) |
575 | return; |
656 | activate (); |
576 | |
|
|
577 | if (FABS (speed) > MIN_ACTIVE_SPEED) |
|
|
578 | { |
|
|
579 | /* If already on active list, don't do anything */ |
|
|
580 | if (active_next || active_prev || this == active_objects) |
|
|
581 | return; |
|
|
582 | |
|
|
583 | /* process_events() expects us to insert the object at the beginning |
|
|
584 | * of the list. */ |
|
|
585 | active_next = active_objects; |
|
|
586 | |
|
|
587 | if (active_next) |
|
|
588 | active_next->active_prev = this; |
|
|
589 | |
|
|
590 | active_objects = this; |
|
|
591 | } |
|
|
592 | else |
657 | else |
593 | { |
658 | deactivate (); |
594 | /* If not on the active list, nothing needs to be done */ |
|
|
595 | if (!active_next && !active_prev && this != active_objects) |
|
|
596 | return; |
|
|
597 | |
|
|
598 | if (!active_prev) |
|
|
599 | { |
|
|
600 | active_objects = active_next; |
|
|
601 | |
|
|
602 | if (active_next) |
|
|
603 | active_next->active_prev = 0; |
|
|
604 | } |
|
|
605 | else |
|
|
606 | { |
|
|
607 | active_prev->active_next = active_next; |
|
|
608 | |
|
|
609 | if (active_next) |
|
|
610 | active_next->active_prev = active_prev; |
|
|
611 | } |
|
|
612 | |
|
|
613 | active_next = 0; |
|
|
614 | active_prev = 0; |
|
|
615 | } |
|
|
616 | } |
|
|
617 | |
|
|
618 | /* This function removes object 'op' from the list of active |
|
|
619 | * objects. |
|
|
620 | * This should only be used for style maps or other such |
|
|
621 | * reference maps where you don't want an object that isn't |
|
|
622 | * in play chewing up cpu time getting processed. |
|
|
623 | * The reverse of this is to call update_ob_speed, which |
|
|
624 | * will do the right thing based on the speed of the object. |
|
|
625 | */ |
|
|
626 | void |
|
|
627 | remove_from_active_list (object *op) |
|
|
628 | { |
|
|
629 | /* If not on the active list, nothing needs to be done */ |
|
|
630 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
631 | return; |
|
|
632 | |
|
|
633 | if (op->active_prev == NULL) |
|
|
634 | { |
|
|
635 | active_objects = op->active_next; |
|
|
636 | if (op->active_next != NULL) |
|
|
637 | op->active_next->active_prev = NULL; |
|
|
638 | } |
|
|
639 | else |
|
|
640 | { |
|
|
641 | op->active_prev->active_next = op->active_next; |
|
|
642 | if (op->active_next) |
|
|
643 | op->active_next->active_prev = op->active_prev; |
|
|
644 | } |
|
|
645 | op->active_next = NULL; |
|
|
646 | op->active_prev = NULL; |
|
|
647 | } |
659 | } |
648 | |
660 | |
649 | /* |
661 | /* |
650 | * update_object() updates the the map. |
662 | * update_object() updates the the map. |
651 | * It takes into account invisible objects (and represent squares covered |
663 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
664 | * UP_OBJ_FACE: only the objects face has changed. |
676 | * UP_OBJ_FACE: only the objects face has changed. |
665 | */ |
677 | */ |
666 | void |
678 | void |
667 | update_object (object *op, int action) |
679 | update_object (object *op, int action) |
668 | { |
680 | { |
669 | MoveType move_on, move_off, move_block, move_slow; |
|
|
670 | |
|
|
671 | if (op == NULL) |
681 | if (op == NULL) |
672 | { |
682 | { |
673 | /* this should never happen */ |
683 | /* this should never happen */ |
674 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
684 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
675 | return; |
685 | return; |
… | |
… | |
699 | return; |
709 | return; |
700 | } |
710 | } |
701 | |
711 | |
702 | mapspace &m = op->ms (); |
712 | mapspace &m = op->ms (); |
703 | |
713 | |
704 | if (m.flags_ & P_NEED_UPDATE) |
714 | if (!(m.flags_ & P_UPTODATE)) |
705 | /* nop */; |
715 | /* nop */; |
706 | else if (action == UP_OBJ_INSERT) |
716 | else if (action == UP_OBJ_INSERT) |
707 | { |
717 | { |
708 | // this is likely overkill, TODO: revisit (schmorp) |
718 | // this is likely overkill, TODO: revisit (schmorp) |
709 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
719 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
718 | /* This isn't perfect, but I don't expect a lot of objects to |
728 | /* This isn't perfect, but I don't expect a lot of objects to |
719 | * to have move_allow right now. |
729 | * to have move_allow right now. |
720 | */ |
730 | */ |
721 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
731 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
722 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
732 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
723 | m.flags_ = P_NEED_UPDATE; |
733 | m.flags_ = 0; |
724 | } |
734 | } |
725 | /* if the object is being removed, we can't make intelligent |
735 | /* if the object is being removed, we can't make intelligent |
726 | * decisions, because remove_ob can't really pass the object |
736 | * decisions, because remove_ob can't really pass the object |
727 | * that is being removed. |
737 | * that is being removed. |
728 | */ |
738 | */ |
729 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
739 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
730 | m.flags_ = P_NEED_UPDATE; |
740 | m.flags_ = 0; |
731 | else if (action == UP_OBJ_FACE) |
741 | else if (action == UP_OBJ_FACE) |
732 | /* Nothing to do for that case */ ; |
742 | /* Nothing to do for that case */ ; |
733 | else |
743 | else |
734 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
744 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
735 | |
745 | |
736 | if (op->more) |
746 | if (op->more) |
737 | update_object (op->more, action); |
747 | update_object (op->more, action); |
738 | } |
748 | } |
739 | |
749 | |
740 | object::vector object::objects; // not yet used |
|
|
741 | object *object::first; |
|
|
742 | |
|
|
743 | object::object () |
750 | object::object () |
744 | { |
751 | { |
745 | SET_FLAG (this, FLAG_REMOVED); |
752 | SET_FLAG (this, FLAG_REMOVED); |
746 | |
753 | |
747 | expmul = 1.0; |
754 | expmul = 1.0; |
748 | face = blank_face; |
755 | face = blank_face; |
749 | } |
756 | } |
750 | |
757 | |
751 | object::~object () |
758 | object::~object () |
752 | { |
759 | { |
|
|
760 | unlink (); |
|
|
761 | |
753 | free_key_values (this); |
762 | free_key_values (this); |
754 | } |
763 | } |
755 | |
764 | |
|
|
765 | static int object_count; |
|
|
766 | |
756 | void object::link () |
767 | void object::link () |
757 | { |
768 | { |
758 | count = ++ob_count; |
769 | assert (!index);//D |
759 | uuid = gen_uuid (); |
770 | uuid = gen_uuid (); |
|
|
771 | count = ++object_count; |
760 | |
772 | |
761 | prev = 0; |
773 | refcnt_inc (); |
762 | next = object::first; |
774 | objects.insert (this); |
763 | |
|
|
764 | if (object::first) |
|
|
765 | object::first->prev = this; |
|
|
766 | |
|
|
767 | object::first = this; |
|
|
768 | } |
775 | } |
769 | |
776 | |
770 | void object::unlink () |
777 | void object::unlink () |
771 | { |
778 | { |
772 | if (this == object::first) |
779 | if (!index) |
773 | object::first = next; |
780 | return; |
774 | |
781 | |
775 | /* Remove this object from the list of used objects */ |
782 | objects.erase (this); |
776 | if (prev) prev->next = next; |
783 | refcnt_dec (); |
777 | if (next) next->prev = prev; |
784 | } |
778 | |
785 | |
779 | prev = 0; |
786 | void |
780 | next = 0; |
787 | object::activate () |
|
|
788 | { |
|
|
789 | /* If already on active list, don't do anything */ |
|
|
790 | if (active) |
|
|
791 | return; |
|
|
792 | |
|
|
793 | if (has_active_speed ()) |
|
|
794 | actives.insert (this); |
|
|
795 | } |
|
|
796 | |
|
|
797 | void |
|
|
798 | object::activate_recursive () |
|
|
799 | { |
|
|
800 | activate (); |
|
|
801 | |
|
|
802 | for (object *op = inv; op; op = op->below) |
|
|
803 | op->activate_recursive (); |
|
|
804 | } |
|
|
805 | |
|
|
806 | /* This function removes object 'op' from the list of active |
|
|
807 | * objects. |
|
|
808 | * This should only be used for style maps or other such |
|
|
809 | * reference maps where you don't want an object that isn't |
|
|
810 | * in play chewing up cpu time getting processed. |
|
|
811 | * The reverse of this is to call update_ob_speed, which |
|
|
812 | * will do the right thing based on the speed of the object. |
|
|
813 | */ |
|
|
814 | void |
|
|
815 | object::deactivate () |
|
|
816 | { |
|
|
817 | /* If not on the active list, nothing needs to be done */ |
|
|
818 | if (!active) |
|
|
819 | return; |
|
|
820 | |
|
|
821 | actives.erase (this); |
|
|
822 | } |
|
|
823 | |
|
|
824 | void |
|
|
825 | object::deactivate_recursive () |
|
|
826 | { |
|
|
827 | for (object *op = inv; op; op = op->below) |
|
|
828 | op->deactivate_recursive (); |
|
|
829 | |
|
|
830 | deactivate (); |
|
|
831 | } |
|
|
832 | |
|
|
833 | void |
|
|
834 | object::set_flag_inv (int flag, int value) |
|
|
835 | { |
|
|
836 | for (object *op = inv; op; op = op->below) |
|
|
837 | { |
|
|
838 | op->flag [flag] = value; |
|
|
839 | op->set_flag_inv (flag, value); |
|
|
840 | } |
781 | } |
841 | } |
782 | |
842 | |
783 | /* |
843 | /* |
784 | * Remove and free all objects in the inventory of the given object. |
844 | * Remove and free all objects in the inventory of the given object. |
785 | * object.c ? |
845 | * object.c ? |
… | |
… | |
800 | * drop on that space. |
860 | * drop on that space. |
801 | */ |
861 | */ |
802 | if (!drop_to_ground |
862 | if (!drop_to_ground |
803 | || !map |
863 | || !map |
804 | || map->in_memory != MAP_IN_MEMORY |
864 | || map->in_memory != MAP_IN_MEMORY |
|
|
865 | || map->nodrop |
805 | || ms ().move_block == MOVE_ALL) |
866 | || ms ().move_block == MOVE_ALL) |
806 | { |
867 | { |
807 | while (inv) |
868 | while (inv) |
808 | { |
869 | { |
809 | inv->destroy_inv (drop_to_ground); |
870 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
818 | |
879 | |
819 | if (op->flag [FLAG_STARTEQUIP] |
880 | if (op->flag [FLAG_STARTEQUIP] |
820 | || op->flag [FLAG_NO_DROP] |
881 | || op->flag [FLAG_NO_DROP] |
821 | || op->type == RUNE |
882 | || op->type == RUNE |
822 | || op->type == TRAP |
883 | || op->type == TRAP |
823 | || op->flag [FLAG_IS_A_TEMPLATE]) |
884 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
885 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
824 | op->destroy (); |
886 | op->destroy (); |
825 | else |
887 | else |
826 | map->insert (op, x, y); |
888 | map->insert (op, x, y); |
827 | } |
889 | } |
828 | } |
890 | } |
… | |
… | |
836 | } |
898 | } |
837 | |
899 | |
838 | void |
900 | void |
839 | object::do_destroy () |
901 | object::do_destroy () |
840 | { |
902 | { |
|
|
903 | attachable::do_destroy (); |
|
|
904 | |
841 | if (flag [FLAG_IS_LINKED]) |
905 | if (flag [FLAG_IS_LINKED]) |
842 | remove_button_link (this); |
906 | remove_button_link (this); |
843 | |
907 | |
844 | if (flag [FLAG_FRIENDLY]) |
908 | if (flag [FLAG_FRIENDLY]) |
845 | remove_friendly_object (this); |
909 | remove_friendly_object (this); |
846 | |
910 | |
847 | if (!flag [FLAG_REMOVED]) |
911 | if (!flag [FLAG_REMOVED]) |
848 | remove (); |
912 | remove (); |
849 | |
913 | |
850 | if (flag [FLAG_FREED]) |
914 | destroy_inv (true); |
851 | return; |
|
|
852 | |
915 | |
853 | set_speed (0); |
916 | deactivate (); |
|
|
917 | unlink (); |
854 | |
918 | |
855 | flag [FLAG_FREED] = 1; |
919 | flag [FLAG_FREED] = 1; |
856 | |
|
|
857 | attachable::do_destroy (); |
|
|
858 | |
|
|
859 | destroy_inv (true); |
|
|
860 | unlink (); |
|
|
861 | |
920 | |
862 | // hack to ensure that freed objects still have a valid map |
921 | // hack to ensure that freed objects still have a valid map |
863 | { |
922 | { |
864 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
923 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
865 | |
924 | |
… | |
… | |
869 | |
928 | |
870 | freed_map->name = "/internal/freed_objects_map"; |
929 | freed_map->name = "/internal/freed_objects_map"; |
871 | freed_map->width = 3; |
930 | freed_map->width = 3; |
872 | freed_map->height = 3; |
931 | freed_map->height = 3; |
873 | |
932 | |
874 | freed_map->allocate (); |
933 | freed_map->alloc (); |
|
|
934 | freed_map->in_memory = MAP_IN_MEMORY; |
875 | } |
935 | } |
876 | |
936 | |
877 | map = freed_map; |
937 | map = freed_map; |
878 | x = 1; |
938 | x = 1; |
879 | y = 1; |
939 | y = 1; |
… | |
… | |
889 | |
949 | |
890 | // clear those pointers that likely might have circular references to us |
950 | // clear those pointers that likely might have circular references to us |
891 | owner = 0; |
951 | owner = 0; |
892 | enemy = 0; |
952 | enemy = 0; |
893 | attacked_by = 0; |
953 | attacked_by = 0; |
894 | |
|
|
895 | // only relevant for players(?), but make sure of it anyways |
|
|
896 | contr = 0; |
|
|
897 | } |
954 | } |
898 | |
955 | |
899 | void |
956 | void |
900 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
901 | { |
958 | { |
… | |
… | |
929 | * This function removes the object op from the linked list of objects |
986 | * This function removes the object op from the linked list of objects |
930 | * which it is currently tied to. When this function is done, the |
987 | * which it is currently tied to. When this function is done, the |
931 | * object will have no environment. If the object previously had an |
988 | * object will have no environment. If the object previously had an |
932 | * environment, the x and y coordinates will be updated to |
989 | * environment, the x and y coordinates will be updated to |
933 | * the previous environment. |
990 | * the previous environment. |
934 | * Beware: This function is called from the editor as well! |
|
|
935 | */ |
991 | */ |
936 | void |
992 | void |
937 | object::remove () |
993 | object::do_remove () |
938 | { |
994 | { |
939 | object *tmp, *last = 0; |
995 | object *tmp, *last = 0; |
940 | object *otmp; |
996 | object *otmp; |
941 | |
997 | |
942 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
998 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
964 | * to save cpu time. |
1020 | * to save cpu time. |
965 | */ |
1021 | */ |
966 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1022 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
967 | otmp->update_stats (); |
1023 | otmp->update_stats (); |
968 | |
1024 | |
969 | if (above != NULL) |
1025 | if (above) |
970 | above->below = below; |
1026 | above->below = below; |
971 | else |
1027 | else |
972 | env->inv = below; |
1028 | env->inv = below; |
973 | |
1029 | |
974 | if (below != NULL) |
1030 | if (below) |
975 | below->above = above; |
1031 | below->above = above; |
976 | |
1032 | |
977 | /* we set up values so that it could be inserted into |
1033 | /* we set up values so that it could be inserted into |
978 | * the map, but we don't actually do that - it is up |
1034 | * the map, but we don't actually do that - it is up |
979 | * to the caller to decide what we want to do. |
1035 | * to the caller to decide what we want to do. |
… | |
… | |
983 | above = 0, below = 0; |
1039 | above = 0, below = 0; |
984 | env = 0; |
1040 | env = 0; |
985 | } |
1041 | } |
986 | else if (map) |
1042 | else if (map) |
987 | { |
1043 | { |
988 | /* Re did the following section of code - it looks like it had |
1044 | if (type == PLAYER) |
989 | * lots of logic for things we no longer care about |
|
|
990 | */ |
1045 | { |
|
|
1046 | // leaving a spot always closes any open container on the ground |
|
|
1047 | if (container && !container->env) |
|
|
1048 | // this causes spurious floorbox updates, but it ensures |
|
|
1049 | // that the CLOSE event is being sent. |
|
|
1050 | close_container (); |
|
|
1051 | |
|
|
1052 | --map->players; |
|
|
1053 | map->touch (); |
|
|
1054 | } |
|
|
1055 | |
|
|
1056 | map->dirty = true; |
|
|
1057 | mapspace &ms = this->ms (); |
991 | |
1058 | |
992 | /* link the object above us */ |
1059 | /* link the object above us */ |
993 | if (above) |
1060 | if (above) |
994 | above->below = below; |
1061 | above->below = below; |
995 | else |
1062 | else |
996 | map->at (x, y).top = below; /* we were top, set new top */ |
1063 | ms.top = below; /* we were top, set new top */ |
997 | |
1064 | |
998 | /* Relink the object below us, if there is one */ |
1065 | /* Relink the object below us, if there is one */ |
999 | if (below) |
1066 | if (below) |
1000 | below->above = above; |
1067 | below->above = above; |
1001 | else |
1068 | else |
… | |
… | |
1003 | /* Nothing below, which means we need to relink map object for this space |
1070 | /* Nothing below, which means we need to relink map object for this space |
1004 | * use translated coordinates in case some oddness with map tiling is |
1071 | * use translated coordinates in case some oddness with map tiling is |
1005 | * evident |
1072 | * evident |
1006 | */ |
1073 | */ |
1007 | if (GET_MAP_OB (map, x, y) != this) |
1074 | if (GET_MAP_OB (map, x, y) != this) |
1008 | { |
|
|
1009 | char *dump = dump_object (this); |
|
|
1010 | LOG (llevError, |
|
|
1011 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1075 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1012 | free (dump); |
|
|
1013 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1014 | LOG (llevError, "%s\n", dump); |
|
|
1015 | free (dump); |
|
|
1016 | } |
|
|
1017 | |
1076 | |
1018 | map->at (x, y).bot = above; /* goes on above it. */ |
1077 | ms.bot = above; /* goes on above it. */ |
1019 | } |
1078 | } |
1020 | |
1079 | |
1021 | above = 0; |
1080 | above = 0; |
1022 | below = 0; |
1081 | below = 0; |
1023 | |
1082 | |
1024 | if (map->in_memory == MAP_SAVING) |
1083 | if (map->in_memory == MAP_SAVING) |
1025 | return; |
1084 | return; |
1026 | |
1085 | |
1027 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1086 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1028 | |
1087 | |
1029 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1030 | { |
1089 | { |
1031 | /* No point updating the players look faces if he is the object |
1090 | /* No point updating the players look faces if he is the object |
1032 | * being removed. |
1091 | * being removed. |
1033 | */ |
1092 | */ |
1034 | |
1093 | |
… | |
… | |
1046 | |
1105 | |
1047 | if (tmp->contr->ns) |
1106 | if (tmp->contr->ns) |
1048 | tmp->contr->ns->floorbox_update (); |
1107 | tmp->contr->ns->floorbox_update (); |
1049 | } |
1108 | } |
1050 | |
1109 | |
1051 | /* See if player moving off should effect something */ |
1110 | /* See if object moving off should effect something */ |
1052 | if (check_walk_off |
1111 | if (check_walk_off |
1053 | && ((move_type & tmp->move_off) |
1112 | && ((move_type & tmp->move_off) |
1054 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1113 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1055 | { |
1114 | { |
1056 | move_apply (tmp, this, 0); |
1115 | move_apply (tmp, this, 0); |
… | |
… | |
1058 | if (destroyed ()) |
1117 | if (destroyed ()) |
1059 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1118 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1060 | } |
1119 | } |
1061 | |
1120 | |
1062 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1121 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1063 | |
1122 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
1064 | if (tmp->above == tmp) |
1123 | if (tmp->above == tmp) |
1065 | tmp->above = 0; |
1124 | tmp->above = 0; |
1066 | |
1125 | |
1067 | last = tmp; |
1126 | last = tmp; |
1068 | } |
1127 | } |
1069 | |
1128 | |
1070 | /* last == NULL of there are no objects on this space */ |
1129 | /* last == NULL if there are no objects on this space */ |
|
|
1130 | //TODO: this makes little sense, why only update the topmost object? |
1071 | if (!last) |
1131 | if (!last) |
1072 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1132 | map->at (x, y).flags_ = 0; |
1073 | else |
1133 | else |
1074 | update_object (last, UP_OBJ_REMOVE); |
1134 | update_object (last, UP_OBJ_REMOVE); |
1075 | |
1135 | |
1076 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1136 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1077 | update_all_los (map, x, y); |
1137 | update_all_los (map, x, y); |
… | |
… | |
1113 | } |
1173 | } |
1114 | |
1174 | |
1115 | return 0; |
1175 | return 0; |
1116 | } |
1176 | } |
1117 | |
1177 | |
|
|
1178 | void |
|
|
1179 | object::expand_tail () |
|
|
1180 | { |
|
|
1181 | if (more) |
|
|
1182 | return; |
|
|
1183 | |
|
|
1184 | object *prev = this; |
|
|
1185 | |
|
|
1186 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1187 | { |
|
|
1188 | object *op = arch_to_object (at); |
|
|
1189 | |
|
|
1190 | op->name = name; |
|
|
1191 | op->name_pl = name_pl; |
|
|
1192 | op->title = title; |
|
|
1193 | |
|
|
1194 | op->head = this; |
|
|
1195 | prev->more = op; |
|
|
1196 | |
|
|
1197 | prev = op; |
|
|
1198 | } |
|
|
1199 | } |
|
|
1200 | |
1118 | /* |
1201 | /* |
1119 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1202 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1120 | * job preparing multi-part monsters |
1203 | * job preparing multi-part monsters. |
1121 | */ |
1204 | */ |
1122 | object * |
1205 | object * |
1123 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1206 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1124 | { |
1207 | { |
1125 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1208 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1126 | { |
1209 | { |
1127 | tmp->x = x + tmp->arch->clone.x; |
1210 | tmp->x = x + tmp->arch->x; |
1128 | tmp->y = y + tmp->arch->clone.y; |
1211 | tmp->y = y + tmp->arch->y; |
1129 | } |
1212 | } |
1130 | |
1213 | |
1131 | return insert_ob_in_map (op, m, originator, flag); |
1214 | return insert_ob_in_map (op, m, originator, flag); |
1132 | } |
1215 | } |
1133 | |
1216 | |
… | |
… | |
1152 | * just 'op' otherwise |
1235 | * just 'op' otherwise |
1153 | */ |
1236 | */ |
1154 | object * |
1237 | object * |
1155 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1238 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1156 | { |
1239 | { |
|
|
1240 | assert (!op->flag [FLAG_FREED]); |
|
|
1241 | |
1157 | object *tmp, *top, *floor = NULL; |
1242 | object *top, *floor = NULL; |
1158 | sint16 x, y; |
|
|
1159 | |
1243 | |
1160 | if (QUERY_FLAG (op, FLAG_FREED)) |
1244 | op->remove (); |
1161 | { |
|
|
1162 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1163 | return NULL; |
|
|
1164 | } |
|
|
1165 | |
1245 | |
1166 | if (m == NULL) |
1246 | #if 0 |
1167 | { |
1247 | if (!m->active != !op->active) |
1168 | char *dump = dump_object (op); |
1248 | if (m->active) |
1169 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1249 | op->activate_recursive (); |
1170 | free (dump); |
1250 | else |
1171 | return op; |
1251 | op->deactivate_recursive (); |
1172 | } |
1252 | #endif |
1173 | |
1253 | |
1174 | if (out_of_map (m, op->x, op->y)) |
1254 | if (out_of_map (m, op->x, op->y)) |
1175 | { |
1255 | { |
1176 | char *dump = dump_object (op); |
|
|
1177 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1256 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1178 | #ifdef MANY_CORES |
1257 | #ifdef MANY_CORES |
1179 | /* Better to catch this here, as otherwise the next use of this object |
1258 | /* Better to catch this here, as otherwise the next use of this object |
1180 | * is likely to cause a crash. Better to find out where it is getting |
1259 | * is likely to cause a crash. Better to find out where it is getting |
1181 | * improperly inserted. |
1260 | * improperly inserted. |
1182 | */ |
1261 | */ |
1183 | abort (); |
1262 | abort (); |
1184 | #endif |
1263 | #endif |
1185 | free (dump); |
|
|
1186 | return op; |
1264 | return op; |
1187 | } |
1265 | } |
1188 | |
1266 | |
1189 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1267 | if (object *more = op->more) |
1190 | { |
1268 | if (!insert_ob_in_map (more, m, originator, flag)) |
1191 | char *dump = dump_object (op); |
|
|
1192 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1193 | free (dump); |
|
|
1194 | return op; |
1269 | return 0; |
1195 | } |
|
|
1196 | |
|
|
1197 | if (op->more) |
|
|
1198 | { |
|
|
1199 | /* The part may be on a different map. */ |
|
|
1200 | |
|
|
1201 | object *more = op->more; |
|
|
1202 | |
|
|
1203 | /* We really need the caller to normalize coordinates - if |
|
|
1204 | * we set the map, that doesn't work if the location is within |
|
|
1205 | * a map and this is straddling an edge. So only if coordinate |
|
|
1206 | * is clear wrong do we normalize it. |
|
|
1207 | */ |
|
|
1208 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1209 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1210 | else if (!more->map) |
|
|
1211 | { |
|
|
1212 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1213 | * more->map should always point to the parent. |
|
|
1214 | */ |
|
|
1215 | more->map = m; |
|
|
1216 | } |
|
|
1217 | |
|
|
1218 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1219 | { |
|
|
1220 | if (!op->head) |
|
|
1221 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1222 | |
|
|
1223 | return 0; |
|
|
1224 | } |
|
|
1225 | } |
|
|
1226 | |
1270 | |
1227 | CLEAR_FLAG (op, FLAG_REMOVED); |
1271 | CLEAR_FLAG (op, FLAG_REMOVED); |
1228 | |
1272 | |
1229 | /* Ideally, the caller figures this out. However, it complicates a lot |
1273 | /* Ideally, the caller figures this out. However, it complicates a lot |
1230 | * of areas of callers (eg, anything that uses find_free_spot would now |
1274 | * of areas of callers (eg, anything that uses find_free_spot would now |
1231 | * need extra work |
1275 | * need extra work |
1232 | */ |
1276 | */ |
1233 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1277 | if (!xy_normalise (m, op->x, op->y)) |
1234 | x = op->x; |
1278 | return 0; |
1235 | y = op->y; |
1279 | |
|
|
1280 | op->map = m; |
|
|
1281 | mapspace &ms = op->ms (); |
1236 | |
1282 | |
1237 | /* this has to be done after we translate the coordinates. |
1283 | /* this has to be done after we translate the coordinates. |
1238 | */ |
1284 | */ |
1239 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1285 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1240 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1286 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1241 | if (object::can_merge (op, tmp)) |
1287 | if (object::can_merge (op, tmp)) |
1242 | { |
1288 | { |
1243 | op->nrof += tmp->nrof; |
1289 | op->nrof += tmp->nrof; |
1244 | tmp->destroy (); |
1290 | tmp->destroy (); |
1245 | } |
1291 | } |
… | |
… | |
1262 | op->below = originator->below; |
1308 | op->below = originator->below; |
1263 | |
1309 | |
1264 | if (op->below) |
1310 | if (op->below) |
1265 | op->below->above = op; |
1311 | op->below->above = op; |
1266 | else |
1312 | else |
1267 | op->ms ().bot = op; |
1313 | ms.bot = op; |
1268 | |
1314 | |
1269 | /* since *below* originator, no need to update top */ |
1315 | /* since *below* originator, no need to update top */ |
1270 | originator->below = op; |
1316 | originator->below = op; |
1271 | } |
1317 | } |
1272 | else |
1318 | else |
1273 | { |
1319 | { |
|
|
1320 | top = ms.bot; |
|
|
1321 | |
1274 | /* If there are other objects, then */ |
1322 | /* If there are other objects, then */ |
1275 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1323 | if ((!(flag & INS_MAP_LOAD)) && top) |
1276 | { |
1324 | { |
1277 | object *last = NULL; |
1325 | object *last = 0; |
1278 | |
1326 | |
1279 | /* |
1327 | /* |
1280 | * If there are multiple objects on this space, we do some trickier handling. |
1328 | * If there are multiple objects on this space, we do some trickier handling. |
1281 | * We've already dealt with merging if appropriate. |
1329 | * We've already dealt with merging if appropriate. |
1282 | * Generally, we want to put the new object on top. But if |
1330 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1286 | * once we get to them. This reduces the need to traverse over all of |
1334 | * once we get to them. This reduces the need to traverse over all of |
1287 | * them when adding another one - this saves quite a bit of cpu time |
1335 | * them when adding another one - this saves quite a bit of cpu time |
1288 | * when lots of spells are cast in one area. Currently, it is presumed |
1336 | * when lots of spells are cast in one area. Currently, it is presumed |
1289 | * that flying non pickable objects are spell objects. |
1337 | * that flying non pickable objects are spell objects. |
1290 | */ |
1338 | */ |
1291 | |
1339 | for (top = ms.bot; top; top = top->above) |
1292 | while (top != NULL) |
|
|
1293 | { |
1340 | { |
1294 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1341 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1295 | floor = top; |
1342 | floor = top; |
1296 | |
1343 | |
1297 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1344 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1300 | top = top->below; |
1347 | top = top->below; |
1301 | break; |
1348 | break; |
1302 | } |
1349 | } |
1303 | |
1350 | |
1304 | last = top; |
1351 | last = top; |
1305 | top = top->above; |
|
|
1306 | } |
1352 | } |
1307 | |
1353 | |
1308 | /* Don't want top to be NULL, so set it to the last valid object */ |
1354 | /* Don't want top to be NULL, so set it to the last valid object */ |
1309 | top = last; |
1355 | top = last; |
1310 | |
1356 | |
… | |
… | |
1312 | * looks like instead of lots of conditions here. |
1358 | * looks like instead of lots of conditions here. |
1313 | * makes things faster, and effectively the same result. |
1359 | * makes things faster, and effectively the same result. |
1314 | */ |
1360 | */ |
1315 | |
1361 | |
1316 | /* Have object 'fall below' other objects that block view. |
1362 | /* Have object 'fall below' other objects that block view. |
1317 | * Unless those objects are exits, type 66 |
1363 | * Unless those objects are exits. |
1318 | * If INS_ON_TOP is used, don't do this processing |
1364 | * If INS_ON_TOP is used, don't do this processing |
1319 | * Need to find the object that in fact blocks view, otherwise |
1365 | * Need to find the object that in fact blocks view, otherwise |
1320 | * stacking is a bit odd. |
1366 | * stacking is a bit odd. |
1321 | */ |
1367 | */ |
1322 | if (!(flag & INS_ON_TOP) && |
1368 | if (!(flag & INS_ON_TOP) |
1323 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1369 | && ms.flags () & P_BLOCKSVIEW |
|
|
1370 | && (op->face && !faces [op->face].visibility)) |
1324 | { |
1371 | { |
1325 | for (last = top; last != floor; last = last->below) |
1372 | for (last = top; last != floor; last = last->below) |
1326 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1373 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1327 | break; |
1374 | break; |
|
|
1375 | |
1328 | /* Check to see if we found the object that blocks view, |
1376 | /* Check to see if we found the object that blocks view, |
1329 | * and make sure we have a below pointer for it so that |
1377 | * and make sure we have a below pointer for it so that |
1330 | * we can get inserted below this one, which requires we |
1378 | * we can get inserted below this one, which requires we |
1331 | * set top to the object below us. |
1379 | * set top to the object below us. |
1332 | */ |
1380 | */ |
… | |
… | |
1334 | top = last->below; |
1382 | top = last->below; |
1335 | } |
1383 | } |
1336 | } /* If objects on this space */ |
1384 | } /* If objects on this space */ |
1337 | |
1385 | |
1338 | if (flag & INS_MAP_LOAD) |
1386 | if (flag & INS_MAP_LOAD) |
1339 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1387 | top = ms.top; |
1340 | |
1388 | |
1341 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1389 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1342 | top = floor; |
1390 | top = floor; |
1343 | |
1391 | |
1344 | /* Top is the object that our object (op) is going to get inserted above. |
1392 | /* Top is the object that our object (op) is going to get inserted above. |
1345 | */ |
1393 | */ |
1346 | |
1394 | |
1347 | /* First object on this space */ |
1395 | /* First object on this space */ |
1348 | if (!top) |
1396 | if (!top) |
1349 | { |
1397 | { |
1350 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1398 | op->above = ms.bot; |
1351 | |
1399 | |
1352 | if (op->above) |
1400 | if (op->above) |
1353 | op->above->below = op; |
1401 | op->above->below = op; |
1354 | |
1402 | |
1355 | op->below = NULL; |
1403 | op->below = 0; |
1356 | op->ms ().bot = op; |
1404 | ms.bot = op; |
1357 | } |
1405 | } |
1358 | else |
1406 | else |
1359 | { /* get inserted into the stack above top */ |
1407 | { /* get inserted into the stack above top */ |
1360 | op->above = top->above; |
1408 | op->above = top->above; |
1361 | |
1409 | |
… | |
… | |
1364 | |
1412 | |
1365 | op->below = top; |
1413 | op->below = top; |
1366 | top->above = op; |
1414 | top->above = op; |
1367 | } |
1415 | } |
1368 | |
1416 | |
1369 | if (op->above == NULL) |
1417 | if (!op->above) |
1370 | op->ms ().top = op; |
1418 | ms.top = op; |
1371 | } /* else not INS_BELOW_ORIGINATOR */ |
1419 | } /* else not INS_BELOW_ORIGINATOR */ |
1372 | |
1420 | |
1373 | if (op->type == PLAYER) |
1421 | if (op->type == PLAYER) |
|
|
1422 | { |
1374 | op->contr->do_los = 1; |
1423 | op->contr->do_los = 1; |
|
|
1424 | ++op->map->players; |
|
|
1425 | op->map->touch (); |
|
|
1426 | } |
|
|
1427 | |
|
|
1428 | op->map->dirty = true; |
1375 | |
1429 | |
1376 | /* If we have a floor, we know the player, if any, will be above |
1430 | /* If we have a floor, we know the player, if any, will be above |
1377 | * it, so save a few ticks and start from there. |
1431 | * it, so save a few ticks and start from there. |
1378 | */ |
1432 | */ |
1379 | if (!(flag & INS_MAP_LOAD)) |
1433 | if (!(flag & INS_MAP_LOAD)) |
1380 | if (object *pl = op->ms ().player ()) |
1434 | if (object *pl = ms.player ()) |
1381 | if (pl->contr->ns) |
1435 | if (pl->contr->ns) |
1382 | pl->contr->ns->floorbox_update (); |
1436 | pl->contr->ns->floorbox_update (); |
1383 | |
1437 | |
1384 | /* If this object glows, it may affect lighting conditions that are |
1438 | /* If this object glows, it may affect lighting conditions that are |
1385 | * visible to others on this map. But update_all_los is really |
1439 | * visible to others on this map. But update_all_los is really |
1386 | * an inefficient way to do this, as it means los for all players |
1440 | * an inefficient way to do this, as it means los for all players |
1387 | * on the map will get recalculated. The players could very well |
1441 | * on the map will get recalculated. The players could very well |
1388 | * be far away from this change and not affected in any way - |
1442 | * be far away from this change and not affected in any way - |
1389 | * this should get redone to only look for players within range, |
1443 | * this should get redone to only look for players within range, |
1390 | * or just updating the P_NEED_UPDATE for spaces within this area |
1444 | * or just updating the P_UPTODATE for spaces within this area |
1391 | * of effect may be sufficient. |
1445 | * of effect may be sufficient. |
1392 | */ |
1446 | */ |
1393 | if (op->map->darkness && (op->glow_radius != 0)) |
1447 | if (op->map->darkness && (op->glow_radius != 0)) |
1394 | update_all_los (op->map, op->x, op->y); |
1448 | update_all_los (op->map, op->x, op->y); |
1395 | |
1449 | |
… | |
… | |
1406 | * blocked() and wall() work properly), and these flags are updated by |
1460 | * blocked() and wall() work properly), and these flags are updated by |
1407 | * update_object(). |
1461 | * update_object(). |
1408 | */ |
1462 | */ |
1409 | |
1463 | |
1410 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1464 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1411 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1465 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1412 | { |
1466 | { |
1413 | if (check_move_on (op, originator)) |
1467 | if (check_move_on (op, originator)) |
1414 | return 0; |
1468 | return 0; |
1415 | |
1469 | |
1416 | /* If we are a multi part object, lets work our way through the check |
1470 | /* If we are a multi part object, lets work our way through the check |
1417 | * walk on's. |
1471 | * walk on's. |
1418 | */ |
1472 | */ |
1419 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1473 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1420 | if (check_move_on (tmp, originator)) |
1474 | if (check_move_on (tmp, originator)) |
1421 | return 0; |
1475 | return 0; |
1422 | } |
1476 | } |
1423 | |
1477 | |
1424 | return op; |
1478 | return op; |
… | |
… | |
1433 | { |
1487 | { |
1434 | object *tmp, *tmp1; |
1488 | object *tmp, *tmp1; |
1435 | |
1489 | |
1436 | /* first search for itself and remove any old instances */ |
1490 | /* first search for itself and remove any old instances */ |
1437 | |
1491 | |
1438 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1492 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1439 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1493 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1440 | tmp->destroy (); |
1494 | tmp->destroy (); |
1441 | |
1495 | |
1442 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1496 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1443 | |
1497 | |
1444 | tmp1->x = op->x; |
1498 | tmp1->x = op->x; |
… | |
… | |
1447 | } |
1501 | } |
1448 | |
1502 | |
1449 | object * |
1503 | object * |
1450 | object::insert_at (object *where, object *originator, int flags) |
1504 | object::insert_at (object *where, object *originator, int flags) |
1451 | { |
1505 | { |
1452 | where->map->insert (this, where->x, where->y, originator, flags); |
1506 | return where->map->insert (this, where->x, where->y, originator, flags); |
1453 | } |
1507 | } |
1454 | |
1508 | |
1455 | /* |
1509 | /* |
1456 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1510 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1457 | * is returned contains nr objects, and the remaining parts contains |
1511 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1497 | * the amount of an object. If the amount reaches 0, the object |
1551 | * the amount of an object. If the amount reaches 0, the object |
1498 | * is subsequently removed and freed. |
1552 | * is subsequently removed and freed. |
1499 | * |
1553 | * |
1500 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1554 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1501 | */ |
1555 | */ |
1502 | |
|
|
1503 | object * |
1556 | object * |
1504 | decrease_ob_nr (object *op, uint32 i) |
1557 | decrease_ob_nr (object *op, uint32 i) |
1505 | { |
1558 | { |
1506 | object *tmp; |
1559 | object *tmp; |
1507 | |
1560 | |
… | |
… | |
1582 | |
1635 | |
1583 | /* |
1636 | /* |
1584 | * add_weight(object, weight) adds the specified weight to an object, |
1637 | * add_weight(object, weight) adds the specified weight to an object, |
1585 | * and also updates how much the environment(s) is/are carrying. |
1638 | * and also updates how much the environment(s) is/are carrying. |
1586 | */ |
1639 | */ |
1587 | |
|
|
1588 | void |
1640 | void |
1589 | add_weight (object *op, signed long weight) |
1641 | add_weight (object *op, signed long weight) |
1590 | { |
1642 | { |
1591 | while (op != NULL) |
1643 | while (op != NULL) |
1592 | { |
1644 | { |
… | |
… | |
1607 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1659 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1608 | free (dump); |
1660 | free (dump); |
1609 | return op; |
1661 | return op; |
1610 | } |
1662 | } |
1611 | |
1663 | |
1612 | if (where->head) |
1664 | if (where->head_ () != where) |
1613 | { |
1665 | { |
1614 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1666 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1615 | where = where->head; |
1667 | where = where->head; |
1616 | } |
1668 | } |
1617 | |
1669 | |
1618 | return where->insert (op); |
1670 | return where->insert (op); |
1619 | } |
1671 | } |
… | |
… | |
1624 | * inside the object environment. |
1676 | * inside the object environment. |
1625 | * |
1677 | * |
1626 | * The function returns now pointer to inserted item, and return value can |
1678 | * The function returns now pointer to inserted item, and return value can |
1627 | * be != op, if items are merged. -Tero |
1679 | * be != op, if items are merged. -Tero |
1628 | */ |
1680 | */ |
1629 | |
|
|
1630 | object * |
1681 | object * |
1631 | object::insert (object *op) |
1682 | object::insert (object *op) |
1632 | { |
1683 | { |
1633 | object *tmp, *otmp; |
1684 | object *tmp, *otmp; |
1634 | |
1685 | |
… | |
… | |
1766 | |
1817 | |
1767 | /* The objects have to be checked from top to bottom. |
1818 | /* The objects have to be checked from top to bottom. |
1768 | * Hence, we first go to the top: |
1819 | * Hence, we first go to the top: |
1769 | */ |
1820 | */ |
1770 | |
1821 | |
1771 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1822 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1772 | { |
1823 | { |
1773 | /* Trim the search when we find the first other spell effect |
1824 | /* Trim the search when we find the first other spell effect |
1774 | * this helps performance so that if a space has 50 spell objects, |
1825 | * this helps performance so that if a space has 50 spell objects, |
1775 | * we don't need to check all of them. |
1826 | * we don't need to check all of them. |
1776 | */ |
1827 | */ |
… | |
… | |
1794 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1845 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1795 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1846 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1796 | { |
1847 | { |
1797 | |
1848 | |
1798 | float |
1849 | float |
1799 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1850 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1800 | |
1851 | |
1801 | if (op->type == PLAYER) |
1852 | if (op->type == PLAYER) |
1802 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1853 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1803 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1854 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1804 | diff /= 4.0; |
1855 | diff /= 4.0; |
… | |
… | |
1834 | * The first matching object is returned, or NULL if none. |
1885 | * The first matching object is returned, or NULL if none. |
1835 | */ |
1886 | */ |
1836 | object * |
1887 | object * |
1837 | present_arch (const archetype *at, maptile *m, int x, int y) |
1888 | present_arch (const archetype *at, maptile *m, int x, int y) |
1838 | { |
1889 | { |
1839 | if (m == NULL || out_of_map (m, x, y)) |
1890 | if (!m || out_of_map (m, x, y)) |
1840 | { |
1891 | { |
1841 | LOG (llevError, "Present_arch called outside map.\n"); |
1892 | LOG (llevError, "Present_arch called outside map.\n"); |
1842 | return NULL; |
1893 | return NULL; |
1843 | } |
1894 | } |
1844 | |
1895 | |
1845 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1896 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1846 | if (tmp->arch == at) |
1897 | if (tmp->arch == at) |
1847 | return tmp; |
1898 | return tmp; |
1848 | |
1899 | |
1849 | return NULL; |
1900 | return NULL; |
1850 | } |
1901 | } |
… | |
… | |
1861 | { |
1912 | { |
1862 | LOG (llevError, "Present called outside map.\n"); |
1913 | LOG (llevError, "Present called outside map.\n"); |
1863 | return NULL; |
1914 | return NULL; |
1864 | } |
1915 | } |
1865 | |
1916 | |
1866 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1917 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1867 | if (tmp->type == type) |
1918 | if (tmp->type == type) |
1868 | return tmp; |
1919 | return tmp; |
1869 | |
1920 | |
1870 | return NULL; |
1921 | return NULL; |
1871 | } |
1922 | } |
… | |
… | |
1948 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1999 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1949 | { |
2000 | { |
1950 | CLEAR_FLAG (tmp, flag); |
2001 | CLEAR_FLAG (tmp, flag); |
1951 | unflag_inv (tmp, flag); |
2002 | unflag_inv (tmp, flag); |
1952 | } |
2003 | } |
1953 | } |
|
|
1954 | |
|
|
1955 | /* |
|
|
1956 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1957 | * all it's inventory (recursively). |
|
|
1958 | * If checksums are used, a player will get set_cheat called for |
|
|
1959 | * him/her-self and all object carried by a call to this function. |
|
|
1960 | */ |
|
|
1961 | void |
|
|
1962 | set_cheat (object *op) |
|
|
1963 | { |
|
|
1964 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1965 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1966 | } |
2004 | } |
1967 | |
2005 | |
1968 | /* |
2006 | /* |
1969 | * find_free_spot(object, map, x, y, start, stop) will search for |
2007 | * find_free_spot(object, map, x, y, start, stop) will search for |
1970 | * a spot at the given map and coordinates which will be able to contain |
2008 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2011 | } |
2049 | } |
2012 | |
2050 | |
2013 | if (!index) |
2051 | if (!index) |
2014 | return -1; |
2052 | return -1; |
2015 | |
2053 | |
2016 | return altern[RANDOM () % index]; |
2054 | return altern [rndm (index)]; |
2017 | } |
2055 | } |
2018 | |
2056 | |
2019 | /* |
2057 | /* |
2020 | * find_first_free_spot(archetype, maptile, x, y) works like |
2058 | * find_first_free_spot(archetype, maptile, x, y) works like |
2021 | * find_free_spot(), but it will search max number of squares. |
2059 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2042 | { |
2080 | { |
2043 | arr += begin; |
2081 | arr += begin; |
2044 | end -= begin; |
2082 | end -= begin; |
2045 | |
2083 | |
2046 | while (--end) |
2084 | while (--end) |
2047 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2085 | swap (arr [end], arr [rndm (end + 1)]); |
2048 | } |
2086 | } |
2049 | |
2087 | |
2050 | /* new function to make monster searching more efficient, and effective! |
2088 | /* new function to make monster searching more efficient, and effective! |
2051 | * This basically returns a randomized array (in the passed pointer) of |
2089 | * This basically returns a randomized array (in the passed pointer) of |
2052 | * the spaces to find monsters. In this way, it won't always look for |
2090 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2088 | object *tmp; |
2126 | object *tmp; |
2089 | maptile *mp; |
2127 | maptile *mp; |
2090 | |
2128 | |
2091 | MoveType blocked, move_type; |
2129 | MoveType blocked, move_type; |
2092 | |
2130 | |
2093 | if (exclude && exclude->head) |
2131 | if (exclude && exclude->head_ () != exclude) |
2094 | { |
2132 | { |
2095 | exclude = exclude->head; |
2133 | exclude = exclude->head; |
2096 | move_type = exclude->move_type; |
2134 | move_type = exclude->move_type; |
2097 | } |
2135 | } |
2098 | else |
2136 | else |
… | |
… | |
2121 | max = maxfree[i]; |
2159 | max = maxfree[i]; |
2122 | else if (mflags & P_IS_ALIVE) |
2160 | else if (mflags & P_IS_ALIVE) |
2123 | { |
2161 | { |
2124 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2162 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2125 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2163 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2126 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2164 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2127 | break; |
2165 | break; |
2128 | |
2166 | |
2129 | if (tmp) |
2167 | if (tmp) |
2130 | return freedir[i]; |
2168 | return freedir[i]; |
2131 | } |
2169 | } |
… | |
… | |
2186 | |
2224 | |
2187 | return 3; |
2225 | return 3; |
2188 | } |
2226 | } |
2189 | |
2227 | |
2190 | /* |
2228 | /* |
2191 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2192 | * the "absolute" direction of a number (it actually takes care of |
|
|
2193 | * "overflow" in previous calculations of a direction). |
|
|
2194 | */ |
|
|
2195 | |
|
|
2196 | int |
|
|
2197 | absdir (int d) |
|
|
2198 | { |
|
|
2199 | while (d < 1) |
|
|
2200 | d += 8; |
|
|
2201 | |
|
|
2202 | while (d > 8) |
|
|
2203 | d -= 8; |
|
|
2204 | |
|
|
2205 | return d; |
|
|
2206 | } |
|
|
2207 | |
|
|
2208 | /* |
|
|
2209 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2229 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2210 | * between two directions (which are expected to be absolute (see absdir()) |
2230 | * between two directions (which are expected to be absolute (see absdir()) |
2211 | */ |
2231 | */ |
2212 | |
|
|
2213 | int |
2232 | int |
2214 | dirdiff (int dir1, int dir2) |
2233 | dirdiff (int dir1, int dir2) |
2215 | { |
2234 | { |
2216 | int d; |
2235 | int d; |
2217 | |
2236 | |
… | |
… | |
2345 | * create clone from object to another |
2364 | * create clone from object to another |
2346 | */ |
2365 | */ |
2347 | object * |
2366 | object * |
2348 | object_create_clone (object *asrc) |
2367 | object_create_clone (object *asrc) |
2349 | { |
2368 | { |
2350 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2369 | object *dst = 0, *tmp, *src, *prev, *item; |
2351 | |
2370 | |
2352 | if (!asrc) |
2371 | if (!asrc) |
2353 | return 0; |
2372 | return 0; |
2354 | |
2373 | |
2355 | src = asrc; |
|
|
2356 | if (src->head) |
|
|
2357 | src = src->head; |
2374 | src = asrc->head_ (); |
2358 | |
2375 | |
2359 | prev = 0; |
2376 | prev = 0; |
2360 | for (part = src; part; part = part->more) |
2377 | for (object *part = src; part; part = part->more) |
2361 | { |
2378 | { |
2362 | tmp = part->clone (); |
2379 | tmp = part->clone (); |
2363 | tmp->x -= src->x; |
2380 | tmp->x -= src->x; |
2364 | tmp->y -= src->y; |
2381 | tmp->y -= src->y; |
2365 | |
2382 | |
… | |
… | |
2383 | insert_ob_in_ob (object_create_clone (item), dst); |
2400 | insert_ob_in_ob (object_create_clone (item), dst); |
2384 | |
2401 | |
2385 | return dst; |
2402 | return dst; |
2386 | } |
2403 | } |
2387 | |
2404 | |
2388 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2389 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2390 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2391 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2392 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2393 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2394 | object * |
|
|
2395 | load_object_str (const char *obstr) |
|
|
2396 | { |
|
|
2397 | object *op; |
|
|
2398 | char filename[MAX_BUF]; |
|
|
2399 | |
|
|
2400 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2401 | |
|
|
2402 | FILE *tempfile = fopen (filename, "w"); |
|
|
2403 | |
|
|
2404 | if (tempfile == NULL) |
|
|
2405 | { |
|
|
2406 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2407 | return NULL; |
|
|
2408 | } |
|
|
2409 | |
|
|
2410 | fprintf (tempfile, obstr); |
|
|
2411 | fclose (tempfile); |
|
|
2412 | |
|
|
2413 | op = object::create (); |
|
|
2414 | |
|
|
2415 | object_thawer thawer (filename); |
|
|
2416 | |
|
|
2417 | if (thawer) |
|
|
2418 | load_object (thawer, op, 0); |
|
|
2419 | |
|
|
2420 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2421 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2422 | |
|
|
2423 | return op; |
|
|
2424 | } |
|
|
2425 | |
|
|
2426 | /* This returns the first object in who's inventory that |
2405 | /* This returns the first object in who's inventory that |
2427 | * has the same type and subtype match. |
2406 | * has the same type and subtype match. |
2428 | * returns NULL if no match. |
2407 | * returns NULL if no match. |
2429 | */ |
2408 | */ |
2430 | object * |
2409 | object * |
… | |
… | |
2483 | if (link->key == canonical_key) |
2462 | if (link->key == canonical_key) |
2484 | return link->value; |
2463 | return link->value; |
2485 | |
2464 | |
2486 | return 0; |
2465 | return 0; |
2487 | } |
2466 | } |
2488 | |
|
|
2489 | |
2467 | |
2490 | /* |
2468 | /* |
2491 | * Updates the canonical_key in op to value. |
2469 | * Updates the canonical_key in op to value. |
2492 | * |
2470 | * |
2493 | * canonical_key is a shared string (value doesn't have to be). |
2471 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2517 | /* Basically, if the archetype has this key set, |
2495 | /* Basically, if the archetype has this key set, |
2518 | * we need to store the null value so when we save |
2496 | * we need to store the null value so when we save |
2519 | * it, we save the empty value so that when we load, |
2497 | * it, we save the empty value so that when we load, |
2520 | * we get this value back again. |
2498 | * we get this value back again. |
2521 | */ |
2499 | */ |
2522 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2500 | if (get_ob_key_link (op->arch, canonical_key)) |
2523 | field->value = 0; |
2501 | field->value = 0; |
2524 | else |
2502 | else |
2525 | { |
2503 | { |
2526 | if (last) |
2504 | if (last) |
2527 | last->next = field->next; |
2505 | last->next = field->next; |
… | |
… | |
2596 | } |
2574 | } |
2597 | else |
2575 | else |
2598 | item = item->env; |
2576 | item = item->env; |
2599 | } |
2577 | } |
2600 | |
2578 | |
|
|
2579 | |
|
|
2580 | const char * |
|
|
2581 | object::flag_desc (char *desc, int len) const |
|
|
2582 | { |
|
|
2583 | char *p = desc; |
|
|
2584 | bool first = true; |
|
|
2585 | |
|
|
2586 | *p = 0; |
|
|
2587 | |
|
|
2588 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2589 | { |
|
|
2590 | if (len <= 10) // magic constant! |
|
|
2591 | { |
|
|
2592 | snprintf (p, len, ",..."); |
|
|
2593 | break; |
|
|
2594 | } |
|
|
2595 | |
|
|
2596 | if (flag [i]) |
|
|
2597 | { |
|
|
2598 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2599 | len -= cnt; |
|
|
2600 | p += cnt; |
|
|
2601 | first = false; |
|
|
2602 | } |
|
|
2603 | } |
|
|
2604 | |
|
|
2605 | return desc; |
|
|
2606 | } |
|
|
2607 | |
2601 | // return a suitable string describing an objetc in enough detail to find it |
2608 | // return a suitable string describing an object in enough detail to find it |
2602 | const char * |
2609 | const char * |
2603 | object::debug_desc (char *info) const |
2610 | object::debug_desc (char *info) const |
2604 | { |
2611 | { |
|
|
2612 | char flagdesc[512]; |
2605 | char info2[256 * 3]; |
2613 | char info2[256 * 4]; |
2606 | char *p = info; |
2614 | char *p = info; |
2607 | |
2615 | |
2608 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2616 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2609 | count, |
2617 | count, uuid.seq, |
2610 | &name, |
2618 | &name, |
2611 | title ? " " : "", |
2619 | title ? "\",title:\"" : "", |
2612 | title ? (const char *)title : ""); |
2620 | title ? (const char *)title : "", |
|
|
2621 | flag_desc (flagdesc, 512), type); |
2613 | |
2622 | |
2614 | if (env) |
2623 | if (env) |
2615 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2624 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2616 | |
2625 | |
2617 | if (map) |
2626 | if (map) |
2618 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2627 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2619 | |
2628 | |
2620 | return info; |
2629 | return info; |
2621 | } |
2630 | } |
2622 | |
2631 | |
2623 | const char * |
2632 | const char * |
2624 | object::debug_desc () const |
2633 | object::debug_desc () const |
2625 | { |
2634 | { |
2626 | static char info[256 * 3]; |
2635 | static char info[3][256 * 4]; |
|
|
2636 | static int info_idx; |
|
|
2637 | |
2627 | return debug_desc (info); |
2638 | return debug_desc (info [++info_idx % 3]); |
2628 | } |
2639 | } |
2629 | |
2640 | |
|
|
2641 | struct region * |
|
|
2642 | object::region () const |
|
|
2643 | { |
|
|
2644 | return map ? map->region (x, y) |
|
|
2645 | : region::default_region (); |
|
|
2646 | } |
|
|
2647 | |
|
|
2648 | const materialtype_t * |
|
|
2649 | object::dominant_material () const |
|
|
2650 | { |
|
|
2651 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2652 | return mat; |
|
|
2653 | |
|
|
2654 | // omfg this is slow, this has to be temporary :) |
|
|
2655 | shstr unknown ("unknown"); |
|
|
2656 | |
|
|
2657 | return name_to_material (unknown); |
|
|
2658 | } |
|
|
2659 | |
|
|
2660 | void |
|
|
2661 | object::open_container (object *new_container) |
|
|
2662 | { |
|
|
2663 | if (container == new_container) |
|
|
2664 | return; |
|
|
2665 | |
|
|
2666 | if (object *old_container = container) |
|
|
2667 | { |
|
|
2668 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2669 | return; |
|
|
2670 | |
|
|
2671 | #if 0 |
|
|
2672 | // remove the "Close old_container" object. |
|
|
2673 | if (object *closer = old_container->inv) |
|
|
2674 | if (closer->type == CLOSE_CON) |
|
|
2675 | closer->destroy (); |
|
|
2676 | #endif |
|
|
2677 | |
|
|
2678 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2679 | container = 0; |
|
|
2680 | |
|
|
2681 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2682 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2683 | } |
|
|
2684 | |
|
|
2685 | if (new_container) |
|
|
2686 | { |
|
|
2687 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2688 | return; |
|
|
2689 | |
|
|
2690 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2691 | #if 0 |
|
|
2692 | // insert the "Close Container" object. |
|
|
2693 | if (archetype *closer = new_container->other_arch) |
|
|
2694 | { |
|
|
2695 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2696 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2697 | new_container->insert (closer); |
|
|
2698 | } |
|
|
2699 | #endif |
|
|
2700 | |
|
|
2701 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2702 | |
|
|
2703 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2704 | container = new_container; |
|
|
2705 | |
|
|
2706 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2707 | esrv_send_inventory (this, new_container); |
|
|
2708 | } |
|
|
2709 | } |
|
|
2710 | |
|
|
2711 | |