1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
29 | #include <stdio.h> |
28 | #include <stdio.h> |
30 | #include <sys/types.h> |
29 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
34 | #include <loader.h> |
34 | #include <loader.h> |
35 | |
35 | |
36 | #include <bitset> |
36 | #include <bitset> |
37 | |
37 | |
38 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
… | |
… | |
299 | return 0; |
299 | return 0; |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | return 0; |
301 | return 0; |
302 | } |
302 | } |
303 | |
303 | |
304 | //TODO: generate an event or call into perl for additional checks |
|
|
305 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
306 | { |
305 | { |
307 | ob1->optimise (); |
306 | ob1->optimise (); |
308 | ob2->optimise (); |
307 | ob2->optimise (); |
309 | |
308 | |
310 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
311 | return 0; |
311 | return 0; |
312 | } |
312 | } |
313 | |
313 | |
314 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
315 | return 1; |
315 | return 1; |
316 | } |
316 | } |
… | |
… | |
324 | sum_weight (object *op) |
324 | sum_weight (object *op) |
325 | { |
325 | { |
326 | long sum; |
326 | long sum; |
327 | object *inv; |
327 | object *inv; |
328 | |
328 | |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
330 | { |
330 | { |
331 | if (inv->inv) |
331 | if (inv->inv) |
332 | sum_weight (inv); |
332 | sum_weight (inv); |
|
|
333 | |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | } |
335 | } |
335 | |
336 | |
336 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
448 | owner = owner->owner; |
449 | owner = owner->owner; |
449 | |
450 | |
450 | this->owner = owner; |
451 | this->owner = owner; |
451 | } |
452 | } |
452 | |
453 | |
|
|
454 | int |
|
|
455 | object::slottype () const |
|
|
456 | { |
|
|
457 | if (type == SKILL) |
|
|
458 | { |
|
|
459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
461 | } |
|
|
462 | else |
|
|
463 | { |
|
|
464 | if (slot [body_combat].info) return slot_combat; |
|
|
465 | if (slot [body_range ].info) return slot_ranged; |
|
|
466 | } |
|
|
467 | |
|
|
468 | return slot_none; |
|
|
469 | } |
|
|
470 | |
|
|
471 | bool |
|
|
472 | object::change_weapon (object *ob) |
|
|
473 | { |
|
|
474 | if (current_weapon == ob) |
|
|
475 | return true; |
|
|
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
479 | |
|
|
480 | current_weapon = ob; |
|
|
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
485 | |
|
|
486 | update_stats (); |
|
|
487 | |
|
|
488 | if (ob) |
|
|
489 | { |
|
|
490 | // now check wether any body locations became invalid, in which case |
|
|
491 | // we cannot apply the weapon at the moment. |
|
|
492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
493 | if (slot[i].used < 0) |
|
|
494 | { |
|
|
495 | current_weapon = chosen_skill = 0; |
|
|
496 | update_stats (); |
|
|
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
|
|
501 | "[You need to unapply some items first.]", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
|
|
518 | } |
|
|
519 | |
453 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
454 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
455 | */ |
522 | */ |
456 | static void |
523 | static void |
457 | free_key_values (object *op) |
524 | free_key_values (object *op) |
458 | { |
525 | { |
459 | for (key_value *i = op->key_values; i != 0;) |
526 | for (key_value *i = op->key_values; i; ) |
460 | { |
527 | { |
461 | key_value *next = i->next; |
528 | key_value *next = i->next; |
462 | delete i; |
529 | delete i; |
463 | |
530 | |
464 | i = next; |
531 | i = next; |
465 | } |
532 | } |
466 | |
533 | |
467 | op->key_values = 0; |
534 | op->key_values = 0; |
468 | } |
535 | } |
469 | |
536 | |
470 | /* |
537 | object & |
471 | * copy_to first frees everything allocated by the dst object, |
538 | object::operator =(const object &src) |
472 | * and then copies the contents of itself into the second |
|
|
473 | * object, allocating what needs to be allocated. Basically, any |
|
|
474 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
475 | * if the first object is freed, the pointers in the new object |
|
|
476 | * will point at garbage. |
|
|
477 | */ |
|
|
478 | void |
|
|
479 | object::copy_to (object *dst) |
|
|
480 | { |
539 | { |
481 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
540 | bool is_freed = flag [FLAG_FREED]; |
482 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
541 | bool is_removed = flag [FLAG_REMOVED]; |
483 | |
542 | |
484 | *(object_copy *)dst = *this; |
543 | *(object_copy *)this = src; |
485 | |
544 | |
486 | if (is_freed) |
545 | flag [FLAG_FREED] = is_freed; |
487 | SET_FLAG (dst, FLAG_FREED); |
546 | flag [FLAG_REMOVED] = is_removed; |
488 | |
|
|
489 | if (is_removed) |
|
|
490 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
491 | |
|
|
492 | if (speed < 0) |
|
|
493 | dst->speed_left = speed_left - rndm (); |
|
|
494 | |
547 | |
495 | /* Copy over key_values, if any. */ |
548 | /* Copy over key_values, if any. */ |
496 | if (key_values) |
549 | if (src.key_values) |
497 | { |
550 | { |
498 | key_value *tail = 0; |
551 | key_value *tail = 0; |
499 | key_value *i; |
|
|
500 | |
|
|
501 | dst->key_values = 0; |
552 | key_values = 0; |
502 | |
553 | |
503 | for (i = key_values; i; i = i->next) |
554 | for (key_value *i = src.key_values; i; i = i->next) |
504 | { |
555 | { |
505 | key_value *new_link = new key_value; |
556 | key_value *new_link = new key_value; |
506 | |
557 | |
507 | new_link->next = 0; |
558 | new_link->next = 0; |
508 | new_link->key = i->key; |
559 | new_link->key = i->key; |
509 | new_link->value = i->value; |
560 | new_link->value = i->value; |
510 | |
561 | |
511 | /* Try and be clever here, too. */ |
562 | /* Try and be clever here, too. */ |
512 | if (!dst->key_values) |
563 | if (!key_values) |
513 | { |
564 | { |
514 | dst->key_values = new_link; |
565 | key_values = new_link; |
515 | tail = new_link; |
566 | tail = new_link; |
516 | } |
567 | } |
517 | else |
568 | else |
518 | { |
569 | { |
519 | tail->next = new_link; |
570 | tail->next = new_link; |
520 | tail = new_link; |
571 | tail = new_link; |
521 | } |
572 | } |
522 | } |
573 | } |
523 | } |
574 | } |
|
|
575 | } |
|
|
576 | |
|
|
577 | /* |
|
|
578 | * copy_to first frees everything allocated by the dst object, |
|
|
579 | * and then copies the contents of itself into the second |
|
|
580 | * object, allocating what needs to be allocated. Basically, any |
|
|
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
582 | * if the first object is freed, the pointers in the new object |
|
|
583 | * will point at garbage. |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
|
587 | { |
|
|
588 | *dst = *this; |
|
|
589 | |
|
|
590 | if (speed < 0) |
|
|
591 | dst->speed_left = speed_left - rndm (); |
524 | |
592 | |
525 | dst->set_speed (dst->speed); |
593 | dst->set_speed (dst->speed); |
526 | } |
594 | } |
527 | |
595 | |
528 | void |
596 | void |
… | |
… | |
536 | * need for monsters, but doesn't hurt to do it for everything. |
604 | * need for monsters, but doesn't hurt to do it for everything. |
537 | * by doing so, when a monster is created, it has good starting |
605 | * by doing so, when a monster is created, it has good starting |
538 | * values for the body_used info, so when items are created |
606 | * values for the body_used info, so when items are created |
539 | * for it, they can be properly equipped. |
607 | * for it, they can be properly equipped. |
540 | */ |
608 | */ |
541 | memcpy (body_used, body_info, sizeof (body_used)); |
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
542 | |
611 | |
543 | attachable::instantiate (); |
612 | attachable::instantiate (); |
544 | } |
613 | } |
545 | |
614 | |
546 | object * |
615 | object * |
… | |
… | |
606 | * UP_OBJ_FACE: only the objects face has changed. |
675 | * UP_OBJ_FACE: only the objects face has changed. |
607 | */ |
676 | */ |
608 | void |
677 | void |
609 | update_object (object *op, int action) |
678 | update_object (object *op, int action) |
610 | { |
679 | { |
611 | MoveType move_on, move_off, move_block, move_slow; |
|
|
612 | |
|
|
613 | if (op == NULL) |
680 | if (op == NULL) |
614 | { |
681 | { |
615 | /* this should never happen */ |
682 | /* this should never happen */ |
616 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
617 | return; |
684 | return; |
… | |
… | |
836 | |
903 | |
837 | if (flag [FLAG_IS_LINKED]) |
904 | if (flag [FLAG_IS_LINKED]) |
838 | remove_button_link (this); |
905 | remove_button_link (this); |
839 | |
906 | |
840 | if (flag [FLAG_FRIENDLY]) |
907 | if (flag [FLAG_FRIENDLY]) |
841 | { |
|
|
842 | remove_friendly_object (this); |
908 | remove_friendly_object (this); |
843 | |
|
|
844 | if (type == GOLEM |
|
|
845 | && owner |
|
|
846 | && owner->type == PLAYER |
|
|
847 | && owner->contr->ranges[range_golem] == this) |
|
|
848 | owner->contr->ranges[range_golem] = 0; |
|
|
849 | } |
|
|
850 | |
909 | |
851 | if (!flag [FLAG_REMOVED]) |
910 | if (!flag [FLAG_REMOVED]) |
852 | remove (); |
911 | remove (); |
853 | |
912 | |
854 | destroy_inv (true); |
913 | destroy_inv (true); |
… | |
… | |
877 | map = freed_map; |
936 | map = freed_map; |
878 | x = 1; |
937 | x = 1; |
879 | y = 1; |
938 | y = 1; |
880 | } |
939 | } |
881 | |
940 | |
882 | head = 0; |
|
|
883 | |
|
|
884 | if (more) |
941 | if (more) |
885 | { |
942 | { |
886 | more->destroy (); |
943 | more->destroy (); |
887 | more = 0; |
944 | more = 0; |
888 | } |
945 | } |
889 | |
946 | |
|
|
947 | head = 0; |
|
|
948 | |
890 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might cause circular references |
891 | owner = 0; |
950 | owner = 0; |
892 | enemy = 0; |
951 | enemy = 0; |
893 | attacked_by = 0; |
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
894 | } |
954 | } |
895 | |
955 | |
896 | void |
956 | void |
897 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
898 | { |
958 | { |
899 | if (destroyed ()) |
959 | if (destroyed ()) |
900 | return; |
960 | return; |
901 | |
961 | |
902 | if (destroy_inventory) |
962 | if (destroy_inventory) |
903 | destroy_inv (false); |
963 | destroy_inv (false); |
|
|
964 | |
|
|
965 | if (is_head ()) |
|
|
966 | if (sound_destroy) |
|
|
967 | play_sound (sound_destroy); |
|
|
968 | else if (flag [FLAG_MONSTER]) |
|
|
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
904 | |
970 | |
905 | attachable::destroy (); |
971 | attachable::destroy (); |
906 | } |
972 | } |
907 | |
973 | |
908 | /* |
974 | /* |
… | |
… | |
1023 | if (map->in_memory == MAP_SAVING) |
1089 | if (map->in_memory == MAP_SAVING) |
1024 | return; |
1090 | return; |
1025 | |
1091 | |
1026 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1027 | |
1093 | |
|
|
1094 | if (object *pl = ms.player ()) |
|
|
1095 | { |
|
|
1096 | if (pl->container == this) |
|
|
1097 | /* If a container that the player is currently using somehow gets |
|
|
1098 | * removed (most likely destroyed), update the player view |
|
|
1099 | * appropriately. |
|
|
1100 | */ |
|
|
1101 | pl->close_container (); |
|
|
1102 | |
|
|
1103 | pl->contr->ns->floorbox_update (); |
|
|
1104 | } |
|
|
1105 | |
1028 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1029 | { |
1107 | { |
1030 | /* No point updating the players look faces if he is the object |
1108 | /* No point updating the players look faces if he is the object |
1031 | * being removed. |
1109 | * being removed. |
1032 | */ |
1110 | */ |
1033 | |
|
|
1034 | if (tmp->type == PLAYER && tmp != this) |
|
|
1035 | { |
|
|
1036 | /* If a container that the player is currently using somehow gets |
|
|
1037 | * removed (most likely destroyed), update the player view |
|
|
1038 | * appropriately. |
|
|
1039 | */ |
|
|
1040 | if (tmp->container == this) |
|
|
1041 | { |
|
|
1042 | flag [FLAG_APPLIED] = 0; |
|
|
1043 | tmp->container = 0; |
|
|
1044 | } |
|
|
1045 | |
|
|
1046 | if (tmp->contr->ns) |
|
|
1047 | tmp->contr->ns->floorbox_update (); |
|
|
1048 | } |
|
|
1049 | |
1111 | |
1050 | /* See if object moving off should effect something */ |
1112 | /* See if object moving off should effect something */ |
1051 | if (check_walk_off |
1113 | if (check_walk_off |
1052 | && ((move_type & tmp->move_off) |
1114 | && ((move_type & tmp->move_off) |
1053 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1056 | |
1118 | |
1057 | if (destroyed ()) |
1119 | if (destroyed ()) |
1058 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1120 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1059 | } |
1121 | } |
1060 | |
1122 | |
1061 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1062 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1063 | if (tmp->above == tmp) |
|
|
1064 | tmp->above = 0; |
|
|
1065 | |
|
|
1066 | last = tmp; |
1123 | last = tmp; |
1067 | } |
1124 | } |
1068 | |
1125 | |
1069 | /* last == NULL if there are no objects on this space */ |
1126 | /* last == NULL if there are no objects on this space */ |
1070 | //TODO: this makes little sense, why only update the topmost object? |
1127 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1113 | } |
1170 | } |
1114 | |
1171 | |
1115 | return 0; |
1172 | return 0; |
1116 | } |
1173 | } |
1117 | |
1174 | |
|
|
1175 | void |
|
|
1176 | object::expand_tail () |
|
|
1177 | { |
|
|
1178 | if (more) |
|
|
1179 | return; |
|
|
1180 | |
|
|
1181 | object *prev = this; |
|
|
1182 | |
|
|
1183 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1184 | { |
|
|
1185 | object *op = arch_to_object (at); |
|
|
1186 | |
|
|
1187 | op->name = name; |
|
|
1188 | op->name_pl = name_pl; |
|
|
1189 | op->title = title; |
|
|
1190 | |
|
|
1191 | op->head = this; |
|
|
1192 | prev->more = op; |
|
|
1193 | |
|
|
1194 | prev = op; |
|
|
1195 | } |
|
|
1196 | } |
|
|
1197 | |
1118 | /* |
1198 | /* |
1119 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1199 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1120 | * job preparing multi-part monsters. |
1200 | * job preparing multi-part monsters. |
1121 | */ |
1201 | */ |
1122 | object * |
1202 | object * |
1123 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1203 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1124 | { |
1204 | { |
1125 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1205 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1126 | { |
1206 | { |
1127 | tmp->x = x + tmp->arch->clone.x; |
1207 | tmp->x = x + tmp->arch->x; |
1128 | tmp->y = y + tmp->arch->clone.y; |
1208 | tmp->y = y + tmp->arch->y; |
1129 | } |
1209 | } |
1130 | |
1210 | |
1131 | return insert_ob_in_map (op, m, originator, flag); |
1211 | return insert_ob_in_map (op, m, originator, flag); |
1132 | } |
1212 | } |
1133 | |
1213 | |
… | |
… | |
1152 | * just 'op' otherwise |
1232 | * just 'op' otherwise |
1153 | */ |
1233 | */ |
1154 | object * |
1234 | object * |
1155 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1156 | { |
1236 | { |
|
|
1237 | assert (!op->flag [FLAG_FREED]); |
|
|
1238 | |
1157 | object *tmp, *top, *floor = NULL; |
1239 | object *top, *floor = NULL; |
1158 | |
|
|
1159 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
1160 | { |
|
|
1161 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1162 | return NULL; |
|
|
1163 | } |
|
|
1164 | |
|
|
1165 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1166 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1167 | |
1240 | |
1168 | op->remove (); |
1241 | op->remove (); |
1169 | |
1242 | |
1170 | if (!m) |
|
|
1171 | { |
|
|
1172 | char *dump = dump_object (op); |
|
|
1173 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1174 | free (dump); |
|
|
1175 | return op; |
|
|
1176 | } |
|
|
1177 | |
|
|
1178 | if (out_of_map (m, op->x, op->y)) |
1243 | if (out_of_map (m, op->x, op->y)) |
1179 | { |
1244 | { |
1180 | char *dump = dump_object (op); |
|
|
1181 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1245 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1182 | #ifdef MANY_CORES |
1246 | #ifdef MANY_CORES |
1183 | /* Better to catch this here, as otherwise the next use of this object |
1247 | /* Better to catch this here, as otherwise the next use of this object |
1184 | * is likely to cause a crash. Better to find out where it is getting |
1248 | * is likely to cause a crash. Better to find out where it is getting |
1185 | * improperly inserted. |
1249 | * improperly inserted. |
1186 | */ |
1250 | */ |
1187 | abort (); |
1251 | abort (); |
1188 | #endif |
1252 | #endif |
1189 | free (dump); |
|
|
1190 | return op; |
1253 | return op; |
1191 | } |
1254 | } |
1192 | |
1255 | |
1193 | if (object *more = op->more) |
1256 | if (object *more = op->more) |
1194 | { |
|
|
1195 | if (!insert_ob_in_map (more, m, originator, flag)) |
1257 | if (!insert_ob_in_map (more, m, originator, flag)) |
1196 | { |
|
|
1197 | if (!op->head) |
|
|
1198 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1199 | |
|
|
1200 | return 0; |
1258 | return 0; |
1201 | } |
|
|
1202 | } |
|
|
1203 | |
1259 | |
1204 | CLEAR_FLAG (op, FLAG_REMOVED); |
1260 | CLEAR_FLAG (op, FLAG_REMOVED); |
1205 | |
1261 | |
1206 | /* Ideally, the caller figures this out. However, it complicates a lot |
1262 | /* Ideally, the caller figures this out. However, it complicates a lot |
1207 | * of areas of callers (eg, anything that uses find_free_spot would now |
1263 | * of areas of callers (eg, anything that uses find_free_spot would now |
… | |
… | |
1214 | mapspace &ms = op->ms (); |
1270 | mapspace &ms = op->ms (); |
1215 | |
1271 | |
1216 | /* this has to be done after we translate the coordinates. |
1272 | /* this has to be done after we translate the coordinates. |
1217 | */ |
1273 | */ |
1218 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1274 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1219 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1275 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1220 | if (object::can_merge (op, tmp)) |
1276 | if (object::can_merge (op, tmp)) |
1221 | { |
1277 | { |
1222 | op->nrof += tmp->nrof; |
1278 | op->nrof += tmp->nrof; |
1223 | tmp->destroy (); |
1279 | tmp->destroy (); |
1224 | } |
1280 | } |
… | |
… | |
1291 | * looks like instead of lots of conditions here. |
1347 | * looks like instead of lots of conditions here. |
1292 | * makes things faster, and effectively the same result. |
1348 | * makes things faster, and effectively the same result. |
1293 | */ |
1349 | */ |
1294 | |
1350 | |
1295 | /* Have object 'fall below' other objects that block view. |
1351 | /* Have object 'fall below' other objects that block view. |
1296 | * Unless those objects are exits, type 66 |
1352 | * Unless those objects are exits. |
1297 | * If INS_ON_TOP is used, don't do this processing |
1353 | * If INS_ON_TOP is used, don't do this processing |
1298 | * Need to find the object that in fact blocks view, otherwise |
1354 | * Need to find the object that in fact blocks view, otherwise |
1299 | * stacking is a bit odd. |
1355 | * stacking is a bit odd. |
1300 | */ |
1356 | */ |
1301 | if (!(flag & INS_ON_TOP) |
1357 | if (!(flag & INS_ON_TOP) |
1302 | && ms.flags () & P_BLOCKSVIEW |
1358 | && ms.flags () & P_BLOCKSVIEW |
1303 | && (op->face && !op->face->visibility)) |
1359 | && (op->face && !faces [op->face].visibility)) |
1304 | { |
1360 | { |
1305 | for (last = top; last != floor; last = last->below) |
1361 | for (last = top; last != floor; last = last->below) |
1306 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1362 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1307 | break; |
1363 | break; |
1308 | |
1364 | |
… | |
… | |
1313 | */ |
1369 | */ |
1314 | if (last && last->below && last != floor) |
1370 | if (last && last->below && last != floor) |
1315 | top = last->below; |
1371 | top = last->below; |
1316 | } |
1372 | } |
1317 | } /* If objects on this space */ |
1373 | } /* If objects on this space */ |
1318 | |
|
|
1319 | if (flag & INS_MAP_LOAD) |
1374 | if (flag & INS_MAP_LOAD) |
1320 | top = ms.top; |
1375 | top = ms.top; |
1321 | |
1376 | |
1322 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1377 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1323 | top = floor; |
1378 | top = floor; |
… | |
… | |
1358 | op->map->touch (); |
1413 | op->map->touch (); |
1359 | } |
1414 | } |
1360 | |
1415 | |
1361 | op->map->dirty = true; |
1416 | op->map->dirty = true; |
1362 | |
1417 | |
1363 | /* If we have a floor, we know the player, if any, will be above |
|
|
1364 | * it, so save a few ticks and start from there. |
|
|
1365 | */ |
|
|
1366 | if (!(flag & INS_MAP_LOAD)) |
1418 | if (!(flag & INS_MAP_LOAD)) |
1367 | if (object *pl = ms.player ()) |
1419 | if (object *pl = ms.player ()) |
1368 | if (pl->contr->ns) |
|
|
1369 | pl->contr->ns->floorbox_update (); |
1420 | pl->contr->ns->floorbox_update (); |
1370 | |
1421 | |
1371 | /* If this object glows, it may affect lighting conditions that are |
1422 | /* If this object glows, it may affect lighting conditions that are |
1372 | * visible to others on this map. But update_all_los is really |
1423 | * visible to others on this map. But update_all_los is really |
1373 | * an inefficient way to do this, as it means los for all players |
1424 | * an inefficient way to do this, as it means los for all players |
1374 | * on the map will get recalculated. The players could very well |
1425 | * on the map will get recalculated. The players could very well |
… | |
… | |
1393 | * blocked() and wall() work properly), and these flags are updated by |
1444 | * blocked() and wall() work properly), and these flags are updated by |
1394 | * update_object(). |
1445 | * update_object(). |
1395 | */ |
1446 | */ |
1396 | |
1447 | |
1397 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1448 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1398 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1449 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1399 | { |
1450 | { |
1400 | if (check_move_on (op, originator)) |
1451 | if (check_move_on (op, originator)) |
1401 | return 0; |
1452 | return 0; |
1402 | |
1453 | |
1403 | /* If we are a multi part object, lets work our way through the check |
1454 | /* If we are a multi part object, lets work our way through the check |
1404 | * walk on's. |
1455 | * walk on's. |
1405 | */ |
1456 | */ |
1406 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1457 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1407 | if (check_move_on (tmp, originator)) |
1458 | if (check_move_on (tmp, originator)) |
1408 | return 0; |
1459 | return 0; |
1409 | } |
1460 | } |
1410 | |
1461 | |
1411 | return op; |
1462 | return op; |
… | |
… | |
1421 | object *tmp, *tmp1; |
1472 | object *tmp, *tmp1; |
1422 | |
1473 | |
1423 | /* first search for itself and remove any old instances */ |
1474 | /* first search for itself and remove any old instances */ |
1424 | |
1475 | |
1425 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1476 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1426 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1477 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1427 | tmp->destroy (); |
1478 | tmp->destroy (); |
1428 | |
1479 | |
1429 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1480 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1430 | |
1481 | |
1431 | tmp1->x = op->x; |
1482 | tmp1->x = op->x; |
… | |
… | |
1434 | } |
1485 | } |
1435 | |
1486 | |
1436 | object * |
1487 | object * |
1437 | object::insert_at (object *where, object *originator, int flags) |
1488 | object::insert_at (object *where, object *originator, int flags) |
1438 | { |
1489 | { |
1439 | where->map->insert (this, where->x, where->y, originator, flags); |
1490 | return where->map->insert (this, where->x, where->y, originator, flags); |
1440 | } |
1491 | } |
1441 | |
1492 | |
1442 | /* |
1493 | /* |
1443 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1494 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1444 | * is returned contains nr objects, and the remaining parts contains |
1495 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1484 | * the amount of an object. If the amount reaches 0, the object |
1535 | * the amount of an object. If the amount reaches 0, the object |
1485 | * is subsequently removed and freed. |
1536 | * is subsequently removed and freed. |
1486 | * |
1537 | * |
1487 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1538 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1488 | */ |
1539 | */ |
1489 | |
|
|
1490 | object * |
1540 | object * |
1491 | decrease_ob_nr (object *op, uint32 i) |
1541 | decrease_ob_nr (object *op, uint32 i) |
1492 | { |
1542 | { |
1493 | object *tmp; |
1543 | object *tmp; |
1494 | |
1544 | |
… | |
… | |
1569 | |
1619 | |
1570 | /* |
1620 | /* |
1571 | * add_weight(object, weight) adds the specified weight to an object, |
1621 | * add_weight(object, weight) adds the specified weight to an object, |
1572 | * and also updates how much the environment(s) is/are carrying. |
1622 | * and also updates how much the environment(s) is/are carrying. |
1573 | */ |
1623 | */ |
1574 | |
|
|
1575 | void |
1624 | void |
1576 | add_weight (object *op, signed long weight) |
1625 | add_weight (object *op, signed long weight) |
1577 | { |
1626 | { |
1578 | while (op != NULL) |
1627 | while (op != NULL) |
1579 | { |
1628 | { |
… | |
… | |
1594 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1643 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1595 | free (dump); |
1644 | free (dump); |
1596 | return op; |
1645 | return op; |
1597 | } |
1646 | } |
1598 | |
1647 | |
1599 | if (where->head) |
1648 | if (where->head_ () != where) |
1600 | { |
1649 | { |
1601 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1650 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1602 | where = where->head; |
1651 | where = where->head; |
1603 | } |
1652 | } |
1604 | |
1653 | |
1605 | return where->insert (op); |
1654 | return where->insert (op); |
1606 | } |
1655 | } |
… | |
… | |
1611 | * inside the object environment. |
1660 | * inside the object environment. |
1612 | * |
1661 | * |
1613 | * The function returns now pointer to inserted item, and return value can |
1662 | * The function returns now pointer to inserted item, and return value can |
1614 | * be != op, if items are merged. -Tero |
1663 | * be != op, if items are merged. -Tero |
1615 | */ |
1664 | */ |
1616 | |
|
|
1617 | object * |
1665 | object * |
1618 | object::insert (object *op) |
1666 | object::insert (object *op) |
1619 | { |
1667 | { |
1620 | object *tmp, *otmp; |
|
|
1621 | |
|
|
1622 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1668 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1623 | op->remove (); |
1669 | op->remove (); |
1624 | |
1670 | |
1625 | if (op->more) |
1671 | if (op->more) |
1626 | { |
1672 | { |
… | |
… | |
1628 | return op; |
1674 | return op; |
1629 | } |
1675 | } |
1630 | |
1676 | |
1631 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1677 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1632 | CLEAR_FLAG (op, FLAG_REMOVED); |
1678 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1679 | |
1633 | if (op->nrof) |
1680 | if (op->nrof) |
1634 | { |
1681 | { |
1635 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1682 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1636 | if (object::can_merge (tmp, op)) |
1683 | if (object::can_merge (tmp, op)) |
1637 | { |
1684 | { |
1638 | /* return the original object and remove inserted object |
1685 | /* return the original object and remove inserted object |
1639 | (client needs the original object) */ |
1686 | (client needs the original object) */ |
1640 | tmp->nrof += op->nrof; |
1687 | tmp->nrof += op->nrof; |
… | |
… | |
1659 | add_weight (this, op->weight * op->nrof); |
1706 | add_weight (this, op->weight * op->nrof); |
1660 | } |
1707 | } |
1661 | else |
1708 | else |
1662 | add_weight (this, (op->weight + op->carrying)); |
1709 | add_weight (this, (op->weight + op->carrying)); |
1663 | |
1710 | |
1664 | otmp = this->in_player (); |
1711 | if (object *otmp = this->in_player ()) |
1665 | if (otmp && otmp->contr) |
|
|
1666 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1712 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1667 | otmp->update_stats (); |
1713 | otmp->update_stats (); |
1668 | |
1714 | |
|
|
1715 | op->owner = 0; // its his/hers now. period. |
1669 | op->map = 0; |
1716 | op->map = 0; |
1670 | op->env = this; |
1717 | op->env = this; |
1671 | op->above = 0; |
1718 | op->above = 0; |
1672 | op->below = 0; |
1719 | op->below = 0; |
1673 | op->x = 0, op->y = 0; |
1720 | op->x = op->y = 0; |
1674 | |
1721 | |
1675 | /* reset the light list and los of the players on the map */ |
1722 | /* reset the light list and los of the players on the map */ |
1676 | if ((op->glow_radius != 0) && map) |
1723 | if (op->glow_radius && map) |
1677 | { |
1724 | { |
1678 | #ifdef DEBUG_LIGHTS |
1725 | #ifdef DEBUG_LIGHTS |
1679 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1726 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1680 | #endif /* DEBUG_LIGHTS */ |
1727 | #endif /* DEBUG_LIGHTS */ |
1681 | if (map->darkness) |
1728 | if (map->darkness) |
… | |
… | |
1935 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1982 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1936 | { |
1983 | { |
1937 | CLEAR_FLAG (tmp, flag); |
1984 | CLEAR_FLAG (tmp, flag); |
1938 | unflag_inv (tmp, flag); |
1985 | unflag_inv (tmp, flag); |
1939 | } |
1986 | } |
1940 | } |
|
|
1941 | |
|
|
1942 | /* |
|
|
1943 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1944 | * all it's inventory (recursively). |
|
|
1945 | * If checksums are used, a player will get set_cheat called for |
|
|
1946 | * him/her-self and all object carried by a call to this function. |
|
|
1947 | */ |
|
|
1948 | void |
|
|
1949 | set_cheat (object *op) |
|
|
1950 | { |
|
|
1951 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1952 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1953 | } |
1987 | } |
1954 | |
1988 | |
1955 | /* |
1989 | /* |
1956 | * find_free_spot(object, map, x, y, start, stop) will search for |
1990 | * find_free_spot(object, map, x, y, start, stop) will search for |
1957 | * a spot at the given map and coordinates which will be able to contain |
1991 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2075 | object *tmp; |
2109 | object *tmp; |
2076 | maptile *mp; |
2110 | maptile *mp; |
2077 | |
2111 | |
2078 | MoveType blocked, move_type; |
2112 | MoveType blocked, move_type; |
2079 | |
2113 | |
2080 | if (exclude && exclude->head) |
2114 | if (exclude && exclude->head_ () != exclude) |
2081 | { |
2115 | { |
2082 | exclude = exclude->head; |
2116 | exclude = exclude->head; |
2083 | move_type = exclude->move_type; |
2117 | move_type = exclude->move_type; |
2084 | } |
2118 | } |
2085 | else |
2119 | else |
… | |
… | |
2108 | max = maxfree[i]; |
2142 | max = maxfree[i]; |
2109 | else if (mflags & P_IS_ALIVE) |
2143 | else if (mflags & P_IS_ALIVE) |
2110 | { |
2144 | { |
2111 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2145 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2112 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2146 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2113 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2147 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2114 | break; |
2148 | break; |
2115 | |
2149 | |
2116 | if (tmp) |
2150 | if (tmp) |
2117 | return freedir[i]; |
2151 | return freedir[i]; |
2118 | } |
2152 | } |
… | |
… | |
2298 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2332 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2299 | * core dumps if they do. |
2333 | * core dumps if they do. |
2300 | * |
2334 | * |
2301 | * Add a check so we can't pick up invisible objects (0.93.8) |
2335 | * Add a check so we can't pick up invisible objects (0.93.8) |
2302 | */ |
2336 | */ |
2303 | |
|
|
2304 | int |
2337 | int |
2305 | can_pick (const object *who, const object *item) |
2338 | can_pick (const object *who, const object *item) |
2306 | { |
2339 | { |
2307 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2340 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2308 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2341 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2313 | * create clone from object to another |
2346 | * create clone from object to another |
2314 | */ |
2347 | */ |
2315 | object * |
2348 | object * |
2316 | object_create_clone (object *asrc) |
2349 | object_create_clone (object *asrc) |
2317 | { |
2350 | { |
2318 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2351 | object *dst = 0, *tmp, *src, *prev, *item; |
2319 | |
2352 | |
2320 | if (!asrc) |
2353 | if (!asrc) |
2321 | return 0; |
2354 | return 0; |
2322 | |
2355 | |
2323 | src = asrc; |
|
|
2324 | if (src->head) |
|
|
2325 | src = src->head; |
2356 | src = asrc->head_ (); |
2326 | |
2357 | |
2327 | prev = 0; |
2358 | prev = 0; |
2328 | for (part = src; part; part = part->more) |
2359 | for (object *part = src; part; part = part->more) |
2329 | { |
2360 | { |
2330 | tmp = part->clone (); |
2361 | tmp = part->clone (); |
2331 | tmp->x -= src->x; |
2362 | tmp->x -= src->x; |
2332 | tmp->y -= src->y; |
2363 | tmp->y -= src->y; |
2333 | |
2364 | |
… | |
… | |
2413 | if (link->key == canonical_key) |
2444 | if (link->key == canonical_key) |
2414 | return link->value; |
2445 | return link->value; |
2415 | |
2446 | |
2416 | return 0; |
2447 | return 0; |
2417 | } |
2448 | } |
2418 | |
|
|
2419 | |
2449 | |
2420 | /* |
2450 | /* |
2421 | * Updates the canonical_key in op to value. |
2451 | * Updates the canonical_key in op to value. |
2422 | * |
2452 | * |
2423 | * canonical_key is a shared string (value doesn't have to be). |
2453 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2447 | /* Basically, if the archetype has this key set, |
2477 | /* Basically, if the archetype has this key set, |
2448 | * we need to store the null value so when we save |
2478 | * we need to store the null value so when we save |
2449 | * it, we save the empty value so that when we load, |
2479 | * it, we save the empty value so that when we load, |
2450 | * we get this value back again. |
2480 | * we get this value back again. |
2451 | */ |
2481 | */ |
2452 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2482 | if (get_ob_key_link (op->arch, canonical_key)) |
2453 | field->value = 0; |
2483 | field->value = 0; |
2454 | else |
2484 | else |
2455 | { |
2485 | { |
2456 | if (last) |
2486 | if (last) |
2457 | last->next = field->next; |
2487 | last->next = field->next; |
… | |
… | |
2526 | } |
2556 | } |
2527 | else |
2557 | else |
2528 | item = item->env; |
2558 | item = item->env; |
2529 | } |
2559 | } |
2530 | |
2560 | |
2531 | |
|
|
2532 | const char * |
2561 | const char * |
2533 | object::flag_desc (char *desc, int len) const |
2562 | object::flag_desc (char *desc, int len) const |
2534 | { |
2563 | { |
2535 | char *p = desc; |
2564 | char *p = desc; |
2536 | bool first = true; |
2565 | bool first = true; |
… | |
… | |
2570 | &name, |
2599 | &name, |
2571 | title ? "\",title:\"" : "", |
2600 | title ? "\",title:\"" : "", |
2572 | title ? (const char *)title : "", |
2601 | title ? (const char *)title : "", |
2573 | flag_desc (flagdesc, 512), type); |
2602 | flag_desc (flagdesc, 512), type); |
2574 | |
2603 | |
2575 | if (env) |
2604 | if (!this->flag[FLAG_REMOVED] && env) |
2576 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2605 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2577 | |
2606 | |
2578 | if (map) |
2607 | if (map) |
2579 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2608 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2580 | |
2609 | |
… | |
… | |
2582 | } |
2611 | } |
2583 | |
2612 | |
2584 | const char * |
2613 | const char * |
2585 | object::debug_desc () const |
2614 | object::debug_desc () const |
2586 | { |
2615 | { |
2587 | static char info[256 * 4]; |
2616 | static char info[3][256 * 4]; |
|
|
2617 | static int info_idx; |
|
|
2618 | |
2588 | return debug_desc (info); |
2619 | return debug_desc (info [++info_idx % 3]); |
2589 | } |
|
|
2590 | |
|
|
2591 | const char * |
|
|
2592 | object::debug_desc2 () const |
|
|
2593 | { |
|
|
2594 | static char info[256 * 4]; |
|
|
2595 | return debug_desc (info); |
|
|
2596 | } |
2620 | } |
2597 | |
2621 | |
2598 | struct region * |
2622 | struct region * |
2599 | object::region () const |
2623 | object::region () const |
2600 | { |
2624 | { |
… | |
… | |
2603 | } |
2627 | } |
2604 | |
2628 | |
2605 | const materialtype_t * |
2629 | const materialtype_t * |
2606 | object::dominant_material () const |
2630 | object::dominant_material () const |
2607 | { |
2631 | { |
2608 | if (materialtype_t *mat = name_to_material (materialname)) |
2632 | if (materialtype_t *mt = name_to_material (materialname)) |
2609 | return mat; |
2633 | return mt; |
2610 | |
2634 | |
2611 | // omfg this is slow, this has to be temporary :) |
|
|
2612 | shstr unknown ("unknown"); |
|
|
2613 | |
|
|
2614 | return name_to_material (unknown); |
2635 | return name_to_material (shstr_unknown); |
2615 | } |
2636 | } |
2616 | |
2637 | |
2617 | void |
2638 | void |
2618 | object::open_container (object *new_container) |
2639 | object::open_container (object *new_container) |
2619 | { |
2640 | { |
… | |
… | |
2635 | old_container->flag [FLAG_APPLIED] = 0; |
2656 | old_container->flag [FLAG_APPLIED] = 0; |
2636 | container = 0; |
2657 | container = 0; |
2637 | |
2658 | |
2638 | esrv_update_item (UPD_FLAGS, this, old_container); |
2659 | esrv_update_item (UPD_FLAGS, this, old_container); |
2639 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2660 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2661 | play_sound (sound_find ("chest_close")); |
2640 | } |
2662 | } |
2641 | |
2663 | |
2642 | if (new_container) |
2664 | if (new_container) |
2643 | { |
2665 | { |
2644 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2666 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2660 | new_container->flag [FLAG_APPLIED] = 1; |
2682 | new_container->flag [FLAG_APPLIED] = 1; |
2661 | container = new_container; |
2683 | container = new_container; |
2662 | |
2684 | |
2663 | esrv_update_item (UPD_FLAGS, this, new_container); |
2685 | esrv_update_item (UPD_FLAGS, this, new_container); |
2664 | esrv_send_inventory (this, new_container); |
2686 | esrv_send_inventory (this, new_container); |
|
|
2687 | play_sound (sound_find ("chest_open")); |
|
|
2688 | } |
|
|
2689 | } |
|
|
2690 | |
|
|
2691 | object * |
|
|
2692 | object::force_find (const shstr name) |
|
|
2693 | { |
|
|
2694 | /* cycle through his inventory to look for the MARK we want to |
|
|
2695 | * place |
|
|
2696 | */ |
|
|
2697 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2698 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2699 | return splay (tmp); |
|
|
2700 | |
|
|
2701 | return 0; |
|
|
2702 | } |
|
|
2703 | |
|
|
2704 | void |
|
|
2705 | object::force_add (const shstr name, int duration) |
|
|
2706 | { |
|
|
2707 | if (object *force = force_find (name)) |
|
|
2708 | force->destroy (); |
|
|
2709 | |
|
|
2710 | object *force = get_archetype (FORCE_NAME); |
|
|
2711 | |
|
|
2712 | force->slaying = name; |
|
|
2713 | force->stats.food = 1; |
|
|
2714 | force->speed_left = -1.f; |
|
|
2715 | |
|
|
2716 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2717 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2718 | force->flag [FLAG_APPLIED] = true; |
|
|
2719 | |
|
|
2720 | insert (force); |
|
|
2721 | } |
|
|
2722 | |
|
|
2723 | void |
|
|
2724 | object::play_sound (faceidx sound) const |
|
|
2725 | { |
|
|
2726 | if (!sound) |
|
|
2727 | return; |
|
|
2728 | |
|
|
2729 | if (flag [FLAG_REMOVED]) |
|
|
2730 | return; |
|
|
2731 | |
|
|
2732 | if (env) |
2665 | } |
2733 | { |
|
|
2734 | if (object *pl = in_player ()) |
|
|
2735 | pl->contr->play_sound (sound); |
|
|
2736 | } |
|
|
2737 | else |
|
|
2738 | map->play_sound (sound, x, y); |
2666 | } |
2739 | } |
2667 | |
2740 | |
2668 | |
|
|