… | |
… | |
374 | /* |
374 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * multi-object 1 which is closest to the second object. |
376 | * multi-object 1 which is closest to the second object. |
377 | * If it's not a multi-object, it is returned. |
377 | * If it's not a multi-object, it is returned. |
378 | */ |
378 | */ |
379 | |
|
|
380 | object * |
379 | object * |
381 | get_nearest_part (object *op, const object *pl) |
380 | get_nearest_part (object *op, const object *pl) |
382 | { |
381 | { |
383 | object *tmp, *closest; |
382 | object *tmp, *closest; |
384 | int last_dist, i; |
383 | int last_dist, i; |
… | |
… | |
429 | } |
428 | } |
430 | |
429 | |
431 | /* |
430 | /* |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
431 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * skill and experience objects. |
432 | * skill and experience objects. |
|
|
433 | * ACTUALLY NO! investigate! TODO |
434 | */ |
434 | */ |
435 | void |
435 | void |
436 | object::set_owner (object *owner) |
436 | object::set_owner (object *owner) |
437 | { |
437 | { |
|
|
438 | // allow objects which own objects |
438 | if (!owner) |
439 | if (owner) |
439 | return; |
|
|
440 | |
|
|
441 | /* next line added to allow objects which own objects */ |
|
|
442 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
443 | * with the fireball owning a poison cloud which then owned the |
|
|
444 | * fireball. I believe that was caused by one of the objects getting |
|
|
445 | * freed and then another object replacing it. Since the ownercounts |
|
|
446 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
447 | */ |
|
|
448 | while (owner->owner) |
440 | while (owner->owner) |
449 | owner = owner->owner; |
441 | owner = owner->owner; |
450 | |
442 | |
451 | this->owner = owner; |
443 | this->owner = owner; |
452 | } |
444 | } |
453 | |
445 | |
454 | int |
446 | int |
… | |
… | |
586 | object::copy_to (object *dst) |
578 | object::copy_to (object *dst) |
587 | { |
579 | { |
588 | *dst = *this; |
580 | *dst = *this; |
589 | |
581 | |
590 | if (speed < 0) |
582 | if (speed < 0) |
591 | dst->speed_left = speed_left - rndm (); |
583 | dst->speed_left -= rndm (); |
592 | |
584 | |
593 | dst->set_speed (dst->speed); |
585 | dst->set_speed (dst->speed); |
594 | } |
586 | } |
595 | |
587 | |
596 | void |
588 | void |
… | |
… | |
923 | |
915 | |
924 | if (!freed_map) |
916 | if (!freed_map) |
925 | { |
917 | { |
926 | freed_map = new maptile; |
918 | freed_map = new maptile; |
927 | |
919 | |
|
|
920 | freed_map->path = "<freed objects map>"; |
928 | freed_map->name = "/internal/freed_objects_map"; |
921 | freed_map->name = "/internal/freed_objects_map"; |
929 | freed_map->width = 3; |
922 | freed_map->width = 3; |
930 | freed_map->height = 3; |
923 | freed_map->height = 3; |
931 | |
924 | |
932 | freed_map->alloc (); |
925 | freed_map->alloc (); |
… | |
… | |
1238 | |
1231 | |
1239 | object *top, *floor = NULL; |
1232 | object *top, *floor = NULL; |
1240 | |
1233 | |
1241 | op->remove (); |
1234 | op->remove (); |
1242 | |
1235 | |
1243 | if (out_of_map (m, op->x, op->y)) |
|
|
1244 | { |
|
|
1245 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
|
|
1246 | #ifdef MANY_CORES |
|
|
1247 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1248 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1249 | * improperly inserted. |
|
|
1250 | */ |
|
|
1251 | abort (); |
|
|
1252 | #endif |
|
|
1253 | return op; |
|
|
1254 | } |
|
|
1255 | |
|
|
1256 | if (object *more = op->more) |
|
|
1257 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1258 | return 0; |
|
|
1259 | |
|
|
1260 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1261 | |
|
|
1262 | /* Ideally, the caller figures this out. However, it complicates a lot |
1236 | /* Ideally, the caller figures this out. However, it complicates a lot |
1263 | * of areas of callers (eg, anything that uses find_free_spot would now |
1237 | * of areas of callers (eg, anything that uses find_free_spot would now |
1264 | * need extra work |
1238 | * need extra work |
1265 | */ |
1239 | */ |
1266 | if (!xy_normalise (m, op->x, op->y)) |
1240 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1241 | { |
|
|
1242 | op->destroy (); |
1267 | return 0; |
1243 | return 0; |
|
|
1244 | } |
|
|
1245 | |
|
|
1246 | if (object *more = op->more) |
|
|
1247 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1248 | return 0; |
|
|
1249 | |
|
|
1250 | CLEAR_FLAG (op, FLAG_REMOVED); |
1268 | |
1251 | |
1269 | op->map = m; |
1252 | op->map = m; |
1270 | mapspace &ms = op->ms (); |
1253 | mapspace &ms = op->ms (); |
1271 | |
1254 | |
1272 | /* this has to be done after we translate the coordinates. |
1255 | /* this has to be done after we translate the coordinates. |
… | |
… | |
2008 | * customized, changed states, etc. |
1991 | * customized, changed states, etc. |
2009 | */ |
1992 | */ |
2010 | int |
1993 | int |
2011 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1994 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2012 | { |
1995 | { |
|
|
1996 | int altern[SIZEOFFREE]; |
2013 | int index = 0, flag; |
1997 | int index = 0, flag; |
2014 | int altern[SIZEOFFREE]; |
|
|
2015 | |
1998 | |
2016 | for (int i = start; i < stop; i++) |
1999 | for (int i = start; i < stop; i++) |
2017 | { |
2000 | { |
2018 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2001 | mapxy pos (m, x, y); pos.move (i); |
2019 | if (!flag) |
2002 | |
|
|
2003 | if (!pos.normalise ()) |
|
|
2004 | continue; |
|
|
2005 | |
|
|
2006 | mapspace &ms = *pos; |
|
|
2007 | |
|
|
2008 | if (ms.flags () & P_IS_ALIVE) |
|
|
2009 | continue; |
|
|
2010 | |
|
|
2011 | /* However, often |
|
|
2012 | * ob doesn't have any move type (when used to place exits) |
|
|
2013 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2014 | */ |
|
|
2015 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2016 | { |
2020 | altern [index++] = i; |
2017 | altern [index++] = i; |
|
|
2018 | continue; |
|
|
2019 | } |
2021 | |
2020 | |
2022 | /* Basically, if we find a wall on a space, we cut down the search size. |
2021 | /* Basically, if we find a wall on a space, we cut down the search size. |
2023 | * In this way, we won't return spaces that are on another side of a wall. |
2022 | * In this way, we won't return spaces that are on another side of a wall. |
2024 | * This mostly work, but it cuts down the search size in all directions - |
2023 | * This mostly work, but it cuts down the search size in all directions - |
2025 | * if the space being examined only has a wall to the north and empty |
2024 | * if the space being examined only has a wall to the north and empty |
2026 | * spaces in all the other directions, this will reduce the search space |
2025 | * spaces in all the other directions, this will reduce the search space |
2027 | * to only the spaces immediately surrounding the target area, and |
2026 | * to only the spaces immediately surrounding the target area, and |
2028 | * won't look 2 spaces south of the target space. |
2027 | * won't look 2 spaces south of the target space. |
2029 | */ |
2028 | */ |
2030 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2029 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2030 | { |
2031 | stop = maxfree[i]; |
2031 | stop = maxfree[i]; |
|
|
2032 | continue; |
|
|
2033 | } |
|
|
2034 | |
|
|
2035 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2036 | * head of the object should correspond for the entire object. |
|
|
2037 | */ |
|
|
2038 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2039 | continue; |
|
|
2040 | |
|
|
2041 | altern [index++] = i; |
2032 | } |
2042 | } |
2033 | |
2043 | |
2034 | if (!index) |
2044 | if (!index) |
2035 | return -1; |
2045 | return -1; |
2036 | |
2046 | |
… | |
… | |
2045 | */ |
2055 | */ |
2046 | int |
2056 | int |
2047 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2057 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2048 | { |
2058 | { |
2049 | for (int i = 0; i < SIZEOFFREE; i++) |
2059 | for (int i = 0; i < SIZEOFFREE; i++) |
2050 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2060 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2051 | return i; |
2061 | return i; |
2052 | |
2062 | |
2053 | return -1; |
2063 | return -1; |
2054 | } |
2064 | } |
2055 | |
2065 | |