1 | /* |
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2 | * static char *rcsid_object_c = |
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3 | * "$Id: object.C,v 1.21 2006/09/09 21:48:28 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
30 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
31 | variable. */ |
26 | variable. */ |
32 | #include <global.h> |
27 | #include <global.h> |
33 | #ifndef WIN32 /* ---win32 exclude headers */ |
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34 | #include <stdio.h> |
28 | #include <stdio.h> |
35 | #include <sys/types.h> |
29 | #include <sys/types.h> |
36 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
37 | #endif /* win32 */ |
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38 | #include <object.h> |
31 | #include <object.h> |
39 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
40 | #include <skills.h> |
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41 | #include <loader.h> |
33 | #include <loader.h> |
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34 | |
42 | int nrofallocobjects = 0; |
35 | int nrofallocobjects = 0; |
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36 | static UUID uuid; |
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37 | const uint64 UUID_SKIP = 1<<19; |
43 | |
38 | |
44 | object *objects; /* Pointer to the list of used objects */ |
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45 | object *active_objects; /* List of active objects that need to be processed */ |
39 | object *active_objects; /* List of active objects that need to be processed */ |
46 | |
40 | |
47 | short freearr_x[SIZEOFFREE]= |
41 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
48 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
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49 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
42 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
50 | short freearr_y[SIZEOFFREE]= |
43 | }; |
51 | {0,-1,-1,0,1,1,1,0,-1,-2,-2,-2,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2, |
44 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
52 | -3,-3,-3,-3,-2,-1,0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3}; |
45 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
53 | int maxfree[SIZEOFFREE]= |
46 | }; |
54 | {0,9,10,13,14,17,18,21,22,25,26,27,30,31,32,33,36,37,39,39,42,43,44,45, |
47 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
55 | 48,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49}; |
48 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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49 | }; |
56 | int freedir[SIZEOFFREE]= { |
50 | int freedir[SIZEOFFREE] = { |
57 | 0,1,2,3,4,5,6,7,8,1,2,2,2,3,4,4,4,5,6,6,6,7,8,8,8, |
51 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
58 | 1,2,2,2,2,2,3,4,4,4,4,4,5,6,6,6,6,6,7,8,8,8,8,8}; |
52 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
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53 | }; |
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54 | |
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55 | static void |
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56 | write_uuid (void) |
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57 | { |
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58 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
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59 | |
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60 | sprintf (filename1, "%s/uuid", settings.localdir); |
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61 | sprintf (filename2, "%s/uuid~", settings.localdir); |
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62 | |
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63 | FILE *fp; |
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64 | |
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65 | if (!(fp = fopen (filename2, "w"))) |
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66 | { |
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67 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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68 | return; |
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69 | } |
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70 | |
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71 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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72 | fclose (fp); |
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73 | rename (filename2, filename1); |
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74 | } |
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75 | |
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76 | static void |
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77 | read_uuid (void) |
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78 | { |
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79 | char filename[MAX_BUF]; |
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80 | |
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81 | sprintf (filename, "%s/uuid", settings.localdir); |
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82 | |
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83 | FILE *fp; |
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84 | |
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85 | if (!(fp = fopen (filename, "r"))) |
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86 | { |
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87 | if (errno == ENOENT) |
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88 | { |
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89 | LOG (llevInfo, "RESET uid to 1\n"); |
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90 | uuid.seq = 0; |
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91 | write_uuid (); |
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92 | return; |
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93 | } |
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94 | |
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95 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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96 | _exit (1); |
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97 | } |
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98 | |
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99 | int version; |
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100 | unsigned long long uid; |
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101 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
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102 | { |
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103 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
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104 | _exit (1); |
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105 | } |
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106 | |
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107 | uuid.seq = uid; |
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108 | write_uuid (); |
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109 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
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110 | fclose (fp); |
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111 | } |
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112 | |
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113 | UUID |
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114 | gen_uuid () |
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115 | { |
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116 | UUID uid; |
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117 | |
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118 | uid.seq = ++uuid.seq; |
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119 | |
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120 | if (!(uuid.seq & (UUID_SKIP - 1))) |
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121 | write_uuid (); |
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122 | |
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123 | return uid; |
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124 | } |
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125 | |
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126 | void |
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127 | init_uuid () |
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128 | { |
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129 | read_uuid (); |
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130 | } |
59 | |
131 | |
60 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
132 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
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133 | static int |
61 | static int compare_ob_value_lists_one(const object * wants, const object * has) { |
134 | compare_ob_value_lists_one (const object *wants, const object *has) |
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135 | { |
62 | key_value * wants_field; |
136 | key_value *wants_field; |
63 | |
137 | |
64 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
138 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
65 | * objects with lists are rare, and lists stay short. If not, use a |
139 | * objects with lists are rare, and lists stay short. If not, use a |
66 | * different structure or at least keep the lists sorted... |
140 | * different structure or at least keep the lists sorted... |
67 | */ |
141 | */ |
68 | |
142 | |
69 | /* For each field in wants, */ |
143 | /* For each field in wants, */ |
70 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) { |
144 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
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145 | { |
71 | key_value * has_field; |
146 | key_value *has_field; |
72 | |
147 | |
73 | /* Look for a field in has with the same key. */ |
148 | /* Look for a field in has with the same key. */ |
74 | has_field = get_ob_key_link(has, wants_field->key); |
149 | has_field = get_ob_key_link (has, wants_field->key); |
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150 | |
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151 | if (has_field == NULL) |
75 | |
152 | { |
76 | if (has_field == NULL) { |
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77 | /* No field with that name. */ |
153 | /* No field with that name. */ |
78 | return FALSE; |
154 | return FALSE; |
79 | } |
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80 | |
155 | } |
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156 | |
81 | /* Found the matching field. */ |
157 | /* Found the matching field. */ |
82 | if (has_field->value != wants_field->value) { |
158 | if (has_field->value != wants_field->value) |
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159 | { |
83 | /* Values don't match, so this half of the comparison is false. */ |
160 | /* Values don't match, so this half of the comparison is false. */ |
84 | return FALSE; |
161 | return FALSE; |
85 | } |
162 | } |
86 | |
163 | |
87 | /* If we get here, we found a match. Now for the next field in wants. */ |
164 | /* If we get here, we found a match. Now for the next field in wants. */ |
88 | } |
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89 | |
165 | } |
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166 | |
90 | /* If we get here, every field in wants has a matching field in has. */ |
167 | /* If we get here, every field in wants has a matching field in has. */ |
91 | return TRUE; |
168 | return TRUE; |
92 | } |
169 | } |
93 | |
170 | |
94 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
171 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
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172 | static int |
95 | static int compare_ob_value_lists(const object * ob1, const object * ob2) { |
173 | compare_ob_value_lists (const object *ob1, const object *ob2) |
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174 | { |
96 | /* However, there may be fields in has which aren't partnered in wants, |
175 | /* However, there may be fields in has which aren't partnered in wants, |
97 | * so we need to run the comparison *twice*. :( |
176 | * so we need to run the comparison *twice*. :( |
98 | */ |
177 | */ |
99 | return compare_ob_value_lists_one(ob1, ob2) && compare_ob_value_lists_one(ob2, ob1); |
178 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
100 | } |
179 | } |
101 | |
180 | |
102 | /* Function examines the 2 objects given to it, and returns true if |
181 | /* Function examines the 2 objects given to it, and returns true if |
103 | * they can be merged together. |
182 | * they can be merged together. |
104 | * |
183 | * |
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110 | * |
189 | * |
111 | * Improvements made with merge: Better checking on potion, and also |
190 | * Improvements made with merge: Better checking on potion, and also |
112 | * check weight |
191 | * check weight |
113 | */ |
192 | */ |
114 | |
193 | |
115 | bool |
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116 | object::can_merge (object *ob1, object *ob2) |
194 | bool object::can_merge (object *ob1, object *ob2) |
117 | { |
195 | { |
118 | /* A couple quicksanity checks */ |
196 | /* A couple quicksanity checks */ |
119 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
197 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
120 | return 0; |
198 | return 0; |
121 | |
199 | |
… | |
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169 | (ob1->subtype != ob2->subtype) || |
247 | (ob1->subtype != ob2->subtype) || |
170 | (ob1->move_type != ob2->move_type) || |
248 | (ob1->move_type != ob2->move_type) || |
171 | (ob1->move_block != ob2->move_block) || |
249 | (ob1->move_block != ob2->move_block) || |
172 | (ob1->move_allow != ob2->move_allow) || |
250 | (ob1->move_allow != ob2->move_allow) || |
173 | (ob1->move_on != ob2->move_on) || |
251 | (ob1->move_on != ob2->move_on) || |
174 | (ob1->move_off != ob2->move_off) || |
252 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
175 | (ob1->move_slow != ob2->move_slow) || |
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176 | (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
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177 | return 0; |
253 | return 0; |
178 | |
254 | |
179 | /* This is really a spellbook check - really, we should |
255 | /* This is really a spellbook check - really, we should |
180 | * check all objects in the inventory. |
256 | * check all objects in the inventory. |
181 | */ |
257 | */ |
182 | if (ob1->inv || ob2->inv) |
258 | if (ob1->inv || ob2->inv) |
183 | { |
259 | { |
184 | /* if one object has inventory but the other doesn't, not equiv */ |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
185 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
186 | return 0; |
262 | return 0; |
187 | |
263 | |
188 | /* Now check to see if the two inventory objects could merge */ |
264 | /* Now check to see if the two inventory objects could merge */ |
189 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
265 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
190 | return 0; |
266 | return 0; |
191 | |
267 | |
192 | /* inventory ok - still need to check rest of this object to see |
268 | /* inventory ok - still need to check rest of this object to see |
193 | * if it is valid. |
269 | * if it is valid. |
194 | */ |
270 | */ |
195 | } |
271 | } |
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203 | |
279 | |
204 | /* Note sure why the following is the case - either the object has to |
280 | /* Note sure why the following is the case - either the object has to |
205 | * be animated or have a very low speed. Is this an attempted monster |
281 | * be animated or have a very low speed. Is this an attempted monster |
206 | * check? |
282 | * check? |
207 | */ |
283 | */ |
208 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
209 | && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
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210 | return 0; |
285 | return 0; |
211 | |
286 | |
212 | switch (ob1->type) |
287 | switch (ob1->type) |
213 | { |
288 | { |
214 | case SCROLL: |
289 | case SCROLL: |
215 | if (ob1->level != ob2->level) |
290 | if (ob1->level != ob2->level) |
216 | return 0; |
291 | return 0; |
217 | break; |
292 | break; |
218 | } |
293 | } |
219 | |
294 | |
220 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
295 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
221 | { |
296 | { |
222 | /* At least one of these has key_values. */ |
297 | /* At least one of these has key_values. */ |
223 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
298 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
224 | /* One has fields, but the other one doesn't. */ |
299 | /* One has fields, but the other one doesn't. */ |
225 | return 0; |
300 | return 0; |
226 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
227 | return 0; |
302 | return 0; |
228 | } |
303 | } |
229 | |
304 | |
230 | //TODO: generate an event or call into perl for additional checks |
305 | //TODO: generate an event or call into perl for additional checks |
231 | if (ob1->self || ob2->self) |
306 | if (ob1->self || ob2->self) |
232 | { |
307 | { |
233 | ob1->optimise (); |
308 | ob1->optimise (); |
234 | ob2->optimise (); |
309 | ob2->optimise (); |
235 | |
310 | |
236 | if (ob1->self || ob2->self) |
311 | if (ob1->self || ob2->self) |
237 | return 0; |
312 | return 0; |
238 | } |
313 | } |
239 | |
314 | |
240 | /* Everything passes, must be OK. */ |
315 | /* Everything passes, must be OK. */ |
241 | return 1; |
316 | return 1; |
242 | } |
317 | } |
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318 | |
243 | /* |
319 | /* |
244 | * sum_weight() is a recursive function which calculates the weight |
320 | * sum_weight() is a recursive function which calculates the weight |
245 | * an object is carrying. It goes through in figures out how much |
321 | * an object is carrying. It goes through in figures out how much |
246 | * containers are carrying, and sums it up. |
322 | * containers are carrying, and sums it up. |
247 | */ |
323 | */ |
248 | signed long sum_weight(object *op) { |
324 | long |
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325 | sum_weight (object *op) |
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326 | { |
249 | signed long sum; |
327 | long sum; |
250 | object *inv; |
328 | object *inv; |
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329 | |
251 | for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { |
330 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
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331 | { |
252 | if (inv->inv) |
332 | if (inv->inv) |
253 | sum_weight(inv); |
333 | sum_weight (inv); |
254 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
255 | } |
335 | } |
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336 | |
256 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
257 | sum = (sum * (100 - op->stats.Str))/100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
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339 | |
258 | if(op->carrying != sum) |
340 | if (op->carrying != sum) |
259 | op->carrying = sum; |
341 | op->carrying = sum; |
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342 | |
260 | return sum; |
343 | return sum; |
261 | } |
344 | } |
262 | |
345 | |
263 | /** |
346 | /** |
264 | * Return the outermost environment object for a given object. |
347 | * Return the outermost environment object for a given object. |
265 | */ |
348 | */ |
266 | |
349 | |
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350 | object * |
267 | object *object_get_env_recursive (object *op) { |
351 | object_get_env_recursive (object *op) |
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352 | { |
268 | while (op->env != NULL) |
353 | while (op->env != NULL) |
269 | op = op->env; |
354 | op = op->env; |
270 | return op; |
355 | return op; |
271 | } |
356 | } |
272 | |
357 | |
273 | /* |
358 | /* |
274 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
359 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
275 | * a better check. We basically keeping traversing up until we can't |
360 | * a better check. We basically keeping traversing up until we can't |
276 | * or find a player. |
361 | * or find a player. |
277 | */ |
362 | */ |
278 | |
363 | |
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364 | object * |
279 | object *is_player_inv (object *op) { |
365 | is_player_inv (object *op) |
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366 | { |
280 | for (;op!=NULL&&op->type!=PLAYER; op=op->env) |
367 | for (; op != NULL && op->type != PLAYER; op = op->env) |
281 | if (op->env==op) |
368 | if (op->env == op) |
282 | op->env = NULL; |
369 | op->env = NULL; |
283 | return op; |
370 | return op; |
284 | } |
371 | } |
285 | |
372 | |
286 | /* |
373 | /* |
287 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
374 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
288 | * Some error messages. |
375 | * Some error messages. |
289 | * The result of the dump is stored in the static global errmsg array. |
376 | * The result of the dump is stored in the static global errmsg array. |
290 | */ |
377 | */ |
291 | |
378 | |
292 | void dump_object2(object *op) { |
379 | char * |
293 | errmsg[0] = 0; |
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294 | return; |
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295 | //TODO//D#d# |
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296 | #if 0 |
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297 | char *cp; |
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298 | /* object *tmp;*/ |
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299 | |
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300 | if(op->arch!=NULL) { |
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301 | strcat(errmsg,"arch "); |
|
|
302 | strcat(errmsg,op->arch->name?op->arch->name:"(null)"); |
|
|
303 | strcat(errmsg,"\n"); |
|
|
304 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
305 | strcat(errmsg,cp); |
|
|
306 | #if 0 |
|
|
307 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
|
|
308 | * will overflow the buffer. |
|
|
309 | * Changed so that we don't dump inventory either. This may |
|
|
310 | * also overflow the buffer. |
|
|
311 | */ |
|
|
312 | if(op->type!=PLAYER && (cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
313 | strcat(errmsg,cp); |
|
|
314 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
315 | dump_object2(tmp); |
|
|
316 | #endif |
|
|
317 | strcat(errmsg,"end\n"); |
|
|
318 | } else { |
|
|
319 | strcat(errmsg,"Object "); |
|
|
320 | if (op->name==NULL) strcat(errmsg, "(null)"); |
|
|
321 | else strcat(errmsg,op->name); |
|
|
322 | strcat(errmsg,"\n"); |
|
|
323 | #if 0 |
|
|
324 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
325 | strcat(errmsg,cp); |
|
|
326 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
327 | dump_object2(tmp); |
|
|
328 | #endif |
|
|
329 | strcat(errmsg,"end\n"); |
|
|
330 | } |
|
|
331 | #endif |
|
|
332 | } |
|
|
333 | |
|
|
334 | /* |
|
|
335 | * Dumps an object. Returns output in the static global errmsg array. |
|
|
336 | */ |
|
|
337 | |
|
|
338 | void dump_object(object *op) { |
380 | dump_object (object *op) |
339 | if(op==NULL) { |
381 | { |
340 | strcpy(errmsg,"[NULL pointer]"); |
382 | if (!op) |
341 | return; |
383 | return strdup ("[NULLOBJ]"); |
342 | } |
|
|
343 | errmsg[0]='\0'; |
|
|
344 | dump_object2(op); |
|
|
345 | } |
|
|
346 | |
384 | |
347 | void dump_all_objects(void) { |
385 | object_freezer freezer; |
348 | object *op; |
386 | save_object (freezer, op, 3); |
349 | for(op=objects;op!=NULL;op=op->next) { |
387 | return freezer.as_string (); |
350 | dump_object(op); |
|
|
351 | fprintf(logfile, "Object %d\n:%s\n", op->count, errmsg); |
|
|
352 | } |
|
|
353 | } |
388 | } |
354 | |
389 | |
355 | /* |
390 | /* |
356 | * get_nearest_part(multi-object, object 2) returns the part of the |
391 | * get_nearest_part(multi-object, object 2) returns the part of the |
357 | * multi-object 1 which is closest to the second object. |
392 | * multi-object 1 which is closest to the second object. |
358 | * If it's not a multi-object, it is returned. |
393 | * If it's not a multi-object, it is returned. |
359 | */ |
394 | */ |
360 | |
395 | |
|
|
396 | object * |
361 | object *get_nearest_part(object *op, const object *pl) { |
397 | get_nearest_part (object *op, const object *pl) |
|
|
398 | { |
362 | object *tmp,*closest; |
399 | object *tmp, *closest; |
363 | int last_dist,i; |
400 | int last_dist, i; |
|
|
401 | |
364 | if(op->more==NULL) |
402 | if (op->more == NULL) |
365 | return op; |
403 | return op; |
366 | for(last_dist=distance(op,pl),closest=op,tmp=op->more;tmp!=NULL;tmp=tmp->more) |
404 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
367 | if((i=distance(tmp,pl))<last_dist) |
405 | if ((i = distance (tmp, pl)) < last_dist) |
368 | closest=tmp,last_dist=i; |
406 | closest = tmp, last_dist = i; |
369 | return closest; |
407 | return closest; |
370 | } |
408 | } |
371 | |
409 | |
372 | /* |
410 | /* |
373 | * Returns the object which has the count-variable equal to the argument. |
411 | * Returns the object which has the count-variable equal to the argument. |
374 | */ |
412 | */ |
375 | |
413 | |
|
|
414 | object * |
376 | object *find_object(tag_t i) { |
415 | find_object (tag_t i) |
377 | object *op; |
416 | { |
378 | for(op=objects;op!=NULL;op=op->next) |
417 | for (object *op = object::first; op; op = op->next) |
379 | if(op->count==i) |
418 | if (op->count == i) |
380 | break; |
419 | return op; |
|
|
420 | |
381 | return op; |
421 | return 0; |
382 | } |
422 | } |
383 | |
423 | |
384 | /* |
424 | /* |
385 | * Returns the first object which has a name equal to the argument. |
425 | * Returns the first object which has a name equal to the argument. |
386 | * Used only by the patch command, but not all that useful. |
426 | * Used only by the patch command, but not all that useful. |
387 | * Enables features like "patch <name-of-other-player> food 999" |
427 | * Enables features like "patch <name-of-other-player> food 999" |
388 | */ |
428 | */ |
389 | |
429 | |
|
|
430 | object * |
390 | object *find_object_name(const char *str) { |
431 | find_object_name (const char *str) |
391 | const char *name = shstr::find (str); |
432 | { |
|
|
433 | shstr_cmp str_ (str); |
392 | object *op; |
434 | object *op; |
|
|
435 | |
393 | for(op=objects;op!=NULL;op=op->next) |
436 | for (op = object::first; op != NULL; op = op->next) |
394 | if(&op->name == name) |
437 | if (op->name == str_) |
395 | break; |
438 | break; |
396 | |
439 | |
397 | return op; |
440 | return op; |
398 | } |
441 | } |
399 | |
442 | |
|
|
443 | void |
400 | void free_all_object_data () |
444 | free_all_object_data () |
401 | { |
445 | { |
402 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
446 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
403 | } |
|
|
404 | |
|
|
405 | /* |
|
|
406 | * Returns the object which this object marks as being the owner. |
|
|
407 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
408 | * freed and are now reused. If this is detected, the owner is |
|
|
409 | * set to NULL, and NULL is returned. |
|
|
410 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
411 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
412 | * anything, so check removed flag. I don't expect that this should break |
|
|
413 | * anything - once an object is removed, it is basically dead anyways. |
|
|
414 | */ |
|
|
415 | |
|
|
416 | object *get_owner(object *op) { |
|
|
417 | if(op->owner==NULL) |
|
|
418 | return NULL; |
|
|
419 | |
|
|
420 | if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) && |
|
|
421 | op->owner->count==op->ownercount) |
|
|
422 | return op->owner; |
|
|
423 | |
|
|
424 | op->owner=NULL; |
|
|
425 | op->ownercount=0; |
|
|
426 | return NULL; |
|
|
427 | } |
|
|
428 | |
|
|
429 | void clear_owner(object *op) |
|
|
430 | { |
|
|
431 | if (!op) return; |
|
|
432 | |
|
|
433 | if (op->owner && op->ownercount == op->owner->count) |
|
|
434 | op->owner->refcount--; |
|
|
435 | |
|
|
436 | op->owner = NULL; |
|
|
437 | op->ownercount = 0; |
|
|
438 | } |
447 | } |
439 | |
448 | |
440 | /* |
449 | /* |
441 | * Sets the owner and sets the skill and exp pointers to owner's current |
450 | * Sets the owner and sets the skill and exp pointers to owner's current |
442 | * skill and experience objects. |
451 | * skill and experience objects. |
443 | */ |
452 | */ |
444 | void set_owner (object *op, object *owner) |
453 | void |
|
|
454 | object::set_owner (object *owner) |
445 | { |
455 | { |
446 | if(owner==NULL||op==NULL) |
456 | if (!owner) |
447 | return; |
457 | return; |
448 | |
458 | |
449 | /* next line added to allow objects which own objects */ |
459 | /* next line added to allow objects which own objects */ |
450 | /* Add a check for ownercounts in here, as I got into an endless loop |
460 | /* Add a check for ownercounts in here, as I got into an endless loop |
451 | * with the fireball owning a poison cloud which then owned the |
461 | * with the fireball owning a poison cloud which then owned the |
452 | * fireball. I believe that was caused by one of the objects getting |
462 | * fireball. I believe that was caused by one of the objects getting |
453 | * freed and then another object replacing it. Since the ownercounts |
463 | * freed and then another object replacing it. Since the ownercounts |
454 | * didn't match, this check is valid and I believe that cause is valid. |
464 | * didn't match, this check is valid and I believe that cause is valid. |
455 | */ |
465 | */ |
456 | while (owner->owner && owner!=owner->owner && |
466 | while (owner->owner) |
457 | owner->ownercount==owner->owner->count) owner=owner->owner; |
467 | owner = owner->owner; |
458 | |
468 | |
459 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
460 | * so lets not add to that. |
|
|
461 | */ |
|
|
462 | if (owner->owner) return; |
|
|
463 | |
|
|
464 | op->owner=owner; |
469 | this->owner = owner; |
465 | |
|
|
466 | op->ownercount=owner->count; |
|
|
467 | owner->refcount++; |
|
|
468 | |
|
|
469 | } |
|
|
470 | |
|
|
471 | /* Set the owner to clone's current owner and set the skill and experience |
|
|
472 | * objects to clone's objects (typically those objects that where the owner's |
|
|
473 | * current skill and experience objects at the time when clone's owner was |
|
|
474 | * set - not the owner's current skill and experience objects). |
|
|
475 | * |
|
|
476 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
477 | * spell), and this object creates further objects whose kills should be |
|
|
478 | * accounted for the player's original skill, even if player has changed |
|
|
479 | * skills meanwhile. |
|
|
480 | */ |
|
|
481 | void copy_owner (object *op, object *clone) |
|
|
482 | { |
|
|
483 | object *owner = get_owner (clone); |
|
|
484 | if (owner == NULL) { |
|
|
485 | /* players don't have owners - they own themselves. Update |
|
|
486 | * as appropriate. |
|
|
487 | */ |
|
|
488 | if (clone->type == PLAYER) owner=clone; |
|
|
489 | else return; |
|
|
490 | } |
|
|
491 | set_owner(op, owner); |
|
|
492 | |
|
|
493 | } |
470 | } |
494 | |
471 | |
495 | /* Zero the key_values on op, decrementing the shared-string |
472 | /* Zero the key_values on op, decrementing the shared-string |
496 | * refcounts and freeing the links. |
473 | * refcounts and freeing the links. |
497 | */ |
474 | */ |
|
|
475 | static void |
498 | static void free_key_values(object * op) |
476 | free_key_values (object *op) |
499 | { |
477 | { |
500 | for (key_value *i = op->key_values; i != 0; ) |
478 | for (key_value *i = op->key_values; i != 0;) |
501 | { |
479 | { |
502 | key_value *next = i->next; |
480 | key_value *next = i->next; |
503 | delete i; |
481 | delete i; |
|
|
482 | |
504 | i = next; |
483 | i = next; |
505 | } |
484 | } |
506 | |
485 | |
507 | op->key_values = 0; |
486 | op->key_values = 0; |
508 | } |
487 | } |
509 | |
488 | |
510 | void object::clear () |
489 | void object::clear () |
511 | { |
490 | { |
512 | attachable_base::clear (); |
491 | attachable_base::clear (); |
513 | |
492 | |
514 | free_key_values (this); |
493 | free_key_values (this); |
515 | |
494 | |
516 | name = 0; |
495 | owner = 0; |
|
|
496 | name = 0; |
517 | name_pl = 0; |
497 | name_pl = 0; |
518 | title = 0; |
498 | title = 0; |
519 | race = 0; |
499 | race = 0; |
520 | slaying = 0; |
500 | slaying = 0; |
521 | skill = 0; |
501 | skill = 0; |
522 | msg = 0; |
502 | msg = 0; |
523 | lore = 0; |
503 | lore = 0; |
524 | custom_name = 0; |
504 | custom_name = 0; |
525 | materialname = 0; |
505 | materialname = 0; |
|
|
506 | contr = 0; |
|
|
507 | below = 0; |
|
|
508 | above = 0; |
|
|
509 | inv = 0; |
|
|
510 | container = 0; |
|
|
511 | env = 0; |
|
|
512 | more = 0; |
|
|
513 | head = 0; |
|
|
514 | map = 0; |
|
|
515 | active_next = 0; |
|
|
516 | active_prev = 0; |
526 | |
517 | |
527 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
518 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
528 | |
519 | |
529 | SET_FLAG (this, FLAG_REMOVED); |
520 | SET_FLAG (this, FLAG_REMOVED); |
|
|
521 | |
|
|
522 | /* What is not cleared is next, prev, and count */ |
|
|
523 | |
|
|
524 | expmul = 1.0; |
|
|
525 | face = blank_face; |
|
|
526 | |
|
|
527 | if (settings.casting_time) |
|
|
528 | casting_time = -1; |
530 | } |
529 | } |
531 | |
530 | |
532 | void object::clone (object *destination) |
531 | void object::clone (object *destination) |
533 | { |
532 | { |
534 | *(object_copy *)destination = *(object_copy *)this; |
533 | *(object_copy *)destination = *this; |
535 | *(object_pod *)destination = *(object_pod *)this; |
534 | *(object_pod *)destination = *this; |
536 | |
535 | |
537 | if (self || cb) |
536 | if (self || cb) |
538 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
537 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
539 | } |
|
|
540 | |
|
|
541 | /* |
|
|
542 | * clear_object() frees everything allocated by an object, and also |
|
|
543 | * clears all variables and flags to default settings. |
|
|
544 | */ |
|
|
545 | |
|
|
546 | void clear_object (object *op) |
|
|
547 | { |
|
|
548 | op->clear (); |
|
|
549 | |
|
|
550 | op->contr = NULL; |
|
|
551 | op->below = NULL; |
|
|
552 | op->above = NULL; |
|
|
553 | op->inv = NULL; |
|
|
554 | op->container=NULL; |
|
|
555 | op->env=NULL; |
|
|
556 | op->more=NULL; |
|
|
557 | op->head=NULL; |
|
|
558 | op->map=NULL; |
|
|
559 | op->refcount=0; |
|
|
560 | op->active_next = NULL; |
|
|
561 | op->active_prev = NULL; |
|
|
562 | /* What is not cleared is next, prev, and count */ |
|
|
563 | |
|
|
564 | op->expmul = 1.0; |
|
|
565 | op->face = blank_face; |
|
|
566 | op->attacked_by_count = -1; |
|
|
567 | |
|
|
568 | if (settings.casting_time) |
|
|
569 | op->casting_time = -1; |
|
|
570 | } |
538 | } |
571 | |
539 | |
572 | /* |
540 | /* |
573 | * copy object first frees everything allocated by the second object, |
541 | * copy object first frees everything allocated by the second object, |
574 | * and then copies the contends of the first object into the second |
542 | * and then copies the contends of the first object into the second |
575 | * object, allocating what needs to be allocated. Basically, any |
543 | * object, allocating what needs to be allocated. Basically, any |
576 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
544 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
577 | * if the first object is freed, the pointers in the new object |
545 | * if the first object is freed, the pointers in the new object |
578 | * will point at garbage. |
546 | * will point at garbage. |
579 | */ |
547 | */ |
580 | |
548 | void |
581 | void copy_object (object *op2, object *op) |
549 | copy_object (object *op2, object *op) |
582 | { |
550 | { |
583 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
551 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
584 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
552 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
585 | |
553 | |
586 | op2->clone (op); |
554 | op2->clone (op); |
587 | |
555 | |
|
|
556 | if (is_freed) |
588 | if (is_freed) SET_FLAG (op, FLAG_FREED); |
557 | SET_FLAG (op, FLAG_FREED); |
|
|
558 | |
|
|
559 | if (is_removed) |
589 | if (is_removed) SET_FLAG (op, FLAG_REMOVED); |
560 | SET_FLAG (op, FLAG_REMOVED); |
590 | |
561 | |
591 | if (op2->speed < 0) |
562 | if (op2->speed < 0) |
592 | op->speed_left = op2->speed_left - RANDOM() % 200 / 100.0; |
563 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
593 | |
564 | |
594 | /* Copy over key_values, if any. */ |
565 | /* Copy over key_values, if any. */ |
595 | if (op2->key_values != NULL) |
566 | if (op2->key_values) |
596 | { |
567 | { |
597 | key_value *tail = NULL; |
568 | key_value *tail = 0; |
598 | key_value *i; |
569 | key_value *i; |
599 | |
570 | |
600 | op->key_values = NULL; |
571 | op->key_values = 0; |
601 | |
572 | |
602 | for (i = op2->key_values; i != NULL; i = i->next) |
573 | for (i = op2->key_values; i; i = i->next) |
603 | { |
574 | { |
604 | key_value *new_link = new key_value; |
575 | key_value *new_link = new key_value; |
605 | |
576 | |
606 | new_link->next = NULL; |
577 | new_link->next = 0; |
607 | new_link->key = i->key; |
578 | new_link->key = i->key; |
608 | new_link->value = i->value; |
579 | new_link->value = i->value; |
609 | |
580 | |
610 | /* Try and be clever here, too. */ |
581 | /* Try and be clever here, too. */ |
611 | if (op->key_values == NULL) |
582 | if (!op->key_values) |
612 | { |
583 | { |
613 | op->key_values = new_link; |
584 | op->key_values = new_link; |
614 | tail = new_link; |
585 | tail = new_link; |
615 | } |
586 | } |
616 | else |
587 | else |
… | |
… | |
628 | * If an object with the IS_TURNABLE() flag needs to be turned due |
599 | * If an object with the IS_TURNABLE() flag needs to be turned due |
629 | * to the closest player being on the other side, this function can |
600 | * to the closest player being on the other side, this function can |
630 | * be called to update the face variable, _and_ how it looks on the map. |
601 | * be called to update the face variable, _and_ how it looks on the map. |
631 | */ |
602 | */ |
632 | |
603 | |
|
|
604 | void |
633 | void update_turn_face(object *op) { |
605 | update_turn_face (object *op) |
|
|
606 | { |
634 | if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) |
607 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
635 | return; |
608 | return; |
636 | SET_ANIMATION(op, op->direction); |
609 | SET_ANIMATION (op, op->direction); |
637 | update_object(op,UP_OBJ_FACE); |
610 | update_object (op, UP_OBJ_FACE); |
638 | } |
611 | } |
639 | |
612 | |
640 | /* |
613 | /* |
641 | * Updates the speed of an object. If the speed changes from 0 to another |
614 | * Updates the speed of an object. If the speed changes from 0 to another |
642 | * value, or vice versa, then add/remove the object from the active list. |
615 | * value, or vice versa, then add/remove the object from the active list. |
643 | * This function needs to be called whenever the speed of an object changes. |
616 | * This function needs to be called whenever the speed of an object changes. |
644 | */ |
617 | */ |
645 | |
618 | void |
646 | void update_ob_speed(object *op) { |
619 | update_ob_speed (object *op) |
|
|
620 | { |
647 | extern int arch_init; |
621 | extern int arch_init; |
648 | |
622 | |
649 | /* No reason putting the archetypes objects on the speed list, |
623 | /* No reason putting the archetypes objects on the speed list, |
650 | * since they never really need to be updated. |
624 | * since they never really need to be updated. |
651 | */ |
625 | */ |
652 | |
626 | |
653 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
627 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
628 | { |
654 | LOG(llevError,"Object %s is freed but has speed.\n", &op->name); |
629 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
655 | #ifdef MANY_CORES |
630 | #ifdef MANY_CORES |
656 | abort(); |
631 | abort (); |
657 | #else |
632 | #else |
658 | op->speed = 0; |
633 | op->speed = 0; |
659 | #endif |
634 | #endif |
660 | } |
635 | } |
|
|
636 | |
661 | if (arch_init) { |
637 | if (arch_init) |
|
|
638 | return; |
|
|
639 | |
|
|
640 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
641 | { |
|
|
642 | /* If already on active list, don't do anything */ |
|
|
643 | if (op->active_next || op->active_prev || op == active_objects) |
662 | return; |
644 | return; |
663 | } |
|
|
664 | if (FABS(op->speed)>MIN_ACTIVE_SPEED) { |
|
|
665 | /* If already on active list, don't do anything */ |
|
|
666 | if (op->active_next || op->active_prev || op==active_objects) |
|
|
667 | return; |
|
|
668 | |
645 | |
669 | /* process_events() expects us to insert the object at the beginning |
646 | /* process_events() expects us to insert the object at the beginning |
670 | * of the list. */ |
647 | * of the list. */ |
671 | op->active_next = active_objects; |
648 | op->active_next = active_objects; |
|
|
649 | |
672 | if (op->active_next!=NULL) |
650 | if (op->active_next != NULL) |
673 | op->active_next->active_prev = op; |
651 | op->active_next->active_prev = op; |
|
|
652 | |
674 | active_objects = op; |
653 | active_objects = op; |
|
|
654 | } |
|
|
655 | else |
675 | } |
656 | { |
676 | else { |
|
|
677 | /* If not on the active list, nothing needs to be done */ |
657 | /* If not on the active list, nothing needs to be done */ |
678 | if (!op->active_next && !op->active_prev && op!=active_objects) |
658 | if (!op->active_next && !op->active_prev && op != active_objects) |
679 | return; |
659 | return; |
680 | |
660 | |
681 | if (op->active_prev==NULL) { |
661 | if (op->active_prev == NULL) |
|
|
662 | { |
682 | active_objects = op->active_next; |
663 | active_objects = op->active_next; |
|
|
664 | |
683 | if (op->active_next!=NULL) |
665 | if (op->active_next != NULL) |
684 | op->active_next->active_prev = NULL; |
666 | op->active_next->active_prev = NULL; |
|
|
667 | } |
|
|
668 | else |
685 | } |
669 | { |
686 | else { |
|
|
687 | op->active_prev->active_next = op->active_next; |
670 | op->active_prev->active_next = op->active_next; |
|
|
671 | |
688 | if (op->active_next) |
672 | if (op->active_next) |
689 | op->active_next->active_prev = op->active_prev; |
673 | op->active_next->active_prev = op->active_prev; |
690 | } |
674 | } |
|
|
675 | |
691 | op->active_next = NULL; |
676 | op->active_next = NULL; |
692 | op->active_prev = NULL; |
677 | op->active_prev = NULL; |
693 | } |
678 | } |
694 | } |
679 | } |
695 | |
680 | |
696 | /* This function removes object 'op' from the list of active |
681 | /* This function removes object 'op' from the list of active |
697 | * objects. |
682 | * objects. |
… | |
… | |
699 | * reference maps where you don't want an object that isn't |
684 | * reference maps where you don't want an object that isn't |
700 | * in play chewing up cpu time getting processed. |
685 | * in play chewing up cpu time getting processed. |
701 | * The reverse of this is to call update_ob_speed, which |
686 | * The reverse of this is to call update_ob_speed, which |
702 | * will do the right thing based on the speed of the object. |
687 | * will do the right thing based on the speed of the object. |
703 | */ |
688 | */ |
|
|
689 | void |
704 | void remove_from_active_list(object *op) |
690 | remove_from_active_list (object *op) |
705 | { |
691 | { |
706 | /* If not on the active list, nothing needs to be done */ |
692 | /* If not on the active list, nothing needs to be done */ |
707 | if (!op->active_next && !op->active_prev && op!=active_objects) |
693 | if (!op->active_next && !op->active_prev && op != active_objects) |
708 | return; |
694 | return; |
709 | |
695 | |
710 | if (op->active_prev==NULL) { |
696 | if (op->active_prev == NULL) |
|
|
697 | { |
711 | active_objects = op->active_next; |
698 | active_objects = op->active_next; |
712 | if (op->active_next!=NULL) |
699 | if (op->active_next != NULL) |
713 | op->active_next->active_prev = NULL; |
700 | op->active_next->active_prev = NULL; |
|
|
701 | } |
|
|
702 | else |
714 | } |
703 | { |
715 | else { |
|
|
716 | op->active_prev->active_next = op->active_next; |
704 | op->active_prev->active_next = op->active_next; |
717 | if (op->active_next) |
705 | if (op->active_next) |
718 | op->active_next->active_prev = op->active_prev; |
706 | op->active_next->active_prev = op->active_prev; |
719 | } |
707 | } |
720 | op->active_next = NULL; |
708 | op->active_next = NULL; |
721 | op->active_prev = NULL; |
709 | op->active_prev = NULL; |
722 | } |
710 | } |
723 | |
711 | |
724 | /* |
712 | /* |
725 | * update_object() updates the array which represents the map. |
713 | * update_object() updates the array which represents the map. |
726 | * It takes into account invisible objects (and represent squares covered |
714 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
741 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
729 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
742 | * as that is easier than trying to look at what may have changed. |
730 | * as that is easier than trying to look at what may have changed. |
743 | * UP_OBJ_FACE: only the objects face has changed. |
731 | * UP_OBJ_FACE: only the objects face has changed. |
744 | */ |
732 | */ |
745 | |
733 | |
|
|
734 | void |
746 | void update_object(object *op, int action) { |
735 | update_object (object *op, int action) |
|
|
736 | { |
747 | int update_now=0, flags; |
737 | int update_now = 0, flags; |
748 | MoveType move_on, move_off, move_block, move_slow; |
738 | MoveType move_on, move_off, move_block, move_slow; |
749 | |
739 | |
750 | if (op == NULL) { |
740 | if (op == NULL) |
|
|
741 | { |
751 | /* this should never happen */ |
742 | /* this should never happen */ |
752 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
743 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
753 | return; |
744 | return; |
754 | } |
|
|
755 | |
745 | } |
|
|
746 | |
756 | if(op->env!=NULL) { |
747 | if (op->env != NULL) |
|
|
748 | { |
757 | /* Animation is currently handled by client, so nothing |
749 | /* Animation is currently handled by client, so nothing |
758 | * to do in this case. |
750 | * to do in this case. |
759 | */ |
751 | */ |
760 | return; |
752 | return; |
761 | } |
753 | } |
762 | |
754 | |
763 | /* If the map is saving, don't do anything as everything is |
755 | /* If the map is saving, don't do anything as everything is |
764 | * going to get freed anyways. |
756 | * going to get freed anyways. |
765 | */ |
757 | */ |
766 | if (!op->map || op->map->in_memory == MAP_SAVING) return; |
758 | if (!op->map || op->map->in_memory == MAP_SAVING) |
767 | |
759 | return; |
|
|
760 | |
768 | /* make sure the object is within map boundaries */ |
761 | /* make sure the object is within map boundaries */ |
769 | if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || |
762 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
770 | op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { |
763 | { |
771 | LOG(llevError,"update_object() called for object out of map!\n"); |
764 | LOG (llevError, "update_object() called for object out of map!\n"); |
772 | #ifdef MANY_CORES |
765 | #ifdef MANY_CORES |
773 | abort(); |
766 | abort (); |
774 | #endif |
767 | #endif |
775 | return; |
768 | return; |
776 | } |
|
|
777 | |
769 | } |
|
|
770 | |
778 | flags = GET_MAP_FLAGS(op->map, op->x, op->y); |
771 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
779 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); |
772 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
780 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
773 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
781 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
774 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
782 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
775 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
783 | move_off = GET_MAP_MOVE_OFF(op->map, op->x, op->y); |
776 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
784 | |
777 | |
785 | if (action == UP_OBJ_INSERT) { |
778 | if (action == UP_OBJ_INSERT) |
|
|
779 | { |
786 | if (QUERY_FLAG(op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
780 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
787 | update_now=1; |
781 | update_now = 1; |
788 | |
782 | |
789 | if (QUERY_FLAG(op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
783 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
790 | update_now=1; |
784 | update_now = 1; |
791 | |
785 | |
792 | if (QUERY_FLAG(op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
786 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
793 | update_now=1; |
787 | update_now = 1; |
794 | |
788 | |
795 | if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
789 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
796 | update_now=1; |
790 | update_now = 1; |
797 | |
791 | |
798 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
792 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
799 | update_now=1; |
793 | update_now = 1; |
800 | |
794 | |
801 | if ((move_on | op->move_on) != move_on) update_now=1; |
795 | if ((move_on | op->move_on) != move_on) |
|
|
796 | update_now = 1; |
802 | |
797 | |
803 | if ((move_off | op->move_off) != move_off) update_now=1; |
798 | if ((move_off | op->move_off) != move_off) |
|
|
799 | update_now = 1; |
804 | |
800 | |
805 | /* This isn't perfect, but I don't expect a lot of objects to |
801 | /* This isn't perfect, but I don't expect a lot of objects to |
806 | * to have move_allow right now. |
802 | * to have move_allow right now. |
807 | */ |
803 | */ |
808 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
804 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
809 | update_now=1; |
805 | update_now = 1; |
810 | |
806 | |
811 | if ((move_slow | op->move_slow) != move_slow) |
807 | if ((move_slow | op->move_slow) != move_slow) |
812 | update_now=1; |
808 | update_now = 1; |
813 | } |
809 | } |
|
|
810 | |
814 | /* if the object is being removed, we can't make intelligent |
811 | /* if the object is being removed, we can't make intelligent |
815 | * decisions, because remove_ob can't really pass the object |
812 | * decisions, because remove_ob can't really pass the object |
816 | * that is being removed. |
813 | * that is being removed. |
817 | */ |
814 | */ |
818 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { |
815 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
819 | update_now=1; |
816 | update_now = 1; |
820 | } else if (action == UP_OBJ_FACE) { |
817 | else if (action == UP_OBJ_FACE) |
821 | /* Nothing to do for that case */ |
818 | /* Nothing to do for that case */ ; |
822 | } |
|
|
823 | else { |
819 | else |
824 | LOG(llevError,"update_object called with invalid action: %d\n", action); |
820 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
825 | } |
|
|
826 | |
821 | |
827 | if (update_now) { |
822 | if (update_now) |
|
|
823 | { |
828 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
824 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
829 | update_position(op->map, op->x, op->y); |
825 | update_position (op->map, op->x, op->y); |
830 | } |
826 | } |
831 | |
827 | |
832 | if(op->more!=NULL) |
828 | if (op->more != NULL) |
833 | update_object(op->more, action); |
829 | update_object (op->more, action); |
834 | } |
830 | } |
835 | |
831 | |
836 | static std::vector<object *> mortals; |
832 | object::vector object::mortals; |
|
|
833 | object::vector object::objects; // not yet used |
|
|
834 | object *object::first; |
837 | |
835 | |
838 | void object::free_mortals () |
836 | void object::free_mortals () |
839 | { |
837 | { |
840 | for (std::vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) |
838 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
839 | if ((*i)->refcnt) |
|
|
840 | ++i; // further delay freeing |
|
|
841 | else |
|
|
842 | { |
841 | delete *i; |
843 | delete *i; |
842 | |
844 | mortals.erase (i); |
843 | mortals.clear (); |
845 | } |
844 | } |
846 | } |
845 | |
847 | |
846 | object::object () |
848 | object::object () |
847 | { |
849 | { |
848 | count = ++ob_count; |
|
|
849 | |
|
|
850 | prev = 0; |
|
|
851 | next = objects; |
|
|
852 | |
|
|
853 | if (objects) |
|
|
854 | objects->prev = this; |
|
|
855 | |
|
|
856 | objects = this; |
|
|
857 | |
|
|
858 | SET_FLAG (this, FLAG_REMOVED); |
850 | SET_FLAG (this, FLAG_REMOVED); |
859 | |
851 | |
860 | expmul = 1.0; |
852 | expmul = 1.0; |
861 | face = blank_face; |
853 | face = blank_face; |
862 | attacked_by_count = -1; |
|
|
863 | } |
854 | } |
864 | |
855 | |
865 | object::~object () |
856 | object::~object () |
866 | { |
857 | { |
|
|
858 | free_key_values (this); |
|
|
859 | } |
|
|
860 | |
|
|
861 | void object::link () |
|
|
862 | { |
|
|
863 | count = ++ob_count; |
|
|
864 | uuid = gen_uuid (); |
|
|
865 | |
|
|
866 | prev = 0; |
|
|
867 | next = object::first; |
|
|
868 | |
|
|
869 | if (object::first) |
|
|
870 | object::first->prev = this; |
|
|
871 | |
|
|
872 | object::first = this; |
|
|
873 | } |
|
|
874 | |
|
|
875 | void object::unlink () |
|
|
876 | { |
|
|
877 | if (this == object::first) |
|
|
878 | object::first = next; |
|
|
879 | |
|
|
880 | /* Remove this object from the list of used objects */ |
|
|
881 | if (prev) prev->next = next; |
|
|
882 | if (next) next->prev = prev; |
|
|
883 | |
|
|
884 | prev = 0; |
|
|
885 | next = 0; |
867 | } |
886 | } |
868 | |
887 | |
869 | object *object::create () |
888 | object *object::create () |
870 | { |
889 | { |
871 | return new object; |
890 | object *op = new object; |
|
|
891 | op->link (); |
|
|
892 | return op; |
872 | } |
893 | } |
873 | |
894 | |
874 | /* |
895 | /* |
875 | * free_object() frees everything allocated by an object, removes |
896 | * free_object() frees everything allocated by an object, removes |
876 | * it from the list of used objects, and puts it on the list of |
897 | * it from the list of used objects, and puts it on the list of |
877 | * free objects. The IS_FREED() flag is set in the object. |
898 | * free objects. The IS_FREED() flag is set in the object. |
878 | * The object must have been removed by remove_ob() first for |
899 | * The object must have been removed by remove_ob() first for |
879 | * this function to succeed. |
900 | * this function to succeed. |
880 | * |
901 | * |
881 | * If free_inventory is set, free inventory as well. Else drop items in |
902 | * If destroy_inventory is set, free inventory as well. Else drop items in |
882 | * inventory to the ground. |
903 | * inventory to the ground. |
883 | */ |
904 | */ |
884 | void |
905 | void object::destroy (bool destroy_inventory) |
885 | object::free (bool free_inventory) |
|
|
886 | { |
906 | { |
|
|
907 | if (QUERY_FLAG (this, FLAG_FREED)) |
|
|
908 | return; |
|
|
909 | |
|
|
910 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
911 | remove_friendly_object (this); |
|
|
912 | |
887 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
913 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
888 | { |
914 | remove (); |
889 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
890 | dump_object (this); |
|
|
891 | #ifdef MANY_CORES |
|
|
892 | abort (); |
|
|
893 | #endif |
|
|
894 | } |
|
|
895 | |
915 | |
896 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
897 | { |
|
|
898 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
899 | remove_friendly_object (this); |
|
|
900 | } |
|
|
901 | |
|
|
902 | if (QUERY_FLAG (this, FLAG_FREED)) |
916 | SET_FLAG (this, FLAG_FREED); |
903 | { |
|
|
904 | dump_object (this); |
|
|
905 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
|
|
906 | return; |
|
|
907 | } |
|
|
908 | |
917 | |
909 | if (more) |
918 | if (more) |
910 | { |
919 | { |
911 | more->free (free_inventory); |
920 | more->destroy (destroy_inventory); |
912 | more = 0; |
921 | more = 0; |
913 | } |
922 | } |
914 | |
923 | |
915 | if (inv) |
924 | if (inv) |
916 | { |
925 | { |
917 | /* Only if the space blocks everything do we not process - |
926 | /* Only if the space blocks everything do we not process - |
918 | * if some form of movement is allowed, let objects |
927 | * if some form of movement is allowed, let objects |
919 | * drop on that space. |
928 | * drop on that space. |
920 | */ |
929 | */ |
921 | if (free_inventory || !map |
930 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
922 | || map->in_memory != MAP_IN_MEMORY |
931 | { |
923 | || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
|
|
924 | { |
|
|
925 | object *op = inv; |
932 | object *op = inv; |
926 | |
933 | |
927 | while (op) |
934 | while (op) |
928 | { |
935 | { |
929 | object *tmp = op->below; |
936 | object *tmp = op->below; |
930 | remove_ob (op); |
|
|
931 | op->free (free_inventory); |
937 | op->destroy (destroy_inventory); |
932 | op = tmp; |
938 | op = tmp; |
933 | } |
939 | } |
934 | } |
940 | } |
935 | else |
941 | else |
936 | { /* Put objects in inventory onto this space */ |
942 | { /* Put objects in inventory onto this space */ |
937 | object *op = inv; |
943 | object *op = inv; |
938 | |
944 | |
939 | while (op) |
945 | while (op) |
940 | { |
946 | { |
941 | object *tmp = op->below; |
947 | object *tmp = op->below; |
942 | remove_ob (op); |
|
|
943 | |
948 | |
|
|
949 | op->remove (); |
|
|
950 | |
944 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
951 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
945 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE |
952 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
946 | || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
953 | op->destroy (0); |
947 | free_object (op); |
954 | else |
948 | else |
955 | { |
949 | { |
956 | op->x = x; |
950 | op->x = x; |
957 | op->y = y; |
951 | op->y = y; |
|
|
952 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
958 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
953 | } |
959 | } |
954 | |
960 | |
955 | op = tmp; |
961 | op = tmp; |
|
|
962 | } |
|
|
963 | } |
956 | } |
964 | } |
957 | } |
965 | |
|
|
966 | // hack to ensure that freed objects still have a valid map |
|
|
967 | { |
|
|
968 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
969 | |
|
|
970 | if (!freed_map) |
|
|
971 | { |
|
|
972 | freed_map = new maptile; |
|
|
973 | |
|
|
974 | freed_map->name = "/internal/freed_objects_map"; |
|
|
975 | freed_map->width = 3; |
|
|
976 | freed_map->height = 3; |
|
|
977 | |
|
|
978 | freed_map->allocate (); |
958 | } |
979 | } |
|
|
980 | |
|
|
981 | map = freed_map; |
|
|
982 | x = 1; |
|
|
983 | y = 1; |
|
|
984 | } |
|
|
985 | |
|
|
986 | // clear those pointers that likely might have circular references to us |
|
|
987 | owner = 0; |
|
|
988 | enemy = 0; |
|
|
989 | attacked_by = 0; |
|
|
990 | |
|
|
991 | // only relevant for players(?), but make sure of it anyways |
|
|
992 | contr = 0; |
959 | |
993 | |
960 | /* Remove object from the active list */ |
994 | /* Remove object from the active list */ |
961 | speed = 0; |
995 | speed = 0; |
962 | update_ob_speed (this); |
996 | update_ob_speed (this); |
963 | |
997 | |
964 | SET_FLAG (this, FLAG_FREED); |
998 | unlink (); |
965 | |
|
|
966 | mortalise (); |
|
|
967 | } |
|
|
968 | |
|
|
969 | void |
|
|
970 | object::mortalise () |
|
|
971 | { |
|
|
972 | count = 0; |
|
|
973 | |
|
|
974 | /* Remove this object from the list of used objects */ |
|
|
975 | if (prev) prev->next = next; |
|
|
976 | if (next) next->prev = prev; |
|
|
977 | if (this == objects) objects = next; |
|
|
978 | |
|
|
979 | free_key_values (this); |
|
|
980 | |
999 | |
981 | mortals.push_back (this); |
1000 | mortals.push_back (this); |
982 | } |
1001 | } |
983 | |
1002 | |
984 | /* |
1003 | /* |
985 | * sub_weight() recursively (outwards) subtracts a number from the |
1004 | * sub_weight() recursively (outwards) subtracts a number from the |
986 | * weight of an object (and what is carried by it's environment(s)). |
1005 | * weight of an object (and what is carried by it's environment(s)). |
987 | */ |
1006 | */ |
988 | |
1007 | void |
989 | void sub_weight (object *op, signed long weight) { |
1008 | sub_weight (object *op, signed long weight) |
|
|
1009 | { |
990 | while (op != NULL) { |
1010 | while (op != NULL) |
|
|
1011 | { |
991 | if (op->type == CONTAINER) { |
1012 | if (op->type == CONTAINER) |
992 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
1013 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
993 | } |
1014 | |
994 | op->carrying-=weight; |
1015 | op->carrying -= weight; |
995 | op = op->env; |
1016 | op = op->env; |
996 | } |
1017 | } |
997 | } |
1018 | } |
998 | |
1019 | |
999 | /* remove_ob(op): |
1020 | /* op->remove (): |
1000 | * This function removes the object op from the linked list of objects |
1021 | * This function removes the object op from the linked list of objects |
1001 | * which it is currently tied to. When this function is done, the |
1022 | * which it is currently tied to. When this function is done, the |
1002 | * object will have no environment. If the object previously had an |
1023 | * object will have no environment. If the object previously had an |
1003 | * environment, the x and y coordinates will be updated to |
1024 | * environment, the x and y coordinates will be updated to |
1004 | * the previous environment. |
1025 | * the previous environment. |
1005 | * Beware: This function is called from the editor as well! |
1026 | * Beware: This function is called from the editor as well! |
1006 | */ |
1027 | */ |
1007 | |
1028 | void |
1008 | void remove_ob(object *op) { |
1029 | object::remove () |
|
|
1030 | { |
1009 | object *tmp,*last=NULL; |
1031 | object *tmp, *last = 0; |
1010 | object *otmp; |
1032 | object *otmp; |
1011 | tag_t tag; |
1033 | |
1012 | int check_walk_off; |
1034 | int check_walk_off; |
1013 | mapstruct *m; |
|
|
1014 | sint16 x,y; |
|
|
1015 | |
|
|
1016 | |
1035 | |
1017 | if(QUERY_FLAG(op,FLAG_REMOVED)) { |
1036 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1018 | dump_object(op); |
1037 | return; |
1019 | LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg); |
|
|
1020 | |
1038 | |
1021 | /* Changed it to always dump core in this case. As has been learned |
|
|
1022 | * in the past, trying to recover from errors almost always |
|
|
1023 | * make things worse, and this is a real error here - something |
|
|
1024 | * that should not happen. |
|
|
1025 | * Yes, if this was a mission critical app, trying to do something |
|
|
1026 | * to recover may make sense, but that is because failure of the app |
|
|
1027 | * may have other disastrous problems. Cf runs out of a script |
|
|
1028 | * so is easily enough restarted without any real problems. |
|
|
1029 | * MSW 2001-07-01 |
|
|
1030 | */ |
|
|
1031 | abort(); |
|
|
1032 | } |
|
|
1033 | if(op->more!=NULL) |
|
|
1034 | remove_ob(op->more); |
|
|
1035 | |
|
|
1036 | SET_FLAG(op, FLAG_REMOVED); |
1039 | SET_FLAG (this, FLAG_REMOVED); |
1037 | |
1040 | |
|
|
1041 | if (more) |
|
|
1042 | more->remove (); |
|
|
1043 | |
1038 | /* |
1044 | /* |
1039 | * In this case, the object to be removed is in someones |
1045 | * In this case, the object to be removed is in someones |
1040 | * inventory. |
1046 | * inventory. |
1041 | */ |
1047 | */ |
1042 | if(op->env!=NULL) { |
1048 | if (env) |
|
|
1049 | { |
1043 | if(op->nrof) |
1050 | if (nrof) |
1044 | sub_weight(op->env, op->weight*op->nrof); |
1051 | sub_weight (env, weight * nrof); |
1045 | else |
1052 | else |
1046 | sub_weight(op->env, op->weight+op->carrying); |
1053 | sub_weight (env, weight + carrying); |
1047 | |
1054 | |
1048 | /* NO_FIX_PLAYER is set when a great many changes are being |
1055 | /* NO_FIX_PLAYER is set when a great many changes are being |
1049 | * made to players inventory. If set, avoiding the call |
1056 | * made to players inventory. If set, avoiding the call |
1050 | * to save cpu time. |
1057 | * to save cpu time. |
1051 | */ |
1058 | */ |
1052 | if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && |
1059 | if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1053 | !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
|
|
1054 | fix_player(otmp); |
1060 | fix_player (otmp); |
1055 | |
1061 | |
1056 | if(op->above!=NULL) |
1062 | if (above != NULL) |
1057 | op->above->below=op->below; |
1063 | above->below = below; |
1058 | else |
1064 | else |
1059 | op->env->inv=op->below; |
1065 | env->inv = below; |
1060 | |
1066 | |
1061 | if(op->below!=NULL) |
1067 | if (below != NULL) |
1062 | op->below->above=op->above; |
1068 | below->above = above; |
1063 | |
1069 | |
1064 | /* we set up values so that it could be inserted into |
1070 | /* we set up values so that it could be inserted into |
1065 | * the map, but we don't actually do that - it is up |
1071 | * the map, but we don't actually do that - it is up |
1066 | * to the caller to decide what we want to do. |
1072 | * to the caller to decide what we want to do. |
|
|
1073 | */ |
|
|
1074 | x = env->x, y = env->y; |
|
|
1075 | map = env->map; |
|
|
1076 | above = 0, below = 0; |
|
|
1077 | env = 0; |
|
|
1078 | } |
|
|
1079 | else if (map) |
|
|
1080 | { |
|
|
1081 | /* Re did the following section of code - it looks like it had |
|
|
1082 | * lots of logic for things we no longer care about |
|
|
1083 | */ |
|
|
1084 | |
|
|
1085 | /* link the object above us */ |
|
|
1086 | if (above) |
|
|
1087 | above->below = below; |
|
|
1088 | else |
|
|
1089 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
|
|
1090 | |
|
|
1091 | /* Relink the object below us, if there is one */ |
|
|
1092 | if (below) |
|
|
1093 | below->above = above; |
|
|
1094 | else |
|
|
1095 | { |
|
|
1096 | /* Nothing below, which means we need to relink map object for this space |
|
|
1097 | * use translated coordinates in case some oddness with map tiling is |
|
|
1098 | * evident |
1067 | */ |
1099 | */ |
1068 | op->x=op->env->x,op->y=op->env->y; |
1100 | if (GET_MAP_OB (map, x, y) != this) |
1069 | op->map=op->env->map; |
1101 | { |
1070 | op->above=NULL,op->below=NULL; |
1102 | char *dump = dump_object (this); |
1071 | op->env=NULL; |
1103 | LOG (llevError, |
|
|
1104 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
|
|
1105 | free (dump); |
|
|
1106 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1107 | LOG (llevError, "%s\n", dump); |
|
|
1108 | free (dump); |
|
|
1109 | } |
|
|
1110 | |
|
|
1111 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
|
|
1112 | } |
|
|
1113 | |
|
|
1114 | above = 0; |
|
|
1115 | below = 0; |
|
|
1116 | |
|
|
1117 | if (map->in_memory == MAP_SAVING) |
1072 | return; |
1118 | return; |
1073 | } |
|
|
1074 | |
1119 | |
1075 | /* If we get here, we are removing it from a map */ |
|
|
1076 | if (op->map == NULL) return; |
|
|
1077 | |
|
|
1078 | x = op->x; |
|
|
1079 | y = op->y; |
|
|
1080 | m = get_map_from_coord(op->map, &x, &y); |
|
|
1081 | |
|
|
1082 | if (!m) { |
|
|
1083 | LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1084 | op->map->path, op->x, op->y); |
|
|
1085 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1086 | * it seems if we get into this case, something is probablye |
|
|
1087 | * screwed up and should be fixed. |
|
|
1088 | */ |
|
|
1089 | abort(); |
|
|
1090 | } |
|
|
1091 | if (op->map != m) { |
|
|
1092 | LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1093 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1094 | } |
|
|
1095 | |
|
|
1096 | /* Re did the following section of code - it looks like it had |
|
|
1097 | * lots of logic for things we no longer care about |
|
|
1098 | */ |
|
|
1099 | |
|
|
1100 | /* link the object above us */ |
|
|
1101 | if (op->above) |
|
|
1102 | op->above->below=op->below; |
|
|
1103 | else |
|
|
1104 | SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */ |
|
|
1105 | |
|
|
1106 | /* Relink the object below us, if there is one */ |
|
|
1107 | if(op->below) { |
|
|
1108 | op->below->above=op->above; |
|
|
1109 | } else { |
|
|
1110 | /* Nothing below, which means we need to relink map object for this space |
|
|
1111 | * use translated coordinates in case some oddness with map tiling is |
|
|
1112 | * evident |
|
|
1113 | */ |
|
|
1114 | if(GET_MAP_OB(m,x,y)!=op) { |
|
|
1115 | dump_object(op); |
|
|
1116 | LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
|
|
1117 | dump_object(GET_MAP_OB(m,x,y)); |
|
|
1118 | LOG(llevError,"%s\n",errmsg); |
|
|
1119 | } |
|
|
1120 | SET_MAP_OB(m,x,y,op->above); /* goes on above it. */ |
|
|
1121 | } |
|
|
1122 | op->above=NULL; |
|
|
1123 | op->below=NULL; |
|
|
1124 | |
|
|
1125 | if (op->map->in_memory == MAP_SAVING) |
|
|
1126 | return; |
|
|
1127 | |
|
|
1128 | tag = op->count; |
|
|
1129 | check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); |
1120 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
|
|
1121 | |
1130 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { |
1122 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
|
|
1123 | { |
1131 | /* No point updating the players look faces if he is the object |
1124 | /* No point updating the players look faces if he is the object |
1132 | * being removed. |
1125 | * being removed. |
1133 | */ |
1126 | */ |
1134 | |
1127 | |
1135 | if(tmp->type==PLAYER && tmp!=op) { |
1128 | if (tmp->type == PLAYER && tmp != this) |
|
|
1129 | { |
1136 | /* If a container that the player is currently using somehow gets |
1130 | /* If a container that the player is currently using somehow gets |
1137 | * removed (most likely destroyed), update the player view |
1131 | * removed (most likely destroyed), update the player view |
1138 | * appropriately. |
1132 | * appropriately. |
1139 | */ |
1133 | */ |
1140 | if (tmp->container==op) { |
1134 | if (tmp->container == this) |
|
|
1135 | { |
1141 | CLEAR_FLAG(op, FLAG_APPLIED); |
1136 | CLEAR_FLAG (this, FLAG_APPLIED); |
1142 | tmp->container=NULL; |
1137 | tmp->container = 0; |
|
|
1138 | } |
|
|
1139 | |
|
|
1140 | tmp->contr->socket.update_look = 1; |
1143 | } |
1141 | } |
1144 | tmp->contr->socket.update_look=1; |
1142 | |
1145 | } |
|
|
1146 | /* See if player moving off should effect something */ |
1143 | /* See if player moving off should effect something */ |
1147 | if (check_walk_off && ((op->move_type & tmp->move_off) && |
1144 | if (check_walk_off |
|
|
1145 | && ((move_type & tmp->move_off) |
1148 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
1146 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1149 | |
1147 | { |
1150 | move_apply(tmp, op, NULL); |
1148 | move_apply (tmp, this, 0); |
|
|
1149 | |
1151 | if (was_destroyed (op, tag)) { |
1150 | if (destroyed ()) |
1152 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
1151 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1153 | "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1154 | } |
1152 | } |
1155 | } |
|
|
1156 | |
1153 | |
1157 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1154 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1158 | |
1155 | |
1159 | if(tmp->above == tmp) |
1156 | if (tmp->above == tmp) |
1160 | tmp->above = NULL; |
1157 | tmp->above = 0; |
|
|
1158 | |
1161 | last=tmp; |
1159 | last = tmp; |
1162 | } |
1160 | } |
|
|
1161 | |
1163 | /* last == NULL of there are no objects on this space */ |
1162 | /* last == NULL of there are no objects on this space */ |
1164 | if (last==NULL) { |
1163 | if (!last) |
|
|
1164 | { |
1165 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1165 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1166 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1166 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1167 | * those out anyways, and if there are any flags set right now, they won't |
1167 | * those out anyways, and if there are any flags set right now, they won't |
1168 | * be correct anyways. |
1168 | * be correct anyways. |
1169 | */ |
1169 | */ |
1170 | SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); |
1170 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
1171 | update_position(op->map, op->x, op->y); |
1171 | update_position (map, x, y); |
1172 | } |
1172 | } |
1173 | else |
1173 | else |
1174 | update_object(last, UP_OBJ_REMOVE); |
1174 | update_object (last, UP_OBJ_REMOVE); |
1175 | |
1175 | |
1176 | if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) |
1176 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1177 | update_all_los(op->map, op->x, op->y); |
1177 | update_all_los (map, x, y); |
1178 | |
1178 | } |
1179 | } |
1179 | } |
1180 | |
1180 | |
1181 | /* |
1181 | /* |
1182 | * merge_ob(op,top): |
1182 | * merge_ob(op,top): |
1183 | * |
1183 | * |
1184 | * This function goes through all objects below and including top, and |
1184 | * This function goes through all objects below and including top, and |
1185 | * merges op to the first matching object. |
1185 | * merges op to the first matching object. |
1186 | * If top is NULL, it is calculated. |
1186 | * If top is NULL, it is calculated. |
1187 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1187 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1188 | */ |
1188 | */ |
1189 | |
1189 | object * |
1190 | object *merge_ob(object *op, object *top) { |
1190 | merge_ob (object *op, object *top) |
|
|
1191 | { |
1191 | if(!op->nrof) |
1192 | if (!op->nrof) |
1192 | return 0; |
1193 | return 0; |
|
|
1194 | |
1193 | if(top==NULL) |
1195 | if (top == NULL) |
1194 | for(top=op;top!=NULL&&top->above!=NULL;top=top->above); |
1196 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
|
|
1197 | |
1195 | for(;top!=NULL;top=top->below) { |
1198 | for (; top != NULL; top = top->below) |
|
|
1199 | { |
1196 | if(top==op) |
1200 | if (top == op) |
1197 | continue; |
1201 | continue; |
1198 | if (CAN_MERGE(op,top)) |
1202 | if (CAN_MERGE (op, top)) |
1199 | { |
1203 | { |
1200 | top->nrof+=op->nrof; |
1204 | top->nrof += op->nrof; |
|
|
1205 | |
1201 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1206 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1202 | op->weight = 0; /* Don't want any adjustements now */ |
1207 | op->weight = 0; /* Don't want any adjustements now */ |
1203 | remove_ob(op); |
1208 | op->remove (); |
1204 | free_object(op); |
1209 | op->destroy (0); |
1205 | return top; |
1210 | return top; |
1206 | } |
1211 | } |
1207 | } |
1212 | } |
|
|
1213 | |
1208 | return NULL; |
1214 | return 0; |
1209 | } |
1215 | } |
1210 | |
1216 | |
1211 | /* |
1217 | /* |
1212 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1218 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1213 | * job preparing multi-part monsters |
1219 | * job preparing multi-part monsters |
1214 | */ |
1220 | */ |
|
|
1221 | object * |
1215 | object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y){ |
1222 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
|
|
1223 | { |
1216 | object* tmp; |
1224 | object *tmp; |
|
|
1225 | |
1217 | if (op->head) |
1226 | if (op->head) |
1218 | op=op->head; |
1227 | op = op->head; |
|
|
1228 | |
1219 | for (tmp=op;tmp;tmp=tmp->more){ |
1229 | for (tmp = op; tmp; tmp = tmp->more) |
|
|
1230 | { |
1220 | tmp->x=x+tmp->arch->clone.x; |
1231 | tmp->x = x + tmp->arch->clone.x; |
1221 | tmp->y=y+tmp->arch->clone.y; |
1232 | tmp->y = y + tmp->arch->clone.y; |
1222 | } |
1233 | } |
|
|
1234 | |
1223 | return insert_ob_in_map (op, m, originator, flag); |
1235 | return insert_ob_in_map (op, m, originator, flag); |
1224 | } |
1236 | } |
1225 | |
1237 | |
1226 | /* |
1238 | /* |
1227 | * insert_ob_in_map (op, map, originator, flag): |
1239 | * insert_ob_in_map (op, map, originator, flag): |
1228 | * This function inserts the object in the two-way linked list |
1240 | * This function inserts the object in the two-way linked list |
… | |
… | |
1242 | * new object if 'op' was merged with other object |
1254 | * new object if 'op' was merged with other object |
1243 | * NULL if 'op' was destroyed |
1255 | * NULL if 'op' was destroyed |
1244 | * just 'op' otherwise |
1256 | * just 'op' otherwise |
1245 | */ |
1257 | */ |
1246 | |
1258 | |
|
|
1259 | object * |
1247 | object *insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1260 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1248 | { |
1261 | { |
1249 | object *tmp, *top, *floor=NULL; |
1262 | object *tmp, *top, *floor = NULL; |
1250 | sint16 x,y; |
1263 | sint16 x, y; |
1251 | |
1264 | |
1252 | if (QUERY_FLAG (op, FLAG_FREED)) { |
1265 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
1266 | { |
1253 | LOG (llevError, "Trying to insert freed object!\n"); |
1267 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1268 | return NULL; |
|
|
1269 | } |
|
|
1270 | |
|
|
1271 | if (m == NULL) |
|
|
1272 | { |
|
|
1273 | char *dump = dump_object (op); |
|
|
1274 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1275 | free (dump); |
|
|
1276 | return op; |
|
|
1277 | } |
|
|
1278 | |
|
|
1279 | if (out_of_map (m, op->x, op->y)) |
|
|
1280 | { |
|
|
1281 | char *dump = dump_object (op); |
|
|
1282 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
|
|
1283 | #ifdef MANY_CORES |
|
|
1284 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1285 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1286 | * improperly inserted. |
|
|
1287 | */ |
|
|
1288 | abort (); |
|
|
1289 | #endif |
|
|
1290 | free (dump); |
|
|
1291 | return op; |
|
|
1292 | } |
|
|
1293 | |
|
|
1294 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1295 | { |
|
|
1296 | char *dump = dump_object (op); |
|
|
1297 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1298 | free (dump); |
|
|
1299 | return op; |
|
|
1300 | } |
|
|
1301 | |
|
|
1302 | if (op->more != NULL) |
|
|
1303 | { |
|
|
1304 | /* The part may be on a different map. */ |
|
|
1305 | |
|
|
1306 | object *more = op->more; |
|
|
1307 | |
|
|
1308 | /* We really need the caller to normalize coordinates - if |
|
|
1309 | * we set the map, that doesn't work if the location is within |
|
|
1310 | * a map and this is straddling an edge. So only if coordinate |
|
|
1311 | * is clear wrong do we normalize it. |
|
|
1312 | */ |
|
|
1313 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1314 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1315 | else if (!more->map) |
|
|
1316 | { |
|
|
1317 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1318 | * more->map should always point to the parent. |
|
|
1319 | */ |
|
|
1320 | more->map = m; |
|
|
1321 | } |
|
|
1322 | |
|
|
1323 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1324 | { |
|
|
1325 | if (!op->head) |
|
|
1326 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1327 | |
|
|
1328 | return NULL; |
|
|
1329 | } |
|
|
1330 | } |
|
|
1331 | |
|
|
1332 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1333 | |
|
|
1334 | /* Ideally, the caller figures this out. However, it complicates a lot |
|
|
1335 | * of areas of callers (eg, anything that uses find_free_spot would now |
|
|
1336 | * need extra work |
|
|
1337 | */ |
|
|
1338 | op->map = get_map_from_coord (m, &op->x, &op->y); |
|
|
1339 | x = op->x; |
|
|
1340 | y = op->y; |
|
|
1341 | |
|
|
1342 | /* this has to be done after we translate the coordinates. |
|
|
1343 | */ |
|
|
1344 | if (op->nrof && !(flag & INS_NO_MERGE)) |
|
|
1345 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1346 | if (CAN_MERGE (op, tmp)) |
|
|
1347 | { |
|
|
1348 | op->nrof += tmp->nrof; |
|
|
1349 | tmp->remove (); |
|
|
1350 | tmp->destroy (0); |
|
|
1351 | } |
|
|
1352 | |
|
|
1353 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
|
|
1354 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
|
|
1355 | |
|
|
1356 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
1357 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
|
|
1358 | |
|
|
1359 | if (flag & INS_BELOW_ORIGINATOR) |
|
|
1360 | { |
|
|
1361 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
|
|
1362 | { |
|
|
1363 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
|
|
1364 | abort (); |
|
|
1365 | } |
|
|
1366 | |
|
|
1367 | op->above = originator; |
|
|
1368 | op->below = originator->below; |
|
|
1369 | |
|
|
1370 | if (op->below) |
|
|
1371 | op->below->above = op; |
|
|
1372 | else |
|
|
1373 | SET_MAP_OB (op->map, op->x, op->y, op); |
|
|
1374 | |
|
|
1375 | /* since *below* originator, no need to update top */ |
|
|
1376 | originator->below = op; |
|
|
1377 | } |
|
|
1378 | else |
|
|
1379 | { |
|
|
1380 | /* If there are other objects, then */ |
|
|
1381 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
|
|
1382 | { |
|
|
1383 | object *last = NULL; |
|
|
1384 | |
|
|
1385 | /* |
|
|
1386 | * If there are multiple objects on this space, we do some trickier handling. |
|
|
1387 | * We've already dealt with merging if appropriate. |
|
|
1388 | * Generally, we want to put the new object on top. But if |
|
|
1389 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
|
|
1390 | * floor, we want to insert above that and no further. |
|
|
1391 | * Also, if there are spell objects on this space, we stop processing |
|
|
1392 | * once we get to them. This reduces the need to traverse over all of |
|
|
1393 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1394 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1395 | * that flying non pickable objects are spell objects. |
|
|
1396 | */ |
|
|
1397 | |
|
|
1398 | while (top != NULL) |
|
|
1399 | { |
|
|
1400 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
|
|
1401 | floor = top; |
|
|
1402 | |
|
|
1403 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
|
|
1404 | { |
|
|
1405 | /* We insert above top, so we want this object below this */ |
|
|
1406 | top = top->below; |
|
|
1407 | break; |
|
|
1408 | } |
|
|
1409 | |
|
|
1410 | last = top; |
|
|
1411 | top = top->above; |
|
|
1412 | } |
|
|
1413 | |
|
|
1414 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1415 | top = last; |
|
|
1416 | |
|
|
1417 | /* We let update_position deal with figuring out what the space |
|
|
1418 | * looks like instead of lots of conditions here. |
|
|
1419 | * makes things faster, and effectively the same result. |
|
|
1420 | */ |
|
|
1421 | |
|
|
1422 | /* Have object 'fall below' other objects that block view. |
|
|
1423 | * Unless those objects are exits, type 66 |
|
|
1424 | * If INS_ON_TOP is used, don't do this processing |
|
|
1425 | * Need to find the object that in fact blocks view, otherwise |
|
|
1426 | * stacking is a bit odd. |
|
|
1427 | */ |
|
|
1428 | if (!(flag & INS_ON_TOP) && |
|
|
1429 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
|
|
1430 | { |
|
|
1431 | for (last = top; last != floor; last = last->below) |
|
|
1432 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
|
|
1433 | break; |
|
|
1434 | /* Check to see if we found the object that blocks view, |
|
|
1435 | * and make sure we have a below pointer for it so that |
|
|
1436 | * we can get inserted below this one, which requires we |
|
|
1437 | * set top to the object below us. |
|
|
1438 | */ |
|
|
1439 | if (last && last->below && last != floor) |
|
|
1440 | top = last->below; |
|
|
1441 | } |
|
|
1442 | } /* If objects on this space */ |
|
|
1443 | |
|
|
1444 | if (flag & INS_MAP_LOAD) |
|
|
1445 | top = GET_MAP_TOP (op->map, op->x, op->y); |
|
|
1446 | |
|
|
1447 | if (flag & INS_ABOVE_FLOOR_ONLY) |
|
|
1448 | top = floor; |
|
|
1449 | |
|
|
1450 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1451 | */ |
|
|
1452 | |
|
|
1453 | /* First object on this space */ |
|
|
1454 | if (!top) |
|
|
1455 | { |
|
|
1456 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
|
|
1457 | |
|
|
1458 | if (op->above) |
|
|
1459 | op->above->below = op; |
|
|
1460 | |
|
|
1461 | op->below = NULL; |
|
|
1462 | SET_MAP_OB (op->map, op->x, op->y, op); |
|
|
1463 | } |
|
|
1464 | else |
|
|
1465 | { /* get inserted into the stack above top */ |
|
|
1466 | op->above = top->above; |
|
|
1467 | |
|
|
1468 | if (op->above) |
|
|
1469 | op->above->below = op; |
|
|
1470 | |
|
|
1471 | op->below = top; |
|
|
1472 | top->above = op; |
|
|
1473 | } |
|
|
1474 | |
|
|
1475 | if (op->above == NULL) |
|
|
1476 | SET_MAP_TOP (op->map, op->x, op->y, op); |
|
|
1477 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1478 | |
|
|
1479 | if (op->type == PLAYER) |
|
|
1480 | op->contr->do_los = 1; |
|
|
1481 | |
|
|
1482 | /* If we have a floor, we know the player, if any, will be above |
|
|
1483 | * it, so save a few ticks and start from there. |
|
|
1484 | */ |
|
|
1485 | if (!(flag & INS_MAP_LOAD)) |
|
|
1486 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1487 | if (tmp->type == PLAYER) |
|
|
1488 | tmp->contr->socket.update_look = 1; |
|
|
1489 | |
|
|
1490 | /* If this object glows, it may affect lighting conditions that are |
|
|
1491 | * visible to others on this map. But update_all_los is really |
|
|
1492 | * an inefficient way to do this, as it means los for all players |
|
|
1493 | * on the map will get recalculated. The players could very well |
|
|
1494 | * be far away from this change and not affected in any way - |
|
|
1495 | * this should get redone to only look for players within range, |
|
|
1496 | * or just updating the P_NEED_UPDATE for spaces within this area |
|
|
1497 | * of effect may be sufficient. |
|
|
1498 | */ |
|
|
1499 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
|
|
1500 | update_all_los (op->map, op->x, op->y); |
|
|
1501 | |
|
|
1502 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
|
|
1503 | update_object (op, UP_OBJ_INSERT); |
|
|
1504 | |
|
|
1505 | /* Don't know if moving this to the end will break anything. However, |
|
|
1506 | * we want to have update_look set above before calling this. |
|
|
1507 | * |
|
|
1508 | * check_move_on() must be after this because code called from |
|
|
1509 | * check_move_on() depends on correct map flags (so functions like |
|
|
1510 | * blocked() and wall() work properly), and these flags are updated by |
|
|
1511 | * update_object(). |
|
|
1512 | */ |
|
|
1513 | |
|
|
1514 | /* if this is not the head or flag has been passed, don't check walk on status */ |
|
|
1515 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
|
|
1516 | { |
|
|
1517 | if (check_move_on (op, originator)) |
1254 | return NULL; |
1518 | return NULL; |
1255 | } |
|
|
1256 | if(m==NULL) { |
|
|
1257 | dump_object(op); |
|
|
1258 | LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg); |
|
|
1259 | return op; |
|
|
1260 | } |
|
|
1261 | if(out_of_map(m,op->x,op->y)) { |
|
|
1262 | dump_object(op); |
|
|
1263 | LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg); |
|
|
1264 | #ifdef MANY_CORES |
|
|
1265 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1266 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1267 | * improperly inserted. |
|
|
1268 | */ |
|
|
1269 | abort(); |
|
|
1270 | #endif |
|
|
1271 | return op; |
|
|
1272 | } |
|
|
1273 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
|
|
1274 | dump_object(op); |
|
|
1275 | LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg); |
|
|
1276 | return op; |
|
|
1277 | } |
|
|
1278 | if(op->more!=NULL) { |
|
|
1279 | /* The part may be on a different map. */ |
|
|
1280 | |
1519 | |
1281 | object *more = op->more; |
|
|
1282 | |
|
|
1283 | /* We really need the caller to normalize coordinates - if |
|
|
1284 | * we set the map, that doesn't work if the location is within |
|
|
1285 | * a map and this is straddling an edge. So only if coordinate |
|
|
1286 | * is clear wrong do we normalize it. |
|
|
1287 | */ |
|
|
1288 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
|
|
1289 | more->map = get_map_from_coord(m, &more->x, &more->y); |
|
|
1290 | } else if (!more->map) { |
|
|
1291 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1292 | * more->map should always point to the parent. |
|
|
1293 | */ |
|
|
1294 | more->map = m; |
|
|
1295 | } |
|
|
1296 | |
|
|
1297 | if (insert_ob_in_map(more, more->map, originator, flag) == NULL) { |
|
|
1298 | if ( ! op->head) |
|
|
1299 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1300 | return NULL; |
|
|
1301 | } |
|
|
1302 | } |
|
|
1303 | CLEAR_FLAG(op,FLAG_REMOVED); |
|
|
1304 | |
|
|
1305 | /* Ideally, the caller figures this out. However, it complicates a lot |
|
|
1306 | * of areas of callers (eg, anything that uses find_free_spot would now |
|
|
1307 | * need extra work |
|
|
1308 | */ |
|
|
1309 | op->map=get_map_from_coord(m, &op->x, &op->y); |
|
|
1310 | x = op->x; |
|
|
1311 | y = op->y; |
|
|
1312 | |
|
|
1313 | /* this has to be done after we translate the coordinates. |
|
|
1314 | */ |
|
|
1315 | if(op->nrof && !(flag & INS_NO_MERGE)) { |
|
|
1316 | for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above) |
|
|
1317 | if (CAN_MERGE(op,tmp)) { |
|
|
1318 | op->nrof+=tmp->nrof; |
|
|
1319 | remove_ob(tmp); |
|
|
1320 | free_object(tmp); |
|
|
1321 | } |
|
|
1322 | } |
|
|
1323 | |
|
|
1324 | CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
|
|
1325 | CLEAR_FLAG(op, FLAG_INV_LOCKED); |
|
|
1326 | if (!QUERY_FLAG(op, FLAG_ALIVE)) |
|
|
1327 | CLEAR_FLAG(op, FLAG_NO_STEAL); |
|
|
1328 | |
|
|
1329 | if (flag & INS_BELOW_ORIGINATOR) { |
|
|
1330 | if (originator->map != op->map || originator->x != op->x || |
|
|
1331 | originator->y != op->y) { |
|
|
1332 | LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
|
|
1333 | abort(); |
|
|
1334 | } |
|
|
1335 | op->above = originator; |
|
|
1336 | op->below = originator->below; |
|
|
1337 | if (op->below) op->below->above = op; |
|
|
1338 | else SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1339 | /* since *below* originator, no need to update top */ |
|
|
1340 | originator->below = op; |
|
|
1341 | } else { |
|
|
1342 | /* If there are other objects, then */ |
|
|
1343 | if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { |
|
|
1344 | object *last=NULL; |
|
|
1345 | /* |
|
|
1346 | * If there are multiple objects on this space, we do some trickier handling. |
|
|
1347 | * We've already dealt with merging if appropriate. |
|
|
1348 | * Generally, we want to put the new object on top. But if |
|
|
1349 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
|
|
1350 | * floor, we want to insert above that and no further. |
|
|
1351 | * Also, if there are spell objects on this space, we stop processing |
|
|
1352 | * once we get to them. This reduces the need to traverse over all of |
|
|
1353 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1354 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1355 | * that flying non pickable objects are spell objects. |
|
|
1356 | */ |
|
|
1357 | |
|
|
1358 | while (top != NULL) { |
|
|
1359 | if (QUERY_FLAG(top, FLAG_IS_FLOOR) || |
|
|
1360 | QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top; |
|
|
1361 | if (QUERY_FLAG(top, FLAG_NO_PICK) |
|
|
1362 | && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH)) |
|
|
1363 | && !QUERY_FLAG(top, FLAG_IS_FLOOR)) |
|
|
1364 | { |
|
|
1365 | /* We insert above top, so we want this object below this */ |
|
|
1366 | top=top->below; |
|
|
1367 | break; |
|
|
1368 | } |
|
|
1369 | last = top; |
|
|
1370 | top = top->above; |
|
|
1371 | } |
|
|
1372 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1373 | top = last; |
|
|
1374 | |
|
|
1375 | /* We let update_position deal with figuring out what the space |
|
|
1376 | * looks like instead of lots of conditions here. |
|
|
1377 | * makes things faster, and effectively the same result. |
|
|
1378 | */ |
|
|
1379 | |
|
|
1380 | /* Have object 'fall below' other objects that block view. |
|
|
1381 | * Unless those objects are exits, type 66 |
|
|
1382 | * If INS_ON_TOP is used, don't do this processing |
|
|
1383 | * Need to find the object that in fact blocks view, otherwise |
|
|
1384 | * stacking is a bit odd. |
|
|
1385 | */ |
|
|
1386 | if (!(flag & INS_ON_TOP) && |
|
|
1387 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
|
|
1388 | (op->face && !op->face->visibility)) { |
|
|
1389 | for (last=top; last != floor; last=last->below) |
|
|
1390 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
|
|
1391 | /* Check to see if we found the object that blocks view, |
|
|
1392 | * and make sure we have a below pointer for it so that |
|
|
1393 | * we can get inserted below this one, which requires we |
|
|
1394 | * set top to the object below us. |
|
|
1395 | */ |
|
|
1396 | if (last && last->below && last != floor) top=last->below; |
|
|
1397 | } |
|
|
1398 | } /* If objects on this space */ |
|
|
1399 | if (flag & INS_MAP_LOAD) |
|
|
1400 | top = GET_MAP_TOP(op->map,op->x,op->y); |
|
|
1401 | if (flag & INS_ABOVE_FLOOR_ONLY) top = floor; |
|
|
1402 | |
|
|
1403 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1404 | */ |
|
|
1405 | |
|
|
1406 | /* First object on this space */ |
|
|
1407 | if (!top) { |
|
|
1408 | op->above = GET_MAP_OB(op->map, op->x, op->y); |
|
|
1409 | if (op->above) op->above->below = op; |
|
|
1410 | op->below = NULL; |
|
|
1411 | SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1412 | } else { /* get inserted into the stack above top */ |
|
|
1413 | op->above = top->above; |
|
|
1414 | if (op->above) op->above->below = op; |
|
|
1415 | op->below = top; |
|
|
1416 | top->above = op; |
|
|
1417 | } |
|
|
1418 | if (op->above==NULL) |
|
|
1419 | SET_MAP_TOP(op->map,op->x, op->y, op); |
|
|
1420 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1421 | |
|
|
1422 | if(op->type==PLAYER) |
|
|
1423 | op->contr->do_los=1; |
|
|
1424 | |
|
|
1425 | /* If we have a floor, we know the player, if any, will be above |
|
|
1426 | * it, so save a few ticks and start from there. |
|
|
1427 | */ |
|
|
1428 | if (!(flag & INS_MAP_LOAD)) |
|
|
1429 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
|
|
1430 | if (tmp->type == PLAYER) |
|
|
1431 | tmp->contr->socket.update_look=1; |
|
|
1432 | } |
|
|
1433 | |
|
|
1434 | /* If this object glows, it may affect lighting conditions that are |
|
|
1435 | * visible to others on this map. But update_all_los is really |
|
|
1436 | * an inefficient way to do this, as it means los for all players |
|
|
1437 | * on the map will get recalculated. The players could very well |
|
|
1438 | * be far away from this change and not affected in any way - |
|
|
1439 | * this should get redone to only look for players within range, |
|
|
1440 | * or just updating the P_NEED_UPDATE for spaces within this area |
|
|
1441 | * of effect may be sufficient. |
|
|
1442 | */ |
|
|
1443 | if(MAP_DARKNESS(op->map) && (op->glow_radius != 0)) |
|
|
1444 | update_all_los(op->map, op->x, op->y); |
|
|
1445 | |
|
|
1446 | |
|
|
1447 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
|
|
1448 | update_object(op,UP_OBJ_INSERT); |
|
|
1449 | |
|
|
1450 | |
|
|
1451 | /* Don't know if moving this to the end will break anything. However, |
|
|
1452 | * we want to have update_look set above before calling this. |
|
|
1453 | * |
|
|
1454 | * check_move_on() must be after this because code called from |
|
|
1455 | * check_move_on() depends on correct map flags (so functions like |
|
|
1456 | * blocked() and wall() work properly), and these flags are updated by |
|
|
1457 | * update_object(). |
|
|
1458 | */ |
|
|
1459 | |
|
|
1460 | /* if this is not the head or flag has been passed, don't check walk on status */ |
|
|
1461 | |
|
|
1462 | if (!(flag & INS_NO_WALK_ON) && !op->head) { |
|
|
1463 | if (check_move_on(op, originator)) |
|
|
1464 | return NULL; |
|
|
1465 | |
|
|
1466 | /* If we are a multi part object, lets work our way through the check |
1520 | /* If we are a multi part object, lets work our way through the check |
1467 | * walk on's. |
1521 | * walk on's. |
1468 | */ |
1522 | */ |
1469 | for (tmp=op->more; tmp!=NULL; tmp=tmp->more) |
1523 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1470 | if (check_move_on (tmp, originator)) |
1524 | if (check_move_on (tmp, originator)) |
1471 | return NULL; |
1525 | return NULL; |
1472 | } |
1526 | } |
|
|
1527 | |
1473 | return op; |
1528 | return op; |
1474 | } |
1529 | } |
1475 | |
1530 | |
1476 | /* this function inserts an object in the map, but if it |
1531 | /* this function inserts an object in the map, but if it |
1477 | * finds an object of its own type, it'll remove that one first. |
1532 | * finds an object of its own type, it'll remove that one first. |
1478 | * op is the object to insert it under: supplies x and the map. |
1533 | * op is the object to insert it under: supplies x and the map. |
1479 | */ |
1534 | */ |
|
|
1535 | void |
1480 | void replace_insert_ob_in_map(const char *arch_string, object *op) { |
1536 | replace_insert_ob_in_map (const char *arch_string, object *op) |
|
|
1537 | { |
1481 | object *tmp; |
1538 | object * |
1482 | object *tmp1; |
1539 | tmp; |
|
|
1540 | object * |
|
|
1541 | tmp1; |
1483 | |
1542 | |
1484 | /* first search for itself and remove any old instances */ |
1543 | /* first search for itself and remove any old instances */ |
1485 | |
1544 | |
1486 | for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { |
1545 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1546 | { |
1487 | if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { |
1547 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1488 | remove_ob(tmp); |
|
|
1489 | free_object(tmp); |
|
|
1490 | } |
1548 | { |
|
|
1549 | tmp->remove (); |
|
|
1550 | tmp->destroy (0); |
|
|
1551 | } |
1491 | } |
1552 | } |
1492 | |
1553 | |
1493 | tmp1=arch_to_object(find_archetype(arch_string)); |
1554 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1494 | |
1555 | |
1495 | |
1556 | tmp1->x = op->x; |
1496 | tmp1->x = op->x; tmp1->y = op->y; |
1557 | tmp1->y = op->y; |
1497 | insert_ob_in_map(tmp1,op->map,op,0); |
1558 | insert_ob_in_map (tmp1, op->map, op, 0); |
1498 | } |
1559 | } |
1499 | |
1560 | |
1500 | /* |
1561 | /* |
1501 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1562 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1502 | * is returned contains nr objects, and the remaining parts contains |
1563 | * is returned contains nr objects, and the remaining parts contains |
1503 | * the rest (or is removed and freed if that number is 0). |
1564 | * the rest (or is removed and freed if that number is 0). |
1504 | * On failure, NULL is returned, and the reason put into the |
1565 | * On failure, NULL is returned, and the reason put into the |
1505 | * global static errmsg array. |
1566 | * global static errmsg array. |
1506 | */ |
1567 | */ |
1507 | |
1568 | |
|
|
1569 | object * |
1508 | object *get_split_ob(object *orig_ob, uint32 nr) { |
1570 | get_split_ob (object *orig_ob, uint32 nr) |
1509 | object *newob; |
1571 | { |
|
|
1572 | object * |
|
|
1573 | newob; |
|
|
1574 | int |
1510 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1575 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1511 | |
1576 | |
1512 | if(orig_ob->nrof<nr) { |
1577 | if (orig_ob->nrof < nr) |
1513 | sprintf(errmsg,"There are only %d %ss.", |
1578 | { |
1514 | orig_ob->nrof?orig_ob->nrof:1, &orig_ob->name); |
1579 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1515 | return NULL; |
1580 | return NULL; |
1516 | } |
1581 | } |
|
|
1582 | |
1517 | newob = object_create_clone(orig_ob); |
1583 | newob = object_create_clone (orig_ob); |
|
|
1584 | |
1518 | if((orig_ob->nrof-=nr)<1) { |
1585 | if ((orig_ob->nrof -= nr) < 1) |
1519 | if ( ! is_removed) |
1586 | orig_ob->destroy (1); |
1520 | remove_ob(orig_ob); |
|
|
1521 | free_object2(orig_ob, 1); |
|
|
1522 | } |
|
|
1523 | else if ( ! is_removed) { |
1587 | else if (!is_removed) |
|
|
1588 | { |
1524 | if(orig_ob->env!=NULL) |
1589 | if (orig_ob->env != NULL) |
1525 | sub_weight (orig_ob->env,orig_ob->weight*nr); |
1590 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1526 | if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { |
1591 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1592 | { |
1527 | strcpy(errmsg, "Tried to split object whose map is not in memory."); |
1593 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1528 | LOG(llevDebug, |
|
|
1529 | "Error, Tried to split object whose map is not in memory.\n"); |
1594 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1530 | return NULL; |
1595 | return NULL; |
1531 | } |
1596 | } |
1532 | } |
1597 | } |
|
|
1598 | |
1533 | newob->nrof=nr; |
1599 | newob->nrof = nr; |
1534 | |
1600 | |
1535 | return newob; |
1601 | return newob; |
1536 | } |
1602 | } |
1537 | |
1603 | |
1538 | /* |
1604 | /* |
1539 | * decrease_ob_nr(object, number) decreases a specified number from |
1605 | * decrease_ob_nr(object, number) decreases a specified number from |
1540 | * the amount of an object. If the amount reaches 0, the object |
1606 | * the amount of an object. If the amount reaches 0, the object |
1541 | * is subsequently removed and freed. |
1607 | * is subsequently removed and freed. |
1542 | * |
1608 | * |
1543 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1609 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1544 | */ |
1610 | */ |
1545 | |
1611 | |
|
|
1612 | object * |
1546 | object *decrease_ob_nr (object *op, uint32 i) |
1613 | decrease_ob_nr (object *op, uint32 i) |
1547 | { |
1614 | { |
1548 | object *tmp; |
1615 | object *tmp; |
1549 | player *pl; |
1616 | player *pl; |
1550 | |
1617 | |
1551 | if (i == 0) /* objects with op->nrof require this check */ |
1618 | if (i == 0) /* objects with op->nrof require this check */ |
1552 | return op; |
1619 | return op; |
1553 | |
1620 | |
1554 | if (i > op->nrof) |
1621 | if (i > op->nrof) |
1555 | i = op->nrof; |
1622 | i = op->nrof; |
1556 | |
1623 | |
1557 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1624 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1625 | op->nrof -= i; |
|
|
1626 | else if (op->env != NULL) |
|
|
1627 | { |
|
|
1628 | /* is this object in the players inventory, or sub container |
|
|
1629 | * therein? |
|
|
1630 | */ |
|
|
1631 | tmp = is_player_inv (op->env); |
|
|
1632 | /* nope. Is this a container the player has opened? |
|
|
1633 | * If so, set tmp to that player. |
|
|
1634 | * IMO, searching through all the players will mostly |
|
|
1635 | * likely be quicker than following op->env to the map, |
|
|
1636 | * and then searching the map for a player. |
|
|
1637 | */ |
|
|
1638 | if (!tmp) |
|
|
1639 | { |
|
|
1640 | for (pl = first_player; pl; pl = pl->next) |
|
|
1641 | if (pl->ob->container == op->env) |
|
|
1642 | break; |
|
|
1643 | if (pl) |
|
|
1644 | tmp = pl->ob; |
|
|
1645 | else |
|
|
1646 | tmp = NULL; |
|
|
1647 | } |
|
|
1648 | |
|
|
1649 | if (i < op->nrof) |
|
|
1650 | { |
|
|
1651 | sub_weight (op->env, op->weight * i); |
|
|
1652 | op->nrof -= i; |
|
|
1653 | if (tmp) |
|
|
1654 | { |
|
|
1655 | esrv_send_item (tmp, op); |
|
|
1656 | } |
|
|
1657 | } |
|
|
1658 | else |
|
|
1659 | { |
|
|
1660 | op->remove (); |
|
|
1661 | op->nrof = 0; |
|
|
1662 | if (tmp) |
|
|
1663 | { |
|
|
1664 | esrv_del_item (tmp->contr, op->count); |
|
|
1665 | } |
|
|
1666 | } |
1558 | { |
1667 | } |
|
|
1668 | else |
|
|
1669 | { |
|
|
1670 | object *above = op->above; |
|
|
1671 | |
|
|
1672 | if (i < op->nrof) |
1559 | op->nrof -= i; |
1673 | op->nrof -= i; |
1560 | } |
1674 | else |
1561 | else if (op->env != NULL) |
|
|
1562 | { |
|
|
1563 | /* is this object in the players inventory, or sub container |
|
|
1564 | * therein? |
|
|
1565 | */ |
|
|
1566 | tmp = is_player_inv (op->env); |
|
|
1567 | /* nope. Is this a container the player has opened? |
|
|
1568 | * If so, set tmp to that player. |
|
|
1569 | * IMO, searching through all the players will mostly |
|
|
1570 | * likely be quicker than following op->env to the map, |
|
|
1571 | * and then searching the map for a player. |
|
|
1572 | */ |
|
|
1573 | if (!tmp) { |
|
|
1574 | for (pl=first_player; pl; pl=pl->next) |
|
|
1575 | if (pl->ob->container == op->env) break; |
|
|
1576 | if (pl) tmp=pl->ob; |
|
|
1577 | else tmp=NULL; |
|
|
1578 | } |
1675 | { |
1579 | |
|
|
1580 | if (i < op->nrof) { |
|
|
1581 | sub_weight (op->env, op->weight * i); |
|
|
1582 | op->nrof -= i; |
|
|
1583 | if (tmp) { |
|
|
1584 | esrv_send_item(tmp, op); |
|
|
1585 | } |
|
|
1586 | } else { |
|
|
1587 | remove_ob (op); |
1676 | op->remove (); |
1588 | op->nrof = 0; |
1677 | op->nrof = 0; |
1589 | if (tmp) { |
|
|
1590 | esrv_del_item(tmp->contr, op->count); |
|
|
1591 | } |
1678 | } |
1592 | } |
|
|
1593 | } |
|
|
1594 | else |
|
|
1595 | { |
|
|
1596 | object *above = op->above; |
|
|
1597 | |
1679 | |
1598 | if (i < op->nrof) { |
|
|
1599 | op->nrof -= i; |
|
|
1600 | } else { |
|
|
1601 | remove_ob (op); |
|
|
1602 | op->nrof = 0; |
|
|
1603 | } |
|
|
1604 | /* Since we just removed op, op->above is null */ |
1680 | /* Since we just removed op, op->above is null */ |
1605 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1681 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1606 | if (tmp->type == PLAYER) { |
1682 | if (tmp->type == PLAYER) |
|
|
1683 | { |
1607 | if (op->nrof) |
1684 | if (op->nrof) |
1608 | esrv_send_item(tmp, op); |
1685 | esrv_send_item (tmp, op); |
1609 | else |
1686 | else |
1610 | esrv_del_item(tmp->contr, op->count); |
1687 | esrv_del_item (tmp->contr, op->count); |
1611 | } |
1688 | } |
1612 | } |
1689 | } |
1613 | |
1690 | |
1614 | if (op->nrof) { |
1691 | if (op->nrof) |
1615 | return op; |
1692 | return op; |
1616 | } else { |
1693 | else |
1617 | free_object (op); |
1694 | { |
|
|
1695 | op->destroy (0); |
1618 | return NULL; |
1696 | return NULL; |
1619 | } |
1697 | } |
1620 | } |
1698 | } |
1621 | |
1699 | |
1622 | /* |
1700 | /* |
1623 | * add_weight(object, weight) adds the specified weight to an object, |
1701 | * add_weight(object, weight) adds the specified weight to an object, |
1624 | * and also updates how much the environment(s) is/are carrying. |
1702 | * and also updates how much the environment(s) is/are carrying. |
1625 | */ |
1703 | */ |
1626 | |
1704 | |
|
|
1705 | void |
1627 | void add_weight (object *op, signed long weight) { |
1706 | add_weight (object *op, signed long weight) |
|
|
1707 | { |
1628 | while (op!=NULL) { |
1708 | while (op != NULL) |
|
|
1709 | { |
1629 | if (op->type == CONTAINER) { |
1710 | if (op->type == CONTAINER) |
1630 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
1711 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1631 | } |
1712 | |
1632 | op->carrying+=weight; |
1713 | op->carrying += weight; |
1633 | op=op->env; |
1714 | op = op->env; |
1634 | } |
1715 | } |
1635 | } |
1716 | } |
1636 | |
1717 | |
|
|
1718 | object * |
|
|
1719 | insert_ob_in_ob (object *op, object *where) |
|
|
1720 | { |
|
|
1721 | if (!where) |
|
|
1722 | { |
|
|
1723 | char *dump = dump_object (op); |
|
|
1724 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1725 | free (dump); |
|
|
1726 | return op; |
|
|
1727 | } |
|
|
1728 | |
|
|
1729 | if (where->head) |
|
|
1730 | { |
|
|
1731 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1732 | where = where->head; |
|
|
1733 | } |
|
|
1734 | |
|
|
1735 | return where->insert (op); |
|
|
1736 | } |
|
|
1737 | |
1637 | /* |
1738 | /* |
1638 | * insert_ob_in_ob(op,environment): |
1739 | * env->insert (op) |
1639 | * This function inserts the object op in the linked list |
1740 | * This function inserts the object op in the linked list |
1640 | * inside the object environment. |
1741 | * inside the object environment. |
1641 | * |
1742 | * |
1642 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1643 | * the inventory at the last position or next to other objects of the same |
|
|
1644 | * type. |
|
|
1645 | * Frank: Now sorted by type, archetype and magic! |
|
|
1646 | * |
|
|
1647 | * The function returns now pointer to inserted item, and return value can |
1743 | * The function returns now pointer to inserted item, and return value can |
1648 | * be != op, if items are merged. -Tero |
1744 | * be != op, if items are merged. -Tero |
1649 | */ |
1745 | */ |
1650 | |
1746 | |
1651 | object *insert_ob_in_ob(object *op,object *where) { |
1747 | object * |
|
|
1748 | object::insert (object *op) |
|
|
1749 | { |
1652 | object *tmp, *otmp; |
1750 | object *tmp, *otmp; |
1653 | |
1751 | |
1654 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
1752 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1655 | dump_object(op); |
1753 | op->remove (); |
1656 | LOG(llevError,"Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1754 | |
1657 | return op; |
|
|
1658 | } |
|
|
1659 | if(where==NULL) { |
|
|
1660 | dump_object(op); |
|
|
1661 | LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1662 | return op; |
|
|
1663 | } |
|
|
1664 | if (where->head) { |
|
|
1665 | LOG(llevDebug, |
|
|
1666 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1667 | where = where->head; |
|
|
1668 | } |
|
|
1669 | if (op->more) { |
1755 | if (op->more) |
|
|
1756 | { |
1670 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1757 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1671 | &op->name, op->count); |
|
|
1672 | return op; |
1758 | return op; |
1673 | } |
1759 | } |
|
|
1760 | |
1674 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1761 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1675 | CLEAR_FLAG(op, FLAG_REMOVED); |
1762 | CLEAR_FLAG (op, FLAG_REMOVED); |
1676 | if(op->nrof) { |
1763 | if (op->nrof) |
|
|
1764 | { |
1677 | for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) |
1765 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1678 | if ( CAN_MERGE(tmp,op) ) { |
1766 | if (CAN_MERGE (tmp, op)) |
|
|
1767 | { |
1679 | /* return the original object and remove inserted object |
1768 | /* return the original object and remove inserted object |
1680 | (client needs the original object) */ |
1769 | (client needs the original object) */ |
1681 | tmp->nrof += op->nrof; |
1770 | tmp->nrof += op->nrof; |
1682 | /* Weight handling gets pretty funky. Since we are adding to |
1771 | /* Weight handling gets pretty funky. Since we are adding to |
1683 | * tmp->nrof, we need to increase the weight. |
1772 | * tmp->nrof, we need to increase the weight. |
1684 | */ |
1773 | */ |
1685 | add_weight (where, op->weight*op->nrof); |
1774 | add_weight (this, op->weight * op->nrof); |
1686 | SET_FLAG(op, FLAG_REMOVED); |
1775 | SET_FLAG (op, FLAG_REMOVED); |
1687 | free_object(op); /* free the inserted object */ |
1776 | op->destroy (); /* free the inserted object */ |
1688 | op = tmp; |
1777 | op = tmp; |
1689 | remove_ob (op); /* and fix old object's links */ |
1778 | op->remove (); /* and fix old object's links */ |
1690 | CLEAR_FLAG(op, FLAG_REMOVED); |
1779 | CLEAR_FLAG (op, FLAG_REMOVED); |
1691 | break; |
1780 | break; |
1692 | } |
1781 | } |
1693 | |
1782 | |
1694 | /* I assume combined objects have no inventory |
1783 | /* I assume combined objects have no inventory |
1695 | * We add the weight - this object could have just been removed |
1784 | * We add the weight - this object could have just been removed |
1696 | * (if it was possible to merge). calling remove_ob will subtract |
1785 | * (if it was possible to merge). calling remove_ob will subtract |
1697 | * the weight, so we need to add it in again, since we actually do |
1786 | * the weight, so we need to add it in again, since we actually do |
1698 | * the linking below |
1787 | * the linking below |
1699 | */ |
1788 | */ |
1700 | add_weight (where, op->weight*op->nrof); |
1789 | add_weight (this, op->weight * op->nrof); |
|
|
1790 | } |
1701 | } else |
1791 | else |
1702 | add_weight (where, (op->weight+op->carrying)); |
1792 | add_weight (this, (op->weight + op->carrying)); |
1703 | |
1793 | |
1704 | otmp=is_player_inv(where); |
1794 | otmp = is_player_inv (this); |
1705 | if (otmp&&otmp->contr!=NULL) { |
1795 | if (otmp && otmp->contr) |
1706 | if (!QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
1796 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1707 | fix_player(otmp); |
1797 | fix_player (otmp); |
1708 | } |
|
|
1709 | |
1798 | |
1710 | op->map=NULL; |
1799 | op->map = NULL; |
1711 | op->env=where; |
1800 | op->env = this; |
1712 | op->above=NULL; |
1801 | op->above = NULL; |
1713 | op->below=NULL; |
1802 | op->below = NULL; |
1714 | op->x=0,op->y=0; |
1803 | op->x = 0, op->y = 0; |
1715 | |
1804 | |
1716 | /* reset the light list and los of the players on the map */ |
1805 | /* reset the light list and los of the players on the map */ |
1717 | if((op->glow_radius!=0)&&where->map) |
1806 | if ((op->glow_radius != 0) && map) |
1718 | { |
1807 | { |
1719 | #ifdef DEBUG_LIGHTS |
1808 | #ifdef DEBUG_LIGHTS |
1720 | LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", |
1809 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1721 | op->name); |
|
|
1722 | #endif /* DEBUG_LIGHTS */ |
1810 | #endif /* DEBUG_LIGHTS */ |
1723 | if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); |
1811 | if (MAP_DARKNESS (map)) |
|
|
1812 | update_all_los (map, x, y); |
1724 | } |
1813 | } |
1725 | |
1814 | |
1726 | /* Client has no idea of ordering so lets not bother ordering it here. |
1815 | /* Client has no idea of ordering so lets not bother ordering it here. |
1727 | * It sure simplifies this function... |
1816 | * It sure simplifies this function... |
1728 | */ |
1817 | */ |
1729 | if (where->inv==NULL) |
1818 | if (!inv) |
1730 | where->inv=op; |
1819 | inv = op; |
1731 | else { |
1820 | else |
|
|
1821 | { |
1732 | op->below = where->inv; |
1822 | op->below = inv; |
1733 | op->below->above = op; |
1823 | op->below->above = op; |
1734 | where->inv = op; |
1824 | inv = op; |
1735 | } |
1825 | } |
|
|
1826 | |
1736 | return op; |
1827 | return op; |
1737 | } |
1828 | } |
1738 | |
1829 | |
1739 | /* |
1830 | /* |
1740 | * Checks if any objects has a move_type that matches objects |
1831 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1755 | * MSW 2001-07-08: Check all objects on space, not just those below |
1846 | * MSW 2001-07-08: Check all objects on space, not just those below |
1756 | * object being inserted. insert_ob_in_map may not put new objects |
1847 | * object being inserted. insert_ob_in_map may not put new objects |
1757 | * on top. |
1848 | * on top. |
1758 | */ |
1849 | */ |
1759 | |
1850 | |
|
|
1851 | int |
1760 | int check_move_on (object *op, object *originator) |
1852 | check_move_on (object *op, object *originator) |
1761 | { |
1853 | { |
1762 | object *tmp; |
1854 | object *tmp; |
1763 | tag_t tag; |
|
|
1764 | mapstruct *m=op->map; |
1855 | maptile *m = op->map; |
1765 | int x=op->x, y=op->y; |
1856 | int x = op->x, y = op->y; |
|
|
1857 | |
1766 | MoveType move_on, move_slow, move_block; |
1858 | MoveType move_on, move_slow, move_block; |
1767 | |
1859 | |
1768 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
1860 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1769 | return 0; |
1861 | return 0; |
1770 | |
1862 | |
1771 | tag = op->count; |
|
|
1772 | |
|
|
1773 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
1863 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1774 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
1864 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1775 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
1865 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1776 | |
1866 | |
1777 | /* if nothing on this space will slow op down or be applied, |
1867 | /* if nothing on this space will slow op down or be applied, |
1778 | * no need to do checking below. have to make sure move_type |
1868 | * no need to do checking below. have to make sure move_type |
1779 | * is set, as lots of objects don't have it set - we treat that |
1869 | * is set, as lots of objects don't have it set - we treat that |
1780 | * as walking. |
1870 | * as walking. |
1781 | */ |
1871 | */ |
1782 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1872 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1783 | return 0; |
1873 | return 0; |
1784 | |
1874 | |
1785 | /* This is basically inverse logic of that below - basically, |
1875 | /* This is basically inverse logic of that below - basically, |
1786 | * if the object can avoid the move on or slow move, they do so, |
1876 | * if the object can avoid the move on or slow move, they do so, |
1787 | * but can't do it if the alternate movement they are using is |
1877 | * but can't do it if the alternate movement they are using is |
1788 | * blocked. Logic on this seems confusing, but does seem correct. |
1878 | * blocked. Logic on this seems confusing, but does seem correct. |
1789 | */ |
1879 | */ |
1790 | if ((op->move_type & ~move_on & ~move_block) != 0 && |
1880 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
1791 | (op->move_type & ~move_slow & ~move_block) != 0) return 0; |
1881 | return 0; |
1792 | |
1882 | |
1793 | /* The objects have to be checked from top to bottom. |
1883 | /* The objects have to be checked from top to bottom. |
1794 | * Hence, we first go to the top: |
1884 | * Hence, we first go to the top: |
1795 | */ |
1885 | */ |
1796 | |
1886 | |
1797 | for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && |
1887 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1798 | tmp->above!=NULL; tmp=tmp->above) { |
1888 | { |
1799 | /* Trim the search when we find the first other spell effect |
1889 | /* Trim the search when we find the first other spell effect |
1800 | * this helps performance so that if a space has 50 spell objects, |
1890 | * this helps performance so that if a space has 50 spell objects, |
1801 | * we don't need to check all of them. |
1891 | * we don't need to check all of them. |
1802 | */ |
1892 | */ |
1803 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; |
1893 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1894 | break; |
|
|
1895 | } |
|
|
1896 | |
|
|
1897 | for (; tmp; tmp = tmp->below) |
1804 | } |
1898 | { |
1805 | for(;tmp!=NULL; tmp=tmp->below) { |
1899 | if (tmp == op) |
1806 | if (tmp == op) continue; /* Can't apply yourself */ |
1900 | continue; /* Can't apply yourself */ |
1807 | |
1901 | |
1808 | /* Check to see if one of the movement types should be slowed down. |
1902 | /* Check to see if one of the movement types should be slowed down. |
1809 | * Second check makes sure that the movement types not being slowed |
1903 | * Second check makes sure that the movement types not being slowed |
1810 | * (~slow_move) is not blocked on this space - just because the |
1904 | * (~slow_move) is not blocked on this space - just because the |
1811 | * space doesn't slow down swimming (for example), if you can't actually |
1905 | * space doesn't slow down swimming (for example), if you can't actually |
1812 | * swim on that space, can't use it to avoid the penalty. |
1906 | * swim on that space, can't use it to avoid the penalty. |
1813 | */ |
1907 | */ |
1814 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) { |
1908 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
|
|
1909 | { |
1815 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1910 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1816 | ((op->move_type & tmp->move_slow) && |
|
|
1817 | (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { |
1911 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
|
|
1912 | { |
1818 | |
1913 | |
1819 | float diff; |
1914 | float |
1820 | |
|
|
1821 | diff = tmp->move_slow_penalty*FABS(op->speed); |
1915 | diff = tmp->move_slow_penalty * FABS (op->speed); |
|
|
1916 | |
1822 | if (op->type == PLAYER) { |
1917 | if (op->type == PLAYER) |
1823 | if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || |
1918 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1824 | (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { |
1919 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1825 | diff /= 4.0; |
1920 | diff /= 4.0; |
1826 | } |
1921 | |
1827 | } |
|
|
1828 | op->speed_left -= diff; |
1922 | op->speed_left -= diff; |
1829 | } |
1923 | } |
1830 | } |
1924 | } |
1831 | |
1925 | |
1832 | /* Basically same logic as above, except now for actual apply. */ |
1926 | /* Basically same logic as above, except now for actual apply. */ |
1833 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1927 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1834 | ((op->move_type & tmp->move_on) && |
|
|
1835 | (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { |
1928 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1836 | |
1929 | { |
1837 | move_apply(tmp, op, originator); |
1930 | move_apply (tmp, op, originator); |
|
|
1931 | |
1838 | if (was_destroyed (op, tag)) |
1932 | if (op->destroyed ()) |
1839 | return 1; |
1933 | return 1; |
1840 | |
1934 | |
1841 | /* what the person/creature stepped onto has moved the object |
1935 | /* what the person/creature stepped onto has moved the object |
1842 | * someplace new. Don't process any further - if we did, |
1936 | * someplace new. Don't process any further - if we did, |
1843 | * have a feeling strange problems would result. |
1937 | * have a feeling strange problems would result. |
1844 | */ |
1938 | */ |
1845 | if (op->map != m || op->x != x || op->y != y) return 0; |
1939 | if (op->map != m || op->x != x || op->y != y) |
|
|
1940 | return 0; |
1846 | } |
1941 | } |
1847 | } |
1942 | } |
|
|
1943 | |
1848 | return 0; |
1944 | return 0; |
1849 | } |
1945 | } |
1850 | |
1946 | |
1851 | /* |
1947 | /* |
1852 | * present_arch(arch, map, x, y) searches for any objects with |
1948 | * present_arch(arch, map, x, y) searches for any objects with |
1853 | * a matching archetype at the given map and coordinates. |
1949 | * a matching archetype at the given map and coordinates. |
1854 | * The first matching object is returned, or NULL if none. |
1950 | * The first matching object is returned, or NULL if none. |
1855 | */ |
1951 | */ |
1856 | |
1952 | |
|
|
1953 | object * |
1857 | object *present_arch(const archetype *at, mapstruct *m, int x, int y) { |
1954 | present_arch (const archetype *at, maptile *m, int x, int y) |
|
|
1955 | { |
1858 | object *tmp; |
1956 | object * |
|
|
1957 | tmp; |
|
|
1958 | |
1859 | if(m==NULL || out_of_map(m,x,y)) { |
1959 | if (m == NULL || out_of_map (m, x, y)) |
|
|
1960 | { |
1860 | LOG(llevError,"Present_arch called outside map.\n"); |
1961 | LOG (llevError, "Present_arch called outside map.\n"); |
1861 | return NULL; |
1962 | return NULL; |
1862 | } |
1963 | } |
1863 | for(tmp=GET_MAP_OB(m,x,y); tmp != NULL; tmp = tmp->above) |
1964 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1864 | if(tmp->arch == at) |
1965 | if (tmp->arch == at) |
1865 | return tmp; |
1966 | return tmp; |
1866 | return NULL; |
1967 | return NULL; |
1867 | } |
1968 | } |
1868 | |
1969 | |
1869 | /* |
1970 | /* |
1870 | * present(type, map, x, y) searches for any objects with |
1971 | * present(type, map, x, y) searches for any objects with |
1871 | * a matching type variable at the given map and coordinates. |
1972 | * a matching type variable at the given map and coordinates. |
1872 | * The first matching object is returned, or NULL if none. |
1973 | * The first matching object is returned, or NULL if none. |
1873 | */ |
1974 | */ |
1874 | |
1975 | |
|
|
1976 | object * |
1875 | object *present(unsigned char type,mapstruct *m, int x,int y) { |
1977 | present (unsigned char type, maptile *m, int x, int y) |
|
|
1978 | { |
1876 | object *tmp; |
1979 | object * |
|
|
1980 | tmp; |
|
|
1981 | |
1877 | if(out_of_map(m,x,y)) { |
1982 | if (out_of_map (m, x, y)) |
|
|
1983 | { |
1878 | LOG(llevError,"Present called outside map.\n"); |
1984 | LOG (llevError, "Present called outside map.\n"); |
1879 | return NULL; |
1985 | return NULL; |
1880 | } |
1986 | } |
1881 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) |
1987 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1882 | if(tmp->type==type) |
1988 | if (tmp->type == type) |
1883 | return tmp; |
1989 | return tmp; |
1884 | return NULL; |
1990 | return NULL; |
1885 | } |
1991 | } |
1886 | |
1992 | |
1887 | /* |
1993 | /* |
1888 | * present_in_ob(type, object) searches for any objects with |
1994 | * present_in_ob(type, object) searches for any objects with |
1889 | * a matching type variable in the inventory of the given object. |
1995 | * a matching type variable in the inventory of the given object. |
1890 | * The first matching object is returned, or NULL if none. |
1996 | * The first matching object is returned, or NULL if none. |
1891 | */ |
1997 | */ |
1892 | |
1998 | |
|
|
1999 | object * |
1893 | object *present_in_ob(unsigned char type, const object *op) { |
2000 | present_in_ob (unsigned char type, const object *op) |
|
|
2001 | { |
1894 | object *tmp; |
2002 | object * |
|
|
2003 | tmp; |
|
|
2004 | |
1895 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
2005 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1896 | if(tmp->type==type) |
2006 | if (tmp->type == type) |
1897 | return tmp; |
2007 | return tmp; |
1898 | return NULL; |
2008 | return NULL; |
1899 | } |
2009 | } |
1900 | |
2010 | |
1901 | /* |
2011 | /* |
… | |
… | |
1911 | * the object name, not the archetype name. this is so that the |
2021 | * the object name, not the archetype name. this is so that the |
1912 | * spell code can use one object type (force), but change it's name |
2022 | * spell code can use one object type (force), but change it's name |
1913 | * to be unique. |
2023 | * to be unique. |
1914 | */ |
2024 | */ |
1915 | |
2025 | |
|
|
2026 | object * |
1916 | object *present_in_ob_by_name(int type, const char *str, const object *op) { |
2027 | present_in_ob_by_name (int type, const char *str, const object *op) |
|
|
2028 | { |
1917 | object *tmp; |
2029 | object * |
|
|
2030 | tmp; |
1918 | |
2031 | |
1919 | for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
2032 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
2033 | { |
1920 | if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) |
2034 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1921 | return tmp; |
2035 | return tmp; |
1922 | } |
2036 | } |
1923 | return NULL; |
2037 | return NULL; |
1924 | } |
2038 | } |
1925 | |
2039 | |
1926 | /* |
2040 | /* |
1927 | * present_arch_in_ob(archetype, object) searches for any objects with |
2041 | * present_arch_in_ob(archetype, object) searches for any objects with |
1928 | * a matching archetype in the inventory of the given object. |
2042 | * a matching archetype in the inventory of the given object. |
1929 | * The first matching object is returned, or NULL if none. |
2043 | * The first matching object is returned, or NULL if none. |
1930 | */ |
2044 | */ |
1931 | |
2045 | |
|
|
2046 | object * |
1932 | object *present_arch_in_ob(const archetype *at, const object *op) { |
2047 | present_arch_in_ob (const archetype *at, const object *op) |
|
|
2048 | { |
1933 | object *tmp; |
2049 | object * |
|
|
2050 | tmp; |
|
|
2051 | |
1934 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
2052 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1935 | if( tmp->arch == at) |
2053 | if (tmp->arch == at) |
1936 | return tmp; |
2054 | return tmp; |
1937 | return NULL; |
2055 | return NULL; |
1938 | } |
2056 | } |
1939 | |
2057 | |
1940 | /* |
2058 | /* |
1941 | * activate recursively a flag on an object inventory |
2059 | * activate recursively a flag on an object inventory |
1942 | */ |
2060 | */ |
|
|
2061 | void |
1943 | void flag_inv(object*op, int flag){ |
2062 | flag_inv (object *op, int flag) |
|
|
2063 | { |
1944 | object *tmp; |
2064 | object * |
|
|
2065 | tmp; |
|
|
2066 | |
1945 | if(op->inv) |
2067 | if (op->inv) |
1946 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
2068 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
2069 | { |
1947 | SET_FLAG(tmp, flag); |
2070 | SET_FLAG (tmp, flag); |
1948 | flag_inv(tmp,flag); |
2071 | flag_inv (tmp, flag); |
1949 | } |
2072 | } |
1950 | }/* |
2073 | } /* |
1951 | * desactivate recursively a flag on an object inventory |
2074 | * desactivate recursively a flag on an object inventory |
1952 | */ |
2075 | */ |
|
|
2076 | void |
1953 | void unflag_inv(object*op, int flag){ |
2077 | unflag_inv (object *op, int flag) |
|
|
2078 | { |
1954 | object *tmp; |
2079 | object * |
|
|
2080 | tmp; |
|
|
2081 | |
1955 | if(op->inv) |
2082 | if (op->inv) |
1956 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
2083 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
2084 | { |
1957 | CLEAR_FLAG(tmp, flag); |
2085 | CLEAR_FLAG (tmp, flag); |
1958 | unflag_inv(tmp,flag); |
2086 | unflag_inv (tmp, flag); |
1959 | } |
2087 | } |
1960 | } |
2088 | } |
1961 | |
2089 | |
1962 | /* |
2090 | /* |
1963 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
2091 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1964 | * all it's inventory (recursively). |
2092 | * all it's inventory (recursively). |
1965 | * If checksums are used, a player will get set_cheat called for |
2093 | * If checksums are used, a player will get set_cheat called for |
1966 | * him/her-self and all object carried by a call to this function. |
2094 | * him/her-self and all object carried by a call to this function. |
1967 | */ |
2095 | */ |
1968 | |
2096 | |
|
|
2097 | void |
1969 | void set_cheat(object *op) { |
2098 | set_cheat (object *op) |
|
|
2099 | { |
1970 | SET_FLAG(op, FLAG_WAS_WIZ); |
2100 | SET_FLAG (op, FLAG_WAS_WIZ); |
1971 | flag_inv(op, FLAG_WAS_WIZ); |
2101 | flag_inv (op, FLAG_WAS_WIZ); |
1972 | } |
2102 | } |
1973 | |
2103 | |
1974 | /* |
2104 | /* |
1975 | * find_free_spot(object, map, x, y, start, stop) will search for |
2105 | * find_free_spot(object, map, x, y, start, stop) will search for |
1976 | * a spot at the given map and coordinates which will be able to contain |
2106 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1991 | * to know if the space in question will block the object. We can't use |
2121 | * to know if the space in question will block the object. We can't use |
1992 | * the archetype because that isn't correct if the monster has been |
2122 | * the archetype because that isn't correct if the monster has been |
1993 | * customized, changed states, etc. |
2123 | * customized, changed states, etc. |
1994 | */ |
2124 | */ |
1995 | |
2125 | |
|
|
2126 | int |
1996 | int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { |
2127 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
|
|
2128 | { |
|
|
2129 | int |
|
|
2130 | i, |
1997 | int i,index=0, flag; |
2131 | index = 0, flag; |
|
|
2132 | static int |
1998 | static int altern[SIZEOFFREE]; |
2133 | altern[SIZEOFFREE]; |
1999 | |
2134 | |
2000 | for(i=start;i<stop;i++) { |
2135 | for (i = start; i < stop; i++) |
|
|
2136 | { |
2001 | flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); |
2137 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2002 | if(!flag) |
2138 | if (!flag) |
2003 | altern[index++]=i; |
2139 | altern[index++] = i; |
2004 | |
2140 | |
2005 | /* Basically, if we find a wall on a space, we cut down the search size. |
2141 | /* Basically, if we find a wall on a space, we cut down the search size. |
2006 | * In this way, we won't return spaces that are on another side of a wall. |
2142 | * In this way, we won't return spaces that are on another side of a wall. |
2007 | * This mostly work, but it cuts down the search size in all directions - |
2143 | * This mostly work, but it cuts down the search size in all directions - |
2008 | * if the space being examined only has a wall to the north and empty |
2144 | * if the space being examined only has a wall to the north and empty |
2009 | * spaces in all the other directions, this will reduce the search space |
2145 | * spaces in all the other directions, this will reduce the search space |
2010 | * to only the spaces immediately surrounding the target area, and |
2146 | * to only the spaces immediately surrounding the target area, and |
2011 | * won't look 2 spaces south of the target space. |
2147 | * won't look 2 spaces south of the target space. |
2012 | */ |
2148 | */ |
2013 | else if ((flag & AB_NO_PASS) && maxfree[i]<stop) |
2149 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2014 | stop=maxfree[i]; |
2150 | stop = maxfree[i]; |
2015 | } |
2151 | } |
2016 | if(!index) return -1; |
2152 | if (!index) |
|
|
2153 | return -1; |
2017 | return altern[RANDOM()%index]; |
2154 | return altern[RANDOM () % index]; |
2018 | } |
2155 | } |
2019 | |
2156 | |
2020 | /* |
2157 | /* |
2021 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2158 | * find_first_free_spot(archetype, maptile, x, y) works like |
2022 | * find_free_spot(), but it will search max number of squares. |
2159 | * find_free_spot(), but it will search max number of squares. |
2023 | * But it will return the first available spot, not a random choice. |
2160 | * But it will return the first available spot, not a random choice. |
2024 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2161 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2025 | */ |
2162 | */ |
2026 | |
2163 | |
|
|
2164 | int |
2027 | int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { |
2165 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
|
|
2166 | { |
|
|
2167 | int |
2028 | int i; |
2168 | i; |
|
|
2169 | |
2029 | for(i=0;i<SIZEOFFREE;i++) { |
2170 | for (i = 0; i < SIZEOFFREE; i++) |
|
|
2171 | { |
2030 | if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) |
2172 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2031 | return i; |
2173 | return i; |
2032 | } |
2174 | } |
2033 | return -1; |
2175 | return -1; |
2034 | } |
2176 | } |
2035 | |
2177 | |
2036 | /* |
2178 | /* |
2037 | * The function permute(arr, begin, end) randomly reorders the array |
2179 | * The function permute(arr, begin, end) randomly reorders the array |
2038 | * arr[begin..end-1]. |
2180 | * arr[begin..end-1]. |
2039 | */ |
2181 | */ |
|
|
2182 | static void |
2040 | static void permute(int *arr, int begin, int end) |
2183 | permute (int *arr, int begin, int end) |
2041 | { |
2184 | { |
2042 | int i, j, tmp, len; |
2185 | int |
|
|
2186 | i, |
|
|
2187 | j, |
|
|
2188 | tmp, |
|
|
2189 | len; |
2043 | |
2190 | |
2044 | len = end-begin; |
2191 | len = end - begin; |
2045 | for(i = begin; i < end; i++) |
2192 | for (i = begin; i < end; i++) |
2046 | { |
2193 | { |
2047 | j = begin+RANDOM()%len; |
2194 | j = begin + RANDOM () % len; |
2048 | |
2195 | |
2049 | tmp = arr[i]; |
2196 | tmp = arr[i]; |
2050 | arr[i] = arr[j]; |
2197 | arr[i] = arr[j]; |
2051 | arr[j] = tmp; |
2198 | arr[j] = tmp; |
2052 | } |
2199 | } |
2053 | } |
2200 | } |
2054 | |
2201 | |
2055 | /* new function to make monster searching more efficient, and effective! |
2202 | /* new function to make monster searching more efficient, and effective! |
2056 | * This basically returns a randomized array (in the passed pointer) of |
2203 | * This basically returns a randomized array (in the passed pointer) of |
2057 | * the spaces to find monsters. In this way, it won't always look for |
2204 | * the spaces to find monsters. In this way, it won't always look for |
2058 | * monsters to the north first. However, the size of the array passed |
2205 | * monsters to the north first. However, the size of the array passed |
2059 | * covers all the spaces, so within that size, all the spaces within |
2206 | * covers all the spaces, so within that size, all the spaces within |
2060 | * the 3x3 area will be searched, just not in a predictable order. |
2207 | * the 3x3 area will be searched, just not in a predictable order. |
2061 | */ |
2208 | */ |
|
|
2209 | void |
2062 | void get_search_arr(int *search_arr) |
2210 | get_search_arr (int *search_arr) |
2063 | { |
2211 | { |
|
|
2212 | int |
2064 | int i; |
2213 | i; |
2065 | |
2214 | |
2066 | for(i = 0; i < SIZEOFFREE; i++) |
2215 | for (i = 0; i < SIZEOFFREE; i++) |
2067 | { |
2216 | { |
2068 | search_arr[i] = i; |
2217 | search_arr[i] = i; |
2069 | } |
2218 | } |
2070 | |
2219 | |
2071 | permute(search_arr, 1, SIZEOFFREE1+1); |
2220 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2072 | permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); |
2221 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2073 | permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); |
2222 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2074 | } |
2223 | } |
2075 | |
2224 | |
2076 | /* |
2225 | /* |
2077 | * find_dir(map, x, y, exclude) will search some close squares in the |
2226 | * find_dir(map, x, y, exclude) will search some close squares in the |
2078 | * given map at the given coordinates for live objects. |
2227 | * given map at the given coordinates for live objects. |
… | |
… | |
2084 | * is actually want is going to try and move there. We need this info |
2233 | * is actually want is going to try and move there. We need this info |
2085 | * because we have to know what movement the thing looking to move |
2234 | * because we have to know what movement the thing looking to move |
2086 | * there is capable of. |
2235 | * there is capable of. |
2087 | */ |
2236 | */ |
2088 | |
2237 | |
|
|
2238 | int |
2089 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2239 | find_dir (maptile *m, int x, int y, object *exclude) |
|
|
2240 | { |
|
|
2241 | int |
|
|
2242 | i, |
2090 | int i,max=SIZEOFFREE, mflags; |
2243 | max = SIZEOFFREE, mflags; |
|
|
2244 | |
2091 | sint16 nx, ny; |
2245 | sint16 nx, ny; |
2092 | object *tmp; |
2246 | object * |
2093 | mapstruct *mp; |
2247 | tmp; |
|
|
2248 | maptile * |
|
|
2249 | mp; |
|
|
2250 | |
2094 | MoveType blocked, move_type; |
2251 | MoveType blocked, move_type; |
2095 | |
2252 | |
2096 | if (exclude && exclude->head) { |
2253 | if (exclude && exclude->head) |
|
|
2254 | { |
2097 | exclude = exclude->head; |
2255 | exclude = exclude->head; |
2098 | move_type = exclude->move_type; |
2256 | move_type = exclude->move_type; |
2099 | } else { |
2257 | } |
|
|
2258 | else |
|
|
2259 | { |
2100 | /* If we don't have anything, presume it can use all movement types. */ |
2260 | /* If we don't have anything, presume it can use all movement types. */ |
2101 | move_type=MOVE_ALL; |
2261 | move_type = MOVE_ALL; |
|
|
2262 | } |
|
|
2263 | |
|
|
2264 | for (i = 1; i < max; i++) |
2102 | } |
2265 | { |
2103 | |
|
|
2104 | for(i=1;i<max;i++) { |
|
|
2105 | mp = m; |
2266 | mp = m; |
2106 | nx = x + freearr_x[i]; |
2267 | nx = x + freearr_x[i]; |
2107 | ny = y + freearr_y[i]; |
2268 | ny = y + freearr_y[i]; |
2108 | |
2269 | |
2109 | mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); |
2270 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2110 | if (mflags & P_OUT_OF_MAP) { |
2271 | if (mflags & P_OUT_OF_MAP) |
|
|
2272 | { |
2111 | max = maxfree[i]; |
2273 | max = maxfree[i]; |
|
|
2274 | } |
2112 | } else { |
2275 | else |
|
|
2276 | { |
2113 | blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); |
2277 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2114 | |
2278 | |
2115 | if ((move_type & blocked) == move_type) { |
2279 | if ((move_type & blocked) == move_type) |
|
|
2280 | { |
2116 | max=maxfree[i]; |
2281 | max = maxfree[i]; |
|
|
2282 | } |
2117 | } else if (mflags & P_IS_ALIVE) { |
2283 | else if (mflags & P_IS_ALIVE) |
|
|
2284 | { |
2118 | for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { |
2285 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2119 | if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && |
2286 | { |
2120 | (tmp != exclude ||(tmp->head && tmp->head != exclude))) { |
2287 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
|
|
2288 | { |
2121 | break; |
2289 | break; |
2122 | } |
2290 | } |
2123 | } |
2291 | } |
2124 | if(tmp) { |
2292 | if (tmp) |
|
|
2293 | { |
2125 | return freedir[i]; |
2294 | return freedir[i]; |
2126 | } |
2295 | } |
2127 | } |
2296 | } |
2128 | } |
2297 | } |
2129 | } |
2298 | } |
2130 | return 0; |
2299 | return 0; |
2131 | } |
2300 | } |
2132 | |
2301 | |
2133 | /* |
2302 | /* |
2134 | * distance(object 1, object 2) will return the square of the |
2303 | * distance(object 1, object 2) will return the square of the |
2135 | * distance between the two given objects. |
2304 | * distance between the two given objects. |
2136 | */ |
2305 | */ |
2137 | |
2306 | |
|
|
2307 | int |
2138 | int distance(const object *ob1, const object *ob2) { |
2308 | distance (const object *ob1, const object *ob2) |
|
|
2309 | { |
2139 | int i; |
2310 | int |
2140 | i= (ob1->x - ob2->x)*(ob1->x - ob2->x)+ |
2311 | i; |
2141 | (ob1->y - ob2->y)*(ob1->y - ob2->y); |
2312 | |
|
|
2313 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2142 | return i; |
2314 | return i; |
2143 | } |
2315 | } |
2144 | |
2316 | |
2145 | /* |
2317 | /* |
2146 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2318 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2147 | * an object which has subtracted the x and y coordinates of another |
2319 | * an object which has subtracted the x and y coordinates of another |
2148 | * object, needs to travel toward it. |
2320 | * object, needs to travel toward it. |
2149 | */ |
2321 | */ |
2150 | |
2322 | |
|
|
2323 | int |
2151 | int find_dir_2(int x, int y) { |
2324 | find_dir_2 (int x, int y) |
|
|
2325 | { |
2152 | int q; |
2326 | int |
|
|
2327 | q; |
2153 | |
2328 | |
2154 | if(y) |
2329 | if (y) |
2155 | q=x*100/y; |
2330 | q = x * 100 / y; |
2156 | else if (x) |
2331 | else if (x) |
2157 | q= -300*x; |
2332 | q = -300 * x; |
2158 | else |
2333 | else |
2159 | return 0; |
2334 | return 0; |
2160 | |
2335 | |
2161 | if(y>0) { |
2336 | if (y > 0) |
|
|
2337 | { |
2162 | if(q < -242) |
2338 | if (q < -242) |
2163 | return 3 ; |
2339 | return 3; |
2164 | if (q < -41) |
2340 | if (q < -41) |
2165 | return 2 ; |
2341 | return 2; |
2166 | if (q < 41) |
2342 | if (q < 41) |
2167 | return 1 ; |
2343 | return 1; |
2168 | if (q < 242) |
2344 | if (q < 242) |
2169 | return 8 ; |
2345 | return 8; |
2170 | return 7 ; |
2346 | return 7; |
2171 | } |
2347 | } |
2172 | |
2348 | |
2173 | if (q < -242) |
2349 | if (q < -242) |
2174 | return 7 ; |
2350 | return 7; |
2175 | if (q < -41) |
2351 | if (q < -41) |
2176 | return 6 ; |
2352 | return 6; |
2177 | if (q < 41) |
2353 | if (q < 41) |
2178 | return 5 ; |
2354 | return 5; |
2179 | if (q < 242) |
2355 | if (q < 242) |
2180 | return 4 ; |
2356 | return 4; |
2181 | |
2357 | |
2182 | return 3 ; |
2358 | return 3; |
2183 | } |
2359 | } |
2184 | |
2360 | |
2185 | /* |
2361 | /* |
2186 | * absdir(int): Returns a number between 1 and 8, which represent |
2362 | * absdir(int): Returns a number between 1 and 8, which represent |
2187 | * the "absolute" direction of a number (it actually takes care of |
2363 | * the "absolute" direction of a number (it actually takes care of |
2188 | * "overflow" in previous calculations of a direction). |
2364 | * "overflow" in previous calculations of a direction). |
2189 | */ |
2365 | */ |
2190 | |
2366 | |
|
|
2367 | int |
2191 | int absdir(int d) { |
2368 | absdir (int d) |
2192 | while(d<1) d+=8; |
2369 | { |
2193 | while(d>8) d-=8; |
2370 | while (d < 1) |
|
|
2371 | d += 8; |
|
|
2372 | while (d > 8) |
|
|
2373 | d -= 8; |
2194 | return d; |
2374 | return d; |
2195 | } |
2375 | } |
2196 | |
2376 | |
2197 | /* |
2377 | /* |
2198 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2378 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2199 | * between two directions (which are expected to be absolute (see absdir()) |
2379 | * between two directions (which are expected to be absolute (see absdir()) |
2200 | */ |
2380 | */ |
2201 | |
2381 | |
|
|
2382 | int |
2202 | int dirdiff(int dir1, int dir2) { |
2383 | dirdiff (int dir1, int dir2) |
|
|
2384 | { |
2203 | int d; |
2385 | int |
|
|
2386 | d; |
|
|
2387 | |
2204 | d = abs(dir1 - dir2); |
2388 | d = abs (dir1 - dir2); |
2205 | if(d>4) |
2389 | if (d > 4) |
2206 | d = 8 - d; |
2390 | d = 8 - d; |
2207 | return d; |
2391 | return d; |
2208 | } |
2392 | } |
2209 | |
2393 | |
2210 | /* peterm: |
2394 | /* peterm: |
… | |
… | |
2215 | * direction 4, 14, or 16 to get back to where we are. |
2399 | * direction 4, 14, or 16 to get back to where we are. |
2216 | * Moved from spell_util.c to object.c with the other related direction |
2400 | * Moved from spell_util.c to object.c with the other related direction |
2217 | * functions. |
2401 | * functions. |
2218 | */ |
2402 | */ |
2219 | |
2403 | |
|
|
2404 | int |
2220 | int reduction_dir[SIZEOFFREE][3] = { |
2405 | reduction_dir[SIZEOFFREE][3] = { |
2221 | {0,0,0}, /* 0 */ |
2406 | {0, 0, 0}, /* 0 */ |
2222 | {0,0,0}, /* 1 */ |
2407 | {0, 0, 0}, /* 1 */ |
2223 | {0,0,0}, /* 2 */ |
2408 | {0, 0, 0}, /* 2 */ |
2224 | {0,0,0}, /* 3 */ |
2409 | {0, 0, 0}, /* 3 */ |
2225 | {0,0,0}, /* 4 */ |
2410 | {0, 0, 0}, /* 4 */ |
2226 | {0,0,0}, /* 5 */ |
2411 | {0, 0, 0}, /* 5 */ |
2227 | {0,0,0}, /* 6 */ |
2412 | {0, 0, 0}, /* 6 */ |
2228 | {0,0,0}, /* 7 */ |
2413 | {0, 0, 0}, /* 7 */ |
2229 | {0,0,0}, /* 8 */ |
2414 | {0, 0, 0}, /* 8 */ |
2230 | {8,1,2}, /* 9 */ |
2415 | {8, 1, 2}, /* 9 */ |
2231 | {1,2,-1}, /* 10 */ |
2416 | {1, 2, -1}, /* 10 */ |
2232 | {2,10,12}, /* 11 */ |
2417 | {2, 10, 12}, /* 11 */ |
2233 | {2,3,-1}, /* 12 */ |
2418 | {2, 3, -1}, /* 12 */ |
2234 | {2,3,4}, /* 13 */ |
2419 | {2, 3, 4}, /* 13 */ |
2235 | {3,4,-1}, /* 14 */ |
2420 | {3, 4, -1}, /* 14 */ |
2236 | {4,14,16}, /* 15 */ |
2421 | {4, 14, 16}, /* 15 */ |
2237 | {5,4,-1}, /* 16 */ |
2422 | {5, 4, -1}, /* 16 */ |
2238 | {4,5,6}, /* 17 */ |
2423 | {4, 5, 6}, /* 17 */ |
2239 | {6,5,-1}, /* 18 */ |
2424 | {6, 5, -1}, /* 18 */ |
2240 | {6,20,18}, /* 19 */ |
2425 | {6, 20, 18}, /* 19 */ |
2241 | {7,6,-1}, /* 20 */ |
2426 | {7, 6, -1}, /* 20 */ |
2242 | {6,7,8}, /* 21 */ |
2427 | {6, 7, 8}, /* 21 */ |
2243 | {7,8,-1}, /* 22 */ |
2428 | {7, 8, -1}, /* 22 */ |
2244 | {8,22,24}, /* 23 */ |
2429 | {8, 22, 24}, /* 23 */ |
2245 | {8,1,-1}, /* 24 */ |
2430 | {8, 1, -1}, /* 24 */ |
2246 | {24,9,10}, /* 25 */ |
2431 | {24, 9, 10}, /* 25 */ |
2247 | {9,10,-1}, /* 26 */ |
2432 | {9, 10, -1}, /* 26 */ |
2248 | {10,11,-1}, /* 27 */ |
2433 | {10, 11, -1}, /* 27 */ |
2249 | {27,11,29}, /* 28 */ |
2434 | {27, 11, 29}, /* 28 */ |
2250 | {11,12,-1}, /* 29 */ |
2435 | {11, 12, -1}, /* 29 */ |
2251 | {12,13,-1}, /* 30 */ |
2436 | {12, 13, -1}, /* 30 */ |
2252 | {12,13,14}, /* 31 */ |
2437 | {12, 13, 14}, /* 31 */ |
2253 | {13,14,-1}, /* 32 */ |
2438 | {13, 14, -1}, /* 32 */ |
2254 | {14,15,-1}, /* 33 */ |
2439 | {14, 15, -1}, /* 33 */ |
2255 | {33,15,35}, /* 34 */ |
2440 | {33, 15, 35}, /* 34 */ |
2256 | {16,15,-1}, /* 35 */ |
2441 | {16, 15, -1}, /* 35 */ |
2257 | {17,16,-1}, /* 36 */ |
2442 | {17, 16, -1}, /* 36 */ |
2258 | {18,17,16}, /* 37 */ |
2443 | {18, 17, 16}, /* 37 */ |
2259 | {18,17,-1}, /* 38 */ |
2444 | {18, 17, -1}, /* 38 */ |
2260 | {18,19,-1}, /* 39 */ |
2445 | {18, 19, -1}, /* 39 */ |
2261 | {41,19,39}, /* 40 */ |
2446 | {41, 19, 39}, /* 40 */ |
2262 | {19,20,-1}, /* 41 */ |
2447 | {19, 20, -1}, /* 41 */ |
2263 | {20,21,-1}, /* 42 */ |
2448 | {20, 21, -1}, /* 42 */ |
2264 | {20,21,22}, /* 43 */ |
2449 | {20, 21, 22}, /* 43 */ |
2265 | {21,22,-1}, /* 44 */ |
2450 | {21, 22, -1}, /* 44 */ |
2266 | {23,22,-1}, /* 45 */ |
2451 | {23, 22, -1}, /* 45 */ |
2267 | {45,47,23}, /* 46 */ |
2452 | {45, 47, 23}, /* 46 */ |
2268 | {23,24,-1}, /* 47 */ |
2453 | {23, 24, -1}, /* 47 */ |
2269 | {24,9,-1}}; /* 48 */ |
2454 | {24, 9, -1} |
|
|
2455 | }; /* 48 */ |
2270 | |
2456 | |
2271 | /* Recursive routine to step back and see if we can |
2457 | /* Recursive routine to step back and see if we can |
2272 | * find a path to that monster that we found. If not, |
2458 | * find a path to that monster that we found. If not, |
2273 | * we don't bother going toward it. Returns 1 if we |
2459 | * we don't bother going toward it. Returns 1 if we |
2274 | * can see a direct way to get it |
2460 | * can see a direct way to get it |
2275 | * Modified to be map tile aware -.MSW |
2461 | * Modified to be map tile aware -.MSW |
2276 | */ |
2462 | */ |
2277 | |
|
|
2278 | |
2463 | |
|
|
2464 | |
|
|
2465 | int |
2279 | int can_see_monsterP(mapstruct *m, int x, int y,int dir) { |
2466 | can_see_monsterP (maptile *m, int x, int y, int dir) |
|
|
2467 | { |
2280 | sint16 dx, dy; |
2468 | sint16 dx, dy; |
|
|
2469 | int |
2281 | int mflags; |
2470 | mflags; |
2282 | |
2471 | |
|
|
2472 | if (dir < 0) |
2283 | if(dir<0) return 0; /* exit condition: invalid direction */ |
2473 | return 0; /* exit condition: invalid direction */ |
2284 | |
2474 | |
2285 | dx = x + freearr_x[dir]; |
2475 | dx = x + freearr_x[dir]; |
2286 | dy = y + freearr_y[dir]; |
2476 | dy = y + freearr_y[dir]; |
2287 | |
2477 | |
2288 | mflags = get_map_flags(m, &m, dx, dy, &dx, &dy); |
2478 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2289 | |
2479 | |
2290 | /* This functional arguably was incorrect before - it was |
2480 | /* This functional arguably was incorrect before - it was |
2291 | * checking for P_WALL - that was basically seeing if |
2481 | * checking for P_WALL - that was basically seeing if |
2292 | * we could move to the monster - this is being more |
2482 | * we could move to the monster - this is being more |
2293 | * literal on if we can see it. To know if we can actually |
2483 | * literal on if we can see it. To know if we can actually |
2294 | * move to the monster, we'd need the monster passed in or |
2484 | * move to the monster, we'd need the monster passed in or |
2295 | * at least its move type. |
2485 | * at least its move type. |
2296 | */ |
2486 | */ |
2297 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; |
2487 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
|
|
2488 | return 0; |
2298 | |
2489 | |
2299 | /* yes, can see. */ |
2490 | /* yes, can see. */ |
2300 | if(dir < 9) return 1; |
2491 | if (dir < 9) |
|
|
2492 | return 1; |
2301 | return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | |
2493 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2302 | can_see_monsterP(m,x,y, reduction_dir[dir][1]) | |
2494 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2303 | can_see_monsterP(m,x,y, reduction_dir[dir][2]); |
|
|
2304 | } |
2495 | } |
2305 | |
2496 | |
2306 | |
2497 | |
2307 | |
2498 | |
2308 | /* |
2499 | /* |
2309 | * can_pick(picker, item): finds out if an object is possible to be |
2500 | * can_pick(picker, item): finds out if an object is possible to be |
2310 | * picked up by the picker. Returnes 1 if it can be |
2501 | * picked up by the picker. Returnes 1 if it can be |
2311 | * picked up, otherwise 0. |
2502 | * picked up, otherwise 0. |
2312 | * |
2503 | * |
… | |
… | |
2314 | * core dumps if they do. |
2505 | * core dumps if they do. |
2315 | * |
2506 | * |
2316 | * Add a check so we can't pick up invisible objects (0.93.8) |
2507 | * Add a check so we can't pick up invisible objects (0.93.8) |
2317 | */ |
2508 | */ |
2318 | |
2509 | |
|
|
2510 | int |
2319 | int can_pick(const object *who, const object *item) { |
2511 | can_pick (const object *who, const object *item) |
|
|
2512 | { |
2320 | return /*QUERY_FLAG(who,FLAG_WIZ)||*/ |
2513 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2321 | (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& |
2514 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2322 | !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && |
2515 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2323 | (who->type==PLAYER||item->weight<who->weight/3)); |
|
|
2324 | } |
2516 | } |
2325 | |
2517 | |
2326 | |
2518 | |
2327 | /* |
2519 | /* |
2328 | * create clone from object to another |
2520 | * create clone from object to another |
2329 | */ |
2521 | */ |
|
|
2522 | object * |
2330 | object *object_create_clone (object *asrc) { |
2523 | object_create_clone (object *asrc) |
|
|
2524 | { |
2331 | object *dst = NULL,*tmp,*src,*part,*prev, *item; |
2525 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2332 | |
2526 | |
2333 | if(!asrc) return NULL; |
2527 | if (!asrc) |
|
|
2528 | return 0; |
|
|
2529 | |
2334 | src = asrc; |
2530 | src = asrc; |
2335 | if(src->head) |
2531 | if (src->head) |
2336 | src = src->head; |
2532 | src = src->head; |
2337 | |
2533 | |
2338 | prev = NULL; |
2534 | prev = 0; |
2339 | for(part = src; part; part = part->more) { |
2535 | for (part = src; part; part = part->more) |
|
|
2536 | { |
2340 | tmp = get_object(); |
2537 | tmp = get_object (); |
2341 | copy_object(part,tmp); |
2538 | copy_object (part, tmp); |
2342 | tmp->x -= src->x; |
2539 | tmp->x -= src->x; |
2343 | tmp->y -= src->y; |
2540 | tmp->y -= src->y; |
|
|
2541 | |
2344 | if(!part->head) { |
2542 | if (!part->head) |
|
|
2543 | { |
2345 | dst = tmp; |
2544 | dst = tmp; |
2346 | tmp->head = NULL; |
2545 | tmp->head = 0; |
|
|
2546 | } |
2347 | } else { |
2547 | else |
|
|
2548 | { |
2348 | tmp->head = dst; |
2549 | tmp->head = dst; |
2349 | } |
2550 | } |
|
|
2551 | |
2350 | tmp->more = NULL; |
2552 | tmp->more = 0; |
|
|
2553 | |
2351 | if(prev) |
2554 | if (prev) |
2352 | prev->more = tmp; |
2555 | prev->more = tmp; |
|
|
2556 | |
2353 | prev = tmp; |
2557 | prev = tmp; |
2354 | } |
2558 | } |
2355 | /*** copy inventory ***/ |
2559 | |
2356 | for(item = src->inv; item; item = item->below) { |
2560 | for (item = src->inv; item; item = item->below) |
2357 | (void) insert_ob_in_ob(object_create_clone(item),dst); |
2561 | insert_ob_in_ob (object_create_clone (item), dst); |
2358 | } |
|
|
2359 | |
2562 | |
2360 | return dst; |
2563 | return dst; |
2361 | } |
|
|
2362 | |
|
|
2363 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2364 | int was_destroyed (const object *op, tag_t old_tag) |
|
|
2365 | { |
|
|
2366 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2367 | * robust */ |
|
|
2368 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2369 | } |
2564 | } |
2370 | |
2565 | |
2371 | /* GROS - Creates an object using a string representing its content. */ |
2566 | /* GROS - Creates an object using a string representing its content. */ |
2372 | /* Basically, we save the content of the string to a temp file, then call */ |
2567 | /* Basically, we save the content of the string to a temp file, then call */ |
2373 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2568 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2374 | /* but it was simple to make and allows reusing the load_object function. */ |
2569 | /* but it was simple to make and allows reusing the load_object function. */ |
2375 | /* Remember not to use load_object_str in a time-critical situation. */ |
2570 | /* Remember not to use load_object_str in a time-critical situation. */ |
2376 | /* Also remember that multiparts objects are not supported for now. */ |
2571 | /* Also remember that multiparts objects are not supported for now. */ |
2377 | |
2572 | |
|
|
2573 | object * |
2378 | object* load_object_str(const char *obstr) |
2574 | load_object_str (const char *obstr) |
2379 | { |
2575 | { |
2380 | object *op; |
2576 | object *op; |
2381 | char filename[MAX_BUF]; |
2577 | char filename[MAX_BUF]; |
|
|
2578 | |
2382 | sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); |
2579 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2383 | |
2580 | |
2384 | FILE *tempfile=fopen(filename,"w"); |
2581 | FILE *tempfile = fopen (filename, "w"); |
|
|
2582 | |
2385 | if (tempfile == NULL) |
2583 | if (tempfile == NULL) |
2386 | { |
2584 | { |
2387 | LOG(llevError,"Error - Unable to access load object temp file\n"); |
2585 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2388 | return NULL; |
2586 | return NULL; |
2389 | }; |
2587 | } |
|
|
2588 | |
2390 | fprintf(tempfile,obstr); |
2589 | fprintf (tempfile, obstr); |
2391 | fclose(tempfile); |
2590 | fclose (tempfile); |
2392 | |
2591 | |
2393 | op=get_object(); |
2592 | op = get_object (); |
2394 | |
2593 | |
2395 | object_thawer thawer (filename); |
2594 | object_thawer thawer (filename); |
2396 | |
2595 | |
2397 | if (thawer) |
2596 | if (thawer) |
2398 | load_object(thawer,op,0); |
2597 | load_object (thawer, op, 0); |
2399 | |
2598 | |
2400 | LOG(llevDebug," load str completed, object=%s\n", &op->name); |
2599 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2401 | CLEAR_FLAG(op,FLAG_REMOVED); |
2600 | CLEAR_FLAG (op, FLAG_REMOVED); |
2402 | |
2601 | |
2403 | return op; |
2602 | return op; |
2404 | } |
2603 | } |
2405 | |
2604 | |
2406 | /* This returns the first object in who's inventory that |
2605 | /* This returns the first object in who's inventory that |
2407 | * has the same type and subtype match. |
2606 | * has the same type and subtype match. |
2408 | * returns NULL if no match. |
2607 | * returns NULL if no match. |
2409 | */ |
2608 | */ |
|
|
2609 | object * |
2410 | object *find_obj_by_type_subtype(const object *who, int type, int subtype) |
2610 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2411 | { |
2611 | { |
2412 | object *tmp; |
2612 | object *tmp; |
2413 | |
2613 | |
2414 | for (tmp=who->inv; tmp; tmp=tmp->below) |
2614 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2415 | if (tmp->type == type && tmp->subtype == subtype) return tmp; |
2615 | if (tmp->type == type && tmp->subtype == subtype) |
|
|
2616 | return tmp; |
2416 | |
2617 | |
2417 | return NULL; |
2618 | return NULL; |
2418 | } |
2619 | } |
2419 | |
2620 | |
2420 | /* If ob has a field named key, return the link from the list, |
2621 | /* If ob has a field named key, return the link from the list, |
2421 | * otherwise return NULL. |
2622 | * otherwise return NULL. |
2422 | * |
2623 | * |
2423 | * key must be a passed in shared string - otherwise, this won't |
2624 | * key must be a passed in shared string - otherwise, this won't |
2424 | * do the desired thing. |
2625 | * do the desired thing. |
2425 | */ |
2626 | */ |
|
|
2627 | key_value * |
2426 | key_value * get_ob_key_link(const object * ob, const char * key) { |
2628 | get_ob_key_link (const object *ob, const char *key) |
|
|
2629 | { |
2427 | key_value * link; |
2630 | key_value *link; |
2428 | |
2631 | |
2429 | for (link = ob->key_values; link != NULL; link = link->next) { |
2632 | for (link = ob->key_values; link != NULL; link = link->next) |
2430 | if (link->key == key) { |
2633 | if (link->key == key) |
2431 | return link; |
2634 | return link; |
2432 | } |
2635 | |
2433 | } |
|
|
2434 | |
|
|
2435 | return NULL; |
2636 | return NULL; |
2436 | } |
2637 | } |
2437 | |
2638 | |
2438 | /* |
2639 | /* |
2439 | * Returns the value of op has an extra_field for key, or NULL. |
2640 | * Returns the value of op has an extra_field for key, or NULL. |
2440 | * |
2641 | * |
2441 | * The argument doesn't need to be a shared string. |
2642 | * The argument doesn't need to be a shared string. |
2442 | * |
2643 | * |
2443 | * The returned string is shared. |
2644 | * The returned string is shared. |
2444 | */ |
2645 | */ |
|
|
2646 | const char * |
2445 | const char * get_ob_key_value(const object * op, const char * const key) { |
2647 | get_ob_key_value (const object *op, const char *const key) |
|
|
2648 | { |
2446 | key_value * link; |
2649 | key_value *link; |
2447 | const char * canonical_key; |
2650 | shstr_cmp canonical_key (key); |
|
|
2651 | |
|
|
2652 | if (!canonical_key) |
2448 | |
2653 | { |
2449 | canonical_key = shstr::find (key); |
|
|
2450 | |
|
|
2451 | if (canonical_key == NULL) { |
|
|
2452 | /* 1. There being a field named key on any object |
2654 | /* 1. There being a field named key on any object |
2453 | * implies there'd be a shared string to find. |
2655 | * implies there'd be a shared string to find. |
2454 | * 2. Since there isn't, no object has this field. |
2656 | * 2. Since there isn't, no object has this field. |
2455 | * 3. Therefore, *this* object doesn't have this field. |
2657 | * 3. Therefore, *this* object doesn't have this field. |
2456 | */ |
2658 | */ |
2457 | return NULL; |
2659 | return 0; |
2458 | } |
2660 | } |
2459 | |
2661 | |
2460 | /* This is copied from get_ob_key_link() above - |
2662 | /* This is copied from get_ob_key_link() above - |
2461 | * only 4 lines, and saves the function call overhead. |
2663 | * only 4 lines, and saves the function call overhead. |
2462 | */ |
2664 | */ |
2463 | for (link = op->key_values; link != NULL; link = link->next) { |
2665 | for (link = op->key_values; link; link = link->next) |
2464 | if (link->key == canonical_key) { |
2666 | if (link->key == canonical_key) |
2465 | return link->value; |
2667 | return link->value; |
2466 | } |
2668 | |
2467 | } |
2669 | return 0; |
2468 | return NULL; |
|
|
2469 | } |
2670 | } |
2470 | |
2671 | |
2471 | |
2672 | |
2472 | /* |
2673 | /* |
2473 | * Updates the canonical_key in op to value. |
2674 | * Updates the canonical_key in op to value. |
… | |
… | |
2477 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2678 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2478 | * keys. |
2679 | * keys. |
2479 | * |
2680 | * |
2480 | * Returns TRUE on success. |
2681 | * Returns TRUE on success. |
2481 | */ |
2682 | */ |
|
|
2683 | int |
2482 | int set_ob_key_value_s(object * op, const shstr &canonical_key, const char * value, int add_key) { |
2684 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2685 | { |
|
|
2686 | key_value * |
2483 | key_value * field = NULL, *last=NULL; |
2687 | field = NULL, *last = NULL; |
2484 | |
2688 | |
2485 | for (field=op->key_values; field != NULL; field=field->next) { |
2689 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2690 | { |
2486 | if (field->key != canonical_key) { |
2691 | if (field->key != canonical_key) |
|
|
2692 | { |
2487 | last = field; |
2693 | last = field; |
2488 | continue; |
2694 | continue; |
2489 | } |
2695 | } |
2490 | |
2696 | |
2491 | if (value) |
2697 | if (value) |
2492 | field->value = value; |
2698 | field->value = value; |
2493 | else { |
2699 | else |
|
|
2700 | { |
2494 | /* Basically, if the archetype has this key set, |
2701 | /* Basically, if the archetype has this key set, |
2495 | * we need to store the null value so when we save |
2702 | * we need to store the null value so when we save |
2496 | * it, we save the empty value so that when we load, |
2703 | * it, we save the empty value so that when we load, |
2497 | * we get this value back again. |
2704 | * we get this value back again. |
2498 | */ |
2705 | */ |
2499 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2706 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2500 | field->value = 0; |
2707 | field->value = 0; |
|
|
2708 | else |
|
|
2709 | { |
|
|
2710 | if (last) |
|
|
2711 | last->next = field->next; |
2501 | else |
2712 | else |
2502 | { |
|
|
2503 | if (last) last->next = field->next; |
|
|
2504 | else op->key_values = field->next; |
2713 | op->key_values = field->next; |
2505 | |
2714 | |
2506 | delete field; |
2715 | delete field; |
2507 | } |
2716 | } |
2508 | } |
2717 | } |
2509 | return TRUE; |
2718 | return TRUE; |
2510 | } |
2719 | } |
2511 | /* IF we get here, key doesn't exist */ |
2720 | /* IF we get here, key doesn't exist */ |
2512 | |
2721 | |
2513 | /* No field, we'll have to add it. */ |
2722 | /* No field, we'll have to add it. */ |
|
|
2723 | |
|
|
2724 | if (!add_key) |
2514 | |
2725 | { |
2515 | if (!add_key) { |
|
|
2516 | return FALSE; |
2726 | return FALSE; |
2517 | } |
2727 | } |
2518 | /* There isn't any good reason to store a null |
2728 | /* There isn't any good reason to store a null |
2519 | * value in the key/value list. If the archetype has |
2729 | * value in the key/value list. If the archetype has |
2520 | * this key, then we should also have it, so shouldn't |
2730 | * this key, then we should also have it, so shouldn't |
2521 | * be here. If user wants to store empty strings, |
2731 | * be here. If user wants to store empty strings, |
2522 | * should pass in "" |
2732 | * should pass in "" |
2523 | */ |
2733 | */ |
2524 | if (value == NULL) return TRUE; |
2734 | if (value == NULL) |
2525 | |
|
|
2526 | field = new key_value; |
|
|
2527 | |
|
|
2528 | field->key = canonical_key; |
|
|
2529 | field->value = value; |
|
|
2530 | /* Usual prepend-addition. */ |
|
|
2531 | field->next = op->key_values; |
|
|
2532 | op->key_values = field; |
|
|
2533 | |
|
|
2534 | return TRUE; |
2735 | return TRUE; |
|
|
2736 | |
|
|
2737 | field = new key_value; |
|
|
2738 | |
|
|
2739 | field->key = canonical_key; |
|
|
2740 | field->value = value; |
|
|
2741 | /* Usual prepend-addition. */ |
|
|
2742 | field->next = op->key_values; |
|
|
2743 | op->key_values = field; |
|
|
2744 | |
|
|
2745 | return TRUE; |
2535 | } |
2746 | } |
2536 | |
2747 | |
2537 | /* |
2748 | /* |
2538 | * Updates the key in op to value. |
2749 | * Updates the key in op to value. |
2539 | * |
2750 | * |
… | |
… | |
2541 | * and not add new ones. |
2752 | * and not add new ones. |
2542 | * In general, should be little reason FALSE is ever passed in for add_key |
2753 | * In general, should be little reason FALSE is ever passed in for add_key |
2543 | * |
2754 | * |
2544 | * Returns TRUE on success. |
2755 | * Returns TRUE on success. |
2545 | */ |
2756 | */ |
|
|
2757 | int |
2546 | int set_ob_key_value(object * op, const char *key, const char * value, int add_key) |
2758 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2547 | { |
2759 | { |
2548 | shstr key_ (key); |
2760 | shstr key_ (key); |
|
|
2761 | |
2549 | return set_ob_key_value_s (op, key_, value, add_key); |
2762 | return set_ob_key_value_s (op, key_, value, add_key); |
2550 | } |
2763 | } |
|
|
2764 | |
|
|
2765 | object::depth_iterator::depth_iterator (object *container) |
|
|
2766 | : iterator_base (container) |
|
|
2767 | { |
|
|
2768 | while (item->inv) |
|
|
2769 | item = item->inv; |
|
|
2770 | } |
|
|
2771 | |
|
|
2772 | void |
|
|
2773 | object::depth_iterator::next () |
|
|
2774 | { |
|
|
2775 | if (item->below) |
|
|
2776 | { |
|
|
2777 | item = item->below; |
|
|
2778 | |
|
|
2779 | while (item->inv) |
|
|
2780 | item = item->inv; |
|
|
2781 | } |
|
|
2782 | else |
|
|
2783 | item = item->env; |
|
|
2784 | } |
|
|
2785 | |
|
|
2786 | // return a suitable string describing an objetc in enough detail to find it |
|
|
2787 | const char * |
|
|
2788 | object::debug_desc (char *info) const |
|
|
2789 | { |
|
|
2790 | char info2[256 * 3]; |
|
|
2791 | char *p = info; |
|
|
2792 | |
|
|
2793 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
2794 | count, |
|
|
2795 | &name, |
|
|
2796 | title ? " " : "", |
|
|
2797 | title ? (const char *)title : ""); |
|
|
2798 | |
|
|
2799 | if (env) |
|
|
2800 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2801 | |
|
|
2802 | if (map) |
|
|
2803 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
|
|
2804 | |
|
|
2805 | return info; |
|
|
2806 | } |
|
|
2807 | |
|
|
2808 | const char * |
|
|
2809 | object::debug_desc () const |
|
|
2810 | { |
|
|
2811 | static char info[256 * 3]; |
|
|
2812 | return debug_desc (info); |
|
|
2813 | } |
|
|
2814 | |