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24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <stdio.h> |
25 | #include <stdio.h> |
26 | #include <sys/types.h> |
26 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
28 | #include <object.h> |
28 | #include <object.h> |
29 | #include <funcpoint.h> |
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|
30 | #include <sproto.h> |
29 | #include <sproto.h> |
31 | #include <loader.h> |
30 | #include <loader.h> |
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
… | |
… | |
331 | |
330 | |
332 | /* Everything passes, must be OK. */ |
331 | /* Everything passes, must be OK. */ |
333 | return 1; |
332 | return 1; |
334 | } |
333 | } |
335 | |
334 | |
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|
335 | // find player who can see this object |
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336 | object * |
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|
337 | object::visible_to () const |
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|
338 | { |
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339 | if (!flag [FLAG_REMOVED]) |
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|
340 | { |
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341 | // see if we are in a container of sorts |
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|
342 | if (env) |
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|
343 | { |
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|
344 | // the player inventory itself is always visible |
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345 | if (env->type == PLAYER) |
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|
346 | return env; |
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|
347 | |
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|
348 | // else a player could have our env open |
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|
349 | object *envest = env->outer_env (); |
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|
350 | |
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|
351 | // the player itself is always on a map, so we will find him here |
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|
352 | // even if our inv is in a player. |
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|
353 | if (envest->is_on_map ()) |
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|
354 | if (object *pl = envest->ms ().player ()) |
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|
355 | if (pl->container == env) |
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|
356 | return pl; |
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|
357 | } |
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|
358 | else |
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|
359 | { |
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|
360 | // maybe there is a player standing on the same mapspace |
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|
361 | // this will catch the case where "this" is a player |
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|
362 | if (object *pl = ms ().player ()) |
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|
363 | return pl; |
|
|
364 | } |
|
|
365 | } |
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|
366 | |
|
|
367 | return 0; |
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|
368 | } |
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|
369 | |
336 | // adjust weight per container type ("of holding") |
370 | // adjust weight per container type ("of holding") |
337 | static sint32 |
371 | static sint32 |
338 | weight_adjust (object *op, sint32 weight) |
372 | weight_adjust (object *op, sint32 weight) |
339 | { |
373 | { |
340 | return op->type == CONTAINER |
374 | return op->type == CONTAINER |
… | |
… | |
351 | { |
385 | { |
352 | while (op) |
386 | while (op) |
353 | { |
387 | { |
354 | weight = weight_adjust (op, weight); |
388 | weight = weight_adjust (op, weight); |
355 | |
389 | |
|
|
390 | if (!weight) |
|
|
391 | return; |
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|
392 | |
356 | op->carrying += weight; |
393 | op->carrying += weight; |
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|
394 | |
|
|
395 | if (object *pl = op->visible_to ()) |
|
|
396 | if (pl != op) // player is handled lazily |
|
|
397 | esrv_update_item (UPD_WEIGHT, pl, op); |
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|
398 | |
357 | op = op->env; |
399 | op = op->env; |
358 | } |
400 | } |
359 | } |
401 | } |
360 | |
402 | |
361 | /* |
403 | /* |
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374 | op->update_weight (); |
416 | op->update_weight (); |
375 | |
417 | |
376 | sum += op->total_weight (); |
418 | sum += op->total_weight (); |
377 | } |
419 | } |
378 | |
420 | |
379 | carrying = weight_adjust (this, sum); |
421 | sum = weight_adjust (this, sum); |
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|
422 | |
|
|
423 | if (sum != carrying) |
|
|
424 | { |
|
|
425 | carrying = sum; |
|
|
426 | |
|
|
427 | if (object *pl = visible_to ()) |
|
|
428 | if (pl != this) // player is handled lazily |
|
|
429 | esrv_update_item (UPD_WEIGHT, pl, this); |
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|
430 | } |
380 | } |
431 | } |
381 | |
432 | |
382 | /* |
433 | /* |
383 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
434 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
384 | */ |
435 | */ |
… | |
… | |
916 | } |
967 | } |
917 | |
968 | |
918 | void |
969 | void |
919 | object::do_destroy () |
970 | object::do_destroy () |
920 | { |
971 | { |
921 | attachable::do_destroy (); |
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|
922 | |
|
|
923 | if (flag [FLAG_IS_LINKED]) |
972 | if (flag [FLAG_IS_LINKED]) |
924 | remove_button_link (this); |
973 | remove_button_link (this); |
925 | |
974 | |
926 | if (flag [FLAG_FRIENDLY]) |
975 | if (flag [FLAG_FRIENDLY]) |
927 | remove_friendly_object (this); |
976 | remove_friendly_object (this); |
928 | |
977 | |
929 | if (!flag [FLAG_REMOVED]) |
|
|
930 | remove (); |
978 | remove (); |
|
|
979 | |
|
|
980 | attachable::do_destroy (); |
931 | |
981 | |
932 | destroy_inv (true); |
982 | destroy_inv (true); |
933 | |
983 | |
934 | deactivate (); |
984 | deactivate (); |
935 | unlink (); |
985 | unlink (); |
… | |
… | |
1003 | object::do_remove () |
1053 | object::do_remove () |
1004 | { |
1054 | { |
1005 | object *tmp, *last = 0; |
1055 | object *tmp, *last = 0; |
1006 | object *otmp; |
1056 | object *otmp; |
1007 | |
1057 | |
1008 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1058 | if (flag [FLAG_REMOVED]) |
1009 | return; |
1059 | return; |
1010 | |
1060 | |
1011 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1012 | INVOKE_OBJECT (REMOVE, this); |
1061 | INVOKE_OBJECT (REMOVE, this); |
|
|
1062 | |
|
|
1063 | if (object *pl = visible_to ()) |
|
|
1064 | esrv_del_item (pl->contr, count); |
|
|
1065 | |
|
|
1066 | flag [FLAG_REMOVED] = true; |
1013 | |
1067 | |
1014 | if (more) |
1068 | if (more) |
1015 | more->remove (); |
1069 | more->remove (); |
1016 | |
1070 | |
1017 | /* |
1071 | /* |
… | |
… | |
1152 | if (!top) |
1206 | if (!top) |
1153 | for (top = op; top && top->above; top = top->above) |
1207 | for (top = op; top && top->above; top = top->above) |
1154 | ; |
1208 | ; |
1155 | |
1209 | |
1156 | for (; top; top = top->below) |
1210 | for (; top; top = top->below) |
1157 | { |
|
|
1158 | if (top == op) |
|
|
1159 | continue; |
|
|
1160 | |
|
|
1161 | if (object::can_merge (op, top)) |
1211 | if (object::can_merge (op, top)) |
1162 | { |
1212 | { |
1163 | top->nrof += op->nrof; |
1213 | top->nrof += op->nrof; |
1164 | |
1214 | |
1165 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1215 | if (object *pl = top->visible_to ()) |
1166 | op->weight = 0; /* Don't want any adjustements now */ |
1216 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1217 | |
|
|
1218 | op->weight = 0; // cancel the addition above |
|
|
1219 | op->carrying = 0; // must be 0 already |
|
|
1220 | |
1167 | op->destroy (); |
1221 | op->destroy (1); |
|
|
1222 | |
1168 | return top; |
1223 | return top; |
1169 | } |
1224 | } |
1170 | } |
|
|
1171 | |
1225 | |
1172 | return 0; |
1226 | return 0; |
1173 | } |
1227 | } |
1174 | |
1228 | |
1175 | void |
1229 | void |
… | |
… | |
1477 | return where->env->insert (this); |
1531 | return where->env->insert (this); |
1478 | else |
1532 | else |
1479 | return where->map->insert (this, where->x, where->y, originator, flags); |
1533 | return where->map->insert (this, where->x, where->y, originator, flags); |
1480 | } |
1534 | } |
1481 | |
1535 | |
1482 | // find player who can see this object |
|
|
1483 | static object * |
|
|
1484 | visible_to (object *op) |
|
|
1485 | { |
|
|
1486 | if (!op->flag [FLAG_REMOVED]) |
|
|
1487 | { |
|
|
1488 | // see if we are in a container of sorts |
|
|
1489 | if (object *env = op->env) |
|
|
1490 | { |
|
|
1491 | // the player inventory itself is always visible |
|
|
1492 | if (env->type == PLAYER) |
|
|
1493 | return env; |
|
|
1494 | |
|
|
1495 | // else a player could have our env open |
|
|
1496 | env = env->outer_env (); |
|
|
1497 | |
|
|
1498 | // the player itself is always on a map, so we will find him here |
|
|
1499 | // even if our inv is in a player. |
|
|
1500 | if (env->is_on_map ()) |
|
|
1501 | if (object *pl = env->ms ().player ()) |
|
|
1502 | if (pl->container == op->env) |
|
|
1503 | return pl; |
|
|
1504 | } |
|
|
1505 | else |
|
|
1506 | { |
|
|
1507 | // maybe there is a player standing on the same mapspace |
|
|
1508 | if (object *pl = op->ms ().player ()) |
|
|
1509 | return pl; |
|
|
1510 | } |
|
|
1511 | } |
|
|
1512 | |
|
|
1513 | return 0; |
|
|
1514 | } |
|
|
1515 | |
|
|
1516 | /* |
1536 | /* |
1517 | * decrease(object, number) decreases a specified number from |
1537 | * decrease(object, number) decreases a specified number from |
1518 | * the amount of an object. If the amount reaches 0, the object |
1538 | * the amount of an object. If the amount reaches 0, the object |
1519 | * is subsequently removed and freed. |
1539 | * is subsequently removed and freed. |
1520 | * |
1540 | * |
1521 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1541 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1522 | */ |
1542 | */ |
1523 | bool |
1543 | bool |
1524 | object::decrease (sint32 nr) |
1544 | object::decrease (sint32 nr) |
1525 | { |
1545 | { |
|
|
1546 | if (!nr) |
|
|
1547 | return true; |
|
|
1548 | |
1526 | nr = min (nr, nrof); |
1549 | nr = min (nr, nrof); |
1527 | |
1550 | |
1528 | if (!nr) |
|
|
1529 | return 1; |
|
|
1530 | |
|
|
1531 | nrof -= nr; |
1551 | nrof -= nr; |
1532 | |
1552 | |
1533 | object *visible = visible_to (this); |
|
|
1534 | |
|
|
1535 | if (nrof) |
1553 | if (nrof) |
1536 | { |
1554 | { |
1537 | adjust_weight (env, -weight * nr); // carrying == 0 |
1555 | adjust_weight (env, -weight * nr); // carrying == 0 |
1538 | |
1556 | |
1539 | if (visible) |
1557 | if (object *pl = visible_to ()) |
1540 | esrv_send_item (visible, this); |
1558 | esrv_update_item (UPD_NROF, pl, this); |
1541 | |
1559 | |
1542 | return 1; |
1560 | return true; |
1543 | } |
1561 | } |
1544 | else |
1562 | else |
1545 | { |
1563 | { |
1546 | if (visible) |
|
|
1547 | esrv_del_item (visible->contr, count); |
|
|
1548 | |
|
|
1549 | this->destroy (1); |
1564 | destroy (1); |
1550 | return 0; |
1565 | return false; |
1551 | } |
1566 | } |
1552 | } |
1567 | } |
1553 | |
1568 | |
1554 | /* |
1569 | /* |
1555 | * split(ob,nr) splits up ob into two parts. The part which |
1570 | * split(ob,nr) splits up ob into two parts. The part which |
… | |
… | |
1558 | * On failure, NULL is returned. |
1573 | * On failure, NULL is returned. |
1559 | */ |
1574 | */ |
1560 | object * |
1575 | object * |
1561 | object::split (sint32 nr) |
1576 | object::split (sint32 nr) |
1562 | { |
1577 | { |
|
|
1578 | int have = number_of (); |
|
|
1579 | |
1563 | if (nrof < nr) |
1580 | if (have < nr) |
1564 | return 0; |
1581 | return 0; |
1565 | else if (nrof == nr) |
1582 | else if (have == nr) |
1566 | { |
1583 | { |
1567 | remove (); |
1584 | remove (); |
1568 | return this; |
1585 | return this; |
1569 | } |
1586 | } |
1570 | else |
1587 | else |
… | |
… | |
1623 | if (object::can_merge (tmp, op)) |
1640 | if (object::can_merge (tmp, op)) |
1624 | { |
1641 | { |
1625 | /* return the original object and remove inserted object |
1642 | /* return the original object and remove inserted object |
1626 | (client needs the original object) */ |
1643 | (client needs the original object) */ |
1627 | tmp->nrof += op->nrof; |
1644 | tmp->nrof += op->nrof; |
|
|
1645 | |
|
|
1646 | if (object *pl = tmp->visible_to ()) |
|
|
1647 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1648 | |
1628 | adjust_weight (this, op->total_weight ()); |
1649 | adjust_weight (this, op->total_weight ()); |
1629 | |
1650 | |
1630 | op->destroy (1); |
1651 | op->destroy (1); |
1631 | op = tmp; |
1652 | op = tmp; |
1632 | goto inserted; |
1653 | goto inserted; |
… | |
… | |
1646 | |
1667 | |
1647 | inv = op; |
1668 | inv = op; |
1648 | |
1669 | |
1649 | op->flag [FLAG_REMOVED] = 0; |
1670 | op->flag [FLAG_REMOVED] = 0; |
1650 | |
1671 | |
|
|
1672 | if (object *pl = op->visible_to ()) |
|
|
1673 | esrv_send_item (pl, op); |
|
|
1674 | |
1651 | adjust_weight (this, op->total_weight ()); |
1675 | adjust_weight (this, op->total_weight ()); |
1652 | |
1676 | |
1653 | inserted: |
1677 | inserted: |
1654 | /* reset the light list and los of the players on the map */ |
1678 | /* reset the light list and los of the players on the map */ |
1655 | if (op->glow_radius && map && map->darkness) |
1679 | if (op->glow_radius && map && map->darkness) |
1656 | update_all_los (map, x, y); |
1680 | update_all_los (map, x, y); |
1657 | |
1681 | |
1658 | if (object *otmp = in_player ()) |
1682 | // if this is a player's inventory, update stats |
1659 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1683 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1660 | otmp->update_stats (); |
1684 | update_stats (); |
1661 | |
1685 | |
1662 | INVOKE_OBJECT (INSERT, this); |
1686 | INVOKE_OBJECT (INSERT, this); |
1663 | |
1687 | |
1664 | return op; |
1688 | return op; |
1665 | } |
1689 | } |