--- deliantra/server/common/object.C 2008/05/02 20:28:44 1.225 +++ deliantra/server/common/object.C 2008/05/03 08:50:30 1.226 @@ -1162,7 +1162,10 @@ pl->close_container (); //TODO: the floorbox prev/next might need updating - esrv_del_item (pl->contr, count); + //esrv_del_item (pl->contr, count); + //TODO: update floorbox to preserve ordering + if (pl->contr->ns) + pl->contr->ns->floorbox_update (); } for (tmp = ms.bot; tmp; tmp = tmp->above) @@ -1470,7 +1473,10 @@ if (object *pl = ms.player ()) //TODO: the floorbox prev/next might need updating - esrv_send_item (pl, op); + //esrv_send_item (pl, op); + //TODO: update floorbox to preserve ordering + if (pl->contr->ns) + pl->contr->ns->floorbox_update (); /* If this object glows, it may affect lighting conditions that are * visible to others on this map. But update_all_los is really