… | |
… | |
139 | |
139 | |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | static bool |
141 | static bool |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
143 | { |
143 | { |
144 | key_value *wants_field; |
|
|
145 | |
|
|
146 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
144 | /* n-squared behaviour (see kv_get), but I'm hoping both |
147 | * objects with lists are rare, and lists stay short. If not, use a |
145 | * objects with lists are rare, and lists stay short. If not, use a |
148 | * different structure or at least keep the lists sorted... |
146 | * different structure or at least keep the lists sorted... |
149 | */ |
147 | */ |
150 | |
148 | |
151 | /* For each field in wants, */ |
149 | /* For each field in wants, */ |
152 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
150 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
153 | { |
151 | if (has->kv_get (kv->key) != kv->value) |
154 | key_value *has_field; |
152 | return false; |
155 | |
|
|
156 | /* Look for a field in has with the same key. */ |
|
|
157 | has_field = get_ob_key_link (has, wants_field->key); |
|
|
158 | |
|
|
159 | if (!has_field) |
|
|
160 | return 0; /* No field with that name. */ |
|
|
161 | |
|
|
162 | /* Found the matching field. */ |
|
|
163 | if (has_field->value != wants_field->value) |
|
|
164 | return 0; /* Values don't match, so this half of the comparison is false. */ |
|
|
165 | |
|
|
166 | /* If we get here, we found a match. Now for the next field in wants. */ |
|
|
167 | } |
|
|
168 | |
153 | |
169 | /* If we get here, every field in wants has a matching field in has. */ |
154 | /* If we get here, every field in wants has a matching field in has. */ |
170 | return 1; |
155 | return true; |
171 | } |
156 | } |
172 | |
157 | |
173 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
158 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
174 | static bool |
159 | static bool |
175 | compare_ob_value_lists (const object *ob1, const object *ob2) |
160 | compare_ob_value_lists (const object *ob1, const object *ob2) |
176 | { |
161 | { |
177 | /* However, there may be fields in has which aren't partnered in wants, |
162 | /* However, there may be fields in has which aren't partnered in wants, |
178 | * so we need to run the comparison *twice*. :( |
163 | * so we need to run the comparison *twice*. :( |
179 | */ |
164 | */ |
180 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
165 | return compare_ob_value_lists_one (ob1, ob2) |
|
|
166 | && compare_ob_value_lists_one (ob2, ob1); |
181 | } |
167 | } |
182 | |
168 | |
183 | /* Function examines the 2 objects given to it, and returns true if |
169 | /* Function examines the 2 objects given to it, and returns true if |
184 | * they can be merged together. |
170 | * they can be merged together. |
185 | * |
171 | * |
… | |
… | |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
206 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | |
207 | |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
208 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
209 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | |
210 | |
225 | if (ob1->arch->name != ob2->arch->name |
211 | if (ob1->arch->archname != ob2->arch->archname |
226 | || ob1->name != ob2->name |
212 | || ob1->name != ob2->name |
227 | || ob1->title != ob2->title |
213 | || ob1->title != ob2->title |
228 | || ob1->msg != ob2->msg |
214 | || ob1->msg != ob2->msg |
229 | || ob1->weight != ob2->weight |
215 | || ob1->weight != ob2->weight |
230 | || ob1->attacktype != ob2->attacktype |
216 | || ob1->attacktype != ob2->attacktype |
231 | || ob1->magic != ob2->magic |
217 | || ob1->magic != ob2->magic |
232 | || ob1->slaying != ob2->slaying |
218 | || ob1->slaying != ob2->slaying |
233 | || ob1->skill != ob2->skill |
219 | || ob1->skill != ob2->skill |
234 | || ob1->value != ob2->value |
220 | || ob1->value != ob2->value |
235 | || ob1->animation_id != ob2->animation_id |
221 | || ob1->animation_id != ob2->animation_id |
|
|
222 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
236 | || ob1->client_type != ob2->client_type |
223 | || ob1->client_type != ob2->client_type |
237 | || ob1->materialname != ob2->materialname |
224 | || ob1->materialname != ob2->materialname |
238 | || ob1->lore != ob2->lore |
225 | || ob1->lore != ob2->lore |
239 | || ob1->subtype != ob2->subtype |
226 | || ob1->subtype != ob2->subtype |
240 | || ob1->move_type != ob2->move_type |
227 | || ob1->move_type != ob2->move_type |
… | |
… | |
334 | |
321 | |
335 | // find player who can see this object |
322 | // find player who can see this object |
336 | object * |
323 | object * |
337 | object::visible_to () const |
324 | object::visible_to () const |
338 | { |
325 | { |
339 | if (!flag [FLAG_REMOVED]) |
326 | if (client_visible () && !flag [FLAG_REMOVED]) |
340 | { |
327 | { |
341 | // see if we are in a container of sorts |
328 | // see if we are in a container of sorts |
342 | if (env) |
329 | if (env) |
343 | { |
330 | { |
344 | // the player inventory itself is always visible |
331 | // the player inventory itself is always visible |
… | |
… | |
358 | else |
345 | else |
359 | { |
346 | { |
360 | // maybe there is a player standing on the same mapspace |
347 | // maybe there is a player standing on the same mapspace |
361 | // this will catch the case where "this" is a player |
348 | // this will catch the case where "this" is a player |
362 | if (object *pl = ms ().player ()) |
349 | if (object *pl = ms ().player ()) |
|
|
350 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
|
|
351 | || this == pl->container) |
363 | return pl; |
352 | return pl; |
364 | } |
353 | } |
365 | } |
354 | } |
366 | |
355 | |
367 | return 0; |
356 | return 0; |
368 | } |
357 | } |
369 | |
358 | |
370 | // adjust weight per container type ("of holding") |
359 | // adjust weight per container type ("of holding") |
371 | static sint32 |
360 | static sint32 |
372 | weight_adjust (object *op, sint32 weight) |
361 | weight_adjust_for (object *op, sint32 weight) |
373 | { |
362 | { |
374 | return op->type == CONTAINER |
363 | return op->type == CONTAINER |
375 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
364 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
376 | : weight; |
365 | : weight; |
377 | } |
366 | } |
… | |
… | |
383 | static void |
372 | static void |
384 | adjust_weight (object *op, sint32 weight) |
373 | adjust_weight (object *op, sint32 weight) |
385 | { |
374 | { |
386 | while (op) |
375 | while (op) |
387 | { |
376 | { |
|
|
377 | // adjust by actual difference to account for rounding errors |
|
|
378 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
388 | weight = weight_adjust (op, weight); |
379 | weight = weight_adjust_for (op, op->carrying) |
|
|
380 | - weight_adjust_for (op, op->carrying - weight); |
389 | |
381 | |
390 | if (!weight) |
382 | if (!weight) |
391 | return; |
383 | return; |
392 | |
384 | |
393 | op->carrying += weight; |
385 | op->carrying += weight; |
394 | |
386 | |
395 | if (object *pl = op->visible_to ()) |
387 | if (object *pl = op->visible_to ()) |
|
|
388 | if (pl != op) // player is handled lazily |
396 | esrv_update_item (UPD_WEIGHT, pl, op); |
389 | esrv_update_item (UPD_WEIGHT, pl, op); |
397 | |
390 | |
398 | op = op->env; |
391 | op = op->env; |
399 | } |
392 | } |
400 | } |
393 | } |
401 | |
394 | |
… | |
… | |
415 | op->update_weight (); |
408 | op->update_weight (); |
416 | |
409 | |
417 | sum += op->total_weight (); |
410 | sum += op->total_weight (); |
418 | } |
411 | } |
419 | |
412 | |
420 | sum = weight_adjust (this, sum); |
413 | sum = weight_adjust_for (this, sum); |
421 | |
414 | |
422 | if (sum != carrying) |
415 | if (sum != carrying) |
423 | { |
416 | { |
424 | carrying = sum; |
417 | carrying = sum; |
425 | |
418 | |
426 | if (object *pl = visible_to ()) |
419 | if (object *pl = visible_to ()) |
|
|
420 | if (pl != this) // player is handled lazily |
427 | esrv_update_item (UPD_WEIGHT, pl, this); |
421 | esrv_update_item (UPD_WEIGHT, pl, this); |
428 | } |
422 | } |
429 | } |
423 | } |
430 | |
424 | |
431 | /* |
425 | /* |
432 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
426 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
… | |
… | |
486 | */ |
480 | */ |
487 | object * |
481 | object * |
488 | find_object_name (const char *str) |
482 | find_object_name (const char *str) |
489 | { |
483 | { |
490 | shstr_cmp str_ (str); |
484 | shstr_cmp str_ (str); |
491 | object *op; |
|
|
492 | |
485 | |
|
|
486 | if (str_) |
493 | for_all_objects (op) |
487 | for_all_objects (op) |
494 | if (op->name == str_) |
488 | if (op->name == str_) |
495 | break; |
489 | return op; |
496 | |
490 | |
497 | return op; |
491 | return 0; |
498 | } |
492 | } |
499 | |
493 | |
500 | /* |
494 | /* |
501 | * Sets the owner and sets the skill and exp pointers to owner's current |
495 | * Sets the owner and sets the skill and exp pointers to owner's current |
502 | * skill and experience objects. |
496 | * skill and experience objects. |
… | |
… | |
600 | } |
594 | } |
601 | |
595 | |
602 | op->key_values = 0; |
596 | op->key_values = 0; |
603 | } |
597 | } |
604 | |
598 | |
605 | object & |
599 | /* |
606 | object::operator =(const object &src) |
600 | * copy_to first frees everything allocated by the dst object, |
|
|
601 | * and then copies the contents of itself into the second |
|
|
602 | * object, allocating what needs to be allocated. Basically, any |
|
|
603 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
604 | * if the first object is freed, the pointers in the new object |
|
|
605 | * will point at garbage. |
|
|
606 | */ |
|
|
607 | void |
|
|
608 | object::copy_to (object *dst) |
607 | { |
609 | { |
608 | bool is_freed = flag [FLAG_FREED]; |
610 | dst->remove (); |
609 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
610 | |
|
|
611 | *(object_copy *)this = src; |
611 | *(object_copy *)dst = *this; |
612 | |
|
|
613 | flag [FLAG_FREED] = is_freed; |
|
|
614 | flag [FLAG_REMOVED] = is_removed; |
612 | dst->flag [FLAG_REMOVED] = true; |
615 | |
613 | |
616 | /* Copy over key_values, if any. */ |
614 | /* Copy over key_values, if any. */ |
617 | if (src.key_values) |
615 | if (key_values) |
618 | { |
616 | { |
619 | key_value *tail = 0; |
617 | key_value *tail = 0; |
620 | key_values = 0; |
618 | dst->key_values = 0; |
621 | |
619 | |
622 | for (key_value *i = src.key_values; i; i = i->next) |
620 | for (key_value *i = key_values; i; i = i->next) |
623 | { |
621 | { |
624 | key_value *new_link = new key_value; |
622 | key_value *new_link = new key_value; |
625 | |
623 | |
626 | new_link->next = 0; |
624 | new_link->next = 0; |
627 | new_link->key = i->key; |
625 | new_link->key = i->key; |
628 | new_link->value = i->value; |
626 | new_link->value = i->value; |
629 | |
627 | |
630 | /* Try and be clever here, too. */ |
628 | /* Try and be clever here, too. */ |
631 | if (!key_values) |
629 | if (!dst->key_values) |
632 | { |
630 | { |
633 | key_values = new_link; |
631 | dst->key_values = new_link; |
634 | tail = new_link; |
632 | tail = new_link; |
635 | } |
633 | } |
636 | else |
634 | else |
637 | { |
635 | { |
638 | tail->next = new_link; |
636 | tail->next = new_link; |
639 | tail = new_link; |
637 | tail = new_link; |
640 | } |
638 | } |
641 | } |
639 | } |
642 | } |
640 | } |
643 | } |
|
|
644 | |
|
|
645 | /* |
|
|
646 | * copy_to first frees everything allocated by the dst object, |
|
|
647 | * and then copies the contents of itself into the second |
|
|
648 | * object, allocating what needs to be allocated. Basically, any |
|
|
649 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
650 | * if the first object is freed, the pointers in the new object |
|
|
651 | * will point at garbage. |
|
|
652 | */ |
|
|
653 | void |
|
|
654 | object::copy_to (object *dst) |
|
|
655 | { |
|
|
656 | *dst = *this; |
|
|
657 | |
641 | |
658 | if (speed < 0) |
642 | if (speed < 0) |
659 | dst->speed_left -= rndm (); |
643 | dst->speed_left -= rndm (); |
660 | |
644 | |
661 | dst->set_speed (dst->speed); |
645 | dst->set_speed (dst->speed); |
… | |
… | |
683 | object * |
667 | object * |
684 | object::clone () |
668 | object::clone () |
685 | { |
669 | { |
686 | object *neu = create (); |
670 | object *neu = create (); |
687 | copy_to (neu); |
671 | copy_to (neu); |
|
|
672 | neu->map = map; // not copied by copy_to |
688 | return neu; |
673 | return neu; |
689 | } |
674 | } |
690 | |
675 | |
691 | /* |
676 | /* |
692 | * If an object with the IS_TURNABLE() flag needs to be turned due |
677 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
743 | * UP_OBJ_FACE: only the objects face has changed. |
728 | * UP_OBJ_FACE: only the objects face has changed. |
744 | */ |
729 | */ |
745 | void |
730 | void |
746 | update_object (object *op, int action) |
731 | update_object (object *op, int action) |
747 | { |
732 | { |
748 | if (op == NULL) |
733 | if (!op) |
749 | { |
734 | { |
750 | /* this should never happen */ |
735 | /* this should never happen */ |
751 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
736 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
752 | return; |
737 | return; |
753 | } |
738 | } |
754 | |
739 | |
755 | if (op->env) |
740 | if (!op->is_on_map ()) |
756 | { |
741 | { |
757 | /* Animation is currently handled by client, so nothing |
742 | /* Animation is currently handled by client, so nothing |
758 | * to do in this case. |
743 | * to do in this case. |
759 | */ |
744 | */ |
760 | return; |
745 | return; |
761 | } |
746 | } |
762 | |
|
|
763 | /* If the map is saving, don't do anything as everything is |
|
|
764 | * going to get freed anyways. |
|
|
765 | */ |
|
|
766 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
767 | return; |
|
|
768 | |
747 | |
769 | /* make sure the object is within map boundaries */ |
748 | /* make sure the object is within map boundaries */ |
770 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
749 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
771 | { |
750 | { |
772 | LOG (llevError, "update_object() called for object out of map!\n"); |
751 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
915 | object::destroy_inv (bool drop_to_ground) |
894 | object::destroy_inv (bool drop_to_ground) |
916 | { |
895 | { |
917 | // need to check first, because the checks below might segfault |
896 | // need to check first, because the checks below might segfault |
918 | // as we might be on an invalid mapspace and crossfire code |
897 | // as we might be on an invalid mapspace and crossfire code |
919 | // is too buggy to ensure that the inventory is empty. |
898 | // is too buggy to ensure that the inventory is empty. |
920 | // corollary: if you create arrows etc. with stuff in tis inventory, |
899 | // corollary: if you create arrows etc. with stuff in its inventory, |
921 | // cf will crash below with off-map x and y |
900 | // cf will crash below with off-map x and y |
922 | if (!inv) |
901 | if (!inv) |
923 | return; |
902 | return; |
924 | |
903 | |
925 | /* Only if the space blocks everything do we not process - |
904 | /* Only if the space blocks everything do we not process - |
… | |
… | |
927 | * drop on that space. |
906 | * drop on that space. |
928 | */ |
907 | */ |
929 | if (!drop_to_ground |
908 | if (!drop_to_ground |
930 | || !map |
909 | || !map |
931 | || map->in_memory != MAP_ACTIVE |
910 | || map->in_memory != MAP_ACTIVE |
932 | || map->nodrop |
911 | || map->no_drop |
933 | || ms ().move_block == MOVE_ALL) |
912 | || ms ().move_block == MOVE_ALL) |
934 | { |
913 | { |
935 | while (inv) |
914 | while (inv) |
936 | { |
|
|
937 | inv->destroy_inv (drop_to_ground); |
|
|
938 | inv->destroy (); |
915 | inv->destroy (true); |
939 | } |
|
|
940 | } |
916 | } |
941 | else |
917 | else |
942 | { /* Put objects in inventory onto this space */ |
918 | { /* Put objects in inventory onto this space */ |
943 | while (inv) |
919 | while (inv) |
944 | { |
920 | { |
… | |
… | |
948 | || op->flag [FLAG_NO_DROP] |
924 | || op->flag [FLAG_NO_DROP] |
949 | || op->type == RUNE |
925 | || op->type == RUNE |
950 | || op->type == TRAP |
926 | || op->type == TRAP |
951 | || op->flag [FLAG_IS_A_TEMPLATE] |
927 | || op->flag [FLAG_IS_A_TEMPLATE] |
952 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
928 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
953 | op->destroy (); |
929 | op->destroy (true); |
954 | else |
930 | else |
955 | map->insert (op, x, y); |
931 | map->insert (op, x, y); |
956 | } |
932 | } |
957 | } |
933 | } |
958 | } |
934 | } |
… | |
… | |
962 | object *op = new object; |
938 | object *op = new object; |
963 | op->link (); |
939 | op->link (); |
964 | return op; |
940 | return op; |
965 | } |
941 | } |
966 | |
942 | |
|
|
943 | static struct freed_map : maptile |
|
|
944 | { |
|
|
945 | freed_map () |
|
|
946 | { |
|
|
947 | path = "<freed objects map>"; |
|
|
948 | name = "/internal/freed_objects_map"; |
|
|
949 | width = 3; |
|
|
950 | height = 3; |
|
|
951 | no_drop = 1; |
|
|
952 | no_reset = 1; |
|
|
953 | |
|
|
954 | alloc (); |
|
|
955 | in_memory = MAP_ACTIVE; |
|
|
956 | } |
|
|
957 | |
|
|
958 | ~freed_map () |
|
|
959 | { |
|
|
960 | destroy (); |
|
|
961 | } |
|
|
962 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
963 | |
967 | void |
964 | void |
968 | object::do_destroy () |
965 | object::do_destroy () |
969 | { |
966 | { |
970 | if (flag [FLAG_IS_LINKED]) |
967 | if (flag [FLAG_IS_LINKED]) |
971 | remove_button_link (this); |
968 | remove_button_link (this); |
… | |
… | |
975 | |
972 | |
976 | remove (); |
973 | remove (); |
977 | |
974 | |
978 | attachable::do_destroy (); |
975 | attachable::do_destroy (); |
979 | |
976 | |
980 | destroy_inv (true); |
|
|
981 | |
|
|
982 | deactivate (); |
977 | deactivate (); |
983 | unlink (); |
978 | unlink (); |
984 | |
979 | |
985 | flag [FLAG_FREED] = 1; |
980 | flag [FLAG_FREED] = 1; |
986 | |
981 | |
987 | // hack to ensure that freed objects still have a valid map |
982 | // hack to ensure that freed objects still have a valid map |
988 | { |
|
|
989 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
990 | |
|
|
991 | if (!freed_map) |
|
|
992 | { |
|
|
993 | freed_map = new maptile; |
|
|
994 | |
|
|
995 | freed_map->path = "<freed objects map>"; |
|
|
996 | freed_map->name = "/internal/freed_objects_map"; |
|
|
997 | freed_map->width = 3; |
|
|
998 | freed_map->height = 3; |
|
|
999 | freed_map->nodrop = 1; |
|
|
1000 | |
|
|
1001 | freed_map->alloc (); |
|
|
1002 | freed_map->in_memory = MAP_ACTIVE; |
|
|
1003 | } |
|
|
1004 | |
|
|
1005 | map = freed_map; |
983 | map = &freed_map; |
1006 | x = 1; |
984 | x = 1; |
1007 | y = 1; |
985 | y = 1; |
1008 | } |
|
|
1009 | |
986 | |
1010 | if (more) |
987 | if (more) |
1011 | { |
988 | { |
1012 | more->destroy (); |
989 | more->destroy (); |
1013 | more = 0; |
990 | more = 0; |
… | |
… | |
1026 | object::destroy (bool destroy_inventory) |
1003 | object::destroy (bool destroy_inventory) |
1027 | { |
1004 | { |
1028 | if (destroyed ()) |
1005 | if (destroyed ()) |
1029 | return; |
1006 | return; |
1030 | |
1007 | |
|
|
1008 | if (!is_head () && !head->destroyed ()) |
|
|
1009 | { |
|
|
1010 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1011 | head->destroy (destroy_inventory); |
|
|
1012 | return; |
|
|
1013 | } |
|
|
1014 | |
1031 | if (destroy_inventory) |
1015 | destroy_inv (!destroy_inventory); |
1032 | destroy_inv (false); |
|
|
1033 | |
1016 | |
1034 | if (is_head ()) |
1017 | if (is_head ()) |
1035 | if (sound_destroy) |
1018 | if (sound_destroy) |
1036 | play_sound (sound_destroy); |
1019 | play_sound (sound_destroy); |
1037 | else if (flag [FLAG_MONSTER]) |
1020 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1056 | if (flag [FLAG_REMOVED]) |
1039 | if (flag [FLAG_REMOVED]) |
1057 | return; |
1040 | return; |
1058 | |
1041 | |
1059 | INVOKE_OBJECT (REMOVE, this); |
1042 | INVOKE_OBJECT (REMOVE, this); |
1060 | |
1043 | |
1061 | if (object *pl = visible_to ()) |
|
|
1062 | esrv_del_item (pl->contr, count); |
|
|
1063 | |
|
|
1064 | flag [FLAG_REMOVED] = true; |
1044 | flag [FLAG_REMOVED] = true; |
1065 | |
1045 | |
1066 | if (more) |
1046 | if (more) |
1067 | more->remove (); |
1047 | more->remove (); |
1068 | |
1048 | |
… | |
… | |
1070 | * In this case, the object to be removed is in someones |
1050 | * In this case, the object to be removed is in someones |
1071 | * inventory. |
1051 | * inventory. |
1072 | */ |
1052 | */ |
1073 | if (env) |
1053 | if (env) |
1074 | { |
1054 | { |
|
|
1055 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
|
|
1056 | if (object *pl = visible_to ()) |
|
|
1057 | esrv_del_item (pl->contr, count); |
|
|
1058 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
|
|
1059 | |
1075 | adjust_weight (env, -total_weight ()); |
1060 | adjust_weight (env, -total_weight ()); |
1076 | |
|
|
1077 | *(above ? &above->below : &env->inv) = below; |
|
|
1078 | |
|
|
1079 | if (below) |
|
|
1080 | below->above = above; |
|
|
1081 | |
1061 | |
1082 | /* we set up values so that it could be inserted into |
1062 | /* we set up values so that it could be inserted into |
1083 | * the map, but we don't actually do that - it is up |
1063 | * the map, but we don't actually do that - it is up |
1084 | * to the caller to decide what we want to do. |
1064 | * to the caller to decide what we want to do. |
1085 | */ |
1065 | */ |
1086 | map = env->map; |
1066 | map = env->map; |
1087 | x = env->x; |
1067 | x = env->x; |
1088 | y = env->y; |
1068 | y = env->y; |
|
|
1069 | |
|
|
1070 | // make sure cmov optimisation is applicable |
|
|
1071 | *(above ? &above->below : &env->inv) = below; |
|
|
1072 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1073 | |
1089 | above = 0; |
1074 | above = 0; |
1090 | below = 0; |
1075 | below = 0; |
1091 | env = 0; |
1076 | env = 0; |
1092 | |
1077 | |
1093 | /* NO_FIX_PLAYER is set when a great many changes are being |
1078 | /* NO_FIX_PLAYER is set when a great many changes are being |
… | |
… | |
1097 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1082 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1098 | otmp->update_stats (); |
1083 | otmp->update_stats (); |
1099 | } |
1084 | } |
1100 | else if (map) |
1085 | else if (map) |
1101 | { |
1086 | { |
1102 | if (type == PLAYER) |
|
|
1103 | { |
|
|
1104 | // leaving a spot always closes any open container on the ground |
|
|
1105 | if (container && !container->env) |
|
|
1106 | // this causes spurious floorbox updates, but it ensures |
|
|
1107 | // that the CLOSE event is being sent. |
|
|
1108 | close_container (); |
|
|
1109 | |
|
|
1110 | --map->players; |
|
|
1111 | map->touch (); |
|
|
1112 | } |
|
|
1113 | |
|
|
1114 | map->dirty = true; |
1087 | map->dirty = true; |
1115 | mapspace &ms = this->ms (); |
1088 | mapspace &ms = this->ms (); |
1116 | |
1089 | |
|
|
1090 | if (object *pl = ms.player ()) |
|
|
1091 | { |
|
|
1092 | if (type == PLAYER) // this == pl(!) |
|
|
1093 | { |
|
|
1094 | // leaving a spot always closes any open container on the ground |
|
|
1095 | if (container && !container->env) |
|
|
1096 | // this causes spurious floorbox updates, but it ensures |
|
|
1097 | // that the CLOSE event is being sent. |
|
|
1098 | close_container (); |
|
|
1099 | |
|
|
1100 | --map->players; |
|
|
1101 | map->touch (); |
|
|
1102 | } |
|
|
1103 | else if (pl->container == this) |
|
|
1104 | { |
|
|
1105 | // removing a container should close it |
|
|
1106 | close_container (); |
|
|
1107 | } |
|
|
1108 | |
|
|
1109 | esrv_del_item (pl->contr, count); |
|
|
1110 | } |
|
|
1111 | |
1117 | /* link the object above us */ |
1112 | /* link the object above us */ |
1118 | if (above) |
1113 | // re-link, make sure compiler can easily use cmove |
1119 | above->below = below; |
1114 | *(above ? &above->below : &ms.top) = below; |
1120 | else |
1115 | *(below ? &below->above : &ms.bot) = above; |
1121 | ms.top = below; /* we were top, set new top */ |
|
|
1122 | |
|
|
1123 | /* Relink the object below us, if there is one */ |
|
|
1124 | if (below) |
|
|
1125 | below->above = above; |
|
|
1126 | else |
|
|
1127 | { |
|
|
1128 | /* Nothing below, which means we need to relink map object for this space |
|
|
1129 | * use translated coordinates in case some oddness with map tiling is |
|
|
1130 | * evident |
|
|
1131 | */ |
|
|
1132 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1133 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1134 | |
|
|
1135 | ms.bot = above; /* goes on above it. */ |
|
|
1136 | } |
|
|
1137 | |
1116 | |
1138 | above = 0; |
1117 | above = 0; |
1139 | below = 0; |
1118 | below = 0; |
1140 | |
1119 | |
1141 | if (map->in_memory == MAP_SAVING) |
1120 | if (map->in_memory == MAP_SAVING) |
… | |
… | |
1150 | * removed (most likely destroyed), update the player view |
1129 | * removed (most likely destroyed), update the player view |
1151 | * appropriately. |
1130 | * appropriately. |
1152 | */ |
1131 | */ |
1153 | pl->close_container (); |
1132 | pl->close_container (); |
1154 | |
1133 | |
|
|
1134 | //TODO: the floorbox prev/next might need updating |
|
|
1135 | //esrv_del_item (pl->contr, count); |
|
|
1136 | //TODO: update floorbox to preserve ordering |
|
|
1137 | if (pl->contr->ns) |
1155 | pl->contr->ns->floorbox_update (); |
1138 | pl->contr->ns->floorbox_update (); |
1156 | } |
1139 | } |
1157 | |
1140 | |
1158 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1141 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1159 | { |
1142 | { |
1160 | /* No point updating the players look faces if he is the object |
1143 | /* No point updating the players look faces if he is the object |
… | |
… | |
1252 | * job preparing multi-part monsters. |
1235 | * job preparing multi-part monsters. |
1253 | */ |
1236 | */ |
1254 | object * |
1237 | object * |
1255 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1238 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1256 | { |
1239 | { |
|
|
1240 | op->remove (); |
|
|
1241 | |
1257 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1242 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1258 | { |
1243 | { |
1259 | tmp->x = x + tmp->arch->x; |
1244 | tmp->x = x + tmp->arch->x; |
1260 | tmp->y = y + tmp->arch->y; |
1245 | tmp->y = y + tmp->arch->y; |
1261 | } |
1246 | } |
… | |
… | |
1284 | * just 'op' otherwise |
1269 | * just 'op' otherwise |
1285 | */ |
1270 | */ |
1286 | object * |
1271 | object * |
1287 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1272 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1288 | { |
1273 | { |
1289 | assert (!op->flag [FLAG_FREED]); |
1274 | if (op->is_on_map ()) |
|
|
1275 | { |
|
|
1276 | LOG (llevError, "insert_ob_in_map called for object already on map"); |
|
|
1277 | abort (); |
|
|
1278 | } |
1290 | |
1279 | |
1291 | object *top, *floor = NULL; |
1280 | if (op->env) |
1292 | |
1281 | { |
|
|
1282 | LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)"); |
1293 | op->remove (); |
1283 | op->remove (); |
|
|
1284 | } |
|
|
1285 | |
|
|
1286 | if (op->face && !face_info (op->face))//D TODO: remove soon |
|
|
1287 | {//D |
|
|
1288 | LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D |
|
|
1289 | op->face = 1;//D |
|
|
1290 | }//D |
1294 | |
1291 | |
1295 | /* Ideally, the caller figures this out. However, it complicates a lot |
1292 | /* Ideally, the caller figures this out. However, it complicates a lot |
1296 | * of areas of callers (eg, anything that uses find_free_spot would now |
1293 | * of areas of callers (eg, anything that uses find_free_spot would now |
1297 | * need extra work |
1294 | * need extra work |
1298 | */ |
1295 | */ |
1299 | if (!xy_normalise (m, op->x, op->y)) |
1296 | if (!xy_normalise (m, op->x, op->y)) |
1300 | { |
1297 | { |
1301 | op->destroy (); |
1298 | op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found |
1302 | return 0; |
1299 | return 0; |
1303 | } |
1300 | } |
1304 | |
1301 | |
1305 | if (object *more = op->more) |
1302 | if (object *more = op->more) |
1306 | if (!insert_ob_in_map (more, m, originator, flag)) |
1303 | if (!insert_ob_in_map (more, m, originator, flag)) |
… | |
… | |
1315 | */ |
1312 | */ |
1316 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1313 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1317 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1314 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1318 | if (object::can_merge (op, tmp)) |
1315 | if (object::can_merge (op, tmp)) |
1319 | { |
1316 | { |
|
|
1317 | // TODO: we actually want to update tmp, not op, |
|
|
1318 | // but some caller surely breaks when we return tmp |
|
|
1319 | // from here :/ |
1320 | op->nrof += tmp->nrof; |
1320 | op->nrof += tmp->nrof; |
1321 | tmp->destroy (1); |
1321 | tmp->destroy (1); |
1322 | } |
1322 | } |
1323 | |
1323 | |
1324 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1324 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
… | |
… | |
1333 | { |
1333 | { |
1334 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1334 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1335 | abort (); |
1335 | abort (); |
1336 | } |
1336 | } |
1337 | |
1337 | |
|
|
1338 | if (!originator->is_on_map ()) |
|
|
1339 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1340 | op->debug_desc (), originator->debug_desc ()); |
|
|
1341 | |
1338 | op->above = originator; |
1342 | op->above = originator; |
1339 | op->below = originator->below; |
1343 | op->below = originator->below; |
1340 | |
|
|
1341 | if (op->below) |
|
|
1342 | op->below->above = op; |
|
|
1343 | else |
|
|
1344 | ms.bot = op; |
|
|
1345 | |
|
|
1346 | /* since *below* originator, no need to update top */ |
|
|
1347 | originator->below = op; |
1344 | originator->below = op; |
|
|
1345 | |
|
|
1346 | *(op->below ? &op->below->above : &ms.bot) = op; |
1348 | } |
1347 | } |
1349 | else |
1348 | else |
1350 | { |
1349 | { |
1351 | top = ms.bot; |
1350 | object *floor = 0; |
|
|
1351 | object *top = ms.top; |
1352 | |
1352 | |
1353 | /* If there are other objects, then */ |
1353 | /* If there are other objects, then */ |
1354 | if (top) |
1354 | if (top) |
1355 | { |
1355 | { |
1356 | object *last = 0; |
|
|
1357 | |
|
|
1358 | /* |
1356 | /* |
1359 | * If there are multiple objects on this space, we do some trickier handling. |
1357 | * If there are multiple objects on this space, we do some trickier handling. |
1360 | * We've already dealt with merging if appropriate. |
1358 | * We've already dealt with merging if appropriate. |
1361 | * Generally, we want to put the new object on top. But if |
1359 | * Generally, we want to put the new object on top. But if |
1362 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1360 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1365 | * once we get to them. This reduces the need to traverse over all of |
1363 | * once we get to them. This reduces the need to traverse over all of |
1366 | * them when adding another one - this saves quite a bit of cpu time |
1364 | * them when adding another one - this saves quite a bit of cpu time |
1367 | * when lots of spells are cast in one area. Currently, it is presumed |
1365 | * when lots of spells are cast in one area. Currently, it is presumed |
1368 | * that flying non pickable objects are spell objects. |
1366 | * that flying non pickable objects are spell objects. |
1369 | */ |
1367 | */ |
1370 | for (top = ms.bot; top; top = top->above) |
1368 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1371 | { |
1369 | { |
1372 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1370 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1373 | floor = top; |
1371 | floor = tmp; |
1374 | |
1372 | |
1375 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1373 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1376 | { |
1374 | { |
1377 | /* We insert above top, so we want this object below this */ |
1375 | /* We insert above top, so we want this object below this */ |
1378 | top = top->below; |
1376 | top = tmp->below; |
1379 | break; |
1377 | break; |
1380 | } |
1378 | } |
1381 | |
1379 | |
1382 | last = top; |
1380 | top = tmp; |
1383 | } |
1381 | } |
1384 | |
|
|
1385 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1386 | top = last; |
|
|
1387 | |
1382 | |
1388 | /* We let update_position deal with figuring out what the space |
1383 | /* We let update_position deal with figuring out what the space |
1389 | * looks like instead of lots of conditions here. |
1384 | * looks like instead of lots of conditions here. |
1390 | * makes things faster, and effectively the same result. |
1385 | * makes things faster, and effectively the same result. |
1391 | */ |
1386 | */ |
… | |
… | |
1398 | */ |
1393 | */ |
1399 | if (!(flag & INS_ON_TOP) |
1394 | if (!(flag & INS_ON_TOP) |
1400 | && ms.flags () & P_BLOCKSVIEW |
1395 | && ms.flags () & P_BLOCKSVIEW |
1401 | && (op->face && !faces [op->face].visibility)) |
1396 | && (op->face && !faces [op->face].visibility)) |
1402 | { |
1397 | { |
|
|
1398 | object *last; |
|
|
1399 | |
1403 | for (last = top; last != floor; last = last->below) |
1400 | for (last = top; last != floor; last = last->below) |
1404 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1401 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1405 | break; |
1402 | break; |
1406 | |
1403 | |
1407 | /* Check to see if we found the object that blocks view, |
1404 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1415 | } /* If objects on this space */ |
1412 | } /* If objects on this space */ |
1416 | |
1413 | |
1417 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1414 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1418 | top = floor; |
1415 | top = floor; |
1419 | |
1416 | |
1420 | /* Top is the object that our object (op) is going to get inserted above. |
1417 | // insert object above top, or bottom-most if top = 0 |
1421 | */ |
|
|
1422 | |
|
|
1423 | /* First object on this space */ |
|
|
1424 | if (!top) |
1418 | if (!top) |
1425 | { |
1419 | { |
|
|
1420 | op->below = 0; |
1426 | op->above = ms.bot; |
1421 | op->above = ms.bot; |
1427 | |
|
|
1428 | if (op->above) |
|
|
1429 | op->above->below = op; |
|
|
1430 | |
|
|
1431 | op->below = 0; |
|
|
1432 | ms.bot = op; |
1422 | ms.bot = op; |
|
|
1423 | |
|
|
1424 | *(op->above ? &op->above->below : &ms.top) = op; |
1433 | } |
1425 | } |
1434 | else |
1426 | else |
1435 | { /* get inserted into the stack above top */ |
1427 | { |
1436 | op->above = top->above; |
1428 | op->above = top->above; |
1437 | |
|
|
1438 | if (op->above) |
|
|
1439 | op->above->below = op; |
1429 | top->above = op; |
1440 | |
1430 | |
1441 | op->below = top; |
1431 | op->below = top; |
1442 | top->above = op; |
1432 | *(op->above ? &op->above->below : &ms.top) = op; |
1443 | } |
1433 | } |
1444 | |
1434 | } |
1445 | if (!op->above) |
|
|
1446 | ms.top = op; |
|
|
1447 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1448 | |
1435 | |
1449 | if (op->type == PLAYER) |
1436 | if (op->type == PLAYER) |
1450 | { |
1437 | { |
1451 | op->contr->do_los = 1; |
1438 | op->contr->do_los = 1; |
1452 | ++op->map->players; |
1439 | ++op->map->players; |
… | |
… | |
1454 | } |
1441 | } |
1455 | |
1442 | |
1456 | op->map->dirty = true; |
1443 | op->map->dirty = true; |
1457 | |
1444 | |
1458 | if (object *pl = ms.player ()) |
1445 | if (object *pl = ms.player ()) |
|
|
1446 | //TODO: the floorbox prev/next might need updating |
|
|
1447 | //esrv_send_item (pl, op); |
|
|
1448 | //TODO: update floorbox to preserve ordering |
|
|
1449 | if (pl->contr->ns) |
1459 | pl->contr->ns->floorbox_update (); |
1450 | pl->contr->ns->floorbox_update (); |
1460 | |
1451 | |
1461 | /* If this object glows, it may affect lighting conditions that are |
1452 | /* If this object glows, it may affect lighting conditions that are |
1462 | * visible to others on this map. But update_all_los is really |
1453 | * visible to others on this map. But update_all_los is really |
1463 | * an inefficient way to do this, as it means los for all players |
1454 | * an inefficient way to do this, as it means los for all players |
1464 | * on the map will get recalculated. The players could very well |
1455 | * on the map will get recalculated. The players could very well |
… | |
… | |
1548 | |
1539 | |
1549 | nrof -= nr; |
1540 | nrof -= nr; |
1550 | |
1541 | |
1551 | if (nrof) |
1542 | if (nrof) |
1552 | { |
1543 | { |
1553 | adjust_weight (env, -weight * nr); // carrying == 0 |
1544 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1554 | |
1545 | |
1555 | if (object *pl = visible_to ()) |
1546 | if (object *pl = visible_to ()) |
1556 | esrv_update_item (UPD_NROF, pl, this); |
1547 | esrv_update_item (UPD_NROF, pl, this); |
1557 | |
1548 | |
1558 | return true; |
1549 | return true; |
1559 | } |
1550 | } |
1560 | else |
1551 | else |
1561 | { |
1552 | { |
1562 | destroy (1); |
1553 | destroy (); |
1563 | return false; |
1554 | return false; |
1564 | } |
1555 | } |
1565 | } |
1556 | } |
1566 | |
1557 | |
1567 | /* |
1558 | /* |
… | |
… | |
1584 | } |
1575 | } |
1585 | else |
1576 | else |
1586 | { |
1577 | { |
1587 | decrease (nr); |
1578 | decrease (nr); |
1588 | |
1579 | |
1589 | object *op = object_create_clone (this); |
1580 | object *op = deep_clone (); |
1590 | op->nrof = nr; |
1581 | op->nrof = nr; |
1591 | return op; |
1582 | return op; |
1592 | } |
1583 | } |
1593 | } |
1584 | } |
1594 | |
1585 | |
… | |
… | |
1815 | LOG (llevError, "Present_arch called outside map.\n"); |
1806 | LOG (llevError, "Present_arch called outside map.\n"); |
1816 | return NULL; |
1807 | return NULL; |
1817 | } |
1808 | } |
1818 | |
1809 | |
1819 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1810 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1820 | if (tmp->arch == at) |
1811 | if (tmp->arch->archname == at->archname) |
1821 | return tmp; |
1812 | return tmp; |
1822 | |
1813 | |
1823 | return NULL; |
1814 | return NULL; |
1824 | } |
1815 | } |
1825 | |
1816 | |
… | |
… | |
1889 | * The first matching object is returned, or NULL if none. |
1880 | * The first matching object is returned, or NULL if none. |
1890 | */ |
1881 | */ |
1891 | object * |
1882 | object * |
1892 | present_arch_in_ob (const archetype *at, const object *op) |
1883 | present_arch_in_ob (const archetype *at, const object *op) |
1893 | { |
1884 | { |
1894 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1885 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1895 | if (tmp->arch == at) |
1886 | if (tmp->arch->archname == at->archname) |
1896 | return tmp; |
1887 | return tmp; |
1897 | |
1888 | |
1898 | return NULL; |
1889 | return NULL; |
1899 | } |
1890 | } |
1900 | |
1891 | |
… | |
… | |
2309 | |
2300 | |
2310 | /* |
2301 | /* |
2311 | * create clone from object to another |
2302 | * create clone from object to another |
2312 | */ |
2303 | */ |
2313 | object * |
2304 | object * |
2314 | object_create_clone (object *asrc) |
2305 | object::deep_clone () |
2315 | { |
2306 | { |
2316 | object *dst = 0, *tmp, *src, *prev, *item; |
2307 | assert (("deep_clone called on non-head object", is_head ())); |
2317 | |
2308 | |
2318 | if (!asrc) |
2309 | object *dst = clone (); |
2319 | return 0; |
|
|
2320 | |
2310 | |
2321 | src = asrc->head_ (); |
2311 | object *prev = dst; |
2322 | |
|
|
2323 | prev = 0; |
|
|
2324 | for (object *part = src; part; part = part->more) |
2312 | for (object *part = this->more; part; part = part->more) |
2325 | { |
2313 | { |
2326 | tmp = part->clone (); |
2314 | object *tmp = part->clone (); |
2327 | tmp->x -= src->x; |
|
|
2328 | tmp->y -= src->y; |
|
|
2329 | |
|
|
2330 | if (!part->head) |
|
|
2331 | { |
|
|
2332 | dst = tmp; |
|
|
2333 | tmp->head = 0; |
|
|
2334 | } |
|
|
2335 | else |
|
|
2336 | tmp->head = dst; |
2315 | tmp->head = dst; |
2337 | |
|
|
2338 | tmp->more = 0; |
|
|
2339 | |
|
|
2340 | if (prev) |
|
|
2341 | prev->more = tmp; |
2316 | prev->more = tmp; |
2342 | |
|
|
2343 | prev = tmp; |
2317 | prev = tmp; |
2344 | } |
2318 | } |
2345 | |
2319 | |
2346 | for (item = src->inv; item; item = item->below) |
2320 | for (object *item = inv; item; item = item->below) |
2347 | insert_ob_in_ob (object_create_clone (item), dst); |
2321 | insert_ob_in_ob (item->deep_clone (), dst); |
2348 | |
2322 | |
2349 | return dst; |
2323 | return dst; |
2350 | } |
2324 | } |
2351 | |
2325 | |
2352 | /* This returns the first object in who's inventory that |
2326 | /* This returns the first object in who's inventory that |
… | |
… | |
2361 | return tmp; |
2335 | return tmp; |
2362 | |
2336 | |
2363 | return 0; |
2337 | return 0; |
2364 | } |
2338 | } |
2365 | |
2339 | |
2366 | /* If ob has a field named key, return the link from the list, |
2340 | const shstr & |
2367 | * otherwise return NULL. |
2341 | object::kv_get (const shstr &key) const |
2368 | * |
|
|
2369 | * key must be a passed in shared string - otherwise, this won't |
|
|
2370 | * do the desired thing. |
|
|
2371 | */ |
|
|
2372 | key_value * |
|
|
2373 | get_ob_key_link (const object *ob, const char *key) |
|
|
2374 | { |
2342 | { |
2375 | for (key_value *link = ob->key_values; link; link = link->next) |
2343 | for (key_value *kv = key_values; kv; kv = kv->next) |
2376 | if (link->key == key) |
2344 | if (kv->key == key) |
2377 | return link; |
|
|
2378 | |
|
|
2379 | return 0; |
|
|
2380 | } |
|
|
2381 | |
|
|
2382 | /* |
|
|
2383 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2384 | * |
|
|
2385 | * The argument doesn't need to be a shared string. |
|
|
2386 | * |
|
|
2387 | * The returned string is shared. |
|
|
2388 | */ |
|
|
2389 | const char * |
|
|
2390 | get_ob_key_value (const object *op, const char *const key) |
|
|
2391 | { |
|
|
2392 | key_value *link; |
|
|
2393 | shstr_cmp canonical_key (key); |
|
|
2394 | |
|
|
2395 | if (!canonical_key) |
|
|
2396 | { |
|
|
2397 | /* 1. There being a field named key on any object |
|
|
2398 | * implies there'd be a shared string to find. |
|
|
2399 | * 2. Since there isn't, no object has this field. |
|
|
2400 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2401 | */ |
|
|
2402 | return 0; |
|
|
2403 | } |
|
|
2404 | |
|
|
2405 | /* This is copied from get_ob_key_link() above - |
|
|
2406 | * only 4 lines, and saves the function call overhead. |
|
|
2407 | */ |
|
|
2408 | for (link = op->key_values; link; link = link->next) |
|
|
2409 | if (link->key == canonical_key) |
|
|
2410 | return link->value; |
2345 | return kv->value; |
2411 | |
2346 | |
2412 | return 0; |
2347 | return shstr_null; |
2413 | } |
2348 | } |
2414 | |
2349 | |
2415 | /* |
2350 | void |
2416 | * Updates the canonical_key in op to value. |
2351 | object::kv_set (const shstr &key, const shstr &value) |
2417 | * |
|
|
2418 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2419 | * |
|
|
2420 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2421 | * keys. |
|
|
2422 | * |
|
|
2423 | * Returns TRUE on success. |
|
|
2424 | */ |
|
|
2425 | int |
|
|
2426 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2427 | { |
2352 | { |
2428 | key_value *field = NULL, *last = NULL; |
2353 | for (key_value *kv = key_values; kv; kv = kv->next) |
2429 | |
2354 | if (kv->key == key) |
2430 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2431 | { |
|
|
2432 | if (field->key != canonical_key) |
|
|
2433 | { |
2355 | { |
2434 | last = field; |
2356 | kv->value = value; |
2435 | continue; |
2357 | return; |
2436 | } |
2358 | } |
2437 | |
2359 | |
2438 | if (value) |
2360 | key_value *kv = new key_value; |
2439 | field->value = value; |
2361 | |
2440 | else |
2362 | kv->next = key_values; |
|
|
2363 | kv->key = key; |
|
|
2364 | kv->value = value; |
|
|
2365 | |
|
|
2366 | key_values = kv; |
|
|
2367 | } |
|
|
2368 | |
|
|
2369 | void |
|
|
2370 | object::kv_del (const shstr &key) |
|
|
2371 | { |
|
|
2372 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2373 | if ((*kvp)->key == key) |
2441 | { |
2374 | { |
2442 | /* Basically, if the archetype has this key set, |
2375 | key_value *kv = *kvp; |
2443 | * we need to store the null value so when we save |
2376 | *kvp = (*kvp)->next; |
2444 | * it, we save the empty value so that when we load, |
2377 | delete kv; |
2445 | * we get this value back again. |
2378 | return; |
2446 | */ |
|
|
2447 | if (get_ob_key_link (op->arch, canonical_key)) |
|
|
2448 | field->value = 0; |
|
|
2449 | else |
|
|
2450 | { |
|
|
2451 | if (last) |
|
|
2452 | last->next = field->next; |
|
|
2453 | else |
|
|
2454 | op->key_values = field->next; |
|
|
2455 | |
|
|
2456 | delete field; |
|
|
2457 | } |
|
|
2458 | } |
2379 | } |
2459 | return TRUE; |
|
|
2460 | } |
|
|
2461 | /* IF we get here, key doesn't exist */ |
|
|
2462 | |
|
|
2463 | /* No field, we'll have to add it. */ |
|
|
2464 | |
|
|
2465 | if (!add_key) |
|
|
2466 | return FALSE; |
|
|
2467 | |
|
|
2468 | /* There isn't any good reason to store a null |
|
|
2469 | * value in the key/value list. If the archetype has |
|
|
2470 | * this key, then we should also have it, so shouldn't |
|
|
2471 | * be here. If user wants to store empty strings, |
|
|
2472 | * should pass in "" |
|
|
2473 | */ |
|
|
2474 | if (value == NULL) |
|
|
2475 | return TRUE; |
|
|
2476 | |
|
|
2477 | field = new key_value; |
|
|
2478 | |
|
|
2479 | field->key = canonical_key; |
|
|
2480 | field->value = value; |
|
|
2481 | /* Usual prepend-addition. */ |
|
|
2482 | field->next = op->key_values; |
|
|
2483 | op->key_values = field; |
|
|
2484 | |
|
|
2485 | return TRUE; |
|
|
2486 | } |
|
|
2487 | |
|
|
2488 | /* |
|
|
2489 | * Updates the key in op to value. |
|
|
2490 | * |
|
|
2491 | * If add_key is FALSE, this will only update existing keys, |
|
|
2492 | * and not add new ones. |
|
|
2493 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2494 | * |
|
|
2495 | * Returns TRUE on success. |
|
|
2496 | */ |
|
|
2497 | int |
|
|
2498 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2499 | { |
|
|
2500 | shstr key_ (key); |
|
|
2501 | |
|
|
2502 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2503 | } |
2380 | } |
2504 | |
2381 | |
2505 | object::depth_iterator::depth_iterator (object *container) |
2382 | object::depth_iterator::depth_iterator (object *container) |
2506 | : iterator_base (container) |
2383 | : iterator_base (container) |
2507 | { |
2384 | { |
… | |
… | |
2557 | { |
2434 | { |
2558 | char flagdesc[512]; |
2435 | char flagdesc[512]; |
2559 | char info2[256 * 4]; |
2436 | char info2[256 * 4]; |
2560 | char *p = info; |
2437 | char *p = info; |
2561 | |
2438 | |
2562 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2439 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2563 | count, |
2440 | count, |
2564 | uuid.c_str (), |
2441 | uuid.c_str (), |
2565 | &name, |
2442 | &name, |
2566 | title ? "\",title:\"" : "", |
2443 | title ? ",title:\"" : "", |
2567 | title ? (const char *)title : "", |
2444 | title ? (const char *)title : "", |
|
|
2445 | title ? "\"" : "", |
2568 | flag_desc (flagdesc, 512), type); |
2446 | flag_desc (flagdesc, 512), type); |
2569 | |
2447 | |
2570 | if (!this->flag[FLAG_REMOVED] && env) |
2448 | if (!flag[FLAG_REMOVED] && env) |
2571 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2449 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2572 | |
2450 | |
2573 | if (map) |
2451 | if (map) |
2574 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2452 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2575 | |
2453 | |
… | |
… | |
2605 | object::open_container (object *new_container) |
2483 | object::open_container (object *new_container) |
2606 | { |
2484 | { |
2607 | if (container == new_container) |
2485 | if (container == new_container) |
2608 | return; |
2486 | return; |
2609 | |
2487 | |
2610 | if (object *old_container = container) |
2488 | object *old_container = container; |
|
|
2489 | |
|
|
2490 | if (old_container) |
2611 | { |
2491 | { |
2612 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2492 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2613 | return; |
2493 | return; |
2614 | |
2494 | |
2615 | #if 0 |
2495 | #if 0 |
… | |
… | |
2617 | if (object *closer = old_container->inv) |
2497 | if (object *closer = old_container->inv) |
2618 | if (closer->type == CLOSE_CON) |
2498 | if (closer->type == CLOSE_CON) |
2619 | closer->destroy (); |
2499 | closer->destroy (); |
2620 | #endif |
2500 | #endif |
2621 | |
2501 | |
|
|
2502 | // make sure the container is available |
|
|
2503 | esrv_send_item (this, old_container); |
|
|
2504 | |
2622 | old_container->flag [FLAG_APPLIED] = 0; |
2505 | old_container->flag [FLAG_APPLIED] = false; |
2623 | container = 0; |
2506 | container = 0; |
2624 | |
2507 | |
|
|
2508 | // client needs item update to make it work, client bug requires this to be separate |
2625 | esrv_update_item (UPD_FLAGS, this, old_container); |
2509 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2510 | |
2626 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2511 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2627 | play_sound (sound_find ("chest_close")); |
2512 | play_sound (sound_find ("chest_close")); |
2628 | } |
2513 | } |
2629 | |
2514 | |
2630 | if (new_container) |
2515 | if (new_container) |
… | |
… | |
2643 | } |
2528 | } |
2644 | #endif |
2529 | #endif |
2645 | |
2530 | |
2646 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2531 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2647 | |
2532 | |
|
|
2533 | // make sure the container is available, client bug requires this to be separate |
|
|
2534 | esrv_send_item (this, new_container); |
|
|
2535 | |
2648 | new_container->flag [FLAG_APPLIED] = 1; |
2536 | new_container->flag [FLAG_APPLIED] = true; |
2649 | container = new_container; |
2537 | container = new_container; |
2650 | |
2538 | |
|
|
2539 | // client needs flag change |
2651 | esrv_update_item (UPD_FLAGS, this, new_container); |
2540 | esrv_update_item (UPD_FLAGS, this, new_container); |
2652 | esrv_send_inventory (this, new_container); |
2541 | esrv_send_inventory (this, new_container); |
2653 | play_sound (sound_find ("chest_open")); |
2542 | play_sound (sound_find ("chest_open")); |
2654 | } |
2543 | } |
|
|
2544 | // else if (!old_container->env && contr && contr->ns) |
|
|
2545 | // contr->ns->floorbox_reset (); |
2655 | } |
2546 | } |
2656 | |
2547 | |
2657 | object * |
2548 | object * |
2658 | object::force_find (const shstr name) |
2549 | object::force_find (const shstr name) |
2659 | { |
2550 | { |