… | |
… | |
186 | || ob1->speed != ob2->speed |
186 | || ob1->speed != ob2->speed |
187 | || ob1->value != ob2->value |
187 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
188 | || ob1->name != ob2->name) |
189 | return 0; |
189 | return 0; |
190 | |
190 | |
191 | /* Do not merge objects if nrof would overflow. First part checks |
191 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * for unsigned overflow (2c), second part checks whether the result |
192 | * is always 0 .. 2**31-1 */ |
193 | * would fit into a 32 bit signed int, which is often used to hold |
193 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
194 | * nrof values. |
|
|
195 | */ |
|
|
196 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
|
|
197 | return 0; |
194 | return 0; |
198 | |
195 | |
199 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
196 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
200 | * This is to the comparison of the flags below will be OK. We |
197 | * This is to the comparison of the flags below will be OK. We |
201 | * just can't ignore the been applied or identified flags, as they |
198 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
232 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
236 | return 0; |
233 | return 0; |
237 | |
234 | |
238 | if ((ob1->flag ^ ob2->flag) |
235 | if ((ob1->flag ^ ob2->flag) |
239 | .reset (FLAG_INV_LOCKED) |
236 | .reset (FLAG_INV_LOCKED) |
240 | .reset (FLAG_CLIENT_SENT) |
|
|
241 | .reset (FLAG_REMOVED) |
237 | .reset (FLAG_REMOVED) |
242 | .any ()) |
238 | .any ()) |
243 | return 0; |
239 | return 0; |
244 | |
240 | |
245 | /* This is really a spellbook check - we should in general |
241 | /* This is really a spellbook check - we should in general |
… | |
… | |
345 | else |
341 | else |
346 | { |
342 | { |
347 | // maybe there is a player standing on the same mapspace |
343 | // maybe there is a player standing on the same mapspace |
348 | // this will catch the case where "this" is a player |
344 | // this will catch the case where "this" is a player |
349 | if (object *pl = ms ().player ()) |
345 | if (object *pl = ms ().player ()) |
|
|
346 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
350 | if (!pl->container || this == pl->container) |
347 | || this == pl->container) |
351 | return pl; |
348 | return pl; |
352 | } |
349 | } |
353 | } |
350 | } |
354 | |
351 | |
355 | return 0; |
352 | return 0; |
… | |
… | |
639 | } |
636 | } |
640 | |
637 | |
641 | if (speed < 0) |
638 | if (speed < 0) |
642 | dst->speed_left -= rndm (); |
639 | dst->speed_left -= rndm (); |
643 | |
640 | |
644 | dst->set_speed (dst->speed); |
641 | dst->activate (); |
645 | } |
642 | } |
646 | |
643 | |
647 | void |
644 | void |
648 | object::instantiate () |
645 | object::instantiate () |
649 | { |
646 | { |
… | |
… | |
769 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
766 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
770 | || (m.move_on | op->move_on ) != m.move_on |
767 | || (m.move_on | op->move_on ) != m.move_on |
771 | || (m.move_off | op->move_off ) != m.move_off |
768 | || (m.move_off | op->move_off ) != m.move_off |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
769 | || (m.move_slow | op->move_slow) != m.move_slow |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
770 | /* This isn't perfect, but I don't expect a lot of objects to |
774 | * to have move_allow right now. |
771 | * have move_allow right now. |
775 | */ |
772 | */ |
776 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
773 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
777 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
774 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
778 | m.flags_ = 0; |
775 | m.flags_ = 0; |
779 | } |
776 | } |
… | |
… | |
833 | { |
830 | { |
834 | /* If already on active list, don't do anything */ |
831 | /* If already on active list, don't do anything */ |
835 | if (active) |
832 | if (active) |
836 | return; |
833 | return; |
837 | |
834 | |
|
|
835 | if (has_active_speed () && flag [FLAG_FREED ]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
836 | |
838 | if (has_active_speed ()) |
837 | if (has_active_speed ()) |
839 | actives.insert (this); |
838 | actives.insert (this); |
840 | } |
839 | } |
841 | |
840 | |
842 | void |
841 | void |
… | |
… | |
909 | || map->in_memory != MAP_ACTIVE |
908 | || map->in_memory != MAP_ACTIVE |
910 | || map->no_drop |
909 | || map->no_drop |
911 | || ms ().move_block == MOVE_ALL) |
910 | || ms ().move_block == MOVE_ALL) |
912 | { |
911 | { |
913 | while (inv) |
912 | while (inv) |
914 | { |
|
|
915 | inv->destroy_inv (false); |
|
|
916 | inv->destroy (); |
913 | inv->destroy (true); |
917 | } |
|
|
918 | } |
914 | } |
919 | else |
915 | else |
920 | { /* Put objects in inventory onto this space */ |
916 | { /* Put objects in inventory onto this space */ |
921 | while (inv) |
917 | while (inv) |
922 | { |
918 | { |
… | |
… | |
1117 | *(below ? &below->above : &ms.bot) = above; |
1113 | *(below ? &below->above : &ms.bot) = above; |
1118 | |
1114 | |
1119 | above = 0; |
1115 | above = 0; |
1120 | below = 0; |
1116 | below = 0; |
1121 | |
1117 | |
|
|
1118 | ms.flags_ = 0; |
|
|
1119 | |
1122 | if (map->in_memory == MAP_SAVING) |
1120 | if (map->in_memory == MAP_SAVING) |
1123 | return; |
1121 | return; |
1124 | |
1122 | |
1125 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1123 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1126 | |
1124 | |
… | |
… | |
1157 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1155 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1158 | } |
1156 | } |
1159 | |
1157 | |
1160 | last = tmp; |
1158 | last = tmp; |
1161 | } |
1159 | } |
1162 | |
|
|
1163 | /* last == NULL if there are no objects on this space */ |
|
|
1164 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1165 | if (!last) |
|
|
1166 | map->at (x, y).flags_ = 0; |
|
|
1167 | else |
|
|
1168 | update_object (last, UP_OBJ_REMOVE); |
|
|
1169 | |
1160 | |
1170 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1161 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1171 | update_all_los (map, x, y); |
1162 | update_all_los (map, x, y); |
1172 | } |
1163 | } |
1173 | } |
1164 | } |
… | |
… | |
1537 | if (!nr) |
1528 | if (!nr) |
1538 | return true; |
1529 | return true; |
1539 | |
1530 | |
1540 | nr = min (nr, nrof); |
1531 | nr = min (nr, nrof); |
1541 | |
1532 | |
|
|
1533 | if (nrof > nr) |
|
|
1534 | { |
1542 | nrof -= nr; |
1535 | nrof -= nr; |
1543 | |
|
|
1544 | if (nrof) |
|
|
1545 | { |
|
|
1546 | adjust_weight (env, -weight * nr); // carrying == 0 |
1536 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1547 | |
1537 | |
1548 | if (object *pl = visible_to ()) |
1538 | if (object *pl = visible_to ()) |
1549 | esrv_update_item (UPD_NROF, pl, this); |
1539 | esrv_update_item (UPD_NROF, pl, this); |
1550 | |
1540 | |
1551 | return true; |
1541 | return true; |
1552 | } |
1542 | } |
1553 | else |
1543 | else |
1554 | { |
1544 | { |
1555 | destroy (1); |
1545 | destroy (); |
1556 | return false; |
1546 | return false; |
1557 | } |
1547 | } |
1558 | } |
1548 | } |
1559 | |
1549 | |
1560 | /* |
1550 | /* |