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Comparing deliantra/server/common/object.C (file contents):
Revision 1.24 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.63 by root, Tue Dec 12 20:53:02 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 375 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
304 */ 377 */
305 378
306void 379char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 380dump_object (object *op)
362{ 381{
363 if (op == NULL) 382 if (!op)
364 { 383 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 384
372void 385 object_freezer freezer;
373dump_all_objects (void) 386 save_object (freezer, op, 3);
374{ 387 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 388}
383 389
384/* 390/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
406 */ 412 */
407 413
408object * 414object *
409find_object (tag_t i) 415find_object (tag_t i)
410{ 416{
411 object *op; 417 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 418 if (op->count == i)
415 break; 419 return op;
420
416 return op; 421 return 0;
417} 422}
418 423
419/* 424/*
420 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
423 */ 428 */
424 429
425object * 430object *
426find_object_name (const char *str) 431find_object_name (const char *str)
427{ 432{
428 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
429 object *op; 434 object *op;
430 435
431 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 437 if (op->name == str_)
433 break; 438 break;
434 439
435 return op; 440 return op;
436} 441}
437 442
440{ 445{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 447}
443 448
444/* 449/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 451 * skill and experience objects.
485 */ 452 */
486void 453void
487set_owner (object *op, object *owner) 454object::set_owner (object *owner)
488{ 455{
489 if (owner == NULL || op == NULL) 456 if (!owner)
490 return; 457 return;
491 458
492 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
498 */ 465 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
500 owner = owner->owner; 467 owner = owner->owner;
501 468
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 469 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512
513}
514
515/* Set the owner to clone's current owner and set the skill and experience
516 * objects to clone's objects (typically those objects that where the owner's
517 * current skill and experience objects at the time when clone's owner was
518 * set - not the owner's current skill and experience objects).
519 *
520 * Use this function if player created an object (e.g. fire bullet, swarm
521 * spell), and this object creates further objects whose kills should be
522 * accounted for the player's original skill, even if player has changed
523 * skills meanwhile.
524 */
525void
526copy_owner (object *op, object *clone)
527{
528 object *owner = get_owner (clone);
529
530 if (owner == NULL)
531 {
532 /* players don't have owners - they own themselves. Update
533 * as appropriate.
534 */
535 if (clone->type == PLAYER)
536 owner = clone;
537 else
538 return;
539 }
540 set_owner (op, owner);
541
542} 470}
543 471
544/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
545 * refcounts and freeing the links. 473 * refcounts and freeing the links.
546 */ 474 */
562{ 490{
563 attachable_base::clear (); 491 attachable_base::clear ();
564 492
565 free_key_values (this); 493 free_key_values (this);
566 494
495 owner = 0;
567 name = 0; 496 name = 0;
568 name_pl = 0; 497 name_pl = 0;
569 title = 0; 498 title = 0;
570 race = 0; 499 race = 0;
571 slaying = 0; 500 slaying = 0;
572 skill = 0; 501 skill = 0;
573 msg = 0; 502 msg = 0;
574 lore = 0; 503 lore = 0;
575 custom_name = 0; 504 custom_name = 0;
576 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
577 517
578 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
579 519
580 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
521
522 /* What is not cleared is next, prev, and count */
523
524 expmul = 1.0;
525 face = blank_face;
526
527 if (settings.casting_time)
528 casting_time = -1;
581} 529}
582 530
583void object::clone (object *destination) 531void object::clone (object *destination)
584{ 532{
585 *(object_copy *) destination = *this; 533 *(object_copy *)destination = *this;
586 *(object_pod *) destination = *this; 534 *(object_pod *)destination = *this;
587 535
588 if (self || cb) 536 if (self || cb)
589 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 537 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
590}
591
592/*
593 * clear_object() frees everything allocated by an object, and also
594 * clears all variables and flags to default settings.
595 */
596
597void
598clear_object (object *op)
599{
600 op->clear ();
601
602 op->contr = NULL;
603 op->below = NULL;
604 op->above = NULL;
605 op->inv = NULL;
606 op->container = NULL;
607 op->env = NULL;
608 op->more = NULL;
609 op->head = NULL;
610 op->map = NULL;
611 op->refcount = 0;
612 op->active_next = NULL;
613 op->active_prev = NULL;
614 /* What is not cleared is next, prev, and count */
615
616 op->expmul = 1.0;
617 op->face = blank_face;
618 op->attacked_by_count = -1;
619
620 if (settings.casting_time)
621 op->casting_time = -1;
622} 538}
623 539
624/* 540/*
625 * copy object first frees everything allocated by the second object, 541 * copy object first frees everything allocated by the second object,
626 * and then copies the contends of the first object into the second 542 * and then copies the contends of the first object into the second
627 * object, allocating what needs to be allocated. Basically, any 543 * object, allocating what needs to be allocated. Basically, any
628 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 544 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
629 * if the first object is freed, the pointers in the new object 545 * if the first object is freed, the pointers in the new object
630 * will point at garbage. 546 * will point at garbage.
631 */ 547 */
632
633void 548void
634copy_object (object *op2, object *op) 549copy_object (object *op2, object *op)
635{ 550{
636 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 551 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
637 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 552 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
638 553
639 op2->clone (op); 554 op2->clone (op);
640 555
641 if (is_freed) 556 if (is_freed)
642 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
643 if (is_removed) 559 if (is_removed)
644 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
645 561
646 if (op2->speed < 0) 562 if (op2->speed < 0)
647 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
697/* 613/*
698 * Updates the speed of an object. If the speed changes from 0 to another 614 * Updates the speed of an object. If the speed changes from 0 to another
699 * value, or vice versa, then add/remove the object from the active list. 615 * value, or vice versa, then add/remove the object from the active list.
700 * This function needs to be called whenever the speed of an object changes. 616 * This function needs to be called whenever the speed of an object changes.
701 */ 617 */
702
703void 618void
704update_ob_speed (object *op) 619update_ob_speed (object *op)
705{ 620{
706 extern int arch_init; 621 extern int arch_init;
707 622
716 abort (); 631 abort ();
717#else 632#else
718 op->speed = 0; 633 op->speed = 0;
719#endif 634#endif
720 } 635 }
636
721 if (arch_init) 637 if (arch_init)
722 {
723 return; 638 return;
724 } 639
725 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 640 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
726 { 641 {
727 /* If already on active list, don't do anything */ 642 /* If already on active list, don't do anything */
728 if (op->active_next || op->active_prev || op == active_objects) 643 if (op->active_next || op->active_prev || op == active_objects)
729 return; 644 return;
730 645
731 /* process_events() expects us to insert the object at the beginning 646 /* process_events() expects us to insert the object at the beginning
732 * of the list. */ 647 * of the list. */
733 op->active_next = active_objects; 648 op->active_next = active_objects;
649
734 if (op->active_next != NULL) 650 if (op->active_next != NULL)
735 op->active_next->active_prev = op; 651 op->active_next->active_prev = op;
652
736 active_objects = op; 653 active_objects = op;
737 } 654 }
738 else 655 else
739 { 656 {
740 /* If not on the active list, nothing needs to be done */ 657 /* If not on the active list, nothing needs to be done */
742 return; 659 return;
743 660
744 if (op->active_prev == NULL) 661 if (op->active_prev == NULL)
745 { 662 {
746 active_objects = op->active_next; 663 active_objects = op->active_next;
664
747 if (op->active_next != NULL) 665 if (op->active_next != NULL)
748 op->active_next->active_prev = NULL; 666 op->active_next->active_prev = NULL;
749 } 667 }
750 else 668 else
751 { 669 {
752 op->active_prev->active_next = op->active_next; 670 op->active_prev->active_next = op->active_next;
671
753 if (op->active_next) 672 if (op->active_next)
754 op->active_next->active_prev = op->active_prev; 673 op->active_next->active_prev = op->active_prev;
755 } 674 }
675
756 op->active_next = NULL; 676 op->active_next = NULL;
757 op->active_prev = NULL; 677 op->active_prev = NULL;
758 } 678 }
759} 679}
760 680
885 update_now = 1; 805 update_now = 1;
886 806
887 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
888 update_now = 1; 808 update_now = 1;
889 } 809 }
810
890 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
891 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
892 * that is being removed. 813 * that is being removed.
893 */ 814 */
894 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
895 {
896 update_now = 1; 816 update_now = 1;
897 }
898 else if (action == UP_OBJ_FACE) 817 else if (action == UP_OBJ_FACE)
899 {
900 /* Nothing to do for that case */ 818 /* Nothing to do for that case */ ;
901 }
902 else 819 else
903 {
904 LOG (llevError, "update_object called with invalid action: %d\n", action); 820 LOG (llevError, "update_object called with invalid action: %d\n", action);
905 }
906 821
907 if (update_now) 822 if (update_now)
908 { 823 {
909 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 824 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
910 update_position (op->map, op->x, op->y); 825 update_position (op->map, op->x, op->y);
912 827
913 if (op->more != NULL) 828 if (op->more != NULL)
914 update_object (op->more, action); 829 update_object (op->more, action);
915} 830}
916 831
917static 832object::vector object::mortals;
918std::vector < object *> 833object::vector object::objects; // not yet used
919 mortals; 834object *object::first;
920 835
921void object::free_mortals () 836void object::free_mortals ()
922{ 837{
923 for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 delete * 839 if ((*i)->refcnt)
840 ++i; // further delay freeing
841 else
925 i; 842 {
926 843 delete *i;
927 mortals.clear (); 844 mortals.erase (i);
845 }
928} 846}
929 847
930object::object () 848object::object ()
931{ 849{
932 SET_FLAG (this, FLAG_REMOVED); 850 SET_FLAG (this, FLAG_REMOVED);
933 851
934 expmul = 1.0; 852 expmul = 1.0;
935 face = blank_face; 853 face = blank_face;
936 attacked_by_count = -1;
937} 854}
938 855
939object::~object () 856object::~object ()
940{ 857{
941 free_key_values (this); 858 free_key_values (this);
942} 859}
943 860
944void object::link () 861void object::link ()
945{ 862{
946 count = ++ob_count; 863 count = ++ob_count;
864 uuid = gen_uuid ();
947 865
948 prev = 0; 866 prev = 0;
949 next = objects; 867 next = object::first;
950 868
951 if (objects) 869 if (object::first)
952 objects->prev = this; 870 object::first->prev = this;
953 871
954 objects = this; 872 object::first = this;
955} 873}
956 874
957void object::unlink () 875void object::unlink ()
958{ 876{
959 count = 0; 877 if (this == object::first)
878 object::first = next;
960 879
961 /* Remove this object from the list of used objects */ 880 /* Remove this object from the list of used objects */
962 if (prev)
963 prev->next = next; 881 if (prev) prev->next = next;
964 if (next)
965 next->prev = prev; 882 if (next) next->prev = prev;
966 if (this == objects) 883
967 objects = next; 884 prev = 0;
885 next = 0;
968} 886}
969 887
970object *object::create () 888object *object::create ()
971{ 889{
972 object *
973 op = new object; 890 object *op = new object;
974
975 op->link (); 891 op->link ();
976 return op; 892 return op;
977} 893}
978 894
979/* 895/*
981 * it from the list of used objects, and puts it on the list of 897 * it from the list of used objects, and puts it on the list of
982 * free objects. The IS_FREED() flag is set in the object. 898 * free objects. The IS_FREED() flag is set in the object.
983 * The object must have been removed by remove_ob() first for 899 * The object must have been removed by remove_ob() first for
984 * this function to succeed. 900 * this function to succeed.
985 * 901 *
986 * If free_inventory is set, free inventory as well. Else drop items in 902 * If destroy_inventory is set, free inventory as well. Else drop items in
987 * inventory to the ground. 903 * inventory to the ground.
988 */ 904 */
989void object::free (bool free_inventory) 905void object::destroy (bool destroy_inventory)
990{ 906{
907 if (QUERY_FLAG (this, FLAG_FREED))
908 return;
909
910 if (QUERY_FLAG (this, FLAG_FRIENDLY))
911 remove_friendly_object (this);
912
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 913 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 { 914 remove ();
993 LOG (llevDebug, "Free object called with non removed object\n");
994 dump_object (this);
995#ifdef MANY_CORES
996 abort ();
997#endif
998 }
999 915
1000 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1001 {
1002 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1003 remove_friendly_object (this);
1004 }
1005
1006 if (QUERY_FLAG (this, FLAG_FREED)) 916 SET_FLAG (this, FLAG_FREED);
1007 {
1008 dump_object (this);
1009 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1010 return;
1011 }
1012 917
1013 if (more) 918 if (more)
1014 { 919 {
1015 more->free (free_inventory); 920 more->destroy (destroy_inventory);
1016 more = 0; 921 more = 0;
1017 } 922 }
1018 923
1019 if (inv) 924 if (inv)
1020 { 925 {
1021 /* Only if the space blocks everything do we not process - 926 /* Only if the space blocks everything do we not process -
1022 * if some form of movement is allowed, let objects 927 * if some form of movement is allowed, let objects
1023 * drop on that space. 928 * drop on that space.
1024 */ 929 */
1025 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 930 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1026 { 931 {
1027 object * 932 object *op = inv;
1028 op = inv;
1029 933
1030 while (op) 934 while (op)
1031 { 935 {
1032 object *
1033 tmp = op->below; 936 object *tmp = op->below;
1034
1035 remove_ob (op);
1036 op->free (free_inventory); 937 op->destroy (destroy_inventory);
1037 op = tmp; 938 op = tmp;
1038 } 939 }
1039 } 940 }
1040 else 941 else
1041 { /* Put objects in inventory onto this space */ 942 { /* Put objects in inventory onto this space */
1042 object * 943 object *op = inv;
1043 op = inv;
1044 944
1045 while (op) 945 while (op)
1046 { 946 {
1047 object *
1048 tmp = op->below; 947 object *tmp = op->below;
1049 948
1050 remove_ob (op); 949 op->remove ();
1051 950
1052 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 951 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1053 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 952 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1054 free_object (op); 953 op->destroy (0);
1055 else 954 else
1056 { 955 {
1057 op->x = x; 956 op->x = x;
1058 op->y = y; 957 op->y = y;
1059 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 958 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1062 op = tmp; 961 op = tmp;
1063 } 962 }
1064 } 963 }
1065 } 964 }
1066 965
966 // hack to ensure that freed objects still have a valid map
967 {
968 static maptile *freed_map; // freed objects are moved here to avoid crashes
969
970 if (!freed_map)
971 {
972 freed_map = new maptile;
973
974 freed_map->name = "/internal/freed_objects_map";
975 freed_map->width = 3;
976 freed_map->height = 3;
977
978 freed_map->allocate ();
979 }
980
981 map = freed_map;
982 x = 1;
983 y = 1;
984 }
985
986 // clear those pointers that likely might have circular references to us
987 owner = 0;
988 enemy = 0;
989 attacked_by = 0;
990
991 // only relevant for players(?), but make sure of it anyways
992 contr = 0;
993
1067 /* Remove object from the active list */ 994 /* Remove object from the active list */
1068 speed = 0; 995 speed = 0;
1069 update_ob_speed (this); 996 update_ob_speed (this);
1070 997
1071 unlink (); 998 unlink ();
1072 999
1073 SET_FLAG (this, FLAG_FREED);
1074
1075 mortals.push_back (this); 1000 mortals.push_back (this);
1076} 1001}
1077 1002
1078/* 1003/*
1079 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
1080 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
1081 */ 1006 */
1082
1083void 1007void
1084sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
1085{ 1009{
1086 while (op != NULL) 1010 while (op != NULL)
1087 { 1011 {
1088 if (op->type == CONTAINER) 1012 if (op->type == CONTAINER)
1089 {
1090 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1013 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1091 } 1014
1092 op->carrying -= weight; 1015 op->carrying -= weight;
1093 op = op->env; 1016 op = op->env;
1094 } 1017 }
1095} 1018}
1096 1019
1097/* remove_ob(op): 1020/* op->remove ():
1098 * This function removes the object op from the linked list of objects 1021 * This function removes the object op from the linked list of objects
1099 * which it is currently tied to. When this function is done, the 1022 * which it is currently tied to. When this function is done, the
1100 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1101 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1102 * the previous environment. 1025 * the previous environment.
1103 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1104 */ 1027 */
1105
1106void 1028void
1107remove_ob (object *op) 1029object::remove ()
1108{ 1030{
1031 object *tmp, *last = 0;
1109 object * 1032 object *otmp;
1110 tmp, * 1033
1111 last = NULL;
1112 object *
1113 otmp;
1114 tag_t
1115 tag;
1116 int
1117 check_walk_off; 1034 int check_walk_off;
1118 mapstruct *
1119 m;
1120 sint16
1121 x,
1122 y;
1123 1035
1124
1125 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1126 { 1037 return;
1127 dump_object (op);
1128 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1129 1038
1130 /* Changed it to always dump core in this case. As has been learned
1131 * in the past, trying to recover from errors almost always
1132 * make things worse, and this is a real error here - something
1133 * that should not happen.
1134 * Yes, if this was a mission critical app, trying to do something
1135 * to recover may make sense, but that is because failure of the app
1136 * may have other disastrous problems. Cf runs out of a script
1137 * so is easily enough restarted without any real problems.
1138 * MSW 2001-07-01
1139 */
1140 abort ();
1141 }
1142 if (op->more != NULL)
1143 remove_ob (op->more);
1144
1145 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1040
1041 if (more)
1042 more->remove ();
1146 1043
1147 /* 1044 /*
1148 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1149 * inventory. 1046 * inventory.
1150 */ 1047 */
1151 if (op->env != NULL) 1048 if (env)
1152 { 1049 {
1153 if (op->nrof) 1050 if (nrof)
1154 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1155 else 1052 else
1156 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1157 1054
1158 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1159 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1160 * to save cpu time. 1057 * to save cpu time.
1161 */ 1058 */
1162 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1163 fix_player (otmp); 1060 fix_player (otmp);
1164 1061
1165 if (op->above != NULL) 1062 if (above != NULL)
1166 op->above->below = op->below; 1063 above->below = below;
1167 else 1064 else
1168 op->env->inv = op->below; 1065 env->inv = below;
1169 1066
1170 if (op->below != NULL) 1067 if (below != NULL)
1171 op->below->above = op->above; 1068 below->above = above;
1172 1069
1173 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1174 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1175 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1176 */ 1073 */
1177 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1178 op->map = op->env->map; 1075 map = env->map;
1179 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1180 op->env = NULL; 1077 env = 0;
1181 return;
1182 }
1183
1184 /* If we get here, we are removing it from a map */
1185 if (op->map == NULL)
1186 return;
1187
1188 x = op->x;
1189 y = op->y;
1190 m = get_map_from_coord (op->map, &x, &y);
1191
1192 if (!m)
1193 { 1078 }
1194 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1079 else if (map)
1195 op->map->path, op->x, op->y); 1080 {
1196 /* in old days, we used to set x and y to 0 and continue. 1081 /* Re did the following section of code - it looks like it had
1197 * it seems if we get into this case, something is probablye 1082 * lots of logic for things we no longer care about
1198 * screwed up and should be fixed.
1199 */ 1083 */
1200 abort ();
1201 }
1202 if (op->map != m)
1203 {
1204 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1205 op->map->path, m->path, op->x, op->y, x, y);
1206 }
1207 1084
1208 /* Re did the following section of code - it looks like it had
1209 * lots of logic for things we no longer care about
1210 */
1211
1212 /* link the object above us */ 1085 /* link the object above us */
1213 if (op->above) 1086 if (above)
1214 op->above->below = op->below; 1087 above->below = below;
1215 else 1088 else
1216 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1217 1090
1218 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1219 if (op->below) 1092 if (below)
1220 {
1221 op->below->above = op->above; 1093 below->above = above;
1222 }
1223 else 1094 else
1224 { 1095 {
1225 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1226 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1227 * evident 1098 * evident
1228 */
1229 if (GET_MAP_OB (m, x, y) != op)
1230 {
1231 dump_object (op);
1232 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1233 errmsg);
1234 dump_object (GET_MAP_OB (m, x, y));
1235 LOG (llevError, "%s\n", errmsg);
1236 }
1237 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1238 }
1239 op->above = NULL;
1240 op->below = NULL;
1241
1242 if (op->map->in_memory == MAP_SAVING)
1243 return;
1244
1245 tag = op->count;
1246 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1247 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1248 {
1249 /* No point updating the players look faces if he is the object
1250 * being removed.
1251 */
1252
1253 if (tmp->type == PLAYER && tmp != op)
1254 {
1255 /* If a container that the player is currently using somehow gets
1256 * removed (most likely destroyed), update the player view
1257 * appropriately.
1258 */ 1099 */
1259 if (tmp->container == op) 1100 if (GET_MAP_OB (map, x, y) != this)
1260 { 1101 {
1261 CLEAR_FLAG (op, FLAG_APPLIED); 1102 char *dump = dump_object (this);
1262 tmp->container = NULL; 1103 LOG (llevError,
1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1105 free (dump);
1106 dump = dump_object (GET_MAP_OB (map, x, y));
1107 LOG (llevError, "%s\n", dump);
1108 free (dump);
1263 } 1109 }
1264 tmp->contr->socket.update_look = 1; 1110
1265 } 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1266 /* See if player moving off should effect something */
1267 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1268 { 1112 }
1269 1113
1270 move_apply (tmp, op, NULL); 1114 above = 0;
1271 if (was_destroyed (op, tag)) 1115 below = 0;
1116
1117 if (map->in_memory == MAP_SAVING)
1118 return;
1119
1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1121
1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1123 {
1124 /* No point updating the players look faces if he is the object
1125 * being removed.
1126 */
1127
1128 if (tmp->type == PLAYER && tmp != this)
1272 { 1129 {
1273 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1130 /* If a container that the player is currently using somehow gets
1131 * removed (most likely destroyed), update the player view
1132 * appropriately.
1133 */
1134 if (tmp->container == this)
1135 {
1136 CLEAR_FLAG (this, FLAG_APPLIED);
1137 tmp->container = 0;
1138 }
1139
1140 tmp->contr->socket.update_look = 1;
1274 } 1141 }
1142
1143 /* See if player moving off should effect something */
1144 if (check_walk_off
1145 && ((move_type & tmp->move_off)
1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1147 {
1148 move_apply (tmp, this, 0);
1149
1150 if (destroyed ())
1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1275 } 1152 }
1276 1153
1277 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1278 1155
1279 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1280 tmp->above = NULL; 1157 tmp->above = 0;
1158
1281 last = tmp; 1159 last = tmp;
1282 } 1160 }
1161
1283 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1163 if (!last)
1285 { 1164 {
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways. 1168 * be correct anyways.
1290 */ 1169 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1293 } 1172 }
1294 else 1173 else
1295 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1296 1175
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1298 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1299 1178 }
1300} 1179}
1301 1180
1302/* 1181/*
1303 * merge_ob(op,top): 1182 * merge_ob(op,top):
1304 * 1183 *
1305 * This function goes through all objects below and including top, and 1184 * This function goes through all objects below and including top, and
1306 * merges op to the first matching object. 1185 * merges op to the first matching object.
1307 * If top is NULL, it is calculated. 1186 * If top is NULL, it is calculated.
1308 * Returns pointer to object if it succeded in the merge, otherwise NULL 1187 * Returns pointer to object if it succeded in the merge, otherwise NULL
1309 */ 1188 */
1310
1311object * 1189object *
1312merge_ob (object *op, object *top) 1190merge_ob (object *op, object *top)
1313{ 1191{
1314 if (!op->nrof) 1192 if (!op->nrof)
1315 return 0; 1193 return 0;
1194
1316 if (top == NULL) 1195 if (top == NULL)
1317 for (top = op; top != NULL && top->above != NULL; top = top->above); 1196 for (top = op; top != NULL && top->above != NULL; top = top->above);
1197
1318 for (; top != NULL; top = top->below) 1198 for (; top != NULL; top = top->below)
1319 { 1199 {
1320 if (top == op) 1200 if (top == op)
1321 continue; 1201 continue;
1322 if (CAN_MERGE (op, top)) 1202 if (CAN_MERGE (op, top))
1323 { 1203 {
1324 top->nrof += op->nrof; 1204 top->nrof += op->nrof;
1325 1205
1326/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1206/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1327 op->weight = 0; /* Don't want any adjustements now */ 1207 op->weight = 0; /* Don't want any adjustements now */
1328 remove_ob (op); 1208 op->remove ();
1329 free_object (op); 1209 op->destroy (0);
1330 return top; 1210 return top;
1331 } 1211 }
1332 } 1212 }
1213
1333 return NULL; 1214 return 0;
1334} 1215}
1335 1216
1336/* 1217/*
1337 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1218 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1338 * job preparing multi-part monsters 1219 * job preparing multi-part monsters
1339 */ 1220 */
1340object * 1221object *
1341insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1222insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1342{ 1223{
1343 object * 1224 object *tmp;
1344 tmp;
1345 1225
1346 if (op->head) 1226 if (op->head)
1347 op = op->head; 1227 op = op->head;
1228
1348 for (tmp = op; tmp; tmp = tmp->more) 1229 for (tmp = op; tmp; tmp = tmp->more)
1349 { 1230 {
1350 tmp->x = x + tmp->arch->clone.x; 1231 tmp->x = x + tmp->arch->clone.x;
1351 tmp->y = y + tmp->arch->clone.y; 1232 tmp->y = y + tmp->arch->clone.y;
1352 } 1233 }
1234
1353 return insert_ob_in_map (op, m, originator, flag); 1235 return insert_ob_in_map (op, m, originator, flag);
1354} 1236}
1355 1237
1356/* 1238/*
1357 * insert_ob_in_map (op, map, originator, flag): 1239 * insert_ob_in_map (op, map, originator, flag):
1373 * NULL if 'op' was destroyed 1255 * NULL if 'op' was destroyed
1374 * just 'op' otherwise 1256 * just 'op' otherwise
1375 */ 1257 */
1376 1258
1377object * 1259object *
1378insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1260insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1379{ 1261{
1380 object * 1262 object *tmp, *top, *floor = NULL;
1381 tmp, * 1263 sint16 x, y;
1382 top, *
1383 floor = NULL;
1384 sint16
1385 x,
1386 y;
1387 1264
1388 if (QUERY_FLAG (op, FLAG_FREED)) 1265 if (QUERY_FLAG (op, FLAG_FREED))
1389 { 1266 {
1390 LOG (llevError, "Trying to insert freed object!\n"); 1267 LOG (llevError, "Trying to insert freed object!\n");
1391 return NULL; 1268 return NULL;
1392 } 1269 }
1270
1393 if (m == NULL) 1271 if (m == NULL)
1394 { 1272 {
1395 dump_object (op); 1273 char *dump = dump_object (op);
1396 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1274 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1275 free (dump);
1397 return op; 1276 return op;
1398 } 1277 }
1278
1399 if (out_of_map (m, op->x, op->y)) 1279 if (out_of_map (m, op->x, op->y))
1400 { 1280 {
1401 dump_object (op); 1281 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1282 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1403#ifdef MANY_CORES 1283#ifdef MANY_CORES
1404 /* Better to catch this here, as otherwise the next use of this object 1284 /* Better to catch this here, as otherwise the next use of this object
1405 * is likely to cause a crash. Better to find out where it is getting 1285 * is likely to cause a crash. Better to find out where it is getting
1406 * improperly inserted. 1286 * improperly inserted.
1407 */ 1287 */
1408 abort (); 1288 abort ();
1409#endif 1289#endif
1290 free (dump);
1410 return op; 1291 return op;
1411 } 1292 }
1293
1412 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1294 if (!QUERY_FLAG (op, FLAG_REMOVED))
1413 { 1295 {
1414 dump_object (op); 1296 char *dump = dump_object (op);
1415 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1297 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1298 free (dump);
1416 return op; 1299 return op;
1417 } 1300 }
1301
1418 if (op->more != NULL) 1302 if (op->more != NULL)
1419 { 1303 {
1420 /* The part may be on a different map. */ 1304 /* The part may be on a different map. */
1421 1305
1422 object *
1423 more = op->more; 1306 object *more = op->more;
1424 1307
1425 /* We really need the caller to normalize coordinates - if 1308 /* We really need the caller to normalize coordinates - if
1426 * we set the map, that doesn't work if the location is within 1309 * we set the map, that doesn't work if the location is within
1427 * a map and this is straddling an edge. So only if coordinate 1310 * a map and this is straddling an edge. So only if coordinate
1428 * is clear wrong do we normalize it. 1311 * is clear wrong do we normalize it.
1429 */ 1312 */
1430 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1313 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1431 {
1432 more->map = get_map_from_coord (m, &more->x, &more->y); 1314 more->map = get_map_from_coord (m, &more->x, &more->y);
1433 }
1434 else if (!more->map) 1315 else if (!more->map)
1435 { 1316 {
1436 /* For backwards compatibility - when not dealing with tiled maps, 1317 /* For backwards compatibility - when not dealing with tiled maps,
1437 * more->map should always point to the parent. 1318 * more->map should always point to the parent.
1438 */ 1319 */
1441 1322
1442 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1323 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1443 { 1324 {
1444 if (!op->head) 1325 if (!op->head)
1445 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1326 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1327
1446 return NULL; 1328 return NULL;
1447 } 1329 }
1448 } 1330 }
1331
1449 CLEAR_FLAG (op, FLAG_REMOVED); 1332 CLEAR_FLAG (op, FLAG_REMOVED);
1450 1333
1451 /* Ideally, the caller figures this out. However, it complicates a lot 1334 /* Ideally, the caller figures this out. However, it complicates a lot
1452 * of areas of callers (eg, anything that uses find_free_spot would now 1335 * of areas of callers (eg, anything that uses find_free_spot would now
1453 * need extra work 1336 * need extra work
1457 y = op->y; 1340 y = op->y;
1458 1341
1459 /* this has to be done after we translate the coordinates. 1342 /* this has to be done after we translate the coordinates.
1460 */ 1343 */
1461 if (op->nrof && !(flag & INS_NO_MERGE)) 1344 if (op->nrof && !(flag & INS_NO_MERGE))
1462 {
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1345 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1346 if (CAN_MERGE (op, tmp))
1465 { 1347 {
1466 op->nrof += tmp->nrof; 1348 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1349 tmp->remove ();
1468 free_object (tmp); 1350 tmp->destroy (0);
1469 } 1351 }
1470 }
1471 1352
1472 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1353 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1473 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1354 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1355
1474 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1356 if (!QUERY_FLAG (op, FLAG_ALIVE))
1475 CLEAR_FLAG (op, FLAG_NO_STEAL); 1357 CLEAR_FLAG (op, FLAG_NO_STEAL);
1476 1358
1477 if (flag & INS_BELOW_ORIGINATOR) 1359 if (flag & INS_BELOW_ORIGINATOR)
1478 { 1360 {
1479 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1361 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1480 { 1362 {
1481 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1363 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1482 abort (); 1364 abort ();
1483 } 1365 }
1366
1484 op->above = originator; 1367 op->above = originator;
1485 op->below = originator->below; 1368 op->below = originator->below;
1369
1486 if (op->below) 1370 if (op->below)
1487 op->below->above = op; 1371 op->below->above = op;
1488 else 1372 else
1489 SET_MAP_OB (op->map, op->x, op->y, op); 1373 SET_MAP_OB (op->map, op->x, op->y, op);
1374
1490 /* since *below* originator, no need to update top */ 1375 /* since *below* originator, no need to update top */
1491 originator->below = op; 1376 originator->below = op;
1492 } 1377 }
1493 else 1378 else
1494 { 1379 {
1495 /* If there are other objects, then */ 1380 /* If there are other objects, then */
1496 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1381 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL))
1497 { 1382 {
1498 object *
1499 last = NULL; 1383 object *last = NULL;
1500 1384
1501 /* 1385 /*
1502 * If there are multiple objects on this space, we do some trickier handling. 1386 * If there are multiple objects on this space, we do some trickier handling.
1503 * We've already dealt with merging if appropriate. 1387 * We've already dealt with merging if appropriate.
1504 * Generally, we want to put the new object on top. But if 1388 * Generally, we want to put the new object on top. But if
1513 1397
1514 while (top != NULL) 1398 while (top != NULL)
1515 { 1399 {
1516 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1400 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1517 floor = top; 1401 floor = top;
1402
1518 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1403 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1519 { 1404 {
1520 /* We insert above top, so we want this object below this */ 1405 /* We insert above top, so we want this object below this */
1521 top = top->below; 1406 top = top->below;
1522 break; 1407 break;
1523 } 1408 }
1409
1524 last = top; 1410 last = top;
1525 top = top->above; 1411 top = top->above;
1526 } 1412 }
1413
1527 /* Don't want top to be NULL, so set it to the last valid object */ 1414 /* Don't want top to be NULL, so set it to the last valid object */
1528 top = last; 1415 top = last;
1529 1416
1530 /* We let update_position deal with figuring out what the space 1417 /* We let update_position deal with figuring out what the space
1531 * looks like instead of lots of conditions here. 1418 * looks like instead of lots of conditions here.
1551 */ 1438 */
1552 if (last && last->below && last != floor) 1439 if (last && last->below && last != floor)
1553 top = last->below; 1440 top = last->below;
1554 } 1441 }
1555 } /* If objects on this space */ 1442 } /* If objects on this space */
1443
1556 if (flag & INS_MAP_LOAD) 1444 if (flag & INS_MAP_LOAD)
1557 top = GET_MAP_TOP (op->map, op->x, op->y); 1445 top = GET_MAP_TOP (op->map, op->x, op->y);
1446
1558 if (flag & INS_ABOVE_FLOOR_ONLY) 1447 if (flag & INS_ABOVE_FLOOR_ONLY)
1559 top = floor; 1448 top = floor;
1560 1449
1561 /* Top is the object that our object (op) is going to get inserted above. 1450 /* Top is the object that our object (op) is going to get inserted above.
1562 */ 1451 */
1563 1452
1564 /* First object on this space */ 1453 /* First object on this space */
1565 if (!top) 1454 if (!top)
1566 { 1455 {
1567 op->above = GET_MAP_OB (op->map, op->x, op->y); 1456 op->above = GET_MAP_OB (op->map, op->x, op->y);
1457
1568 if (op->above) 1458 if (op->above)
1569 op->above->below = op; 1459 op->above->below = op;
1460
1570 op->below = NULL; 1461 op->below = NULL;
1571 SET_MAP_OB (op->map, op->x, op->y, op); 1462 SET_MAP_OB (op->map, op->x, op->y, op);
1572 } 1463 }
1573 else 1464 else
1574 { /* get inserted into the stack above top */ 1465 { /* get inserted into the stack above top */
1575 op->above = top->above; 1466 op->above = top->above;
1467
1576 if (op->above) 1468 if (op->above)
1577 op->above->below = op; 1469 op->above->below = op;
1470
1578 op->below = top; 1471 op->below = top;
1579 top->above = op; 1472 top->above = op;
1580 } 1473 }
1474
1581 if (op->above == NULL) 1475 if (op->above == NULL)
1582 SET_MAP_TOP (op->map, op->x, op->y, op); 1476 SET_MAP_TOP (op->map, op->x, op->y, op);
1583 } /* else not INS_BELOW_ORIGINATOR */ 1477 } /* else not INS_BELOW_ORIGINATOR */
1584 1478
1585 if (op->type == PLAYER) 1479 if (op->type == PLAYER)
1588 /* If we have a floor, we know the player, if any, will be above 1482 /* If we have a floor, we know the player, if any, will be above
1589 * it, so save a few ticks and start from there. 1483 * it, so save a few ticks and start from there.
1590 */ 1484 */
1591 if (!(flag & INS_MAP_LOAD)) 1485 if (!(flag & INS_MAP_LOAD))
1592 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1486 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1593 {
1594 if (tmp->type == PLAYER) 1487 if (tmp->type == PLAYER)
1595 tmp->contr->socket.update_look = 1; 1488 tmp->contr->socket.update_look = 1;
1596 }
1597 1489
1598 /* If this object glows, it may affect lighting conditions that are 1490 /* If this object glows, it may affect lighting conditions that are
1599 * visible to others on this map. But update_all_los is really 1491 * visible to others on this map. But update_all_los is really
1600 * an inefficient way to do this, as it means los for all players 1492 * an inefficient way to do this, as it means los for all players
1601 * on the map will get recalculated. The players could very well 1493 * on the map will get recalculated. The players could very well
1605 * of effect may be sufficient. 1497 * of effect may be sufficient.
1606 */ 1498 */
1607 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1499 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1608 update_all_los (op->map, op->x, op->y); 1500 update_all_los (op->map, op->x, op->y);
1609 1501
1610
1611 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1502 /* updates flags (blocked, alive, no magic, etc) for this map space */
1612 update_object (op, UP_OBJ_INSERT); 1503 update_object (op, UP_OBJ_INSERT);
1613
1614 1504
1615 /* Don't know if moving this to the end will break anything. However, 1505 /* Don't know if moving this to the end will break anything. However,
1616 * we want to have update_look set above before calling this. 1506 * we want to have update_look set above before calling this.
1617 * 1507 *
1618 * check_move_on() must be after this because code called from 1508 * check_move_on() must be after this because code called from
1620 * blocked() and wall() work properly), and these flags are updated by 1510 * blocked() and wall() work properly), and these flags are updated by
1621 * update_object(). 1511 * update_object().
1622 */ 1512 */
1623 1513
1624 /* if this is not the head or flag has been passed, don't check walk on status */ 1514 /* if this is not the head or flag has been passed, don't check walk on status */
1625
1626 if (!(flag & INS_NO_WALK_ON) && !op->head) 1515 if (!(flag & INS_NO_WALK_ON) && !op->head)
1627 { 1516 {
1628 if (check_move_on (op, originator)) 1517 if (check_move_on (op, originator))
1629 return NULL; 1518 return NULL;
1630 1519
1633 */ 1522 */
1634 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1523 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1635 if (check_move_on (tmp, originator)) 1524 if (check_move_on (tmp, originator))
1636 return NULL; 1525 return NULL;
1637 } 1526 }
1527
1638 return op; 1528 return op;
1639} 1529}
1640 1530
1641/* this function inserts an object in the map, but if it 1531/* this function inserts an object in the map, but if it
1642 * finds an object of its own type, it'll remove that one first. 1532 * finds an object of its own type, it'll remove that one first.
1654 1544
1655 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1545 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1656 { 1546 {
1657 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1658 { 1548 {
1659 remove_ob (tmp); 1549 tmp->remove ();
1660 free_object (tmp); 1550 tmp->destroy (0);
1661 } 1551 }
1662 } 1552 }
1663 1553
1664 tmp1 = arch_to_object (find_archetype (arch_string)); 1554 tmp1 = arch_to_object (archetype::find (arch_string));
1665
1666 1555
1667 tmp1->x = op->x; 1556 tmp1->x = op->x;
1668 tmp1->y = op->y; 1557 tmp1->y = op->y;
1669 insert_ob_in_map (tmp1, op->map, op, 0); 1558 insert_ob_in_map (tmp1, op->map, op, 0);
1670} 1559}
1688 if (orig_ob->nrof < nr) 1577 if (orig_ob->nrof < nr)
1689 { 1578 {
1690 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1579 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1691 return NULL; 1580 return NULL;
1692 } 1581 }
1582
1693 newob = object_create_clone (orig_ob); 1583 newob = object_create_clone (orig_ob);
1584
1694 if ((orig_ob->nrof -= nr) < 1) 1585 if ((orig_ob->nrof -= nr) < 1)
1695 { 1586 orig_ob->destroy (1);
1696 if (!is_removed)
1697 remove_ob (orig_ob);
1698 free_object2 (orig_ob, 1);
1699 }
1700 else if (!is_removed) 1587 else if (!is_removed)
1701 { 1588 {
1702 if (orig_ob->env != NULL) 1589 if (orig_ob->env != NULL)
1703 sub_weight (orig_ob->env, orig_ob->weight * nr); 1590 sub_weight (orig_ob->env, orig_ob->weight * nr);
1704 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1591 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1706 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1593 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1707 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1594 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1708 return NULL; 1595 return NULL;
1709 } 1596 }
1710 } 1597 }
1598
1711 newob->nrof = nr; 1599 newob->nrof = nr;
1712 1600
1713 return newob; 1601 return newob;
1714} 1602}
1715 1603
1722 */ 1610 */
1723 1611
1724object * 1612object *
1725decrease_ob_nr (object *op, uint32 i) 1613decrease_ob_nr (object *op, uint32 i)
1726{ 1614{
1727 object * 1615 object *tmp;
1728 tmp;
1729 player * 1616 player *pl;
1730 pl;
1731 1617
1732 if (i == 0) /* objects with op->nrof require this check */ 1618 if (i == 0) /* objects with op->nrof require this check */
1733 return op; 1619 return op;
1734 1620
1735 if (i > op->nrof) 1621 if (i > op->nrof)
1736 i = op->nrof; 1622 i = op->nrof;
1737 1623
1738 if (QUERY_FLAG (op, FLAG_REMOVED)) 1624 if (QUERY_FLAG (op, FLAG_REMOVED))
1739 {
1740 op->nrof -= i; 1625 op->nrof -= i;
1741 }
1742 else if (op->env != NULL) 1626 else if (op->env != NULL)
1743 { 1627 {
1744 /* is this object in the players inventory, or sub container 1628 /* is this object in the players inventory, or sub container
1745 * therein? 1629 * therein?
1746 */ 1630 */
1771 esrv_send_item (tmp, op); 1655 esrv_send_item (tmp, op);
1772 } 1656 }
1773 } 1657 }
1774 else 1658 else
1775 { 1659 {
1776 remove_ob (op); 1660 op->remove ();
1777 op->nrof = 0; 1661 op->nrof = 0;
1778 if (tmp) 1662 if (tmp)
1779 { 1663 {
1780 esrv_del_item (tmp->contr, op->count); 1664 esrv_del_item (tmp->contr, op->count);
1781 } 1665 }
1782 } 1666 }
1783 } 1667 }
1784 else 1668 else
1785 { 1669 {
1786 object *
1787 above = op->above; 1670 object *above = op->above;
1788 1671
1789 if (i < op->nrof) 1672 if (i < op->nrof)
1790 {
1791 op->nrof -= i; 1673 op->nrof -= i;
1792 }
1793 else 1674 else
1794 { 1675 {
1795 remove_ob (op); 1676 op->remove ();
1796 op->nrof = 0; 1677 op->nrof = 0;
1797 } 1678 }
1679
1798 /* Since we just removed op, op->above is null */ 1680 /* Since we just removed op, op->above is null */
1799 for (tmp = above; tmp != NULL; tmp = tmp->above) 1681 for (tmp = above; tmp != NULL; tmp = tmp->above)
1800 if (tmp->type == PLAYER) 1682 if (tmp->type == PLAYER)
1801 { 1683 {
1802 if (op->nrof) 1684 if (op->nrof)
1805 esrv_del_item (tmp->contr, op->count); 1687 esrv_del_item (tmp->contr, op->count);
1806 } 1688 }
1807 } 1689 }
1808 1690
1809 if (op->nrof) 1691 if (op->nrof)
1810 {
1811 return op; 1692 return op;
1812 }
1813 else 1693 else
1814 { 1694 {
1815 free_object (op); 1695 op->destroy (0);
1816 return NULL; 1696 return NULL;
1817 } 1697 }
1818} 1698}
1819 1699
1820/* 1700/*
1826add_weight (object *op, signed long weight) 1706add_weight (object *op, signed long weight)
1827{ 1707{
1828 while (op != NULL) 1708 while (op != NULL)
1829 { 1709 {
1830 if (op->type == CONTAINER) 1710 if (op->type == CONTAINER)
1831 {
1832 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1711 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1833 } 1712
1834 op->carrying += weight; 1713 op->carrying += weight;
1835 op = op->env; 1714 op = op->env;
1836 } 1715 }
1837} 1716}
1838 1717
1718object *
1719insert_ob_in_ob (object *op, object *where)
1720{
1721 if (!where)
1722 {
1723 char *dump = dump_object (op);
1724 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1725 free (dump);
1726 return op;
1727 }
1728
1729 if (where->head)
1730 {
1731 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1732 where = where->head;
1733 }
1734
1735 return where->insert (op);
1736}
1737
1839/* 1738/*
1840 * insert_ob_in_ob(op,environment): 1739 * env->insert (op)
1841 * This function inserts the object op in the linked list 1740 * This function inserts the object op in the linked list
1842 * inside the object environment. 1741 * inside the object environment.
1843 * 1742 *
1844 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1845 * the inventory at the last position or next to other objects of the same
1846 * type.
1847 * Frank: Now sorted by type, archetype and magic!
1848 *
1849 * The function returns now pointer to inserted item, and return value can 1743 * The function returns now pointer to inserted item, and return value can
1850 * be != op, if items are merged. -Tero 1744 * be != op, if items are merged. -Tero
1851 */ 1745 */
1852 1746
1853object * 1747object *
1854insert_ob_in_ob (object *op, object *where) 1748object::insert (object *op)
1855{ 1749{
1856 object * 1750 object *tmp, *otmp;
1857 tmp, *
1858 otmp;
1859 1751
1860 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1752 if (!QUERY_FLAG (op, FLAG_REMOVED))
1861 { 1753 op->remove ();
1862 dump_object (op); 1754
1863 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1864 return op;
1865 }
1866 if (where == NULL)
1867 {
1868 dump_object (op);
1869 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1870 return op;
1871 }
1872 if (where->head)
1873 {
1874 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1875 where = where->head;
1876 }
1877 if (op->more) 1755 if (op->more)
1878 { 1756 {
1879 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1757 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1880 return op; 1758 return op;
1881 } 1759 }
1760
1882 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1761 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1883 CLEAR_FLAG (op, FLAG_REMOVED); 1762 CLEAR_FLAG (op, FLAG_REMOVED);
1884 if (op->nrof) 1763 if (op->nrof)
1885 { 1764 {
1886 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1765 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1887 if (CAN_MERGE (tmp, op)) 1766 if (CAN_MERGE (tmp, op))
1888 { 1767 {
1889 /* return the original object and remove inserted object 1768 /* return the original object and remove inserted object
1890 (client needs the original object) */ 1769 (client needs the original object) */
1891 tmp->nrof += op->nrof; 1770 tmp->nrof += op->nrof;
1892 /* Weight handling gets pretty funky. Since we are adding to 1771 /* Weight handling gets pretty funky. Since we are adding to
1893 * tmp->nrof, we need to increase the weight. 1772 * tmp->nrof, we need to increase the weight.
1894 */ 1773 */
1895 add_weight (where, op->weight * op->nrof); 1774 add_weight (this, op->weight * op->nrof);
1896 SET_FLAG (op, FLAG_REMOVED); 1775 SET_FLAG (op, FLAG_REMOVED);
1897 free_object (op); /* free the inserted object */ 1776 op->destroy (); /* free the inserted object */
1898 op = tmp; 1777 op = tmp;
1899 remove_ob (op); /* and fix old object's links */ 1778 op->remove (); /* and fix old object's links */
1900 CLEAR_FLAG (op, FLAG_REMOVED); 1779 CLEAR_FLAG (op, FLAG_REMOVED);
1901 break; 1780 break;
1902 } 1781 }
1903 1782
1904 /* I assume combined objects have no inventory 1783 /* I assume combined objects have no inventory
1905 * We add the weight - this object could have just been removed 1784 * We add the weight - this object could have just been removed
1906 * (if it was possible to merge). calling remove_ob will subtract 1785 * (if it was possible to merge). calling remove_ob will subtract
1907 * the weight, so we need to add it in again, since we actually do 1786 * the weight, so we need to add it in again, since we actually do
1908 * the linking below 1787 * the linking below
1909 */ 1788 */
1910 add_weight (where, op->weight * op->nrof); 1789 add_weight (this, op->weight * op->nrof);
1911 } 1790 }
1912 else 1791 else
1913 add_weight (where, (op->weight + op->carrying)); 1792 add_weight (this, (op->weight + op->carrying));
1914 1793
1915 otmp = is_player_inv (where); 1794 otmp = is_player_inv (this);
1916 if (otmp && otmp->contr != NULL) 1795 if (otmp && otmp->contr)
1917 {
1918 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1796 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1919 fix_player (otmp); 1797 fix_player (otmp);
1920 }
1921 1798
1922 op->map = NULL; 1799 op->map = NULL;
1923 op->env = where; 1800 op->env = this;
1924 op->above = NULL; 1801 op->above = NULL;
1925 op->below = NULL; 1802 op->below = NULL;
1926 op->x = 0, op->y = 0; 1803 op->x = 0, op->y = 0;
1927 1804
1928 /* reset the light list and los of the players on the map */ 1805 /* reset the light list and los of the players on the map */
1929 if ((op->glow_radius != 0) && where->map) 1806 if ((op->glow_radius != 0) && map)
1930 { 1807 {
1931#ifdef DEBUG_LIGHTS 1808#ifdef DEBUG_LIGHTS
1932 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1809 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1933#endif /* DEBUG_LIGHTS */ 1810#endif /* DEBUG_LIGHTS */
1934 if (MAP_DARKNESS (where->map)) 1811 if (MAP_DARKNESS (map))
1935 update_all_los (where->map, where->x, where->y); 1812 update_all_los (map, x, y);
1936 } 1813 }
1937 1814
1938 /* Client has no idea of ordering so lets not bother ordering it here. 1815 /* Client has no idea of ordering so lets not bother ordering it here.
1939 * It sure simplifies this function... 1816 * It sure simplifies this function...
1940 */ 1817 */
1941 if (where->inv == NULL) 1818 if (!inv)
1942 where->inv = op; 1819 inv = op;
1943 else 1820 else
1944 { 1821 {
1945 op->below = where->inv; 1822 op->below = inv;
1946 op->below->above = op; 1823 op->below->above = op;
1947 where->inv = op; 1824 inv = op;
1948 } 1825 }
1826
1949 return op; 1827 return op;
1950} 1828}
1951 1829
1952/* 1830/*
1953 * Checks if any objects has a move_type that matches objects 1831 * Checks if any objects has a move_type that matches objects
1971 */ 1849 */
1972 1850
1973int 1851int
1974check_move_on (object *op, object *originator) 1852check_move_on (object *op, object *originator)
1975{ 1853{
1976 object * 1854 object *tmp;
1977 tmp; 1855 maptile *m = op->map;
1978 tag_t
1979 tag;
1980 mapstruct *
1981 m = op->map;
1982 int
1983 x = op->x, y = op->y; 1856 int x = op->x, y = op->y;
1984 MoveType 1857
1985 move_on, 1858 MoveType move_on, move_slow, move_block;
1986 move_slow,
1987 move_block;
1988 1859
1989 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1860 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1990 return 0; 1861 return 0;
1991
1992 tag = op->count;
1993 1862
1994 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1863 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1995 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1864 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1996 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1865 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1997 1866
2022 * we don't need to check all of them. 1891 * we don't need to check all of them.
2023 */ 1892 */
2024 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1893 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2025 break; 1894 break;
2026 } 1895 }
1896
2027 for (; tmp != NULL; tmp = tmp->below) 1897 for (; tmp; tmp = tmp->below)
2028 { 1898 {
2029 if (tmp == op) 1899 if (tmp == op)
2030 continue; /* Can't apply yourself */ 1900 continue; /* Can't apply yourself */
2031 1901
2032 /* Check to see if one of the movement types should be slowed down. 1902 /* Check to see if one of the movement types should be slowed down.
2040 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1910 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2041 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1911 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2042 { 1912 {
2043 1913
2044 float 1914 float
2045 diff;
2046
2047 diff = tmp->move_slow_penalty * FABS (op->speed); 1915 diff = tmp->move_slow_penalty * FABS (op->speed);
1916
2048 if (op->type == PLAYER) 1917 if (op->type == PLAYER)
2049 {
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1918 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1919 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 {
2053 diff /= 4.0; 1920 diff /= 4.0;
2054 } 1921
2055 }
2056 op->speed_left -= diff; 1922 op->speed_left -= diff;
2057 } 1923 }
2058 } 1924 }
2059 1925
2060 /* Basically same logic as above, except now for actual apply. */ 1926 /* Basically same logic as above, except now for actual apply. */
2061 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1927 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2062 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1928 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2063 { 1929 {
2064
2065 move_apply (tmp, op, originator); 1930 move_apply (tmp, op, originator);
1931
2066 if (was_destroyed (op, tag)) 1932 if (op->destroyed ())
2067 return 1; 1933 return 1;
2068 1934
2069 /* what the person/creature stepped onto has moved the object 1935 /* what the person/creature stepped onto has moved the object
2070 * someplace new. Don't process any further - if we did, 1936 * someplace new. Don't process any further - if we did,
2071 * have a feeling strange problems would result. 1937 * have a feeling strange problems would result.
2072 */ 1938 */
2073 if (op->map != m || op->x != x || op->y != y) 1939 if (op->map != m || op->x != x || op->y != y)
2074 return 0; 1940 return 0;
2075 } 1941 }
2076 } 1942 }
1943
2077 return 0; 1944 return 0;
2078} 1945}
2079 1946
2080/* 1947/*
2081 * present_arch(arch, map, x, y) searches for any objects with 1948 * present_arch(arch, map, x, y) searches for any objects with
2082 * a matching archetype at the given map and coordinates. 1949 * a matching archetype at the given map and coordinates.
2083 * The first matching object is returned, or NULL if none. 1950 * The first matching object is returned, or NULL if none.
2084 */ 1951 */
2085 1952
2086object * 1953object *
2087present_arch (const archetype *at, mapstruct *m, int x, int y) 1954present_arch (const archetype *at, maptile *m, int x, int y)
2088{ 1955{
2089 object * 1956 object *
2090 tmp; 1957 tmp;
2091 1958
2092 if (m == NULL || out_of_map (m, x, y)) 1959 if (m == NULL || out_of_map (m, x, y))
2105 * a matching type variable at the given map and coordinates. 1972 * a matching type variable at the given map and coordinates.
2106 * The first matching object is returned, or NULL if none. 1973 * The first matching object is returned, or NULL if none.
2107 */ 1974 */
2108 1975
2109object * 1976object *
2110present (unsigned char type, mapstruct *m, int x, int y) 1977present (unsigned char type, maptile *m, int x, int y)
2111{ 1978{
2112 object * 1979 object *
2113 tmp; 1980 tmp;
2114 1981
2115 if (out_of_map (m, x, y)) 1982 if (out_of_map (m, x, y))
2255 * the archetype because that isn't correct if the monster has been 2122 * the archetype because that isn't correct if the monster has been
2256 * customized, changed states, etc. 2123 * customized, changed states, etc.
2257 */ 2124 */
2258 2125
2259int 2126int
2260find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2127find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2261{ 2128{
2262 int 2129 int
2263 i, 2130 i,
2264 index = 0, flag; 2131 index = 0, flag;
2265 static int 2132 static int
2286 return -1; 2153 return -1;
2287 return altern[RANDOM () % index]; 2154 return altern[RANDOM () % index];
2288} 2155}
2289 2156
2290/* 2157/*
2291 * find_first_free_spot(archetype, mapstruct, x, y) works like 2158 * find_first_free_spot(archetype, maptile, x, y) works like
2292 * find_free_spot(), but it will search max number of squares. 2159 * find_free_spot(), but it will search max number of squares.
2293 * But it will return the first available spot, not a random choice. 2160 * But it will return the first available spot, not a random choice.
2294 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2161 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2295 */ 2162 */
2296 2163
2297int 2164int
2298find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2165find_first_free_spot (const object *ob, maptile *m, int x, int y)
2299{ 2166{
2300 int 2167 int
2301 i; 2168 i;
2302 2169
2303 for (i = 0; i < SIZEOFFREE; i++) 2170 for (i = 0; i < SIZEOFFREE; i++)
2367 * because we have to know what movement the thing looking to move 2234 * because we have to know what movement the thing looking to move
2368 * there is capable of. 2235 * there is capable of.
2369 */ 2236 */
2370 2237
2371int 2238int
2372find_dir (mapstruct *m, int x, int y, object *exclude) 2239find_dir (maptile *m, int x, int y, object *exclude)
2373{ 2240{
2374 int 2241 int
2375 i, 2242 i,
2376 max = SIZEOFFREE, mflags; 2243 max = SIZEOFFREE, mflags;
2377 sint16 2244
2378 nx, 2245 sint16 nx, ny;
2379 ny;
2380 object * 2246 object *
2381 tmp; 2247 tmp;
2382 mapstruct * 2248 maptile *
2383 mp; 2249 mp;
2384 MoveType 2250
2385 blocked, 2251 MoveType blocked, move_type;
2386 move_type;
2387 2252
2388 if (exclude && exclude->head) 2253 if (exclude && exclude->head)
2389 { 2254 {
2390 exclude = exclude->head; 2255 exclude = exclude->head;
2391 move_type = exclude->move_type; 2256 move_type = exclude->move_type;
2596 * Modified to be map tile aware -.MSW 2461 * Modified to be map tile aware -.MSW
2597 */ 2462 */
2598 2463
2599 2464
2600int 2465int
2601can_see_monsterP (mapstruct *m, int x, int y, int dir) 2466can_see_monsterP (maptile *m, int x, int y, int dir)
2602{ 2467{
2603 sint16 2468 sint16 dx, dy;
2604 dx,
2605 dy;
2606 int 2469 int
2607 mflags; 2470 mflags;
2608 2471
2609 if (dir < 0) 2472 if (dir < 0)
2610 return 0; /* exit condition: invalid direction */ 2473 return 0; /* exit condition: invalid direction */
2657 * create clone from object to another 2520 * create clone from object to another
2658 */ 2521 */
2659object * 2522object *
2660object_create_clone (object *asrc) 2523object_create_clone (object *asrc)
2661{ 2524{
2662 object *
2663 dst = NULL, *tmp, *src, *part, *prev, *item; 2525 object *dst = 0, *tmp, *src, *part, *prev, *item;
2664 2526
2665 if (!asrc) 2527 if (!asrc)
2666 return NULL; 2528 return 0;
2529
2667 src = asrc; 2530 src = asrc;
2668 if (src->head) 2531 if (src->head)
2669 src = src->head; 2532 src = src->head;
2670 2533
2671 prev = NULL; 2534 prev = 0;
2672 for (part = src; part; part = part->more) 2535 for (part = src; part; part = part->more)
2673 { 2536 {
2674 tmp = get_object (); 2537 tmp = get_object ();
2675 copy_object (part, tmp); 2538 copy_object (part, tmp);
2676 tmp->x -= src->x; 2539 tmp->x -= src->x;
2677 tmp->y -= src->y; 2540 tmp->y -= src->y;
2541
2678 if (!part->head) 2542 if (!part->head)
2679 { 2543 {
2680 dst = tmp; 2544 dst = tmp;
2681 tmp->head = NULL; 2545 tmp->head = 0;
2682 } 2546 }
2683 else 2547 else
2684 { 2548 {
2685 tmp->head = dst; 2549 tmp->head = dst;
2686 } 2550 }
2551
2687 tmp->more = NULL; 2552 tmp->more = 0;
2553
2688 if (prev) 2554 if (prev)
2689 prev->more = tmp; 2555 prev->more = tmp;
2556
2690 prev = tmp; 2557 prev = tmp;
2691 } 2558 }
2692 2559
2693 /*** copy inventory ***/
2694 for (item = src->inv; item; item = item->below) 2560 for (item = src->inv; item; item = item->below)
2695 {
2696 (void) insert_ob_in_ob (object_create_clone (item), dst); 2561 insert_ob_in_ob (object_create_clone (item), dst);
2697 }
2698 2562
2699 return dst; 2563 return dst;
2700} 2564}
2701 2565
2702/* return true if the object was destroyed, 0 otherwise */
2703int
2704was_destroyed (const object *op, tag_t old_tag)
2705{
2706 /* checking for FLAG_FREED isn't necessary, but makes this function more
2707 * robust */
2708 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2709}
2710
2711/* GROS - Creates an object using a string representing its content. */ 2566/* GROS - Creates an object using a string representing its content. */
2712
2713/* Basically, we save the content of the string to a temp file, then call */ 2567/* Basically, we save the content of the string to a temp file, then call */
2714
2715/* load_object on it. I admit it is a highly inefficient way to make things, */ 2568/* load_object on it. I admit it is a highly inefficient way to make things, */
2716
2717/* but it was simple to make and allows reusing the load_object function. */ 2569/* but it was simple to make and allows reusing the load_object function. */
2718
2719/* Remember not to use load_object_str in a time-critical situation. */ 2570/* Remember not to use load_object_str in a time-critical situation. */
2720
2721/* Also remember that multiparts objects are not supported for now. */ 2571/* Also remember that multiparts objects are not supported for now. */
2722 2572
2723object * 2573object *
2724load_object_str (const char *obstr) 2574load_object_str (const char *obstr)
2725{ 2575{
2726 object * 2576 object *op;
2727 op;
2728 char
2729 filename[MAX_BUF]; 2577 char filename[MAX_BUF];
2730 2578
2731 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2579 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2732 2580
2733 FILE *
2734 tempfile = fopen (filename, "w"); 2581 FILE *tempfile = fopen (filename, "w");
2735 2582
2736 if (tempfile == NULL) 2583 if (tempfile == NULL)
2737 { 2584 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2585 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2586 return NULL;
2740 }; 2587 }
2588
2741 fprintf (tempfile, obstr); 2589 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2590 fclose (tempfile);
2743 2591
2744 op = get_object (); 2592 op = get_object ();
2745 2593
2746 object_thawer 2594 object_thawer thawer (filename);
2747 thawer (filename);
2748 2595
2749 if (thawer) 2596 if (thawer)
2750 load_object (thawer, op, 0); 2597 load_object (thawer, op, 0);
2751 2598
2752 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2599 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2760 * returns NULL if no match. 2607 * returns NULL if no match.
2761 */ 2608 */
2762object * 2609object *
2763find_obj_by_type_subtype (const object *who, int type, int subtype) 2610find_obj_by_type_subtype (const object *who, int type, int subtype)
2764{ 2611{
2765 object * 2612 object *tmp;
2766 tmp;
2767 2613
2768 for (tmp = who->inv; tmp; tmp = tmp->below) 2614 for (tmp = who->inv; tmp; tmp = tmp->below)
2769 if (tmp->type == type && tmp->subtype == subtype) 2615 if (tmp->type == type && tmp->subtype == subtype)
2770 return tmp; 2616 return tmp;
2771 2617
2779 * do the desired thing. 2625 * do the desired thing.
2780 */ 2626 */
2781key_value * 2627key_value *
2782get_ob_key_link (const object *ob, const char *key) 2628get_ob_key_link (const object *ob, const char *key)
2783{ 2629{
2784 key_value * 2630 key_value *link;
2785 link;
2786 2631
2787 for (link = ob->key_values; link != NULL; link = link->next) 2632 for (link = ob->key_values; link != NULL; link = link->next)
2788 {
2789 if (link->key == key) 2633 if (link->key == key)
2790 {
2791 return link; 2634 return link;
2792 }
2793 }
2794 2635
2795 return NULL; 2636 return NULL;
2796} 2637}
2797 2638
2798/* 2639/*
2803 * The returned string is shared. 2644 * The returned string is shared.
2804 */ 2645 */
2805const char * 2646const char *
2806get_ob_key_value (const object *op, const char *const key) 2647get_ob_key_value (const object *op, const char *const key)
2807{ 2648{
2808 key_value * 2649 key_value *link;
2809 link; 2650 shstr_cmp canonical_key (key);
2810 const char *
2811 canonical_key;
2812 2651
2813 canonical_key = shstr::find (key);
2814
2815 if (canonical_key == NULL) 2652 if (!canonical_key)
2816 { 2653 {
2817 /* 1. There being a field named key on any object 2654 /* 1. There being a field named key on any object
2818 * implies there'd be a shared string to find. 2655 * implies there'd be a shared string to find.
2819 * 2. Since there isn't, no object has this field. 2656 * 2. Since there isn't, no object has this field.
2820 * 3. Therefore, *this* object doesn't have this field. 2657 * 3. Therefore, *this* object doesn't have this field.
2821 */ 2658 */
2822 return NULL; 2659 return 0;
2823 } 2660 }
2824 2661
2825 /* This is copied from get_ob_key_link() above - 2662 /* This is copied from get_ob_key_link() above -
2826 * only 4 lines, and saves the function call overhead. 2663 * only 4 lines, and saves the function call overhead.
2827 */ 2664 */
2828 for (link = op->key_values; link != NULL; link = link->next) 2665 for (link = op->key_values; link; link = link->next)
2829 {
2830 if (link->key == canonical_key) 2666 if (link->key == canonical_key)
2831 {
2832 return link->value; 2667 return link->value;
2833 } 2668
2834 }
2835 return NULL; 2669 return 0;
2836} 2670}
2837 2671
2838 2672
2839/* 2673/*
2840 * Updates the canonical_key in op to value. 2674 * Updates the canonical_key in op to value.
2876 if (last) 2710 if (last)
2877 last->next = field->next; 2711 last->next = field->next;
2878 else 2712 else
2879 op->key_values = field->next; 2713 op->key_values = field->next;
2880 2714
2881 delete
2882 field; 2715 delete field;
2883 } 2716 }
2884 } 2717 }
2885 return TRUE; 2718 return TRUE;
2886 } 2719 }
2887 /* IF we get here, key doesn't exist */ 2720 /* IF we get here, key doesn't exist */
2922 * Returns TRUE on success. 2755 * Returns TRUE on success.
2923 */ 2756 */
2924int 2757int
2925set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2758set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2926{ 2759{
2927 shstr
2928 key_ (key); 2760 shstr key_ (key);
2929 2761
2930 return set_ob_key_value_s (op, key_, value, add_key); 2762 return set_ob_key_value_s (op, key_, value, add_key);
2931} 2763}
2764
2765object::depth_iterator::depth_iterator (object *container)
2766: iterator_base (container)
2767{
2768 while (item->inv)
2769 item = item->inv;
2770}
2771
2772void
2773object::depth_iterator::next ()
2774{
2775 if (item->below)
2776 {
2777 item = item->below;
2778
2779 while (item->inv)
2780 item = item->inv;
2781 }
2782 else
2783 item = item->env;
2784}
2785
2786// return a suitable string describing an objetc in enough detail to find it
2787const char *
2788object::debug_desc (char *info) const
2789{
2790 char info2[256 * 3];
2791 char *p = info;
2792
2793 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2794 count,
2795 &name,
2796 title ? " " : "",
2797 title ? (const char *)title : "");
2798
2799 if (env)
2800 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2801
2802 if (map)
2803 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2804
2805 return info;
2806}
2807
2808const char *
2809object::debug_desc () const
2810{
2811 static char info[256 * 3];
2812 return debug_desc (info);
2813}
2814

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